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Commits
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b2be289d90 |
docs(mcp): remove voiceover/TTS references and surface MCP guide in sidebar (#1278)
TTS/voiceover is disabled in the hosted MCP, so the public MCP guide no longer reflects current functionality. Remove all voice/TTS mentions: - "voice generation" from the compose agent's built-in skills list - "voice selection" from the compose tool description - "voice / TTS" from the "what the hosted MCP wraps" section - "Selecting voice and style..." progress-notification examples - brand-voice asset reference (agent can't synthesize speech anymore) Also add guides/mcp to the Guides sidebar group — the page existed but was only reachable by direct URL, not from the nav. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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1fd1b3164a |
feat(catalog): add motion-blur component (#1274)
* feat(catalog): add motion-blur component Velocity-driven directional motion blur using SVG filter ghost copies. Ghost-copy approach gives one-sided trail; feGaussianBlur top layer keeps element blurry during movement. Uses tween onUpdate pattern (not tl.eventCallback) so it works in the HyperFrames headless renderer. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * chore: remove accidentally committed .thumbnails cache Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(catalog): address motion-blur review feedback - registry-item.json: fix description — SVG feGaussianBlur ghost trail, not CSS blur/horizontal stretch - motion-blur.html/demo.html/index.html: fix _hfMbUid counter — use window._hfMbUid++ directly so re-evaluation doesn't reset and produce duplicate filter IDs - demo.html/index.html: fix stretchMax default (0.5 → 0) and add missing stretchMax > 0 apply/cleanup blocks to match canonical snippet Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> |
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4da567df22 |
feat(gcp-cloud-run): Google Cloud Run + Workflows distributed render adapter (#1253)
* feat(gcp-cloud-run): add Google Cloud Run + Workflows distributed render adapter Adds @hyperframes/gcp-cloud-run, the GCP counterpart to @hyperframes/aws-lambda (issue #932). The OSS distributed primitives (plan, renderChunk x N, assemble) are unchanged; this package is the storage/compute/orchestration glue. Package: Cloud Run handler (one image, three actions), runs under bun; GCS transport; in-image chrome-headless-shell resolver; client SDK (renderToCloudRun, getRenderProgress, deploySite, computeRenderCost); Dockerfile; Cloud Workflows definition; Terraform module; CLI cloudrun deploy|sites|render|render-batch|progress|destroy with --output-resolution and --strict-variables; 62 unit tests + docs + live smoke script. Shared extraction (removes ~640 lines of adapter duplication): move the cloud-agnostic config validator + content-hash into producer/distributed; both adapters import them. Validated end-to-end on GCP at 37.4 dB PSNR vs baseline. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(cli): resolve @hyperframes/gcp-cloud-run in the CLI build + root build The CLI bundle (esbuild) couldn't resolve `@hyperframes/gcp-cloud-run/sdk`, failing Build/Typecheck/CLI-smoke (and the perf/windows/regression jobs that build first). Mirror the aws-lambda handling: mark the gcp adapter + its /sdk subpath external in tsup.config.ts with a source alias, and add gcp-cloud-run to the root `build` filter so its dist exists for publish + runtime. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(ci): copy gcp-cloud-run manifest in Dockerfile.test for frozen install The regression test image runs `bun install --frozen-lockfile` after copying each workspace package.json individually. The CLI now depends on @hyperframes/gcp-cloud-run (workspace:*), so the frozen install fails to resolve it unless its manifest is present. Add the COPY line. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(cli): add machine-sizing flags to `cloudrun deploy` Closes the parity gap with `lambda deploy` (which exposes --memory etc.). `cloudrun deploy` now threads --cpu, --memory, --max-instances, and --timeout into the Terraform apply; omitted flags keep the module defaults (4 vCPU / 16Gi / 100 instances / 3600s). For finer control, apply the module directly. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(gcp-cloud-run): address PR review (security, waste, limits, alerts) - server.ts: bucket-allowlist guard no longer fails open silently. Unset env logs a one-time WARNING; "*" is an explicit opt-out; otherwise it enforces. - server.ts: stop double-shipping audio.aac. It already rides in the plan tarball every consumer downloads, so drop the redundant standalone upload (plan) + re-download/overwrite (assemble); assemble reads it from the untar, falling back to a supplied AudioGcsUri for compat. - server.ts: chunk extension via path.extname() instead of slice(lastIndexOf). - workflow.yaml: clamp parallel concurrency_limit to math.min(chunkCount, 20) — Cloud Workflows hard-caps concurrent iterations at 20. - Dockerfile: pin bun (bun-v1.3.9) so an interop change can't silently break the image rebuild. - terraform: add min_instances var (default 0); add a workflow-failure alert (finished_execution_count status=FAILED) alongside the request-count one. - costAccounting: document that displayCost excludes GCS storage/egress. Verified against the actual APIs: @google-cloud/workflows@4.4.0 ICreateExecutionRequest has no executionId (so the idempotency-token suggestion isn't available in this client); Workflows concurrency cap is 20; failure metric is workflows.googleapis.com/finished_execution_count (status label). 174 adapter tests pass, fallow/oxlint/oxfmt/terraform clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(gcp-cloud-run): address round-2 review — error code + CFR forwarding - workflow.yaml: rename the zero-chunk failure code PLAN_TOO_LARGE → PLAN_PRODUCED_ZERO_CHUNKS. The old code implied a size-ceiling breach (the opposite cause), misleading anyone triaging the alert. - workflow.yaml: forward Config.cfr to the assemble step (`Cfr: ${("cfr" in config) and config.cfr}`). It was read by the handler but never sent, so exact-CFR was silently off for every Cloud Run render. Uses the same `in`-operator guard already proven in the retryable predicate. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(release): include gcp-cloud-run in set-version PACKAGES list set-version.ts (driven by release:prepare) bumps an explicit package list to the shared version on each release. gcp-cloud-run was wired into the build + publish.yml but missing here, so a release would leave it at a stale version and publish.yml would push the wrong version. Add it so the new package version-bumps + publishes in lockstep with the others. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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48fcf4ada5 |
feat(registry): add morph-text component and text-effects catalog section (#1247)
* feat(gsap): add innerText support to GSAP inspector for counter animations (#1244) Adds 'innerText' as a supported GSAP property so number roll-up animations (count-up from 0 to some value) are visible and editable in the GSAP inspector panel. - Add 'innerText' to SUPPORTED_PROPS in gsapConstants.ts - Add label 'Counter Value', tooltip, and step constraint (1) in gsapAnimationConstants.ts The snap modifier that controls integer rounding is already preserved verbatim via the EXTRAS_KEYS round-trip, so rounding behavior survives edits without any additional UI changes. Closes #1179 * feat(registry): add text-effects catalog section and morph-text component Introduces a new "Text Effects" catalog section (below Effects) for text-focused visual components. - Add `text-effects` BlockCategory to core registry types with violet color - Add `text-effect` tag resolver in resolveBlockCategory (checked before generic `effect` tag) - Tag caption-blend-difference, texture-mask-text, and morph-text with `text-effect` - Update studio catalog order and color map to include text-effects - Add morph-text component: gooey SVG threshold morph cycling through editable statements using GSAP seekable proxy pattern for deterministic/seekable rendering Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * chore(registry): add morph-text preview video Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * chore(registry): fix morph-text.html formatting Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * docs(catalog): add Text Effects section and morph-text page Moves caption-blend-difference and texture-mask-text out of Effects into a new "Text Effects" section below it. Adds morph-text component page with install instructions and preview video. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * chore(registry): add demo.html for morph-text catalog preview rendering Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(registry): address PR review feedback on morph-text and text-effects - Restore `effect` tag on caption-blend-difference and texture-mask-text alongside `text-effect` so existing tag-equality searches/analytics still match - Fix morphPause script fallback from "0.25" to "1.5" to match data attribute default - Add Math.max(0, ...) guard to blur values (intent clarity) - Add prefers-reduced-motion: skip morph and show first word statically - Remove CATEGORY_ORDER record from useBlockCatalog; derive order from BLOCK_CATEGORIES array (single source of truth, no drift) - Add comment to demo.html documenting its purpose (catalog preview script only) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com> Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> |
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1abe69f3e4 | feat(docs): add weekly update drafts (#1183) | ||
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248f640734 |
feat(docs): add changelog release workflow (#1164)
* feat(docs): add changelog release workflow * fix(scripts): resolve CodeQL findings in release scripts - draft-changelog.ts: replace existsSync+writeFileSync check-then-act with an atomic exclusive-write flag (flag: wx) to fix the js/file-system-race TOCTOU finding; overwrite only under --force (flag: w). - set-version.ts: switch execSync shell-string git calls to execFileSync with argument arrays so the interpolated version/paths can never be interpreted by a shell, resolving the js/indirect-command-line-injection findings. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(scripts): lower writeReleaseNotes complexity below CRAP threshold The exclusive-write fix pushed writeReleaseNotes to cyclomatic 5 / CRAP 30.0 (fallow/high-crap-score, threshold 30.0). The '!force' guard in the catch is redundant — EEXIST is only reachable under the 'wx' flag (force=false), since 'w' overwrites without throwing. Dropping it returns the function to cyclomatic 4 / CRAP 20 with identical behavior. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(docs): address changelog review feedback --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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689deaf4b8 |
feat(registry): add Apple Terminal theme code snippet blocks (#1161)
* feat(registry): add Apple Terminal theme code snippet blocks
Adds 12 Apple Terminal built-in profile visualizer blocks to the
Code Snippets catalog section, following the same pattern as the
VS Code theme blocks (commit
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5245e19062 |
feat(registry): add code snippet blocks with VS Code workbench (#1113)
* feat(registry): add VS Code theme visualizer example Full VS Code workbench recreation with per-character typing animation across 12 built-in themes. Includes activity bar, sidebar, tabs, editor with line-by-line cursor tracking, terminal panel, and status bar — all driven by official VS Code theme JSON files. Themes: Dark Modern, Dark 2026, Dark+, Light Modern, Light 2026, Light+, Visual Studio Dark, Visual Studio Light, High Contrast, High Contrast Light, Solarized Light, Monokai. Includes build scripts to regenerate compositions from theme JSON. * feat(registry): add 12 code snippet blocks for hyperframes add code Individual blocks for each VS Code built-in theme, all tagged "code" so `npx hyperframes add code` installs the full set. Each block is a self-contained VS Code workbench with per-character typing animation, activity bar, sidebar, tabs, terminal, and status bar driven by official theme JSON data. * docs: add mdx pages for code snippet blocks and example - 12 block doc pages under catalog/blocks/code-snippet-* - "Code Snippets" nav group in docs.json - vscode-theme-visualizer entry in examples.mdx * docs: revert examples.mdx — code snippets belong in catalog only * docs: drop redundant 'Code Snippet' prefix from sidebar titles * docs: add video previews to code snippet catalog pages * style: format HTML, CSS, and MJS files for CI * fix: address review feedback — build pipeline, LICENSE, dead code, nav order 1. Build script now regenerates both example compositions AND published blocks in registry/blocks/code-snippet-*/, keeping them in sync. 2. Add MIT LICENSE for vendored VS Code theme JSONs (microsoft/vscode). 3. Remove dead `chars` variable from runtime, build script, all blocks, and all example compositions. 4. Alphabetize Code Snippets nav group in docs.json to match catalog convention. * style: format all build-generated files (render-entries, CSS, index) |
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55c4a11884 |
docs: document feedback collection — cadence, data, opt-out (#1111)
* docs: document feedback collection — cadence, data, opt-out Adds guides/feedback.mdx covering: when CLI and Studio prompts appear (render cadence, session cadence), what data is collected (PostHog survey fields, doctor_summary shape), what is not collected, the hyperframes feedback command for manual/agent submission, agent runtime detection and structured hint, config file fields, and all opt-out paths (HYPERFRAMES_NO_TELEMETRY, DO_NOT_TRACK, CI guard, --quiet). Also adds hyperframes feedback command entry to packages/cli.mdx (Utilities tab, alongside telemetry) and registers guides/feedback in the docs.json nav. — Magi * docs(feedback): fix cadence, agent env vars, docker gate, telemetry scope, why-we-ask - Cadence: 1st/16th/31st (not 15th/30th/45th) per actual code - Agent vars: CLAUDECODE/CLAUDE_CODE_ENTRYPOINT, CODEX_THREAD_ID/CODEX_CI, TERM_PROGRAM=cursor, Copilot value checks; add Hermes/openclaw/Pi - Remove docker gate claim (non-TTY only, not docker-specific) - Telemetry disable only suppresses CLI prompt, not Studio bar - Add why-we-ask opening section - Remove Studio 'skip' action (CLI-only); fix 'counter resets' phrasing - Fix 'values never read' — Cursor and Copilot do value comparisons Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * docs(feedback): remove invented Studio opt-out flags; document localStorage workaround VITE_HYPERFRAMES_FEEDBACK_INTERVAL=0 falls through to default (n > 0 guard). VITE_HYPERFRAMES_FEEDBACK feature flag doesn't exist. Bar is mounted unconditionally. Document the localStorage key workaround instead and note that a proper flag is a follow-up to hf#1101. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * docs(feedback): fix localStorage workaround — only lastPromptedAt needs to be large Setting both keys to the same value just delays 10 sessions before the bar reappears. Setting only lastPromptedAt to 9999999 keeps count - lastAt negative indefinitely. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * feat(studio): add VITE_HYPERFRAMES_NO_FEEDBACK build-time disable flag Sets isFeedbackDisabled() guard in shouldShowFeedback() — when VITE_HYPERFRAMES_NO_FEEDBACK=1, bar never shows regardless of session count. Updates docs to document the flag and remove the localStorage workaround. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> |
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8106556e00 | docs: add HyperFrames showcase (#1108) | ||
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f63c2d40fb | docs: remove stale liquid glass catalog entry | ||
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3224a5d581 | feat(registry): polish Liquid Glass catalog blocks | ||
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5637a48c4c |
chore(docs): regenerate catalog pages
Re-ran generate-catalog-pages.ts — picks up updated descriptions, video embeds for existing components, and the renamed caption-texture entry. |
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b58a81160e |
Merge pull request #933 from heygen-com/05-18-feat_registry_add_blend-difference_text_effect_component
feat(registry): add blend-difference text effect component |
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ce95c9aea0 | docs(nav): consolidate deploy pages into one sidebar group | ||
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480d0cfa5a |
docs(deploy): templates-on-lambda guide for personalised video at scale
User-facing guide for the automated template-rendering pipeline now
shippable end-to-end after PRs 9.1-9.4:
- What a template is (composition + data-composition-variables)
- Declaring variables (syntax, types, defaults, getVariables())
- Local iteration loop (hyperframes render --variables / --variables-file
/ --strict-variables)
- Deploying to Lambda (pointers to deploy guide + sites create)
- Single personalised render (lambda render --variables)
- Batch pipeline (lambda render-batch --batch users.jsonl, with a worked
5-row example, manifest output, progress polling, --dry-run)
- Programmatic via SDK (TypeScript example with deploySite +
Promise.all(renderToLambda))
- Working with large variables (the 256 KiB Step Functions ceiling,
URL-your-assets convention, the one-line escape note for genuine
>256 KiB cases)
- Cost + scale considerations (Lambda concurrency, max-parallel-chunks
vs max-concurrent, in-process vs distributed crossover)
- Migrating from @remotion/lambda inputProps (side-by-side table; same
256 KiB cap and same URL-your-assets convention, so migration is
mechanical)
Includes a Mermaid architecture diagram for the site-upload-once +
N-execution fan-out flow at the top.
Adds the guide to the Deploy navigation group in docs.json (between
the existing aws-lambda and migrating-to-hyperframes-lambda pages).
Phase 9 PR 9.5 of the distributed rendering plan — the load-bearing
artifact for the user-facing pitch.
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9342d3dea8 |
docs: add setup guides for Google Antigravity and GitHub Copilot CLI
Add dedicated guide pages for two AI coding tools that were missing from the documentation (closes #744): - docs/guides/antigravity.mdx — skills install, semantic matching, Manager view parallelism, MCP alternative, CLAUDE.md compat - docs/guides/copilot-cli.mdx — skills install, slash commands, /skills management, agent mode, MCP alternative Also updates quickstart.mdx and prompting.mdx to mention both tools alongside the existing agent list, and adds both pages to the docs navigation in docs.json. |
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c088588507 |
docs: add canonical pipeline guide (#937)
Move the 7-step production pipeline (Capture → Design → Script → Storyboard → VO + Timing → Build → Validate) into its own dedicated guide so it serves any Hyperframes project, not just website-to-video. Expand each step with file contents, project layout, gates, and iteration patterns. Reference the new page from website-to-video, quickstart, prompting, and launch-videos. |
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bed1ca653c | feat(registry): add blend-difference text effect component | ||
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ae1716d4c1 |
feat(registry): add spain-map block + fix MDX preview paths
New block: spain-map — animated Spain choropleth by autonomous community using D3 conic conformal projection with GDP per capita data and red-to-amber color scale. Also switches all map MDX preview URLs from S3 to local paths so they render in mintlify dev without needing S3 upload first. |
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dba158dfc1 |
feat(registry): add maps section with 4 new map blocks + docs
New blocks: world-map (D3 Natural Earth choropleth), us-map-bubble (proportional city markers), us-map-hex (hexagonal tile grid), us-map-flow (animated connection arcs between cities). All blocks share the same dark theme and are composable — layer bubble or flow on top of the choropleth via track indexes. Adds "Maps" section to the catalog docs with MDX pages for all 5 map blocks (including the us-map from the previous commit). |
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4e883e20f8 | fix(registry): remove caption-typewriter component | ||
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47c520d02e |
fix(registry): polish caption timing and add highlight style
- clip-wipe: slower reveal (0.3s), longer hold, smoother exit - glitch-rgb: 2.5x larger RGB split, stronger scanlines, more dramatic jitter - gradient-fill: smoother word transitions (0.15s), longer exit - typewriter: extended group hold times so text lingers on screen - weight-shift: per-word font-weight animation (200→900), was broken with only line-level shift that never triggered on single-line groups - Add caption-highlight: red background sweep behind active word (TikTok-style) - Re-rendered and uploaded preview videos for all 6 components |
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ae193d99b9 |
fix(registry): align timeline IDs and regenerate catalog index
- Fix timeline_id_mismatch on all 15 caption components: __timelines key now matches data-composition-id (e.g. "caption-clip-wipe" not "clip-wipe") - Regenerate docs/public/catalog-index.json with 15 new caption entries - Add "Captions" group mapping to generate-catalog-pages.ts (priority 0) - Regenerate docs.json nav and mdx pages via the catalog script - Upload docs preview videos to docs/images CDN path |
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b725066fb5 |
docs(registry): add caption catalog pages and overflow protection
- Add 15 .mdx doc pages under docs/catalog/components/ for all caption styles - Add "Captions" group as first section in the Catalog tab navigation - Add canvas-based fitFontSize to 14 caption components to prevent text overflow - Fix parallax-layers vertical clipping by repositioning the behind safe zone - Re-render all 15 preview videos at high quality and upload to CDN |
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b6b6b8ed3b |
docs(lambda): add migration guide + non-Lambda Dockerfile example (#915)
Two adopter-facing artifacts that close out Phase 6b's user-facing
surface:
- docs/deploy/migrating-to-hyperframes-lambda.mdx — side-by-side
concept mapping for users coming from another one-command-deploy
video renderer. Covers the verb mapping (deploy/render/progress/
destroy/sites/policies), composition format (plain HTML vs JSX),
render config, and a handful of intentional differences (no HDR
in distributed mode, no webm, gpu-mode=software requirement,
fail-closed font fetch, local stack-state files, narrow-after-
first-deploy IAM pattern). Closes with a migration checklist.
Per repo convention, no competitor framework is named anywhere
in the source — adopters self-identify.
- examples/k8s-jobs/Dockerfile.example + README.md — reference
Dockerfile for adopters who want to run distributed renders
outside AWS Lambda. Bakes Node 22 + chrome-headless-shell +
ffmpeg + the producer source. Deliberately not published to
a registry; adopters build it themselves so Chrome / ffmpeg /
producer versions stay pinned to the checkout they audited.
The README documents the typical K8s Jobs orchestration shape
that points adopters at packages/aws-lambda/src/handler.ts as
the reference adapter.
Migration guide registered under the existing Deploy group in
docs.json. .gitignore extended to negate the new examples/k8s-jobs/
path the same way examples/aws-lambda/ is negated.
No source code changes.
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a1a8c7790f |
docs(lambda): add docs/deploy/aws-lambda.mdx deployment guide (#914)
* docs(lambda): add docs/deploy/aws-lambda.mdx deployment guide
End-to-end deploy guide for the AWS Lambda surface. Covers:
- Architecture diagram (Step Functions Plan → Map(N) → Assemble +
the single Lambda function dispatching by Action; pulled from
the distributed rendering plan §15.2).
- Prerequisites table (AWS creds, SAM CLI, bun, repo checkout).
- Three deployment paths: hyperframes lambda CLI (recommended),
direct sam deploy against examples/aws-lambda/template.yaml,
and HyperframesRenderStack CDK construct.
- IAM bootstrap via hyperframes lambda policies user/role/validate.
- Cost shape — how Lambda GB-seconds + SFN transitions roll up
into the displayCost the progress verb prints.
- Troubleshooting block with the typed error names operators
actually hit (PLAN_HASH_MISMATCH, BROWSER_GPU_NOT_SOFTWARE,
iam:CreateRole denial, stuck RUNNING, S3 Retain semantics).
- "What's NOT in v1" callout so adopters don't burn time looking
for webhooks / compositions verb / HDR support.
Registered under a new "Deploy" group in docs.json's Documentation
tab, sitting after Packages so the conceptual flow is "what you
can build" → "how to ship it."
No code changes.
* docs(lambda): address PR review on AWS Lambda deployment guide
One blocker + two important items from Vai's review:
- The BROWSER_GPU_NOT_SOFTWARE troubleshooting entry pointed
adopters at a non-existent `data-gpu-mode` composition attribute.
Replaced with the actual root cause (Chrome launch flags +
@sparticuz/chromium libs in the handler ZIP) and the actual
remediation: rebuild + redeploy via `lambda deploy` (which
always rebuilds the ZIP). The composition-attribute story
would have sent users editing the wrong file entirely.
- Added a `sites create` subsection under Path 1 so adopters
running tight inner loops know how to reuse a project upload
across many renders instead of re-tarring + re-uploading on
each call. The CLI surface was first-class but the doc had
been silent.
- Added a Warning callout under Path 2 explaining that the SAM
template's own ReservedConcurrency default is `-1` (unreserved)
— a reader simplifying the Path 2 example by dropping the
--parameter-overrides flag would silently switch to unreserved
concurrency and pay the runaway-Map cost. The warning mirrors
the cost-shape callout earlier in the page.
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0c74f4ed89 |
feat(registry): add vignette CSS component
Pure-CSS radial darkening overlay that fills its positioned parent and pulls focus toward the center. Shape, size, and color are exposed as CSS custom properties (--vignette-shape, --vignette-size, --vignette-edge, --vignette-color), so a GSAP timeline can animate any of them — the snippet's header comment shows the pattern for fading the vignette in. The Components section currently has four entries; this fills the cinematic-cinematography gap a video editor expects out of the box without bundling any asset (the effect is a single radial-gradient). Default z-index 90 sits below grain-overlay (100) so grain reads on top of the darkened corners. Catalog page, registry index, and nav are regenerated via scripts/generate-catalog-pages.ts. |
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15389c21f5 |
docs: add variables concept page (#798)
Adds a dedicated concept page documenting how composition variables work end-to-end, from declaration to runtime resolution. ## What's covered - Declaring variables via `data-composition-variables` on the `<html>` root — full schema with all 5 types (`string`, `number`, `color`, `boolean`, `enum`) and their type-specific options - Reading resolved values in composition scripts with `__hyperframes.getVariables()` - Per-instance overrides via `data-variable-values` on host elements (sub-composition embeds) - CLI overrides via `--variables` / `--variables-file` and `--strict-variables` for strict validation - Layering/precedence table showing how the three sources merge - Lint and runtime validation (what undeclared/type-mismatch/enum-out-of-range mean) - Programmatic access via `extractCompositionMetadata()` for tooling authors Also adds the page to the Concepts nav group in `docs.json`. |
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38efe168e2 |
refactor(studio): contexts, PropertyPanel split, duration fix, perf (#748)
* feat(studio): add manual DOM editing inspector (#466) * fix: stabilize studio preview and runtime sync * fix: pass selector through timeline thumbnails * feat: add studio timeline editing * fix: disambiguate timeline edit targets * fix: stop timeline auto-scroll in fit mode * feat: use percentage-based timeline zoom * fix: sync timeline playhead on zoom changes * fix: reset timeline scroll when returning to fit * feat(studio): add manual DOM editing inspector * docs: update studio manual dom editing guide * feat(studio): add image asset picker for fills * feat(studio): add inline image uploads for fills * fix(studio): use real file input for image fill uploads * fix(studio): restore toast plumbing after rebase * fix(studio): explain in-app upload limitation * fix(studio): reuse asset-tab upload pattern in fills * feat(studio): refine manual design inspector * fix(studio): polish manual design inspector * fix(studio): keep color picker in viewport * fix(studio): clarify color picker selection * docs: update manual DOM editing guide * fix(studio): keep gradient color picker open * fix(studio): scope text color to text layers * fix(studio): add agent fallback for immovable layers * fix(studio): address manual editing review feedback * fix(studio): make local font selection reliable * fix(studio): improve dom picking and thumbnails * fix(studio): copy absolute paths in agent prompts * fix(studio): prevent timeline track cutoff * fix: copy Studio agent prompts in Safari * fix(studio): hold canvas movement from inspector * feat(studio): add persistent undo redo (#537) Studio manual editing and timeline editing mutate project files directly, but those edits had no reliable undo/redo path. Before releasing manual editing, users need a way to recover from visual property changes, source-editor saves, timeline moves/resizes/deletes, and timeline asset drops. The history also needs to survive a page refresh. A refresh should not erase the only way back from a bad manual edit. - Adds a persistent per-project edit-history model for file snapshots. - Stores undo/redo stacks in IndexedDB so history survives Studio refreshes. - Records source editor saves, manual DOM edits, and timeline mutations. - Adds toolbar undo/redo buttons with standard keyboard shortcuts: `Cmd/Ctrl+Z`, `Cmd/Ctrl+Shift+Z`, and `Ctrl+Y`. - Validates current file hashes before applying undo/redo so external file changes do not silently overwrite newer content. - Keeps history available in memory if IndexedDB persistence fails during a session. - Adds focused unit coverage for the pure history model, storage adapter, controller/hook behavior, and project-file save helper. Studio previously treated every editor mutation as an immediate file write. Manual DOM editing, timeline updates, and source-editor saves each had separate write paths, so there was no common transaction boundary where Studio could capture the file contents before and after an edit. Undo/redo needed to sit above those write paths as a file-level transaction system: capture changed files before saving, write the new contents, persist the history entry by project, then apply undo/redo only when the current file content still matches the expected snapshot. - `bun --filter @hyperframes/studio test src/utils/editHistory.test.ts src/utils/editHistoryStorage.test.ts src/hooks/usePersistentEditHistory.test.ts src/utils/studioFileHistory.test.ts` -> 4 files pass, 15 tests pass - `bun --filter @hyperframes/studio test` -> 26 files pass, 289 tests pass - `bun --filter @hyperframes/studio typecheck` - `bunx oxlint packages/studio/src/App.tsx packages/studio/src/icons/SystemIcons.tsx packages/studio/src/hooks/usePersistentEditHistory.ts packages/studio/src/hooks/usePersistentEditHistory.test.ts packages/studio/src/utils/editHistory.ts packages/studio/src/utils/editHistory.test.ts packages/studio/src/utils/editHistoryStorage.ts packages/studio/src/utils/editHistoryStorage.test.ts packages/studio/src/utils/studioFileHistory.ts packages/studio/src/utils/studioFileHistory.test.ts` -> 0 warnings, 0 errors - `bunx oxfmt --check packages/studio/src/App.tsx packages/studio/src/icons/SystemIcons.tsx packages/studio/src/hooks/usePersistentEditHistory.ts packages/studio/src/hooks/usePersistentEditHistory.test.ts packages/studio/src/utils/editHistory.ts packages/studio/src/utils/editHistory.test.ts packages/studio/src/utils/editHistoryStorage.ts packages/studio/src/utils/editHistoryStorage.test.ts packages/studio/src/utils/studioFileHistory.ts packages/studio/src/utils/studioFileHistory.test.ts` - `git diff --check` - `bun run --filter @hyperframes/core build:hyperframes-runtime` before commit hook, because the clean worktree needed the ignored runtime-inline artifact for typecheck - Lefthook pre-commit -> lint, format, typecheck pass - Lefthook commit-msg -> commitlint pass - Started Studio locally at `http://127.0.0.1:5190/#project/undo-redo-sample`. - Used `agent-browser` to select a preview element in the Inspector and change `#hero-card` from `left: 220px` to `left: 260px`. - Refreshed Studio and verified Undo stayed enabled. - Clicked Undo and verified the project file returned to `left: 220px`; clicked Redo and verified the inline `left: 260px` returned. - Used `agent-browser` to drag the `side-card` timeline clip, refreshed Studio, then verified Undo restored the previous timeline attributes and Redo reapplied the timeline move. - Recorded the tested undo/redo flow with `agent-browser`: `qa-artifacts/studio-undo-redo-2026-04-28/studio-undo-redo-flow.webm`. - Local screenshots and recordings are kept under `qa-artifacts/studio-undo-redo-2026-04-28/` and are intentionally not committed. - The scratch Studio project used for browser proof is local-only under `packages/studio/data/projects/undo-redo-sample/` and is intentionally not committed. - The PR intentionally excludes the earlier PRD/TDD planning notes under `docs/superpowers/`; those remain local-only per request. * fix: align Studio capture with preview (#595) Studio frame capture could fail for projects mounted outside the repo when the project id came from an encoded hash route. A project like `Notion Showcase` loaded as `#project/Notion%20Showcase`, but the capture URL encoded that already-encoded value again, producing `/api/projects/Notion%2520Showcase/...` and a 404. While validating the fix by seeking through the preview, capture also diverged from the visible player for nested compositions because the thumbnail route sought raw timelines instead of the same player seek path used by Studio preview. - Decodes project ids when reading Studio `#project/...` routes and centralizes project hash/API path construction. - Keeps API URLs encoded exactly once, including project names with spaces, literal `%`, reserved characters, and unicode. - Updates Studio thumbnail capture to prefer `window.__player.seek(t)` and only fall back to raw timeline seeking for standalone pages. - Preserves explicit `t=0` thumbnail requests instead of falling back to `0.5` seconds. - Adds preview-regression CI coverage for Studio routing, frame capture URL construction, thumbnail seeking, and core thumbnail seek parsing. Studio treated the hash route segment as the canonical project id even when the browser had already percent-encoded it. `buildFrameCaptureUrl` then encoded that string again, so a decoded project directory name and the capture API path no longer matched. The preview/capture mismatch was a separate seek-path issue: the visible Studio preview seeks through the HyperFrames player, which maps global time into nested composition time. The capture route bypassed that layer and paused all registered timelines at the same global time. The zero-second capture case came from parsing `t` with a truthiness fallback, so `parseFloat("0") || 0.5` became `0.5`. - `bun run --cwd packages/studio test -- vite.thumbnail.test.ts src/utils/projectRouting.test.ts src/utils/frameCapture.test.ts` - `bun run --cwd packages/core test -- src/studio-api/routes/thumbnail.test.ts` - `bunx oxfmt --check .github/workflows/preview-regression.yml packages/studio/vite.thumbnail.ts packages/studio/vite.thumbnail.test.ts packages/studio/vite.config.ts packages/studio/src/utils/projectRouting.ts packages/studio/src/utils/projectRouting.test.ts packages/studio/src/utils/frameCapture.ts packages/studio/src/App.tsx packages/core/src/studio-api/routes/thumbnail.ts packages/core/src/studio-api/routes/thumbnail.test.ts` - `bunx oxlint .github/workflows/preview-regression.yml packages/studio/vite.thumbnail.ts packages/studio/vite.thumbnail.test.ts packages/studio/vite.config.ts packages/studio/src/utils/projectRouting.ts packages/studio/src/utils/projectRouting.test.ts packages/studio/src/utils/frameCapture.ts packages/studio/src/App.tsx packages/core/src/studio-api/routes/thumbnail.ts packages/core/src/studio-api/routes/thumbnail.test.ts` - `bun run --cwd packages/studio typecheck` - `bun run --cwd packages/core build:hyperframes-runtime` - `bun run --cwd packages/core typecheck` - `git diff --check` Pre-commit also reran lint, format, and typecheck successfully for the committed files. Using `agent-browser`, I mounted `/Users/miguel07code/Downloads/Notion Showcase` into Studio's project data and opened: ```text http://127.0.0.1:5197/#project/Notion%20Showcase ``` Before the fix, Capture requested `/api/projects/Notion%2520Showcase/thumbnail/index.html?...` and Studio showed `Capture failed`. After the fix, I sought the preview to `0s`, `2s`, `10s`, and `18s`, captured each frame, and compared the visible preview crop against the capture output. The capture URLs all used `Notion%20Showcase`, not `Notion%2520Showcase`, and no failure toast appeared. Mean pixel diffs for preview vs capture were: - `0s`: `0.0` - `2s`: `0.8641` - `10s`: `0.3496` - `18s`: `0.2309` The small non-zero diffs are raster/antialias-level differences after resizing the capture to the preview crop dimensions. - Browser screenshots, comparison sheets, network logs, and the `agent-browser` recording are local-only under `qa-artifacts/capture-button/` and are not committed. - The local Notion Showcase project mount is an ignored symlink under `packages/studio/data/projects/` and is not committed. - Thumbnail cache versions were bumped so stale captures generated with the old seek behavior are not reused. * feat: persist studio manual edits via manifest * fix(studio): stabilize manual edit manifest rendering * fix(studio): allow master canvas layer selection * fix(studio): scale master edits in source coordinates * fix(studio): reapply manual edits during playback * fix(studio): keep rotation edit base stable * feat(studio): highlight hovered canvas target * fix(studio): drag hovered canvas targets immediately * fix(studio): rotate manual edits around center * fix(studio): keep rotate handle aligned while dragging * fix(studio): allow small rotation adjustments * fix(studio): match rotate handle size to resize handle * fix(studio): connect rotate handle line to selection * feat(studio): reset selected manual edits * fix(studio): route inspector geometry through manual edits * feat: add studio group repositioning * fix: preserve studio group selections * fix: seed additive studio selection groups * fix: select studio groups on pointerdown * fix: harden studio group overlay events * fix: address studio manual edit review feedback * fix: apply nested manual edits in drilled previews * fix: commit drag offsets from gesture math * fix: persist manual preview edits on refresh * fix: harden manual edit refresh apply * fix: share manual edit render runtime * chore: release v0.5.0-alpha.15 * feat(core): add studio animation preview APIs * feat(studio): add alpha editor layer inspector * chore: release v0.6.0-alpha.1 * feat(studio): enable inspector panels by default * fix(studio): keep motion panel opt-in * chore: release v0.6.0-alpha.2 * feat: auto-open timeline clip layers * feat: show composition loading in studio * feat: disable Studio timeline while composition loads * chore: ignore .claude directory * chore: release v0.6.0-alpha.3 * feat(studio): simplify inspector selection ux * fix(studio): keep notion preview playback moving * fix(studio): handle raster inspector clicks * fix(studio): stale selection, rotation control, design panel polish Fixes and improvements based on power-user testing feedback: 1. Fix stale selection after style edits — handleDomStyleCommit now calls refreshDomEditSelectionFromPreview after persisting, matching every other commit handler. Without this, the PropertyPanel showed frozen computedStyles after color/radius/shadow edits, making it look like editing "didn't work." Also adds error handling around the persist call. 2. Add rotation field to the Design panel Layout section — reads the current rotation angle from the manual edit manifest and commits via the existing handleDomRotationCommit handler. 3. Enable motion panel by default — STUDIO_MOTION_PANEL_ENABLED now defaults to true so the Motion tab is discoverable without env vars. 4. Color controls only when element has color — fill color section now only shows when the element has an explicit non-transparent background-color. Text color shows only when the element has a color style. Prevents showing color pickers on elements where color edits have no visible effect. 5. Exclude canvas from selection — added "canvas" to DOM_LAYER_IGNORED_TAGS so canvas elements are not selectable in the preview or listed in the layer panel. 6. Multi-selection feedback — shows "N elements selected" with guidance instead of the generic empty state when multiple elements are selected. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): prevent browser launch timeout from crashing dev server The shared Puppeteer browser pool in getSharedBrowser() could throw a 30s TimeoutError during launch. This error propagated as an uncaught rejection and killed the vite process, even though generateThumbnail had its own try/catch — the browser launch promise rejected outside that scope. Now getSharedBrowser itself catches launch failures and returns null, so thumbnails degrade gracefully instead of crashing. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): revert motion panel default to false Motion panel stays opt-in via env var per product direction. Only the Design panel is enabled by default. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): prevent read-only property crash in manual edit wrappers The seek/play/applyAfter wrapper functions in manualEdits.ts crashed with "Cannot set property X which has only a getter" when the player or timeline objects define seek/play as getter-only properties. This prevented ALL manual edits (position, rotation, size) from persisting to disk — the error thrown during applyCurrentStudioManualEditsToPreview aborted the save queue. Wrapped all three property assignments in try/catch so wrapping gracefully degrades when the target object is non-configurable. Verified: position edit (X=42px) now persists to .hyperframes/studio-manual-edits.json and survives page refresh. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: alpha preview e2e fixes — exports, init templates, EPIPE crash Three bugs found via automated e2e testing of the v0.6.0-alpha preview: 1. core: add missing package.json export specifiers for studio-api/manual-edits-render-script and studio-api/studio-motion-render-script — the alpha.3 npm publish failed because the studio build could not resolve these sub-paths. 2. cli: fix init --example creating empty projects — tsup leaves empty template directories in dist/ during the build, causing existsSync(templateDir) to return true and skip the remote fetch fallback. Now checks for index.html inside the dir instead. 3. engine: fix unhandled EPIPE crash in streaming encoder — ffmpeg stdin/stdout had no error handlers, so a write after the ffmpeg process exits throws an uncaught error that crashes the process. Verified with 8 consecutive e2e iterations (424 test runs, 0 flaky). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): thumbnail crash, feature defaults, multi-select UX, fps selector Power-user audit fixes for the alpha studio: - vite.config.ts: wrap thumbnail generation in try/catch so Puppeteer TimeoutError doesn't crash the entire vite dev server as an uncaught rejection. Close the page on error to prevent browser session leaks. - manualEditingAvailability.ts: enable motion panel and manual canvas drag editing by default (were both false, undiscoverable without knowing the env vars). - PropertyPanel.tsx: show "N elements selected" feedback when multiple elements are selected instead of the generic "Select an element" empty state. - RenderQueue.tsx + App.tsx: add FPS selector (24/30/60) to the render export bar instead of hardcoding 30fps. Pass the user's choice through to startRender. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * chore: release v0.6.0-alpha.4 * fix(runtime): update clock duration when root timeline is late-bound Compositions with external sub-compositions (like apple-presentation with 7 slides) load child compositions via fetch(). The root GSAP timeline is only bound after all external compositions finish loading, but the TransportClock duration was only set during initial setup. When bindRootTimelineIfAvailable runs after the external compositions load, it captures the root timeline but never updates the clock. player.getDuration() continues returning 0, so the player's probe interval never fires the 'ready' event, and the Studio shows "Loading composition" indefinitely. Now bindRootTimelineIfAvailable updates clock.setDuration when the root timeline is late-bound. Guarded with try/catch for the early call site where clock is not yet initialized (temporal dead zone). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): block element selection while composition is loading Prevent users from selecting elements in the preview while the composition is still loading (showing "Loading composition" overlay). Selection and hover highlighting are suppressed until the player fires the ready event. Also reverts motion panel and manual drag editing defaults to false — these were accidentally set to true during the PR #693 merge. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * chore: release v0.6.0-alpha.5 * chore: release v0.6.0-alpha.6 * fix(runtime): remove per-tick timeline.pause() that causes audio stutter The seekRuntimeTimeline helper added timeline.pause() before every totalTime() seek. During transport-driven playback, this runs 60 times per second, causing GSAP to cascade pause events to media elements on every frame. The result: audio plays/stops/plays/stops in a stutter pattern. The captured root timeline is already paused once in player.play() — the TransportClock drives it via totalTime(t) which keeps it paused. The extra per-tick pause() was redundant for the root timeline but actively harmful for media sync. Fix: restore the original inline seek for the captured timeline (totalTime without pause), keep seekRuntimeTimeline with pause() only for standalone child timelines where explicit pause control is needed. Also fixes rebase artifact: missing PropertyPanel props in App.tsx. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * chore: release v0.6.0-alpha.7 * fix(studio): restore text field handlers lost in rebase Restores handleDomAddTextField and handleDomRemoveTextField that were dropped when resolving App.tsx conflicts during the main→next rebase. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * chore: release v0.6.0-alpha.8 * fix(runtime): comprehensive audio stutter fix Three changes that together caused audio play/stop/play/stop stutter during transport-driven playback: 1. seekRuntimeTimeline called timeline.pause() before every totalTime() seek, 60x per second. GSAP cascades pause to media elements on every frame. Fix: restore original inline seek for the captured timeline (totalTime without pause). The timeline is already paused once in player.play(). seekRuntimeTimeline with pause() remains only for standalone child timelines. 2. player.play() removed the !tl guard, allowing play without a captured timeline. But getSafeTimelineDurationSeconds(null) returns 0, so the clock has no duration → immediately reaches end → stops → restarts. Fix: when no timeline provides duration, fall back to the root composition element's data-duration attribute. 3. Audio source attachment added networkState guard that could cause the clock to flicker between audio-source and monotonic timing on transient media states. Fix: keep !rawEl.error guard (prevents errored audio from freezing the clock) but drop the networkState check. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(runtime): skip drift corrections on playing video elements Seeking a playing video resets the browser's decoder pipeline, causing a ~150ms freeze while it re-buffers. During that freeze the monotonic clock advances, drift grows, and strict sync fires another seek — creating a perpetual stutter loop (176 seek events / 8s observed on the apple-presentation composition). Skip strict and force drift corrections for playing video elements; only hard sync (>0.5s catastrophic drift) warrants the decoder-reset cost. Audio elements are unaffected and retain the full correction tiers. Also propagate the asset-loading overlay state to the timeline so controls are disabled during "Preparing preview assets", matching the existing behavior for the initial composition loading overlay. * chore: release v0.6.0-alpha.9 * feat(studio): consolidate keyboard shortcuts into single handler Move all window-level keyboard shortcuts from 4 separate files into one `handleAppKeyDown` listener in App.tsx: - Shift+T: toggle timeline (was App.tsx, separate useMountEffect) - Cmd/Ctrl+Z: undo (was App.tsx, separate useEffect) - Cmd/Ctrl+Shift+Z: redo (was App.tsx, separate useEffect) - Cmd/Ctrl+1: sidebar Compositions tab (was LeftSidebar.tsx) - Cmd/Ctrl+2: sidebar Assets tab (was LeftSidebar.tsx) - Delete/Backspace: remove selected element (was Timeline.tsx) LeftSidebar exposes a ref handle for tab switching. Timeline watches selectedElement becoming null to clean up popover/range UI state. History hotkey kept as named function for iframe forwarding. Playback shortcuts (Space, J/K/L, arrows) and caption nudge remain in their component hooks — tightly coupled to component state. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): sidebar tab overflow + hot-reload double-refresh 1. Sidebar tabs: use equal 1fr columns, shorter "Comps" label, truncate on overflow, tighter padding. Fixes tabs clipping outside the rounded pill at narrow sidebar widths. 2. Hot reload: set domEditSaveTimestampRef before every save-then-refresh path (source editor, timeline move/resize/delete, asset drop). The file-change watcher already checks this timestamp and suppresses echoed events — but source editor saves and timeline operations weren't setting it, causing a double refreshKey increment that could leave the player in a non-playable state. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): delete key removes preview-selected elements The consolidated keyboard handler only checked selectedElementId (timeline clips). When a user selected a child element in the preview via the inspector, selectedElementId was null because the element didn't correspond to a top-level timeline clip, so Delete/Backspace did nothing. Add handleDomEditElementDelete that removes the element referenced by the current domEditSelection via the remove-element mutation API. The Delete key handler now falls through from timeline selection to DOM edit selection. * fix(studio): remove unused deleteInFlightRef from Timeline Leftover from moving Delete handling to the consolidated keyboard handler in App.tsx. Also suppress pre-existing exhaustive-deps warning on the intentional every-render selection-change watcher. * fix(studio): forward all keyboard shortcuts to preview iframe The consolidated handleAppKeyDown was only added to the parent window. When focus was inside the preview iframe (after clicking an element), keydown events didn't reach the parent, so Delete and other shortcuts didn't fire. Replace the per-function iframe forwarding (handleTimelineToggleHotkey only) with the full app-level handler via a ref-stable wrapper. All app shortcuts (Delete, Undo/Redo, Shift+T, Cmd+1/2) now work from within the preview iframe. * fix(core): search inside <template> content when removing elements linkedom's document.querySelectorAll does not traverse <template> content. Elements in template-based compositions (like .title-word, .bullet-text) were invisible to the removal logic, so delete returned changed: false and the element survived the reload. Fall back to template.querySelectorAll when the document-level query returns no matches. Uses template.querySelectorAll directly (not template.content.querySelectorAll) because removing from the content DocumentFragment doesn't update the serialized output. * fix(studio): suppress loading overlay on hot-reload Only show the composition loading overlay on the first iframe load. Hot-reloads (source editor save, timeline edits, element delete) no longer flash the full-screen loading state. * fix(studio): reorder design panel, fix stroke height, rename Blending - Move Text section to the top of the panel (before Layout) - Remove Selection Colors section - Rename "Blending" to "Transparency" - Fix stroke Width/Style height mismatch by making SelectField use inline label layout matching MetricField * fix(studio): prevent panel scroll when wheel-adjusting metric inputs React registers onWheel passively, so preventDefault had no effect on the parent scroll container. Replace with a native wheel listener (passive: false) that blocks both default scroll and propagation. * chore: release v0.6.0-alpha.10 * chore: release v0.6.0-alpha.11 * fix(studio): clean next alpha inspector artifacts * chore: release v0.6.0-alpha.12 * fix(studio,player,core): eliminate double audio and manifest polling loop (#722) Three bugs that compound in Studio preview: 1. **Double audio on pause/resume**: syncRuntimeMedia played audio through the HTML <audio> element while WebAudioTransport simultaneously played the same source through AudioBufferSourceNode. Fixed by passing webAudio.isActive() as outputMuted so HTML elements stay muted when Web Audio owns playback. Also removed the priorMuted restore in stopAll() which raced with the next play cycle. 2. **Manifest polling loop**: applyStudioManualEditsToPreview and applyStudioMotionToPreview unconditionally fetched from disk on every call, even without forceFromDisk. The runtime posts state messages every frame via postMessage, triggering React re-renders that re-invoked these functions ~60x/second. Fixed by returning early when no disk read is requested, and using refs instead of callbacks in useEffect deps. 3. **Parent proxy double-play**: the player web component created parent-frame audio proxies even when the runtime bridge was available, causing two audio sources on autoplay-blocked promotion. Fixed by skipping proxy creation when _hasRuntimeBridge returns true, and synchronously muting iframe media on promotion to close the async race window. Also fixes pre-existing ResolutionPreset type missing square variants. Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): improve font picker and text property controls (#736) - Line height and letter-spacing: convert from free-text to select with presets - Font style: remove oblique (browser falls back to italic), keep normal/italic - Font weight: detect available weights via document.fonts.check(), add labels - Font source: local fonts matching Google catalog tagged as Google - Font list: balanced per-source caps prevent any source from being cut off - Sort order: Google fonts rank before Local so curated fonts appear first Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): inspector visibility, undo/redo blinking, and preview caching Inspector picks invisible elements when an ancestor has GSAP-set opacity: 0 because CSS opacity is not inherited — getComputedStyle on the child still returns 1. Walk the ancestor chain in the picker, domEditing, and overlay visibility checks to catch this. Also: - Containers with all-invisible children are no longer selectable - Selection/hover overlay hides during playback and while loading - Undo/redo no longer double-refreshes (echo suppression for all file writes) - Undo/redo reloads iframe in-place instead of recreating the Player, preserving shader transition cache - Preview routes return ETag + Cache-Control headers; composition HTML uses project signature for conditional 304, binary assets use mtime+size - Loading overlay deferred 400ms so cached loads never flash it * fix(studio): remove timeline inspector buttons, enable manual dragging Remove the eye icon (inspector) and image icon (thumbnail toggle) from timeline clips. The timeline layer inspector feature and all supporting code is removed. Enable manual dragging in the preview by default. Add scrub-to-drag on X/Y/W/H fields in the design panel. Hide the Radius section when the element has no visible background. Fix pre-existing ResolutionPreset type for square presets. * chore: release v0.6.0-alpha.13 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): add rotation field, inline element drag, fix manifest load regression (#743) - Add rotation (R) field to geometry row (X, Y, W, H, R) in property panel. Goes through manifest via handleDomRotationCommit, resettable with Reset Edits. - Auto-promote display:inline elements to inline-block when dragged so translate works on inline spans. - Fix regression from polling fix: iframe load now passes readFromDiskFirst to load manifest from disk, so Reset Edits finds existing entries. Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * refactor(studio): decompose App.tsx monolith (4297 → 567 lines) (#741) * refactor(studio): decompose App.tsx from 4297 to 567 lines Break the monolithic StudioApp component into focused modules: Hooks (12 new): - usePanelLayout: resizable/collapsible panel state - useFileManager: file tree, CRUD, uploads, derived lists - useManifestPersistence: manual edit + motion manifest save queue - useTimelineEditing: clip move/resize/delete/drop handlers - useDomEditSession: DOM selection, style/text commits, preview interaction - useAppHotkeys: keyboard shortcuts, undo/redo, iframe hotkey sync - useCaptionDetection: auto-detect caption compositions - useRenderClipContent: timeline clip thumbnail rendering - useConsoleErrorCapture: preview iframe console error capture - useFrameCapture: frame capture download flow - useLintModal: lint execution and modal state - useCompositionDimensions: stage-size message listener Components (6 new): - AskAgentModal: agent prompt modal - StudioHeader: toolbar with undo/redo, capture, inspector toggle - StudioLeftSidebar: file tree + code editor (handles collapsed state) - StudioPreviewArea: NLELayout + overlays + caption timeline - StudioRightPanel: Design/Motion/Renders tab panel - TimelineToolbar: zoom controls + timeline toggle Utilities (4 new): - studioHelpers: types, path helpers, DOM utilities - studioPreviewHelpers: preview pointer/player interaction - domEditHelpers: selection group algebra - studioFontHelpers: font injection + @font-face management Also removes dead timeline layer inspector code (eye icon, thumbnail toggle, layer panel) that was disabled behind a feature flag. * feat(studio): add Layer (z-index) field to design panel Adds a scrub-enabled "Layer" field below the W/H inputs in the Layout section. Available for all elements regardless of style editing capability since z-index is fundamental to composition stacking order. * docs: architecture spec for studio domain contexts, hook split, and file-size lint * docs: implementation plan for studio contexts, hook split, and file-size lint * refactor(studio): consolidate duplicate helpers in useDomEditSession Remove ~370 lines of helper functions that were copied into the hook instead of imported. All removed functions already exist in the canonical utility files (studioHelpers, studioFontHelpers, studioPreviewHelpers, domEditHelpers). Also removes the duplicate local type definitions for RightPanelTab, AgentModalAnchorPoint, and PreviewLocalPointer, and drops now-unused imports (googleFontStylesheetUrl, importedFontFaceCss, resolveVisualDomEditSelectionTarget, DomEditViewport). Temporarily excludes useDomEditSession.ts from the 500 LOC file-size check until Tasks 3-5 split it into focused hooks. * refactor(studio): extract useDomSelection from useDomEditSession * refactor(studio): extract useAskAgentModal from useDomEditSession * refactor(studio): extract usePreviewInteraction from useDomEditSession * refactor(studio): extract useDomEditCommits, useDomEditSession now thin orchestrator Split the 897-line useDomEditSession into focused hooks: - useDomEditCommits (439 LOC): manifest commits (path offset, box size, rotation, manual edits reset, motion), persist operations, element delete, font asset resolution - useDomEditTextCommits (329 LOC): style/text/text-field commits - useDomEditSession (339 LOC): thin orchestrator wiring selection, agent modal, preview interaction, and commit hooks All files now under 500 LOC limit. Removed the temporary lefthook filesize exclusion for useDomEditSession. * feat(studio): add 4 domain contexts (PanelLayout, FileManager, DomEdit, Studio) Create context providers that wrap hook return values for prop-drilling elimination. Each context destructures and reconstructs the value inside useMemo so exhaustive-deps is satisfied and re-renders are minimized. Not yet wired into App.tsx — that comes in a follow-up. * refactor(studio): wire domain contexts, eliminate prop drilling in 4 components Wire StudioProvider, PanelLayoutProvider, FileManagerProvider, and DomEditProvider in App.tsx. Migrate StudioHeader, StudioLeftSidebar, StudioPreviewArea, and StudioRightPanel to consume contexts instead of props. Prop counts reduced: - StudioHeader: 13 -> 6 - StudioLeftSidebar: 19 -> 4 - StudioPreviewArea: 37 -> 11 - StudioRightPanel: 39 -> 3 Net: -118 lines, 108 props removed from call sites. * chore: upgrade to React 19 Upgrade react and react-dom from 18.3 to 19.2.6 across the workspace. Add resolutions/overrides in root package.json to prevent peer dependency pins (e.g. @phosphor-icons/react) from pulling React 18. Regenerate bun.lock. This enables the React 19 context syntax (<Context value={...}>) used by the new domain contexts. * fix(studio): refresh preview after z-index change so stacking updates visually * fix(studio): remove duplicate duration override causing oscillation The timeline message handler set the duration twice: once via processTimelineMessage and once via a raw durationInFrames override. When drilled into a sub-composition, these could disagree, causing the duration to oscillate after element deletion. * fix(studio): use in-place iframe reload after clip delete, remove confirm dialogs Two changes to fix duration oscillation after deleting a timeline clip: 1. Replace setRefreshKey (full Player remount) with in-place iframe.contentWindow.location.reload() after deleting a clip. The full remount triggered a chaotic re-probing cycle with multiple duration sources (adapter, manifest, postMessage) fighting each other, causing the timeline to oscillate between durations. In-place reload preserves the Player web component and its state. 2. Remove window.confirm dialogs from both timeline clip delete and DOM element delete. Undo is available so the confirmation adds friction without value. * chore: gitignore docs/superpowers * feat(studio): add favicon * perf(studio): skip no-op state updates in timeline sync syncTimelineElements was called 60+ times per page load, each time triggering setElements/setDuration/setTimelineReady even when nothing changed. This caused massive re-render churn and memory usage. Add early-return guards to skip updates when values haven't changed. Also fixes the duration oscillation after element delete. * refactor(studio): split PropertyPanel.tsx (3126 LOC) into 8 focused modules The monolithic PropertyPanel.tsx exceeded the 500 LOC filesize limit. Split into cohesive modules by responsibility: - propertyPanelHelpers.ts (401) — pure utility functions, shared types/constants - propertyPanelPrimitives.tsx (357) — CommitField, MetricField, DetailField, SliderControl, SegmentedControl, SelectField, Section - propertyPanelColor.tsx (371) — ColorField, ColorSlider - propertyPanelFill.tsx (421) — ImageFillField, GradientField, asset path helpers - propertyPanelFont.tsx (455) — FontFamilyField + font catalog helpers - propertyPanelSections.tsx (453) — TextSection, TextFieldEditor, text controls - propertyPanelStyleSections.tsx (411) — StyleSections (stroke, effects, clip, fill) - PropertyPanel.tsx (347) — main component, LayerTree, re-exports for consumers All re-exports from PropertyPanel.tsx preserved for backwards compatibility. No behavioral changes — pure structural split. * fix(studio): use in-place iframe reload for all timeline operations Replace setRefreshKey with in-place iframe reload for move, resize, and asset drop — matching delete which was already fixed. Prevents the Player remount probe cycle that causes duration oscillation. * perf(studio): replace 5s polling loop with event-driven adapter init The Player's onIframeLoad used a setInterval polling loop (25 attempts × 200ms = 5 seconds) to detect when the runtime's __player/__timeline globals appeared. Each poll that missed triggered wasted work, and multiple duration sources fighting during the probe cycle caused oscillation bugs. Replace with event-driven initialization: 1. Fast path: try initializeAdapter() immediately (works for in-place reloads where the adapter is already present) 2. If not ready, listen for the runtime's "state"/"timeline" postMessage signals and initialize on the first one 3. Single 5s timeout as safety net (replaces 25 interval ticks) This eliminates the polling overhead, reduces setDuration/setElements calls to exactly 1 per load, and makes the Player responsive within one frame of the runtime being ready instead of up to 200ms later. * fix(studio): prevent duration oscillation after element delete Two fixes for the duration display oscillating between sub-composition and master durations after deleting an element in the preview: 1. Clear store elements before iframe reload in handleDomEditElementDelete. Without this, stale pre-delete elements remain in the store and cause mergeTimelineElementsPreservingDowngrades to alternate between REPLACE and PRESERVE modes as the element count fluctuates. 2. Add 500ms cooldown on enrichMissingCompositions after timeline messages. The "state" handler was calling enrichMissingCompositions every ~80ms, which added extra elements from GSAP timelines. These fought with the authoritative element list from "timeline" messages (~333ms), creating a feedback loop where element count oscillated and triggered alternating merge strategies with different durations. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): single reloadPreview as source of truth for preview refresh Create reloadPreview() in App.tsx that encapsulates the correct behavior (in-place iframe reload with setRefreshKey fallback). Pass it as the sole refresh mechanism to hooks, removing direct setRefreshKey access from useTimelineEditing and useDomEditCommits. --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * refactor(studio): decompose App.tsx from 4297 to 567 lines Break the monolithic StudioApp component into focused modules: Hooks (12 new): - usePanelLayout: resizable/collapsible panel state - useFileManager: file tree, CRUD, uploads, derived lists - useManifestPersistence: manual edit + motion manifest save queue - useTimelineEditing: clip move/resize/delete/drop handlers - useDomEditSession: DOM selection, style/text commits, preview interaction - useAppHotkeys: keyboard shortcuts, undo/redo, iframe hotkey sync - useCaptionDetection: auto-detect caption compositions - useRenderClipContent: timeline clip thumbnail rendering - useConsoleErrorCapture: preview iframe console error capture - useFrameCapture: frame capture download flow - useLintModal: lint execution and modal state - useCompositionDimensions: stage-size message listener Components (6 new): - AskAgentModal: agent prompt modal - StudioHeader: toolbar with undo/redo, capture, inspector toggle - StudioLeftSidebar: file tree + code editor (handles collapsed state) - StudioPreviewArea: NLELayout + overlays + caption timeline - StudioRightPanel: Design/Motion/Renders tab panel - TimelineToolbar: zoom controls + timeline toggle Utilities (4 new): - studioHelpers: types, path helpers, DOM utilities - studioPreviewHelpers: preview pointer/player interaction - domEditHelpers: selection group algebra - studioFontHelpers: font injection + @font-face management Also removes dead timeline layer inspector code (eye icon, thumbnail toggle, layer panel) that was disabled behind a feature flag. * docs: architecture spec for studio domain contexts, hook split, and file-size lint * docs: implementation plan for studio contexts, hook split, and file-size lint * refactor(studio): consolidate duplicate helpers in useDomEditSession Remove ~370 lines of helper functions that were copied into the hook instead of imported. All removed functions already exist in the canonical utility files (studioHelpers, studioFontHelpers, studioPreviewHelpers, domEditHelpers). Also removes the duplicate local type definitions for RightPanelTab, AgentModalAnchorPoint, and PreviewLocalPointer, and drops now-unused imports (googleFontStylesheetUrl, importedFontFaceCss, resolveVisualDomEditSelectionTarget, DomEditViewport). Temporarily excludes useDomEditSession.ts from the 500 LOC file-size check until Tasks 3-5 split it into focused hooks. * refactor(studio): extract useDomSelection from useDomEditSession * refactor(studio): extract useAskAgentModal from useDomEditSession * refactor(studio): extract usePreviewInteraction from useDomEditSession * refactor(studio): extract useDomEditCommits, useDomEditSession now thin orchestrator Split the 897-line useDomEditSession into focused hooks: - useDomEditCommits (439 LOC): manifest commits (path offset, box size, rotation, manual edits reset, motion), persist operations, element delete, font asset resolution - useDomEditTextCommits (329 LOC): style/text/text-field commits - useDomEditSession (339 LOC): thin orchestrator wiring selection, agent modal, preview interaction, and commit hooks All files now under 500 LOC limit. Removed the temporary lefthook filesize exclusion for useDomEditSession. * refactor(studio): wire domain contexts, eliminate prop drilling in 4 components Wire StudioProvider, PanelLayoutProvider, FileManagerProvider, and DomEditProvider in App.tsx. Migrate StudioHeader, StudioLeftSidebar, StudioPreviewArea, and StudioRightPanel to consume contexts instead of props. Prop counts reduced: - StudioHeader: 13 -> 6 - StudioLeftSidebar: 19 -> 4 - StudioPreviewArea: 37 -> 11 - StudioRightPanel: 39 -> 3 Net: -118 lines, 108 props removed from call sites. * fix(studio): refresh preview after z-index change so stacking updates visually * fix(studio): remove duplicate duration override causing oscillation The timeline message handler set the duration twice: once via processTimelineMessage and once via a raw durationInFrames override. When drilled into a sub-composition, these could disagree, causing the duration to oscillate after element deletion. * fix(studio): use in-place iframe reload after clip delete, remove confirm dialogs Two changes to fix duration oscillation after deleting a timeline clip: 1. Replace setRefreshKey (full Player remount) with in-place iframe.contentWindow.location.reload() after deleting a clip. The full remount triggered a chaotic re-probing cycle with multiple duration sources (adapter, manifest, postMessage) fighting each other, causing the timeline to oscillate between durations. In-place reload preserves the Player web component and its state. 2. Remove window.confirm dialogs from both timeline clip delete and DOM element delete. Undo is available so the confirmation adds friction without value. * chore: gitignore docs/superpowers * perf(studio): skip no-op state updates in timeline sync syncTimelineElements was called 60+ times per page load, each time triggering setElements/setDuration/setTimelineReady even when nothing changed. This caused massive re-render churn and memory usage. Add early-return guards to skip updates when values haven't changed. Also fixes the duration oscillation after element delete. * refactor(studio): split PropertyPanel.tsx (3126 LOC) into 8 focused modules The monolithic PropertyPanel.tsx exceeded the 500 LOC filesize limit. Split into cohesive modules by responsibility: - propertyPanelHelpers.ts (401) — pure utility functions, shared types/constants - propertyPanelPrimitives.tsx (357) — CommitField, MetricField, DetailField, SliderControl, SegmentedControl, SelectField, Section - propertyPanelColor.tsx (371) — ColorField, ColorSlider - propertyPanelFill.tsx (421) — ImageFillField, GradientField, asset path helpers - propertyPanelFont.tsx (455) — FontFamilyField + font catalog helpers - propertyPanelSections.tsx (453) — TextSection, TextFieldEditor, text controls - propertyPanelStyleSections.tsx (411) — StyleSections (stroke, effects, clip, fill) - PropertyPanel.tsx (347) — main component, LayerTree, re-exports for consumers All re-exports from PropertyPanel.tsx preserved for backwards compatibility. No behavioral changes — pure structural split. * fix(studio): use in-place iframe reload for all timeline operations Replace setRefreshKey with in-place iframe reload for move, resize, and asset drop — matching delete which was already fixed. Prevents the Player remount probe cycle that causes duration oscillation. * perf(studio): replace 5s polling loop with event-driven adapter init The Player's onIframeLoad used a setInterval polling loop (25 attempts × 200ms = 5 seconds) to detect when the runtime's __player/__timeline globals appeared. Each poll that missed triggered wasted work, and multiple duration sources fighting during the probe cycle caused oscillation bugs. Replace with event-driven initialization: 1. Fast path: try initializeAdapter() immediately (works for in-place reloads where the adapter is already present) 2. If not ready, listen for the runtime's "state"/"timeline" postMessage signals and initialize on the first one 3. Single 5s timeout as safety net (replaces 25 interval ticks) This eliminates the polling overhead, reduces setDuration/setElements calls to exactly 1 per load, and makes the Player responsive within one frame of the runtime being ready instead of up to 200ms later. * fix(studio): prevent duration oscillation after element delete Two fixes for the duration display oscillating between sub-composition and master durations after deleting an element in the preview: 1. Clear store elements before iframe reload in handleDomEditElementDelete. Without this, stale pre-delete elements remain in the store and cause mergeTimelineElementsPreservingDowngrades to alternate between REPLACE and PRESERVE modes as the element count fluctuates. 2. Add 500ms cooldown on enrichMissingCompositions after timeline messages. The "state" handler was calling enrichMissingCompositions every ~80ms, which added extra elements from GSAP timelines. These fought with the authoritative element list from "timeline" messages (~333ms), creating a feedback loop where element count oscillated and triggered alternating merge strategies with different durations. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): single reloadPreview as source of truth for preview refresh Create reloadPreview() in App.tsx that encapsulates the correct behavior (in-place iframe reload with setRefreshKey fallback). Pass it as the sole refresh mechanism to hooks, removing direct setRefreshKey access from useTimelineEditing and useDomEditCommits. * fix: resolve lint errors from rebase (unused imports, duplicate declarations) * fix: prefix unused probeResult variable * fix: restore renderOrchestrator.ts from origin/next (rebase conflict artifact) * fix: resolve rebase conflicts by using main's producer and next's studio/player * fix: restore rebase-conflicted files from origin/next * fix: use 'load' instead of 'networkidle0' for Puppeteer waitUntil (type compatibility) * fix: restore webAudioTransport.ts from main (test compatibility) --------- Co-authored-by: Vance Ingalls <vance@heygen.com> Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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811f309ea5 |
Merge pull request #685 from heygen-com/feat/contribute-skill
feat(skills): contribute skill for registry block authoring |
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9fdedaf3e7 |
feat(docs): add catalog contributing guide and rename skill
Add mintlify docs page for contributing blocks/components to the registry catalog. Rename skill from contribute to contribute-catalog for clearer intent. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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6c0b51d2af |
docs: add Launch Videos page linking to hyperframes-launches repo
Adds a new docs page under Getting Started that links to the heygen-com/hyperframes-launches repo — open-source HyperFrames compositions behind HeyGen's product launch videos. Includes a brief catalog of the 5 projects currently in there, framing on why these are useful (multi-composition shape, real adapter mix, production-grade timing), and the LFS-aware clone recipe. Cross-linked from `docs/examples.mdx`'s Next Steps and from `docs/community/adopters.mdx`. Came from a Discord ask via blackNoir (forwarded by James) — users landing on the docs want to see how the internal team builds their own videos through HyperFrames; this surfaces that source in one click. |
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e07aeba213 | feat(cli): add --resolution flag to hyperframes render for one-line 4k | ||
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edac92b431 |
docs: add texture mask text catalog entry (#650)
* feat(registry): add texture mask PNGs for texture-mask-text component * feat(registry): add texture-mask-text CSS snippet * feat(registry): add registry-item.json for texture-mask-text * feat(registry): add texture-mask-text demo composition * feat(registry): register texture-mask-text component in manifest * style: format texture-mask-text files with oxfmt * fix: set mask-image directly on texture classes instead of via CSS custom property url() inside CSS custom properties doesn't resolve correctly with mask-image in some browsers. Move mask-image declarations to each texture class directly. * docs: add texture mask text catalog entry * test: lint texture mask text usage * fix: harden texture mask text docs and lint * fix: stabilize texture mask asset paths * fix: address texture catalog review feedback * fix: harden texture mask text instructions * docs: remove texture catalog intro copy * docs: use canonical texture preview URL * docs: use cdn texture mask assets * fix: escape catalog frontmatter safely * test: stabilize windows render cli test * test: pin texture catalog instructions |
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3978393932 |
docs(guides): add deployment guide for Vercel and Cloudflare templates
Surfaces the two official one-click deployment templates (heygen-com/hyperframes-vercel-template, heygen-com/hyperframes-cloudflare-template) in the docs site. Previously they only existed as GitHub READMEs. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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869a3763b2 |
feat(catalog): HyperFrames branding, HTML-in-Canvas guide, remove captions (#647)
* docs: group VFX blocks under HTML-in-Canvas, captions under Captions in sidebar * docs: add HTML-in-Canvas guide, Chrome flag disclaimer, remove captions - Add docs/guides/html-in-canvas.mdx — comprehensive guide covering the API, feature detection, re-capture patterns, and catalog blocks - Add Chrome flag Warning banner to every HTML-in-Canvas block page - Remove captions blocks from registry (will ship separately) - Add html-in-canvas guide to docs navigation (top of Guides section) * feat: update liquid glass, portal, shatter with HyperFrames branding Replace generic placeholder content with HyperFrames-themed text: - Liquid Glass: 'Ship videos 10x faster' with stats and gradient text - Portal: 'Write HTML / Render Video' with HyperFrames nav - Shatter: 'HTML is Video' with render speed/file size metrics Re-rendered and uploaded preview videos to S3. |
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3aae641c86 | docs: generate catalog pages for VFX and caption blocks | ||
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cd277ca312 |
feat(catalog): add Blue Sweater intro showcase (#630)
## Problem The Blue Sweater intro HyperFrames project was only available as a standalone exported project zip. It was not installable from the public registry or visible in the Catalog Showcases group. ## What this fixes Adds `blue-sweater-intro-video` as a registry block with its composition, avatar image, and sound mix asset. The block is exposed through the generated catalog page, `docs/public/catalog-index.json`, and the Showcases navigation. The manifest and generated catalog page credit the creator as [Joe Sai](https://x.com/_blue_sweater_). ## Root cause Catalog-visible blocks are driven by `registry/registry.json`, each block's `registry-item.json`, generated docs/catalog files, and CDN-hosted preview media. The exported project had a valid standalone composition, but it had not been converted into that registry/catalog contract or uploaded to the docs preview CDN. ## Verification ### Local checks - `bun install` - `bun run build` - `bunx tsx scripts/generate-catalog-pages.ts` - `bun run generate:catalog-previews -- --only blue-sweater-intro-video` - `bun packages/cli/src/cli.ts add blue-sweater-intro-video --dir /tmp/hf-blue-sweater-install-test --no-clipboard --json` against a locally served registry - `bun packages/cli/src/cli.ts lint /tmp/hf-blue-sweater-install-test` returned 0 errors and 3 static GSAP overlap warnings from the supplied timeline/parser path - `bun packages/cli/src/cli.ts validate /tmp/hf-blue-sweater-install-test --timeout 5000` returned 0 runtime errors and 0 warnings, with contrast audit warnings only - `bun packages/cli/src/cli.ts inspect /tmp/hf-blue-sweater-install-test --at 0.5,2.5,5.5,9.8,11.2 --json` returned 0 layout issues - `bun packages/cli/src/cli.ts render /tmp/hf-blue-sweater-install-test --output /tmp/hf-blue-sweater-install-test/blue-sweater-intro-video-render.mp4 --fps 24 --quality draft --workers 3` - `ffprobe` reported the installed render duration as `12.000000` - `bunx oxfmt --check registry/registry.json registry/blocks/blue-sweater-intro-video/registry-item.json registry/blocks/blue-sweater-intro-video/blue-sweater-intro-video.html docs/docs.json docs/public/catalog-index.json docs/catalog/blocks/blue-sweater-intro-video.mdx` - `git diff --check` - `bunx vitest run packages/cli/src/commands/add.test.ts packages/core/src/registry/types.test.ts` ### Browser verification - Started a real local HyperFrames preview for the installed test project. - Used `agent-browser` to open `http://localhost:5198/api/projects/hf-blue-sweater-install-test/preview` at 1920x1080. - Verified the runtime registered `install-test` and `blue-sweater-intro-video` timelines. - Sought the block to the final card and verified `@_blue_sweater_` and the following state were visible. - Recorded an `agent-browser`-driven full animation pass; `ffprobe` confirmed a 1920x1080 WebM with 110 video frames. - Checked the fresh `agent-browser` session for page errors after the direct preview flow: `errors: []`. - Used `agent-browser` to load an HTML page with the exact generated CDN `video`/`poster` URLs; the browser reported `readyState: 4`, `videoWidth: 1920`, `videoHeight: 1080`, and `paused: false`. ### CDN upload Uploaded the generated preview media with AWS CLI to the existing docs image bucket path: - `s3://heygen-public/hyperframes-oss/docs/images/catalog/blocks/blue-sweater-intro-video.mp4` - `s3://heygen-public/hyperframes-oss/docs/images/catalog/blocks/blue-sweater-intro-video.png` Verified both public CDN URLs return `HTTP 200` with correct content type and immutable cache headers: - `https://static.heygen.ai/hyperframes-oss/docs/images/catalog/blocks/blue-sweater-intro-video.mp4` (`video/mp4`) - `https://static.heygen.ai/hyperframes-oss/docs/images/catalog/blocks/blue-sweater-intro-video.png` (`image/png`) ## Notes - Local-only browser proof artifacts: - `/tmp/hf-blue-sweater-browser-proof/fresh-final-card.png` - `/tmp/hf-blue-sweater-browser-proof/fresh-browser-flow.webm` - `/tmp/hf-blue-sweater-cdn-check.png` - Local-only installed render artifact: - `/tmp/hf-blue-sweater-install-test/blue-sweater-intro-video-render.mp4` |
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7affa4a4e9 |
fix: handle player loop and render exit (#617)
## Problem Two newly reported runtime issues break common local workflows: - Fixes #615: `<hyperframes-player loop>` reaches the final frame, receives a paused runtime state, and stays paused instead of wrapping. - Fixes #616: `hyperframes render` can finish writing the output and print `Render complete`, but still remain alive when a non-essential handle keeps Node's event loop open. The catalog block also used old VPN branding and slug/file names that should now be neutral. Renaming registry items also exposed a catalog-preview CI bug where deleted registry paths were treated as still-renderable changed items. ## What this fixes - detects player completion from the previous playing state before mutating the parent `_paused` cache from the runtime's final state - wraps looping players back to `0` and immediately resumes playback even when the runtime posts `isPlaying: false` at the end frame - keeps non-looping players dispatching the existing `ended` flow - lets the CLI command path schedule a short unref'd `process.exit(0)` after a successful local or Docker render - keeps `renderLocal()` importable for tests and internal callers without forcing process exit unless the CLI command explicitly opts in - adds regression coverage for the player loop end-state and successful render exit scheduling - renames the VPN catalog block to `vpn-youtube-spot` across registry, docs route, install command, composition filename, asset filename, composition id, and timeline key - keeps visible block/app copy friendly and named `VPN` - updates catalog-preview CI to ignore deleted registry paths when computing changed preview items ## Root cause The player message handler updated `_paused = !data.isPlaying` before checking for end-of-composition loop behavior. The runtime's legitimate final-frame state has `isPlaying: false`, so the existing `currentTime >= duration && !paused` loop branch was skipped. For render completion, the CLI returned after `printRenderComplete()`, leaving process lifetime entirely to Node's active handles. Most local renders in this checkout drain cleanly, but the reported npm flow shows a sleeping parent process after output is already complete. The CLI now schedules a short unref'd successful exit only from the command path after user-visible render work has completed. The catalog block issue was content/metadata drift: registry/docs/code identifiers still used the old slug, so the catalog route, install command, composition id, file names, and source prompt did not match the requested neutral VPN naming. The preview workflow used plain `git diff --name-only`, which includes deleted paths during renames; it now filters to added/copied/modified/renamed live paths. ## Verification ### Local checks - `bun run build:hyperframes-runtime` - `bun run --filter @hyperframes/player test -- src/hyperframes-player.test.ts` - `bun run --filter @hyperframes/cli test -- src/commands/render.test.ts` - `bun run --filter @hyperframes/player typecheck` - `bun run --filter @hyperframes/cli typecheck` - `bunx oxfmt --check packages/player/src/hyperframes-player.ts packages/player/src/hyperframes-player.test.ts packages/cli/src/commands/render.ts packages/cli/src/commands/render.test.ts` - `bunx oxlint packages/player/src/hyperframes-player.ts packages/player/src/hyperframes-player.test.ts packages/cli/src/commands/render.ts packages/cli/src/commands/render.test.ts` - `bun run --filter @hyperframes/player build` - `bun run --filter @hyperframes/studio build` - `bun run --filter @hyperframes/cli build` - `bunx oxfmt --check registry/blocks/vpn-youtube-spot/vpn-youtube-spot.html registry/blocks/vpn-youtube-spot/registry-item.json registry/registry.json docs/catalog/blocks/vpn-youtube-spot.mdx docs/docs.json docs/public/catalog-index.json` - `bunx oxlint registry/blocks/vpn-youtube-spot/vpn-youtube-spot.html registry/blocks/vpn-youtube-spot/registry-item.json registry/registry.json docs/catalog/blocks/vpn-youtube-spot.mdx docs/docs.json docs/public/catalog-index.json` - `bunx oxfmt --check .github/workflows/catalog-previews.yml` - `BASE_SHA=26b8e2a9853eb1a8f77c05fb0c8f0903cdb2cf18; git diff --name-only --diff-filter=ACMR "$BASE_SHA"...HEAD -- registry/blocks/ registry/components/ ...` returns only `vpn-youtube-spot` - `npx tsx scripts/sync-schemas.ts --check` - `npx mint validate` from `docs/` - `npx mint broken-links` from `docs/` - `git diff --check` - Lefthook pre-commit: format pass - Lefthook commit-msg: commitlint pass ### Browser verification - Built the player bundle and served a real local reproduction using the built player, the built HyperFrames runtime, and GSAP. - Used `agent-browser` to open the page, click `Seek near end`, and wait through the end-frame transition. - Verified the browser state after playback: `stuck=false`, `looped=true`, and playback continued after wrapping from ~4s back to the start. - Served `registry/blocks/vpn-youtube-spot/vpn-youtube-spot.html` locally, used `agent-browser` to seek the timeline, and verified `window.__timelines` contains `vpn-youtube-spot`, not `goonvpn-youtube-spot`. - Served the docs locally with Mintlify, opened `/catalog/blocks/vpn-youtube-spot`, and verified the install command is `npx hyperframes add vpn-youtube-spot` with no old slug visible. ### Composition verification - `bun run --filter @hyperframes/cli dev lint /var/folders/3n/hxk3qmnd0tl284jtcy66w6dw0000gn/T/hf-vpn-renamed-w027if` returned 0 errors and 1 existing large-composition warning. - `bun run --filter @hyperframes/cli dev validate /var/folders/3n/hxk3qmnd0tl284jtcy66w6dw0000gn/T/hf-vpn-renamed-w027if --timeout 5000` returned 0 console errors; it reported existing non-fatal contrast audit warnings from the block styling. - `bun run --filter @hyperframes/cli dev render /var/folders/3n/hxk3qmnd0tl284jtcy66w6dw0000gn/T/hf-vpn-renamed-w027if --output /tmp/hf-vpn-renamed-proof.mp4 --fps 30 --quality draft --workers 1 --no-browser-gpu` completed successfully. - `ffprobe -v error -show_entries format=duration,size -of default=noprint_wrappers=1 /tmp/hf-vpn-renamed-proof.mp4` reported `duration=7.000000`. ### Render verification - Ran a real 1920x1080, 5-second render with `--gpu --workers 6 --quality draft --fps 24`. - Verified the command printed `Render complete` and the parent process exited with code `0` in the wrapper: `RENDER_EXIT_PROOF code=0 signal=null sawComplete=true`. ## Notes - I could not reproduce the exact indefinite #616 render hang on this checkout; both tiny and GPU/6-worker local renders exited cleanly before and after the patch. The CLI guard still addresses the reported leaked-handle failure mode because it fires only after successful render completion. - Browser proof artifacts were local-only: `/tmp/hf-player-loop-proof-final.png`, `/tmp/hf-player-loop-proof-final.webm`, `/tmp/hf-vpn-code-rename-proof.png`, `/tmp/hf-vpn-code-rename-proof.webm`, `/tmp/hf-vpn-doc-route-rename-proof.png`, and `/tmp/hf-vpn-doc-route-rename-proof.webm`. - The renamed composition render artifact was local-only: `/tmp/hf-vpn-renamed-proof.mp4`. - The CLI exit guard is only enabled by the `render` command's top-level local/Docker calls. Direct test/internal calls to `renderLocal()` do not force process exit unless they pass `exitAfterComplete: true`. |
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d2ca45ef75 |
feat(cli): add remove-background command for transparent video
Adds `hyperframes remove-background` — a local-AI subcommand that mattes a video or image with the u2net_human_seg ONNX model and emits a transparent WebM (VP9-alpha), ProRes 4444 .mov, or RGBA PNG. Drops directly into any composition's <video> tag — no green screen, no API keys, no upload. Auto-picks the fastest available execution provider via onnxruntime-node: CoreML on Apple Silicon, CUDA when HYPERFRAMES_CUDA=1, CPU otherwise. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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ba8db27548 |
docs: add adopters page to docs site
Mirrors the canonical ADOPTERS.md table at the repo root and adds a Mintlify CardGroup for visual presentation. Logos are intentionally optional — orgs can self-add via PR with just the table row, and upgrade to a logo later. Wires the page in under a new Community group in the nav. |
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351beb9fca |
docs: add Open Design guide alongside Claude Design (#585)
Add a parallel handoff path for users of [Open Design](https://github.com/nexu-io/open-design), the Apache-2.0, local-first, BYOK alternative to Claude Design that drives whichever coding-agent CLI the user already has on their PATH (Claude Code, Codex, Cursor, Gemini, OpenCode, Qwen, Copilot, Hermes, Kimi, Pi). Mirrors the existing Claude Design integration: - README: a paragraph next to the Claude Design one, pointing at the new guide and explaining the drop-into-skills/SKILL.md install path - docs/guides/open-design.mdx: Mintlify page parallel to claude-design.mdx, with Steps, comparison table, prompts, limitations, handoff - docs/guides/open-design-hyperframes.md: SKILL.md-shaped instruction file users drop into skills/hyperframes-handoff/SKILL.md (Open Design auto-discovers it on next request) or attach to chat as a one-shot - docs/docs.json: nav entry for the new page The instruction file deliberately defers to claude-design-hyperframes.md as the canonical reference for skeleton catalogs, shader patterns, HDR, and audio-reactive animation — it stays focused on what Open Design's prompt stack needs at emission time (active-DESIGN.md binding, 5-dim self-critique gate, structural rules) so the two guides don't drift. Open Design already ships a motion-frames skill that says "hand-off ready for HyperFrames" — this PR closes the loop on the HyperFrames side so the route is discoverable from the HyperFrames docs. Co-authored-by: pftom <huan1043269996@gmail.com> |
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4d05b475f0 |
feat: add Stronkter catalog blocks (#570)
## Problem The Catalog did not include the four prompt-matched Stronkter one-shot HyperFrames projects, and registry metadata only supported a plain author string, so there was no structured way to show creator attribution or the original generation prompt on generated catalog pages. ## What this fixes - Adds four Catalog blocks matching the provided prompts, in order: - `north-korea-locked-down` - `apple-money-count` - `nyc-paris-flight` - `goonvpn-youtube-spot` - Attributes each block to [Stronkter](https://x.com/Stronkter). - Stores and renders the original source prompt for each generated catalog page. - Adds a local realistic map plate for the North Korea block so rendering does not depend on live map tile requests. - Extends registry item metadata/schema with `authorUrl` and `sourcePrompt`. - Updates catalog page generation to read items from `registry/registry.json`, keeping generated docs aligned to the public registry manifest. - Ignores normal browser media preload `net::ERR_ABORTED` request failures for media assets during `hyperframes validate`, while preserving failures for real missing assets. ## Root cause The imported projects are Catalog-ready compositions, but the registry/docs pipeline did not have first-class source-prompt or linked-author fields to expose creator credit on generated MDX pages. The audio-backed compositions also surfaced a validation edge case: Chrome can report aborted media preload requests as `net::ERR_ABORTED` even when the audio file exists and playback is valid. ## Verification ### Local - `bun run --filter @hyperframes/cli test src/commands/validate.test.ts` - `bun run --filter @hyperframes/core test src/registry/types.test.ts` - `bun run sync-schemas:check` - `bunx oxlint packages/cli/src/commands/validate.ts packages/cli/src/commands/validate.test.ts packages/core/src/registry/types.ts packages/core/src/registry/types.test.ts scripts/generate-catalog-pages.ts` - `bunx oxfmt --check ...` on changed source, registry, docs, and composition files - `git diff --check` - `bun packages/cli/src/cli.ts lint` and `validate` against temp installed projects for all four blocks - Lefthook pre-commit: lint/format/typecheck on the initial commit, plus format on the amend - Lefthook commit-msg: commitlint ### Browser - Exercised all four blocks through HyperFrames preview routes with `agent-browser`. - Captured playback screenshots and WebM recordings for: - `north-korea-locked-down` - `apple-money-count` - `nyc-paris-flight` - `goonvpn-youtube-spot` ## Notes - The zip also contained unrelated project directories, but this PR intentionally includes only the four prompt-matched Catalog blocks requested here. - The imported one-shot compositions may trigger the existing large-composition lint warning, but there are no lint errors and runtime validation passes. |
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8918ba748d |
docs: add Video Editor Cheatsheet guide
Fast reference for non-technical video editors and creatives — covers the fast loop, terminal shortcuts, Studio keyboard shortcuts, CLI commands, timing attributes, render presets, publish/share, and quick fixes. |
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ef45f653ff | ci: guard release channel publishing (#488) | ||
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25d7a54330 |
docs: add Claude Design HyperFrames entry point (#353)
## Summary - add a GitHub-hosted `claude-design-hyperframes` skill entry point that tells Claude Design to fetch the upstream HyperFrames skills tree - add a dedicated Claude Design docs guide and link it from quickstart, prompting, and the README - fix `@hyperframes/player` CDN docs to show a working ESM include and the explicit global-build fallback ## Verification - `bunx oxfmt --check README.md docs/docs.json docs/guides/prompting.mdx docs/packages/player.mdx docs/quickstart.mdx packages/player/README.md docs/guides/claude-design.mdx skills/claude-design-hyperframes/SKILL.md` - `bun run lint:skills` - `bunx mintlify broken-links` - browser-engine screenshots captured with Playwright CLI for the changed docs/source surfaces: - `/tmp/hyperframes-pr-artifacts/claude-design-guide-source.png` - `/tmp/hyperframes-pr-artifacts/player-docs-source.png` ## Notes - `mintlify dev`, `mintlify validate`, and `mintlify export` stalled in this environment during preview/bootstrap, so I used the broken-links check plus screenshot-based browser fallback instead of claiming a full rendered-site pass. - The GitHub entry-point setup reflects current Claude Design behavior discussed in the task: point Claude Design at the repo-hosted skill URL rather than a ZIP upload flow. |
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2cf3558f8e |
fix(studio): only expose front trim for offsettable clips (#413)
## Summary - hide the leading trim handle for timeline clips that cannot offset their own content - keep leading trim available for media clips backed by playback offset metadata or source duration - map visual row priority like a normal timeline editor: top timeline rows render above lower rows ## Why This Is Needed Generic GSAP/DOM timeline clips do not have a playback-offset model like media clips do. That means a left trim affordance on those clips is misleading today: - users reasonably expect front trim to remove the beginning of the animation - the current model can only shorten the clip window, not start the motion halfway through Instead of exposing a control that implies unsupported behavior, this PR keeps true front trim only on clips that can actually offset their content. The PR also fixes the stacking convention so the timeline matches normal editor expectations: - visually higher track row = higher render priority - visually lower track row = lower render priority ## Current Flow By Element Type ### Generic motion / DOM clips Examples: `section`, `div`, `aside`, GSAP-driven cards and overlays. Current supported flow: - drag the whole clip horizontally to change `data-start` - right-trim to shorten the end of the clip window - move between tracks to change `data-track-index` Not supported yet: - true front trim that removes the beginning of the animation itself Behavior after this PR: - no interactive left trim handle is shown - right trim still works - horizontal move still works ### Media clips Examples: `video` / `audio` clips, or wrappers carrying `data-media-start` / `data-playback-start`. Current supported flow: - drag the whole clip horizontally to change `data-start` - left trim advances clip start and playback offset together - right trim shortens `data-duration` Behavior after this PR: - both left and right trim handles remain available - left trim persists `data-start` plus `data-media-start` / `data-playback-start` - right trim persists `data-duration` ## Z-Index Rule This PR now follows the normal timeline-editor convention: - top visual row on the timeline = highest `z-index` - lower visual rows = lower `z-index` Concretely, because Studio renders tracks in ascending numeric order from top to bottom, lower numeric track values now map to higher `z-index` values. ## Validation ### Automated - `bun test packages/studio/src/player/components/timelineEditing.test.ts packages/studio/src/player/components/Timeline.test.ts packages/studio/src/player/store/playerStore.test.ts packages/studio/src/utils/sourcePatcher.test.ts` - `bun run --filter @hyperframes/studio typecheck` ### Browser verification Verified with `agent-browser` on `timeline-edit-playground`: - generic motion clips no longer expose an interactive left trim handle - media clips still expose both trim handles - left trim on `media-card` persisted `data-start` and `data-media-start` - right trim on `media-card` persisted `data-duration` only - moving `title-card` from the bottom row to the top row persisted the highest `z-index` for the top-row clips - recordings: - `/tmp/trim-fix-artifacts/trim-flow.webm` - `/tmp/trim-fix-artifacts/z-index-flow.webm` |
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733d454d11 |
docs: add Hyperframes vs Remotion comparison (#355)
Adds honest Hyperframes vs Remotion comparison: README section with paragraph + table + open-source-vs-source-available callout, plus a full guide at docs/guides/hyperframes-vs-remotion.mdx walking through the core React-vs-HTML decision, practical differences (including a GSAP side-by-side), and licensing. Closes #318 |
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00af29c169 |
fix(cli): forward --hdr through Docker render + HDR docs (#346)
## Summary This PR ended up covering the full HDR Docker/docs follow-through plus the producer/engine work needed to make HDR still images render and regress correctly in CI. The branch now does four things: - forwards `--hdr` through the Docker render path in the CLI - adds and expands HDR documentation across the docs site - adds first-class HDR still-image support to the engine/producer pipeline - adds targeted HDR regression coverage, including a CI-safe fallback for PNG HDR metadata detection when `ffprobe` does not expose PNG color tags ## What changed ### CLI and docs - `hyperframes render --docker --hdr` now preserves `--hdr` when invoking the in-container CLI - added a dedicated HDR guide and linked it from CLI, producer, engine, rendering, and common-mistakes docs - documented HDR constraints and verification flow: HDR source requirements, MP4/H.265 Main10 output, PQ/HLG handling, Docker usage, and common SDR fallback causes ### Engine and producer HDR image support - added `ImageElement` support to the engine composition model and parsing path - threaded image elements through producer compilation and orchestration - probed image sources for HDR color spaces so image-only compositions can trigger HDR output without requiring an HDR video source - included HDR image start times in stacking queries so the layered compositor can place images correctly in z-order - integrated HDR image compositing into the layered HDR render loop alongside native HDR video layers and SDR DOM overlays - forced screenshot mode for HDR layered compositing where required to keep DOM/HDR layer composition deterministic - skipped readiness waiting for natively extracted HDR videos in the engine path where it was unnecessary and could block layered HDR flows ### HDR metadata robustness - added a fallback in `extractVideoMetadata()` to read PNG `cICP` metadata directly when `ffprobe` omits color-space fields for PNGs - this specifically fixes CI/Docker detection for the `hdr-image-only` fixture, where the render was falling back to SDR because the PNG was not being recognized as BT.2020 PQ ### Regression coverage and fixture cleanup - added `hdr-image-only`, a regression fixture that validates HDR still-image rendering end to end - added `hdr-pq`, a focused HDR PQ regression fixture for the video path - updated regression CI to run an `hdr` shard with `--sequential hdr-pq hdr-image-only` - removed the older larger `hdr-regression/*` fixture set in favor of the smaller targeted regressions used by CI - added the necessary fixture generation/readme material and checked-in golden outputs for the new HDR tests ## Why The original PR description only covered the CLI flag forwarding and docs work. Since then, the branch also picked up the missing runtime support needed for HDR still images and the regression coverage to keep that path from breaking. The practical issue this closes is: - local host runs could pass while CI failed `hdr-image-only` - the failure was a full-frame visual mismatch caused by SDR fallback, not unstable rendering - root cause was PNG HDR metadata not being surfaced by `ffprobe` in the CI Docker environment - parsing the PNG `cICP` chunk directly makes HDR detection deterministic across environments ## Test plan ### Local targeted checks ```bash bunx oxlint packages/engine/src/utils/ffprobe.ts packages/engine/src/utils/ffprobe.test.ts bunx oxfmt packages/engine/src/utils/ffprobe.ts packages/engine/src/utils/ffprobe.test.ts bun --cwd packages/engine test src/utils/ffprobe.test.ts src/utils/hdr.test.ts ``` ### Producer regression runs on host ```bash bun run --cwd packages/core build:hyperframes-runtime:modular bun --cwd packages/producer test -- --sequential --exclude-tags slow,render-compat,hdr bun --cwd packages/producer test -- --sequential hdr-pq hdr-image-only ``` Observed result: - `fast` shard: 7 passed, 0 failed - `hdr` shard: 2 passed, 0 failed ### CI-equivalent Docker verification ```bash docker build -f Dockerfile.test -t hyperframes-producer:test . docker run --rm \ --security-opt seccomp=unconfined \ --shm-size=4g \ -v "$PWD/packages/producer/tests:/app/packages/producer/tests" \ hyperframes-producer:test \ --sequential hdr-pq hdr-image-only ``` Observed result: - `hdr-image-only`: passed - `hdr-pq`: passed - shard summary: 2 passed, 0 failed ### Specific regression fixed Before the PNG `cICP` fallback, the Docker/CI run failed `hdr-image-only` with: - missing `"[Render] HDR source detected — output: PQ ..."` log line - full-frame visual mismatch across all 100 checkpoints - PSNR ~17 on every frame, indicating a consistent SDR-vs-HDR pipeline mismatch After the fallback, the same Docker path recognizes the PNG as HDR and the shard passes. |