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sync/hyperframes-codegen-0975ac7d
4079
Commits
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254de3d1c4 |
fix(studio): captions UX — mode exit, undo, autosave surfacing, honest gating (#1968)
Caption-editing fixes from the studio UX review. This surface held five of the thirteen criticals; the theme is that the editing UI shipped ahead of its apply/persist pipeline, so several controls mutated an in-memory model with no downstream effect, and the mode itself could never be exited. Mode trap: caption edit mode auto-activated on detection and had no exit — `setEditMode(false)` and `reset()` had zero call sites, so the caption overlay replaced normal element editing for the rest of the session, even after switching compositions. The store now resets on composition change (flushing the last debounced edit first), an "Editing captions · Exit" pill sits on the preview, and a re-enter button appears once dismissed. Honest gating of dead surfaces: the Animation tab (31 presets × duration/ease/stagger/intensity) edited state that was never applied to playback nor serialized — wiring it needs a CaptionOverride schema extension in packages/core plus a runtime engine, so the tab is now visibly disabled with an amber "isn't applied to playback or saved yet" notice instead of silently discarding work. Timing edge-drags moved a block that never changed playback and never saved; the handles are gone and the blocks remain as select/seek targets. Double-click split desynced the overlay↔DOM index mapping, so split is out until regeneration exists. Undo: store-level undo/redo (cap 50, 800ms coalescing by edit target) across all ten mutations, with ⌘Z/⇧⌘Z intercepted while caption mode is active and reapplied to the live iframe. Previously ⌘Z reverted an unrelated file edit while the bad caption drag persisted. Autosave: save failures, including non-2xx, raise a persistent "not saved — Retry" banner; the code's own comment called this a data-loss path and it was telemetry-only. Debounced saves flush on unmount instead of being discarded, `beforeunload` flushes and warns while pending, and corrupt overrides JSON is distinguished from a missing file. Input safety and a11y: arrow-key nudge no longer hijacks arrows inside form inputs; numeric fields commit finite values only (typing "-" used to inject NaN into gsap and persist null); "Mixed" shows on multi-select divergence; Escape cancels an in-flight drag and restores the pre-drag transform; ⌘A selects all; caption blocks are keyboard-selectable with a playhead line and click-to-seek (CaptionTimeline's `onSeek` prop existed but nothing passed it); 24px hit areas around the 8px handles; a hint when no boxes are visible; visible input focus styles; tablist semantics. Perf: the 66ms getBoundingClientRect polling loop is replaced with event-driven updates (player-store subscription, preview messages, ResizeObserver, rAF-coalesced); the interval now runs only during playback. Reconciled against main: StudioPreviewArea.tsx was deleted by the Studio revamp (#2291), so the mode pill, the sync-error banner and the re-enter button move to its successor, nle/PreviewOverlays.tsx, and the caption track's onSeek is wired in EditorShell. The per-keyframe onChangeKeyframeEase change that also lived in that file is dropped: main removed the prop, and #1967 now routes the diamond menu's ease action to the focused-ease-segment editor instead. Restacked onto main now that PRs 1962-1967 have squash-merged, so this carries only its own changes. Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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0d26072e6c |
feat(studio,core): mute groups, and hear-only-this that cannot reach the export (#3291)
B5: mute and solo, on groups and tracks (track mute already shipped by A2 —
nothing to build there).
Group mute — persisted as data-hidden on the <hf-audio-group> element itself
(never written onto members, per design doc §2.1's state-restoration
warning). Studio action reuses B7's generic setAudioGroupAttribute
(setQuiet/setLive split) rather than duplicating toggleTimelineTrackHidden's
shape — same one-atomic-patch/one-undo-entry contract, already built for
exactly this purpose. Render: B4 already drops every member of a
data-hidden group (confirmed by a new audioMixer.test.ts case — no
production change needed there). Preview: a dedicated muteGain node
(groupInput -> [fx] -> muteGain -> output -> master) so a mute toggle
never fights scheduleVolumeLane's ramps on the same param — the same
hazard B7's volume fader was split out to avoid. Mid-playback toggles
sync via a new syncAudioGroupMute pass in init.ts (a group carries no
data-start, so it's invisible to the existing visibility-node query).
Members of a muted group render the strikethrough label treatment
(TimelineTrackPlainHeader's isGroupMuted, sourced from
TimelineElement.audioGroupHidden) — display only, no attribute touched.
Solo — "Hear only this": a new session-only store slice (audioSoloSlice,
soloed: ReadonlySet<string> of clip/group ids, never track numbers, never
serialized). Predicate (isAudibleUnderSolo, packages/core/src/audioGroups.ts
so both the store and the preview transport share one definition): an
element is audible while any solo is active only if it or its own group is
soloed. "Siblings, never ancestors" lives in the graph, not the predicate —
solo gain is a per-element stage only; group buses are never attenuated by
solo, so a soloed member's path through its group stays open by
construction. Preview: a dedicated per-element soloGain in
webAudioTransport.ts (parallel to the mute mechanics), pushed via
window.__hf.setAudioSolo — a direct call, not an attribute write, so it
can't ride the visibility-diff path mute uses. media.ts's HTMLMedia
fallback folds the same predicate into its per-tick volume computation
(the same seam A2 used for data-hidden). Half-lit group indicator
(isGroupHalfLitUnderSolo) for "not soloed itself, but a member is".
Exclusive-by-default toggle, ⌘/Ctrl-click to add/remove, TimelineSoloButton
(⌗) beside mute on both track and group headers. Transport-bar banner
("Hearing only <label> — your export is not affected", Clear button) added
in PlayerControls.tsx, reading labels straight off the live preview DOM.
Export-safety, the most important property here: toggling/adding/clearing
solo never calls setAttribute/removeAttribute on any element and never
invokes the project save path (both asserted directly via spies in
audioSoloSlice.test.ts) — solo cannot reach an export by construction, not
by convention.
Also: extracted useHydrateActiveCompPathFromUrl out of App.tsx (a
pre-existing, unrelated effect) to stay under the 600-line filesize cap
after wiring useAudioSoloBridge in; and fixed a circular dependency the
solo-banner wiring introduced (useAudioSoloBridge.ts now imports
usePlayerStore from its concrete module instead of the player/ barrel,
which re-exports PlayerControls.tsx — the barrel path is what closed the
cycle).
Gates: bun run build clean; packages/core full suite 2379/2379; packages/
studio full suite 4276/4294 (18 pre-existing todo); packages/engine
audioMixer.grouping.test.ts 5/5; oxfmt/oxlint clean on all 23 touched
files; fallow clean (0 new circular deps, 0 new filesize/complexity
findings).
Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com>
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a01a5d7b3c |
fix(studio): player UX — honest waveform, keyframe menu actions, beat-delete gesture (#1967)
Player and timeline fixes from the studio UX review, reconciled against six weeks of main. Honest media states: - AudioWaveform no longer falls back to synthesised sine-wave peaks when a decode fails. The failure propagates and the clip renders a dashed flat line + "waveform unavailable" instead of a plausible waveform an author would trim and beat-align against. Main's thumbnail scheduler already caches the failure with a TTL, so this neither refetch-loops nor pins the degraded state past a transient error. - VideoThumbnail renders a static "no preview" placeholder on a failed decode rather than resolving to an empty box. Keyframe context menu, restored: - "Edit Ease…" (showing the current ease) and "Copy Properties" (async, "Copied!"/"Copy failed") were plumbed but never rendered. Edit Ease routes to the same focused-ease-segment path a segment click takes, so the menu advertises the editor that exists instead of growing a second one; it is offered only for a keyframe that names a tween to focus. Copy Properties matches the keyframe cache on clip-% with the same tolerance main's move-to-playhead uses. Every row is a role="menuitem" with arrow-key navigation and focus handling via the new useMenuKeyboardNav helper, and a separator now isolates "Delete All Keyframes" from the single delete. Error prevention: - Beat dots: hit target 12→24px (WCAG 2.5.8), and delete moves off double-click to ⌥-click — a stuttered drag reads as a double-click and would destroy the beat. ⌥ starts no drag, so a slipped ⌥-drag abandons instead of deleting. - ShortcutsPanel moves focus into the panel on open and returns it to the trigger on close; SpeedMenu's trigger is labelled and reports its popup. Superseded by main, deliberately dropped: the seek-slider keyboard and aria-valuenow fixes (the transport no longer owns a seek bar), the Player load-error inline retry (main's reports the actual message and retries with a cache-busting src), TimelineClip keyboard selection (main renders a native button, and this PR's onKeyDown would have preventDefault'ed the synthesized click), the keyframe-diamond keyboard guard and label (both already on main, with a richer label), and the waveform's own cache/failure maps (main's scheduler owns that). TimelineOverlays.tsx is a main-side file edited to thread the two restored menu actions; BeatStrip.test.tsx tracks the new gesture and hit target. Restacked onto main now that PRs 1962-1966 have squash-merged, so this carries only its own changes. Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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44791c3f7d |
fix(studio): sidebar/panels UX — asset delete confirm, rename, search trap, undo (#1966)
Left-sidebar and slideshow-panel fixes from the studio UX review. Four criticals: an unconfirmed permanent asset delete, a Rename menu item that did nothing, a search box that unmounted itself while its filter stayed applied, and slideshow edits whose persist failures were swallowed. Asset context menu: Delete shows an inline DeleteConfirm before calling the API; the dead Rename item is a working inline rename (validates `/`, `\`, `..`, preserves directory + extension); role="menu"/"menuitem", Escape, arrow-key nav, focus-into-menu, viewport clamping. Assets tab: header controls gate on the UNFILTERED asset count, so a no-match query shows "No assets match" + Clear search instead of unmounting its own input; cards and font rows are keyboard-operable; a copy chip surfaces clipboard failure; the import button owns its pending state; a broken thumbnail names the file type. Slideshow panel: persist failures raise a "Changes not saved — Retry" banner (role="alert") with a working retry; in-panel undo stack (50 snapshots, scoped ⌘Z); branch delete confirms inline; reorder buttons disable at boundaries; HotspotTool explains its prerequisites. Blocks / compositions tabs: "Added!"/"Copied!" are promise-truthful; hover-only overlays reveal on focus; PromptPreviewModal gets the dialog contract + dirty-draft guard; lint dot → labeled count badge; the render button explains "A render is already in progress"; sidebar tabs are a real APG tablist; AudioRow coordinates a single preview at a time. Restacked onto main now that PRs 1962/1963/1964 have squash-merged, so this carries only its own changes. Reconciled against six weeks of main: main's newer interaction model wins (rows drag to the timeline, click reveals the clip or opens the preview, copy is a context-menu action), and this PR's a11y and error surfacing is ported on top of it. The card components main extracted to AssetCard.tsx receive the keyboard activation, focus cues and copy-outcome chip; the "Add at playhead" item main added joins the rewritten menu's arrow-key order; the Catalog tab is unconditional since the blocks-panel flag was removed. The row copy chip is feedback-only — an idle "Copy path" label would describe something the row no longer does. Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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5fd84c395b |
feat(studio,core): a volume and a living meter on the group row (#3290)
* feat(studio,core): a volume and a living meter on the group row B7: the group bus strip — droppable, and deliberately minimal per the casual-user design constraints (groups doc §5): a volume slider, a level bar that moves with the sound, and the words "Too loud" when it clips. No dB numbers, no peak-hold readout, no routing row. Transport (core): groupInput() now routes each group through input -> [FX chain or dry passthrough] -> output -> master, with one AnalyserNode per group tapped off `output` (post-FX, so the meter reads what the bus actually outputs) — fftSize 256, level not spectrum. groupLevel(groupId) returns RMS-ish level 0..1 + a clipped flag off a reused per-group buffer (no per-frame allocation), or null when the group is idle/unknown. The runtime posts group-levels messages only while playing, piggybacking the existing message channel rather than adding a new poll loop. Studio: groupLevels.ts is a plain pub-sub store (mirrors liveTime.ts's shape) fed by useTimelinePlayer's message handler via parseGroupLevelsMessage; useGroupLevel throttles re-renders to ~33ms. TimelineGroupBusStrip renders in the group row's own `∿` lane area (STRIP_H, already sized in B2's row-height pipeline) — drag writes live via onSetAudioGroupAttributeLive, release commits one undo entry via onSetAudioGroupAttributeQuiet (packages/studio/src/hooks/ timelineAudioGroupVolume.ts, extracted from timelineTrackVisibility.ts to stay under the 600-line cap; mirrors FxParamRow's live/commit split). "Too loud" holds for ~2s after the last clipped block, tracked in the component, not the transport. volumeByGroup mirrors labelByGroup in useTimelineTrackDerivations.ts so the strip's slider round-trips the group's own data-volume. Fixed two pre-existing group-routing tests in webAudioTransport.test.ts that hardcoded gain-node creation order/count — B7 inserts an extra `output` gain node between the group's input and master (for the meter to tap), which shifted node indices the tests asserted on directly. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> * fix(studio,core): keep useTimelinePlayer under the size cap and the level buffer non-shared Two CI gates, both from this branch's own additions. `File size check`: `useTimelinePlayer.ts` sat at 599 lines on main and the group-levels branch pushed it to 605 (cap 600). Extracted the `window.message` router — which already carried a `fallow-ignore-next-line complexity` admitting it had outgrown its home — into `previewMessageRouter.ts`, with the fixture lease, sender check and protocol accept-gate collapsed into one `acceptedPreviewMessage` so the listener is a flat dispatch and the suppression is retired rather than moved. Same branches, same refs, no behaviour change; the file lands at 561. `Test: runtime contract`: `levelBuf: Float32Array` resolves to `Float32Array<ArrayBufferLike>` under `tsconfig.runtime.json`, and `getFloatTimeDomainData` will not take a possibly-shared buffer (TS2345). Pinned the field to `Float32Array<ArrayBuffer>`, which is what `new Float32Array(analyser.fftSize)` already produces. Also drops `EditorShell.selectionSync.test.tsx`'s `vi.mock("./StudioFeedbackBar")` — main deleted that component in favour of `feedback/StudioFeedbackCard`, and touching this file for the group prop put the dangling path in fallow's scope. --------- Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com> |
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99f42be04c |
feat(engine): render grouped audio through a summed, FX-processed bus (#3289)
* feat(core): route grouped audio through a group bus in preview An audio element carrying `data-audio-group` no longer lands its gain on the master bus directly — it feeds a per-group `GainNode` (built lazily on first use, one per group id) which itself feeds master, so members of the same group sum before the ear, ready for a group-level FX chain and volume/mute in later steps. An id with no matching `<hf-audio-group>` element still gets a plain, unprocessed bus rather than losing the track. The group's own chain and volume lane are wired through the same `attachElementFxChain`/`scheduleVolumeLane` every element already uses, against the group's clock — composition time (design doc §1.3), since a group has no `data-start` and a missing one parses as 0. The bus persists across `stopAll()` (mirroring `_masterGain`'s own lifecycle) so replaying a group does not rebuild its chain; only `destroy()` disposes it. Render is untouched — stays flat until B4; `audio-groups` is still a 0% canary so nothing ships this to a real composition without hand-authoring `data-audio-group`. Also: `audioGroupOf` (B1) crashed on any element lacking a real `tagName`/ `getAttribute` — exactly the shape of most `HTMLMediaElement` test doubles in this suite, including this file's own `mockEl`. Made it tolerant, same style as `readChain`'s existing guard in `runtime/audioFx.ts`. `schedulePlayback` was already 110 lines pre-existing before this diff; extracted `resolveDestination` and `handleSourceEnded` to shrink it to 92, then suppressed the remainder (inherently sequential graph wiring, not a decision tree) per the same precedent B2 used on `TimelineLogicalRow`. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> * feat(studio,lint): carve targets voiceover groups — always, when plural Plural voiceover carve now targets a group instead of naming each clip: `resolveCarveSourceIds` (core `audioGroups.ts`) expands a group id to its current members at analysis time, so a clip added to the group later is covered without touching `sources`. The picker (`useFxCarve.ts`) offers a grouped voice as one option instead of one row per member, tests overlap as a union of member spans (a group overlaps the bed if ANY member does), and prefers a qualifying group over its individual members in `autoSourceIds`. Picking two or more ungrouped voice clips in the carve flow now mints a group behind them (`mintGroupId`, de-duped against every id in the document) and writes `data-audio-group` on each picked clip atomically, one undo entry — `createAudioGroupAndAssignMembers` in `timelineTrackVisibility.ts` copies `setElementsHidden`'s multi-target write shape. The DSP is untouched: `mixCarveSources` already sums multiple sources correctly (verified in the design doc's own investigation) — this only fixes the picker. New lint rule `audio_carve_ungrouped_sources` (`packages/lint/src/rules/ media.ts`, alongside `audio_volume_double_automation`) warns when a `data-fx-carve`'s `sources` names two or more plain clip ids instead of a group — the shape that silently rots when a clip is added. `/hyperframes- audio` states the same rule as an invariant, not a tip, with the grouped- narration HTML example from the design doc. The group-matching and auto-group logic (`withAutoGroupedSources`, `collectCarveCandidates`) is split into `useFxCarveGrouping.ts` — `useFxCarve.ts` was pushing past the 600-line cap. `resolveNextCarveSettings` is deliberately NOT an `async function`: wrapping it in one would force a microtask on every call, including the synchronous branch — the exact bug `withAutoGroupedSources`'s own sync-when-possible contract exists to avoid, and one caught via `propertyPanelAudioFxGroup.test.tsx` (10 failures) before fixing it back to a plain function the caller conditionally awaits. Also extracted `useEffectiveTimelineDuration` out of `App.tsx` and `useRemoveBackground` out of `StudioRightPanel.tsx` (both pushed past 600 lines from an added prop wire), and decomposed `useFxCarve.ts`'s picker IIFE to clear fallow's complexity gate. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> * feat(engine): render grouped audio through a summed, FX-processed bus Renders what B3 already routes in preview: a group's members sub-mix into one PCM WAV at full composition length (adelay already places each member at its composition position, so the group WAV's t=0 IS composition time), run through the group's own FX chain and automation via the same applyAudioFxChain/envelope-bake path a member uses, then fold into the flat track list as one processed AudioTrack — the final mixAudioTracks call never has to know groups exist. Gain law verified against plans/spikes/amix-nesting-spike.sh (brought over from the plans branch, along with audioMixer.grouping.test.ts, since both were committed there and never merged to origin/main — every step branch in this stack descends from origin/main): the sub-mix's own amix prefers normalize=0 (nulls exactly against a flat mix), falling back to per-node compensation by the group's OWN member count only when this ffmpeg build's amix rejects the option. Carrying any other count into a nested amix node is the exact +2.499 dB silent failure the spike measured — confirmed by a manual mutation check (wrong-count compensation landed 3.5 dB hot, exactly 20*log10(3/2) for a 2-member group compensated as 3; reverted after confirming the level test catches it). A group element carrying data-hidden drops every member before the sub-mix ever runs (RULES: mute-by-drop, never mute-by-volume-0) — parseAudioElements now resolves groups once per parse and skips hidden-group members the same way it already skips data-hidden ancestors. HfAudioGroup (packages/core/src/audioGroups.ts, from B1) gains fxChain, automation, volume and hidden, read off the group element the same way resolveAudioGroups already reads data-label — audioGroups.test.ts updated for the wider shape plus new coverage for the added reads. it.todo("mixes a grouped composition at the same level as the ungrouped one") is now a real, passing test; two more added per the step doc (FX routing isolation, member-level envelope survives grouping). Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com> |
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485c037dcf |
feat(studio,lint): carve targets voiceover groups — always, when plural (#3288)
* feat(core): route grouped audio through a group bus in preview An audio element carrying `data-audio-group` no longer lands its gain on the master bus directly — it feeds a per-group `GainNode` (built lazily on first use, one per group id) which itself feeds master, so members of the same group sum before the ear, ready for a group-level FX chain and volume/mute in later steps. An id with no matching `<hf-audio-group>` element still gets a plain, unprocessed bus rather than losing the track. The group's own chain and volume lane are wired through the same `attachElementFxChain`/`scheduleVolumeLane` every element already uses, against the group's clock — composition time (design doc §1.3), since a group has no `data-start` and a missing one parses as 0. The bus persists across `stopAll()` (mirroring `_masterGain`'s own lifecycle) so replaying a group does not rebuild its chain; only `destroy()` disposes it. Render is untouched — stays flat until B4; `audio-groups` is still a 0% canary so nothing ships this to a real composition without hand-authoring `data-audio-group`. Also: `audioGroupOf` (B1) crashed on any element lacking a real `tagName`/ `getAttribute` — exactly the shape of most `HTMLMediaElement` test doubles in this suite, including this file's own `mockEl`. Made it tolerant, same style as `readChain`'s existing guard in `runtime/audioFx.ts`. `schedulePlayback` was already 110 lines pre-existing before this diff; extracted `resolveDestination` and `handleSourceEnded` to shrink it to 92, then suppressed the remainder (inherently sequential graph wiring, not a decision tree) per the same precedent B2 used on `TimelineLogicalRow`. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> * feat(studio,lint): carve targets voiceover groups — always, when plural Plural voiceover carve now targets a group instead of naming each clip: `resolveCarveSourceIds` (core `audioGroups.ts`) expands a group id to its current members at analysis time, so a clip added to the group later is covered without touching `sources`. The picker (`useFxCarve.ts`) offers a grouped voice as one option instead of one row per member, tests overlap as a union of member spans (a group overlaps the bed if ANY member does), and prefers a qualifying group over its individual members in `autoSourceIds`. Picking two or more ungrouped voice clips in the carve flow now mints a group behind them (`mintGroupId`, de-duped against every id in the document) and writes `data-audio-group` on each picked clip atomically, one undo entry — `createAudioGroupAndAssignMembers` in `timelineTrackVisibility.ts` copies `setElementsHidden`'s multi-target write shape. The DSP is untouched: `mixCarveSources` already sums multiple sources correctly (verified in the design doc's own investigation) — this only fixes the picker. New lint rule `audio_carve_ungrouped_sources` (`packages/lint/src/rules/ media.ts`, alongside `audio_volume_double_automation`) warns when a `data-fx-carve`'s `sources` names two or more plain clip ids instead of a group — the shape that silently rots when a clip is added. `/hyperframes- audio` states the same rule as an invariant, not a tip, with the grouped- narration HTML example from the design doc. The group-matching and auto-group logic (`withAutoGroupedSources`, `collectCarveCandidates`) is split into `useFxCarveGrouping.ts` — `useFxCarve.ts` was pushing past the 600-line cap. `resolveNextCarveSettings` is deliberately NOT an `async function`: wrapping it in one would force a microtask on every call, including the synchronous branch — the exact bug `withAutoGroupedSources`'s own sync-when-possible contract exists to avoid, and one caught via `propertyPanelAudioFxGroup.test.tsx` (10 failures) before fixing it back to a plain function the caller conditionally awaits. Also extracted `useEffectiveTimelineDuration` out of `App.tsx` and `useRemoveBackground` out of `StudioRightPanel.tsx` (both pushed past 600 lines from an added prop wire), and decomposed `useFxCarve.ts`'s picker IIFE to clear fallow's complexity gate. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com> |
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602cf53cf6 |
feat(core): route grouped audio through a group bus in preview (#3287)
An audio element carrying `data-audio-group` no longer lands its gain on the master bus directly — it feeds a per-group `GainNode` (built lazily on first use, one per group id) which itself feeds master, so members of the same group sum before the ear, ready for a group-level FX chain and volume/mute in later steps. An id with no matching `<hf-audio-group>` element still gets a plain, unprocessed bus rather than losing the track. The group's own chain and volume lane are wired through the same `attachElementFxChain`/`scheduleVolumeLane` every element already uses, against the group's clock — composition time (design doc §1.3), since a group has no `data-start` and a missing one parses as 0. The bus persists across `stopAll()` (mirroring `_masterGain`'s own lifecycle) so replaying a group does not rebuild its chain; only `destroy()` disposes it. Render is untouched — stays flat until B4; `audio-groups` is still a 0% canary so nothing ships this to a real composition without hand-authoring `data-audio-group`. Also: `audioGroupOf` (B1) crashed on any element lacking a real `tagName`/ `getAttribute` — exactly the shape of most `HTMLMediaElement` test doubles in this suite, including this file's own `mockEl`. Made it tolerant, same style as `readChain`'s existing guard in `runtime/audioFx.ts`. `schedulePlayback` was already 110 lines pre-existing before this diff; extracted `resolveDestination` and `handleSourceEnded` to shrink it to 92, then suppressed the remainder (inherently sequential graph wiring, not a decision tree) per the same precedent B2 used on `TimelineLogicalRow`. Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com> |
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ba607bf886 |
fix(studio): editor panel UX — commit safety, keyboard a11y, wired BlockParamsPanel (#1965)
Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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acfa7c55a2 |
feat(studio): group rows in the timeline, and a split disclosure (#3286)
* feat(core,studio): the character presets pitch shift unlocks Chipmunk, Giant, and Monster ship as presets on the pitchshift worklet P1 added: Chipmunk pitches up and adds sparkle, Giant pitches down with weight and a compressor to hold the extra low end together, Monster pitches down further with saturation growl and a close, tight reverb. Every param verified against the live effect registry rather than sketched — the compressor/reverb/saturate/shelf keys all match exactly. Each gets its own title treatment (font, size, tracking, hue) so the FX rack's per-preset styling coverage and hue-distance/background-uniqueness tests extend cleanly to the three new entries, and complaint-line copy in the non-voice vocabulary the audit test enforces (no speech words — "Giant" over CapCut's "Deep Voice", as the design doc records). Updates plans/audio-fx-presets.md's two limits paragraphs to record that pitch shift landed and this half of the character list now ships; Robot and Alien stay out of scope (ring modulation, still unbuilt). Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> * feat(core): the audio group model — element, membership, helpers Introduces <hf-audio-group> and data-audio-group as the group model B2–B7 and C1 build on: a non-rendering group element carries a label and (later) an FX chain, membership lives on the member's own data-audio-group attribute rather than DOM nesting, so a track removed from the document simply drops out of the group on the next resolve — nothing dangles. Groups do not nest: data-audio-group on the group element itself is ignored. A group with members but no <hf-audio-group> element still resolves, label falling back to the id, so hand-authored HTML degrades gracefully. Audio only in v1 — video members are ignored. Parse-only: nothing routes or sums audio yet (B3/B4). Adds the audio-groups canary at percentage: 0 gating the future Studio UI; the element and attribute parse and play regardless of enrollment. Verified rather than assumed per this plan's standing rule: the timeline's clip-collection selector ([data-start], [data-track-index], [data-composition-id], video, audio, img) already excludes the group element with zero changes, and no lint rule flags unknown elements or data-* attributes, so neither needed touching — confirmed by grep and by running `hyperframes lint` against a fixture containing the element (0 findings referencing it). The step doc's suggested display:none injection point (an existing base stylesheet in the runtime) does not exist in this codebase; skipped rather than inventing new infrastructure, since an empty, childless custom element already renders as a zero-size inline box with no visible output — the same reasoning the lint check above confirms empirically. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> * feat(studio): group rows in the timeline, and a split disclosure A group renders as its own row with member rows beneath it, and disclosure splits into two independent controls: caret shows/hides a group's member rows (structural), `∿` shows/hides any row's automation-lane rows. Plain tracks lose their caret (nothing to disclose structurally) and keep only `∿`. `expandedClipIds` keeps its existing keyframe-lane-state job; `expandedGroupIds`/`expandedLaneOwnerIds` are new, independent sets. Groups get a real position in the row/geometry pipeline rather than a visual-only overlay: `useTimelineTrackDerivations` re-emits a group's member tracks contiguously under a synthetic fractional anchor key (firstMember - 0.5, the same fractional-key convention sub-composition expansion already uses), so `rowGeometry`/keyboard-nav/virtualization treat a group row as a first-class row without widening their key type away from number. `TimelineLogicalRow.level` widens `1 | 2` to `1 | 2 | 3` (group / member-under-group / lane), lanes always `owner.level + 1`. All of it — grouped row emission, the header, the new expansion state — is gated behind `isCanaryEnabled("audio-groups")`; disabled, `groups` resolves empty and every new code path no-ops. `TimelineElement.audioGroup` (+ `audioGroupLabel`, resolved once per document via `resolveAudioGroups` from B1) is parsed unconditionally, mirroring how `hidden`/`fxChain` already flow DOM → manifest → TimelineElement — inert without the canary. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com> |
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5240367150 |
feat(core): the audio group model — element, membership, helpers (#3278)
* feat(core,studio): the character presets pitch shift unlocks Chipmunk, Giant, and Monster ship as presets on the pitchshift worklet P1 added: Chipmunk pitches up and adds sparkle, Giant pitches down with weight and a compressor to hold the extra low end together, Monster pitches down further with saturation growl and a close, tight reverb. Every param verified against the live effect registry rather than sketched — the compressor/reverb/saturate/shelf keys all match exactly. Each gets its own title treatment (font, size, tracking, hue) so the FX rack's per-preset styling coverage and hue-distance/background-uniqueness tests extend cleanly to the three new entries, and complaint-line copy in the non-voice vocabulary the audit test enforces (no speech words — "Giant" over CapCut's "Deep Voice", as the design doc records). Updates plans/audio-fx-presets.md's two limits paragraphs to record that pitch shift landed and this half of the character list now ships; Robot and Alien stay out of scope (ring modulation, still unbuilt). Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> * feat(core): the audio group model — element, membership, helpers Introduces <hf-audio-group> and data-audio-group as the group model B2–B7 and C1 build on: a non-rendering group element carries a label and (later) an FX chain, membership lives on the member's own data-audio-group attribute rather than DOM nesting, so a track removed from the document simply drops out of the group on the next resolve — nothing dangles. Groups do not nest: data-audio-group on the group element itself is ignored. A group with members but no <hf-audio-group> element still resolves, label falling back to the id, so hand-authored HTML degrades gracefully. Audio only in v1 — video members are ignored. Parse-only: nothing routes or sums audio yet (B3/B4). Adds the audio-groups canary at percentage: 0 gating the future Studio UI; the element and attribute parse and play regardless of enrollment. Verified rather than assumed per this plan's standing rule: the timeline's clip-collection selector ([data-start], [data-track-index], [data-composition-id], video, audio, img) already excludes the group element with zero changes, and no lint rule flags unknown elements or data-* attributes, so neither needed touching — confirmed by grep and by running `hyperframes lint` against a fixture containing the element (0 findings referencing it). The step doc's suggested display:none injection point (an existing base stylesheet in the runtime) does not exist in this codebase; skipped rather than inventing new infrastructure, since an empty, childless custom element already renders as a zero-size inline box with no visible output — the same reasoning the lint check above confirms empirically. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com> |
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5e0cc75115 |
feat(core,studio): the character presets pitch shift unlocks (#3277)
Chipmunk, Giant, and Monster ship as presets on the pitchshift worklet P1 added: Chipmunk pitches up and adds sparkle, Giant pitches down with weight and a compressor to hold the extra low end together, Monster pitches down further with saturation growl and a close, tight reverb. Every param verified against the live effect registry rather than sketched — the compressor/reverb/saturate/shelf keys all match exactly. Each gets its own title treatment (font, size, tracking, hue) so the FX rack's per-preset styling coverage and hue-distance/background-uniqueness tests extend cleanly to the three new entries, and complaint-line copy in the non-voice vocabulary the audit test enforces (no speech words — "Giant" over CapCut's "Deep Voice", as the design doc records). Updates plans/audio-fx-presets.md's two limits paragraphs to record that pitch shift landed and this half of the character list now ships; Robot and Alien stay out of scope (ring modulation, still unbuilt). Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com> |
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63eb35041c |
fix(deps): bump puppeteer so the browser hides its console window on Windows (#3394)
Windows users see a console window per chrome-headless-shell worker during a render. Those windows come from Puppeteer's own launcher, not from any spawn in this repo, so the windowsHide work on our ffmpeg spawns could not reach them. @puppeteer/browsers added windowsHide: true to its spawn in 3.2.1. It is absent in 3.1.0 and 3.2.0. puppeteer-core pins that dependency exactly, and 25.8.0 is the first release pinning 3.2.1 (25.5.0 -> 3.1.0, 25.6.0 and 25.7.0 -> 3.2.0), so 25.8.0 is the minimum that carries the fix rather than a preference for the latest. Verified after install that exactly one copy resolves, at 3.2.1, and that its launcher carries the flag. A draft render still completes. Refs #3379 |
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315a7b758c |
fix(engine): hide ffmpeg console windows on Windows (#3381)
ffmpeg and ffprobe are console-subsystem binaries and Node defaults windowsHide to false, so every spawn opened a visible console window on Windows. A render shells out dozens of times across parallel workers, which flashed a burst of windows across the user's desktop. Applied at every production spawn site rather than only the two named in the report, since they all share the cause: runFfmpeg, both gpuEncoder probes, ffprobe, streamingEncoder, audioExtractor and the distributed version check. windowsHide is a no-op on macOS and Linux. The dev-only parity and regression harnesses are left alone; they never run on a user's desktop. Closes #3379 |
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a9ea07edde |
fix(cli): reject blank default composition entries (#3392)
* fix(cli): reject blank default composition entry * fix(cli): complete blank entry safeguards |
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1b86b56127 |
feat(core): pitch shift — a granular shifter as the fifth FX worklet (#3276)
Adds hf-pitchshift alongside the four existing dynamics worklets: a dual-tap granular delay line, 100 ms grain, taps 180° apart so one is always crossfading in as the other resets — hides the splice each tap makes on wrap. Read-tap speed relative to the write head tracks the semitone ratio, so pitch shifts without changing duration. Registered through the same workletBuilder/dispose-message path the other four use (so shapeOf never rebuilds on a param tweak, and a chain drop retires it), wired into the registry with a plain-language copy entry and a ~0.2s chain tail (two grains). One implementation, shared by preview (Web Audio in the page) and render (the same worklet run inside an OfflineAudioContext in the headless browser) — confirmed by a browser-render test that measures the actual output frequency, not just that it differs from input. Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com> |
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8f3ab60b5a |
fix(core,studio): silence hidden audio in preview, and call it mute (#3275)
* feat(studio): make presets the primary path into the FX rack
Presets button becomes the stacked primary control (bold, filled outline);
Add-effect demoted to a small trailing link ("+ effect"). Button onClick
bodies and audition-revert logic are unchanged.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
* fix(core,studio): silence hidden audio in preview, and call it mute
Preview scheduled every audio[data-start] regardless of data-hidden, so a
hidden audio track was silent in the export but audible in preview — render
was already correct, this was a preview-only parity bug. Web Audio scheduling
now skips (and re-syncs on toggle) any audio clip under a data-hidden
ancestor; the HTMLMedia per-tick volume path folds the same check into
effectiveVolume without touching el.muted (transport-owned). Ships unflagged
since it's a bugfix restoring parity.
Also relabels the eye as Mute/Muted on audio-only track rows (icon,
strikethrough label, undo-history copy), gated behind the new
audio-track-mute canary — the relabel is a copy/UX change, kept separate from
the behavior fix above.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
* test(core): assert hidden-audio exclusion on the scheduling entry point, not the decode fallback
CI was red on `Test`, `Test: runtime contract` and `Tests on windows-latest` — all three on the
same two tests, both reporting `decodeAudioElement` called 0 times.
Not a bug in this branch. The tests pass on the branch tip and fail on the MERGE with main, which
is what CI actually builds. Main had moved 66 commits ahead, and #3322 ("make creator media edits
render-safe") added `WebAudioTransport.scheduleMediaElementPlayback`: media-element clips now route
straight through the Web Audio graph instead of being decoded into an AudioBuffer.
`decodeAudioElement` survives only as the fallback for the rate-shifted case
(`Math.abs(effectiveRate - 1) > 1e-9`), so on the ordinary path it is correctly never called:
void webAudio.scheduleMediaElementPlayback(...).then((scheduled) => {
if (scheduled || !clock.isPlaying()) return; // <- returns here now
...
void webAudio.decodeAudioElement(rawEl) // <- fallback only
Both tests used `decodeAudioElement` as a proxy for "this clip reached Web Audio scheduling",
which was accurate before #3322 and is not any more. Retargeted to
`scheduleMediaElementPlayback`, which is that signal now and takes the element as its first
argument, so the assertions keep their exact shape and meaning.
Confirmed by instrumenting the run rather than inferring: on the merged tree the scheduler is
called exactly once, with the audible element — the feature under test works, only the probe was
pointed at the wrong method.
Still non-vacuous: deleting the `rawEl.closest("[data-hidden]")` guard from
`scheduleWebAudioForActiveClips` fails the first test with "expected 1 times, but got 2 times", so
it genuinely catches a hidden clip being scheduled.
`init.test.ts` 77/77, and 1259 passed across packages/core `src/runtime` + `src/audio` on the
merged tree.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com>
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43c4e6935e |
feat(studio): make presets the primary path into the FX rack (#3274)
Presets button becomes the stacked primary control (bold, filled outline);
Add-effect demoted to a small trailing link ("+ effect"). Button onClick
bodies and audition-revert logic are unchanged.
Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com>
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556fe936f8 |
chore(cli): bump pinned Chromium to 152.0.7977.30 (#3231)
Picks up crbug 522872457's fix (CL 8032671), which landed after the 152.0.7935.0 canary cut and so was absent from the old 152.0.7928.2 pin. Re-probed every 3D signal the compile gate matches, drawElementImage vs a CDP screenshot of the identical state, on the shipping headless-shell binary. PSNR, old pin -> new pin: backface-visibility:hidden 1.4 dB -> 14.8 dB still DAMAGED preserve-3d (no backface) 46.7 dB -> 46.7 dB clean perspective() 45.2 dB -> 45.2 dB clean matrix3d() 45.2 dB -> 45.2 dB clean rotate3d() 45.3 dB -> 45.3 dB clean translateZ under perspective 29.9 dB -> 29.9 dB marginal The upstream fix repaired the collateral damage only: dropped sibling content and lost backgrounds now render, but a culled backface is still painted. So the 3D gate stays. Beta rather than Canary because 153.0.8000.0 measured identical on every variant. Follow-up filed as PRINFRA-486: four of the five signals the gate matches were never broken on any build tested, so it may be able to narrow to backface-visibility alone. Needs a corpus eval first — this probe covers static angles only, and animated 3D subtrees take a different path. |
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00f08e8de4 |
fix(producer): attach src URL to ffprobe failures for compile-phase attribution (STUDIO-5433) (#3033)
* fix(producer): attach src URL to ffprobe failures for compile-phase attribution (STUDIO-5433) Wrap the video-branch `extractMediaMetadata` and `probeMediaProfile` calls in `resolveMediaDuration` (`packages/producer/src/services/htmlCompiler.ts`) with a `withSrcContext` helper that re-throws with the remote `src` appended as `[src=<url>]`. The URL is passed through `redactTelemetryString` first so pre-signed URL signatures never reach telemetry. STUDIO-5433 — enterprise customer `mdave@manh.com` was blocked from generating AI Studio videos, surfacing in Datadog as `[FFmpeg] ffprobe exit with code 1: [mov,mp4,m4a,3gp,3g2,mj2 @ 0x...] moov atom not found\n[input]: Invalid data found when processing input`. `runFfprobe` at `engine/utils/ffprobe.ts:74-79` intentionally redacts the local `filePath` from the error (see `redactFfprobeInput` — same file, lines 13-35), so the failure carries no attribution and identifying the offending source requires dumping the Temporal activity history for the workflow. That dump is expensive-per-occurrence and blocks debugging on operator availability. The demuxer signature (`mov,mp4,m4a,3gp,3g2,mj2`) tells us the file is MOV/MP4-family, and the workflow_id tells us which HyperFrames composition element failed — but the *actual URL* that ffprobe was handed is lost. This change surfaces the URL so the next occurrence is diagnosable directly from the render error in Datadog, without a Temporal history dump. Preserves fail-fast semantics: the video branch still throws (aborts the compile), unlike the audio branch's deliberate graceful-degrade to `duration=0`. Only the error *message* is enriched; the control flow is unchanged. 1. `packages/producer/src/services/htmlCompiler.ts` - New `withSrcContext(error)` helper inside `resolveMediaDuration` that wraps `error.message` with `[src=<redactTelemetryString(src)>]` and preserves the original stack. - Video-branch `probeMediaProfile` catch re-throws via `withSrcContext` (was: bare `throw error`). - Video-branch `extractMediaMetadata` newly wrapped in try/catch that re-throws via `withSrcContext` (was: uncaught, so the caller saw the bare `[input]`-redacted ffprobe message). - Adds `redactTelemetryString` import from `@hyperframes/core` (already re-exported at `packages/core/src/index.ts:255`). 2. `packages/producer/src/services/htmlCompiler.test.ts` - New `describe("STUDIO-5433 — ffprobe failure includes src URL for attribution")` block with a `compileForRender` integration test: writes a 0-byte `assets/clip.mp4`, references it from an `<video src>` tag, asserts the thrown error message contains `[src=assets/clip.mp4]` AND still carries the original ffprobe diagnostic so downstream failure classifiers continue to match. - [x] Repro locally: 0-byte mp4 → `compileForRender` → error message contains `[src=assets/clip.mp4]` (test above). - [x] Preserves fail-fast semantics — video branch still throws (assertion on thrown error). - [ ] Focused CI must pass; hosted CI to follow. - [ ] Follow-up (separate PR pending URL recovery): identify the writer that produces the actual failing derivative and add `_probe_section_integrity` fail-closed at the write site (the durable fix — this PR is diagnosability defense-in-depth). <!-- pr-check:enterprise-ff:start --> - [x] This change is not behind a feature flag (small diagnostic improvement on an existing error path; preserves failure semantics unchanged). - [ ] This change is behind a feature flag <!-- pr-check:enterprise-ff:end --> <!-- pr-check:ui-impact --> - [x] <!-- pr-opt:no-ui-impact --> No UI impact — enriches a producer-worker error message read only in Datadog. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * fix(producer): pass typed routing errors through the src-context wrapper `withSrcContext` rebuilt every error as a bare `new Error(...)`, which dropped `NotMediaPayloadError`'s `.code = "NOT_MEDIA_PAYLOAD"`, `.owner = "user"`, `.retryable = false` and `.elementFingerprints`. `SAFE_RENDER_ERROR_CODES` and the distributed retry set both key on those, so a `<video>` src pointing at an HTML payload — the STUDIO-5433 root case — flipped from NOT_MEDIA_PAYLOAD/user/no-retry to generic/system/retryable: it paged ops and re-ran the render on a user-input bug. The existing sniff regression ("aborts with NotMediaPayloadError before ffprobe…") is the pin; it fails on the removal of this one line. The PR's own new test also asserted `[src=assets/clip.mp4]`, but a bare relative path matches `telemetryRedaction`'s BARE_RELATIVE_PATH shape and redacts to `[path]`. Assert what the redactor actually produces for a local src, and pin the case the ticket is about — a remote URL, where host and path survive and only the pre-signed query is dropped — directly on the redactor. --------- Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com> |
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13c867267e |
fix(producer): decode percent-encoded video src in HDR pre-extract (#2759)
* fix(producer): decode percent-encoded video src in HDR pre-extract (PRINFRA-349) * fix(producer): decode percent-encoded src in HDR image probe The HDR image probe still hand-rolled the path join the video probe had already delegated to resolveProjectRelativeSrc, so a percent-encoded non-ASCII `<img src>` (`图1.png` -> `%E5%9B%BE1.png`) never resolved: the image never entered nativeHdrImageIds, resolveEffectiveHdrMode saw no HDR sources, and the composition rendered through the SDR fallback with wrong color -- silently, unlike the video path which errored at ffmpeg. Both probes now call resolveProjectRelativeSrc directly, with no isAbsolute() pre-check. The resolver already returns an absolute path that exists and otherwise treats a leading slash as a browser origin-root URL, so a pre-check would hand back `/assets/%E5%9B%BE1.png` undecoded and re-open the same bug for root-relative srcs. This matches planHdrResources, so the two halves of the fix can no longer disagree. Widening resolution also makes previously-unresolvable files reachable for the first time, including truncated or 0-byte assets on which ffprobe exits non-zero. These probes run inside a bare Promise.all, so an unguarded throw aborted the whole render over one unreadable image; probeColorSpaceSafely now logs and treats such a source as SDR. Tests cover percent-encoded CJK, origin-root percent-encoded CJK, compiledDir-over-projectDir precedence, and existing-absolute passthrough, with distinct projectDir/compiledDir so the precedence is actually pinned. Fault-injection verified: reintroducing the isAbsolute short-circuit fails the origin-root test. Refs PRINFRA-349 Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> * fix(producer): restore the vitest runner import in extractVideosStage tests The rebase merged the new `node:fs` / `node:os` / `node:path` imports into line 1 and took the incoming side, so `import { describe, expect, it } from "vitest"` was replaced rather than kept alongside. The file still uses all three, and `bun run test:classification` regex-matches `/\bfrom\s+["']vitest["']/` to route each test file to a runner — so the file matched neither and hard-failed the gate, taking Producer unit + integration and the required Test check with it. --------- Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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7563b644a2 |
fix(cli): surface HYPERFRAMES_BROWSER_PATH hint on Windows chrome-headless-shell launch crashes (#2481)
* fix(cli): surface HYPERFRAMES_BROWSER_PATH hint on Windows chrome-headless-shell launch crashes Field feedback (#hyperframes-cli-feedback ts=1784116246, win32/x64, CLI 0.7.58) hit `Failed to launch the browser process ... Code: 3221225595` with no stderr. Exit code 3221225595 = 0xC0000409 = STATUS_STACK_BUFFER_OVERRUN, a Windows stack- corruption fatal from the pinned chrome-headless-shell binary. The reporter recovered by pointing HYPERFRAMES_BROWSER_PATH at system Chrome; render then used the screenshot fallback and produced the MP4 cleanly. The generic "Try --docker" hint the CLI already emits didn't name that env var, so the workaround was undiscoverable. Add a Windows-scoped launch-crash remediation sibling to `chromeLaunchRemediation` (Linux, `linuxDeps.ts`) and `wrapDownloadFailureWithBrowserPathHint` (download-time, `manager.ts` — #2443). Fresh concrete case for the #2078 lineage (closed with explicit invite to resubmit on a concrete case). - New `packages/cli/src/browser/windowsCrash.ts` — `isWindowsChromeCrashError` gates on Puppeteer's `Failed to launch the browser process` wrapper AND the specific crash code (decimal `3221225595`, hex `0xC0000409`, or symbol `STATUS_STACK_BUFFER_OVERRUN`), so unrelated Windows launch failures don't mis-fire this hint. `windowsChromeCrashRemediation` returns the actionable block scoped to win32. - `render.ts` `handleRenderError` calls it after the existing `chromeLaunchRemediation` (Linux) check; both fall through to the generic errorBox if neither matches. - Tests: 9 vitest cases covering positive matches on all three code forms, negative on Linux-shared-lib launch failures, negative on the code alone without the launch wrapper, and off-platform / non-launch short-circuits. — Via * fix(cli): fail the Windows crash branch through failCommand, not process.exit `scripts/check-cli-process-ownership.mjs` AST-walks every non-test file under `packages/cli/src` (bar `cli.ts`) and forbids direct process termination — only the CLI entrypoint owns exit. The new Windows chrome-headless-shell arm called `process.exit(1)` while both sibling arms (Linux shared-lib, macOS) and the generic fallback call `failCommand()`, so the required Lint job failed on that line and preview-regression failed downstream of its preflight. `failCommand()` carries the central failure-hook wiring, so this is the behaviour the branch already wanted. |
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24b3ebdf9f |
fix(cli): add missing cache fields to telemetry test fixture (#1915)
ExtractionPhaseBreakdown gained cachePublishFailures/cacheGcEvictions/ cacheGcBytesFreed/cacheAgedPartialsCleared; the studioRenderTelemetry test fixture was never updated, breaking Typecheck on main and every PR based on it. Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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64b94ebf3a |
fix(studio): resume drag-paused timelines instead of only re-seeking (#1876)
Drag start pauses every window.__timelines entry and records the list in data-hf-drag-paused-timelines; resumeGsapTimelines then removed the attribute and only re-seeked the player, never unpausing anything. The main timeline survives (seek-driven every frame) but play-state-driven sub-composition timelines froze permanently after any element drag, and deselecting could not recover them. Now unpauses exactly the recorded ids (never touching timelines the drag did not pause) before the player re-seek. Verified live: after a real drag on an animated element all scene timelines stay unpaused. Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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7e3bcd9ef1 |
feat(producer): host/render telemetry in RenderPerfSummary (#1551)
Adds a `host` block (platform, arch, cpuCount, totalMemMb, nodeVersion, gpuDisabled) to RenderPerfSummary so fleet-wide telemetry can correlate render performance with the machine it ran on — chiefly cpuCount vs the existing `workers` field (core over/under-subscription) and totalMemMb vs lowMemoryMode / single-worker collapse. Capture mode + GPU mode already surface via `observability`; this fills in the missing host facts. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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1ff99a50f5 |
fix(core): play bounded WebAudio clips full-length at non-1x playback rate (#1494)
* fix(core): play bounded WebAudio clips full-length at non-1x playback rate startBoundedSource passed `clipDuration * rate` as start()'s duration arg, but that arg is buffer-content seconds while clipDuration is composition seconds. Media advances 1:1 with composition (the global rate scales the transport clock and the source playbackRate together), so the content to play is exactly clipDuration. Multiplying by rate truncated the clip at rate < 1 (audio cut out at the midpoint on half-speed playback) and overran it at rate > 1. Drop the multiply — playbackRate alone stretches the fixed content to the right wall time. Adds a half-speed regression test and corrects the prior test that asserted the rate-scaled (overrunning) bound. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(core): restore the mediaRate scaling on the WebAudio clip bound The bound this branch removed was correct. `start()`'s duration argument is buffer seconds, and an element with `data-playback-rate="2"` consumes two buffer seconds per composition second, so a `clipDuration`-second clip needs `clipDuration * mediaRate` of buffer. Wall time then works out as `(clipDuration * mediaRate) / (mediaRate * globalRate) = clipDuration / globalRate`, which is the transport duration that was wanted. Dropping the factor truncated authored 2x clips at their midpoint and overran authored 0.5x ones — and the sibling line still scaled `sourceElapsed` by mediaRate, so `remaining` mixed buffer with composition seconds and only landed right at mediaRate = 1. The branch's half-speed regression could not have caught this: it changed the GLOBAL rate on an element whose authored rate is 1, and the global rate cancels out (it scales the transport clock and the source's playbackRate together). Both formulas return 10 there, so the test passed before the change it was meant to justify. Replaced with the two cases that do discriminate — a clip authored at 2x and one at 0.5x, each asserting the buffer-second bound. Both fail if the factor is dropped again, as does the pre-existing authored-2x/global-0.5x contract test the removal was breaking. --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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865f7fec52 |
chore: gitignore local chrome-for-testing downloads (#1451)
The chrome/ dir holds Chrome-for-Testing binaries (~220MB each) pulled locally for the drawElement fast-capture work. They must never be committed — GitHub rejects the >100MB framework binary. Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com> |
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c09b0b9183 |
fix(core): prevent symlink path traversal in htmlBundler safePath (F-005) (#1214)
* fix(core): prevent symlink path traversal in htmlBundler safePath (F-005) safePath used resolve() for containment checking, which is lexical and does not follow symlinks. A symlink placed inside the project directory pointing at a file outside it would pass the startsWith(normalizedBase) check and expose arbitrary on-disk content to the bundle. Add isSymlinkWithinProject(), which calls realpathSync() on both the candidate and the project root and re-verifies containment after symlinks are resolved. safePath calls it after the lexical check; safeReadFile gains an optional projectDir parameter that triggers the same check when handling @import-resolved CSS paths (the @import code path bypasses safePath and reads the file directly, so the check is applied there instead). Both attack vectors are covered by new vitest tests that plant a symlink inside the project dir pointing at a file in a sibling tmpdir. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(core): drop the redundant safeReadFile symlink guard, keep its regressions The branch's remaining production hunk called `isSymlinkWithinProject`, a helper that no longer exists: when four of the five original commits were cherry-picked to `main`, that helper was folded into `isSafePath`, which now canonicalizes both sides with `realpathSync`. So the leftover commit did not compile — `TS2304: Cannot find name 'isSymlinkWithinProject'` on Linux and Windows, with Test and regression failing downstream of the build. Swapping in `isSafePath(projectDir, filePath)` compiles, but measurably guards nothing: the sole caller that passes `projectDir` (`inlineCssFile`'s `@import` arm) runs `isSafePath(projectDir, resolved)` on the same path one line above, and both symlink regressions pass with the guard removed. A check no test can distinguish is weight, not defence, so the production delta goes and the tests stay — they now pin the `isSafePath` guard on both attack surfaces (`<link href>` through a symlink, and `@import` through one). --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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36c7dffe5c | chore: release v0.8.6 (#3386) v0.8.6 | ||
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a897806798 |
refactor(lint): remove the head_leaked_text rule (#3385)
The rule fired on legitimate content and blocked check. A prose CSS comment naming a tag, such as "the <body> rule below sets the base font", was enough: HEAD_CONTENT_PATTERN ends the head at the first <body> in raw source, so the token inside the comment truncated the capture mid-<style>. The unclosed style tag then defeated the strip-ignorable-blocks pass, and the stylesheet's own rules reached the orphan-CSS matcher, which reported a valid nearby rule as the leak. Removed rather than repaired. Across all 643 shipped registry files it fires zero times, so it has never caught anything real here, while producing at least one confirmed false positive that blocked a working cloud render. It is an error, not a warning, so the cost of a false positive is a blocked pipeline. Leaked text of this kind is also visible in the very first preview frame, which is a faster and more reliable signal than a regex over raw source. Takes its seven helpers and eight now-dead patterns with it, plus four orphaned test fixtures. VISIBLE_MARKUP_COMMENT_PATTERN is kept; it belongs to visible_markup_comment. Refs #3384 |
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c056289d83 |
fix(audio): renumber timestamps between apad and atrim in mixed branches (#3380)
On FFmpeg 5.x through 8.0.x the samples `apad` appends carry timestamps the following `atrim` misreads. A delayed branch then sounds at t=0 instead of its offset and, once four or more branches are mixed, the last one disappears from the output entirely. No error is raised; the render succeeds with wrong audio. Reverting to `apad=whole_dur=` is not an option: #2769 moved off that form because some builds reject the option outright ("Error applying option 'whole_dur': Option not found"). Inserting `asetpts=N/SR/TB` between the pad and the trim rebuilds the timestamps from the sample count using only filters every build ships, so it fixes the misplacement without giving up the portability that change bought. Verified on FFmpeg 4.2.7, 7.0.2, an 8.x nightly and 8.1.1: the current form is wrong on the middle two, the new form is correct on all four. audioPadTrim.ts also pads with apad+atrim but has no adelay and is correct on every version tested, so it is left alone. Closes #3344 |
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477e09642b | fix(core): replay ended audio after backward seeks (#3383) | ||
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efc2e1964a |
fix(skills): require user confirmation before skill updates (#3295)
Replace "run silently, don't ask" with explicit confirmation guidance in ten workflow SKILL.md files so agents do not auto-run npx updates without the user. Regenerate skills-manifest.json. Refs heygen-com/hyperframes#2613 |
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a340ed382a |
fix(studio): keep subcomposition timelines open during playback (#3382)
* fix(studio): keep subcomposition timelines open during playback * fix(studio): address timeline playback review feedback |
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7a8f8a0b45 | chore: release v0.8.5 (#3375) v0.8.5 | ||
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b4d5abd7b2 |
fix(studio): capture storyboard tiles at review density (#3371)
* fix(studio): capture storyboard tiles at source resolution * fix(studio): bound storyboard tile captures |
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2be5a03b80 |
fix(lint): stop erroring on the documented canonical clip block (#3374)
Linting the primitive-clip example from packages/core/docs/core.md produced
two errors against the docs' own linter:
error timed_element_missing_clip_class el-3 <img data-start ...>
error self_closing_media_tag el-4 <audio ... />
Both are now fixed, in opposite directions — one was the rule's fault, one was
the docs'.
`timed_element_missing_clip_class` claimed the element "will be visible for the
entire composition instead of only during its scheduled time range". That is
not what happens. `syncTimedElementVisibility` walks
`querySelectorAll("[data-start]")` and toggles `style.visibility` off the
ATTRIBUTE, with no reference to the class; the runtime's own init test pins it
with a bare `<div data-start data-duration>` carrying no `class="clip"`. Every
other consumer of the string "clip" — Studio's label derivation, the runtime's
timeline labels, core's selector helper — treats it as a name to skip, never as
a behaviour key. So the class is an authoring convention the tooling reads, not
the mechanism that hides the element.
The rule is therefore a warning rather than an error, and its message now says
what is actually true. `img` joins `audio` and `video` in skipTags: the three
media primitives sit on adjacent lines of the same documented clip block, all
three authored without `class="clip"`, and flagging only the `<img>` is what
made the documented pattern fail.
`self_closing_media_tag` was right and the docs were wrong: `/` is ignored on a
non-void element, so `<audio ... />` leaves the element open and everything
after it nests inside. Changed to `<audio ...></audio>`. The `<img ... />` on
the line above is a genuine void element and stays as it is.
The same false mechanism claim had been copied into the talking-head-recut
skill, in both the annotated example and the rules list, where agents read it
as fact. Corrected there too.
No effect on the 643 shipped registry files (this rule fires on none of them);
the change is to the documented pattern and to agent-authored compositions.
Regression test lints the canonical block verbatim and asserts it produces no
errors or warnings, so docs and linter cannot drift apart again silently.
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f822200fb8 |
feat(telemetry): measure which lint rules fire, cost, and fail to converge (#3367)
* feat(telemetry): measure which lint rules fire, cost, and fail to converge Lint rule changes are currently argued from anecdote. This adds the three measurements needed to argue them from data. `lint_report`, once per `hyperframes lint` or `hyperframes check`: - `code_counts` / `codes` — which rules actually fire, and how often - `rule_group_ms` — milliseconds per rule-source module (core, gsap, media, ...) - `slowest_rule` / `slowest_rule_ms` — slowest single rule as `<group>#<index>` - `rule_count` — how many rules this build ran `lint_rule_streak`, once per finding that survives an edit to its file: - `edits` — how many edits the finding survived - `cleared` — whether it eventually went away The streak event is the one that matters. A lint pass costs about 5ms, so per-rule CPU is not what makes the authoring loop slow; a rule an agent cannot satisfy is, because every failed attempt costs a full edit-and-relint cycle. A single run cannot see that, so `lint_rule_streak` reconstructs it across runs: high `edits` with `cleared: false` is a rule nobody can fix, and the `cleared: true` distribution is the baseline to judge it against. An iteration is counted only when the file's content digest CHANGED and the finding is still there. Re-linting an untouched project is not an attempt, which is what stops `check` (which lints on every invocation) from inflating the numbers. Rule identity is the source module plus an index within it. Naming all 86 rules would make the timings prettier but it is a refactor this measurement does not need: the group locates the file, and the index locates the rule. Version, agent runtime, CI flag, and invocation id are already attached to every event by `trackEvent`, so lint pain can be split by CLI version and by which agent produced it without adding anything here. Privacy: only rule codes, counts, and timings are sent. Streak state lives in ~/.hyperframes/lint-streaks.json alongside config.json (so `rm -rf ~/.hyperframes` is still a full reset) and stores digests only — no file paths, no project names, no composition source. Nothing is written and nothing is emitted when telemetry is off. Entries expire after 14 days and are capped at 500 files. `EventProperties` gains string arrays and numeric maps. `codes` and `code_counts` are inherently a set and a histogram; flattening them into dynamic top-level keys would make them unqueryable. PostHog stores both natively. `trackLintRun` is the single call site shared by `lint` and `check`, and it swallows every error — telemetry must never turn a green lint red. * feat(telemetry): emit per-group rule counts so slowest_rule stays comparable Review catch on #3367: `slowest_rule` is the one positional key in either event. It is `<group>#<index>`, so adding or removing a rule renumbers every later slot in that group and the same string means different rules in two builds. #3366 does exactly that to 34 of 81 surviving slots, and `rule_count` alone says only THAT the ruleset moved, not which groups. `rule_group_counts` carries the per-group sizes alongside it, so a consumer comparing two builds can tell which groups' indices still mean the same thing without anyone having to remember which release dropped rules. `codes`, `code_counts` and `rule_group_ms` are keyed by name and were never affected. Also corrects the rule count in the RULE_GROUPS comment: 86, not ~60, as LINT_RULE_COUNT in the same file computes. |
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83ceaeb902 |
refactor(lint): drop seven rules that fire on correct compositions (#3366)
Each rule below either reports a hazard the compiler or runtime already
prevents, duplicates another rule's invariant with a weaker detector, or
cannot be cleared by its own fixHint. Measured over the 643 shipped
registry HTML files, this cuts lint output from 1740 findings to 507
(-70.9%) and removes 40 errors, with no new codes introduced.
- scene_layer_missing_visibility_kill: regex heuristic keyed on `#sceneN`
ids. It only accepts the literal string `visibility: "hidden"`, so the
canonical GSAP hard kill (`tl.set(el, { autoAlpha: 0 })`, which sets
visibility hidden at runtime) never clears it — an unfixable error. It
also matched the `0` inside `opacity: 0.5` and treated `.from({opacity:
0})` entrances as exits. gsap_exit_missing_hard_kill owns this invariant
using parsed tween timing and real clip boundaries, and accepts every
hidden encoding.
- unscoped_gsap_selector: wrapScopedCompositionScript already rewrites
string GSAP targets to the composition root for every sub-composition
script (pinned by compositionScoping.test.ts "executes document and GSAP
selectors inside the composition root"). The rule also never fired on a
standalone sub-composition file or a <template> sub-comp.
- caption_transcript_parse_error: required the inline TRANSCRIPT array to
be strict JSON so Studio could read it, but Studio's parseTranscriptArray
already normalizes unquoted keys, single quotes, and trailing commas. It
errored on ten shipped caption components whose transcripts Studio parses.
- composition_self_attribute_selector: warned that
`[data-composition-id="x"] .y` leaks across instances, but
scopeCssToComposition rewrites that selector to each instance's runtime
scope. It was also the pattern the rest of the toolchain prescribes.
- timed_element_missing_visibility_hidden: strict subset of
timed_element_missing_clip_class, which reports the same condition as an
error, so it only ever added a second line saying the same thing.
- pointer_events_none: Studio selection ergonomics only, no render impact,
on 124 of 211 shipped blocks.
- google_fonts_import: the producer resolves Google Fonts during
compile/render, as the message itself said.
system_font_will_alias is narrowed to distributed/Lambda renders, where
system-font capture is off and the fallback is a real defect. Under a local
render the substitution is the renderer working as designed, so the info
tier is gone.
The three tests that used composition_self_attribute_selector as a probe
for "this style source was collected" now use scoped_css_missing_wrapper,
which still fires once per source.
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d1482b0129 |
fix(skills): resolve the blueprint id from a qualified blueprint: field (#3337)
* fix(skills): resolve the blueprint id from a qualified `blueprint:` field visual-design.md documents `blueprint:` as the id plus a `(Reproduce)` / `(Adapt)` qualifier, and prints `dataviz-countup (Adapt)` as its worked example. The packet builder used that raw field as a filename, so a qualified blueprint looked for `<id> (Adapt).md`, found nothing, and inlined an empty string: `selectedFile()` returns "" for a missing path. Every packet shipped without the one document the frame was designed against, and the run still exited 0 with nothing on stderr. `compose (Adapt)` missed the `compose` check the same way. Parse the field into the id it names, once, so no caller resolves a raw field value against the blueprints directory. A blueprint that resolves to no file is now a named error rather than an empty section, matching how the builder already treats a missing `src` and an oversize packet. The existing tests only used bare ids, which is how the qualified form escaped; they now cover both, and the missing-file case. One owner: product-launch-video, faceless-explainer, pr-to-video and general-video all delegate to frame-packets-core.mjs. Co-Authored-By: anikam13 <22992075+anikam13@users.noreply.github.com> * fix(skills): degrade, not fail, when the blueprints library is absent Self-review catch on the previous commit. hyperframes-animation installs on demand, so its blueprints/ directory can legitimately be missing — that is a skill that isn't installed yet, not a frame naming a bad id. Throwing there turned a silent degrade into a hard failure for a valid setup. Distinguish the two: an absent blueprints/ warns and inlines nothing, exactly as an absent rules/ already does in knownRuleIds; a present library that has no file for this id still throws, because that is a typo or an unstripped qualifier. Co-Authored-By: anikam13 <22992075+anikam13@users.noreply.github.com> * fix(skills): point two dead blueprint references at real shapes CI surfaced these once an unresolvable blueprint stopped being silent. Both named ids that have never existed in hyperframes-animation/blueprints/: - faceless-explainer's frame template taught `messaging-multi-phase`, so an agent copying the template verbatim tagged a blueprint that resolves to nothing. dataviz-countup is what the same skill already uses in its own visual-design template and tests. - pr-to-video's diff-excerpt guardrail fixture used `number-lockup`. The test is about diff excerpting and the id was incidental; the frame's own `counting-dynamic-scale` rule makes dataviz-countup the natural real shape. A sweep of every `blueprint:` value across skills/ finds no others. Co-Authored-By: anikam13 <22992075+anikam13@users.noreply.github.com> --------- Co-authored-by: anikam13 <22992075+anikam13@users.noreply.github.com> |
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c66c9a4c76 |
fix(skills): stage SVGs that capture wrote into capture/assets/svgs/ (#3336)
`hyperframes capture` extracts inline SVGs into capture/assets/svgs/, and the
capture manifest advertises them to the agent as `assets/svgs/<name>.svg`, so a
frame names one in `asset_candidates` exactly the way it names a screenshot.
stageAssets searched only capture/{assets,assets/videos,screenshots}, so every
captured SVG resolved to nothing: logged as a non-fatal anomaly, and the frame
404'd the brand mark it had been told to use.
Add the directory to the search list, and cover it with a test that fails
without the fix.
lib/assets.mjs is byte-identical across product-launch-video,
faceless-explainer and pr-to-video, so the fix lands in all three. Folding it
into hyperframes-core/scripts/lib/, where frame-packets-core.mjs already lives,
is a separate change.
Co-authored-by: anikam13 <22992075+anikam13@users.noreply.github.com>
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9140c0eaa1 |
fix(core): keep authored gain above unity off el.volume in the sandbox bridge (#3349)
Authoring a clip above unity gain throws at runtime today. ## What breaks `MAX_AUDIO_GAIN_DB = 12` makes `data-volume` legal up to ~3.98. The sandbox runtime's volume bridge assigns the product straight to the element: ```ts el.volume = clipVolume * volume; // init.ts, onSetVolume ``` `HTMLMediaElement.volume` is spec-pinned to [0,1] and **throws `IndexSizeError`** outside it — verified in Chrome, and the test DOM agrees: ``` el.volume = 2 → IndexSizeError: Failed to set the 'volume' property... ``` The throw lands inside a `for` loop over every media element, so it takes the rest of the loop with it: every clip after the boosted one keeps whatever volume it already had, while `state.bridgeVolume` says the change was applied. A composition with one boosted clip stops responding to the volume control for every clip authored after it. ## The fix Clamp what the element receives. That is not lossy, because the element was never where the boost lived — the transport gets the authored gain unclamped, and this PR pins that half too: - `syncRuntimeMedia` hands `onElementVolume` both the element's clamped volume **and** the authored gain, so the transport can have the boost the element cannot hold. - `setElementVolume` keeps that gain on the per-element node, clamped only to `MAX_AUDIO_GAIN`. Those two paths already worked; they were untested, and they are the reason clamping the element is the right half to clamp. ## Tests - `init.test.ts` — a boosted clip followed by a quieter one, both seeded with sentinels, then the real `set-volume` control message. Asserts the boosted element lands at 1 **and** that the clip after it still gets its own volume, which is what a throw mid-loop strands. - `media.test.ts` — the transport receives the authored gain while the element stays legal. - `webAudioTransport.test.ts` — the per-element gain node keeps a boost above unity. All three mutation-checked: removing the clamp reds the first, and clamping the gain at either transport seam reds the others. ## Provenance This is the last unlanded piece of #3280. That PR was rebased onto current `main` and collapsed from +3050 to +944, of which everything except these lines is either already merged (#3308, #3309, #3333, #3339) or duplicated by the open #3306 and #3310. Cutting it out separately because the throw is live on `main` now and shouldn't wait behind a PR that is otherwise redundant. |
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d09145faab |
fix(producer): seek once per step when discovering video visibility (#3233)
Seek the GSAP timeline once per timestep and sample every auto-start video, instead of re-walking per media element. Keeps probe cost proportional to duration, not video count. |
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a6a9e2f89e |
feat(skills): anchored-connector rule + source-traceable visuals doctrine (#3354)
* feat(skills): anchored-connector rule + source-traceable visuals doctrine Two advisory rules absorbed from a community-skill comparison study (4-cell sandbox replay vs geekjourneyx/hyperframes-motion-director; ideas only — no upstream text, the repo is AGPL-3.0): - Connector lines earn their place: any beam/rail/scan/underline must name both anchors and its job (reveal/route/validate) or be cut. Lands in motion-principles (composition) + svg-path-draw (constraints). - Visuals point back to the source: when a video derives from concrete material, each frame's key visual should trace to a specific source line — real filenames/numbers over stock props. Lands as story-spine rule 4; the four SKILL.md index lines that enumerate story-spine's rules are synced. Both are self-checks, not hard gates. lint:skills + skill-mirror green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(skills): regen stale manifest + add emphasize to connector job list Review 4975048154 follow-ups: - skills-manifest.json was hashed mid-commit before oxfmt renormalized the four SKILL.md tables (lefthook pre-commit runs format and skills-manifest in parallel — they raced). Regenerated at head; second regen is a no-op. - The connector rule's job list read literally would cut lines this same doctrine prescribes (dividers, hairlines, underline_sweep): emphasis was a missing job, not a forbidden one. Added 'emphasize' to both motion-principles and svg-path-draw. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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f0e637375f |
fix(studio): capture the storyboard frame hero at full resolution (#3338)
The thumbnail route bounds every preview capture to 240x135. That bound came from the timeline, where thumbnails are small and numerous and their decoded bytes are budgeted. The storyboard reuses the same route for its frame detail hero, which is up to 900px wide, so the poster arrived at 240x135 and upscaled past 7x on a retina display. Headlines survived it; body copy, table labels and captions did not. That is the surface where it costs the most. references/review-loop.md sends the user here to confirm layout and real copy, and tells them to run no CLI in that pass: "the poster is the only picture this pass needs". Give the caller a way to ask for the composition's own dimensions, which the route already supports as `output=source`, and fold the choice into a single `surface` prop. Whether a poster is a tile or the hero decides both the crop and the capture density, so one prop owns both rather than two that can disagree. The contact sheet keeps the bounded capture: many tiles, and it is a contact sheet. The timeline is untouched. Reported with a reproduction and a correct read of the consequences in #3271. Co-authored-by: anikam13 <22992075+anikam13@users.noreply.github.com> |
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42b94fd5db | chore: release v0.8.4 (#3359) v0.8.4 | ||
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7e96e60fe2 |
ci: bound the ffmpeg apt fetch so a stalled mirror costs a retry, not the job (#3356)
* ci: bound the ffmpeg apt fetch so a stalled mirror costs a retry, not the job Hosted runners intermittently stall on an apt mirror, and an unbounded apt-get inherits the whole job budget. The producer integration lane normally finishes in ~11 minutes against a 20 minute cap; on a stalled fetch it ran to the cap and failed. Same step, same shape, reproduces on main's tip — it is not specific to any one PR. The cost is not one red check. On the run that prompted this, four went red off that single step: the two jobs that install ffmpeg, plus a Test gate and a preview-regression gate that both fail closed when their dependency does not succeed. So a mirror stall reads as a producer defect and a preview defect. Each attempt is now bounded and retried three times, and the five workflows that installed ffmpeg share one action instead of five copies of the command. Deliberately still apt: caching the binary would strip it from the shared libraries it links against, and switching to a static build would change the ffmpeg under the producer's output comparisons. Neither belongs in a fix for a network stall. * ci: drop the stray version echo left in the player-perf ffmpeg step Converting the step to the shared action left the trailing `ffmpeg -version` line behind, and YAML folded it into the `uses:` value — so the runner looked for an action at a path with the command appended and failed all four perf shards. It parsed cleanly, which is why validating with a YAML load did not catch it: `uses: ./path\n ffmpeg -version` is a legal folded scalar. The check that does catch it asserts every local `uses:` resolves to a directory containing an action file, which is now what I ran. The action prints the version itself. * ci: bound the ffmpeg fetch at the connection, not with a wall-clock kill The first version wrapped apt in `timeout` and retried. A passing run showed why that is the wrong shape: the mirror is slow rather than hung — the install spent ~15 minutes pulling packages from azure.archive.ubuntu.com and finished successfully. Killing it at 300s discarded a download that was making progress and started over, so the retry turned a slow mirror into a slower one, and the worst case of three attempts exceeded the job's own 20 minute cap. Bound the connection instead. Acquire::Retries re-fetches the one package whose connection stalled while keeping everything already downloaded, and Acquire::http::Timeout caps how long any single connection may sit idle. That addresses the stall the original report described without punishing the slow case that is far more common. |
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d464f60b96 |
fix(cli): zip the publish archive to the same bytes every time (#3358)
adm-zip stamps every entry with `new Date()` as it is constructed, and a ZIP timestamp resolves to two seconds — so archiving identical content twice gave different bytes whenever the two runs landed either side of a boundary. The archive's digest was a function of the clock rather than of its contents, which is backwards for something `cloud render` uploads and addresses by content. It surfaced as a CI flake: publishProject.test.ts asserts two archives built back to back are byte-identical, and both sides are the same expression, so the only way it can fail is non-determinism. The window is narrow, which is why it survived since July and why re-running always cleared it. Entry times are now fixed. Built from local components deliberately: `fromDate2DOS` reads getFullYear/getMonth/getHours, so a fixed instant would still encode differently per timezone — verified identical bytes under UTC, America/Los_Angeles and Asia/Kolkata. The new test moves the clock across a boundary, which is what reproduces it; back-to-back builds land in the same bucket almost always, which is exactly how it hid. |
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228eabd43f |
fix(studio): make the volume fader tell the truth about the gain it writes (#3305)
* fix(studio): make the volume fader tell the truth about the gain it writes The fader travels in dB, so its stops are irrational values; serializing them through the generic two-decimal numeric formatter collapsed the bottom quarter of its travel onto "0" — a hard mute — and made the knob jump on release everywhere below unity. Both panels now use the exact serializer, which round-trips every integer stop back to itself. Raise the volume automation lane to the same ceiling the fader reaches. Clamping the lane at unity meant automating a boosted clip silently discarded the boost, and the panel disables the fader while a lane owns the level, so there was no way back. This rescales the lane's vertical axis: unity now sits a quarter of the way up rather than at the top. Add audio_volume_tween_overrides_gain. Tween values on `volume` are absolute — they replace the authored gain rather than scaling it — so a clip carrying both plays at whatever the tween names, and the fader gives no sign of it. The rule reuses the tween detector the sibling lane/tween rule already has. * fix(lint): treat a missing data-volume as unity, not as silence readAttr returns null when the attribute is absent, and Number(null) is 0 — finite, and not 1 — so a clip carrying NO data-volume cleared both filters and was reported as authored at silence. Both halves of that were false: absent means unity everywhere else in the runtime. It fired on exactly the case the rule exists to bless. The docs this PR edits say data-volume is the baseline for elements no tween touches, so a tweened clip is expected not to carry one — the common audio fade. A warning does not fail check, but an agent reading the fixHint would have written a gain to correct a level that was never wrong. |
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b3c43e2480 |
feat(cli): add normalize-audio to match one clip's loudness to another (#3306)
* feat(cli): add normalize-audio to match one clip's loudness to another Measures two authored `<audio>` clips with FFmpeg's integrated EBU R128 loudness and writes the target's matching `data-volume`, leaving the reference untouched. The measurement is bounded to the window the composition actually plays. `data-end` bounds a clip's timeline window just as `data-duration` does, and `-ss`/`-t` belong before `-i`: after it they bound the OUTPUT, and with `-f null` there is none, so ebur128 keeps integrating past the clip. On a fixture whose played window is -61.8 LUFS inside a file that measures -27.9 whole, either mistake reports a loudness the composition never plays and "corrects" an already-matched clip by tens of dB. Two EBU R128 passes run between reading the composition and writing it, each bounded only by a two-minute timeout, and the skill docs tell agents to keep Studio open meanwhile — so the attribute patch is re-applied to a fresh read and written through a temp file and a rename. Under `--json` the failures are documents too: an agent doing `JSON.parse(stdout)` on a bare error line throws. A pair needing more than the +12 dB ceiling has a source-file problem rather than a mixer one — mixer gain raises the noise floor with the signal — so the refusal names the remedy. * fix(cli): validate --tolerance before paying for the measurement Each EBU R128 pass is bounded at 120s and normalize-audio runs two, so parsing the argument afterwards made a typo'd --tolerance cost both of them before failing on something that was wrong from the start. Not pinned by a test: the ordering is internal to the command and neither it nor the parser is exported, so covering it would mean restructuring for a spy rather than asserting the behaviour. * docs(cli): restore the blank line between the preview and normalize-audio sections Lost when I resolved the rebase conflict against the background-preview docs by hand instead of letting the formatter near it. oxfmt --check failed on the one file, which fails Preflight — and because preview-parity needs Preflight it skipped, and the preview-regression gate fails closed on a skip, so a missing newline read as a preview defect. The quieter half: the same needs chain meant the required Test context was never created at that head. Not failing — absent, so there was no test signal at all on the PR. |