Commit Graph
1549 Commits
Author SHA1 Message Date
Miguel Ángel b6de25391a fix(runtime): a composition script that shadows console no longer breaks the render runtime (#6119)
A script with a top-level const console = ... hides the global from every runtime call to console.info/warn. The runtime build now maps console to globalThis.console.
2026-10-23 07:53:26 +00:00
Miguel Ángel 6fe83060d9 chore: release v0.8.187 (#6115) 2026-10-23 06:32:30 +00:00
Vance IngallsandClaude Sonnet 5.5 e85f56e86c fix(core): capture blur strobing, backdrop box, glow drop-out and callback motion (#6106)
* fix(core): capture blur sizes its taps to the smear and weights them exactly

A fast move strobed at the default 16 taps (8 px steps on a 1560 px whip). With no
data-motion-blur-samples set, taps are now about one per 2 px of travel (2 to 128); an
explicit samples count still wins.

Canvas quantizes image globalAlpha to 1/255, so 1/n weights left coverage short (n = 104
summed to 0.81, a lighter card body). Each tap now carries a whole number of 1/255 units
that sum to exactly 255.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* feat(core): capture blur draws the movers from their own transparent layer

The crop came from a capture of the whole scene, so the backdrop under a see-through mover
smeared with it (a lighter box with the dotted background erased) and a glow or shadow
outside the mover's box was cut off, leaving a hard-edged box.

Each frame now captures the movers alone, everything else visibility:hidden, so a mover's
pixels carry their true alpha and no backdrop; the background capture is unchanged. The crop
grows by the mover's ink reach (box-shadow, text-shadow, filter, outline, measured during the
scan), so glows travel with it. Two paints per frame, as before.

The output is cleared on wrap instead of showing the previous wrap's last frame, since the
first paint is no longer a drawable sharp frame. Core's unpacked size budget goes to 3,950,000
for the new module.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* fix(core): capture blur finds callback-driven movers when events are on

The mover scan seeked with callbacks suppressed even where the root allows them, so a
composition whose motion lives in a timeline callback (a render(t) driven from onUpdate)
reported 0 movers and rendered sharp. With data-motion-blur-events="on" the scan now seeks
the way the frame reads do. Without it nothing changes: callbacks stay suppressed.

The no-movers finding in hyperframes check now names the attribute.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-22 22:40:57 -07:00
Miguel Ángel 0255493913 fix(core): a scene paints no filter output from an HTML layer before its start or after its end (#6097)
* fix(core): a scene paints no filter output from an HTML layer before its start or after its end

* fix(core): a scene paints no filter output from its pseudo-element layers outside its window
2026-10-23 04:12:55 +00:00
Miguel Ángel da6b77bd84 fix(cli): preserve video frames when scenes reuse element IDs (#6095)
* fix(cli): preserve video frames when scenes reuse element IDs

* chore(core): keep media identity comments within the ratchet

* test(core): update page-build goldens for distinct media ids across repeated scenes
2026-10-22 23:23:17 +00:00
Miguel Ángel a8ac55dc30 fix: data-volume multiplies the volume lane in preview and render (#6068)
* fix: data-volume multiplies the volume lane in preview and render

* fix: a clip's data-volume plays ahead of its audio effects, in preview and render

* feat(studio): the media panel shows a clip's Gain beside its Volume level

* fix(audio): cap gain times volume lanes through each ramp

* chore(core): account for shared volume envelopes in package budget

* fix(core): restore static gain when a playing lane is removed
2026-10-22 20:12:49 +00:00
Miguel Ángel bbf9f8ffd0 chore: release v0.8.186 (#6072) 2026-10-22 16:54:16 +00:00
Miguel Ángel cfff4493df fix(core): a clip's volume lane stays smooth in preview while the page is busy (#6057)
* fix(core): a clip's volume lane stays smooth in preview while the page is busy

A clip with a volume automation lane had two writers on one gain in
preview: the Web Audio transport scheduled the lane as ramps on the
clip's gain, and the per-tick media sync wrote the same lane's value onto
that gain about 60 times a second. Each write landed whenever the main
thread got to it, so a busy page stepped the gain and the clip sounded
choppy. The lane now has its own gain node, like a group's fader beside
its mute gain, and the per-tick volume of a routed clip no longer folds
the lane in.

* fix(core): name the transport's ownership of a routed clip's lane instead of commenting it

* chore(core): raise the unpacked size budget for the volume lane's own gain

The preview fix gives a clip's volume lane its own gain node and tears it
down with the clip, which takes core to 3935950 bytes unpacked, 283 over
the budget main set at its exact size.

* fix(core): volume lanes follow rate changes and edits mid-play

* fix(core): shorten the clip stages comment

* fix(core): point the volume lane comments at the code they name
2026-10-22 15:12:46 +00:00
Vance IngallsandClaude Sonnet 5.5 38f6e01c2b feat(core,engine): report why blur is off, and what each render session did (#5991)
Tooling and logs need more than "off". Give the runtime's report a reason
code for every way blur can be off (renderer-off, unsupported-browser, each
html-in-canvas defect, capture-failures), and two calls for tooling:
probe() runs the same scan a render would, without painting, and suspend()
stops all painting for the rest of a session without changing the reported
decision.

The engine prints one line per session from what the page reports:
`[motion-blur] on reasonCode=null movers=N failedFrames=K`. The first-frame
line cannot know about later failures, so the session end prints the same
line with "(session end)" when any frame fell back to plain DOM; a clean
session stays quiet. A render where every capture failed no longer reads as
"on" with nothing else.

Add the first test that reads blurred pixels: real Chrome with
html-in-canvas, the engine's frame order (seek, wait, composite, screenshot).
It checks the trail along the motion line, that what does not move matches
the sharp frame, that a box centered with translate is blurred where it
really is, and that a flipped backface card renders the plain frame. It
skips when Chrome or html-in-canvas is missing.

Folded review fixes: R13 (runtime half), R17 (engine half), T1 (the guards
that need reason codes), T3 (log-line and pixel tests).

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-21 15:06:36 -07:00
Vance IngallsandClaude Sonnet 5.5 08c185d908 feat(core,producer): decide blur defects once per timeline, off on routes that cannot host it (#5990)
Decide the html-in-canvas defects once for the whole timeline instead of at
the frame being drawn. The mover scan already seeks the timeline, so the
defect scan samples along it and a defect that only appears mid-timeline (a
rotated root, a flipped card) turns blur off from frame 0. Defects now block
on every Chrome version, so a render matches the preview it came from, and
GSAP's identity transform on the root no longer counts as one.

A per-frame check stays as a backstop for what scripts add later, and it
costs only that frame: a defect the scan missed (a short root shake, a
backface flip between samples) renders that frame sharp and logs once, and
blur resumes when the defect is gone. A block raised by the scan is lifted
when its cause is removed or the timeline changes; a capture failure stays
for the life of the instance.

The candidates a scan checks include faces whose backface-visibility: hidden
arrives through an animation. Each rescan adds to them and the per-frame
backstop reads the same set, so an animated-only flip card is caught by both.

Look for WebGL canvases in the whole document: a render's shader-transition
compositor appends its canvas to body, while preview puts it inside the root.

Turn page blur off on routes that cannot host it. The HDR and layered
compositors screenshot each DOM layer after hiding the others, which does
not reach blur's canvases, and a distributed (cloud or Lambda) chunk render
has no Studio preview to match and no guarantee of html-in-canvas in the
worker's Chrome. The producer sets pageMotionBlur to hdr-render,
layered-composite or distributed-render there, the distributed plan's
compile-time hint no longer forces screenshot capture, and the runtime says
which route turned it off.

Find the same movers whatever time a scan starts: the baseline is read at
t=0, so each worker of a parallel render picks the same set. An ancestor's
pan is not counted as its child's move.

Folded review fixes: R5, R10, R15, R19.

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-21 15:05:54 -07:00
Vance IngallsandClaude Sonnet 5.5 536346c5d1 feat(core): block capture motion blur on html-in-canvas defects (#5971)
html-in-canvas captures a few things wrongly, and a wrong blurred frame is
worse than a sharp one. Add a defect list the runtime checks before it wraps
a composition: a WebGL or WebGPU canvas (captured frozen), backface-hidden
faces in a 3D context (drawn mirrored), an iframe (reloaded by the wrap and
not recoverable), a transform or opacity below 1 on the root (ignored by the
capture) and a canvas that is already a capture canvas (nesting hangs the
renderer). Any hit turns blur off for the whole composition and the runtime
says which one.

The backface scan reads rules nested inside a style rule (CSS nesting),
sheets pulled in with @import and adopted style sheets. Shadow DOM stays a
documented limit.

A face whose backface-visibility: hidden arrives through an animation counts
too: the scan also takes the elements of running CSS or WAAPI animations that
key it, and elements naming a @keyframes rule that does, as candidates.

Support Chrome 157's html-in-canvas API alongside the older one: a canvas
marked content="drawable" with a drawable attribute on captured children
replaces layoutsubtree. Blur, the VFX runtime and Studio's browser check
detect both through the new @hyperframes/core/html-in-canvas subpath.

Folded review fixes: R14, R9 (the iframe defect entry).

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-21 15:02:16 -07:00
Vance IngallsandClaude Sonnet 5.5 0865b6f36d feat(core,engine): track accelerated canvases before any page script runs (#5970)
html-in-canvas captures a WebGL or WebGPU canvas frozen or black, so the
runtime turns blur off when the composition draws one. Two cases slipped
past the tracker that spots them: a canvas handed to
transferControlToOffscreen (its context is created out of reach) and a
context made by an author script that runs before the runtime.

- The tracker is a self-contained function that also wraps
  transferControlToOffscreen (a transferred canvas counts as accelerated)
  and keeps its registry on window so independent installs agree.
- The engine evaluates it on every new document, ahead of any page script.
- insertRuntimeTag (bundler and Studio preview) puts it at the very start of
  <head> for pages that opt into blur; the runtime install is idempotent
  with it.
- report() carries failedFrames, the cumulative count of frames that
  rendered plain DOM because their capture failed or timed out.
  failures keeps its streak meaning.

Core's unpacked size budget rises from 3903211 to 3930000 bytes: the runtime
lifecycle, the compositor and the tracker together pass the old ceiling.

Folded review fixes: R6, R17 (the report counter; the engine log line lands
with the runtime's reason codes).

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-21 14:19:13 -07:00
Vance IngallsandClaude Sonnet 5.5 1f8ead7bde feat(producer,studio): wire capture motion blur into renders and Studio (#5969)
Carry the runtime's blur through the render pipeline and the Studio render
panel.

- engine: installPageMotionBlur sets the page-side off switch and the render's
  device scale before any author script runs; CaptureOptions.pageMotionBlur
  lets a caller stand the page blur down.
- producer: a composition that asks for data-motion-blur on the root the
  runtime would pick forces screenshot capture, because html-in-canvas needs
  a real paint; the probe session carries the request's pageMotionBlur like
  every other session.
- studio-server and Studio: the render panel sends previewMotionBlur, the
  render route turns "off" into pageMotionBlur once, and the Studio dev server
  and the CLI server both receive the final value.
- mover scan: a large element that is see-through while it moves (a sweep, a
  light leak) is no mover, including a large image or canvas with alpha; the
  scan skips elements moved by a 3D individual transform property.
- cli snapshot injects video frames before the seek settles, matching the
  engine's order.

Folded review fixes: R1, R2, R3 (scan half), R7, R16, R18, T3 (render
adapters).

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-21 13:32:50 -07:00
Miguel Ángel 11023821c6 chore: release v0.8.185 (#6047) 2026-10-21 19:19:45 +00:00
WaterrrForeverandClaude Opus 5.5 688229314f feat(skills)!: publish seven knowledge skills aligned with Studio and retire the workflow skills (#5651)
* refactor(skills): fold six domain skills into hyperframes and media-use guides

hyperframes-core, -animation, -keyframes, -creative and -studio move to
skills/hyperframes/{core,animation,keyframes,creative,studio}/, and
hyperframes-audio moves to skills/media-use/mix/. Each moved SKILL.md becomes
a frontmatter-free GUIDE.md so installers that scan recursively for SKILL.md
no longer see them as skills; the published list goes from 21 to 15.

Relative links, code paths and skill-name mentions are rewritten to the new
locations, the catalog surfaces, marketplace core-skills list, fallback core
set, module-copy targets and skills-manifest.json follow, and
`hyperframes skills update` now removes the retired skills (RETIRED_SKILLS)
when they are still installed.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* feat(skills): slim the core entries and give media-use a HeyGen and a free path

The four entries every run opens are rewritten to what an agent cannot infer:
hyperframes 21.8 KB to 7.7 KB, hyperframes-cli 24.8 KB to 6.9 KB,
hyperframes-registry 9.9 KB to 4.3 KB, media-use 9.7 KB to 4.9 KB. Detail moved
whole into references (routing close calls and creator edits, CLI pin upgrades,
catalog search tiers, CLI conventions and feedback reports).

- hyperframes: state table, routing, the render contract, a terminal work loop
  (check, snapshot, preview before render), the desktop-app hand-off, and a
  table of the folded guides.
- media-use: one table of HeyGen versus free local tools per need; HeyGen
  sign-in, credits and the CLI's video-agent, avatar, clone, lipsync, translate
  and clipping commands; every free path works with no account.
- scripts/check-core-skills.mjs holds entries and descriptions to budget and
  checks every taught `npx hyperframes` command and path; runs in lint.
- Core entries are exempt from the formatter: its table padding cost ~1.5 KB
  per entry on every run.
- Content tests follow the text to its new home.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* fix(skills): plugin runs skip skills update; media-use explains HeyGen sign-in and TTS setup

The smoke eval showed a presenter request never reaching media-use and the
free voiceover failing on a missing kokoro-onnx; plugin runs also ran the
skills update the plugin rules forbid.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* chore(skills): drop a committed Python bytecode file and ignore bytecode

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* feat(skills): align the entry with the Studio skills and keep the workflows' measured facts

The entry drops routing and the intent interview and carries the contract, the
editable-project rules and the work loop. Studio's format, runtimes, motion,
look and captions references come over for terminal use, frame presets move to
assets/, media-use gains Studio's mixing and local-command references, and
film.md and overlays.md keep what the workflow skills measured.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* feat(skills)!: retire the workflow skills and folded guides; publish seven knowledge skills

The skill pack now publishes exactly seven skills - hyperframes,
hyperframes-cli, hyperframes-registry, media-use, figma, slideshow and
remotion-to-hyperframes - carrying knowledge, not process. The eight
workflow skills, the folded domain guides and the routing/interview
references are deleted; their measured facts already live in the
hyperframes references (format, runtimes, motion, look, captions, film,
overlays) and media-use's mixing reference.

- bake-basemap.mjs and locate.mjs move to skills/hyperframes/scripts/
  (bake-basemap gains --help); extract-audio-data.py moves to
  media-use/audio/scripts/ for the caption motion reference.
- skills update: the eight workflows join RETIRED_SKILLS so existing
  installs prune them (by lock attribution only, since their names are
  generic); naming a retired skill reports where its knowledge went and
  succeeds instead of failing as unknown.
- Capture prompts point at the hyperframes skill's references/film.md;
  the live-map warning names the new bake-basemap path.
- Content tests that pinned knowledge are retargeted to the kept
  references; tests of deleted workflows, scripts and process go.
- Catalog surfaces, templates and docs describe the seven skills.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* fix(skills): resolve the local.md captions link and allow capture's output files in citations

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* fix(skills): regenerate the skills manifest from tracked files only

The committed media-use hash included an ignored __pycache__ bytecode file present
in the local checkout, so CI's clean checkout hashed differently.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* fix(docs): restore generated catalog pages and docs navigation to main

Catalog PRs commit item sources only; CI regenerates the pages from the edited
registry sources. docs/docs.json is catalog navigation, so its Workflows group
rename is left for a non-catalog PR.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* build(cli): raise the CLI size budget for the skill references it bundles

The CLI bundles skills/hyperframes, which now carries the folded domain guides and
frame presets (155 KB to 1.08 MB in git). Budgets are the CI-measured size plus 5%:
packed 7526634, unpacked 22593213.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* test: keep repo-sweep guards meaningful after the workflow skills left

The last shell ffprobe caller and most root index.html examples lived in retired
skills. The shell detector is now pinned on a literal command line, and the
structure-rule sweep needs more than 5 roots (11 remain) rather than 30.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* feat(skills): slim figma, slideshow and remotion to the Studio shape; restore the storyboard board

slideshow 33.5 KB to 4.9, figma 18.2 to 6.2, remotion-to-hyperframes 11.0 to
4.9, each keeping the facts only it holds (the figma motion helpers, verify gate,
storyboard decoding and usage beacons; present and hand-off; the Remotion lint,
SSIM check and API map). The board page format from the storyboard recipe comes
back as hyperframes/references/storyboard.md: the desktop app's Storyboard tab
reads boards/storyboard.html by its frame, title and time classes. The entry and
the init template now say to snapshot the moments an edit changed before
replying, which the terminal eval found skipped in 22 of 38 runs.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* fix(skills): manifest without local bytecode; Studio's edit prompt names kept files

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* fix(skills): render when the person asks for the file or for no stops, not only after approval

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* fix(skills): keep the voiceover carve in media-use; presets stage their own fonts

Review follow-ups on #5651:
- carve.mjs and its tests move to skills/media-use/audio/scripts; the audio
  docs, mixing.md and two Studio comments point there.
- code-editorial's FRAME.md says to copy its bundled WOFF2s and add the
  @font-face blocks, instead of promising the retired build-frame.mjs.
- media-use states the host rule before the HeyGen sign-in steps.
- storyboard-format marks transition_in as a note the agent builds itself.
- Two stale citations (creator-editing-recipes.md, sub-compositions.md).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* chore(skills): regenerate the manifest without local bytecode

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* fix(skills): the CLI render step follows step 4's rule, not approval alone

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* fix(ci): run the core-skills check from lint again after the main merge

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* feat(skills): films that tell a story start from three storylines; maps use real imagery

Opus 5.5 arm D read motion.md and applied it, but its launch film was a
feature list (pain, three feature cards, proof, logo): film.md left story
to the model. And the map case never opened film.md, so it drew Natural
Earth outlines instead of baking satellite tiles.

- references/story.md: the generic half of Studio's moment-film story and
  craft (one thing, three storylines with world and device, the hook,
  beats, worlds, copy, brand, tells of a generated film). The person picks
  a storyline, or the agent takes its recommendation when asked for the
  file or for no stops.
- The entry's work loop names the storyline step for films over ~15 s; the
  references table routes stories to story.md and maps to film.md.
- film.md points at story.md and gives maps and real places a section.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* fix(skills): story.md follows the entry: no voiceover unless asked

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* fix(skills): bake-basemap starts from a globe and stops waiting out its idle timeout

The Opus 5.5 map run spent 13 of its 38 minutes on parallel bakes that
stalled and 15 more recording 300 frames, after rewriting the script because
it could only start on a flat map.

- PROJECTION=globe with a seeded starfield and atmosphere, and FROM/PAN to
  turn the globe to CENTER before the dive.
- Each frame polls for loaded tiles instead of waiting for an "idle" event
  that had often already fired: 30 frames went from 198-219 s to 10-13 s
  locally with byte-identical frames.
- Progress prints seconds a frame and minutes left; film.md shows the globe
  call and says to run one bake at a time.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* fix(skills): render in the foreground; wait on a detached render's log, never pgrep -f

Both Opus 5.5 explainer runs started a detached render, then waited with
`until ! pgrep -f "hyperframes render"`, which matches its own loop: each
render took 88-117 s and the wait sat for the tool's full 10 minutes.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* feat(skills): route each kind of film; storylines carry look and sound; add review and sound

The entry routes by request (launch, explainer, music, data, vertical, 3D,
character) to a self-contained file under references/types/, and a film
over ~15 s now gets music and sounds on its visible actions unless the
person asked for silence. Each storyline names its look and its sound, so
picking one picks both; STORYBOARD.md frames carry `reads` and `sound`.

review.md is the whole-film pass: the check warnings, the review sheets,
seven questions to look for, P0/P1/P2 notes and REVIEW.md. motion.md gains
eases by role, six title entrances, a reading-time rule and nine measured
transitions; look.md a design plan before the first scene, with presets
kept for decks and named picks. story.md adds the second default that
generated design falls into, with what to do instead.

The blank template and format.md no longer teach the fade-and-slide-up
entrance on a dark canvas.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* feat(cli): check warns on unread lines, dead stretches, small type, empty frame 0 and silence

A coding agent cannot watch its film, so check now measures what a viewer
notices over time. A new `craft` section holds warnings only (exit 0
unless --strict), sampled on the dense 8 fps grid the overlap pass
already seeks, skipped for --range checks:

- line_unread: a reading-size line (>= 30 px tall at 1080) on screen
  under 0.4 s for 1-2 words, else under 3/4 of 0.5 s + 0.3 s a word;
  the film's last line needs 2 s. Short lines are re-measured between
  samples to ~0.01 s before judging. Captions-track and
  data-layout-ignore text are exempt.
- dead_stretch: more than 3 s where the keepsMoving liveness signature
  does not change, outside the final 3 s and any data-hold element;
  quiet when sweep_static fires or a whole-composition keepsMoving
  assertion owns the limit.
- text_below_floor: text under 2.6% of the short side (28 px on 1080)
  held 0.5 s, one finding per file listing every element.
- first_frame_empty: frame 0 paints only the background.
- film_silent: over 15 s with no unmuted audio or audible video.

Each message names the fix and the skill reference to read. keepsMoving
now also leaves the film's last 3 s (a still end card) out of its
static runs, so the two agree.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* feat(cli): snapshot --review captures a beat sheet, seam strips and a phone sheet

snapshot --review picks the frames that show a film over time instead of
evenly spaced ones, in the same single browser session:

- review-beats.jpg: one settled frame per scene at its start + 0.3 s,
  plus one per timed data-beat="name" element, labelled time and id.
  Scenes are the composition's top-level timed clips and sub-composition
  hosts, read like `timeline` reads rows (captions and audio excluded)
  and timed by the runtime's start resolver over the live page.
- review-seam-NN.jpg: frames at -0.2, -0.1, 0, +0.1, +0.2 s around
  every cut (each scene start, and any scene end no scene starts at).
- review-phone.jpg: the beat frames at 360 px wide.

--composition scopes the review to one sub-composition; with fewer than
two scenes the beats spread evenly and a note says so. snapshot also
gains --json: one envelope with every frame's path and time and, under
--review, the scenes, beats and seams behind the sheets; progress moves
to stderr.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* fix(cli): craft warnings stay out of --strict; a hold gets a real next action, not a caret

Craft findings (unread lines, dead stretches, small type, an empty first
frame, silence) are judgment calls a film may break on purpose, so
--strict keeps gating defects only. The check reference no longer
suggests a blinking caret to keep a still frame moving.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* fix(cli): review spreads beats when every scene starts together; map credits skip the type floor

A map film whose basemap and overlay both start at 0 s got one beat
frame; the even spread now keys on distinct scene starts. film.md tells
agents to mark the imagery credit data-layout-ignore and back it, since
the new type floor flagged it on the first real run.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* fix(cli): review frames each scene at its middle too, not only 0.3 s in

On the first real explainer, 0.3 s into a scene showed a bare colour
field before its title entered. Each scene longer than about a second
and a half now adds a frame at its middle, so the sheet shows what the
scene builds.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* feat(skills): a film is built from a numeric SPEC.md, with defaults banned by name and a look test

Studied in full: flxrnc's Motion Lab (vague vs directed prompt), 0xMovez's
course, EianLu's riso skill, agentchengfeng's style samples and the two
Opus 5.5 guides. Their common point: adjectives are where the default look
lives, so the agent now writes SPEC.md before any scene (GOAL, OUTPUT,
TIME, LOOK, MOTION, SHOTS, BANNED, QA), with a number for every adjective.

spec.md bans the defaults by name, unless the brand or reference uses
them (a dark void with small things floating, glow and particles, the
cream-serif-mono-label look, fade-and-slide-up, corner brackets), and
grows that list after the first render. Each storyline gets a 3 s test of
its hero shot before the pick; a look is written as the rules of one
medium. Composition numbers: the hero fills 40% of the frame, one hero
move per shot, the shot's information in within 2.5 s then a held poster.

motion.md adds springs by damping ratio, shorter exits, overlap, stagger
and the beat grid; review.md reviews as a harsh director and grows BANNED;
vertical.md takes the riso skill's measured safe band; explainer.md the
shapes of information.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* fix(skills): story before look; every object reads as itself; posters only for info cards

The first spec-driven C02 swapped the dark default for a flat Swiss
poster, and the story went with it: two black bars nobody read as mirrors,
slogans instead of cause and effect, a storyline picked for its picture.

The spec now serves the story: a storyline is picked for the story a
stranger would follow, the look test asks first whether a stranger
understands what they see, and SPEC.md gains an OBJECTS line giving each
thing the material and details that make it read without a label. The
2.5 s held-poster rule is limited to information cards; in a story film
every shot causes the next. Explainers start from a person or situation
the viewer knows. Review names every object as a stranger would and
treats one that needs explaining as a P0.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* fix(skills): storylines are three films in words, each with a device and a form

The three storylines are pitched as text and the person picks from them;
nothing is built for a storyline before the pick, so the 3 s hero-shot
look test is gone. Ideas pair a device with a form, five or more first,
keeping the three that differ most, and the one stop states the rest in
an assumption line that names every paid item beside its free option.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* ci: list main's new embedded-captions hf-cli test among the retired workflow files

The merge with main removed it with the rest of the retired skill, and the
deletion guard rejects any removal it has not been told about.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* fix(core): keep the audio preset comment within core's size budget

The comment's new citation to media-use's mixing reference made the published
package 14 bytes larger than its budget, which sits at main's exact size.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* fix(cli): craft keeps its own 8 fps grid; comments back within the checks

Review on #5651 found that the merge moved craft onto the overlap pass's
times, which main caps at 180, so a brief line in a long film fell between
samples and line_unread missed it. Craft now builds its own grid at 8 fps up to
600 samples, as before the merge, and a 60 s film with a line shown for 0.2 s
pins it.

The Comments check passes again: REVIEW.md and STORYLINES.md join the files a
skill writes into a project, the comment lines this branch added come back
under each file's share at the merge-base, and the audio preset comment drops
a word the check reads as history.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-21 19:19:31 +00:00
Vance IngallsandClaude Sonnet 5.5 ffcef8f886 feat(core): harden the capture motion blur runtime lifecycle (#5968)
Make the lifecycle from the previous change safe for real compositions.

- Frames are drawn in device pixels: the canvases and the compositor buffers
  follow the page's scale, so a 2x render is not blurred at half resolution.
- A render never gives up mid-video: a frame whose capture throws is plain
  DOM and the next one wraps again; in Studio, three capture exceptions in a
  row turn blur off. (Paint timeouts render plain and never count; they are
  handled in the previous change.)
- A hidden preview tab rests on plain DOM instead of waiting on paints that
  never come.
- Timeline callbacks no longer fire during the mover scan, even with
  data-motion-blur-events="on".
- Wrapping and unwrapping the root no longer reload iframes, restart CSS
  animations or leak timing invalidations: each move runs through the
  runtime's record filter and the adapters re-seek right after it. The waapi
  adapter drops animations Chrome cancelled, limited to browser-created CSS
  animations (a small, separate hunk in adapters/waapi.ts).
- Studio preview holds the playback seek while a blurred frame is in flight,
  so the poses and both captures belong to the same time.
- The host exposes now() for the re-seek.
- Tests for the wrap, two-phase and painting paths, and for the guards that
  survived a deliberate break.

Folded review fixes: R4, R8, R9 (runtime, init and waapi parts), R11, T1.

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-21 11:04:10 -07:00
Vance IngallsandClaude Sonnet 5.5 0f1d6908fd feat(core): capture motion blur runtime lifecycle (#5967)
* feat(core): capture motion blur pose, discovery and compositor

Add the three pure modules capture motion blur is built from: pose (an
element's box as an affine in composition space, and the poses between two
times), discover (find the elements that move fast enough for a smear to
show) and composite (redraw each mover along its path into one frame).
Nothing calls them yet; the runtime that wires them up lands in the next
change.

The pose reads the individual translate, rotate and scale properties in CSS
order, adds the offsetParent border back and subtracts ancestor scroll, so it
matches getBoundingClientRect for a box centered with translate: -50% -50%.

Folded review fixes: R3 (pose half; the scan's 3D skip for individual
transforms lands with the mover scan).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* feat(core): capture motion blur runtime lifecycle

Wire the pure modules into the composition runtime. A root that opts in with
data-motion-blur wraps itself in a capture canvas and, per frame, redraws
its fast movers along their paths into an output canvas. The runtime turns
itself off, and says why, when the browser lacks html-in-canvas, when a
WebGL or nested capture canvas is present, or when the engine's own
sub-frame blur is on. It unwraps when paused so Studio can select inside.
A frame whose paint never comes within 2000 ms is rendered as plain DOM
(root back in the page, movers revealed), counted in report().failedFrames
and never counted toward giving up.
The page-side off switch, PAGE_MOTION_BLUR_OFF_GLOBAL, is exported from
@hyperframes/core for the engine to set.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-21 10:41:13 -07:00
Miguel Ángel d15a274c19 chore: release v0.8.184 (#6034) 2026-10-21 15:52:17 +00:00
Miguel Ángel 0160fbee21 fix(core): exported scenes keep their frames when later scenes are added (#6035)
* fix(core): exported scenes keep their frames when later scenes are added

* style(core): format the root length test and shorten its fix comment
2026-10-21 15:50:13 +00:00
884d8690af perf(core): reuse fonts, asset paths and scene parses across a page build (#5954)
* perf(core): a project with many composition variables builds without a style scan per variable

* perf(core): a build checks each project path once, however often a scene is mounted

* perf(core): collecting a page's characters for fonts no longer copies the page into arrays

* perf(core): a warm font cache builds the page without asking Google Fonts again

The woff2 files were cached on disk, but the CSS lookup that names them was
only cached in memory. Each new process asked fonts.googleapis.com first, and
offline the lookup failed before the cached woff2 files were ever reached.
The lookup is now kept on disk beside them, keyed by its request URL. Only a
lookup that named faces is kept, written aside and renamed into place.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* perf(core): a build resolves and reads each inlined asset once, however often a scene is mounted

Inlining a relative asset as a data: URL ran isSafePath on it, which realpaths
the path and every ancestor, then statted, read and base64-encoded the file.
It did so for every url() of every mount, so a scene mounted 160 times paid
for the same few files 160 times. The answers are now kept for the build: a
path's safety is shared with the entry-path checks, and an asset's data: URL
(or its too-large warning) is kept by file path.

The bundler also tells onRead about each path once per build. The preview's
read tracker realpaths and readlinks every path it is told about, and it was
told again for every mount.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* perf(core): a scene mounted many times is read, parsed and scoped once per build

Every mount of a sub-composition re-read its file, re-stamped its hf ids,
parsed it four times (twice to check it is usable, twice to mount it) and
re-ran postcss over each of its stylesheets, though only the scope selector,
ids and variables differ between mounts.

- The bundler reads and stamps each scene file once per build.
- inlineSubCompositions parses each file once, answers the usability check
  from that parse, and gives each mount its own clone to edit.
- createCompositionCssScoper scopes a sheet once around a placeholder scope
  shaped like the real ones, then substitutes each mount's scope. It falls
  back to scopeCssToComposition for any scope or id outside [\w.:-], a scope
  equal to the authored id, a sheet holding the placeholder, or a selector
  kept raw for a comment.

A golden test pins the preview and render pages of a representative project
(goldens written by the build before this change), and a fuzz test compares
the scoper with scopeCssToComposition over random sheets and scopes.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Miguel Angel Simon Sierra <miguel.sierra@heygen.com>
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-21 13:45:08 +00:00
Miguel Ángel 0d51eb0de4 perf(core): a heavy project's first preview page builds without repeated style and path scans (#5893)
* perf(core): a project with many composition variables builds without a style scan per variable

* perf(core): a build checks each project path once, however often a scene is mounted

* perf(core): collecting a page's characters for fonts no longer copies the page into arrays
2026-10-21 12:36:21 +00:00
Vance IngallsandClaude Sonnet 5.5 8df2d8d95d feat(core): capture motion blur pose, discovery and compositor (#5875)
Add the three pure modules capture motion blur is built from: pose (an
element's box as an affine in composition space, and the poses between two
times), discover (find the elements that move fast enough for a smear to
show) and composite (redraw each mover along its path into one frame).
Nothing calls them yet; the runtime that wires them up lands in the next
change.

The pose reads the individual translate, rotate and scale properties in CSS
order, adds the offsetParent border back and subtracts ancestor scroll, so it
matches getBoundingClientRect for a box centered with translate: -50% -50%.

Folded review fixes: R3 (pose half; the scan's 3D skip for individual
transforms lands with the mover scan).

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-21 12:24:45 +00:00
Miguel Ángel 087451837b fix(core): grade an image that appears after its scene starts hidden (#6012)
* fix(core): grade an image that appears after its scene starts hidden

A graded <img> was only picked up if it was visible when grading scanned the page. An image in a
layer revealed later by a timeline, or in a sub-composition whose host starts later, stayed
ungraded in snapshot and render. Each draw pass now adopts graded media that has come into view.

* fix(core): keep the grading file's comment share flat

* fix(core): keep a grade switched off live from coming back on the next frame
2026-10-21 11:38:21 +00:00
Miguel Ángel 7e2817619f chore: release v0.8.183 (#6019) 2026-10-21 11:04:37 +00:00
Miguel Ángel 25a4829d09 chore: release v0.8.182 (#5955)
* chore: release v0.8.182

* chore: list #5953 in the v0.8.182 notes

* chore: add #5843, #5932 and #5945 to the v0.8.182 notes

* chore: add #5923, #5943, #5956, #5960, #5961, #5963, #5964 and #5966 to the v0.8.182 notes

* chore: add #5972, #5977, #5981 and #5982 to the v0.8.182 notes

* chore: add the 13 PRs merged since the last refresh to the v0.8.182 notes

* chore: add #6003, #6005 and #5579 to the v0.8.182 notes

* chore: add #6006 to the v0.8.182 notes
2026-10-21 07:52:34 +00:00
Miguel Ángel 18207de1c4 fix(lint): place each scene's audio at its host's start in the audio overlap check (#6005)
* fix(lint): place each scene's audio at its host's start in the audio overlap check

* fix(lint): drop internal tags from two comments

* fix(lint): check audio in scenes chained by a reference start
2026-10-21 06:24:33 +00:00
Miguel Ángel 46cb5ca446 fix(player): an embed without a height shows its film, and heavy films are measured in Safari (#5932)
* test(player): measure heavy films in real Safari and Chrome on macOS

* test(player): count runtime media seeks and rate writes during the Safari bench

* test(player): compare the Safari bench against native playback of the same media

* test(player): split Safari control playback into per-frame media writes and per-frame transforms

* perf(core): write media volume and mute only when they change

* test(player): presented frame rate and compositor-animation controls in the Safari bench

* perf(core): keep the media volume guard without a new comment line

* test(player): derive presented frames from playback counters and snapshot video state

* test(player): control page plays only listed media, and anchor the Safari process match

* test(player): send the bench as code, and write only validated numbers from the browser

* fix(player): perf host page gives the player a real box, so films are on screen when measured

* fix(player): a player with no height set takes its film's shape instead of collapsing to nothing

The player box had no intrinsic height, so an embed that set only a width (or nothing) was 0 px tall
and showed no picture. An in-flow sizer now carries the composition's aspect ratio; a height the
embed sets still wins, and a height-only embed keeps its full width.

* test(player): label each embed on the player box page
2026-10-20 15:05:46 +00:00
Miguel Ángel 5583ae4293 perf(cli): commands run without esbuild, puppeteer-core or sharp until they need them (#5930)
* perf(cli): commands run without esbuild, puppeteer-core or sharp until they need them

A host that bundles the CLI can now leave these packages out: each command
loads them only where it uses them, and sharp installs once on first use when
it is missing. The build check fails on any static import of them again.

* fix(cli): use a host's sharp from NODE_PATH and let hosts turn first-use installs off

* fix(cli): capture fails when sharp is missing, and one install serves every caller

A missing sharp now stops the asset download up front instead of counting every
image as unavailable. Concurrent first uses share one install, a failed install
is not retried in the same run, and preview thumbnails report why. Hosts can turn
off installs for a list of packages, e.g. HYPERFRAMES_NO_OPTIONAL_INSTALL=sharp.

* fix(cli): snapshot --describe still works without sharp, resizing only when it is installed

* style(cli): format the sharp loader and its tests

* build(cli): sharp is an optional dependency, so a host can ship the CLI without it

* build(studio-server): keep sharp out of the bundle now that it is optional
2026-10-20 09:12:47 +00:00
James Russo e44f456b7c fix(core): recover refused audio automation with ramps (#5927)
* fix(core): clear overlapping curves before fallback ramps

* fix(core): rebuild refused automation as ramps

* test(engine): use shared Chrome launcher for audio regression
2026-10-20 04:13:29 +00:00
Miguel Ángel ae02e5acef chore: release v0.8.181 (#5928) 2026-10-20 03:13:32 +00:00
e45832f452 chore: release v0.8.180 (#5920)
* chore: release v0.8.180

* docs(release): describe chunk sub-ranges as groundwork for split retries

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* chore: release v0.8.180 notes list the empty-frame fix

---------

Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com>
2026-10-20 01:05:20 +00:00
Miguel Ángel 44ac4c4bbb fix(core): a paused preview puts a reloaded video back at the playhead (#5912)
* fix(core): a paused preview puts a reloaded video back at the playhead

When a video's authoring proxy (or that copy's larger size) loads while the preview is paused, the element restarts at 0 and the paused transport never seeks it again, so a clip stacked with its own cutout showed two moments of the same person. Any media element's loadedmetadata now re-syncs a paused transport.

* fix(core): the reload listener's name carries its reason

* fix(core): keep the paused-video playhead re-sync out of renders

A render drives every video's frames itself. The re-sync now asks the
runtime's one render check (the render config or an injected frame)
instead of only the capture-started pair.
2026-10-19 22:29:56 +00:00
Miguel Ángel 40e8cccf8e chore: release v0.8.179 (#5914) 2026-10-19 18:23:52 -04:00
Miguel Ángel 051175719e chore: release v0.8.178 (#5910) 2026-10-19 16:54:25 -04:00
Miguel Ángel 93c321285c fix(studio): render scratch stays out of the project and error telemetry counts real failures only (#5902)
* fix(studio): a lost preview server or a superseded edit no longer files as a crash

* fix(studio-server): a render's scratch files no longer stream changes or list as compositions
2026-10-19 19:52:04 +00:00
Miguel Ángel 992df8b203 perf(cloud): move project bytes once through shared content storage (#5772)
* perf(producer): distributed chunks download only the videos they show

A project video under compiled/ that chunks extract their own frames from
now goes only to the chunks that show it, like video-sources/ files. A
chunk skips the readiness wait for a deferred video it does not show, so
it no longer logs media_load_failed for a file it was never given.

* fix(producer): cloud site uploads pack the files their id hashes, symlinks included

* perf(aws-lambda): chunks read only the byte ranges of a video they need

A chunk that extracts its own frames from a deferred project video now
reads it from S3 by byte range through a short-lived pre-signed URL,
instead of downloading and hashing the whole object first. S3 attests the
object's stored SHA-256 before the URL is signed; every other artifact is
still downloaded and verified as before.

* perf(aws-lambda): upload project files once to a shared content-addressed area

* chore(producer): keep planV2 comment share at the base level

* fix(engine): verify the TLS certificate of https video inputs and never surface their signed query

* fix(aws-lambda): renders re-upload a site's expired files instead of failing

* perf(aws-lambda): the plan step probes project videos in place instead of downloading them

* fix(engine): https video reads reconnect and time out, and redaction covers wrapped causes

Signed-URL reads now pass -rw_timeout, -reconnect and -reconnect_delay_max (both Lambda builds accept them) and ffmpeg also -reconnect_on_network_error, so a transient S3 error or a stalled read fails fast or recovers instead of waiting out the process timeout. Query redaction now descends into error.cause.

* fix(aws-lambda): share entry bundles and ratchet package budget

* fix(aws-lambda): site ids uploaded before files.json still render

A site id from an earlier sites create has only sites/<id>/project.tar.gz.
renderToLambda now falls back to that tarball, which the plan step still
reads, and when neither key exists it fails before starting with both keys
named and the fix (run sites create again).

* fix(aws-lambda): renders fail before upload on a stack too old to read sites

A stack deployed before files.json sites untars the site file in its plan
step and fails after four retries. renderToLambda now reads the state
machine definition first and stops with STACK_TOO_OLD and the redeploy
command when the plan task does not list SITE_MANIFEST_INVALID, which new
SAM and CDK stacks now treat as terminal. The README's upgrade section
drops the planProtocol v1 fallback, which hits the same failure.

* docs(aws-lambda): document shared content storage and the upgrade path

The deploy guide still described the tarball HeadObject short-circuit. It
now covers the cas/sha256/ store and its 30-day lifecycle rule, the
STACK_TOO_OLD, SITE_FILES_MISSING and SITE_NOT_FOUND errors, that old site
ids keep working, and that every project uploads once more after the
upgrade. A test keeps a troubleshooting entry for each pre-submit error.

* fix(producer): chunks log each video they read by URL, without its query

A chunk reading a video straight from the bucket left no trace in its log.
It now logs one line per remote source with the path and the URL minus its
query string, so signatures never reach the log.

* fix(engine): ffmpeg errors never keep part of a signed URL's query

A process's stderr tail was trimmed before its URLs were redacted, so a
cut inside a signed URL left a query fragment the URL pattern no longer
matched, and the fragment reached the error. The stderr tail is now
redacted before every trim, and the redactor also strips a signing
parameter cut off from its URL.

* fix(aws-lambda): comments name the site manifest instead of a file path

* fix(engine): stderr redaction survives chunk splits, and every ffmpeg spawn uses it

The stderr tail was redacted on each chunk and then cut, so once a cut
severed a long URL's scheme, the rest of its signature in the next chunk
matched neither pattern. The tail is now kept raw with 2x slack and
redacted only when the text is produced, then cut to size. The unused
producer audioExtractor (its own spawn, unredacted stderr) is deleted and
the parity harness's PCM decode goes through ManagedChildProcess; a test
fails on any ffmpeg/ffprobe spawn in engine, producer or aws-lambda that
does not.

* chore(producer): record the audioExtractor deletion as intended

* fix(engine): drop a signature fragment the stderr tail cut from its URL

The raw tail is kept at twice the cap, but that cut can itself land inside a
signature, and when redaction shrinks the rest below the cap the fragment
survived. After a cut, the severed token is dropped before redaction.

* refactor(engine): name the severed-token drop instead of commenting it

* test(engine): a cut-off URL leaves nothing behind; aws-lambda size budget to measured

* fix(producer): chunk URL-read tests use main's frame list; producer size budget to measured

* chore(producer): size budget at the measured size, no headroom

* chore(producer): size budget back to measured x1.05, the check's own rule
2026-10-19 19:23:51 +00:00
Miguel Ángel 44bbc5885f perf(core): a color grade compiles only the effects it turns on (#5889) 2026-10-19 17:42:12 +00:00
Miguel Ángel 2a2a1d2d90 chore: release v0.8.177 (#5897) 2026-10-19 14:03:31 -04:00
Miguel Ángel 5f619ef6ca chore: release v0.8.176 (#5891) 2026-10-19 12:14:57 -04:00
Miguel Ángel ed8e2d2002 chore: release v0.8.175 (#5886) 2026-10-19 10:51:06 -04:00
Miguel Ángel 959dd3e584 perf(core): playback and jumps do only the work on screen (#5754)
* perf(core): playback work follows what is on screen, so long films keep their frame rate

* fix(core): a timing change during playback re-decides every clip on that frame

* style(core): format the scene clock's rest rule

* fix(core): narrow playback media before armed lookups

* perf(core): a jump starts its video first and rebuilds the clip list after the frame lands
2026-10-19 14:04:17 +00:00
Krish SharmaandClaude Sonnet 5.5 b168d0b413 fix(core): the preview transport keeps ticking in a hidden tab (#5872)
* fix(core): the preview transport keeps ticking in a hidden tab

A hidden document runs no animation frames, but its media keeps playing.
The transport ticked on requestAnimationFrame only, so syncRuntimeMedia
stopped running: a clip was never paused at the end of its window and the
next clip never started until the tab was shown again.

While document.visibilityState is "hidden", the transport now schedules
its tick on a 16 ms timer instead. A visibilitychange listener moves a
pending tick to whichever scheduler the new state calls for, and teardown
removes it. A paused, hidden transport still parks as before.

Refs #5710 (cause 1)

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* docs(core): note the hidden-tab timer clamp for silent media

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* docs(core): shorten the hidden-tab transport comments to hold the comment share

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-19 13:32:52 +00:00
Miguel Ángel 2b57809d79 perf(producer): renders embed local fonts as-is instead of re-compressing them (#5865)
* perf(producer): renders embed local fonts as-is instead of re-compressing them

Local ttf/otf fonts in a render were woff2-compressed on every cold font
cache, which costs seconds per font. The compiled HTML is a render-time
artifact, so embed them raw. fontToDataUri gains a compress: false
option; its default is unchanged.

* refactor(producer): name the raw local font option instead of explaining it in comments
2026-10-19 02:52:41 +00:00
Miguel Ángel 1d631bf98a chore: release v0.8.174 (#5869) 2026-10-18 22:21:10 -04:00
Miguel Ángel 5658f70065 fix(core): color grading applies to canvas compositions (#5860)
* fix(core): color grading applies to canvas compositions

data-color-grading on a <canvas> was ignored by the runtime and refused by
lint, the Studio panel and the CLI writer. One source-tag list in the grading
contract now feeds all of them. A canvas is sized from its drawing buffer and
re-uploaded on every seek and transport tick.

* fix(core): keep the comment share of grading files at the base
2026-10-19 00:38:53 +00:00
Miguel Ángel d369159305 fix(core): format generated artifacts without spawning bun from PATH (#5859) 2026-10-18 23:52:52 +00:00
Miguel Ángel d1123299f8 fix(lint): back-to-back audio clips no longer count as overlapping after float rounding (#5837)
duplicate_audio_track compared raw float ends, so 21.03 + 0.1 (21.130000000000003)
overlapped a clip starting at 21.13. The one-instant span helpers move from core's
clipFacts to parsers, which lint and core both depend on; core re-exports them and
the rule uses spansOverlap.
2026-10-18 22:15:23 +00:00
Miguel Ángel 9566f96f92 chore: release v0.8.173 (#5857) 2026-10-18 17:37:10 -04:00
Miguel Ángel e31838159d fix(cli): agents can apply a color correction from media-treatment's capabilities (#5850)
The capability catalog listed correction controls as "adjustments" and
finishing controls as "finishing", while the grading payload calls them
"adjust" and "details", and no capability showed a payload. Agents wrapped a
correction in "adjustments" and the validator rejected it with a hint that
named no key. The schema now owns a correction example; the catalog names its
sections after the payload keys and carries that example, correction and
finishing show an apply payload from it, the unknown-key hint lists the real
top-level keys, and a test validates every grading payload in docs and skills.
2026-10-18 16:22:26 +00:00
Miguel Ángel c8288eb9b6 chore: release v0.8.172 (#5848) 2026-10-18 15:53:44 +00:00