* fix(core): a scene paints no SVG filter grain before its start or after its end
* fix(core): a scene's filter tween starts from its stylesheet filter when frames step in
The hidden-clip rule's filter:none was still on when a tween first rendered on
the frame-sized step into its scene, so it cached none as its start value. A
seek that first renders a time now shows the hidden clips due at that time
(all of them on a jump) around the GSAP render.
* fix(core): hidden scenes block only SVG filter output, leaving HTML filters to tween
Only SVG reference filters paint without input, so the filter:none rule now
covers SVG content inside a hidden clip and nothing else. A stylesheet filter
on an HTML element stays readable whenever GSAP first renders it, including a
tween that starts a frame before its scene, and the per-step show of due clips
is no longer needed.
* perf(core): a preview loads each web font once, not once per scene
* test(core): count the bundle's font rules in its styles, not in the inlined runtime
* perf(core): scenes stop animating after their clip ends, so late playback keeps its frame rate
A scene timeline registered on its own was re-seeked every frame up to its own
length, not its clip's end. A scene whose animation outlasts its clip kept
re-rendering while hidden; the runtime now rests it at the clip's end.
* perf(core): name the clip end instead of commenting it
* fix(core): rest only timed scenes in preview, leave render seeks as before
* fix(core): a Studio-stamped scene keeps animating after the root grows past its stamp
* fix(gcp-cloud-run): the BeginFrame contract image resolves the engine's core import
The engine config imports the distributed fps set from @hyperframes/core, and the contract stage of the GCP image copies only parsers and engine sources, so the import failed at build time. The set now lives in a small core subpath (@hyperframes/core/distributed-fps) that the engine imports like its other light core imports, and the contract stage copies core like parsers. The core root export is unchanged.
* style(core): format package.json
* fix(core): scrubbing back across a scene no longer leaves its content hidden
* fix(core): apply a scene's same-time steps in authored order when scrubbing back onto them
* fix(core): type the steps found on a landing time
The integer rates Lambda and Cloud Run accept were written out by hand in
about 25 places across core, engine, producer, the adapters and the CLI.
They now come from DISTRIBUTED_FPS / DistributedFps / isDistributedFps in
@hyperframes/core. Engine config snapshots accept 25 like the rest.
## What a user can do now
Render a video at 720p or 480p: `hyperframes render --resolution 720p` (or `480p`, or the presets `landscape-720p`, `portrait-480p`, `square-720p` and so on) gives a 1280×720 or 854×480 file from a 1080p composition, and the same presets work through the studio-server render route. Before, any preset smaller than the composition was refused ("Downsampling via --resolution is not supported").
## How
- `parsers/src/types.ts`: six presets, `{landscape,portrait,square}-{720p,480p}`, and the `720p` / `480p` aliases (aspect-agnostic, like `1080p` and `4k`). 480p at 16:9 is 854×480: 480 × 16/9 is 853.33, and 4:2:0 encoders need even sides.
- `checkOutputResolutionCompatibility` now allows a preset smaller than the composition. A smaller preset may be off by under one pixel on its long side (the 854); a larger one must still match exactly and be a whole multiple, as before. The aspect remap that `--resolution 1080p` / `4k` apply on their own (`suggestMatchingPreset`, used by the CLI preflight and the compile stage) returns only a preset in the asked tier, never another: with the looser match for smaller presets, a 1922×1080 composition asked for `4k` would otherwise have been remapped to 480p. It is refused instead, as before.
- `resolveDeviceScaleFactor` returns the long side's ratio, so a smaller preset renders at a device scale factor under 1: Chrome lays the page out at composition size and rasterizes each frame straight at 1280×720 or 854×480, the way 4K already renders at 2. For 480p that is 854/1920: the width lands on 854 exactly and the height's 480.375 rounds to 480, so no pad column is added. Output sizes round as Chrome rounds the screenshot.
- The streaming encoder was given the composition's size instead of the output size on both streaming paths (`renderOrchestrator.ts`). 4K never noticed, as both sizes are even; at 480p the encoder skipped its even-size pad and libx264 refused an odd frame (`width not divisible by 2 (853x480)`). It now gets the output size, as the disk-frame encode already did.
- The paths that refused DPR > 1 (BeginFrame, drawElement, the Linux fast-capture gate) now refuse any DPR other than 1, since none of them honor a scale; scaled renders take the screenshot path, as 4K does.
- `render/outputScaleRoute.ts`: the layered compositor (HDR content, and shader transitions in webm and mov) sizes its layers and encoder from the composition and never scales, so a scaled output on that route now stops with a named error, checked where every route and replan is settled (`syncCapturePlan`, beside motion blur's route check). Before, a 1080p request from a 4K composition with shader transitions as mov would have encoded 3840×2160. HDR with `--resolution` was already refused in preflight; 4K on this route had the same gap on main and gets the same error.
## What I measured
- Real renders from source on a Linux box (`bun src/cli.ts render registry/examples/nyt-graph --resolution 720p|480p|1080p`), checked with ffprobe: 720p `h264, 1280x720, yuv420p, 15.0 s`; 480p `h264, 854x480, yuv420p, 15.0 s`; 1080p unchanged at 1920x1080. A frame of each, looked at: same chart and layout, crisp text, and the 480p right-edge column is the page's own color (250,248,242), not a pad.
- Before the encoder-size fix the 480p render failed with `[libx264] width not divisible by 2 (853x480)`; after it, it renders.
- `outputScaleRoute.test.ts`: the real route choice for a 4K composition with shader transitions as mov (`outputSupportsPageSideShaderCompositing`, `shouldUseLayeredComposite`, `createCapturePlan`, `resolveDeviceScaleFactor`) lands on `hdr_layered` at scale 0.5 and is refused. CLI preflight and the compile stage both refuse `4k` on a 1922×1080 composition.
- fails without the fix: without the same-tier rule, the preflight and compile tests for 1922×1080 at `4k` pass the render through at 854×480; without the route check, the mov test does not throw.
- At d33c4458: producer `outputScaleRoute` + `compileStage` 18/18 three runs in a row, `shared` (bun) 9/9, cli `render` 104/104 once and its new test three runs in a row; tsc clean in producer and cli. Earlier at e72f6507: parsers `outputResolutionCompatibility` 20/20, core `index` 26/26, producer `resolveDeviceScaleFactor` 14/14, cli `render` + `parseOutputResolution` 122/122, studio-server `render` 53/53. The new cases fail on main (the presets don't exist; smaller presets are refused). tsc clean in parsers, engine, producer and cli; oxlint and oxfmt clean.
## What I did NOT exercise
- Distributed (Lambda / Cloud Run) renders at 720p/480p: the chunk worker's sizes round the same way, but I did not run a distributed render.
- Studio's render queue keeps its own copy of the rule (`RenderQueue.tsx` `scaleApplies`) and offers no 720p/480p option; unchanged here.
* fix(cli): check's dense geometry seeks stop waiting for video frames they never read
* test(cli): race the dense seek against the barrier ask instead of a timer
* fix(cli): keep the geometry seek's comment share at its base
* fix(cli): dense geometry seeks still wait for frame sources, only video frames are skipped
* perf(core): probe media volume with one timeline walk per pass, not one per element
Each bind, rebind and scene-swap pass probes every media element for volume
automation, and each probe flattened the whole captured timeline
(getChildren(true, true, false)) to ask whether any tween could move that one
element's volume. A pass cost elements x tweens. Elements with no automation are
never cached, so the cost came back on every rebind pass.
On a two-hour podcast episode (2,354 media clips, ~100k caption tweens) that was
several seconds of preview main thread per pass (CPU profile of the project's
open in Desktop: IE/PE -> getChildren, ~6 s).
volumeMoversOf() now walks the tweens once and lists the elements a tween names
volume on, plus whether any non-DOM setter is tweened. Each pass builds it lazily
and shares it with every probe; a probe without one walks as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* perf(core): find the master bus from the first composition root
The top-level root is the first [data-composition-id] in document order, so
one match replaces a scan of every composition node, read once per clip.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* perf(core): lay out a clip again only when its layout inputs change
applyClipLayout ran on every timeline post and, for every root clip, lifted
display:none, read computed style and restored it. A clip whose inline
layout, class and data-width/height are as last laid out gets the same
answer, so it is skipped. On a 2,354-clip episode that was 4 of every 10 s
of playback.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* test(core): a clip is laid out again only when its layout inputs change
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* perf(core): play a long film without re-walking it every frame
- The visibility pass skips root-level media far from the playhead during
steady playback: hidden last pass, not loading or armed, and its window
(widened by every look-ahead) clear of the span played and the loop start.
Seeks, forced syncs and renders visit every node.
- The GSAP re-render saves and restores only the landing marks near the
playhead, placed once per timeline structure; the zero-duration-callback
check is cached the same way. A caption track of 38k sets was walked twice
a frame.
- Registered timeline hosts, the root composition and the per-frame
whole-film queries ([data-start], audio groups, timed audio) are kept for
one timing revision; a render reads fresh.
- The runtime's own media release (src reset) and load events of clips with
an authored length no longer count as timing changes, which re-posted the
timeline about twice a second.
- The timeline payload resolves a stacking context once per parent.
2,354-clip episode in Desktop: playback 15 -> 67-89 fps (unminified runtime).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* perf(core): check each element once per batch of raster-hint records, and cache the root from init
- A script building a large tree (a caption track) made each attribute record
re-walk its subtree with getComputedStyle; a batch now checks each element
once, an element whose own attributes changed still reading its own hints.
- The root composition cache installs the timing observer itself: a root
with a declared length never reads the duration floors that installed it,
so init looked the root up once per media clip.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* fix(core): type the playback visibility skip for any element, and cache clip layout only once loaded
The skip's predicate took an HTMLElement where the pass hands it a
StylableElement (tsconfig.runtime.json). The layout cache records a clip only
once the document has loaded, so a pass before stylesheets apply is redone.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* fix(core): realm-safe element checks in the timing caches; cut added comments
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* fix(core): exported scenes keep cards that fly in, instead of one frame of each
Under the producer's GSAP stub every timeline is a stand-in. GSAP's bundle sets
window.gsap twice, so the stub wrapped twice; and the runtime compared those
stand-ins against GSAP's real children. Nesting a scene into the root never
read back as nested, so the scene ended up parked under an abandoned composite
at time 0, and each render seek's play() snapped it back to 0. Tweens whose
from-values set opacity lost them after their first frame.
The stub now wraps a GSAP instance once, and the runtime compares the timeline
behind a stand-in.
* fix(core): keep the stand-in note to one line
* fix(core): a caption line shows again after the playhead jumps back over it
The runtime hides an off-screen clip with an inline visibility:hidden that its
children inherit. A seek that jumps over a clip renders that clip's GSAP tweens
for the first time while it is hidden, so a set or autoAlpha tween records the
inherited "hidden" as the value to restore. Seeking back then writes it back,
and the element stays hidden for the rest of the session.
Interactive seeks now render GSAP with hidden clips shown, so first reads see
the authored style. Play ticks and render captures move forward and are
unchanged.
* fix(core): keep the files' comment share where it was
* fix(core): show hidden clips for any seek that jumps past what has rendered
Clicks and scrubs were covered, but render seeks jump too (hover frames,
thumbnails, stills at several times). The decision now lives in the seek
itself: a seek more than a frame and a half from the last one, to a time the
timelines have not rendered through yet, renders GSAP with hidden clips shown.
Frame-by-frame renders, play ticks and scrubs over already-rendered time pay
nothing.
* fix(core): timed svg clips hide outside their window
* fix(core): type the clip visibility path for SVG as well as HTML elements
* chore(core): regenerate the position edits render script
* fix(core): signal beats read the same at any decode rate and refuse a grid in the tracker
The tracker resamples every channel to 22.05 kHz and averages their band power, so the
CLI's native-rate decode and Studio's AudioContext decode get the same beats, and a mono
file and the same sound on two channels get identical ones.
The no-steady-beat floor moves from analyzeMusicFromSignal into the tracker, so
hyperframes audio, grep_audio and beats share one floor. It is 0.15: above every one of
66 synthetic ambient, speech, scattered-effect and noise clips (max 0.122), where the
wrapper's 0.2 also refused a third of GTZAN's produced music.
* feat(core): signal downbeats follow chord changes, and sections hear harmony
The tracker now keeps a 10 fps chroma beside its band energies. Downbeats weigh where the
chords change, over one beat and over two, with the low-end hit, instead of the low end
alone. Sections compare timbre and harmony equally.
Tuned on GTZAN's dev half: the tempo prior narrows to 0.8 octave, the local tempo stays
within 10% of the global one, and beats sit 15 ms after the onset peak, where annotators
put them.
* chore(core): trim redundant audio analysis comments
* refactor(core): keep the rhythm files under their comment share
Drops doc comments whose function or field name already says the same thing.
* feat(cli): audio answers beats, downbeats, bpm, sections and describe through a provider ladder
Beats and downbeats try api, apple-mu, beat-this, then signal; sections try api, apple-mu,
then signal; describe tries api, then apple-sound. bpm is read off whichever provider placed
the beats. Each provider says whether it can run here and why not, and the ladder warns
when it passes one over.
The signal rung is a TypeScript tracker: log-band spectral flux, autocorrelation tempo with
a log-normal prior, Ellis dynamic-programming beats with a windowed local tempo, a low-band
bar phase, and Foote novelty sections snapped to beats. It reports no steady beat when the
onsets do not repeat.
The api rung posts the audio to HYPERFRAMES_AUDIO_API_URL with HYPERFRAMES_AUDIO_API_KEY and
moves each answered time onto the nearest signal beat within a quarter beat, reporting what
moved and what did not. beat-this runs Beat This! from a configured Python and local weights
and never downloads. apple-sound runs macOS's sound classifier through a Swift helper.
apple-mu reports that Music Understanding needs macOS 27.
words are no longer accepted: they come from hyperframes transcribe.
* docs(cli): audio's beats, downbeats, bpm, sections, describe and their provider ladder
* feat(cli): beats tracks the music with the TypeScript beat tracker, without Chrome
hyperframes beats and Studio's beat detection now share analyzeMusicFromSignal: band energies,
then the spectral-flux tracker in audioRhythm.ts, then each beat's loudness for its strength.
The CLI decodes with the same ffmpeg path as hyperframes audio, so beats no longer launches
headless Chrome. Studio still decodes in the browser and passes every channel.
The old analyzer averaged bpm-detective's tempo with an energy-peak tempo it had only compared
after folding both into one octave, and phased a rigid grid from noisy peaks. On 22 real tracks
with exact script grids it found the tempo 18% of the time with beat F 0.437; this finds it
91% of the time with F 0.887, and refuses the other two rather than guess.
Below a tracker confidence of 0.2 no beats are reported, so ambient or rubato music gets no
invented grid and the CLI still writes nothing. bpm-detective, the energy-peak grid, the
headless analyzer and its prebuilt bundle are gone.
* fix(core): tempo reads 96 BPM off beats on 10 ms frames, not 95.2
The tracker places beats on 10 ms frames, so a 625 ms beat lands 620 or 630 ms apart and the
median interval reported 95.2 or 96.8 BPM. Tempo now averages the intervals within 10% of the
median: as robust to a skipped or doubled beat, without the frame-sized step. Both
hyperframes audio and hyperframes beats read it.
* fix(cli): remove redundant audio context comment
* fix(core): remove redundant tempo interval comment
* fix(ci): record beat analyzer removals and browser evidence
* fix(core): keep flat audio novelty in one section
* chore: keep PR capture evidence out of the source tree
* fix(cli): honor BPM provider pins before analysis
* fix(build): ship NodeNext-resolvable declarations from every package
tsc copies relative specifiers verbatim, so packages whose sources use
bundler-style extensionless imports (core, inspector) published .d.ts files
that a module/moduleResolution nodenext consumer cannot resolve. Core already
rewrote its emitted JavaScript for this, but not its declarations.
Move that rewrite to scripts/rewrite-relative-import-extensions.mjs, make it
cover .d.ts too (adding .js or /index.js, and failing the build when a
declaration import has no declaration), and run it after every tsc emit:
core, engine, sdk, producer, aws-lambda, gcp-cloud-run and inspector.
verify:packed-manifests now typechecks the clean packed consumer with
skipLibCheck false and type-only imports of every typed subpath, so an
unresolvable import inside a published declaration fails the gate and is
attributed to its package.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* chore(ci): allow the moved core rewrite-esm-extensions script deletion
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* ci: rebuild the edit-accuracy bench when the import-extension rewriter changes
The package builds now run scripts/rewrite-relative-import-extensions.mjs, so main's
edit_accuracy paths filter has to include it (check-edit-accuracy-filter test).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* feat(cli): audio answers beats, downbeats, bpm, sections and describe through a provider ladder
Beats and downbeats try api, apple-mu, beat-this, then signal; sections try api, apple-mu,
then signal; describe tries api, then apple-sound. bpm is read off whichever provider placed
the beats. Each provider says whether it can run here and why not, and the ladder warns
when it passes one over.
The signal rung is a TypeScript tracker: log-band spectral flux, autocorrelation tempo with
a log-normal prior, Ellis dynamic-programming beats with a windowed local tempo, a low-band
bar phase, and Foote novelty sections snapped to beats. It reports no steady beat when the
onsets do not repeat.
The api rung posts the audio to HYPERFRAMES_AUDIO_API_URL with HYPERFRAMES_AUDIO_API_KEY and
moves each answered time onto the nearest signal beat within a quarter beat, reporting what
moved and what did not. beat-this runs Beat This! from a configured Python and local weights
and never downloads. apple-sound runs macOS's sound classifier through a Swift helper.
apple-mu reports that Music Understanding needs macOS 27.
words are no longer accepted: they come from hyperframes transcribe.
* docs(cli): audio's beats, downbeats, bpm, sections, describe and their provider ladder
* fix(cli): remove redundant audio context comment
* fix(core): keep flat audio novelty in one section
* fix(cli): honor BPM provider pins before analysis
* fix(core): a faint SVG grain is not the click target, and a page reset is not an element's CSS
A filter rect under an svg at opacity 0.07 was still picked. The veil check
required that element's own opacity and a background-image. A `*` rule matched
every element, so a rect was given the page reset as its CSS.
fails without the fix: clicking the grain selects the rect, and inspection attaches `*`.
* fix(core): keep picker comments within the source ratchet
* fix(core): preserve selector literals and SVG veil boundaries
* feat(cli): hyperframes audio measures where sounds land, in film time
Adds @hyperframes/core/audio-analysis: an energy envelope, spectral-flux
and energy onsets, the moments a sound lands (onset, steepest rise, peak,
tail end), BS.1770 loudness with true peak, silence spans and a first
guess at sfx/voice/music, all pure functions of PCM. Each capability runs
through a provider ladder so model or service providers can join later.
The radix-2 FFT moves out of audioCarve so both share it.
`hyperframes audio` decodes with FFmpeg and analyzes files, or the film's
own audio and video clips by element, second, range or boundary, reading
only the part of each file that plays. Timeline rows now carry
`mediaStart`, moved by an in-point host's cut, so file time maps to film
time.
* feat(cli): audio placements carry the element's own data-start, local to its composition
* feat(cli): audio placements carry the element's own data-start, local to its composition
* feat(cli): audio places a file with --place-at, drops --boundary
--start becomes --place-at and --media-start becomes --skip-file-seconds,
which only goes with --place-at, refuses to skip the whole file, and warns
when the skipped part held the file's loudest moment. --boundary is gone:
--at and --range cover the sounds a cut touches.
* fix(cli): pass a sound file to ffprobe as a file, on every platform
ffprobe treated a name starting with a dash as an option because the argument
list never ended the flags. The path check compared a Windows drive path to a
POSIX string, and a new timeline comment raised that file's comment share.
* fix(cli): hear a reversed stereo channel, and warn when its peak was skipped
Averaging the channels cancelled a reversed one, so a real hit was reported
as silence. The skip warning also compared against the decode margin, so a
peak just before the kept window produced no warning.
* chore: release v0.8.159
* chore: v0.8.159 notes list the first-frame fix
* chore: v0.8.159 notes list the sandboxed GPU check fix
* chore: v0.8.159 notes list the hidden-scene fix and the offline font test
* fix(core): a hidden scene's contents stay hidden when a child is set visible
* fix(core): keep the hidden-clip rule's file within its comment share
* fix(core): hide a hidden scene's contents by the visibility pass's own mark
* fix(core): keep a scene's video across a swap when the hidden mark is on it
* test(core): pin that a mask-hidden container's contents are left to the mask
* test(producer): a nested scene stays hidden before its host starts in the static-volume baseline
* fix(core): a scene copy a shader transition forces visible shows its contents
* fix(core): show a scene's starting state on a render's first frame
A seek to the time a GSAP timeline already sits at renders nothing, so a
sub-composition timeline at 0 never applied its t=0 steps before frame 0
was captured. Every runtime seek now goes through seekGsapTimeline, which
redraws the timeline silently when the seek did not move it.
* test(producer): share the frame-level reader across render tests
* fix(core): name the in-place render skip instead of commenting it
* perf(core): redraw a parked scene timeline once instead of every frame
* fix(core): redraw only a scene timeline GSAP has never drawn
* fix(inspector): report nested hosts' authored window, one location per source line
The runtime strips data-duration/data-end from nested composition hosts after
boot and keeps them as data-hf-authored-*. Timeline inspection built its
resolver without authored attrs, so a host with data-duration="4" reported
its GSAP timeline length (3.72s) instead.
Timeline text and events[].sources listed the same file:line once per mapped
snippet (creation, caller, dependency), so a one-line script printed one
location up to nine times.
* refactor(inspector): carry the dedupe reason in the helper's name
* fix(inspector): end continuation on a page that fits no snippet; fill budget with candidates
* fix(inspector): timeline groups by component, names attr values, eases, film end
* fix(studio-server): stamp hf ids into a file without reformatting it
* fix(inspector): find an element's tag before its served hf id reaches the source
* fix(inspector): live element map shows authored classes and text, not the playhead's
* fix(inspector): collapse script-built text so the element map ignores the playhead
Class names stay in source order, a runtime-stripped id is shown as id="…"
rather than a selector, and a grouped row names which children it covers.
* fix(inspector): keep paging, stamping, and the live map still on the reported edges
A snippet larger than the page ended the walk, so later snippets could not
be reached. Raw text ended at a longer tag name, which could stamp an id
inside a script. An empty or mixed source element showed live text, and an
unknown duration read as a film that ends at 0s.
* fix(inspector): mint ids for an empty hf id and keep an unquoted class
An empty data-hf-id was treated as already assigned, so stamping left it
blank while the older stamper minted one. An unquoted class was read as no
class, so the live map dropped it.
* fix(inspector): narrow markup before reading a child tag
skipMarkup returns a boolean, so the build still sees Markup where a tag
is required. Narrow on the kind first so the inspector typechecks.
* fix: quiet check false positives and name the ancestor of an id-less target
Endpoint contact, disjoint fromTo pairs, and a negative z-index under a
stacking-context parent were warnings with bad advice. Layout and contrast
blamed a dot grid, a circular avatar's panel, and a visibility override.
A faint texture veil is no longer the click target.
* fix(lint): drop a history sentence and six gsap comments
The comments check treats "load-bearing" as history, and gsap.ts added six
comment lines. The names already carry what those lines said.
* fix(parsers): ignore an empty id written inside another attribute
The empty-id scan matched the first data-hf-id="" in the tag, including one
inside a quoted title. It now skips quoted text, so the real attribute is minted.
* fix(lint): keep real covers and a negative z-index under a card
A gradient scale-down treated every fill like a radial dot, so a panel
that starts transparent stopped counting as a cover. A stacking context
on any ancestor cleared a negative z-index, and a faint wrapper made
images inside it unpickable.
* fix: keep an emoji from shifting a stamped id
The quote mask replaced one emoji with one space, so the id landed before
the closing quote. A radial cover that turns opaque after a clear stop
stays fully painted.
* fix(lint): score a letter-only dot as a dot, not a color name
namesAColor saw #fff and rgba as words, so those dot grids counted as a
full cover. Hex and rgb colors are stripped before that word check.
* fix(core): keep the colour grade on a graded video's first rendered frame
A graded clip rendered ungraded for one frame wherever a capture session
first drew it: the clip's own first frame, a parallel worker's first frame
inside it, or a capture segment's first frame inside it. The grade dropped
the clip while its injected frame was still decoding, so the redraw after
decode had nothing to draw.
Part of #5548
* chore: pin the producer test-classification hash and drop an added comment
* chore: release v0.8.154
* ci: give the studio test job fifteen minutes
The queue run installs and builds inside the same ten minute cap.
It was still inside the studio tests when that cap cancelled the job.