Commit Graph
1204 Commits
Author SHA1 Message Date
Miguel Ángel ed8e2d2002 chore: release v0.8.175 (#5886) 2026-10-19 10:51:06 -04:00
Miguel Ángel 1d631bf98a chore: release v0.8.174 (#5869) 2026-10-18 22:21:10 -04:00
Miguel Ángel 70fbe32f8d perf(cloud): assemble chunk output with a single faststart index (#5812)
* perf(producer): assemble chunks that carry audio under one faststart index

Reads each chunk's moov, merges the sample tables into one moov at the front, and writes
the chunks' mdat payloads after it unchanged: the same bytes storage can copy into place.
The assembler no longer needs the plan audio for such plans.

* perf(aws-lambda): build the final mp4 inside S3 with its index up front

The Lambda plan asks chunks to carry their audio. Assemble writes the faststart header as
part 1 of a multipart upload and copies each chunk's mdat payload with UploadPartCopy, so
the video bytes never pass through the function; any failure aborts the upload.

* fix(engine): a chunk's first frame shows its own time, not the composition's opening frame

* fix(producer): stitch silent AAC tails and clean failed outputs

* fix(producer): open stitched chunks read-only with an explicit mode

* chore(aws-lambda): raise the package size budget for S3-side MP4 assembly

handler.js and index.js each bundle the new S3 stitch code (+5,550 bytes apiece) and s3Stitch.d.ts adds 970: +3,479 packed and +12,070 unpacked over main, measured with the CI pack. The budget rises by exactly that delta.

* fix(aws-lambda): v1 plans give chunks their audio too, so both protocols match

* perf(producer): plans whose chunks carry audio encode it once, at the frames' exact length

* test(producer): terminate the plan audio ffprobe argv like every other probe
2026-10-19 00:13:02 +00:00
Miguel Ángel ea742c5018 fix(engine): exports carry full colour tags with every encoder, SDR and HDR (#5742)
* fix(engine): SDR exports carry BT.709 transfer and primaries with every encoder

The SDR conversion filter set the BT.709 matrix on its frames but not the
transfer or primaries. Encoders that take colour from the frames rather than
from -color_* options (VideoToolbox on macOS) wrote color_space=bt709 with
color_transfer and color_primaries unknown. The capture and raw-input SDR
filters now end in the tagged BT.709 filter ProRes already uses.

* fix(engine): HDR exports tag BT.2020 with PQ or HLG on the frames too

VideoToolbox HDR encodes had the same gap as SDR: given only -color_* options
it wrote bt2020nc with transfer and primaries unknown, so players read the
export as SDR. Every HDR branch of the streamed and disk encoders now tags the
frames through one hdrFrameTagsFilter built from the encoder colour params.

* test(engine): colour-tag probes pass -- before the output path
2026-10-18 22:15:31 +00:00
Miguel Ángel b98a1ac6e0 test(engine): process tracker tests spawn node, not shell tools, so Windows runs stop timing out (#5832) 2026-10-18 22:13:31 +00:00
Miguel Ángel 9566f96f92 chore: release v0.8.173 (#5857) 2026-10-18 17:37:10 -04:00
Miguel Ángel b46ebedeae fix(engine): a 29.97 fps camera clip exports smoothly at 30 fps (#5849)
* fix(engine): a 29.97 fps camera clip exports smoothly at 30 fps

Extraction samples each output frame from the last source frame starting at
or before it. Millisecond container ticks move each frame by up to half a
millisecond, while 29.97 fps drifts against 30 fps by 0.033 ms per frame, so
the rounding decided the slot and the export alternated repeats and skips.
Constant-rate frames are now re-spaced on the stream's own frame grid from
the first decoded frame before sampling. The cache schema moves to v8 so
exports stop reusing frames extracted the old way.

* fix(engine): every extraction process snaps frames to one absolute grid

The grid was anchored on each process's first decoded frame, which carries its
own millisecond rounding, so a segment or distributed chunk could place the
29.97 -> 30 repeat elsewhere and skip a frame at its seam. Frames are now
snapped to the stream's own grid in file time (this process's seek plus the
video's lead), the same in every process.
2026-10-18 16:37:20 +00:00
Miguel Ángel 18fc3901c7 fix(cli): check and snapshot wait for a slow CDN script as long as render does (#5847)
* fix(cli): check and snapshot wait for a slow CDN script as long as render does

check, snapshot, layout, motion-shot and validate gave the page 10 s to reach
DOMContentLoaded while render gives it the engine's page-navigation timeout
(60 s), so a parser-blocking script from a slow CDN failed the diagnostics
with "Navigation timeout of 10000 ms exceeded" on projects that render fine.
The separate 10 s budgets are gone: every caller takes the engine's value
(and its env override), raised only by a command's own longer --timeout.
The cold-Chrome allowance for sending the first request is unchanged.

* fix(cli): check and snapshot read only the page-load budget from the engine

resolvePageNavigationTimeout() owns the page-navigation env read for render
and the diagnostics, so check and snapshot no longer resolve the whole render
config, which printed render's Windows streaming-encode warning. validate's
comment and timeout hint now say render shares the budget.
2026-10-18 16:23:47 +00:00
Miguel Ángel c8288eb9b6 chore: release v0.8.172 (#5848) 2026-10-18 15:53:44 +00:00
Miguel Ángel 76ba031dcc chore: release v0.8.171 (#5838) 2026-10-18 09:34:30 +00:00
Miguel Ángel b74686ef8e chore: release v0.8.170 (#5822) 2026-10-18 05:26:26 +00:00
Miguel Ángel 8e4ce74118 perf(engine): long renders encode their audio in parallel segments (#5788)
* perf(engine): long renders encode their audio in parallel segments

* fix(engine): parallel audio encode counts packets from whole samples

The expected packet count came from a floating-point duration, so frame-aligned lengths such as 147.52 s (one ulp above 7080960 samples) expected one packet more than the encoder writes, the last segment check threw, and the render lost its audio. Round to whole samples first; a 147.52 s test fails without the fix.
2026-10-17 22:51:25 +00:00
Miguel Ángel 6ed89a1e4c fix(engine): render workers stop loading the videos whose frames come from FFmpeg (#5795)
* fix(engine): render workers stop loading the videos whose frames come from FFmpeg

* fix(engine): keep the media of a skipped video no poster sizes
2026-10-17 18:03:34 +00:00
Miguel Ángel 7735338b49 chore: release v0.8.169 (#5804) 2026-10-17 16:55:51 +00:00
Miguel Ángel b18b3e958a fix(gcp-cloud-run): the BeginFrame contract image resolves the engine's core import (#5785)
* fix(gcp-cloud-run): the BeginFrame contract image resolves the engine's core import

The engine config imports the distributed fps set from @hyperframes/core, and the contract stage of the GCP image copies only parsers and engine sources, so the import failed at build time. The set now lives in a small core subpath (@hyperframes/core/distributed-fps) that the engine imports like its other light core imports, and the contract stage copies core like parsers. The core root export is unchanged.

* style(core): format package.json
2026-10-17 11:13:06 +00:00
Miguel Ángel 6e1f9ee11f chore: release v0.8.168 (#5780) 2026-10-17 09:54:30 +00:00
Miguel Ángel fc41fa277a fix(engine): local renders lay out width-only videos like the browser (#5771)
* fix(engine): local renders lay out width-only videos like the browser

* chore(engine): name the poster instead of commenting it
2026-10-17 08:45:59 +00:00
Miguel Ángel a498cf2032 perf(producer): assemble in one pass and keep its disk use under one output copy (#5768)
* perf(producer): assemble in one pass and keep its disk use under one output copy

The distributed assembler joined the chunks into a full-size file, muxed the
audio into a second one and rewrote that again for faststart, so local disk
peaked near four copies of the video and a 30-minute 1080p render came close
to Lambda's 10 GB /tmp. The join, audio mux and faststart now run as one
ffmpeg pass over the concat demuxer; the audio pad/trim takes its frame count
from the chunks. Video and audio packets are unchanged. Assemble and the
Lambda assemble handler log per-stage timings.

* refactor(producer): split assemble into plan check, cfr re-encode and final write

Keeps assemble under the complexity gate and drops an orphaned doc comment in chunkEncoder. No behaviour change.
2026-10-17 08:45:53 +00:00
Miguel Ángel d5162beb50 refactor(core): one owner for the distributed fps set (#5756)
The integer rates Lambda and Cloud Run accept were written out by hand in
about 25 places across core, engine, producer, the adapters and the CLI.
They now come from DISTRIBUTED_FPS / DistributedFps / isDistributedFps in
@hyperframes/core. Engine config snapshots accept 25 like the rest.
2026-10-17 08:45:41 +00:00
Miguel Ángel 09c0307c3f feat(producer): render at 720p and 480p from a larger composition (#5724)
## What a user can do now

Render a video at 720p or 480p: `hyperframes render --resolution 720p` (or `480p`, or the presets `landscape-720p`, `portrait-480p`, `square-720p` and so on) gives a 1280×720 or 854×480 file from a 1080p composition, and the same presets work through the studio-server render route. Before, any preset smaller than the composition was refused ("Downsampling via --resolution is not supported").

## How

- `parsers/src/types.ts`: six presets, `{landscape,portrait,square}-{720p,480p}`, and the `720p` / `480p` aliases (aspect-agnostic, like `1080p` and `4k`). 480p at 16:9 is 854×480: 480 × 16/9 is 853.33, and 4:2:0 encoders need even sides.
- `checkOutputResolutionCompatibility` now allows a preset smaller than the composition. A smaller preset may be off by under one pixel on its long side (the 854); a larger one must still match exactly and be a whole multiple, as before. The aspect remap that `--resolution 1080p` / `4k` apply on their own (`suggestMatchingPreset`, used by the CLI preflight and the compile stage) returns only a preset in the asked tier, never another: with the looser match for smaller presets, a 1922×1080 composition asked for `4k` would otherwise have been remapped to 480p. It is refused instead, as before.
- `resolveDeviceScaleFactor` returns the long side's ratio, so a smaller preset renders at a device scale factor under 1: Chrome lays the page out at composition size and rasterizes each frame straight at 1280×720 or 854×480, the way 4K already renders at 2. For 480p that is 854/1920: the width lands on 854 exactly and the height's 480.375 rounds to 480, so no pad column is added. Output sizes round as Chrome rounds the screenshot.
- The streaming encoder was given the composition's size instead of the output size on both streaming paths (`renderOrchestrator.ts`). 4K never noticed, as both sizes are even; at 480p the encoder skipped its even-size pad and libx264 refused an odd frame (`width not divisible by 2 (853x480)`). It now gets the output size, as the disk-frame encode already did.
- The paths that refused DPR > 1 (BeginFrame, drawElement, the Linux fast-capture gate) now refuse any DPR other than 1, since none of them honor a scale; scaled renders take the screenshot path, as 4K does.
- `render/outputScaleRoute.ts`: the layered compositor (HDR content, and shader transitions in webm and mov) sizes its layers and encoder from the composition and never scales, so a scaled output on that route now stops with a named error, checked where every route and replan is settled (`syncCapturePlan`, beside motion blur's route check). Before, a 1080p request from a 4K composition with shader transitions as mov would have encoded 3840×2160. HDR with `--resolution` was already refused in preflight; 4K on this route had the same gap on main and gets the same error.

## What I measured

- Real renders from source on a Linux box (`bun src/cli.ts render registry/examples/nyt-graph --resolution 720p|480p|1080p`), checked with ffprobe: 720p `h264, 1280x720, yuv420p, 15.0 s`; 480p `h264, 854x480, yuv420p, 15.0 s`; 1080p unchanged at 1920x1080. A frame of each, looked at: same chart and layout, crisp text, and the 480p right-edge column is the page's own color (250,248,242), not a pad.
- Before the encoder-size fix the 480p render failed with `[libx264] width not divisible by 2 (853x480)`; after it, it renders.
- `outputScaleRoute.test.ts`: the real route choice for a 4K composition with shader transitions as mov (`outputSupportsPageSideShaderCompositing`, `shouldUseLayeredComposite`, `createCapturePlan`, `resolveDeviceScaleFactor`) lands on `hdr_layered` at scale 0.5 and is refused. CLI preflight and the compile stage both refuse `4k` on a 1922×1080 composition.
- fails without the fix: without the same-tier rule, the preflight and compile tests for 1922×1080 at `4k` pass the render through at 854×480; without the route check, the mov test does not throw.
- At d33c4458: producer `outputScaleRoute` + `compileStage` 18/18 three runs in a row, `shared` (bun) 9/9, cli `render` 104/104 once and its new test three runs in a row; tsc clean in producer and cli. Earlier at e72f6507: parsers `outputResolutionCompatibility` 20/20, core `index` 26/26, producer `resolveDeviceScaleFactor` 14/14, cli `render` + `parseOutputResolution` 122/122, studio-server `render` 53/53. The new cases fail on main (the presets don't exist; smaller presets are refused). tsc clean in parsers, engine, producer and cli; oxlint and oxfmt clean.

## What I did NOT exercise

- Distributed (Lambda / Cloud Run) renders at 720p/480p: the chunk worker's sizes round the same way, but I did not run a distributed render.
- Studio's render queue keeps its own copy of the rule (`RenderQueue.tsx` `scaleApplies`) and offers no 720p/480p option; unchanged here.
2026-10-16 20:58:15 -07:00
Miguel Ángel 4e6ee6d230 fix(engine): a WebGPU block mounted as a sub-composition gets WebGPU like a root one (#5735)
compositionRequiresWebGpu read only the first data-composition-id tag, the
page root. In bundled HTML a mounted composition's root keeps
data-requires-webgpu but carries data-hf-inner-root instead of a composition
id, so a pasted-in WebGPU block launched without WebGPU and failed with
'WebGPU unavailable' even with PRODUCER_ALLOW_SOFTWARE_WEBGPU set.
2026-10-17 00:52:55 +00:00
Miguel Ángel 35b17c3fe6 chore: release v0.8.167 (#5730) 2026-10-17 00:44:30 +00:00
Miguel Ángel a43cdd93bf chore: release v0.8.166 (#5709) 2026-10-16 18:16:28 +00:00
Miguel Ángel 1714f7c7b4 chore: release v0.8.165 (#5703) 2026-10-16 17:30:38 +00:00
Miguel Ángel 4d6b5be33b chore: release v0.8.164 (#5679) 2026-10-16 08:42:19 +00:00
Miguel Ángel 490ecafbc4 chore: release v0.8.163 (#5676) 2026-10-16 01:52:29 +00:00
Miguel Ángel c03532b285 fix(producer): an ffmpeg failure names how ffmpeg ended and keeps its last line (#5678)
* test: ffmpeg failures name how ffmpeg ended and keep its last line

* fix(producer): an ffmpeg failure names how ffmpeg ended and keeps its last line

* refactor(producer): say why in names, not comments
2026-10-16 01:38:20 +00:00
Miguel Ángel 8e17ee9300 fix(engine): preserve authored audio mix order (#5672) 2026-10-16 00:13:04 +00:00
Miguel Ángel 76222e41d7 chore: release v0.8.162 (#5649) 2026-10-15 11:54:09 +00:00
Xuanru Li ce060c7acc chore: release v0.8.161 (#5643) 2026-10-15 08:49:20 +00:00
James RussoandClaude Opus 5.5 f55b366175 fix(build): ship NodeNext-resolvable declarations from every package (#5532)
* fix(build): ship NodeNext-resolvable declarations from every package

tsc copies relative specifiers verbatim, so packages whose sources use
bundler-style extensionless imports (core, inspector) published .d.ts files
that a module/moduleResolution nodenext consumer cannot resolve. Core already
rewrote its emitted JavaScript for this, but not its declarations.

Move that rewrite to scripts/rewrite-relative-import-extensions.mjs, make it
cover .d.ts too (adding .js or /index.js, and failing the build when a
declaration import has no declaration), and run it after every tsc emit:
core, engine, sdk, producer, aws-lambda, gcp-cloud-run and inspector.

verify:packed-manifests now typechecks the clean packed consumer with
skipLibCheck false and type-only imports of every typed subpath, so an
unresolvable import inside a published declaration fails the gate and is
attributed to its package.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* chore(ci): allow the moved core rewrite-esm-extensions script deletion

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* ci: rebuild the edit-accuracy bench when the import-extension rewriter changes

The package builds now run scripts/rewrite-relative-import-extensions.mjs, so main's
edit_accuracy paths filter has to include it (check-edit-accuracy-filter test).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-15 05:59:41 +00:00
Xuanru Li ec97816a92 chore: release v0.8.160 (#5636) 2026-10-15 05:43:55 +00:00
Miguel Ángel f35b05fba0 chore: release v0.8.159 (#5621)
* chore: release v0.8.159

* chore: v0.8.159 notes list the first-frame fix

* chore: v0.8.159 notes list the sandboxed GPU check fix

* chore: v0.8.159 notes list the hidden-scene fix and the offline font test
2026-10-15 00:27:52 +00:00
James Russo 9c11715971 fix(audio): preserve subprocess causes through CLI diagnostics (#5620)
* fix(audio): preserve subprocess evidence through CLI diagnostics

* test(producer): retain real engine exports in assembly mock

* fix(audio): retain triggering interruption within diagnostic cap

* fix(producer): sanitize audio evidence before encoder error construction

* test(cli): isolate diagnostic render temporary project
2026-10-14 20:26:59 +00:00
Miguel Ángel fa99eec9d0 chore: release v0.8.158 (#5617) 2026-10-14 19:19:18 +00:00
Miguel Ángel 14e2ccf3bb test(engine): the warm extraction cache test checks ffmpeg did not run, not the clock (#5613) 2026-10-14 17:51:02 +00:00
Miguel Ángel 7744692a46 test(engine): audio effect tests that start Chrome get the same time as the others (#5608) 2026-10-14 16:49:13 +00:00
Miguel Ángel b72c3fb25d chore: release v0.8.157 (#5596) 2026-10-14 09:19:15 +00:00
Miguel Ángel 38cfcdd56c fix(engine): renders under WSL reach the GPU on Chrome 150 and later (#5591)
* fix(engine): renders under WSL reach the GPU on Chrome 150 and later

Part of #5548.

* fix(engine): shorten the WSL browser env comment

* fix(engine): cite the Chromium bug in one line and allow the fallback test's removal

* fix(engine): drop WAYLAND_DISPLAY under WSL only when that is what reaches the GPU

* fix(engine): restore the WSL note from before the full-Chrome fallback

* test(engine): give the second worker's page load room on a busy Windows runner

* fix(engine): keep the Chromium bug comment under the line limit
2026-10-14 06:22:39 +00:00
James RussoandClaude Opus 5.5 74e17fa9cf chore: release v0.8.156 (#5577)
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-14 04:11:14 +00:00
Miguel Ángel 9b996059af fix(engine): renders under WSL use the GPU through full Chrome when the headless shell cannot (#5574)
* fix(engine): renders under WSL use the GPU through full Chrome when the headless shell cannot

Part of #5548.

* fix(engine): a missing or unreadable full Chrome cache never stops a WSL render
2026-10-14 02:49:08 +00:00
James RussoandClaude Opus 5.5 6afcb48395 fix(engine): sample VFR video by timestamp so it does not freeze on FFmpeg 8 (#5572)
* fix(engine): sample VFR video by timestamp so it does not freeze on FFmpeg 8

VFR sources were resampled with `-fps_mode cfr -r`, which on FFmpeg 8 honours
each frame's duration. In mp4 files with B-frames those durations are
decode-order gaps, so a frame can claim 0.4s while the next one starts 17ms
later, and the extracted video froze on it. VFR now uses the same fps filter
sampling as CFR (the frame on screen at each output tick), bounded by
-frames:v so a window that ends on a still keeps its rounded-up frame count.

The two-process raw pipe that worked around FFmpeg 5.1 dropping durations
under -vf is no longer needed and is removed. The vfr-screen-recording golden
is regenerated: FFmpeg 5.1's cfr mapping it was rendered with ran one to two
source frames late.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* fix(engine): move the extraction cache to v7 so v6 VFR frames are not reused

v6 entries for VFR sources hold frames sampled by packet duration, which
FFmpeg 8 freezes and FFmpeg 5.1 lags. The key is unchanged by the fix, so
a warm cache served them after the upgrade.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-14 01:45:43 +00:00
Ayodele Ayoola 3de4763d53 fix(engine): avoid padding every audio mix input (#5563)
* test(engine): cover unpadded audio mixing and legacy fallback

* fix(engine): avoid padding every audio mix input
2026-10-13 23:37:28 +00:00
James Russo 5a6c0575f8 chore: release v0.8.155 (#5567) 2026-10-13 23:07:51 +00:00
Miguel Ángel 102c14a6c4 fix(engine): stop multi-worker renders hanging on media-heavy pages on Windows and macOS (#5565)
* fix(engine): stop multi-worker renders hanging on media-heavy pages on Windows and macOS

Off Linux, parallel workers shared one pooled browser. Pages in one browser
share Chrome's six connections per host to the file server, so a page with
many videos and audio clips held all six and the next worker's page.goto
waited until it timed out. Every parallel worker now gets its own browser.

Part of #5548

* refactor(engine): shorten the worker browser comment
2026-10-13 22:48:57 +00:00
Miguel Ángel 96e2154d7c fix(engine): say why WSL renders fall back to software and how to get the GPU (#5560)
* fix(engine): say why WSL renders fall back to software and how to get the GPU

Under WSL the GPU check often falls back to SwiftShader and the only output
was the probe line, with Docker passthrough advice for --browser-gpu. Print
one note that says what was checked (can this user open the render node),
the exact fix, and the native Windows alternative. The CLI's WSL detector
moves to the engine so both use one.

Part of #5548

* fix(engine): keep WSL GPU notes true to the probe result and render mode

The WSL note now prints only when auto mode really selects software, and
says whether the GPU check found no GPU or could not finish. Explicit
--browser-gpu keeps its unverified and Chrome-install advice and adds the
WSL checks. The render-node check verifies group membership before
suggesting usermod.
2026-10-13 22:18:59 +00:00
James RussoandClaude Opus 5.5 401354cd8f fix(engine): keep the rightmost 8 columns of SDR MP4 at widths like 1080 (#5559)
#4564 routes SDR colour through `format=gbrp`. Without accurate_rnd,
swscale's yuv-to-gbrp conversion leaves the last 8 columns black when the
width is 16n + 8 (1000, 1080, 1112...), so every 1080x1920 portrait MP4
since 0.8.81 has had an 8 px black strip on the right. The same step in
SDR jpg frame extraction blanked the right edge of footage at those widths.

Set accurate_rnd on the yuv-to-gbrp scale in both chains. It is also the
more accurate rounding: on a testsrc2 frame, worst luma error against a
float reference drops from 1.85 to 0.90 codes.

Fixes #5551

Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-13 21:50:09 +00:00
Xuanru Li 8147f7b940 chore: release v0.8.154 (#5545)
* chore: release v0.8.154

* ci: give the studio test job fifteen minutes

The queue run installs and builds inside the same ten minute cap.
It was still inside the studio tests when that cap cancelled the job.
2026-10-13 19:23:45 +00:00
Miguel Ángel 05786f5558 chore: release v0.8.153 (#5541) 2026-10-13 15:19:09 +00:00
Miguel Ángel c96099d39a fix(cli): bound checks of non-finishing compositions (#5537)
* fix(cli): bound checks of non-finishing compositions

* fix(cli): account for cold startup in deadline witness

* fix(cli): wait for profile owners before test cleanup

* test(cli): separate portable deadline and Linux process witnesses

* test(cli): preserve per-launch browser profile ownership

* fix(cli): start check deadline after browser readiness
2026-10-13 13:49:05 +00:00