## What
Added progress reporting to the skills installation process by converting synchronous operations to asynchronous ones and implementing progress callbacks.
## Why
The skills installation process can take a significant amount of time, especially when cloning repositories or running npm operations. Users need feedback about what's happening during the installation to understand progress and know the system hasn't frozen.
## How
- Converted `execFileSync` calls to a new `execFileAsync` function using promises
- Made all installation functions (`runSkillsAdd`, `gitClone`, `fetchRepo`, `fallbackInstall`) asynchronous
- Added an optional `onProgress` callback parameter to `installAllSkills` that accepts progress messages
- Integrated progress reporting in the `init` command by passing spinner message updates to the progress callback
- Added progress messages for key installation steps like "Installing {source} skills..." and "Cloning skill repositories..."
- Added "giget" to the external dependencies list in the build configuration
## Test plan
- [ ] Unit tests added/updated
- [ ] Manual testing performed
- [ ] Documentation updated (if applicable)
* feat(skills): add audio visualizer effect with extraction script
Adds reactive audio visualization patterns for HyperFrames:
Script: extract-audio-data.py pre-extracts per-frame RMS amplitude and
frequency band data via ffmpeg. Uses a 4096-sample FFT window for clean
frequency resolution and per-band normalization across the full track
so treble activity is visible alongside louder bass.
Patterns: spectrum bars, mirrored waveform, pulsing circle, circular
visualizer, background glow — all Canvas 2D driven from the GSAP
timeline via tl.call() at each frame.
Includes smoothing helper, band count guide, band ordering rules
(horizontal: low-left high-right), and combining patterns section.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* refactor(skills): replace prescriptive examples with data model + motion principles
Removes five hardcoded draw functions that would get copy-pasted verbatim.
Replaces with:
- Clear data model docs (what rms and bands mean, how to index)
- Rendering approach setup for Canvas 2D, WebGL/Three.js, and DOM
- Motion principles (smoothing, value mapping, what makes it feel good)
- Spatial mapping conventions (low-left/high-right, etc)
The LLM invents the visualization; the skill teaches the data contract
and motion constraints.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(skills): off-by-one in band slicing, add data loading, fix trigger
- Fix exclusive slice end: high_bin clamped to n_bins (not n_bins-1)
so the last FFT bin in each band is included
- Add data loading section to skill doc (inline and fetch patterns)
- Fix example JSON to show frame 0 at time 0.0
- Update description to trigger when audio is analyzed and music detected
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* refactor(skills): require numpy, fix bugs, clean up skill doc
Script rewrite:
- numpy is now required (pure-Python DFT was unusable for real files)
- Use np.frombuffer instead of struct.unpack (~10x less memory)
- Precompute Hann window and band edges (were recalculated every frame)
- Extract SAMPLE_RATE as module-level constant
- Clamp band bins to prevent max() on empty slice
- Validate --fps and --bands inputs
Skill doc fixes:
- Fix fetch loading example (was null ref on sync for-loop)
- Remove redundant Canvas 2D section (was duplicate of Step 3)
- Fix opening line (said "Canvas 2D" but doc covers 3 approaches)
- Fix undefined W/H in example
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
## Summary
- Add `/api/projects/:id/upload` endpoint for multipart file uploads with automatic dedup naming
- Wire `onImportFiles` from Assets tab "Import media" button through to the upload API
- Add global drag-drop overlay — drop media files **anywhere** in the studio, not just the Assets panel
- Files that already exist get `(2)`, `(3)` suffixes instead of overwriting
- Support uploading into subdirectories via `?dir=` param — dropping on a folder imports there
- Make folders draggable in the file tree + support drop-to-root
- Add `bodyLimit` middleware for early rejection of oversized payloads
- Surface skipped/failed uploads via toast notification instead of console-only
Addresses feedback: _"Wish I could upload/drag-drop assets directly in the Studio (music, images, video) like a CapCut media panel"_
## Test plan
- [x] Open studio, drag an image/video/audio file onto any part of the UI
- [x] Verify the drop overlay appears with "Drop files to import" message
- [x] Drop the file — verify it appears in the Assets tab and file tree
- [x] Drop a file with the same name — verify it gets a `(2)` suffix
- [x] Click "Import media" button in Assets tab — verify file picker works
- [x] Import multiple files at once via drag-drop
- [x] Drop a file onto a nested folder in the file tree — verify it lands in that folder
- [x] Drag a folder in the file tree and drop it on another folder or root — verify it moves
- [x] Drop a file >500MB — verify toast notification appears
- [x] Verify drag overlay doesn't get stuck when dragging over nested UI elements
## Summary
- **Fixes**: `<img src="../icon.svg">` and similar `../` relative asset references in sub-compositions resolve to 404 after inlining into the root document
- **Unifies**: Both `hyperframes preview` (core bundler) and `hyperframes render` (producer) now use the same shared logic — no duplication
## Root cause
When inlining a sub-composition at `compositions/scene.html` into root `index.html`, a relative path like `../icon.svg` is correct from `compositions/` (it points to project root) but after inlining, `../` escapes the project directory.
## Fix
Extracts path rewriting into a shared `rewriteSubCompPaths.ts` utility in `@hyperframes/core`, used by both the bundler and the producer. **Only rewrites paths starting with** **`../`** — plain relative paths like `assets/foo.svg` are already correct from the root perspective and must not be rewritten (this was the regression cause in `overlay-montage-prod`: sub-composition asset refs like `assets/notch.svg` were incorrectly being rewritten to `compositions/assets/notch.svg`).
## Regression fix
The earlier version of this fix (now in history) rewrote ALL relative paths including `assets/foo.svg`, breaking the `overlay-montage-prod` regression test. This PR fixes that by scoping rewrites to `../`\-prefixed paths only.
## Test plan
- [x] `../icon.svg` in sub-composition renders correctly in both preview and render
- [x] `assets/foo.svg` (no `../`) in sub-composition still resolves correctly — not rewritten
- [x] `overlay-montage-prod` regression test passes
- [x] All other regression shards pass
* feat(cli): add remote template fetching via giget
* fix: update remote.ts to use templates/ instead of examples/
* fix(cli): validate template ID against manifest before downloading
Fails fast with available template list instead of downloading
an empty directory for nonexistent templates.
* refactor(cli): simplify to single --template flag with dynamic validation
- Remove --example flag (--template handles bundled + remote)
- Remove static ALL_TEMPLATE_IDS list (validates against GitHub manifest)
- No CLI release needed to add new templates — just add to templates/ and templates.json
- scaffoldProject auto-detects bundled vs remote
* chore: update lockfiles for giget dependency
* fix(cli): remove undefined isAudioOnly reference
## Summary
- **Fixes**: External `<script src="...">` tags in sub-compositions (e.g. GSAP TextPlugin, ScrollTrigger) were silently discarded during `hyperframes render`, causing `ReferenceError` at runtime
- **Root cause**: The producer's `inlineSubCompositions` skipped external scripts with `if (src) continue` but then removed them via the blanket `querySelectorAll("style, script").forEach(remove)` — they were never hoisted to the parent document
- **Fix**: Mirror the core bundler's (`htmlBundler.ts`) approach — collect external script `src` URLs, deduplicate against existing scripts in the parent, and inject as `<script>` tags before inline composition scripts
## How to reproduce
1. Create a sub-composition that uses GSAP TextPlugin:
```html
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/TextPlugin.min.js"></script>
<script>
gsap.registerPlugin(TextPlugin);
tl.to("#text", { text: { value: "Hello" }, duration: 1 });
</script>
```
1. Run `hyperframes render`
2. Browser console shows: `[Compiler] Composition script failed scene-hook ReferenceError: TextPlugin is not defined`
## Test plan
- [x] Verify `hyperframes render` on a project using TextPlugin in a sub-composition no longer errors
- [x] Verify external scripts are deduped (same CDN URL in 2 sub-compositions → only 1 `<script>` tag)
- [x] Verify external scripts already in `index.html` are not duplicated
- [x] Verify script order: external CDN scripts load before inline composition scripts
* refactor(cli): move templates to examples/ for remote fetching
* refactor(cli): rename examples/ to templates/ for clarity
Follows Remix/Vite convention — these are init scaffolds, not general examples.
* feat(docs): add template gallery page with visual previews
* fix(docs): remove invalid MDX heading anchors
* chore: retrigger CI
* feat(docs): merge gallery into templates page with hover-to-play video previews
- Consolidated gallery.mdx and templates.mdx into single templates.mdx
- Moved templates page to Getting Started section
- Added MP4 video previews rendered by hyperframes (hover to play)
- Custom JS for hover-to-play behavior (Mintlify strips JSX event handlers)
- 2-column grid for landscape, 3-column for portrait
- Remotion-style cards with gradient overlay labels
* fix(docs): update broken links after templates page move
* ci(regression): remove scripts/ from regression trigger paths
scripts/ contains dev utilities (lint, versioning, preview generation)
that don't affect the rendering engine.
## Summary
- **Streamline init from 7 steps to 3**: name → template → auto-opens studio preview
- **Remove** interactive "Got a video or audio file?" prompt (`--video`/`--audio` flags still work)
- **Remove** "What do you want to do?" post-scaffold menu (auto-launches preview)
- **Fast startup**: `--version` exits in ~10ms (lazy-load telemetry + update checker)
- **Brand teal**: CLI accent color is now `#3CE6AC` instead of generic cyan
### Before
```
name → overwrite? → media file? → [drag file] → transcribe? → pick template (9) → what next?
```
### After
```
name → pick template → auto-opens studio
```
## Test plan
- [x] `hyperframes init my-project` — should prompt name + template, then auto-open preview
- [x] `hyperframes --version` — should print version instantly (~10ms)
- [x] `hyperframes init --video path.mp4 my-project` — video flag still works
- [x] `hyperframes init --template blank my-project` — template flag still works
- [x] Verify teal accent color in terminal output
* feat(skills): add gsap-effects skill with typewriter pattern
Distills typewriter text animation into a reusable reference:
basic typewriter, blinking cursor, word rotation, appending words,
and a characters-per-second timing guide. Uses GSAP TextPlugin.
Also references the new skill from compose-video.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(skills): emphasize cursor must always blink when idle and sit flush
Two key rules added to the typewriter skill:
1. Cursor must blink in every idle state (after typing, after clearing,
during hold pauses) — a solid idle cursor looks broken.
2. No whitespace between text and cursor elements in HTML — any gap
between the last character and the caret looks wrong.
Also adds cursor-hide state for multi-line handoffs and updates word
rotation example to include cursor state management.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(skills): backspace must delete from end, not front
TextPlugin's text:{value:""} removes characters from the front,
which looks wrong. Added a backspace helper that steps through
substrings from right to left using tl.call(). Updated word
rotation example to use it.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(skills): handoffs must blink before typing, use margin for spacing
Two lessons from testing:
1. Cursor handoffs need a blink pause — going hide→solid directly
skips the idle state. Pattern: hide→blink→pause→solid→type→blink.
2. Use margin-left on a wrapper span for spacing between static and
dynamic text. Flex gap spaces the cursor away, trailing spaces
collapse.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(skills): enforce single visible cursor as a hard rule
Only one cursor may be visible at a time. Multiple cursors on
screen looks broken. Every other cursor must be cursor-hide.
Promoted to rule #1 in the cursor section.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
## What
Add a script that uses `@hyperframes/producer` to render PNG thumbnails of each built-in template. Output goes to `docs/images/templates/`.
## Why
User feedback: "I would have loved more visual examples of what's actually possible. I had to scaffold every template just to see what they look like." This is the foundation for a visual template gallery in the docs.
## How
- New `scripts/generate-template-previews.ts` uses the producer's `createFileServer` + `createCaptureSession` + `captureFrame` APIs — hyperframes renders its own templates
- Patches out `__VIDEO_SRC__` placeholders (same logic as `init.ts`) so templates render without a video file
- Captures a frame at t=2s for each template (skips `blank` — it's just empty scaffolding)
- Handles varying dimensions (vignelli is 1080x1920 portrait)
- Adds `pnpm generate:previews` npm script
## Test plan
- [x] `pnpm generate:previews` generates 8 PNGs in `docs/images/templates/`
- [x] Each PNG is visually correct (verified by viewing)
- [x] `--only <template>` flag works for single template generation
## Summary
- **API**: POST (create), DELETE (delete), PATCH (rename/move), POST duplicate endpoints with null-byte sanitization
- **FileTree**: right-click context menu with New File, New Folder, Rename, Duplicate, Delete
- **Drag-and-drop**: move files between folders with visual feedback and subtree guard
- **Inline editing**: rename/create inputs with filename validation
- **Header actions**: quick New File / New Folder buttons in the FILES header
Stacks on top of `feat/studio-code-quality`.
## Test plan
- [x] Right-click file → Rename, Delete, Duplicate all work
- [x] Right-click folder → New File, New Folder, Delete work
- [x] Drag file from one folder to another
- [x] Create file with invalid name (`../foo`, `a/b`) → rejected client-side
- [x] Delete currently-edited file → editor clears
- [x] Studio build succeeds
Displays a white → #74E1B9 → #6ADCFF gradient HYPERFRAMES banner
using ANSI Shadow figlet font when running hyperframes init.
Gracefully skips in non-TTY or no-color environments.
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* feat(skills): add hyperframes-cli skill for CLI workflow guidance
Adds a new skill that teaches AI agents how to use the HyperFrames CLI
(init, lint, dev, render, doctor). Previously, agents had no way to
discover the CLI — the compose-video skill only covered HTML authoring.
This led to agents searching for binaries, finding the monorepo, and
running bun run studio manually instead of using npx hyperframes dev.
Also registers the skill in init.ts so new projects get it bundled
alongside hyperframes-compose and hyperframes-captions.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* refactor(cli): rename dev command to preview
The command starts a preview server — "preview" describes what users
are doing more accurately than "dev". Updates the command name, file
name, all CLI references, docs, skills, and template CLAUDE.md.
22 files updated across CLI source, docs, skills, and templates.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(skills): replace stale dev reference with preview in CLI skill
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(docs): catch remaining dev references missed in rename
- testing-local-changes.mdx: two inline command examples
- troubleshooting.mdx: anchor link #dev → #preview, "dev server" → "preview server"
- cli.mdx: "dev server" → "preview server"
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Replace hardcoded template list in build:copy with `cp -r src/templates/*`
so new templates are included automatically (kinetic-type, decision-tree,
product-promo, nyt-graph were missing from published package)
- Fix captions SKILL.md: reword `!` and `>` in inline backticks that
triggered Claude Code's bash permission checker
- Add scripts/lint-skills.ts to catch shell-unsafe patterns in SKILL.md
files (runs as part of `bun run lint` in CI)
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Add @chenglou/pretext dependency and fitTextFontSize() utility that uses
canvas measureText to compute the largest font size that fits text within
a given width. Replaces character-count heuristics with actual font-aware
measurement.
- New fitTextFontSize() in @hyperframes/core/text, exposed on window.__hyperframes
- Generalized for all text elements (captions, titles, etc.), not just captions
- Unit tests (mocked pretext) + browser integration test (real Chromium canvas)
- Updated captions skill docs with usage, exit guarantee, and self-lint patterns
Co-authored-by: James <james.russo@heygen.com>
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
## Summary
The timeline is now hidden by default. A toggle button appears in both the header (alongside panel toggles) and the player controls bar. Both sync the same state and turn teal when the timeline is visible.
## Changes
- **`timelineVisible` state** in `App.tsx`, defaults to `false`
- **Header toggle**: icon button between sidebar toggle and Renders button
- **Player controls toggle**: icon button at the right end of the controls bar
- **NLELayout**: `timelineVisible` and `onToggleTimeline` props gate the timeline + resize divider
- **Player controls stay visible**: moved from inside the timeline section to inside the preview area, so hiding the timeline doesn't hide play/seek/timecode
## Behavior
| State | Preview | Player controls | Timeline |
|---|---|---|---|
| Timeline hidden (default) | Full height | ✅ Visible | Hidden |
| Timeline visible | Shorter | ✅ Visible | Shown with resize handle |
Both toggle buttons show identical teal active state (`#3CE6AC/10` bg + `#3CE6AC/30` border).
🤖 Generated with [Claude Code](https://claude.com/claude-code)
* feat(cli,core): add standalone transcribe command, transcript normalization, and caption lint rules
- Add `hyperframes transcribe` command for transcribing audio/video and importing
existing transcripts (SRT, VTT, OpenAI Whisper API JSON, whisper.cpp JSON)
- Add transcript format normalizer (normalize.ts) with auto-detection and
conversion to standard [{text, start, end}] word arrays
- Upgrade default whisper model from base.en to small.en for better accuracy
- Add --model and --language flags to both `transcribe` and `init` commands
- Extract shared patchCaptionHtml() to eliminate duplication between init.ts
and transcribe.ts (init.ts reduced by ~55 lines)
- Add 3 caption lint rules: caption_exit_missing_hard_kill,
caption_text_overflow_risk, caption_container_relative_position
- Update captions skill with model guide, format docs, music guidance,
text overflow prevention, caption exit guarantee pattern
- Expand captions skill trigger to cover lyrics, karaoke, lyric videos
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* docs(cli): add transcribe command and --model/--language flags to CLI docs
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(cli): fix blank template lint issues
- blank/index.html: remove data-start from video (was nested in timed parent),
add class="clip" for initial hidden state
- blank/captions.html: add max-width + overflow:hidden to prevent text clipping,
add tl.set hard kill after exit tween to prevent stuck captions
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* docs: add lint-after-edit rule to repo and project CLAUDE.md
Agents must run `npx hyperframes lint` after editing compositions.
Also expand captions skill description in project template.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* style: format _shared/CLAUDE.md
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
## Summary
Removes the `ProjectPicker` home screen entirely. The studio now boots directly into the editor by auto-selecting the first available project from `/api/projects`.
## Changes
- **Auto-select on load**: When no `#project/` hash is present, fetches the project list and navigates to the first one
- **Type narrowing**: Added `if (resolving || !projectId)` early return so TypeScript narrows `projectId` to `string` for all downstream props
- **Removed**: `ProjectPicker`, `ProjectCard`, `ExpandedPreviewIframe` components (~280 lines), `handleSelectProject` callback, `ProjectEntry` interface
## Why
The CLI studio always has exactly one project. The home page was an extra click with no value.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
## Summary
- Adds `loadInlineTemplateCompositions` to the runtime to handle compositions defined inline via `<template id="X-template">` paired with empty host elements that have `data-composition-id="X"` but no `data-composition-src`
- Updates the HTML bundler to inline template content into matching hosts during compilation
- Users can now define sub-compositions inline instead of requiring separate files in `compositions/`
### Before
```html
<!-- This showed nothing — the template was inert and the host was empty -->
<template id="logo-reveal-template">
<div data-composition-id="logo-reveal" data-width="1920" data-height="1080">
<style>...</style>
<script>/* animation */</script>
</div>
</template>
<div data-composition-id="logo-reveal" data-start="0" data-duration="10"
data-width="1920" data-height="1080"></div>
```
### After
The runtime detects the matching `<template>` and injects its content into the host element — styles hoisted to `<head>`, scripts executed, dimensions copied. Works in both preview and render.
## Test plan
- [x] 9 new unit tests for `loadInlineTemplateCompositions` (basic mount, no-op cases, style/script injection, dimensions)
- [x] 3 new unit tests for bundler inline template handling
- [x] All 384 existing tests pass
## Summary
- Respect `--json` flag on all lint exit paths so agents always get machine-readable output
- Separate `infoCount` from `warningCount` in linter results (was conflated)
- Display `info` vs `warning` severity distinctly in lint output
## Summary
Adds `docs/guides/testing-local-changes.mdx` — a contributor guide explaining how to test unreleased CLI changes against real projects outside the monorepo.
**Covers:**
- `pnpm link --global` (recommended — makes `hyperframes` in `$PATH` point at your local build)
- `node` alias (no PATH changes)
- `npm pack` (test the exact artifact that would be published)
- Troubleshooting (`which hyperframes`, port conflicts, stale builds)
- Table of test scenarios for each bug category
Also registers the page in `docs/docs.json` so it appears in the Guides nav.
* fix(lint): detect GSAP animations targeting clip elements (tab crash)
The runtime manages clip visibility via inline styles. When GSAP also
writes inline styles on the same element, both systems trigger style
recalculations every frame, creating a runaway loop that crashes the
browser tab.
New rule gsap_animates_clip_element (error severity):
- Builds map of all elements with class="clip" (by id and class)
- Checks if any GSAP selector resolves to a clip element
- Nested selectors like "#overlay .title" are correctly ignored
- Merged into existing GSAP script loop (no redundant parsing)
* fix: remove non-null assertions and add missing test coverage
- Replace `!` assertions with optional chaining in lint.ts and tests
- Add shouldBlockRender tests for --strict-all without --strict
- Add clip element test for class-only detection (no id)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix: use optional chaining for array access in lintProject tests
TypeScript's strict mode flags array indexing as possibly undefined.
Use optional chaining and fallbacks instead of non-null assertions.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The --tag flag was optional, which led to v0.1.11 and v0.1.12 being
bumped without tags — skipping npm publish entirely. Invert the default:
always commit + tag, with --no-tag as the escape hatch.
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Add npm version and MIT license badges (matching React/Remotion/Next.js conventions)
- Remove non-standard Docs badge
- Move Documentation section from bottom of README to right after Quick Start
for better discoverability (follows patterns from React, Remotion, Vite)
- Link to quickstart at hyperframes.heygen.com/quickstart
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
## Summary
- **Lint rules** catch media elements missing `id` (renderer silently skips them), missing `src`, `preload="none"` (blocks renderer), and video nested in timed divs (freezes playback). Upgraded `video_nested_in_timed_element` from warning to error.
- **Compiler** strips `preload="none"` from media during compilation. Runs parallel, cached keyframe interval analysis via ffprobe — warns on sparse keyframes (>2s) that cause seek failures and audio/video desync. Suggested ffmpeg command preserves audio (`-c:a copy`).
- **Pre-render lint** lints `index.html` + all `compositions/*.html` sub-compositions before render via shared `lintProject()` helper. Warns by default; `--strict` blocks on errors, `--strict-all` blocks on errors + warnings.
- **Render orchestrator** logs a hint to retry with `--workers 1` when parallel capture times out on video-heavy compositions.
- **Refactor**: extracted `runFfprobe()` + `parseProbeJson()` helpers to deduplicate ~80 lines of spawn boilerplate across 3 ffprobe functions. Extracted `shouldBlockRender()` so strict flag tests exercise production code. Shared `lintProject()` used by both `lint` and `render` commands.
## Context
Discovered during a real composition build session where:
1. `<audio>` without `id` rendered silently (preview worked fine because runtime queries `[data-start]`, but renderer queries `[id][src]`)
2. `<video>` inside timed `<div>` froze on first frame
3. `preload="none"` caused 45s renderer timeout
4. YouTube clips with sparse keyframes from `yt-dlp --download-sections` caused audio/video desync
5. Parallel workers timed out on video-heavy compositions
## Test plan
- [x] Core: 365/365 tests passing (5 new lint tests)
- [x] Engine: 24/24 tests passing
- [x] CLI: 14/14 tests passing (7 lintProject + 7 shouldBlockRender)
- [x] Lint + format hooks pass
- [ ] Manual: create a composition with `<audio data-start="0" src="test.wav">` (no id) — verify `npx hyperframes lint` catches it
- [ ] Manual: run `npx hyperframes render --strict` with lint errors — verify it blocks
- [ ] Manual: run `npx hyperframes render --strict-all` with lint warnings — verify it blocks
## Summary
- Surfaces error message when render fails due to producer server not running
- Two cases covered: initial POST failure and SSE connection drop
- Failed jobs now show the error reason in red text in the Renders panel
## Test plan
- [x] Start studio without producer server
- [x] Click render → should show "Could not reach render server" in red
- [x] Start render then kill producer → should show "Connection lost"
🤖 Generated with [Claude Code](https://claude.com/claude-code)
## Summary
- `hyperframes lint` now scans ALL HTML files in the project (not just index.html)
- Includes composition files in `compositions/` directory
- `--json` output includes `file` field and `filesScanned` count
- Exit code 1 on errors for CI integration
## Examples
```bash
# Human-friendly output
hyperframes lint
# Agent/CI-friendly JSON
hyperframes lint --json
```
## Test plan
- [ ] `hyperframes lint` on a project with compositions → shows findings from all files
- [ ] `hyperframes lint --json` → outputs valid JSON with all findings
- [ ] Exit code 1 when errors found, 0 when clean
## Summary
- When running `hyperframes dev .` inside a symlinked directory, the project name showed the resolved target name instead of the visible directory name
- Now uses `$PWD` to preserve the user-facing name
- Added `projectName` option to `StudioServerOptions` for explicit override
## Test plan
- [ ] `ln -s /path/to/project my-project && cd my-project && hyperframes dev .` → should show "my-project"
- [ ] `hyperframes dev /path/to/project` → should show "project" (basename of path)
## Summary
- Replaces ~850 lines of inline route handlers in `vite.config.ts` with the shared `createStudioApi(adapter)` module
- Implements `StudioApiAdapter` for the Vite dev server context (SSR-loaded bundler/linter, producer HTTP proxy, Puppeteer thumbnails)
- Bridges Hono `fetch()` to Vite's Connect middleware with streaming support for SSE
Now **both** consumers (CLI + studio) use the same shared API module, ensuring feature parity.
## Test plan
- [x] `pnpm --filter @hyperframes/studio dev` starts correctly
- [x] Home page shows project grid with thumbnails
- [x] Preview plays with correct fonts/animations
- [x] Sub-composition drill-down works
- [x] Lint modal shows findings
- [x] File read/write works in code editor
- [x] Render queue works (requires producer server)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
## Summary
Extracts all studio API routes into a shared Hono-based module at `@hyperframes/core/studio-api`.
### Architecture
- **`StudioApiAdapter` interface** — consumers inject host-specific behavior (project resolution, bundling, rendering, thumbnails)
- **Shared route modules**: projects, files, preview, lint, render, thumbnail
- **Shared helpers**: `isSafePath`, `walkDir`, `getMimeType`, `buildSubCompositionHtml`
### What this PR does
- Creates the shared module with all API routes extracted from both `vite.config.ts` and `studioServer.ts`
- Both consumers will be refactored in follow-up commits to mount this module with their own adapter
### What stays in each consumer
- **Vite**: SSR module loading, Puppeteer thumbnails, file watcher + HMR, producer HTTP proxy, multi-project scanning
- **CLI**: in-process `executeRenderJob`, local runtime serving, browser management, SPA static file serving
### Follow-up needed
- [ ] Refactor `packages/studio/vite.config.ts` to use `createStudioApi(adapter)` via `@hono/node-server`'s `getRequestListener`
- [ ] Refactor `packages/cli/src/server/studioServer.ts` to use `createStudioApi(adapter)`
- [ ] Add `./studio-api` export path to `packages/core/package.json`
- [ ] Add `hono` as peer dependency of `@hyperframes/core`
## Test plan
- [ ] Verify shared module compiles without type errors
- [ ] After consumer refactoring: all studio features work identically via both vite dev and CLI embedded servers
🤖 Generated with [Claude Code](https://claude.com/claude-code)
## Summary
- Composition HTML files are always wrapped in `<template id="...">` tags
- The linter was checking the raw HTML including the template wrapper, causing false positives:
- `missing-composition-id` on files that have it inside `<template>`
- `missing-dimensions` on files that have `data-width`/`data-height` inside `<template>`
- Fix: strip `<template>` wrapper before linting, matching how the runtime and preview server handle these files
## Test plan
- [x] Added test: `strips <template> wrapper before linting composition files`
- [x] All 345 existing tests pass
- [ ] Verify lint panel no longer shows false positives for composition files
🤖 Generated with [Claude Code](https://claude.com/claude-code)
## Summary
- CLI render: use timestamped filenames (`project_date_time.ext`) matching the studio's naming convention, preventing overwrites of previous renders
- studioServer: read `fps`/`quality`/`format` from POST body instead of hardcoding `fps:30`/`quality:standard`/`mp4`
- studioServer: use timestamped job IDs matching the studio pattern
- studioServer: fix download endpoint to serve correct content-type for WebM
## Test plan
- [x] `hyperframes render --format webm` outputs timestamped WebM file
- [x] `hyperframes render` outputs timestamped MP4 (no overwrite)
- [x] Studio embedded server (`hyperframes dev`) renders with correct format when selected in UI
- [x] Download endpoint serves correct MIME type for WebM renders
## Summary
- Add render queue panel with progress tracking, download, and delete actions
- Restructure App layout: home page with project picker, session-based routing
- Add ExpandOnHover component for preview-on-hover interactions (uses motion/react)
- CompositionsTab now supports hover preview with expanded iframe view
- Vite config: guard setInterval cleanup to dev-only (fixes CI build timeout)
- Add favicon and update studio package deps
## Test plan
- [x] Render queue shows progress, completes, and allows download
- [x] Home page lists projects and navigates to session view
- [x] ExpandOnHover shows expanded preview on mouse hover with spring animation
- [x] `vite build` exits cleanly (no hanging process from setInterval)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
## Summary
- Add collapsible left sidebar with Compositions and Assets tabs
- Compositions tab lists all sub-compositions with thumbnail previews and navigation
- Clicking a composition opens it in the code editor AND navigates the preview to show that composition
- Assets tab categorizes project files by type (images, fonts, media)
- Race condition guard on composition fetch with functional state update
- Thumbnail error fallback shows name initial instead of empty box
## Test plan
- [x] Sidebar opens/closes with smooth transition
- [x] Compositions tab lists files from project API
- [x] Clicking a composition changes the preview iframe to that composition
- [x] Assets tab categorizes files by type
🤖 Generated with [Claude Code](https://claude.com/claude-code)
## Summary
- Replace Split/Delete buttons with Edit Range toolbar
- Edit button opens a time-range selection on the timeline
- "Copy to Agent" exports the selected range as a prompt-ready description
- Range selection shows start/end times with drag handles
🤖 Generated with [Claude Code](https://claude.com/claude-code)
## Summary
- **NLELayout**: Add toolbar slot, composition breadcrumb navigation, improved responsive layout
- **Vite config**: Add full project API (preview, thumbnail, render, file CRUD) for standalone dev mode
- Remove AgentActivityTrack component (replaced by timeline clips)
- Add HTML editor utilities for composition source editing
- Guard setInterval cleanup to dev-only to prevent `vite build` from hanging in CI
🤖 Generated with [Claude Code](https://claude.com/claude-code)