Commit Graph
281 Commits
Author SHA1 Message Date
miga-heygenandMiguel Ángel eb0957a497 fix(core,lint): keep html/body sized to the composition root, warn when a scaffold's copies drift (#4005)
A composition whose root declares portrait data-width/data-height renders
at the correct output size, but a project scaffolded landscape (init
without --resolution) still ships html/body CSS and a viewport meta at the
old landscape size. The stale body's overflow:hidden then clips the
correctly-sized root at the old height, so everything past it renders as
page background instead of real content.

applyCompositionSizing now mirrors the SAME forced width/height it already
computes for the root onto documentElement/body, reusing rather than
recomputing them. overflow:hidden is left untouched (a deliberate
anti-white-bar guard set earlier in the same init pass): once body's own
size agrees with the root it contains, it clips nothing that matters.
Runs in both preview and render, since both load the one bundled runtime
artifact this file builds into.

Adds a warning-level root_dimensions_mismatch lint rule alongside
root_missing_dimensions, comparing the root's dims against the html/body
CSS block and the viewport meta - the two other places a scaffold's
resolution lives besides the root itself. The read-only regexes live in
@hyperframes/parsers (packages/lint cannot depend on packages/cli, which
owns the closest existing pattern in applyResolutionPreset) so a future
caller has one place to update if the scaffold's shape changes, rather
than a rule silently comparing against a guess.

Closes #4001.

Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com>
2026-09-16 12:37:11 -04:00
James Russo 8886743f44 fix(core): tell an opaque document how to actually get its Web Audio back (#3940)
The opaque-origin fix in #3937 routed correctly but sent the diagnostic down
a dead end. An opaque document reached the same `cross_origin_no_cors` verdict
a genuinely foreign asset gets, so the message told the author to "proxy or
download the asset to a same-origin URL". That is impossible advice, because
nothing is same-origin with an opaque origin and the asset is usually
same-origin by URL already.

Split the verdict into two reasons and give each its own note and remedy. The
opaque case now names the two fixes that work: `allow-same-origin` on the
sandbox, or `crossorigin` plus an `Access-Control-Allow-Origin` of `null` or
`*`. Opacity wins when both conditions hold, since it is the blocking one and
the one an author cannot fix by moving the asset.

The CLI scraper matches on the code prefix only (checkBrowser.ts:309), so the
new reason value does not touch that contract.

- Rames
2026-09-14 11:56:45 -07:00
Miguel Ángel 293829a2c1 fix(core): route media through Web Audio only when the document can actually read it (#3937)
isCorsSilenced() compared a media URL's origin against window.location.origin,
which stays URL-shaped even inside a sandboxed iframe without
allow-same-origin. Inside such a frame the document's actual security origin
(window.origin) is the string "null", so same-URL-origin media without a
crossorigin attribute was waved through createMediaElementSource, and per the
Web Audio spec's MediaElementAudioSourceNode security section that node
outputs silence without throwing. The composition kept playing with the
timeline advancing and no audio at all.

Compare against window.origin instead, treating "null" as never same-origin,
so an opaque document falls back to the existing decode-only path unless the
media element opts in with crossorigin.
2026-09-14 12:32:38 -04:00
miga-heygenandMiguel Ángel 1acc65dbf8 fix(core): un-hide a later root-level clip instead of leaving it display:none forever (#3893)
A root-level `[data-start]` clip with no authored `position` starts out
`position: static` until the runtime forces it to `position: absolute`. A
visibility pass over the clip while it's still inactive can observe the
pre-forcing `static` value and cache it as in-flow, which correctly hides
the clip with `display: none`. But by the time the clip later becomes
active, that same cache has been invalidated and recomputed against the
now-forced `absolute` position — so the un-hide check, which re-derived the
same cached fact instead of tracking what it had actually done, saw
"not in-flow" and skipped the removal. The clip stayed `display: none` (and
therefore zero-sized) for the rest of the render.

Tracks whether this code applied `display: none` to a given element in its
own WeakSet instead of re-deriving the in-flow cache, so the un-hide check
can no longer disagree with the hide check that set it.

Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com>
2026-09-13 03:58:12 +00:00
Miguel Ángel 4c6fa9a790 fix(studio): the preview stays paused, survives typing, and opens without a re-encode (#3910)
* chore(studio): remove the write-only self-write timestamp ref

`domEditSaveTimestampRef` was assigned at 26 sites across 54 files and read
nowhere. It used to feed a 2 s "suppress the watcher reload after our own
write" window; that mechanism was replaced by content-hash identity in
sdkSelfWriteRegistry, whose header still says why (a clock cannot tell an
SDK self-write echo from an undo landing in the same window). The reader
went with that change, the writers did not, and three comments kept
describing the timestamp as protection that no longer existed.

Pure deletion: the ref, every prop and parameter that threaded it, every
assignment, the five comments citing it, and the orphaned test helpers.
No behaviour change; the studio suite, typecheck, lint and format are
green.

Not removed: the __hfSuppressSceneMutations wrapper in gsapSoftReload.ts.
It looked undefined from inside the studio package, but shader-transitions
installs it on the preview window (hyper-shader.ts) so soft reloads do not
invalidate cached transitions. It is live.

* docs(studio): plan for loading the preview during the shell's first layout

* fix(runtime): a paused preview stays still after any seek

Sub-compositions kept animating while the transport was paused and the
Studio button showed play. A render-seek unpauses every sibling timeline so
GSAP propagates the root's totalTime into them, and nothing paused them
again; parented to the global ticker, they free-ran at 1x while the master
timeline and the clock stayed stopped. The Studio reaches that seek path
through its seek-driven fallback adapter right after a preview reload,
which is why editing text was what set it off. Captured live in the user's
preview: seven child timelines advancing 0.210s per 200ms sample, all
gsapPaused=false, transport not playing.

Three fixes under one invariant: while the clock is paused nothing runs,
and the button never disagrees with the runtime.

- The sibling rearm is a lease, not a resting state: seekTimelineAndAdapters
  now returns every timeline it unpaused to paused in a finally. The second
  rearm after the child re-seek only ever changed the leaked state and is
  gone, with the comment that justified the leak by describing one caller.
- The paused side of the transport tick policed nothing; it now stops any
  timed media element found running. A parked transport runs no ticks, so a
  capture-phase play listener wakes it.
- Studio's canvas click resumed by setting the store flag alone; it now
  requests playback through the player so adapter, rAF loop and flag agree.

Regression tests fail without each of the three changes.

* perf(studio-server): stop re-encoding videos the browser already plays on open

Opening a project kicked off a background transcode for every asset whose
codec some browser might not decode. VP9 is on that list for Safari's sake,
so a Chrome user opening a project with a VP9 avatar paid a ~10s, ~60
CPU-second re-encode across six cores on every open, concurrently with the
browser's first layout, for an output nothing ever requested: across four
recorded sessions the browser asked for the proxy zero times.

One predicate was doing two jobs. "Could some browser fail on this" is a
property of the asset and decides what gets injected into the page;
"will this client request the substitute" decides whether to spend CPU
before being asked. The codec table now carries an explicit prewarm flag:
HEVC and ProRes (no browser decodes them) still warm; VP9 and AV1 are
injected but transcoded lazily by the existing ?hf-proxy= request, which
already reports failure as a 502.

Pre-warms requested and proxies served are now counted on the existing
structured-stderr telemetry channel, because a speculative job with a 0%
hit rate emits no error and had been invisible. A single lookup helper
also closes a prototype-key gap where one path used Object.hasOwn and the
other a bare index.

Regression test: a VP9 and an HEVC asset in one composition yield exactly
one pre-warm, for the HEVC. Fails on the previous gate.

* perf(cli): serve the studio bundle compressed and cache hashed assets

The 4.1MB studio bundle was served uncompressed with Cache-Control:
no-store, so every open of the studio re-downloaded and re-parsed it. Vite
names built assets with an 8-character content hash, so their bytes can
never change: those now ship gzip-compressed (1.25MB on the wire,
byte-identical after inflation) with a one-year immutable cache policy.
Unhashed files under public/ keep no-store, and the HTML shell, which
previously sent no Cache-Control at all, now sends no-store explicitly:
it is the only thing that names the current hashed bundle, and it must
keep revalidating for the immutable policy to be safe.

The hash test only accepts the segment after the last hyphen and requires
a digit, underscore or capital, so an ordinary hyphenated name like
user-Guide-v2.js is not mistaken for a hash and served forever.

* perf(cli): warm the preview route before the browser opens

The browser's first request for a project's preview paid the server's cold
compiler import and first bundle in the request path, after the studio
shell's own first-layout stall, so both costs landed on the user's
time-to-first-frame in series. The CLI now issues one fire-and-forget
request for the preview route from openStudioBrowser, the single funnel
for every launch path, before the --no-open early return so pasted URLs
benefit too. Measured on the demo project: first client request 231ms
before, 101ms after; the ETag 304 path afterwards is under 1ms.

The fetch carries a 10s abort so an unsettled connection cannot keep an
otherwise-finished CLI process alive, matching the package's existing
convention. The shader query params the player appends are not part of
the route's cache key, so the plain route URL warms the same entry.

* perf(studio): request the player chunk before the shell's first layout

The dynamic import of @hyperframes/player ran inside the preview's mount
effect, which React schedules after the shell's first layout. On a cold
open that layout stalls the main thread for seconds, so the chunk request
waited behind it for no reason. The import is now kicked at module scope,
behind a typeof window guard that preserves the documented SSR contract
(the module registers a custom element at load), and the mount effect
awaits the already-in-flight promise. Verified in the built bundle: the
preload call sits at module top level, so the request goes out on bundle
evaluation.

* fix(studio): editing a text property no longer reloads the preview

Every keystroke in the Design panel writes the composition file, the file
watcher announces the change to the studio, and the studio decides whether
the change was its own. Over the CLI's event stream that decision has
never worked: the browser hands the handler a MessageEvent whose data is
a JSON string, and three of the four payload readers (version, write
token, content) only understood an already-parsed object, so they read
every field as absent. An absent token means "someone else edited the
file", and the studio hard-reloaded the preview iframe on its own edit,
blanking it for seconds. The path reader alone knew how to unwrap the
string, which is why the event was recognised well enough to reload and
never well enough to suppress.

The envelope is now decoded once, at the boundary, by one function that
all three transports feed; the readers share one field accessor so they
cannot diverge again. The production event-stream rung is extracted into
an exported channel so a test can drive a real MessageEvent through the
listener it registers, which was impossible before because vitest defines
import.meta.hot and the selection never reached that rung under test.

A second, smaller cause: the server attached the write receipt to the
first subscriber only and deleted it on read, so any other listener saw
an unlabelled change. Reads are now non-destructive with the TTL as the
only eviction, scanning newest-first because identical bytes written
twice inside the TTL (undo, retyping a value) share a version and the
older token was already spent. The file version now ships with every
event, receipt or not, so duplicate deliveries of one change dedupe
instead of reloading once each.

shouldReloadSdkSession had no production callers and a signature that
invited an undecoded delivery straight back into this bug; it is removed.
consumeFileWriteReceipt stays as a deprecated alias for one release.

Regression tests: a Studio write delivered as a real SSE MessageEvent is
suppressed; two subscribers of one watcher event reload once; a genuinely
external write still reloads; a repeat of earlier bytes gets the newest
token; a receipt past the TTL is not recognised. Each fails on the code
before it.

* fix(runtime): paused-time media playback is borrowed, not banned

The paused-side enforcement added in the previous commit had no notion of
provenance, so it stopped two features that legitimately play media while the
transport clock is paused. Both were deterministic, not racy: the capture-phase
`play` listener means the very play() that starts them wakes the transport that
stops them.

- The colour-grading preview (colorGrading.ts startPreviewPlayback) plays a
  video while paused to render grading previews. It went dark on the first
  paused tick.
- The Studio's scrub audition (timelineIframeHelpers.ts applyScrub) plays the
  music track for ~140 ms while paused so a playhead drag is audible. Same path
  killed it.

A runtime-owned lease fixes both without weakening the enforcement. One owner: a
WeakSet in the runtime closure, with lease/release published on the existing
window.__hf surface for the Studio, which reaches the element across the iframe
boundary and cannot call into the closure. The grading runtime is constructed
with the pair directly. Both the cheap probe and the sync path skip leased
elements while the clock is paused; during playback the transport owns everything
again. Anything that plays while paused without a lease is, by definition, the
defect the enforcement exists for, and is still stopped.

Two corrections to the previous commit's reasoning:

The old leak broke the render path too, deterministically, not only the preview.
packages/producer/src/services/fileServer.ts:375-379 seekToTime flushes the
virtualized rAF queue, and GSAP's global ticker with it, after renderSeek and
before the frame screenshot (fileServer.ts:657-664, hf.seek). A sibling left
unpaused therefore advanced by the full inter-frame delta into the captured
frame. The finally added in the previous commit fixes that as well.

Deleting the second activateSiblingTimelines is safe because nothing between
frames reads a sibling's paused(), verified by grep over the deterministic
adapters, syncTimedElementVisibility, the hf-timelines-built handler and
__hfReseekGpu. Not merely because seekStandaloneRegisteredTimelines pauses each
child. The code comment now gives that reason.

Tests, each proven non-vacuous by reverting the piece it guards:
- a leased element survives repeated paused ticks and is stopped once released
- the colour-grading preview survives, through the real init wiring
- the scrub borrows the element and gives it back on stop
- the existing test that an unleased element is still stopped keeps passing

* test(runtime): a lease ends when the transport plays or the borrower stops

Two assertions the review found not load-bearing. Dropping the isPlaying
branch so leased media stayed exempt during playback left every test
green; a leased out-of-window clip is now asserted stopped the moment the
transport plays. Deleting the release in the grading stop closure also
left the suite green, because the pause on the next line satisfied the
assertion; a restart after stop is now asserted stopped, which only the
release makes true.

* test(studio): the event-stream channel must open /api/events

* fix(studio-server): stop printing a proxy diagnostic line per clip on every render

Review of the pre-warm commit found the diagnostic louder than the thing it
diagnoses, and the two counters measuring different things under one name.

The per-asset `prewarm_requested` line is now behind
HYPERFRAMES_DEBUG_MEDIA_PROXY, matching isGpuProbeDebugEnabled in
packages/engine/src/utils/gpuEncoder.ts. A composition with fifty hostile
clips printed fifty JSON lines into a clack-formatted terminal on every
re-render. One summary line is written at process exit instead, using the
same process.on("exit") shutdown hook as packages/cli/src/cli.ts.

The counters now share a unit. prewarmsRequested counts per asset per render;
proxyRequests counted every HTTP request, including 304s. It now increments
once per resolveProxy call, after the ETag shortcut, so a revalidated repeat
no longer reads as fresh demand. An unconditional Range refill still counts,
and the docstring says so rather than claiming otherwise.

The HEVC justification was false on macOS Chrome, which answers canPlayType
for hvc1 with "probably" and keeps the source, so the pre-warm is redeemed
there only through the reactive zero-videoWidth path. prewarm stays true
because Chrome on Windows/Linux and Firefox do need the substitute; the
comment and test names now say "no cross-platform decode" instead of
"browsers never decode it".

Two test gaps closed. Nulling vp9's representativeMime left the suite green
while making the client skip canPlayType and proxy on every browser, which
would reinstate exactly the transcodes this work removed; the mimes are now
pinned. The Object.prototype test passed with the hasOwn guard deleted, so it
now goes through probeAssetCodec, the input that actually misbehaves without
it. Both fail when the change is reverted.

* perf(cli): stop gzipping the studio bundle on loopback

Compression made the cold open slower on the only transport this server has.
It binds 127.0.0.1 with no --host, and measured there the six bundle assets
took 69.8 ms with gzip against 7.9 ms raw; the 4.1 MB chunk alone was 49.4 ms
against 3.1 ms. hono/compress is removed, which also retires the Vary header
question it raised. If remote serving ever matters, compress at build time
rather than per request.

The cache policy is now decided by route instead of by filename. Reading a
content hash out of a name cannot work: rollup's alphabet is base64url and
includes a hyphen, so roughly one hashed file in ten was misread as unhashed,
and the immutable header also leaked onto hand-authored public/ files served
by the same handler. packages/studio/vite.config.ts sets neither
build.assetsDir nor publicDir, so dist/assets holds only rollup's hashed
emits and every public/ file lands at the dist root. /assets/* is therefore
immutable and /icons/* and /favicon.svg keep revalidating, with no heuristic
in between.

The shell is no-cache rather than no-store. It carries no ETag, so both force
the same full refetch, but no-store puts the document on Chrome's bfcache
blocklist: leaving Studio and pressing Back would cold-boot the app instead
of restoring it.

* docs(runtime): say what the paused-media probe actually filters

* revert(cli): drop the preview prewarm that held the CLI event loop

The fire-and-forget warm added in c9b4263c7 keeps the CLI alive until it
settles. cli.ts drains the event loop instead of calling process.exit, and
two launch paths return straight into exit, so the warm delays them: 2660 ms
with the warm suppressed, 8779 ms against a server answering in 6 s, 13293 ms
against one that hangs. The 10 s abort bounds the hold, it does not remove it.
This is the hazard already documented at preview.ts:1605-1609.

Moving the warm into the server process was the obvious fix, but measurement
says there is nothing there to warm. tsup bundles @hyperframes/core/compiler
into cli.js -- bundleToSingleHtml is a plain inline function in the artifact --
so the await import() at studioServer.ts:397 resolves an already-evaluated
namespace. A probe at listen time measures that import at 1 ms, and a paired
run shows no gain: first request 256 ms without a compiler kick, 308 ms with
one. The cold cost the plan attributed to the module load is somewhere else.

Two claims in the reverted comment were also wrong: routes/preview.ts:332 is
an ETag, not a bundle cache, and the player appends no shader params -- the
only query param is variables, which IS part of the ETag.

Reverts packages/cli to origin/main exactly.

* fix(studio): let a remount retry the player chunk after a failed load

1037456aa hoisted the dynamic import to module scope and shared one promise
across every mount. On rejection the .then never ran again: retryPreviewRef
and previewError stayed null, compositionLoading stayed true, so the preview
sat on an infinite spinner with the retry button at Player.tsx:462 unreachable,
and remounting <Player key={activeKey}> -- the recovery path that used to work
-- awaited the same rejected promise.

Memoize through a getter that clears the memo on rejection instead. The
module-scope kick still fires the chunk request before the shell's first
layout, and a remount performs a fresh import as it did before the hoist.

Discloses what the earlier commit did not: the player barrel re-exports
Player, so every studio module importing that barrel now evaluates this one
and eagerly loads the real player bundle. That is 27 DOM-env test files;
the full studio suite passes, 439 files and 4838 tests.

* docs(studio-server): trim the proxy-counter comment to the repo's four-line cap

* fix(studio): stop one failed player import poisoning every later mount

The previous commit claimed a remount could retry the player chunk after a
failed load. In a browser it cannot: the module map caches a failed fetch
as an errored entry for the document's lifetime, so a repeated import of
the same specifier rejects from cache without touching the network
(measured in headless Chrome: three attempts, one request). Clearing the
memo on rejection is still right, because it stops every later mount
awaiting the same poisoned promise, but recovery is a page reload, and the
comment now says so.

The tests said what vitest does, not what the browser does. Two assertions
survived their own mutation: removing the memoisation left the attempt
counter unchanged because vitest caches a resolved mock, and deleting the
module-scope kick, the optimisation this branch exists for, left the suite
green. Both are now asserted directly: the kick has run once at import
time before any mount, and every mount receives the identical promise.

* chore(ci): allow the deletion of the dead sdk-session reload test

* fix(runtime): the timeline resolver no longer unpauses children it cannot drive

Exercising the branch in a real browser still showed sub-compositions
free-running while paused, on a path no seek follows: the timeline
resolver, which runs on every rebind (after an edit, on the periodic bind),
unpaused every registered child BEFORE trying to nest it into the root.
A child the root actually holds is driven by the paused root and is
harmless; a child the root never takes stays on GSAP's global ticker, and
unpaused there means running. The seek fix in this branch could not
reach it, because a rebind is not a seek.

The resolver now reads back which children the root holds and unpauses
only those; the same rule applies to the composite fallback timelines.
Standalone registry children stay paused, as the transport's per-child
seek already requires.

Regression test: a hosted registry child whose root cannot nest it stays
paused across a forced rebind. Fails on the previous resolver.

* test(runtime): pin that the resolver unpauses a child only once the root holds it

The resolver's positive half had no fixture: nothing anywhere nested a
candidate for real, so computing the held set before the add loop instead
of after it left the suite green. A root that reports children only once
added now distinguishes the two orders, and the unpause is asserted at
the moment it happens, because the transport's first seek pauses every
hosted child again straight after resolution. Also drops a cast that
re-declared getChildren, which RuntimeTimelineLike already has.

* fix(runtime): the paused side stops every clip the transport drives

The paused-side enforcement scanned only media carrying its own data-start.
A clip inside a composition inherits its timing from the host and has no
data-start of its own, yet the transport plays it, so it could start while
paused and run unopposed, exactly the hole the invariant was written to
close. Reviewer probe: a hosted video with data-duration only kept
running while paused; the same element started under __player.play().

"Media the transport drives" now has one definition, shared by the media
cache and the paused-side probe, so neither can be narrower than the
other. Regression test: hosted media with no data-start started while
paused is stopped. Fails against the data-start-only scan.
2026-09-12 12:56:00 -04:00
renovate[bot]andJames eae4892ae8 chore(deps): update dependency vitest to v4 [security] (#3789)
* chore(deps): update dependency vitest to v4 [security]

* fix(test): preserve test behavior on Vitest 4

---------

Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: James <james.russo@heygen.com>
2026-09-10 13:55:52 -04:00
Miguel Ángel c752b89bc9 fix(runtime): the editor keeps waking during a drag on a preview it did not build (#3850)
The manual-edit gesture watch tested mutation targets with `instanceof
Element`. The composition body is adopted into the preview frame, so its
nodes answer to another realm's Element and the check is false for every
one of them: the watch never sees a gesture, and the paused transport it
gates does not wake while the user drags.

Routes the check through the runtime's structural predicate, which is
what the preview-guard lint added alongside it now requires. Main is red
on that lint for this line, so this also unbreaks it.

Test adopts an element from a second realm and asserts the marker is
seen and cleared; it fails with the identity check restored.
2026-09-10 16:29:32 +00:00
Miguel Ángel d4fba55a4e perf(runtime): a paused preview stops burning CPU (#3845)
* perf(runtime): stop the preview transport ticking when the editor is paused

A paused, untouched preview asked the browser for a fresh frame sixty times a
second and re-read the page on each one. Nothing it looked at could change
without some observable event firing, so the loop now stands down and wakes on
that event instead, with a slow timer as the safety net.

Parked, the loop keeps two jobs the 60 Hz version did implicitly: the control
bridge's paused heartbeat, on the same interval as before, and a re-read of the
timeline registry, which is a plain object no observer and no event can report.

Everything else arrives by an event now: timing-attribute edits, mounted or
removed timed elements and media metadata through the composition-timing
observer that already existed; a manual-edit gesture starting or ending through
a new attribute-filtered observer, which also replaces a whole-document query
that ran on every paused frame; and playhead or play-state changes through the
forced state post every transport mutation already ends in.

Three periodic jobs (re-binding the root timeline, posting the clip manifest,
binding media-metadata listeners) used a frame counter as a proxy for "the
document may have changed". They now ask that question directly, because the
counter stops advancing while the loop is parked.

The render path is untouched: the loop never parks while an export render is
driving frames. That test is the pair of renderCaptureSeekStarted and the
producer's injected seek config, not the flag alone, because Studio's own
preview falls back to renderSeek for overhanging timelines.

Idle, paused, no input, on a 1689-element project: main-thread self time
128 -> 8.5 ms/s and animation-frame callbacks 282 -> 4.3 per second, both
measured with the runtime and editor changes in place.

* fix(runtime): keep the rebind policy the only owner of "may rebind now"

The parked-loop change let a composition-timing change OR its way past
shouldAttemptPeriodicTimelineBind, which removed the hold that keeps an async
rebind off the first two seconds of playback, and let the clip manifest post on
every frame of a composition that mutates the DOM every frame (measured: 30
posts in 30 frames against one). The change is now an input to that policy,
which still applies the hold, and the change-driven path is confined to the
paused path and rate-limited to the posts per second the frame counter already
produced. A change it defers stays pending, and a pending change keeps the loop
awake, so deferring can never drop it.

Two more holes from the same review:

The parked poll compared only the composition timing revision, so an adapter
duration floor that grew was never noticed. Adapters infer duration from live
animation objects that change with no DOM mutation and no media event, which
makes it the second input nothing can push; both are now in one witness.

Draining the gesture observer's records to answer within a task suppressed the
observer's own callback for them, so a reader could consume the notification
that un-parks the transport. Draining now notifies.

The watch reports whether it is observing at all, and the loop refuses to park
when it is not. That path is unreachable today because the colour-grading
runtime constructs a MutationObserver unconditionally during the same init; the
flag is the explicit statement of the invariant for the day that changes.

* fix(runtime): clear the pending-change latch after the post, not before

postTimeline walks author DOM and can throw. The tail scheduler runs in the
tick's finally either way, so clearing the latch first let it see nothing owed
and park with the change undelivered — and nothing would deliver it until some
unrelated change happened to wake the loop again. Clearing after the post means
a throw leaves the change owed, the loop stays awake, and the frame counter
retries it within twenty frames. Same rule the shared editor loop already
follows for its own re-arm.

Also rewords the note on draining the gesture observer's records: that is
hardening, not a fix for a live lost wake. isActive has exactly one caller
today, inside transportTick, and a tick is its own task, so the observer's
microtask has already run by then.

* fix(runtime): stop the parked heartbeat when the page has gone away

The parked transport holds a timer where the old loop held only an animation
frame, and a frame is discarded when a page or a test environment is torn down
while a timer is not. A test that initialises a runtime and abandons it
therefore left an 80ms timer to fire into a dead global, which CI reported as
an unhandled ReferenceError attributed to whichever file was running when it
landed.

Two changes, because the leak has two ends. The heartbeat stops instead of
re-arming when window or document is gone: nothing is left to report a state
change to, so stopping is the answer rather than throwing. And the one test
that initialised a runtime without ever tearing it down now tears it down.
2026-09-10 08:29:22 -07:00
Miguel Ángel 73dfe35e46 fix(preview): show the correct scene instead of every scene at once on some loads (#3848)
* fix(runtime): show the right scene when the preview DOM comes from another window

The Studio preview sometimes builds the composition body in the editor window
and adopts it into the preview frame's document. Adopted nodes keep the
prototypes of the realm that created them, so `node instanceof HTMLElement` is
false for every element in the composition even though the elements are
ordinary HTML sitting in that document.

Every guard in the runtime written as `if (!(node instanceof HTMLElement))`
then skipped the whole document, silently: nothing threw, nothing logged, and
readiness still reported success. The timed-element visibility pass wrote no
inline visibility at all, so on those loads the preview painted every scene on
top of every other and the editor drew off-canvas markers for elements the user
could not see. The auto-stamp pass stopped stamping too, which is why the
composition came up one timeline clip short.

Replace every realm-sensitive element check in the runtime with structural
predicates that ask what a node IS (node type, namespace, tag name) rather than
which window's constructor made it. Two local `doc.defaultView.HTMLElement`
workarounds are deleted with it: they fix only the case where the nodes belong
to the document's own realm, and adoption is exactly what breaks that.

* fix(studio): scrub the music track the timeline named, not the first audio

`resolveScrubAudioEl` tested `byId instanceof HTMLAudioElement` on a node from
the preview iframe's document. That node is an instance of the IFRAME's
`HTMLAudioElement`, never this module's, so the check was false on every load
and the `musicId` hint was dead. Scrub fell through to the first `<audio>` in
the document, which the comment right above it warns can be the voiceover, so
dragging the playhead could preview the wrong track. Ask what the node is
instead.

Also close the gaps an independent review found in the runtime fix:

- the cross-realm predicate test had no `<audio>` and no `<img>`, so reverting
  `isAudioElement` or `isImageElement` to `instanceof` left it green. It no
  longer does, and the audio case also pins `isMediaElement`, which composes
  from it and gates the media sync path.
- nothing stopped the runtime regressing. `lint-runtime-preview-guards.ts`
  gains a second check kind: patterns that must be ABSENT under a directory,
  seeded with DOM-typed `instanceof` under `src/runtime`, pointing at
  domRealm.ts. Comment lines and tests are exempt, both on purpose.
- domRealm.ts stated the adoption mechanism as settled fact. The mixed
  prototypes are measured; how the nodes get into the frame is not identified,
  and the docstring now says which is which. Its ownership claim is scoped to
  the runtime, since packages/studio still hand-rolls its own checks.
2026-09-10 08:06:43 -07:00
Miguel Ángel 8bf5b4423e perf: sublinear Studio rebuilds and seeks (#3837)
* perf(studio): resolve the overlay coordinate basis once per composition

The iframe->overlay basis (composition root, root scale, iframe and overlay
rects) was resolved inside every geometry call, so measuring a preview cost one
querySelector("[data-composition-id]") plus three layout reads PER ELEMENT to
rediscover something that is a property of the composition and the canvas zoom.

It is now threaded through orientedGroupAwareOverlayRect, groupAwareOverlayRect,
orientedOverlayRect, orientedVisibleOverlayRect and toVisibleOverlayRect the way
toVisibleOverlayRects already batched it, and resolved once by the two callers
that measure many elements in one synchronous pass: the off-canvas indicator
rebuild and the overlay RAF loop.

Both passes only read the DOM, so nothing can move the canvas between two
measurements inside one of them.

* perf(studio): rebuild the layer walk from the mutation, not the document

A MutationObserver marked the off-canvas indicators dirty and the rebuild then
re-derived every element in the preview from scratch. The observer's loudest
source is inline style, which is what animation writes, so a composition just
sitting there re-derived the whole document several times a second, and each
element costs two getComputedStyle reads, two ancestor walks for its source
file, and a textContent read over its whole subtree.

The records now say WHAT to drop, not merely that something changed, and the
per-element derivations are memoized between rebuilds. Two lifetimes, because
they do not go stale together: whether an element renders (and how many layer
children it has) dies on any nearby attribute write, while how it is ADDRESSED
survives every style write and dies only on something that can renumber a
selector. That split is what makes an ordinary animation frame cost no document
queries at all.

Not attributable to specific elements, so still a full rebuild: nodes added or
removed, and any change to an identity attribute, which renumbers every element
sharing a selector.

Two supporting changes:

- getDirectLayerChildren asked getDomLayerPatchTarget for a full patch target
  per child and used it as a boolean. The target carries the selector's
  occurrence index, which is a whole-document query the yes/no does not depend
  on. isDomLayerElement answers it without one, for every caller. Its unused
  options parameter goes with it.
- The observer no longer filters attributes. An attribute it never hears about
  is one the cache would answer stale for, and the old filter omitted id and the
  data-composition-* attributes that decide a layer's identity. Widening only
  makes indicators refresh sooner; a rebuild is a pure read and is throttled
  either way.

Every other caller of collectDomEditLayerItems passes no cache and is unchanged.

* perf(runtime): visit only the clips a seek can flip

Every seek, and every frame of playback, rebuilt the window of every video and
audio element in the document and handed all of them to the per-clip sync loop.
On a composition of eighty videos that is eighty window derivations and eighty
per-clip passes to conclude that one clip is on screen.

A clip is active only while start <= t < end, so a clip whose window excludes
the new time is inactive there whatever its element state is. Sorting the
windows by each endpoint turns a seek into two binary searches: the clips whose
start or end lies between the old time and the new one, plus the ones that were
in window at the old time. Anything outside both was out of window before and is
out of window now, and was already paused and already evicted by the pass that
last saw it go out. A one-frame step visits the clip or two that flip; a jump
over a hundred clips still visits the hundred boundaries it crosses.

The index carries only the windows, and it rides the revision the duration
floors already ride: the same timing attributes, the same media metadata events,
the same timeline registry signature. Nothing else is cached. Every field handed
to syncRuntimeMedia is re-read from the element on every pass, because
el.duration can be reset under us by the load() retry, and a cached copy of it
would be exactly the stale duration the two-resolver-scope rule exists to
prevent.

The render/export path does not consult the index at all and visits every
element on every frame, and a render seek clears the sweep so a later live seek
cannot inherit a position it did not establish.

Also folds the duration floors' own invalidation into that shared revision.
Draining the observer is what detects a change, and only the first reader in a
task gets the records, so two caches each checking for themselves would have had
the second told nothing changed.

* refactor(studio): split the overlay basis and the layer-walk read into their own modules

Clears the 600-line file cap and the fallow audit on this branch. Behaviour is
unchanged: this moves code, it does not alter any of it.

File size. Both files were already near the cap on main and my three levers
pushed them over (615 vs 598, and 605 vs 584):

- domEditOverlayGeometry.ts -> 561. The iframe->overlay coordinate basis
  (OverlayRootScale, computeOverlayRootScale and the root/dimension lookups it
  owns) moves to domEditOverlayBasis.ts. It is the one piece of that file every
  other piece depends on, and nothing in it is about a single element's
  geometry. Its two callers now import it from there.
- domEditingLayers.ts -> 587. The per-element read that the walk performs moves
  to readDomEditLayerWalkEntry in domEditLayerWalkCache.ts, the module that owns
  the memoization it reads through. The walk keeps the traversal and the depth
  bookkeeping, which are the parts that are actually about walking.

No unrelated code was trimmed to make room.

Duplication, all three clone groups fallow flagged:

- The runtime seek fixture (createMockTimeline, the synchronous animation-frame
  clock, the CSS.escape shim, stubDuration) was copied between
  init.timingResolver.test.ts and init.mediaClipIndex.test.ts. It moves to
  runtimeSeekFixture.test-helpers.ts. Each suite keeps its own vi.mock calls,
  which are file-scoped and cannot be shared. The file is excluded from
  tsconfig.runtime.json alongside the test files it serves, for the same reason.
- domEditLayerWalkCache.test.ts repeated its mount/observe/first-walk setup in
  three tests; that is now withWarmWalk.

Complexity. Only one of fallow's three findings is attributable to this branch,
and fallow agrees: it marks the other two inherited and excludes them from the
gate.

- offCanvasIndicatorRefresh.ts update was NEW (absent from main's report, 10
  cyclomatic / 31.6 CRAP here). The optional-chain-and-default I added to drain
  the observer becomes drainPendingLayerMutations, with its own unit tests, and
  the function drops off the report entirely.
- useDomEditOverlayRects.ts update: 37 cyclomatic / 69 cognitive on main AND
  here. My change added one statement and no branch; the function grew 139 -> 147
  lines, which is what resurfaced it. Left alone.
- domEditingDom.ts escapeCssIdentifier: 24 cyclomatic / 19 cognitive / 148.4
  CRAP on main AND here. Untouched by this branch; only its line number moved
  (173 -> 182) because the composition-source-map revision counter sits above it.
  Left alone.
2026-09-10 03:55:28 +00:00
Miguel Ángel 5973273f8d fix(runtime): resolve media clip start once for playback, manifest, and audio (#3833)
* fix(core): play and draw media clips at the same time

A clip placed inside a scene could be drawn on the editor's timeline at one
time and actually play at another. Nothing failed; the timeline just showed
the clip in the wrong place, and a clip pushed past the end of the composition
disappeared from it entirely.

The cause was that the code drawing the timeline and the code playing the
video each worked out the clip's start time from the same HTML attributes in
their own way, and only one of them knew about the marker that says "this
start time is already measured from the beginning of the whole video".

Both now ask the same function. The same function also answers for the
visibility pass, the audio scheduling paths, and the volume-fade probe, all of
which were reading the raw attribute and so placed a nested clip's audio at
the wrong moment.

Also folds the duplicated media-length helper into one shared version.

* refactor(core): resolve the volume probe window once per element

* fix(core): resolve media starts through the pass-scoped timing resolver

After rebasing onto the resolver-reuse change, the shared media start
resolver was building a fresh start-time resolver per call, which is the
per-element construction that change removed. Route it through the
scoped resolver so one pass shares one set of caches.
2026-09-10 02:30:16 +00:00
Miguel Ángel 3ea2f909e1 perf(runtime): reuse one timing resolver per pass and derive duration only when the composition changes (#3824)
* perf(runtime): reuse one timing resolver per synchronous pass

`createRuntimeStartTimeResolver` memoizes element start and duration
lookups in WeakMaps, but `resolveStartForElement` and
`resolveDurationForElement` each constructed a brand-new resolver per
call and discarded it. The caches never served a second lookup, so a
single pass re-walked the composition ancestry of every element, and
per-seek work scaled with total timeline content rather than with what
changed.

`withTimingResolver(fn)` installs one resolver for the duration of a
synchronous callback and restores the previous one in a `finally`, so a
throw cannot leak the scope. Callers outside a scope keep today's
construct-per-call behaviour unchanged.

Three separate scopes, deliberately not one:

- the media-cache build in `syncMediaForCurrentState`
- the body of `syncTimedElementVisibility`
- the media scan in `resolveMediaWindowDurationSeconds`

They must stay separate. `syncRuntimeMedia` calls `el.load()` on the
seek-past-buffered-range retry, which synchronously resets
`el.duration` to NaN, and `resolveDurationForElement` reads
`element.duration`. A cache spanning that write would serve the
pre-`load()` duration to a post-`load()` read. Splitting at the write
makes the staleness unrepresentable instead of merely handled.

The third scope sits on `resolveMediaWindowDurationSeconds` rather than
its caller `getSafeTimelineDurationSeconds`, which would look like the
tidier boundary: that caller also invokes author-supplied
`timeline.duration()` and third-party adapter
`getInferredDurationSeconds()`, and foreign code inside a cache scope
can mutate the DOM between two resolves.

Resolver constructions per seek plus transport tick go from 15 per media
element to a flat 4, and self time in `resolveStartForElementInternal`
falls about 70% on a 79-video composition.

* perf(runtime): derive composition duration only when the composition changes

The runtime re-derived the composition's total duration on every animation
frame. transportTick called getSafeTimelineDurationSeconds unconditionally,
and deriving it scans every media element in the document and walks each
one's composition ancestry to resolve an absolute start and duration.

That value is a function of the composition, not of the playhead, so a
paused editor with nothing happening recomputed the same answer ~60 times a
second. On a 91-media-element composition the media scan ran 1.05 times per
frame while the editor sat idle and untouched.

Derive it once and reuse it until an input could have changed. The inputs,
and the signal that catches each:

  - timing attributes edited (live editing, variables re-applied, the
    runtime's own autostamping) -> MutationObserver with an attribute filter
  - timed elements added or removed, including nested compositions that
    mount asynchronously after init -> the same observer, childList+subtree
  - media metadata arriving, or el.load() resetting duration to NaN, neither
    of which mutates the DOM -> capture-phase media event listeners
  - a timeline registered or lengthened in window.__timelines, a plain
    object nothing can observe -> a registry signature compared on read

Observer records are delivered in a microtask, so the queue is drained on
read as well; otherwise an edit read back in the same synchronous block, the
ordinary live-editing case, would be served the pre-edit value.

The render path does not read the cache at all. Capture depends on the exact
duration and a frame rendered against a wrong one cannot be recovered, so it
pays the full derivation on every frame exactly as before.

Measured on the 91-media-element composition, idle and untouched: media
scans per frame 1.05 -> 0.05. Across 100 single-frame seeks: 2.28 -> 0.11
per seek, so seeking does not invalidate the cache either. The residual is
a separate per-20-tick caller in timeline.ts, untouched here.
2026-09-09 18:53:15 -07:00
James Russo c6010f2eb8 fix(registry): authenticate deck sound effect messages (#3819) 2026-09-09 14:22:41 -04:00
James Russo 05d7261052 fix: restrict runtime and playground message dispatch (#3816) 2026-09-09 13:56:58 -04:00
James Russo b8328f9573 fix(core): authenticate runtime control message senders (#3813) 2026-09-09 10:26:56 -04:00
Miguel Ángel 0ce0bb13eb fix(runtime): preserve fractional final-frame visibility (#3696)
* fix(runtime): preserve fractional final-frame visibility

* test(runtime): cover repeated nested fractional tails
2026-09-08 18:11:40 +00:00
Miguel Ángel 01744f2b0c fix(media): unify nested start coordinate mapping (#3732) 2026-09-08 18:10:51 +00:00
Miguel Ángel 00c91d6807 fix(check): allow missing caption overrides (#3716) 2026-09-08 18:09:35 +00:00
Miguel Ángel c8ddbe0a4b fix(runtime): align nested activation to export frames (#3640) 2026-09-04 23:14:50 +00:00
James Russo bec11b1293 fix(runtime): wait for a finite dotlottie duration (#3651) 2026-09-04 17:37:53 -04:00
Vance Ingalls 61ba800a5d fix(player/runtime): rebind timelines and bound paused seeks (#3489)
* fix(player): rebind replaced direct timelines

* fix(runtime): rebind timelines after runtime data

* fix(player): defer initial iframe navigation

* fix(player): preserve runtime readiness through load

* fix(runtime): publish rebound timeline before apply

* fix(player): defer preconnect option reloads

* fix(runtime): stop re-seeking paused timelines

* fix(player): restrict runtime-src to trusted origins and reset readiness on reload
2026-08-30 15:46:41 -07:00
Vance Ingalls 859ac622c2 fix(player): report and fail closed on runtime delivery errors (#3472)
* feat(player): report runtime data application

* fix(player): fail closed on runtime data delivery

* fix(player): close runtime delivery and sandbox gaps

* fix(player): satisfy runtime contract and CodeQL

* refactor(player): simplify runtime tag scanner

* style(player): apply repository formatter

* fix(player): type runtime tag boundaries

* fix(core): mint guest-local runtime-data ids in a separate space from host ids
2026-08-30 13:00:14 -07:00
Miguel Ángel 3dc1856232 fix(core): resolve long nested media in local time (#3535)
* fix(core): resolve long nested media in local time

* test(core): cover nested media snapshot sweep
2026-08-29 02:48:47 +00:00
miga-heygenandMiguel Ángel e5c7dc75e8 fix(core): read CSS animation opacity through color grading's own hide (#3329) (#3507)
When a color-graded element has a CSS entrance animation (e.g. opacity:
0→1), the first drawEntry() copies the animation's initial opacity "0"
to sourceOpacityForCanvas, then hideSourceElement() sets opacity:0
!important on the source. On subsequent frames the hiddenByColorGrading
guard correctly prevents reading back grading's own hide — but also
prevents updating the canvas opacity as the animation progresses,
freezing both source and canvas at opacity 0 for the entire render.

Fix: when the source is hidden by color grading, temporarily restore the
authored inline opacity before reading getComputedStyle, so the CSS
animation's current value shows through. The restore–read–rehide is
synchronous, so no repaint occurs between the style writes.

Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com>
2026-08-28 00:17:23 +00:00
Vance Ingalls 4f00336c92 feat(player): add retained runtime data channels (#3471) 2026-08-26 07:48:00 +00:00
Miguel Ángel f7fc0017a6 fix(core): evict cached MediaElementSource on src mutation, soften enforcement-point claims 2026-08-26 00:01:33 +00:00
Miguel Ángel acc6898255 fix(core): address review — gate early diagnostic, fix empty crossOrigin, document gaps 2026-08-25 05:25:24 +00:00
cce17da5a9 fix(core): prevent cross-origin Web Audio capture from silencing audio
Classify each <audio> element before Web Audio capture: same-origin,
CORS-opted-in, or a non-http(s) scheme stays on the primary
createMediaElementSource() path; cross-origin media without a
crossorigin opt-in withholds that call (the Web Audio spec makes such a
node output silence without throwing) and falls back to fetch +
decodeAudioData, preserving the FX graph whenever the server allows
CORS. Recheck the route at the transport's irreversible capture
boundary, and account for currentSrc, src, and <source> candidates the
same way the HTML resource-selection algorithm does.

Emit a stable preview diagnostic (`runtime_web_audio_bypass`) at media
discovery time, not only from playback scheduling, so `hyperframes
check` — which seeks but never plays — can surface it as a
`web_audio_bypass` finding. Diagnostics are suppressed during export
rendering, where the producer mixes audio offline and already applies
the FX chain. The existing non-unit-rate fail-closed rule stays scoped
to fx-chain/automation so this fix does not newly mute grouped or
above-unity tracks.

Takes over #3459 with the data-native-audio escape hatch removed per
review feedback: the automatic cross-origin detection already covers
the cases that mattered, so the extra per-element opt-in attribute,
its route-classifier branch, and its diagnostic path are dropped in
favor of a single automatic behavior.

Fixes #3458

Original-Author: desenmeng
Co-Authored-By: desenmeng <desenmeng@users.noreply.github.com>
Co-Authored-By: Miga <noreply@anthropic.com>
2026-08-25 04:39:51 +00:00
Vance Ingalls 05affaae21 feat(studio,core)!: remove solo and the group meter (#3454)
* feat(studio,core)!: remove solo and the group meter

* docs(audio): keep removal rationale current

* refactor(core): retire studio solo bridge
2026-08-23 19:19:08 -07:00
Vance Ingalls 16ff1eb145 fix(core): align preview transport with grouped audio (#3445)
* fix(core): harden audio FX and group identity

* fix(core): address audio group review feedback

* fix(core): align preview transport with grouped audio

* test(core): pin audio group gain ceiling

* fix(core): preserve solo bridge through stack
2026-08-23 18:08:37 -07:00
Vance Ingalls 6faf4d6084 fix(core): harden audio FX and group identity (#3444)
* fix(core): harden audio FX and group identity

* fix(core): address audio group review feedback
2026-08-23 17:58:25 -07:00
Miguel Ángel 65b2299db2 fix(engine): preserve static dedup across caption runs (#3438)
* fix(engine): preserve authored clip boundaries after normalization

* perf(engine): bound static verification work across caption runs

* fix(core): preserve explicit nonpositive timeline windows
2026-08-23 13:18:18 -04:00
Miguel Ángel 41edbfb2ce fix(lint): surface unloadable media variable defaults, stop reading data-var-src ids as paths (#3406)
A data-var-src value the runtime refuses to load is dropped at bind time and
the element's authored fallback src renders instead, so the video ships the
wrong media and the render still exits 0. lint said nothing, because the
scheme allowlist only existed inside the runtime.

Move that predicate into @hyperframes/parsers, where both the runtime and the
linter can reach it, and error at lint time on any declared default it
rejects. The value provably cannot load, so there is no false positive.

While reproducing that, lint turned out to report an unrelated missing file:
`\bsrc\s*=` also matches the tail of `data-var-src="bg"` (hyphen to `s` is a
word boundary), and `[^>]*` is greedy, so the variable id beat the real src
earlier in the same tag. Every binding was reported as a missing asset named
after the variable, and `<audio data-var-src>` was told the render would be
silent. All three copies of that regex now share one helper that requires
whitespace before the attribute.
2026-08-21 19:20:19 -04:00
Vance IngallsandClaude Sonnet 5 0d26072e6c feat(studio,core): mute groups, and hear-only-this that cannot reach the export (#3291)
B5: mute and solo, on groups and tracks (track mute already shipped by A2 —
nothing to build there).

Group mute — persisted as data-hidden on the <hf-audio-group> element itself
(never written onto members, per design doc §2.1's state-restoration
warning). Studio action reuses B7's generic setAudioGroupAttribute
(setQuiet/setLive split) rather than duplicating toggleTimelineTrackHidden's
shape — same one-atomic-patch/one-undo-entry contract, already built for
exactly this purpose. Render: B4 already drops every member of a
data-hidden group (confirmed by a new audioMixer.test.ts case — no
production change needed there). Preview: a dedicated muteGain node
(groupInput -> [fx] -> muteGain -> output -> master) so a mute toggle
never fights scheduleVolumeLane's ramps on the same param — the same
hazard B7's volume fader was split out to avoid. Mid-playback toggles
sync via a new syncAudioGroupMute pass in init.ts (a group carries no
data-start, so it's invisible to the existing visibility-node query).
Members of a muted group render the strikethrough label treatment
(TimelineTrackPlainHeader's isGroupMuted, sourced from
TimelineElement.audioGroupHidden) — display only, no attribute touched.

Solo — "Hear only this": a new session-only store slice (audioSoloSlice,
soloed: ReadonlySet<string> of clip/group ids, never track numbers, never
serialized). Predicate (isAudibleUnderSolo, packages/core/src/audioGroups.ts
so both the store and the preview transport share one definition): an
element is audible while any solo is active only if it or its own group is
soloed. "Siblings, never ancestors" lives in the graph, not the predicate —
solo gain is a per-element stage only; group buses are never attenuated by
solo, so a soloed member's path through its group stays open by
construction. Preview: a dedicated per-element soloGain in
webAudioTransport.ts (parallel to the mute mechanics), pushed via
window.__hf.setAudioSolo — a direct call, not an attribute write, so it
can't ride the visibility-diff path mute uses. media.ts's HTMLMedia
fallback folds the same predicate into its per-tick volume computation
(the same seam A2 used for data-hidden). Half-lit group indicator
(isGroupHalfLitUnderSolo) for "not soloed itself, but a member is".
Exclusive-by-default toggle, ⌘/Ctrl-click to add/remove, TimelineSoloButton
(⌗) beside mute on both track and group headers. Transport-bar banner
("Hearing only <label> — your export is not affected", Clear button) added
in PlayerControls.tsx, reading labels straight off the live preview DOM.

Export-safety, the most important property here: toggling/adding/clearing
solo never calls setAttribute/removeAttribute on any element and never
invokes the project save path (both asserted directly via spies in
audioSoloSlice.test.ts) — solo cannot reach an export by construction, not
by convention.

Also: extracted useHydrateActiveCompPathFromUrl out of App.tsx (a
pre-existing, unrelated effect) to stay under the 600-line filesize cap
after wiring useAudioSoloBridge in; and fixed a circular dependency the
solo-banner wiring introduced (useAudioSoloBridge.ts now imports
usePlayerStore from its concrete module instead of the player/ barrel,
which re-exports PlayerControls.tsx — the barrel path is what closed the
cycle).

Gates: bun run build clean; packages/core full suite 2379/2379; packages/
studio full suite 4276/4294 (18 pre-existing todo); packages/engine
audioMixer.grouping.test.ts 5/5; oxfmt/oxlint clean on all 23 touched
files; fallow clean (0 new circular deps, 0 new filesize/complexity
findings).

Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-21 11:19:53 -07:00
Vance IngallsandClaude Sonnet 5 5fd84c395b feat(studio,core): a volume and a living meter on the group row (#3290)
* feat(studio,core): a volume and a living meter on the group row

B7: the group bus strip — droppable, and deliberately minimal per the
casual-user design constraints (groups doc §5): a volume slider, a level
bar that moves with the sound, and the words "Too loud" when it clips. No
dB numbers, no peak-hold readout, no routing row.

Transport (core): groupInput() now routes each group through input -> [FX
chain or dry passthrough] -> output -> master, with one AnalyserNode per
group tapped off `output` (post-FX, so the meter reads what the bus
actually outputs) — fftSize 256, level not spectrum. groupLevel(groupId)
returns RMS-ish level 0..1 + a clipped flag off a reused per-group buffer
(no per-frame allocation), or null when the group is idle/unknown. The
runtime posts group-levels messages only while playing, piggybacking the
existing message channel rather than adding a new poll loop.

Studio: groupLevels.ts is a plain pub-sub store (mirrors liveTime.ts's
shape) fed by useTimelinePlayer's message handler via
parseGroupLevelsMessage; useGroupLevel throttles re-renders to ~33ms.
TimelineGroupBusStrip renders in the group row's own `∿` lane area
(STRIP_H, already sized in B2's row-height pipeline) — drag writes live
via onSetAudioGroupAttributeLive, release commits one undo entry via
onSetAudioGroupAttributeQuiet (packages/studio/src/hooks/
timelineAudioGroupVolume.ts, extracted from timelineTrackVisibility.ts to
stay under the 600-line cap; mirrors FxParamRow's live/commit split).
"Too loud" holds for ~2s after the last clipped block, tracked in the
component, not the transport. volumeByGroup mirrors labelByGroup in
useTimelineTrackDerivations.ts so the strip's slider round-trips the
group's own data-volume.

Fixed two pre-existing group-routing tests in webAudioTransport.test.ts
that hardcoded gain-node creation order/count — B7 inserts an extra
`output` gain node between the group's input and master (for the meter to
tap), which shifted node indices the tests asserted on directly.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

* fix(studio,core): keep useTimelinePlayer under the size cap and the level buffer non-shared

Two CI gates, both from this branch's own additions.

`File size check`: `useTimelinePlayer.ts` sat at 599 lines on main and the
group-levels branch pushed it to 605 (cap 600). Extracted the `window.message`
router — which already carried a `fallow-ignore-next-line complexity` admitting
it had outgrown its home — into `previewMessageRouter.ts`, with the fixture
lease, sender check and protocol accept-gate collapsed into one
`acceptedPreviewMessage` so the listener is a flat dispatch and the suppression
is retired rather than moved. Same branches, same refs, no behaviour change;
the file lands at 561.

`Test: runtime contract`: `levelBuf: Float32Array` resolves to
`Float32Array<ArrayBufferLike>` under `tsconfig.runtime.json`, and
`getFloatTimeDomainData` will not take a possibly-shared buffer (TS2345).
Pinned the field to `Float32Array<ArrayBuffer>`, which is what
`new Float32Array(analyser.fftSize)` already produces.

Also drops `EditorShell.selectionSync.test.tsx`'s `vi.mock("./StudioFeedbackBar")`
— main deleted that component in favour of `feedback/StudioFeedbackCard`, and
touching this file for the group prop put the dangling path in fallow's scope.

---------

Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-21 10:13:42 -07:00
Vance IngallsandClaude Sonnet 5 602cf53cf6 feat(core): route grouped audio through a group bus in preview (#3287)
An audio element carrying `data-audio-group` no longer lands its gain on
the master bus directly — it feeds a per-group `GainNode` (built lazily on
first use, one per group id) which itself feeds master, so members of the
same group sum before the ear, ready for a group-level FX chain and
volume/mute in later steps. An id with no matching `<hf-audio-group>`
element still gets a plain, unprocessed bus rather than losing the track.

The group's own chain and volume lane are wired through the same
`attachElementFxChain`/`scheduleVolumeLane` every element already uses,
against the group's clock — composition time (design doc §1.3), since a
group has no `data-start` and a missing one parses as 0. The bus persists
across `stopAll()` (mirroring `_masterGain`'s own lifecycle) so replaying a
group does not rebuild its chain; only `destroy()` disposes it.

Render is untouched — stays flat until B4; `audio-groups` is still a 0%
canary so nothing ships this to a real composition without hand-authoring
`data-audio-group`.

Also: `audioGroupOf` (B1) crashed on any element lacking a real `tagName`/
`getAttribute` — exactly the shape of most `HTMLMediaElement` test doubles
in this suite, including this file's own `mockEl`. Made it tolerant, same
style as `readChain`'s existing guard in `runtime/audioFx.ts`.

`schedulePlayback` was already 110 lines pre-existing before this diff;
extracted `resolveDestination` and `handleSourceEnded` to shrink it to 92,
then suppressed the remainder (inherently sequential graph wiring, not a
decision tree) per the same precedent B2 used on `TimelineLogicalRow`.

Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-21 09:42:02 -07:00
Vance IngallsandClaude Sonnet 5 5240367150 feat(core): the audio group model — element, membership, helpers (#3278)
* feat(core,studio): the character presets pitch shift unlocks

Chipmunk, Giant, and Monster ship as presets on the pitchshift worklet
P1 added: Chipmunk pitches up and adds sparkle, Giant pitches down with
weight and a compressor to hold the extra low end together, Monster pitches
down further with saturation growl and a close, tight reverb. Every param
verified against the live effect registry rather than sketched — the
compressor/reverb/saturate/shelf keys all match exactly.

Each gets its own title treatment (font, size, tracking, hue) so the FX
rack's per-preset styling coverage and hue-distance/background-uniqueness
tests extend cleanly to the three new entries, and complaint-line copy in
the non-voice vocabulary the audit test enforces (no speech words — "Giant"
over CapCut's "Deep Voice", as the design doc records).

Updates plans/audio-fx-presets.md's two limits paragraphs to record that
pitch shift landed and this half of the character list now ships; Robot and
Alien stay out of scope (ring modulation, still unbuilt).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

* feat(core): the audio group model — element, membership, helpers

Introduces <hf-audio-group> and data-audio-group as the group model B2–B7
and C1 build on: a non-rendering group element carries a label and (later)
an FX chain, membership lives on the member's own data-audio-group
attribute rather than DOM nesting, so a track removed from the document
simply drops out of the group on the next resolve — nothing dangles.
Groups do not nest: data-audio-group on the group element itself is
ignored. A group with members but no <hf-audio-group> element still
resolves, label falling back to the id, so hand-authored HTML degrades
gracefully. Audio only in v1 — video members are ignored.

Parse-only: nothing routes or sums audio yet (B3/B4). Adds the
audio-groups canary at percentage: 0 gating the future Studio UI; the
element and attribute parse and play regardless of enrollment.

Verified rather than assumed per this plan's standing rule: the timeline's
clip-collection selector ([data-start], [data-track-index],
[data-composition-id], video, audio, img) already excludes the group
element with zero changes, and no lint rule flags unknown elements or
data-* attributes, so neither needed touching — confirmed by grep and by
running `hyperframes lint` against a fixture containing the element (0
findings referencing it). The step doc's suggested display:none injection
point (an existing base stylesheet in the runtime) does not exist in this
codebase; skipped rather than inventing new infrastructure, since an empty,
childless custom element already renders as a zero-size inline box with no
visible output — the same reasoning the lint check above confirms
empirically.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-21 09:34:47 -07:00
Vance IngallsandClaude Opus 5 8f3ab60b5a fix(core,studio): silence hidden audio in preview, and call it mute (#3275)
* feat(studio): make presets the primary path into the FX rack

Presets button becomes the stacked primary control (bold, filled outline);
Add-effect demoted to a small trailing link ("+ effect"). Button onClick
bodies and audition-revert logic are unchanged.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

* fix(core,studio): silence hidden audio in preview, and call it mute

Preview scheduled every audio[data-start] regardless of data-hidden, so a
hidden audio track was silent in the export but audible in preview — render
was already correct, this was a preview-only parity bug. Web Audio scheduling
now skips (and re-syncs on toggle) any audio clip under a data-hidden
ancestor; the HTMLMedia per-tick volume path folds the same check into
effectiveVolume without touching el.muted (transport-owned). Ships unflagged
since it's a bugfix restoring parity.

Also relabels the eye as Mute/Muted on audio-only track rows (icon,
strikethrough label, undo-history copy), gated behind the new
audio-track-mute canary — the relabel is a copy/UX change, kept separate from
the behavior fix above.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

* test(core): assert hidden-audio exclusion on the scheduling entry point, not the decode fallback

CI was red on `Test`, `Test: runtime contract` and `Tests on windows-latest` — all three on the
same two tests, both reporting `decodeAudioElement` called 0 times.

Not a bug in this branch. The tests pass on the branch tip and fail on the MERGE with main, which
is what CI actually builds. Main had moved 66 commits ahead, and #3322 ("make creator media edits
render-safe") added `WebAudioTransport.scheduleMediaElementPlayback`: media-element clips now route
straight through the Web Audio graph instead of being decoded into an AudioBuffer.
`decodeAudioElement` survives only as the fallback for the rate-shifted case
(`Math.abs(effectiveRate - 1) > 1e-9`), so on the ordinary path it is correctly never called:

    void webAudio.scheduleMediaElementPlayback(...).then((scheduled) => {
      if (scheduled || !clock.isPlaying()) return;   // <- returns here now
      ...
      void webAudio.decodeAudioElement(rawEl)        // <- fallback only

Both tests used `decodeAudioElement` as a proxy for "this clip reached Web Audio scheduling",
which was accurate before #3322 and is not any more. Retargeted to
`scheduleMediaElementPlayback`, which is that signal now and takes the element as its first
argument, so the assertions keep their exact shape and meaning.

Confirmed by instrumenting the run rather than inferring: on the merged tree the scheduler is
called exactly once, with the audible element — the feature under test works, only the probe was
pointed at the wrong method.

Still non-vacuous: deleting the `rawEl.closest("[data-hidden]")` guard from
`scheduleWebAudioForActiveClips` fails the first test with "expected 1 times, but got 2 times", so
it genuinely catches a hidden clip being scheduled.

`init.test.ts` 77/77, and 1259 passed across packages/core `src/runtime` + `src/audio` on the
merged tree.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-21 01:49:57 -07:00
Vance IngallsandClaude Opus 4.8 1ff99a50f5 fix(core): play bounded WebAudio clips full-length at non-1x playback rate (#1494)
* fix(core): play bounded WebAudio clips full-length at non-1x playback rate

startBoundedSource passed `clipDuration * rate` as start()'s duration arg, but
that arg is buffer-content seconds while clipDuration is composition seconds.
Media advances 1:1 with composition (the global rate scales the transport clock
and the source playbackRate together), so the content to play is exactly
clipDuration. Multiplying by rate truncated the clip at rate < 1 (audio cut out
at the midpoint on half-speed playback) and overran it at rate > 1. Drop the
multiply — playbackRate alone stretches the fixed content to the right wall time.

Adds a half-speed regression test and corrects the prior test that asserted the
rate-scaled (overrunning) bound.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(core): restore the mediaRate scaling on the WebAudio clip bound

The bound this branch removed was correct. `start()`'s duration argument is
buffer seconds, and an element with `data-playback-rate="2"` consumes two
buffer seconds per composition second, so a `clipDuration`-second clip needs
`clipDuration * mediaRate` of buffer. Wall time then works out as
`(clipDuration * mediaRate) / (mediaRate * globalRate) = clipDuration /
globalRate`, which is the transport duration that was wanted. Dropping the
factor truncated authored 2x clips at their midpoint and overran authored
0.5x ones — and the sibling line still scaled `sourceElapsed` by mediaRate,
so `remaining` mixed buffer with composition seconds and only landed right at
mediaRate = 1.

The branch's half-speed regression could not have caught this: it changed the
GLOBAL rate on an element whose authored rate is 1, and the global rate
cancels out (it scales the transport clock and the source's playbackRate
together). Both formulas return 10 there, so the test passed before the
change it was meant to justify.

Replaced with the two cases that do discriminate — a clip authored at 2x and
one at 0.5x, each asserting the buffer-second bound. Both fail if the factor
is dropped again, as does the pre-existing authored-2x/global-0.5x contract
test the removal was breaking.

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-08-20 23:37:30 -07:00
James Russo 477e09642b fix(core): replay ended audio after backward seeks (#3383) 2026-08-20 20:51:30 -07:00
Miguel Ángel 9140c0eaa1 fix(core): keep authored gain above unity off el.volume in the sandbox bridge (#3349)
Authoring a clip above unity gain throws at runtime today.

## What breaks

`MAX_AUDIO_GAIN_DB = 12` makes `data-volume` legal up to ~3.98. The sandbox runtime's volume bridge assigns the product straight to the element:

```ts
el.volume = clipVolume * volume;   // init.ts, onSetVolume
```

`HTMLMediaElement.volume` is spec-pinned to [0,1] and **throws `IndexSizeError`** outside it — verified in Chrome, and the test DOM agrees:

```
el.volume = 2  →  IndexSizeError: Failed to set the 'volume' property...
```

The throw lands inside a `for` loop over every media element, so it takes the rest of the loop with it: every clip after the boosted one keeps whatever volume it already had, while `state.bridgeVolume` says the change was applied. A composition with one boosted clip stops responding to the volume control for every clip authored after it.

## The fix

Clamp what the element receives. That is not lossy, because the element was never where the boost lived — the transport gets the authored gain unclamped, and this PR pins that half too:

- `syncRuntimeMedia` hands `onElementVolume` both the element's clamped volume **and** the authored gain, so the transport can have the boost the element cannot hold.
- `setElementVolume` keeps that gain on the per-element node, clamped only to `MAX_AUDIO_GAIN`.

Those two paths already worked; they were untested, and they are the reason clamping the element is the right half to clamp.

## Tests

- `init.test.ts` — a boosted clip followed by a quieter one, both seeded with sentinels, then the real `set-volume` control message. Asserts the boosted element lands at 1 **and** that the clip after it still gets its own volume, which is what a throw mid-loop strands.
- `media.test.ts` — the transport receives the authored gain while the element stays legal.
- `webAudioTransport.test.ts` — the per-element gain node keeps a boost above unity.

All three mutation-checked: removing the clamp reds the first, and clamping the gain at either transport seam reds the others.

## Provenance

This is the last unlanded piece of #3280. That PR was rebased onto current `main` and collapsed from +3050 to +944, of which everything except these lines is either already merged (#3308, #3309, #3333, #3339) or duplicated by the open #3306 and #3310. Cutting it out separately because the throw is live on `main` now and shouldn't wait behind a PR that is otherwise redundant.
2026-08-20 12:42:31 -04:00
Miguel Ángel 634df5a5af fix(producer): give inlined media a document-unique render id (#3342)
* fix(producer): give inlined media a document-unique render id

Element ids are unique per composition file, but the render document is
the inlined union of every file. The producer merged the per-file media
lists and deduplicated by id, so clips that shared an id collapsed into a
single entry, and every id-keyed stage (extract, inject, visibility,
bounds) resolved to whichever element came first in the document. The
surviving clip's frames landed on the wrong element and the visible scene
rendered without footage.

Two shapes hit this, and neither is author error:

  - Two scenes that each declare `<video id="clip">`. Legal per file, and
    unavoidable when a scene is duplicated into a copy with inner ids
    kept, or when one file is mounted twice.
  - Two scenes that each declare a bare `<video>`. The timing compiler
    numbers auto-ids per file, so both arrive as `hf-video-0` with no
    authored id involved at all.

Stamp a document-unique `data-hf-render-id` while inlining, and read the
media list off the inlined document instead of merging per-file lists.
The render id equals the element id whenever that id is already unique,
so documents without a collision keep identical pipeline keys.

Author `id` attributes are left alone: 158 of the 161 registry blocks
reference their own ids from `#id` CSS or getElementById, so renaming
would trade broken footage for broken styling. The engine resolves media
elements through the render id instead, falling back to getElementById
for documents the producer never compiled.

Collecting from the inlined document also retires the per-file media
extraction in parseSubCompositions along with its offset bookkeeping;
host offsets are recovered from the composition hosts the clip sits in.

* fix(core): resolve render-frame siblings by render id in the runtime

The injector creates each `__render_frame_<id>__` sibling from the media
element's render id, but four runtime readers still built that id from the
plain `el.id`. On a document where two compositions share a media id, all
of them resolved the first collider's frame.

colorGrading is the one that changes pixels: findRenderFrameImage returns
the image the grading pass samples, with no class check to catch the
mismatch, so the second video was graded from the first one's frame.
media, mediaProxy and video-texture-compat use it as a render-mode or
substitute-source signal, where both colliders happen to agree during
render, but none of them should rest on that.

Add renderFrameSibling as the single owner of "which frame belongs to
this element" and route all four through it. It reads the stamped render
id and falls back to the author id, so a collision-free document resolves
exactly as before and an uncompiled one (preview, snapshot, check) is
unchanged.

The engine's in-page bridge keeps its own copy of the rule because code
serialized into page.evaluate cannot import; it now names core as the
definition, and a test pins the sibling-id format both sides build so
they cannot drift apart silently.

* refactor(engine): build render-frame sibling ids from core's definition

The drift guard named both sides but pinned one. renderFrameSibling.test
asserts core's format, while the engine rebuilt the same id from a literal
template at six independent sites. Changing the format on either side left
the test green and every runtime reader silently unable to find its frame —
this PR's own failure mode, one level up.

Export the affixes and renderFrameIdForRenderId from core, and take the id
from there at all six. Four sites resolve it on the Node side, where the
engine can import; the two that iterate the DOM in-page receive the affixes
as evaluate arguments, which avoids depending on bridge install order.

Also switch two `__hfMediaId?.(el) ?? el.id` reads to `||`. The bridge
returns "" for an element with neither id, so `??` kept the empty string
and built `__render_frame___`, which no reader looks for. Inert today
because the compiler assigns positional ids to id-less timed media, but it
made the two sides disagree in the one case they could.
2026-08-19 00:24:07 -04:00
Miguel Ángel e282ff15cc fix(audio): raise the authoring gain ceiling and carry it through the probes (#3333)
* fix(audio): raise the authoring gain ceiling and carry it through the probes

Builds on #3328, which made the preview graph apply author gain and user volume
exactly once each. That ownership is now correct but everything is still clamped
to 1.0, so a clip authored above unity cannot be heard or rendered.

`HTMLMediaElement.volume` is spec-clamped to [0,1], so both timeline probes lost
a clip's authored gain the moment it also carried a fade: the probe seeded the
element at the clamped value and every sample read back at or below 0 dB, and
the mixer prefers probed keyframes over the static volume. Both probes now
shadow the accessor for their own duration and forward the clamped value to the
native setter, so the authored gain survives while nothing outside the probe
ever sees an illegal volume.

Measured on one 6 s composition, first 4 s: unity -32.8 LUFS, boosted-with-fade
-32.8 before and -27.0 after — +5.8 dB, exactly the gain the clip was authored
at.

One ceiling, defined once in `audioGain.ts` and reachable from both sides: the
render mixer imports it, and the page-serialized probe takes it as a parameter
rather than re-literalling it. User volume stays spec-clamped — it is a fader,
not a gain.

Also holds the percent volume slider above unity in both property panels. That
control tops out at 100%, so one touch would cap a boosted clip and drop up to
12 dB that now genuinely renders; the dB fader that can represent these levels
replaces it in the next PR.

* fix(audio): carry a static above-unity gain onto the preview gain node

Review follow-up.

`setElementVolume` receives the clip's author gain and clamped it to [0,1],
so a static `data-volume` above unity was capped on the WebAudio preview path
while the render honoured it — the exact preview/render divergence this
ceiling exists to close. Automation lanes hid it: they schedule ramps onto the
param directly and never pass through here. The master volume beside it stays
spec-clamped, because a user fader is not a gain.

Verified by mutation: restoring the [0,1] clamp reds the new case.

Also scope the leveller's rationale to this rung — `VOLUME_RANGE` still stops
at unity until the dB fader lands, so "both now span the same range" was
premature — and say why the GSAP-tracking fallback is unity-capped: it reads
back through `el.volume`, which the spec pins to [0,1], so it cannot observe an
above-unity value however wide the clamp gets.

* fix(audio): restore the live test files this branch overwrote, and uncap preview

Review blocker: three files were wholesale copies from the abandoned #3304
branch laid over a two-day-newer base, so they silently reverted work that had
landed in between. CI could not see it — deleted tests do not fail.

- `audioMixer.test.ts` was byte-identical to #3304's head: 1186 lines against a
  base of 1353. Gone with it were the `data-playback-start` fallthrough cases
  from #3322 — merged 54 minutes before this branch's own merge base — and all
  retiming coverage (`playbackRate` 7 to 0, `atempo` 5 to 0), the strict
  literal-timing table, and the zero-window cases.
- `mediaVolumeEnvelope.test.ts` dropped the trailing-garbage duration case and
  the plateau-retention case.
- `packages/core/package.json` rolled the package version back 0.8.3 to 0.7.109.

All three are restored from `main` with only this PR's additions re-applied on
top, and the subpath export is regenerated by the repo's own script rather than
hand-edited.

Also closes the preview/render split the same review raised. Two clamps had to
go, not one: `setElementVolume` capped the author gain at the transport, and
the first-tick branch in `syncRuntimeMedia` trusted `el.volume` — which is
spec-bound to [0,1] and so cannot represent a boost, opening a boosted clip at
0 dB for one tick before the steady-state branch took over. Both pinned by
tests, both verified by mutation.
2026-08-18 20:07:42 -04:00
Miguel Ángel 995c9e346e fix(core): separate author and user audio gain (#3328) 2026-08-18 10:59:12 -04:00
Miguel Ángel afafca4b96 feat: make creator media edits render-safe (#3322)
* feat: make creator media edits render-safe

* fix: align media playback timing

* docs: add creator editing recipes

* docs: expand creator editing guidance

* fix: unify media source offsets

* fix: scale natural media duration

* fix: preserve natural media zero spans

* fix: align compiled natural media timing

* test: classify compiler media test as integration

* fix: drop inactive media windows

* fix: unify literal timing parsing

* fix: keep browser media parsing serializable

* fix: keep page timing readers strict

* fix: close remaining preview timing gaps

* fix(core): preserve Studio voice pitch at playback speed

* chore: keep creator contract source-neutral
2026-08-18 10:17:02 -04:00
Miguel Ángel 0285a711e9 feat(core): expose pretext text measurement on window.__hyperframes (#3302)
## What

Exposes the `pretext` text-measurement API on `window.__hyperframes`, so the API our agent-facing docs already describe actually exists.

Adds `pretext.prepare`, `.layout`, `.prepareWithSegments`, `.measureLineStats`, `.measureNaturalWidth`.

## Why

`skills/hyperframes-core/references/determinism-rules.md` is required reading for any agent authoring a composition. Line 59 tells them to call `window.__hyperframes.pretext.prepare(text, font)` then `pretext.layout(prepared, maxWidth, lineHeight)` for text measurement without a DOM reflow.

That object did not exist. The runtime exposed exactly `fitTextFontSize` and `getVariables`. Any composition following the documented recipe threw at runtime.

Deleting the doc line was the smaller change, but reflow-free measurement is genuinely the right tool for sizing text per frame, and `fitTextFontSize` is already built on it. Making the docs true is the better fix.

## How

- New `packages/core/src/text/pretext.ts` assembles the exposed surface in one place, with the include/exclude rationale next to it.
- `entry.ts` attaches it alongside the existing helpers. Sub-compositions inherit it for free: the scoping shim builds its scoped variant with `Object.assign({}, base, { getVariables })`, so anything added to the base object is carried through.

Two deliberate decisions:

**Wider than the doc named.** `layout()` returns only `{ lineCount, height }`. The doc's own "shrinkwrap containers" use case needs a width, which is impossible with just `prepare` + `layout`. `measureNaturalWidth` and `measureLineStats` make that claim achievable; `prepareWithSegments` is their required input.

**`clearCache` and `setLocale` withheld.** Both mutate state shared across compositions. Exposing them would let one composition change how a later one measures, making a render depend on what ran before it.

**Doc correction.** The reference called this "pure arithmetic, ~0.0002 ms per call". Not quite: `prepare` measures fonts through a canvas and throws outside a browser. Only the steps after a prepared string are arithmetic. Reworded, and documented the width helpers and the omissions.

## Trade-off

The runtime bundle grows **4,903 bytes (+1.30%)**, from 377,865 to 382,768. That ships inline in every composition. Measured by building the artifact with and without the change.

## Test plan

- [x] Unit tests added/updated
- [x] Manual testing performed
- [x] Documentation updated (if applicable)

`packages/core/src/text/pretext.test.ts` guards the shape of the published surface: the two documented names exist, the width helpers exist, and the two stateful functions are absent. Behaviour is deliberately not asserted there. `prepare` needs a canvas, and mocking it (as `fitTextFontSize.test.ts` must) would assert nothing real.

Real behaviour was verified by rendering a composition that calls the documented API:

```
lines=2  height=216  naturalWidth=1785
```

Self-consistent: natural width 1785 exceeds the 1600 container so it wraps to 2 lines, and 2 x 108 line-height is exactly the reported 216. The frame was inspected visually.

Also run:
- `packages/core` full suite from the package root: **903 passed, 46 files**
- `tsc --noEmit` and `tsc --noEmit -p tsconfig.runtime.json`: clean
- `oxlint` / `oxfmt`: clean

## Follow-ups (not in this PR)

An audit of the wider attribute surface found several more doc/runtime mismatches, including `data-gpu-mode` documented as an HTML attribute when it is a config field, and `data-no-timeline` being real, load-bearing, and absent from the table agents read. Those are separate changes.
2026-08-17 16:42:27 -04:00
focsuerandMiguel Ángel 67edb01bf4 docs(skills): fix anime.js v3 syntax in v4 adapter guidance (#3064)
* docs(skills): fix anime.js v3 syntax in v4 adapter guidance

The animejs adapter docs teach v3 syntax against a v4 build, so the examples
cannot run as written: every v4 bundle assigns a *namespace object* to the
global `anime`, making v3's `anime({ targets })` call form a TypeError. `easing:`
is now `ease:`, ease names lost their `ease` prefix, and `timeline.add()` takes
`(targets, parameters, position)`.

- Rewrite `skills/hyperframes-animation/adapters/animejs.md` for v4:
  `anime.animate()` / `anime.createTimeline()`, `ease:` names, targets-first
  `add()`, position shorthands, and a note that the producer fixtures pin
  4.0.2 (`lib/`) while 4.1+ moved bundles to `dist/bundles/`.
- Fix the same v3 `anime.timeline({ targets })` snippet in
  `skills/hyperframes-keyframes/references/keyframe-patterns.md`.
- Stop advertising `anime.running` auto-discovery as a safety net. No v4 build
  exports `running` (checked 4.0.2 and 4.5.0), so `discover()` returns
  immediately and any instance a composition forgets to push onto
  `window.__hfAnime` is silently never seeked. Marked v3-only/inert in the
  skill page and the adapter docstring; explicit registration is now stated
  as mandatory.
- Add render-safety notes the page lacked: `createSeededRandom()` as the
  deterministic replacement for `Math.random()`, and why
  `autoplay: onScroll(...)`, `createDraggable`, and pointer-driven
  `createAnimatable` cannot work under headless seek rendering.
- Regenerate skills-manifest.json.

Runtime behaviour is unchanged: the `packages/core` edit is comment-only, and
the seek path already works on v4 (registered instances expose
seek/pause/play). The now-dead `anime.running` branch in `discover()` is left
in place — it is guarded and try/caught, and removing it is a behaviour change
that belongs in its own PR.

* fix(core): align Anime.js globals with v4

---------

Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com>
2026-08-16 14:01:38 -04:00
Vance IngallsandClaude Opus 5 acdb11250c feat: switch a preset off, or ramp it, as one thing (#3189)
* fix(studio): close the typecheck and fallow gaps wa-18b-reschedule opened

useAutomationLanes.ts's write() assumed gesture-scoped coalescing and a
preview-only commit that useDomEditAttributeCommits.ts never grew — backported
that option support from its own later commit so the two sides of the API
agree. The paste path and its tests were missing the box selection's v0/v1
bounds a sibling commit added to AutomationSelection. The FX panel's carve
controls still edited the six mechanism numbers (maxCutDb, bands,
intelligibilityBias) after carveProfile() collapsed authoring to one Strength
knob, so those fields no longer existed on HfCarveSettings; UI now edits
strength, and analyseCarveBands is called with carveProfile(strength).

Also closes fallow's complexity, dead-code and duplication findings on this
PR's diff: extracted automationLaneDragMath.ts (pure group/point-move math)
and useAutomationRangeDrag.ts (the marquee-select gesture) out of
useAutomationLaneGestures.ts, pulled a couple of render-loop ternaries and a
resolver into named functions, dropped an export nothing outside its file
used, and shared a step-simplifier between audioCarve's two envelope
builders.

The edge-stretch vs. box-select priority test in TimelineAutomationLane.test
was still pinning the pre-box-select rule (edge wins over a point sitting on
it) that a sibling commit deliberately reversed — a point inside the box is
now selected content, so grabbing it drags the group instead. Updated the
test to the shipped rule instead of the old one.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

* fix(core): cap the via conic's weight so an edge-clamped via point can't NaN

A via point pulled out past the segment (viaX: 5, viaY: -3) clamps to
(0.999, 0.001) — exactly on the steady region's edge, where edge - viaX is 0.
viaConic divided by that zero to get an infinite weight, and shapeVia turned
Infinity into NaN a few steps later (Infinity - Infinity in the quadratic
coefficient). NaN reaching setValueCurveAtTime silences the automated
parameter for the rest of the render.

Capped the weight at 1e6 instead of leaving it unbounded — past that point
the arc already reads as touching the via point, so nothing visible is lost.
Also hardened shapeVia's existing denominator guard (`<= 0`) to `!(> 0)`,
since NaN fails the original comparison and fell through it.

Review by Miga (PR #3208).

* fix(studio-server): fingerprint the proactive waveform cache key too

The route already keys the waveform cache on the asset's size and mtime as
well as its path, so a rebuilt-in-place file gets fresh peaks instead of
stale ones. generateWaveformCache — the proactive path that runs on upload —
still called buildWaveformCacheKey with the path alone, so it wrote to a
different key than the route reads from (making the pre-generated cache
never found) and kept the exact collision bug this fingerprint exists to fix
on its own path.

Review by Miga (PR #3211).

* style(docs): run oxfmt on the /hyperframes-audio skill docs

Table column widths had drifted out of alignment with oxfmt's own rules,
failing format:check and blocking the Preflight gate every downstream
branch inherits. Whitespace only, no content change.

* fix(core): stop \b from missing underscore-separated names, guard clipsOverlap's negative duration

\b treats `_` as a word character, so \bbed\b never matched bed_01,
music_bed_loop, or theme_song, and \bvo\b/\bvox\b/\btts\b had the same gap —
an underscore-separated bed classified as "unknown" and could end up offered
as its own carve source. Replaced the short hints with a boundary that
actually excludes letters and digits on both sides.

clipsOverlap computed end = start + duration without guarding sign, so a
negative duration put end before start — an interval that does not describe
anything, and one specific case showed it silently dropping a real overlap
(a shorter, earlier broken end rejected a clip that genuinely contained the
point). Duration clamps to zero instead: a clip cannot un-play time, and a
zero-length clip at its start is the sane reading of "duration nobody wrote
down as positive."

Review by Miga (PR #3212).

* fix(studio): widen PropertyPanel's resetModules render timeout again

The 20s margin (already once widened for the same reason) is timing out in
CI's full-monorepo Test run — the resetModules()+fresh-import render this
test needs is uncached and competes with every other package's test suite
for the same worker pool, and the same test passes in well under 2s
standalone. Went to 45s rather than re-tuning to whatever number happens to
clear the current CI load, since that number moves every time CI gains a
package.

* fix(studio): stop the single-candidate auto-apply carve firing twice

Two auto-apply effects both fire when sourceOptions.length === 1: the
multi-candidate effect only guards length === 0, so a single candidate
passes it too, and the single-candidate effect passes its own guard right
after — both compute the same sources list and both call setCarve, so the
common case (one narrator, one bed) triggered two decodes, two FFT runs, and
two concurrent attribute writes for one decision.

The multi-candidate effect now defers to its sibling for exactly one
candidate, which already has its own detailed handling for that case.

Review by Miga (PR #3213).

* feat(core): carve against every voice over a bed, always (#3212)

* feat(core): carve against every voice over a bed, always dynamically

A bed usually runs under a whole sequence — a narrator, an interview answer, a
second presenter — and carving against one of them left the others fighting it.
`source` becomes `sources`, and `mixCarveSources` sums every voice onto the BED's
clock before anything is measured. That is what keeps one analysis sufficient: the
chain is fixed, so there is no per-voice filter to switch between, and bands drawn
from all the speech there is with envelopes that rise wherever any of it happens
answer the actual question — where and when is speech masking this bed.

Summed rather than averaged: two people talking at once mask more than either
alone. Audio before the bed starts is dropped rather than folded in at zero, since
it plays over nothing and shifting it would put a cut where there is no voice.

`dynamic` is gone. A fixed depth thins the bed through every pause, and once both
have been heard there is no reason to want it, so every carve follows the speech.

Two helpers the panel and the headless script now share instead of each carrying a
copy — two definitions of "what does this name suggest" drift, and then the two
disagree about which track is the voice:

- `classifyAudioName` reads a track's kind from its id and filename together.
  `unknown` is deliberately common: treating an unrecognised name as "not a voice"
  would hide the one track somebody needs to pick.
- `clipsOverlap` keeps out a voice that never plays while the bed does. An unwritten
  duration counts as unbounded, not zero — refusing a clip whose length the
  composition leaves to the media would drop the commonest case there is.

Files written before this still load: a single `source` reads as a one-voice list,
a stored `dynamic` is ignored, and an absent attribute means the defaults whole.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

* fix(core): stop \b from missing underscore-separated names, guard clipsOverlap's negative duration

\b treats `_` as a word character, so \bbed\b never matched bed_01,
music_bed_loop, or theme_song, and \bvo\b/\bvox\b/\btts\b had the same gap —
an underscore-separated bed classified as "unknown" and could end up offered
as its own carve source. Replaced the short hints with a boundary that
actually excludes letters and digits on both sides.

clipsOverlap computed end = start + duration without guarding sign, so a
negative duration put end before start — an interval that does not describe
anything, and one specific case showed it silently dropping a real overlap
(a shorter, earlier broken end rejected a clip that genuinely contained the
point). Duration clamps to zero instead: a clip cannot un-play time, and a
zero-length clip at its start is the sane reading of "duration nobody wrote
down as positive."

Review by Miga (PR #3212).

---------

Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>

* fix(studio): port the carve UI off the removed source/dynamic fields

#3212 (accidentally squash-merged into this branch instead of main) changed
HfCarveSettings from a single `source` + `dynamic` toggle to a `sources`
list with dynamic mode removed outright — the multi-voice UI consumer that
goes with that shape lands in the very next PR, so this branch was left with
a type that no longer matched its own code.

Minimal port, not the multi-voice redesign that PR does properly: the
"Listen to" picker and analyse() treat sources[0] as the one voice this UI
still understands, and every dynamic-mode branch (the automated envelope
lanes, the toggle, the checkbox) is gone along with the field — a carve is
now always the static value the analysis computes, matching what the type
change made permanent. Test suite trimmed the same way: the automation-lane
and toggle tests covered behavior that no longer exists.

---------

Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-13 12:35:44 -07:00
Vance IngallsandClaude Opus 5 b839dbd2cc fix(core): give the chorus and phaser LFOs a phase, and unwire them on dispose (#3183)
* fix(studio): drop the unused DomEditSelection import in PropertyPanelFlat

CI caught it on PR #3026 (wa-12-panel-params); a later refactor in the
stack removed the last use of the type here without removing the import.

* fix(studio): close the typecheck and fallow gaps wa-18b-reschedule opened

useAutomationLanes.ts's write() assumed gesture-scoped coalescing and a
preview-only commit that useDomEditAttributeCommits.ts never grew — backported
that option support from its own later commit so the two sides of the API
agree. The paste path and its tests were missing the box selection's v0/v1
bounds a sibling commit added to AutomationSelection. The FX panel's carve
controls still edited the six mechanism numbers (maxCutDb, bands,
intelligibilityBias) after carveProfile() collapsed authoring to one Strength
knob, so those fields no longer existed on HfCarveSettings; UI now edits
strength, and analyseCarveBands is called with carveProfile(strength).

Also closes fallow's complexity, dead-code and duplication findings on this
PR's diff: extracted automationLaneDragMath.ts (pure group/point-move math)
and useAutomationRangeDrag.ts (the marquee-select gesture) out of
useAutomationLaneGestures.ts, pulled a couple of render-loop ternaries and a
resolver into named functions, dropped an export nothing outside its file
used, and shared a step-simplifier between audioCarve's two envelope
builders.

The edge-stretch vs. box-select priority test in TimelineAutomationLane.test
was still pinning the pre-box-select rule (edge wins over a point sitting on
it) that a sibling commit deliberately reversed — a point inside the box is
now selected content, so grabbing it drags the group instead. Updated the
test to the shipped rule instead of the old one.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

* fix(core): cap the via conic's weight so an edge-clamped via point can't NaN

A via point pulled out past the segment (viaX: 5, viaY: -3) clamps to
(0.999, 0.001) — exactly on the steady region's edge, where edge - viaX is 0.
viaConic divided by that zero to get an infinite weight, and shapeVia turned
Infinity into NaN a few steps later (Infinity - Infinity in the quadratic
coefficient). NaN reaching setValueCurveAtTime silences the automated
parameter for the rest of the render.

Capped the weight at 1e6 instead of leaving it unbounded — past that point
the arc already reads as touching the via point, so nothing visible is lost.
Also hardened shapeVia's existing denominator guard (`<= 0`) to `!(> 0)`,
since NaN fails the original comparison and fell through it.

Review by Miga (PR #3208).

* fix(studio-server): fingerprint the proactive waveform cache key too

The route already keys the waveform cache on the asset's size and mtime as
well as its path, so a rebuilt-in-place file gets fresh peaks instead of
stale ones. generateWaveformCache — the proactive path that runs on upload —
still called buildWaveformCacheKey with the path alone, so it wrote to a
different key than the route reads from (making the pre-generated cache
never found) and kept the exact collision bug this fingerprint exists to fix
on its own path.

Review by Miga (PR #3211).

* style(docs): run oxfmt on the /hyperframes-audio skill docs

Table column widths had drifted out of alignment with oxfmt's own rules,
failing format:check and blocking the Preflight gate every downstream
branch inherits. Whitespace only, no content change.

* fix(core): stop \b from missing underscore-separated names, guard clipsOverlap's negative duration

\b treats `_` as a word character, so \bbed\b never matched bed_01,
music_bed_loop, or theme_song, and \bvo\b/\bvox\b/\btts\b had the same gap —
an underscore-separated bed classified as "unknown" and could end up offered
as its own carve source. Replaced the short hints with a boundary that
actually excludes letters and digits on both sides.

clipsOverlap computed end = start + duration without guarding sign, so a
negative duration put end before start — an interval that does not describe
anything, and one specific case showed it silently dropping a real overlap
(a shorter, earlier broken end rejected a clip that genuinely contained the
point). Duration clamps to zero instead: a clip cannot un-play time, and a
zero-length clip at its start is the sane reading of "duration nobody wrote
down as positive."

Review by Miga (PR #3212).

* fix(studio): widen PropertyPanel's resetModules render timeout again

The 20s margin (already once widened for the same reason) is timing out in
CI's full-monorepo Test run — the resetModules()+fresh-import render this
test needs is uncached and competes with every other package's test suite
for the same worker pool, and the same test passes in well under 2s
standalone. Went to 45s rather than re-tuning to whatever number happens to
clear the current CI load, since that number moves every time CI gains a
package.

* fix(studio): stop the single-candidate auto-apply carve firing twice

Two auto-apply effects both fire when sourceOptions.length === 1: the
multi-candidate effect only guards length === 0, so a single candidate
passes it too, and the single-candidate effect passes its own guard right
after — both compute the same sources list and both call setCarve, so the
common case (one narrator, one bed) triggered two decodes, two FFT runs, and
two concurrent attribute writes for one decision.

The multi-candidate effect now defers to its sibling for exactly one
candidate, which already has its own detailed handling for that case.

Review by Miga (PR #3213).

* feat(core): carve against every voice over a bed, always (#3212)

* feat(core): carve against every voice over a bed, always dynamically

A bed usually runs under a whole sequence — a narrator, an interview answer, a
second presenter — and carving against one of them left the others fighting it.
`source` becomes `sources`, and `mixCarveSources` sums every voice onto the BED's
clock before anything is measured. That is what keeps one analysis sufficient: the
chain is fixed, so there is no per-voice filter to switch between, and bands drawn
from all the speech there is with envelopes that rise wherever any of it happens
answer the actual question — where and when is speech masking this bed.

Summed rather than averaged: two people talking at once mask more than either
alone. Audio before the bed starts is dropped rather than folded in at zero, since
it plays over nothing and shifting it would put a cut where there is no voice.

`dynamic` is gone. A fixed depth thins the bed through every pause, and once both
have been heard there is no reason to want it, so every carve follows the speech.

Two helpers the panel and the headless script now share instead of each carrying a
copy — two definitions of "what does this name suggest" drift, and then the two
disagree about which track is the voice:

- `classifyAudioName` reads a track's kind from its id and filename together.
  `unknown` is deliberately common: treating an unrecognised name as "not a voice"
  would hide the one track somebody needs to pick.
- `clipsOverlap` keeps out a voice that never plays while the bed does. An unwritten
  duration counts as unbounded, not zero — refusing a clip whose length the
  composition leaves to the media would drop the commonest case there is.

Files written before this still load: a single `source` reads as a one-voice list,
a stored `dynamic` is ignored, and an absent attribute means the defaults whole.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

* fix(core): stop \b from missing underscore-separated names, guard clipsOverlap's negative duration

\b treats `_` as a word character, so \bbed\b never matched bed_01,
music_bed_loop, or theme_song, and \bvo\b/\bvox\b/\btts\b had the same gap —
an underscore-separated bed classified as "unknown" and could end up offered
as its own carve source. Replaced the short hints with a boundary that
actually excludes letters and digits on both sides.

clipsOverlap computed end = start + duration without guarding sign, so a
negative duration put end before start — an interval that does not describe
anything, and one specific case showed it silently dropping a real overlap
(a shorter, earlier broken end rejected a clip that genuinely contained the
point). Duration clamps to zero instead: a clip cannot un-play time, and a
zero-length clip at its start is the sane reading of "duration nobody wrote
down as positive."

Review by Miga (PR #3212).

---------

Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>

* fix(studio): port the carve UI off the removed source/dynamic fields

#3212 (accidentally squash-merged into this branch instead of main) changed
HfCarveSettings from a single `source` + `dynamic` toggle to a `sources`
list with dynamic mode removed outright — the multi-voice UI consumer that
goes with that shape lands in the very next PR, so this branch was left with
a type that no longer matched its own code.

Minimal port, not the multi-voice redesign that PR does properly: the
"Listen to" picker and analyse() treat sources[0] as the one voice this UI
still understands, and every dynamic-mode branch (the automated envelope
lanes, the toggle, the checkbox) is gone along with the field — a carve is
now always the static value the analysis computes, matching what the type
change made permanent. Test suite trimmed the same way: the automation-lane
and toggle tests covered behavior that no longer exists.

---------

Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-13 08:52:57 -07:00
Vance IngallsandClaude Sonnet 5 ea0344122c fix(engine): duck before quantising, chunk the PCM, reschedule on rate change (#3174)
* fix(core): remove the build-audio-fx-runtime.ts stray resurrected by a main merge

An earlier merge with main brought this deleted file back (git's merge/delete
handling on an unchanged-on-one-side file); package.json already points at
build-inline-artifact.ts, so it sat unreachable and duplicating that file's
config, both of which fallow flagged.

* fix(studio): pull TimelineLanes under the 600-line cap

TimelineLanes.tsx hit 620 lines. Extracted the three per-clip pointer
gestures (resize-start, pointer-down move-arm, click/razor-split) into
createClipGestureHandlers — one factory call per rendered clip instead of
~120 lines of inline handler bodies in the render loop. 529 lines now.

* fix(studio): split the extracted pointerdown handler under the CRAP threshold

Moving the ~120-line gesture logic into timelineClipGestureHandlers.ts
concentrated it into two functions fallow flagged (onPointerDown at CRAP
63.6, onResizeStart at 31.6). Split the decision logic (which gesture a
pointerdown implies) into a pure resolvePointerDownAction, then split
its own intent-blocking check into isIntentBlocked. onResizeStart's guard
moved into canStartResize. Every function now scores under 30.

* fix(studio): drop the unused DomEditSelection import in PropertyPanelFlat

CI caught it on PR #3026 (wa-12-panel-params); a later refactor in the
stack removed the last use of the type here without removing the import.

* fix(studio): close the typecheck and fallow gaps wa-18b-reschedule opened

useAutomationLanes.ts's write() assumed gesture-scoped coalescing and a
preview-only commit that useDomEditAttributeCommits.ts never grew — backported
that option support from its own later commit so the two sides of the API
agree. The paste path and its tests were missing the box selection's v0/v1
bounds a sibling commit added to AutomationSelection. The FX panel's carve
controls still edited the six mechanism numbers (maxCutDb, bands,
intelligibilityBias) after carveProfile() collapsed authoring to one Strength
knob, so those fields no longer existed on HfCarveSettings; UI now edits
strength, and analyseCarveBands is called with carveProfile(strength).

Also closes fallow's complexity, dead-code and duplication findings on this
PR's diff: extracted automationLaneDragMath.ts (pure group/point-move math)
and useAutomationRangeDrag.ts (the marquee-select gesture) out of
useAutomationLaneGestures.ts, pulled a couple of render-loop ternaries and a
resolver into named functions, dropped an export nothing outside its file
used, and shared a step-simplifier between audioCarve's two envelope
builders.

The edge-stretch vs. box-select priority test in TimelineAutomationLane.test
was still pinning the pre-box-select rule (edge wins over a point sitting on
it) that a sibling commit deliberately reversed — a point inside the box is
now selected content, so grabbing it drags the group instead. Updated the
test to the shipped rule instead of the old one.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

* fix(core): cap the via conic's weight so an edge-clamped via point can't NaN

A via point pulled out past the segment (viaX: 5, viaY: -3) clamps to
(0.999, 0.001) — exactly on the steady region's edge, where edge - viaX is 0.
viaConic divided by that zero to get an infinite weight, and shapeVia turned
Infinity into NaN a few steps later (Infinity - Infinity in the quadratic
coefficient). NaN reaching setValueCurveAtTime silences the automated
parameter for the rest of the render.

Capped the weight at 1e6 instead of leaving it unbounded — past that point
the arc already reads as touching the via point, so nothing visible is lost.
Also hardened shapeVia's existing denominator guard (`<= 0`) to `!(> 0)`,
since NaN fails the original comparison and fell through it.

Review by Miga (PR #3208).

* fix(studio-server): fingerprint the proactive waveform cache key too

The route already keys the waveform cache on the asset's size and mtime as
well as its path, so a rebuilt-in-place file gets fresh peaks instead of
stale ones. generateWaveformCache — the proactive path that runs on upload —
still called buildWaveformCacheKey with the path alone, so it wrote to a
different key than the route reads from (making the pre-generated cache
never found) and kept the exact collision bug this fingerprint exists to fix
on its own path.

Review by Miga (PR #3211).

* style(docs): run oxfmt on the /hyperframes-audio skill docs

Table column widths had drifted out of alignment with oxfmt's own rules,
failing format:check and blocking the Preflight gate every downstream
branch inherits. Whitespace only, no content change.

* fix(core): stop \b from missing underscore-separated names, guard clipsOverlap's negative duration

\b treats `_` as a word character, so \bbed\b never matched bed_01,
music_bed_loop, or theme_song, and \bvo\b/\bvox\b/\btts\b had the same gap —
an underscore-separated bed classified as "unknown" and could end up offered
as its own carve source. Replaced the short hints with a boundary that
actually excludes letters and digits on both sides.

clipsOverlap computed end = start + duration without guarding sign, so a
negative duration put end before start — an interval that does not describe
anything, and one specific case showed it silently dropping a real overlap
(a shorter, earlier broken end rejected a clip that genuinely contained the
point). Duration clamps to zero instead: a clip cannot un-play time, and a
zero-length clip at its start is the sane reading of "duration nobody wrote
down as positive."

Review by Miga (PR #3212).

* fix(studio): widen PropertyPanel's resetModules render timeout again

The 20s margin (already once widened for the same reason) is timing out in
CI's full-monorepo Test run — the resetModules()+fresh-import render this
test needs is uncached and competes with every other package's test suite
for the same worker pool, and the same test passes in well under 2s
standalone. Went to 45s rather than re-tuning to whatever number happens to
clear the current CI load, since that number moves every time CI gains a
package.

* fix(studio): stop the single-candidate auto-apply carve firing twice

Two auto-apply effects both fire when sourceOptions.length === 1: the
multi-candidate effect only guards length === 0, so a single candidate
passes it too, and the single-candidate effect passes its own guard right
after — both compute the same sources list and both call setCarve, so the
common case (one narrator, one bed) triggered two decodes, two FFT runs, and
two concurrent attribute writes for one decision.

The multi-candidate effect now defers to its sibling for exactly one
candidate, which already has its own detailed handling for that case.

Review by Miga (PR #3213).

* feat(core): carve against every voice over a bed, always (#3212)

* feat(core): carve against every voice over a bed, always dynamically

A bed usually runs under a whole sequence — a narrator, an interview answer, a
second presenter — and carving against one of them left the others fighting it.
`source` becomes `sources`, and `mixCarveSources` sums every voice onto the BED's
clock before anything is measured. That is what keeps one analysis sufficient: the
chain is fixed, so there is no per-voice filter to switch between, and bands drawn
from all the speech there is with envelopes that rise wherever any of it happens
answer the actual question — where and when is speech masking this bed.

Summed rather than averaged: two people talking at once mask more than either
alone. Audio before the bed starts is dropped rather than folded in at zero, since
it plays over nothing and shifting it would put a cut where there is no voice.

`dynamic` is gone. A fixed depth thins the bed through every pause, and once both
have been heard there is no reason to want it, so every carve follows the speech.

Two helpers the panel and the headless script now share instead of each carrying a
copy — two definitions of "what does this name suggest" drift, and then the two
disagree about which track is the voice:

- `classifyAudioName` reads a track's kind from its id and filename together.
  `unknown` is deliberately common: treating an unrecognised name as "not a voice"
  would hide the one track somebody needs to pick.
- `clipsOverlap` keeps out a voice that never plays while the bed does. An unwritten
  duration counts as unbounded, not zero — refusing a clip whose length the
  composition leaves to the media would drop the commonest case there is.

Files written before this still load: a single `source` reads as a one-voice list,
a stored `dynamic` is ignored, and an absent attribute means the defaults whole.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

* fix(core): stop \b from missing underscore-separated names, guard clipsOverlap's negative duration

\b treats `_` as a word character, so \bbed\b never matched bed_01,
music_bed_loop, or theme_song, and \bvo\b/\bvox\b/\btts\b had the same gap —
an underscore-separated bed classified as "unknown" and could end up offered
as its own carve source. Replaced the short hints with a boundary that
actually excludes letters and digits on both sides.

clipsOverlap computed end = start + duration without guarding sign, so a
negative duration put end before start — an interval that does not describe
anything, and one specific case showed it silently dropping a real overlap
(a shorter, earlier broken end rejected a clip that genuinely contained the
point). Duration clamps to zero instead: a clip cannot un-play time, and a
zero-length clip at its start is the sane reading of "duration nobody wrote
down as positive."

Review by Miga (PR #3212).

---------

Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>

* fix(studio): port the carve UI off the removed source/dynamic fields

#3212 (accidentally squash-merged into this branch instead of main) changed
HfCarveSettings from a single `source` + `dynamic` toggle to a `sources`
list with dynamic mode removed outright — the multi-voice UI consumer that
goes with that shape lands in the very next PR, so this branch was left with
a type that no longer matched its own code.

Minimal port, not the multi-voice redesign that PR does properly: the
"Listen to" picker and analyse() treat sources[0] as the one voice this UI
still understands, and every dynamic-mode branch (the automated envelope
lanes, the toggle, the checkbox) is gone along with the field — a carve is
now always the static value the analysis computes, matching what the type
change made permanent. Test suite trimmed the same way: the automation-lane
and toggle tests covered behavior that no longer exists.

* fix(cli): stop render.test.ts from downloading a real browser

The "render command explicit composition" test drives the full render.js
command handler, which takes the plan-based execute.ts path instead of the
renderLocal path the other tests in this file exercise. That path calls
ensureBrowser directly, bypassing the mocked preflight.js, and performs a
real network install of chrome-headless-shell into the shared
~/.cache/hyperframes/chrome cache as a side effect of running the test suite.
In CI this raced with the engine's audioFxRender browser tests running in a
parallel worker against the same HOME, producing an intermittent EACCES on
the partially-installed binary.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

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Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-13 05:23:40 -07:00