Review follow-ups on the Phase 0 and Phase 1a PRs:
- The disk-headroom message blamed HDR and shader-transition output for a
throw those renders can never reach (they run hdr_layered, a separate
loop). It now lists png-sequence/gif, multi-worker screenshot capture,
and the three ways streaming is switched off, including the duration cap
and its threshold.
- RenderCaptureObservability.captureParallelStream still described the
pre-split semantics ("the kill switch was on"). It now says BeginFrame
routes by default, screenshot only with the env, that eligible_off sizes
the held-back screenshot cohort, and that the label can disagree with the
platform-only captureMode on Linux with system Chrome or DPR > 1.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Splits the non-DE parallel-stream router default by the capture mode the
render will actually use. BeginFrame (Linux headless-shell) defaults on:
its opt-in cohort fails at 0.05% over 11.5k renders. Screenshot capture
(macOS/Windows) stays behind HF_CAPTURE_PARALLEL_STREAM=true, because its
opt-in cohort fails at 5.5% against a ~1.1% baseline in two classes this
path owns — the parallel stall watchdog hard-fails with no retry, and a
dying encoder surfaces as a bare write EPIPE. Phase 1b flips it once those
are fixed.
resolveParallelCaptureMode mirrors the engine's preMode rather than reusing
resolveObservedCaptureMode, which is platform-only and would have
default-enabled Linux-with-system-Chrome and Linux-at-DPR>1, whose real
capture path is the screenshot one. The routed telemetry value now comes
from the same helper, so the cohort cannot disagree with the predicate that
routed it, and eligible-but-held-back renders keep emitting eligible_off.
The preflight message named --workers 1 as the fix for every disk-path
render; with the duration cap enabled a --workers 1 render lands there too.
It now names each override that can cause it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Both events carry the live observability values, so a render_error that
never built a perf summary still reports the last known Chrome memory.
render_complete prefers the aggregate from RenderPerfSummary.chromeMemory,
which covers every worker rather than whichever session sampled last.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
SystemInfo.getProcessInfo is served only by the browser target; a
page-target session rejects with "is only supported on the browser
target". The sampler swallows probe failures by design, so this shipped as
a permanently empty reading: a 10 s debug render reported chromeMemory
null with capturePath already correct. Against the browser target the same
render reports browser 105 MB / renderer 359 MB over 3 samples.
readChromePids is extracted so the target choice is pinned by a test whose
fake rejects a page session the way Chrome does.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Live route through updateCaptureObservability survives a crash, which is
the case this telemetry exists for: the failure path never builds a
RenderPerfSummary. The aggregate route through CapturePerfSummary (max of
per-session peaks, sum of samples) feeds render_complete.
capturePath is recorded inside syncCapturePlan rather than beside the
streaming-encode gate log, so a render that replans onto disk reports the
path it actually captured on; capturePathForPlanKind is exhaustive over
CapturePlan["kind"] so a new plan kind cannot silently inherit the wrong
label.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Start a 2 s unref'd sampler when a session finishes initializing, stop it
in closeCaptureSession, and report peaks on CapturePerfSummary. Pids come
from puppeteer (browser) and CDP SystemInfo.getProcessInfo (renderer, GPU),
so the long-render "Target closed" class can be correlated with Chrome
memory instead of guessed at. Disable with HF_CHROME_MEMORY_SAMPLER=false;
cadence HF_CHROME_MEMORY_SAMPLE_MS.
The start hook is finalizeSessionInit rather than the tail of
initializeSession: that helper is already the single owner of "session is
ready" across both of initializeSession's exits, so the early screenshot
return cannot silently skip sampling.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
With a boolean reentrancy flag, the Task 3 close sequence
(`stop(); await sampleOnce()`) returned immediately whenever an interval
tick was still awaiting CDP/ps, so getCapturePerfSummary read stats from up
to one interval earlier and onSample fired once more after the session had
closed. Reproduced with a 350 ms getPids on a 100 ms interval: close
resolved with samples=0 and the callback landed afterwards.
The guard now keeps the in-flight promise and returns it to any caller, so
an interval tick still never stacks a second round-trip (the existing
reentrancy test holds) while a close-time call resolves only after the
running tick has merged. Deviates from the plan's reference body, which
used `let inFlight = false`; the ChromeMemorySampler interface and all
names are unchanged, only the sampleOnce() contract is stronger.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Three independent reviewers found that deleting timer.unref() in
createChromeMemorySampler left the suite green: the plan's Global Constraint
(fire-and-forget on an unref'd interval) had no failing test. The new test
captures the real NodeJS.Timeout through the setIntervalFn seam and asserts
hasRef() is false after start(); it goes red when the unref() call is
removed.
The seam could not be used without a cast as typed in the plan
(`typeof setInterval`): with the DOM lib in scope that type also carries the
`(handler, timeout) => number` overload, which a capturing wrapper cannot
satisfy. setIntervalFn / clearIntervalFn keep their names but are now typed
to the two-argument shape the sampler actually calls; the global timers are
assignable to those shapes, so the defaults are unchanged.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Pure service for Phase -1 of the long-form render plan: merges per-pid RSS
rows into browser/renderer peaks, last-sample total and GPU presence on an
unref'd interval with a reentrancy guard, so a CDP or ps failure can never
reach the capture loop. CaptureOptions.onMemorySample is the live route the
producer will wire so a mid-render crash still reports memory state. Nothing
instantiates the sampler yet (Task 3); no behaviour change.
Beyond the plan's tests, pins the double-start, empty-sample and catch
guards directly, since the interval-based error test stays green when the
catch is removed.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
`readonly string[][]` parses as `ReadonlyArray<string[]>`, so `calls.push`
was a TS2339 in 5214552cd. It slipped through because the engine tsconfig
excludes `src/**/*.test.ts` and vitest strips types; caught by running tsc
on the test file explicitly. `Array<readonly string[]>` is what the
neighbouring "one ps call" test already uses.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Every render image (packages/cli/src/docker/Dockerfile.render,
packages/gcp-cloud-run/Dockerfile, examples/k8s-jobs/Dockerfile.example,
Dockerfile.test) is node:22-bookworm-slim with no procps, so `ps` is ENOENT
in containers and sampleProcessRss would return [] on every tick: the whole
cloud fleet would report chrome_memory_samples: 0, indistinguishable from
"no Chrome pids". Linux now reads VmRSS from /proc/<pid>/status with a
per-pid try/catch, so one renderer that exited between discovery and
sampling omits only itself (with `ps` a wholly-dead batch fails the call).
No child process per tick on the primary server platform. Same precedent as
the CLI's orphanCleanup.ts / processTree.ts. `ps` stays for darwin and
other POSIX; `tasklist` for win32. The reader is an optional fourth
parameter with a default, so Task 2/3 callers are unaffected.
Scope note: spec section 2.5 records the Target-closed population as
docker=false throughout, so this closes a render_complete completeness gap
on cloud, not a coverage gap on the crash class this phase targets.
Verification: 15/15 vitest; four linux-branch mutants (per-pid catch
rethrows, regex loses /m, kb <= 0 weakened, path /status -> /stat) each
fail at least one test, restored green. Real-process smoke check on darwin:
sampleProcessRss([process.pid, <exited pid>]) returns one sample for the
live pid (BSD ps exits 0 with partial output when a valid-range pid is
gone). The linux path is unit-tested against a /proc/<pid>/status fixture
only; no Linux host or VM was available in this session to execute it.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Review of 76d8e2682 found three surviving mutants: removing the
`Number.isInteger(p) && p > 0` filter, dropping the `new Set` dedup, and
weakening `kb <= 0` to `kb < 0` all passed the plan's 8 tests. The filter is
the guard that matters most: Task 2 feeds `browser.process()?.pid`, and a
single NaN or undefined reaching `ps -p` makes ps exit non-zero, which the
never-rejects catch turns into `[]` for every pid in the sample.
Mutation check: each of the three mutants now fails exactly one test
("drops invalid pids and duplicates before calling ps" for the filter and
dedup, "returns [] when the memory column is not a positive number" for the
tasklist guard); restored source is 10/10 green.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
First piece of the long-form render Phase -1 telemetry: the Chrome memory
sampler needs resident set size per pid without adding pidusage or
systeminformation. `ps -o pid=,rss=` covers POSIX in one call for every pid;
`tasklist /FO CSV` covers win32 one pid at a time. The function never rejects
and omits pids that exited between discovery and sampling, so a failed sample
can never reach the capture loop.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* refactor(studio): remove the storyboard view and its Storyboard/Preview switch
* refactor(studio): fold the thumbnail output branches left after the storyboard mode went
* docs(studio): drop leftover storyboard references after the view was removed
* ci: allow the storyboard view deletions in the no-deletions guard
* docs(studio): wrap an over-long comment line in the caption overlay helper
* style(studio): reindent App.tsx after the view-mode wrapper was removed
* docs(skills): one owner doc for everyday edits and a hyperframes-studio skill
Agents got contradictory advice on volume fades and were blocked from splits
and copies by the Ask-agent guardrails.
- creator-editing-recipes.md is the single owner: adds align-to-event,
copy-a-group and swap-media recipes and the one volume rule (use the lane)
- variables-and-media, data-attributes (skill and CLI copy), the gsap adapter
and tracks-and-clips now defer to it
- Ask-agent guardrails allow the neighbour edits a split, retime, copy or swap
requires and point at the owner doc
- new hyperframes-studio skill: sub-compositions for every scene, one caption
track, one element kind per track, safe zones
- drift test lints every html example in the owner doc with the real linter
and fails on any doc teaching a volume tween
* refactor(skills): drop unused tween allowlist from recipes drift test
* docs(skills): name the track kind attribute in the studio skill
* docs(skills): stop claiming lint rules that do not exist yet and fix track numbering
Review fixes:
- studio skill: drop the severity claim and the preview-overlay claim,
group tracks by data-track-kind instead of numeric ranges that clashed
with the recipes
- recipes: audio data-start is root time only in the root composition;
scene-local inside a sub-composition file
- guardrails: timeline edits are exempt from the element-only and timing
lines; the pointer names the skill reference, not a repo path
- montage doc defers to the volume lane; skill count is 21 everywhere
- drift test also scans the montage doc
* fix(skills): the ducking generator emits a volume lane and captions defer to the studio safe zones
- audio-duck.mjs prints a data-automation lane (clip-local times from the
target data-start) instead of a timeline volume tween; --json adds the lane
- operations.md shows the generated lane; the drift test scans it
- embedded-captions safe-zone lines point at the studio skill, which owns
the values
* chore(skills): regenerate the skills manifest after rebase
* docs(skills): remotion translation docs point volume ramps at the automation lane
* docs(skills): studio safe zones use the action-safe 90 and title-safe 80 boxes
* docs(skills): caption docs defer to the studio safe boxes
* chore(skills): regenerate the skills manifest after rebase
* fix(skills): studio skill names the safe margins; guardrail test matches the timeline-edit wording
* feat(lint): flag nested structure, missing timing and caption tracks on the root composition
One rule set for the root composition: nested layout inside a top-level
element, a timed element or media without data-duration, captions not marked
data-track-kind=captions, and captions spread over more than one track.
Findings are errors when the host is Studio and warnings elsewhere.
Sub-composition files are left free to hold layout.
* test(lint): keep the structure rules silent on the shipped catalog and skills
Runs the rules over every registry and skills html file and asserts no
findings, and treats a bare media element with no timing as a static layer.
* fix(lint): run the structure rules as Studio in both adapters and skip non-root files
The Vite Studio adapter now lints as the studio host, and HTML the project
lint did not treat as a root (components, snippets) is linted as a
sub-composition. Style, script and template content no longer count as nested
layout, sub-composition hosts need no duration, and a caption row without a
lane is not a second track.
* fix(lint): count legacy data-end as a length and pin the catalog test to real roots
* feat(studio): the timeline shows one row per top-level element and no child rows
* test(studio): cover the top-level id collection the timeline rows come from
* chore(studio): shorten the row-elements comment
* fix(studio): keep implicit layers as rows and say why a nested element cannot be hidden
* refactor(studio): drop implicit layers; rows are exactly what topLevelElements returns
* test(studio): untimed root wrappers are not timeline rows
* fix(studio): an empty timeline message clears the rows; drop the unused implicit contract
* fix(studio): an empty clip manifest reaches the timeline and clears the rows
* fix(studio): an empty clip manifest does not shrink the transport to its 1s floor
* chore(ci): allow deleting the child-row expansion hook and its test
Dragging a file over Studio covered the screen with a "Drop to add at the
playhead" box, but a drop lands at the pointer time on the target row. The
box is gone; the timeline now draws a landing preview at the exact start and
track the drop will use (a new row below the last lane when that is the
target), taken from the same placement function the drop commits.
verify-packed-manifests scans packed JavaScript for relative import
specifiers with a set of regexes that do not strip comments, so the
`require('./canvas-shim.cjs')` inside the stub's doc comment read as a real
import of a file that is not in the studio tarball, and the Build job failed.
Describes linkedom's try/catch guard in prose instead. The same literal was in
the test file's header comment; CI only reported the first match, so both are
fixed here.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
linkedom's HTMLCanvasElement constructor calls createCanvas(300, 150) from the
Node-only `canvas` package, behind this guard:
try { module.exports = require('canvas') }
catch { module.exports = require('./canvas-shim.cjs') }
The guard only works with a runtime require. Vite resolves the specifier
statically, so the bundled form is `try { exports = <module> } catch {...}` — a
plain assignment that cannot throw. The catch never runs, linkedom's own shim is
bundled but unreachable, and createCanvas lands undefined. Verified in the built
artifact: the canvas module namespace carried only a `default` export.
Parsing any <canvas> tag therefore threw inside openComposition, so Studio lost
its SDK session for the entire composition. Every edit then fell back to the
server path, and the resolver shadow did not run either, which is why this was
invisible before v0.8.47 added studio:sdk_session_unavailable. In the 72h after
the flip it accounted for 1065 of 1544 session-open failures, across a large
share of 197 users. Canvas is common in compositions: Three.js, shaders,
particle effects, charts.
Aliases `canvas` to a local browser stub that mirrors linkedom's shim
(measurement-only; nothing in the SDK rasterizes through it). Reimplemented
locally rather than pointing at linkedom's commonjs/canvas-shim.cjs, which its
exports map does not expose.
Confirmed against a rebuild: the namespace now carries createCanvas, so the
call returns a stub instead of throwing.
Note the unit tests here pass with or without the fix — vitest resolves the
require at runtime, so only the bundled build was ever broken. The regression
guard therefore pins the alias itself, since nothing else in the suite can
observe the bundler.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* feat(studio): preview ruler and safe-margin toggles
* test(studio): cover guides placement in the preview pane and the caption band box
* feat(studio): safe margins are two nested 90 and 80 percent boxes with edge ticks
* fix(studio): safe box ticks centred on the line, no halo, tighter skill wording test
* fix(core): script coalescing no longer moves an inline script past a src script
* test(core): pin how the script coalescers group inline runs
* test(core): simplify the pinned-script grouping test
* feat(studio): scope UI preferences per project
Panel widths, timeline zoom, and other UI preferences shared one
localStorage entry across every project. Key by the active project id
(from the existing hash route), falling back once to the pre-scoping
entry so an existing project's first load doesn't look reset.
* docs(studio): trim a comment past the repo's 4-line cap
* fix(studio): make per-project preference scoping opt-in
Auto-deriving the project id from the URL by default would have
silently flipped every existing caller into per-project mode, most of
which read once at mount and never again across a live project
switch, and some of which (playback rate, mute, snap) are documented
as deliberately project-agnostic in playerStore's reset. Require an
explicit projectId instead so today's 9 call sites are unaffected.
* feat(parsers): share top-level timeline element and track kind definitions
One pure definition of which elements own a timeline row (sub-composition
hosts and timed elements; untimed wrappers are descended) and of a row's
track kind, so the linter and Studio's timeline agree.
* fix(parsers): align top-level rows with the runtime clip selector
Rows now follow the runtime's clip selector (data-start, data-track-index,
media tags), match tags case-insensitively for DOM adapters, and skip noscript.
* fix(parsers): treat a track-index layer without a duration as a wrapper
Matches the runtime, which skips such elements as clips, so their timed
children stay visible to the lint.
* feat(studio): copy, paste and duplicate clip groups on the timeline
Cmd+C on a multi-clip selection now copies all of them, not just the
first. Cmd+V pastes the group at the playhead keeping each clip's offset
from the earliest one and its original track when free. Cmd+D duplicates
the selection in place. Context menu gains Copy/Paste/Duplicate, and a
failed copy now toasts why instead of silently returning false.
Root cause was a DOM lookup that couldn't address a composition-instance
clip's root; group copy reuses the composition-aware resolver every other
timeline editor already uses. Also fixes a duplicated data-hf-id on
pasted/duplicated clips found during live testing, and reorders the
post-paste selection to land on the new clips instead of stale ones.
* fix(studio): scope the data-hf-id strip to tag brackets, not text content
A clip's visible text can contain the literal string data-hf-id="...";
the previous whole-string regex stripped it as if it were the attribute,
corrupting the copied text. Reproduced and confirmed the fix with a test.
* fix(studio): extend root duration and coalesce cut on group paste/duplicate
Paste and duplicate could silently truncate a group from export: they
inserted clips past the composition's data-duration without growing it,
so content existed in the file but never played or rendered. Both now
route through the same grow-only ratchet blockInstaller already uses.
Cmd+X on a multi-clip selection now deletes the whole selection in one
call (the existing batched delete already used by the Delete hotkey),
so one Cmd+Z restores all of them instead of needing one per clip.
The data-hf-id strip and id-capture on paste now go through DOMParser
and a tighter regex respectively, closing two escape hatches: a > inside
an earlier attribute value, and a data-id attribute preceding the real id.
* refactor(studio): share the id-attribute regex and hoist the clip DOMParser
Simplify pass on the previous commit: the id-capture lookbehind was a
second copy of the same pattern deduplicateIds already uses, now a
single exported ID_ATTR_RE both call. The per-clip DOMParser instance
in pasteTimelineClips is now created once per call, not once per clip.
Adds a test pinning stripHfIds's no-parseable-root fallback.
* fix(studio): close the stripHfIds hoist gap
stripHfIds silently returned html unstripped when DOMParser found no
body-level element (a tag the parser hoists into <head>, e.g. title or
meta). Closes it with a regex fallback and a test reproducing the exact
hoisted-tag case, not just the no-tag-at-all case from the prior commit.
* refactor(studio): dedupe clip menu item classes into one helper
The new Copy/Paste/Duplicate rows in ClipContextMenu each got their own
static enabled/disabled className string instead of the parameterized
itemClass(enabled) pattern the sibling TrackGapContextMenu already uses
for the same job. Consolidated to one function; rendered classes are
unchanged for every state.
* refactor(studio): reuse timeRangesOverlap for clip paste placement
tracksOverlap re-derived the exact half-open interval check
timelineCollision.ts already exports and uses elsewhere on the timeline.
* fix(capture): never silently render a webgpu composition blank
A composition declaring data-requires-webgpu only got the Chrome WebGPU
flag when hardware GPU auto-detection succeeded. On a software-GPU host
it launched without the flag and rendered blank with no error.
compositionRequiresWebGpu (static declaration check) and
assertWebGpuAdapterAvailable (live per-page adapter probe) now live once
in packages/engine's browserManager, the shared choke point every launch
site already goes through. All six launch sites (frame capture, the four
CLI diagnostic commands, the studio thumbnail server, and the render
pipeline's capture-options builder) route through those two functions;
the old CLI-only static-heuristic guard is deleted, not kept alongside
the new one. A software host that cannot obtain any WebGPU adapter now
fails loudly naming the requirement instead of producing a blank frame.
* fix(capture): thread requiresWebGpu through the distributed chunk-render path
The distributed renderChunk() path built its CaptureOptions without
requiresWebGpu, so it fell through to frameCapture's own fetch-based
detection, whose failure path silently treats "requires webgpu" as
"doesn't" if that fetch ever fails. Every other launch site (frame
capture, all four CLI diagnostic commands, the studio thumbnail server,
and the in-process render pipeline) already reads the value from HTML
already in memory or on disk instead of relying on that fallback.
Reads the compiled composition's index.html the same way probeStage
already does and derives requiresWebGpu from it before building
CaptureOptions. Adds a regression test that pins the exact path
renderChunk() reads at render time, since the composition doesn't
actually exercise WebGPU so an end-to-end render can't distinguish the
two cases on this host.
* test(producer): observe the real CaptureOptions renderChunk() builds
The previous regression test called plan() and compositionRequiresWebGpu()
directly, bypassing renderChunk() entirely, so it could not detect a
regression to the wiring it was meant to protect (confirmed: it stayed
green with the fix reverted).
Exports the existing createCaptureSession dependency seam so a test can
substitute a spy that delegates to the real implementation while
capturing the CaptureOptions object renderChunk() actually constructs.
Verified non-vacuous by reverting the fix and confirming the test fails.
* fix(gcp-cloud-run): resolve puppeteer-core from a real file in the webgpu probe
The image build's WebGPU adapter probe imported puppeteer-core from an
inline `bun -e` eval string. The eval's synthetic /app/[eval] location
can't resolve the workspace-hoisted dependency, so every build of this
stage failed closed with "Cannot find package 'puppeteer-core'" before
the probe itself ever ran.
Moves the probe into a real script file next to probe-beginframe.ts,
which already imports puppeteer-core dynamically the same way and
resolves fine from its real workspace location. Verified locally against
a cached chrome-headless-shell binary.
* fix(engine): bound the webgpu adapter probe so a stuck driver can't hang the caller
requestAdapter() has no native timeout. A broken software GPU driver
that never settles it would hang assertWebGpuAdapterAvailable
indefinitely, including inside the GCP image build's probe RUN step,
producing an opaque build timeout instead of a clean probe failure.
Races the in-page request against a bounded timeout so a stuck adapter
reads as unavailable and fails the same way a genuinely absent one does.
* test(cli): mock the engine's webgpu exports in the browser-fallback test
* test(producer): run the typegpu adapter fixture only on hosts with a hardware WebGPU adapter
The fixture declares data-requires-webgpu, so a software-only host now refuses it
instead of silently rendering the shader blank. The old golden had no shader in it.
Tag it webgpu, skip that tag in the CI image and the test scripts, and re-record the
golden from a Metal render with the shader visible.
* fix(engine): bound the composition fetch that decides the webgpu flag
createCaptureSession fetched the served page with no timeout before launching the
browser, so a hung server stalled a render forever and hung a fake-timer test. Give it a
five second limit, and let that test say it has no WebGPU requirement the way the
producer does.
* fix(capture): refuse a software fallback WebGPU adapter instead of rendering on it
swiftshader reports a WebGPU adapter but cannot render canvas WebGPU, so a
data-requires-webgpu composition on a software-only host crashed on its first frame.
Refuse fallback adapters with the same clear WebGPU-unavailable error. The GCP image
probe now serves its page over http (file:// hides navigator.gpu) and reports a
software-only host instead of failing the image build.
* fix(engine): parse the composition root tag without a backtracking regex
* fix(engine): keep quoted attribute values whole when reading the composition root tag
* fix(player): wait for a cross-origin composition's assets before playing
The player's readiness gate scans the iframe document, which is null when the
composition is embedded from another origin, so it released playback at once
and the first frames could play with images still loading.
The runtime now runs the same readiness scan inside the iframe and posts
assets-ready; its timeline message reports whether assets have settled so an
older runtime, which never posts it, is not waited on. Also declares the
animation-frame abort handler before a host whose requestAnimationFrame calls
back synchronously can reach it.
* fix(player): keep a ready cross-origin player ready across a late iframe load
The iframe load event reset readiness for any document the player cannot
read. The runtime posts its timeline before load and a paused runtime never
posts it again, so a load arriving after the assets settled left the player
not ready. A ready cross-origin player already holds this document's
handshake, because every navigation clears readiness first.
* fix(core): stop RuntimeReadinessWindow widening Window.__hf so the runtime typecheck passes
* fix(core): a torn-down runtime no longer posts assets-ready
* feat(studio): a clip dropped onto an empty main track lands at 0
AD96 PR 1: the existing-clip-drag path (timelineCollision.ts) forces
start=0 for a clip landing on the main track for the first time, since
a track with one clip has no leading gap by convention. The file-drop
path is deferred to a follow-up once #4067 clears its file.
* refactor(studio): share the AD96 main-track drag test setup
Fallow flagged the two new tests as a 22-line clone; factor the shared
DraggedClipState builder into one helper.
* fix(studio): don't retime the rest of a multi-selection on the main-track snap
Adversarial review caught it: forcing the grabbed clip's previewStart to 0
fed straight into resolveMultiSelection's group delta, silently dragging
every other selected clip's time on a vertical-only gesture. Skip the
magnetic snap for a multi-selection drag; generalize
resolveMainTrackDropStart to also serve the upcoming file-drop path
(originTrack/isAudio instead of a full dragged element).
* feat(studio): dropping a new asset or file onto an empty main track lands at 0
AD96 PR 1, file-drop half (unblocked now that #4067 merged): the same
magnetic snap the existing-clip-drag path got now also covers a
catalog-asset drop and an OS file drop, applied once at the single DOM
drop dispatcher (timelineDragDrop.ts) so a multi-file batch still
sequences correctly after the snapped first placement. Composition and
block drops are left untouched — out of scope, per the original scout.
* refactor(studio): share the drag-over-then-drop test act() block
Fallow flagged the repeated act(() => { dragOver; drop }) pattern as
two clone groups; factor it into one dropAt helper.
* fix(studio): a mixed audio+video file drop always snaps, regardless of order
Adversarial review caught it: classifying a multi-file drop by only
the first file's kind meant [song.mp3, clip.mp4] and [clip.mp4,
song.mp3] snapped differently, purely from Finder selection order.
Classify the whole batch as audio only when EVERY file is audio, and
add the missing all-audio and mixed-order test coverage.
* refactor(studio): tighten main-track snap comment and dedupe file-drop array
* fix(studio): snap a top-gutter track-insert that lands on literal track 0
Adversarial review caught it: dragging a clip into the top insert
gutter creates a fractional lane that's never literal track 0 during
preview, but normalizeToZones can renumber it to literal 0 on commit
when the topmost visual lane was non-zero (main track genuinely
empty). That persisted start was never routed through
resolveMainTrackDropStart. Apply the same snap at commit time, using
the real post-normalize track, guarded against multi-selection the
same way the drag-preview path already is.
* fix(studio): compute the track-insert snap once so the z-sync sees it too
The previous fix snapped only the persisted edit after the fact, so the
stacking sync still read the unsnapped start. Resolve the snap inside
buildTrackInsertEdits from the final renumbered track and feed the one
value to both the edit and the z-sync candidate.
* refactor(studio): drop internal ticket codes from main-track snap comments and test names
* refactor(studio): simplify main-track snap
* fix(studio): snap the first main-track clip on its final lane and append new drops
One landing rule now runs in both the drag preview and the commit, after the
top-gutter renumber and the expanded-child-to-host conversion, so the ghost
matches the commit. New file and asset drops onto a filled main track land
after its last clip. The unused excludeKey check is gone.
* refactor(studio): keep media-panel drops out of this change
* refactor(studio): simplify main-track landing
* test(studio): pin the main-track snap on a plain lane change at commit level
* fix(producer): cache the google fonts css lookup per process
Studio compiles every composition in a project separately for its
sidebar thumbnails and for gsap-animation extraction. Each compile
called injectDeterministicFontFaces, which re-fetched the same font
family's CSS metadata from fonts.googleapis.com over the network every
single time -- only the woff2 binary files were cached to disk, not
the CSS lookup itself. A project with a dozen small compositions and
three declared font families fired dozens of redundant network round
trips serially, holding the editor's asset-readiness overlay well past
its own 8-second timeout.
Adds an in-process cache for the CSS lookup keyed by the exact request
URL, self-evicting on failure so a later call still retries. Measured
on a real project: gsap-animation extraction across 12 compositions
dropped from ~16.4s to ~2.9s wall time, and per-composition thumbnail
generation dropped from 9-11s each to 10-14ms each once the cache is
warm.
* fix(producer): isolate the google fonts css cache from any one caller's abort
An adversarial review of the process-wide CSS-lookup cache found two real
bugs before it shipped. First, the cached promise carried whichever caller
reached it first's AbortSignal, so one render's cancellation could fail a
completely unrelated concurrent render sharing the same font family. Second,
the cache has no reset between test files running in one process, so two
sibling test suites asserting per-call fetch counts against the same
Google Fonts URL silently saw each other's cached result.
Strips the caller-specific AbortSignal from the shared fetch and races each
caller's own signal against it independently, so a caller can still bail out
on its own cancellation without affecting anyone else awaiting the same
lookup. Clears the cache in the two sibling test files' own beforeEach.
* fix(producer): key the google fonts css cache by fail-closed mode and drop transient statuses
The first 24h of v0.8.47 telemetry showed 30 declines against 25 successes on
the dom family, and 26 of those 30 were `ineligible_operation` -- a single
opaque string standing in for four unrelated causes. That made the number
unactionable: a structural edit the SDK has no vocabulary for (expected, and
permanent until the op mapping grows) looked exactly like a reserved-attribute
or unsafe-attribute decline (narrow, and possibly worth fixing).
`sdkCutoverIneligibleReason` now names which check failed: unsupported_op_type,
child_scoped_op, reserved_attribute, unsafe_html_attribute, no_ops, or
target_unaddressable. `shouldUseSdkCutover` is derived from it rather than
duplicating the conjunction, so the predicate and its explanation cannot drift
-- a test pins that agreement across every case.
Also separates the two conditions that are not properties of the op batch at
all: with the dom family disabled, sdkCutoverPersist reported
`ineligible_operation`, which read as "the SDK cannot express this edit" when
the truth was "this family is switched off". It now reports feature_disabled
and session_unavailable distinctly, matching the other four chokepoints.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The shared composition-readiness gate only listened for future canplay/error
events on pending media, so an asset whose error already fired before the
gate started listening was never seen -- a DOM error event doesn't refire.
That left the gate burning its full 8s timeout on every load. Measured on a
production composition with 85 duplicate small audio elements pointing at
missing files: 8.68s to 0.83s with this fix, no timeout warning.
* fix(studio): select and reveal a timeline clip after it's dropped
Dropping an asset, block, or composition onto the timeline placed
the clip but never selected it, so the user had to go find it. Wire
the same select+reveal pair AssetCard/AudioRow already use into all
three drop paths via a shared selectAndRevealTimelineElement helper.
Root-caused a shared bug along the way: useTimelineSelectionPreviewSync
compared the resolved selection count against only the ids already
present in timelineElements, not against every id actually wanted. A
freshly-selected id not yet in timelineElements (a just-dropped,
pasted, or duplicated clip) made that comparison pass on zero
resolved out of zero expected, falling through into a loud selection
clear instead of the intended quiet retry. Fixed the comparison and
covered drop, paste, and duplicate-of-a-group.
* refactor(studio): drop the dead fallback in the new store-key helper
Simplify-pass finding: both new selectAndRevealTimelineElement call
sites always pass a DOM id they just minted, so the `?? fallback`
after deriveTimelineStoreKey (which only returns undefined for a
domId-less, selector-less caller) could never run, and the pattern
was duplicated at both call sites. Added a non-optional variant for
callers that already hold a guaranteed DOM id, and dropped the
now-redundant "old code" narration from a test comment.
* fix(studio): cap the selection-sync retry so a dead member cannot stall the group
The bail-and-retry added for the drop/paste/duplicate race had no
upper bound: a group member that can never resolve (deleted out of
band, a stale id) made the whole group's selection retry forever
instead of settling. Cap it at a few attempts, then apply whatever
did resolve, same as the pre-fix graceful degradation, only bounded
now instead of unconditional on every sync.
* fix(studio): select and reveal a block dropped onto the preview canvas
handlePreviewBlockDrop (a real drag-and-drop onto the preview pane, wired
from usePreviewBlockDrop) was the fourth caller of addBlockToProject's
hostKey but never selected the new element, unlike the other three drop
paths this change wires up.
* fix(studio): close a stale retry-budget gap and dedupe the store-key helpers
Post-rebase simplify pass and independent review against the new head:
deriveTimelineStoreKeyForDomId now calls deriveTimelineStoreKey instead of
reimplementing its body, the composition-insert path uses the same helper
instead of hand-building the sourceFile#domId format, and the selection-sync
retry counter resets on deselect so reselecting an already-exhausted,
permanently-unresolvable id gets a fresh grace window instead of degrading
on the first attempt. Adds coverage for the asset-drop selection wiring and
the deselect/reselect retry-budget reset.
* style(studio): shorten a retry-budget docstring past the comment-line cap
* fix(studio): quiet the just-dropped-clip toast and reveal the full clip
The selection-not-found toast fired on the routine first miss while a
freshly dropped or pasted clip was still resolving; it now waits until
the retry budget is exhausted. The timeline focus coordinator likewise
cleared a reveal request on its first miss before the dropped element
had landed in logicalRows, cutting the clip off at the viewport edge;
it now tolerates a bounded number of retries like its selection-sync
sibling, so AssetCard and AudioRow reveals benefit too.
* refactor(studio): share one retry-budget tracker between the two hooks
The selection-sync and timeline-focus retry counters were the same
shape, incremented and reset independently. Extracted recordRetryAttempt
so both hooks call one tracker instead of maintaining their own copy.
* fix(studio): stop the post-edit scroll restore from undoing a fresh reveal
A dropped clip's reveal could still land cut off at the viewport edge
even with the retry fix: Timeline's "restore scroll after an edit
re-derives the elements" effect and the focus coordinator's reveal both
react to the same element-list change, but the restore effect captured
lastScrollLeftRef before the reveal had a chance to update it, so its
deferred frame stomped the reveal's scroll position back to the stale
pre-drop value. The reveal now keeps lastScrollLeftRef in sync with its
own write, and the restore effect reads the ref inside its frame instead
of capturing it early, so whichever effect runs last within the commit
wins with the freshest value. Confirmed against the original repro (a
Playwright drop scripted through the real dev server) that scrollLeft
converges to the fully-revealed value and stays there.
* docs(studio): note the load-bearing hook order behind the scroll-race fix
Flagged by an independent review of the prior commit: nothing in the
suite would catch a future refactor that reorders these two hook calls
and reintroduces the stale-scroll race.
* fix(studio): bound an unresolved focus request by wall time, not just retries
Answers two review questions on the scroll-race fix. (1) The retry
budget only advances when this effect re-runs, which needs some other
dependency to change; a request whose target never appears and which
nothing else ever re-renders sat unresolved forever, staying eligible
to resolve against an unrelated element that later reused its id. A
setTimeout backstop now clears it after 4s regardless of re-renders,
independent of the retry-count path. New test proves the leak and the
fix (fails without the timeout, passes with it).
(2) The "hook order is load-bearing" comment in Timeline.tsx no longer
holds once the geometry effect's ref read is deferred into its own
frame: a new test co-renders both hooks in both registration orders
and both converge, so the order claim is false for the current code.
Deleted the comment; the same test fails in geometry-first order when
run against the pre-deferral code, confirming order mattered before
and does not now.
* refactor(studio): drop a nonce check the store already performs
Simplify pass on the wall-time backstop commit. The timeout callback
guarded clearTimelineFocus behind a nonce match, but the store action
already no-ops on a mismatched nonce (a zustand same-reference return
short-circuits it) — the guard duplicated a check the setter owns, and
was inconsistent with the sibling budget-exhausted branch two lines up
that already calls it unguarded. Confirmed no other findings: the
two-mechanism clearing (retry count plus wall time) is genuine, not
redundant, and the timer has no leak path.
* feat(core): hold render-ready on declared compute and a build-ready hold, not just duration
Adds the compute and paint-and-idle inputs to the composition readiness gate,
plus window.__hf.buildReady: a promise registry a piece registers when it has
setup work no adapter can see (mesh building, shader compiles). The runtime
holds render-ready on it and the player shows its loading state instead of a
blank frame while it resolves.
* refactor(core): dedupe the paint-and-idle readiness test setup
Simplify pass on 23810da1b: fallow flagged the two paintAndIdleReadinessInput
tests as a 12-line clone; extracted the shared doc/tracking setup.
* fix(core): stop the readiness settled-tracker hanging on 2+ pending promises
Promise.all allocates a new promise every call, so comparing ITS identity
across repeat polls (isAdapterReadinessSettled, isBuildReadinessSettled) never
observes settled once 2+ promises are combined: every poll rebuilds a new
combined promise, re-arms, and republishes forever without the caller ever
seeing true. Reproduced with two already-resolved window.__hf.buildReady
entries, which is the exact multi-piece usage the new authoring doc describes.
Fixes both trackers at once with a shared createSettledTracker that compares
the source promise array by element instead of the Promise.all wrapper.
* fix(core): cancel readiness inputs once settleCompositionReadiness settles
computeReadinessInput's poll timer and paintAndIdleReadinessInput's rAF chain kept
running after the shared timeout won the race, since nothing told the losing
inputs to stop. One AbortSignal now threads through all three inputs and is
aborted the instant the race settles.
* docs(core): fix a stale sync-callback claim in settleCompositionReadiness
paintAndIdleReadinessInput always has a frame to wait on for any real
document, so the sync fast path this docstring described is no longer
reachable with the default inputs except for a viewless document.
Found by the simplify pass on this branch.
* fix(core): clear a stale buildReady entry on runtime teardown
A never-resolved window.__hf.buildReady promise from a torn-down
composition survived into the next init in the same window (window.__hf
is never reset), permanently blocking render-ready for whatever loaded
next -- the exact black-screen class this branch fixes, reproduced
through its own new mechanism. Found by the independent review.
Also fixes a stale hyperframes-player.ts docstring (media/images/fonts
had not been updated to compute + paint-and-idle) and documents the
buildReady key-collision hazard in three.md.
* fix(core): skip the compute readiness wait when no runtime ever ran
computeReadinessInput polled window.__renderReady for the full shared
timeout on any same-origin document with no HyperFrames runtime
injected (a probe-only composition using native video/duration, or a
blank test iframe) — nothing was ever going to set that flag. Checking
window.__hf first (the same signal composition-probe.ts already treats
as "has a runtime") lets it return null instead of waiting.
* fix(player): debounce the loading overlay and diagnose compute timeouts
paintAndIdleReadinessInput always has a frame to wait on for an
attached iframe, so settleCompositionReadiness's synchronous-settle
path is unreachable in practice now — the loading overlay showed on
every single Play, even ones with nothing genuinely pending. Debounce
the overlay itself instead: a wait that resolves fast never shows it.
Also names compute (window.__renderReady) in the stuck-assets timeout
diagnostic, which previously only re-scanned media, images and fonts.
* fix(engine): name a stuck buildReady key in the zero-duration diagnostic
A build promise a composition registers on window.__hf.buildReady that
never resolves left the export path's zero-duration timeout naming
nothing useful — hasHf/hasSeek/duration all looked fine, since the
runtime was genuinely present and just waiting on that one promise.
Probes buildReady's keys for pending ones and names them in the hint.
* fix(engine): stop the buildReady diagnostic from crashing on a rejection
A microtask race against a bare resolved promise rejected the whole
diagnostic expression on any rejected buildReady entry (the runtime's
own createSettledTracker rejects deliberately) and mis-sorted a settled
non-native thenable as pending, since its extra adoption tick loses the
race. Both measured directly, not inferred.
Settle each key onto its own record past one macrotask instead: no
throw, and pending/resolved/rejected are distinguished correctly. A
rejected key gets its own hint, separate from a merely pending one.
* fix(player): report a backgrounded document instead of overclaiming a paint bound
MAX_PAINT_WAIT_MS only bounds a document that keeps producing frames; one
that stops entirely (backgrounded tab suspends rAF, or fewer than 3 frames
ever fire) still rides the full shared 8s timeout, same as before this
input existed. Corrected the comments that claimed otherwise.
That gap is exactly why the stuck-assets diagnostic left paint-and-idle
unreported: there was no accurate way to say it might be the cause. Added
documentHidden (doc.hidden) to the diagnostic instead, since a backgrounded
tab is the reachable, directly observable case.
* refactor(engine): simplify the buildReady diagnostic rewrite
Skip the macrotask wait entirely when a composition registers no
buildReady keys — the common case, since it's opt-in. Nothing to settle
means nothing to wait on.
Collapse buildZeroDurationDiagnostic's inline parameter type into the
existing HfDiagnostic interface instead of maintaining two copies of
the same shape.
* docs(engine): note the setTimeout(0)-thenable gap the review found
An independent adversarial review, executing hostile inputs rather than
tracing, found the macrotask wait can still misreport a thenable that
resolves via its own internal setTimeout(0), since the diagnostic's own
timer is registered before the thenable's. Bounded and self-correcting
(only feeds the message text, and the diagnostic re-runs every ~1s), so
documenting the boundary rather than chasing an unbounded fix.
Same defect shape as the earlier preflight cancel test fix: the wait
condition only checked that the ready file existed, which goes true
as soon as the write opens (and truncates) it, before its content
lands. A read landing in that window parsed an empty string to 0.
The wait condition now also validates the parsed value is a real
positive pid before accepting it, retrying otherwise. Reproduced
with a busy-wait harness that hit the empty-file race in roughly
two of five attempts and confirmed clean after the fix.
* feat(studio): closing a gap on the main track closes it automatically
Adds a Ripple toggle to the timeline toolbar (default on). With it on,
deleting a clip on the main track shifts every later main-track clip
left to close the gap, folded into the delete's own undo step. Linked
overlays and the auto-snap/insert behaviors are separate follow-ups.
* refactor(studio): one shared resolver for gap shifts, no scaffolding ahead of its caller
Consolidates three separate shift-to-element lookups (the gap-close menu's
two and the delete-ripple's one) into a single resolveShiftedElements,
built without a non-null assertion. Also drops resolveOpenGapShifts and its
tests from this branch: it ships with its actual caller in the next PR.
* fix(studio): canvas Delete on a timeline clip uses the timeline's own delete op
Clicking a clip then pressing Delete went through the DOM/canvas delete
path, which never ripples the main track — only the timeline's own
right-click Delete did. Both paths now converge: a DOM/canvas selection
that resolves to an exact timeline row hands off to the timeline delete
op instead of the REST remove-elements path, so ripple and undo-coalescing
apply from every gesture, not just one of two.
* test(studio): cover the delete-routing handoff and a stale-session ripple persist
Adds an end-to-end test that a canvas selection resolving to a timeline
row is handed to the timeline delete op rather than the REST path, plus
a test proving an SDK-eligible ripple persist after a delete rebases on
the post-delete disk bytes instead of resurrecting the deleted element
from a stale in-memory session. Also drops the unused single-element
handleDomEditElementDelete plumbing in useDomEditCommits.ts /
useElementLifecycleOps.ts, dead since before this branch.
* test(studio): cover the multi-member delete-routing handoff
Closes an adversarial-review should-fix: the marquee-group path
(expandGroup, 2+ members all resolving to timeline rows) was verified
at the resolver level but not through the useDomEditSession integration
wrapper end to end.
* fix(studio): ripple delete closes only the gap it opened
resolveMainTrackDeleteRippleShifts compacted the whole main track
(resolveAllTrackGaps) instead of the deleted clip's own span, so a
delete also swallowed any pre-existing gap further down the lane, or
pulled every clip to zero when nothing followed the deleted clip.
Now each survivor shifts left by exactly the duration of the deleted
clips before it.
* chore(studio): trim playerStore.ts under the file-size cap
Rebasing onto main put this file's line count over the cap once
combined with this branch's own additions; tightens the playbackRequest
doc comment, no behavior change.
* test(studio): cover multi-select ripple delete of non-adjacent clips
Closes the should-fix from the second adversarial review: a marquee
delete of two or more non-adjacent main-track clips in one batch had
no regression coverage, though the shift-sum logic already handled it.
* fix(studio): undo after a rippled delete names the delete, not the move
editHistory.ts coalesces a folded ripple move into the delete's own
undo entry by keeping the LAST recordEdit call's label — which was
always "Move timeline clips", so the toast read "Undid Move timeline
clips" after a keyboard Delete instead of naming what the user did.
handleTimelineGroupMove now accepts a label override, and the ripple
delete path passes its own "Delete timeline clip" label through it.
* fix(studio): surface and de-dup the ripple's post-delete failure path
A ripple that failed to persist after a committed delete was only
logged to the console, leaving the user with an unexplained gap; now
shows an error toast. The delete's history label was also duplicated
as a literal at both call sites (the delete write and the folded
ripple move) with no shared source; both now read from one constant
so they cannot drift apart.
* test(studio): dedupe the two delete-ops harness mounts
Fallow's duplication check flagged the two new ripple tests' harness
setup as a clone group; extracted a shared mountDeleteHarness helper.
* fix(studio): one toast, not two, on a ripple-persist failure
The generic group-move failure toast and the delete op's own specific
one both fired on the same ripple-persist error, telling the user
about one action twice. handleTimelineGroupMove now accepts a
suppressFailureToast option (console-logged instead, not silenced)
for a caller with its own more specific message, and the delete op's
unconditional "Deleted X" toast is skipped when the ripple failed.
* test(studio): cover suppressFailureToast through the real move hook
The prior test mocked handleTimelineGroupMove entirely, so it proved
the call site passes the option but not that the hook's own catch
honors it. A missing project id makes enqueueGroupOperation reject
before any persist runs, reaching the real catch block without
faking the SDK/server path.
* test(studio): dedupe the shared move-change fixture
Fallow flagged the two suppressFailureToast tests' identical "change"
object as a within-file clone group; hoisted to the describe scope.
* test(studio): unmount the React root in the group-move harness
These tests spawn a bun process to check platform-specific chrome
binary resolution, and have hit the default test timeout on Windows
CI runners before. The log only ever shows the bare timeout, with no
way to tell whether the spawn itself was slow or something else in
the test body stalled. Wrapping each spawn in console.time/
console.timeEnd costs nothing when the test is fast and names the
slow step the next time it isn't. No behavior change.