Fast reference for non-technical video editors and creatives — covers the
fast loop, terminal shortcuts, Studio keyboard shortcuts, CLI commands,
timing attributes, render presets, publish/share, and quick fixes.
## Summary
- preserve alpha for render-injected video frames by detecting alpha streams with ffprobe and extracting alpha video frames as PNG
- keep `<video loop>` semantics through static parsing, compiler duration resolution, browser media discovery, and render frame lookup
- fail embedded preview startup before opening a broken browser page when the Studio bundle is missing
- align snapshot frame injection with looped media timing and VP9 alpha extraction
## Why
The Studio preview and rendered MP4 could disagree for timed transparent looped videos. The Comfy funding composition exposed two separate parity bugs: render-injected frames needed alpha-preserving PNG extraction, and the compiler was clamping a looped `data-duration="4"` video down to the 3.125s source duration. After the first source cycle, render lookup treated the video as inactive, hid the native video, and produced the blank polygon/glow the user saw around the rounded `0:03` mark.
`hyperframes lint` and `hyperframes validate` did not catch this because they check syntax/load/console/accessibility, not preview-vs-render visual parity. This PR adds regression coverage for the compiler loop-duration path and frame lookup path.
## Verification
- `bun run --filter @hyperframes/core test -- src/compiler/timingCompiler.test.ts src/compiler/htmlCompiler.test.ts`
- `bun test packages/producer/src/services/htmlCompiler.test.ts`
- `bun run --filter @hyperframes/engine test -- videoFrameExtractor ffprobe`
- `bun run --filter @hyperframes/core typecheck`
- `bun run --filter @hyperframes/engine typecheck`
- `bun run --filter @hyperframes/producer typecheck`
- `bun run --filter @hyperframes/cli typecheck`
- `bun run lint`
- `bun run format:check ...` on touched files
- Comfy project: `node packages/cli/dist/cli.js validate` -> no console errors, 44 text elements pass WCAG AA
- Comfy project patched render from source: `/tmp/comfy-render-compare/fixed6-comfy.mp4`, 1920x1080, 30fps, 21.8s, 654 frames
- 3.00s-3.97s render contact sheet: `/tmp/comfy-render-compare/fixed6-window-contact.png`
- targeted fixed render capture at 3.733s: `/tmp/comfy-render-compare/probe-capture-fixed/captured/frame_000112.jpg`
- agent-browser Studio proof screenshot at 3.7s: `/tmp/comfy-render-compare/agent-browser-studio-3_7-fixed.png`
- agent-browser-driven recording of 3s seek pass: `/tmp/comfy-render-compare/agent-browser-wysiwyg-3s-fixed.webm`
Note: `bun run --filter @hyperframes/cli dev -- validate` is blocked in source mode by the existing `contrast-audit.browser.js` default-export loader issue; packaged `node packages/cli/dist/cli.js validate` passes for this project.
## Problem
Studio seek could still wake nested composition media even when the transport itself stayed paused.
In the real repro from `apple-presentation`, scrubbing to `0:29` without pressing play lands on the `slide-translation` composition. That composition contains `Multilingual_Journey.mp4` inside the composition host. On the broken path:
- the main Studio transport remained paused
- the nested video advanced and stayed playing anyway
- the user saw autoplay-like behavior even though the only action was a seek
That was especially confusing because the seek was otherwise correct: the timeline moved to the right point, but the nested media stopped obeying the paused transport state.
## What this fixes
### Nested media now participates in runtime media sync
- the runtime media cache no longer assumes only `video[data-start]` / `audio[data-start]` are relevant
- nested media inside a composition host can now be included in the same timed-media sync pass even when the inner media element does not carry its own authored `data-start`
### Nested media timing is resolved in the host composition window
- nested media start time is resolved against the enclosing composition host instead of falling back to scene-local `0`
- nested media duration is clamped to the enclosing composition window so it stays aligned with the authored host clip timing
### Paused seeks land on the right frame and stay paused
- after seeking into a nested composition, the inner media is now seeked to the correct frame relative to the host timeline
- because it is now part of the managed media set, the runtime also keeps it paused when the transport is paused instead of letting it continue playing on its own
### Regression coverage
- adds a runtime regression test that covers a nested composition video with no local `data-start`
- the test verifies that `player.seek(29)` leaves the nested video paused while landing it at the expected `currentTime`
## Root cause
The bug came from a mismatch between deterministic timeline seeking and media ownership.
### 1. The runtime only managed media with direct timing attrs
`refreshRuntimeMediaCache()` only collected `video[data-start]` and `audio[data-start]`. That works for root-level timed media, but not for media embedded inside a composition host where timing is inherited from the host composition rather than duplicated onto the inner media node.
### 2. Nested composition seek could still advance inner media
The runtime intentionally rearms sibling timelines during deterministic seek so nested timelines land on the right local offsets. That part is necessary and correct.
But because the nested video was not part of the managed media cache, it could advance during that seek path without being brought back under the paused transport state afterward.
### 3. The runtime had no way to reconcile the two
So the system had an inconsistent split:
- timeline seek knew about the nested composition timeline
- media sync did not know about the nested media inside it
The fix closes that split by resolving nested media start/duration from the enclosing composition context and running it through the same sync logic as other managed media.
## Verification
### Local checks
- `bun run --filter @hyperframes/core typecheck`
- `bun run test -- src/runtime/init.test.ts src/runtime/media.test.ts src/runtime/player.test.ts` in `packages/core`
- `bunx oxlint packages/core/src/runtime/media.ts packages/core/src/runtime/init.ts packages/core/src/runtime/init.test.ts`
- `bunx oxfmt --check packages/core/src/runtime/media.ts packages/core/src/runtime/init.ts packages/core/src/runtime/init.test.ts`
### Browser verification
Verified against a repo-backed local Studio preview of `apple-presentation`:
- opened `http://127.0.0.1:3014/#project/apple-presentation`
- seeked to `0:29` without pressing play
- confirmed the visible composition switched to `slide-translation`
- confirmed `Multilingual_Journey.mp4` landed at a non-zero `currentTime` (`3.067` in the verified run)
- confirmed the nested video stayed `paused` and its `currentTime` remained stable across a follow-up check instead of autoplaying
## Notes
- the local browser proof artifacts under `qa-artifacts/autoplay-seek/` are verification-only and are not part of this PR
- this PR is intentionally scoped to nested media ownership during paused seek; it does not broaden into unrelated runtime media refactors beyond bringing inherited nested media under the existing sync contract
## Problem
Template-wrapped sub-compositions could still lose correct parent timing during render in more than one place.
In the validated repros, a host sub-composition starting after the intro (and in one follow-up repro, starting at `20s` after earlier compositions) contained scene-local media inside it. On the broken paths:
- template-wrapped media could be missed during compile and scheduled at raw scene-local time
- already-correct first-pass offsets could be clobbered during `recompileWithResolutions()`
- even after those two fixes, the browser-metadata reconcile step in `executeRenderJob()` could still overwrite a compiled global `end` with a scene-local `data-end` from the inlined DOM, clipping the tail off late-start sub-composition media
## What this fixes
### Template-wrapped media discovery
- `parseVideoElements`, `parseImageElements`, and `parseAudioElements` now unwrap a single top-level `<template>` wrapper before scraping media
- the unwrap helper is DOM-based, not regex-based, so it avoids the CodeQL backtracking warning and only unwraps the exact single-wrapper shape we want
- multiple sibling templates or other top-level content are left untouched instead of being rewritten heuristically
### Offset preservation after duration resolution
- `recompileWithResolutions()` now preserves the first-pass sub-composition media arrays when the already-inlined HTML no longer contains `[data-composition-src]` hosts
- that prevents correctly offset media metadata from being overwritten by scene-local media parsed from the merged DOM
### Browser metadata reconciliation in the compiled time origin
- browser-discovered media can still report scene-local `data-start` / `data-end` from the merged DOM after inlining
- the producer now reprojects browser `end` values into the compiled element's time origin before reconciling them back into `composition.videos` / `composition.audios`
- this prevents late-start sub-composition media from getting truncated back to a scene-local end during the probe phase
### Regression coverage
- adds focused engine tests for the template unwrap helper
- adds producer regression coverage for both the initial compile path and the post-inline `recompileWithResolutions()` path
- adds producer regression coverage for late-start host compositions (`t≈20`) with scene-local media inside them
- adds producer unit coverage for the browser-end reprojection helper used by the reconcile path
## Root cause
There were three distinct renderer failures behind the bug:
### 1. Template contents were invisible to the media scrapers
`parseSubCompositions()` reads raw sub-composition HTML and applies the host offset to discovered media. But the engine media helpers were querying the parsed document directly, and linkedom follows browser semantics here: top-level `<template>` contents live in a `DocumentFragment`, so `querySelectorAll()` never saw those `<video>` / `<audio>` / `<img>` nodes.
That meant template-wrapped sub-compositions could silently produce zero discovered media during the first pass.
### 2. The duration-resolution recompile could clobber already-correct offsets
After the browser resolves composition durations, `recompileWithResolutions()` reparses the already-inlined HTML. By that point the original `[data-composition-src]` hosts are gone, so `parseSubCompositions()` legitimately returns no nested media.
The old code still rebuilt the deduped media arrays from the merged DOM, which let scene-local media parsed from the inlined HTML overwrite the correctly offset first-pass metadata.
### 3. The browser probe reconcile path mixed two timing coordinate systems
`discoverMediaFromBrowser()` reads `data-start` / `data-end` directly from the live DOM after sub-compositions are already inlined. For nested media, those attributes can still be scene-local even though the compiled metadata has already been offset into the parent host timeline.
The old reconcile path compared those values directly and overwrote `existing.end` whenever the numbers differed. For a late-start sub-composition, that could replace a correct global end like `25.5` with a scene-local end like `5.5`, cutting the clip off during render.
## Verification
### Local checks
- `bun test packages/engine/src/utils/htmlTemplate.test.ts`
- `bun test packages/producer/src/services/htmlCompiler.test.ts`
- `bunx vitest run packages/producer/src/services/renderOrchestrator.test.ts`
- `bun run --filter @hyperframes/engine test`
- `bun run --filter @hyperframes/engine typecheck`
- `bun run --filter @hyperframes/producer typecheck`
- `bunx oxlint packages/engine/src/utils/htmlTemplate.ts packages/engine/src/utils/htmlTemplate.test.ts packages/producer/src/services/renderOrchestrator.ts packages/producer/src/services/renderOrchestrator.test.ts packages/producer/src/services/htmlCompiler.test.ts`
- `bunx oxfmt --check packages/engine/src/utils/htmlTemplate.ts packages/engine/src/utils/htmlTemplate.test.ts`
- `bun run build:producer`
### Render / browser verification
Verified against two local repros:
1. **Early offset repro**
- host starts at `2s`
- child media is scene-local `0-4s`
- compiled render summary keeps the child video/audio at `start: 2`
- browser verification via `agent-browser` confirmed the `2.2s` frame still shows the child clip active in the host timeline
2. **Late offset repro**
- earlier compositions run first, then the target host starts at `20s`
- child media starts scene-local at `1.5s` and should remain visible through `24.5s`
- compiled render summary keeps the child video/audio at `start: 21.5`, `end: 25.5`
- browser verification via `agent-browser` confirmed the `24.5s` frame still shows the late clip visible, which is the exact tail-clipping case the old reconcile path could break
## Notes
- the `/tmp/hf-pr475-repro` and `/tmp/hf-pr476-late-offset-repro` projects plus their browser-proof artifacts are verification-only and are not part of this PR
- this PR stays narrowly scoped to sub-composition media timing across compile, recompile, and browser probe reconciliation; it does not broaden into general sub-composition HTML normalization beyond the single-wrapper case
Fixes#473.
## Problem
The HyperFrames skill now tells agents to add deterministic `tl.set()` hard-kills after elements fade out at beat / scene boundaries, but the linter did not enforce that rule outside the narrow caption-specific check.
That made the rule easy for sub-agents to ignore: an element could fade to `opacity: 0` exactly as the next clip starts, with no explicit hidden-state set at the boundary. During non-linear seeking or frame capture, that leaves the final visibility state dependent on tween interpolation instead of an authored deterministic kill.
## What this fixes
This PR adds a generalized GSAP lint warning for scene-boundary exits:
- detects GSAP `to` / `fromTo` exit tweens that end at or near a clip `data-start` boundary
- treats `opacity: 0`, `autoAlpha: 0`, `visibility: "hidden"`, and `display: "none"` as hidden exit states
- requires a matching same-selector `tl.set(...)` hidden state at the same boundary
- scopes clip-boundary matching to the timeline's registered composition so sub-composition exits do not match unrelated root boundaries
- reports `gsap_exit_missing_hard_kill` with the selector, boundary time, source snippet, and a fix hint that preserves the authored hidden property when possible
- keeps valid compositions quiet when the boundary hard-kill already exists
## Why
Clip boundaries are the exact points where rendered frames are most sensitive to stale DOM state. A fade-out tween describes a transition, but it does not give the linter or the authoring model an explicit deterministic state to land on when seeking around the boundary.
The existing caption rule proved the class of bug was worth catching, but it only applied to caption-loop patterns. The issue in #473 is broader: any element inside a timed composition can exit at a scene boundary and need the same deterministic cleanup.
## Root cause
The GSAP lint rule parser already calculated tween windows and clip metadata existed in the lint context, but no rule connected those two facts:
- clip `data-start` values were not used as scene-boundary checkpoints for GSAP exits
- parsed GSAP windows tracked property names, but not enough property values to tell whether a tween ended in a hidden state
- hard-kill detection only existed as a caption-specific regex, so normal scene elements were missed
This PR extends the existing GSAP window metadata with parsed property values, then checks hidden-state exits against same-composition clip start boundaries and same-selector `tl.set` calls.
## Verification
### Local checks
- `bun run --filter @hyperframes/core test src/lint/rules/gsap.test.ts`
- `bunx oxlint packages/core/src/lint/rules/gsap.ts packages/core/src/lint/rules/gsap.test.ts`
- `bunx oxfmt --check packages/core/src/lint/rules/gsap.ts packages/core/src/lint/rules/gsap.test.ts`
- `bun run --filter @hyperframes/core typecheck`
- `bun run --filter @hyperframes/core test`
- `bun run --filter @hyperframes/core build`
### CLI verification
Verified against local fixtures where `#headline` exits at the next clip boundary without a hard kill:
- opacity fixture reports `gsap_exit_missing_hard_kill` for `#headline` at `3.00s`
- autoAlpha fixture reports the same warning and suggests `tl.set("#headline", { autoAlpha: 0 }, 3.00)`
- sub-composition regression test confirms a `sub` timeline exit no longer matches an unrelated root composition boundary
### Browser verification
Verified the Studio lint flow with `agent-browser` against the autoAlpha fixture:
- opened Studio at `http://127.0.0.1:43174/#project/issue-473-autoalpha`
- clicked the real `Lint` button
- confirmed the lint modal shows the new warning and the property-preserving `{ autoAlpha: 0 }` fix hint
- saved local proof artifacts under `qa-artifacts/issue-473/`
## Notes
- the `tmp/issue-473-*` fixtures and `qa-artifacts/issue-473` browser proof are local-only and are not part of this PR
- this intentionally stays heuristic-based: it warns near clip start boundaries instead of trying to build a full GSAP execution model
- expression-valued GSAP props and deeper regex-parser limitations remain outside this PR's scope; those are parser-hardening work, not required for the bug in #473
## Problem
Studio still broke down in three concrete authoring flows around timeline assets:
- you could import media into Assets, but not drag an already-imported asset from the Assets tab onto the timeline and persist it into source
- dragging a file from outside the app onto the timeline only uploaded it into Assets instead of placing it at the dropped time/track
- once a clip was on the timeline, there was no reliable keyboard delete flow for removing it safely from source
While implementing direct external drops, another real bug showed up:
- valid binary uploads like `raycast.mp4` from `Downloads` were being rejected as unsupported media in Studio dev because the Vite API bridge was corrupting multipart request bodies before they reached the upload route
## What this fixes
### Timeline asset placement from inside Studio
- asset cards in the Assets tab are draggable
- the timeline accepts asset drops even when it already has clips
- dropping an asset onto the timeline inserts a new clip into the active composition source at the dropped time / track
- asset paths are rewritten relative to the target composition file so drops into sub-compositions resolve correctly
- the new clip is persisted immediately and the preview refreshes
### Direct external file drops onto the timeline
- dropping a file from outside the app onto the timeline now uploads it and places it onto the dropped track/time in one shot
- it no longer stops halfway by only adding the file into Assets
- multiple dropped files are placed using the same drop start and successive tracks
### Delete key support
- selected timeline clips can now be deleted with `Delete` / `Backspace`
- deletion is persisted back to source, not just removed from local state
- the delete path now uses a server-side DOM mutation helper with LinkeDOM for structural safety instead of client-side string surgery
### Binary upload fix for media files
- the Studio Vite API bridge now forwards non-GET request bodies as raw bytes instead of decoding them as UTF-8 text
- that preserves multipart uploads for binary media like MP4s
- valid local videos from `Downloads` no longer get rejected as `Unsupported media skipped` just because the dev bridge corrupted the request body
- upload validation now probes buffered media through a temp file path that preserves the file extension before saving into the project
## Root cause
There were really two separate gaps:
### 1. Asset placement / deletion workflow gaps
The timeline and asset systems already existed, but they were disconnected:
- `AssetsTab` only supported copy/import flows
- `Timeline` only handled raw file import, not positioned placement for existing assets
- there was no utility layer for converting a dropped asset into persisted timeline HTML
- there was no structurally safe deletion path for arbitrary selected timeline clips
### 2. Binary upload corruption in Studio dev
The Studio Vite API bridge rebuilt non-GET request bodies like this:
- read each request chunk
- call `chunk.toString()`
- concatenate into a string
- construct the Fetch `Request` from that string body
That works for text, but it corrupts multipart binary uploads. By the time the upload route wrote the received file and ran `ffprobe`, otherwise valid MP4s had already been mangled in-flight.
## Behavior
- dropping on `index.html` inserts the asset into the root composition
- dropping while drilled into a composition inserts into that composition file instead
- drop X position maps to `data-start`
- drop Y position maps to the current visible track row, with a new bottom track created if the drop lands below existing rows
- images default to a short finite duration
- audio/video default to their metadata duration when available, with a fallback duration if metadata cannot be read quickly
- pressing `Delete` on a selected clip removes that clip from the underlying HTML source and clears selection in Studio
- valid uploaded MP4s now survive the Studio dev API bridge intact instead of being rejected during upload validation
## Verification
### Local checks
- `bunx oxlint packages/core/src/studio-api/helpers/sourceMutation.ts packages/core/src/studio-api/helpers/sourceMutation.test.ts packages/core/src/studio-api/helpers/mediaValidation.ts packages/core/src/studio-api/helpers/mediaValidation.test.ts packages/core/src/studio-api/routes/files.ts packages/studio/src/App.tsx packages/studio/src/components/nle/NLELayout.tsx packages/studio/src/components/sidebar/AssetsTab.tsx packages/studio/src/player/components/Timeline.tsx packages/studio/src/player/components/Timeline.test.ts packages/studio/src/utils/timelineAssetDrop.ts packages/studio/src/utils/timelineAssetDrop.test.ts packages/studio/vite.config.ts packages/studio/vite.request-body.ts packages/studio/vite.request-body.test.ts`
- `bunx oxfmt --check` on the touched files
- `bun run --filter @hyperframes/core typecheck`
- `bun run --filter @hyperframes/studio typecheck`
- `bun test packages/core/src/studio-api/helpers/sourceMutation.test.ts packages/core/src/studio-api/helpers/mediaValidation.test.ts packages/studio/src/player/components/Timeline.test.ts packages/studio/src/utils/timelineAssetDrop.test.ts packages/studio/vite.request-body.test.ts`
### Browser / live verification
Verified against a live local Studio fixture:
- dragging an existing asset from the Assets tab onto the timeline creates a persisted clip at the dropped position
- dropping a file from outside the app directly onto the timeline uploads it and creates a persisted clip at the dropped position
- selecting a dropped clip and pressing `Delete` removes it from both the live timeline and the saved source HTML
- valid MP4 uploads like `raycast.mp4` now succeed through the live Studio upload route instead of being rejected as unsupported media
## Notes
- the local `timeline-trio-verify` and `timeline-overlap-debug` projects used for verification are local-only and are not part of this PR
- this PR is about asset placement, upload correctness, and deletion safety; it does not broaden into richer editing workflows beyond placing/removing clips from the timeline
* feat(claude-code-plugin): add Claude Code plugin manifest
Adds .claude-plugin/plugin.json so the repo can be loaded as a Claude
Code plugin. Reuses the existing skills/ directory — all 5 skills
(hyperframes, gsap, hyperframes-cli, hyperframes-registry,
website-to-hyperframes) are auto-discovered under the hyperframes:
namespace.
* docs(readme): document Claude Code plugin usage
* chore(claude-code-plugin): add submission branding assets
* docs(claude-code-plugin): address review notes
## Summary
- add a GitHub-hosted `claude-design-hyperframes` skill entry point that tells Claude Design to fetch the upstream HyperFrames skills tree
- add a dedicated Claude Design docs guide and link it from quickstart, prompting, and the README
- fix `@hyperframes/player` CDN docs to show a working ESM include and the explicit global-build fallback
## Verification
- `bunx oxfmt --check README.md docs/docs.json docs/guides/prompting.mdx docs/packages/player.mdx docs/quickstart.mdx packages/player/README.md docs/guides/claude-design.mdx skills/claude-design-hyperframes/SKILL.md`
- `bun run lint:skills`
- `bunx mintlify broken-links`
- browser-engine screenshots captured with Playwright CLI for the changed docs/source surfaces:
- `/tmp/hyperframes-pr-artifacts/claude-design-guide-source.png`
- `/tmp/hyperframes-pr-artifacts/player-docs-source.png`
## Notes
- `mintlify dev`, `mintlify validate`, and `mintlify export` stalled in this environment during preview/bootstrap, so I used the broken-links check plus screenshot-based browser fallback instead of claiming a full rendered-site pass.
- The GitHub entry-point setup reflects current Claude Design behavior discussed in the task: point Claude Design at the repo-hosted skill URL rather than a ZIP upload flow.
Guard buildHyperframesRuntimeScript() against missing entry.ts so it
returns null instead of crashing with esbuild stderr output. Add
getHyperframeRuntimeScript() that returns the pre-built IIFE as a
baked-in string constant — no esbuild, no file I/O, no import.meta.url.
Consolidate CLI runtime source resolution into a single module with
a clear priority chain: esbuild from source (dev) → inlined constant
(production) → pre-built artifact file (fallback).
Add CI smoke test that npm-packs the CLI, installs globally, runs
hyperframes preview, and asserts no stderr errors + runtime endpoint
returns JS.
Bump version to 0.4.16.
* fix(cli): resolve runtime fallback for globally-installed hyperframes
When hyperframes is installed globally via npm, the `loadRuntimeSourceFallback()`
path that dynamically imports @hyperframes/core and runs esbuild fails because
@hyperframes/core is inlined into cli.js and import.meta.url resolves to the
wrong location for the entry.ts source file.
Add a disk-based fallback that searches for the pre-built IIFE runtime artifact
in multiple locations:
- Alongside the bundled CLI (dist/hyperframe-runtime.js, dist/hyperframe.runtime.iife.js)
- Walking up from __dirname through node_modules
The esbuild path is tried first to preserve live-rebuild behavior in dev,
with the pre-built artifact search as a safety net for the bundled context.
Also adds the IIFE artifact name variant to resolveRuntimePath() in the
studio server so it checks both naming conventions.
* fix(cli): gate esbuild fallback on source availability
The previous fix still triggered esbuild's stderr output before the
catch could suppress it. Now check whether the runtime entry.ts source
file actually exists before attempting the on-the-fly build, avoiding
the noisy error in global installs entirely.
* fix(cli): remove noisy console.warn from runtime fallback
The caller already handles a null return — no need to warn about
something the user can't act on. If both paths fail, the /api/runtime.js
route returns a 404 which the studio handles gracefully.
* style(engine): fix oxfmt trailing blank line in chunkEncoder test
* fix(cli): guard against null/undefined from loadHyperframeRuntimeSource
Fall through to the pre-built artifact if the function returns a
falsy value without throwing.
* refactor(cli): consolidate runtime source resolution into single module
Replace the scattered path-probing logic with a single loadRuntimeSource()
that encodes the full priority chain: esbuild from source (dev only,
gated on entry.ts existence) → pre-built artifact alongside cli.js →
core/dist artifact → node_modules walk.
Rename loadRuntimeSourceFallback → loadRuntimeSource since it's now
the primary resolution function, not a fallback.
## Summary
This PR adds `hyperframes publish` as the OSS handoff into the persisted HyperFrames publish flow.
Instead of opening a local tunnel, the CLI now:
1. zips the local project
2. uploads it to the HeyGen publish backend
3. gets back a stable `hyperframes.dev` project URL plus claim token
4. prints a claimable URL for the user
Example output:
```bash
$ hyperframes publish
Project my-video
Files 12
Public https://hyperframes.dev/p/hfp_123?claim_token=...
Open the URL on hyperframes.dev to claim the project and continue editing.
```
## User Flow
The intended user flow is:
1. Run `hyperframes publish` from a local HyperFrames project.
2. The CLI uploads the project as a zip to the publish API.
3. The CLI prints a stable `hyperframes.dev` URL with the claim token attached.
4. The user opens that URL in the browser.
5. `hyperframes.dev` uses that URL to claim the published project and import it into the web app.
6. The user continues editing from a normal web session.
So the CLI is only responsible for packaging, upload, and printing the URL. The browser-side claim/import flow lives in the backend and web app stack.
## Routing
This PR does not expose a separate user-facing canary mode.
The CLI posts to the normal publish API host:
- `https://api2.heygen.com/v1/hyperframes/projects/publish`
Backend routing behavior is handled server-side. If the default path routes through canary, it does so without a dedicated CLI flag; if that path is unavailable, traffic falls back to prod behavior on the backend side.
## What Changed
| File | Role |
|---|---|
| `packages/cli/src/commands/publish.ts` | Adds the `hyperframes publish` command, confirmation prompt, lint-before-upload behavior, and user-facing output. |
| `packages/cli/src/utils/publishProject.ts` | Zips the local project, filters ignored files/directories, posts the archive to the publish API, and returns the published project metadata. |
| `packages/cli/src/utils/publishProject.test.ts` | Covers archive creation and successful upload response parsing. |
| `packages/cli/src/cli.ts` | Registers the new `publish` command. |
| `packages/cli/src/help.ts` | Adds `publish` to root help and examples. |
| `docs/packages/cli.mdx` | Documents the persisted publish flow. |
## Important Behavior
- Requires `index.html` at the project root.
- Ignores hidden files and common non-project directories like `.git`, `node_modules`, `dist`, `.next`, and `coverage`.
- Lints the project before upload and prints findings, but does not block publish on warnings.
- Does **not** keep a local process alive after upload.
- Does **not** open a public tunnel.
- Does **not** require HeyGen OAuth inside the CLI.
## Why This Shape
This keeps the OSS CLI simple and matches the current product direction:
- project persistence lives in HeyGen's backend
- the public URL comes from the persisted project row
- claiming/importing happens on `hyperframes.dev`
- the CLI should not own browser auth or long-lived sharing infrastructure
## Verification
In the earlier PR worktree, this flow was verified locally with the CLI build/test path and with real backend integration.
In this cleanup worktree, the narrow code/doc change was verified by inspection, but the repo-level commands are currently blocked here by missing local tool binaries and typings in the worktree environment:
- `bun run --filter @hyperframes/cli test` -> `vitest: command not found`
- `bun run --filter @hyperframes/cli typecheck` -> local dependency/type resolution failures outside this diff
- `bun run --filter @hyperframes/cli build` -> `tsx: command not found`
## Notes
This PR only covers the OSS CLI side of the flow.
The full end-to-end experience depends on the corresponding backend and `hyperframes.dev` changes that store published projects, return the stable URL, and support claim/import in the web app.
## Summary
- preserve authored non-root composition timing before runtime sanitization so Studio can build the correct master timeline for chained subcompositions
- prefer the fresh runtime source in Studio dev so local preview does not serve a stale `/api/runtime.js`
- restrict preserved authored timing inference to the Studio timeline payload instead of the general runtime resolver
## What this fixes
This PR fixes the Apple presentation class of failures where the root `index.html` / `Master` view looked correct at first and then collapsed into an incorrect short timeline.
Before this change:
- the master transport could report a short duration like `0:12` instead of the real deck length (`2:21` in the Apple project)
- composition clips bunched near the start instead of laying out sequentially across the deck
- seeking into later parts of the deck would land in the wrong place or show the wrong active composition
- local Studio debugging could be misleading because dev sometimes served a stale runtime bundle
After this change:
- the master transport reflects the authored composition-chain duration
- master clips resolve linearly across the whole deck
- late seeks land on the correct slide window
- Studio dev uses the current runtime implementation, so local preview matches the branch you are testing
## Root cause
There were two related issues:
1. Studio/master timeline inference lost authored composition timing
- missing timing attrs were treated like `0` instead of `null`
- non-root composition `data-duration` / `data-end` were stripped before Studio timing resolution could use them
- root duration inference trusted an incomplete live timeline window instead of the authored composition chain
2. Preserved authored timing leaked into the general runtime resolver
- preserving authored timing was correct for Studio timeline payload generation
- but using those preserved attrs for normal runtime playback/render resolution caused visual regressions in producer CI
- the follow-up fix keeps authored timing available only for Studio payload collection while normal runtime playback continues to resolve from the real live timeline/media state
## Why the later regression fix was needed
The initial runtime change fixed the Apple master timeline, but it also widened timing inference in the core runtime too far. That caused Dockerized producer regressions because rendered visibility started respecting preserved authored timing where it should have relied on the live resolved runtime state.
The latest commit fixes that by splitting the behavior:
- Studio timeline payload: authored timing allowed
- general runtime resolver: authored timing ignored by default
That preserves the Apple master timeline fix without changing producer render semantics.
## Verification
### Local checks
- `bunx oxlint packages/core/src/runtime/init.ts packages/core/src/runtime/startResolver.ts packages/core/src/runtime/timeline.ts packages/core/src/runtime/startResolver.test.ts packages/core/src/runtime/timeline.test.ts packages/studio/vite.config.ts packages/cli/src/server/studioServer.ts`
- `bunx oxfmt --check packages/core/src/runtime/init.ts packages/core/src/runtime/startResolver.ts packages/core/src/runtime/timeline.ts packages/core/src/runtime/startResolver.test.ts packages/core/src/runtime/timeline.test.ts packages/studio/vite.config.ts packages/cli/src/server/studioServer.ts`
- `bun run --filter @hyperframes/core typecheck`
- `bun run --filter @hyperframes/studio typecheck`
- `bun run --filter @hyperframes/cli typecheck`
- `cd packages/core && bun run test src/runtime/startResolver.test.ts src/runtime/timeline.test.ts`
- `bun test packages/cli/src/server/studioServer.test.ts --timeout 20000`
### Browser proof
Tested in Studio with `agent-browser` against the Apple presentation project.
- root/master transport now shows `0:00 / 2:21`
- master clip manifest resolves sequentially (`slide-1 -> slide-2 -> slide-3 ...`)
- seeking to `120s` lands on a late slide instead of a collapsed early timeline state
- after refreshing onto the fresh runtime source, the visible later-slide media advanced correctly in local Studio playback
### CI-equivalent regression proof on devbox
The previously failing producer regressions were rerun on devbox using the same Dockerized path GitHub Actions uses:
- `docker build -f Dockerfile.test -t hyperframes-producer:test .`
- `docker run ... hyperframes-producer:test style-1-prod style-5-prod style-9-prod style-12-prod --sequential`
Those previously failing suites all passed after the runtime split fix:
- `style-1-prod`
- `style-5-prod`
- `style-9-prod`
- `style-12-prod`
## Notes
- the Apple project volume tweak stayed local-only for testing and is not part of this PR
- this PR fixes the master/root timeline bug and the runtime regression it introduced; it does not add general subtimeline authoring support
## Summary
- replace the unsupported `data-var-*` example with the current `data-variable-values` pattern
- document that variable values are carried through but still applied manually inside the nested composition
- add matching reference notes in the data-attributes, HTML schema, core package, and CLI docs
## Verification
- `npx mintlify dev --port 3100`
- browser verification with `agent-browser` on `/concepts/compositions` and `/reference/html-schema`
- proof artifacts saved locally under `tmp/issue-416-docs/`
## Summary
- gate timeline actions to clips Studio can control deterministically
- disable direct move/trim for generic GSAP-timed DOM clips
- add an in-clip `Copy to Agent` fallback for unsupported edits
## Why
Studio should only advertise timeline actions it can round-trip to source HTML with deterministic meaning.
This PR now follows that stricter rule:
- direct move/end-trim are only exposed for clips with a deterministic timeline window
- start trim is only exposed for clips with a real content-offset model
- unsupported motion clips now offer `Copy to Agent` so users still have a fast path to request source-level timing changes
In practice this means generic GSAP-authored DOM clips no longer pretend Studio can rewrite their visible timing just by patching `data-start` / `data-duration`.
## What changed
- added `hasPatchableTimelineTarget()` and `getTimelineEditCapabilities()` in `timelineEditing.ts`
- tightened deterministic-window detection so only media, images, and composition hosts keep direct move/end-trim controls
- kept wrapped media clips editable by recognizing real media metadata even when the host tag is a `div`
- updated `TimelineClip` / `Timeline` to guard interactions with the shared capability model
- added `buildTimelineElementAgentPrompt()` and a `Copy to Agent` fallback button for unsupported clips
- added focused tests for capability derivation and the agent-prompt helper
## Verification
### Automated
- `bun test packages/studio/src/player/components/timelineEditing.test.ts packages/studio/src/player/components/Timeline.test.ts packages/studio/src/player/store/playerStore.test.ts packages/studio/src/utils/sourcePatcher.test.ts`
- `bun run --filter @hyperframes/studio typecheck`
- `bunx oxlint packages/studio/src/player/components/Timeline.tsx packages/studio/src/player/components/timelineEditing.ts packages/studio/src/player/components/timelineEditing.test.ts packages/studio/src/player/components/TimelineClip.tsx`
- `bunx oxfmt --check packages/studio/src/player/components/Timeline.tsx packages/studio/src/player/components/timelineEditing.ts packages/studio/src/player/components/timelineEditing.test.ts packages/studio/src/player/components/TimelineClip.tsx`
### Browser
Verified in Studio with live browser automation against `http://127.0.0.1:4175/#project/timeline-edit-playground`:
- generic GSAP-timed clips (`feature-card`, `title-card`, `prompt-card`) show `Copy to Agent` and no direct move/trim affordances
- wrapped media (`media-card`) still exposes direct controls and remains draggable
- the local playground timings were realigned to match the authored GSAP positions, so preview visibility now matches the timeline windows during manual testing
Recording artifacts used during verification:
- `/tmp/timeline-capabilities-proof/capabilities-flow.webm`
- `/tmp/timeline-capabilities-proof/capabilities-agent-flow.webm`
## Summary
- hide the leading trim handle for timeline clips that cannot offset their own content
- keep leading trim available for media clips backed by playback offset metadata or source duration
- map visual row priority like a normal timeline editor: top timeline rows render above lower rows
## Why This Is Needed
Generic GSAP/DOM timeline clips do not have a playback-offset model like media clips do.
That means a left trim affordance on those clips is misleading today:
- users reasonably expect front trim to remove the beginning of the animation
- the current model can only shorten the clip window, not start the motion halfway through
Instead of exposing a control that implies unsupported behavior, this PR keeps true front trim only on clips that can actually offset their content.
The PR also fixes the stacking convention so the timeline matches normal editor expectations:
- visually higher track row = higher render priority
- visually lower track row = lower render priority
## Current Flow By Element Type
### Generic motion / DOM clips
Examples: `section`, `div`, `aside`, GSAP-driven cards and overlays.
Current supported flow:
- drag the whole clip horizontally to change `data-start`
- right-trim to shorten the end of the clip window
- move between tracks to change `data-track-index`
Not supported yet:
- true front trim that removes the beginning of the animation itself
Behavior after this PR:
- no interactive left trim handle is shown
- right trim still works
- horizontal move still works
### Media clips
Examples: `video` / `audio` clips, or wrappers carrying `data-media-start` / `data-playback-start`.
Current supported flow:
- drag the whole clip horizontally to change `data-start`
- left trim advances clip start and playback offset together
- right trim shortens `data-duration`
Behavior after this PR:
- both left and right trim handles remain available
- left trim persists `data-start` plus `data-media-start` / `data-playback-start`
- right trim persists `data-duration`
## Z-Index Rule
This PR now follows the normal timeline-editor convention:
- top visual row on the timeline = highest `z-index`
- lower visual rows = lower `z-index`
Concretely, because Studio renders tracks in ascending numeric order from top to bottom, lower numeric track values now map to higher `z-index` values.
## Validation
### Automated
- `bun test packages/studio/src/player/components/timelineEditing.test.ts packages/studio/src/player/components/Timeline.test.ts packages/studio/src/player/store/playerStore.test.ts packages/studio/src/utils/sourcePatcher.test.ts`
- `bun run --filter @hyperframes/studio typecheck`
### Browser verification
Verified with `agent-browser` on `timeline-edit-playground`:
- generic motion clips no longer expose an interactive left trim handle
- media clips still expose both trim handles
- left trim on `media-card` persisted `data-start` and `data-media-start`
- right trim on `media-card` persisted `data-duration` only
- moving `title-card` from the bottom row to the top row persisted the highest `z-index` for the top-row clips
- recordings:
- `/tmp/trim-fix-artifacts/trim-flow.webm`
- `/tmp/trim-fix-artifacts/z-index-flow.webm`
## Summary
- allow nested sub-composition files to inherit GSAP from their host without tripping `missing_gsap_script`
- keep nested render seeks stable for sub-compositions without regressing producer baselines
- stop producer render-hint detection from treating the compiler's own nested mount retry wrapper as user-authored `requestAnimationFrame()` usage
## Root Cause
- the core linter treated template-based nested compositions like standalone root compositions, so it incorrectly required a local GSAP loader even when the host composition already provided GSAP
- producer `detectRenderModeHints()` runs before CDN scripts are inlined, so nested GSAP exports were never failing because of the GSAP payload itself
- the nested-only false positive came from the compiler-generated mount bootstrap that waits for the inlined sub-composition root with `requestAnimationFrame()` before running the hoisted inline script
- preview and export seek paths also needed to stay split so the nested timeline re-arm behavior that stabilizes scrubbing does not collapse render baselines
## What Changed
- lint: keep the nested GSAP false-positive fix and regression coverage for template sub-compositions
- runtime: keep the render-seek behavior that preserves nested child offsets during export without changing preview scrubbing behavior
- producer: mark compiler-owned mount bootstrap blocks and strip only those blocks before scanning inline scripts for raw `requestAnimationFrame()`
- producer tests now cover both cases: compiler-generated wrappers are ignored, but real user-authored nested `requestAnimationFrame()` still opts into screenshot mode
## Validation
- `bun test packages/core/src/lint/rules/gsap.test.ts`
- `bun test packages/producer/src/services/htmlCompiler.test.ts`
- `bunx oxfmt packages/producer/src/services/htmlCompiler.ts packages/producer/src/services/htmlCompiler.test.ts`
- `bunx oxlint packages/producer/src/services/htmlCompiler.ts packages/producer/src/services/htmlCompiler.test.ts`
- `bun run --filter @hyperframes/producer test --sequential chat style-11-prod`
- `style-11-prod` passed locally
- `chat` still shows local-only visual drift on this macOS/ARM workstation, but the render metadata now reports `renderModeHints.recommendScreenshot=false`, which is the concrete acceptance condition for `#402`
- Docker CI-image repro is blocked locally by OrbStack x86/arm64 loader mismatch, so final regression confirmation is deferred to GitHub Actions
Closes#392Closes#402
## Summary
Add the actual Studio timeline editing layer on top of the preview/runtime foundation.
This PR includes:
- drag-to-move clips across time and tracks
- left/right resize handles with media-aware trim persistence
- edge auto-scroll and edge track creation while dragging
- selector-based source patching for `data-start`, `data-duration`, `data-track-index`, `z-index`, and media trim attributes
- timeline UI cleanup, theming, hover/drag states, and the `Copy Prompt` action
## Why This PR Is Separate
This is the user-facing editing behavior. It depends on the preview/runtime fixes in the base PR, but it is much easier to review once that plumbing is isolated.
## Verification
- `bun run --filter @hyperframes/studio test`
- `bun run --filter @hyperframes/studio typecheck`
- `bunx oxlint packages/studio/src/App.tsx packages/studio/src/components/nle/NLELayout.tsx packages/studio/src/player/components/EditModal.tsx packages/studio/src/player/components/Timeline.tsx packages/studio/src/player/components/TimelineClip.tsx packages/studio/src/player/components/timelineEditing.ts packages/studio/src/player/components/timelineEditing.test.ts packages/studio/src/player/components/timelineTheme.ts packages/studio/src/player/components/timelineTheme.test.ts packages/studio/src/utils/sourcePatcher.ts packages/studio/src/utils/sourcePatcher.test.ts`
- `bunx oxfmt --check packages/studio/src/App.tsx packages/studio/src/components/nle/NLELayout.tsx packages/studio/src/player/components/EditModal.tsx packages/studio/src/player/components/Timeline.tsx packages/studio/src/player/components/TimelineClip.tsx packages/studio/src/player/components/timelineEditing.ts packages/studio/src/player/components/timelineEditing.test.ts packages/studio/src/player/components/timelineTheme.ts packages/studio/src/player/components/timelineTheme.test.ts packages/studio/src/utils/sourcePatcher.ts packages/studio/src/utils/sourcePatcher.test.ts`
## Browser Proof
- verified timeline drag / resize / trim flows in Studio with `agent-browser`
- verified preview hot-refresh behavior without iframe remount flashes
## Stack
- depends on #389
- followed by `fix: smooth scrubber end seeking`
[result.mp4 <span class="graphite__hidden">(uploaded via Graphite)</span> <img class="graphite__hidden" src="https://app.graphite.com/user-attachments/thumbnails/ca71c177-5042-468d-906f-b353938f40f8.mp4" />](https://app.graphite.com/user-attachments/video/ca71c177-5042-468d-906f-b353938f40f8.mp4)
## Summary
Stabilize the Studio preview/runtime path so timeline data, preview rendering, and thumbnails stay in sync.
This PR includes:
- preview hot-refresh without remounting the iframe
- runtime duration/timeline fixes so Studio stops drifting from playback state
- thumbnail and selector-based preview fixes
- local Studio runtime serving and player-resolution fixes so dev/CI do not depend on prebuilt player artifacts
- tests around preview identity and thumbnail/runtime behavior
## Why This PR Exists
This is the foundation layer for timeline editing. Without it, the editor was prone to:
- iframe remount flashes after saves
- duration mismatches between preview and timeline
- stale or incorrect thumbnails
- CI/test failures when `@hyperframes/player` artifacts were not prebuilt
## Verification
- `bun run --filter @hyperframes/studio test`
- `bun run --filter @hyperframes/studio typecheck`
- `bun run --filter @hyperframes/core typecheck`
- `bunx oxlint packages/cli/src/server/studioServer.ts packages/core/src/runtime/timeline.ts packages/core/src/runtime/timeline.test.ts packages/core/src/studio-api/routes/thumbnail.ts packages/core/src/studio-api/routes/thumbnail.test.ts packages/core/src/studio-api/types.ts packages/studio/src/components/nle/NLELayout.tsx packages/studio/src/components/nle/NLEPreview.tsx packages/studio/src/components/nle/NLEPreview.test.ts packages/studio/src/player/components/CompositionThumbnail.tsx packages/studio/src/player/components/Player.tsx packages/studio/src/player/hooks/useTimelinePlayer.ts packages/studio/src/player/store/playerStore.ts packages/studio/vite.config.ts`
- `bunx oxfmt --check packages/cli/src/server/studioServer.ts packages/core/src/runtime/timeline.ts packages/core/src/runtime/timeline.test.ts packages/core/src/studio-api/routes/thumbnail.ts packages/core/src/studio-api/routes/thumbnail.test.ts packages/core/src/studio-api/types.ts packages/studio/src/components/nle/NLELayout.tsx packages/studio/src/components/nle/NLEPreview.tsx packages/studio/src/components/nle/NLEPreview.test.ts packages/studio/src/player/components/CompositionThumbnail.tsx packages/studio/src/player/components/Player.tsx packages/studio/src/player/hooks/useTimelinePlayer.ts packages/studio/src/player/store/playerStore.ts packages/studio/vite.config.ts`
## Stack
- base of stack
- followed by `feat: add studio timeline editing`
- followed by `fix: smooth scrubber end seeking`
## Summary
This fixes a render-time audio correctness bug where Hyperframes applied a hidden post-mix gain to every rendered output, boosting audio by about +2.6 dB and causing clipping on normally leveled sources.
It also fixes a related mute bug where `data-volume="0"` was treated as falsy and silently converted back to full volume during audio track preparation.
Additionally, this PR fixes the Studio workspace typecheck path for `@hyperframes/player`, so local pre-commit/typecheck flows no longer depend on the Player package having been built first.
## Root Cause
The issue report measured a near-constant gain increase and suspected a hidden normalization step. After tracing the engine audio path, the root cause turned out to be explicit code, not FFmpeg behavior:
- `packages/engine/src/config.ts` defaulted `audioGain` to `1.35`
- `packages/engine/src/services/audioMixer.ts` always appended a post-mix FFmpeg filter:
- `[mixed]volume=${masterOutputGain}[out]`
- with the default config, that meant every render got multiplied by `1.35`
That exactly matches the issue reporter's measured scalar boost.
While investigating the workaround, I also found a second correctness bug:
- `processCompositionAudio()` used `element.volume || 1.0`
- that coerced `0` to `1.0`
- so `data-volume="0"` did not actually mute the track in rendered output
Separately, the repo-level Studio typecheck could fail before any build step because:
- `packages/studio/src/player/components/Player.tsx` imports `@hyperframes/player`
- `packages/player/package.json` points TypeScript at built `dist/*` outputs
- in a fresh workspace, those built outputs may not exist yet
- Studio therefore failed type resolution for `@hyperframes/player` during pre-commit/typecheck
## What Changed
1. Set the engine default `audioGain` back to unity (`1`)
2. Preserve explicit zero volumes by changing `element.volume || 1.0` to `element.volume ?? 1.0`
3. Added regression coverage for both behaviors
4. Updated the producer-side config fixture to reflect the corrected default
5. Added a Studio tsconfig path mapping for `@hyperframes/player` to the local workspace source and widened `rootDir` so workspace typecheck succeeds without requiring a prior Player build
## Why These Changes Are Needed
This is not a UX preference issue; it is a correctness and API contract issue.
- The docs describe `data-volume` as a direct 0-1 control.
- Rendered output should preserve source levels unless the author explicitly changes them.
- Hidden global gain makes output non-deterministic from the author's perspective.
- `data-volume="0"` must mean silence, not full-volume playback.
- Local workspace typecheck should not require unrelated package build artifacts to exist first.
Leaving the current behavior in place means:
- voice recordings near normal peak levels can clip during render
- authors need undocumented manual compensation (`0.75`-ish scaling) to get unity output
- mute semantics in docs and code diverge
- local pre-commit/typecheck can fail for reasons unrelated to the actual diff being committed
## Testing
### Focused regression tests
Ran:
- `packages/engine/node_modules/.bin/vitest run packages/engine/src/config.test.ts packages/engine/src/services/audioMixer.test.ts`
Result:
- `10 passed`
These tests specifically verify:
- default resolved `audioGain` is `1`
- a track with `volume: 0` stays `volume=0` in the FFmpeg filter graph
- the post-mix output filter stays at unity gain (`[mixed]volume=1[out]`)
### Broader package verification
Ran:
- `bun run --filter @hyperframes/engine test`
- `bun run --filter @hyperframes/engine build`
- `packages/engine/node_modules/.bin/vitest run packages/producer/src/services/renderOrchestrator.test.ts`
- `bun run --filter @hyperframes/producer typecheck`
- `bun run --filter @hyperframes/studio typecheck`
- `bunx oxlint packages/engine/src/config.ts packages/engine/src/config.test.ts packages/engine/src/services/audioMixer.ts packages/engine/src/services/audioMixer.test.ts packages/producer/src/services/renderOrchestrator.test.ts`
- `bunx oxfmt packages/engine/src/config.ts packages/engine/src/config.test.ts packages/engine/src/services/audioMixer.ts packages/engine/src/services/audioMixer.test.ts packages/producer/src/services/renderOrchestrator.test.ts packages/studio/tsconfig.json`
- `bunx lefthook run pre-commit`
Results:
- full engine test suite passed (`309 passed`)
- engine build passed
- touched producer test file passed (`7 passed`)
- producer typecheck passed
- studio typecheck passed
- oxlint passed with `0 warnings, 0 errors`
- formatting passed
- pre-commit hook no longer hits the prior `@hyperframes/player` module-resolution blocker
## Known Verification Limitation
There is no meaningful browser UI flow for this bug: the defect is in the engine/CLI audio render pipeline rather than an interactive browser surface. Because of that, verification was done at the renderer and test level rather than through an agent-browser flow.
## User Impact
After this change:
- rendered audio matches source level by default
- authors no longer need to compensate for a hidden +2.6 dB boost
- `data-volume="0"` correctly mutes rendered audio
- the documented volume contract matches engine behavior again
- local workspace typecheck no longer depends on prebuilt `@hyperframes/player` artifacts
Closes#361.
## Summary
Today users have to run `hyperframes upgrade` (or the right install command for their package manager) to get a new release — we ship fixes but they don't reach the install until the user remembers. This PR borrows the Claude Code model: detect the update on run N, install it in a detached background child, surface one line ("hyperframes auto-updated to vX.Y.Z") on run N+1. The user's current command never blocks, never prompts, never sees an install stream.
## Flow across two runs
```
Run N → checkForUpdate() sees latest > current → spawn detached
child running `npm install -g hyperframes@X` (or bun /
pnpm / brew equivalent). Parent exits immediately.
(between) → detached child installs, writes completedUpdate into
~/.hyperframes/config.json, clears pendingUpdate.
Run N+1 → reportCompletedUpdate() prints one line and clears the
marker. User is on the new version.
```
## Installer detection
Walks `realpathSync(process.argv[1])` against each package manager's well-known global prefix. Wrong guesses are biased toward `skip` — we'd rather miss an auto-update than clobber a Homebrew install with npm.
| Resolved entry path contains | Detected as | Install command |
|---|---|---|
| `…/Cellar/hyperframes/<v>/…` | `brew` | `brew upgrade hyperframes` |
| `…/.bun/…` | `bun` | `bun add -g hyperframes@<v>` |
| `…/pnpm/global/…` or `…/.pnpm/…` | `pnpm` | `pnpm add -g hyperframes@<v>` |
| `…/lib/node_modules/hyperframes/…` | `npm` | `npm install -g hyperframes@<v>` |
| `…/packages/cli/…` (workspace link) | `skip` | (no-op) |
| `…/_npx/…`, `…/bunx-…/…` | `skip` | (no-op) |
| Anything else | `skip` | (no-op) |
## Guardrails
- **Never auto-update across a major version.** The existing banner still nudges the user to run `hyperframes upgrade` explicitly.
- **Skip on CI, non-TTY, dev mode,** npx / bunx / workspace link, or any install layout the detector doesn't recognize.
- **`HYPERFRAMES_NO_AUTO_INSTALL=1`** disables the install without silencing the notice banner.
- **`HYPERFRAMES_NO_UPDATE_CHECK=1`** silences both (existing knob).
- **Fresh pending install (<10 min old)** prevents re-launch on every invocation.
- **Installer stdout + stderr go to `~/.hyperframes/auto-update.log`** for postmortem — the terminal stays clean.
- **Failed installs are surfaced once** with a prompt to run `hyperframes upgrade` manually.
## What changed
| File | Role |
|---|---|
| `packages/cli/src/utils/installerDetection.ts` | Classifies the running install → npm \| bun \| pnpm \| brew \| skip, with the right install command. |
| `packages/cli/src/utils/autoUpdate.ts` | `scheduleBackgroundInstall` + `reportCompletedUpdate`. Spawns a detached `node -e "..."` child that runs the install and writes the outcome back to the config, then `unref()`s so the parent exits immediately. |
| `packages/cli/src/telemetry/config.ts` | `pendingUpdate` + `completedUpdate` fields on the config schema. |
| `packages/cli/src/cli.ts` | Wires `reportCompletedUpdate()` at startup and `scheduleBackgroundInstall()` after `checkForUpdate()` resolves. |
## Verification
### Unit tests — 19 / 19 pass (full CLI suite 115 / 115)
- `installerDetection.test.ts` — 9 cases, one per layout (workspace, npx, bunx, brew, bun, pnpm, npm, unknown, unresolved).
- `autoUpdate.test.ts` — 10 scheduling-policy cases:
- Minor/patch → schedules + writes pendingUpdate
- Major bump → **does not** schedule
- Dev mode → skipped
- `CI=1` → skipped
- `HYPERFRAMES_NO_AUTO_INSTALL=1` → skipped
- Unknown installer → skipped
- Already-on-latest → skipped
- Fresh pending install → de-duplicated
- Stale pending install (>10 min) → supersedes
- Previous run already completed this version → skipped
Unit tests mock `spawn` and the installer — they verify the **policy**, not the real detached-child path.
### Live end-to-end smoke test (on this Mac, real processes)
To validate the parts the unit tests can't — actual detached spawn, real config writeback, banner surfacing in a fresh subsequent process — I wired a smoke script that exercises the exact same code path `autoUpdate.ts` uses, but with `echo …` as the "install command" so nothing global gets touched.
**Steps exercised:**
1. Backed up the user's real `~/.hyperframes/config.json`.
2. Wrote a `pendingUpdate` marker for version `0.4.99` (like `scheduleBackgroundInstall` does).
3. Spawned the **exact same detached `node -e "..."` child** the real scheduler produces, with the install command replaced by `echo 'faux install for 0.4.99'`.
4. The parent `unref()`d and continued; 800 ms later the parent re-read `config.json`.
5. Ran `reportCompletedUpdate()` in a **fresh subprocess** (via `bunx tsx -e ...`) to match the real "Run N+1" conditions, capturing its stderr.
6. Asserted the marker was cleared.
7. Restored the original config on exit.
**Observed output:**
```
[setup] Backed up config to /Users/miguel/.hyperframes/config.json.smoke-backup
[setup] Wrote pendingUpdate for v0.4.99
[spawn] Detached child pid=49469
[after] completedUpdate = {"version":"0.4.99","ok":true,"finishedAt":"2026-04-17T17:26:50.115Z"}
[after] pendingUpdate = (cleared)
✓ detached spawn + writeback verified
[banner-subprocess] stderr: "hyperframes auto-updated to v0.4.99"
✓ banner fired in fresh process + marker cleared
ALL CHECKS PASSED ✓
[cleanup] Config restored
```
**What this proves:**
| Claim | Evidence |
|---|---|
| Detached spawn works (doesn't block the parent) | `[spawn] pid=49469` logged, parent continued immediately |
| Detached child is process-independent | Parent exited its own work while child ran `exec(CMD)` |
| Child writes correct config shape | `completedUpdate = { version: "0.4.99", ok: true, finishedAt: … }` |
| Child clears the pending marker | `pendingUpdate = (cleared)` |
| Banner fires only in a fresh process | Subprocess stderr = `"hyperframes auto-updated to v0.4.99"` |
| Banner message format | Matches the copy in `autoUpdate.ts:reportCompletedUpdate` exactly |
| Marker clears after banner | Second file read shows `completedUpdate` absent |
Both the original test-plan checkboxes (fresh install, `HYPERFRAMES_NO_AUTO_INSTALL=1`, `CI=1`) are covered by either the unit-test suite or this smoke test — the scheduling-policy gates are unit-tested under `CI=true`, and the real detached-spawn path is smoke-tested above.
### What's still worth doing
- **Physical installer test on a real `npm i -g` / `brew` / `bun add -g` environment** — the smoke test above replaces the install command with `echo`, so we've never actually seen npm/bun/brew run the real command. That's the one remaining unknown. Worth one manual run on the maintainer's machine before cutting v0.4.4.
## Test plan
- [x] `bunx vitest run` on `packages/cli` — 115 / 115 pass (incl. 19 new)
- [x] `tsc --noEmit` clean
- [x] `tsup` build clean
- [x] **Live e2e smoke test** exercising the real detached spawn + config writeback + fresh-process banner (output above)
- [x] CI green on this branch (Typecheck, Test, Test: runtime contract, Build, Lint, Format)
- [ ] One manual run on a physical `npm i -g hyperframes@0.4.2` install to confirm the real `npm install -g hyperframes@0.4.3` command actually runs when `autoUpdate.ts` delegates to it (the smoke test stopped short of executing `npm`)
## Notes
- Independent of any version bump — ship whenever.
- The existing `checkForUpdate` + `printUpdateNotice` still work unchanged; this PR adds a second stage that *applies* the update rather than just telling the user about it.
- `hyperframes upgrade` still exists and is still the right command for explicit upgrades (especially major-version jumps).
## Summary
Fixes#316 — `hyperframes skills` (and `npx skills add heygen-com/hyperframes`) fails with:
```
■ Failed to clone repository
fatal: active \`post-checkout\` hook found during \`git clone\`
└ Installation failed
```
## Root cause
Two layers stacked:
1. **Git 2.45+ refuses to execute hooks during `git clone` by default.** The opt-in is `GIT_CLONE_PROTECTION_ACTIVE=0` — the env-var name is intentionally explicit about the trade-off.
2. **Users who ran `git lfs install` globally have a post-checkout hook registered at `core.hooksPath`.** When the upstream `skills` CLI shells out to `git clone` to fetch a repo's `skills/` directory, git detects the user's LFS hook and aborts.
The check fires for **any repo**, regardless of whether the cloned repo uses LFS itself — it's protection against the user's own hooks, not the repo's content. Users who have git-lfs installed (very common) hit this for every clone the `skills` CLI does.
## The fix
`hyperframes skills` wraps `npx skills add`. The wrapper now sets `GIT_CLONE_PROTECTION_ACTIVE=0` on the spawned child's env via a single helper (`gitCloneFriendlyEnv`) with a docstring at the call site explaining exactly why. The rest of `process.env` is preserved — proxy settings, extra CA certs, locale, etc. stay untouched.
## What this fix doesn't do (deliberately)
This is the **code-path-we-own** fix. The deeper root cause is that the upstream `skills` CLI (vercel-labs/skills) should set this env var when it shells out to `git clone`. That would fix the bug for every user invoking `skills` directly — not just those who route through our wrapper. An upstream issue should be opened separately; not landing it as part of this PR.
## Users who call `npx skills add` directly
Documented in the new troubleshooting subsection: set the env var manually.
```bash
GIT_CLONE_PROTECTION_ACTIVE=0 npx skills add heygen-com/hyperframes
```
## Tests
`packages/cli/src/commands/skills.test.ts` — 2 cases:
- Every spawned child has `GIT_CLONE_PROTECTION_ACTIVE=0`
- The rest of `process.env` is preserved (not a wiped env)
Uses `vi.mock` on `node:child_process` because ESM doesn't allow live-module `vi.spyOn` on re-exported bindings.
## Docs
`docs/packages/cli.mdx` — new **Troubleshooting** subsection under the `skills` command. Explains both the automatic fix (`hyperframes skills` users are already covered) and the manual workaround (`npx skills add …` users).
## Closes
- #316
* fix(producer): external assets work on Windows (GH #321)
Two Unix-only assumptions in the external-asset pipeline caused every
absolute path on Windows to be rejected as "unsafe" at render time:
1. Containment checks used `child.startsWith(parent + "/")`. On Windows
the separator is `\`, so the predicate is always false unless the
paths are equal — every external asset tripped the safety guard in
`renderOrchestrator.ts`. The reporter saw:
[Render] Skipping external asset with unsafe path:
hf-ext/D:\coder\reactGin\hyperframes\reading\assets\segment_001.wav
Fix: use `path.relative()` through a shared helper
`isPathInside(child, parent)` that normalises separators per-platform
and correctly rejects siblings whose names start with the parent
(e.g. `/foo/bar-sibling` is NOT inside `/foo/bar`).
2. The external-asset key was built as `"hf-ext/" + absPath.replace(/^\//, "")`.
A Windows absolute path (`D:\coder\...`) became
`"hf-ext/D:\\coder\\..."` — and because Node's `path.join` treats a
drive-letter prefix as absolute, `join(compileDir, key)` silently
escaped `compileDir`. Fix: `toExternalAssetKey()` strips the drive
colon and normalises to forward slashes, producing
`hf-ext/D/coder/...` — a pure relative path that `path.join` cannot
promote to absolute on any OS.
Both helpers live in `packages/producer/src/utils/paths.ts` and are
exercised by 14 unit tests covering Unix paths, Windows drive-letter
paths, mixed separators, sibling-prefix confusion, and `..` traversal.
Docs: new "External assets" section in `docs/packages/producer.mdx`
describes detection, sanitised keys, and the cross-platform containment
invariant.
Closes#321.
* fix(producer): address review on #324 — UNC + integration test
Addresses the non-blocking observations from the PR #324 staff review
(https://github.com/heygen-com/hyperframes/pull/324#issuecomment):
1. UNC and extended-length Windows paths.
`toExternalAssetKey` now handles:
- `\\?\D:\very\long\path\clip.mp4` (extended-length) → `hf-ext/D/very/long/path/clip.mp4`
- `\\server\share\file.wav` (plain UNC) → `hf-ext/unc/server/share/file.wav`
- `\\?\UNC\server\share\file.wav` (extended-length UNC) → `hf-ext/unc/server/share/file.wav`
The UNC-collapsed form keeps the server boundary so two different
servers exposing the same share/file name cannot collide under one
relative key. Previously both edge cases silently produced keys with
stray `?` or `:` characters that downstream `isPathInside` rejected —
not a security hole, but a silent drop of user assets.
2. Short-circuit on already-sanitised input.
`toExternalAssetKey("hf-ext/…")` now returns its input unchanged
instead of prepending `hf-ext/` a second time. Makes the helper
genuinely idempotent, which is what the unit test claimed all along.
Renamed the test accordingly.
3. JSDoc caller contract.
`toExternalAssetKey` now documents that it expects canonicalised
input (`path.resolve`'d upstream) and does not strip `..`
components. `isPathInside` at copy time is still the defensive
backstop — called out explicitly in the doc so future callers read
the contract before the code.
4. End-to-end integration test.
`renderOrchestrator.test.ts` gains two seam tests that run the full
external-asset pipeline — build the sanitised key, populate an
`externalAssets` map, invoke `writeCompiledArtifacts`, and assert
both the success path (the file lands under `<compileDir>/hf-ext/…`)
and the escape-rejection path (a malicious `hf-ext/../../etc/passwd`
key does NOT materialise above `compileDir`). `writeCompiledArtifacts`
is exported for the test seam with a clear JSDoc disclaimer that
it's not part of the public API.
22 tests pass across `paths.test.ts` (17) and `renderOrchestrator.test.ts` (5).
Out of scope for this follow-up (tracked as follow-ups):
- Centralising every `startsWith("/")` absolute-path check into a
shared helper across htmlCompiler / audioExtractor / audioMixer /
videoFrameExtractor. Mentioned in the review; touches 5 files and
deserves its own PR.
- Windows CI runner.
Stacked on top of #307. Fixes three mobile UX bugs that made the studio unusable on iPhone Safari — discovered while testing the audio-ownership work from #307 on a physical device.
## Bugs fixed
### 1. Untappable Play button / bottom controls
`#root` was set to `100vh`. iOS Safari reports `100vh` as the **largest** viewport (toolbar hidden) and never shrinks it — so with the toolbar visible, the bottom of the layout sits under it. The Play button + timecode were fully occluded.
### 2. Scrubber not draggable by touch
The seek bar had only `onMouseDown`. Mouse events don't fire for touches on iOS Safari, so nothing responded. You could tap to jump but not drag.
### 3. Safari's horizontal swipe hijacked scrubber drags
Even when the seek bar caught `pointerdown`, `touch-action: manipulation` still let Safari consume horizontal edge-swipes for back-navigation — dragging the scrubber left was impossible.
## What changed
| File | Fix |
|---|---|
| `packages/studio/src/styles/studio.css` | `#root` → `height: 100dvh` with `100vh` fallback. Dynamic viewport height shrinks when the iOS toolbar is visible, so the bottom of `#root` lines up with the visible area. |
| `packages/studio/src/App.tsx` | Two `h-screen` containers → `h-full` so nested children fill the now-dynamic parent instead of asserting `100vh` and overflowing. |
| `packages/studio/index.html` | Added `viewport-fit=cover` so iOS exposes real `env(safe-area-inset-bottom)` values. |
| `packages/studio/src/player/components/PlayerControls.tsx` | Controls row gets `padding-bottom: calc(0.5rem + env(safe-area-inset-bottom))` so it clears the landscape home indicator. Scrubber replaced `onMouseDown` with `onPointerDown` + `setPointerCapture`, plus `touch-action: none` so Safari doesn't hijack horizontal swipes. Added `pointercancel` + window-level `pointerup` fallbacks. |
All desktop code paths are unchanged: `100dvh` falls back to `100vh`, `env(safe-area-inset-bottom)` is `0` off-iOS, Pointer Events subsume Mouse Events on desktop.
## Verified live
Via the `cloudflared` tunnel I ran during review on the factory-series-c-video project:
- iPhone Safari, portrait: Play button now fully visible and tappable. Bottom controls sit just above the URL bar.
- iPhone Safari, landscape: controls clear the home indicator.
- Finger-drag the scrubber left and right: tracks the touch smoothly, finger can leave the 6 px bar height without losing the drag.
- Desktop click-to-seek and click-drag: still work.
- Arrow-key seeking: still works.
## Stacked dependency
Base is `fix/player-audio-ownership-review` (PR #307). Once #307 merges, rebase this branch onto `main` — the changes are fully independent; the stacking is just to avoid waiting on the review for #307 before shipping pure UX wins.
## Test plan
- [x] `tsc --noEmit` on `packages/studio` — clean
- [x] `bun run --filter @hyperframes/studio build` — clean
- [x] Live repro on iPhone Safari via cloudflared tunnel: Play button tappable, scrubber drags with touch
- [ ] Android Chrome sanity pass before release (same Pointer Events code path, but worth eye-balling)
Follow-up to PR #298 addressing @jrusso1020's review. Each item below maps to a point in his comment.
## Significant
### 1\. Drift threshold 150 ms → 50 ms
_mirrorParentMediaTime_ was too loose for lip-synced talking-head content. ITU-R BT.1359 puts A/V perceptibility at ±45 ms; 150 ms sat well inside the "unacceptable" zone. Dropped to 50 ms, extracted as a static constant for clarity.
**Verified live on factory-series-c-video (agent-browser):** steady-state offset under parent ownership sampled five times over 400 ms = `[35.7, 33.5, 31.2, 27.2, 36.9]` ms — below the perceptibility floor. Before this PR the same measurement could drift up to 150 ms before correction.
### 2\. Dynamic sub-composition media proxies
Under parent ownership, a sub-composition that attaches a new `<audio data-start>` mid-playback was correctly silenced in the iframe (sticky `outputMuted`) but had no parent-frame counterpart to play → silent hole in the audio track.
Added a `MutationObserver` on the iframe body watching for `audio[data-start]` / `video[data-start]` additions. New elements are adopted through the same `_adoptIframeMedia` helper the initial scan uses, and if parent ownership is already active the new proxy gets its `currentTime` mirrored and `play()` called immediately (gated on `!this._paused`). Observer disconnects on iframe reload + component disconnect.
### 3\. `bridgeMuted` sticky in `syncRuntimeMedia`
The asymmetry James flagged: `outputMuted` was sticky per-tick, `bridgeMuted` was one-shot via `onSetMuted`. A sub-composition activating after a user mute would briefly play at author volume before the next bridge message.
`syncRuntimeMedia` now accepts `userMuted` and the per-clip loop uses a single combined `shouldMute` gate. One invariant, two inputs.
### 4\. Reset `_audioOwner` on iframe reload
The latch never cleared. On composition switch the player would stay in `parent` ownership against a fresh runtime that hadn't received `set-media-output-muted` and whose autoplay-blocked latch was clean — a brief double-audio window until the next `NotAllowedError` re-promoted (idempotently).
`_onIframeLoad` now resets `_audioOwner = "runtime"`, pauses any parent proxies, and disconnects the old MutationObserver before a fresh one attaches to the new document. If the player had been in `parent` ownership, a corresponding `audioownershipchange` event fires with `reason: "iframe-reload"`.
## Worth addressing
### 5\. Promotion → observable event + reason
Promotion was invisible. Added `CustomEvent("audioownershipchange", { detail: { owner, reason } })` fired on every owner transition. `reason` is either `"autoplay-blocked"` (promote → parent) or `"iframe-reload"` (reset → runtime). Gives host apps an SLO-ready signal for "% of sessions in parent ownership" without exposing internal state.
**Verified live:** dispatching a synthetic `media-autoplay-blocked` in the live studio produced `{ owner: "parent", reason: "autoplay-blocked" }` on the web component exactly once.
### 6\. Parent proxy play() rejection → `playbackerror` event
Previously swallowed silently. Now re-emitted as `CustomEvent("playbackerror", { detail: { source: "parent-proxy", error } })` so embedding apps can recover or fall back.
### 7\. Mobile verification on real hardware
Tested with a tunnel in a real iOS device.
## Test gaps (from review)
- `userMuted` stickiness (mirror of the existing `outputMuted` test).
- **OR invariant** between `outputMuted` and `userMuted` — explicit test that setting one false while the other is true keeps `el.muted === true`.
- **Contract pin:** `syncRuntimeMedia` fires `onAutoplayBlocked` on **every** rejection (no internal dedupe) — so a future refactor can't quietly move the latch and break the caller's posting logic.
- **Caller-side latch pattern:** a 5-rejection simulation with the init.ts-style wrapper posts exactly once.
- **`audioownershipchange`** **dispatch** on promotion + once per transition (no duplicate on idempotent re-promote).
- **Mid-playback promotion:** `_paused = false` at flip time fires `_playParentMedia` immediately.
- **`playbackerror`** **surface** on parent proxy rejection with the right `source` tag.
## Minor
- One-line comment on `_promoteToParentProxy` explaining the `postMessage` async race (the mute lands after ~one message-loop tick; the autoplay gate that triggered promotion keeps the iframe rejecting `play()` during that window, so the double-play bug doesn't reappear).
## What's good (from the review)
Kept as-is — noted for posterity:
- `muted` vs `volume` framing (orthogonal channels).
- Probing reality via `NotAllowedError` instead of `matchMedia('(pointer: coarse)')` / UA sniffing.
- Two orthogonal mute channels.
- Backwards compat (new actions / messages safely ignored by either side).
## Test results
- `packages/core/src/runtime/media.test.ts` — **42 tests pass** (+4 new: `userMuted` sticky, OR invariant, fires-every-rejection, caller-latch dedupe)
- `packages/core/src/runtime/bridge.test.ts` — **15 tests pass**
- `packages/player/src/hyperframes-player.test.ts` — **26 tests pass** (+3 new: `audioownershipchange` dispatch, mid-playback promotion, `playbackerror` surface)
- Typecheck green on `core` + `player`
- `tsup` build green on `core` / `player` / `cli`
- Live factory-series-c-video repro via agent-browser: runtime ownership still zero `volumechange` thrash, zero `PARENT.play()` calls; parent ownership measures 27–37 ms steady-state drift, well inside the 50 ms threshold.
## Test plan
- [x] Unit tests (83 total across touched files)
- [x] Typecheck clean
- [x] Build clean
- [x] Live studio repro on factory-series-c-video: runtime path unchanged, parent path drift tightened
- [x] `audioownershipchange` event fires with correct detail on synthetic autoplay block
- [x] Physical iOS / Android device verification (unchanged since #298)