mirror of
https://github.com/heygen-com/hyperframes.git
synced 2026-09-07 18:26:17 +00:00
17ac986bfe0fffbbc8aac2a68b9e9814f561b562
31
Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
|
|
17ac986bfe |
fix(studio): canvas selection, drag and resize correctness (#3146)
* fix(studio): size the selection box by the transform the element actually paints under The box around a text layer inside the playground card stopped mid-word. The layer is 260px wide and paints 313, because its parent carries `scale(1.2)`, and the chrome read only the element's OWN transform. The top-left looked right, since the corners are anchored to the real bounding rect, so only the right and bottom edges fell short, by exactly 1/1.2. The same read decides whether to draw the box rotated at all, so an element whose parent is rotated got an upright box over a rotated one. The transform is now accumulated from the element up to the composition root. Only the linear part matters: each transform's origin contributes translation, and translation is already discarded by matching the corners to the element's bounding rect, so composing the matrices is enough and no per-ancestor origin has to be unpicked. The walk stops inside the composition document, because the canvas zoom lives on the iframe in Studio's own document and is applied separately. The fake DOMMatrix the geometry tests use gained the `multiply` it now needs. * fix(studio): drag by the movement the element actually makes, not the one assumed An element that had never been dragged skipped the movement measurement and took the canvas zoom as the whole screen mapping. Nothing above the element was considered, so any parent transform broke the drag: a card at rotationY 180 with scale 1.2 maps a rightward drag to -1.2x the zoom, meaning the text walked LEFT while the overlay followed the pointer, and the overlay only snapped onto the text at drop, when it re-measured. Measured on the live element in that card: one unit of drag offset moved it -0.757 px on x and +0.757 on y, where the skipped path assumed +0.631 on both. The measurement it skipped already handles this — it moves the element, watches where it lands, and inverts that, which is right for rotation, mirroring, scale and perspective alike. So the special case is gone and every drag measures. Same element after: a 120x80 pointer drag moves it 120.3x80.2. Rewrote the test that asserted the skipped path's identity matrix for an unmovable element. It now asserts the honest outcome: an element with no measurable movement is reported unmeasurable whether or not it carries a path offset, and the caller's existing fallback covers it. * fix(studio): shift-click adds the element under the pointer, not the last one hovered Shift-click read the hover cache and used it without checking what it described. That cache is filled asynchronously as the pointer moves, so passing over one element on the way to another leaves it naming the element you left. The shift-click then added THAT element, and because the same branch prevented the default and set the suppression flags, the mousedown path that would have resolved the point correctly never ran. Multi-select looked like it grabbed things at random, or like it did nothing. Reproduced on the canvas with a trace: hover #card, shift-click #dot-b, and the group gained #card. Same gesture after: the guard rejects the cache, the mousedown path resolves the point, and the group gains #dot-b. The cache is still used when it is provably about the point clicked, including when it names a clip ancestor of the element there, so the fast path survives for the common case of clicking straight at something. Adds `hf-select-debug` (localStorage, off by default) recording which selection branch ran and what it decided, and pulls the flag/format shared with `hf-reload-debug` into one place rather than copying it. * fix(studio): keep every element a marquee caught, not just the first The marquee built the group correctly and then threw it away. It announced only the primary to the timeline, and the timeline is the source of truth for what is selected: the sync back to the canvas saw one selected id against a group of several, decided the canvas was stale, and replaced the group with that single element a moment after the drop. Drag a box around four things, get one. The whole set is announced now, and the primary goes in as its anchor rather than as a new single selection, so the set it just joined survives. This is the same reason the single-select path already anchors with preserveSet. A test drives applyMarqueeSelection with two elements and asserts both reach the timeline; it fails against the old single-id announce. * fix(studio): stop a group selection from erasing itself on the timeline Every canvas selection is mirrored onto the timeline, and the timeline syncs back — whatever it holds replaces the canvas selection a moment later. The mirror announced only the primary and anchored it with preserveSet, but preserving a set that does not contain the id empties the set, and an empty set syncs back as "nothing is selected". Adding a second element, or re-resolving a group after moving it, could therefore drop the whole selection rather than keep it. One helper now owns the mirror: publish the members, then anchor. A single selection keeps the previous contract deliberately, so a late async primary still cannot collapse a live group and a fresh click still collapses a stale one. The group re-resolve path also gains the ancestor id fallback the other callers already had — without it a member with no direct timeline row resolved to null and deselected everything. Two tests: a second element joining a selection, and a marquee, both assert the full set reaches the timeline. Both fail against the announce-the-primary-only version. * chore(studio): trace what moves a dragged group and when A drag that jumps is a position that changed without the pointer asking for it, and nothing on that path says anything today, so the frame it diverges can only be guessed at. `hf-drag-debug` (localStorage, off by default) records the whole gesture: the mapping and start position each member got, the pointer delta against the delta actually applied on every eighth move, what each member was told to commit, and where they all sit at the drop, once the commit resolves, and 120/400/900ms later. That last group is the point of it. The source write, the preview reload and the timeline resume all land within a few frames of the drop, and any of them can put the elements back where they started before the new position arrives — a snap-back shows up as a settle sample reverting to the gesture-start reading. A gap between `pointer` and `applied` instead means snapping pulled the group off the cursor, which is a different fault with a different fix. * chore(studio): name the path that clears a selection after a group move The drag trace showed the group landing exactly where it was dropped and staying there — no snap-back at any settle sample, and the pointer and the applied delta never more than 2px apart — but two milliseconds after the drop the selection was cleared with seven members still in it. The clear comes from the timeline sync deciding the timeline holds nothing, and that branch said nothing. It says so now, along with whether it is about to act on it. The mirror alongside it reports how many members it managed to publish and whether the anchor was among them, because a member with no timeline row of its own resolves to null and is dropped silently — publish none and the sync reads it back as an empty selection. * fix(studio): losing one member of a group no longer deselects all of it After a move the preview re-syncs and the selection is re-resolved against the new document. When the primary could not be found there, both re-resolve paths cleared the entire selection — so a group of five, all still on screen, was deselected because one of them failed to resolve. The trace showed the clear landing 600ms after the drop with five members still held, and the timeline sync running afterwards on an already-empty canvas, which ruled it out as the cause. A live group now re-resolves as a group and keeps whoever survived, picking a new primary from them; it only clears when nobody did. That is what refreshDomEditGroupSelectionsFromPreview was written for — it existed and was never called. Both clears also say which one they are and how many members were held, so if this is not the last of it the next trace names the path immediately. * feat(studio): carry a multi-selection in the URL, and name the member that breaks away A link to a bug hit with several elements selected only reproduced one of them, so the report read as "works for me". The hash now carries the rest as selGroup and reopens the whole selection; members whose element is gone are dropped rather than failing the others. Verified end to end in a real browser: select three, copy the hash, open it fresh, the same three come back. The drag trace also gains a rigidity check. A group moves as one object, so every member travels the same distance; one that does not IS the fault. Drift was being computed but only printed on every eighth frame, which is exactly how a single-frame divergence hides — it now prints on the frame it happens. The frame handler moves to its own module on the way past. It had grown a snap block and a trace block inside a function already juggling four gesture kinds, and it was over both the complexity and file-size gates. Not fixed: the jump itself. Two headful runs driving a real group drag showed the members staying rigid to the pixel, at the drop and 900ms after, so I have not reproduced it yet and will not guess at a fix. * fix(studio): stop snapping from moving a selection you have not dragged yet Your log caught it on the first frame of the drag: pointer "0,0", applied "4,-3", and all four members jumped 12,-8 composition px before the pointer had moved at all. An element resting within the 6px snap threshold of a guide is already snappable, so the snap computed on frame one closes that gap immediately — picking the selection up moves it. Snapping now sits out until the gesture has travelled the same 4px a drag needs to count as a drag rather than a click, on both the group and single-element paths. Nothing below that distance moves anything, and a real drag snaps exactly as before. The test builds a box resting 4px from a guide and asserts the ungated call still returns dx 4 — the very displacement from your log — while the gated one returns 0 for a pointer that has not moved. * fix(studio): a dropped group stays selected Your Jam confirmed the first-frame jump is gone — pointer "0,0" now reads applied "0,0" — and caught what was left: two milliseconds after each drop, a `[hf-select] clear` with the group still holding three, then four members. Every pointerup trails a click. The group gesture ref is cleared before the commit runs, so by the time that click arrives the box no longer looks busy and it reaches the canvas as an ordinary click — landing in the gap between the members, resolving to nothing, and clearing the selection the drag just moved. The under-threshold path already ate that click; the committed path never did. The flag is now set before the two paths diverge, so neither can forget it. The test drives a real pointerup through the handlers and fails on the committed path with the flag moved back down. * feat(studio): marquee from anywhere on the canvas, including outside the frame An element dragged past the edge sits out in the grey, and the rubber band refused to start there — it only began when the press landed inside the composition rect. The one gesture that could reach those elements could not be begun near them, so the timeline was the only way to select something plainly visible on screen. The collecting half never had that limit: it compares rects in overlay space and never clipped to the frame, so those elements have always been selectable once the band could begin. Only the start gate had to go. A press in the grey that never travels still commits an empty selection, which is the deselect it used to be, so the old behaviour of clicking out there to clear is unchanged. * refactor(studio): keep the selection files under the size cap The selection work above pushed four files past the 600-line gate. Same split the branch made later, landed with the changes that caused it. * fix(studio): preserve selector groups in share URLs * fix(studio): close multi-selection review gaps * fix(studio): stabilize selection store reads * fix(studio): preserve canvas-only group anchors * fix(studio): stop a group drag from jumping one element back Dragging several elements at once and dropping them made one of them snap back to where it started for a frame or two, then jump forward again. Each member of the group is written separately, and every write patched the live GSAP tween in place and then seeked the player. A seek re-renders the WHOLE timeline, not the tween that changed, so the members still queued behind that write got repainted from their un-patched tweens: back to their pre-drag position, where they sat until their own write landed. Only members whose tween actually renders at the playhead showed it, which is why a group of three flashed one element and left the others still. The group commit now defers the seek for every member but the last, so the queued members keep the transform the gesture left on them and the whole group repaints once, from the fully patched timeline. * perf(studio): commit a group drag in one request Dragging N elements cost N writes and 9 reads for a three-element group: each member fetched the composition's parse to preflight, fetched it again to resolve its tween, then wrote the file on its own round trip. Every one of those writes re-read, re-parsed and re-serialized the whole composition. Three changes, same behaviour: - The parse endpoint shares an in-flight request per file, so callers asking for the same composition at the same moment get one request. Only overlapping calls share — the entry is dropped as soon as it settles, so a read after a write still gets a fresh parse. - The group preflight runs its members together instead of one at a time. A preflight writes nothing, so there is nothing to order. - Members' mutations are queued and sent as one batch write. Anything that re-reads the file flushes the queue first, so a member resolving a shared or stale tween never reads a composition missing writes it is about to build on. The batch carries each member's runtime patch, and only the last one re-renders. A three-element group drag now issues 2 reads and 1 write, down from 9 and 3. * fix(studio): harden batched drag commits * fix(studio): carry deferred preview fallbacks * chore(studio): name whoever puts the pre-resize size back Resizing the card commits correctly — the source and a fresh load both read 273x181 — but 200ms after the drop, mid-commit, the element renders at 395x261 with the studio size vars still holding 273x181. Something writes the pre-gesture size back inline while the reload is still in flight, and every writer of that size was silent. Both are traced now under the existing hf-resize-debug flag, each with the size going in, the size being replaced, and a short stack. Restoring the pre-gesture size is right on a cancel and wrong after a successful commit, and the function doing it cannot tell the two apart from the inside — so the caller has to be named before this can be fixed at the right end. * fix(studio): hold a resized element's size while the timeline is rebuilt Your log caught it across two resizes. The first commits 305x202 and the element is 305x202 at the drop; 200ms later it renders 395x261, its stylesheet size, while --hf-studio-width still reads 305. The second gesture then starts with `actual` at 305 against a live box of 395, and its very first move — a pointer delta of 0.1px — snaps the element back to 305. That snap is the jump. The gap belongs to the soft reload: it reverts the old timeline before building the new one, and GSAP hands back each tween's recorded starting width on the way out. Nothing held the size in between, because the seek reapply that exists for exactly this stands aside for elements GSAP animates. Standing aside is right for the offset — those channels compose, and applying both doubles the move — and wrong for size, where both channels write width and height so the later write simply wins on the same committed number. It applies now. Only an element mid-edit carries the vars, so nothing else is touched. A test seeks an element whose size GSAP owns after the revert put the stylesheet size back, and fails with the skip restored. * refactor(studio): keep the resize files under the size cap * docs(studio): fold the resize note into the size-reapply comment * fix(studio): rotate the child outlines with the element they outline Selecting a rotated element drew upright dashed boxes across its children: the chrome co-rotated with the element and the child outlines did not, so a text layer inside a rotated card got a square outline lying across the rotated glyphs. The chrome already measures an oriented box; the child outlines were still measured axis-aligned. They now use the same oriented measurement and render with the same rotation. An unrotated element measures identically to before, since the oriented rect returns the plain bounding box at angle 0. |
||
|
|
89db718899 |
feat(studio): mirror canvas z-order actions into timeline lanes (track order = default paint order) (#2380)
* feat(studio): mirror canvas z-order actions into timeline lanes, badge z overrides
Track order = default paint order; authored z = advanced override.
- timelineZMirror.ts: pure resolver mapping a successful z-menu action to a
timeline lane move — closest track in the action's direction that is free
over the clip's whole span, else a new lane adjacent to the crossed
neighbor; temporal-overlap scope (default pending product sign-off, see
module doc); visual zone only; same-file reference scoping; persistTrack
via the shared authored-space rules. null for non-clips (menu stays
z-only) and at-extreme/no-overlap cases.
- useCanvasZOrderTimelineMirror.ts: after the z commit resolves, the mirror
persists the lane move through the same machinery as a timeline lane drag
(optimistic store update, authoredTrack refresh, rollback); inserts reuse
commitTrackInsert's renumber via a shared buildTrackInsertEdits core. Both
writes share one coalesce key (zReorderCoalesceKey) and fold into ONE undo
entry (test proves it over the real history reducer). The mirror never
triggers the lane->z stacking sync, so it cannot fight the z values the
action just set.
- timelineZOverride.ts + TimelineClip badge: clips whose paint order
contradicts lane order among temporally-overlapping same-context visual
neighbors (laneIsAbove XOR paintsAbove, the stacking-sync predicates) show
a 'z' badge — authored z overrides are surfaced instead of silently
disagreeing with the timeline.
- Timeline.tsx track derivations extracted to useTimelineTrackDerivations
(600-line cap).
* fix(studio): fold mirrored z-order gestures into one undo entry across slow persists
Live verification caught the z write and the mirrored lane write splitting
into two undo entries: the mirror runs after the z persist's server round
trip, which exceeds editHistory's default 300ms coalesce window under real
latency (the unit test's deterministic clock sat inside it).
zReorderCoalesceKey now mints a per-gesture-unique key (monotonic seq, the
laneChangeGestureSeq precedent) and both records carry coalesceMs Infinity —
distinct gestures can never merge, and one gesture always folds regardless
of write latency. coalesceMs threaded through the persist chain alongside
coalesceKey. Also hardens the existing lane-drag move->z fold, which had the
same latent split. Fold test now simulates a 400ms gap (failed before the
fix, passes after); a two-separate-gestures test asserts two entries.
* feat(studio): flashless lane mirror, z-order menu icons, close-gap track menu
- Track-only batch moves (the z-mirror's lane hop and the insert renumber)
skip the GSAP fallback round-trip and the preview reload entirely — the
renderer never reads data-track-index, and the live DOM patch + optimistic
store update cover the UI. Mixed batches keep current behavior. Kills the
canvas blink on mirrored Bring/Send actions (live-verified: an
iframe-scoped marker survives the whole gesture).
- The four z-order menu items get 16px stroke icons (single layer diamond +
directional arrow for Forward/Backward; pierced two-layer stack for
Front/Back); labels unchanged — they are the industry-standard names.
- New track context menu on empty lane space: 'Close gap' (shifts the next
clip and every clip after it on that lane left by the clicked gap's width;
leading gaps count, so a single clip with empty space before it compacts
to 0) and 'Close all gaps' (whole lane contiguous from 0). Pure gap math
in timelineGaps.ts; persists through the drag path's atomic batch move
(one undo per action); refuses when a clip that must shift is locked;
items disable when there is nothing to close.
* fix(studio): rebind-only preview sync for unmutated timing edits, classical z-menu order
Timing edits that rewrote NO GSAP positions (gap closes and moves of
selector-addressed caption clips, zero-delta batches, comps without a
rewritable script) full-reloaded the preview — and the rerun-current-scripts
attempt was wrong for real compositions: re-executing init-style scripts
(three.js scenes, caption engines) is exactly the unsafe case, verified live
by doubled init warnings and a fallback reload anyway.
The correct observation: when mutated === false the existing __timelines are
still valid — only the runtime's clip visibility windows are stale, and the
live DOM timing attributes were already patched. So the no-mutation path now
runs applySoftReloadFinalization only (seek + __hfForceTimelineRebind +
manual-edits reapply), extracted from the soft-reload machinery — zero
script execution. This also un-blinks comps with no GSAP script at all,
which previously always remounted. Rewritten-script soft reloads,
cannot-soft-reload, otherFileChanged, and mutation failures keep their
existing behavior. gsapSoftReload's undo/redo restore section moved verbatim
to gsapUndoRestore.ts for the 600-line cap.
Also: z-order menu items reordered to the classical arrangement (Bring to
Front, Bring Forward, Send Backward, Send to Back).
Live-verified on a three.js-heavy composition: Close-all-gaps shifted 4
caption clips with correct cumulative amounts, the preview iframe was never
remounted (marker survived), and one undo reverted everything.
* fix(studio): bound forward/backward mirror to a one-element step
User-specified semantic: Bring Forward / Send Backward move the clip past
EXACTLY ONE element. The mirror's lane target is now bounded by the next
temporally-overlapping element beyond the crossed neighbor: a free lane
strictly between the two is taken (closest to the neighbor), and when they
are back-to-back a new track is inserted immediately beyond the crossed
element — never past the second one. Previously the resolver took the
closest free lane anywhere beyond the neighbor, which could carry the track
past a second element while the z action only stepped past one — a
track/paint contradiction our own zOverride badge would flag. Front/back
keep whole-set semantics (past everything; back stays above the audio
zone). End-to-end test pins the 3-stacked case through commitZMirrorLaneMove
to the persisted renumbered tracks.
* feat(studio): permanent gap-menu rows with hover and click-select gap highlights
- TrackGapContextMenu always renders both rows; an inapplicable action dims
with a tooltip ("No gap here" / lock reason / "No gaps on this track")
instead of vanishing into a one-item menu. Width badge only when a gap
exists under the pointer.
- Hovering an ACTIONABLE row highlights the strip(s) it would close in the
timeline: the single gap for Close gap, every current gap (leading included)
for Close all gaps. New resolveAllGapIntervals in timelineGaps.ts reports
present-state intervals (epsilon-tolerant, overlap-safe), distinct from
resolveAllTrackGaps' post-compaction starts.
- Click-selecting a single clip paints a quieter tint over its lane's gaps
(suppressed for marquee multi-selection and during drags; the gap-menu hover
wins on its own lane). Derivation lives in useTimelineGapHighlights with the
pure buildTimelineGapStrips exported and unit-tested.
- Strips render in TimelineCanvas with the drop-placeholder geometry (row top
+ clip inset), dashed accent for hover, faint tint for selection.
- Timeline.tsx stayed under the 600-line cap by extracting the scroll-viewport
plumbing (ResizeObserver width + shortcut-hint sync) into
useTimelineScrollViewport, behavior unchanged.
* feat(studio): stronger capcut-style timeline zoom steps
One button press / pinch gesture now moves the zoom meaningfully: step
factors 1.25x/0.8x -> 1.5x/(2/3) (kept reciprocal so in+out round-trips) and
pinch sensitivity 0.0035 -> 0.007. Addresses "zooming several times to get
anywhere" feedback; cursor anchoring unchanged.
* feat(studio): three-way z sync — layers drags mirror timeline lanes, panel tracks live z edits
Completes the layers/canvas/timeline sync triangle: the Layers panel was the
one surface whose reorders never reached the timeline, and the one that went
stale when the other two wrote z flashlessly.
- Layers drag -> minimal z + equal-jump lane mirror. handleReorder now uses
the canvas menu's realization core via resolveZOrderReposition (one
between-z write when a strict gap exists, band-safe scoped renumber
otherwise) instead of computeReorderZValues' all-sibling stamp — that
helper is deleted, completing the #2347 unification follow-up. The drop
then mirrors into a timeline lane move through the same machinery as the
canvas menu (new resolveRepositionLaneMove: the clip lands on a free lane
strictly between its NEW paint neighbors' lanes — nearest clip siblings in
the desired render order, decorations skipped — else a track insert at
that boundary; audio zone never crossed). Both writes share one
per-gesture zReorderCoalesceKey with an unbounded fold window, so a drag
is exactly ONE undo entry; useCanvasZOrderTimelineMirror's plumbing is
factored into useMirrorLaneMoveCommit and reused by the new
useLayerReorderTimelineMirror. A same-slot drop is a hard no-op (new
order-equality guard in resolveZOrderReposition).
- Panel staleness fix: flashless z commits (skipReload) reload nothing and
bump no refreshKey, so the panel's z-sorted order went stale while paused.
handleDomZIndexReorderCommit now bumps a store zEditVersion on apply AND
rollback; the panel re-collects on it. Verified live: the panel re-sorts
the instant a drag commits and again on undo.
- Layer click reveal (useLayerRevealOverride): clicking a layer that stays
hidden at the current frame (animation-parked opacity, non-clip
display/visibility hides, hidden ancestors) temporarily forces the chain
visible with live inline styles — exact priors restored on deselect, on
another reveal, on play, and on unmount; never persisted (file diff == 0
verified live). Clips keep the existing seek-into-window behavior; the
override applies on a short defer so a seek-revealed clip needs none.
- layerOrdering's unused hasExplicitZIndex probe (zero callers) removed.
Live-verified on a bed copy: a 2-position layers drag wrote exactly one
element (z 6->23 + data-track-index 15->2), the timeline lane moved without
a reload, and a single Cmd+Z restored the file byte-identically.
* feat(studio): full-track selection highlight, borderless gap hover strips
- Click-selecting a clip now lights the WHOLE lane minus its clips — leading
gap, inter-clip gaps, and the open space after the last clip to the rendered
end (new resolveLaneEmptyIntervals; displayDuration threaded into the strip
derivation). Still click-only: any drag/resize suppresses the strips, and a
marquee multi-select never shows them.
- The gap-menu hover strips drop the dashed border (user feedback) — fill only,
nudged to 0.18 alpha to keep the same visual weight.
* feat(studio): selected layer paints on top via a reader-transparent z lift
Clicking a layer in the Layers tab now shows the element as if it were at the
very top of the stack while selected — whatever its authored z or panel
position — extending the reveal override (which already forced hidden chains
visible) with a temporary inline z lift:
- liftElementToTop parks the TRUE effective z in data-hf-reveal-prior-z and
writes a far-top inline z; a static element gets a layout-preserving
position:relative with its prior parked in data-hf-reveal-prior-pos. Only
the RENDERER sees the lift: all three studio z readers
(readTimelineElementZIndex, getElementZIndex, readEffectiveZIndex) return
the parked prior while the attribute is present, so the canvas z-menu, the
zOverride badge, the lane mirror, the stacking sync, and the panel sort
keep reasoning on the element's real z.
- Strictly ephemeral: exact priors restored on deselect / another reveal /
play / unmount, each property only while it still holds the value the
override wrote (a later real edit is never clobbered). File diff == 0
verified live across a full lift/restore cycle.
- A z-reorder commit CONSUMES an active lift (handleDomZIndexReorderCommit
reads the parked position for its persist-position:relative static check,
then drops the attributes) — the committed z becomes the truth and the
later restore is a guarded no-op.
* fix(studio): flashless undo/redo — three full-reload causes in the soft-restore path
Cmd+Z blinked the canvas on essentially every undo. Three independent causes
in applyUndoRestoreToPreview, each sufficient on its own:
1. Master-view path gate: activeCompPath is NULL at the master view, so the
'paths[0] === activeCompPath' eligibility check could never match the
index.html restore and every default-view undo full-reloaded at the first
gate. Normalized to the codebase-wide 'activeCompPath ?? "index.html"'.
2. Nested identity innerHTML check: the diff compared each identified
element's innerHTML, but the composition root wraps every clip — any child
change re-detected at the root rejected the restore. Change detection now
compares only each element's OWN attribute surface; structure/text
integrity is still guaranteed by the normalize-residual whole-doc pass
(text nodes, added/removed elements, and un-identified attrs all remain
after normalization and force the full reload).
3. id-only identity: elements addressed by data-hf-id / selector (no DOM id)
fell outside the diff entirely. Identity is now id OR data-hf-id, with the
live sync resolving either.
Also stop re-running an UNCHANGED GSAP script: attribute-only restores (z,
lane, timing, style — the overwhelmingly common undo) now use the rebind-only
finalization (seek + __hfForceTimelineRebind + manual reapply, zero script
execution — the same path as flashless timing edits), instead of tearing down
and rebuilding live timelines or full-reloading when the script can't be
scoped. A restore whose script text genuinely changed still re-runs it via
applySoftReload, and structural restores (split/delete) still full-reload.
Live-verified on the bed (iframe marker): gap-close undo AND redo both keep
the iframe mounted, live DOM lands on the restored values, disk restored
byte-identically.
* feat(studio): left breathing pad before t=0, double zoom sensitivity again
TRACKS_LEFT_PAD (48px) — the horizontal sibling of TRACKS_TOP_PAD: empty lane
surface between the sticky gutter and the ruler's 00:00 / the first clips,
scrolling WITH the content.
- The lanes and the ruler realize it as a plain flow spacer between the
sticky gutter cell and the time-mapped content div, so every
content-relative computation (clip left = t*pps, beat lines, lane-menu
time, clip drag deltas) is untouched by construction.
- Canvas-space overlays shift by the pad: playhead (getTimelinePlayheadLeft),
gap strips, drop placeholder, snap guide, range highlight, marquee clip
rects, beat SVG; the insert line spans the pad.
- Every pointer->time inverse subtracts it symmetrically: seekFromX, razor,
range/marquee anchors, asset drops, and the zoom-anchor gutter basis; fit
pps and the display width account for the consumed viewport width.
- Live-verified: t=0 clip edge, the 00:00 tick, and the playhead line center
all sit at GUTTER + TRACKS_LEFT_PAD, and a ruler click lands the playhead
center exactly under the pointer.
Also doubles the timeline zoom sensitivity again (user feedback after
feel-testing the first bump): button steps 1.5x/(2/3) -> 2x/0.5, pinch
0.007 -> 0.014.
* fix(studio): left pad renders as true empty space, not lane surface
The pad before t=0 inherited each row's background and bottom border from the
row wrapper, so it read as track lanes. Lane visuals now live on the cells:
the sticky gutter keeps its own separator (header column stays delineated),
the time-mapped content div carries the row background + separator, and the
pad spacer stays transparent — bare shell background, no lines. The
new-track insertion line also starts at the pad's end instead of crossing it.
* fix(studio): no vertical line in the ruler band before 00:00
The ruler corner's right border drew the header-boundary line through the
ruler strip, so the band didn't read as starting at 00:00. Dropped it — the
boundary line belongs to the track rows below; the ruler stays completely
clean from the panel edge to the first tick, matching the empty left pad.
* refactor(studio): remove the timeline z-override badge
User decision: the "z" chip on clips never earned its place — dropped
entirely (timelineZOverride.ts + test deleted, TimelineClip badge rendering
and the zOverrideKeys derivation/threading removed). This also eliminates the
review's D2 finding at the root: the badge's cross-document comparison
(stackingContextId ?? null collides across source files in the expanded view)
produced false positives, and there is no longer a detector to mis-fire.
overlapsInTime/paintsAbove lose their export (the badge was their only
external consumer); the paint-order predicate itself is unchanged.
* fix(studio): collision-free expanded child lanes and host-window gap floors
Review findings D1 (blocker) and 4.
- D1: buildChildElements assigned expanded children synthetic display rows as
`host.track + index` — integers that can EQUAL a real clip's lane in another
file (host on 0 with two children puts child #2 on 1). Lane grouping merges
purely by track number, so the collision fused clips from different source
files into one display lane, and lane-scoped actions (the gap menu) then
batch-persisted a foreign file's clip. Children now take FRACTIONS strictly
between the host's lane and the next integer — structurally unable to
collide with any normalized lane, while still rendering as ordered rows
under the host. Regression test pins the reviewer's exact two-file scenario.
- Finding 4: gap math compacted toward absolute 0, but an expanded child's
display time is host-anchored — close/compact could drag it before its host
window and persist a wrong (even negative) local time. All gap functions
now take a lane FLOOR (laneGapFloor: 0 for ordinary lanes, the children's
expandedParentStart for child lanes — single-origin per lane post-D1),
threaded through the menu model, hover highlights, selected-lane strips,
and both commits. Close-gap shifts clamp at the gap's own left edge.
* fix(studio): scope mirror references, insert writes, and crossed-neighbor identity
Review findings 1, 2, and 3.
- Finding 1: buildTrackInsertEdits normalized the FULL display set and
persisted every shifted clip — writing host-lane numbers into OTHER
composition files when expanded children were showing. The renumber write
set is now the edited element's own source file (the sanctioned multi-write
converges one FILE to lane space, never neighbors' files); foreign clips
keep their authored tracks and re-derive display lanes. The locked-clip
refusal scopes the same way. Expanded-origin elements refuse the insert
outright (a new lane is a host-space renumber, meaningless in the child's
file), and the mirrors restrict an expanded child's lane candidates to its
own siblings' lanes — a sub-comp child still mirrors WITHIN its sub-comp
(persisting the sibling's authored track) but can never land on a host lane
with no same-file occupant. authoredTrackForLane's offset fallback rounds:
fractional synthetic rows must never leak fractions into data-track-index.
- Finding 2: the mirror comparison sets required only sameSourceFile, but a
file can contain several CSS stacking contexts and leaf z is only
comparable within one. Both resolvers now scope by samePaintScope — same
source file AND same stackingContextId (the file check also stops null root
contexts of different files from comparing equal in the expanded view).
- Finding 3: the crossed-neighbor key was derived without selectorIndex, so
duplicate class selectors (.sub) resolved to occurrence 0 — a different
clip. The key now carries getSelectorIndex, matching how z-reorder entries
derive theirs.
* fix(studio): z-to-lane gestures are one serialized transaction gated on durable persists
Review findings 5 and 7.
- Finding 5: commitDomEditPatchBatches resolved successfully even when the
server matched NO patch target — the z write never reached disk (the
preview reloads to reconverge) yet the lane mirror still ran, desyncing
track order from what actually paints. The commit now resolves a durability
report ({allMatched, changed}; the save queue and commit types are generic
over the result), and the mirror phase is skipped on allMatched === false.
- Finding 7: the z persist rides the DOM-edit save queue while the lane move
rides the timeline/SDK path — two queues, so a second rapid gesture's z
write could land BETWEEN the first gesture's z and lane phases. Every
z-to-lane gesture (canvas z-order menu AND Layers-panel drag) now runs
through runZLaneGesture: a single module-level tail that serializes the
COMPLETE two-phase transaction, with unit tests for ordering, the
durability gate, and queue resilience to failed gestures. The timeline
lane-drag's inverse (move-then-z-sync) shares its phases' await ordering
already; cross-gesture serialization for that path is noted as follow-up.
- LayersPanel's pure sort helpers moved to layersPanelSort.ts (600-line cap).
* fix(studio): multi-clip GSAP batch mutations roll back on late failure
Review finding 6. finishGroupTimingGsapFallback mutates files sequentially
per clip; a late per-clip failure left the earlier rewrites on disk with no
aggregate history entry — unreachable by undo. foldGsapMutationIntoHistory
already snapshots every touched path before mutating; on a mutation failure
it now restores each path whose disk content changed (all-or-nothing batch),
reports restore errors without masking the original failure, and rethrows.
Regression test drives a two-clip batch whose second rewrite fails and
asserts the first clip's write is restored byte-identically.
* fix(studio): scope mirror inserts to their lane zone
* fix(studio): unify source-scoped clip identity
* fix(studio): isolate track insert topology
* fix(studio): harden timeline paint synchronization
---------
Co-authored-by: Miguel Angel Simon Sierra <miguel.sierra@heygen.com>
|
||
|
|
760b88a6f3 |
fix(studio): flashless z-order commits and visible-overlap stepping
Two legibility fixes for the canvas z-order menu, from user feel-testing: - z-only commits no longer remount the preview iframe. The commit hook already applies the inline z (+ injected position) to the live elements and updates the store synchronously; the post-commit reloadPreview() was a redundant full remount that read as a canvas 'blink' on every action. commitDomEditPatchBatches gains skipReload, engaged only when provably safe: every op is an inline-style patch AND the server reports every patch matched — anything else falls back to the reload so the preview reconverges with disk. The file-watcher's own reload stays suppressed by the existing domEditSaveTimestampRef window, so the skip is real. - Bring Forward / Send Backward step over the next VISIBLY overlapping sibling. The nearest z-neighbor in a composition is often invisible at the current frame (runtime hides time-inactive clips with inline visibility/display; GSAP parks elements at opacity 0), so the step crossed something the user couldn't see — 'enabled but nothing happens'. The forward/backward set now filters on element-level computed visibility (display/visibility/opacity, injectable for tests); enable/disable shares the resolver so the menu is honest: actions disable when no visible neighbor exists. Front/back keep the full painting family. - The neighbor that was stepped over gets a 600ms accent flash, drawn in the studio overlay layer (never in the iframe DOM), so the action shows its work. |
||
|
|
84963ea8ba |
fix(studio): persist canvas z-order actions correctly for static elements
An adversarial review of the canvas context-menu z-order pipeline (Bring to Front / Forward / Backward / Send to Back) found the resolver math sound but the glue between the menu and the commit hook broken: - The menu optimistically wrote style.zIndex AND position: relative to the live elements BEFORE the commit hook ran. The hook decides whether to persist position by checking getComputedStyle(el).position === 'static' — always false after the pre-apply — so the position patch was never persisted on the menu path and the reorder silently reverted at the post-commit reload for any nested/static element (root clips survive only because the runtime forces position:absolute). The same pre-apply made the failure rollback capture the already-mutated values, restoring the broken state on persist errors. The menu no longer pre-applies; the hook owns the live writes (it already applied both synchronously) and now sees true priors. Siblings without a persistable identity still get their z applied live-only so a renumber stays visually coherent. - The commit hook's entry.key store-sync plumbing had zero production callers; the store zIndex went stale until full reload. All three callers (canvas menu via PreviewOverlays, timeline lane z-sync, LayersPanel) now derive and pass the timeline store key (new deriveTimelineStoreKey helper). - patchElementBatch discarded the server's per-patch matched[]; unresolvable siblings persisted partially and silently. Unmatched targets now warn and report save-failure telemetry (z-reorder-unmatched) without rolling back the matched subset. - template/noscript elements counted as painting siblings, so renumber fallbacks wrote z-index/position into <template> tags in the source file. Excluded from the sibling family. - The default undo coalesce key merged DISTINCT z actions within 300ms into one undo entry; the action kind is now part of the key (LayersPanel drags keep coalescing within a drag; explicit lane-move gesture keys untouched). - rectsIntersect comment claimed touching rects intersect; the strict inequalities say otherwise — comment fixed. |
||
|
|
df29fa7a5e |
feat(studio): revamps Studio + improves code quality (#2291)
* feat(studio): glue API coexistence layer for the NLE swap What: extends 21 glue files so the OLD timeline/canvas engine and the NEW NLE components type-check side by side: playerStore (multi-select setters, zoom pin, snap toggle, non-reactive scale scratch), drag-state types gain optional NLE fields, timelineLayout/timelineAssetDrop/timelineEditingHelpers/ timelineEditing/timelineElementHelpers/studioHelpers/assetHelpers gain the NLE exports, DomEditOverlay + gestures + AssetContextMenu + Timeline props gain optional callbacks/params, contexts gain *Optional hooks, and TimelineEditCallbacks.onMoveElements becomes a bivariant method accepting both engines' change shapes. patchDocumentRootDuration's test rides along. Why: this is the keystone that dissolves the old "welded glue" problem — every symbol the NLE components need is ADDED next to what the old engine still uses, so the engine components and the swaps can land as separate reviewable PRs. How: 15 authored intermediate files (main content + additive symbols; no behavior changes — new fields optional, new callbacks unused until wired) plus 6 files whose final content is already purely additive. New exports without consumers yet carry TEMP(studio-dnd) ignoreExports entries, removed by the app-shell swap. Test plan: tsc --noEmit in studio + studio-server (verifies BOTH engines compile); bunx vitest run (full suite green incl. the 6 new patchDocumentRootDuration tests); fallow audit clean. * feat(studio): timeline interaction hooks and lanes component (unwired) What: the timeline-side wiring layer, unwired: TimelineLanes (the lane renderer driving drag/resize/marquee), timelineMarquee (+tests), useTimelineStackingSync, useTimelineGeometry, useTimelineEditPinning, useTimelineEditingDrops. Why: everything between the pure drag math and <Timeline> itself; the timeline-glue swap PR then only rewires Timeline/TimelineCanvas onto these. How: new files, tsc-clean against the coexistence layer. Unwired components carry TEMP(studio-dnd) entry registrations, removed at the app-shell swap. Test plan: bunx vitest run timelineMarquee.test.ts; tsc --noEmit; fallow audit clean. * feat(studio): NLE shell assembly (unwired) What: EditorShell (the full editor layout replacing NLELayout + StudioPreviewArea), TimelinePane (timeline host with sub-comp rebasing) and useTimelineEditCallbacks (the callback bag bridging store edits to the timeline), all unwired. Why: the shell that App swaps to in the final step; reviewing it standalone keeps that swap PR small. How: new files against the coexistence layer; TEMP(studio-dnd) entries until App mounts EditorShell in the app-shell swap. Test plan: tsc --noEmit; bunx vitest run (suite unchanged); fallow audit clean. * feat(studio): timeline glue swap — Timeline/TimelineCanvas onto the NLE engine What: flips the timeline glue to its final form (23 files): Timeline and TimelineCanvas rebuilt on TimelineLanes/TimelineOverlays, useTimelineClipDrag drives preview/commit through the new drag engine, range selection goes multi-select, playback loop moves to useTimelinePlayerLoop. Deletes the 9 old-engine files this orphans (group drag, marquee selection, snap targets, layer gutter, selection overlays + their suites) — each is compile- or gate-forced by this swap, verified by probe. Why: second swap step; timeline-only, canvas and App untouched. How: modified files to final content + forced deletions. playerStore/timelineEditing/timelineCallbacks stay at their coexistence form until the app swap (the old App still runs on them). Test plan: tsc --noEmit; bunx vitest run (full suite); fallow audit clean. * feat(studio): clip thumbnail modules What: ImageThumbnail (+tests) and thumbnailUtils (+tests) — frame decode with SVG/AVIF format fallbacks and rounded-corner clipping — plus VideoThumbnail updates. Why: the decode layer for timeline clip thumbnails, ahead of the visual refresh that renders them. How: new modules + one modified file; purely presentational. Test plan: bunx vitest run on both test files; tsc --noEmit; fallow audit clean. * feat(studio): assets/blocks panel behaviors + preview helpers What: blocks tab install flow, right-panel and global drag-overlay polish, music beat analysis and clip-content rendering hooks, and the preview-helper utilities backing asset preview. Why: completes the studio NLE stack on top of the visual refresh. How: modified files only (kept as one PR: splitting further would produce sub-150-LOC fragments of interdependent panel glue). Test plan: bunx vitest run studioPreviewHelpers/studioUrlState suites; tsc --noEmit; fallow audit clean. * fix(studio): restore timeline playback loop * fix(studio): restore missing GSAP helpers module * refactor(studio): split timeline GSAP helpers * style(studio): keep timeline helper under size limit * fix(studio): restore timeline overlays module * fix(studio): remove stale GSAP import * fix(studio): restore canonical timeline dependencies * style(studio): format restored timeline helpers * style(studio): satisfy helper line limit * fix(studio): repair rebuilt timeline integration * feat(studio): complete rebuilt NLE cutover * fix(studio): guard project and timeline race boundaries * fix(studio): preserve graded resize and crop geometry * fix(studio): log resize/rotate commit failures, move anchor accumulator to resize-local * fix(studio): treat duration-0 tweens as static holds and settle resize position before persist Instant holds (to()/fromTo() with duration 0) were classified as animated tweens by every commit route, so resizing or rotating them converted the hold into a corrupt duration-0 keyframes tween (new value at 0%, old at 100%) that GSAP drops; panel edits appended a losing set. A shared isInstantHold() now routes them through the static replace-in-place path, and percentage math guards zero-duration windows. Separately, anchored-corner resizes painted 3-5 frames at the new size but old position while the offset persist round-tripped the server. The commit path now applies the corrected GSAP position synchronously before awaiting the offset persist, mirroring the scale route's settle. * feat(studio): gesture-transaction seam with commit observability Introduce runGestureTransaction — one owner for a gesture commit's settle -> persist -> record lifecycle. It settles the live DOM synchronously before any async persist, folds every mutation into one undo entry via a per-transaction coalesceKey, restores pre-gesture state exactly once on failure, and asserts (dev console) + reports (PostHog: commit_transaction / commit_invariant_violation / commit_transaction_failed) that a persist never changes pixels. The box-size resize path is migrated onto it; the ad hoc per-route coalesceKey/reload handling is removed. Extract the resize draft-rect math into resizeDraft.ts to keep the gesture-handler file under the size cap. Also: keep url_hash telemetry to the route slug only (drop the query string, which carried the user's selected element id/selector), and gate the [hf-resize] diagnostics behind localStorage hf-resize-debug so they ship as opt-in tracing rather than console noise. * fix(studio): transaction owns the undo label The coalesced history entry took the last sub-mutation's label, so a resize surfaced as "Move layer" (the offset persist) in undo/redo. The seam now stamps tx.label on every wrapped mutation, so the folded entry reads as the gesture. * fix(studio): atomic static size/position commits (no data loss) Static resize/position holds updated an existing set via delete+add — two undo entries, and a delete that succeeded before a failed add lost the hold on disk. Use one in-place update-properties mutation when a set exists (one undo entry, no partial-failure window). The keyframed-hold heal that can't be expressed as a property update now adds before it deletes, so any single failure leaves a recoverable duplicate, never a lost hold. Transaction-owned commits are tracked via a WeakSet so the heal path never double-wraps an already-wrapped gesture. * fix(core): restore timed-clip visibility after a forced timeline rebind __hfForceTimelineRebind force-rendered the re-registered timeline but never re-ran the per-[data-start] visibility pass, so after undo or soft reload every clip rendered regardless of its time window until a full page reload. Extract the visibility loop into syncTimedElementVisibility and call it from both syncMediaForCurrentState (unchanged) and the rebind. * fix(studio): atomic z-order/keyframe/split commits, one undo entry each Three edit-commit paths hardened onto the one-transaction invariant: - Z-order reorder (useElementLifecycleOps): N per-element writes now fold into one undo entry (coalesceMs Infinity) and, on a failed persist, restore already-written files to disk so no partial reorder survives. - Enable-keyframes (useEnableKeyframes/useGsapKeyframeOps): the intermediate convert phase no longer full-reloads the preview (skipReload), killing the black-flash remount; convert + edit share one coalesce key = one undo entry. - Razor split-all (useRazorSplit): snapshot before the batch and restore on any failure, so a mid-batch error never leaves un-revertable partial splits. Shared file-history helpers (RecordEditInput, DomEditCommitBaseParams, readProjectFileContent, restoreFilesToOriginal) dedupe the rollback/commit logic across these paths. Commit options thread as one partial object rather than field-by-field. Test setup extracted into colocated helpers. * fix(studio): fold multi-step edits into one undo entry; guard text revert - Gesture recording (useGestureCommit): the per-property-group commits now share one coalesce key and only the last reloads, so a recording is one undo entry and one preview reload instead of up to four. - Delete selected keyframes (deleteSelectedKeyframes, split out of timelineEditingHelpers): N removals fold into one coalesced undo entry with a single reload. - Text-field commit (useDomEditTextCommits): commitDomTextFields now uses the same version-guarded revert as handleDomTextCommit, so a stale failed commit can no longer stomp a newer successful one. * feat(studio): batch a gesture's mutations into one atomic server write A transaction that emits N mutations previously did N sequential POSTs, each rewriting the file and soft-reloading — the root of the multi-phase persist window. Add a gsap-mutations-batch endpoint that validates every mutation up front, applies them in one in-memory rewrite chain, and writes the file once (all-or-nothing: an invalid entry rejects the whole batch, no partial write). The seam buffers a transaction's commits and, when more than one targets the same file, dispatches a single batch — one write, one history entry, one reload. The batch capability rides on the existing commit-function reference; no option fields are threaded through callers. * fix(studio): soften off-canvas indicator outline to 30% opacity The dashed off-canvas selection outline at 60% was noisy with many protruding elements on screen; drop the resting opacity to 30% (hover still restores full opacity so it stays discoverable). * fix(studio): drop off-canvas indicator outline to 10% opacity Follow-up to the 30% softening — 10% resting opacity reads much calmer with many protruding elements; hover still restores full opacity. * fix(studio): gate [hf-commit] console traces to dev only The start/settled/persisted/restore lifecycle traces logged on every gesture commit in all environments — console noise for end users. Route them through a dev-only traceCommit helper (matching the pixel-violation error's existing DEV gate). The commit_* PostHog events stay always on; they are the production observability, the console lines are a dev aid. * fix(studio): count actual reloads, not softReload requests, in commit telemetry A resize's size and offset persists both request softReload; the seam counted each request, so a batched gesture reported reload_count 2 even though the batch is one write and one reload. Compute the count from what dispatchBufferedCommits actually did — one for a batch, the request count for the sequential fallback. * fix(studio): rotate hover + off-canvas overlays with the element; flicker-free crop - Hover overlay applied the element's rotation only to the selection chrome, not the hover box; it now rotates about center like the selection, via a shared orientedGroupAwareOverlayRect router (one owner for rotation-aware overlay geometry across hover/selection/off-canvas). - Off-canvas indicator was axis-aligned; it now rotates with the element and inverse-rotates the canvas-exclusion clip into the element's local frame, so the protruding-sliver clip stays correct for rotated elements. - Crop commit re-lifted the element only in the commit's .then(), so one frame painted the cropped state (the flicker). Re-lift synchronously right after onStyleCommit (which applies the clip before its first await), so the cropped state never paints; the persisted file value is unchanged. * fix(studio): address code-review findings across the commit-hardening campaign Correctness (would ship green, bite under latency): - Enable-keyframes phase 2 now carries coalesceMs: Infinity, so the convert folds into one undo entry instead of splitting past the 300ms default. - The SDK keyframe persist path forwards coalesceMs (CutoverOptions gains the field); multi-keyframe delete and convert coalesce correctly when SDK-routed. - Razor split-all's rollback is guarded so a failing restore can't swallow the error toast that tells the user the split failed. Simplification (single source of truth / no dead flexibility): - Decompose resolveResizeDraftRect (drops a fallow-ignore suppression). - Delegate the third readProjectFileContent copy to the shared helper. - Inline setPatchFromUpdateProperties (its only caller passes one mutation). - One toSdkPersistOptions translates gesture overrides to SDK options. - Bundle the reorder-rollback deps into one object (was 7-9 positional args). - Dedupe the 'last group reloads' ternary; type gesture options as CommitMutationOptions; drop a Map+array wrapper around a single write. * feat(studio): atomic z-order reorder via batch patch-element endpoint Z-order reorder issued N per-element inline-style patches (one server write each), so a mid-chain failure could leave a partial reorder on disk. Add a patch-elements-batch endpoint that validates every patch, folds them over the file in one in-memory rewrite, and writes once (all-or-nothing; unsafe input rejects with no write). The reorder now sends one batch per source file and records one undo entry. Because a failed atomic write persists nothing, the interim disk-write-back rollback (restoreReorderedFile / restoreFulfilledReorderFiles / ReorderRollbackDeps) is deleted — failure rolls back only live DOM/store state. Closes the last disk-atomicity gap. * fix(studio): razor-split undo no longer silently no-ops The split clone was written to disk without a data-hf-id, so the split endpoint recorded that unstamped HTML as the undo entry's afterHash. The next reloadPreview() ran the preview route's ensureHfIds write-back, which minted a fresh id and persisted DIFFERENT bytes — so at undo time the disk hash no longer matched afterHash and editHistory's content-mismatch guard silently refused the undo (no write, no network, no error). Stamp the split output via ensureHfIds in splitElementInHtml before it is written/returned, so the preview write-back is a no-op and the recorded afterHash always equals the final on-disk bytes. Fixes at the source rather than relaxing the mismatch guard. Corrects the stale comment that credited forceReloadSdkSession. * feat(studio): closed-hand grab cursor on the rotate handle The rotate handle used the default arrow cursor; show a grabbing (closed-hand) cursor on hover to signal it's grabbed and dragged to rotate. * fix(studio): dropping a dragged element over another no longer selects it A moved drag's release fired the box click, which re-selected whatever now sat under the pointer via the hover cache — so dropping an element over a higher-z one selected the drop target instead of keeping the dragged element selected. The drag-move branch now suppresses the next box click, mirroring the resize branch. * fix(studio): group drag is one undo entry, not one per element Dragging a multi-selected group committed each member's position write as its own undo entry, so reverting took N Cmd+Z presses. Force a shared coalesceKey (infinite window) across every member's commit so they fold into a single undo entry, like the other multi-step commit paths. * fix(studio): undo of a split no longer leaves a ghost clip in the timeline The file and the composition iframe revert correctly on undo, but the timeline panel kept a ghost node for the split clone. The element-merge that repopulates the timeline preserves elements the fresh scan dropped — intended for enriched sub-composition children a bare DOM re-scan misses, but it also preserved a genuinely-removed TOP-LEVEL element (the split clone after undo), leaving a phantom clip. Restrict the preserve to elements with a compositionSrc (the enriched sub-comp children); a top-level element missing from the fresh scan was truly removed. --------- Co-authored-by: ukimsanov <ular.kimsanov@heygen.com> |
||
|
|
5d1cafff82 |
fix(studio): address review findings on graded-element editing
Review follow-ups (both reviewers, all findings): - resize captures scope to the resize group: convert-to-keyframes resolvedFromValues and the whole-offset backfill pass the group filter, so an opacity-touching intro tween can't ride into a converted scale tween (the rotation fix's contract, now uniform across intercepts) - commitStaticSet resolves every group's target set BEFORE committing and coalesces groups landing on the same legacy mixed set into one commit — the second commit can no longer chase a stale group-derived id - installAuthoredOpacityCapture also stamps an element the moment it GAINS data-color-grading at runtime (attributeFilter), not just at insertion - both writer twins now share the same emitted-set dedupe shape - applySoftReload's positional tail becomes a SoftReloadOptions object - readAllAnimatedProperties builds the group-filtered key set immutably instead of deleting from the set mid-iteration - applyAuthoredInlineOpacity documents the priority-lossy round-trip - the marquee hit-test reads activeCompositionPathRef like its neighbors New tests: resize intercept (scale route + group filter + non-uniform longhands), after-write-HTML / stamp / empty-stamp opacity restore, the no-op-commit-with-missed-instant-patch soft-reload contract, and the runtime-gained-grading stamp. |
||
|
|
3525c7ff52 |
fix(studio): correct gesture commits for scaled and graded elements
- resize on a scale-driven element commits per-axis scale (scaleX/scaleY for non-uniform drags) with keyframe normalization to the longhands, and clears the width/height draft so size can't double-apply; the intercept moves to gsapResizeIntercept.ts - the drop frame applies the corrected position synchronously in the same microtask chain as the soft reload (no network-window jump), and the draft pins the anchor through accumulated moves on scaled elements - gesture size/position math divides by the element's own content scale - convert-to-keyframes resolves current values through the property-group filter for ALL capture passes (opacity/rotationX from unrelated tweens no longer leak into a rotation commit), and a grading-hidden source's opacity is read from its canvas, not the inline hide - canvas pointer-down confirms the hover target with a synchronous hit-test before starting a marquee (stale-hover race lost selections) |
||
|
|
623f91d6a1 |
feat(studio): always-on crop with reposition handle, drop crop mode (#2090)
Crop is now part of the element selection instead of a separate mode. Selecting a croppable element shows edge handles just outside each side and, once cropped, the full content with the cropped-away area dimmed plus a center reposition handle to pan the crop window. Dragging the body moves the element, edge handles crop, the center handle pans; corners stay free for the resize handle. Removes the crop-mode toggle (toolbar + property-panel buttons), the cropMode/ cropAvailable player-store state, and the double-click-to-crop gesture. The clip-path inset model is unchanged. |
||
|
|
574da2b215 |
fix(studio): off-canvas indicators track live layout instead of going stale (#2018)
The dashed indicators for elements outside the canvas stayed pinned at an element's old position after a move or a seek: they were recomputed by an effect keyed on compRect/activeCompositionPath, neither of which changes on an in-place soft-reload edit or a playhead seek. They now recompute via a MutationObserver on the preview document (coalesced to one recompute per frame), so they follow the element live. Crop-hugging is preserved. Adds a regression test that mutates an element in place and asserts the indicator moves. |
||
|
|
8f022d06ec | fix(studio): remove selection overlay fill | ||
|
|
676f461f6a | feat(studio): non-destructive crop + cross-project asset view | ||
|
|
02e9d6142d |
fix(studio): make canvas selection hit intended elements (#1907)
* test(studio): add design-panel QA fixture and triage matrix Fixture project covering all panel-editable element archetypes, plus the QA findings matrix from the design-panel bug campaign. * fix(studio): make canvas selection hit intended elements - honor author pointer-events:none in hit-testing (was selecting invisible overlays) - pause playback before mousedown sampling; fall back to hover selection on null resolve - invalidate committed selection when the active composition changes - double-click keeps selection and defers to multi-candidate click cycling * fix(studio): close remaining selection-layer review findings - hoverSelection fallback now wired at all 3 mousedown call sites (box-click, blocked-drag, plain overlay click) instead of just the overlay path - pointer-events override detection reads computed style, not inline style, so a CSS-class opt-in (not just inline style=) on a descendant is honored - defensively remove the pointer-events override before the group-fallback check too, closing a theoretical gap in the no-elementsFromPoint branch - a click that resolves to nothing (dead-zone / deselect) no longer leaves playback paused if it was already playing |
||
|
|
1eed7a9b1f |
feat(studio): element groups — studio UI (#1759)
* feat(studio): element groups — source mutations Wrap/unwrap source mutations (group geometry, the wrap-elements / unwrap-elements routes) that the studio group feature is built on. Studio UI lands in the next PR. * fix(studio): hoverable group interior + non-sticky drill-in Two group selection bugs with animated members: 1) Empty space inside a group's overlay didn't hover/select the group. Members animated outside the wrapper's static box (110px box vs 340px member union), so elementsFromPoint hit only the full-bleed background there. Add a member-union hit-test fallback: a point inside a group's live member bounds resolves to that group (innermost wins). 2) After drilling into a group and selecting a child, nothing else was selectable — out-of-scope resolved to null. Make drill-in non-sticky: interacting outside the drilled group re-resolves normally and exits the drill-in, so a later click on the group selects it as a unit again. |
||
|
|
37ac138041 |
feat(studio): draggable 3D-transform cube in the design panel (#1710)
* feat(studio): draggable 3D-transform cube in the design panel
Add a Figma-style draggable cube to the 3D Transform section so users can set an
element's 3D orientation by dragging instead of typing degrees. Drag tilts the
element (rotationX/Y); Shift-drag rolls it (rotationZ); a recenter button resets
the 3D transform to identity. The cube previews the orientation live and commits
on release.
It's an input affordance over the existing keyframe-aware commit path
(commitAnimatedProperty) — a drag at the playhead writes/updates keyframes just
like the numeric fields, no new mutation infra.
- transform3dProjection.ts: pure unit-cube projection with back-face culling and
painter ordering (no 3D dependency), unit-tested.
- Transform3DCube.tsx: the SVG drag widget (pointer-capture, draft→commit).
- Surface the two missing numeric fields (RotZ, Perspective). Perspective drives
the new editable `transformPerspective` prop (per-element depth) rather than
CSS `perspective` (which only affects children).
* feat(studio): polish 3D cube — collapsed by default, compact lit cube, live drag preview
Address review of the first cut:
- 3D Transform section is now collapsible and collapsed by default (it was tall
and ate panel space).
- Redesign the cube: compact and centered (was full-width), resting isometric
camera so it reads as a 3D cube at identity instead of a flat square,
directional per-face lighting, gradient backdrop + grounding shadow.
- Live element preview while dragging: onLivePreviewProps gsap.sets the live
transform on the preview element so it moves WITH the cube; release still
commits via the keyframe-aware path.
- Extract Cube3dControl to keep the panel component under the complexity gate.
* fix(studio): persist static 3D transform + refine cube edges
The cube (and the RotX/RotY numeric fields) didn't stick on an element whose
only tween is a position 'set' — commitAnimatedProperty tried to convert the
zero-duration hold into keyframes, so the rotation was never written and the
cube snapped back. Handle the static-set case: merge the property into the set
(update-property) so a static 3D rotation/perspective persists, and the cube
reads it back from runtime.
Also refine the cube rendering: muted teal lit faces with edges that brighten
with how front-facing each face is (crisp bevels, not flat neon outlines), a
soft halo glow, and a stronger grounding shadow.
* feat(studio): 3D transform — keyframe diamonds, flash-free commits, in-cube perspective
- Keyframe diamonds: RotX/RotY/RotZ + Perspective (and Z/Scale) now each carry a
KeyframeNavigation diamond, so 3D transforms can be keyframed like Layout X/Y.
Refactored the six fields onto a shared Transform3dField.
- Flash-free: static-set 3D commits now use instantPatch (in-place runtime patch,
no soft reload), and the set fast-path was widened to the 3D channels
(rotationX/Y/Z, z, transformPerspective) — dragging the cube / scrubbing a 3D
field no longer flashes.
- In-cube perspective: a Persp slider lives in the cube widget and the cube's
foreshortening reflects transformPerspective live.
* feat(studio): 3D cube X/Y/Z axis gizmo + gated flash-diagnostic logs
- Axis gizmo: render the rotated X (red) / Y (green) / Z (blue) vectors from the
cube center — away-facing axes dimmed behind the cube, toward-facing on top
with a tip dot + label — so orientation is readable at a glance.
- Flash diagnostics: add a gated, JSON-stringified [hf-3d:*] logger (on in dev or
via window.__hfDebug). Instruments the commit path (which branch + picked
tween), the cube pose/axis commits, and — the key signal — applyPreviewSync's
instant-patch-vs-soft-reload decision (a soft reload IS the flash). Reproduce
with the console open to pinpoint any remaining flash to a specific commit.
* fix(studio): make the 3D cube mirror the element's orientation 1:1
The resting isometric camera made the cube always look tilted, so at rotation
0/0/0 the cube showed a 3D pose while the element was flat — the cube didn't
represent the element. Drop the decorative camera (VIEW_RX/RY = 0): the cube now
faces front at identity, exactly matching the un-rotated element, and tilts to
match as the element rotates. The X/Y/Z axis gizmo keeps the flat-at-rest state
readable.
Flash status (from the gated [hf-3d:*] logs): every commit now reports
'instant (no flash)' via instantPatch — the soft-reload flashes are resolved.
* fix(studio): stop design-panel flicker — read transform channels live
Each 3D commit bumps the gsap cache; the panel then re-read runtime values, but
readGsapRuntimeValuesForPanel only included props already present in the parsed
gsapAnimations. A just-set rotationX isn't in the parse yet, so for that window
the cube + fields dropped it and flickered to 0. Always read the core transform
channels (x/y/rotation/rotationX/Y/Z/z/scale/transformPerspective/opacity)
directly via gsap.getProperty — which reflects the in-place instant patch — so
the panel shows the true current value with no flicker.
* refactor(studio): extract collectPanelPropKeys to keep panel reader under complexity gate
* feat(studio): keyframable 3D transforms — convert a static set to keyframes
The cube/3D fields stored rotation as a static 'set', and convert-to-keyframes
flatly refused to convert a set (gsapParser.ts) — so two 3D 'keyframes' just
overwrote the same static value with no interpolation.
Now a set converts to an animatable to(): resolveConversionProps emits both
endpoints from the set's value (visual unchanged until edited), and both writers
flip set→to, drop the immediateRender hold, and add a duration. The element's
clip duration is threaded through the convert chain (3D field → handler →
convertToKeyframes → route → parser) so the keyframes span the whole clip and
land in range at any playhead. Click a 3D field's diamond to convert, then edit
at different playheads to animate. Acorn writer mirrored; recast round-trip test
added.
* feat(studio): keyframe toggle on the 3D cube
The cube had no keyframe affordance, so dragging it only ever wrote the static
set (logs showed every rotation commit as path:static-set) and nothing
interpolated — converting required clicking a numeric field's diamond, which
isn't discoverable while driving the cube.
Add a keyframe diamond button to the cube widget: it converts the 3D
('other'-group) static set to keyframes spanning the element's clip, and lights
up when the transform is already keyframed. Once keyframed, cube drags + numeric
edits add keyframes at the playhead and the 3D rotation interpolates.
* feat(studio): auto-keyframe 3D transforms on animated elements + stop AssetsTab 404 loop
3D transforms now auto-keyframe like drag/resize/rotate: when the element is
already animated (its clip has keyframes), editing a 3D prop converts the static
set to keyframes so edits at other playheads interpolate — no manual keyframe
toggle needed. Purely static elements still write a static set (and the cube's
keyframe button remains a manual opt-in for them).
Also fix the AssetsTab media-manifest fetch: it was keyed on the assets array
reference (new each render) so it re-fetched the (usually missing) manifest on
every re-render — spamming 404s and churning the left sidebar during cube drags.
Key on a stable join and cache the 404 so a missing manifest is fetched once.
* fix(studio): cube writes one keyframe per drag (no duplicate keyframes)
The cube committed rotationX/Y/Z as separate add-keyframe mutations; the first
axis's auto-keyframe convert shifted the tween so the second axis computed a
slightly different percentage → two adjacent keyframes instead of one.
Add a batched commitAnimatedProperties that writes all changed props into ONE
keyframe, and route the cube through it (commitAnimatedProperty is now a thin
single-prop wrapper). Threaded through the panel chain; numeric fields keep the
single-prop path. Set-path and keyframe-path extracted to helpers to stay under
the complexity gate.
* refactor(studio): extract AudioRow from AssetsTab to satisfy file-size check
The manifest-404 fix touched AssetsTab.tsx, which was already over the 600-line
cap (702). Move the self-contained AudioRow sub-component to its own file,
bringing AssetsTab to 493 lines.
* fix(studio): self-heal stale animationId on 3D property commit
A 3D property edit (cube drag / field) picks its target from the panel's
selectedGsapAnimations cache. When keyframes were just removed or the script
changed underneath, that id is gone server-side and the commit POST 404s
('animation not found'). The raw commitMutation already toasts but rethrows,
so the rejection escaped as an uncaught promise. Catch it in
commitAnimatedProperties and bump the cache so the panel re-syncs and the
next edit self-heals.
* fix(studio): batch the 3D reset into one commit (was six flashes)
Reset 3D orientation looped six props (rotationX/Y/Z, z, scale,
transformPerspective) through the single-property commit, so one click
triggered six separate soft-reloads — six preview flashes. Batch them into
one onCommitAnimatedProperties call (one keyframe, one reload), matching the
cube-drag path.
* fix(studio): 3D-edit a static element writes a set, not keyframes
Editing the 3D transform of an element with no keyframes created a keyframed
tween (Case 3 made a tl.to() + convert, a flat tween converted to keyframes).
A static element should stay static — same as manual drag / resize / rotate,
which tl.set() it. Route no-keyframe elements to a set: update an existing one
in place, or create a dedicated tl.set carrying all axes in ONE add mutation.
The single mutation also avoids the per-axis id race (a flat tween's
group-derived id shifts after the first prop, 404-ing the next and polluting
an unrelated tween).
* feat(studio): instant 3D keyframe edits via in-place tween rebuild
Dragging the cube on an animated element soft-reloaded the iframe on every
edit (a flash). GSAP compiles object-form keyframes ({ "0%": {...} }) into
sub-tweens at creation and ignores later vars.keyframes mutations, so the value
can't be patched the way a tl.set can. Instead REBUILD the tween in place: kill
it and recreate it on the same parent timeline at the same position with the
edited keyframe merged and all other vars preserved, then re-seek — no iframe
reload, no flash. Resolution is now channel-aware for keyframe tweens too, so a
rotation edit lands on the rotation tween, never a co-located position tween.
Declines (→ soft reload) for array-form, motionPath, or dynamic values.
* feat(studio): static 3D transform persists as off-timeline gsap.set (no 0% keyframe)
Adjusting a 3D transform on an element with no keyframes created a
tl.set(...,0), which the timeline renders as a 0% keyframe diamond — even
though it's a static hold, not animated. Persist a newly-created static 3D
hold as a base gsap.set(...) instead: it runs immediately, sits OFF the
timeline, and shows no keyframe marker (matching the manual-drag UX).
- Model: GsapAnimation.global marks a base gsap.set vs an on-timeline tl.set.
- Parser (recast + acorn): parse a STRING-LITERAL gsap.set("#sel", {...}) as an
editable global set so it round-trips and re-edits in place; variable-target
gsap.set(el, ...) holds stay opaque surrounding source (unchanged).
- Serializer + writers: emit gsap.set(sel, props) (no timeline var, no position)
when global; in-place updates keep it a gsap.set.
- add mutation gains global; commitStaticSet sends it when creating a holder.
* fix(studio): static manual drag persists as off-timeline gsap.set, instant (no flash/diamond)
After keyframes are removed, manually dragging a now-static element wrote a
tl.set(...,0) — an on-timeline hold that shows a 0% keyframe diamond and
soft-reloaded on the first nudge (a flash/teleport between the overlay and the
committed position). Make the static position/rotation drag persist as a base
gsap.set (off-timeline, no marker), like the 3D path.
A gsap.set has no runtime tween to patch, so add a 'global-set' instant-patch
that applies the value straight to the element (gsap.set(el, props)) — the
element is static on these channels, so it reflects instantly with no soft
reload. Existing tl.set holds keep the tween 'set' patch; only global sets use
global-set. Create now carries the instant patch too, so the first nudge is
flash-free.
* fix(studio): a base gsap.set shows no keyframe diamond (timeline + panel)
A base gsap.set is parsed as an editable set (for idempotent re-edits), but
synthesizeFlatTweenKeyframes turned it into a synthetic 0% keyframe, so the
timeline track and the panel field showed a phantom keyframe diamond for a
static, non-animated value. Return null for a global set so it contributes no
keyframes — it's an off-timeline static hold, not a keyframe.
* fix(studio): a static set never shows a keyframe diamond (timeline + panel)
A set (gsap.set OR tl.set) is a static hold — a value applied at one point,
not an animated keyframe — so it must not synthesize a phantom keyframe. The
prior fix only skipped GLOBAL gsap.set; on-timeline tl.set holds (and ones a
split/conversion produced) still showed a diamond. Skip every set, which also
aligns the AST keyframe cache with the runtime scan (it already drops every
zero-duration set).
* fix(studio): batch set-property edits (reset 3D no longer 404s)
Reset 3D fires 6 props (rotationX/Y/Z, z, scale, perspective) at a set;
commitSetProps updated them one at a time. A set's id is GROUP-derived, so the
moment scale lands on a rotation set its id shifts (-other -> mixed), 404-ing
the next prop (perspective never got set). Add an update-properties mutation
(merge many props in one call) and have commitSetProps/commitStaticSet use it —
one round-trip, no mid-loop id shift.
* style(studio): fix format + trim 3D-patch helper complexity
oxfmt the runtime-patch file (the failing Format/Preflight check) and reduce
the complexity of the new helpers: flatten keyframeVarsCarryChannel with .some,
extract finiteNumericProps from applyGlobalSet, suppress the inherently-defensive
rebuildKeyframeTween guard chain.
* chore(studio): remove [hf-3d:*] debug logs (3D transform verified working)
Strip the log3d call sites + the debug3d util now that the 3D transform /
static-set / keyframe-rebuild paths are confirmed working.
* chore(studio): strategic [hf-pos:*] logs for position-commit path audit
Temporary DEV-gated logs to confirm which path each drag takes: single drag →
GSAP code path (single-gsap), multi-select/group drag → DEPRECATED CSS-var path
(group-css, applyStudioPathOffset → --hf-studio-offset), and the single CSS
fallback (single-css). To be removed once group drag is routed through GSAP.
* fix(studio): route multi-select group drag through GSAP code path
Group drag committed positions via the deprecated --hf-studio-offset CSS
var (applyStudioPathOffset) and outright blocked GSAP-animated elements.
Single drag already routes through tryGsapDragIntercept (tl.set /
keyframes / gsap.set); group drag now does the same per element, so a
multi-select move writes real GSAP code with no CSS-var fallback. Removed
the now-dead CSS group commit.
* feat(studio): live candidate highlight while marquee-selecting
The marquee only revealed what it selected on mouse-up, so it was easy to
grab too much or too little. Now each element the marquee box currently
intersects is outlined live (studio-accent) as you drag, before release —
so you can see the selection forming. Shares one synchronous OBB/SAT
intersection pass between the live highlight and the commit; the async
source-probe still runs only once, on mouse-up.
* chore(studio): remove temporary [hf-pos:*] position-path debug logs
Investigation done — group drag now routes through the GSAP code path, so
the CSS-vs-GSAP path-audit scaffolding (logPos / debugPos) is no longer
needed. Removes the util and its imports/calls.
* fix(studio): marquee selects/highlights elements at their real positions
The marquee derived element boxes from elementObbCorners, whose
non-identity-transform branch reconstructed the box from offsetLeft/offsetTop
plus the element's own transform matrix — ignoring the matrix translate
(m.e/m.f) and any ancestor transforms. Mid-GSAP-animation (elements carry a
translate() transform), that put boxes at their pre-translate layout
position, so the marquee highlighted/selected the wrong elements vs. the
box shown when you click an element directly.
Route the marquee through the same toOverlayRect basis the selection and
group boxes use (a getBoundingClientRect-based AABB). Now highlight ==
selection-commit == the click-selection box, at the element's real on-screen
position. Drops the buggy OBB/SAT path (elementObbCorners,
marqueeIntersectsObb); AABB matches the selection box, which never rotated.
Adds dev-only [hf-marquee:*] tracing (per-element rect + intersect + skip
reason, JSON) to debug what the marquee sees; stripped from prod builds.
* fix(studio): off-canvas elements no longer render a selection-style border
OffCanvasIndicators drew two layers per partly-off-screen element: a dashed
sliver on the protruding part, plus a solid studio-accent border (with the
selection box-shadow) over the on-canvas portion. That solid border only
ever draws for UNSELECTED elements (selected ones get a real selection box
via the filter), so an unselected off-canvas element looked selected.
Removed the solid inside layer — the dashed protruding sliver stays as the
off-canvas hint.
* chore(studio): remove [hf-marquee:*] debug logs
Marquee position fix is verified; strip the dev-only tracing scaffolding
(logMarquee/debugLabel/debug param) back to the lean intersection loop.
* fix(studio): convert a global gsap.set to a seekable timeline tween + review cleanups
Primary fix: converting a global `gsap.set` to keyframes flipped only the
method (set->to), leaving the callee object `gsap` — emitting `gsap.to(...)`,
an off-timeline tween that fires once at load and isn't on the paused master
`window.__timelines` (the engine can't seek/render it). Reachable from the
cube's keyframe toggle + maybeAutoKeyframeSet on the global sets commitStaticSet
creates. Now re-roots onto the timeline var and adds the position arg, in both
the recast and acorn writers; covered by a convert test seeded from gsap.set in
each path.
Review cleanups: drop dead confirmDelete/<DeleteConfirm> in AudioRow; drop the
always-zero viewRx/viewRy camera params from the 3D projection; un-export four
internal-only symbols (clears fallow unused-exports); re-add the collectMarqueeHits
complexity suppression dropped with the debug scaffolding.
* chore(studio): green the CI gate + 3D panel expanded by default
- File-size: extract the marquee/candidate render into MarqueeOverlay so
DomEditOverlay drops back under the 600-line cap.
- Fallow complexity: suppress the 8 accepted-complexity findings from the 3D/
runtime work (resolveRuntimeTween, readRuntimeKeyframes, hasNonHoldTweenForElement,
commitKeyframeProps, scored, ImageCard, selectionShapeStyles, off-canvas effect)
with the bare directive the linter recognizes.
- 3D transform panel now defaults to expanded (the cube gizmo is the headline).
|
||
|
|
8ae010bf51 |
feat(studio): marquee multi-selection + off-canvas indicators (#1693)
* chore(studio): remove all console.* calls from studio package * chore(studio): address review — remove dead stubs, restore consent notice - Delete empty if-blocks left after console removal (snapTargetCollection, Player asset-poll, useTimelineSyncCallbacks 5s probe, useGestureRecording dev guard + now-unused isDevBuild) and the stale "surface in dev" comment. - Drop the dangling no-console pragma + dead duplicate-id branch in sourcePatcher. - Restore the one-time telemetry consent disclosure in showNoticeOnce (kept behind a pragma — it is a user-facing notice, not debug noise). - Remove the missed timelineIcons console.warn while preserving the `tag || "div"` null-safety fallback. - Route caption auto-save failures (a data-loss path) through telemetry instead of swallowing silently. - Restore the accidentally-clobbered css-var-fonts output.mp4 fixture. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(runtime): immediateRender for set tweens + array timeline normalization - Set tweens now emit immediateRender:true so they render on page load without requiring the runtime to seek past position 0 - Runtime IIFE normalizes array timelines (window.__timelines = [tl]) to keyed objects, and auto-adds data-start on root elements - Drag teardown clears translate:none to prevent #1673 fly-off - Position-only set tweens hidden from timeline diamonds (3 cache paths) - Parser: ease-only keyframe update preserves existing properties * fix(runtime): address review — restore perf gate, debug surface, scrub restore - Restore the #1651 skipForInjectedVideo gate in media.ts that was dropped on restack — avoids ~2400 wasted per-tick seeks on video-heavy renders. - Restore the console.debug body + docstring bullet of swallow() in diagnostics.ts: the __hfDebug opt-in debug surface had been gutted to an empty if-block. - Rebind: after the progress-cycle set() kick, seek to state.currentTime via totalTime() instead of snapping to 0, so a rebind after scrub / soft-reload restore keeps the playhead. - Array __timelines normalization + data-start default now resolve the root via a shared findRootCompositionEl() that honors data-root="true" first (matches resolveRootCompositionElement, which now delegates to it). - Ease-only keyframe update leaves a primitive (non-object) keyframe value untouched instead of wiping it to {}; add a preservation unit test. - Document the boundDuration<=0 progress(1) kick + restore the STATIC-case comment in gsapRuntimeBridge. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(studio): marquee multi-selection + off-canvas indicators - Click+drag on empty canvas draws dashed selection rectangle - SAT/OBB intersection handles rotated/scaled/skewed elements - Shift+marquee adds to existing selection - Click on empty canvas deselects - Off-canvas elements show dashed outline indicators (clickable) - Dashed border only shows outside canvas, solid inside (clip-path) - 12 geometry unit tests * feat(studio): address review — group-aware off-canvas indicators + fixes - Off-canvas indicator suppression now skips every selected element (primary AND marquee group members), not just the primary, so group members no longer render a doubled overlay (group rect + dashed indicator). - Drop selection from the off-canvas layout effect deps; the selected-element filter runs at render time. Avoids re-walking geometry on each selection change. - applyMarqueeSelection now honors STUDIO_INSPECTOR_PANELS_ENABLED. - Restore the stale-selection clear in useDomEditPreviewSync when the selected element no longer resolves after a re-sync. Drag-release stays handled by suppressNextBoxClickRef. - Off-canvas indicator is keyboard-accessible; canvas cursor driven by marquee rect state, not a render-time ref read. - Rename partiallyOutside -> extendsOutsideComp + comment the clip-path hit-test. - Extract OffCanvasIndicators into its own component (DomEditOverlay was already over the 600-LOC cap on this branch; extraction brings it under). - Declare onUpdateKeyframeEase on PropertyPanelProps so this branch typechecks standalone (handler + wiring already here; only the type had leaked upstack). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|
|
091137e3c3 |
feat(studio): instant, flicker-free manual editing (#1605)
* chore(producer): shim __filename/__dirname in the CJS banner Bundled CJS deps like wawoff2 call __dirname; without the shim they throw "__dirname is not defined in ES module" at render time. Also ignore .zed/. * chore(producer): use a template literal for the CJS banner (review nit) * feat(core): add GSAP keyframe + motion-path source mutations Array-form keyframe removal in both the recast and acorn writers, plus update/add/remove-motion-path-point and add-motion-path. Exclude _auto and data from tween property-group classification. * fix(core): address #1554 review — data-exclusion test, split-fix doc, motion-path sentinel, parity blocks - Regression test for the `data` GSAP-key exclusion (parallel to _auto). - splitAnimationsInScript: documented that .fromTo()/.to() correctly stay out of the from-branch (only .from() reverts) and the <= boundary; added mid-flight straddle tests. - addMotionPathToScript failure path returns id: null (was empty-string sentinel); caller updated. - Parity blocks for addKeyframeToScript array-form + updateKeyframeInScript (mirroring removeKeyframeFromScript). Surfaced a latent acorn array-form partial-props merge bug — documented as it.skip with a ready assertion (acorn cutover follow-up). * feat(core): route motion-path mutations through studio-api + fix clip stamping Wire the new mutations into the file save route. Only authored clips suppress descendant stamping, so auto-stamped animated scenes can inline-expand. Hide in-flow timed clips with `display:none` only when they are LEAF clips (no nested timed clips). `display:none` on a container removes its whole subtree, hiding descendants that are still inside their own visibility window — e.g. an in-flow composition root whose effective window clamps to the timeline end would black out a child video that should still show (the hdr-hlg regression). Containers keep `visibility:hidden`, which a visible descendant can override; only leaves leave the flow, which is all the split-overlap case needs. * feat(core): strip legacy path-offset/rotation + drop obsolete studio lint rule A position or rotation add/set mutation makes the GSAP timeline the single source of truth for that channel, so any lingering --hf-studio-offset / --hf-studio-rotation CSS var must be cleared to avoid double-applying. stripStudioEditsFromTarget now clears both channels, and the add-strip fires for the position AND rotation property groups. Also removes the obsolete `gsap_studio_edit_blocked` lint rule: it warned that Studio cannot save drag/resize edits to elements in a registered timeline — the exact premise the single-source work inverts (the timeline is now the edit target). Removed the rule, its now-unused TIMELINE_REGISTRY_ASSIGN_PATTERN import, and its 5 tests. * fix(core): address #1555 review — complete hold-sync, invalidate clip cache, strip rotation channel - HOLD_SYNC_MUTATION_TYPES: add add-motion-path (load-bearing — addMotionPathToScript authors past t=0 → first-frame snap-to-(0,0) without the hold), update-meta, shift-positions, scale-positions, split-animations. (add stays out: flat tweens only, syncPositionHoldsBeforeKeyframes is a no-op for non-keyframed tweens.) - init.ts: timedClip in-flow/leaf WeakMaps now invalidate on clipTreeSignature change; visible/hidden branches both go through isTimedClipInFlow (was .get() by accident). - keyframesWriteRotation mirrors keyframesWritePosition so a rotation-only keyframe set strips the stale --hf-studio-rotation channel. * feat(studio): GSAP runtime read layer + shared helpers * fix(studio): address #1607 review — cold-parse vs fetch-error budgets, isZeroDurationSet, array-ease tests - useGsapAnimationFetchFallback: discriminate resolved/fetch-error/cold; only the cold (warm-but-zero) race gets the full ~600ms retry budget — a hard fetch error retries once. - Extract isZeroDurationSet (was !(duration>0) duplicated); rejects NaN, documents intent. - parsePercentageKeyframes: cite GSAP even-index spread; tests that a per-entry/interior ease is stripped without shifting the other keyframes' percentages. * feat(studio): GSAP drag/commit/bridge editing infra * fix(studio): address #1608 review — facade awaits commit, strict stale-parse guard, clearProps restore BLOCKER: useSafeGsapCommitMutation now RETURNS the (.catch-chained) commit promise and the commitMutation facade awaits it — so await session.commitMutation(...) resolves AFTER the server save, fixing both consumers (useEnableKeyframes + useGestureCommit's showToast/requestSeek/idle, which were firing before the save landed). SafeGsapCommitMutation return type widened void→Promise<void> (fire-and-forget consumers ignore it). - stale-parse guard uses hasNonHoldTweenForElement (a leftover hold set no longer counts as live). - commitFlatViaKeyframes snapshots dragged gsap values before clearProps + restores after seek, so a failed commit leaves the dropped pose, not a cleared element. * feat(studio): motion-path geometry + commit helpers * docs(studio): address #1609 review — document occlusion fade-in invariant, donut limit, nearestPointOnPath t-semantics * feat(studio): on-canvas motion-path overlay * fix(studio): address #1610 review — scope dblclick to pan-surface, kind-aware geometry guard, gate createMode, screen-space drag threshold * feat(studio): keyframes flag, gesture recording + timeline/selection refinements * fix(studio): address #1611 review — fetch-first keyframe path, gated hydration, dev-gated debug + gesture warn, per-group gesture tweens - useEnableKeyframes: parse current source first (null-vs-[] distinction) so a delete-all's empty parse isn't overridden by a stale selectedGsapAnimations cache. - useStudioUrlState: freeze the hydration effect's time dep once hydrated (was re-running every tick). - useGestureRecording: dev-gated console.warn when the live-preview runtime throws (was silent). - playerStore: gate window.__playerStore behind dev (guarded import.meta.env.DEV). - useGestureCommit: partition recorded keyframes by property group → one add-with-keyframes per group, so a mixed gesture no longer yields an untagged legacy tween. * feat(studio): single-source manual offset + rotation via the GSAP timeline Dragging or rotating an element writes into the GSAP timeline (the single source of truth) instead of a parallel --hf-studio-offset / --hf-studio-rotation CSS var: static elements commit a tl.set (idempotent on re-edit), tweened elements edit keyframes, and the live preview moves via gsap.set so what you see equals what is written and renders. Removes the dual-channel CSS-var/transform reconciliation behind the fling / disappear / runaway / double-stack / wrong-start bug class — for BOTH position and rotation (gesture base read from the gsap transform, gsap.set live preview, tl.set/ keyframe commit, dropped the handleDom*Commit CSS fallbacks). Subcompositions edit the same single-source way, which surfaced and fixes: - resolve a subcomp element's source file via the composition-id map (the runtime drops the source linkage when inlining the subcomposition); - a selected element's selection box AND motion path use basic visibility, not the occlusion heuristic (a backgroundless opacity-1 scene above it is not an opaque cover); - soft reload rebuilds ONLY the committed composition's timeline, leaving other compositions' timelines intact (no cross-composition revert); - read keyframes from the element's OWN composition timeline (scan all timelines, not the first unstable key); - delete-all uses a soft reload too, so editing no longer hard-reloads the iframe. * fix(studio): address #1567 review — drop drag-intercept flag, harden softReload onerror, tighten runtime ladder, per-group gestures - DROP STUDIO_GSAP_DRAG_INTERCEPT_ENABLED: single-source GSAP intercept is the only position/rotation channel; the false branch silently killed drag+rotate (and let GSAP elements into the keyframe-corrupting CSS path). Removed flag + dead branch + env def + tests. - gsapSoftReload: plugin onerror no longer fakes success — signals onAsyncFailure so the caller full-reloads; honors __hfMotionPathPluginLoading so a concurrent reload can't queue a dup script. - gsapDragCommit: resolveDragRuntime narrows the as-any ladder; a mid-seek throw logs + drops partial reads (no phantom identity) and re-applies the drag override in finally. - MotionPathOverlay: park-timer cleanup keyed on animId change. - useGestureCommit: partitionKeyframesByGroup wraps the add-with-keyframes sites (per #1611 review). * feat(studio): patchRuntimeTweenInPlace — update a tween's values in place Defensive runtime helper: locate the element's tween in window.__timelines via the shared resolveRuntimeTween scan, update its set/keyframe vars, invalidate, and re-seek the playhead — without re-running the whole composition. Returns false (caller falls back to soft reload) for any shape it can't safely patch (no tween, dynamic/computed keyframes, motionPath arc, channel mismatch, or any error). Foundation for instant, flicker-free manual edits. * fix(studio): address #1612 review — channel-aware set resolution + decline dynamic-expression patches - resolveRuntimeTween gains an optional channels[] hint; for kind:set it prefers the set whose vars carry one of the patched channels and never returns a disjoint-only set (e.g. won't write {x,y} into a co-located {rotation} set). patchRuntimeTweenInPlace derives channels from the props. - patchSet declines (returns false → soft reload) when overwriting a string/dynamic vars[ch], instead of silently dropping the computed expression. * feat(studio): instantPatch fast path in runCommit A commit carrying an instantPatch option tries patchRuntimeTweenInPlace first; on success the preview updates in place with NO reload (instant), on false it falls back to the existing soft reload. Extracts the preview-sync tail into a testable applyPreviewSync helper. No behavior change when instantPatch is absent. * feat(studio): route static position/rotation set drags through instantPatch Static-element position and rotation set commits now attach instantPatch{selector, change:{kind:set}} so the drag updates in place with no reload. Structural ops (new tween add, delete-all, convert/split/materialize) and keyframe edits deliberately omit it and keep the soft reload — keyframe instant-patch needs object-form keyframe support in patchRuntimeTweenInPlace (deferred). * fix(studio): address #1613 review — derive instantPatch from the mutation, patch both coalesced commits, wire onAsyncFailure - commitStaticGsapPosition/Rotation derive instantPatch.change.props from the actual update-property mutation(s) sent (one source of truth → findUnsafeMutationValues-validated values flow into the patch; can't drift). - Coalesced x/y: the intermediate x commit also carries instantPatch{x}, the y commit {x,y}, so a second-POST failure still leaves the preview patched for what persisted. - applyPreviewSync passes reloadPreview as onAsyncFailure (plugin-CDN load error → full reload); per U4 the synchronous false still does NOT escalate. - (channel disambiguation from #1612 verified end-to-end: {x,y}→position set, {rotation}→rotation set.) * feat(studio): no full iframe remount for soft-reloadable edits A softReload edit (and the SDK single-script refresh) no longer escalates to a full reloadPreview() iframe remount when applySoftReload returns false — the live gsap.set already shows the value, and a remount is the worst flash + re-inlines subcomps (reverting their keyframes). verifyTimelinesPopulated now checks the expected target keys the re-run registers, so a correct scoped re-run doesn't spuriously report empty. Full reload stays only for the structural (no-softReload) and ambiguous-script paths. * feat(studio): pre-load MotionPathPlugin so motion-path edits don't async-flash ensureMotionPathPluginLoaded() runs once at the preview iframe-load seam (NLELayout onIframeLoad), eagerly loading + registering MotionPathPlugin without killing the timeline. So when a user adds a motion path to a composition that didn't originally use one, the soft reload runs synchronously instead of taking the kill-then-await-CDN async path (the flash). Idempotent + defensive; the existing async fallback stays for genuine cold-start/CDN-failure. * fix(studio): don't re-save + reload when source editor syncs externally The SourceEditor's CodeMirror update listener fired onChange on ANY docChanged — including the programmatic dispatch that syncs external content (e.g. a manual-edit commit writing the source back into the open editor). That made the editor re-save the file and bump refreshKey, fully reloading the preview iframe on every drag/keyframe edit — defeating the in-place instant patch and causing the flash. Annotate the programmatic sync (ExternalSync) and skip onChange for it, so only real keystrokes save. * fix(core): inject MotionPathPlugin into preview when a composition uses motionPath A studio-created motion path writes a gsap motionPath tween into the single-source timeline, but the preview HTML only loaded gsap core — so the first render threw "Invalid property motionPath ... Missing plugin?". Detect motionPath usage and inject MotionPathPlugin right after the composition's gsap script, version-matched to it. * fix(studio): dedup __hfMotionPathPluginLoading type decl (restack artifact) * fix(studio): address #1605 review — distinguish soft-reload failure modes + observability, SourceEditor focus guard BLOCKER: applySoftReload now returns SoftReloadResult ('applied' | 'verify-failed' | 'cannot-soft-reload') instead of a bare bool. applyPreviewSync + sdkRefresh escalate to a full reloadPreview() on the PERMANENT 'cannot-soft-reload' (no gsap/rebind hook/scopable key/script, or sync re-run threw) — fixing the silent-stale-preview U4 dropped — but still suppress the TRANSIENT 'verify-failed' (live gsap.set is correct). Telemetry: gsap_soft_reload_outcome (origin/result/escalated) + gsap_instant_patch_fallback, so the U4 invariant is enforced, not asserted. - SourceEditor: skip the programmatic external-sync replace while the editor is focused, so an in-flight commit doesn't clobber the user's uncommitted keystrokes (ExternalSync kept for unfocused). - Verified ensureMotionPathPluginLoaded already guards __hfMotionPathPluginLoading (no double-append). * fix(core): align __clipTree and __clipManifest ids via stableClipId Timeline inline expansion was dead for nested children inside index.html: the tree keyed id-less elements by a synthetic __clip-N while the manifest keyed them null, so parent<->child never joined. Both now resolve identity through stableClipId (id || data-hf-id), which every generated element has. * fix(core): strip baked runtime + tag comp root in preview assembly Comps that ship a baked inline runtime were double-loaded (preview injects its own) and the baked copy failed to parse inline (Unexpected token '<'). Strip it in buildSubCompositionHtml + the disk-fallback preview path. Also tag the comp root with data-composition-file so the studio resolves a comp's top-level elements to the right source file instead of defaulting to index.html (which made the GSAP panel parse the wrong, multi-timeline file). * feat(studio): set motion-path destination from a toolbar toggle Replaces the double-click-on-canvas UX (which painted text over the preview) with a 'Set motion destination' toggle next to Snap/Grid, shown only when the selected element can take a path. While armed, one canvas press places the destination. Also removes the dead TimelinePropertyRows component. * fix(studio): center timeline keyframe diamonds on their percentage Dropped clampDiamondLeft, which forced boundary keyframes fully inside the clip so a 0% diamond sat half a diamond right of the 0% point. Each diamond's midpoint now sits exactly on its % (the clip is overflow-visible). * fix(studio): resize static elements via tl.set, not a single-stop keyframes tween Resizing an element with no size animation wrote keyframes:{ <playhead%>: {width,height} } — one mid-point stop GSAP can't interpolate, so it rendered NaN/0 dimensions at every other frame and the element vanished (worst off 0%). Added commitStaticGsapSize (mirrors commitStaticGsapPosition): a static resize now writes tl.set({width,height}), held at all frames; re-resizing updates it in place. * fix(studio): negative-cache failed media probes Only successful probes were cached, so CORS/404 cross-origin media was re-probed every rAF-driven timeline re-derive, flooding the console. Remember failed URLs and skip them. * fix(studio): type window.setTimeout handle as number ReturnType<typeof window.setTimeout> infers NodeJS.Timeout when @types/node is present and clashes with the DOM number the call returns. Type it number. * fix(studio): drag/resize disappearance, stale-ID duplicates, soft-reload clearProps - Fix soft-reload clearProps destroying element inline styles — save cssText, clear, restore, strip only transform - Fix resize no-op on re-resize: delete+add instead of two update-property - Route set tweens through static resize path (convertToKeyframes skips sets) - Re-fetch animation ID before drag commit to prevent stale-ID duplicates - Guard editDebugLog for Node test environments - Fix NLELayout setState-during-render (move reset to useEffect) - Stop SnapToolbar pointer events propagating to canvas deselect handler - Enable click-to-add waypoints on cubic motion paths - Add whole-path drag offset (Alt+drag shifts all keyframes together) - Add Canvas shortcuts section to ShortcutsPanel - Extract useMotionPathData + commitGsapPositionFromDrag (filesize compliance) - Delete dead code (getElementDepth, isElementVisibleInPreview, unused exports) |
||
|
|
a241f2591e | fix(studio): break all 7 circular dependency cycles and fix rules-of-hooks violation (#1422) | ||
|
|
5b6c62e151 | fix(studio): surface gesture recording controls (#1390) | ||
|
|
1ea0ed55e3 |
fix(studio): stabilize manual drag targets (#1393)
## Problem Studio manual drag had two bad target paths in `hf-keyframes-test`: - Drag could start from a cached hover selection instead of the selected overlay, so moving `#cta` could write an offset to the wrong element while the overlay appeared correct. - `#stage` is the visual 1920x1080 canvas, but the composition metadata lives on `<html data-composition-id ...>`. Studio treated `#stage` as a normal movable layer, so dragging it moved the coordinate basis the overlay depends on and left Undo with no reliable saved edit to reverse. ## Fix - Manual drag now starts only from the selected overlay bounds; canvas pointer-down no longer starts movement from `hoverSelectionRef`. - Added a structural root-layer heuristic: a direct body child matching the composition root's declared `data-width` / `data-height` is selectable and style-editable, but cannot receive manual offset/size/rotation edits. - Manual geometry commits now return/rethrow the save promise so failed writes roll back optimistic DOM changes instead of silently sticking. - GSAP-targeted CSS fallback edits are blocked before applying manual geometry when the GSAP drag intercept is unavailable. ## Tests - New regression coverage for stale-hover drag start and full-canvas root-stage capability resolution. - Focused DOM-edit suite: 119/119 pass. - Full Studio suite: 800 pass, 18 todo. - Studio typecheck clean; oxlint/oxfmt clean; lefthook pre-commit clean. - Studio build passes with the existing Vite chunk-size warning. - Browser verified with `agent-browser`: attempted `#stage` drag writes no offset and keeps Undo disabled; `#cta` drag writes exactly one offset to `#cta`; Undo returns the fixture to zero offsets. Local browser artifacts: `artifacts/studio-cta-drag/stage-cta-drag-fix.webm`, `artifacts/studio-cta-drag/stage-cta-drag-fix-final.png`. |
||
|
|
9e5b3d644f | fix(studio): remove unused onSelectElementById after indicator removal (#1377) | ||
|
|
3ba01129e7 | fix(studio): remove off-screen element indicators for UX redesign (#1376) | ||
|
|
d49ee416a3 |
fix(studio): gesture recording replaces existing position keyframes (#1360)
Gesture recording uses replace-with-keyframes mutation to replace existing position-group tween. Fix N1 sign inversion and N9 wheel startPointer with pointerElementOffset subtraction. |
||
|
|
a468550f82 |
feat(studio): keyframe system — parser, runtime, timeline UI, design panel, gesture recording (#1311)
* feat(studio): runtime hooks — global time compiler + keyframe runtime Add the runtime bridge layer: global time compilation (tween % → clip %), soft reload after mutations, runtime keyframe preview, and keyframe commit helper. * feat(studio): runtime hooks — global time compiler + keyframe runtime Add the runtime bridge layer: global time compilation (tween % → clip %), soft reload after mutations, runtime keyframe preview, and keyframe commit helper. * feat(studio): keyframe cache + commit hooks Add hooks for keyframe cache population (tween → clip-relative %), mutation dispatch, keyframe snapping, and audio beat detection. * feat(studio): timeline UI — dopesheet diamonds + keyboard nav Add dopesheet strip with diamond keyframe indicators, timeline property rows, keyboard navigation (J/Shift+J/Delete/K), and feature gate (STUDIO_KEYFRAMES_ENABLED defaults to false). * feat(studio): design panel — arc controls + ease curve + stagger Add arc path controls (curviness slider, auto-rotate), motion path SVG overlay, ease curve visualization, stagger controls, and expanded animation card. Includes border-radius editor dependency from #1217. * feat(studio): gesture recording core Add gesture recording engine with RAF sampling, modifier key property mapping (Shift→rotationXY, Alt→rotation, Cmd→opacity), Ramer-Douglas-Peucker simplification, and ghost trail SVG overlay. * fix(studio): keyframe drag + recording bug bash 21 fixes: capture GSAP base at drag start, translate:none before gsap.set, skip reapplyPathOffsets for GSAP elements, clamp recording seek, _auto flag for 100% keyframes, overlay flash fix, block edits during recording. * feat(studio): keyframe integration wiring + docs Wire App.tsx recording orchestration, TimelineToolbar K/R buttons, PropertyPanel per-property diamonds, shortcuts panel, toast notifications, and keyframes guide documentation. All gated on STUDIO_KEYFRAMES_ENABLED (default false). |
||
|
|
0a965dc4ad |
feat(studio): wire snap engine into preview drag and resize gestures (#1223)
Connect snap engine and UI components to the preview canvas gesture system. Dragging or resizing elements now shows Figma-style alignment guides with snap-to-edge, snap-to-center, and grid snap. - Collect snap targets once at gesture start, reuse per frame - resolveSnapAdjustment called per pointermove during drag - resolveResizeSnapAdjustment for resize gestures - lastSnappedDx/Dy stored on GestureState for consistent drop - Alt/Option key temporarily disables snap - SnapToolbar rendered in preview area with snap prefs state |
||
|
|
f19d6fd471 |
feat: CLI observability + fix studio save failures on JS-created elements (#1091)
* feat(core): add probeElementInSource for source-existence checks
* feat(core): add probe-element endpoint for source-existence checks
* feat(studio): gate editing capabilities on source existence
* fix(studio): enrich save_failure telemetry with target details
* feat(studio): async selection resolution with source probe
Make `resolveDomEditSelection` async and wire a `probeSourceElement` call
into the selection path so elements generated by scripts (not present in the
source HTML) are detected early and have all edit capabilities disabled with
a clear reason message ("This element is generated by a script and cannot be
edited visually.").
Part A – core probe logic:
- `domEditingLayers.ts`: `resolveDomEditSelection` is now async; calls
`probeSourceElement` (POST /api/projects/:id/file-mutations/probe-element/:file)
when `projectId` is supplied and the element has a stable id/selector.
`existsInSource: false` flows into `resolveDomEditCapabilities`, which
disables all write capabilities with the appropriate reason.
- `domEditingLayers.ts`: `refreshDomEditSelection` promoted to async.
- `files.ts`: new `probe-element` route; extracted `resolveProjectPath`,
`resolveFileMutationContext`, `writeIfChanged`, and `parseMutationBody`
helpers to eliminate repeated boilerplate across remove/patch/probe handlers.
Part B – caller propagation (all eight consumer sites):
- `useDomSelection.ts`: `buildDomSelectionFromTarget`,
`resolveDomSelectionFromPreviewPoint`,
`buildDomSelectionForTimelineElement`, `handleTimelineElementSelect`,
`refreshDomEditSelectionFromPreview`, and
`refreshDomEditGroupSelectionsFromPreview` all made async; `projectId`
forwarded into `resolveDomEditSelection`.
- `useDomEditCommits.ts`, `useDomEditTextCommits.ts`: updated
`buildDomSelectionFromTarget` parameter type; added `await` at call sites.
- `useDomEditSession.ts`: inner `syncSelectionFromDocument` made async; fire
with `void` to satisfy the surrounding effect.
- `usePreviewInteraction.ts`: `handlePreviewCanvasMouseDown` and
`handlePreviewCanvasPointerMove` made async (React ignores handler return
values, so this is safe).
- `useStudioUrlState.ts`: deferred `buildDomSelectionFromTarget` call
converted to `.then()` chain with `void` prefix so the effect stays sync.
- `LayersPanel.tsx`: `seekToLayer`, `handleSelectLayer`, and
`handleLayerHover` made async.
- `DomEditOverlay.tsx` / `useDomEditOverlayGestures.ts`: `onCanvasPointerMove`
return type widened to `Promise<DomEditSelection | null>`; pointer-down
handler falls back to `hoverSelectionRef.current` (always populated by a
prior hover) instead of awaiting the async move callback inline.
Part C – test and tooling fixes:
- `lefthook.yml`: filesize hook shell loop explicitly skips `*.test.ts/tsx`
files as a guard against a lefthook v2.1.6 bug where `exclude` patterns are
not applied to `{staged_files}` in shell scripts.
- `domEditing.test.ts`: all `it()` blocks calling `resolveDomEditSelection`
made async with `await`.
- `DomEditOverlay.test.ts`: mock updated to return `Promise.resolve(selection)`
and `hoverSelection` pre-seeded so pointer-down test works with the new
hover-first path.
- `studioUrlState.test.ts`: `buildDomSelectionFromTarget` mocks wrapped in
`Promise.resolve()`; seek/selection hydration test made async with
`await act(async () => { await Promise.resolve(); })` to flush microtasks.
* feat(cli): add global error handlers for crash telemetry
Register process-level uncaughtException and unhandledRejection handlers
that fire trackCliError so unhandled crashes are captured in telemetry.
Add the trackCliError function to events.ts and re-export it from the
telemetry barrel.
* feat(cli): track per-command success/failure and duration
* test(core): add integration test for JS-created element probe scenario
* fix: address PR review feedback
- uncaughtException handler now calls process.exit(1) after flushing
- cli_command_result uses real exit code from process "exit" event
- drop stack_trace from cli_error (contains filesystem paths)
- skip source probe during hover — only probe on click/selection
- format .fallowrc.jsonc
* fix(cli): restore stack_trace in cli_error telemetry
* fix(cli): use captured module refs in exit handlers instead of dead import()
|
||
|
|
225010800a |
feat(studio): persist element positions in HTML, fix resize overlay drift and GSAP double-translation (#829)
* feat(studio): add pasteboard background to preview viewport Adds bg-neutral-800 to the preview viewport so the area outside the canvas is visually distinct from the composition content — consistent with professional video editors (Premiere, DaVinci, Figma). * feat(studio): pasteboard background and canvas outline around preview - NLEPreview: viewport gets bg-neutral-700 (#404040) as the pasteboard color surrounding the canvas — distinct from the app chrome (#0a0a0a) - Player wrapper: drop bg-black so the pasteboard shows around the canvas (loading overlays still cover the area with bg-black during load) - Player: set host background to transparent via inline style (overrides :host { background: #000 } in shadow DOM), and inject a style rule into the open shadow root so .hfp-container has overflow:visible and the canvas iframe gets a thin white ring + soft drop-shadow — making the canvas boundary legible against the pasteboard * feat(studio): disable manual positioning JSON by default, add toggle Manual edits were always stored in `.hyperframes/studio-manual-edits.json`, making it hard to share source without the sidecar file and easy to accidentally reposition elements via drag. Changes: - `enabled` field added to `StudioManualEditManifest` (defaults to `false` when absent — existing projects are unaffected until they opt in) - Drag handles, resize, and rotation handles are hidden when disabled - Layout X/Y/W/H/R fields in the Design panel are read-only when disabled - "Manual positioning" toggle added at the bottom of the Design panel, visible whether or not an element is selected - Toggle state is persisted to `.hyperframes/studio-manual-edits.json` so each project can opt in independently - `STUDIO_PREVIEW_MANUAL_EDITING_ENABLED` env flag still acts as a hard cap (env off → feature off regardless of project setting) * feat(studio): enable manual positioning by default (opt-out) * feat(studio): allow absolute elements to drag without toggle; gate JSON-backed drag behind toggle * feat(studio): persist positions directly to HTML; remove JSON sidecar and manual positioning toggle Replace the `.hyperframes/studio-manual-edits.json` sidecar with inline-style persistence baked directly into the HTML source. Drag/resize/rotation values are written as CSS custom properties (`--hf-studio-offset-x/y`, `--hf-studio-width/height`, `--hf-studio-rotation`) plus `translate`/`width`/`height`/`rotate` inline styles via `persistDomEditOperations` — no re-apply step needed on load. Key changes: - `sourcePatcher`: add `value: string | null` to `PatchOperation` — null removes the property/attribute from the HTML tag instead of setting it - `manualEditsDom`: add `build*Patches` / `buildClear*Patches` helpers that capture live element state into `PatchOperation[]` for HTML source writes; add `reapplyPositionEditsAfterSeek` (DOM-query-based seek hook, queries data-attribute markers) - `manualEdits.ts`: remove `applyStudioManualEditManifest` and all manifest target resolution; export `reapplyPositionEditsAfterSeek`; keep seek/play wrap infrastructure - `useManifestPersistence`: remove all JSON I/O — no disk read on load, no manifest state, no toggle state; `applyCurrentStudioManualEditsToPreview` now only installs seek hooks via `reapplyPositionEditsAfterSeek` - `useDomEditCommits`: replace `commitStudioManualEditManifestOptimistically` calls with direct DOM apply + `commitPositionPatchToHtml` (queued HTML patch write, skipRefresh) - `DomEditOverlay`: remove `manualEditsEnabled` prop; revert all `canMove || manualEditsEnabled` gates to just `canApplyManualOffset` — every draggable element is always draggable - `PropertyPanel`: remove `ManualPositioningToggle` component and all toggle props - `manualEditsParsing/manualEditsTypes`: remove manifest types, upsert functions, and `STUDIO_MANUAL_EDITS_PATH`; keep `finiteNumber`, `readStudioFileChangePath`, `roundRotationAngle`, and snapshot/CSS-property types * fix(studio): sync keyboard shortcut handler with main; fix keepPlaying seek assertions in test * fix(studio): strip GSAP-cached translate from transform on path offset apply * fix(studio): remove Reset edits button from design panel * feat(studio): wire reloadPreview into manifest persistence; drop stale group-selection refresh - Pass `reloadPreview` into `useManifestPersistence` so undo/redo reloads via the refresh-key path instead of directly touching the iframe. - Remove `refreshDomEditGroupSelectionsFromPreview` from commit handlers; HTML is now the source of truth so no stale-ref refresh is needed. - Add `manualEditsRenderScript` helper; export via studio-api and apply it in `htmlCompiler` during HTML compilation. * fix(studio): prevent root composition from being selected; correct overlay drift on resize - Guard `getDomLayerPatchTarget` against elements with `data-composition-id` so the root composition div is never returned as a visual selection target. - Apply the same guard to the raw `elementFromPoint` fallback in `getPreviewTargetFromPointer`, which was the actual escape path. - Thread `iframeRef` into gesture handler opts; after applying draft dimensions during resize, re-read the element BCR via `toOverlayRect` and update the overlay box position to compensate for visual drift on elements with centered transform-origin (e.g. GSAP scale tweens). * fix(studio): correct resize overlay for scaled elements; block invisible element selection - Resize: use BCR from `toOverlayRect` for both position and size after applying draft dimensions — GSAP scale makes visual size diverge from raw CSS size, BCR is the only accurate source during a gesture. - Click selection: add `isElementComputedVisible` guard to the `elementFromPoint` fallback so opacity-0 / autoAlpha-hidden elements cannot be selected even though the browser hit-test returns them. * fix(studio): reload preview on external file changes via SSE/HMR Share the app-level domEditSaveTimestampRef with useManifestPersistence so the SSE/HMR handler can suppress echoes from all studio saves (code tab, timeline, DOM edits), then call reloadPreview() for non-motion external changes that aren't echoes of our own saves. * fix(studio): suppress post-resize click to keep selection on resized element * fix(studio): serve registry blocks without index.html in preview Blocks ship as {id}.html + assets/ with no index.html. The preview route hard-coded index.html so these projects returned 404 and their assets (e.g. korea-map.png, map-nyc-paris.png) were never served. Add resolveProjectMainHtml() that falls back to {id}.html, thread the resolved compositionPath through transformPreviewHtml and injectStudioPreviewAugmentations, and update listProjects() in the vite adapter to surface block directories in the project list. * fix(render): preserve studio drag/resize/rotation offsets in rendered video Three issues caused studio-edited positions to be lost during rendering: 1. The seek-reapply script used setInterval to wrap window.__hf.seek, but Puppeteer's page.evaluate() calls don't yield the event loop for macrotasks — the interval never fired, so reapplyAll() never ran after GSAP seeks. Fix: use Object.defineProperty to trap writes to the seek property, wrapping it synchronously the instant the bridge assigns it. 2. MEDIA_VISUAL_STYLE_PROPERTIES (copied from <video> to proxy <img> during render) included "transform" but not "translate", "rotate", or "scale" — the CSS Transforms Level 2 individual properties used by studio drag/resize/rotation. The proxy was positioned at offsetLeft/ offsetTop without the translate offset. 3. getViewportMatrix (HDR compositor) only read cs.transform, missing individual transform properties entirely. Added composeIndividualTransforms to build the translate × rotate × scale matrix and compose it before the legacy transform matrix. * fix(studio): select elements with pointer-events: none in preview Compositions often set pointer-events: none on scenes, avatar wrappers, and decorative layers. elementsFromPoint() skips these elements entirely, making them unselectable in the Studio. Fix: temporarily inject a * { pointer-events: auto !important } stylesheet during hit-testing, then remove it immediately after. Also adds a pointer_events_none lint rule (info severity, visible with --verbose) so authors know which selectors may affect Studio selection. |
||
|
|
10fb968583 | fix(studio): show inspector selection bounds after click (#789) | ||
|
|
91bdffffe6 |
fix(ci): scope LOC check to studio, split useTimelinePlayer + hyperframes-player under 500 LOC (#750)
* refactor: split useTimelinePlayer.ts and hyperframes-player.ts into focused modules (<500 LOC each) * fix(ci): scope 500 LOC check to packages/studio, add allowlist for grandfathered files * feat(cli): Linux ARM64 support — auto-install Chromium on DGX Spark / GB10 / Jetson Chrome Headless Shell has no Linux ARM64 binary. On arm64 Linux: - Detects the platform automatically - Tries to auto-install system Chromium via apt-get (works on Ubuntu/Debian ARM) - Falls back to clear manual instructions with exact commands - 'hyperframes browser ensure' guides through the setup interactively - After setup, all render commands work without any flags * fix(ci): disable Windows Defender real-time monitoring to prevent EPERM builds Path exclusions are insufficient — Defender re-scans new files created during bun install before the exclusion takes effect. Disable real-time monitoring for the entire job duration instead (standard CI practice). * refactor(studio): split all files >500 LOC + extract useToast, delete allowlist All 11 large files split into focused modules under 500 LOC. App.tsx extracted toast logic into useToast hook (493 LOC now). .filesize-allowlist deleted — no longer needed. * fix: remove unused imports from split files, extract useToast from App.tsx App.tsx: 504 → 493 lines (toast logic extracted to useToast hook) timelineDOM.ts: remove unused imports from re-export pattern MotionPanel.tsx: remove unused clampStudioCustomEasePoints import studioMotionOps.ts: remove unused StudioGsapMotionDirection import * fix(ci): use Set-MpPreference to fully disable Windows Defender (both jobs) * fix(producer): use node --experimental-strip-types instead of tsx for build:fonts Eliminates the tsx binary dependency that Windows Defender locks during bun install, causing EPERM errors. Node 22.6+ strips TypeScript types natively with no external binary. * chore: remove .filesize-allowlist — App.tsx is now 493 lines (<500) * fix(ci): disable Windows Defender before checkout to prevent all EPERM races * fix(producer): skip build:fonts if fontData.generated.ts already exists The generated file is tracked in git, so CI doesn't need to regenerate it. This avoids @fontsource/inter node_modules access on Windows which triggers EPERM from Defender scanning during bun install. |
||
|
|
38efe168e2 |
refactor(studio): contexts, PropertyPanel split, duration fix, perf (#748)
* feat(studio): add manual DOM editing inspector (#466) * fix: stabilize studio preview and runtime sync * fix: pass selector through timeline thumbnails * feat: add studio timeline editing * fix: disambiguate timeline edit targets * fix: stop timeline auto-scroll in fit mode * feat: use percentage-based timeline zoom * fix: sync timeline playhead on zoom changes * fix: reset timeline scroll when returning to fit * feat(studio): add manual DOM editing inspector * docs: update studio manual dom editing guide * feat(studio): add image asset picker for fills * feat(studio): add inline image uploads for fills * fix(studio): use real file input for image fill uploads * fix(studio): restore toast plumbing after rebase * fix(studio): explain in-app upload limitation * fix(studio): reuse asset-tab upload pattern in fills * feat(studio): refine manual design inspector * fix(studio): polish manual design inspector * fix(studio): keep color picker in viewport * fix(studio): clarify color picker selection * docs: update manual DOM editing guide * fix(studio): keep gradient color picker open * fix(studio): scope text color to text layers * fix(studio): add agent fallback for immovable layers * fix(studio): address manual editing review feedback * fix(studio): make local font selection reliable * fix(studio): improve dom picking and thumbnails * fix(studio): copy absolute paths in agent prompts * fix(studio): prevent timeline track cutoff * fix: copy Studio agent prompts in Safari * fix(studio): hold canvas movement from inspector * feat(studio): add persistent undo redo (#537) Studio manual editing and timeline editing mutate project files directly, but those edits had no reliable undo/redo path. Before releasing manual editing, users need a way to recover from visual property changes, source-editor saves, timeline moves/resizes/deletes, and timeline asset drops. The history also needs to survive a page refresh. A refresh should not erase the only way back from a bad manual edit. - Adds a persistent per-project edit-history model for file snapshots. - Stores undo/redo stacks in IndexedDB so history survives Studio refreshes. - Records source editor saves, manual DOM edits, and timeline mutations. - Adds toolbar undo/redo buttons with standard keyboard shortcuts: `Cmd/Ctrl+Z`, `Cmd/Ctrl+Shift+Z`, and `Ctrl+Y`. - Validates current file hashes before applying undo/redo so external file changes do not silently overwrite newer content. - Keeps history available in memory if IndexedDB persistence fails during a session. - Adds focused unit coverage for the pure history model, storage adapter, controller/hook behavior, and project-file save helper. Studio previously treated every editor mutation as an immediate file write. Manual DOM editing, timeline updates, and source-editor saves each had separate write paths, so there was no common transaction boundary where Studio could capture the file contents before and after an edit. Undo/redo needed to sit above those write paths as a file-level transaction system: capture changed files before saving, write the new contents, persist the history entry by project, then apply undo/redo only when the current file content still matches the expected snapshot. - `bun --filter @hyperframes/studio test src/utils/editHistory.test.ts src/utils/editHistoryStorage.test.ts src/hooks/usePersistentEditHistory.test.ts src/utils/studioFileHistory.test.ts` -> 4 files pass, 15 tests pass - `bun --filter @hyperframes/studio test` -> 26 files pass, 289 tests pass - `bun --filter @hyperframes/studio typecheck` - `bunx oxlint packages/studio/src/App.tsx packages/studio/src/icons/SystemIcons.tsx packages/studio/src/hooks/usePersistentEditHistory.ts packages/studio/src/hooks/usePersistentEditHistory.test.ts packages/studio/src/utils/editHistory.ts packages/studio/src/utils/editHistory.test.ts packages/studio/src/utils/editHistoryStorage.ts packages/studio/src/utils/editHistoryStorage.test.ts packages/studio/src/utils/studioFileHistory.ts packages/studio/src/utils/studioFileHistory.test.ts` -> 0 warnings, 0 errors - `bunx oxfmt --check packages/studio/src/App.tsx packages/studio/src/icons/SystemIcons.tsx packages/studio/src/hooks/usePersistentEditHistory.ts packages/studio/src/hooks/usePersistentEditHistory.test.ts packages/studio/src/utils/editHistory.ts packages/studio/src/utils/editHistory.test.ts packages/studio/src/utils/editHistoryStorage.ts packages/studio/src/utils/editHistoryStorage.test.ts packages/studio/src/utils/studioFileHistory.ts packages/studio/src/utils/studioFileHistory.test.ts` - `git diff --check` - `bun run --filter @hyperframes/core build:hyperframes-runtime` before commit hook, because the clean worktree needed the ignored runtime-inline artifact for typecheck - Lefthook pre-commit -> lint, format, typecheck pass - Lefthook commit-msg -> commitlint pass - Started Studio locally at `http://127.0.0.1:5190/#project/undo-redo-sample`. - Used `agent-browser` to select a preview element in the Inspector and change `#hero-card` from `left: 220px` to `left: 260px`. - Refreshed Studio and verified Undo stayed enabled. - Clicked Undo and verified the project file returned to `left: 220px`; clicked Redo and verified the inline `left: 260px` returned. - Used `agent-browser` to drag the `side-card` timeline clip, refreshed Studio, then verified Undo restored the previous timeline attributes and Redo reapplied the timeline move. - Recorded the tested undo/redo flow with `agent-browser`: `qa-artifacts/studio-undo-redo-2026-04-28/studio-undo-redo-flow.webm`. - Local screenshots and recordings are kept under `qa-artifacts/studio-undo-redo-2026-04-28/` and are intentionally not committed. - The scratch Studio project used for browser proof is local-only under `packages/studio/data/projects/undo-redo-sample/` and is intentionally not committed. - The PR intentionally excludes the earlier PRD/TDD planning notes under `docs/superpowers/`; those remain local-only per request. * fix: align Studio capture with preview (#595) Studio frame capture could fail for projects mounted outside the repo when the project id came from an encoded hash route. A project like `Notion Showcase` loaded as `#project/Notion%20Showcase`, but the capture URL encoded that already-encoded value again, producing `/api/projects/Notion%2520Showcase/...` and a 404. While validating the fix by seeking through the preview, capture also diverged from the visible player for nested compositions because the thumbnail route sought raw timelines instead of the same player seek path used by Studio preview. - Decodes project ids when reading Studio `#project/...` routes and centralizes project hash/API path construction. - Keeps API URLs encoded exactly once, including project names with spaces, literal `%`, reserved characters, and unicode. - Updates Studio thumbnail capture to prefer `window.__player.seek(t)` and only fall back to raw timeline seeking for standalone pages. - Preserves explicit `t=0` thumbnail requests instead of falling back to `0.5` seconds. - Adds preview-regression CI coverage for Studio routing, frame capture URL construction, thumbnail seeking, and core thumbnail seek parsing. Studio treated the hash route segment as the canonical project id even when the browser had already percent-encoded it. `buildFrameCaptureUrl` then encoded that string again, so a decoded project directory name and the capture API path no longer matched. The preview/capture mismatch was a separate seek-path issue: the visible Studio preview seeks through the HyperFrames player, which maps global time into nested composition time. The capture route bypassed that layer and paused all registered timelines at the same global time. The zero-second capture case came from parsing `t` with a truthiness fallback, so `parseFloat("0") || 0.5` became `0.5`. - `bun run --cwd packages/studio test -- vite.thumbnail.test.ts src/utils/projectRouting.test.ts src/utils/frameCapture.test.ts` - `bun run --cwd packages/core test -- src/studio-api/routes/thumbnail.test.ts` - `bunx oxfmt --check .github/workflows/preview-regression.yml packages/studio/vite.thumbnail.ts packages/studio/vite.thumbnail.test.ts packages/studio/vite.config.ts packages/studio/src/utils/projectRouting.ts packages/studio/src/utils/projectRouting.test.ts packages/studio/src/utils/frameCapture.ts packages/studio/src/App.tsx packages/core/src/studio-api/routes/thumbnail.ts packages/core/src/studio-api/routes/thumbnail.test.ts` - `bunx oxlint .github/workflows/preview-regression.yml packages/studio/vite.thumbnail.ts packages/studio/vite.thumbnail.test.ts packages/studio/vite.config.ts packages/studio/src/utils/projectRouting.ts packages/studio/src/utils/projectRouting.test.ts packages/studio/src/utils/frameCapture.ts packages/studio/src/App.tsx packages/core/src/studio-api/routes/thumbnail.ts packages/core/src/studio-api/routes/thumbnail.test.ts` - `bun run --cwd packages/studio typecheck` - `bun run --cwd packages/core build:hyperframes-runtime` - `bun run --cwd packages/core typecheck` - `git diff --check` Pre-commit also reran lint, format, and typecheck successfully for the committed files. Using `agent-browser`, I mounted `/Users/miguel07code/Downloads/Notion Showcase` into Studio's project data and opened: ```text http://127.0.0.1:5197/#project/Notion%20Showcase ``` Before the fix, Capture requested `/api/projects/Notion%2520Showcase/thumbnail/index.html?...` and Studio showed `Capture failed`. After the fix, I sought the preview to `0s`, `2s`, `10s`, and `18s`, captured each frame, and compared the visible preview crop against the capture output. The capture URLs all used `Notion%20Showcase`, not `Notion%2520Showcase`, and no failure toast appeared. Mean pixel diffs for preview vs capture were: - `0s`: `0.0` - `2s`: `0.8641` - `10s`: `0.3496` - `18s`: `0.2309` The small non-zero diffs are raster/antialias-level differences after resizing the capture to the preview crop dimensions. - Browser screenshots, comparison sheets, network logs, and the `agent-browser` recording are local-only under `qa-artifacts/capture-button/` and are not committed. - The local Notion Showcase project mount is an ignored symlink under `packages/studio/data/projects/` and is not committed. - Thumbnail cache versions were bumped so stale captures generated with the old seek behavior are not reused. * feat: persist studio manual edits via manifest * fix(studio): stabilize manual edit manifest rendering * fix(studio): allow master canvas layer selection * fix(studio): scale master edits in source coordinates * fix(studio): reapply manual edits during playback * fix(studio): keep rotation edit base stable * feat(studio): highlight hovered canvas target * fix(studio): drag hovered canvas targets immediately * fix(studio): rotate manual edits around center * fix(studio): keep rotate handle aligned while dragging * fix(studio): allow small rotation adjustments * fix(studio): match rotate handle size to resize handle * fix(studio): connect rotate handle line to selection * feat(studio): reset selected manual edits * fix(studio): route inspector geometry through manual edits * feat: add studio group repositioning * fix: preserve studio group selections * fix: seed additive studio selection groups * fix: select studio groups on pointerdown * fix: harden studio group overlay events * fix: address studio manual edit review feedback * fix: apply nested manual edits in drilled previews * fix: commit drag offsets from gesture math * fix: persist manual preview edits on refresh * fix: harden manual edit refresh apply * fix: share manual edit render runtime * chore: release v0.5.0-alpha.15 * feat(core): add studio animation preview APIs * feat(studio): add alpha editor layer inspector * chore: release v0.6.0-alpha.1 * feat(studio): enable inspector panels by default * fix(studio): keep motion panel opt-in * chore: release v0.6.0-alpha.2 * feat: auto-open timeline clip layers * feat: show composition loading in studio * feat: disable Studio timeline while composition loads * chore: ignore .claude directory * chore: release v0.6.0-alpha.3 * feat(studio): simplify inspector selection ux * fix(studio): keep notion preview playback moving * fix(studio): handle raster inspector clicks * fix(studio): stale selection, rotation control, design panel polish Fixes and improvements based on power-user testing feedback: 1. Fix stale selection after style edits — handleDomStyleCommit now calls refreshDomEditSelectionFromPreview after persisting, matching every other commit handler. Without this, the PropertyPanel showed frozen computedStyles after color/radius/shadow edits, making it look like editing "didn't work." Also adds error handling around the persist call. 2. Add rotation field to the Design panel Layout section — reads the current rotation angle from the manual edit manifest and commits via the existing handleDomRotationCommit handler. 3. Enable motion panel by default — STUDIO_MOTION_PANEL_ENABLED now defaults to true so the Motion tab is discoverable without env vars. 4. Color controls only when element has color — fill color section now only shows when the element has an explicit non-transparent background-color. Text color shows only when the element has a color style. Prevents showing color pickers on elements where color edits have no visible effect. 5. Exclude canvas from selection — added "canvas" to DOM_LAYER_IGNORED_TAGS so canvas elements are not selectable in the preview or listed in the layer panel. 6. Multi-selection feedback — shows "N elements selected" with guidance instead of the generic empty state when multiple elements are selected. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): prevent browser launch timeout from crashing dev server The shared Puppeteer browser pool in getSharedBrowser() could throw a 30s TimeoutError during launch. This error propagated as an uncaught rejection and killed the vite process, even though generateThumbnail had its own try/catch — the browser launch promise rejected outside that scope. Now getSharedBrowser itself catches launch failures and returns null, so thumbnails degrade gracefully instead of crashing. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): revert motion panel default to false Motion panel stays opt-in via env var per product direction. Only the Design panel is enabled by default. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): prevent read-only property crash in manual edit wrappers The seek/play/applyAfter wrapper functions in manualEdits.ts crashed with "Cannot set property X which has only a getter" when the player or timeline objects define seek/play as getter-only properties. This prevented ALL manual edits (position, rotation, size) from persisting to disk — the error thrown during applyCurrentStudioManualEditsToPreview aborted the save queue. Wrapped all three property assignments in try/catch so wrapping gracefully degrades when the target object is non-configurable. Verified: position edit (X=42px) now persists to .hyperframes/studio-manual-edits.json and survives page refresh. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: alpha preview e2e fixes — exports, init templates, EPIPE crash Three bugs found via automated e2e testing of the v0.6.0-alpha preview: 1. core: add missing package.json export specifiers for studio-api/manual-edits-render-script and studio-api/studio-motion-render-script — the alpha.3 npm publish failed because the studio build could not resolve these sub-paths. 2. cli: fix init --example creating empty projects — tsup leaves empty template directories in dist/ during the build, causing existsSync(templateDir) to return true and skip the remote fetch fallback. Now checks for index.html inside the dir instead. 3. engine: fix unhandled EPIPE crash in streaming encoder — ffmpeg stdin/stdout had no error handlers, so a write after the ffmpeg process exits throws an uncaught error that crashes the process. Verified with 8 consecutive e2e iterations (424 test runs, 0 flaky). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): thumbnail crash, feature defaults, multi-select UX, fps selector Power-user audit fixes for the alpha studio: - vite.config.ts: wrap thumbnail generation in try/catch so Puppeteer TimeoutError doesn't crash the entire vite dev server as an uncaught rejection. Close the page on error to prevent browser session leaks. - manualEditingAvailability.ts: enable motion panel and manual canvas drag editing by default (were both false, undiscoverable without knowing the env vars). - PropertyPanel.tsx: show "N elements selected" feedback when multiple elements are selected instead of the generic "Select an element" empty state. - RenderQueue.tsx + App.tsx: add FPS selector (24/30/60) to the render export bar instead of hardcoding 30fps. Pass the user's choice through to startRender. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * chore: release v0.6.0-alpha.4 * fix(runtime): update clock duration when root timeline is late-bound Compositions with external sub-compositions (like apple-presentation with 7 slides) load child compositions via fetch(). The root GSAP timeline is only bound after all external compositions finish loading, but the TransportClock duration was only set during initial setup. When bindRootTimelineIfAvailable runs after the external compositions load, it captures the root timeline but never updates the clock. player.getDuration() continues returning 0, so the player's probe interval never fires the 'ready' event, and the Studio shows "Loading composition" indefinitely. Now bindRootTimelineIfAvailable updates clock.setDuration when the root timeline is late-bound. Guarded with try/catch for the early call site where clock is not yet initialized (temporal dead zone). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): block element selection while composition is loading Prevent users from selecting elements in the preview while the composition is still loading (showing "Loading composition" overlay). Selection and hover highlighting are suppressed until the player fires the ready event. Also reverts motion panel and manual drag editing defaults to false — these were accidentally set to true during the PR #693 merge. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * chore: release v0.6.0-alpha.5 * chore: release v0.6.0-alpha.6 * fix(runtime): remove per-tick timeline.pause() that causes audio stutter The seekRuntimeTimeline helper added timeline.pause() before every totalTime() seek. During transport-driven playback, this runs 60 times per second, causing GSAP to cascade pause events to media elements on every frame. The result: audio plays/stops/plays/stops in a stutter pattern. The captured root timeline is already paused once in player.play() — the TransportClock drives it via totalTime(t) which keeps it paused. The extra per-tick pause() was redundant for the root timeline but actively harmful for media sync. Fix: restore the original inline seek for the captured timeline (totalTime without pause), keep seekRuntimeTimeline with pause() only for standalone child timelines where explicit pause control is needed. Also fixes rebase artifact: missing PropertyPanel props in App.tsx. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * chore: release v0.6.0-alpha.7 * fix(studio): restore text field handlers lost in rebase Restores handleDomAddTextField and handleDomRemoveTextField that were dropped when resolving App.tsx conflicts during the main→next rebase. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * chore: release v0.6.0-alpha.8 * fix(runtime): comprehensive audio stutter fix Three changes that together caused audio play/stop/play/stop stutter during transport-driven playback: 1. seekRuntimeTimeline called timeline.pause() before every totalTime() seek, 60x per second. GSAP cascades pause to media elements on every frame. Fix: restore original inline seek for the captured timeline (totalTime without pause). The timeline is already paused once in player.play(). seekRuntimeTimeline with pause() remains only for standalone child timelines. 2. player.play() removed the !tl guard, allowing play without a captured timeline. But getSafeTimelineDurationSeconds(null) returns 0, so the clock has no duration → immediately reaches end → stops → restarts. Fix: when no timeline provides duration, fall back to the root composition element's data-duration attribute. 3. Audio source attachment added networkState guard that could cause the clock to flicker between audio-source and monotonic timing on transient media states. Fix: keep !rawEl.error guard (prevents errored audio from freezing the clock) but drop the networkState check. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(runtime): skip drift corrections on playing video elements Seeking a playing video resets the browser's decoder pipeline, causing a ~150ms freeze while it re-buffers. During that freeze the monotonic clock advances, drift grows, and strict sync fires another seek — creating a perpetual stutter loop (176 seek events / 8s observed on the apple-presentation composition). Skip strict and force drift corrections for playing video elements; only hard sync (>0.5s catastrophic drift) warrants the decoder-reset cost. Audio elements are unaffected and retain the full correction tiers. Also propagate the asset-loading overlay state to the timeline so controls are disabled during "Preparing preview assets", matching the existing behavior for the initial composition loading overlay. * chore: release v0.6.0-alpha.9 * feat(studio): consolidate keyboard shortcuts into single handler Move all window-level keyboard shortcuts from 4 separate files into one `handleAppKeyDown` listener in App.tsx: - Shift+T: toggle timeline (was App.tsx, separate useMountEffect) - Cmd/Ctrl+Z: undo (was App.tsx, separate useEffect) - Cmd/Ctrl+Shift+Z: redo (was App.tsx, separate useEffect) - Cmd/Ctrl+1: sidebar Compositions tab (was LeftSidebar.tsx) - Cmd/Ctrl+2: sidebar Assets tab (was LeftSidebar.tsx) - Delete/Backspace: remove selected element (was Timeline.tsx) LeftSidebar exposes a ref handle for tab switching. Timeline watches selectedElement becoming null to clean up popover/range UI state. History hotkey kept as named function for iframe forwarding. Playback shortcuts (Space, J/K/L, arrows) and caption nudge remain in their component hooks — tightly coupled to component state. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): sidebar tab overflow + hot-reload double-refresh 1. Sidebar tabs: use equal 1fr columns, shorter "Comps" label, truncate on overflow, tighter padding. Fixes tabs clipping outside the rounded pill at narrow sidebar widths. 2. Hot reload: set domEditSaveTimestampRef before every save-then-refresh path (source editor, timeline move/resize/delete, asset drop). The file-change watcher already checks this timestamp and suppresses echoed events — but source editor saves and timeline operations weren't setting it, causing a double refreshKey increment that could leave the player in a non-playable state. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): delete key removes preview-selected elements The consolidated keyboard handler only checked selectedElementId (timeline clips). When a user selected a child element in the preview via the inspector, selectedElementId was null because the element didn't correspond to a top-level timeline clip, so Delete/Backspace did nothing. Add handleDomEditElementDelete that removes the element referenced by the current domEditSelection via the remove-element mutation API. The Delete key handler now falls through from timeline selection to DOM edit selection. * fix(studio): remove unused deleteInFlightRef from Timeline Leftover from moving Delete handling to the consolidated keyboard handler in App.tsx. Also suppress pre-existing exhaustive-deps warning on the intentional every-render selection-change watcher. * fix(studio): forward all keyboard shortcuts to preview iframe The consolidated handleAppKeyDown was only added to the parent window. When focus was inside the preview iframe (after clicking an element), keydown events didn't reach the parent, so Delete and other shortcuts didn't fire. Replace the per-function iframe forwarding (handleTimelineToggleHotkey only) with the full app-level handler via a ref-stable wrapper. All app shortcuts (Delete, Undo/Redo, Shift+T, Cmd+1/2) now work from within the preview iframe. * fix(core): search inside <template> content when removing elements linkedom's document.querySelectorAll does not traverse <template> content. Elements in template-based compositions (like .title-word, .bullet-text) were invisible to the removal logic, so delete returned changed: false and the element survived the reload. Fall back to template.querySelectorAll when the document-level query returns no matches. Uses template.querySelectorAll directly (not template.content.querySelectorAll) because removing from the content DocumentFragment doesn't update the serialized output. * fix(studio): suppress loading overlay on hot-reload Only show the composition loading overlay on the first iframe load. Hot-reloads (source editor save, timeline edits, element delete) no longer flash the full-screen loading state. * fix(studio): reorder design panel, fix stroke height, rename Blending - Move Text section to the top of the panel (before Layout) - Remove Selection Colors section - Rename "Blending" to "Transparency" - Fix stroke Width/Style height mismatch by making SelectField use inline label layout matching MetricField * fix(studio): prevent panel scroll when wheel-adjusting metric inputs React registers onWheel passively, so preventDefault had no effect on the parent scroll container. Replace with a native wheel listener (passive: false) that blocks both default scroll and propagation. * chore: release v0.6.0-alpha.10 * chore: release v0.6.0-alpha.11 * fix(studio): clean next alpha inspector artifacts * chore: release v0.6.0-alpha.12 * fix(studio,player,core): eliminate double audio and manifest polling loop (#722) Three bugs that compound in Studio preview: 1. **Double audio on pause/resume**: syncRuntimeMedia played audio through the HTML <audio> element while WebAudioTransport simultaneously played the same source through AudioBufferSourceNode. Fixed by passing webAudio.isActive() as outputMuted so HTML elements stay muted when Web Audio owns playback. Also removed the priorMuted restore in stopAll() which raced with the next play cycle. 2. **Manifest polling loop**: applyStudioManualEditsToPreview and applyStudioMotionToPreview unconditionally fetched from disk on every call, even without forceFromDisk. The runtime posts state messages every frame via postMessage, triggering React re-renders that re-invoked these functions ~60x/second. Fixed by returning early when no disk read is requested, and using refs instead of callbacks in useEffect deps. 3. **Parent proxy double-play**: the player web component created parent-frame audio proxies even when the runtime bridge was available, causing two audio sources on autoplay-blocked promotion. Fixed by skipping proxy creation when _hasRuntimeBridge returns true, and synchronously muting iframe media on promotion to close the async race window. Also fixes pre-existing ResolutionPreset type missing square variants. Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): improve font picker and text property controls (#736) - Line height and letter-spacing: convert from free-text to select with presets - Font style: remove oblique (browser falls back to italic), keep normal/italic - Font weight: detect available weights via document.fonts.check(), add labels - Font source: local fonts matching Google catalog tagged as Google - Font list: balanced per-source caps prevent any source from being cut off - Sort order: Google fonts rank before Local so curated fonts appear first Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): inspector visibility, undo/redo blinking, and preview caching Inspector picks invisible elements when an ancestor has GSAP-set opacity: 0 because CSS opacity is not inherited — getComputedStyle on the child still returns 1. Walk the ancestor chain in the picker, domEditing, and overlay visibility checks to catch this. Also: - Containers with all-invisible children are no longer selectable - Selection/hover overlay hides during playback and while loading - Undo/redo no longer double-refreshes (echo suppression for all file writes) - Undo/redo reloads iframe in-place instead of recreating the Player, preserving shader transition cache - Preview routes return ETag + Cache-Control headers; composition HTML uses project signature for conditional 304, binary assets use mtime+size - Loading overlay deferred 400ms so cached loads never flash it * fix(studio): remove timeline inspector buttons, enable manual dragging Remove the eye icon (inspector) and image icon (thumbnail toggle) from timeline clips. The timeline layer inspector feature and all supporting code is removed. Enable manual dragging in the preview by default. Add scrub-to-drag on X/Y/W/H fields in the design panel. Hide the Radius section when the element has no visible background. Fix pre-existing ResolutionPreset type for square presets. * chore: release v0.6.0-alpha.13 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): add rotation field, inline element drag, fix manifest load regression (#743) - Add rotation (R) field to geometry row (X, Y, W, H, R) in property panel. Goes through manifest via handleDomRotationCommit, resettable with Reset Edits. - Auto-promote display:inline elements to inline-block when dragged so translate works on inline spans. - Fix regression from polling fix: iframe load now passes readFromDiskFirst to load manifest from disk, so Reset Edits finds existing entries. Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * refactor(studio): decompose App.tsx monolith (4297 → 567 lines) (#741) * refactor(studio): decompose App.tsx from 4297 to 567 lines Break the monolithic StudioApp component into focused modules: Hooks (12 new): - usePanelLayout: resizable/collapsible panel state - useFileManager: file tree, CRUD, uploads, derived lists - useManifestPersistence: manual edit + motion manifest save queue - useTimelineEditing: clip move/resize/delete/drop handlers - useDomEditSession: DOM selection, style/text commits, preview interaction - useAppHotkeys: keyboard shortcuts, undo/redo, iframe hotkey sync - useCaptionDetection: auto-detect caption compositions - useRenderClipContent: timeline clip thumbnail rendering - useConsoleErrorCapture: preview iframe console error capture - useFrameCapture: frame capture download flow - useLintModal: lint execution and modal state - useCompositionDimensions: stage-size message listener Components (6 new): - AskAgentModal: agent prompt modal - StudioHeader: toolbar with undo/redo, capture, inspector toggle - StudioLeftSidebar: file tree + code editor (handles collapsed state) - StudioPreviewArea: NLELayout + overlays + caption timeline - StudioRightPanel: Design/Motion/Renders tab panel - TimelineToolbar: zoom controls + timeline toggle Utilities (4 new): - studioHelpers: types, path helpers, DOM utilities - studioPreviewHelpers: preview pointer/player interaction - domEditHelpers: selection group algebra - studioFontHelpers: font injection + @font-face management Also removes dead timeline layer inspector code (eye icon, thumbnail toggle, layer panel) that was disabled behind a feature flag. * feat(studio): add Layer (z-index) field to design panel Adds a scrub-enabled "Layer" field below the W/H inputs in the Layout section. Available for all elements regardless of style editing capability since z-index is fundamental to composition stacking order. * docs: architecture spec for studio domain contexts, hook split, and file-size lint * docs: implementation plan for studio contexts, hook split, and file-size lint * refactor(studio): consolidate duplicate helpers in useDomEditSession Remove ~370 lines of helper functions that were copied into the hook instead of imported. All removed functions already exist in the canonical utility files (studioHelpers, studioFontHelpers, studioPreviewHelpers, domEditHelpers). Also removes the duplicate local type definitions for RightPanelTab, AgentModalAnchorPoint, and PreviewLocalPointer, and drops now-unused imports (googleFontStylesheetUrl, importedFontFaceCss, resolveVisualDomEditSelectionTarget, DomEditViewport). Temporarily excludes useDomEditSession.ts from the 500 LOC file-size check until Tasks 3-5 split it into focused hooks. * refactor(studio): extract useDomSelection from useDomEditSession * refactor(studio): extract useAskAgentModal from useDomEditSession * refactor(studio): extract usePreviewInteraction from useDomEditSession * refactor(studio): extract useDomEditCommits, useDomEditSession now thin orchestrator Split the 897-line useDomEditSession into focused hooks: - useDomEditCommits (439 LOC): manifest commits (path offset, box size, rotation, manual edits reset, motion), persist operations, element delete, font asset resolution - useDomEditTextCommits (329 LOC): style/text/text-field commits - useDomEditSession (339 LOC): thin orchestrator wiring selection, agent modal, preview interaction, and commit hooks All files now under 500 LOC limit. Removed the temporary lefthook filesize exclusion for useDomEditSession. * feat(studio): add 4 domain contexts (PanelLayout, FileManager, DomEdit, Studio) Create context providers that wrap hook return values for prop-drilling elimination. Each context destructures and reconstructs the value inside useMemo so exhaustive-deps is satisfied and re-renders are minimized. Not yet wired into App.tsx — that comes in a follow-up. * refactor(studio): wire domain contexts, eliminate prop drilling in 4 components Wire StudioProvider, PanelLayoutProvider, FileManagerProvider, and DomEditProvider in App.tsx. Migrate StudioHeader, StudioLeftSidebar, StudioPreviewArea, and StudioRightPanel to consume contexts instead of props. Prop counts reduced: - StudioHeader: 13 -> 6 - StudioLeftSidebar: 19 -> 4 - StudioPreviewArea: 37 -> 11 - StudioRightPanel: 39 -> 3 Net: -118 lines, 108 props removed from call sites. * chore: upgrade to React 19 Upgrade react and react-dom from 18.3 to 19.2.6 across the workspace. Add resolutions/overrides in root package.json to prevent peer dependency pins (e.g. @phosphor-icons/react) from pulling React 18. Regenerate bun.lock. This enables the React 19 context syntax (<Context value={...}>) used by the new domain contexts. * fix(studio): refresh preview after z-index change so stacking updates visually * fix(studio): remove duplicate duration override causing oscillation The timeline message handler set the duration twice: once via processTimelineMessage and once via a raw durationInFrames override. When drilled into a sub-composition, these could disagree, causing the duration to oscillate after element deletion. * fix(studio): use in-place iframe reload after clip delete, remove confirm dialogs Two changes to fix duration oscillation after deleting a timeline clip: 1. Replace setRefreshKey (full Player remount) with in-place iframe.contentWindow.location.reload() after deleting a clip. The full remount triggered a chaotic re-probing cycle with multiple duration sources (adapter, manifest, postMessage) fighting each other, causing the timeline to oscillate between durations. In-place reload preserves the Player web component and its state. 2. Remove window.confirm dialogs from both timeline clip delete and DOM element delete. Undo is available so the confirmation adds friction without value. * chore: gitignore docs/superpowers * feat(studio): add favicon * perf(studio): skip no-op state updates in timeline sync syncTimelineElements was called 60+ times per page load, each time triggering setElements/setDuration/setTimelineReady even when nothing changed. This caused massive re-render churn and memory usage. Add early-return guards to skip updates when values haven't changed. Also fixes the duration oscillation after element delete. * refactor(studio): split PropertyPanel.tsx (3126 LOC) into 8 focused modules The monolithic PropertyPanel.tsx exceeded the 500 LOC filesize limit. Split into cohesive modules by responsibility: - propertyPanelHelpers.ts (401) — pure utility functions, shared types/constants - propertyPanelPrimitives.tsx (357) — CommitField, MetricField, DetailField, SliderControl, SegmentedControl, SelectField, Section - propertyPanelColor.tsx (371) — ColorField, ColorSlider - propertyPanelFill.tsx (421) — ImageFillField, GradientField, asset path helpers - propertyPanelFont.tsx (455) — FontFamilyField + font catalog helpers - propertyPanelSections.tsx (453) — TextSection, TextFieldEditor, text controls - propertyPanelStyleSections.tsx (411) — StyleSections (stroke, effects, clip, fill) - PropertyPanel.tsx (347) — main component, LayerTree, re-exports for consumers All re-exports from PropertyPanel.tsx preserved for backwards compatibility. No behavioral changes — pure structural split. * fix(studio): use in-place iframe reload for all timeline operations Replace setRefreshKey with in-place iframe reload for move, resize, and asset drop — matching delete which was already fixed. Prevents the Player remount probe cycle that causes duration oscillation. * perf(studio): replace 5s polling loop with event-driven adapter init The Player's onIframeLoad used a setInterval polling loop (25 attempts × 200ms = 5 seconds) to detect when the runtime's __player/__timeline globals appeared. Each poll that missed triggered wasted work, and multiple duration sources fighting during the probe cycle caused oscillation bugs. Replace with event-driven initialization: 1. Fast path: try initializeAdapter() immediately (works for in-place reloads where the adapter is already present) 2. If not ready, listen for the runtime's "state"/"timeline" postMessage signals and initialize on the first one 3. Single 5s timeout as safety net (replaces 25 interval ticks) This eliminates the polling overhead, reduces setDuration/setElements calls to exactly 1 per load, and makes the Player responsive within one frame of the runtime being ready instead of up to 200ms later. * fix(studio): prevent duration oscillation after element delete Two fixes for the duration display oscillating between sub-composition and master durations after deleting an element in the preview: 1. Clear store elements before iframe reload in handleDomEditElementDelete. Without this, stale pre-delete elements remain in the store and cause mergeTimelineElementsPreservingDowngrades to alternate between REPLACE and PRESERVE modes as the element count fluctuates. 2. Add 500ms cooldown on enrichMissingCompositions after timeline messages. The "state" handler was calling enrichMissingCompositions every ~80ms, which added extra elements from GSAP timelines. These fought with the authoritative element list from "timeline" messages (~333ms), creating a feedback loop where element count oscillated and triggered alternating merge strategies with different durations. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): single reloadPreview as source of truth for preview refresh Create reloadPreview() in App.tsx that encapsulates the correct behavior (in-place iframe reload with setRefreshKey fallback). Pass it as the sole refresh mechanism to hooks, removing direct setRefreshKey access from useTimelineEditing and useDomEditCommits. --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * refactor(studio): decompose App.tsx from 4297 to 567 lines Break the monolithic StudioApp component into focused modules: Hooks (12 new): - usePanelLayout: resizable/collapsible panel state - useFileManager: file tree, CRUD, uploads, derived lists - useManifestPersistence: manual edit + motion manifest save queue - useTimelineEditing: clip move/resize/delete/drop handlers - useDomEditSession: DOM selection, style/text commits, preview interaction - useAppHotkeys: keyboard shortcuts, undo/redo, iframe hotkey sync - useCaptionDetection: auto-detect caption compositions - useRenderClipContent: timeline clip thumbnail rendering - useConsoleErrorCapture: preview iframe console error capture - useFrameCapture: frame capture download flow - useLintModal: lint execution and modal state - useCompositionDimensions: stage-size message listener Components (6 new): - AskAgentModal: agent prompt modal - StudioHeader: toolbar with undo/redo, capture, inspector toggle - StudioLeftSidebar: file tree + code editor (handles collapsed state) - StudioPreviewArea: NLELayout + overlays + caption timeline - StudioRightPanel: Design/Motion/Renders tab panel - TimelineToolbar: zoom controls + timeline toggle Utilities (4 new): - studioHelpers: types, path helpers, DOM utilities - studioPreviewHelpers: preview pointer/player interaction - domEditHelpers: selection group algebra - studioFontHelpers: font injection + @font-face management Also removes dead timeline layer inspector code (eye icon, thumbnail toggle, layer panel) that was disabled behind a feature flag. * docs: architecture spec for studio domain contexts, hook split, and file-size lint * docs: implementation plan for studio contexts, hook split, and file-size lint * refactor(studio): consolidate duplicate helpers in useDomEditSession Remove ~370 lines of helper functions that were copied into the hook instead of imported. All removed functions already exist in the canonical utility files (studioHelpers, studioFontHelpers, studioPreviewHelpers, domEditHelpers). Also removes the duplicate local type definitions for RightPanelTab, AgentModalAnchorPoint, and PreviewLocalPointer, and drops now-unused imports (googleFontStylesheetUrl, importedFontFaceCss, resolveVisualDomEditSelectionTarget, DomEditViewport). Temporarily excludes useDomEditSession.ts from the 500 LOC file-size check until Tasks 3-5 split it into focused hooks. * refactor(studio): extract useDomSelection from useDomEditSession * refactor(studio): extract useAskAgentModal from useDomEditSession * refactor(studio): extract usePreviewInteraction from useDomEditSession * refactor(studio): extract useDomEditCommits, useDomEditSession now thin orchestrator Split the 897-line useDomEditSession into focused hooks: - useDomEditCommits (439 LOC): manifest commits (path offset, box size, rotation, manual edits reset, motion), persist operations, element delete, font asset resolution - useDomEditTextCommits (329 LOC): style/text/text-field commits - useDomEditSession (339 LOC): thin orchestrator wiring selection, agent modal, preview interaction, and commit hooks All files now under 500 LOC limit. Removed the temporary lefthook filesize exclusion for useDomEditSession. * refactor(studio): wire domain contexts, eliminate prop drilling in 4 components Wire StudioProvider, PanelLayoutProvider, FileManagerProvider, and DomEditProvider in App.tsx. Migrate StudioHeader, StudioLeftSidebar, StudioPreviewArea, and StudioRightPanel to consume contexts instead of props. Prop counts reduced: - StudioHeader: 13 -> 6 - StudioLeftSidebar: 19 -> 4 - StudioPreviewArea: 37 -> 11 - StudioRightPanel: 39 -> 3 Net: -118 lines, 108 props removed from call sites. * fix(studio): refresh preview after z-index change so stacking updates visually * fix(studio): remove duplicate duration override causing oscillation The timeline message handler set the duration twice: once via processTimelineMessage and once via a raw durationInFrames override. When drilled into a sub-composition, these could disagree, causing the duration to oscillate after element deletion. * fix(studio): use in-place iframe reload after clip delete, remove confirm dialogs Two changes to fix duration oscillation after deleting a timeline clip: 1. Replace setRefreshKey (full Player remount) with in-place iframe.contentWindow.location.reload() after deleting a clip. The full remount triggered a chaotic re-probing cycle with multiple duration sources (adapter, manifest, postMessage) fighting each other, causing the timeline to oscillate between durations. In-place reload preserves the Player web component and its state. 2. Remove window.confirm dialogs from both timeline clip delete and DOM element delete. Undo is available so the confirmation adds friction without value. * chore: gitignore docs/superpowers * perf(studio): skip no-op state updates in timeline sync syncTimelineElements was called 60+ times per page load, each time triggering setElements/setDuration/setTimelineReady even when nothing changed. This caused massive re-render churn and memory usage. Add early-return guards to skip updates when values haven't changed. Also fixes the duration oscillation after element delete. * refactor(studio): split PropertyPanel.tsx (3126 LOC) into 8 focused modules The monolithic PropertyPanel.tsx exceeded the 500 LOC filesize limit. Split into cohesive modules by responsibility: - propertyPanelHelpers.ts (401) — pure utility functions, shared types/constants - propertyPanelPrimitives.tsx (357) — CommitField, MetricField, DetailField, SliderControl, SegmentedControl, SelectField, Section - propertyPanelColor.tsx (371) — ColorField, ColorSlider - propertyPanelFill.tsx (421) — ImageFillField, GradientField, asset path helpers - propertyPanelFont.tsx (455) — FontFamilyField + font catalog helpers - propertyPanelSections.tsx (453) — TextSection, TextFieldEditor, text controls - propertyPanelStyleSections.tsx (411) — StyleSections (stroke, effects, clip, fill) - PropertyPanel.tsx (347) — main component, LayerTree, re-exports for consumers All re-exports from PropertyPanel.tsx preserved for backwards compatibility. No behavioral changes — pure structural split. * fix(studio): use in-place iframe reload for all timeline operations Replace setRefreshKey with in-place iframe reload for move, resize, and asset drop — matching delete which was already fixed. Prevents the Player remount probe cycle that causes duration oscillation. * perf(studio): replace 5s polling loop with event-driven adapter init The Player's onIframeLoad used a setInterval polling loop (25 attempts × 200ms = 5 seconds) to detect when the runtime's __player/__timeline globals appeared. Each poll that missed triggered wasted work, and multiple duration sources fighting during the probe cycle caused oscillation bugs. Replace with event-driven initialization: 1. Fast path: try initializeAdapter() immediately (works for in-place reloads where the adapter is already present) 2. If not ready, listen for the runtime's "state"/"timeline" postMessage signals and initialize on the first one 3. Single 5s timeout as safety net (replaces 25 interval ticks) This eliminates the polling overhead, reduces setDuration/setElements calls to exactly 1 per load, and makes the Player responsive within one frame of the runtime being ready instead of up to 200ms later. * fix(studio): prevent duration oscillation after element delete Two fixes for the duration display oscillating between sub-composition and master durations after deleting an element in the preview: 1. Clear store elements before iframe reload in handleDomEditElementDelete. Without this, stale pre-delete elements remain in the store and cause mergeTimelineElementsPreservingDowngrades to alternate between REPLACE and PRESERVE modes as the element count fluctuates. 2. Add 500ms cooldown on enrichMissingCompositions after timeline messages. The "state" handler was calling enrichMissingCompositions every ~80ms, which added extra elements from GSAP timelines. These fought with the authoritative element list from "timeline" messages (~333ms), creating a feedback loop where element count oscillated and triggered alternating merge strategies with different durations. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): single reloadPreview as source of truth for preview refresh Create reloadPreview() in App.tsx that encapsulates the correct behavior (in-place iframe reload with setRefreshKey fallback). Pass it as the sole refresh mechanism to hooks, removing direct setRefreshKey access from useTimelineEditing and useDomEditCommits. * fix: resolve lint errors from rebase (unused imports, duplicate declarations) * fix: prefix unused probeResult variable * fix: restore renderOrchestrator.ts from origin/next (rebase conflict artifact) * fix: resolve rebase conflicts by using main's producer and next's studio/player * fix: restore rebase-conflicted files from origin/next * fix: use 'load' instead of 'networkidle0' for Puppeteer waitUntil (type compatibility) * fix: restore webAudioTransport.ts from main (test compatibility) --------- Co-authored-by: Vance Ingalls <vance@heygen.com> Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
||
|
|
26b8e2a985 |
Revert "feat: Persist Studio manual edits via manifest (#593)"
This reverts commit
|
||
|
|
d0abe90a82 |
feat: Persist Studio manual edits via manifest (#593)
## Summary Studio manual geometry edits now persist as a project-local manifest instead of being baked into composition source on each gesture. The manifest lives at: ```text .hyperframes/studio-manual-edits.json ``` It is the source of truth for manual drag, resize, rotation, inspector geometry edits, group moves, and selected-layer reset. ## Architecture - **Manifest-backed edits**: each edit stores a kind (`path-offset`, `box-size`, `rotation`), a source-scoped target, and the edit values. - **Source-scoped resolution**: targets include `sourceFile`, `id`, `selector`, and `selectorIndex`, so duplicate selectors in nested compositions resolve against the owning source file. - **Additive CSS layer**: move uses CSS `translate`, resize writes stable dimensions/flex sizing, and rotation uses CSS `rotate` over the authored base. - **Shared replay runtime**: Studio preview, thumbnails, frame capture, producer renders, and CLI Studio renders/thumbnails all use the same core manual-edit render script. - **Animation-safe replay**: Studio reapplies the manual layer after load, refresh, timeline seeks, player operations, playback frames, thumbnail seeks, and render seeks instead of rewriting GSAP timelines. - **History and handoff**: the manifest is a normal project file, so undo/redo and agent edits can preserve, modify, or remove manual visual edits explicitly. ## User Impact Users can move, resize, rotate, group-move, and reset supported layers from the canvas or inspector, then refresh, capture thumbnails/screenshots, play animated compositions, and render videos without manual edits drifting away from the edited state. ## Main Files - `packages/studio/src/components/editor/manualEdits.ts` - `packages/studio/src/components/editor/DomEditOverlay.tsx` - `packages/studio/src/components/editor/PropertyPanel.tsx` - `packages/studio/src/App.tsx` - `packages/core/src/studio-api/helpers/manualEditsRenderScript.ts` - `packages/studio/vite.config.ts` - `packages/cli/src/server/studioServer.ts` - `packages/core/src/compiler/htmlBundler.ts` - `packages/producer/src/services/htmlCompiler.ts` - `packages/core/src/studio-api/routes/thumbnail.ts` - `packages/producer/src/services/fileServer.ts` - `packages/producer/src/services/renderOrchestrator.ts` ## Test Plan ```bash volta run --node 22.20.0 bun run build volta run --node 22.20.0 bun run --filter @hyperframes/core test -- src/studio-api/helpers/manualEditsRenderScript.test.ts volta run --node 22.20.0 bun run --filter @hyperframes/core typecheck volta run --node 22.20.0 bun run --filter @hyperframes/studio typecheck volta run --node 22.20.0 bun run --filter @hyperframes/cli typecheck volta run --node 22.20.0 bunx oxlint <changed files> volta run --node 22.20.0 bunx oxfmt --check <changed files> git diff --check ``` |