Commit Graph
100 Commits
Author SHA1 Message Date
Miguel Ángel 27efcd0f80 chore: release v0.6.22 2026-05-18 14:23:43 -04:00
Miguel Ángel 4c29b43b85 Merge pull request #935 from heygen-com/worktree-fix+canvas-zoom-improvements
fix(studio): canvas zoom improvements — zoom to cursor, reset button, border fix
2026-05-18 20:07:20 +02:00
Miguel Ángel e25bcf989a fix(studio): address PR review — split pan clamp, pin invariant, drop dead guard
- Split pan clamping: clampPreviewPan (drag/wheel-pan) stays narrow
  (Math.max(0,...) — content pins to center when smaller than viewport).
  New clampPreviewPanForZoom (Math.abs) gives the wide range only to
  cursor-anchored zoom, preventing middle-mouse drag from pushing content
  off-screen at low zoom levels.

- Pin transform-origin invariant: comment on the stage div noting that
  resolvePreviewWheelZoom cursor math depends on center-center pivot.
  New test verifies a non-center cursor keeps the same content-space
  point fixed across a zoom step.

- Remove dead Math.abs(oldScale) > 1e-6 guard — oldScale >= 0.25 always
  (clampPreviewZoomPercent floors at MIN_PREVIEW_ZOOM_PERCENT = 25).

- Skip setSettledZoom re-render when the value didn't change — uses a
  functional updater that returns the previous state object when all
  three fields match, avoiding a React re-render cascade through Player.
2026-05-18 14:04:53 -04:00
Miguel Ángel 3af7f1cba9 Merge pull request #934 from heygen-com/feat/texture-caption-any-texture
feat(registry): make caption-texture-lava work with any texture
2026-05-18 20:00:48 +02:00
Miguel Ángel 0150a0a1b4 fix(studio): canvas zoom improvements — zoom to cursor, reset button, border fix
- Zoom anchors to cursor position instead of always zooming toward center.
  The resolvePreviewWheelZoom function now accepts cursorX/cursorY (offset
  from viewport center) and uses the standard zoom-to-point formula to
  adjust pan so the content point under the cursor stays fixed.

- Add visible "Reset" button (bottom-right) showing current zoom % when
  not at fit zoom. Driven by settledZoom state that updates after the
  200ms settle debounce, so no re-renders during active zoom gestures.

- Fix border-expands-inward bug: scaleIframeToFit in the player now uses
  offsetWidth/offsetHeight instead of getBoundingClientRect. The latter
  returns values inflated by ancestor CSS zoom, causing double-scaling
  that made the iframe appear smaller than its container.

- Fix zoom HUD appearing during pan: split applyZoom (shows HUD) from
  applyPan (silent) so trackpad/middle-mouse panning no longer flashes
  the zoom percentage overlay.

- Fix stale closure performance regression: replace stageSize in effect
  dependency arrays with stageSizeRef pattern. The old deps caused wheel
  and pointer handlers to re-register on every viewport resize.

- Widen pan clamp range (Math.abs instead of Math.max(0,...)) so content
  can float within the viewport when zoomed below fit — required for
  zoom-to-cursor to work correctly at any zoom level.

Closes #900
2026-05-18 13:24:17 -04:00
Miguel Ángel 09af2f9cc1 feat(registry): rename caption-texture-lava to caption-texture with multi-texture support
Rename component to caption-texture and bundle 6 popular textures
(lava, marble, metal, wood, concrete, rock). The texture is configurable
via the texture composition variable (default: lava).

Usage: hyperframes render --variables '{"texture":"marble-012"}'

Tested: lava, marble-012, metal-046-b all render correctly with
distinct visual patterns.
2026-05-18 12:40:48 -04:00
Miguel Ángel 8163f38077 chore: release v0.6.21 2026-05-18 11:29:01 -04:00
Miguel Ángel 4b6ed3197f Merge pull request #928 from heygen-com/worktree-feat+registry-us-map
feat(registry): add us-map choropleth block
2026-05-18 17:17:09 +02:00
Miguel Ángel 9f18425eae fix(lint): detect Three.js loaded via importmap or ES module import
The missing_three_script rule only checked <script src> attributes
for Three.js. Now also detects:
- importmap entries defining "three"
- ES module import/from statements referencing "three"

Closes #931
2026-05-18 11:06:51 -04:00
Miguel Ángel 15c2d7644d ci: re-trigger regression shards 2026-05-18 10:42:16 -04:00
Miguel Ángel 4bf2fa5cd1 fix: revert flattenInnerRoot, use host-level authored-id + count-based rebind
Three changes to fix regression failures without breaking baselines:

1. Revert flattenInnerRoot in producer — use the original innerHTML
   inlining that preserves the existing DOM structure. Instead, set
   data-hf-authored-id on the HOST element so the scoped proxy can
   still rewrite #id selectors for sub-composition scripts.

2. Revert compiled.html baselines to main (no DOM structure changes).

3. Use timeline-count comparison instead of poll duration to decide
   whether to call __hfForceTimelineRebind. Compare timeline count
   before vs after the poll — rebind only when new timelines appeared
   during polling. This correctly identifies async compositions
   regardless of fetch speed, while leaving sync compositions
   untouched.
2026-05-18 10:20:17 -04:00
Miguel Ángel 0ff6296d64 fix(core): remove late-bind polling from runtime — engine handles it
The setInterval-based late-bind polling in init.ts caused visual
regressions across all style-prod tests. Even with the sawMissing
guard, the mere presence of the interval registration altered
event loop timing enough to shift rendered frames.

The engine's pollSubCompositionTimelines + conditional
__hfForceTimelineRebind already handles async timeline detection
for renders. The runtime only needs to expose the rebind hook —
it shouldn't poll on its own.

For studio preview of async compositions, the engine's rebind
call (via __hfForceTimelineRebind) is the correct mechanism.
2026-05-18 05:50:08 -04:00
Miguel Ángel d10b2f4ded fix(core): only rebind timelines when late arrivals were actually detected
The late-bind polling was unconditionally rebinding on its first
check even when all timelines were already present, causing visual
regressions across style-prod tests. Now tracks sawMissing flag —
only rebinds if the poll previously detected missing timelines that
subsequently appeared. Compositions with synchronous timeline
registration exit the poll immediately with no side effects.
2026-05-18 05:24:33 -04:00
Miguel Ángel 04c35ce24c fix: regression fixes — conditional rebind + updated compilation baselines
1. Only call __hfForceTimelineRebind() when the timeline poll actually
   had to wait (pollDuration > 2 intervals). For compositions with
   synchronous timeline registration, the rebind was unnecessary and
   shifted render timing, causing PSNR regressions in chat and
   gsap-letters-render-compat.

2. Regenerate compiled.html baselines for missing-host-comp-id and
   overlay-montage-prod to match the new flattenInnerRoot behavior
   (data-composition-id stripped from inlined inner roots, replaced
   with data-hf-authored-id).

3. Add late-bind polling to runtime init.ts — after external
   compositions load, poll for 5s to detect async timelines that
   register after initial binding (e.g. from fetch callbacks).
2026-05-18 03:46:58 -04:00
Miguel Ángel 0f1c64dcae fix: address review feedback — observability, dedup, query-strip, catalog
Review items addressed:

1. Mirror video-failure warning in beginFrame path (was screenshot-only)
2. Fix resolveProjectRelativeSrc escape-fallback to use query-stripped
   cleanSrc instead of raw src for the normalize/strip arm
3. Export prepareFlattenedInnerRoot from @hyperframes/core/compiler and
   consume in the producer instead of duplicating the implementation
4. Use typed Window cast instead of (window as any) for __hfForceTimelineRebind
5. Regenerate docs/public/catalog-index.json with all 6 map blocks
6. Restore Maps nav group in docs.json (catalog generator had merged
   them into Data)
2026-05-18 01:41:15 -04:00
Miguel Ángel cf2addfb92 chore: remove accidentally committed producer node_modules 2026-05-18 01:28:31 -04:00
Miguel Ángel 8b4c994611 style: format us-map and world-map after stagger change 2026-05-18 01:24:30 -04:00
Miguel Ángel fe32622748 docs: point us-map preview to new filename to bypass CDN cache 2026-05-18 01:21:35 -04:00
Miguel Ángel 4b9abaaf6f fix: deterministic stagger, lint importmap/module, cache-bust previews
- Replace from:"random" with from:"center" stagger in us-map,
  world-map, spain-map — random stagger is non-deterministic across
  parallel render workers, causing visual jumps at chunk boundaries.

- Exempt type="importmap" and type="module" inline scripts from the
  invalid_inline_script_syntax lint rule. The rule used new Function()
  to parse, which rejects import statements and JSON import maps.
  Closes #929.

- Cache-bust all map MDX preview video URLs after re-rendering with
  the deterministic stagger fix.
2026-05-18 01:18:24 -04:00
Miguel Ángel 8777c18870 docs: cache-bust us-map preview video URL 2026-05-18 01:10:19 -04:00
Miguel Ángel 27c8b68bf5 docs: switch map MDX preview URLs to S3 production paths
Assets are uploaded to static.heygen.ai — switch from local
/images/ paths back to the canonical S3 URLs for production docs.
2026-05-18 00:55:31 -04:00
Miguel Ángel 8525bfdec9 fix(engine): strip query strings from video src when resolving on disk
resolveProjectRelativeSrc now strips query parameters (e.g. ?v=4)
before joining with the project directory. Browsers ignore query
strings when loading local files, but the filesystem resolver was
looking for the literal path including the query — causing video
extraction to silently skip the file and render frozen first frames.
2026-05-18 00:52:03 -04:00
Miguel Ángel b8715ce168 fix(engine): gracefully handle missing or errored video sources during render
Previously, a missing video file (404) caused the renderer to hard-fail
after a 45-second timeout waiting for readyState >= 2. Now:

1. pollVideosReady treats errored videos (v.error set or
   NETWORK_NO_SOURCE) as ready, so 404'd sources don't block
2. Screenshot mode downgrades the video timeout from a throw to a
   console.warn listing affected sources, then continues rendering
3. The composition renders with the missing video as a blank area
   instead of failing entirely
2026-05-18 00:45:11 -04:00
Miguel Ángel 2c84c9a55d fix(engine,core): wait for async timelines and force rebind before capture
Two fixes for compositions that register timelines after async data
loading (e.g. fetch for TopoJSON map data):

1. engine/frameCapture: remove the hosts.length <= 1 early return
   so the timeline readiness poll runs for ALL compositions, not just
   multi-composition galleries. Single-composition pages with async
   setup were silently skipped.

2. core/runtime/init: expose window.__hfForceTimelineRebind() which
   resets childrenBound and re-runs bindRootTimelineIfAvailable().
   The renderer calls this after all timelines are confirmed present,
   ensuring the root player discovers late-registered timelines from
   fetch callbacks.

Without these fixes, compositions using fetch() to load data at
runtime would render blank frames because the root player bound
timelines before the async setup completed, and seek() never
reached the unbound composition timeline.
2026-05-18 00:39:10 -04:00
Miguel Ángel 5aff328a9b fix(producer): preserve inner root element when inlining sub-compositions
The producer's inlineSubCompositions was not passing flattenInnerRoot,
causing sub-composition inner root elements to be unwrapped during
compilation. Scripts using #id selectors (rewritten to
[data-hf-authored-id] by the scoping proxy) could not find their DOM
root because the authored-id attribute was never set.

The core bundler (bundleToSingleHtml) already passed flattenInnerRoot
correctly. This aligns the producer's render compilation with the
same behavior: clone the inner root, strip timing/composition attrs,
replace id with data-hf-authored-id, and mark with
data-hf-inner-root.
2026-05-18 00:27:20 -04:00
Miguel Ángel 3482d163b2 fix(engine): poll for sub-composition timeline readiness before capture
The renderer now waits for all sub-composition timelines to be
registered in window.__timelines before starting frame capture.
Previously only window.__hf root readiness was checked, causing
blank frames when sub-compositions use async data loading (fetch)
or when the headless renderer starts capturing before scripts
complete.

Adds pollSubCompositionTimelines() to both screenshot and
beginFrame render paths, with a diagnostic warning listing which
composition IDs are missing if the timeout expires.
2026-05-18 00:01:54 -04:00
Miguel Ángel ae1716d4c1 feat(registry): add spain-map block + fix MDX preview paths
New block: spain-map — animated Spain choropleth by autonomous
community using D3 conic conformal projection with GDP per capita
data and red-to-amber color scale.

Also switches all map MDX preview URLs from S3 to local paths
so they render in mintlify dev without needing S3 upload first.
2026-05-17 23:25:47 -04:00
Miguel Ángel dba158dfc1 feat(registry): add maps section with 4 new map blocks + docs
New blocks: world-map (D3 Natural Earth choropleth), us-map-bubble
(proportional city markers), us-map-hex (hexagonal tile grid),
us-map-flow (animated connection arcs between cities).

All blocks share the same dark theme and are composable — layer
bubble or flow on top of the choropleth via track indexes.

Adds "Maps" section to the catalog docs with MDX pages for all 5
map blocks (including the us-map from the previous commit).
2026-05-17 23:16:41 -04:00
Miguel Ángel b443e7e076 feat(registry): add us-map choropleth block
Animated US population density choropleth using D3 geoAlbersUsa
projection with TopoJSON. Includes staggered state reveals, label
fade-ins, gradient legend, and highlight pulses on densest states.
2026-05-17 23:03:35 -04:00
Miguel Ángel 3ec0aa456f docs: point gradient-fill preview to v3 filename 2026-05-17 21:34:24 -04:00
Miguel Ángel 0be66f9446 fix(registry): replace gradient-fill with Siri-style rainbow shimmer 2026-05-17 21:31:52 -04:00
Miguel Ángel 693876ed0e docs: cache-bust preview video URLs for updated captions
Upload re-rendered videos with -v2 filenames to bypass CloudFront
immutable cache. Replace gradient-fill with improved version from
sandbox composition.
2026-05-17 21:24:28 -04:00
Miguel Ángel 5fbbc0ce5f docs: point weight-shift preview to v2 filename to bypass CDN cache 2026-05-17 21:11:19 -04:00
Miguel Ángel 5beeb4227e Merge pull request #927 from heygen-com/fix/caption-polish
fix(registry): polish caption timing and add highlight style
2026-05-18 03:06:57 +02:00
Miguel Ángel c54ebd7880 docs: cache-bust preview video URLs for updated captions 2026-05-17 21:05:33 -04:00
Miguel Ángel d8b98cf9ab chore: update preview cache-bust versions 2026-05-17 20:44:07 -04:00
Miguel Ángel c8e8fdcf6d fix(producer): fetch missing font weights from Google Fonts at render time
The deterministic font system now supplements its embedded font bundle
with Google Fonts fetches for any weights not in the pre-bundled set.
This fixes compositions that request font weights (e.g. Montserrat 300)
not included in the CANONICAL_FONTS faces array — previously those
weights were silently dropped, causing invisible text in renders.

Also replaces caption-glitch-rgb and caption-weight-shift with improved
versions from avatar preview compositions, adapted to 1920x1080 with
standard demo transcript.
2026-05-17 20:41:30 -04:00
Miguel Ángel c3c2129d17 fix(registry): use improved highlight caption with gradient glow 2026-05-17 19:39:33 -04:00
Miguel Ángel 0580783c93 fix(registry): load full Montserrat weight range for weight-shift 2026-05-17 19:32:18 -04:00
Miguel Ángel f23dd4b541 fix(registry): slow down matrix-decode scramble and extend hold times 2026-05-17 19:27:07 -04:00
Miguel Ángel 4e883e20f8 fix(registry): remove caption-typewriter component 2026-05-17 19:24:26 -04:00
Miguel Ángel 20a6ff6505 Merge pull request #925 from heygen-com/fix/regenerate-style-baselines
test: regenerate style-1-prod and style-12-prod baselines
2026-05-18 01:08:38 +02:00
Miguel Ángel 47c520d02e fix(registry): polish caption timing and add highlight style
- clip-wipe: slower reveal (0.3s), longer hold, smoother exit
- glitch-rgb: 2.5x larger RGB split, stronger scanlines, more dramatic jitter
- gradient-fill: smoother word transitions (0.15s), longer exit
- typewriter: extended group hold times so text lingers on screen
- weight-shift: per-word font-weight animation (200→900), was broken
  with only line-level shift that never triggered on single-line groups
- Add caption-highlight: red background sweep behind active word (TikTok-style)
- Re-rendered and uploaded preview videos for all 6 components
2026-05-17 18:42:17 -04:00
Miguel Ángel 6c533c0b0f chore: release v0.6.20 2026-05-17 18:07:59 -04:00
Miguel Ángel 8ffbfc3aa7 fix(registry): use project-root-relative path for lava texture mask 2026-05-17 18:05:49 -04:00
Miguel ÁngelandClaude Sonnet 4.6 4d403b0d73 test: regenerate style-1-prod and style-12-prod baselines in Docker
Sub-comp visibility fix (PR #918) changed rendered output for these two
tests but the baselines on main were stale. Regenerated inside
Dockerfile.test to match CI's Chrome + ffmpeg build.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-17 22:03:17 +00:00
Miguel Ángel 04aa6a644f chore: release v0.6.19 2026-05-17 17:55:32 -04:00
Miguel Ángel d343e9cfbb Merge pull request #923 from heygen-com/fix/css-import-review-fixes
fix(core): posix paths, diamond imports, comment safety
2026-05-17 23:38:15 +02:00
Miguel Ángel 72506f3b4a fix(core): address #922 review — posix paths, diamond imports, comment safety
Fixes from review #4306329284 on hf#922:

- Normalize path.relative() output with .split(sep).join("/") so
  rebased url() paths use forward slashes on Windows, matching the
  posix-path convention in rewriteSubCompPaths.ts.

- Return empty string (not the original @import statement) when the
  visited set detects a diamond import. Previously the stale @import
  leaked through and caused a 404 after bundling.

- Strip CSS block comments before @import matching so commented-out
  imports (/* @import url(...) */) are not resolved. Comments are
  restored after processing via placeholder substitution.
2026-05-17 17:35:31 -04:00
Miguel Ángel f44d53e936 Merge pull request #921 from heygen-com/feat/caption-catalog-components
feat(registry): add 15 caption style catalog components
2026-05-17 23:32:48 +02:00
Miguel Ángel 1ac70e8968 Merge pull request #922 from heygen-com/fix/css-import-inlining
fix(core): resolve CSS @import and rebase url() paths during bundling
2026-05-17 23:28:36 +02:00
Miguel Ángel aa2f59c1d2 chore: untrack packages/producer/dist build artifacts
The root .gitignore already has `dist/` but these files were
force-added at some point. No other package has dist/ tracked.
2026-05-17 17:24:20 -04:00
Miguel Ángel 998343fbb3 fix(core): rebase url() paths when inlining CSS from subdirectories
When CSS files in subdirectories are inlined into the bundle's <style>
block, their url() references (fonts, images, cursors) break because
they resolve relative to the HTML document root instead of the CSS
file's original directory.

Rebase all relative url() paths to the project root during CSS
inlining, for both <link>-referenced stylesheets and @import-resolved
content. Uses a placeholder approach to avoid double-rebasing when
nested @import chains each carry their own url() references.

Preserves absolute URLs, data URIs, query strings, and hash fragments.
2026-05-17 17:22:46 -04:00
Miguel Ángel ae193d99b9 fix(registry): align timeline IDs and regenerate catalog index
- Fix timeline_id_mismatch on all 15 caption components: __timelines key
  now matches data-composition-id (e.g. "caption-clip-wipe" not "clip-wipe")
- Regenerate docs/public/catalog-index.json with 15 new caption entries
- Add "Captions" group mapping to generate-catalog-pages.ts (priority 0)
- Regenerate docs.json nav and mdx pages via the catalog script
- Upload docs preview videos to docs/images CDN path
2026-05-17 17:19:42 -04:00
Miguel Ángel 7dc795f60f fix(registry): self-contain lava texture asset and remove dead code
- Fix caption-texture-lava mask URL to use local lava.png instead of
  /assets/texture-mask-text/masks/ absolute path that 404s on install
- Add lava.png to registry-item.json files array so it ships with
  npx hyperframes add caption-texture-lava
- Remove unused mulberry32 function from caption-clip-wipe
2026-05-17 17:16:37 -04:00
Miguel Ángel ed5747a723 style: format caption component HTML files 2026-05-17 17:12:25 -04:00
Miguel Ángel 59ee7c2e6a fix(core): resolve CSS @import when inlining stylesheets into bundle
The bundler inlines local CSS files by reading their content and
concatenating into a <style> block. @import statements inside those
files were left unresolved — their paths were relative to the original
CSS file location, but after inlining they resolve against the HTML
document, causing 404s for tokens, fonts, and variables.

Recursively resolve relative @import statements during CSS inlining,
with circular-import protection and @media wrapping for conditional
imports. Absolute URLs (CDN, Google Fonts) are preserved as-is.
2026-05-17 17:12:08 -04:00
Miguel Ángel b725066fb5 docs(registry): add caption catalog pages and overflow protection
- Add 15 .mdx doc pages under docs/catalog/components/ for all caption styles
- Add "Captions" group as first section in the Catalog tab navigation
- Add canvas-based fitFontSize to 14 caption components to prevent text overflow
- Fix parallax-layers vertical clipping by repositioning the behind safe zone
- Re-render all 15 preview videos at high quality and upload to CDN
2026-05-17 17:03:42 -04:00
Miguel ÁngelandClaude Sonnet 4.6 bced3b6d7e feat: add CDN preview video URLs to caption registry items
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-17 20:13:10 +00:00
Miguel ÁngelandClaude Sonnet 4.6 a19a772dc5 style: format caption component files
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-17 19:59:43 +00:00
Miguel ÁngelandClaude Sonnet 4.6 78ddd2602b feat(registry): add 15 caption style catalog components
Add 15 caption overlay components to the registry, covering a wide
range of animation techniques:

Standalone origins (6):
- caption-pill-karaoke: pill container + karaoke word highlight
- caption-neon-accent: multi-color neon glow with wiggle drift
- caption-weight-shift: font-weight transition between lines
- caption-emoji-pop: emoji + stroked text + horizontal squeeze
- caption-editorial-emphasis: dual-font (Inter + Playfair) emphasis
- caption-parallax-layers: 3D text layering with vertical stretch

Gallery picks (9):
- caption-glitch-rgb: RGB chromatic aberration + CRT scanlines
- caption-typewriter: green terminal char-by-char with cursor
- caption-matrix-decode: scramble-reveal character animation
- caption-particle-burst: keyword particle explosions
- caption-texture-lava: flowing lava texture mask
- caption-clip-wipe: clip-path left-to-right wipe reveal
- caption-kinetic-slam: full-screen single-word slam
- caption-gradient-fill: gradient-clipped text + elastic bounce
- caption-neon-glow: cyan/magenta neon glow accents

Each component includes the reusable HTML, a demo composition,
and registry-item.json. All use a generic HyperFrames transcript.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-17 19:57:25 +00:00
Miguel Ángel 7a1e8769a5 Merge pull request #918 from heygen-com/refactor/unify-subcomp-inlining
fix: hold external sub-compositions in render mode + regenerate baseline
2026-05-17 20:22:21 +02:00
Miguel ÁngelandClaude Sonnet 4.6 54afeccde7 test: regenerate all affected baselines in Docker
Regenerated baselines for all regression tests with sub-compositions
in the cancelled shards: style-3-prod, style-5-prod, style-9-prod,
style-15-prod, style-16-prod, style-17-prod, style-18-prod,
sub-composition-video, many-cuts.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-17 17:47:25 +00:00
Miguel ÁngelandClaude Sonnet 4.6 819b00b9fe test: regenerate style-5-prod baseline
Sub-composition visibility fix changes output for compositions
with external sub-compositions. Baseline regenerated in Docker.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-17 17:37:37 +00:00
Miguel ÁngelandClaude Sonnet 4.6 d242c73948 test: regenerate style-1-prod baseline after linkedom fragment fix
The sub-composition inlining now correctly preserves composition IDs
when the host data-composition-id differs from the inner root's
(e.g., host "captions-comp" with inner root "captions"). The captions
layer renders with proper scoping, changing visual output.

Baseline regenerated inside Docker per CLAUDE.md.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-17 17:13:52 +00:00
Miguel ÁngelandClaude Sonnet 4.6 754b0edc05 fix: handle linkedom fragment parsing in shared inlineSubCompositions
When linkedom parses a fragment like `<div data-composition-id="X">...
</div>`, the div becomes the documentElement and body is empty.
contentDoc.body?.innerHTML returns "" losing the composition wrapper.

Fall back to contentDoc.documentElement?.outerHTML when body content
is empty, preserving composition IDs for sub-compositions where the
host data-composition-id differs from the inner root's.

Fixes style-1-prod regression (captions sub-comp has host id
"captions-comp" but inner root id "captions").

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-17 16:51:31 +00:00
Miguel ÁngelandClaude Sonnet 4.6 581e7a7eda refactor: extract shared inlineSubCompositions from bundler and producer
Both the core bundler (htmlBundler.ts) and the producer (htmlCompiler.ts)
had parallel ~200-line implementations of sub-composition inlining. This
divergence caused bug #911 (producer didn't set data-composition-file).

Extract the shared logic into core/compiler/inlineSubCompositions.ts:
- Single function handles: template/body extraction, CSS/script scoping,
  asset path rewriting, data-composition-file attribution, content injection
- Callers provide environment-specific callbacks (HTML resolution, parsing,
  variable handling, inner root flattening)
- Core bundler passes its advanced features (runtime IDs, variables,
  inline style rewriting, inner root flattening)
- Producer passes a simpler resolver (map + filesystem fallback) and
  adds pixel sizing post-hoc

Net: -215 lines, one source of truth for sub-comp inlining.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-17 16:28:20 +00:00
Miguel ÁngelandClaude Sonnet 4.6 b9bdc80db7 test: regenerate style-12-prod baseline after sub-comp duration hold fix
The sub-composition visibility fix (2b46565c) correctly holds external
compositions through their authored data-duration. This changes
style-12-prod output from t=8.26s onward: the mondrian-colors
sub-composition now stays visible instead of going black when its GSAP
timeline ends.

Baseline regenerated inside Docker per CLAUDE.md.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-17 16:14:43 +00:00
Miguel ÁngelandClaude Sonnet 4.6 78fce8bd8a chore: release v0.6.18
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-17 15:32:53 +00:00
Miguel ÁngelandClaude Sonnet 4.6 2b46565c65 fix(runtime): hold external sub-compositions in render mode
PR #917 fixed visibility clamping for external sub-compositions in
preview mode by checking data-composition-src. However, the producer's
htmlCompiler strips that attribute during inlining without setting the
data-composition-file marker that the core bundler sets. This caused
the runtime to still clamp duration to Math.min(authored, live) in
rendered output.

Two fixes:
- Runtime: also check data-composition-file (set by the core bundler
  after inlining)
- Producer: set data-composition-file before removing
  data-composition-src, matching the core bundler's behavior

Closes #911

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-17 15:30:23 +00:00
Miguel ÁngelandClaude Sonnet 4.6 3f976d454c chore: release v0.6.17
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-17 15:15:54 +00:00
Miguel Ángel 16d343dcf7 Merge pull request #792 from func25/fix/layer-range-seek 2026-05-17 17:13:01 +02:00
Miguel Ángel 9c954be049 Merge pull request #625 from hobostay/fix/caption-generator-string-escaping 2026-05-17 17:12:39 +02:00
Miguel Ángel b7e23df20d Merge pull request #824 from calcarazgre646/docs/cheatsheet-work-area-shortcuts 2026-05-17 17:11:03 +02:00
Miguel Ángel 1fca35b625 chore: release v0.6.14 2026-05-16 13:02:23 -07:00
Miguel Ángel 4e0034f072 fix(studio): fix capture button silent failures and broken CLI seek (#904)
* fix(studio): fix capture button silent failures and broken CLI seek

The Capture button could silently fail with no user feedback due to
several compounding issues:

- The click handler's try-catch only covered the fetch call, leaving
  waitForPendingDomEditSaves() and URL construction unprotected. Any
  error there became an unhandled promise rejection with zero UI
  feedback. Wrap the entire handler body in try-catch.

- No timeout on the fetch or save-queue drain, so a hung server or
  stuck save queue caused the button to appear permanently broken.
  Add a 30s AbortController timeout on the fetch and a 5s race
  timeout on waitForPendingDomEditSaves.

- The CLI server's thumbnail seek used `__timeline` (singular) which
  doesn't exist — the runtime registers `__timelines` (plural). Also
  used `.seek()` instead of `.pause(t)` and didn't kick the GSAP
  ticker. Align with the Vite adapter's working seek logic.

- The CLI server's getThumbnailBrowser and generateThumbnail catch
  blocks swallowed all errors silently — Chrome launch failures and
  screenshot errors were invisible. Add console.warn logging.

- Parse the JSON error body from the server so the toast shows the
  actual message ("Chrome browser may not be available") instead of
  just "Capture failed (500)".

Closes #902

* fix(cli): apply same seek fix to snapshot command, address review nits

- Fix snapshot.ts seek logic: same __timeline→__timelines + .pause(t)
  + gsap ticker kick fix as studioServer.ts (caught by Vai's review)
- Use typed Window shape in waitForFunction instead of (window as any)
- Use function-form page.evaluate for document.fonts?.ready

* fix(cli): force screenshot mode for thumbnail browser on Linux

Root cause: on Linux, acquireBrowser defaults to beginframe mode
(--enable-begin-frame-control) which makes page.screenshot() hang
indefinitely — beginframe mode expects CDP HeadlessExperimental.beginFrame
commands, not Puppeteer's Page.captureScreenshot.

Pass forceScreenshot: true and captureMode: "screenshot" so the
thumbnail browser always uses screenshot-compatible Chrome flags.

Reproduced on Linux devbox: thumbnail endpoint hung >30s with
beginframe flags; returns a valid PNG instantly in screenshot mode.
2026-05-16 22:00:08 +02:00
Miguel ÁngelandClaude Sonnet 4.6 883260aae3 chore: release v0.6.13
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-16 16:35:46 +00:00
Miguel Ángel 2355d505e1 chore: release v0.6.12 2026-05-16 00:48:57 -07:00
Miguel Ángel cd0e6b02a0 feat(studio): Timing inspector + fix mixed-content text editing (#896)
* feat(studio): add clipboard payload types and ID deduplication

* feat(studio): add Ctrl+C/V/X copy/paste for timeline clips and DOM elements

* fix(studio): use duck-typing for cross-frame element access in clipboard

Elements from the preview iframe are from a different window context,
so `el instanceof HTMLElement` always returns false. Use `"outerHTML"
in el` instead to correctly detect elements across frame boundaries.

* fix(studio): preserve playhead position after paste

reloadPreview() used location.reload() which bypassed the
NLELayout saveSeekPosition effect, causing the playhead to reset
to 0:00 after paste. Switch to setRefreshKey which triggers the
effect and restores the seek position after the iframe reloads.

* fix(studio): paste DOM elements as siblings, not at composition root

DOM element paste was inserting at the composition root, losing the
parent context that provides CSS styles and positioning. Now stores
the origin selector on copy and inserts the paste as a sibling
immediately after the original element, preserving style inheritance.
Falls back to root insertion if the selector can't be matched.

* fix(studio): address review — deduplicateIds, native copy, altKey guard

- deduplicateIds regex used \b which matched data-composition-id,
  data-clip-id, etc. Switch to lookbehind (?<=\s) so only standalone
  id="..." attributes are rewritten. Add test pinning this.
- Ctrl+C no longer calls preventDefault() before confirming there's
  a selected element. Native browser copy (text selections outside
  inputs) is preserved when nothing is selected in the Studio.
- Add !event.altKey guard on C/V/X to avoid intercepting Cmd+Alt+V
  (paste-as-plain-text) and similar OS gestures.
- Remove no-op .replace(/"/g, '"') flagged by CodeQL.

* fix(studio): address review round 2 — Cmd+X guard, data-start scope, revert drive-by

- Cmd+X now pre-checks selection state before preventDefault, mirroring
  the Cmd+C fix. Native cut preserved when nothing is selected.
- handleCut returns Promise<boolean> so the caller can gate on it.
- data-start rewrite scoped to the outermost opening tag only, so nested
  clip timing is preserved on paste.
- Removed system clipboard write (cross-tab paste unsupported, in-memory
  ref is the only read path).
- Reverted the reloadPreview drive-by (setRefreshKey→location.reload);
  the perf branch (#895) handles this properly via refreshPlayer().

* perf(studio): use lightweight iframe.src reload instead of Player teardown

Content refreshes (paste, move, resize, delete, asset drop) previously
triggered setRefreshKey which changed the Player's React key, causing
full web-component destruction + iframe teardown + crossfade animation
+ re-initialization of all event listeners and asset polling.

Now NLELayout intercepts refreshKey changes and calls refreshPlayer()
which just appends a cache-busting _t param to the iframe src. The
Player web component stays alive, event listeners persist, and the
reload is ~10x faster with no "waiting for media" flash.

Key-based teardown is preserved for actual structural changes (project
switch, composition drill-down via directUrl change).

* perf(studio): skip asset-loading overlay on content refreshes

The asset-loading overlay ("Preparing preview assets") polled for
video/audio readyState on every iframe load, including content
refreshes from paste/move/resize. On reloads the browser serves
assets from cache so they resolve near-instantly — the overlay
just created a disruptive flash. Now skips the polling on
subsequent loads (loadCountRef > 1), only showing it on the
initial cold load.

* feat(studio): add Timing section to inspector Design panel

Adds Start, End, and Duration fields to the Design panel when the
selected element has data-start/data-duration attributes. Editing
any field commits via the attribute patch pipeline (same as timeline
edits) and refreshes the preview. End is computed from start+duration
and writing End adjusts duration accordingly.

* fix(studio): preserve bare text nodes in mixed-content elements

collectDomEditTextFields only captured child HTML elements, ignoring
bare text nodes. For elements like:
  <div class="headline">If you're <span>turning 65</span> soon...</div>
only the <span> was collected as a text field. When commitDomTextFields
serialized back, "If you're " and " soon..." were lost.

Now walks childNodes and creates text-node fields for bare text nodes
alongside child element fields. serializeDomEditTextFields emits bare
text for text-node fields, preserving the complete mixed content.

* fix(studio): address #896 review — remove scrub from timing, add mixed-content test

- Remove scrub from Timing fields: 1px = 1 second is too coarse.
  Scroll-wheel and direct typing still work with sub-second precision.
- Add mixed-content text-node serialization test in a separate file
  (domEditingTextFields.test.ts) to avoid bloating the existing
  domEditing.test.ts past the filesize limit.
2026-05-16 09:46:52 +02:00
Miguel Ángel 83b3ebabf3 perf(studio): lightweight preview reload, skip asset overlay (#895)
* feat(studio): add clipboard payload types and ID deduplication

* feat(studio): add Ctrl+C/V/X copy/paste for timeline clips and DOM elements

* fix(studio): use duck-typing for cross-frame element access in clipboard

Elements from the preview iframe are from a different window context,
so `el instanceof HTMLElement` always returns false. Use `"outerHTML"
in el` instead to correctly detect elements across frame boundaries.

* fix(studio): preserve playhead position after paste

reloadPreview() used location.reload() which bypassed the
NLELayout saveSeekPosition effect, causing the playhead to reset
to 0:00 after paste. Switch to setRefreshKey which triggers the
effect and restores the seek position after the iframe reloads.

* fix(studio): paste DOM elements as siblings, not at composition root

DOM element paste was inserting at the composition root, losing the
parent context that provides CSS styles and positioning. Now stores
the origin selector on copy and inserts the paste as a sibling
immediately after the original element, preserving style inheritance.
Falls back to root insertion if the selector can't be matched.

* fix(studio): address review — deduplicateIds, native copy, altKey guard

- deduplicateIds regex used \b which matched data-composition-id,
  data-clip-id, etc. Switch to lookbehind (?<=\s) so only standalone
  id="..." attributes are rewritten. Add test pinning this.
- Ctrl+C no longer calls preventDefault() before confirming there's
  a selected element. Native browser copy (text selections outside
  inputs) is preserved when nothing is selected in the Studio.
- Add !event.altKey guard on C/V/X to avoid intercepting Cmd+Alt+V
  (paste-as-plain-text) and similar OS gestures.
- Remove no-op .replace(/"/g, '"') flagged by CodeQL.

* fix(studio): address review round 2 — Cmd+X guard, data-start scope, revert drive-by

- Cmd+X now pre-checks selection state before preventDefault, mirroring
  the Cmd+C fix. Native cut preserved when nothing is selected.
- handleCut returns Promise<boolean> so the caller can gate on it.
- data-start rewrite scoped to the outermost opening tag only, so nested
  clip timing is preserved on paste.
- Removed system clipboard write (cross-tab paste unsupported, in-memory
  ref is the only read path).
- Reverted the reloadPreview drive-by (setRefreshKey→location.reload);
  the perf branch (#895) handles this properly via refreshPlayer().

* perf(studio): use lightweight iframe.src reload instead of Player teardown

Content refreshes (paste, move, resize, delete, asset drop) previously
triggered setRefreshKey which changed the Player's React key, causing
full web-component destruction + iframe teardown + crossfade animation
+ re-initialization of all event listeners and asset polling.

Now NLELayout intercepts refreshKey changes and calls refreshPlayer()
which just appends a cache-busting _t param to the iframe src. The
Player web component stays alive, event listeners persist, and the
reload is ~10x faster with no "waiting for media" flash.

Key-based teardown is preserved for actual structural changes (project
switch, composition drill-down via directUrl change).

* perf(studio): skip asset-loading overlay on content refreshes

The asset-loading overlay ("Preparing preview assets") polled for
video/audio readyState on every iframe load, including content
refreshes from paste/move/resize. On reloads the browser serves
assets from cache so they resolve near-instantly — the overlay
just created a disruptive flash. Now skips the polling on
subsequent loads (loadCountRef > 1), only showing it on the
initial cold load.
2026-05-16 09:46:33 +02:00
Miguel Ángel acd141b2ae feat(studio): add Ctrl+C/V/X copy/paste for timeline clips and DOM elements (#894)
* feat(studio): add clipboard payload types and ID deduplication

* feat(studio): add Ctrl+C/V/X copy/paste for timeline clips and DOM elements

* fix(studio): use duck-typing for cross-frame element access in clipboard

Elements from the preview iframe are from a different window context,
so `el instanceof HTMLElement` always returns false. Use `"outerHTML"
in el` instead to correctly detect elements across frame boundaries.

* fix(studio): preserve playhead position after paste

reloadPreview() used location.reload() which bypassed the
NLELayout saveSeekPosition effect, causing the playhead to reset
to 0:00 after paste. Switch to setRefreshKey which triggers the
effect and restores the seek position after the iframe reloads.

* fix(studio): paste DOM elements as siblings, not at composition root

DOM element paste was inserting at the composition root, losing the
parent context that provides CSS styles and positioning. Now stores
the origin selector on copy and inserts the paste as a sibling
immediately after the original element, preserving style inheritance.
Falls back to root insertion if the selector can't be matched.

* fix(studio): address review — deduplicateIds, native copy, altKey guard

- deduplicateIds regex used \b which matched data-composition-id,
  data-clip-id, etc. Switch to lookbehind (?<=\s) so only standalone
  id="..." attributes are rewritten. Add test pinning this.
- Ctrl+C no longer calls preventDefault() before confirming there's
  a selected element. Native browser copy (text selections outside
  inputs) is preserved when nothing is selected in the Studio.
- Add !event.altKey guard on C/V/X to avoid intercepting Cmd+Alt+V
  (paste-as-plain-text) and similar OS gestures.
- Remove no-op .replace(/"/g, '"') flagged by CodeQL.

* fix(studio): address review round 2 — Cmd+X guard, data-start scope, revert drive-by

- Cmd+X now pre-checks selection state before preventDefault, mirroring
  the Cmd+C fix. Native cut preserved when nothing is selected.
- handleCut returns Promise<boolean> so the caller can gate on it.
- data-start rewrite scoped to the outermost opening tag only, so nested
  clip timing is preserved on paste.
- Removed system clipboard write (cross-tab paste unsupported, in-memory
  ref is the only read path).
- Reverted the reloadPreview drive-by (setRefreshKey→location.reload);
  the perf branch (#895) handles this properly via refreshPlayer().
2026-05-16 09:46:04 +02:00
Miguel Ángel 4212a28312 chore: release v0.6.11 2026-05-15 23:43:21 -07:00
Miguel Ángel 1e05d78378 fix(engine): enable browser pool and deduplicate concurrent Chrome launches (#889)
## Summary

- **Enable browser pool by default** (`enableBrowserPool: true`) — parallel capture workers now share a single Chrome process via reference-counted pool instead of each spawning their own (~256MB each). A 6-worker render drops from 7+ browser parent processes to 1 shared pool.
- **Add launch-promise deduplication** in `acquireBrowser` — when multiple workers race into the pool simultaneously (via `Promise.all`), they await the same launch Promise instead of each triggering a separate Chrome spawn. Same pattern as the existing `_autoBrowserGpuModeCache` for GPU probes.
- **Add `connected` health check** on pool hit — if Chrome crashes mid-render, subsequent acquires detect the dead browser and launch fresh instead of returning a stale reference.
- **Add `drainBrowserPool()`** for explicit cleanup between independent render jobs.
- **CLI studio server** now uses the shared pool instead of its own redundant `enableBrowserPool: false` singleton, so thumbnail generation shares Chrome with render workers.

## Problem

The engine had a reference-counted browser pool (`browserManager.ts:73-75`) but it was **disabled by default** (`enableBrowserPool: false`). This meant:

1. **Every parallel worker spawned its own Chrome** — a `--workers 6` render launched 7+ independent Chrome processes (1 probe + 6 workers), each ~256MB.
2. **The pool had a race condition** — even if manually enabled, concurrent workers calling `acquireBrowser()` via `Promise.all` could all see `pooledBrowser === null` before the first launch completed, spawning N Chromes instead of 1.
3. **No crash recovery** — if Chrome died, the pool still held the dead reference. Subsequent acquires got a disconnected browser.
4. **CLI studio server ran its own singleton** — `studioServer.ts` explicitly set `enableBrowserPool: false` and managed a separate browser, so thumbnails and renders could never share.

Over time, orphaned Chrome processes accumulated across renders and previews. We observed **344 headless Chrome processes** consuming **569% CPU and 20% memory** on a dev machine.

## Before / After (6-worker parallel render)

| Metric | Before (pool off) | After (pool on) |
|--------|-------------------|-----------------|
| Browser parent processes | 7+ (1 probe + 6 workers) | **2** (1 GPU probe + 1 shared) |
| Total Chrome processes (with helpers) | 40-50+ | **14** |
| Memory during capture | ~20%+ | **4.6%** |
| Render time (1200 frames, 30fps) | ~64s | **53s** (~17% faster) |
| Post-render orphans | Accumulated over time | **0** |

## Changes

| File | Change |
|------|--------|
| `engine/src/config.ts` | `enableBrowserPool` default `false` → `true` |
| `engine/src/services/browserManager.ts` | Extract `launchBrowser()`, add `_pooledBrowserLaunchPromise` dedup, add `connected` check on pool hit, add `drainBrowserPool()` and `_resetBrowserPoolForTests()` |
| `engine/src/index.ts` | Export `drainBrowserPool` |
| `engine/src/services/browserManager.test.ts` | Pool dedup and drain tests |
| `cli/src/server/studioServer.ts` | Remove `enableBrowserPool: false` override — thumbnails now share the pool |
| `producer/src/services/browserManager.ts` | Re-export `drainBrowserPool` |

## Backward compatibility

- `PRODUCER_ENABLE_BROWSER_POOL=false` env var disables pooling (same as before).
- Callers passing `{ enableBrowserPool: false }` explicitly still get isolated browsers.
- Tests that set `enableBrowserPool: false` in their config fixtures continue to work.

## Test plan

- [x] Engine tests pass (597/597)
- [x] Producer tests pass (406/407, 1 pre-existing flaky test in `pngDecodeBlitWorkerPool`)
- [x] Build passes (lint, format, typecheck all green via lefthook pre-commit)
- [x] Manual render: `shortform-financial` with `--workers 6` → 1200 frames in 53s, 0 orphaned Chrome processes after completion
- [x] Process monitoring during render confirmed 2 browser parents (1 GPU probe + 1 shared pool) instead of 7+
2026-05-16 08:17:29 +02:00
Miguel Ángel d3c32a0b4d chore: release v0.6.10 2026-05-15 21:25:26 -07:00
Miguel Ángel 3336fddd41 fix(studio): handle full HTML doc sub-compositions in preview (#885)
## Summary

- **Root cause**: `buildSubCompositionHtml` assumed all sub-compositions used `<template>` wrappers. Full HTML document blocks (like `north-korea-locked-down` and `nyc-paris-flight`) were nested as-is inside `<body>`, producing invalid HTML with nested `<html>` and `<head>` elements
- **Effect**: the composition's `<style>` tags ended up misplaced inside `<body>`, and `<img src="assets/...">` paths failed to resolve when combined with the injected `<base>` tag — resulting in missing map images in the Studio sub-composition preview
- **Fix**: detect full HTML documents and properly extract head styles/scripts and body content into separate sections, producing valid HTML where CSS lands in `<head>` and relative asset paths resolve correctly

## Test plan

- [x] New unit test: full HTML document composition produces clean output without nested `<html>` in `<body>`
- [x] Existing test: `<template>`-wrapped compositions still rewrite `../` asset paths correctly
- [x] Visual verification: captured sub-composition preview frames before/after fix — maps now render correctly for both blocks
- [x] Manual: open a project with `north-korea-locked-down` or `nyc-paris-flight` as a sub-composition in Studio, click on the sub-comp in the timeline → map should be visible
2026-05-16 06:23:55 +02:00
Miguel Ángel 82c9b6b5ea chore: release v0.6.9 2026-05-15 19:45:01 -07:00
Miguel Ángel 4b501762e4 chore: release v0.6.8 2026-05-15 19:20:28 -07:00
Miguel Ángel 58a370939c fix(studio): fix seek after code edit, improve scrub perf, add click-to-source (#881)
* feat(studio): html-backed motion panel — persist GSAP motion to element attributes

Re-architects the motion panel to store GSAP motion data as a JSON
data attribute (data-hf-studio-motion) on each element instead of a
.hyperframes/studio-motion.json sidecar file. Follows the same
pattern as position/resize/rotation edits: write to DOM, build patches,
persist to HTML source via commitPositionPatchToHtml.

Render pipeline: the studioPositionSeekReapplyRuntime now queries
[data-hf-studio-motion] elements after each seek, parses their JSON,
builds a GSAP timeline, and seeks it to the current frame time.

Studio preview: motion reapply is integrated into the manual edits seek
hook (reapplyPositionEditsAfterSeek). useManifestPersistence is slimmed
to only handle save queue and seek hooks.

* fix(studio): address PR review — html-escape attrs, cache timeline, migrate sidecar, add tests

Blocker: JSON attribute values are now HTML-entity-escaped before being
written into source HTML. Read-back unescapes automatically.

Perf: motion timeline is cached between seeks at render — only rebuilt
when the concatenated JSON key changes, not on every frame.

Migration: on mount, empties legacy .hyperframes/studio-motion.json so
the legacy render script no-ops.

Tests: 46 new tests for motion read/write/clear round-trips, JSON
attribute escaping, and source patcher entity handling.

Nits: removed unused activeCompositionPath param; tightened htmlCompiler
attribute substring check.

* fix(studio): fix seek after code edit, improve scrub performance, add click-to-source

Three issues addressed:

1. **Seek breaks after code edit**: During crossfade refreshes the retiring
   Player's cleanup unconditionally nulled `iframeRef.current`, clobbering the
   reference the new Player had already assigned. Guard the cleanup to only
   clear the ref when it still points to the retiring Player's own iframe.

2. **Scrubber/timeline drag jank**: Every pointermove during a drag called the
   full seek pipeline (adapter.seek + setCurrentTime + React re-render cascade).
   RAF-throttle the expensive onSeek call during drags while keeping slider and
   playhead visuals updated on every pointer event for instant feedback.

3. **Click-to-source**: Clicking an element in the preview now switches to the
   Code tab, opens the element's source file, and scrolls the editor to the
   element's opening tag. Uses the existing `findTagByTarget` source patcher to
   locate the element by id/selector in the HTML source.

* fix(studio): address PR review — gate click-to-source, fix fetch race, guard refs

- Gate click-to-source on Alt/Option+click so it doesn't steal the Code
  tab on every preview click, conflicting with select-to-inspect workflow
- Fix fetch race in openSourceForSelection: AbortController cancels the
  previous in-flight fetch, monotonic request ID prevents stale responses
  from applying the wrong file/offset
- Guard the callback-ref branch in Player cleanup (no-op — can't read
  back from a callback ref to check identity, and the path is unreachable
  today since the ref is always a MutableRefObject)
- Import SidebarTab type instead of duplicating the literal inline
2026-05-16 04:13:06 +02:00
Miguel Ángel 4fd9520a90 feat(studio): per-composition render button in compositions tab (#874)
* feat(studio): add per-composition render button in compositions tab

Thread composition path through the full render pipeline so individual
compositions can be rendered independently from the studio UI.

- Add download icon button on each comp card (visible on hover)
- Accept `composition` field in POST /projects/:id/render
- Pass composition as `entryFile` to the producer's createRenderJob
- Make the Export button in the Renders panel composition-aware
  (renders the active composition instead of always index.html)

* fix(studio): make composition render buttons always visible

The hover-only opacity made them undiscoverable.

* fix(studio): address PR review — CLI adapter, path guard, a11y, tests, settings sync

- Wire `composition` → `entryFile` in CLI studio adapter (studioServer.ts)
  so `hyperframes preview` renders the correct composition, not always index.html
- Add path-traversal guard: reject composition paths that resolve outside projectDir
- Add `aria-label` to the icon-only render button for screen readers
- Add 4 tests: forwarding, empty/missing → undefined, path-traversal → 400
- Persist render settings (format/quality/fps) to localStorage so comp card
  buttons use the same settings as the Export panel

* refactor(studio): extract render settings persistence to own module

Move getPersistedRenderSettings/persistRenderSettings out of
RenderQueue.tsx into renderSettings.ts so code-splitting the
component doesn't drag along the helper.
2026-05-15 22:55:54 +02:00
Miguel Ángel 9b23ccf665 feat(studio): html-backed motion panel (#873)
## Summary

Re-architects the studio motion panel to persist GSAP motion data directly in HTML element attributes instead of a `.hyperframes/studio-motion.json` JSON sidecar file. Same pattern as position/resize/rotation edits.

### Before
```
MotionPanel → commitStudioMotionManifestOptimistically()
  → writes .hyperframes/studio-motion.json
  → applyStudioMotionManifest(doc, manifest)
```

### After
```html
<div id="hero" data-hf-studio-motion='{"start":0.5,"duration":1,"ease":"power3.out","from":{"opacity":0,"y":40},"to":{"opacity":1,"y":0}}'>
```
```
MotionPanel → writeStudioMotionToElement(element, motion)
  → buildMotionPatches(element)
  → commitPositionPatchToHtml(selection, patches)
```

## What changed

- **studioMotionOps.ts** — Added `readStudioMotionFromElement()`, `writeStudioMotionToElement()`, `clearStudioMotionFromElement()` for attribute-based CRUD
- **studioMotion.ts** — Added `applyStudioMotionFromDom()` that reads motion from DOM attributes and builds GSAP timeline (kept `applyStudioMotionManifest` for render script compat)
- **manualEditsDom.ts** — Added `buildMotionPatches()` / `buildClearMotionPatches()`, integrated motion into `reapplyPositionEditsAfterSeek()`
- **useDomEditCommits.ts** — Rewrote `handleDomMotionCommit` / `handleDomMotionClear` to use HTML patching instead of manifest persistence
- **useManifestPersistence.ts** — Removed all motion manifest state (~200 lines): `studioMotionManifestRef`, `commitStudioMotionManifestOptimistically`, `applyStudioMotionToPreview`, motion SSE handler
- **App.tsx** — Reads motion from element attribute (`readStudioMotionFromElement`) instead of manifest ref
- **manualEditsRenderScript.ts** — Extended `studioPositionSeekReapplyRuntime` to rebuild GSAP motion timeline from `data-hf-studio-motion` attributes after each seek, including CustomEase support
- **htmlCompiler.ts** — Trigger seek-reapply script injection on `data-hf-studio-motion=` attributes

## Benefits

- No sidecar file — motion survives git, copy-paste, and manual HTML editing
- Undo/redo works via HTML source history (same as position edits)
- Renders correctly via CLI — seek-reapply script handles motion timeline rebuild
- Simpler architecture — one persistence path for all studio edits

## Test plan

- [x] `bun run build` passes
- [x] Pre-commit hooks pass (lint, format, typecheck)
- [ ] Set motion on element in Studio → `data-hf-studio-motion` attribute appears in HTML source
- [ ] Reload page → motion persists and plays correctly
- [ ] Clear motion → attribute removed, element returns to original state
- [ ] Undo/redo motion changes
- [ ] Render via CLI → motion visible in rendered video
- [ ] Seek animation → motion timeline re-syncs correctly
2026-05-15 21:45:57 +02:00
Miguel ÁngelandClaude Opus 4.6 8e0cfc33a7 fix(engine): preserve video frame replacement geometry (#838)
* fix(engine): preserve video frame replacement geometry

* test(producer): cover video overlay stretch regression

* fix(engine): always pass clip to Page.captureScreenshot

Without an explicit clip, Chrome can resolve replaced-element sizing
differently at dpr=1 when full-bleed absolute videos interact with
overlay layers — producing anisotropic frame stretching on some
compositor paths. Always passing clip with scale=dpr (including 1)
ensures geometry is locked to the measured viewport dimensions.

Credit: brian-t-allen (#837)

* test(producer): regenerate style-9-prod baseline for always-clip capture path

The always-clip change in screenshotService.ts routes Chrome through a
different compositor capture path at dpr=1, producing different video
frame compression artifacts. Regenerated inside Dockerfile.test to match
CI environment.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-05-15 18:58:50 +02:00
Miguel Ángel e8e2e81730 chore: release v0.6.7 2026-05-14 21:54:56 -07:00
Miguel Ángel 225010800a feat(studio): persist element positions in HTML, fix resize overlay drift and GSAP double-translation (#829)
* feat(studio): add pasteboard background to preview viewport

Adds bg-neutral-800 to the preview viewport so the area outside the
canvas is visually distinct from the composition content — consistent
with professional video editors (Premiere, DaVinci, Figma).

* feat(studio): pasteboard background and canvas outline around preview

- NLEPreview: viewport gets bg-neutral-700 (#404040) as the pasteboard
  color surrounding the canvas — distinct from the app chrome (#0a0a0a)
- Player wrapper: drop bg-black so the pasteboard shows around the canvas
  (loading overlays still cover the area with bg-black during load)
- Player: set host background to transparent via inline style (overrides
  :host { background: #000 } in shadow DOM), and inject a style rule into
  the open shadow root so .hfp-container has overflow:visible and the
  canvas iframe gets a thin white ring + soft drop-shadow — making the
  canvas boundary legible against the pasteboard

* feat(studio): disable manual positioning JSON by default, add toggle

Manual edits were always stored in `.hyperframes/studio-manual-edits.json`,
making it hard to share source without the sidecar file and easy to
accidentally reposition elements via drag.

Changes:
- `enabled` field added to `StudioManualEditManifest` (defaults to `false`
  when absent — existing projects are unaffected until they opt in)
- Drag handles, resize, and rotation handles are hidden when disabled
- Layout X/Y/W/H/R fields in the Design panel are read-only when disabled
- "Manual positioning" toggle added at the bottom of the Design panel,
  visible whether or not an element is selected
- Toggle state is persisted to `.hyperframes/studio-manual-edits.json`
  so each project can opt in independently
- `STUDIO_PREVIEW_MANUAL_EDITING_ENABLED` env flag still acts as a hard
  cap (env off → feature off regardless of project setting)

* feat(studio): enable manual positioning by default (opt-out)

* feat(studio): allow absolute elements to drag without toggle; gate JSON-backed drag behind toggle

* feat(studio): persist positions directly to HTML; remove JSON sidecar and manual positioning toggle

Replace the `.hyperframes/studio-manual-edits.json` sidecar with inline-style
persistence baked directly into the HTML source. Drag/resize/rotation values
are written as CSS custom properties (`--hf-studio-offset-x/y`, `--hf-studio-width/height`,
`--hf-studio-rotation`) plus `translate`/`width`/`height`/`rotate` inline styles via
`persistDomEditOperations` — no re-apply step needed on load.

Key changes:
- `sourcePatcher`: add `value: string | null` to `PatchOperation` — null removes the
  property/attribute from the HTML tag instead of setting it
- `manualEditsDom`: add `build*Patches` / `buildClear*Patches` helpers that capture live
  element state into `PatchOperation[]` for HTML source writes; add
  `reapplyPositionEditsAfterSeek` (DOM-query-based seek hook, queries data-attribute markers)
- `manualEdits.ts`: remove `applyStudioManualEditManifest` and all manifest target
  resolution; export `reapplyPositionEditsAfterSeek`; keep seek/play wrap infrastructure
- `useManifestPersistence`: remove all JSON I/O — no disk read on load, no manifest
  state, no toggle state; `applyCurrentStudioManualEditsToPreview` now only installs
  seek hooks via `reapplyPositionEditsAfterSeek`
- `useDomEditCommits`: replace `commitStudioManualEditManifestOptimistically` calls with
  direct DOM apply + `commitPositionPatchToHtml` (queued HTML patch write, skipRefresh)
- `DomEditOverlay`: remove `manualEditsEnabled` prop; revert all `canMove || manualEditsEnabled`
  gates to just `canApplyManualOffset` — every draggable element is always draggable
- `PropertyPanel`: remove `ManualPositioningToggle` component and all toggle props
- `manualEditsParsing/manualEditsTypes`: remove manifest types, upsert functions, and
  `STUDIO_MANUAL_EDITS_PATH`; keep `finiteNumber`, `readStudioFileChangePath`,
  `roundRotationAngle`, and snapshot/CSS-property types

* fix(studio): sync keyboard shortcut handler with main; fix keepPlaying seek assertions in test

* fix(studio): strip GSAP-cached translate from transform on path offset apply

* fix(studio): remove Reset edits button from design panel

* feat(studio): wire reloadPreview into manifest persistence; drop stale group-selection refresh

- Pass `reloadPreview` into `useManifestPersistence` so undo/redo reloads
  via the refresh-key path instead of directly touching the iframe.
- Remove `refreshDomEditGroupSelectionsFromPreview` from commit handlers;
  HTML is now the source of truth so no stale-ref refresh is needed.
- Add `manualEditsRenderScript` helper; export via studio-api and apply
  it in `htmlCompiler` during HTML compilation.

* fix(studio): prevent root composition from being selected; correct overlay drift on resize

- Guard `getDomLayerPatchTarget` against elements with `data-composition-id`
  so the root composition div is never returned as a visual selection target.
- Apply the same guard to the raw `elementFromPoint` fallback in
  `getPreviewTargetFromPointer`, which was the actual escape path.
- Thread `iframeRef` into gesture handler opts; after applying draft
  dimensions during resize, re-read the element BCR via `toOverlayRect`
  and update the overlay box position to compensate for visual drift on
  elements with centered transform-origin (e.g. GSAP scale tweens).

* fix(studio): correct resize overlay for scaled elements; block invisible element selection

- Resize: use BCR from `toOverlayRect` for both position and size after
  applying draft dimensions — GSAP scale makes visual size diverge from
  raw CSS size, BCR is the only accurate source during a gesture.
- Click selection: add `isElementComputedVisible` guard to the
  `elementFromPoint` fallback so opacity-0 / autoAlpha-hidden elements
  cannot be selected even though the browser hit-test returns them.

* fix(studio): reload preview on external file changes via SSE/HMR

Share the app-level domEditSaveTimestampRef with useManifestPersistence
so the SSE/HMR handler can suppress echoes from all studio saves (code
tab, timeline, DOM edits), then call reloadPreview() for non-motion
external changes that aren't echoes of our own saves.

* fix(studio): suppress post-resize click to keep selection on resized element

* fix(studio): serve registry blocks without index.html in preview

Blocks ship as {id}.html + assets/ with no index.html. The preview
route hard-coded index.html so these projects returned 404 and their
assets (e.g. korea-map.png, map-nyc-paris.png) were never served.

Add resolveProjectMainHtml() that falls back to {id}.html, thread the
resolved compositionPath through transformPreviewHtml and
injectStudioPreviewAugmentations, and update listProjects() in the
vite adapter to surface block directories in the project list.

* fix(render): preserve studio drag/resize/rotation offsets in rendered video

Three issues caused studio-edited positions to be lost during rendering:

1. The seek-reapply script used setInterval to wrap window.__hf.seek, but
   Puppeteer's page.evaluate() calls don't yield the event loop for
   macrotasks — the interval never fired, so reapplyAll() never ran after
   GSAP seeks. Fix: use Object.defineProperty to trap writes to the seek
   property, wrapping it synchronously the instant the bridge assigns it.

2. MEDIA_VISUAL_STYLE_PROPERTIES (copied from <video> to proxy <img>
   during render) included "transform" but not "translate", "rotate", or
   "scale" — the CSS Transforms Level 2 individual properties used by
   studio drag/resize/rotation. The proxy was positioned at offsetLeft/
   offsetTop without the translate offset.

3. getViewportMatrix (HDR compositor) only read cs.transform, missing
   individual transform properties entirely. Added composeIndividualTransforms
   to build the translate × rotate × scale matrix and compose it before
   the legacy transform matrix.

* fix(studio): select elements with pointer-events: none in preview

Compositions often set pointer-events: none on scenes, avatar wrappers,
and decorative layers. elementsFromPoint() skips these elements entirely,
making them unselectable in the Studio. Fix: temporarily inject a
* { pointer-events: auto !important } stylesheet during hit-testing, then
remove it immediately after.

Also adds a pointer_events_none lint rule (info severity, visible with
--verbose) so authors know which selectors may affect Studio selection.
2026-05-15 06:43:00 +02:00
Miguel Ángel d1e5ac2939 fix(studio): add preview audio mute controls (#853) 2026-05-15 03:37:53 +02:00
Miguel Ángel 23dd1aa833 docs: add tldraw adopter and company logos (#846)
* docs: add tldraw to adopters list; add company logos to cards

* docs: move tldraw to production; restore heygen in evaluating

* docs: update tldraw adopter description to reflect actual PR walkthrough use case

* docs: move all adopters to production; remove evaluating section

* docs: use direct heygen.com logo url for heygen card

* docs: redesign adopters page; inline logos, 2-col grid, drop redundant table

* docs: fix mdx parse error; use jsx style syntax in card img tags

* docs: use google favicon service for tldraw, tanstack, optinmonster logos

* docs: update tanstack description to reflect code demo video use case
2026-05-15 00:38:49 +02:00
Miguel Ángel 2a2a88ce1f fix(studio): center vertical composition thumbnails in sidebar (#820)
* feat(studio): add pasteboard background to preview viewport

Adds bg-neutral-800 to the preview viewport so the area outside the
canvas is visually distinct from the composition content — consistent
with professional video editors (Premiere, DaVinci, Figma).

* feat(studio): pasteboard background and canvas outline around preview

- NLEPreview: viewport gets bg-neutral-700 (#404040) as the pasteboard
  color surrounding the canvas — distinct from the app chrome (#0a0a0a)
- Player wrapper: drop bg-black so the pasteboard shows around the canvas
  (loading overlays still cover the area with bg-black during load)
- Player: set host background to transparent via inline style (overrides
  :host { background: #000 } in shadow DOM), and inject a style rule into
  the open shadow root so .hfp-container has overflow:visible and the
  canvas iframe gets a thin white ring + soft drop-shadow — making the
  canvas boundary legible against the pasteboard

* fix(studio): center vertical composition thumbnails in sidebar

Portrait (and other non-16:9) compositions were pinning to the top-left
of the 80x45 thumbnail slot because transform-origin was '0 0'. Compute
the centering offsets from the scaled dimensions and apply them as
left/top so any aspect ratio renders centred in the slot.
2026-05-14 05:05:49 +02:00
Miguel Ángel 34f5fc05f3 feat(studio): add pasteboard background to preview viewport (#819)
* feat(studio): add pasteboard background to preview viewport

Adds bg-neutral-800 to the preview viewport so the area outside the
canvas is visually distinct from the composition content — consistent
with professional video editors (Premiere, DaVinci, Figma).

* feat(studio): pasteboard background and canvas outline around preview

- NLEPreview: viewport gets bg-neutral-700 (#404040) as the pasteboard
  color surrounding the canvas — distinct from the app chrome (#0a0a0a)
- Player wrapper: drop bg-black so the pasteboard shows around the canvas
  (loading overlays still cover the area with bg-black during load)
- Player: set host background to transparent via inline style (overrides
  :host { background: #000 } in shadow DOM), and inject a style rule into
  the open shadow root so .hfp-container has overflow:visible and the
  canvas iframe gets a thin white ring + soft drop-shadow — making the
  canvas boundary legible against the pasteboard
2026-05-14 03:13:45 +02:00
Miguel Ángel a99db41a32 docs: add TanStack, OptinMonster, and HeyGen as adopters (#817) 2026-05-14 02:12:25 +02:00
Miguel Ángel 1caeb28658 feat(studio): header logo, playbar cleanup, and I/O work-area markers (#811)
* feat(studio): header logo, playbar cleanup, and I/O work-area markers

- Add Hyperframes icon mark to the studio header (left of project name)
- Remove m:ss toggle button — click the timecode directly to switch modes
- Remove frame jump input from controls bar — moved into ⌨ shortcuts panel
- Replace Loop text button with a repeat icon
- Collapse J/K/L shortcut badges into a single ⌨ icon that opens a panel
- Shortcuts panel: Jump to frame, Work area I/O display, shortcuts reference
- Implement I/O work-area markers (closes #807):
  - I / Shift+I: set / clear in-point at playhead
  - O / Shift+O: set / clear out-point at playhead
  - A: jump to in-point (or start); E: jump to out-point (or end)
  - Loop respects in/out boundaries for both forward and backward playback
  - Teal work-area band + tick markers rendered on the seek bar

* fix(studio): guard against inverted in/out work-area points in loop ticks

If the user sets out-point before in-point (outPoint < inPoint), rawLoopStart
>= rawLoopEnd caused the loop guard to fire immediately on every tick, creating
a tight infinite seek loop. Both the forward RAF tick and the reverse RAF tick
now fall back to the full composition range when the work area is invalid.

* fix(studio): address work-area edge cases from review

- setInPoint/setOutPoint now cross-clear the opposite marker when setting one
  would produce an inverted range (in >= out), preventing the invalid state
  rather than correcting it at tick time
- Forward tick no longer gates on !adapter.isPlaying() — outPoint crossing
  fires even while the adapter is running; explicitly pauses on the non-loop
  path so playback stops at out-point rather than sailing to dur
- play() end-of-stream reset seeks to inPoint (if set) instead of hardcoded 0

* feat(studio): use full Hyperframes wordmark logo in header

Replace the standalone icon mark with the complete logo from logo-dark.svg
(icon mark + Hyperframes wordmark), with all black text fills inverted to
white for the dark header background. Project name is shown next to the logo
separated by a middot.

* Revert "feat(studio): use full Hyperframes wordmark logo in header"

This reverts commit a2815fc7d0.

* feat(studio): show full HeyGen/Hyperframes logo in header

Replace the standalone chevron icon with the complete logo from logo-dark.svg:
heygen label + gradient mark + hyperframes wordmark, all white fills on dark
background. Project name follows after a middot separator.

* fix(studio): use | instead of · as logo/project separator
2026-05-14 01:06:55 +02:00
Miguel Ángel a52c73ebe1 fix(studio): serve favicon.svg from embedded preview server (#806)
The /favicon.svg request was falling through to the SPA catch-all, which
returns index.html. The browser received HTML instead of an SVG and
silently discarded it, leaving the tab with no icon.

Added an explicit route for /favicon.svg alongside the existing /assets/*
and /icons/* static routes.

Closes #804
2026-05-13 23:53:33 +02:00