mirror of
https://github.com/heygen-com/hyperframes.git
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3336fddd41431a80bd3f58c80bcf70ebd10b0430
100
Commits
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3336fddd41 |
fix(studio): handle full HTML doc sub-compositions in preview (#885)
## Summary - **Root cause**: `buildSubCompositionHtml` assumed all sub-compositions used `<template>` wrappers. Full HTML document blocks (like `north-korea-locked-down` and `nyc-paris-flight`) were nested as-is inside `<body>`, producing invalid HTML with nested `<html>` and `<head>` elements - **Effect**: the composition's `<style>` tags ended up misplaced inside `<body>`, and `<img src="assets/...">` paths failed to resolve when combined with the injected `<base>` tag — resulting in missing map images in the Studio sub-composition preview - **Fix**: detect full HTML documents and properly extract head styles/scripts and body content into separate sections, producing valid HTML where CSS lands in `<head>` and relative asset paths resolve correctly ## Test plan - [x] New unit test: full HTML document composition produces clean output without nested `<html>` in `<body>` - [x] Existing test: `<template>`-wrapped compositions still rewrite `../` asset paths correctly - [x] Visual verification: captured sub-composition preview frames before/after fix — maps now render correctly for both blocks - [x] Manual: open a project with `north-korea-locked-down` or `nyc-paris-flight` as a sub-composition in Studio, click on the sub-comp in the timeline → map should be visible |
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82c9b6b5ea | chore: release v0.6.9 | ||
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4b501762e4 | chore: release v0.6.8 | ||
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58a370939c |
fix(studio): fix seek after code edit, improve scrub perf, add click-to-source (#881)
* feat(studio): html-backed motion panel — persist GSAP motion to element attributes Re-architects the motion panel to store GSAP motion data as a JSON data attribute (data-hf-studio-motion) on each element instead of a .hyperframes/studio-motion.json sidecar file. Follows the same pattern as position/resize/rotation edits: write to DOM, build patches, persist to HTML source via commitPositionPatchToHtml. Render pipeline: the studioPositionSeekReapplyRuntime now queries [data-hf-studio-motion] elements after each seek, parses their JSON, builds a GSAP timeline, and seeks it to the current frame time. Studio preview: motion reapply is integrated into the manual edits seek hook (reapplyPositionEditsAfterSeek). useManifestPersistence is slimmed to only handle save queue and seek hooks. * fix(studio): address PR review — html-escape attrs, cache timeline, migrate sidecar, add tests Blocker: JSON attribute values are now HTML-entity-escaped before being written into source HTML. Read-back unescapes automatically. Perf: motion timeline is cached between seeks at render — only rebuilt when the concatenated JSON key changes, not on every frame. Migration: on mount, empties legacy .hyperframes/studio-motion.json so the legacy render script no-ops. Tests: 46 new tests for motion read/write/clear round-trips, JSON attribute escaping, and source patcher entity handling. Nits: removed unused activeCompositionPath param; tightened htmlCompiler attribute substring check. * fix(studio): fix seek after code edit, improve scrub performance, add click-to-source Three issues addressed: 1. **Seek breaks after code edit**: During crossfade refreshes the retiring Player's cleanup unconditionally nulled `iframeRef.current`, clobbering the reference the new Player had already assigned. Guard the cleanup to only clear the ref when it still points to the retiring Player's own iframe. 2. **Scrubber/timeline drag jank**: Every pointermove during a drag called the full seek pipeline (adapter.seek + setCurrentTime + React re-render cascade). RAF-throttle the expensive onSeek call during drags while keeping slider and playhead visuals updated on every pointer event for instant feedback. 3. **Click-to-source**: Clicking an element in the preview now switches to the Code tab, opens the element's source file, and scrolls the editor to the element's opening tag. Uses the existing `findTagByTarget` source patcher to locate the element by id/selector in the HTML source. * fix(studio): address PR review — gate click-to-source, fix fetch race, guard refs - Gate click-to-source on Alt/Option+click so it doesn't steal the Code tab on every preview click, conflicting with select-to-inspect workflow - Fix fetch race in openSourceForSelection: AbortController cancels the previous in-flight fetch, monotonic request ID prevents stale responses from applying the wrong file/offset - Guard the callback-ref branch in Player cleanup (no-op — can't read back from a callback ref to check identity, and the path is unreachable today since the ref is always a MutableRefObject) - Import SidebarTab type instead of duplicating the literal inline |
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4fd9520a90 |
feat(studio): per-composition render button in compositions tab (#874)
* feat(studio): add per-composition render button in compositions tab Thread composition path through the full render pipeline so individual compositions can be rendered independently from the studio UI. - Add download icon button on each comp card (visible on hover) - Accept `composition` field in POST /projects/:id/render - Pass composition as `entryFile` to the producer's createRenderJob - Make the Export button in the Renders panel composition-aware (renders the active composition instead of always index.html) * fix(studio): make composition render buttons always visible The hover-only opacity made them undiscoverable. * fix(studio): address PR review — CLI adapter, path guard, a11y, tests, settings sync - Wire `composition` → `entryFile` in CLI studio adapter (studioServer.ts) so `hyperframes preview` renders the correct composition, not always index.html - Add path-traversal guard: reject composition paths that resolve outside projectDir - Add `aria-label` to the icon-only render button for screen readers - Add 4 tests: forwarding, empty/missing → undefined, path-traversal → 400 - Persist render settings (format/quality/fps) to localStorage so comp card buttons use the same settings as the Export panel * refactor(studio): extract render settings persistence to own module Move getPersistedRenderSettings/persistRenderSettings out of RenderQueue.tsx into renderSettings.ts so code-splitting the component doesn't drag along the helper. |
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9b23ccf665 |
feat(studio): html-backed motion panel (#873)
## Summary
Re-architects the studio motion panel to persist GSAP motion data directly in HTML element attributes instead of a `.hyperframes/studio-motion.json` JSON sidecar file. Same pattern as position/resize/rotation edits.
### Before
```
MotionPanel → commitStudioMotionManifestOptimistically()
→ writes .hyperframes/studio-motion.json
→ applyStudioMotionManifest(doc, manifest)
```
### After
```html
<div id="hero" data-hf-studio-motion='{"start":0.5,"duration":1,"ease":"power3.out","from":{"opacity":0,"y":40},"to":{"opacity":1,"y":0}}'>
```
```
MotionPanel → writeStudioMotionToElement(element, motion)
→ buildMotionPatches(element)
→ commitPositionPatchToHtml(selection, patches)
```
## What changed
- **studioMotionOps.ts** — Added `readStudioMotionFromElement()`, `writeStudioMotionToElement()`, `clearStudioMotionFromElement()` for attribute-based CRUD
- **studioMotion.ts** — Added `applyStudioMotionFromDom()` that reads motion from DOM attributes and builds GSAP timeline (kept `applyStudioMotionManifest` for render script compat)
- **manualEditsDom.ts** — Added `buildMotionPatches()` / `buildClearMotionPatches()`, integrated motion into `reapplyPositionEditsAfterSeek()`
- **useDomEditCommits.ts** — Rewrote `handleDomMotionCommit` / `handleDomMotionClear` to use HTML patching instead of manifest persistence
- **useManifestPersistence.ts** — Removed all motion manifest state (~200 lines): `studioMotionManifestRef`, `commitStudioMotionManifestOptimistically`, `applyStudioMotionToPreview`, motion SSE handler
- **App.tsx** — Reads motion from element attribute (`readStudioMotionFromElement`) instead of manifest ref
- **manualEditsRenderScript.ts** — Extended `studioPositionSeekReapplyRuntime` to rebuild GSAP motion timeline from `data-hf-studio-motion` attributes after each seek, including CustomEase support
- **htmlCompiler.ts** — Trigger seek-reapply script injection on `data-hf-studio-motion=` attributes
## Benefits
- No sidecar file — motion survives git, copy-paste, and manual HTML editing
- Undo/redo works via HTML source history (same as position edits)
- Renders correctly via CLI — seek-reapply script handles motion timeline rebuild
- Simpler architecture — one persistence path for all studio edits
## Test plan
- [x] `bun run build` passes
- [x] Pre-commit hooks pass (lint, format, typecheck)
- [ ] Set motion on element in Studio → `data-hf-studio-motion` attribute appears in HTML source
- [ ] Reload page → motion persists and plays correctly
- [ ] Clear motion → attribute removed, element returns to original state
- [ ] Undo/redo motion changes
- [ ] Render via CLI → motion visible in rendered video
- [ ] Seek animation → motion timeline re-syncs correctly
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8e0cfc33a7 |
fix(engine): preserve video frame replacement geometry (#838)
* fix(engine): preserve video frame replacement geometry * test(producer): cover video overlay stretch regression * fix(engine): always pass clip to Page.captureScreenshot Without an explicit clip, Chrome can resolve replaced-element sizing differently at dpr=1 when full-bleed absolute videos interact with overlay layers — producing anisotropic frame stretching on some compositor paths. Always passing clip with scale=dpr (including 1) ensures geometry is locked to the measured viewport dimensions. Credit: brian-t-allen (#837) * test(producer): regenerate style-9-prod baseline for always-clip capture path The always-clip change in screenshotService.ts routes Chrome through a different compositor capture path at dpr=1, producing different video frame compression artifacts. Regenerated inside Dockerfile.test to match CI environment. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com> |
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e8e2e81730 | chore: release v0.6.7 | ||
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225010800a |
feat(studio): persist element positions in HTML, fix resize overlay drift and GSAP double-translation (#829)
* feat(studio): add pasteboard background to preview viewport Adds bg-neutral-800 to the preview viewport so the area outside the canvas is visually distinct from the composition content — consistent with professional video editors (Premiere, DaVinci, Figma). * feat(studio): pasteboard background and canvas outline around preview - NLEPreview: viewport gets bg-neutral-700 (#404040) as the pasteboard color surrounding the canvas — distinct from the app chrome (#0a0a0a) - Player wrapper: drop bg-black so the pasteboard shows around the canvas (loading overlays still cover the area with bg-black during load) - Player: set host background to transparent via inline style (overrides :host { background: #000 } in shadow DOM), and inject a style rule into the open shadow root so .hfp-container has overflow:visible and the canvas iframe gets a thin white ring + soft drop-shadow — making the canvas boundary legible against the pasteboard * feat(studio): disable manual positioning JSON by default, add toggle Manual edits were always stored in `.hyperframes/studio-manual-edits.json`, making it hard to share source without the sidecar file and easy to accidentally reposition elements via drag. Changes: - `enabled` field added to `StudioManualEditManifest` (defaults to `false` when absent — existing projects are unaffected until they opt in) - Drag handles, resize, and rotation handles are hidden when disabled - Layout X/Y/W/H/R fields in the Design panel are read-only when disabled - "Manual positioning" toggle added at the bottom of the Design panel, visible whether or not an element is selected - Toggle state is persisted to `.hyperframes/studio-manual-edits.json` so each project can opt in independently - `STUDIO_PREVIEW_MANUAL_EDITING_ENABLED` env flag still acts as a hard cap (env off → feature off regardless of project setting) * feat(studio): enable manual positioning by default (opt-out) * feat(studio): allow absolute elements to drag without toggle; gate JSON-backed drag behind toggle * feat(studio): persist positions directly to HTML; remove JSON sidecar and manual positioning toggle Replace the `.hyperframes/studio-manual-edits.json` sidecar with inline-style persistence baked directly into the HTML source. Drag/resize/rotation values are written as CSS custom properties (`--hf-studio-offset-x/y`, `--hf-studio-width/height`, `--hf-studio-rotation`) plus `translate`/`width`/`height`/`rotate` inline styles via `persistDomEditOperations` — no re-apply step needed on load. Key changes: - `sourcePatcher`: add `value: string | null` to `PatchOperation` — null removes the property/attribute from the HTML tag instead of setting it - `manualEditsDom`: add `build*Patches` / `buildClear*Patches` helpers that capture live element state into `PatchOperation[]` for HTML source writes; add `reapplyPositionEditsAfterSeek` (DOM-query-based seek hook, queries data-attribute markers) - `manualEdits.ts`: remove `applyStudioManualEditManifest` and all manifest target resolution; export `reapplyPositionEditsAfterSeek`; keep seek/play wrap infrastructure - `useManifestPersistence`: remove all JSON I/O — no disk read on load, no manifest state, no toggle state; `applyCurrentStudioManualEditsToPreview` now only installs seek hooks via `reapplyPositionEditsAfterSeek` - `useDomEditCommits`: replace `commitStudioManualEditManifestOptimistically` calls with direct DOM apply + `commitPositionPatchToHtml` (queued HTML patch write, skipRefresh) - `DomEditOverlay`: remove `manualEditsEnabled` prop; revert all `canMove || manualEditsEnabled` gates to just `canApplyManualOffset` — every draggable element is always draggable - `PropertyPanel`: remove `ManualPositioningToggle` component and all toggle props - `manualEditsParsing/manualEditsTypes`: remove manifest types, upsert functions, and `STUDIO_MANUAL_EDITS_PATH`; keep `finiteNumber`, `readStudioFileChangePath`, `roundRotationAngle`, and snapshot/CSS-property types * fix(studio): sync keyboard shortcut handler with main; fix keepPlaying seek assertions in test * fix(studio): strip GSAP-cached translate from transform on path offset apply * fix(studio): remove Reset edits button from design panel * feat(studio): wire reloadPreview into manifest persistence; drop stale group-selection refresh - Pass `reloadPreview` into `useManifestPersistence` so undo/redo reloads via the refresh-key path instead of directly touching the iframe. - Remove `refreshDomEditGroupSelectionsFromPreview` from commit handlers; HTML is now the source of truth so no stale-ref refresh is needed. - Add `manualEditsRenderScript` helper; export via studio-api and apply it in `htmlCompiler` during HTML compilation. * fix(studio): prevent root composition from being selected; correct overlay drift on resize - Guard `getDomLayerPatchTarget` against elements with `data-composition-id` so the root composition div is never returned as a visual selection target. - Apply the same guard to the raw `elementFromPoint` fallback in `getPreviewTargetFromPointer`, which was the actual escape path. - Thread `iframeRef` into gesture handler opts; after applying draft dimensions during resize, re-read the element BCR via `toOverlayRect` and update the overlay box position to compensate for visual drift on elements with centered transform-origin (e.g. GSAP scale tweens). * fix(studio): correct resize overlay for scaled elements; block invisible element selection - Resize: use BCR from `toOverlayRect` for both position and size after applying draft dimensions — GSAP scale makes visual size diverge from raw CSS size, BCR is the only accurate source during a gesture. - Click selection: add `isElementComputedVisible` guard to the `elementFromPoint` fallback so opacity-0 / autoAlpha-hidden elements cannot be selected even though the browser hit-test returns them. * fix(studio): reload preview on external file changes via SSE/HMR Share the app-level domEditSaveTimestampRef with useManifestPersistence so the SSE/HMR handler can suppress echoes from all studio saves (code tab, timeline, DOM edits), then call reloadPreview() for non-motion external changes that aren't echoes of our own saves. * fix(studio): suppress post-resize click to keep selection on resized element * fix(studio): serve registry blocks without index.html in preview Blocks ship as {id}.html + assets/ with no index.html. The preview route hard-coded index.html so these projects returned 404 and their assets (e.g. korea-map.png, map-nyc-paris.png) were never served. Add resolveProjectMainHtml() that falls back to {id}.html, thread the resolved compositionPath through transformPreviewHtml and injectStudioPreviewAugmentations, and update listProjects() in the vite adapter to surface block directories in the project list. * fix(render): preserve studio drag/resize/rotation offsets in rendered video Three issues caused studio-edited positions to be lost during rendering: 1. The seek-reapply script used setInterval to wrap window.__hf.seek, but Puppeteer's page.evaluate() calls don't yield the event loop for macrotasks — the interval never fired, so reapplyAll() never ran after GSAP seeks. Fix: use Object.defineProperty to trap writes to the seek property, wrapping it synchronously the instant the bridge assigns it. 2. MEDIA_VISUAL_STYLE_PROPERTIES (copied from <video> to proxy <img> during render) included "transform" but not "translate", "rotate", or "scale" — the CSS Transforms Level 2 individual properties used by studio drag/resize/rotation. The proxy was positioned at offsetLeft/ offsetTop without the translate offset. 3. getViewportMatrix (HDR compositor) only read cs.transform, missing individual transform properties entirely. Added composeIndividualTransforms to build the translate × rotate × scale matrix and compose it before the legacy transform matrix. * fix(studio): select elements with pointer-events: none in preview Compositions often set pointer-events: none on scenes, avatar wrappers, and decorative layers. elementsFromPoint() skips these elements entirely, making them unselectable in the Studio. Fix: temporarily inject a * { pointer-events: auto !important } stylesheet during hit-testing, then remove it immediately after. Also adds a pointer_events_none lint rule (info severity, visible with --verbose) so authors know which selectors may affect Studio selection. |
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d1e5ac2939 | fix(studio): add preview audio mute controls (#853) | ||
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23dd1aa833 |
docs: add tldraw adopter and company logos (#846)
* docs: add tldraw to adopters list; add company logos to cards * docs: move tldraw to production; restore heygen in evaluating * docs: update tldraw adopter description to reflect actual PR walkthrough use case * docs: move all adopters to production; remove evaluating section * docs: use direct heygen.com logo url for heygen card * docs: redesign adopters page; inline logos, 2-col grid, drop redundant table * docs: fix mdx parse error; use jsx style syntax in card img tags * docs: use google favicon service for tldraw, tanstack, optinmonster logos * docs: update tanstack description to reflect code demo video use case |
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2a2a88ce1f |
fix(studio): center vertical composition thumbnails in sidebar (#820)
* feat(studio): add pasteboard background to preview viewport Adds bg-neutral-800 to the preview viewport so the area outside the canvas is visually distinct from the composition content — consistent with professional video editors (Premiere, DaVinci, Figma). * feat(studio): pasteboard background and canvas outline around preview - NLEPreview: viewport gets bg-neutral-700 (#404040) as the pasteboard color surrounding the canvas — distinct from the app chrome (#0a0a0a) - Player wrapper: drop bg-black so the pasteboard shows around the canvas (loading overlays still cover the area with bg-black during load) - Player: set host background to transparent via inline style (overrides :host { background: #000 } in shadow DOM), and inject a style rule into the open shadow root so .hfp-container has overflow:visible and the canvas iframe gets a thin white ring + soft drop-shadow — making the canvas boundary legible against the pasteboard * fix(studio): center vertical composition thumbnails in sidebar Portrait (and other non-16:9) compositions were pinning to the top-left of the 80x45 thumbnail slot because transform-origin was '0 0'. Compute the centering offsets from the scaled dimensions and apply them as left/top so any aspect ratio renders centred in the slot. |
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34f5fc05f3 |
feat(studio): add pasteboard background to preview viewport (#819)
* feat(studio): add pasteboard background to preview viewport Adds bg-neutral-800 to the preview viewport so the area outside the canvas is visually distinct from the composition content — consistent with professional video editors (Premiere, DaVinci, Figma). * feat(studio): pasteboard background and canvas outline around preview - NLEPreview: viewport gets bg-neutral-700 (#404040) as the pasteboard color surrounding the canvas — distinct from the app chrome (#0a0a0a) - Player wrapper: drop bg-black so the pasteboard shows around the canvas (loading overlays still cover the area with bg-black during load) - Player: set host background to transparent via inline style (overrides :host { background: #000 } in shadow DOM), and inject a style rule into the open shadow root so .hfp-container has overflow:visible and the canvas iframe gets a thin white ring + soft drop-shadow — making the canvas boundary legible against the pasteboard |
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a99db41a32 | docs: add TanStack, OptinMonster, and HeyGen as adopters (#817) | ||
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1caeb28658 |
feat(studio): header logo, playbar cleanup, and I/O work-area markers (#811)
* feat(studio): header logo, playbar cleanup, and I/O work-area markers
- Add Hyperframes icon mark to the studio header (left of project name)
- Remove m:ss toggle button — click the timecode directly to switch modes
- Remove frame jump input from controls bar — moved into ⌨ shortcuts panel
- Replace Loop text button with a repeat icon
- Collapse J/K/L shortcut badges into a single ⌨ icon that opens a panel
- Shortcuts panel: Jump to frame, Work area I/O display, shortcuts reference
- Implement I/O work-area markers (closes #807):
- I / Shift+I: set / clear in-point at playhead
- O / Shift+O: set / clear out-point at playhead
- A: jump to in-point (or start); E: jump to out-point (or end)
- Loop respects in/out boundaries for both forward and backward playback
- Teal work-area band + tick markers rendered on the seek bar
* fix(studio): guard against inverted in/out work-area points in loop ticks
If the user sets out-point before in-point (outPoint < inPoint), rawLoopStart
>= rawLoopEnd caused the loop guard to fire immediately on every tick, creating
a tight infinite seek loop. Both the forward RAF tick and the reverse RAF tick
now fall back to the full composition range when the work area is invalid.
* fix(studio): address work-area edge cases from review
- setInPoint/setOutPoint now cross-clear the opposite marker when setting one
would produce an inverted range (in >= out), preventing the invalid state
rather than correcting it at tick time
- Forward tick no longer gates on !adapter.isPlaying() — outPoint crossing
fires even while the adapter is running; explicitly pauses on the non-loop
path so playback stops at out-point rather than sailing to dur
- play() end-of-stream reset seeks to inPoint (if set) instead of hardcoded 0
* feat(studio): use full Hyperframes wordmark logo in header
Replace the standalone icon mark with the complete logo from logo-dark.svg
(icon mark + Hyperframes wordmark), with all black text fills inverted to
white for the dark header background. Project name is shown next to the logo
separated by a middot.
* Revert "feat(studio): use full Hyperframes wordmark logo in header"
This reverts commit
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a52c73ebe1 |
fix(studio): serve favicon.svg from embedded preview server (#806)
The /favicon.svg request was falling through to the SPA catch-all, which returns index.html. The browser received HTML instead of an SVG and silently discarded it, leaving the tab with no icon. Added an explicit route for /favicon.svg alongside the existing /assets/* and /icons/* static routes. Closes #804 |
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7703122a4d | chore: release v0.6.5 | ||
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38d02cd62a | chore: ignore .worktrees directory | ||
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c3f70c91db |
fix(studio): restore saved positions on page refresh (#801)
* fix(studio): restore saved positions on page refresh studio-manual-edits.json was correctly persisted to disk but never read back into memory on bootstrap. On every page refresh, studioManualEditManifestRef started empty, so handleLoad applied an empty manifest and all saved positions/sizes/rotations were silently discarded. applyStudioManualEditsToPreview now reads from disk whenever the in-memory manifest is empty. The existing readRevision guard prevents overwriting an in-flight optimistic edit if a position change races with the disk read. * fix(studio): close delete-all race and apply same bootstrap to motion manifest Two follow-up fixes from review: 1. Replace edits.length === 0 with an explicit manifestBootstrappedRef boolean. The old condition was true in two distinct states: never-bootstrapped AND user-deleted-all-edits. Because the delete-all disk write is async-queued, there was a window where applyStudioManualEditsToPreview could read stale disk content and resurrect just-deleted positions. The boolean flag is set on the first apply and reset on project switch, cleanly separating the two states. 2. applyStudioMotionToPreview had the identical bug: GSAP motion edits were also lost on page refresh. Applied the same motionBootstrappedRef pattern. |
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246a1911b1 |
fix(studio): auto-reconnect when preview server is not running (#802)
* fix(studio): auto-reconnect when preview server is not running When the preview server is not reachable (tab reload after server died, or opening the URL before running npm run dev), the Studio was silently swallowing the fetch error and rendering an infinite pulsing dot with no recovery path. Users had no idea what happened. Instead of showing an error and asking the user to act, the Studio now polls /api/projects every 2 seconds and automatically transitions into the full editor the moment the server becomes available — no manual reload required. Also fixes how agents are instructed about the dev server: CLAUDE.md and AGENTS.md listed `npm run dev` as a one-liner comment identical to other commands, giving no indication it blocks until stopped. Agents (including Claude Code) were running it in foreground, timing out after ~2 minutes, and silently killing the server. Added an explicit note that it must be started as a background process. * fix(studio): auto-reconnect when preview server is not running Two issues combined to produce the "reloading the tab kills the whole" experience for users running with an AI agent: 1. Agents silently killed the server — CLAUDE.md/AGENTS.md listed npm run dev with no indication it blocks. Agents ran it in foreground, the Bash tool timed out, and the process died. Added an explicit run_in_background instruction. 2. Studio had no recovery path — fetch errors were swallowed, leaving a permanent pulsing dot with no way out. Now the Studio polls every 2s and auto-transitions the moment the server responds. Also fixes the bookmark-reload case: the hash path previously bailed out before pinging the server, so a dead server + saved URL produced a blank editor instead of the waiting state. The server is now always contacted first, regardless of whether a hash project ID is present. Timer cleanup (cancelled flag + clearTimeout) prevents setState on unmounted components under StrictMode dev re-mounts. Extracted into useServerConnection hook to keep App.tsx under the 500 LOC limit. |
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0d7d38849c |
fix(studio): align preview fonts with render (#799)
## What Align Studio preview font handling with final render, and harden the transform hook against failures. ## Why Preview and render use different font handling. This bug changes text width and makes text layout look different between preview and final render. ## How - Add a `transformPreviewHtml` hook in `StudioApiAdapter` that adapters can implement to post-process preview HTML before Studio augments it - Use it in both the Vite adapter and the CLI studio server to inject the same deterministic `@font-face` rules that render uses - Wrap the hook in a try/catch so a failing transform (e.g. network error during Google Fonts fetch) degrades gracefully — the preview still loads with the original HTML ## Edge cases covered | Path | Covered | |------|---------| | Bundled HTML (adapter returns string) | ✓ | | Bundle returns null → reads index.html from disk | ✓ | | Bundle throws → catch-block fallback reads index.html | ✓ | | Sub-composition preview | ✓ | | Transform hook throws → graceful fallback to original HTML | ✓ | ## Test plan - [x] Unit tests added for all five paths above - [x] Manual testing performed Closes #797 |
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15389c21f5 |
docs: add variables concept page (#798)
Adds a dedicated concept page documenting how composition variables work end-to-end, from declaration to runtime resolution. ## What's covered - Declaring variables via `data-composition-variables` on the `<html>` root — full schema with all 5 types (`string`, `number`, `color`, `boolean`, `enum`) and their type-specific options - Reading resolved values in composition scripts with `__hyperframes.getVariables()` - Per-instance overrides via `data-variable-values` on host elements (sub-composition embeds) - CLI overrides via `--variables` / `--variables-file` and `--strict-variables` for strict validation - Layering/precedence table showing how the three sources merge - Lint and runtime validation (what undeclared/type-mismatch/enum-out-of-range mean) - Programmatic access via `extractCompositionMetadata()` for tooling authors Also adds the page to the Concepts nav group in `docs.json`. |
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9fe356be14 | chore: bump version to 0.6.4 | ||
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636db23197 | chore: bump version to 0.6.3 | ||
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2e6022972b |
fix(studio): add preview zoom controls (#761)
* fix(studio): add smooth preview zoom with pinch/Ctrl+scroll - Scale iframe content from inside (contentDocument.documentElement) instead of scaling the parent div, avoiding compositor re-rasterization on every zoom frame — critical for smooth zoom on high-refresh displays (240Hz) - Document-level capture-phase wheel handler bypasses the DomEditOverlay - Center-based zoom (no pan drift from pointer-anchored formulas) - Transient HUD shows zoom % briefly, no persistent UI controls - Double-click preview area to reset zoom to fit - Drag-to-pan when zoomed past 100% - Momentum scroll suppression after pinch gesture (400ms cooldown) - Delta clamping (MAX_DELTA=10) prevents overshooting on fast gestures - toDomPrecision rounds transform values to 4 decimals (matches tldraw) - Zoom state persisted to localStorage with 200ms debounce - Exposes --preview-zoom CSS custom property for overlay coordinate mapping - Fix infinite render loop in NLELayout (onIframeRef → refreshPreviewDocumentVersion) * fix(studio): use CSS zoom instead of transform scale for preview zoom CSS transform: scale() on a div containing an iframe causes compositor cross-layer sync issues that produce visible frame tearing on high-refresh displays (240Hz ProMotion). CSS zoom property changes the actual rendered size without compositor layer synchronization, eliminating the jumping. - Replace transform: scale(Z) with zoom: Z on the stage div - Keep transform: translate() for panning (compositor-friendly, no iframe) - Overlays work correctly since getBoundingClientRect() includes zoom - Remove will-change, transition hacks, pointer-events toggles * fix(ci): use apt-get for ffmpeg in preview-regression workflow The FedericoCarboni/setup-ffmpeg action downloads from an external URL that has been persistently unreachable, causing CI failures. Switch to apt-get install which uses Ubuntu's package repos (same as ci.yml and player-perf.yml). * fix(studio): clear zoom timers on NLEPreview unmount settleTimerRef, hudTimerRef, and retiringTimerRef could fire after component unmount. Add cleanup effect to prevent stale callbacks. * feat(studio): persist sidebar, timeline, and playback speed across reloads Wire up studioUiPreferences for the three remaining UI states requested in #752: left sidebar collapsed, timeline visibility, and playback rate. All three now survive page reloads using the same localStorage key as preview zoom. |
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6fe970651d |
feat(studio): add Layers panel as new inspector tab (#784)
* feat(studio): add Layers panel as new inspector tab Adds a dedicated Layers tab alongside Design and Renders in the right panel inspector. The panel shows the full composition element tree with collapsible hierarchy — clicking a layer selects it without navigating away from the tree view. Closes #783 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * feat(studio): add visual element previews to Layers panel Each layer row now shows a small color/content preview thumbnail: - Text elements show a snippet of their content in the actual font color - Container elements show their background color as a colored swatch - Image elements show a tiny thumbnail of the image - Media elements show an icon indicator Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * feat(studio): add hover-to-highlight and auto-seek to Layers panel Replace tiny preview thumbnails with hover highlighting — hovering a layer row highlights the element in the preview canvas. Clicking a layer auto-seeks the playhead to that element's start time in the timeline. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): layers panel tab order, autoseek, and renders toolbar overflow - Reorder inspector tabs to Design → Layers → Renders - Fix autoseek: walk DOM ancestors when selected element has no direct timeline match, so clicking a child like S2 Heading correctly seeks to the start of its parent scene - Fix Renders toolbar overflow: add flex-wrap to the export controls header so selects and the Export button wrap instead of clipping * fix(studio): seek to midpoint of element duration in layers panel autoseek * fix(studio): layers panel seek now drives adapter.seek via requestSeek signal setCurrentTime() only updated the store — adapter.seek() and liveTime.notify() were never called so the iframe never moved. Add requestedSeekTime to the player store; useTimelinePlayer subscribes and calls the real seek() path when it fires. * feat(studio): hover over a layer auto-seeks to element midpoint (300ms debounce) * feat(studio): add collapsible sections to Design panel Section component now supports collapse/expand with a chevron toggle. Text, Layout, and Fill sections stay expanded by default. Less-used sections (Flex, Radius, Stroke, Effects, Clip, Transparency) start collapsed to reduce scrolling. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): remove stale selectedTimelineElement usages dropped in rebase * fix(studio): stabilize resetErrors in useConsoleErrorCapture to break render loop resetErrors was a new function object on every render. handlePreviewIframeRef had it as a dep, so it also changed every render. NLELayout's useEffect watching onIframeRef would re-fire, calling setPreviewIframe again, which re-ran useConsoleErrorCapture with the new iframe — infinite loop. --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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86c5fd28e8 |
chore: release v0.6.2
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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ac671bdf5c |
feat(core): add TypeGPU/WebGPU runtime adapter (#755)
* feat(core): add TypeGPU/WebGPU runtime adapter
Adds a deterministic seek adapter for compositions that render with
TypeGPU or raw WebGPU. Follows the same push+poll pattern as the
Three.js adapter:
- Sets `window.__hfTypegpuTime` on every seek so render loops can
poll it instead of `performance.now()`.
- Dispatches a `"hf-seek"` CustomEvent on `window` so compositions
can imperatively re-render a single frame at the new seek position.
Compositions listen for the event and update their time uniform:
```js
window.addEventListener("hf-seek", (e) => render(e.detail.time));
```
Works with TypeGPU (docs.swmansion.com/TypeGPU) and raw WebGPU alike.
No assumptions are made about pipeline construction — multiple canvases
or renderers are supported by sharing the same event.
- 9 unit tests, all pass
- wired in init.ts adapter array
- `__hfTypegpuTime` declared in window.d.ts
* fix(core): deduplicate hf-seek dispatch across GPU adapters
Both three and typegpu adapters previously dispatched the same
"hf-seek" CustomEvent independently, causing any composition that
registered a listener to receive two events per seek tick — doubling
per-scrub GPU work even though the renders are idempotent.
Fix: extract a shared `dispatchSeekEvent` helper (seek-dispatch.ts)
that deduplicates by exact float equality within the same synchronous
call stack. Both adapters now call this helper instead of dispatching
directly.
Also adds:
- `resetSeekDispatchState()` export for test isolation
- `beforeEach` reset in three.test.ts and typegpu.test.ts
- New typegpu test: "duplicate seek to same time fires event only once"
- Docstring additions to typegpu.ts: render-mode determinism contract
(await device.queue.onSubmittedWorkDone()) and navigator.gpu feature
detection guidance for composition authors
* feat(core): video-texture render compat + TypeGPU skill
Adds the missing pieces for video-backed WebGPU effects in render mode:
- `video-texture-compat.ts`: monkey-patches `GPUQueue.copyExternalImageToTexture`
to detect the engine's injected `<img class="__render_frame__">` siblings and
transparently substitute them for `<video>` sources. Headless Chrome can't
supply decoded video frames to WebGPU, but the engine's pre-extracted frame
images work. Falls through to the original path in preview mode.
- `patchVideoTextureCompat()` wired in init.ts after adapter array creation.
- `skills/typegpu/SKILL.md`: full authoring guide for TypeGPU/WebGPU compositions
covering contract, timeline registration, video-backed effects, frosted blur
via downsample pass, WGSL patterns, and deterministic rendering.
* test(producer): add typegpu-adapter regression test
Self-contained WebGPU composition with:
- Procedural gradient background (no video dependency)
- Animated ring driven by hf-seek time uniform
- Pulsing center glow
- Two GSAP-driven captions testing adapter sync
Verifies the TypeGPU adapter's hf-seek → WebGPU render pipeline
produces deterministic frames. workers: 1 for consistency.
Note: output.mp4 baseline needs to be generated in CI — the local
Docker image can't launch Chrome (ARM/x86 mismatch on Mac).
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82fd2967c4 |
chore: release v0.6.1
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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91bdffffe6 |
fix(ci): scope LOC check to studio, split useTimelinePlayer + hyperframes-player under 500 LOC (#750)
* refactor: split useTimelinePlayer.ts and hyperframes-player.ts into focused modules (<500 LOC each) * fix(ci): scope 500 LOC check to packages/studio, add allowlist for grandfathered files * feat(cli): Linux ARM64 support — auto-install Chromium on DGX Spark / GB10 / Jetson Chrome Headless Shell has no Linux ARM64 binary. On arm64 Linux: - Detects the platform automatically - Tries to auto-install system Chromium via apt-get (works on Ubuntu/Debian ARM) - Falls back to clear manual instructions with exact commands - 'hyperframes browser ensure' guides through the setup interactively - After setup, all render commands work without any flags * fix(ci): disable Windows Defender real-time monitoring to prevent EPERM builds Path exclusions are insufficient — Defender re-scans new files created during bun install before the exclusion takes effect. Disable real-time monitoring for the entire job duration instead (standard CI practice). * refactor(studio): split all files >500 LOC + extract useToast, delete allowlist All 11 large files split into focused modules under 500 LOC. App.tsx extracted toast logic into useToast hook (493 LOC now). .filesize-allowlist deleted — no longer needed. * fix: remove unused imports from split files, extract useToast from App.tsx App.tsx: 504 → 493 lines (toast logic extracted to useToast hook) timelineDOM.ts: remove unused imports from re-export pattern MotionPanel.tsx: remove unused clampStudioCustomEasePoints import studioMotionOps.ts: remove unused StudioGsapMotionDirection import * fix(ci): use Set-MpPreference to fully disable Windows Defender (both jobs) * fix(producer): use node --experimental-strip-types instead of tsx for build:fonts Eliminates the tsx binary dependency that Windows Defender locks during bun install, causing EPERM errors. Node 22.6+ strips TypeScript types natively with no external binary. * chore: remove .filesize-allowlist — App.tsx is now 493 lines (<500) * fix(ci): disable Windows Defender before checkout to prevent all EPERM races * fix(producer): skip build:fonts if fontData.generated.ts already exists The generated file is tracked in git, so CI doesn't need to regenerate it. This avoids @fontsource/inter node_modules access on Windows which triggers EPERM from Defender scanning during bun install. |
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e25a3b3a4b | chore: release v0.6.0 | ||
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38efe168e2 |
refactor(studio): contexts, PropertyPanel split, duration fix, perf (#748)
* feat(studio): add manual DOM editing inspector (#466) * fix: stabilize studio preview and runtime sync * fix: pass selector through timeline thumbnails * feat: add studio timeline editing * fix: disambiguate timeline edit targets * fix: stop timeline auto-scroll in fit mode * feat: use percentage-based timeline zoom * fix: sync timeline playhead on zoom changes * fix: reset timeline scroll when returning to fit * feat(studio): add manual DOM editing inspector * docs: update studio manual dom editing guide * feat(studio): add image asset picker for fills * feat(studio): add inline image uploads for fills * fix(studio): use real file input for image fill uploads * fix(studio): restore toast plumbing after rebase * fix(studio): explain in-app upload limitation * fix(studio): reuse asset-tab upload pattern in fills * feat(studio): refine manual design inspector * fix(studio): polish manual design inspector * fix(studio): keep color picker in viewport * fix(studio): clarify color picker selection * docs: update manual DOM editing guide * fix(studio): keep gradient color picker open * fix(studio): scope text color to text layers * fix(studio): add agent fallback for immovable layers * fix(studio): address manual editing review feedback * fix(studio): make local font selection reliable * fix(studio): improve dom picking and thumbnails * fix(studio): copy absolute paths in agent prompts * fix(studio): prevent timeline track cutoff * fix: copy Studio agent prompts in Safari * fix(studio): hold canvas movement from inspector * feat(studio): add persistent undo redo (#537) Studio manual editing and timeline editing mutate project files directly, but those edits had no reliable undo/redo path. Before releasing manual editing, users need a way to recover from visual property changes, source-editor saves, timeline moves/resizes/deletes, and timeline asset drops. The history also needs to survive a page refresh. A refresh should not erase the only way back from a bad manual edit. - Adds a persistent per-project edit-history model for file snapshots. - Stores undo/redo stacks in IndexedDB so history survives Studio refreshes. - Records source editor saves, manual DOM edits, and timeline mutations. - Adds toolbar undo/redo buttons with standard keyboard shortcuts: `Cmd/Ctrl+Z`, `Cmd/Ctrl+Shift+Z`, and `Ctrl+Y`. - Validates current file hashes before applying undo/redo so external file changes do not silently overwrite newer content. - Keeps history available in memory if IndexedDB persistence fails during a session. - Adds focused unit coverage for the pure history model, storage adapter, controller/hook behavior, and project-file save helper. Studio previously treated every editor mutation as an immediate file write. Manual DOM editing, timeline updates, and source-editor saves each had separate write paths, so there was no common transaction boundary where Studio could capture the file contents before and after an edit. Undo/redo needed to sit above those write paths as a file-level transaction system: capture changed files before saving, write the new contents, persist the history entry by project, then apply undo/redo only when the current file content still matches the expected snapshot. - `bun --filter @hyperframes/studio test src/utils/editHistory.test.ts src/utils/editHistoryStorage.test.ts src/hooks/usePersistentEditHistory.test.ts src/utils/studioFileHistory.test.ts` -> 4 files pass, 15 tests pass - `bun --filter @hyperframes/studio test` -> 26 files pass, 289 tests pass - `bun --filter @hyperframes/studio typecheck` - `bunx oxlint packages/studio/src/App.tsx packages/studio/src/icons/SystemIcons.tsx packages/studio/src/hooks/usePersistentEditHistory.ts packages/studio/src/hooks/usePersistentEditHistory.test.ts packages/studio/src/utils/editHistory.ts packages/studio/src/utils/editHistory.test.ts packages/studio/src/utils/editHistoryStorage.ts packages/studio/src/utils/editHistoryStorage.test.ts packages/studio/src/utils/studioFileHistory.ts packages/studio/src/utils/studioFileHistory.test.ts` -> 0 warnings, 0 errors - `bunx oxfmt --check packages/studio/src/App.tsx packages/studio/src/icons/SystemIcons.tsx packages/studio/src/hooks/usePersistentEditHistory.ts packages/studio/src/hooks/usePersistentEditHistory.test.ts packages/studio/src/utils/editHistory.ts packages/studio/src/utils/editHistory.test.ts packages/studio/src/utils/editHistoryStorage.ts packages/studio/src/utils/editHistoryStorage.test.ts packages/studio/src/utils/studioFileHistory.ts packages/studio/src/utils/studioFileHistory.test.ts` - `git diff --check` - `bun run --filter @hyperframes/core build:hyperframes-runtime` before commit hook, because the clean worktree needed the ignored runtime-inline artifact for typecheck - Lefthook pre-commit -> lint, format, typecheck pass - Lefthook commit-msg -> commitlint pass - Started Studio locally at `http://127.0.0.1:5190/#project/undo-redo-sample`. - Used `agent-browser` to select a preview element in the Inspector and change `#hero-card` from `left: 220px` to `left: 260px`. - Refreshed Studio and verified Undo stayed enabled. - Clicked Undo and verified the project file returned to `left: 220px`; clicked Redo and verified the inline `left: 260px` returned. - Used `agent-browser` to drag the `side-card` timeline clip, refreshed Studio, then verified Undo restored the previous timeline attributes and Redo reapplied the timeline move. - Recorded the tested undo/redo flow with `agent-browser`: `qa-artifacts/studio-undo-redo-2026-04-28/studio-undo-redo-flow.webm`. - Local screenshots and recordings are kept under `qa-artifacts/studio-undo-redo-2026-04-28/` and are intentionally not committed. - The scratch Studio project used for browser proof is local-only under `packages/studio/data/projects/undo-redo-sample/` and is intentionally not committed. - The PR intentionally excludes the earlier PRD/TDD planning notes under `docs/superpowers/`; those remain local-only per request. * fix: align Studio capture with preview (#595) Studio frame capture could fail for projects mounted outside the repo when the project id came from an encoded hash route. A project like `Notion Showcase` loaded as `#project/Notion%20Showcase`, but the capture URL encoded that already-encoded value again, producing `/api/projects/Notion%2520Showcase/...` and a 404. While validating the fix by seeking through the preview, capture also diverged from the visible player for nested compositions because the thumbnail route sought raw timelines instead of the same player seek path used by Studio preview. - Decodes project ids when reading Studio `#project/...` routes and centralizes project hash/API path construction. - Keeps API URLs encoded exactly once, including project names with spaces, literal `%`, reserved characters, and unicode. - Updates Studio thumbnail capture to prefer `window.__player.seek(t)` and only fall back to raw timeline seeking for standalone pages. - Preserves explicit `t=0` thumbnail requests instead of falling back to `0.5` seconds. - Adds preview-regression CI coverage for Studio routing, frame capture URL construction, thumbnail seeking, and core thumbnail seek parsing. Studio treated the hash route segment as the canonical project id even when the browser had already percent-encoded it. `buildFrameCaptureUrl` then encoded that string again, so a decoded project directory name and the capture API path no longer matched. The preview/capture mismatch was a separate seek-path issue: the visible Studio preview seeks through the HyperFrames player, which maps global time into nested composition time. The capture route bypassed that layer and paused all registered timelines at the same global time. The zero-second capture case came from parsing `t` with a truthiness fallback, so `parseFloat("0") || 0.5` became `0.5`. - `bun run --cwd packages/studio test -- vite.thumbnail.test.ts src/utils/projectRouting.test.ts src/utils/frameCapture.test.ts` - `bun run --cwd packages/core test -- src/studio-api/routes/thumbnail.test.ts` - `bunx oxfmt --check .github/workflows/preview-regression.yml packages/studio/vite.thumbnail.ts packages/studio/vite.thumbnail.test.ts packages/studio/vite.config.ts packages/studio/src/utils/projectRouting.ts packages/studio/src/utils/projectRouting.test.ts packages/studio/src/utils/frameCapture.ts packages/studio/src/App.tsx packages/core/src/studio-api/routes/thumbnail.ts packages/core/src/studio-api/routes/thumbnail.test.ts` - `bunx oxlint .github/workflows/preview-regression.yml packages/studio/vite.thumbnail.ts packages/studio/vite.thumbnail.test.ts packages/studio/vite.config.ts packages/studio/src/utils/projectRouting.ts packages/studio/src/utils/projectRouting.test.ts packages/studio/src/utils/frameCapture.ts packages/studio/src/App.tsx packages/core/src/studio-api/routes/thumbnail.ts packages/core/src/studio-api/routes/thumbnail.test.ts` - `bun run --cwd packages/studio typecheck` - `bun run --cwd packages/core build:hyperframes-runtime` - `bun run --cwd packages/core typecheck` - `git diff --check` Pre-commit also reran lint, format, and typecheck successfully for the committed files. Using `agent-browser`, I mounted `/Users/miguel07code/Downloads/Notion Showcase` into Studio's project data and opened: ```text http://127.0.0.1:5197/#project/Notion%20Showcase ``` Before the fix, Capture requested `/api/projects/Notion%2520Showcase/thumbnail/index.html?...` and Studio showed `Capture failed`. After the fix, I sought the preview to `0s`, `2s`, `10s`, and `18s`, captured each frame, and compared the visible preview crop against the capture output. The capture URLs all used `Notion%20Showcase`, not `Notion%2520Showcase`, and no failure toast appeared. Mean pixel diffs for preview vs capture were: - `0s`: `0.0` - `2s`: `0.8641` - `10s`: `0.3496` - `18s`: `0.2309` The small non-zero diffs are raster/antialias-level differences after resizing the capture to the preview crop dimensions. - Browser screenshots, comparison sheets, network logs, and the `agent-browser` recording are local-only under `qa-artifacts/capture-button/` and are not committed. - The local Notion Showcase project mount is an ignored symlink under `packages/studio/data/projects/` and is not committed. - Thumbnail cache versions were bumped so stale captures generated with the old seek behavior are not reused. * feat: persist studio manual edits via manifest * fix(studio): stabilize manual edit manifest rendering * fix(studio): allow master canvas layer selection * fix(studio): scale master edits in source coordinates * fix(studio): reapply manual edits during playback * fix(studio): keep rotation edit base stable * feat(studio): highlight hovered canvas target * fix(studio): drag hovered canvas targets immediately * fix(studio): rotate manual edits around center * fix(studio): keep rotate handle aligned while dragging * fix(studio): allow small rotation adjustments * fix(studio): match rotate handle size to resize handle * fix(studio): connect rotate handle line to selection * feat(studio): reset selected manual edits * fix(studio): route inspector geometry through manual edits * feat: add studio group repositioning * fix: preserve studio group selections * fix: seed additive studio selection groups * fix: select studio groups on pointerdown * fix: harden studio group overlay events * fix: address studio manual edit review feedback * fix: apply nested manual edits in drilled previews * fix: commit drag offsets from gesture math * fix: persist manual preview edits on refresh * fix: harden manual edit refresh apply * fix: share manual edit render runtime * chore: release v0.5.0-alpha.15 * feat(core): add studio animation preview APIs * feat(studio): add alpha editor layer inspector * chore: release v0.6.0-alpha.1 * feat(studio): enable inspector panels by default * fix(studio): keep motion panel opt-in * chore: release v0.6.0-alpha.2 * feat: auto-open timeline clip layers * feat: show composition loading in studio * feat: disable Studio timeline while composition loads * chore: ignore .claude directory * chore: release v0.6.0-alpha.3 * feat(studio): simplify inspector selection ux * fix(studio): keep notion preview playback moving * fix(studio): handle raster inspector clicks * fix(studio): stale selection, rotation control, design panel polish Fixes and improvements based on power-user testing feedback: 1. Fix stale selection after style edits — handleDomStyleCommit now calls refreshDomEditSelectionFromPreview after persisting, matching every other commit handler. Without this, the PropertyPanel showed frozen computedStyles after color/radius/shadow edits, making it look like editing "didn't work." Also adds error handling around the persist call. 2. Add rotation field to the Design panel Layout section — reads the current rotation angle from the manual edit manifest and commits via the existing handleDomRotationCommit handler. 3. Enable motion panel by default — STUDIO_MOTION_PANEL_ENABLED now defaults to true so the Motion tab is discoverable without env vars. 4. Color controls only when element has color — fill color section now only shows when the element has an explicit non-transparent background-color. Text color shows only when the element has a color style. Prevents showing color pickers on elements where color edits have no visible effect. 5. Exclude canvas from selection — added "canvas" to DOM_LAYER_IGNORED_TAGS so canvas elements are not selectable in the preview or listed in the layer panel. 6. Multi-selection feedback — shows "N elements selected" with guidance instead of the generic empty state when multiple elements are selected. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): prevent browser launch timeout from crashing dev server The shared Puppeteer browser pool in getSharedBrowser() could throw a 30s TimeoutError during launch. This error propagated as an uncaught rejection and killed the vite process, even though generateThumbnail had its own try/catch — the browser launch promise rejected outside that scope. Now getSharedBrowser itself catches launch failures and returns null, so thumbnails degrade gracefully instead of crashing. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): revert motion panel default to false Motion panel stays opt-in via env var per product direction. Only the Design panel is enabled by default. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): prevent read-only property crash in manual edit wrappers The seek/play/applyAfter wrapper functions in manualEdits.ts crashed with "Cannot set property X which has only a getter" when the player or timeline objects define seek/play as getter-only properties. This prevented ALL manual edits (position, rotation, size) from persisting to disk — the error thrown during applyCurrentStudioManualEditsToPreview aborted the save queue. Wrapped all three property assignments in try/catch so wrapping gracefully degrades when the target object is non-configurable. Verified: position edit (X=42px) now persists to .hyperframes/studio-manual-edits.json and survives page refresh. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: alpha preview e2e fixes — exports, init templates, EPIPE crash Three bugs found via automated e2e testing of the v0.6.0-alpha preview: 1. core: add missing package.json export specifiers for studio-api/manual-edits-render-script and studio-api/studio-motion-render-script — the alpha.3 npm publish failed because the studio build could not resolve these sub-paths. 2. cli: fix init --example creating empty projects — tsup leaves empty template directories in dist/ during the build, causing existsSync(templateDir) to return true and skip the remote fetch fallback. Now checks for index.html inside the dir instead. 3. engine: fix unhandled EPIPE crash in streaming encoder — ffmpeg stdin/stdout had no error handlers, so a write after the ffmpeg process exits throws an uncaught error that crashes the process. Verified with 8 consecutive e2e iterations (424 test runs, 0 flaky). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): thumbnail crash, feature defaults, multi-select UX, fps selector Power-user audit fixes for the alpha studio: - vite.config.ts: wrap thumbnail generation in try/catch so Puppeteer TimeoutError doesn't crash the entire vite dev server as an uncaught rejection. Close the page on error to prevent browser session leaks. - manualEditingAvailability.ts: enable motion panel and manual canvas drag editing by default (were both false, undiscoverable without knowing the env vars). - PropertyPanel.tsx: show "N elements selected" feedback when multiple elements are selected instead of the generic "Select an element" empty state. - RenderQueue.tsx + App.tsx: add FPS selector (24/30/60) to the render export bar instead of hardcoding 30fps. Pass the user's choice through to startRender. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * chore: release v0.6.0-alpha.4 * fix(runtime): update clock duration when root timeline is late-bound Compositions with external sub-compositions (like apple-presentation with 7 slides) load child compositions via fetch(). The root GSAP timeline is only bound after all external compositions finish loading, but the TransportClock duration was only set during initial setup. When bindRootTimelineIfAvailable runs after the external compositions load, it captures the root timeline but never updates the clock. player.getDuration() continues returning 0, so the player's probe interval never fires the 'ready' event, and the Studio shows "Loading composition" indefinitely. Now bindRootTimelineIfAvailable updates clock.setDuration when the root timeline is late-bound. Guarded with try/catch for the early call site where clock is not yet initialized (temporal dead zone). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): block element selection while composition is loading Prevent users from selecting elements in the preview while the composition is still loading (showing "Loading composition" overlay). Selection and hover highlighting are suppressed until the player fires the ready event. Also reverts motion panel and manual drag editing defaults to false — these were accidentally set to true during the PR #693 merge. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * chore: release v0.6.0-alpha.5 * chore: release v0.6.0-alpha.6 * fix(runtime): remove per-tick timeline.pause() that causes audio stutter The seekRuntimeTimeline helper added timeline.pause() before every totalTime() seek. During transport-driven playback, this runs 60 times per second, causing GSAP to cascade pause events to media elements on every frame. The result: audio plays/stops/plays/stops in a stutter pattern. The captured root timeline is already paused once in player.play() — the TransportClock drives it via totalTime(t) which keeps it paused. The extra per-tick pause() was redundant for the root timeline but actively harmful for media sync. Fix: restore the original inline seek for the captured timeline (totalTime without pause), keep seekRuntimeTimeline with pause() only for standalone child timelines where explicit pause control is needed. Also fixes rebase artifact: missing PropertyPanel props in App.tsx. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * chore: release v0.6.0-alpha.7 * fix(studio): restore text field handlers lost in rebase Restores handleDomAddTextField and handleDomRemoveTextField that were dropped when resolving App.tsx conflicts during the main→next rebase. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * chore: release v0.6.0-alpha.8 * fix(runtime): comprehensive audio stutter fix Three changes that together caused audio play/stop/play/stop stutter during transport-driven playback: 1. seekRuntimeTimeline called timeline.pause() before every totalTime() seek, 60x per second. GSAP cascades pause to media elements on every frame. Fix: restore original inline seek for the captured timeline (totalTime without pause). The timeline is already paused once in player.play(). seekRuntimeTimeline with pause() remains only for standalone child timelines. 2. player.play() removed the !tl guard, allowing play without a captured timeline. But getSafeTimelineDurationSeconds(null) returns 0, so the clock has no duration → immediately reaches end → stops → restarts. Fix: when no timeline provides duration, fall back to the root composition element's data-duration attribute. 3. Audio source attachment added networkState guard that could cause the clock to flicker between audio-source and monotonic timing on transient media states. Fix: keep !rawEl.error guard (prevents errored audio from freezing the clock) but drop the networkState check. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(runtime): skip drift corrections on playing video elements Seeking a playing video resets the browser's decoder pipeline, causing a ~150ms freeze while it re-buffers. During that freeze the monotonic clock advances, drift grows, and strict sync fires another seek — creating a perpetual stutter loop (176 seek events / 8s observed on the apple-presentation composition). Skip strict and force drift corrections for playing video elements; only hard sync (>0.5s catastrophic drift) warrants the decoder-reset cost. Audio elements are unaffected and retain the full correction tiers. Also propagate the asset-loading overlay state to the timeline so controls are disabled during "Preparing preview assets", matching the existing behavior for the initial composition loading overlay. * chore: release v0.6.0-alpha.9 * feat(studio): consolidate keyboard shortcuts into single handler Move all window-level keyboard shortcuts from 4 separate files into one `handleAppKeyDown` listener in App.tsx: - Shift+T: toggle timeline (was App.tsx, separate useMountEffect) - Cmd/Ctrl+Z: undo (was App.tsx, separate useEffect) - Cmd/Ctrl+Shift+Z: redo (was App.tsx, separate useEffect) - Cmd/Ctrl+1: sidebar Compositions tab (was LeftSidebar.tsx) - Cmd/Ctrl+2: sidebar Assets tab (was LeftSidebar.tsx) - Delete/Backspace: remove selected element (was Timeline.tsx) LeftSidebar exposes a ref handle for tab switching. Timeline watches selectedElement becoming null to clean up popover/range UI state. History hotkey kept as named function for iframe forwarding. Playback shortcuts (Space, J/K/L, arrows) and caption nudge remain in their component hooks — tightly coupled to component state. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): sidebar tab overflow + hot-reload double-refresh 1. Sidebar tabs: use equal 1fr columns, shorter "Comps" label, truncate on overflow, tighter padding. Fixes tabs clipping outside the rounded pill at narrow sidebar widths. 2. Hot reload: set domEditSaveTimestampRef before every save-then-refresh path (source editor, timeline move/resize/delete, asset drop). The file-change watcher already checks this timestamp and suppresses echoed events — but source editor saves and timeline operations weren't setting it, causing a double refreshKey increment that could leave the player in a non-playable state. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): delete key removes preview-selected elements The consolidated keyboard handler only checked selectedElementId (timeline clips). When a user selected a child element in the preview via the inspector, selectedElementId was null because the element didn't correspond to a top-level timeline clip, so Delete/Backspace did nothing. Add handleDomEditElementDelete that removes the element referenced by the current domEditSelection via the remove-element mutation API. The Delete key handler now falls through from timeline selection to DOM edit selection. * fix(studio): remove unused deleteInFlightRef from Timeline Leftover from moving Delete handling to the consolidated keyboard handler in App.tsx. Also suppress pre-existing exhaustive-deps warning on the intentional every-render selection-change watcher. * fix(studio): forward all keyboard shortcuts to preview iframe The consolidated handleAppKeyDown was only added to the parent window. When focus was inside the preview iframe (after clicking an element), keydown events didn't reach the parent, so Delete and other shortcuts didn't fire. Replace the per-function iframe forwarding (handleTimelineToggleHotkey only) with the full app-level handler via a ref-stable wrapper. All app shortcuts (Delete, Undo/Redo, Shift+T, Cmd+1/2) now work from within the preview iframe. * fix(core): search inside <template> content when removing elements linkedom's document.querySelectorAll does not traverse <template> content. Elements in template-based compositions (like .title-word, .bullet-text) were invisible to the removal logic, so delete returned changed: false and the element survived the reload. Fall back to template.querySelectorAll when the document-level query returns no matches. Uses template.querySelectorAll directly (not template.content.querySelectorAll) because removing from the content DocumentFragment doesn't update the serialized output. * fix(studio): suppress loading overlay on hot-reload Only show the composition loading overlay on the first iframe load. Hot-reloads (source editor save, timeline edits, element delete) no longer flash the full-screen loading state. * fix(studio): reorder design panel, fix stroke height, rename Blending - Move Text section to the top of the panel (before Layout) - Remove Selection Colors section - Rename "Blending" to "Transparency" - Fix stroke Width/Style height mismatch by making SelectField use inline label layout matching MetricField * fix(studio): prevent panel scroll when wheel-adjusting metric inputs React registers onWheel passively, so preventDefault had no effect on the parent scroll container. Replace with a native wheel listener (passive: false) that blocks both default scroll and propagation. * chore: release v0.6.0-alpha.10 * chore: release v0.6.0-alpha.11 * fix(studio): clean next alpha inspector artifacts * chore: release v0.6.0-alpha.12 * fix(studio,player,core): eliminate double audio and manifest polling loop (#722) Three bugs that compound in Studio preview: 1. **Double audio on pause/resume**: syncRuntimeMedia played audio through the HTML <audio> element while WebAudioTransport simultaneously played the same source through AudioBufferSourceNode. Fixed by passing webAudio.isActive() as outputMuted so HTML elements stay muted when Web Audio owns playback. Also removed the priorMuted restore in stopAll() which raced with the next play cycle. 2. **Manifest polling loop**: applyStudioManualEditsToPreview and applyStudioMotionToPreview unconditionally fetched from disk on every call, even without forceFromDisk. The runtime posts state messages every frame via postMessage, triggering React re-renders that re-invoked these functions ~60x/second. Fixed by returning early when no disk read is requested, and using refs instead of callbacks in useEffect deps. 3. **Parent proxy double-play**: the player web component created parent-frame audio proxies even when the runtime bridge was available, causing two audio sources on autoplay-blocked promotion. Fixed by skipping proxy creation when _hasRuntimeBridge returns true, and synchronously muting iframe media on promotion to close the async race window. Also fixes pre-existing ResolutionPreset type missing square variants. Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): improve font picker and text property controls (#736) - Line height and letter-spacing: convert from free-text to select with presets - Font style: remove oblique (browser falls back to italic), keep normal/italic - Font weight: detect available weights via document.fonts.check(), add labels - Font source: local fonts matching Google catalog tagged as Google - Font list: balanced per-source caps prevent any source from being cut off - Sort order: Google fonts rank before Local so curated fonts appear first Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): inspector visibility, undo/redo blinking, and preview caching Inspector picks invisible elements when an ancestor has GSAP-set opacity: 0 because CSS opacity is not inherited — getComputedStyle on the child still returns 1. Walk the ancestor chain in the picker, domEditing, and overlay visibility checks to catch this. Also: - Containers with all-invisible children are no longer selectable - Selection/hover overlay hides during playback and while loading - Undo/redo no longer double-refreshes (echo suppression for all file writes) - Undo/redo reloads iframe in-place instead of recreating the Player, preserving shader transition cache - Preview routes return ETag + Cache-Control headers; composition HTML uses project signature for conditional 304, binary assets use mtime+size - Loading overlay deferred 400ms so cached loads never flash it * fix(studio): remove timeline inspector buttons, enable manual dragging Remove the eye icon (inspector) and image icon (thumbnail toggle) from timeline clips. The timeline layer inspector feature and all supporting code is removed. Enable manual dragging in the preview by default. Add scrub-to-drag on X/Y/W/H fields in the design panel. Hide the Radius section when the element has no visible background. Fix pre-existing ResolutionPreset type for square presets. * chore: release v0.6.0-alpha.13 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): add rotation field, inline element drag, fix manifest load regression (#743) - Add rotation (R) field to geometry row (X, Y, W, H, R) in property panel. Goes through manifest via handleDomRotationCommit, resettable with Reset Edits. - Auto-promote display:inline elements to inline-block when dragged so translate works on inline spans. - Fix regression from polling fix: iframe load now passes readFromDiskFirst to load manifest from disk, so Reset Edits finds existing entries. Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * refactor(studio): decompose App.tsx monolith (4297 → 567 lines) (#741) * refactor(studio): decompose App.tsx from 4297 to 567 lines Break the monolithic StudioApp component into focused modules: Hooks (12 new): - usePanelLayout: resizable/collapsible panel state - useFileManager: file tree, CRUD, uploads, derived lists - useManifestPersistence: manual edit + motion manifest save queue - useTimelineEditing: clip move/resize/delete/drop handlers - useDomEditSession: DOM selection, style/text commits, preview interaction - useAppHotkeys: keyboard shortcuts, undo/redo, iframe hotkey sync - useCaptionDetection: auto-detect caption compositions - useRenderClipContent: timeline clip thumbnail rendering - useConsoleErrorCapture: preview iframe console error capture - useFrameCapture: frame capture download flow - useLintModal: lint execution and modal state - useCompositionDimensions: stage-size message listener Components (6 new): - AskAgentModal: agent prompt modal - StudioHeader: toolbar with undo/redo, capture, inspector toggle - StudioLeftSidebar: file tree + code editor (handles collapsed state) - StudioPreviewArea: NLELayout + overlays + caption timeline - StudioRightPanel: Design/Motion/Renders tab panel - TimelineToolbar: zoom controls + timeline toggle Utilities (4 new): - studioHelpers: types, path helpers, DOM utilities - studioPreviewHelpers: preview pointer/player interaction - domEditHelpers: selection group algebra - studioFontHelpers: font injection + @font-face management Also removes dead timeline layer inspector code (eye icon, thumbnail toggle, layer panel) that was disabled behind a feature flag. * feat(studio): add Layer (z-index) field to design panel Adds a scrub-enabled "Layer" field below the W/H inputs in the Layout section. Available for all elements regardless of style editing capability since z-index is fundamental to composition stacking order. * docs: architecture spec for studio domain contexts, hook split, and file-size lint * docs: implementation plan for studio contexts, hook split, and file-size lint * refactor(studio): consolidate duplicate helpers in useDomEditSession Remove ~370 lines of helper functions that were copied into the hook instead of imported. All removed functions already exist in the canonical utility files (studioHelpers, studioFontHelpers, studioPreviewHelpers, domEditHelpers). Also removes the duplicate local type definitions for RightPanelTab, AgentModalAnchorPoint, and PreviewLocalPointer, and drops now-unused imports (googleFontStylesheetUrl, importedFontFaceCss, resolveVisualDomEditSelectionTarget, DomEditViewport). Temporarily excludes useDomEditSession.ts from the 500 LOC file-size check until Tasks 3-5 split it into focused hooks. * refactor(studio): extract useDomSelection from useDomEditSession * refactor(studio): extract useAskAgentModal from useDomEditSession * refactor(studio): extract usePreviewInteraction from useDomEditSession * refactor(studio): extract useDomEditCommits, useDomEditSession now thin orchestrator Split the 897-line useDomEditSession into focused hooks: - useDomEditCommits (439 LOC): manifest commits (path offset, box size, rotation, manual edits reset, motion), persist operations, element delete, font asset resolution - useDomEditTextCommits (329 LOC): style/text/text-field commits - useDomEditSession (339 LOC): thin orchestrator wiring selection, agent modal, preview interaction, and commit hooks All files now under 500 LOC limit. Removed the temporary lefthook filesize exclusion for useDomEditSession. * feat(studio): add 4 domain contexts (PanelLayout, FileManager, DomEdit, Studio) Create context providers that wrap hook return values for prop-drilling elimination. Each context destructures and reconstructs the value inside useMemo so exhaustive-deps is satisfied and re-renders are minimized. Not yet wired into App.tsx — that comes in a follow-up. * refactor(studio): wire domain contexts, eliminate prop drilling in 4 components Wire StudioProvider, PanelLayoutProvider, FileManagerProvider, and DomEditProvider in App.tsx. Migrate StudioHeader, StudioLeftSidebar, StudioPreviewArea, and StudioRightPanel to consume contexts instead of props. Prop counts reduced: - StudioHeader: 13 -> 6 - StudioLeftSidebar: 19 -> 4 - StudioPreviewArea: 37 -> 11 - StudioRightPanel: 39 -> 3 Net: -118 lines, 108 props removed from call sites. * chore: upgrade to React 19 Upgrade react and react-dom from 18.3 to 19.2.6 across the workspace. Add resolutions/overrides in root package.json to prevent peer dependency pins (e.g. @phosphor-icons/react) from pulling React 18. Regenerate bun.lock. This enables the React 19 context syntax (<Context value={...}>) used by the new domain contexts. * fix(studio): refresh preview after z-index change so stacking updates visually * fix(studio): remove duplicate duration override causing oscillation The timeline message handler set the duration twice: once via processTimelineMessage and once via a raw durationInFrames override. When drilled into a sub-composition, these could disagree, causing the duration to oscillate after element deletion. * fix(studio): use in-place iframe reload after clip delete, remove confirm dialogs Two changes to fix duration oscillation after deleting a timeline clip: 1. Replace setRefreshKey (full Player remount) with in-place iframe.contentWindow.location.reload() after deleting a clip. The full remount triggered a chaotic re-probing cycle with multiple duration sources (adapter, manifest, postMessage) fighting each other, causing the timeline to oscillate between durations. In-place reload preserves the Player web component and its state. 2. Remove window.confirm dialogs from both timeline clip delete and DOM element delete. Undo is available so the confirmation adds friction without value. * chore: gitignore docs/superpowers * feat(studio): add favicon * perf(studio): skip no-op state updates in timeline sync syncTimelineElements was called 60+ times per page load, each time triggering setElements/setDuration/setTimelineReady even when nothing changed. This caused massive re-render churn and memory usage. Add early-return guards to skip updates when values haven't changed. Also fixes the duration oscillation after element delete. * refactor(studio): split PropertyPanel.tsx (3126 LOC) into 8 focused modules The monolithic PropertyPanel.tsx exceeded the 500 LOC filesize limit. Split into cohesive modules by responsibility: - propertyPanelHelpers.ts (401) — pure utility functions, shared types/constants - propertyPanelPrimitives.tsx (357) — CommitField, MetricField, DetailField, SliderControl, SegmentedControl, SelectField, Section - propertyPanelColor.tsx (371) — ColorField, ColorSlider - propertyPanelFill.tsx (421) — ImageFillField, GradientField, asset path helpers - propertyPanelFont.tsx (455) — FontFamilyField + font catalog helpers - propertyPanelSections.tsx (453) — TextSection, TextFieldEditor, text controls - propertyPanelStyleSections.tsx (411) — StyleSections (stroke, effects, clip, fill) - PropertyPanel.tsx (347) — main component, LayerTree, re-exports for consumers All re-exports from PropertyPanel.tsx preserved for backwards compatibility. No behavioral changes — pure structural split. * fix(studio): use in-place iframe reload for all timeline operations Replace setRefreshKey with in-place iframe reload for move, resize, and asset drop — matching delete which was already fixed. Prevents the Player remount probe cycle that causes duration oscillation. * perf(studio): replace 5s polling loop with event-driven adapter init The Player's onIframeLoad used a setInterval polling loop (25 attempts × 200ms = 5 seconds) to detect when the runtime's __player/__timeline globals appeared. Each poll that missed triggered wasted work, and multiple duration sources fighting during the probe cycle caused oscillation bugs. Replace with event-driven initialization: 1. Fast path: try initializeAdapter() immediately (works for in-place reloads where the adapter is already present) 2. If not ready, listen for the runtime's "state"/"timeline" postMessage signals and initialize on the first one 3. Single 5s timeout as safety net (replaces 25 interval ticks) This eliminates the polling overhead, reduces setDuration/setElements calls to exactly 1 per load, and makes the Player responsive within one frame of the runtime being ready instead of up to 200ms later. * fix(studio): prevent duration oscillation after element delete Two fixes for the duration display oscillating between sub-composition and master durations after deleting an element in the preview: 1. Clear store elements before iframe reload in handleDomEditElementDelete. Without this, stale pre-delete elements remain in the store and cause mergeTimelineElementsPreservingDowngrades to alternate between REPLACE and PRESERVE modes as the element count fluctuates. 2. Add 500ms cooldown on enrichMissingCompositions after timeline messages. The "state" handler was calling enrichMissingCompositions every ~80ms, which added extra elements from GSAP timelines. These fought with the authoritative element list from "timeline" messages (~333ms), creating a feedback loop where element count oscillated and triggered alternating merge strategies with different durations. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): single reloadPreview as source of truth for preview refresh Create reloadPreview() in App.tsx that encapsulates the correct behavior (in-place iframe reload with setRefreshKey fallback). Pass it as the sole refresh mechanism to hooks, removing direct setRefreshKey access from useTimelineEditing and useDomEditCommits. --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * refactor(studio): decompose App.tsx from 4297 to 567 lines Break the monolithic StudioApp component into focused modules: Hooks (12 new): - usePanelLayout: resizable/collapsible panel state - useFileManager: file tree, CRUD, uploads, derived lists - useManifestPersistence: manual edit + motion manifest save queue - useTimelineEditing: clip move/resize/delete/drop handlers - useDomEditSession: DOM selection, style/text commits, preview interaction - useAppHotkeys: keyboard shortcuts, undo/redo, iframe hotkey sync - useCaptionDetection: auto-detect caption compositions - useRenderClipContent: timeline clip thumbnail rendering - useConsoleErrorCapture: preview iframe console error capture - useFrameCapture: frame capture download flow - useLintModal: lint execution and modal state - useCompositionDimensions: stage-size message listener Components (6 new): - AskAgentModal: agent prompt modal - StudioHeader: toolbar with undo/redo, capture, inspector toggle - StudioLeftSidebar: file tree + code editor (handles collapsed state) - StudioPreviewArea: NLELayout + overlays + caption timeline - StudioRightPanel: Design/Motion/Renders tab panel - TimelineToolbar: zoom controls + timeline toggle Utilities (4 new): - studioHelpers: types, path helpers, DOM utilities - studioPreviewHelpers: preview pointer/player interaction - domEditHelpers: selection group algebra - studioFontHelpers: font injection + @font-face management Also removes dead timeline layer inspector code (eye icon, thumbnail toggle, layer panel) that was disabled behind a feature flag. * docs: architecture spec for studio domain contexts, hook split, and file-size lint * docs: implementation plan for studio contexts, hook split, and file-size lint * refactor(studio): consolidate duplicate helpers in useDomEditSession Remove ~370 lines of helper functions that were copied into the hook instead of imported. All removed functions already exist in the canonical utility files (studioHelpers, studioFontHelpers, studioPreviewHelpers, domEditHelpers). Also removes the duplicate local type definitions for RightPanelTab, AgentModalAnchorPoint, and PreviewLocalPointer, and drops now-unused imports (googleFontStylesheetUrl, importedFontFaceCss, resolveVisualDomEditSelectionTarget, DomEditViewport). Temporarily excludes useDomEditSession.ts from the 500 LOC file-size check until Tasks 3-5 split it into focused hooks. * refactor(studio): extract useDomSelection from useDomEditSession * refactor(studio): extract useAskAgentModal from useDomEditSession * refactor(studio): extract usePreviewInteraction from useDomEditSession * refactor(studio): extract useDomEditCommits, useDomEditSession now thin orchestrator Split the 897-line useDomEditSession into focused hooks: - useDomEditCommits (439 LOC): manifest commits (path offset, box size, rotation, manual edits reset, motion), persist operations, element delete, font asset resolution - useDomEditTextCommits (329 LOC): style/text/text-field commits - useDomEditSession (339 LOC): thin orchestrator wiring selection, agent modal, preview interaction, and commit hooks All files now under 500 LOC limit. Removed the temporary lefthook filesize exclusion for useDomEditSession. * refactor(studio): wire domain contexts, eliminate prop drilling in 4 components Wire StudioProvider, PanelLayoutProvider, FileManagerProvider, and DomEditProvider in App.tsx. Migrate StudioHeader, StudioLeftSidebar, StudioPreviewArea, and StudioRightPanel to consume contexts instead of props. Prop counts reduced: - StudioHeader: 13 -> 6 - StudioLeftSidebar: 19 -> 4 - StudioPreviewArea: 37 -> 11 - StudioRightPanel: 39 -> 3 Net: -118 lines, 108 props removed from call sites. * fix(studio): refresh preview after z-index change so stacking updates visually * fix(studio): remove duplicate duration override causing oscillation The timeline message handler set the duration twice: once via processTimelineMessage and once via a raw durationInFrames override. When drilled into a sub-composition, these could disagree, causing the duration to oscillate after element deletion. * fix(studio): use in-place iframe reload after clip delete, remove confirm dialogs Two changes to fix duration oscillation after deleting a timeline clip: 1. Replace setRefreshKey (full Player remount) with in-place iframe.contentWindow.location.reload() after deleting a clip. The full remount triggered a chaotic re-probing cycle with multiple duration sources (adapter, manifest, postMessage) fighting each other, causing the timeline to oscillate between durations. In-place reload preserves the Player web component and its state. 2. Remove window.confirm dialogs from both timeline clip delete and DOM element delete. Undo is available so the confirmation adds friction without value. * chore: gitignore docs/superpowers * perf(studio): skip no-op state updates in timeline sync syncTimelineElements was called 60+ times per page load, each time triggering setElements/setDuration/setTimelineReady even when nothing changed. This caused massive re-render churn and memory usage. Add early-return guards to skip updates when values haven't changed. Also fixes the duration oscillation after element delete. * refactor(studio): split PropertyPanel.tsx (3126 LOC) into 8 focused modules The monolithic PropertyPanel.tsx exceeded the 500 LOC filesize limit. Split into cohesive modules by responsibility: - propertyPanelHelpers.ts (401) — pure utility functions, shared types/constants - propertyPanelPrimitives.tsx (357) — CommitField, MetricField, DetailField, SliderControl, SegmentedControl, SelectField, Section - propertyPanelColor.tsx (371) — ColorField, ColorSlider - propertyPanelFill.tsx (421) — ImageFillField, GradientField, asset path helpers - propertyPanelFont.tsx (455) — FontFamilyField + font catalog helpers - propertyPanelSections.tsx (453) — TextSection, TextFieldEditor, text controls - propertyPanelStyleSections.tsx (411) — StyleSections (stroke, effects, clip, fill) - PropertyPanel.tsx (347) — main component, LayerTree, re-exports for consumers All re-exports from PropertyPanel.tsx preserved for backwards compatibility. No behavioral changes — pure structural split. * fix(studio): use in-place iframe reload for all timeline operations Replace setRefreshKey with in-place iframe reload for move, resize, and asset drop — matching delete which was already fixed. Prevents the Player remount probe cycle that causes duration oscillation. * perf(studio): replace 5s polling loop with event-driven adapter init The Player's onIframeLoad used a setInterval polling loop (25 attempts × 200ms = 5 seconds) to detect when the runtime's __player/__timeline globals appeared. Each poll that missed triggered wasted work, and multiple duration sources fighting during the probe cycle caused oscillation bugs. Replace with event-driven initialization: 1. Fast path: try initializeAdapter() immediately (works for in-place reloads where the adapter is already present) 2. If not ready, listen for the runtime's "state"/"timeline" postMessage signals and initialize on the first one 3. Single 5s timeout as safety net (replaces 25 interval ticks) This eliminates the polling overhead, reduces setDuration/setElements calls to exactly 1 per load, and makes the Player responsive within one frame of the runtime being ready instead of up to 200ms later. * fix(studio): prevent duration oscillation after element delete Two fixes for the duration display oscillating between sub-composition and master durations after deleting an element in the preview: 1. Clear store elements before iframe reload in handleDomEditElementDelete. Without this, stale pre-delete elements remain in the store and cause mergeTimelineElementsPreservingDowngrades to alternate between REPLACE and PRESERVE modes as the element count fluctuates. 2. Add 500ms cooldown on enrichMissingCompositions after timeline messages. The "state" handler was calling enrichMissingCompositions every ~80ms, which added extra elements from GSAP timelines. These fought with the authoritative element list from "timeline" messages (~333ms), creating a feedback loop where element count oscillated and triggered alternating merge strategies with different durations. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): single reloadPreview as source of truth for preview refresh Create reloadPreview() in App.tsx that encapsulates the correct behavior (in-place iframe reload with setRefreshKey fallback). Pass it as the sole refresh mechanism to hooks, removing direct setRefreshKey access from useTimelineEditing and useDomEditCommits. * fix: resolve lint errors from rebase (unused imports, duplicate declarations) * fix: prefix unused probeResult variable * fix: restore renderOrchestrator.ts from origin/next (rebase conflict artifact) * fix: resolve rebase conflicts by using main's producer and next's studio/player * fix: restore rebase-conflicted files from origin/next * fix: use 'load' instead of 'networkidle0' for Puppeteer waitUntil (type compatibility) * fix: restore webAudioTransport.ts from main (test compatibility) --------- Co-authored-by: Vance Ingalls <vance@heygen.com> Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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8986ab2739 | fix(ci): harden GitHub Actions workflows against supply chain attacks (#740) | ||
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224e588e88 |
Merge pull request #729 from heygen-com/feat/lazy-media-preloading
feat(core): lazy media preloading for heavy compositions |
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e704a33c69 |
fix(core): preserve per-element preload ordering in render mode
The lazy media preloading refactor split bindMediaMetadataListeners into two loops: bind all listeners first, then preload all elements. This changed when metadata listeners fire relative to .load(), shifting timeline duration hydration and causing 3 transition frames to render at a slightly different state in the style-9-prod regression test. Move eager preload back inside the per-element binding loop so listener attachment and .load() happen in the same iteration, matching the original ordering. Lazy-mode demotion stays in a separate block after mediaPreloader.refresh() since it needs the full clip list. |
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f13c30e1f2 |
fix(core): skip media preloader activation in render mode
mediaPreloader.refresh() was called unconditionally, setting lazy=true for compositions with ≥6 clips even in render mode. player.seek then called preloadAroundTime() which evicted clips via src clearing, destroying buffered data needed for frame-accurate capture. Skip refresh() when __HF_EXPORT_RENDER_SEEK_CONFIG is set so isLazy() stays false and the preloader is completely inert during renders. |
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35eab94e69 |
fix(core): parent-frame proxy bypass, data-preload-eager opt-out, configurable threshold
- Player: _adoptIframeMedia now skips media with preload="metadata" or "none", preventing parent-frame proxies from bypassing the preloader. MutationObserver extended to watch preload attribute changes so proxies are created just-in-time when the preloader promotes a clip. - init.ts: lazy-mode demotion loop skips elements with data-preload-eager, letting power users keep specific clips eagerly buffered. - mediaPreloader: reads window.__HF_LAZY_PRELOAD_THRESHOLD as an override, falling back to the default 6. |
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a96d99680f |
fix(core): address staff review — diagnostics, comments, test coverage
- Add onActivation callback to MediaPreloadManager; wired to postRuntimeDiagnosticOnce in init.ts for observability - Document LAZY_THRESHOLD rationale (why 6) and MAX_PROMOTED defense-in-depth semantics - Add render-mode bypass contract test (isLazy with exactly 6 clips) - Add onActivation tests: fires once on lazy activation, skips below threshold, deduplicates across refreshes |
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15f9fb711a |
fix(studio): skip deferred media in hasUnloadedAssets check
Elements with preload!='auto' are intentionally deferred by the media preloader and should not block the loading overlay. |
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b7438fa03d | fix(core): add missing mediaPreloader import dropped during rebase | ||
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0c6f438ae7 |
fix(core): add LRU eviction to media preloader, protect untimed media
Three root-cause fixes for the lazy media preloading feature: 1. Untimed media orphaned at preload="metadata": the else branch in bindMediaMetadataListeners demoted ALL media elements, but the mediaPreloader only manages timed clips (data-start). Untimed media (background audio, ambient loops) got stuck at metadata forever. Now only timed elements are demoted. 2. Monotonic promotion with no eviction: once promoted, clips stayed at preload="auto" forever. Scrubbing through the full timeline promoted everything, bringing back the OOM crash. Added LRU eviction with MAX_PROMOTED=5 — when clips leave the preload window, their src is cleared and load() called to release buffered data per MDN. On re-entry, the original src is restored. 3. Metadata preload without load(): setting preload="metadata" alone doesn't guarantee the metadata fetch in Chrome Lite mode or Firefox with media.preload.default=0. Now load() is called after demotion to ensure el.duration is populated for timeline computation. Also adds exact-boundary tests for LAZY_THRESHOLD=6 and eviction coverage (evict on scrub, src restoration, MAX_PROMOTED cap, load() called on eviction). |
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372da1cd28 |
feat(core): integrate media preloader into runtime and studio
Wire the MediaPreloadManager into init.ts: - Detect render mode via __HF_EXPORT_RENDER_SEEK_CONFIG (keeps eager preload) - Gate bindMediaMetadataListeners: lazy mode sets preload="metadata", eager mode keeps preload="auto" (unchanged for small compositions) - Advance preload window in the timeline poll tick loop - Call preloadAroundTime on seek for instant buffering at seek target Studio Player.tsx: hasUnloadedAssets now skips elements with preload!="auto" so deferred clips don't block the loading overlay. |
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773c4261e2 |
feat(core): lazy media preloading for heavy compositions
Compositions with many large video files (e.g., 6GB across 20 clips) crash the browser because the runtime eagerly sets preload="auto" + .load() on every media element at startup. All files buffer simultaneously, exhausting memory. Add a MediaPreloadManager that gates preloading based on playhead position: - Activates when a composition has ≥6 timed media elements - Only preloads clips within a 10-second lookahead window (or next 2 clips) - Far-away clips stay at preload="metadata" (resolves duration without downloading data) - Advances the window on each transport tick and immediately on seek - Render mode (window.__HF_EXPORT_RENDER_SEEK_CONFIG) keeps eager preload for deterministic frame capture - Small compositions (<6 clips) keep eager preload — no behavior change Studio's hasUnloadedAssets now skips elements with preload!="auto", so deferred clips don't block the loading overlay. |
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d4ba9080f3 |
Merge pull request #704 from WadydX/fix/init-video-short-flag-conflict
fix(cli): resolve init --video short-flag collision with global -V |
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d27c4a12be |
Merge pull request #705 from WadydX/docs/clarify-cli-interactivity-scope
docs(cli): align interactivity and --human-friendly guidance with actual behavior |
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57ea5641fe | chore: release v0.5.7 | ||
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5595e38bfb | Merge pull request #706 from heygen-com/fix/player-renderseek-setter | ||
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711ac22fd8 |
fix(runtime): add setter to delegated __player properties
The property delegation on window.__player used Object.defineProperty with only a getter, causing "Cannot set property renderSeek which has only a getter" when Studio's motion-wrapping code tried to reassign __player.renderSeek with a wrapped version. This cascaded into an infinite error loop making the timeline unusable. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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bd7bbae42d | chore: release v0.5.6 | ||
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811f309ea5 |
Merge pull request #685 from heygen-com/feat/contribute-skill
feat(skills): contribute skill for registry block authoring |
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9fdedaf3e7 |
feat(docs): add catalog contributing guide and rename skill
Add mintlify docs page for contributing blocks/components to the registry catalog. Rename skill from contribute to contribute-catalog for clearer intent. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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082e19df22 |
fix(skills): tighten trigger surface and add dimension/duration comments
- Narrow description to disambiguate from hyperframes-registry (install) and hyperframes (in-project authoring) skills - Add "adjust" comments on dimensions/duration defaults so agents don't blindly copy 1920x1080/10s for all composition shapes Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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6b3beffb24 |
fix(skills): address review feedback on contribute skill
- Remove `stability` field from templates.md registry-item.json template
- Fix S3 path to match canonical `docs/images/catalog/{kind}/{name}.png`
- Split internal vs external contributor upload flow
- Parameterize `{kind}` in Step 6 (format, stage, commit paths)
- Fix component target path to flat `compositions/components/{name}.html`
- Add component template to templates.md
- Add `npx hyperframes publish` step for contributor preview
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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15d8b6a998 |
feat(skills): add contribute skill for registry block authoring
New skill that guides users through the full workflow of contributing caption styles, VFX blocks, transitions, and other components to the HyperFrames registry. Covers: scaffolding, proven patterns (seeded PRNG, paused timelines, hard kills, unique ID prefixes), validation, rendering, and PR prep. Includes copy-paste HTML templates for caption and Three.js components with all the non-negotiable rules baked in. Tested by an unbiased agent with zero prior HyperFrames knowledge — built a working cap-typewriter component that passed lint and validate on the first attempt. Feedback incorporated: per-character animation guidance, monospace font size exceptions, positioning variants, and PREFIX naming convention table. |
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21794e698e |
feat(claude-code-plugin): add Claude Code marketplace manifest (#676)
Added a Claude Code marketplace manifest as announced here https://github.com/heygen-com/hyperframes/pull/528#issuecomment-4406797097 |
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ae343bfdc8 |
chore: release v0.5.5
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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75dcfd98cf | Merge pull request #675 from heygen-com/fix/webaudio-future-clip-scheduling | ||
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38522f996e |
fix(runtime): schedule future WebAudio clips with delay instead of playing immediately
Clips whose compositionStart is ahead of the current timeline position were starting immediately because sourceNode.start() always received when=0. Use the AudioContext scheduling API to defer future clips: sourceNode.start(ctx.currentTime + delay, mediaStart). Closes #674 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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8de7ad7f61 | chore: release v0.5.4 | ||
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f761ee2624 |
fix(player): drive src URL timelines without runtime (#673)
* fix(player): drive src URL timelines without runtime * fix(player): pause direct timeline after seek |
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b009288df7 |
feat(runtime): single-clock transport — eliminate pause/play audio drift (#671)
Replace the two-clock architecture (GSAP rAF ticker + HTMLMediaElement
pipeline reconciled by a 50ms polling loop) with a single TransportClock.
GSAP is always paused and seeked to clock.now() on each rAF tick.
Drift between visual timeline and audio is structurally impossible.
Architecture:
TransportClock.now() ──rAF──▶ timeline.seek(t) + el.currentTime
▲
AudioContext.currentTime (~21µs) ← WebAudio active
OR
audio.currentTime (~33ms) ← HTMLMediaElement fallback
OR
performance.now() (~1ms) ← no audio
Key changes:
- TransportClock class with monotonic + audio-master clock sources
- WebAudioTransport: routes audio through AudioBufferSourceNode for
sample-accurate scheduling, falls back gracefully to HTMLMediaElement
- rAF tick loop replaces 50ms setInterval poll; GSAP always paused
- Strict sync (40ms threshold, consecutive-sample gated) + forceSync
on play/pause/seek transitions for sub-frame media accuracy
- Buffer-stall: visuals freeze when audio is buffering instead of
running ahead
- Frame quantization preserved in seek/renderSeek (parity contract)
Browser-verified: 0.0ms drift after 40 pause/play cycles (was 400ms+).
Also fixes: CDN script HTML error responses in validate (pre-existing).
54 tests across clock, clock-drift, webAudioTransport, and media.
Closes #668
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ea3f7273e7 | fix(core): scope duplicate getElementById lookups (#655) | ||
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0e0a0e40d0 |
feat(cli): add --composition flag to render specific compositions (#631)
* feat(cli): add --composition flag to render specific compositions Expose the existing entryFile config in the producer through a new --composition / -c CLI flag. This lets users render individual composition files without restructuring their project: hyperframes render -c compositions/intro.html -o intro.mp4 The flag validates the file exists before starting the render, threads through both local and Docker render paths, and is documented in the CLI help, examples, and docs. * fix(cli): address PR review — path traversal guard, forward tests, tripwire - Add path-containment check mirroring hyperframeLint.ts: reject --composition paths that escape the project directory - Normalize leading ./ from composition paths for clean render plan output - Improve error message: suggest .html file path instead of compositions command - Add description note about <template> sub-composition constraint - Add render.test.ts: entryFile forwarded to createRenderJob (forward + omit) - Update dockerRunArgs tripwire test with entryFile coverage |
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a7a6648852 |
feat(player): add volume/mute controls (#651)
* feat(player): add volume/mute controls to the player Adds a mute toggle button and volume slider to the controls bar, positioned between the time display and speed selector. The slider expands on hover for a compact default footprint. - `volume` attribute/property (0–1, clamped) with `volumechange` event - `muted` attribute now syncs to the controls UI (icon updates) - Three volume icons: high, low, muted — updates reactively - Volume forwarded to parent-frame audio proxies and iframe runtime via `set-volume` postMessage control - 9 new tests covering volume clamping, events, controls rendering, mute toggle, and iframe message forwarding Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(player): wire set-volume through runtime bridge + address review feedback Addresses the blocker from PR review: the iframe runtime now handles `set-volume` messages end-to-end (types → bridge → init → media sync). Runtime side: - Add `set-volume` to RuntimeBridgeControlAction union - Add `volume` field to RuntimeBridgeControlMessage - Handle `set-volume` in bridge.ts with [0,1] clamping - Store bridgeVolume in RuntimeState, apply to media elements - syncRuntimeMedia composes userVolume × clip author volume Player side: - Muted toggle now dispatches `volumechange` (HTML5 spec compliance) - Volume slider auto-unmutes when scrubbed above 0 while muted - Touch support on volume slider (touchstart/move/end) Tests: 5 new (3 bridge, 2 media) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(player): add ARIA keyboard controls, fix icon collision and clipVolume parity - Volume slider: role="slider", aria-label, aria-valuemin/max/now, tabindex=0, arrow key support (5% steps, auto-unmutes) - Volume=0 unmuted now shows low-volume icon instead of muted icon - Fix clipVolume divergence: init.ts uses Number.isFinite() matching media.ts semantics (preserves data-volume="0") - 3 new tests: ARIA attributes, volumechange on mute, icon collision Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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aa524f43c9 | chore: release v0.5.3 | ||
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632731b076 |
fix(player): replay from start when play is pressed after video ends (#649)
* fix(player): replay from start when play is pressed after video ends When a non-looping composition reaches its end, pressing play again had no effect because the playhead stayed at the final frame. Now play() detects the ended state and seeks to 0 before resuming. * chore: fix pre-existing format issues in registry files |
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7174c4cdcd | chore: release v0.5.2 | ||
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35e71cb3f0 |
fix(cli): bypass stale cache on tag-based registry lookup (#648)
The add command's tag fallback (e.g. `hyperframes add html-in-canvas`) uses the same 24h cached manifest as single-item lookups. When new items are added to the registry, the stale cache returns an incomplete item list, causing tag resolution to find zero matches. Pass skipCache: true in the tag fallback path so it always fetches the latest manifest from the registry. |
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64f3a4ed5f | chore: release v0.5.1 | ||
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869a3763b2 |
feat(catalog): HyperFrames branding, HTML-in-Canvas guide, remove captions (#647)
* docs: group VFX blocks under HTML-in-Canvas, captions under Captions in sidebar * docs: add HTML-in-Canvas guide, Chrome flag disclaimer, remove captions - Add docs/guides/html-in-canvas.mdx — comprehensive guide covering the API, feature detection, re-capture patterns, and catalog blocks - Add Chrome flag Warning banner to every HTML-in-Canvas block page - Remove captions blocks from registry (will ship separately) - Add html-in-canvas guide to docs navigation (top of Guides section) * feat: update liquid glass, portal, shatter with HyperFrames branding Replace generic placeholder content with HyperFrames-themed text: - Liquid Glass: 'Ship videos 10x faster' with stats and gradient text - Portal: 'Write HTML / Render Video' with HyperFrames nav - Shatter: 'HTML is Video' with render speed/file size metrics Re-rendered and uploaded preview videos to S3. |
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0f3b207b23 | fix: format JSON files, remove unused function, fix capture test mocks | ||
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6ef52972fd |
fix: resolve merge conflict in shader-transitions capture.ts
Merges main's refactored capture (CaptureSceneOptions, forceVisible, stabilizeTransformedBoxShadows, foreignObjectRendering fallback) with our HTML-in-Canvas drawElementImage capture path. The native capture tries first and falls back to html2canvas on failure. |
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3aae641c86 | docs: generate catalog pages for VFX and caption blocks | ||
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b7f4c6d0d3 | chore: remove competitor mentions from block source files | ||
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73c4aaf08d | style: format all block HTML files with oxfmt | ||
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20c1341cc8 |
feat(cli): name-or-tag resolution for hyperframes add
hyperframes add now auto-detects whether the argument is a single block name or a tag. No --tag flag needed: hyperframes add html-in-canvas # installs all 7 html-in-canvas blocks hyperframes add captions # installs all 5 caption blocks hyperframes add vfx-shatter # installs one block When the name doesn't match a registry item, the CLI falls back to tag-based resolution and bulk-installs all matching blocks. Also fixes tag assignments: - VFX blocks tagged "html-in-canvas" (not "vfx") - Caption blocks tagged "captions" only (no html-in-canvas) |
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3ad51235c8 |
feat(registry): add html-in-canvas tag to all VFX and caption blocks
All 12 blocks now share the 'html-in-canvas' tag, enabling: hyperframes add --tag html-in-canvas This installs all VFX + caption blocks in one command. |
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d9d4df4265 |
feat(cli): add --tag flag to hyperframes add for bulk install
Install all registry blocks matching a tag in one command: hyperframes add --tag vfx # installs all 7 VFX blocks hyperframes add --tag captions # installs all 5 caption blocks The resolver loads each item's full manifest to check tags, then installs matching blocks sequentially. Failed items are skipped with a warning so one broken block doesn't abort the batch. Also supports JSON output for CI: hyperframes add --tag vfx --json |
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da95f6c7ad | fix: correct composition IDs and add data-root to vfx-liquid-background | ||
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6d2bfe7aaa |
feat(engine): enable CanvasDrawElement in renderer Chrome args
Cherry-picked from feat/html-in-canvas-launch (PR #611): - Enable --enable-features=CanvasDrawElement in Chrome browser args so HTML-in-canvas compositions render correctly - Add native drawElementImage() capture path for shader transitions with existing fallback preserved - Reuse renderer Chrome args in hyperframes validate for consistent WebGL/CanvasDrawElement environment - Add capture.test.ts for the new shader transition capture path |
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a68191efe1 |
feat(registry): add VFX and Captions block categories
Add 12 new registry blocks across two new categories: **VFX Blocks (7):** - vfx-text-cursor: dramatic text reveal with cursor glow and chromatic shadows - vfx-liquid-background: organic liquid simulation with vertex displacement - vfx-iphone-device: real GLTF iPhone + MacBook with live HTML screens - vfx-magnetic: magnetic field particle visualization - vfx-portal: dimension breach portal transition - vfx-liquid-glass: Voronoi glass fracture with parallax reveal - vfx-shatter: glass shatter with physics-driven fragments **Caption Blocks (5):** - captions-slam: bold uppercase scale-pop with back.out overshoot - captions-karaoke: word-by-word color reveal on frosted glass pill - captions-minimal: clean Netflix-subtitle style fade - captions-bounce: playful elastic bounce with colorful word pills - captions-cinematic: elegant slow fade with letter-spacing animation All blocks include registry-item.json and are registered in registry.json. VFX blocks use experimental stability, caption blocks use stable. |
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ea90bbe076 |
fix(runtime): clear play guard after hard seek to prevent audio desync on scrub (#639)
* fix(runtime): clear play guard after hard seek to prevent audio desync on scrub When scrubbing the timeline during playback, syncRuntimeMedia detects the offset jump and hard-seeks the media element. But the in-flight play() guard (playRequested WeakSet) from the previous play() call prevented the next sync tick from re-issuing play() — leaving the element paused at the new position for 50-150ms while the GSAP timeline continued advancing. This caused audible audio desync after every scrub. Fix: clear playRequested on the element after a hard seek so the very next sync tick can re-issue play(). Also adds a lint rule (video_audio_double_source) that catches compositions where an unmuted <video> and a separate <audio> point to the same source — a pattern that causes double playback at runtime. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(runtime): detect failed seeks past MP3 buffer and force full fetch Root cause: streaming MP3 with preload="metadata" only buffers the first ~15 seconds. Seeking past the buffered range silently fails — currentTime stays at 0 while the timeline advances, causing permanent audio desync that only a page refresh fixes. Three changes: 1. Move preload="auto" enforcement to run for ALL active elements on every sync tick (not just during play). This catches elements whose preload was overridden after init.ts set it. 2. After a hard seek, check if currentTime actually reached the target. If not (drift > 0.5s), call load() once to force the browser to fully fetch the media and build a complete seek index. 3. Clear the load-retry guard when the clip leaves its active window so re-entry can retry if needed. Reproduced on hyperframes.dev Hermes launch video: vo.mp3 buffered to 15.96s, seeking to 20s failed silently. bg-music.wav (fully buffered) was unaffected. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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21ec5f800a |
fix(cli): use size-adaptive timeouts for publish uploads (#635)
## Summary - Replace the flat 30s upload timeout with a size-adaptive calculation: `max(120s, bytes / 500KB/s)` - Metadata requests (presigned URL, complete) keep the original 30s timeout - Companion to the backend change removing the 64 MB upload limit in experiment-framework ## Context With the backend size limit removed, large projects (78 MB+) need proportionally longer to upload. A 78 MB project now gets ~164s, a 500 MB project ~17 min. The old 30s timeout would abort any upload over ~15 MB on a typical connection. ## Test plan - [x] All 4 existing vitest tests pass - [x] Build succeeds, no type errors - [x] Lint + format pass (oxlint + oxfmt) - [x] Timeout values verified for 10/78/200/500/1000 MB archives |
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cd277ca312 |
feat(catalog): add Blue Sweater intro showcase (#630)
## Problem The Blue Sweater intro HyperFrames project was only available as a standalone exported project zip. It was not installable from the public registry or visible in the Catalog Showcases group. ## What this fixes Adds `blue-sweater-intro-video` as a registry block with its composition, avatar image, and sound mix asset. The block is exposed through the generated catalog page, `docs/public/catalog-index.json`, and the Showcases navigation. The manifest and generated catalog page credit the creator as [Joe Sai](https://x.com/_blue_sweater_). ## Root cause Catalog-visible blocks are driven by `registry/registry.json`, each block's `registry-item.json`, generated docs/catalog files, and CDN-hosted preview media. The exported project had a valid standalone composition, but it had not been converted into that registry/catalog contract or uploaded to the docs preview CDN. ## Verification ### Local checks - `bun install` - `bun run build` - `bunx tsx scripts/generate-catalog-pages.ts` - `bun run generate:catalog-previews -- --only blue-sweater-intro-video` - `bun packages/cli/src/cli.ts add blue-sweater-intro-video --dir /tmp/hf-blue-sweater-install-test --no-clipboard --json` against a locally served registry - `bun packages/cli/src/cli.ts lint /tmp/hf-blue-sweater-install-test` returned 0 errors and 3 static GSAP overlap warnings from the supplied timeline/parser path - `bun packages/cli/src/cli.ts validate /tmp/hf-blue-sweater-install-test --timeout 5000` returned 0 runtime errors and 0 warnings, with contrast audit warnings only - `bun packages/cli/src/cli.ts inspect /tmp/hf-blue-sweater-install-test --at 0.5,2.5,5.5,9.8,11.2 --json` returned 0 layout issues - `bun packages/cli/src/cli.ts render /tmp/hf-blue-sweater-install-test --output /tmp/hf-blue-sweater-install-test/blue-sweater-intro-video-render.mp4 --fps 24 --quality draft --workers 3` - `ffprobe` reported the installed render duration as `12.000000` - `bunx oxfmt --check registry/registry.json registry/blocks/blue-sweater-intro-video/registry-item.json registry/blocks/blue-sweater-intro-video/blue-sweater-intro-video.html docs/docs.json docs/public/catalog-index.json docs/catalog/blocks/blue-sweater-intro-video.mdx` - `git diff --check` - `bunx vitest run packages/cli/src/commands/add.test.ts packages/core/src/registry/types.test.ts` ### Browser verification - Started a real local HyperFrames preview for the installed test project. - Used `agent-browser` to open `http://localhost:5198/api/projects/hf-blue-sweater-install-test/preview` at 1920x1080. - Verified the runtime registered `install-test` and `blue-sweater-intro-video` timelines. - Sought the block to the final card and verified `@_blue_sweater_` and the following state were visible. - Recorded an `agent-browser`-driven full animation pass; `ffprobe` confirmed a 1920x1080 WebM with 110 video frames. - Checked the fresh `agent-browser` session for page errors after the direct preview flow: `errors: []`. - Used `agent-browser` to load an HTML page with the exact generated CDN `video`/`poster` URLs; the browser reported `readyState: 4`, `videoWidth: 1920`, `videoHeight: 1080`, and `paused: false`. ### CDN upload Uploaded the generated preview media with AWS CLI to the existing docs image bucket path: - `s3://heygen-public/hyperframes-oss/docs/images/catalog/blocks/blue-sweater-intro-video.mp4` - `s3://heygen-public/hyperframes-oss/docs/images/catalog/blocks/blue-sweater-intro-video.png` Verified both public CDN URLs return `HTTP 200` with correct content type and immutable cache headers: - `https://static.heygen.ai/hyperframes-oss/docs/images/catalog/blocks/blue-sweater-intro-video.mp4` (`video/mp4`) - `https://static.heygen.ai/hyperframes-oss/docs/images/catalog/blocks/blue-sweater-intro-video.png` (`image/png`) ## Notes - Local-only browser proof artifacts: - `/tmp/hf-blue-sweater-browser-proof/fresh-final-card.png` - `/tmp/hf-blue-sweater-browser-proof/fresh-browser-flow.webm` - `/tmp/hf-blue-sweater-cdn-check.png` - Local-only installed render artifact: - `/tmp/hf-blue-sweater-install-test/blue-sweater-intro-video-render.mp4` |
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20895eecdd | chore: release v0.4.44 | ||
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7affa4a4e9 |
fix: handle player loop and render exit (#617)
## Problem Two newly reported runtime issues break common local workflows: - Fixes #615: `<hyperframes-player loop>` reaches the final frame, receives a paused runtime state, and stays paused instead of wrapping. - Fixes #616: `hyperframes render` can finish writing the output and print `Render complete`, but still remain alive when a non-essential handle keeps Node's event loop open. The catalog block also used old VPN branding and slug/file names that should now be neutral. Renaming registry items also exposed a catalog-preview CI bug where deleted registry paths were treated as still-renderable changed items. ## What this fixes - detects player completion from the previous playing state before mutating the parent `_paused` cache from the runtime's final state - wraps looping players back to `0` and immediately resumes playback even when the runtime posts `isPlaying: false` at the end frame - keeps non-looping players dispatching the existing `ended` flow - lets the CLI command path schedule a short unref'd `process.exit(0)` after a successful local or Docker render - keeps `renderLocal()` importable for tests and internal callers without forcing process exit unless the CLI command explicitly opts in - adds regression coverage for the player loop end-state and successful render exit scheduling - renames the VPN catalog block to `vpn-youtube-spot` across registry, docs route, install command, composition filename, asset filename, composition id, and timeline key - keeps visible block/app copy friendly and named `VPN` - updates catalog-preview CI to ignore deleted registry paths when computing changed preview items ## Root cause The player message handler updated `_paused = !data.isPlaying` before checking for end-of-composition loop behavior. The runtime's legitimate final-frame state has `isPlaying: false`, so the existing `currentTime >= duration && !paused` loop branch was skipped. For render completion, the CLI returned after `printRenderComplete()`, leaving process lifetime entirely to Node's active handles. Most local renders in this checkout drain cleanly, but the reported npm flow shows a sleeping parent process after output is already complete. The CLI now schedules a short unref'd successful exit only from the command path after user-visible render work has completed. The catalog block issue was content/metadata drift: registry/docs/code identifiers still used the old slug, so the catalog route, install command, composition id, file names, and source prompt did not match the requested neutral VPN naming. The preview workflow used plain `git diff --name-only`, which includes deleted paths during renames; it now filters to added/copied/modified/renamed live paths. ## Verification ### Local checks - `bun run build:hyperframes-runtime` - `bun run --filter @hyperframes/player test -- src/hyperframes-player.test.ts` - `bun run --filter @hyperframes/cli test -- src/commands/render.test.ts` - `bun run --filter @hyperframes/player typecheck` - `bun run --filter @hyperframes/cli typecheck` - `bunx oxfmt --check packages/player/src/hyperframes-player.ts packages/player/src/hyperframes-player.test.ts packages/cli/src/commands/render.ts packages/cli/src/commands/render.test.ts` - `bunx oxlint packages/player/src/hyperframes-player.ts packages/player/src/hyperframes-player.test.ts packages/cli/src/commands/render.ts packages/cli/src/commands/render.test.ts` - `bun run --filter @hyperframes/player build` - `bun run --filter @hyperframes/studio build` - `bun run --filter @hyperframes/cli build` - `bunx oxfmt --check registry/blocks/vpn-youtube-spot/vpn-youtube-spot.html registry/blocks/vpn-youtube-spot/registry-item.json registry/registry.json docs/catalog/blocks/vpn-youtube-spot.mdx docs/docs.json docs/public/catalog-index.json` - `bunx oxlint registry/blocks/vpn-youtube-spot/vpn-youtube-spot.html registry/blocks/vpn-youtube-spot/registry-item.json registry/registry.json docs/catalog/blocks/vpn-youtube-spot.mdx docs/docs.json docs/public/catalog-index.json` - `bunx oxfmt --check .github/workflows/catalog-previews.yml` - `BASE_SHA=26b8e2a9853eb1a8f77c05fb0c8f0903cdb2cf18; git diff --name-only --diff-filter=ACMR "$BASE_SHA"...HEAD -- registry/blocks/ registry/components/ ...` returns only `vpn-youtube-spot` - `npx tsx scripts/sync-schemas.ts --check` - `npx mint validate` from `docs/` - `npx mint broken-links` from `docs/` - `git diff --check` - Lefthook pre-commit: format pass - Lefthook commit-msg: commitlint pass ### Browser verification - Built the player bundle and served a real local reproduction using the built player, the built HyperFrames runtime, and GSAP. - Used `agent-browser` to open the page, click `Seek near end`, and wait through the end-frame transition. - Verified the browser state after playback: `stuck=false`, `looped=true`, and playback continued after wrapping from ~4s back to the start. - Served `registry/blocks/vpn-youtube-spot/vpn-youtube-spot.html` locally, used `agent-browser` to seek the timeline, and verified `window.__timelines` contains `vpn-youtube-spot`, not `goonvpn-youtube-spot`. - Served the docs locally with Mintlify, opened `/catalog/blocks/vpn-youtube-spot`, and verified the install command is `npx hyperframes add vpn-youtube-spot` with no old slug visible. ### Composition verification - `bun run --filter @hyperframes/cli dev lint /var/folders/3n/hxk3qmnd0tl284jtcy66w6dw0000gn/T/hf-vpn-renamed-w027if` returned 0 errors and 1 existing large-composition warning. - `bun run --filter @hyperframes/cli dev validate /var/folders/3n/hxk3qmnd0tl284jtcy66w6dw0000gn/T/hf-vpn-renamed-w027if --timeout 5000` returned 0 console errors; it reported existing non-fatal contrast audit warnings from the block styling. - `bun run --filter @hyperframes/cli dev render /var/folders/3n/hxk3qmnd0tl284jtcy66w6dw0000gn/T/hf-vpn-renamed-w027if --output /tmp/hf-vpn-renamed-proof.mp4 --fps 30 --quality draft --workers 1 --no-browser-gpu` completed successfully. - `ffprobe -v error -show_entries format=duration,size -of default=noprint_wrappers=1 /tmp/hf-vpn-renamed-proof.mp4` reported `duration=7.000000`. ### Render verification - Ran a real 1920x1080, 5-second render with `--gpu --workers 6 --quality draft --fps 24`. - Verified the command printed `Render complete` and the parent process exited with code `0` in the wrapper: `RENDER_EXIT_PROOF code=0 signal=null sawComplete=true`. ## Notes - I could not reproduce the exact indefinite #616 render hang on this checkout; both tiny and GPU/6-worker local renders exited cleanly before and after the patch. The CLI guard still addresses the reported leaked-handle failure mode because it fires only after successful render completion. - Browser proof artifacts were local-only: `/tmp/hf-player-loop-proof-final.png`, `/tmp/hf-player-loop-proof-final.webm`, `/tmp/hf-vpn-code-rename-proof.png`, `/tmp/hf-vpn-code-rename-proof.webm`, `/tmp/hf-vpn-doc-route-rename-proof.png`, and `/tmp/hf-vpn-doc-route-rename-proof.webm`. - The renamed composition render artifact was local-only: `/tmp/hf-vpn-renamed-proof.mp4`. - The CLI exit guard is only enabled by the `render` command's top-level local/Docker calls. Direct test/internal calls to `renderLocal()` do not force process exit unless they pass `exitAfterComplete: true`. |
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26b8e2a985 |
Revert "feat: Persist Studio manual edits via manifest (#593)"
This reverts commit
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1d15845a13 | chore: release v0.4.43 | ||
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6bcf3ceddb |
fix: use target receiver for scoped proxy accessors (#607)
## Problem `wrapScopedCompositionScript` wraps composition scripts with scoped `document`, `window`, and `gsap` proxies. The current published `latest` and `alpha` packages still pass the proxy as the `Reflect.get` receiver, so browser host accessors like `document.body` can throw `TypeError: Illegal invocation`. When that happens, the wrapper catches the error and aborts the rest of the composition script. For components that start hidden and reveal themselves through GSAP/timeline setup, that means the timeline is never registered and the render can stay visually empty. Closes #606. ## What this fixes - Reads scoped proxy properties with the original target as the `Reflect.get` receiver. - Applies the same target-receiver pattern to scoped proxy setters, including remapped timeline registry writes. - Preserves the existing behavior of binding returned methods back to the real target. - Covers document, window, remapped timeline registry, GSAP, and GSAP utils accessors/setters in regression tests that throw unless the receiver is the original target. ## Root cause The previous proxy traps called `Reflect.get(target, prop, receiver)`. For accessors, that invokes the getter with `this === receiver`, and in this wrapper the receiver is the proxy. Browser host getters such as `Document.prototype.body` validate their receiver and reject the proxy, which makes ordinary composition code like `document.body` fail before timeline registration can run. ## Verification ### Local checks - Confirmed current npm state with `npm view @hyperframes/core version dist-tags versions --json` and `npm view @hyperframes/producer version dist-tags versions --json`: `latest` is `0.4.42`, `alpha` is `0.5.0-alpha.14`. - Packed `@hyperframes/core` and `@hyperframes/producer` at both `latest` and `alpha`; all four packed artifacts still contained the bad `Reflect.get(target, prop, receiver)` / `utilsReceiver` wrapper patterns before this fix. - `bun run --cwd packages/core test -- src/compiler/compositionScoping.test.ts` - `bunx oxlint packages/core/src/compiler/compositionScoping.ts packages/core/src/compiler/compositionScoping.test.ts` - `bunx oxfmt --check packages/core/src/compiler/compositionScoping.ts packages/core/src/compiler/compositionScoping.test.ts` - `bun run --cwd packages/core build` - `bun run --cwd packages/core typecheck` - `bun run --cwd packages/producer typecheck` - `bun run --cwd packages/producer build` - `bun test packages/producer/src/services/htmlCompiler.test.ts` - Confirmed the rebuilt core runtime and producer bundles no longer contain the old `Reflect.get(..., receiver)` / `Reflect.set(..., receiver)` scoped-wrapper patterns. - `git diff --check` - Pre-commit also reran lint, format, and typecheck successfully. ### Browser verification Used `agent-browser` against generated local repro pages: - `core latest 0.4.42`: `bodyRead: false`, `titleOpacity: "0"`, `timelineRegistered: false`, `errorCount: 1` - `core alpha 0.5.0-alpha.14`: `bodyRead: false`, `titleOpacity: "0"`, `timelineRegistered: false`, `errorCount: 1` - Patched local wrapper: `bodyRead: true`, `titleOpacity: "1"`, `timelineRegistered: true`, `errorCount: 0` ## Notes - Browser screenshots and the `agent-browser` recordings are local-only under `tmp/issue-606/browser/`, including `issue-606-browser-proof.webm` and `issue-606-after-comment.webm`. - No generated `dist/` artifacts are committed. |
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4760afd3fc | fix: readme (#599) | ||
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db9cffb203 | chore: release v0.4.42 | ||
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2a897d351c |
fix: address PR #596 review issues (#597)
## Summary Fixes three issues identified in the [post-merge review](https://github.com/heygen-com/hyperframes/pull/596#pullrequestreview-4214283515) of PR #596: - **P1 (cache bypass):** When `extractCacheDir` is set, extracted frames live outside `compiledDir`, so `createCompiledFrameSrcResolver` rejects them and every frame falls back to base64 data URIs. Fix: symlink cached frame directories into `compiledDir/__hyperframes_video_frames/` after extraction and remap `framePaths` so the served-frame fast path works. - **P2 (pooled browser stale state):** `closeCaptureSession` force-killed the Chrome process on timeout via raw `SIGKILL` without clearing `pooledBrowser` / `pooledBrowserRefCount`, leaving other sessions with a dead browser reference. Fix: add `forceReleaseBrowser()` in `browserManager` that atomically clears pool state before killing the process. - **P3 (reserved chars in URLs):** `createCompiledFrameSrcResolver` encodes path segments with `encodeURIComponent`, but the file server used `c.req.path` (which only applies `decodeURI`) to look up files on disk. Video IDs containing `#`, `?`, or `%` produced 404s. Fix: apply `decodeURIComponent` per path segment in the file server's catch-all route. ## Test plan - [x] `createCompiledFrameSrcResolver` tests: symlinked cache paths resolve to served URLs; cache-external paths return null; reserved characters encode correctly - [x] `forceReleaseBrowser` tests: kills process + disconnects; tolerates already-killed process - [x] `createFileServer` test: `video%231/frame.jpg` serves file from `video#1/frame.jpg` on disk - [x] Typecheck: engine + producer pass - [x] Lint + format: 0 warnings, 0 errors |
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4750a981dd | fix: speed up video frame injection renders (#596) | ||
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04bd56a7ae |
fix: align Studio capture with preview (#595)
## Problem
Studio frame capture could fail for projects mounted outside the repo when the project id came from an encoded hash route. A project like `Notion Showcase` loaded as `#project/Notion%20Showcase`, but the capture URL encoded that already-encoded value again, producing `/api/projects/Notion%2520Showcase/...` and a 404.
While validating the fix by seeking through the preview, capture also diverged from the visible player for nested compositions because the thumbnail route sought raw timelines instead of the same player seek path used by Studio preview.
## What this fixes
- Decodes project ids when reading Studio `#project/...` routes and centralizes project hash/API path construction.
- Keeps API URLs encoded exactly once, including project names with spaces, literal `%`, reserved characters, and unicode.
- Updates Studio thumbnail capture to prefer `window.__player.seek(t)` and only fall back to raw timeline seeking for standalone pages.
- Preserves explicit `t=0` thumbnail requests instead of falling back to `0.5` seconds.
- Adds preview-regression CI coverage for Studio routing, frame capture URL construction, thumbnail seeking, and core thumbnail seek parsing.
## Root cause
Studio treated the hash route segment as the canonical project id even when the browser had already percent-encoded it. `buildFrameCaptureUrl` then encoded that string again, so a decoded project directory name and the capture API path no longer matched.
The preview/capture mismatch was a separate seek-path issue: the visible Studio preview seeks through the HyperFrames player, which maps global time into nested composition time. The capture route bypassed that layer and paused all registered timelines at the same global time.
The zero-second capture case came from parsing `t` with a truthiness fallback, so `parseFloat("0") || 0.5` became `0.5`.
## Verification
### Local checks
- `bun run --cwd packages/studio test -- vite.thumbnail.test.ts src/utils/projectRouting.test.ts src/utils/frameCapture.test.ts`
- `bun run --cwd packages/core test -- src/studio-api/routes/thumbnail.test.ts`
- `bunx oxfmt --check .github/workflows/preview-regression.yml packages/studio/vite.thumbnail.ts packages/studio/vite.thumbnail.test.ts packages/studio/vite.config.ts packages/studio/src/utils/projectRouting.ts packages/studio/src/utils/projectRouting.test.ts packages/studio/src/utils/frameCapture.ts packages/studio/src/App.tsx packages/core/src/studio-api/routes/thumbnail.ts packages/core/src/studio-api/routes/thumbnail.test.ts`
- `bunx oxlint .github/workflows/preview-regression.yml packages/studio/vite.thumbnail.ts packages/studio/vite.thumbnail.test.ts packages/studio/vite.config.ts packages/studio/src/utils/projectRouting.ts packages/studio/src/utils/projectRouting.test.ts packages/studio/src/utils/frameCapture.ts packages/studio/src/App.tsx packages/core/src/studio-api/routes/thumbnail.ts packages/core/src/studio-api/routes/thumbnail.test.ts`
- `bun run --cwd packages/studio typecheck`
- `bun run --cwd packages/core build:hyperframes-runtime`
- `bun run --cwd packages/core typecheck`
- `git diff --check`
Pre-commit also reran lint, format, and typecheck successfully for the committed files.
### Browser verification
Using `agent-browser`, I mounted `/Users/miguel07code/Downloads/Notion Showcase` into Studio's project data and opened:
```text
http://127.0.0.1:5197/#project/Notion%20Showcase
```
Before the fix, Capture requested `/api/projects/Notion%2520Showcase/thumbnail/index.html?...` and Studio showed `Capture failed`.
After the fix, I sought the preview to `0s`, `2s`, `10s`, and `18s`, captured each frame, and compared the visible preview crop against the capture output. The capture URLs all used `Notion%20Showcase`, not `Notion%2520Showcase`, and no failure toast appeared.
Mean pixel diffs for preview vs capture were:
- `0s`: `0.0`
- `2s`: `0.8641`
- `10s`: `0.3496`
- `18s`: `0.2309`
The small non-zero diffs are raster/antialias-level differences after resizing the capture to the preview crop dimensions.
## Notes
- Browser screenshots, comparison sheets, network logs, and the `agent-browser` recording are local-only under `qa-artifacts/capture-button/` and are not committed.
- The local Notion Showcase project mount is an ignored symlink under `packages/studio/data/projects/` and is not committed.
- Thumbnail cache versions were bumped so stale captures generated with the old seek behavior are not reused.
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15ee63c6e7 |
fix: harden CLI edge-case repros (#591)
## Problem I reproduced the selected open issue batch one by one and confirmed the reports were valid. The fixes all touch the CLI/runtime capture boundary, then the follow-up regression run exposed one over-broad runtime change in sub-composition host visibility and one CI-only baseline trap. Closes #590, #589, #588, #587, #586, and #584. ## What this fixes ### CLI/runtime edge cases - Makes the GSAP infinite-repeat lint rule ignore JavaScript comments, so literal `repeat:-1` text in comments is not flagged. - Lets the compositions CLI inspect `<template>` content, count visual-only template descendants, estimate simple GSAP durations, and suppress root `data-start` warnings in sub-composition lint mode. - Preserves runtime bootstrap scripts when body scripts are coalesced, and injects the runtime into a real `<head>` when source HTML has no head. - Keeps #589 fixed by loading and rendering template-wrapped sub-composition content, while restoring host visibility to the shorter of the authored parent clip window and the child composition live timeline. - Resolves snapshot/validate viewport size from root `data-width` / `data-height` instead of falling back to 1920x1080. - Skips fully off-frame text boxes during contrast sampling and bounds-checks ring samples so contrast output no longer emits `null:1` / `NaN:1`. - Marks muted videos as `data-has-audio="false"` in the core timing compiler, which fixes the same-src muted `<video>` + separate `<audio>` StaticGuard case. - Keeps user-authored `hf-seek` listeners reachable during capture by preventing author scripts from being merged into the runtime bootstrap path. ### Shared helper cleanup - Removes the stale producer-local timing compiler duplicate; producer compilation now consumes the core timing compiler. - Centralizes HTML document helpers in core: fragment parsing, embedded runtime stripping, head/body script injection, and early-head injection. - Centralizes the CLI layout/snapshot static HTML server. - Adds browser-safe core subpath helpers for Lottie readiness and CLI screenshot clip calculation; Studio's Vite config keeps the screenshot clip helper self-contained so clean-checkout test startup does not value-import core `.ts` source. - Replaces the engine parity-contract copy with a core re-export. - De-duplicates render-job cleanup and Studio static file-serving callbacks. ### Regression hardening - Replaces the embedded-runtime script stripping regex with a script-tag scanner that handles closing tags like `</script >`. - Escapes inline script bodies before wrapping them in `<script>` tags, so authored `</script` and `<!--` text cannot break out of the injected wrapper script. - Shares media-duration clamping between core and producer, with a 50 ms tolerance for ffprobe precision drift between local and CI media stacks. - Pins the affected style fixture SFX durations in source so style-1 and style-9 compile deterministically. - Restores the `vfr-screen-recording` video golden to the CI-stable baseline; the current CI failure showed the Linux render matches the old golden, while the locally refreshed macOS golden was the mismatch. ## Root cause The CLI paths had accumulated assumptions that held for simple direct-root landscape compositions but not for current composition patterns: DOM queries did not enter template content, snapshot/validate used a fixed viewport, runtime and author scripts shared a coalescing bucket, and timing compilation treated every video as audio-bearing unless authors manually overrode it. The style shard failures were not product regressions. Local and CI media probing disagreed on the short SFX clip duration by about 45 ms, and the compiler was clamping authored durations to the locally probed value. The shared clamp tolerance preserves explicit author/source durations for small probe precision differences while still clamping real overflows. The vfr fast-shard failure was a bad baseline refresh: CI actual frames matched the old `vfr-screen-recording` baseline at 40+ dB PSNR, but mismatched the macOS-refreshed golden at ~18-22 dB. The fix is to keep the Docker/Linux-stable video golden and only retain the deterministic compiled snapshot change. The sub-composition regression came from treating a host's authored parent window as the only visibility boundary. That made settled child overlays stay visible after their own live GSAP timeline ended. The corrected runtime behavior respects both contracts: parent clips still bound where the host can appear, and the child live timeline can end the host earlier. ## Verification ### Local checks - `bunx oxfmt --check packages/core/src/runtime/init.ts packages/core/src/runtime/init.test.ts` - `bunx oxlint packages/core/src/runtime/init.ts packages/core/src/runtime/init.test.ts` - `bun run --cwd packages/core test src/runtime/init.test.ts` - `bun run --cwd packages/cli test src/commands/compositions.test.ts src/utils/compositionViewport.test.ts` - `bun run build:hyperframes-runtime` - `bun run --cwd packages/producer test --keep-temp --sequential style-12-prod style-5-prod` - `bun run --cwd packages/producer test --sequential vfr-screen-recording hdr-hlg-regression style-7-prod` - `bun run --cwd packages/core test src/compiler/htmlCompiler.test.ts src/compiler/timingCompiler.test.ts src/index.test.ts` - `bunx oxfmt --check packages/core/src/compiler/timingCompiler.ts packages/core/src/compiler/htmlCompiler.ts packages/core/src/compiler/htmlCompiler.test.ts packages/core/src/compiler/index.ts packages/core/src/index.ts packages/core/src/index.test.ts packages/producer/src/services/htmlCompiler.ts` - `bunx oxlint packages/core/src/compiler/timingCompiler.ts packages/core/src/compiler/htmlCompiler.ts packages/core/src/compiler/htmlCompiler.test.ts packages/core/src/compiler/index.ts packages/core/src/index.ts packages/core/src/index.test.ts packages/producer/src/services/htmlCompiler.ts` - `bun run --cwd packages/core typecheck` - `bun run --cwd packages/producer typecheck` - `bun run --cwd packages/producer test --sequential style-1-prod style-9-prod` - `bun run --filter @hyperframes/studio test` with `packages/core/dist` temporarily hidden to simulate clean-checkout config loading - `git diff --check` ### CI artifact checks - Inspected failed run `25225854394` job `73969147096`: style-1 failed only on `click-sfx` `1.044898` vs `1` duration/end. - Inspected failed run `25225854394` job `73969147061`: style-9 failed only on SFX `1.044898`-based duration/end mismatches. - Inspected failed run `25225854394` job `73969147048`: `vfr-screen-recording` compilation/audio passed, visual failed after comparing against the macOS-refreshed golden. - Compared the first 10 uploaded CI vfr failure frames against the restored old baseline; minimum PSNR was `40.444705`, above the fixture threshold of `28`. ### Repro checks - `bun packages/cli/src/cli.ts lint /tmp/hf-590-repro` now passes without `gsap_infinite_repeat`. - `bun packages/cli/src/cli.ts snapshot /tmp/hf-587-repro --at 0.5 --timeout 1000` now writes a 1080x1920 PNG. - `bun packages/cli/src/cli.ts validate /tmp/hf-588-repro --timeout 500` no longer emits `null:1` / `NaN:1` contrast output. - `bun packages/cli/src/cli.ts validate /tmp/hf-586-repro --timeout 500 --contrast false` no longer emits the muted-video StaticGuard contract error. - `bun packages/cli/src/cli.ts compositions /tmp/hf-589-gsap-repro` now reports `foo 0.5s 1920x1080 1 element`. - `bun packages/cli/src/cli.ts snapshot /tmp/hf-589-gsap-repro --at 0.25 --timeout 2000` captures the expected template-backed red frame. - `bun packages/cli/src/cli.ts snapshot /tmp/hf-584-repro --at 0.5,1.5 --timeout 500` captures the expected post-seek green frame. ### Browser verification - Refreshed the local side-by-side comparison page at `qa-artifacts/pr-591-video-compare/index.html`. - Served the comparison page locally and used `agent-browser` to load `style-12-prod`, play both videos quickly to the failed window, pause, and inspect the side-by-side frame. - Browser proof screenshot: `qa-artifacts/pr-591-video-compare/browser-proof/fixed-style12-labeled.png`. - Browser proof recording: `qa-artifacts/pr-591-video-compare/browser-proof/fixed-style12.webm`. - Earlier Studio proof artifacts remain local-only: `qa-artifacts/dedupe-refactor-preview.png`, `qa-artifacts/dedupe-refactor-preview-after-play.png`, `qa-artifacts/dedupe-refactor-preview.webm`. ## Notes - Browser proof and CI diagnostic artifacts are intentionally local-only and not committed. - Studio's Vite config intentionally keeps the thumbnail clip helper inline because Vite/Vitest config startup runs through Node's loader before package source `.ts` imports are transformed. - The committed PR diff changes `vfr-screen-recording/output/compiled.html` but no longer changes `vfr-screen-recording/output/output.mp4` relative to `main`. - I attempted a local `linux/amd64` Docker validation to mirror CI, but the local Docker build was blocked by Debian package download failures. The arm64 Docker image also cannot launch the x64 Puppeteer headless shell under OrbStack. The vfr baseline decision is therefore based on the uploaded CI artifact comparison above. - I kept this validated issue batch in one PR because the fixes overlap the same CLI/runtime capture surfaces. |
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8b8dcf543e | chore: release v0.4.41 | ||
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dde26cf62d | feat: default streaming encode for sequential renders (#579) | ||
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68bd52ac6d |
feat: add init tailwind flag (#577)
## Problem Users who want Tailwind utilities in a plain HyperFrames composition currently have to know which Tailwind browser script to add and where to place it. The first pass added `--tailwind`, but review caught three production-facing gaps: the CDN version was major-only, the insertion helper could silently no-op on compact HTML, and the render pipeline did not explicitly wait for Tailwind's async browser compilation before capturing frame 0. There is also a version-specific agent risk: HyperFrames `init --tailwind` uses Tailwind v4.2 through `@tailwindcss/browser@4.2.4`, while `packages/studio` still uses Tailwind v3. Without a dedicated skill, agents can easily mix v3 `tailwind.config.js` / `@tailwind` patterns into v4 browser-runtime composition HTML. ## What this fixes - Adds `hyperframes init --tailwind`. - Pins the Tailwind browser runtime to `@tailwindcss/browser@4.2.4/dist/index.global.js` with SRI and `crossorigin="anonymous"`. - Injects a `window.__tailwindReady` promise next to the browser runtime. - Makes frame capture wait for `window.__tailwindReady` in both screenshot and BeginFrame capture modes before capturing frame 0. - Inserts Tailwind support before `</head>` case-insensitively, including single-line/minified heads, and falls back to prepending when there is no head tag. - Skips recursive Tailwind injection under `.git`, `dist`, and `node_modules`. - Tracks whether init used Tailwind in the existing `init_template` telemetry event. - Adds a first-party `/tailwind` skill for Tailwind v4.2 browser-runtime HyperFrames composition work. - Updates README, docs, generated project agent files, CLI skill guidance, and plugin metadata so the Tailwind skill is discoverable. - Documents the browser-runtime tradeoff and production/offline guidance. ## Root cause `scaffoldProject()` copied the selected example and patched media placeholders, then immediately wrote project metadata and `package.json`. There was no optional post-copy step for framework-specific HTML support. The initial Tailwind post-copy step also treated the browser runtime like a static script, but Tailwind compiles utilities asynchronously after scanning the DOM, so the capture engine needed an explicit readiness contract. On the agent side, the repo exposed HyperFrames, CLI, GSAP, registry, and runtime adapter skills, but had no Tailwind-specific instruction to separate the v4 browser-runtime composition path from Studio's v3 internal setup. ## Verification ### Local checks - `bunx vitest run packages/cli/src/commands/init.test.ts` - `bun run --filter @hyperframes/cli test src/commands/init.test.ts` - `bun run --filter @hyperframes/cli typecheck` - `bun run --filter @hyperframes/engine typecheck` - `bun run lint:skills` - `bun run lint` - `npx skills add . --list` showed 12 local skills, including `tailwind`. - `bunx oxfmt --check packages/cli/src/commands/init.ts packages/cli/src/commands/init.test.ts packages/cli/src/telemetry/events.ts packages/engine/src/services/frameCapture.ts docs/packages/cli.mdx` - `bunx oxfmt --check README.md docs/quickstart.mdx docs/packages/cli.mdx CLAUDE.md packages/cli/src/templates/_shared/CLAUDE.md packages/cli/src/templates/_shared/AGENTS.md skills/hyperframes-cli/SKILL.md skills/tailwind/SKILL.md .codex-plugin/plugin.json .cursor-plugin/plugin.json` - `bunx oxlint packages/cli/src/commands/init.ts packages/cli/src/commands/init.test.ts packages/cli/src/telemetry/events.ts packages/engine/src/services/frameCapture.ts` - `git diff --check` - Lefthook pre-commit: lint/format/typecheck for code commit; format for docs/skill commit - Lefthook commit-msg: commitlint Generated-project render proof at `/tmp/hf-tailwind-render-proof`: - `bun packages/cli/src/cli.ts init /tmp/hf-tailwind-render-proof --example blank --tailwind --non-interactive --skip-skills` - Added a temporary Tailwind-only card using `flex`, `h-full`, `w-full`, `items-center`, `justify-center`, `bg-slate-950`, `rounded-3xl`, `bg-white`, `px-20`, `py-12`, `text-8xl`, `font-black`, `text-black`, and `shadow-2xl`. - `bun packages/cli/src/cli.ts lint /tmp/hf-tailwind-render-proof` → 0 errors, 0 warnings. - `bun packages/cli/src/cli.ts validate /tmp/hf-tailwind-render-proof` → 0 errors, 0 regular warnings; the temp proof still reports validator contrast warnings even though the rendered/browser pixels show black text on white background. - `bun packages/cli/src/cli.ts render /tmp/hf-tailwind-render-proof --workers 1 --fps 24 --quality draft --output /tmp/hf-tailwind-render-proof-artifacts/output.mp4` - Render compiler inlined both GSAP and `https://cdn.jsdelivr.net/npm/@tailwindcss/browser@4.2.4/dist/index.global.js`. - `ffprobe -v error -select_streams v:0 -show_entries stream=codec_name,width,height,r_frame_rate,duration -of default=noprint_wrappers=1 /tmp/hf-tailwind-render-proof-artifacts/output.mp4` → H.264, 1920x1080, 24fps, 10s. - Extracted frame-0 proof: `/tmp/hf-tailwind-render-proof-artifacts/frame-000.png`. ### Browser verification - Started Studio preview for `/tmp/hf-tailwind-render-proof`. - Used `agent-browser` to open `http://localhost:5194`. - Verified the Tailwind-styled composition rendered in Studio preview. - Captured screenshot: `/tmp/hf-tailwind-render-proof-artifacts/browser/tailwind-preview.png`. - Captured agent-browser-driven recording: `/tmp/hf-tailwind-render-proof-artifacts/browser/tailwind-preview.webm`. - Served the PR worktree locally and used `agent-browser` to open the new Tailwind skill proof page. - Verified the browser-visible skill content includes `@tailwindcss/browser@4.2.4`. - Captured screenshot: `/Users/miguel07code/.codex/worktrees/pr-577-tailwind-comments/tmp/agent-browser-proof/tailwind-skill.png`. - Captured agent-browser-driven recording: `/Users/miguel07code/.codex/worktrees/pr-577-tailwind-comments/tmp/agent-browser-proof/tailwind-skill.webm`. ## Notes - This still intentionally uses Tailwind's browser runtime rather than adding a generated Tailwind build pipeline. That keeps `hyperframes init --tailwind` small and compatible with the current no-install generated project workflow. - The `/tailwind` skill cites official Tailwind v4 docs plus community skill references, but its instructions are HyperFrames-specific and tuned for the pinned v4.2 browser runtime. - Browser proof artifacts are local-only under `/tmp/hf-tailwind-render-proof-artifacts/` and `tmp/agent-browser-proof/` and intentionally not committed. |
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61bb814a7f |
feat: scaffold package scripts on init (#576)
## Problem New HyperFrames projects should feel like normal JavaScript projects immediately after `hyperframes init`: users should have a canonical `npm run dev`, `npm run check`, `npm run render`, and `npm run publish` loop without needing to memorize raw CLI commands. At the same time, the scaffold should stay opinionated. Adding many aliases would make the project surface harder to explain and maintain. ## What this fixes - Writes a default `package.json` during `hyperframes init` when the selected example does not already provide one. - Adds four project scripts only: - `dev` -> preview in Studio - `check` -> lint, validate, and inspect in sequence - `render` -> render the video - `publish` -> publish the project - Pins generated scripts to the CLI version that created the project in packaged builds, while keeping source-checkout tests on the unpinned dev fallback. - Uses `npx --yes` inside scripts so first-run commands do not stop on an install confirmation prompt. - Updates generated `AGENTS.md` and `CLAUDE.md` guidance to present the same four-command workflow. - Updates the non-interactive init success message to include `npm run dev`, `npm run check`, and `npm run render`. ## Root cause `scaffoldProject()` copied the example, wrote `meta.json` and `hyperframes.json`, then copied agent guidance files. It never created a package manifest, so generated projects had no project-local command contract even though the workflow has stable repeated commands. This revision keeps the scaffold narrow: `package.json` is the project workflow contract, but direct CLI usage remains available for advanced or one-off commands. ## Verification ### Local checks - TDD red check from the first pass: `bun run --filter @hyperframes/cli test src/commands/init.test.ts` failed after updating the expected generated UX because `npm run check` was not emitted yet. - `bun run --filter @hyperframes/cli test src/commands/init.test.ts` - `bunx oxlint packages/cli/src/commands/init.ts packages/cli/src/commands/init.test.ts` - `bunx oxfmt --check packages/cli/src/commands/init.ts packages/cli/src/commands/init.test.ts packages/cli/src/templates/_shared/AGENTS.md packages/cli/src/templates/_shared/CLAUDE.md` - `bun run --filter @hyperframes/cli typecheck` - `bun run --filter @hyperframes/cli test` - `bun run --filter @hyperframes/cli build` - `bun run --filter @hyperframes/studio build` - `git diff --check` - `node packages/cli/dist/cli.js --version` Generated-project smoke at `/tmp/hf-init-package-scripts-opinionated`: - `node packages/cli/dist/cli.js init /tmp/hf-init-package-scripts-opinionated --example blank --non-interactive --skip-skills` - inspected generated `package.json` and confirmed exactly `dev`, `check`, `render`, and `publish` - confirmed packaged scripts use `npx --yes hyperframes@0.4.39 ...` - `npm run check` - `npm run render -- --quality draft --workers 1 --fps 24 --output /tmp/hf-init-package-scripts-opinionated.mp4` - `ffprobe -v error -select_streams v:0 -show_entries stream=width,height,avg_frame_rate,duration -show_entries format=duration,size -of json /tmp/hf-init-package-scripts-opinionated.mp4` - `npm run publish -- --help` ### Browser verification - Started the generated project through the new script: `npm run dev -- --port 5199`. - Used `agent-browser` to open `http://localhost:5199/#project/hf-init-package-scripts-opinionated`. - Verified the Studio project loaded with the expected project name, controls, timeline, and composition player frame. - Captured screenshot: `/tmp/hf-init-package-scripts-opinionated-browser.png`. - Captured agent-browser-driven recording: `/tmp/hf-init-package-scripts-opinionated-browser.webm`. - Verified recording metadata with `ffprobe`: 14.4s, 61 KB. ## Notes - The generated source-checkout test still expects unpinned `npx --yes hyperframes ...` because source mode reports `0.0.0-dev`; the packaged CLI smoke covers the real-user pinned path. - `npm run publish` was verified with `--help` only to avoid creating a real publish side effect during PR validation. |
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4fa2633e82 | chore: release v0.4.40 |