## What
Make Player connection resources symmetric and scope slideshow media ownership.
## Why
Reconnect could retain destroyed handles, while slideshow operations scanned and mutated unrelated document media.
## How
Null and recreate connection-owned resources idempotently and introduce an OwnedMediaRegistry with abortable cleanup.
## Test plan
- [x] Player reconnect, media-scope, slideshow, and owned-media registry tests
- [x] Stack-wide lint, format, build, typecheck, and relevant integration gates
## What
Version the Player/runtime protocol and pin injected core runtime code to the Player release.
## Why
An unversioned CDN runtime and untyped messages allowed silent host/runtime drift and ambiguous frame timing.
## How
Define RuntimeProtocolV1 with capabilities and rational fps, generate the versioned runtime URL, validate major versions, and retain a tested legacy fallback.
## Test plan
- [x] Player, Core, and Studio protocol tests; Player build-time runtime-pin verification
- [x] Stack-wide lint, format, build, typecheck, and relevant integration gates
## What
Verify publish artifacts as clean consumers instead of only scanning tarball manifests.
## Why
A package can contain all declared files and still fail when installed or imported by Node, TypeScript, or a browser bundler.
## How
Pack workspaces, install them into isolated fixtures, validate relative imports, and execute representative consumer entry points.
## Test plan
- [x] packed-manifest unit tests; clean packed install and consumer smoke
- [x] Stack-wide lint, format, build, typecheck, and relevant integration gates
* feat(studio): glue API coexistence layer for the NLE swap
What: extends 21 glue files so the OLD timeline/canvas engine and the NEW
NLE components type-check side by side: playerStore (multi-select setters,
zoom pin, snap toggle, non-reactive scale scratch), drag-state types gain
optional NLE fields, timelineLayout/timelineAssetDrop/timelineEditingHelpers/
timelineEditing/timelineElementHelpers/studioHelpers/assetHelpers gain the
NLE exports, DomEditOverlay + gestures + AssetContextMenu + Timeline props
gain optional callbacks/params, contexts gain *Optional hooks, and
TimelineEditCallbacks.onMoveElements becomes a bivariant method accepting
both engines' change shapes. patchDocumentRootDuration's test rides along.
Why: this is the keystone that dissolves the old "welded glue" problem —
every symbol the NLE components need is ADDED next to what the old engine
still uses, so the engine components and the swaps can land as separate
reviewable PRs.
How: 15 authored intermediate files (main content + additive symbols; no
behavior changes — new fields optional, new callbacks unused until wired)
plus 6 files whose final content is already purely additive. New exports
without consumers yet carry TEMP(studio-dnd) ignoreExports entries, removed
by the app-shell swap.
Test plan: tsc --noEmit in studio + studio-server (verifies BOTH engines
compile); bunx vitest run (full suite green incl. the 6 new
patchDocumentRootDuration tests); fallow audit clean.
* feat(studio): timeline interaction hooks and lanes component (unwired)
What: the timeline-side wiring layer, unwired: TimelineLanes (the lane
renderer driving drag/resize/marquee), timelineMarquee (+tests),
useTimelineStackingSync, useTimelineGeometry, useTimelineEditPinning,
useTimelineEditingDrops.
Why: everything between the pure drag math and <Timeline> itself; the
timeline-glue swap PR then only rewires Timeline/TimelineCanvas onto these.
How: new files, tsc-clean against the coexistence layer. Unwired components
carry TEMP(studio-dnd) entry registrations, removed at the app-shell swap.
Test plan: bunx vitest run timelineMarquee.test.ts; tsc --noEmit; fallow
audit clean.
* feat(studio): NLE shell assembly (unwired)
What: EditorShell (the full editor layout replacing NLELayout +
StudioPreviewArea), TimelinePane (timeline host with sub-comp rebasing) and
useTimelineEditCallbacks (the callback bag bridging store edits to the
timeline), all unwired.
Why: the shell that App swaps to in the final step; reviewing it standalone
keeps that swap PR small.
How: new files against the coexistence layer; TEMP(studio-dnd) entries
until App mounts EditorShell in the app-shell swap.
Test plan: tsc --noEmit; bunx vitest run (suite unchanged); fallow audit
clean.
* feat(studio): timeline glue swap — Timeline/TimelineCanvas onto the NLE engine
What: flips the timeline glue to its final form (23 files): Timeline and
TimelineCanvas rebuilt on TimelineLanes/TimelineOverlays, useTimelineClipDrag
drives preview/commit through the new drag engine, range selection goes
multi-select, playback loop moves to useTimelinePlayerLoop. Deletes the 9
old-engine files this orphans (group drag, marquee selection, snap targets,
layer gutter, selection overlays + their suites) — each is compile- or
gate-forced by this swap, verified by probe.
Why: second swap step; timeline-only, canvas and App untouched.
How: modified files to final content + forced deletions.
playerStore/timelineEditing/timelineCallbacks stay at their coexistence
form until the app swap (the old App still runs on them).
Test plan: tsc --noEmit; bunx vitest run (full suite); fallow audit clean.
* feat(studio): clip thumbnail modules
What: ImageThumbnail (+tests) and thumbnailUtils (+tests) — frame decode
with SVG/AVIF format fallbacks and rounded-corner clipping — plus
VideoThumbnail updates.
Why: the decode layer for timeline clip thumbnails, ahead of the visual
refresh that renders them.
How: new modules + one modified file; purely presentational.
Test plan: bunx vitest run on both test files; tsc --noEmit; fallow audit
clean.
* feat(studio): assets/blocks panel behaviors + preview helpers
What: blocks tab install flow, right-panel and global drag-overlay polish,
music beat analysis and clip-content rendering hooks, and the
preview-helper utilities backing asset preview.
Why: completes the studio NLE stack on top of the visual refresh.
How: modified files only (kept as one PR: splitting further would produce
sub-150-LOC fragments of interdependent panel glue).
Test plan: bunx vitest run studioPreviewHelpers/studioUrlState suites; tsc
--noEmit; fallow audit clean.
* fix(studio): restore timeline playback loop
* fix(studio): restore missing GSAP helpers module
* refactor(studio): split timeline GSAP helpers
* style(studio): keep timeline helper under size limit
* fix(studio): restore timeline overlays module
* fix(studio): remove stale GSAP import
* fix(studio): restore canonical timeline dependencies
* style(studio): format restored timeline helpers
* style(studio): satisfy helper line limit
* fix(studio): repair rebuilt timeline integration
* feat(studio): complete rebuilt NLE cutover
* fix(studio): guard project and timeline race boundaries
* fix(studio): preserve graded resize and crop geometry
* fix(studio): log resize/rotate commit failures, move anchor accumulator to resize-local
* fix(studio): treat duration-0 tweens as static holds and settle resize position before persist
Instant holds (to()/fromTo() with duration 0) were classified as animated
tweens by every commit route, so resizing or rotating them converted the
hold into a corrupt duration-0 keyframes tween (new value at 0%, old at
100%) that GSAP drops; panel edits appended a losing set. A shared
isInstantHold() now routes them through the static replace-in-place path,
and percentage math guards zero-duration windows.
Separately, anchored-corner resizes painted 3-5 frames at the new size but
old position while the offset persist round-tripped the server. The commit
path now applies the corrected GSAP position synchronously before awaiting
the offset persist, mirroring the scale route's settle.
* feat(studio): gesture-transaction seam with commit observability
Introduce runGestureTransaction — one owner for a gesture commit's
settle -> persist -> record lifecycle. It settles the live DOM
synchronously before any async persist, folds every mutation into one
undo entry via a per-transaction coalesceKey, restores pre-gesture state
exactly once on failure, and asserts (dev console) + reports (PostHog:
commit_transaction / commit_invariant_violation / commit_transaction_failed)
that a persist never changes pixels. The box-size resize path is migrated
onto it; the ad hoc per-route coalesceKey/reload handling is removed.
Extract the resize draft-rect math into resizeDraft.ts to keep the
gesture-handler file under the size cap.
Also: keep url_hash telemetry to the route slug only (drop the query
string, which carried the user's selected element id/selector), and gate
the [hf-resize] diagnostics behind localStorage hf-resize-debug so they
ship as opt-in tracing rather than console noise.
* fix(studio): transaction owns the undo label
The coalesced history entry took the last sub-mutation's label, so a
resize surfaced as "Move layer" (the offset persist) in undo/redo. The
seam now stamps tx.label on every wrapped mutation, so the folded entry
reads as the gesture.
* fix(studio): atomic static size/position commits (no data loss)
Static resize/position holds updated an existing set via delete+add — two
undo entries, and a delete that succeeded before a failed add lost the
hold on disk. Use one in-place update-properties mutation when a set
exists (one undo entry, no partial-failure window). The keyframed-hold
heal that can't be expressed as a property update now adds before it
deletes, so any single failure leaves a recoverable duplicate, never a
lost hold. Transaction-owned commits are tracked via a WeakSet so the
heal path never double-wraps an already-wrapped gesture.
* fix(core): restore timed-clip visibility after a forced timeline rebind
__hfForceTimelineRebind force-rendered the re-registered timeline but never
re-ran the per-[data-start] visibility pass, so after undo or soft reload
every clip rendered regardless of its time window until a full page reload.
Extract the visibility loop into syncTimedElementVisibility and call it from
both syncMediaForCurrentState (unchanged) and the rebind.
* fix(studio): atomic z-order/keyframe/split commits, one undo entry each
Three edit-commit paths hardened onto the one-transaction invariant:
- Z-order reorder (useElementLifecycleOps): N per-element writes now fold
into one undo entry (coalesceMs Infinity) and, on a failed persist,
restore already-written files to disk so no partial reorder survives.
- Enable-keyframes (useEnableKeyframes/useGsapKeyframeOps): the intermediate
convert phase no longer full-reloads the preview (skipReload), killing the
black-flash remount; convert + edit share one coalesce key = one undo entry.
- Razor split-all (useRazorSplit): snapshot before the batch and restore on
any failure, so a mid-batch error never leaves un-revertable partial splits.
Shared file-history helpers (RecordEditInput, DomEditCommitBaseParams,
readProjectFileContent, restoreFilesToOriginal) dedupe the rollback/commit
logic across these paths. Commit options thread as one partial object rather
than field-by-field. Test setup extracted into colocated helpers.
* fix(studio): fold multi-step edits into one undo entry; guard text revert
- Gesture recording (useGestureCommit): the per-property-group commits now
share one coalesce key and only the last reloads, so a recording is one
undo entry and one preview reload instead of up to four.
- Delete selected keyframes (deleteSelectedKeyframes, split out of
timelineEditingHelpers): N removals fold into one coalesced undo entry
with a single reload.
- Text-field commit (useDomEditTextCommits): commitDomTextFields now uses
the same version-guarded revert as handleDomTextCommit, so a stale failed
commit can no longer stomp a newer successful one.
* feat(studio): batch a gesture's mutations into one atomic server write
A transaction that emits N mutations previously did N sequential POSTs,
each rewriting the file and soft-reloading — the root of the multi-phase
persist window. Add a gsap-mutations-batch endpoint that validates every
mutation up front, applies them in one in-memory rewrite chain, and writes
the file once (all-or-nothing: an invalid entry rejects the whole batch,
no partial write). The seam buffers a transaction's commits and, when more
than one targets the same file, dispatches a single batch — one write, one
history entry, one reload. The batch capability rides on the existing
commit-function reference; no option fields are threaded through callers.
* fix(studio): soften off-canvas indicator outline to 30% opacity
The dashed off-canvas selection outline at 60% was noisy with many
protruding elements on screen; drop the resting opacity to 30% (hover
still restores full opacity so it stays discoverable).
* fix(studio): drop off-canvas indicator outline to 10% opacity
Follow-up to the 30% softening — 10% resting opacity reads much calmer
with many protruding elements; hover still restores full opacity.
* fix(studio): gate [hf-commit] console traces to dev only
The start/settled/persisted/restore lifecycle traces logged on every
gesture commit in all environments — console noise for end users. Route
them through a dev-only traceCommit helper (matching the pixel-violation
error's existing DEV gate). The commit_* PostHog events stay always on;
they are the production observability, the console lines are a dev aid.
* fix(studio): count actual reloads, not softReload requests, in commit telemetry
A resize's size and offset persists both request softReload; the seam
counted each request, so a batched gesture reported reload_count 2 even
though the batch is one write and one reload. Compute the count from what
dispatchBufferedCommits actually did — one for a batch, the request count
for the sequential fallback.
* fix(studio): rotate hover + off-canvas overlays with the element; flicker-free crop
- Hover overlay applied the element's rotation only to the selection chrome,
not the hover box; it now rotates about center like the selection, via a
shared orientedGroupAwareOverlayRect router (one owner for rotation-aware
overlay geometry across hover/selection/off-canvas).
- Off-canvas indicator was axis-aligned; it now rotates with the element and
inverse-rotates the canvas-exclusion clip into the element's local frame,
so the protruding-sliver clip stays correct for rotated elements.
- Crop commit re-lifted the element only in the commit's .then(), so one
frame painted the cropped state (the flicker). Re-lift synchronously right
after onStyleCommit (which applies the clip before its first await), so the
cropped state never paints; the persisted file value is unchanged.
* fix(studio): address code-review findings across the commit-hardening campaign
Correctness (would ship green, bite under latency):
- Enable-keyframes phase 2 now carries coalesceMs: Infinity, so the convert
folds into one undo entry instead of splitting past the 300ms default.
- The SDK keyframe persist path forwards coalesceMs (CutoverOptions gains the
field); multi-keyframe delete and convert coalesce correctly when SDK-routed.
- Razor split-all's rollback is guarded so a failing restore can't swallow the
error toast that tells the user the split failed.
Simplification (single source of truth / no dead flexibility):
- Decompose resolveResizeDraftRect (drops a fallow-ignore suppression).
- Delegate the third readProjectFileContent copy to the shared helper.
- Inline setPatchFromUpdateProperties (its only caller passes one mutation).
- One toSdkPersistOptions translates gesture overrides to SDK options.
- Bundle the reorder-rollback deps into one object (was 7-9 positional args).
- Dedupe the 'last group reloads' ternary; type gesture options as
CommitMutationOptions; drop a Map+array wrapper around a single write.
* feat(studio): atomic z-order reorder via batch patch-element endpoint
Z-order reorder issued N per-element inline-style patches (one server
write each), so a mid-chain failure could leave a partial reorder on disk.
Add a patch-elements-batch endpoint that validates every patch, folds them
over the file in one in-memory rewrite, and writes once (all-or-nothing;
unsafe input rejects with no write). The reorder now sends one batch per
source file and records one undo entry. Because a failed atomic write
persists nothing, the interim disk-write-back rollback (restoreReorderedFile
/ restoreFulfilledReorderFiles / ReorderRollbackDeps) is deleted — failure
rolls back only live DOM/store state. Closes the last disk-atomicity gap.
* fix(studio): razor-split undo no longer silently no-ops
The split clone was written to disk without a data-hf-id, so the split
endpoint recorded that unstamped HTML as the undo entry's afterHash. The
next reloadPreview() ran the preview route's ensureHfIds write-back, which
minted a fresh id and persisted DIFFERENT bytes — so at undo time the disk
hash no longer matched afterHash and editHistory's content-mismatch guard
silently refused the undo (no write, no network, no error). Stamp the split
output via ensureHfIds in splitElementInHtml before it is written/returned,
so the preview write-back is a no-op and the recorded afterHash always
equals the final on-disk bytes. Fixes at the source rather than relaxing the
mismatch guard. Corrects the stale comment that credited forceReloadSdkSession.
* feat(studio): closed-hand grab cursor on the rotate handle
The rotate handle used the default arrow cursor; show a grabbing
(closed-hand) cursor on hover to signal it's grabbed and dragged to rotate.
* fix(studio): dropping a dragged element over another no longer selects it
A moved drag's release fired the box click, which re-selected whatever now
sat under the pointer via the hover cache — so dropping an element over a
higher-z one selected the drop target instead of keeping the dragged
element selected. The drag-move branch now suppresses the next box click,
mirroring the resize branch.
* fix(studio): group drag is one undo entry, not one per element
Dragging a multi-selected group committed each member's position write as
its own undo entry, so reverting took N Cmd+Z presses. Force a shared
coalesceKey (infinite window) across every member's commit so they fold
into a single undo entry, like the other multi-step commit paths.
* fix(studio): undo of a split no longer leaves a ghost clip in the timeline
The file and the composition iframe revert correctly on undo, but the
timeline panel kept a ghost node for the split clone. The element-merge
that repopulates the timeline preserves elements the fresh scan dropped —
intended for enriched sub-composition children a bare DOM re-scan misses,
but it also preserved a genuinely-removed TOP-LEVEL element (the split
clone after undo), leaving a phantom clip. Restrict the preserve to
elements with a compositionSrc (the enriched sub-comp children); a
top-level element missing from the fresh scan was truly removed.
---------
Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
The `hyperframes feedback` convention only prompted for a free-text
`--comment` "with the failing composition pattern and what you tried".
Agents dutifully filed vague reports (blank CJK text, mid-run exit, 4K
timeout) with no error string, no failure-mode, and — critically — no
published composition, so none could be reproduced or root-caused.
Two additions to the CLI skill:
- Lead bug reports with `--file-issue` (+ `--dir`), which publishes a
minimal repro of the project to a public URL. A comment alone almost
never lets a maintainer reproduce; the composition is what does.
- Give the `--comment` a concrete bug checklist: exact error string
verbatim + whether output was produced / fell back / hard-exited; the
isolated trigger; exact command + HF_*/PRODUCER_* env; frame/timestamp +
visual defect. Drop the "repeat env" ask (the CLI already attaches it).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
resolveVideoCaptureBeyondViewport gated Chrome's beyond-viewport screenshot
path to hardware-GPU captures, to skip the full-surface software
re-rasterization tax. But without beyond-viewport, the viewport-bound
capture clips the bottom edge of any frame containing a native video
surface (the same #1094 tall-portrait guard the alpha capture paths already
hardcode) — leaving ~87 bottom rows black.
This hit two cohorts: software-GPU macOS/Linux hosts, and — worse — EVERY
distributed chunk render, which hardcodes browserGpuMode "software", so the
whole distributed fleet shipped video renders with a black bottom band.
Reporter confirmed forcing resolveVideoCaptureBeyondViewport=true fixes it.
Correct output wins over the software perf optimization: enable
beyond-viewport for any render with a native video surface, regardless of
GPU mode. Drops the now-vestigial browserGpuMode parameter (and its type)
and updates both call sites.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
## Stack
1. **#2298 — DE router stall watchdog** ← you are here
2. #2300 — video bottom-edge clip
3. #2301 — feedback bug-report guidance
## Problem
The DE parallel router auto-enables the interleaved parallel-**streaming** capture for the ≥24 GB macOS trial cohort. If a worker wedges mid-capture (a hung seek/screenshot at an early frame), the render makes **zero frame progress** yet sits until the per-frame CDP `protocolTimeout` (~5 min) fires before the pinned self-verify fallback can run — a silent multi-minute hang shipped to real users.
Reported: stuck at frame 2/2031 for 6+ min, no fallback, until the user manually set `HF_DE_PARALLEL_ROUTER=false` (71 s clean).
## Fix
Add a no-frame-progress watchdog to the parallel branch of `runCaptureStreamingStage`:
- Ticks off `executeParallelCapture`'s progress callback. If no **new** frame lands within `HF_DE_PARALLEL_STALL_MS` (default **60 s** — well under the 5-min protocol timeout, ≫ the 15–32 ms/frame budget), it fires.
- On trip: aborts the **reorder buffer** (so peer workers parked in `waitForFrame` reject instead of deadlocking the `Promise.all` pool) and aborts the pool via a **separate** `AbortController` linked to the parent abort.
- The parent `abortSignal` stays un-aborted, so the orchestrator reads the failure as a generic `capture_error` (not a cancellation) and re-renders on the pinned screenshot path — the same fallback a verify failure already uses.
## Test
- Watchdog trips on no progress → rethrows a stall error (routes to fallback).
- A genuine parent-abort is **not** relabeled as a stall (stays a cancellation).
The DE parallel router auto-enables the interleaved parallel-streaming
capture for the >=24GB macOS trial cohort. If a worker wedges mid-capture
(a hung seek/screenshot at an early frame) the render made no frame
progress yet sat until the per-frame CDP protocolTimeout (~5 min) fired
before the pinned self-verify fallback could run — a silent multi-minute
hang shipped to real users (report: stuck at frame 2/2031 for 6+ min,
no fallback, until HF_DE_PARALLEL_ROUTER=false).
Add a no-frame-progress watchdog to the parallel branch of
runCaptureStreamingStage. It ticks off executeParallelCapture's progress
callback; if no NEW frame lands within HF_DE_PARALLEL_STALL_MS (default
60s, well under protocolTimeout and >> the 15-32ms/frame budget), it
aborts the reorder buffer (unsticking peer workers parked in waitForFrame
so the pool doesn't deadlock) and aborts the pool via a SEPARATE
controller linked to the parent abort. Because the parent abortSignal
stays un-aborted, the orchestrator reads the failure as a generic
capture_error (not a cancellation) and re-renders on the pinned screenshot
path — the same fallback a verify failure already uses.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
`hyperframes lambda deploy` runs `sam deploy --resolve-s3`, and SAM's
managed artifacts bucket (aws-sam-cli-managed-default) is created with
default SSE encryption. Setting that requires s3:PutEncryptionConfiguration,
which the generated deploy policy did not grant, so a first deploy by a
user provisioned exactly per `lambda policies user` 403s on the bucket and
the managed stack rolls back.
Add s3:GetEncryptionConfiguration and s3:PutEncryptionConfiguration to the
s3Bucket action set (Get pairs with Put for CloudFormation update/drift
reads, matching the existing Get/Put pairs in the list). Also add a hint to
the sam-deploy failure path pointing at the ROLLBACK_COMPLETE recovery step,
since first-time users hit the stuck-rollback error on their retry.
Fixes#2137
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(studio): timeline collision and placement model
What: new pure module timelineCollision — zone-aware drop placement
(clampTrackToZone, resolveZoneDropPlacement, resolveInsertRow,
resolvePlacement, lane/overlap predicates) with its full test suite.
Why: the no-overlap core of the NLE clip-drag engine; plain functions, no
DOM, no React, no store writes.
How: new files only; type-only imports from the existing playerStore.
First runtime consumer arrives with the drag-engine PRs.
Test plan: bunx vitest run timelineCollision.test.ts; tsc --noEmit; fallow
audit clean (all exports test-consumed).
* feat(studio): timeline magnetic snapping
What: new pure module timelineSnapping — snap-target collection and
pixel-threshold time snapping (collectTimelineSnapTargets, snapTimelineTime,
snapMoveToTargets) with tests.
Why: the magnet math for clip drags/trims, reviewable standalone.
How: new files only; type-only playerStore imports; consumers land with the
drag engine.
Test plan: bunx vitest run timelineSnapping.test.ts; tsc --noEmit; fallow
audit clean.
* feat(studio): multi-clip drag preview math
What: new pure module timelineMultiDragPreview — group-drag passenger
offsets and clamped group deltas (isMultiDragActive, multiDragDeltaSeconds,
multiDragPassengerOffsetPx, clampGroupMoveDelta) with tests.
Why: the group-drag math, standalone and DOM-free.
How: new files only; consumed later by TimelineLanes.
Test plan: bunx vitest run timelineMultiDragPreview.test.ts; tsc --noEmit;
fallow audit clean.
* feat(studio): timeline z-stacking sync model
What: new pure module timelineStackingSync — lane order ↔ z-index
reconciliation (laneIsAbove, computeStackingPatches) with tests.
Why: the single source of truth for how timeline lane order maps to canvas
stacking; the ordering rules and tie-breaks live here.
How: new files only; consumed later by timelineZones and the stacking-sync
hook.
Test plan: bunx vitest run timelineStackingSync.test.ts; tsc --noEmit;
fallow audit clean.
* feat(studio): timeline lane-zone model
What: new pure module timelineZones — visual/audio track-zone
classification (classifyZone) and normalizeToZones, which re-packs lanes
into zone-consistent rows; tests cover the stacking/zones interaction.
Why: completes the z-model started in the stacking-sync PR.
How: new files; consumes isAudioTimelineElement (leaf-helpers PR) and
computeStackingPatches (stacking-sync PR); type-only playerStore imports.
Test plan: bunx vitest run timelineZones.test.ts; tsc --noEmit; fallow
audit clean.
* feat(studio): asset click policy and canvas nudge gate
What: two small pure modules with tests — assetClickBehavior (click vs
double-click policy for sidebar assets) and canvasNudgeGate (debounce gate
for arrow-key canvas nudges).
Why: policy dependencies of the upcoming asset card and nudge hook,
reviewable as plain decision tables.
How: new files only.
Test plan: bunx vitest run on both test files; tsc --noEmit; fallow audit
clean.
* test(studio): characterization suites for resize commit and razor history
What: two test-only suites pinning CURRENT behavior before the NLE swap:
anchoredResizeReleaseShift.test.ts (manual-offset resize release commits)
and useRazorSplit.history.test.tsx (razor split undo/redo history).
Why: regression tripwires — the later glue-swap PRs must keep these green.
How: test files only; they import existing main modules unchanged and pass
against them as-is.
Test plan: bunx vitest run on both suites; fallow audit clean.
* feat(studio): canvas context menu and z-order actions (unwired)
What: CanvasContextMenu (right-click menu for canvas selections) and
canvasContextMenuZOrder (tie-aware bring-forward/send-backward z-order patch
computation) with its test suite. Shipped unwired.
Why: the z-order rules are the substance; mounting is one line in the later
overlay swap.
How: new files, compiled against current main. Nothing mounts the menu yet,
so .fallowrc.jsonc gains TEMP(studio-dnd) entries (entry registration +
ignoreExports) — removed by the app-shell swap PR that wires everything.
Test plan: bunx vitest run canvasContextMenuZOrder.test.ts; tsc --noEmit;
fallow audit clean.
---------
Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
* feat(studio): timeline collision and placement model
What: new pure module timelineCollision — zone-aware drop placement
(clampTrackToZone, resolveZoneDropPlacement, resolveInsertRow,
resolvePlacement, lane/overlap predicates) with its full test suite.
Why: the no-overlap core of the NLE clip-drag engine; plain functions, no
DOM, no React, no store writes.
How: new files only; type-only imports from the existing playerStore.
First runtime consumer arrives with the drag-engine PRs.
Test plan: bunx vitest run timelineCollision.test.ts; tsc --noEmit; fallow
audit clean (all exports test-consumed).
* feat(studio): timeline magnetic snapping
What: new pure module timelineSnapping — snap-target collection and
pixel-threshold time snapping (collectTimelineSnapTargets, snapTimelineTime,
snapMoveToTargets) with tests.
Why: the magnet math for clip drags/trims, reviewable standalone.
How: new files only; type-only playerStore imports; consumers land with the
drag engine.
Test plan: bunx vitest run timelineSnapping.test.ts; tsc --noEmit; fallow
audit clean.
* feat(studio): multi-clip drag preview math
What: new pure module timelineMultiDragPreview — group-drag passenger
offsets and clamped group deltas (isMultiDragActive, multiDragDeltaSeconds,
multiDragPassengerOffsetPx, clampGroupMoveDelta) with tests.
Why: the group-drag math, standalone and DOM-free.
How: new files only; consumed later by TimelineLanes.
Test plan: bunx vitest run timelineMultiDragPreview.test.ts; tsc --noEmit;
fallow audit clean.
* feat(studio): timeline z-stacking sync model
What: new pure module timelineStackingSync — lane order ↔ z-index
reconciliation (laneIsAbove, computeStackingPatches) with tests.
Why: the single source of truth for how timeline lane order maps to canvas
stacking; the ordering rules and tie-breaks live here.
How: new files only; consumed later by timelineZones and the stacking-sync
hook.
Test plan: bunx vitest run timelineStackingSync.test.ts; tsc --noEmit;
fallow audit clean.
* feat(studio): timeline lane-zone model
What: new pure module timelineZones — visual/audio track-zone
classification (classifyZone) and normalizeToZones, which re-packs lanes
into zone-consistent rows; tests cover the stacking/zones interaction.
Why: completes the z-model started in the stacking-sync PR.
How: new files; consumes isAudioTimelineElement (leaf-helpers PR) and
computeStackingPatches (stacking-sync PR); type-only playerStore imports.
Test plan: bunx vitest run timelineZones.test.ts; tsc --noEmit; fallow
audit clean.
* feat(studio): asset click policy and canvas nudge gate
What: two small pure modules with tests — assetClickBehavior (click vs
double-click policy for sidebar assets) and canvasNudgeGate (debounce gate
for arrow-key canvas nudges).
Why: policy dependencies of the upcoming asset card and nudge hook,
reviewable as plain decision tables.
How: new files only.
Test plan: bunx vitest run on both test files; tsc --noEmit; fallow audit
clean.
* test(studio): characterization suites for resize commit and razor history
What: two test-only suites pinning CURRENT behavior before the NLE swap:
anchoredResizeReleaseShift.test.ts (manual-offset resize release commits)
and useRazorSplit.history.test.tsx (razor split undo/redo history).
Why: regression tripwires — the later glue-swap PRs must keep these green.
How: test files only; they import existing main modules unchanged and pass
against them as-is.
Test plan: bunx vitest run on both suites; fallow audit clean.
---------
Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
* feat(studio): timeline collision and placement model
What: new pure module timelineCollision — zone-aware drop placement
(clampTrackToZone, resolveZoneDropPlacement, resolveInsertRow,
resolvePlacement, lane/overlap predicates) with its full test suite.
Why: the no-overlap core of the NLE clip-drag engine; plain functions, no
DOM, no React, no store writes.
How: new files only; type-only imports from the existing playerStore.
First runtime consumer arrives with the drag-engine PRs.
Test plan: bunx vitest run timelineCollision.test.ts; tsc --noEmit; fallow
audit clean (all exports test-consumed).
* feat(studio): timeline magnetic snapping
What: new pure module timelineSnapping — snap-target collection and
pixel-threshold time snapping (collectTimelineSnapTargets, snapTimelineTime,
snapMoveToTargets) with tests.
Why: the magnet math for clip drags/trims, reviewable standalone.
How: new files only; type-only playerStore imports; consumers land with the
drag engine.
Test plan: bunx vitest run timelineSnapping.test.ts; tsc --noEmit; fallow
audit clean.
* feat(studio): multi-clip drag preview math
What: new pure module timelineMultiDragPreview — group-drag passenger
offsets and clamped group deltas (isMultiDragActive, multiDragDeltaSeconds,
multiDragPassengerOffsetPx, clampGroupMoveDelta) with tests.
Why: the group-drag math, standalone and DOM-free.
How: new files only; consumed later by TimelineLanes.
Test plan: bunx vitest run timelineMultiDragPreview.test.ts; tsc --noEmit;
fallow audit clean.
* feat(studio): timeline z-stacking sync model
What: new pure module timelineStackingSync — lane order ↔ z-index
reconciliation (laneIsAbove, computeStackingPatches) with tests.
Why: the single source of truth for how timeline lane order maps to canvas
stacking; the ordering rules and tie-breaks live here.
How: new files only; consumed later by timelineZones and the stacking-sync
hook.
Test plan: bunx vitest run timelineStackingSync.test.ts; tsc --noEmit;
fallow audit clean.
* feat(studio): timeline lane-zone model
What: new pure module timelineZones — visual/audio track-zone
classification (classifyZone) and normalizeToZones, which re-packs lanes
into zone-consistent rows; tests cover the stacking/zones interaction.
Why: completes the z-model started in the stacking-sync PR.
How: new files; consumes isAudioTimelineElement (leaf-helpers PR) and
computeStackingPatches (stacking-sync PR); type-only playerStore imports.
Test plan: bunx vitest run timelineZones.test.ts; tsc --noEmit; fallow
audit clean.
* feat(studio): asset click policy and canvas nudge gate
What: two small pure modules with tests — assetClickBehavior (click vs
double-click policy for sidebar assets) and canvasNudgeGate (debounce gate
for arrow-key canvas nudges).
Why: policy dependencies of the upcoming asset card and nudge hook,
reviewable as plain decision tables.
How: new files only.
Test plan: bunx vitest run on both test files; tsc --noEmit; fallow audit
clean.
---------
Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
* feat(studio): timeline collision and placement model
What: new pure module timelineCollision — zone-aware drop placement
(clampTrackToZone, resolveZoneDropPlacement, resolveInsertRow,
resolvePlacement, lane/overlap predicates) with its full test suite.
Why: the no-overlap core of the NLE clip-drag engine; plain functions, no
DOM, no React, no store writes.
How: new files only; type-only imports from the existing playerStore.
First runtime consumer arrives with the drag-engine PRs.
Test plan: bunx vitest run timelineCollision.test.ts; tsc --noEmit; fallow
audit clean (all exports test-consumed).
* feat(studio): timeline magnetic snapping
What: new pure module timelineSnapping — snap-target collection and
pixel-threshold time snapping (collectTimelineSnapTargets, snapTimelineTime,
snapMoveToTargets) with tests.
Why: the magnet math for clip drags/trims, reviewable standalone.
How: new files only; type-only playerStore imports; consumers land with the
drag engine.
Test plan: bunx vitest run timelineSnapping.test.ts; tsc --noEmit; fallow
audit clean.
* feat(studio): multi-clip drag preview math
What: new pure module timelineMultiDragPreview — group-drag passenger
offsets and clamped group deltas (isMultiDragActive, multiDragDeltaSeconds,
multiDragPassengerOffsetPx, clampGroupMoveDelta) with tests.
Why: the group-drag math, standalone and DOM-free.
How: new files only; consumed later by TimelineLanes.
Test plan: bunx vitest run timelineMultiDragPreview.test.ts; tsc --noEmit;
fallow audit clean.
* feat(studio): timeline z-stacking sync model
What: new pure module timelineStackingSync — lane order ↔ z-index
reconciliation (laneIsAbove, computeStackingPatches) with tests.
Why: the single source of truth for how timeline lane order maps to canvas
stacking; the ordering rules and tie-breaks live here.
How: new files only; consumed later by timelineZones and the stacking-sync
hook.
Test plan: bunx vitest run timelineStackingSync.test.ts; tsc --noEmit;
fallow audit clean.
* feat(studio): timeline lane-zone model
What: new pure module timelineZones — visual/audio track-zone
classification (classifyZone) and normalizeToZones, which re-packs lanes
into zone-consistent rows; tests cover the stacking/zones interaction.
Why: completes the z-model started in the stacking-sync PR.
How: new files; consumes isAudioTimelineElement (leaf-helpers PR) and
computeStackingPatches (stacking-sync PR); type-only playerStore imports.
Test plan: bunx vitest run timelineZones.test.ts; tsc --noEmit; fallow
audit clean.
---------
Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
* feat(studio): timeline collision and placement model
What: new pure module timelineCollision — zone-aware drop placement
(clampTrackToZone, resolveZoneDropPlacement, resolveInsertRow,
resolvePlacement, lane/overlap predicates) with its full test suite.
Why: the no-overlap core of the NLE clip-drag engine; plain functions, no
DOM, no React, no store writes.
How: new files only; type-only imports from the existing playerStore.
First runtime consumer arrives with the drag-engine PRs.
Test plan: bunx vitest run timelineCollision.test.ts; tsc --noEmit; fallow
audit clean (all exports test-consumed).
* feat(studio): timeline magnetic snapping
What: new pure module timelineSnapping — snap-target collection and
pixel-threshold time snapping (collectTimelineSnapTargets, snapTimelineTime,
snapMoveToTargets) with tests.
Why: the magnet math for clip drags/trims, reviewable standalone.
How: new files only; type-only playerStore imports; consumers land with the
drag engine.
Test plan: bunx vitest run timelineSnapping.test.ts; tsc --noEmit; fallow
audit clean.
* feat(studio): multi-clip drag preview math
What: new pure module timelineMultiDragPreview — group-drag passenger
offsets and clamped group deltas (isMultiDragActive, multiDragDeltaSeconds,
multiDragPassengerOffsetPx, clampGroupMoveDelta) with tests.
Why: the group-drag math, standalone and DOM-free.
How: new files only; consumed later by TimelineLanes.
Test plan: bunx vitest run timelineMultiDragPreview.test.ts; tsc --noEmit;
fallow audit clean.
* feat(studio): timeline z-stacking sync model
What: new pure module timelineStackingSync — lane order ↔ z-index
reconciliation (laneIsAbove, computeStackingPatches) with tests.
Why: the single source of truth for how timeline lane order maps to canvas
stacking; the ordering rules and tie-breaks live here.
How: new files only; consumed later by timelineZones and the stacking-sync
hook.
Test plan: bunx vitest run timelineStackingSync.test.ts; tsc --noEmit;
fallow audit clean.
---------
Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
* feat(studio): timeline collision and placement model
What: new pure module timelineCollision — zone-aware drop placement
(clampTrackToZone, resolveZoneDropPlacement, resolveInsertRow,
resolvePlacement, lane/overlap predicates) with its full test suite.
Why: the no-overlap core of the NLE clip-drag engine; plain functions, no
DOM, no React, no store writes.
How: new files only; type-only imports from the existing playerStore.
First runtime consumer arrives with the drag-engine PRs.
Test plan: bunx vitest run timelineCollision.test.ts; tsc --noEmit; fallow
audit clean (all exports test-consumed).
* feat(studio): timeline magnetic snapping
What: new pure module timelineSnapping — snap-target collection and
pixel-threshold time snapping (collectTimelineSnapTargets, snapTimelineTime,
snapMoveToTargets) with tests.
Why: the magnet math for clip drags/trims, reviewable standalone.
How: new files only; type-only playerStore imports; consumers land with the
drag engine.
Test plan: bunx vitest run timelineSnapping.test.ts; tsc --noEmit; fallow
audit clean.
---------
Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
What: new pure module timelineCollision — zone-aware drop placement
(clampTrackToZone, resolveZoneDropPlacement, resolveInsertRow,
resolvePlacement, lane/overlap predicates) with its full test suite.
Why: the no-overlap core of the NLE clip-drag engine; plain functions, no
DOM, no React, no store writes.
How: new files only; type-only imports from the existing playerStore.
First runtime consumer arrives with the drag-engine PRs.
Test plan: bunx vitest run timelineCollision.test.ts; tsc --noEmit; fallow
audit clean (all exports test-consumed).
What: the studio-server files route at its final NLE-stack form, with its
test suite (25 tests).
Why: standalone package seam — the server-side dependency of the studio
asset workflow, reviewable in isolation.
How: additive route behavior; existing route consumers unchanged.
Test plan: bunx vitest run src/routes/files.test.ts in packages/studio-server;
tsc --noEmit in packages/studio-server; fallow audit clean.
* feat(studio): timeline leaf helpers — audio inspector, zoom math, UI prefs
What: extends three leaf modules to their final NLE-stack form, tests in the
same change: timelineInspector (isAudioTimelineElement, resolveBeatSourceTrack),
timelineZoom (zoom/pps math incl. computePinnedZoomPercent), and
studioUiPreferences (persisted editor prefs).
Why: leaf dependencies of the NLE timeline stack; landing them first keeps
the later glue PRs to wiring.
How: additive from the consumer side — every export main already uses is
unchanged (typecheck against main's consumers passes untouched); every new
export is exercised by a test in this PR.
Test plan: bunx vitest run on the three test files; tsc --noEmit in
packages/studio; fallow audit --base origin/main clean.
* feat(studio): seek-restore contract for player reloads
What: useTimelineSyncCallbacks gains resolveReloadSeekTime and revealIframe —
the pure contract for where the playhead lands after a preview reload
(pending seek > deep-link seek > store playhead, clamped) and for undoing
refreshPlayer's iframe hide. Test suite included.
Why: the NLE editor reloads the preview on every committed edit; this
contract is the difference between "playhead restores" and "jumps to 0".
How: additive exports on an existing hook file; main's consumers unchanged.
Test plan: bunx vitest run useTimelineSyncCallbacks.test.ts; tsc --noEmit in
packages/studio; fallow audit clean.
What: extends three leaf modules to their final NLE-stack form, tests in the
same change: timelineInspector (isAudioTimelineElement, resolveBeatSourceTrack),
timelineZoom (zoom/pps math incl. computePinnedZoomPercent), and
studioUiPreferences (persisted editor prefs).
Why: leaf dependencies of the NLE timeline stack; landing them first keeps
the later glue PRs to wiring.
How: additive from the consumer side — every export main already uses is
unchanged (typecheck against main's consumers passes untouched); every new
export is exercised by a test in this PR.
Test plan: bunx vitest run on the three test files; tsc --noEmit in
packages/studio; fallow audit --base origin/main clean.