- contactSheet.ts (new): paginated grids for all asset types
- fit:contain replaces fit:cover — no more aspect-ratio cropping
- SVG scanner covers both assets/svgs/ and assets/ root directories
- agentPromptGenerator: semantic color role labels + dynamic page listing
- snapshot.ts: updated for string[] return from contact sheet functions
Snapshot: HyperShader shows a loading overlay ([data-hyper-shader-loading])
while pre-rendering transition frames. Snapshots taken during loading show
"Preparing scene transitions" instead of content. Now waits up to 60s for
the overlay to disappear before capturing.
SVG captioning: Gemini captions for svgs/ subdirectory were generated but
never used in asset-descriptions.md. The generateAssetDescriptions function
had a separate code path for svgs/ that used bare "icon:" labels instead
of checking geminiCaptions. Now checks geminiCaptions first.
The producer's deterministicFonts.ts pre-bundles 18 font families as
data URIs (Inter, Roboto, JetBrains Mono, etc.). The lint rule was
falsely flagging these as missing @font-face. Now only warns for fonts
not in the pre-bundled FONT_ALIASES list — brand-specific fonts like
GT Walsheim or Aeonik that the producer genuinely can't resolve.
Fonts available via Google Fonts (Path 2) still trigger warnings since
they require network access at render time and may fail in sandboxed
environments.
The vision API rejects image/svg+xml, so SVGs were silently skipped during
Gemini captioning — leaving 97% of icons/logos undescribed. This caused
asset utilization as low as 3.8% on SVG-heavy sites (Huly, Raycast).
Now sends SVG source code as text to Gemini, which reads the XML structure
and describes what it renders. Truncates SVGs >10KB to keep token costs low.
Tested on Huly: 2/52 → 37/52 assets described (3.8% → 71%).
Two new lint rules that catch the #1 composition quality failure:
- google_fonts_import: warns on fonts.googleapis.com in <link> or @import
- font_family_without_font_face: warns when font-family CSS has no matching @font-face
Verified against 3 baseline sites (framer, raycast, workos) — correctly detects
all font loading failures found in manual A/B testing.
The property delegation on window.__player used Object.defineProperty
with only a getter, causing "Cannot set property renderSeek which has
only a getter" when Studio's motion-wrapping code tried to reassign
__player.renderSeek with a wrapped version. This cascaded into an
infinite error loop making the timeline unusable.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The postMessage state path set `_currentTime` without clamping, while the
direct timeline path already used `Math.min(currentTime, _duration)`. A
final-frame state message with a frame count slightly past the end would
set `_currentTime > _duration`, causing the progress bar (position:
absolute, no overflow guard) to bleed out of the scrubber track and
visually cover the volume button, and the time display to show values
like "0:05 / 0:04".
- Clamp `_currentTime` in `_onMessage` to match the direct timeline path
- Clamp defensively in `updateTime` so the display layer never overflows
- Add `overflow: hidden` + `min-width: 0` to `.hfp-scrubber` as a CSS
safety net; remove now-redundant `border-radius` from `.hfp-progress`
(parent `overflow: hidden` handles clipping to the rounded shape)
- Apply the same `overflow: hidden` fix to `.hfp-volume-slider` for
consistency; remove redundant `border-radius` from `.hfp-volume-fill`
- Add regression test covering the postMessage over-duration case
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Clips whose compositionStart is ahead of the current timeline position
were starting immediately because sourceNode.start() always received
when=0. Use the AudioContext scheduling API to defer future clips:
sourceNode.start(ctx.currentTime + delay, mediaStart).
Closes#674
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Replace the two-clock architecture (GSAP rAF ticker + HTMLMediaElement
pipeline reconciled by a 50ms polling loop) with a single TransportClock.
GSAP is always paused and seeked to clock.now() on each rAF tick.
Drift between visual timeline and audio is structurally impossible.
Architecture:
TransportClock.now() ──rAF──▶ timeline.seek(t) + el.currentTime
▲
AudioContext.currentTime (~21µs) ← WebAudio active
OR
audio.currentTime (~33ms) ← HTMLMediaElement fallback
OR
performance.now() (~1ms) ← no audio
Key changes:
- TransportClock class with monotonic + audio-master clock sources
- WebAudioTransport: routes audio through AudioBufferSourceNode for
sample-accurate scheduling, falls back gracefully to HTMLMediaElement
- rAF tick loop replaces 50ms setInterval poll; GSAP always paused
- Strict sync (40ms threshold, consecutive-sample gated) + forceSync
on play/pause/seek transitions for sub-frame media accuracy
- Buffer-stall: visuals freeze when audio is buffering instead of
running ahead
- Frame quantization preserved in seek/renderSeek (parity contract)
Browser-verified: 0.0ms drift after 40 pause/play cycles (was 400ms+).
Also fixes: CDN script HTML error responses in validate (pre-existing).
54 tests across clock, clock-drift, webAudioTransport, and media.
Closes#668
The first dynamic `await import("./render.js")` cold-load takes >5 s on
Windows runners — long enough to blow vitest's default 5 s timeout in
whichever test ran it first. Subsequent imports are <10 ms because the
module is now cached, so only test #1 ever times out.
The downstream failure is more subtle: when test #1 times out, vitest
moves on, but its leaked async function eventually hits the synchronous
`producer.createRenderJob(...)` line and pushes a stale config to
`producerState.createdJobs`. That push lands AFTER test #2's `beforeEach`
clears the array, so test #2's `createdJobs[0]` is the leaked test #1
entry instead of its own. That's why test #2 saw `browserGpuMode: 'software'`
when it expected `'auto'`.
Hoist the import into `beforeAll` (matching the pattern the existing
`parseVariablesArg` and `validateVariablesAgainstProject` describe blocks
in this file already use). Cold-load happens once outside any test's
timeout window, every test stays fast, no leaked promise can corrupt
state.
Failing run: https://github.com/heygen-com/hyperframes/actions/runs/25470257972/job/74732502915
Started failing on main with the merge of #642 (auto-detect-browser-gpu),
which added the "forwards browserGpuMode='auto'" test as test #2.
Drive-by fix: hf#631 (composition flag) merged with two test calls
using `browserGpu: false`, but hf#642 (browserGpuMode auto) merged
shortly after and removed that field from RenderOptions in favour of
the tri-state `browserGpuMode`. Main has been failing typecheck since
hf#642 landed (every PR inherits the failure).
Renaming `browserGpu: false` → `browserGpuMode: "software"` matches
the new shape; both tests still verify what they were written for
(forwards entryFile / omits entryFile to createRenderJob).
The producer already supports `format: "png-sequence"` end-to-end (see
RenderConfig in renderOrchestrator.ts), but the CLI's VALID_FORMAT
validator rejects it before the flag reaches the producer. Surface it
the same way `mov` and `webm` are surfaced.
Behaviour:
- `--format png-sequence` accepted alongside mp4/webm/mov.
- Auto-output path uses no extension (FORMAT_EXT["png-sequence"] = "")
since the producer treats outputPath as a directory of frame_NNNNNN.png.
- `printRenderComplete` sums the contained file sizes when outputPath
is a directory, instead of reporting the platform-dependent inode
size.
- DockerRenderOptions.format type extended; existing buildDockerRunArgs
is unchanged because it forwards the string verbatim.
Tests:
- renderLocal forwards `format: "png-sequence"` to createRenderJob.
- buildDockerRunArgs propagates `--format png-sequence` to the
container.
Docs:
- Rendering guide: format flag table, format comparison table, new
"PNG sequence (no encoding)" section, "How it works" extended.
- CLI package docs: format flag table updated.
After hf#641 inlined the runtime IIFE into every bundle, lint tools
inspecting bundled output (including Abhay's c2v eval) started flagging
empty `catch {}` blocks across the runtime. The source had explanatory
comments inside, but esbuild's minifier strips them — the IIFE ships
~10 visible patterns of `}catch{}` and consumers' linters fire on each.
Each empty catch is intentional best-effort error swallowing —
postMessage to a parent frame that may not exist, `media.play()` /
`pause()` that throw under autoplay restrictions, timeline `seek()` on
a disposed timeline, anime.js / lottie feature detection on hosts that
don't load those libraries, etc. The right behaviour stays "tried,
didn't work, move on", but doing it visibly improves three things:
- lint clean: helper call is a real statement; no `no-empty` warnings
survive minification
- debuggable: flip `window.__hfDebug = true` in DevTools to see every
swallow site with `console.debug` (silent in prod by default)
- observable: studio / embeddings can install
`window.__hf.onSwallowed = handler` to collect runtime swallow
events without polluting the page console
Implementation: `packages/core/src/runtime/diagnostics.ts` exports
`swallow(label, err?)`. 41 catch sites across 12 runtime files
converted via mechanical pass (auto-generated `runtime.<module>.siteN`
labels — labels can be tightened site-by-site as a follow-up; the
shape of the change is what matters here).
Verification:
- core 674/674 (incl. 6 new diagnostics tests covering silent default,
__hfDebug logging, legacy __HYPERFRAMES_DEBUG flag, handler hook,
handler-throws-doesn't-recurse, both-active)
- typecheck clean
- format / lint clean
- runtime IIFE rebuilds successfully (`bun run build:hyperframes-runtime`)
Refs Abhay's c2v eval — bundler artefacts now lint-clean with the
runtime body inlined.
* feat(cli): add --composition flag to render specific compositions
Expose the existing entryFile config in the producer through
a new --composition / -c CLI flag. This lets users render
individual composition files without restructuring their project:
hyperframes render -c compositions/intro.html -o intro.mp4
The flag validates the file exists before starting the render,
threads through both local and Docker render paths, and is
documented in the CLI help, examples, and docs.
* fix(cli): address PR review — path traversal guard, forward tests, tripwire
- Add path-containment check mirroring hyperframeLint.ts: reject
--composition paths that escape the project directory
- Normalize leading ./ from composition paths for clean render plan output
- Improve error message: suggest .html file path instead of compositions command
- Add description note about <template> sub-composition constraint
- Add render.test.ts: entryFile forwarded to createRenderJob (forward + omit)
- Update dockerRunArgs tripwire test with entryFile coverage
* feat(player): add volume/mute controls to the player
Adds a mute toggle button and volume slider to the controls bar,
positioned between the time display and speed selector. The slider
expands on hover for a compact default footprint.
- `volume` attribute/property (0–1, clamped) with `volumechange` event
- `muted` attribute now syncs to the controls UI (icon updates)
- Three volume icons: high, low, muted — updates reactively
- Volume forwarded to parent-frame audio proxies and iframe runtime
via `set-volume` postMessage control
- 9 new tests covering volume clamping, events, controls rendering,
mute toggle, and iframe message forwarding
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(player): wire set-volume through runtime bridge + address review feedback
Addresses the blocker from PR review: the iframe runtime now handles
`set-volume` messages end-to-end (types → bridge → init → media sync).
Runtime side:
- Add `set-volume` to RuntimeBridgeControlAction union
- Add `volume` field to RuntimeBridgeControlMessage
- Handle `set-volume` in bridge.ts with [0,1] clamping
- Store bridgeVolume in RuntimeState, apply to media elements
- syncRuntimeMedia composes userVolume × clip author volume
Player side:
- Muted toggle now dispatches `volumechange` (HTML5 spec compliance)
- Volume slider auto-unmutes when scrubbed above 0 while muted
- Touch support on volume slider (touchstart/move/end)
Tests: 5 new (3 bridge, 2 media)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(player): add ARIA keyboard controls, fix icon collision and clipVolume parity
- Volume slider: role="slider", aria-label, aria-valuemin/max/now,
tabindex=0, arrow key support (5% steps, auto-unmutes)
- Volume=0 unmuted now shows low-volume icon instead of muted icon
- Fix clipVolume divergence: init.ts uses Number.isFinite() matching
media.ts semantics (preserves data-volume="0")
- 3 new tests: ARIA attributes, volumechange on mute, icon collision
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(player): replay from start when play is pressed after video ends
When a non-looping composition reaches its end, pressing play again
had no effect because the playhead stayed at the final frame. Now
play() detects the ended state and seeks to 0 before resuming.
* chore: fix pre-existing format issues in registry files
Three follow-ups from Vai's staff-eng review:
1. Concurrent-probe race (real bug): the parallel coordinator runs N
workers via Promise.all, so `--workers 4` on a no-GPU host fired 4
simultaneous probe Chromes — each paying the same 240 ms launch cost.
Cache the *Promise* (not the resolved value): first caller assigns
the in-flight Promise, every other concurrent caller awaits the same
one. Verified with a new test asserting all concurrent callers get
the identical Promise reference.
2. Stale rendering.md (lines 23, 29): user-visible contract said
"browser GPU enabled by default", which was wrong post-auto. Now
describes the auto / hardware / software trichotomy explicitly.
3. Silent fallback: auto-mode produced no output, so a regression to
"always falls back to software even with GPU present" would have
been invisible in production logs. Added a single stderr line per
process when the probe resolves: `[hyperframes] browserGpuMode auto
→ <mode> (<reason>)`. Cache hits don't re-log.
Verification:
- Engine 536/536 (incl. new concurrent-dedup test asserting Promise
reference equality across simultaneous callers)
- CLI 256/256
- Format / lint / typecheck clean
Initial PR carried a backwards-compat shim where RenderOptions had both
`browserGpu?: boolean` (for docker) and `browserGpuMode?` (for local).
Since renderLocal/renderDocker have no external callers, simplify to a
single field. The boolean → docker-args conversion now happens inline at
the one site that needs it (`browserGpu: options.browserGpuMode === "hardware"`
when handing off to dockerRunArgs).
No behaviour change. 535/535 engine + 256/256 CLI still pass.