Review 1 (restore commit):
- asset reveal now clears any open preview overlay (stuck-overlay repro:
preview on A, click already-added B — A stayed open over the reveal)
- duration readout rolls back on failed persist: captureDurationRollback
snapshots store + live root data-duration before the optimistic sync and
restores both in every move/resize/delete/group catch (golden's
previousDuration pattern)
- asset preview opened during running playback dismisses immediately (the
RAF loop bypasses the store, so the subscription alone never fired)
- persistTimelineBatchEdit resolves the target (findTagByTarget) before
treating identical output as a no-op — a mistargeted member now throws
like the single-element path instead of being silently dropped
- a post-mutation history-fold failure no longer suppresses the preview
sync: fold errors are surfaced separately and the rewritten script still
syncs (previously the preview kept stale GSAP positions with no recovery)
- timelineRevealScroll guards degenerate viewports (windowSize <= 0)
- CodeQL: encodeURIComponent(projectId) at all timelineTimingSync fetches
Review 2 (single-source-of-truth pass):
- createTimelineElementFromManifestClip — the one manifest->element
boundary — now carries authoredTrack and stackingContextId; expanded
sub-comp children preserve both (authoredTrack in their OWN file's space)
- authoredTrackForLane scopes occupants to the dragged clip's sourceFile
(a foreign file's authored values are a different coordinate space);
nearest-same-file-lane offset fallback
- optimistic store updates mirror the persisted track into authoredTrack
(and roll it back on failure), so consecutive drags before a reload
resolve from fresh data
- spill sub-lanes: documented decision — dropping onto a spill lane is a
legitimate same-track join (occupants share the authored track by
construction); false 'never a lane-move target' docstring rewritten
- single-element fallback persists vertical-only moves (early return now
requires neither start nor track changed; live DOM patch includes
data-track-index)
- canonical contextKey helper for stacking-context normalization
- new pipeline test crosses the REAL factory boundary (sparse authored
tracks -> factory -> expansion -> normalize -> drag commit -> persisted
attribute), no injected fields
Two legibility fixes for the canvas z-order menu, from user feel-testing:
- z-only commits no longer remount the preview iframe. The commit hook
already applies the inline z (+ injected position) to the live elements and
updates the store synchronously; the post-commit reloadPreview() was a
redundant full remount that read as a canvas 'blink' on every action.
commitDomEditPatchBatches gains skipReload, engaged only when provably
safe: every op is an inline-style patch AND the server reports every patch
matched — anything else falls back to the reload so the preview reconverges
with disk. The file-watcher's own reload stays suppressed by the existing
domEditSaveTimestampRef window, so the skip is real.
- Bring Forward / Send Backward step over the next VISIBLY overlapping
sibling. The nearest z-neighbor in a composition is often invisible at the
current frame (runtime hides time-inactive clips with inline
visibility/display; GSAP parks elements at opacity 0), so the step crossed
something the user couldn't see — 'enabled but nothing happens'. The
forward/backward set now filters on element-level computed visibility
(display/visibility/opacity, injectable for tests); enable/disable shares
the resolver so the menu is honest: actions disable when no visible
neighbor exists. Front/back keep the full painting family.
- The neighbor that was stepped over gets a 600ms accent flash, drawn in the
studio overlay layer (never in the iframe DOM), so the action shows its
work.
An adversarial review of the canvas context-menu z-order pipeline (Bring to
Front / Forward / Backward / Send to Back) found the resolver math sound but
the glue between the menu and the commit hook broken:
- The menu optimistically wrote style.zIndex AND position: relative to the
live elements BEFORE the commit hook ran. The hook decides whether to
persist position by checking getComputedStyle(el).position === 'static' —
always false after the pre-apply — so the position patch was never
persisted on the menu path and the reorder silently reverted at the
post-commit reload for any nested/static element (root clips survive only
because the runtime forces position:absolute). The same pre-apply made the
failure rollback capture the already-mutated values, restoring the broken
state on persist errors. The menu no longer pre-applies; the hook owns the
live writes (it already applied both synchronously) and now sees true
priors. Siblings without a persistable identity still get their z applied
live-only so a renumber stays visually coherent.
- The commit hook's entry.key store-sync plumbing had zero production
callers; the store zIndex went stale until full reload. All three callers
(canvas menu via PreviewOverlays, timeline lane z-sync, LayersPanel) now
derive and pass the timeline store key (new deriveTimelineStoreKey helper).
- patchElementBatch discarded the server's per-patch matched[]; unresolvable
siblings persisted partially and silently. Unmatched targets now warn and
report save-failure telemetry (z-reorder-unmatched) without rolling back
the matched subset.
- template/noscript elements counted as painting siblings, so renumber
fallbacks wrote z-index/position into <template> tags in the source file.
Excluded from the sibling family.
- The default undo coalesce key merged DISTINCT z actions within 300ms into
one undo entry; the action kind is now part of the key (LayersPanel drags
keep coalescing within a drag; explicit lane-move gesture keys untouched).
- rectsIntersect comment claimed touching rects intersect; the strict
inequalities say otherwise — comment fixed.
Vertical clip moves committed in the store but never survived: two persist
bugs plus a runtime renumber all fought the stable-track-lanes model.
- timelineMoveAdapter deliberately stripped the track from lane-reorder
persists ('z-only reorder path' — the old z-driven lane model). Lane =
authored data-track-index now: lane-reorder and track-insert both persist
the track; plain timing moves omit it to stay SDK-fast-path eligible.
- Display lanes and file tracks are different coordinate spaces:
normalizeToZones packs sparse authored tracks (1,2,... or gaps, or DOM-index
fallbacks) onto contiguous display lanes, and lane edits persisted the LANE
number — silently re-targeting the wrong row in any non-0-contiguous file.
Elements now record their authoredTrack when remapped; a lane change
persists the target lane's authored track (store stays in lane space).
- The runtime split same-track clips of different kinds (video vs caption
div) onto separate renumbered tracks at discovery, so authored indices
never round-tripped ('drop onto an existing track' bounced back). Removed:
data-track-index is honored verbatim (render never reads it); kind-based
row presentation belongs in the display layer if ever wanted.
Adversarial review fixes on the same pipeline:
- runtime: parseInt(attr) || fallback dropped authored track 0 for GSAP and
overlay clips (parseAuthoredTrack helper honors 0)
- single-clip move fallback persisted only data-start — lane changes snapped
back on reload (now passes the track to the patch builder)
- lane-change z-sync candidate ignored a multi-selection's time shift, so
patches were computed against stale overlap sets
- track insert around a locked clip persisted a colliding renumber (the next
normalize merged lanes); the insert is now refused with a warning
- computeStackingPatches compared leaf z across CSS stacking contexts, where
ancestor z decides paint order; the sync now partitions by
stackingContextId and never patches across contexts
Timeline geometry (user-reported):
- fit zoom leaves 20% trailing headroom (FIT_ZOOM_HEADROOM in
timelineLayout.ts; single fit-pps source, so ruler/lanes/playhead/drag all
inherit it)
- playhead line center now sits exactly on GUTTER + t*pps at every zoom
(wrapper had shrink-wrapped to the 9px diamond, off-centering the line);
ruler ticks center on their timestamp
- ruler: frame-mode steps snap to whole frames (no duplicate labels), hour
steps added for far zoom-out, tick positions computed as exact multiples
(no float drift)
The Studio stack rebuild (#2291) landed the remaining NLE layers but dropped
or regressed several final-wave behaviors from the reviewed studio-dnd stack,
and never repaired the stale timelineZones.ts that #2279 introduced. Restores:
- TimelineRuler: sticky under vertical scroll, full-height gridlines removed
(beat lines only), frame-number tick labels via a persisted timeDisplayMode
store preference (PlayerControls toggle now store-backed)
- timelineZones: stable track lanes — lane = authored data-track-index
ascending; z is paint order only (replaces the stale z-driven lane pack,
which broke track insert-band commits that contractually depend on it)
- persistTimelineBatchEdit: a batch member whose patch is a no-op (attributes
already at target values, e.g. in a track-insert renumber) is skipped
instead of aborting and rolling back the whole batch — this alone made
new-track creation (incl. the top insert band) fail silently
- useTimelineStackingSync: unresolvable clips read as NaN again so
timelineStackingSync's Number.isFinite exclusion contract holds (z=0
fabrications skewed stacking boundaries)
- timelineAssetDrop: drops land on the drop track (no overlap bump to
max-track+1), data-hf-id stamped, audio gets data-volume
- timing edits: soft-reload the server's rewritten GSAP script instead of a
full iframe remount (no all-clips flash on move/resize); full reload only
when no scriptText or the soft path can't apply, and one full reload when a
group edit touches non-active files (new hooks/timelineTimingSync.ts)
- duration: content-driven grow-AND-shrink on move/resize/delete, synced
optimistically to the store and the live root data-duration at release
(was a grow-only ratchet; shrink never updated the readout)
New UX: sidebar asset click opens a compact non-modal preview over the canvas
(dismiss on outside click, Escape, playback, or seek), and clicking an
already-added asset reveals its clip in the timeline (smooth minimal scroll
to its time and lane; vertical-only in fit zoom).
Verified by pointer-driving a real project: sticky ruler + gridline removal,
no iframe remount on move/resize (marker survives, GSAP tween positions
rewritten in place), duration readout 40->37->40 on shrink/stretch, and
top-insert-band track creation renumbering lanes correctly on disk.
* feat(studio): glue API coexistence layer for the NLE swap
What: extends 21 glue files so the OLD timeline/canvas engine and the NEW
NLE components type-check side by side: playerStore (multi-select setters,
zoom pin, snap toggle, non-reactive scale scratch), drag-state types gain
optional NLE fields, timelineLayout/timelineAssetDrop/timelineEditingHelpers/
timelineEditing/timelineElementHelpers/studioHelpers/assetHelpers gain the
NLE exports, DomEditOverlay + gestures + AssetContextMenu + Timeline props
gain optional callbacks/params, contexts gain *Optional hooks, and
TimelineEditCallbacks.onMoveElements becomes a bivariant method accepting
both engines' change shapes. patchDocumentRootDuration's test rides along.
Why: this is the keystone that dissolves the old "welded glue" problem —
every symbol the NLE components need is ADDED next to what the old engine
still uses, so the engine components and the swaps can land as separate
reviewable PRs.
How: 15 authored intermediate files (main content + additive symbols; no
behavior changes — new fields optional, new callbacks unused until wired)
plus 6 files whose final content is already purely additive. New exports
without consumers yet carry TEMP(studio-dnd) ignoreExports entries, removed
by the app-shell swap.
Test plan: tsc --noEmit in studio + studio-server (verifies BOTH engines
compile); bunx vitest run (full suite green incl. the 6 new
patchDocumentRootDuration tests); fallow audit clean.
* feat(studio): timeline interaction hooks and lanes component (unwired)
What: the timeline-side wiring layer, unwired: TimelineLanes (the lane
renderer driving drag/resize/marquee), timelineMarquee (+tests),
useTimelineStackingSync, useTimelineGeometry, useTimelineEditPinning,
useTimelineEditingDrops.
Why: everything between the pure drag math and <Timeline> itself; the
timeline-glue swap PR then only rewires Timeline/TimelineCanvas onto these.
How: new files, tsc-clean against the coexistence layer. Unwired components
carry TEMP(studio-dnd) entry registrations, removed at the app-shell swap.
Test plan: bunx vitest run timelineMarquee.test.ts; tsc --noEmit; fallow
audit clean.
* feat(studio): NLE shell assembly (unwired)
What: EditorShell (the full editor layout replacing NLELayout +
StudioPreviewArea), TimelinePane (timeline host with sub-comp rebasing) and
useTimelineEditCallbacks (the callback bag bridging store edits to the
timeline), all unwired.
Why: the shell that App swaps to in the final step; reviewing it standalone
keeps that swap PR small.
How: new files against the coexistence layer; TEMP(studio-dnd) entries
until App mounts EditorShell in the app-shell swap.
Test plan: tsc --noEmit; bunx vitest run (suite unchanged); fallow audit
clean.
* feat(studio): timeline glue swap — Timeline/TimelineCanvas onto the NLE engine
What: flips the timeline glue to its final form (23 files): Timeline and
TimelineCanvas rebuilt on TimelineLanes/TimelineOverlays, useTimelineClipDrag
drives preview/commit through the new drag engine, range selection goes
multi-select, playback loop moves to useTimelinePlayerLoop. Deletes the 9
old-engine files this orphans (group drag, marquee selection, snap targets,
layer gutter, selection overlays + their suites) — each is compile- or
gate-forced by this swap, verified by probe.
Why: second swap step; timeline-only, canvas and App untouched.
How: modified files to final content + forced deletions.
playerStore/timelineEditing/timelineCallbacks stay at their coexistence
form until the app swap (the old App still runs on them).
Test plan: tsc --noEmit; bunx vitest run (full suite); fallow audit clean.
* feat(studio): clip thumbnail modules
What: ImageThumbnail (+tests) and thumbnailUtils (+tests) — frame decode
with SVG/AVIF format fallbacks and rounded-corner clipping — plus
VideoThumbnail updates.
Why: the decode layer for timeline clip thumbnails, ahead of the visual
refresh that renders them.
How: new modules + one modified file; purely presentational.
Test plan: bunx vitest run on both test files; tsc --noEmit; fallow audit
clean.
* feat(studio): assets/blocks panel behaviors + preview helpers
What: blocks tab install flow, right-panel and global drag-overlay polish,
music beat analysis and clip-content rendering hooks, and the
preview-helper utilities backing asset preview.
Why: completes the studio NLE stack on top of the visual refresh.
How: modified files only (kept as one PR: splitting further would produce
sub-150-LOC fragments of interdependent panel glue).
Test plan: bunx vitest run studioPreviewHelpers/studioUrlState suites; tsc
--noEmit; fallow audit clean.
* fix(studio): restore timeline playback loop
* fix(studio): restore missing GSAP helpers module
* refactor(studio): split timeline GSAP helpers
* style(studio): keep timeline helper under size limit
* fix(studio): restore timeline overlays module
* fix(studio): remove stale GSAP import
* fix(studio): restore canonical timeline dependencies
* style(studio): format restored timeline helpers
* style(studio): satisfy helper line limit
* fix(studio): repair rebuilt timeline integration
* feat(studio): complete rebuilt NLE cutover
* fix(studio): guard project and timeline race boundaries
* fix(studio): preserve graded resize and crop geometry
* fix(studio): log resize/rotate commit failures, move anchor accumulator to resize-local
* fix(studio): treat duration-0 tweens as static holds and settle resize position before persist
Instant holds (to()/fromTo() with duration 0) were classified as animated
tweens by every commit route, so resizing or rotating them converted the
hold into a corrupt duration-0 keyframes tween (new value at 0%, old at
100%) that GSAP drops; panel edits appended a losing set. A shared
isInstantHold() now routes them through the static replace-in-place path,
and percentage math guards zero-duration windows.
Separately, anchored-corner resizes painted 3-5 frames at the new size but
old position while the offset persist round-tripped the server. The commit
path now applies the corrected GSAP position synchronously before awaiting
the offset persist, mirroring the scale route's settle.
* feat(studio): gesture-transaction seam with commit observability
Introduce runGestureTransaction — one owner for a gesture commit's
settle -> persist -> record lifecycle. It settles the live DOM
synchronously before any async persist, folds every mutation into one
undo entry via a per-transaction coalesceKey, restores pre-gesture state
exactly once on failure, and asserts (dev console) + reports (PostHog:
commit_transaction / commit_invariant_violation / commit_transaction_failed)
that a persist never changes pixels. The box-size resize path is migrated
onto it; the ad hoc per-route coalesceKey/reload handling is removed.
Extract the resize draft-rect math into resizeDraft.ts to keep the
gesture-handler file under the size cap.
Also: keep url_hash telemetry to the route slug only (drop the query
string, which carried the user's selected element id/selector), and gate
the [hf-resize] diagnostics behind localStorage hf-resize-debug so they
ship as opt-in tracing rather than console noise.
* fix(studio): transaction owns the undo label
The coalesced history entry took the last sub-mutation's label, so a
resize surfaced as "Move layer" (the offset persist) in undo/redo. The
seam now stamps tx.label on every wrapped mutation, so the folded entry
reads as the gesture.
* fix(studio): atomic static size/position commits (no data loss)
Static resize/position holds updated an existing set via delete+add — two
undo entries, and a delete that succeeded before a failed add lost the
hold on disk. Use one in-place update-properties mutation when a set
exists (one undo entry, no partial-failure window). The keyframed-hold
heal that can't be expressed as a property update now adds before it
deletes, so any single failure leaves a recoverable duplicate, never a
lost hold. Transaction-owned commits are tracked via a WeakSet so the
heal path never double-wraps an already-wrapped gesture.
* fix(core): restore timed-clip visibility after a forced timeline rebind
__hfForceTimelineRebind force-rendered the re-registered timeline but never
re-ran the per-[data-start] visibility pass, so after undo or soft reload
every clip rendered regardless of its time window until a full page reload.
Extract the visibility loop into syncTimedElementVisibility and call it from
both syncMediaForCurrentState (unchanged) and the rebind.
* fix(studio): atomic z-order/keyframe/split commits, one undo entry each
Three edit-commit paths hardened onto the one-transaction invariant:
- Z-order reorder (useElementLifecycleOps): N per-element writes now fold
into one undo entry (coalesceMs Infinity) and, on a failed persist,
restore already-written files to disk so no partial reorder survives.
- Enable-keyframes (useEnableKeyframes/useGsapKeyframeOps): the intermediate
convert phase no longer full-reloads the preview (skipReload), killing the
black-flash remount; convert + edit share one coalesce key = one undo entry.
- Razor split-all (useRazorSplit): snapshot before the batch and restore on
any failure, so a mid-batch error never leaves un-revertable partial splits.
Shared file-history helpers (RecordEditInput, DomEditCommitBaseParams,
readProjectFileContent, restoreFilesToOriginal) dedupe the rollback/commit
logic across these paths. Commit options thread as one partial object rather
than field-by-field. Test setup extracted into colocated helpers.
* fix(studio): fold multi-step edits into one undo entry; guard text revert
- Gesture recording (useGestureCommit): the per-property-group commits now
share one coalesce key and only the last reloads, so a recording is one
undo entry and one preview reload instead of up to four.
- Delete selected keyframes (deleteSelectedKeyframes, split out of
timelineEditingHelpers): N removals fold into one coalesced undo entry
with a single reload.
- Text-field commit (useDomEditTextCommits): commitDomTextFields now uses
the same version-guarded revert as handleDomTextCommit, so a stale failed
commit can no longer stomp a newer successful one.
* feat(studio): batch a gesture's mutations into one atomic server write
A transaction that emits N mutations previously did N sequential POSTs,
each rewriting the file and soft-reloading — the root of the multi-phase
persist window. Add a gsap-mutations-batch endpoint that validates every
mutation up front, applies them in one in-memory rewrite chain, and writes
the file once (all-or-nothing: an invalid entry rejects the whole batch,
no partial write). The seam buffers a transaction's commits and, when more
than one targets the same file, dispatches a single batch — one write, one
history entry, one reload. The batch capability rides on the existing
commit-function reference; no option fields are threaded through callers.
* fix(studio): soften off-canvas indicator outline to 30% opacity
The dashed off-canvas selection outline at 60% was noisy with many
protruding elements on screen; drop the resting opacity to 30% (hover
still restores full opacity so it stays discoverable).
* fix(studio): drop off-canvas indicator outline to 10% opacity
Follow-up to the 30% softening — 10% resting opacity reads much calmer
with many protruding elements; hover still restores full opacity.
* fix(studio): gate [hf-commit] console traces to dev only
The start/settled/persisted/restore lifecycle traces logged on every
gesture commit in all environments — console noise for end users. Route
them through a dev-only traceCommit helper (matching the pixel-violation
error's existing DEV gate). The commit_* PostHog events stay always on;
they are the production observability, the console lines are a dev aid.
* fix(studio): count actual reloads, not softReload requests, in commit telemetry
A resize's size and offset persists both request softReload; the seam
counted each request, so a batched gesture reported reload_count 2 even
though the batch is one write and one reload. Compute the count from what
dispatchBufferedCommits actually did — one for a batch, the request count
for the sequential fallback.
* fix(studio): rotate hover + off-canvas overlays with the element; flicker-free crop
- Hover overlay applied the element's rotation only to the selection chrome,
not the hover box; it now rotates about center like the selection, via a
shared orientedGroupAwareOverlayRect router (one owner for rotation-aware
overlay geometry across hover/selection/off-canvas).
- Off-canvas indicator was axis-aligned; it now rotates with the element and
inverse-rotates the canvas-exclusion clip into the element's local frame,
so the protruding-sliver clip stays correct for rotated elements.
- Crop commit re-lifted the element only in the commit's .then(), so one
frame painted the cropped state (the flicker). Re-lift synchronously right
after onStyleCommit (which applies the clip before its first await), so the
cropped state never paints; the persisted file value is unchanged.
* fix(studio): address code-review findings across the commit-hardening campaign
Correctness (would ship green, bite under latency):
- Enable-keyframes phase 2 now carries coalesceMs: Infinity, so the convert
folds into one undo entry instead of splitting past the 300ms default.
- The SDK keyframe persist path forwards coalesceMs (CutoverOptions gains the
field); multi-keyframe delete and convert coalesce correctly when SDK-routed.
- Razor split-all's rollback is guarded so a failing restore can't swallow the
error toast that tells the user the split failed.
Simplification (single source of truth / no dead flexibility):
- Decompose resolveResizeDraftRect (drops a fallow-ignore suppression).
- Delegate the third readProjectFileContent copy to the shared helper.
- Inline setPatchFromUpdateProperties (its only caller passes one mutation).
- One toSdkPersistOptions translates gesture overrides to SDK options.
- Bundle the reorder-rollback deps into one object (was 7-9 positional args).
- Dedupe the 'last group reloads' ternary; type gesture options as
CommitMutationOptions; drop a Map+array wrapper around a single write.
* feat(studio): atomic z-order reorder via batch patch-element endpoint
Z-order reorder issued N per-element inline-style patches (one server
write each), so a mid-chain failure could leave a partial reorder on disk.
Add a patch-elements-batch endpoint that validates every patch, folds them
over the file in one in-memory rewrite, and writes once (all-or-nothing;
unsafe input rejects with no write). The reorder now sends one batch per
source file and records one undo entry. Because a failed atomic write
persists nothing, the interim disk-write-back rollback (restoreReorderedFile
/ restoreFulfilledReorderFiles / ReorderRollbackDeps) is deleted — failure
rolls back only live DOM/store state. Closes the last disk-atomicity gap.
* fix(studio): razor-split undo no longer silently no-ops
The split clone was written to disk without a data-hf-id, so the split
endpoint recorded that unstamped HTML as the undo entry's afterHash. The
next reloadPreview() ran the preview route's ensureHfIds write-back, which
minted a fresh id and persisted DIFFERENT bytes — so at undo time the disk
hash no longer matched afterHash and editHistory's content-mismatch guard
silently refused the undo (no write, no network, no error). Stamp the split
output via ensureHfIds in splitElementInHtml before it is written/returned,
so the preview write-back is a no-op and the recorded afterHash always
equals the final on-disk bytes. Fixes at the source rather than relaxing the
mismatch guard. Corrects the stale comment that credited forceReloadSdkSession.
* feat(studio): closed-hand grab cursor on the rotate handle
The rotate handle used the default arrow cursor; show a grabbing
(closed-hand) cursor on hover to signal it's grabbed and dragged to rotate.
* fix(studio): dropping a dragged element over another no longer selects it
A moved drag's release fired the box click, which re-selected whatever now
sat under the pointer via the hover cache — so dropping an element over a
higher-z one selected the drop target instead of keeping the dragged
element selected. The drag-move branch now suppresses the next box click,
mirroring the resize branch.
* fix(studio): group drag is one undo entry, not one per element
Dragging a multi-selected group committed each member's position write as
its own undo entry, so reverting took N Cmd+Z presses. Force a shared
coalesceKey (infinite window) across every member's commit so they fold
into a single undo entry, like the other multi-step commit paths.
* fix(studio): undo of a split no longer leaves a ghost clip in the timeline
The file and the composition iframe revert correctly on undo, but the
timeline panel kept a ghost node for the split clone. The element-merge
that repopulates the timeline preserves elements the fresh scan dropped —
intended for enriched sub-composition children a bare DOM re-scan misses,
but it also preserved a genuinely-removed TOP-LEVEL element (the split
clone after undo), leaving a phantom clip. Restrict the preserve to
elements with a compositionSrc (the enriched sub-comp children); a
top-level element missing from the fresh scan was truly removed.
---------
Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
* feat(studio): timeline collision and placement model
What: new pure module timelineCollision — zone-aware drop placement
(clampTrackToZone, resolveZoneDropPlacement, resolveInsertRow,
resolvePlacement, lane/overlap predicates) with its full test suite.
Why: the no-overlap core of the NLE clip-drag engine; plain functions, no
DOM, no React, no store writes.
How: new files only; type-only imports from the existing playerStore.
First runtime consumer arrives with the drag-engine PRs.
Test plan: bunx vitest run timelineCollision.test.ts; tsc --noEmit; fallow
audit clean (all exports test-consumed).
* feat(studio): timeline magnetic snapping
What: new pure module timelineSnapping — snap-target collection and
pixel-threshold time snapping (collectTimelineSnapTargets, snapTimelineTime,
snapMoveToTargets) with tests.
Why: the magnet math for clip drags/trims, reviewable standalone.
How: new files only; type-only playerStore imports; consumers land with the
drag engine.
Test plan: bunx vitest run timelineSnapping.test.ts; tsc --noEmit; fallow
audit clean.
* feat(studio): multi-clip drag preview math
What: new pure module timelineMultiDragPreview — group-drag passenger
offsets and clamped group deltas (isMultiDragActive, multiDragDeltaSeconds,
multiDragPassengerOffsetPx, clampGroupMoveDelta) with tests.
Why: the group-drag math, standalone and DOM-free.
How: new files only; consumed later by TimelineLanes.
Test plan: bunx vitest run timelineMultiDragPreview.test.ts; tsc --noEmit;
fallow audit clean.
* feat(studio): timeline z-stacking sync model
What: new pure module timelineStackingSync — lane order ↔ z-index
reconciliation (laneIsAbove, computeStackingPatches) with tests.
Why: the single source of truth for how timeline lane order maps to canvas
stacking; the ordering rules and tie-breaks live here.
How: new files only; consumed later by timelineZones and the stacking-sync
hook.
Test plan: bunx vitest run timelineStackingSync.test.ts; tsc --noEmit;
fallow audit clean.
* feat(studio): timeline lane-zone model
What: new pure module timelineZones — visual/audio track-zone
classification (classifyZone) and normalizeToZones, which re-packs lanes
into zone-consistent rows; tests cover the stacking/zones interaction.
Why: completes the z-model started in the stacking-sync PR.
How: new files; consumes isAudioTimelineElement (leaf-helpers PR) and
computeStackingPatches (stacking-sync PR); type-only playerStore imports.
Test plan: bunx vitest run timelineZones.test.ts; tsc --noEmit; fallow
audit clean.
* feat(studio): asset click policy and canvas nudge gate
What: two small pure modules with tests — assetClickBehavior (click vs
double-click policy for sidebar assets) and canvasNudgeGate (debounce gate
for arrow-key canvas nudges).
Why: policy dependencies of the upcoming asset card and nudge hook,
reviewable as plain decision tables.
How: new files only.
Test plan: bunx vitest run on both test files; tsc --noEmit; fallow audit
clean.
* test(studio): characterization suites for resize commit and razor history
What: two test-only suites pinning CURRENT behavior before the NLE swap:
anchoredResizeReleaseShift.test.ts (manual-offset resize release commits)
and useRazorSplit.history.test.tsx (razor split undo/redo history).
Why: regression tripwires — the later glue-swap PRs must keep these green.
How: test files only; they import existing main modules unchanged and pass
against them as-is.
Test plan: bunx vitest run on both suites; fallow audit clean.
* feat(studio): canvas context menu and z-order actions (unwired)
What: CanvasContextMenu (right-click menu for canvas selections) and
canvasContextMenuZOrder (tie-aware bring-forward/send-backward z-order patch
computation) with its test suite. Shipped unwired.
Why: the z-order rules are the substance; mounting is one line in the later
overlay swap.
How: new files, compiled against current main. Nothing mounts the menu yet,
so .fallowrc.jsonc gains TEMP(studio-dnd) entries (entry registration +
ignoreExports) — removed by the app-shell swap PR that wires everything.
Test plan: bunx vitest run canvasContextMenuZOrder.test.ts; tsc --noEmit;
fallow audit clean.
---------
Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
* feat(studio): timeline collision and placement model
What: new pure module timelineCollision — zone-aware drop placement
(clampTrackToZone, resolveZoneDropPlacement, resolveInsertRow,
resolvePlacement, lane/overlap predicates) with its full test suite.
Why: the no-overlap core of the NLE clip-drag engine; plain functions, no
DOM, no React, no store writes.
How: new files only; type-only imports from the existing playerStore.
First runtime consumer arrives with the drag-engine PRs.
Test plan: bunx vitest run timelineCollision.test.ts; tsc --noEmit; fallow
audit clean (all exports test-consumed).
* feat(studio): timeline magnetic snapping
What: new pure module timelineSnapping — snap-target collection and
pixel-threshold time snapping (collectTimelineSnapTargets, snapTimelineTime,
snapMoveToTargets) with tests.
Why: the magnet math for clip drags/trims, reviewable standalone.
How: new files only; type-only playerStore imports; consumers land with the
drag engine.
Test plan: bunx vitest run timelineSnapping.test.ts; tsc --noEmit; fallow
audit clean.
* feat(studio): multi-clip drag preview math
What: new pure module timelineMultiDragPreview — group-drag passenger
offsets and clamped group deltas (isMultiDragActive, multiDragDeltaSeconds,
multiDragPassengerOffsetPx, clampGroupMoveDelta) with tests.
Why: the group-drag math, standalone and DOM-free.
How: new files only; consumed later by TimelineLanes.
Test plan: bunx vitest run timelineMultiDragPreview.test.ts; tsc --noEmit;
fallow audit clean.
* feat(studio): timeline z-stacking sync model
What: new pure module timelineStackingSync — lane order ↔ z-index
reconciliation (laneIsAbove, computeStackingPatches) with tests.
Why: the single source of truth for how timeline lane order maps to canvas
stacking; the ordering rules and tie-breaks live here.
How: new files only; consumed later by timelineZones and the stacking-sync
hook.
Test plan: bunx vitest run timelineStackingSync.test.ts; tsc --noEmit;
fallow audit clean.
* feat(studio): timeline lane-zone model
What: new pure module timelineZones — visual/audio track-zone
classification (classifyZone) and normalizeToZones, which re-packs lanes
into zone-consistent rows; tests cover the stacking/zones interaction.
Why: completes the z-model started in the stacking-sync PR.
How: new files; consumes isAudioTimelineElement (leaf-helpers PR) and
computeStackingPatches (stacking-sync PR); type-only playerStore imports.
Test plan: bunx vitest run timelineZones.test.ts; tsc --noEmit; fallow
audit clean.
* feat(studio): asset click policy and canvas nudge gate
What: two small pure modules with tests — assetClickBehavior (click vs
double-click policy for sidebar assets) and canvasNudgeGate (debounce gate
for arrow-key canvas nudges).
Why: policy dependencies of the upcoming asset card and nudge hook,
reviewable as plain decision tables.
How: new files only.
Test plan: bunx vitest run on both test files; tsc --noEmit; fallow audit
clean.
* test(studio): characterization suites for resize commit and razor history
What: two test-only suites pinning CURRENT behavior before the NLE swap:
anchoredResizeReleaseShift.test.ts (manual-offset resize release commits)
and useRazorSplit.history.test.tsx (razor split undo/redo history).
Why: regression tripwires — the later glue-swap PRs must keep these green.
How: test files only; they import existing main modules unchanged and pass
against them as-is.
Test plan: bunx vitest run on both suites; fallow audit clean.
---------
Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
* feat(studio): timeline collision and placement model
What: new pure module timelineCollision — zone-aware drop placement
(clampTrackToZone, resolveZoneDropPlacement, resolveInsertRow,
resolvePlacement, lane/overlap predicates) with its full test suite.
Why: the no-overlap core of the NLE clip-drag engine; plain functions, no
DOM, no React, no store writes.
How: new files only; type-only imports from the existing playerStore.
First runtime consumer arrives with the drag-engine PRs.
Test plan: bunx vitest run timelineCollision.test.ts; tsc --noEmit; fallow
audit clean (all exports test-consumed).
* feat(studio): timeline magnetic snapping
What: new pure module timelineSnapping — snap-target collection and
pixel-threshold time snapping (collectTimelineSnapTargets, snapTimelineTime,
snapMoveToTargets) with tests.
Why: the magnet math for clip drags/trims, reviewable standalone.
How: new files only; type-only playerStore imports; consumers land with the
drag engine.
Test plan: bunx vitest run timelineSnapping.test.ts; tsc --noEmit; fallow
audit clean.
* feat(studio): multi-clip drag preview math
What: new pure module timelineMultiDragPreview — group-drag passenger
offsets and clamped group deltas (isMultiDragActive, multiDragDeltaSeconds,
multiDragPassengerOffsetPx, clampGroupMoveDelta) with tests.
Why: the group-drag math, standalone and DOM-free.
How: new files only; consumed later by TimelineLanes.
Test plan: bunx vitest run timelineMultiDragPreview.test.ts; tsc --noEmit;
fallow audit clean.
* feat(studio): timeline z-stacking sync model
What: new pure module timelineStackingSync — lane order ↔ z-index
reconciliation (laneIsAbove, computeStackingPatches) with tests.
Why: the single source of truth for how timeline lane order maps to canvas
stacking; the ordering rules and tie-breaks live here.
How: new files only; consumed later by timelineZones and the stacking-sync
hook.
Test plan: bunx vitest run timelineStackingSync.test.ts; tsc --noEmit;
fallow audit clean.
* feat(studio): timeline lane-zone model
What: new pure module timelineZones — visual/audio track-zone
classification (classifyZone) and normalizeToZones, which re-packs lanes
into zone-consistent rows; tests cover the stacking/zones interaction.
Why: completes the z-model started in the stacking-sync PR.
How: new files; consumes isAudioTimelineElement (leaf-helpers PR) and
computeStackingPatches (stacking-sync PR); type-only playerStore imports.
Test plan: bunx vitest run timelineZones.test.ts; tsc --noEmit; fallow
audit clean.
* feat(studio): asset click policy and canvas nudge gate
What: two small pure modules with tests — assetClickBehavior (click vs
double-click policy for sidebar assets) and canvasNudgeGate (debounce gate
for arrow-key canvas nudges).
Why: policy dependencies of the upcoming asset card and nudge hook,
reviewable as plain decision tables.
How: new files only.
Test plan: bunx vitest run on both test files; tsc --noEmit; fallow audit
clean.
---------
Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
* feat(studio): timeline collision and placement model
What: new pure module timelineCollision — zone-aware drop placement
(clampTrackToZone, resolveZoneDropPlacement, resolveInsertRow,
resolvePlacement, lane/overlap predicates) with its full test suite.
Why: the no-overlap core of the NLE clip-drag engine; plain functions, no
DOM, no React, no store writes.
How: new files only; type-only imports from the existing playerStore.
First runtime consumer arrives with the drag-engine PRs.
Test plan: bunx vitest run timelineCollision.test.ts; tsc --noEmit; fallow
audit clean (all exports test-consumed).
* feat(studio): timeline magnetic snapping
What: new pure module timelineSnapping — snap-target collection and
pixel-threshold time snapping (collectTimelineSnapTargets, snapTimelineTime,
snapMoveToTargets) with tests.
Why: the magnet math for clip drags/trims, reviewable standalone.
How: new files only; type-only playerStore imports; consumers land with the
drag engine.
Test plan: bunx vitest run timelineSnapping.test.ts; tsc --noEmit; fallow
audit clean.
* feat(studio): multi-clip drag preview math
What: new pure module timelineMultiDragPreview — group-drag passenger
offsets and clamped group deltas (isMultiDragActive, multiDragDeltaSeconds,
multiDragPassengerOffsetPx, clampGroupMoveDelta) with tests.
Why: the group-drag math, standalone and DOM-free.
How: new files only; consumed later by TimelineLanes.
Test plan: bunx vitest run timelineMultiDragPreview.test.ts; tsc --noEmit;
fallow audit clean.
* feat(studio): timeline z-stacking sync model
What: new pure module timelineStackingSync — lane order ↔ z-index
reconciliation (laneIsAbove, computeStackingPatches) with tests.
Why: the single source of truth for how timeline lane order maps to canvas
stacking; the ordering rules and tie-breaks live here.
How: new files only; consumed later by timelineZones and the stacking-sync
hook.
Test plan: bunx vitest run timelineStackingSync.test.ts; tsc --noEmit;
fallow audit clean.
* feat(studio): timeline lane-zone model
What: new pure module timelineZones — visual/audio track-zone
classification (classifyZone) and normalizeToZones, which re-packs lanes
into zone-consistent rows; tests cover the stacking/zones interaction.
Why: completes the z-model started in the stacking-sync PR.
How: new files; consumes isAudioTimelineElement (leaf-helpers PR) and
computeStackingPatches (stacking-sync PR); type-only playerStore imports.
Test plan: bunx vitest run timelineZones.test.ts; tsc --noEmit; fallow
audit clean.
---------
Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
* feat(studio): timeline collision and placement model
What: new pure module timelineCollision — zone-aware drop placement
(clampTrackToZone, resolveZoneDropPlacement, resolveInsertRow,
resolvePlacement, lane/overlap predicates) with its full test suite.
Why: the no-overlap core of the NLE clip-drag engine; plain functions, no
DOM, no React, no store writes.
How: new files only; type-only imports from the existing playerStore.
First runtime consumer arrives with the drag-engine PRs.
Test plan: bunx vitest run timelineCollision.test.ts; tsc --noEmit; fallow
audit clean (all exports test-consumed).
* feat(studio): timeline magnetic snapping
What: new pure module timelineSnapping — snap-target collection and
pixel-threshold time snapping (collectTimelineSnapTargets, snapTimelineTime,
snapMoveToTargets) with tests.
Why: the magnet math for clip drags/trims, reviewable standalone.
How: new files only; type-only playerStore imports; consumers land with the
drag engine.
Test plan: bunx vitest run timelineSnapping.test.ts; tsc --noEmit; fallow
audit clean.
* feat(studio): multi-clip drag preview math
What: new pure module timelineMultiDragPreview — group-drag passenger
offsets and clamped group deltas (isMultiDragActive, multiDragDeltaSeconds,
multiDragPassengerOffsetPx, clampGroupMoveDelta) with tests.
Why: the group-drag math, standalone and DOM-free.
How: new files only; consumed later by TimelineLanes.
Test plan: bunx vitest run timelineMultiDragPreview.test.ts; tsc --noEmit;
fallow audit clean.
* feat(studio): timeline z-stacking sync model
What: new pure module timelineStackingSync — lane order ↔ z-index
reconciliation (laneIsAbove, computeStackingPatches) with tests.
Why: the single source of truth for how timeline lane order maps to canvas
stacking; the ordering rules and tie-breaks live here.
How: new files only; consumed later by timelineZones and the stacking-sync
hook.
Test plan: bunx vitest run timelineStackingSync.test.ts; tsc --noEmit;
fallow audit clean.
---------
Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
* feat(studio): timeline collision and placement model
What: new pure module timelineCollision — zone-aware drop placement
(clampTrackToZone, resolveZoneDropPlacement, resolveInsertRow,
resolvePlacement, lane/overlap predicates) with its full test suite.
Why: the no-overlap core of the NLE clip-drag engine; plain functions, no
DOM, no React, no store writes.
How: new files only; type-only imports from the existing playerStore.
First runtime consumer arrives with the drag-engine PRs.
Test plan: bunx vitest run timelineCollision.test.ts; tsc --noEmit; fallow
audit clean (all exports test-consumed).
* feat(studio): timeline magnetic snapping
What: new pure module timelineSnapping — snap-target collection and
pixel-threshold time snapping (collectTimelineSnapTargets, snapTimelineTime,
snapMoveToTargets) with tests.
Why: the magnet math for clip drags/trims, reviewable standalone.
How: new files only; type-only playerStore imports; consumers land with the
drag engine.
Test plan: bunx vitest run timelineSnapping.test.ts; tsc --noEmit; fallow
audit clean.
---------
Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
What: new pure module timelineCollision — zone-aware drop placement
(clampTrackToZone, resolveZoneDropPlacement, resolveInsertRow,
resolvePlacement, lane/overlap predicates) with its full test suite.
Why: the no-overlap core of the NLE clip-drag engine; plain functions, no
DOM, no React, no store writes.
How: new files only; type-only imports from the existing playerStore.
First runtime consumer arrives with the drag-engine PRs.
Test plan: bunx vitest run timelineCollision.test.ts; tsc --noEmit; fallow
audit clean (all exports test-consumed).
* feat(studio): timeline leaf helpers — audio inspector, zoom math, UI prefs
What: extends three leaf modules to their final NLE-stack form, tests in the
same change: timelineInspector (isAudioTimelineElement, resolveBeatSourceTrack),
timelineZoom (zoom/pps math incl. computePinnedZoomPercent), and
studioUiPreferences (persisted editor prefs).
Why: leaf dependencies of the NLE timeline stack; landing them first keeps
the later glue PRs to wiring.
How: additive from the consumer side — every export main already uses is
unchanged (typecheck against main's consumers passes untouched); every new
export is exercised by a test in this PR.
Test plan: bunx vitest run on the three test files; tsc --noEmit in
packages/studio; fallow audit --base origin/main clean.
* feat(studio): seek-restore contract for player reloads
What: useTimelineSyncCallbacks gains resolveReloadSeekTime and revealIframe —
the pure contract for where the playhead lands after a preview reload
(pending seek > deep-link seek > store playhead, clamped) and for undoing
refreshPlayer's iframe hide. Test suite included.
Why: the NLE editor reloads the preview on every committed edit; this
contract is the difference between "playhead restores" and "jumps to 0".
How: additive exports on an existing hook file; main's consumers unchanged.
Test plan: bunx vitest run useTimelineSyncCallbacks.test.ts; tsc --noEmit in
packages/studio; fallow audit clean.
What: extends three leaf modules to their final NLE-stack form, tests in the
same change: timelineInspector (isAudioTimelineElement, resolveBeatSourceTrack),
timelineZoom (zoom/pps math incl. computePinnedZoomPercent), and
studioUiPreferences (persisted editor prefs).
Why: leaf dependencies of the NLE timeline stack; landing them first keeps
the later glue PRs to wiring.
How: additive from the consumer side — every export main already uses is
unchanged (typecheck against main's consumers passes untouched); every new
export is exercised by a test in this PR.
Test plan: bunx vitest run on the three test files; tsc --noEmit in
packages/studio; fallow audit --base origin/main clean.
Selecting a rotated (cropped) element appeared to straighten it: the crop
dim and dashed window were drawn on the axis-aligned bounding box, so the
bright window was a straight rectangle and the element's rotated corners
were masked to near-black — while the DOM transform was untouched.
clip-path applies in the element's LOCAL frame, before its transform, so
the crop visualization now renders inside a container rotated with the
element: readElementCropFrame decomposes the computed 2D matrix into
angle + per-axis scale (element scale finally factored into the px
mapping too) and 3D/unparseable transforms keep the axis-aligned
presentation. Pointer deltas rotate into the element frame before the
inset resolvers, so edge/pan drags track the rotated handles correctly.
Review follow-ups (both reviewers, all findings):
- resize captures scope to the resize group: convert-to-keyframes
resolvedFromValues and the whole-offset backfill pass the group filter,
so an opacity-touching intro tween can't ride into a converted scale
tween (the rotation fix's contract, now uniform across intercepts)
- commitStaticSet resolves every group's target set BEFORE committing and
coalesces groups landing on the same legacy mixed set into one commit —
the second commit can no longer chase a stale group-derived id
- installAuthoredOpacityCapture also stamps an element the moment it GAINS
data-color-grading at runtime (attributeFilter), not just at insertion
- both writer twins now share the same emitted-set dedupe shape
- applySoftReload's positional tail becomes a SoftReloadOptions object
- readAllAnimatedProperties builds the group-filtered key set immutably
instead of deleting from the set mid-iteration
- applyAuthoredInlineOpacity documents the priority-lossy round-trip
- the marquee hit-test reads activeCompositionPathRef like its neighbors
New tests: resize intercept (scale route + group filter + non-uniform
longhands), after-write-HTML / stamp / empty-stamp opacity restore, the
no-op-commit-with-missed-instant-patch soft-reload contract, and the
runtime-gained-grading stamp.
The deselect restore read a ref recomputed from RENDER state — on a direct
A→B selection switch, state re-syncs to B before A's effect cleanup runs,
so after a committed crop gesture A was restored with B's crop string (or
lost its crop when B had none). The committed value is now written at
gesture-commit time (tri-state: none committed / crop removal / the exact
committed string), so cleanup never touches render state. Adds component
tests for lift/restore ordering, including the direct A→B switch and the
uneditable-clip stand-down.
gsap_from_opacity_noop matched 'opacity: 0' as a prefix — an authored
'opacity: 0.98' triggered the rule. One boundary-anchored predicate now
owns the exactly-zero test for both block and inline declarations,
including a block's last declaration without a trailing semicolon.
domEditingDom now imports the grading contract attribute from core
instead of re-declaring the literal.
commitStaticSet merged every property into the FIRST set found for the
selector: a panel W edit on an element whose only set was positional
produced tl.set("#el",{x,y,width}) — a mixed-group set the split
machinery exists to prevent — labeled "Set 3D transform" in undo.
Commits now batch per property group into a set that owns that group
(exact group match, then a mixed set already carrying the group, then a
fresh off-timeline gsap.set), with undo labels derived from the group
(Move layer / Resize layer / Rotate layer / Set 3D transform).
The always-on crop lifted EVERY selected element's clip-path and restored
only what it could parse as a px inset — selecting an element with a
circle/polygon/percentage clip visually un-clipped it, and deselecting
deleted the authored clip outright.
readElementCropInsets is now tri-state (zeros = no clip, null = a clip
the tool can't represent): uneditable clips get no lift and no handles,
and the lift restores the pre-lift inline value verbatim unless a crop
gesture actually committed.
- resize on a scale-driven element commits per-axis scale (scaleX/scaleY
for non-uniform drags) with keyframe normalization to the longhands, and
clears the width/height draft so size can't double-apply; the intercept
moves to gsapResizeIntercept.ts
- the drop frame applies the corrected position synchronously in the same
microtask chain as the soft reload (no network-window jump), and the
draft pins the anchor through accumulated moves on scaled elements
- gesture size/position math divides by the element's own content scale
- convert-to-keyframes resolves current values through the property-group
filter for ALL capture passes (opacity/rotationX from unrelated tweens
no longer leak into a rotation commit), and a grading-hidden source's
opacity is read from its canvas, not the inline hide
- canvas pointer-down confirms the hover target with a synchronous
hit-test before starting a marquee (stale-hover race lost selections)
Editing commits made elements vanish or dim permanently: invalidating the
whole timeline (or re-running the composition script on soft reload) made
GSAP re-capture tween bounds while runtime transients were live — the
grading hide's opacity 0, or a mid-flight tween value — so from()/to()
bounds got poisoned and the element rendered invisible from then on.
- patch only the edited tween in place, never timeline.invalidate()
- soft reload restores every animated element's authored inline opacity
(after-write HTML first, parse-time stamp as fallback) before the script
re-runs and re-captures
- a paired x/y commit whose second half is a no-op (changed=false) still
applies its instant patch, so panel edits reflect without deselecting
handleTimelineElementSelect tags each call with a monotonic token and ignores its result
if a newer selection started while it was resolving, so a rapid A-to-B clip click can no
longer let A's slower async lookup land after B and restore the wrong selection.
A timeline move/resize recorded the timing patch, then a server GSAP rewrite mutated the
same file afterward, leaving the recorded after stale so an undo hit a hash conflict. The
GSAP mutation now snapshots the touched files and records a follow-up edit under the same
coalesceKey, with a per-entry coalesceMs override large enough to survive the GSAP round
trip, so undo restores the original in one step. Applies to single-clip and group edits.
setSelectedElementId now always collapses to one element (genuine user intent); a new
setSelectionAnchor moves the anchor within a multi-selection without collapsing it, used
only by the DOM-to-store sync echoes so a group survives a gesture.
applyDomSelection mirrors the whole DOM group into the store via setSelection instead of
writing only the anchor, so the store stays authoritative and a preview click collapses
while a preserved-group echo keeps every member.
The store-to-preview sync no longer applies a partial selection: if a resolvable member's
DOM node is not ready yet it bails and retries on the next effect run, so the write-back can
never shrink the store's selection by dropping an unresolved member.
Marquee row hit-testing reuses shouldShowTimelineLayerGroupHeader instead of re-deriving
the group-header placement rule, keeping one owner for that predicate.
The DOM-selection to timeline sync routes through the canonical resolveTimelineIdForSelection
(source-file, ancestor, active-comp fallback) instead of a narrow domId/id match that
mismatched sub-composition clips.
The preview-sync equality check compares selection as sets both ways and includes the
anchor, so duplicate resolutions no longer mask an unsynced member.
Group move/resize rejects the gesture when any selected member forbids the op (e.g. a
locked clip), so a group never edits a clip that individually cannot move, and a
persist failure now propagates so the optimistic preview rolls back.
Snapping excludes every moving member, not just the grabbed clip. The marquee hit-test
uses the real pixels-per-second (was floored at 1, wrong below 1x zoom), and a
sub-threshold marquee click scrubs the playhead like a plain lane click.
Extract resolveTimelineIdForSelection so DOM-to-timeline id mapping lives in one place
with a single sourceFile / activeCompPath / index.html fallback, fixing a sub-composition
selection that previously diverged between callers.
Extract shared start-trim delta helpers used by both single-clip and group resize, and
remove the never-called refreshDomEditGroupSelectionsFromPreview.