* fix(engine): resolve relative data-start references in video-frame extraction
<video data-start="intro"> (a relative reference to another clip's end) is
resolved by the browser runtime but parseVideoElements/parseImageElements did a
raw parseFloat, yielding NaN start/end. The FrameLookupTable active-window
checks (start <= t <= end) are then always false, so the clip is never injected
and composites BLANK in the final render — while lint/validate/inspect/snapshot
and the live preview all look fine. The docs' Relative Timing section teaches
exactly this pattern on <video>.
Share the pure reference-syntax parser (parseStartExpression) out of the runtime
resolver into @hyperframes/core, and resolve references in the extractor against
the linkedom document it already holds: a reference resolves to the target
clip's resolved start + its duration (data-duration or data-end) + offset,
mirroring the runtime. Cycle-guarded; an unknown target or unknown duration
falls back to the target's start / 0 (never NaN), matching runtime semantics.
Natural-media-duration-only targets aren't known at parse time (same limit as
the runtime's fallback). parseImageElements gets the same fix.
Runtime resolver behavior is unchanged (its 25-case suite still passes).
* chore: re-trigger CI to refresh a stuck CodeQL aggregate check
* fix(engine): commit render-frame siblings with a visual BeginFrame at init
Chunk-lambda renders drop a periodic near-black frame — one every
chunk_frames/worker_count frames (every 60 on a 4-worker single-video chunk),
YAVG ~22 against YMAX ~240 in signalstats. Local single-process renders don't
show it because they don't run under BeginFrame.
It's the isNewImage branch in injectVideoFramesBatch: the first time a session
paints a given videoId there's no __render_frame__ sibling yet, so it creates
the <img> on the spot (createElement + insertBefore) right before capture.
Under HeadlessExperimental.BeginFrame the compositor doesn't have that fresh
layer in the immediately-next frame, so the first captured frame per session
paints only body background + already-composited overlays. Each lambda worker
is its own session, hence the worker-boundary periodicity.
Pre-create the hidden sibling at the end of initializeSession, then drive one
non-capture visual BeginFrame (noDisplayUpdates: false) to composite the new
layers before the first real capture. The warmup ticks are noDisplayUpdates:
true (they advance the clock but don't paint) and the per-frame seek doesn't
tick, so this explicit visual frame is what actually commits the layers; its
tick sits in the gap between warmup and frame 0 so ticks stay monotonic and no
render frame is consumed. Every subsequent inject then takes the hasImg=true
(src-update) path; the isNewImage branch stays as a fallback for callers that
don't go through initializeSession.
* fix(engine): place the render-frame commit tick before the liveness probe
The commit tick at init sends its BeginFrame at `beginFrameTimeTicks - 1·interval`.
The producer's liveness probe then fires right after init at
`beginFrameTimeTicks - 5·interval` — an earlier tick. Per-session BeginFrame time
has to be monotonic, so the probe running backwards past the commit tick stalls
chrome-headless-shell indefinitely; the engine reads that timeout as a SwiftShader
heavy-layer stall and routes the render to screenshot capture, which then dies
relaunching and hangs the shard to the job timeout.
Reproduced on a native x86 SwiftShader host and bisected: with the commit tick
present the probe times out even with zero render-frame siblings created, so it's
the tick ordering, not layer count. Moving the commit tick to `-6·interval` (below
the probe, above the warmup ticks) keeps warmup < commit < probe < capture
monotonic and clears the stall on every affected comp — sub-composition-video,
chat, style-5-prod — while a healthy comp (style-18-prod) is unchanged. The commit
tick itself is untouched, so the black-frame fix it exists for still holds.
* refactor(engine,producer): adopt requestPaint contract, retire autoAlpha rewrite
crbug 529829538 was closed "working as intended": the html-in-canvas API's
contract is mutate -> canvas.requestPaint() -> await the canvas paint event ->
drawElementImage, which refreshes the subtree's paint records including
compositor-applied properties. Verified on the pinned 151 floor and 152
canary: root opacity, root filter, nested group opacity, and child transforms
(incl. will-change-promoted) all capture exactly; the root element's own
TRANSFORM is the one property still never baked.
- Paint invalidation: all three paint-wait sites (serial capture, worker
produce, batch produce) now call canvas.requestPaint() when available and
fall back to the __hf_de_tick sentinel background toggle on builds without
it. The 250ms unsynchronized-draw safety net is unchanged.
- Root-opacity ratio correction REMOVED (all three draw sites + base-opacity
recording at injection). Since 151 the paint wait bakes current root opacity
into the snapshot as pixel alpha, so the ratio correction DOUBLE-APPLIED
animated root fades: a root-fade A/B tripped the runtime self-verify at
30.1dB (frame 24, ~0.92 expected vs ~0.85 rendered). Post-removal the same
comp self-verifies at inf and matches the screenshot render at PSNR=inf.
The root TRANSFORM correction stays — verified still required.
- autoAlpha rewrite machinery DELETED: the opt-in opacity->autoAlpha tween
rewrite (default-off since the retraction fix; measured ~28dB damage on
comps whose fades it touched), its flush-time transparent-target hiding,
the __HF_FAST_CAPTURE_AUTOALPHA__ flag plumbing, and the deferral-time
retract/re-assert dance. The stub keeps tween-target tracking (3D
projection + at-risk scans depend on it).
Validation: canary suite 7/7 with PSNRs identical to baseline (58.30 /
43.13 / 54.15 dB); root-fade A/B PSNR=inf vs screenshot; engine suite 905
passed (1 pre-existing color-grading failure); tsc/oxlint/oxfmt clean.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(engine,producer): review fixes — gate opacity correction by paint mechanism
Max code-review findings on the requestPaint adoption:
- Root-opacity ratio correction RESTORED, gated per frame on how the paint
was produced: it applies on BeginFrame (sync=false) captures and on builds
without canvas.requestPaint() — the two paths where the snapshot holds the
root's load-time opacity — and is skipped only on requestPaint-driven
paints, where the snapshot bakes the current opacity and the ratio
double-applies (the proven 30.1dB root-fade failure). Base opacity is
recorded at injection again.
- Invalidation extracted to a page-scope helper (__hfDeInvalidate, installed
by injectDrawElementCanvas) shared by all three paint-wait sites: sentinel
toggle ALWAYS (a paint is guaranteed even if requestPaint elides one on a
clean subtree) + requestPaint() in a try/catch (a throwing implementation
degrades to sentinel-only instead of rejecting the capture). Returns
whether requestPaint ran, feeding the opacity-correction gate. Also removes
the triplicated inline block and its three anonymous `as T` casts.
- HF_FAST_CAPTURE_AUTOALPHA now logs a retirement warning instead of being a
silent no-op (the deleted rewrite's comment documented it as an operator
escape hatch).
- Batch producer docstring updated (still described the tick-toggle-only
paint wait); stub tween observer reshaped to a void fn (observeTweenCall)
so no arg-rewriting seam survives.
Validation: canary suite 7/7 (58.30/43.13/54.15dB, d95f20b6 clean);
root-fade A/B self-verify 4x inf + whole-video PSNR=inf; engine suite 905
passed (1 pre-existing); tsc/oxlint/oxfmt clean; stub regenerated.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: WaterrrForever <miao.yang@heygen.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
* feat(engine,producer,cli): verify video comps via deferred DE init + capture p50
Closes the two biggest gaps in the first day of v0.7.38 wild data: 88% of
drawElement renders (video comps initialized via probe sessions) ran with
self-verification unarmed, and speedup was measurable on only 3 of 76 renders.
- Deferred drawElement init: probe sessions initialize before video
extraction, so they have no frame injector — ground-truth screenshots
would capture black <video> boxes, and verification skipped the whole
comp. DE init now stops after the gates for injector-less video comps
(deInitDeferred; autoAlpha flag retracted in case no path completes it)
and completeDeferredDrawElementInit finishes verification + canvas
injection + worker-encode at capture time, once
prepareCaptureSessionForReuse has attached the injector. Validated
end-to-end: a probe-path video comp now arms 4 ground-truth frames with
real video pixels (3x inf + 64.7dB) and renders drawElement verified.
- capture_p50_ms: per-frame capture durations are sampled
(capturePerf.frameMs; batch frames get the batch mean) and the median
ships as CapturePerfSummary.p50TotalMs -> RenderPerfSummary.captureP50Ms
-> render_complete capture_p50_ms. Unlike capture_avg_ms it is immune
to first-frame warmup and stage-setup amortization — smoke: avg 15ms vs
p50 8ms on the same render, p50 matching the measured steady-state
floor. Dashboard speedup tiles can drop their frame-count floor once
this ships.
- video_count on render_complete: segments speedup by video-injection
comps (whose per-frame gain is legitimately lower) vs pure-graphics.
Canary suite 7/7; engine suite 905 passed (1 pre-existing upstream
failure); tsc/oxlint/oxfmt clean.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(producer): complete deferred drawElement init on the disk capture path
Review (miga): a probe-initialized video comp falling back to the disk path
kept deInitDeferred and silently stayed in screenshot mode — a regression
for PRODUCER_EXPERIMENTAL_FAST_CAPTURE=true renders that previously ran
drawElement there. Complete the deferred init on the sequential disk path
under the same explicit-opt-in test the orchestrator clamp uses; default-on
renders stay on the screenshot baseline (this path has no drain-time
self-verification, per the #1998 confinement rule).
Validated: video comp + PRODUCER_ENABLE_STREAMING_ENCODE=false + explicit
opt-in logs "(deferred drawElement init)" completion on capture_disk and
renders correct video pixels.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Default-on drawElement ships with a runtime self-verification net (#1998);
this makes its in-the-wild behavior observable. Every render_complete event
now answers: which capture mode actually ran, why drawElement disengaged
when it did (compile gate / producer clamp / engine init gate), whether the
self-verify net fired and why, and how much margin verification had.
Follows the static-dedup telemetry pattern: engine session fields →
CapturePerfSummary → RenderPerfSummary.drawElement → snake_case props on
render_complete.
New event props: de_capture_mode, de_compile_gate, de_clamp_reason,
de_gate_reason, de_worker_encode, de_verify_armed, de_verify_checked,
de_verify_min_db (margin above the 32dB threshold — drift here is the
early-warning signal before fallbacks spike), de_verify_init_ms,
de_self_verify_fallback, de_fallback_reason, de_blank_suspects,
de_blank_deterministic_accepts, de_blank_recaptures, de_boundary_frames,
de_ncpr_fallbacks.
Validated end-to-end on live renders: drawelement path reports mode/verify
counters/minDb/init cost; a blur-gated comp reports mode=screenshot +
gate_reason=css_effect:filter; a forced verification failure reports
self_verify_fallback=true + fallback_reason=psnr.
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
* feat(engine,producer): drawElement fast-capture default-on with runtime self-verification safety net
Flip useDrawElement + worker-encode defaults on (HF_DE_BATCH default 4),
clamped in resolveConfig to hosts where drawElement can engage (macOS +
hardware-GPU browser) so page-side shader compositing is untouched
everywhere else; explicit env opt-in keeps attempt-and-gate semantics.
Safety net makes default-on safe: the compile/init gates catch predictable
incompatibility; this catches the intermittent residue no static analysis
can see (stale paints, dropped background images, transient blank frames).
- engine: captureDeVerificationFrames — K=4 (HF_DE_VERIFY) ground-truth
screenshots at init, after gates + armStaticDedup, BEFORE canvas
injection (post-injection screenshots show the canvas bitmap, not the
DOM). Runs the video-injection hook per sample; double-captures so
rAF-driven text counters settle (a single immediate screenshot captures
stale text and false-positives). Skips png, <10 frames, implausible
__hf.duration (infinite-repeat GSAP sentinel).
- producer: guardFrame on both worker-encode drains — rolling-median blank
guard with retry-once at drain (byte-identical retry ⇒ deterministic dark
frame, accepted; retry save/restores the static-dedup anchor) + ffmpeg
PSNR self-verify vs ground truth (HF_DE_VERIFY_MIN_DB, default 32dB;
natural agreement ≥45dB, damage ≤25dB). Breach dumps the frame pair to
tmpdir and throws DrawElementVerificationError.
- orchestrator: one-shot retry — on verification error the whole render
re-runs with forceScreenshot (slower, never wrong); telemetry flag
deSelfVerifyFallback.
- tooling: de-canary-suite.sh (7-comp release gate with expected verdicts),
de-gatecheck.sh (init-only corpus routing classifier), we-render.mjs.
Validated: canary suite 7/7; 611-comp routing sample 54% drawelement /
37.5% gated / 8.3% comp-defect; 12/12 risk-band renders clean on bare
defaults (48/48 verify samples); engine suite 888 passed; caught two real
intermittent damage classes in the wild (background-image drop, root-props
offset) that previously shipped silently.
Kill switches: PRODUCER_EXPERIMENTAL_FAST_CAPTURE=false,
HF_DE_WORKER_ENCODE=false, HF_DE_BATCH=0, HF_DE_VERIFY=0.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(engine,producer): harden the drawElement self-verification net (max code-review findings)
15 confirmed findings from the adversarial review of the default-on flip;
the load-bearing five:
- Ground-truth capture no longer scrubs GSAP state: seek(0) + forced frame
FIRST (lazy .from()/overlap tweens record start values on first seek —
mid-timeline scrubs corrupted them for the whole render, and since DE
frames and truth shared the corruption, PSNR passed on damaged output),
then ascending even-spread fractions, page left at frame 0.
- Default-on drawElement is confined to the verified path: resolveConfig
requires worker-encode (the drain that runs the net), the orchestrator
disengages the default when the render takes the disk path or parallel
capture (no drain verification there), and closes a drawElement-initialized
probe session rather than letting the unverified path reuse it. Explicit
PRODUCER_EXPERIMENTAL_FAST_CAPTURE=true keeps old attempt-and-gate behavior.
- Blank-frame retry can no longer splice wrong-frame pixels: recapture goes
through recaptureDrawElementFrameForVerify — no static-dedup shortcut
(lastEncodeResult runs ahead of the drain) and no "No cached paint record"
screenshot fallback (post-injection that captures the canvas = the LAST
drawn frame); any recapture failure falls back the whole render.
- Verify indices derive from the producer-resolved duration
(CaptureOptions.compositionDurationSeconds) instead of raw __hf.duration,
so samples always land inside the drained range.
- The platform clamp accepts "auto" GPU mode — the stock CLI resolves auto,
and the literal-"hardware" clamp made default-on a no-op for the primary
audience (masked in validation by explicitly-set env).
Also: NaN-safe env parses (HF_DE_VERIFY / HF_DE_VERIFY_MIN_DB / HF_DE_BATCH);
video comps skip verification when the session has no frame injector (probe
sessions — black-video truth false-positived); psnr infrastructure failures
skip the sample instead of failing the render; boundary-saturated sample
indices are skipped; shader-transition comps prefer page-side compositing
over default drawElement and compile-gated comps get page-side compositing
restored; observability.clearFailure un-brands the recovered first streaming
attempt; canary suite exempts known-marginal "any" comps from the cross-path
PSNR gate; dead we-render options removed; clamp tests pin their env.
Validated: canary suite 7/7; auto-GPU bare render engages the full stack;
disk-path and worker-encode-off renders disengage default drawElement;
malformed HF_DE_VERIFY_MIN_DB still verifies at the default threshold;
engine suite 890 passed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(engine,producer): review fixes — PSC intent, verify-threshold clamp, fail-closed canaries
Addresses miguel-heygen's review on #1998:
- Page-side compositing restore preserves explicit caller intent (blocker):
resolveConfig now records pageSideCompositingAutoDisabled only when IT
turned page-side compositing off because drawElement was on; the
compile-time drawElement gates restore page-side compositing only when
that flag is set. An explicit enablePageSideCompositing:false from the
programmatic API or HF_PAGE_SIDE_COMPOSITING=false stays off. Pinned by
two config tests.
- HF_DE_VERIFY_MIN_DB clamped to [10, 60] with a warning on out-of-range
values: below ~10dB the check passes severe damage; above ~60dB natural
encoder differences force a screenshot fallback on every verified render.
- de-canary-suite.sh + de-gatecheck.sh run under set -euo pipefail with
explicit `|| true` on expected-nonzero commands (render exits handled by
the suite's own checks, grep no-match, kill/pkill/wait races) and a hard
FAIL when the PSNR compare produces no value — release canaries fail
closed. Full suite re-run green (7/7) under the new flags.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Amortizes per-frame CDP protocol overhead (~3.5-9ms/frame) by looping
seek -> paint-wait -> drawElementImage -> createImageBitmap in ONE
page.evaluate for runs of consecutive frames; bitmaps still post to the
encode worker per frame. Validated on 19 stratified DE comps: median
1.20x on top of worker-encode (to 1.56x), zero damaged frames, edge
comps (static-dedup-heavy, clip-cut) bit-identical; mid-batch failure
re-captures via the per-frame path (screenshot-fallback semantics
preserved). Off by default; opt in with HF_DE_BATCH=4.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
* feat(engine): drawElementImage capture service
* chore(ci): ignore drawElementService exports pending upstack consumers
Fallow's per-PR audit diffs against the merge base, so the bottom of the
fast-capture stack (#1917) sees drawElementService's exports as unused —
their consumers (frameCapture) land in #1919, two PRs upstack. ignoreExports
entry documents this and can be dropped once #1919 merges.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(engine): 3D projection + compositor-effect risk gate
* fix(engine): gate filter drop-shadow wherever blur gates (review)
detectCssEffectRisk documented drop-shadow as a ~29dB damage case but only
detected blur( in its three scan paths — a drop-shadow comp stayed on the
fast path despite the gate's own correctness contract. Detect drop-shadow(
in computed styles, stylesheet rules, and GSAP tween vars, pinned by a
focused test that runs the real page-side closure against a DOM shim
(computed / stylesheet / tween coverage + blur regression + effect-free
null).
Addresses miguel-heygen's blocker on #1918.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(engine): frame-capture core — fast-capture routing, worker-encode, dedup extension
# Conflicts:
# packages/engine/src/services/screenshotService.ts
* fix(engine): document HF_FORCE_DRAWELEMENT as diagnostic-only; make armStaticDedup idempotent (review)
Addresses miguel-heygen's blockers on #1919:
- HF_FORCE_DRAWELEMENT promoted from a stale "SCRATCH/Uncommitted" comment to
a documented diagnostic flag: it exists for upstream-Chromium repro work
(gate-vs-API isolation, crbug 521861819 149-vs-151) and R&D on gated effect
classes; renders under it may be damaged BY DESIGN since it bypasses gates
whose thresholds encode measured damage. Never production; the safety-net
blank guard also stands down under it so diagnostic frames arrive unmodified.
- armStaticDedup is now idempotent: the drawElement init path arms dedup
before canvas injection, then initializeSession called it again — the
second run overwrote the armed state with skipReason="capture_mode"
(captureMode is "drawelement" by then), producing contradictory telemetry
(armed frames + a skip reason), and re-ran the verification seeks on the
fallback path. It now no-ops once staticFrames or a skip decision exists.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
* feat(engine): drawElementImage capture service
* chore(ci): ignore drawElementService exports pending upstack consumers
Fallow's per-PR audit diffs against the merge base, so the bottom of the
fast-capture stack (#1917) sees drawElementService's exports as unused —
their consumers (frameCapture) land in #1919, two PRs upstack. ignoreExports
entry documents this and can be dropped once #1919 merges.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(engine): 3D projection + compositor-effect risk gate
* fix(engine): gate filter drop-shadow wherever blur gates (review)
detectCssEffectRisk documented drop-shadow as a ~29dB damage case but only
detected blur( in its three scan paths — a drop-shadow comp stayed on the
fast path despite the gate's own correctness contract. Detect drop-shadow(
in computed styles, stylesheet rules, and GSAP tween vars, pinned by a
focused test that runs the real page-side closure against a DOM shim
(computed / stylesheet / tween coverage + blur regression + effect-free
null).
Addresses miguel-heygen's blocker on #1918.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
* feat(engine): drawElementImage capture service
* chore(ci): ignore drawElementService exports pending upstack consumers
Fallow's per-PR audit diffs against the merge base, so the bottom of the
fast-capture stack (#1917) sees drawElementService's exports as unused —
their consumers (frameCapture) land in #1919, two PRs upstack. ignoreExports
entry documents this and can be dropped once #1919 merges.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
## drawElement fast-capture — config + CLI flag (stack 1/6)
Foundation layer for the drawElement fast-capture feature: the config surface and CLI/Docker plumbing that the rest of the stack builds on.
### What this adds
- **`packages/engine/src/config.ts`** — new config fields for fast capture: `useDrawElement` / `enableDrawElementWorkerEncode` (macOS-GPU `drawElementImage` capture + worker-offloaded JPEG encode), resolved from env in `resolveConfig` (env `HF_DE_WORKER_ENCODE`). Wired alongside main's existing `staticFrameDedup` (unified downstream in 4/6).
- **`packages/cli/src/commands/render.ts`** — `--experimental-fast-capture` flag → sets `experimentalFastCapture`; `--debug` passthrough.
- **`packages/cli/src/utils/dockerRunArgs.ts`** — pass the fast-capture env through to the container.
- **`.github/workflows/fast-video-validation.yml`** — CI job validating fast-capture renders.
- `.oxlintrc.json` / `.fallowrc.jsonc` — ignore-pattern housekeeping for the new paths.
### Notes
- Config-only + entrypoint; no capture behavior yet (that's 2/6–4/6).
- Tests: `config.test.ts`, `dockerRunArgs.test.ts` added.
---
**Stack (drawElement fast-capture, rebased onto current `main`, supersedes #1295 + #1444):**
1. **#1916 config + CLI** ← you are here
2. #1917 drawElementImage capture service
3. #1918 3D projection + compositor-effect risk gate
4. #1919 frame-capture core (routing, worker-encode, static-dedup unification)
5. #1920 producer render stages + remote bg-image localizer
6. #1921 lint rule + player media sync
⚠️ Intermediate PRs (1–5) are split by package boundary for review and **do not each compile independently** (cross-file deps); the complete feature is green at the stack tip (#1921) — tsc-clean on engine + producer, 231 tests pass.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
* fix(engine): write the audio mix filter graph to a file, not the command line
mixAudioTracks built the ffmpeg -filter_complex argument as one inline
string scaling linearly with track count. Reported in the wild at 146
timed audio clips: the resulting command line exceeded the OS length
limit and spawn failed with ENAMETOOLONG, dropping audio entirely until
the user manually consolidated clips to reduce the count.
FFmpeg supports -filter_complex_script specifically for this - the same
filter graph read from a file instead of inlined as an argument. The -i
pairs for each track still scale with count but stay short and fixed-size
each, so the one component that actually grew unbounded (the filter
string) no longer sits on the command line at all. The temp file is
cleaned up immediately after ffmpeg exits, matching the existing sibling
temp-file convention in audioVolumeEnvelope.ts.
Verified end-to-end against a real ffmpeg binary (not just mocked): a
two-track mix produced correct output audio with no leftover temp files.
* fix(engine): create audio filter scripts safely
* fix(sdk): moveElement survives GSAP animation per-axis via runtime delta translate
A committed moveElement wrote data-x/data-y but nothing rendered them:
hosts shimmed CSS translate, which GSAP folds into the cached transform
at first parse and then discards on the animated axis at every seek —
dragging an animated element kept only the un-animated axis.
Spike-proven on GSAP 3.15: a translate set AFTER GSAP's first parse is
never read, folded, or cleared across seeks and composes natively with
the animated transform. So:
- moveElement captures the pre-edit baseline once (data-hf-edit-base-x/y)
- the runtime (new core runtime/positionEdits.ts, applied at timeline
bind — after GSAP parse) renders translate = (data-x − base), a pure
delta that composes with GSAP tweens, tl.set positions, and CSS alike
- applyDraft now drives the drag preview through the same translate
channel (the --hf-studio-dx/dy vars had no consumer outside authored
Studio bridges), and commitPreview mirrors the committed move onto
the live element so it holds without an srcdoc reload
Acceptance: packages/engine/scripts/test-runtime-position-edits-browser.ts
(real Chrome + GSAP + runtime IIFE, no Studio shell) — X-animated,
Y-animated, and static elements hold both edited axes across the full
seek range. New subpath export @hyperframes/core/runtime/position-edits.
Known limitation (documented): a tween created lazily at runtime that
first-parses a marked element after apply folds the edit.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(sdk): harden position-edit rendering and the drag draft channel
Fixes six issues from adversarial review of the moveElement stack:
- Runtime: apply position edits at init as well as at timeline bind, so
committed moves render in compositions with no usable GSAP timeline
(CSS/WAAPI-animated or fully static) — previously the apply was
unreachable outside the boundDuration > 0 bind branch and the edit
silently vanished from reloads and renders.
- Runtime: guard bind-path re-apply against post-fold double-apply — if
the previously written translate was consumed externally (a lazily
created tween folding it into GSAP's cached transform), skip instead
of re-setting it on top ({force} escape hatch for editor commits).
- Adapter: stop writing the --hf-studio-dx/dy custom properties during
drags — compositions with the documented var-consuming drag-bridge
CSS moved by twice the pointer delta (var transform + new inline
translate). The inline translate is now the only draft channel;
deltas accumulate in adapter fields. Docs updated to match.
- Adapter: switching applyDraft to a new id reverts the abandoned
element's draft translate instead of leaving it displaced with no op.
- Adapter: cancelPreview restores the raw inline translate (removing it
when there was none), so a stylesheet-authored translate is never
promoted to a permanent inline style.
- Adapter: commitPreview reverts the draft and clears state when
dispatch throws, instead of leaving the element shifted by an
uncommitted draft.
Cleanups: reuse readCurrentTranslate from the core module (was a
verbatim copy), drop the dead __hfApplyPositionEdits window hook.
Browser acceptance test now also covers the GSAP-free composition path.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(core): prime GSAP transform cache before position-edit apply; add fold-loss telemetry
Addresses PR #1875 review feedback (Rames, Miga):
- Prime the element's GSAP transform parse (gsap.getProperty) before the
first translate apply — positioned tl.set()s and tweens that first
RENDER after the apply now reuse the cache instead of folding the edit.
This closes the lazy-first-parse fold-loss for any page where GSAP is
loaded at apply time; the residual limitation is GSAP itself loading
after the apply. Proven by the extended browser acceptance test.
- Emit position_edit_fold_skipped analytics at the fold-guard skip site
so the residual degradation is observable instead of silent.
- Browser acceptance test: add a both-axis-animated element (the shape
that originated the per-axis loss) and a positioned tl.set() element,
asserted across the full seek range.
- Simplify the num() null guard (review nit).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
* perf(engine): superset extraction for overlapping trims of one source
Cache-missing trims of the same source that are frame-aligned and
overlapping decode their union window in ONE ffmpeg pass; each trim's
frames are materialized by hardlinking the superset frames with
renumbered names (copy fallback on EXDEV). Byte-identical to per-trim
extraction on CFR sources (verified by content hash in the A/B run),
~2x less decode+encode work for typical overlapping trims, and
sparse-keyframe sources pay the keyframe seek once instead of once per
trim. Disjoint or misaligned trims keep the direct path; any union
failure falls back to per-trim extraction.
Also: warm renders (zero cache misses) skip the extraction-cache GC
sweep instead of paying a full cache size scan.
* fix(engine): superset review hardening - clustering, abort, cache-fs temp, gc staleness
- Partition each source's trims into overlap-connected components before
the union check, so one disjoint outlier no longer collapses the whole
bucket to direct extraction (pinned by a 3-of-4-overlap test).
- On abort, the superset fallback no longer re-runs every member through
direct extraction (N doomed ffmpeg spawns); the cancellation surfaces
per member instead.
- The superset temp dir moves onto the cache filesystem when the cache
is active so member hardlinks into partial dirs cannot EXDEV-copy and
silently multiply disk usage; its .partial- name puts crashed
leftovers under the GC's aged-partial sweep.
- GC staleness fallback: a .hf-last-gc marker is stamped per sweep and
all-hit renders sweep anyway once it is older than 24h, so 100%-warm
workloads still reclaim space (pinned by a stale-marker test).
* perf(engine): one-pass SDR-to-HDR extraction with cache-key transform
Mixed-HDR compositions converted each SDR source with a full libx264
re-encode (convertSdrToHdr) before extraction. The BT.709 to BT.2020
colorspace remap now runs as a filter inside the extraction pass
itself; convertSdrToHdr and the _hdr_normalized intermediate are
deleted. Same shape as the earlier one-pass VFR change.
Also fixes a cache-poisoning bug this exposed: the HDR preflight
rewrote entry.videoPath AFTER the cache-key snapshot, so a mixed-HDR
render cached converted frames under the plain source key and a later
SDR render of the same trim would have served HDR-tinted frames. The
cache key now carries an optional transform discriminator; keys
without a transform stay byte-compatible with existing entries.
* fix(engine): attribute SDR-to-HDR extract failures, pin filter-order intent
Review hardening for one-pass SDR-to-HDR:
- ffmpeg failures now carry an 'SDR→HDR conversion failed (colorspace
filter in extract pass)' prefix when the remap is in the chain, so a
filter-less ffmpeg build fails loudly with attribution instead of a
generic extract error.
- Comments pin the fps-before-colorspace ordering intent and mark
sdrToHdrTransfers as the canonical read for both the cache key and
extraction options.
- Cross-render cache-poisoning regression test now compares frame
BYTES across the cache boundary: mixed-HDR render then plain-SDR
render of the same trim must produce different pixels, and a repeat
plain render must hit the plain entry with byte-identical frames.
* perf(engine): extraction cache on by default with atomic publish and LRU gc
Warm re-renders now skip source-video frame extraction entirely
(video_extract 400ms -> 13ms on a 4-video composition; outputs are
pixel-identical, PSNR inf). What made default-on safe:
- Atomic entry publish: frames extract into a unique .partial-<pid>-<uuid>
dir, the completion sentinel is written there, and the dir is renamed
into the final key atomically. Concurrent renders sharing a cache can
duplicate work but can never serve a torn entry (previously documented
as single-writer only).
- Size-capped LRU gc: best-effort sweep after extraction evicts
oldest-used entries past a 2 GiB default budget
(HYPERFRAMES_EXTRACT_CACHE_MAX_MB) and clears crashed writers'
partials. Entries younger than 60 min are never evicted so live
renders keep their frames.
- Default cache dir: <tmpdir>/hyperframes-extract-cache-<uid>. Opt out
with HYPERFRAMES_EXTRACT_CACHE_DIR=off (or none/false/0); a
non-writable dir degrades to uncached with a single warning instead
of failing the render.
* fix(engine): harden extraction cache publish and surface cache ops signals
Review hardening for the default-on extraction cache:
- Bypass the cache for HDR-converted intermediates: the key snapshot
describes the original source, so publishing converted frames under
it would poison later plain-SDR renders of the same trim. (The
follow-up transform-keyed change re-enables caching for these.)
- publishCacheEntry TOCTOU: adopt a concurrent writer's completed
entry both before removing an apparently-stale dir and after a
failed retry rename, so a winner's publish is never destroyed or
reported as a failure.
- Observability for the failure paths: cachePublishFailures,
cacheGcEvictions, cacheGcBytesFreed, and cacheAgedPartialsCleared on
ExtractionPhaseBreakdown; gcExtractionCache now returns sweep stats.
* fix(engine): sweep superseded cache generations in gc
After a SCHEMA_PREFIX bump, old-generation entries (hfcache-v2-*)
no longer matched the sweep's prefix filter and would orphan their
disk forever. The gc now matches any hfcache-v* generation; superseded
entries never receive sentinel touches, so the LRU evicts them first.
* perf(engine): write PNG frames at compression_level 1
Extracted video frames are render-scoped temp files read once during
capture, so zlib effort above level 1 buys nothing. Measured 3.3x
faster on 60s of 1080p H.264 to PNG (11.4s to 3.5s) and 5.4x on a 20s
vp9-alpha webm (4.3s to 0.79s), for ~14% larger temp files.
* perf(engine): one-pass VFR extraction with -fps_mode cfr
VFR sources (screen recordings, phone videos) were re-encoded to CFR
with libx264 and then extracted in a second ffmpeg pass. Extraction now
runs a single pass with -fps_mode cfr -r <fps>. Same frame counts on
the VFR regression fixtures (120/120 mid-seek, 297-303 full file), one
less x264 generation of quality loss, ~3.4x faster on VFR inputs.
convertVfrToCfr and the _vfr_normalized intermediate are deleted.
The full-VFR test's byte-identical duplicate-frame cap is retired with
cause: the fixture has no source frames for 40% of its timeline, so
held frames are correct; the two-pass path only scored under it because
x264 encoder noise made frozen frames hash differently. The freeze
regression (missing frames) stays pinned by the frame-count windows.
* docs(engine): pin vfrPreflightMs definition change after one-pass VFR
vfrPreflightMs used to time a per-source VFR-to-CFR re-encode; it now
times only the cached classification probe and collapses to ~0. Call
that out on ExtractionPhaseBreakdown so dashboards keyed on the old
threshold semantics migrate to vfrPreflightCount / extractMs.
* fix(engine): bump extraction cache schema to v3 for one-pass VFR frames
One-pass VFR extraction changes frame CONTENTS for VFR sources while
the cache key tuple (path, mtime, size, trim, fps, format) is
unchanged, so warm v2 entries holding two-pass frames would keep being
served across the deploy boundary. Bumping the schema prefix makes v2
entries inert; affected sources re-extract once.
* perf(engine): dedupe identical extractions within one render
N <video> elements sharing (resolved path, mediaStart, duration, fps,
format) extracted N times; they now share one extraction via an
in-flight promise map keyed on that tuple. Duplicate elements receive
the shared frame set under their own videoId. This also removes a race
where two identical clips on a cache miss wrote the same
extraction-cache entry dir concurrently. 3x duplicated 60s 1080p video:
4426ms to 1521ms in the A/B benchmark, one frame set on disk.
* fix(engine): attribute shared-extraction failures to the dedupe leader
When a deduped extraction fails, every follower reported the leader's
error verbatim under its own videoId, reading as N independent
failures in traces. Follower errors now carry a
'[shared extraction, leader <id>]' prefix so the fan-out is traceable
to one root failure.
* perf(engine): write PNG frames at compression_level 1
Extracted video frames are render-scoped temp files read once during
capture, so zlib effort above level 1 buys nothing. Measured 3.3x
faster on 60s of 1080p H.264 to PNG (11.4s to 3.5s) and 5.4x on a 20s
vp9-alpha webm (4.3s to 0.79s), for ~14% larger temp files.
* perf(engine): one-pass VFR extraction with -fps_mode cfr
VFR sources (screen recordings, phone videos) were re-encoded to CFR
with libx264 and then extracted in a second ffmpeg pass. Extraction now
runs a single pass with -fps_mode cfr -r <fps>. Same frame counts on
the VFR regression fixtures (120/120 mid-seek, 297-303 full file), one
less x264 generation of quality loss, ~3.4x faster on VFR inputs.
convertVfrToCfr and the _vfr_normalized intermediate are deleted.
The full-VFR test's byte-identical duplicate-frame cap is retired with
cause: the fixture has no source frames for 40% of its timeline, so
held frames are correct; the two-pass path only scored under it because
x264 encoder noise made frozen frames hash differently. The freeze
regression (missing frames) stays pinned by the frame-count windows.
* docs(engine): pin vfrPreflightMs definition change after one-pass VFR
vfrPreflightMs used to time a per-source VFR-to-CFR re-encode; it now
times only the cached classification probe and collapses to ~0. Call
that out on ExtractionPhaseBreakdown so dashboards keyed on the old
threshold semantics migrate to vfrPreflightCount / extractMs.
* fix(engine): bump extraction cache schema to v3 for one-pass VFR frames
One-pass VFR extraction changes frame CONTENTS for VFR sources while
the cache key tuple (path, mtime, size, trim, fps, format) is
unchanged, so warm v2 entries holding two-pass frames would keep being
served across the deploy boundary. Bumping the schema prefix makes v2
entries inert; affected sources re-extract once.
Extracted video frames are render-scoped temp files read once during
capture, so zlib effort above level 1 buys nothing. Measured 3.3x
faster on 60s of 1080p H.264 to PNG (11.4s to 3.5s) and 5.4x on a 20s
vp9-alpha webm (4.3s to 0.79s), for ~14% larger temp files.
* fix(engine): scale static-dedup verification density with run length
Reported symptom: a 10-scene template composition (shared card layout,
per-scene text/progress-bar content) rendered scene 1 correctly, but
every scene after that had its text/progress-bar card missing from
the final MP4 -- even though snapshot and validate showed correct
per-scene content when seeking directly to those timestamps. Setting
HF_STATIC_DEDUP=false fixed every scene. Render log showed a large,
mostly-reusable static-frame run engaging (2430 frames, 34% reusable).
verifyStaticFramesSafe already does a real, pixel-exact comparison
(anchor vs. candidate screenshot) before trusting a predicted-static
run -- the reuse mechanism itself is correct and already regression-
locked (frameCapture-staticDedupIndex.test.ts). The gap was sample
density: interior checks per run were capped at a flat
min(sampleCount, 8) points, so the stride between checks grew with
the run's span. A 2000+ frame run (plausible for a 10-scene comp
where computeStaticFrameSet's GSAP-tween-only interval walk can't see
whatever mechanism swaps each scene's text) could space checks ~285
frames apart, letting a real content change hide between two verified
points and get the whole run wrongly trusted as static.
Fix: extract the point-selection into a pure, exported
computeStaticVerificationPoints(a, b, sampleCount), and bound the
STRIDE by sampleCount (HF_STATIC_DEDUP_SAMPLES) instead of just the
point count, so density scales with run length. Short/typical runs
are unaffected (the two formulas agree there); long runs get
proportionally denser checks. The existing hardCap safety valve is
untouched -- if this makes verification too expensive for a
pathological composition, dedup still disarms entirely rather than
trusting a sparsely-checked set.
Test: new frameCapture-staticDedupVerifyDensity.test.ts asserts the
max gap between consecutive verification points never exceeds
sampleCount on long runs (would fail pre-fix at span=2000/10000),
matches the prior stride on short runs, and always includes both
run endpoints. Full engine suite (845 tests) passes.
* fix(engine): decouple verification density scaling from sampleCount polarity
Addresses review feedback on the static-dedup density fix (PR #1903):
1. The prior revision bounded the interior-check STRIDE by sampleCount
directly, which inverted HF_STATIC_DEDUP_SAMPLES' polarity: raising
it widened the allowed gap between checks instead of narrowing it,
and the "raise HF_STATIC_DEDUP_SAMPLES to verify more" log guidance
became backwards for exactly the long runs it's meant to help.
Fix: introduce a fixed STATIC_VERIFY_REFERENCE_STRIDE (24 frames,
independent of sampleCount) that drives the length-scaling behavior
-- this alone fixes the original bug (long runs going nearly
unverified) regardless of how sampleCount is configured. sampleCount
is now purely a per-run point-count FLOOR: raising it only ever
increases density, restoring correct, monotonic polarity.
2. hardCap wasn't re-tuned for the new cost model. The old flat 8-point
cap cost ~8 checks/run; the new density costs ~span/24 checks/run --
~103 for the reported 2430-frame run, ~417 for a 10k-frame run.
Sizing the budget only off sampleCount (which no longer drives
density for long runs) would make a genuinely-static long
composition spuriously disarm under the new, more thorough checking.
hardCap now also scales with the total predicted-static frame count,
with a 3x margin over the expected minimum verification cost.
Softened the budget-exhausted log message accordingly -- it no
longer prescribes raising sampleCount, which would often just add
cost without proportionally raising the now length-driven budget.
3. The 5 existing tests only asserted sample-point geometry (gaps,
endpoints, stride shape), not the actual point of the fix -- that a
real content change hiding between the OLD sample gaps now gets
caught. Added a behavior-level test: mocks pageScreenshotCapture to
simulate a transient content change at a frame the pre-fix formula
would have skipped (reconstructed locally in the test, commented as
historical-only) but the new formula samples, and asserts the real
verifyStaticFramesSafe (now exported) detects it via the real
computeStaticVerificationPoints -- not a reimplementation. Also
added a direct polarity regression test (raising sampleCount past
the length-scaled floor must strictly tighten the gap) and reworded
the short-run test to reflect the corrected formula.
Full engine suite (847 tests) passes.
Two independent post-release feedback reports of hitting
ffmpegEncodeTimeout (600000ms default) on long or high-frame-count
renders, both resolved by setting FFMPEG_ENCODE_TIMEOUT_MS to a higher
value and/or PRODUCER_ENABLE_CHUNKED_ENCODE=true — env vars that already
exist and already solve this, but that neither user found from the error
message itself.
appendEncodeTimeoutMessage only stated what happened ("FFmpeg killed after
exceeding ffmpegEncodeTimeout"), not what to do about it. Name both
existing knobs in the message so the fix is immediately visible at the
point of failure instead of requiring a source dive.
One function, six call sites, all fixed at once. Existing tests assert
with toContain, so the appended text doesn't break them; added two
assertions confirming both env var names appear in the message.
Four independent capture-infra hardening changes for the P2-5 failure bucket (~15K err / ~7K users):
- protocolTimeout auto-scales by device-scaled output area (applied before probe launch, since it's immutable post ppt.launch()).
- Single bounded transient retry (MAX_TRANSIENT_CAPTURE_RETRIES=1) on Target closed / Page crashed in the parallel disk-capture path; abort short-circuits before retry.
- Narrow OOM classification (Set maximum size exceeded etc., disjoint from transient) → actionable guidance naming output dims.
- StreamingEncoder.getExitError() threads FFmpeg's real exit reason into frame-0 encoder-death errors.
Render-reliability workstream P2-5. Success measured on PostHog dashboard 1783183.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(runtime): auto-infer composition duration for CSS/WAAPI/Lottie so data-duration is optional
The #2 render failure bucket ("Composition has zero duration") accounts for
~27K errors / ~7K affected users over 30 days (PostHog project 356858). Root
cause: only GSAP timelines got their duration auto-detected — CSS, WAAPI, and
Lottie compositions had no source of truth for total duration unless the
author remembered to set data-duration on the root element, and the render
engine hard-failed capture when neither was present.
Adds getInferredDurationSeconds() to the CSS, WAAPI, and Lottie runtime
adapters (packages/core/src/runtime/adapters/*.ts) — each reports the longest
finite end time it can discover from its own animations (CSS: computed
timing offset by data-start; WAAPI: effect.getComputedTiming().endTime;
Lottie: totalFrames/frameRate or the player's own duration). Infinite/
unbounded animations correctly return null and still require data-duration.
Wires this into the runtime's existing duration-floor resolution
(resolveAdapterDurationFloorSeconds in runtime/init.ts), alongside the
existing media-duration and authored-composition floors, so
window.__hf.duration becomes positive without any author action for
finite-duration non-GSAP compositions. Three.js is unchanged — no
AnimationClip/AnimationMixer inspection exists in that adapter, so
data-duration remains required there.
Tightens frameCapture.ts's zero-duration fast-fail gate to also check
hf.duration directly (not just the two authored signals), so a composition
mid-inference isn't fast-failed before its adapter-derived duration lands.
Adds a new lint rule (root_composition_missing_duration_source) that errors
only on genuinely non-inferable cases: no animation signal at all, Three.js
without data-duration, or an infinite/unbounded CSS or WAAPI animation
without data-duration. Deliberately silent on finite CSS/WAAPI/Lottie
animations, since the runtime now infers those — an autofix that "inserts
the inferred value" was considered and rejected: every case the rule flags
has no derivable value (an infinite spinner has no finite end time; a
duration-less Three.js scene has nothing to measure), so any autofix would
have to fabricate a placeholder, trading a loud correct failure for a silent
wrong-length render.
Updates the CSS/WAAPI/Lottie/Three adapter skill docs and the
hyperframes-core determinism-rules/data-attributes references to document
the new optionality and the runtime mechanism backing it.
Verified end-to-end against the real render pipeline (not just unit tests):
a CSS-only composition with a finite 3s animation, no GSAP timeline, and no
data-duration now renders a correct 3.000s MP4 via `hyperframes render`
(previously: "Composition has zero duration" failure). The infinite-CSS
negative control still fails fast with a clear diagnostic, matching the new
lint rule.
Adds a file-level fallow health exemption for lottie.ts's pre-existing
`seek` handler — unrelated to this change, but its line numbers shifted when
new functions were added earlier in the file, tripping fallow's
inherited-finding fingerprint (documented pattern already used elsewhere in
.fallowrc.jsonc for the same reason).
Known limitation: the static WAAPI usage detector in the lint rule
(/\.animate\(\s*[\[$A-Za-z_]/) can miss unusual call shapes; it only affects
whether the "no signal at all" branch fires, and errs toward NOT flagging
(reducing false positives) rather than over-flagging.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
* fix(lint): close 3 correctness gaps in root_composition_missing_duration_source
- Strip JS/CSS comments before scanning for GSAP/WAAPI/Three/Lottie/CSS
animation signals, so a commented-out `.animate()` call or a commented
`animation: ... infinite` rule can no longer satisfy the "has a duration
source" check and mask a real zero-duration render failure.
- Broaden the WAAPI detection regex to also match the object-literal
(PropertyIndexedKeyframes) form of `.animate()`, e.g.
`el.animate({ opacity: [0,1] }, { duration: 2000 })`, which the previous
character class silently missed. Corrected the adjacent comment that
incorrectly claimed this shape "can't be a false negative".
- Fix hasInfiniteCssAnimation to stop false-positiving on animation NAMEs
that merely contain the substring "infinite" (e.g. `infinite-spin`) by
anchoring the `infinite` keyword with hyphen-aware boundaries instead of
a bare `\b`. Also makes the longhand `animation-name` + separately
declared `animation-iteration-count: infinite` pattern detected
consistently.
Adds targeted unit tests for each fixed false-positive/false-negative.
* fix(runtime): keep finite duration signal when an unbounded animation coexists
getInferredDurationSeconds in the CSS and WAAPI adapters returned null
outright whenever any animation on the composition was unbounded
(infinite iteration count), even when other finite animations on the
same composition could still supply a valid duration. This disagreed
with the new root_composition_missing_duration_source lint rule, which
treats any animation-name as sufficient — so a composition mixing a
finite fadeIn with a decorative infinite spin passed lint but still
failed at render with "zero duration".
Unbounded animations are now skipped when computing the max end time
instead of short-circuiting the whole calculation. null is only
returned when every animation on the composition is unbounded, i.e.
there is no finite signal to fall back on at all.
Co-Authored-By: Claude <noreply@anthropic.com>
* docs(skills): fix table separator width in data-attributes.md
oxfmt flagged the merged Composition Root table from the post-rebase
merge of the auto-infer-duration docs onto main's reformatted table —
the separator row was one dash short of the header width.
* fix(lint): keep infinite-CSS duration rule strict but make its message honest
Post-review (Vance): after the finite+infinite adapter fix, the runtime infers
a length for a mixed finite+infinite CSS composition, but this lint rule still
(intentionally) errors on it — an unbounded animation makes the intended total
length ambiguous, so we require explicit data-duration. Keep that strictness
(lint is advisory by default; it only blocks under --strict, and data-duration
is the one duration signal guaranteed correct across every adapter, known and
future). But the message wrongly claimed the render "will fail" — false for the
mixed case, where the runtime falls back to the finite animation. Rewrite it to
describe the ambiguity honestly, correct the rule's block comment, and add a
mixed finite+infinite test asserting it still errors with an honest message.
---------
Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com>
Renders were failing outright with "[FrameCapture] Composition has zero
duration. Runtime ready: false, ..." whenever window.__renderReady didn't
flip true within playerReadyTimeout (45s) — most often under host
contention (e.g. several renders running concurrently), never from a
defect in the composition itself. Confirmed by re-running an affected
composition standalone: it succeeded immediately (initMs ~3.5-4.4s vs.
the 45s timeout it hit under concurrent load).
The probe stage already retries once with a fresh browser session for
exactly this class of "succeeds on retry" infra flakiness (frame
detachment, disconnects, navigation timeouts, launch failures), but
isTransientBrowserError didn't recognize this message, so it fell
through to an immediate, unretried failure.
Match "Composition has zero duration ... Runtime ready: false" as
transient. Left the "Runtime ready: true" case (pollHfReady's fast-fail:
no GSAP timeline and no data-duration) unmatched — that's a genuine
authoring bug, not a timing fluke, and should keep failing fast.