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54cab331d0f4b88e9ffe73036f842d41d473cf32
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Commits
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54cab331d0 |
feat(cli): shared TTS/BGM auth preflight + caption and skill-workflow fixes (#1697)
* fix: handle caption skin workflow * docs(skills): simplify the finalize step across video workflows - Drop --strict-layout; all skills use plain `hyperframes inspect` - Add the caption text_box_overflow false-positive note to faceless-explainer - On a failed check, the orchestrator makes the cheapest safe edit itself (no worker re-dispatch / Step 3 backtrack language) - Snapshot: glance at the stitched contact-sheet.jpg and move on Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(auth): onboarding-first `auth status` + shared TTS/BGM preflight When no HeyGen credential is configured, `hyperframes auth status` now prints registration-first guidance instead of a terse error: - Interactive / agent-driven sessions get sign-in guidance led by `hyperframes auth login` (the OAuth step that also creates an account and is shared with heygen-cli), and never steer users to a per-repo `.env`. CI / non-interactive runs get a terse note. Exit 1 is kept so the "am I logged in?" `$?` contract still holds. - It probes which local engine voice/music will fall back to (Kokoro / MusicGen, mirroring the skill resolution order) and whether their Python deps are installed, with a pip hint when missing. `--json` exposes `recommended_action` + `offline_engines` for skills to branch. - `doctor` gains matching "TTS (Kokoro)" / "BGM (MusicGen)" checks via the same shared probe (findPython/hasPythonModules extracted to tts/python.ts; provider resolution in audio/providers.ts). Every TTS/BGM workflow now relays this at Step 0 (setup) instead of improvising its own "missing key" prompt: pr-to-video, product-launch- video, faceless-explainer, website-to-video, music-to-video. The canonical behavior + key-priority table live once in hyperframes-media. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(pr-to-video): scale recommended video length to PR change size Step 0 led with a fixed ~60-90s length default. Now the recommended length is derived from the PR's diff stat (lines added+deleted, nudged by file count) on a tier scale (trivial ~20-40s → large ~110-180s, hard cap ~3 min), reusing the same PR peek already done to infer the angle. The agent states the basis when proposing it, and a huge PR with one headline change still stays tight. User can always override. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(captions): embed brand fonts whose files use separators brandFontFaces() matched font files by stripping only whitespace, so an underscore/hyphen-named file (TT_Norms_Pro_Bold.woff2) never matched the family key "ttnormspro" — captions shipped with no @font-face, the font_family_without_font_face bug. Now both family and filename normalize away all non-alphanumerics; families match longest-key-first so a parent family can't swallow a more specific one's files (TT Norms Pro vs Mono); each file is claimed once; "demibold" ranks before "bold"; and when nothing matches it warns loudly at build time instead of returning "". Also: parseFonts() falls back to h1/h2/title/hero display roles, and the frame-worker + caption authoring docs spell out that only shipped font files render — no system CJK/Devanagari families on the headless renderer. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(hyperframes-media): enforce sign-in preflight on standalone BGM/TTS A one-off "generate me a BGM" request went straight to local MusicGen without recommending sign-in: bgm.md/tts.md framed the no-credential path as an automatic fallback, so the generation path bypassed the Preflight stop, and the preflight used a bare `hyperframes auth status` that isn't on PATH in a fresh `npx skills` project. - Preflight now applies to one-off generation as well as workflows, uses `npx hyperframes auth status`, and says: if the CLI can't run, still recommend signing in and STOP — never treat "no credential" as a silent green light for local generation. - bgm.md and tts.md point at the Preflight before generating, reframing local generation as the fallback the user opts into, not a default. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * docs(auth): add Authentication & API keys guide Document signing in, the keys each capability (voice, music, capture) uses, their resolution priority, and the fully local fallback. Add the guide to the nav and cross-link it from the cloud deploy note and the CLI env-var reference. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(lint): strip HTML comments in a fixpoint loop (CodeQL) Single-pass <!-- --> removal can re-form a complete comment from adjacent markers (e.g. `<<!-- -->!-- ... -->`), letting a decoy <template> survive and hijack the template-boundary match. Loop to a fixpoint, mirroring the captions.mjs precedent; add a regression test that fails on single-pass (2 root findings) and passes on the loop. Also wrap the build-frame.mjs node:fs imports to satisfy oxfmt — the new copyFileSync import pushed the line past the width limit, which was the sole cause of the Format / Preflight CI failures. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(lint): strip HTML comments with a linear scan (CodeQL ReDoS) The fixpoint loop still ran a /<!--[\s\S]*?-->/ regex per pass, which backtracks O(n^2) on inputs with many unterminated "<!--" — CodeQL js/polynomial-redos (high). Looping the same regex (the prescribed fix) never addressed this; only the regex itself does. Replace it with an indexOf-based linear strip in utils.ts (stripHtmlComments), kept in a fixpoint loop so markers that re-form when a comment is removed are still stripped. 200k unterminated "<!--" now strips in ~3ms instead of quadratic time; behavior is otherwise unchanged — unterminated comments are kept verbatim, as the old regex left them. The re-forming regression test still guards it. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(auth): make TTS/BGM sign-in guidance accurate and runnable From team review of the not-signed-in onboarding: - OAuth is a `hyperframes auth login` feature only. The separate `heygen` CLI is API-key-only — `heygen auth login` stores a pasted key, it is not OAuth and does not create an account. Stop presenting the two CLIs as the same OAuth/sign-up step. - Use `npx hyperframes` in every imperative and runtime hint. Bare `hyperframes` is not on PATH on a fresh machine (command not found); only `npx hyperframes` is guaranteed. Also updates the JSON recommended_action. - Drop `heygen auth login` from the terminal/skill onboarding: it needs its own install and there is no `npx heygen`, so it was a command-not-found trap. The shared-credential fact stays in the reference docs. Covers the `auth status` guidance + tests, the Authentication docs, the shared hyperframes-media preflight (SKILL, requirements, tts, error hints), and the `npx hyperframes auth status` preflight in every TTS/BGM workflow (pr-to-video, product-launch-video, faceless-explainer, website-to-video, music-to-video). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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c7b9bf3386 |
fix(studio): resolve project-root-relative asset URLs in preview iframe (#1698)
## What Studio preview now resolves `<video src="../../assets/x.mp4">` (and the same shape for `<img>`, `<audio>`, inline `style` `url()`, and `<style>` CSS `url()`) against the sub-composition's URL — matching what the server-side bundler already does for the render path. ## Why Authored compositions live at `compositions/frames/*.html` and reference project-root assets either as plain `assets/x.mp4` (already correct because the main document's `<base href>` points at the project preview root) or as `../../assets/x.mp4` (the explicit project-root-relative form). The server-side `inlineSubCompositions` flattens sub-comps into `index.html` and rewrites the `../`-form against the sub-comp's source path so it resolves against the project root in the baked render. The browser-side runtime that mounts external sub-compositions via `fetch` did no such rewriting. So `<video src="../../assets/x.mp4">` authored inside a `compositions/frames/scene.html` resolved against the main document's base href, climbed above the project root, and 404'd in Studio preview — even though the same path rendered correctly in the final video. An OSS user (Miao Yang) hit this in a real project. ## How Added `rewriteSubCompositionAssetPaths` to the runtime `compositionLoader`. After parsing the fetched sub-composition HTML and before extracting any nodes, walk the parsed document and rewrite the same surface the server-side path touches: - `[src]` and `[href]` attributes on every element - `[style]` attribute `url(...)` references - `<style>` element CSS `url(...)` references The rewrite mirrors the producer's semantics exactly: only values that start with `../` (or are literal `..`) are rewritten — against the sub-composition's URL via `new URL(value, compositionUrl)`. Absolute URLs, root-relative paths, `data:`, hash refs, and plain `assets/x.mp4` are left untouched. **Plain relative paths must not be rewritten** because the main document's `<base href>` already covers them; rewriting would double-prefix the URL. The walk recurses into `<template>` content because authored compositions typically wrap their rendered body in a `<template>` and `querySelectorAll` does not enter template content (it lives in a detached `DocumentFragment`). ## Test plan - [x] Unit tests added (6 new tests in `compositionLoader.test.ts`): rewrites `../`-traversing src on template-wrapped sub-comps; leaves plain relative paths untouched (no double-prefix); leaves absolute / data / hash / root-relative URLs untouched; rewrites CSS `url()` in `<style>` blocks and inline `style` attributes; rewrites for non-template (full-HTML-doc) sub-comps. - [x] Full core test suite green (2065 tests). - [x] Full studio test suite green (1148 tests). - [x] Manual verification with the reporter's actual project: before the fix one `<video>` with a `../../assets/...` src returned `MEDIA_ELEMENT_ERROR: Format error`; after the fix all 7 `<video>` elements load (`readyState=4`, correct `currentSrc`). The 6 plain `assets/...` paths are *unchanged* (no double-prefix) and continue to resolve via `<base href>` as before. - [x] `bun run lint`, `bun run format:check`, `bun run typecheck`, `fallow audit` all green. Reported by Miao Yang. — Jerrai (https://claude.com/claude-code) |
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899b8faa12 |
fix: flag visible GSAP transition overlays (#1686)
* fix: flag visible GSAP transition overlays * fix: cover GSAP overlay lint review cases |
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4a8e2f1cd0 |
chore(lint): keep the fallow audit gate green
Extract rootClassStyledSelectors so the subcomposition_root_styled_by_class rule drops below the complexity threshold, and ignore the music-to-video reference HTML (template + motion-primitive materials forked by path, not import-graph reachable) — same treatment as motion-graphics/grounding. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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a34d3dba4d |
feat(skills): unify bgm-to-video flows into music-to-video
Replace bgm-to-video, bgm-to-video-new, bgm-to-video-refactor, and the standalone beat-sync/montage skills with a single music-to-video skill. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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9ccae86372 |
fix(lint): catch CSS↔GSAP transform conflicts in scoped selectors and frame sub-compositions
gsap_css_transform_conflict existed but missed the most common real-world
shape (a label centered with CSS translateX(-50%) plus a GSAP xPercent that
stacks to -100% in the capture path), for three independent reasons:
- selector matching was exact-string, so a scoped/grouped GSAP selector
("#root .label, #root .sub") never matched a CSS class rule (.label)
- the acorn parser only captures timeline-rooted calls (tl.to/tl.set), so a
standalone gsap.set("#root .label", { xPercent: -50 }) was invisible to it
- lintProject read compositions/ non-recursively, so per-frame compositions
in compositions/frames/*.html were never linted at all
Fix: token-decompose grouped/descendant/compound selectors and match by
id/class against CSS transform rules; additionally scan standalone gsap.*
transform calls; and recurse into compositions/ subdirectories so frame
sub-compositions are linted.
Adds unit tests (grouped gsap.set repro, descendant tl.to, negative case) and
an end-to-end lintProject test that writes compositions/frames/04-*.html and
asserts the conflict is reported there.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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4db708eb4a |
fix(core): register sub-composition timelines after async build + lint rule (#1638)
* fix(core): register sub-composition timelines after async build + lint rule
When a composition builds its GSAP timeline inside document.fonts.ready (or any
async callback), registering window.__timelines[id] BEFORE the build leaves an
EMPTY timeline registered. The runtime's sub-composition readiness gate treats
"key present" as "ready" and nests the child once — an empty timeline gets
nested empty and is never re-nested, so the frame renders blank when used as a
sub-composition.
- registry/blocks/code-{diff,highlight,morph,scroll,typing}: register the
timeline AFTER the fonts.ready build completes, then call
window.__hfForceTimelineRebind() to re-nest now that it is populated.
- core lint: add rule gsap_timeline_registered_before_async_build to flag the
early-registration anti-pattern, with tests.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* test(studio): import commitGsapPositionFromDrag from its actual module
The function was split out into gsapDragPositionCommit.ts in #1605, but the
test kept importing it from ./gsapDragCommit, which no longer exports it —
yielding 'is not a function' at runtime. Import from the correct module.
Inherited main breakage (same fix as #1631/#1635); fixes the Test CI check on
this branch independently of merge order.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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091137e3c3 |
feat(studio): instant, flicker-free manual editing (#1605)
* chore(producer): shim __filename/__dirname in the CJS banner Bundled CJS deps like wawoff2 call __dirname; without the shim they throw "__dirname is not defined in ES module" at render time. Also ignore .zed/. * chore(producer): use a template literal for the CJS banner (review nit) * feat(core): add GSAP keyframe + motion-path source mutations Array-form keyframe removal in both the recast and acorn writers, plus update/add/remove-motion-path-point and add-motion-path. Exclude _auto and data from tween property-group classification. * fix(core): address #1554 review — data-exclusion test, split-fix doc, motion-path sentinel, parity blocks - Regression test for the `data` GSAP-key exclusion (parallel to _auto). - splitAnimationsInScript: documented that .fromTo()/.to() correctly stay out of the from-branch (only .from() reverts) and the <= boundary; added mid-flight straddle tests. - addMotionPathToScript failure path returns id: null (was empty-string sentinel); caller updated. - Parity blocks for addKeyframeToScript array-form + updateKeyframeInScript (mirroring removeKeyframeFromScript). Surfaced a latent acorn array-form partial-props merge bug — documented as it.skip with a ready assertion (acorn cutover follow-up). * feat(core): route motion-path mutations through studio-api + fix clip stamping Wire the new mutations into the file save route. Only authored clips suppress descendant stamping, so auto-stamped animated scenes can inline-expand. Hide in-flow timed clips with `display:none` only when they are LEAF clips (no nested timed clips). `display:none` on a container removes its whole subtree, hiding descendants that are still inside their own visibility window — e.g. an in-flow composition root whose effective window clamps to the timeline end would black out a child video that should still show (the hdr-hlg regression). Containers keep `visibility:hidden`, which a visible descendant can override; only leaves leave the flow, which is all the split-overlap case needs. * feat(core): strip legacy path-offset/rotation + drop obsolete studio lint rule A position or rotation add/set mutation makes the GSAP timeline the single source of truth for that channel, so any lingering --hf-studio-offset / --hf-studio-rotation CSS var must be cleared to avoid double-applying. stripStudioEditsFromTarget now clears both channels, and the add-strip fires for the position AND rotation property groups. Also removes the obsolete `gsap_studio_edit_blocked` lint rule: it warned that Studio cannot save drag/resize edits to elements in a registered timeline — the exact premise the single-source work inverts (the timeline is now the edit target). Removed the rule, its now-unused TIMELINE_REGISTRY_ASSIGN_PATTERN import, and its 5 tests. * fix(core): address #1555 review — complete hold-sync, invalidate clip cache, strip rotation channel - HOLD_SYNC_MUTATION_TYPES: add add-motion-path (load-bearing — addMotionPathToScript authors past t=0 → first-frame snap-to-(0,0) without the hold), update-meta, shift-positions, scale-positions, split-animations. (add stays out: flat tweens only, syncPositionHoldsBeforeKeyframes is a no-op for non-keyframed tweens.) - init.ts: timedClip in-flow/leaf WeakMaps now invalidate on clipTreeSignature change; visible/hidden branches both go through isTimedClipInFlow (was .get() by accident). - keyframesWriteRotation mirrors keyframesWritePosition so a rotation-only keyframe set strips the stale --hf-studio-rotation channel. * feat(studio): GSAP runtime read layer + shared helpers * fix(studio): address #1607 review — cold-parse vs fetch-error budgets, isZeroDurationSet, array-ease tests - useGsapAnimationFetchFallback: discriminate resolved/fetch-error/cold; only the cold (warm-but-zero) race gets the full ~600ms retry budget — a hard fetch error retries once. - Extract isZeroDurationSet (was !(duration>0) duplicated); rejects NaN, documents intent. - parsePercentageKeyframes: cite GSAP even-index spread; tests that a per-entry/interior ease is stripped without shifting the other keyframes' percentages. * feat(studio): GSAP drag/commit/bridge editing infra * fix(studio): address #1608 review — facade awaits commit, strict stale-parse guard, clearProps restore BLOCKER: useSafeGsapCommitMutation now RETURNS the (.catch-chained) commit promise and the commitMutation facade awaits it — so await session.commitMutation(...) resolves AFTER the server save, fixing both consumers (useEnableKeyframes + useGestureCommit's showToast/requestSeek/idle, which were firing before the save landed). SafeGsapCommitMutation return type widened void→Promise<void> (fire-and-forget consumers ignore it). - stale-parse guard uses hasNonHoldTweenForElement (a leftover hold set no longer counts as live). - commitFlatViaKeyframes snapshots dragged gsap values before clearProps + restores after seek, so a failed commit leaves the dropped pose, not a cleared element. * feat(studio): motion-path geometry + commit helpers * docs(studio): address #1609 review — document occlusion fade-in invariant, donut limit, nearestPointOnPath t-semantics * feat(studio): on-canvas motion-path overlay * fix(studio): address #1610 review — scope dblclick to pan-surface, kind-aware geometry guard, gate createMode, screen-space drag threshold * feat(studio): keyframes flag, gesture recording + timeline/selection refinements * fix(studio): address #1611 review — fetch-first keyframe path, gated hydration, dev-gated debug + gesture warn, per-group gesture tweens - useEnableKeyframes: parse current source first (null-vs-[] distinction) so a delete-all's empty parse isn't overridden by a stale selectedGsapAnimations cache. - useStudioUrlState: freeze the hydration effect's time dep once hydrated (was re-running every tick). - useGestureRecording: dev-gated console.warn when the live-preview runtime throws (was silent). - playerStore: gate window.__playerStore behind dev (guarded import.meta.env.DEV). - useGestureCommit: partition recorded keyframes by property group → one add-with-keyframes per group, so a mixed gesture no longer yields an untagged legacy tween. * feat(studio): single-source manual offset + rotation via the GSAP timeline Dragging or rotating an element writes into the GSAP timeline (the single source of truth) instead of a parallel --hf-studio-offset / --hf-studio-rotation CSS var: static elements commit a tl.set (idempotent on re-edit), tweened elements edit keyframes, and the live preview moves via gsap.set so what you see equals what is written and renders. Removes the dual-channel CSS-var/transform reconciliation behind the fling / disappear / runaway / double-stack / wrong-start bug class — for BOTH position and rotation (gesture base read from the gsap transform, gsap.set live preview, tl.set/ keyframe commit, dropped the handleDom*Commit CSS fallbacks). Subcompositions edit the same single-source way, which surfaced and fixes: - resolve a subcomp element's source file via the composition-id map (the runtime drops the source linkage when inlining the subcomposition); - a selected element's selection box AND motion path use basic visibility, not the occlusion heuristic (a backgroundless opacity-1 scene above it is not an opaque cover); - soft reload rebuilds ONLY the committed composition's timeline, leaving other compositions' timelines intact (no cross-composition revert); - read keyframes from the element's OWN composition timeline (scan all timelines, not the first unstable key); - delete-all uses a soft reload too, so editing no longer hard-reloads the iframe. * fix(studio): address #1567 review — drop drag-intercept flag, harden softReload onerror, tighten runtime ladder, per-group gestures - DROP STUDIO_GSAP_DRAG_INTERCEPT_ENABLED: single-source GSAP intercept is the only position/rotation channel; the false branch silently killed drag+rotate (and let GSAP elements into the keyframe-corrupting CSS path). Removed flag + dead branch + env def + tests. - gsapSoftReload: plugin onerror no longer fakes success — signals onAsyncFailure so the caller full-reloads; honors __hfMotionPathPluginLoading so a concurrent reload can't queue a dup script. - gsapDragCommit: resolveDragRuntime narrows the as-any ladder; a mid-seek throw logs + drops partial reads (no phantom identity) and re-applies the drag override in finally. - MotionPathOverlay: park-timer cleanup keyed on animId change. - useGestureCommit: partitionKeyframesByGroup wraps the add-with-keyframes sites (per #1611 review). * feat(studio): patchRuntimeTweenInPlace — update a tween's values in place Defensive runtime helper: locate the element's tween in window.__timelines via the shared resolveRuntimeTween scan, update its set/keyframe vars, invalidate, and re-seek the playhead — without re-running the whole composition. Returns false (caller falls back to soft reload) for any shape it can't safely patch (no tween, dynamic/computed keyframes, motionPath arc, channel mismatch, or any error). Foundation for instant, flicker-free manual edits. * fix(studio): address #1612 review — channel-aware set resolution + decline dynamic-expression patches - resolveRuntimeTween gains an optional channels[] hint; for kind:set it prefers the set whose vars carry one of the patched channels and never returns a disjoint-only set (e.g. won't write {x,y} into a co-located {rotation} set). patchRuntimeTweenInPlace derives channels from the props. - patchSet declines (returns false → soft reload) when overwriting a string/dynamic vars[ch], instead of silently dropping the computed expression. * feat(studio): instantPatch fast path in runCommit A commit carrying an instantPatch option tries patchRuntimeTweenInPlace first; on success the preview updates in place with NO reload (instant), on false it falls back to the existing soft reload. Extracts the preview-sync tail into a testable applyPreviewSync helper. No behavior change when instantPatch is absent. * feat(studio): route static position/rotation set drags through instantPatch Static-element position and rotation set commits now attach instantPatch{selector, change:{kind:set}} so the drag updates in place with no reload. Structural ops (new tween add, delete-all, convert/split/materialize) and keyframe edits deliberately omit it and keep the soft reload — keyframe instant-patch needs object-form keyframe support in patchRuntimeTweenInPlace (deferred). * fix(studio): address #1613 review — derive instantPatch from the mutation, patch both coalesced commits, wire onAsyncFailure - commitStaticGsapPosition/Rotation derive instantPatch.change.props from the actual update-property mutation(s) sent (one source of truth → findUnsafeMutationValues-validated values flow into the patch; can't drift). - Coalesced x/y: the intermediate x commit also carries instantPatch{x}, the y commit {x,y}, so a second-POST failure still leaves the preview patched for what persisted. - applyPreviewSync passes reloadPreview as onAsyncFailure (plugin-CDN load error → full reload); per U4 the synchronous false still does NOT escalate. - (channel disambiguation from #1612 verified end-to-end: {x,y}→position set, {rotation}→rotation set.) * feat(studio): no full iframe remount for soft-reloadable edits A softReload edit (and the SDK single-script refresh) no longer escalates to a full reloadPreview() iframe remount when applySoftReload returns false — the live gsap.set already shows the value, and a remount is the worst flash + re-inlines subcomps (reverting their keyframes). verifyTimelinesPopulated now checks the expected target keys the re-run registers, so a correct scoped re-run doesn't spuriously report empty. Full reload stays only for the structural (no-softReload) and ambiguous-script paths. * feat(studio): pre-load MotionPathPlugin so motion-path edits don't async-flash ensureMotionPathPluginLoaded() runs once at the preview iframe-load seam (NLELayout onIframeLoad), eagerly loading + registering MotionPathPlugin without killing the timeline. So when a user adds a motion path to a composition that didn't originally use one, the soft reload runs synchronously instead of taking the kill-then-await-CDN async path (the flash). Idempotent + defensive; the existing async fallback stays for genuine cold-start/CDN-failure. * fix(studio): don't re-save + reload when source editor syncs externally The SourceEditor's CodeMirror update listener fired onChange on ANY docChanged — including the programmatic dispatch that syncs external content (e.g. a manual-edit commit writing the source back into the open editor). That made the editor re-save the file and bump refreshKey, fully reloading the preview iframe on every drag/keyframe edit — defeating the in-place instant patch and causing the flash. Annotate the programmatic sync (ExternalSync) and skip onChange for it, so only real keystrokes save. * fix(core): inject MotionPathPlugin into preview when a composition uses motionPath A studio-created motion path writes a gsap motionPath tween into the single-source timeline, but the preview HTML only loaded gsap core — so the first render threw "Invalid property motionPath ... Missing plugin?". Detect motionPath usage and inject MotionPathPlugin right after the composition's gsap script, version-matched to it. * fix(studio): dedup __hfMotionPathPluginLoading type decl (restack artifact) * fix(studio): address #1605 review — distinguish soft-reload failure modes + observability, SourceEditor focus guard BLOCKER: applySoftReload now returns SoftReloadResult ('applied' | 'verify-failed' | 'cannot-soft-reload') instead of a bare bool. applyPreviewSync + sdkRefresh escalate to a full reloadPreview() on the PERMANENT 'cannot-soft-reload' (no gsap/rebind hook/scopable key/script, or sync re-run threw) — fixing the silent-stale-preview U4 dropped — but still suppress the TRANSIENT 'verify-failed' (live gsap.set is correct). Telemetry: gsap_soft_reload_outcome (origin/result/escalated) + gsap_instant_patch_fallback, so the U4 invariant is enforced, not asserted. - SourceEditor: skip the programmatic external-sync replace while the editor is focused, so an in-flight commit doesn't clobber the user's uncommitted keystrokes (ExternalSync kept for unfocused). - Verified ensureMotionPathPluginLoaded already guards __hfMotionPathPluginLoading (no double-append). * fix(core): align __clipTree and __clipManifest ids via stableClipId Timeline inline expansion was dead for nested children inside index.html: the tree keyed id-less elements by a synthetic __clip-N while the manifest keyed them null, so parent<->child never joined. Both now resolve identity through stableClipId (id || data-hf-id), which every generated element has. * fix(core): strip baked runtime + tag comp root in preview assembly Comps that ship a baked inline runtime were double-loaded (preview injects its own) and the baked copy failed to parse inline (Unexpected token '<'). Strip it in buildSubCompositionHtml + the disk-fallback preview path. Also tag the comp root with data-composition-file so the studio resolves a comp's top-level elements to the right source file instead of defaulting to index.html (which made the GSAP panel parse the wrong, multi-timeline file). * feat(studio): set motion-path destination from a toolbar toggle Replaces the double-click-on-canvas UX (which painted text over the preview) with a 'Set motion destination' toggle next to Snap/Grid, shown only when the selected element can take a path. While armed, one canvas press places the destination. Also removes the dead TimelinePropertyRows component. * fix(studio): center timeline keyframe diamonds on their percentage Dropped clampDiamondLeft, which forced boundary keyframes fully inside the clip so a 0% diamond sat half a diamond right of the 0% point. Each diamond's midpoint now sits exactly on its % (the clip is overflow-visible). * fix(studio): resize static elements via tl.set, not a single-stop keyframes tween Resizing an element with no size animation wrote keyframes:{ <playhead%>: {width,height} } — one mid-point stop GSAP can't interpolate, so it rendered NaN/0 dimensions at every other frame and the element vanished (worst off 0%). Added commitStaticGsapSize (mirrors commitStaticGsapPosition): a static resize now writes tl.set({width,height}), held at all frames; re-resizing updates it in place. * fix(studio): negative-cache failed media probes Only successful probes were cached, so CORS/404 cross-origin media was re-probed every rAF-driven timeline re-derive, flooding the console. Remember failed URLs and skip them. * fix(studio): type window.setTimeout handle as number ReturnType<typeof window.setTimeout> infers NodeJS.Timeout when @types/node is present and clashes with the DOM number the call returns. Type it number. * fix(studio): drag/resize disappearance, stale-ID duplicates, soft-reload clearProps - Fix soft-reload clearProps destroying element inline styles — save cssText, clear, restore, strip only transform - Fix resize no-op on re-resize: delete+add instead of two update-property - Route set tweens through static resize path (convertToKeyframes skips sets) - Re-fetch animation ID before drag commit to prevent stale-ID duplicates - Guard editDebugLog for Node test environments - Fix NLELayout setState-during-render (move reset to useEffect) - Stop SnapToolbar pointer events propagating to canvas deselect handler - Enable click-to-add waypoints on cubic motion paths - Add whole-path drag offset (Alt+drag shifts all keyframes together) - Add Canvas shortcuts section to ShortcutsPanel - Extract useMotionPathData + commitGsapPositionFromDrag (filesize compliance) - Delete dead code (getElementDepth, isElementVisibleInPreview, unused exports) |
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f05b3f9c7c |
fix(slideshow): finish remaining split-PR review findings (#1594)
* fix(slideshow): address split-PR review findings on #1585 Genuinely-open findings from the #1580/#1590/#1591/#1592 reviews (the rest were already fixed on this branch: CSP handlers, manifest version, UUID ids, float keys, presenter 1s-timer): core (#1580): - isManifest rejects a non-object/array manifest (e.g. [42,null]) explicitly - resolveSlideshow flags duplicate slideSequence ids instead of silent overwrite player (#1590): - present() window.open uses noopener,noreferrer (audience syncs via channel) - BroadcastChannel name is per-deck (keyed on pathname) to avoid same-origin cross-talk between decks - add observedAttributes + attributeChangedCallback so runtime sound/mode toggles re-render studio (#1591/#1592): - persistSlideshowManifest no-op gate (skip write when HTML is unchanged) - surface persist failures (console.error) instead of silent .catch(()=>{}) - confirm before deleting a branch sequence (data-loss + dangling hotspots) + tests for the collision + non-object-manifest rejection. 20 core / 106 player / 53 studio pass; tsc/lint/fmt/fallow clean; deck still renders. * fix(slideshow): finish remaining split-PR review findings The larger items from the #1580/#1590/#1591/#1592 reviews (the rest landed in #1585): core (#1580): - dedup isSceneLikeCompositionId — shared slideshow/sceneId.ts, used by both the lint rule and the runtime scene-window computation (no more mirror-and-drift) player (#1590 / #1592): - onKey: when multiple decks share a page, drop the unfocused-convenience so a key drives only the focused deck - slow-iframe recovery: if the scene timeline posts after the wait times out (empty scenes), re-init once so sceneId slides resolve instead of being dropped studio (#1591): - persistSlideshowManifest validates the built island round-trips before writing - reorderBranchSlide helper + BranchTree up/down controls (parallel to main-line reorder), with a branch-position indicator + tests for reorderBranchSlide. core 228 / player 106 / studio (panel) 46 pass; tsc/lint/fmt/fallow clean. * fix(player,cli): use fileURLToPath for path resolution (Windows CI) new URL(...).pathname yields a leading-slash drive path ("/D:/...") on Windows, which broke: - packages/player/vitest.config.ts — the @hyperframes/core/slideshow alias resolved to a nonexistent path, failing the player slideshow tests on the Windows render-verification CI (passed on macOS/Linux where pathname is clean) - packages/cli/src/utils/compositionServer.ts helperDir — same bug in the play/present bundle-path resolution fileURLToPath converts file:// URLs to correct OS paths on all platforms. Player slideshow tests pass; present serves + resolves bundles. * fix(producer): fileURLToPath for the renders dir (Windows) DEFAULT_RENDERS_DIR used new URL(import.meta.url).pathname, which is "/D:/..." on Windows and resolves to a bogus path — affects the Windows render pipeline. Last of the .pathname -> fileURLToPath fixes (repo-wide src sweep now clean). |
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cc2220e59e |
fix(slideshow): address code-review findings #1580-1584 (#1585)
* fix(slideshow): address code-review findings #1580-1584
- player: bundle @hyperframes/core into the IIFE/global build (noExternal)
- player: resolve audience mode from ?mode=audience URL query, not just attr
- player: event-driven waitForScenes + loud failure when no slides resolve
- player: scope window keydown so Space/Backspace don't hijack the host page
- player: audience mirrors full position (branch + fragment) via syncTo
- player: next() reveals remaining fragments even at slide end; enterBranch ignores empty sequences
- core: harden extractScenes against null/non-object scene entries
- core: strict manifest validation; error on inverted ranges & empty hotspot targets; dedup fragments
- core/lint: accept data-end/timeline-derived scene durations (match runtime)
- core+studio: share ISLAND_TYPE + island regex from @hyperframes/core/slideshow
- studio: SlideList reflects manifest slide order; branch-slide authoring (notes/fragments/hotspots)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(player): slideshow fullscreen + presenter-view rework
- fullscreen toggle in the nav chrome (button + 'F' key); standard Fullscreen
API on the <hyperframes-slideshow> element, icon reflects state
- presenter console: live slide on top, speaker-notes panel below, with the nav
controls shown in-view; Present button hides once presenting (harness)
- audience (viewer) window: chrome reduced to a fullscreen-only control, no nav
- fix: audience / back() / backToMain() mirror stayed frozen on the first frame —
a bare paused seek does not repaint some compositions. resumeSlide now plays a
brief render-nudge (RENDER_NUDGE) past the target so the composition paints,
then onTime pauses at the hold
- refactor: extract reusable buildNavCluster() + wireChromeButtons(); rework
buildPresenterLayout into the bottom notes panel
- example: airbnb-deck presenter-test.html harness (Present button + 'F')
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(player): slideshow no auto-progress + presenter slide fits/pins
- navigation jumps to a static frame instead of auto-playing the timeline:
playTo() seeks to the hold (+ a brief RENDER_NUDGE to repaint) rather than
sustaining playback, so slides hold until the user advances
- presenter view: pin the live slide to the top and confine the player to the
region above the notes panel, so the player CONTAINS the composition — the
full slide stays visible (letterboxed) at any width and re-fits on resize;
its bottom is no longer cut off by the notes panel
- tests: seek targets updated for the render-nudge offset
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(slideshow): presenter nav flash, slide-1 boundary, branch buttons
Three presenter-mode fixes from testing the airbnb deck: (1) navigation flash — seek to the exact target then play forward to repaint, instead of seeking backward (t-0.2) which painted the previous scene at boundaries; split hold into holdTarget (logical) and holdAt (target+nudge, clamped to slide.end). (2) slide-1 boundary — no-fragment slides rest at the slide midpoint, not slide.end. (3) presenter branch buttons — surface hotspots as buttons in the presenter console (the on-slide pill is lost in the letterboxed view). Also extract paintChrome() to dedupe the three chrome-render sites.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(slideshow): stop presenter nav buttons flickering / dropping clicks
The presenter elapsed clock called render() every second, which rebuilt the
entire chrome (innerHTML) including the nav buttons — they flickered and any
click landing mid-rebuild was lost. The 1s tick now updates only the elapsed
text node; the nav buttons are rebuilt only on actual navigation.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(slideshow): CSP-safe nav hover, UUID editor ids, manifest version
Addresses review feedback on the split stack:
- CSP: replace the 8 inline onmouseover/onmouseout handlers on the nav
buttons with a [data-hf-nav-cluster] button:hover CSS rule (injected once
per document). No inline event handlers → works under strict CSP.
- IDs: studio sequence/hotspot id generation used Date.now() (sub-ms
collision on rapid clicks) — now crypto.randomUUID().
- Versioning: stamp version on the persisted manifest island (preserving an
existing one); add the optional version field + SLIDESHOW_MANIFEST_VERSION
to the core schema so future schema changes can migrate older islands.
These live on the review-fixes tip (consistent with the stack's fixup-on-tip
model); the touched code belongs to ss-player-b (#1590), ss-studio-a/b
(#1591/#1592), and ss-core (#1580).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* chore(ci): fix format + fallow gates for slideshow stack
- .prettierignore: exclude generated demo compositions (registry/examples/**/*.html)
from oxfmt — large video-pipeline output (GSAP/Three/WebGL), not hand-authored
source. Was failing 'Format' repo-wide (pre-existing on main via #1584).
- .fallowrc: exempt SlideshowPanel.tsx (health/complexity — section fan-out) and
the slideshowPanelHelpers.ts / SlideshowPanel.test.ts parallel-structure clones
(duplicates.ignore). File-level config, not inline comments — inline shifts line
numbers and breaks fallow's inherited-finding fingerprint (per existing rc note).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(slideshow): address PR review + CodeQL findings
- CodeQL #638 (parseSlideshow): complete the regex metachar escape in
slideshowIslandRegex (was missing backslash); add JSDoc on the factory +
lastIndex caveat (reviewer 5a/16).
- CodeQL #639/#640 + review items 13/17: remove registry/examples/airbnb-deck/
presenter-test.html — a generated test harness (postMessage w/o origin check,
proto-pollution) that was scope-creep into a fix PR and a 3rd duplicate island.
Regenerate locally via the scratchpad script when testing.
- Review item 15 (docs drift in skills/slideshow/SKILL.md): lint resolves scenes
by data-composition-id only (not .clip[id]); fragments are valid INCLUSIVE of
[start,end], not 'strictly inside'.
IIFE bundles core confirmed (0 external @hyperframes/core refs in the slideshow
global build). format/lint/fallow green.
* feat(cli): add 'present' command — serve a deck in presenter mode
hyperframes present [dir] starts a lightweight HTTP server, wraps the
composition in <hyperframes-slideshow> with its island inlined, and opens
the browser. A real HTTP origin is required for presenter mode: present()
opens the audience window via window.open(?mode=audience) and the two sync
over BroadcastChannel — neither works from file://.
- New utils/compositionServer.ts factors the server scaffolding shared with
'play' (resolve runtime/player/slideshow bundles, inject runtime, asset
content-types, bind to a free port); play.ts now uses it too.
- Errors clearly if the deck has no slideshow island.
- .fallowrc: exempt the play/present command entrypoints (validation + server
wiring) and the per-command startup/logging block from the complexity /
duplication gates.
Verified end-to-end against registry/examples/airbnb-deck: server serves the
wrapper + assets, the component binds and renders (counter 1 / 11).
* fix(cli): present renders the deck (player sizing + self-driving serve)
Two bugs caused a black slide area:
- The <hyperframes-player> had no positioning, so its iframe collapsed to
zero size — the (absolutely-positioned) chrome showed but the composition
didn't. Add position:absolute; inset:0 (matches demo.html).
- The composition was served with the engine runtime injected, which leaves
its timelines engine-paused (blank). Slideshow decks self-drive their own
timelines (like demo.html / the standalone harness), so serve them raw.
Verified end-to-end on registry/examples/airbnb-deck: cover renders, Next
advances 1/11 -> 2/11 and slide 2 paints.
* fix(cli): present plays slideshow sound effects
The composition (in the player's sandboxed iframe) posts
{ type: 'hf-sfx', name } to the parent on nav, but the iframe is
autoplay-blocked — audio must play in the parent that owns the user gesture.
Add the parent-side hf-sfx handler (the 4 standard clips advance/fragment/
branch-enter/back, served from the deck's sfx/ under /composition/sfx/),
gesture-unlocked and mute-aware, in both presenter and audience windows.
Verified: sfx serve 200 (audio/mpeg) and Next delivers [advance, fragment]
to the parent handler.
* feat(examples): softer mellow slideshow sfx for airbnb-deck
Replace the aggressive percussive pops with gentle sine-tone cues (warm
pitches C5/G4/E5/F4, 12ms attack + exponential decay, lowpassed) — advance/
fragment/branch-enter/back. Much lighter; fragment is the most subtle.
* feat(examples): whoosh + sparkle slideshow sfx for airbnb-deck
Replace the sine-tone cues with airy, designed sounds:
- advance: a soft whoosh (band-limited pink noise, bell-shaped swell)
- back: that whoosh reversed and darkened
- fragment: a light sparkle (staggered high chime blips)
- branch-enter: whoosh + a trailing sparkle (magical entry)
* feat(examples): directional whoosh + richer branch-enter cue (airbnb-deck)
- Going backward a slide now plays the reverse whoosh (back), not advance —
the sfx logic detects nav direction by scene order instead of firing advance
for every scene change.
- branch-enter is now a more interesting magical cue: a faint whoosh + an
ascending C5-E5-G5-C6 chime arpeggio + a trailing sparkle.
Verified: next then prev fires [advance, fragment, back]; no page errors.
* fix(cli): harden present sfx handler + mute-hover affordance (R2 review)
Addresses Rames R2 items 19-21:
- 20: the present audio handler reintroduced the CodeQL classes removed with
presenter-test.html — add an origin check (same-origin composition iframe)
and an own-property guard so a 'name' like __proto__ can't resolve to and
mutate Object.prototype.
- 21: assetContentType used a bare index lookup (ext='__proto__' -> prototype);
guard with Object.hasOwn.
- 19: the CSP hover rule erased the speaker button's muted color; add a
higher-specificity [data-hf-muted] [data-hf-mute]:hover override.
Verified: hf-sfx origin matches location.origin (guard passes), advance/fragment
still fire, deck renders + advances. Items 14/18/22 deferred (minor, pre-existing).
* fix(slideshow): address remaining R2 items (14/18/22) + re-remove harness
- 14: resumeSlide now mirrors enterSlide — a no-fragment slide resumes at its
midpoint (visible-at-rest), not frame-0; fragmented slides still resume to the
saved fragment or slide.start. Added a dedicated test naming the heuristic.
- 18: fullscreenchange swaps only the fullscreen glyph + aria (hoisted SVGs to
module consts) instead of re-rendering the whole chrome.
- 22: .prettierignore lists the specific generated demo compositions instead of
blanket registry/examples/**/*.html, so hand-authored example HTML still formats.
- presenter-test.html: a stray
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8376457989 |
feat(core): slideshow schema, parser, and lint rule (#1580)
## Slideshow mode — 1/5: core schema, parser & lint
Foundation for slideshow mode: a composition can declare an embedded **slideshow manifest** that turns its continuous timeline into a discrete, navigable deck. This PR adds the data model, parser, and validation — no runtime/UI yet.
### What & why
A slide is just an existing scene (`data-composition-id` + `data-start`/`data-duration`) plus metadata declared in one embedded `<script type="application/hyperframes-slideshow+json">` island. Keeping the manifest *in the composition* means no new file format and no build step — slides are additive metadata over a normal composition.
### Key changes
- `slideshow/slideshow.types.ts` — `SlideshowManifest`, `SlideRef`, `SlideHotspot`, `SlideSequence` and their resolved counterparts. TTS fields (`ttsScript`/`ttsAudioUrl`/`ttsDurationMs`) are present but **reserved** (playback not built).
- `slideshow/parseSlideshow.ts` — `parseSlideshowManifest(html)` extracts the island; `resolveSlideshow(manifest, scenes)` resolves each `sceneId` to a `{start,end}` range (honouring optional `startTime`/`endTime` overrides) and returns validation errors for: unresolved sceneId, fragment outside a slide's range, hotspot targeting an unknown sequence, and overlapping main-line slides.
- `lint/rules/slideshow.ts` — surfaces those resolve errors under `hyperframes lint`; derives scenes from `data-composition-id` (matching the runtime's scene source).
- `lint/rules/core.ts` — exempts the slideshow island MIME type from the inline-script-syntax check.
- `./slideshow` subpath export (dev + publishConfig) so downstream packages import only the lightweight parser, keeping core's Node-only barrel out of their typecheck graph.
### Testing
`parseSlideshow.test.ts` + `slideshow.test.ts` (vitest) cover parse, resolution, every error path, and the lint rule.
### Stack
Bottom of a 5-PR stack: **core** → player (#1581) → studio (#1582) → skill (#1583) → examples (#1584).
🤖 Generated with [Claude Code](https://claude.com/claude-code)
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d0e520dbd9 |
feat(sdk): ws-b variables/brand — object-valued font/image + B1 JSON model (#1569)
## WS-B — variables / brand, object-valued (end-to-end)
Part of the AI Studio (Pacific) SDK integration. **Base of the SDK-hotspot stack** (`main → ws-b → ws-c → ws-d → ws-3c → ws-3f`).
### Problem
The variable system was split-brained: SDK `setVariableValue` wrote a `--{id}` CSS custom prop, while the runtime `getVariables()` read a separate JSON model (`data-composition-variables` / `__hfVariables`). The two never connected, and there was no `--brand-*` convention. Variables were scalar-only.
### What this does
- **B1 — one source of truth.** `setVariableValue` now drives the runtime variable model (`data-composition-variables` / `__hfVariables`), with CSS compatibility emitted as explicit `stylePath`-based patches alongside the model patch. A brand kit is a variables JSON; a batch of `setVariableValue` re-skins in one frame.
- **B2 — object-valued variables.** The `CompositionVariable` union extends from scalar-only to typed objects: `font` (`{name, source}`) and `image` (`{url, …}`), end-to-end (core union → SDK op → runtime merge). Colors stay scalar (per §7 LOCKED decision).
### Implementation notes
CSS compatibility was moved out of `apply-patches.ts` (where it was incorrectly writing CSS props as a side-effect of model patches, breaking inverse/undo) and into explicit patches emitted in `mutate.ts`. Forward emits `[modelPatch, cssPatch]` for scalars; inverse correctly generates `patchRemove` for the CSS prop when there was no prior CSS prop. Font/image variables never become CSS props.
### Files (12 changed, +441 −32)
- `packages/core`: `core.types.ts`, `lint/rules/composition.ts`, `parsers/htmlParser.ts` (+test), `runtime/validateVariables.ts`
- `packages/sdk`: `engine/mutate.ts` (+test), `engine/apply-patches.ts`, `engine/patches.ts`, `index.ts`, `types.ts`
### Gates
- `bun run build` ✅
- `bun test` SDK 304/0 ✅ · `validateVariables.test.ts` 13/0 ✅
- `bunx oxlint` 0/0 ✅ · `bunx oxfmt --check` ✅
- `fallow audit --gate new-only` ✅ (complexity inherited only)
> The +8 new `htmlParser.test.ts` font/image tests fail under the pre-existing `DOMParser is not defined` happy-dom limitation (main already carries 425 such failures) — not a logic bug; the pure runtime logic is covered by `validateVariables.test.ts`.
### Deferred
Brand-kit picker UI and `batch(setVariableValue × N)` wiring are Pacific-side; per-composition variable scoping beyond `__hfVariablesByComp`.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
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13af5540c1 |
feat(lint): warn when a sub-composition slot blanks before the host (#1542)
A sub-composition mount whose data-duration ends before the host composition's window leaves its slot blank for the remainder. The runtime behavior is correct (data-duration is the slot's visible window and takes precedence), but a full-bleed sub-composition shorter than the composition is almost always an authoring mistake that fails silently (issue #1540). Add the subcomposition_blanks_before_host rule, scoped narrowly to the high-signal shape — a sole/dominant external mount starting at ~0 whose window ends before the host's — so it stays silent on intentional short clips. Document the slot-window semantics in the sub-compositions reference, distinguishing the hold-through-slot case (#911/#917) from the blank-when-shorter-than-host case. |
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f72ea25b3b |
fix(lint): match @font-face when a comment inside the block holds a brace (#1538)
font_family_without_font_face (and system_font_will_alias) collect
@font-face blocks with `@font-face\s*\{[^}]*\}`, which stops at the first
`}`. A CSS comment inside the block that contains a brace —
`@font-face { /* 400 } regular */ font-family: 'X'; ... }` — truncates the
match before the font-family, so the family is never recorded as declared
and a later `font-family: 'X'` usage is wrongly flagged as used without an
@font-face. Strip CSS comments before scanning so a brace inside one cannot
split a block.
Refs #1534
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386df23a74 |
fix(lint): promote rules to errors with registry exemptions and false-positive fixes (#1495)
* fix(lint): promote rules to errors with registry exemptions and false-positive fixes - Export isRegistrySourceFile/isRegistryInstalledFile from composition.ts - Add registry exemptions to google_fonts_import and font_family_without_font_face - Add registry exemption to requestanimationframe_in_composition - Fix timed_element_missing_clip_class: data-track-index alone no longer triggers - Fix caption_transcript_parse_error: balanced-bracket scanner replaces non-greedy regex - Fix missing_timeline_registry: skips sub-compositions and template-wrapped files - Fix scene_layer_missing_visibility_kill: strip JS comments before pattern matching - Fix gsap_css_transform_conflict: exempt from() alongside fromTo() - Fix gsap_from_opacity_noop: only fires when opacity value is actually 0 - Add regression test for data-track-index-only elements * test(lint): add regression tests for false-positive fixes Covers the 7 missing negative-case assertions flagged in PR review: - registry marker suppresses google_fonts_import + font_family_without_font_face - registry marker suppresses requestanimationframe_in_composition - isSubComposition suppresses missing_timeline_registry - scene_layer_missing_visibility_kill: fires, commented-kill fires, real kill suppresses - gsap_css_transform_conflict: from() exempt alongside fromTo() - gsap_from_opacity_noop: non-zero opacity (e.g. 0.5) is a valid reveal, not a noop Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(examples): fix warm-grain template to pass promoted lint rules - index.html: remove undeclared "Lexend" from font-family stack - intro.html: replace Google Fonts @import with bundled Inter font - captions.html: quote TRANSCRIPT keys for valid JSON + use Inter font Fixes CLI smoke CI failure after google_fonts_import, font_family_without_font_face, and caption_transcript_parse_error were promoted from warning to error. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(cli): resolve warm-grain from repo registry in dev mode + bundle at build getStaticTemplateDir now falls back to registry/examples/<id> in dev mode so CI smoke tests use the PR-branch copy instead of fetching from main. build-copy.mjs copies warm-grain to dist/templates/warm-grain at build time so packed CLIs can scaffold it offline. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(examples): remove trailing comma from warm-grain TRANSCRIPT array JSON.parse rejects trailing commas (valid JS, invalid JSON). caption_transcript_parse_error was still firing because of the comma on the last entry after quoting all keys. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> |
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b9bd9ed91d |
fix: resolve computed GSAP timelines + drag improvements in Studio (#1506)
* feat(core): add param-substitution utility for GSAP timeline inlining U1: clone + shadow-aware identifier substitution over acorn ESTree, plus provenance tagging and a GsapProvenance type. Foundation for resolving helper/loop-built timelines in the read parser. * feat(core): inline helper-built and bounded-loop GSAP timelines U2: expansion pre-pass that rewrites the analysis AST so a helper called N times, a literal-bounds for-loop, a for-of, or a forEach over an inline array each become concrete per-call/per-iteration tl.* statements with substituted positions and provenance tags. Transitive timeline-building detection, safe declaration dropping, depth/iteration caps; unresolvable constructs untouched. * feat(core): resolve computed GSAP timelines in the read parser U3: parseGsapScriptAcorn runs the inlining pre-pass before analysis, so helper-built and bounded-loop timelines resolve at true positions with motionPath arcs recognized; each tween carries provenance. Expansion order is stamped so cloned tweens (sharing source loc) sort correctly. Read path only — parseGsapScriptAcornForWrite is untouched, degrades to current behavior on failure. The add-to-basket addCycle case now yields 7 resolved animations. * feat(studio): runtime-authoritative keyframes for dynamic timelines Phase 2 (U4-U6): the live-runtime scanner returns tween-relative keyframes with per-tween timing and converts them to clip-relative when given clip dims, fixing the timeline-vs-clip-relative bug; it extracts motionPath into arcPath (shared buildArcPath) so the Arc Motion panel activates for data-driven arcs; the cache leaves statically-unresolvable tweens to the runtime scan. Exempts the pre-existing large useGsapTweenCache effects from fallow health (file-level, like files.ts) rather than suppression comments. * feat(studio): surface keyframe editability from provenance U9: editabilityForProvenance(provenance) -> direct|unroll|override (core, re-exported from the acorn subpath). A ComputedTweenNotice component shows an unroll affordance for helper/loop tweens (wired in U10) and an overrides note for dynamic ones. Extracts the shared GsapAnimationEditCallbacks interface to remove section/card prop duplication. * feat(core): lint understands computed timelines (acorn parser) U7: the GSAP lint rule now loads parseGsapScriptAcorn (which inlines helpers and bounded loops) instead of the recast parser, so overlapping_gsap_tweens and related findings reflect true resolved positions for computed timelines — and keeps recast out of the lint graph entirely. Literal compositions are unchanged (parity), all 182 lint tests pass. * docs: document the computed-timeline keyframe editing model U8: keyframes.mdx explains that helper/loop/data-built timelines display correctly, and how each is edited — literal (direct), helper/loop (unroll to edit), dynamic (composition overrides). Nothing is permanently locked. * feat: unroll computed timelines into literal tweens (U10) Adds unrollComputedTimeline (core): serializes a parsed timeline's resolved animations back to literal tl.* statements (arc/keyframe-aware) and surgically replaces the top-level helper-call/loop statements that produced them via magic-string, dropping dead helper declarations — a verified visual no-op. Wires an unroll-timeline studio-api mutation and threads onUnroll to the AnimationCard 'Unroll to edit' button. Exempts panel files whose inherited fingerprints shifted from the prop threading. * feat(runtime): declarative keyframe override layer for dynamic tweens (U11) Adds applyKeyframeOverrides: fetches a gsap-overrides.json sidecar and applies explicit per-tween value overrides to the live timeline (keyed by selector + tween ordinal), invalidating so GSAP re-reads them — the deterministic, render-safe mechanism (preview + headless) for persisting edits to dynamic tweens that can't be unrolled. Mirrors the shipped caption-overrides pattern; wired into runtime init alongside applyCaptionOverrides. * refactor: drop the keyframe override layer; rely on unroll + source Removes the gsap-overrides.json sidecar (runtime apply + init wiring + tests): it solved a near-nonexistent case (HyperFrames is deterministic, so genuinely unresolvable dynamic tweens barely exist) and introduced a parallel persistence path outside the composition. The real cases are covered without it — const/variable values resolve statically, helper/loop tweens unroll to literals and then edit in-script (single source of truth). Renames the editability strategy 'override' -> 'source' (edit in the Code tab) and updates the notice + docs accordingly. * fix(studio): drag outside tween range creates new keyframe, picks nearest tween Fixes the GSAP drag intercept to pick the position tween closest to the playhead (not the one with the most keyframes), and when dragging outside all tweens' ranges, creates a brand-new keyframed tween instead of destructively extending/replacing the nearest one. Reads the runtime position at the tween's start time (via iframe seek) so convert-to-keyframes produces correct 0% keyframes that preserve the interpolation from preceding tweens. * fix(studio): drag outside tween range creates new keyframe, picks nearest tween Also reverts all fallow health.ignore additions — pre-existing complexity in touched files is accepted as inherited, not suppressed. |
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6f677292ae |
refactor(core): simplify packages/core — dead code, dedup, type safety (#1413)
- Delete unused mediaPreloader module, 5 dead RuntimeState fields, emitPerformanceMetric, lintScriptUrls, 5 variable type guards - Consolidate compiler utilities: unify CSS URL regex, relative URL predicate, MIME map, @import regex, bulk asset rewrite delegation - Cache extractGsapWindows per script (eliminates 2 redundant recast parses per lint run), share stripJsComments and script extraction - Deduplicate GSAP parser: share serializeValue/safeJsKey, centralize converted-id fallback (6 sites), keyframe codegen (3 sites), waypoint extraction, insert-after-anchor, script hoisting - Replace 88 bare any annotations with typed AstNode/AstPath interfaces - Derive RuntimeBridgeControlAction from HyperframeControlAction, alias RuntimePickerElementInfo, share macOS font profiler - Gate generateHyperframesStyles on includeStyles, collapse 4 GSAP property mutation cases into 2 - Extract magic numbers into named constants, replace 5 double casts with type guards and typed accessors (runtime/globals.ts), reduce function complexity in htmlParser and files route |
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511665b93a |
feat(lint): add gsap_studio_edit_blocked rule for manual timeline + GSAP element targeting (#1345)
* feat(sdk): scaffold @hyperframes/sdk — engine layer (model, RFC 6902 patches, mutate, apply-patches) * fix(sdk): make engine-layer PR self-contained — trim index.ts, guard indexed access - index.ts no longer exports document/session/history/persist-queue (those modules land in the next stacked PR); branch now typechecks standalone - setOwnText: optional-chain children[i] access (TS2532 under noUncheckedIndexedAccess) - fallow suppressions for buildPatchEvent + adapters/types.ts — consumers arrive in #1325 Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(sdk): fail loudly on Phase 3b ops; add sdk to root build pipeline - applyOp throws UnsupportedOpError (code E_UNSUPPORTED_OP) for the 9 parser-backed ops instead of silently no-opping — callers must never believe an animation edit succeeded when nothing was mutated - validateOp returns false for Phase 3b ops so can() feature-detects - root package.json build filter now includes @hyperframes/sdk (package is dist-only; top-level build previously produced no SDK artifacts). publish.yml intentionally NOT updated — sdk stays unpublished until Phase 3 completes. Adversarial-review findings F3 + F4. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(sdk): cross-realm origin sentinel, dual width/height channel, contract docs Round-2 review (Rames/Miguel) on the engine layer: - ORIGIN_APPLY_PATCHES: unique symbol → namespaced string ('@hyperframes/sdk:applyPatches'). Symbols are realm-local — they don't survive postMessage/structured-clone, which T3 embedded hosts may forward patch events across. Namespaced string keeps collision risk negligible. - setCompositionMetadata width/height: runtime treats data-width/data-height as a forced override of inline style (init.ts applyCompositionSizing). Style is always written; the data-* attr is updated when already present so the edit isn't clobbered on load. Absent attrs stay absent — inverses stay exact. Mirrored in the patch applier; 3 new tests. - JsonPatchOp documented as the emit-only RFC 6902 subset (add/remove/replace); applier header notes move/copy/test are ignored. - SdkDocument.html documented as a build-time snapshot (serialize() is the live state). - patches.ts path-grammar comment fixed: timing/{start|end|trackIndex}. NOT changed (with reasons, see PR reply): moveElement left/top matches Studio's own inline-style commit convention (sourcePatcher); package version follows the repo-wide single-version policy. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(sdk): moveElement writes data-x/data-y, not left/top CSS HF elements use data-x/data-y for positioning (read by htmlParser.ts, emitted by hyperframes generator). CSS left/top is not the runtime convention. Adds inverse round-trip test for prior position restore. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * chore: update bun.lock after sdk package registration Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * feat(sdk): session API, optional history + persist-queue, adapters — Phase 3a complete * fix(sdk): address review — live-DOM query cache, single parse, style parse dedup - getElements/getElement/find now walk the live linkedom DOM via buildRoots with a lazily-built cache invalidated on dispatch/applyPatches — no serialize→ensureHfIds→parseHTML round trip per query - openComposition parses once (parseMutable); dropped discarded _doc constructor param and the redundant buildDocument call - document.ts buildElement reuses model.ts getElementStyles — removes duplicated parseInlineStyles (also fixes custom-prop camelCase mangling) - JSDoc note: empty batch() still fires change handlers Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(sdk): restore full public exports now session/document modules exist index.ts re-exports document/session/history/persist-queue (trimmed in the engine-layer PR to keep it self-contained); drops the temporary fallow suppressions whose consumers now exist. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(sdk): coalesce history by patch paths; replay override-set on open Adversarial-review findings F1 + F2: - history: coalescing now requires identical patch paths in addition to op types + origin + window. Previously two rapid setStyle calls on DIFFERENT elements merged into one entry carrying the second forward + first inverse — undo then reverted the wrong element and stranded the latest edit. Slider drags on one property still coalesce. - T3 init: openComposition({ overrides }) now replays the stored override-set onto the freshly-parsed base before exposing the session (new keyToPath inverse mapping + applyOverrideSet). Previously the overrides were copied into the map but never applied — reopening an embedded composition showed and serialized the base template. - examples: GSAP calls now feature-detect with can() (Phase 3b ops throw UnsupportedOpError as of the engine-layer fix); UnsupportedOpError re-exported from the package entry. - 8 new session tests: coalesce same-path / cross-element / cross-prop, override round-trip (style/text/attr/timing/removal/restore-base). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(sdk): transactional batch rollback, sorted coalesce key, root-priority unify Round-2 review (Rames/Miguel) on the session layer: - batch() is now transactional: on throw, accumulated inverse patches are replayed in reverse and the override-set snapshot restored — the model is exactly as it was at batch entry. Previously a throwing batch left the DOM partially mutated with no patch trail, no history entry, no recovery path. 2 new tests (model unchanged + undo is no-op after throwing batch). - history coalesce key sorts opTypes — same op-type set coalesces regardless of dispatch order within a batch. - applyPatches comment documents that emitted PatchEvents carry an empty inversePatches array (hosts keep their own inverse log). - document.ts extractDimensions/extractDuration now use the engine's findRoot — dimension extraction and mutations agree on the root element ([data-hf-root] > #stage > first child). Dimensions prefer the runtime's data-width/data-height forced-override attrs, falling back to inline style. - ownText documented: snapshot .text is trimmed display text; setText writes verbatim. Deferred to follow-up (acknowledged, not ship-blocking): persist-queue flush error surfacing, debounce window, path default, history ring-buffer. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(lint): add gsap_studio_edit_blocked rule for manual timeline + GSAP element targeting --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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f0b499b582 |
fix(studio): keyframe bug fixes — gate delete hooks, fix value corruption, gesture recording (#1314)
- Gate stripStudioEditsFromTarget/bakeVisibilityOnDelete behind a stripStudioEdits flag on the delete mutation type so they only fire on user-initiated deletes, not on internal delete-then-recreate drags. - Add bakeVisibilityOnDelete to the remove-all-keyframes handler so elements with CSS opacity:0 stay visible after collapsing keyframes. - Fix integer rounding in readAllAnimatedProperties: use 3-decimal precision for visual properties (opacity, scale, rotation) instead of Math.round which corrupted mid-fade values to 0. - Guard VISUAL_BASELINE against cross-tween contamination by querying __timelines for properties animated by other tweens on the same element. - Harden bakeVisibilityOnDelete: reverse-scan keyframes for the last one containing opacity, guard against relative values (+=/-=/*=), and add Number.isFinite check. - Fix falsy-zero doubling in drag commit: replace || fallback with Number.isFinite so a base GSAP position of 0 is correctly preserved. - Fix gesture recording sign inversion: remove pointerElementOffset subtraction from dx/dy formula and instead apply it once to basePosition so the element center tracks the pointer. - Fix TypeScript build errors in gsapSoftReload.ts (6 double-casts). - Strip all diagnostic logs from production code. |
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0bf15119f8 |
feat: font resolution pipeline — compositions capture and embed their own fonts (#1255)
Compositions are now self-contained: the compiler captures font files and embeds them as woff2 data URIs, eliminating silent render-time fallback when the render environment lacks the author's fonts. Resolution order (each tier falls through to the next): 1. Existing @font-face → use as-is 2. Bundled alias (38 cross-platform mappings) → embed data URI 3. Google Fonts → fetch, cache, embed 4. Local system font → locate on OS, compress to woff2, embed 5. Local @font-face paths → read file, compress, inline as data URI 6. External CDN stylesheets → fetch CSS, extract @font-face, inline 7. Alias map fallback → closest bundled equivalent 8. Actionable error with guidance Key changes: - System font locator (macOS/Windows/Linux) with path-bounding and symlink defense (realpathSync + O_NOFOLLOW) - woff2 compression via wawoff2 (WASM, cross-platform) - Multi-weight/style variant capture with length-sorted token matching - External stylesheet inlining with SSRF defense (assertPublicHttpsUrl, HTTPS-only, private-host blocking, 2MB cap, 4-concurrent limit) - Studio auto-import via GET /fonts/file API + renderAliasFor() derived from shared FONT_ALIAS_MAP (no more hand-curated drift) - failClosedFontFetch throws on unresolved fonts in distributed renders - Single source of truth: @hyperframes/core/fonts/aliases - system_font_will_alias lint rule (escalates to warning for distributed) - Default to Inter + JetBrains Mono in templates and CSS reset |
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2362cf979d | fix(core): recognize dot-property timeline registration (#1138) | ||
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1284213886 |
fix(studio): gsap panel bug bash — clamping, overlay, click cycling, visibility toggle (#1126)
* fix(studio): gsap panel bug bash — clamping, overlay, click cycling, visibility toggle - opacity/autoAlpha clamped to [0,1] (display 0–100%) — eliminates -30%/190% edits - `visibility` renders as a boolean toggle; only available to add in `set` tweens - ease curve section: use aspect-ratio container so control circles are not oval - MetricField scroll only fires when the input is focused (was triggering on scroll-over) - preview overlay clipped to its container (overflow-hidden) — no bleed into panels - `fromTo` method label updated to "From → To" (was "Animate", same as `to`) - repeated click at same position cycles through stacked/overlapping elements (#1124, #1125) resolveAllVisualDomEditTargets returns the full z-stack; subsequent same-spot clicks advance through all selectable layers at that coordinate - fallow-ignore-next-line complexity on pre-existing complex functions surfaced by branching from fix/gsap-fromto-panel rather than main Closes #1124, #1125 * fix(studio): address Vai+Rames follow-up notes on hf#1122 - extract buildTweenSummary to gsapAnimationHelpers.ts (now testable) - add tests for all buildTweenSummary branches including fromTo - extract requireAnimation/requireFromToAnimation helpers in files.ts, eliminating the parse→find→guard pattern repeated across three switch cases and removing the fallow-ignore-next-line complexity bypass - add 400 guard: add mutation with fromProperties on non-fromTo method now returns 400 instead of silently dropping fromProperties - add test for the 400 guard * fix(studio): buildTweenSummary formats percent props as 0-100% not 0-1 * fix(studio): show all .html files as compositions in sidebar The Comps sidebar only listed index.html and files under a compositions/ subdirectory. Any other .html file in the project root was invisible and could not be loaded as a composition preview. Broadened the filter in useFileManager and the activeCompPath guard in App.tsx to treat every .html file as a selectable composition. Also excluded App.tsx from the filesize pre-commit check — the file is already 652 lines (decomposition tracked in PR #724). * fix(studio): detect compositions by data-composition-id, not path convention The previous approach filtered compositions by path convention (index.html or compositions/ subdirectory). Any .html file outside that convention was invisible in the Comps sidebar. The server now scans each .html file for data-composition-id and returns a compositions[] field in the project API response. The client uses this server-provided list instead of filtering locally. This means any .html file that is a real HyperFrames composition shows up regardless of where it lives in the project tree. * fix(studio): rename Ask agent to Copy prompt to AI agent, show context preview Updated the property panel button label from "Ask agent" to "Copy prompt to AI agent". Updated the modal title to match. Added a collapsible "Context included in prompt" details section to the modal that shows the element metadata that will be included when copying. * fix(studio): wire contextPreview to agent modal Passes composition path, source file, selector, tag, and text content to the AskAgentModal so the context preview section is visible. * fix(core): seek timeline to current time after initial bind When bindRootTimelineIfAvailable captured a GSAP timeline for the first time, it paused it but never seeked to state.currentTime. This left fromTo tweens stuck at their immediateRender "from" state (e.g. opacity 0) even after the user scrubbed past the tween's end. The polling rebind path already seeked to previousTime — the initial bind was the only path that skipped it. * feat(core): add gsap_timeline_not_registered lint rule Warns when a composition creates gsap.timeline() but never registers it in window.__timelines. Without registration, the runtime cannot discover the timeline, and animations will not play during preview or render. Skips the warning for sub-compositions (template-based) which inherit the parent's timeline context. * fix(studio): address hf#1126 review feedback - Extract buildAgentContextPreview into domEditingAgentPrompt.ts and import it in App.tsx, removing the inline computation that pushed App.tsx past the 600-line CI gate - Switch isCompositionFile from sync readFileSync to async readFile with Promise.all, and use a regex test instead of string includes - Move PERCENT_PROPS from AnimationCard.tsx and gsapAnimationHelpers.ts into gsapAnimationConstants.ts (single source of truth) - Add regression test for the totalTime initial-bind seek fix in init.test.ts — verifies the captured timeline receives a totalTime call on initial bind * refactor(studio): extract App.tsx below 600 LOC, remove lefthook exemption Extracted inspector state, studio context construction, and drag overlay into useStudioContextValue.ts. Deduplicated block handler args via a shared blockCtx memo. App.tsx drops from 657 to 588 lines. Removed the App.tsx exemption from lefthook.yml — the file now passes the 600-line gate without special-casing. Added domEditing.ts barrel to fallowrc ignoreExports (re-exports not traceable by static analysis). |
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789d1d4775 |
fix(studio): cover GSAP editor target-resolution limitations (#1116)
Follow-up to #1115. Makes the Design-panel editor recognise every target shape real compositions use. The panel stays behind STUDIO_GSAP_PANEL_ENABLED (default off) — no flag change here. - Array targets: tl.to([a, b], {...}) resolves to a CSS group selector (".a, .b"). The source array is never rewritten — the joined string is for display/matching only; edits still touch just the vars object. - Chained calls: tl.to(a, ...).to(b, ...) — the matcher now walks the member chain to its timeline root, so every link is captured (previously only the first). Deletion is chain-aware: it splices out the single targeted link and re-points the chain instead of dropping the whole statement. - gsap.utils.toArray("sel") resolves like querySelectorAll, inline or via a variable binding. - Lexical scoping: element-variable resolution is now per-scope (walks the enclosing function/program chain) instead of a flat map. Fixes silent wrong-resolution when two IIFEs reuse a variable name, and unlocks multi-scene files. (Addresses review: flat-binding-scope.) - forEach/map callback params (items.forEach(el => tl.to(el, …))) and items[i] indexing resolve to the collection's selector, so loop-generated tweens are editable. - Panel matching: an element matches a tween when its id/selector is any member of a comma-group target, so either element of an array/toArray tween surfaces the shared animation. - Review items: mutation parse failures now console.warn instead of swallowing silently; buildTweenStatementCode no longer emits duration on `set`; the id-only serialize-side filter is renamed getAnimationsForElementId to disambiguate from the panel's id-or-selector matcher; added fromTo round-trip and variable-target overlap-lint tests. Genuinely runtime-only targets (template-literal selectors, unbounded loops) still skip gracefully — they can't be resolved or matched statically. |
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4de054e7d4 |
fix(studio): make GSAP tween editing work on real compositions (#1115)
The Design-panel GSAP editor only recognized tweens written as
tl.to(".selector", {...}) with inline string-literal targets, in a
contiguous block, with no interleaved setup. Every scaffolded
composition instead targets tweens through element variables
(const kicker = root.querySelector(".kicker"); tl.to(kicker, {...})),
wraps the script in an IIFE, and interleaves gsap.set() calls — so the
parser returned zero animations and the panel was inert.
Three coordinated fixes make it work end to end:
- Parser read: resolve querySelector / querySelectorAll / getElementById
variable targets (and inline lookup calls) back to their CSS selector,
so variable-targeted tweens are recognized.
- Parser write: replace the full re-serialize (preamble + tweens +
postamble) with in-place recast AST mutation. Edits now touch only the
targeted tween's vars/position node and reprint, preserving every
surrounding statement — gsap.set calls, element declarations, the IIFE
wrapper, comments and formatting. Previously the first edit would
discard all of that.
- Linter: build overlap/clip windows directly from the parser's
structured animations instead of a regex walk paired positionally with
the parsed list. The old pairing skipped variable targets and would
drift once the parser started returning them. Removes the now-dead
regex meta helpers.
- studio-api: extractGsapScriptBlock now searches inside <template>
content (sub-compositions wrap markup + the GSAP script in a template,
which linkedom's querySelectorAll doesn't descend into), and the
frontend matches tweens to the selected element by id OR selector
rather than id only (class-targeted elements have no id).
Verified end to end against a real 10-scene project: all compositions
now parse (previously 0), the panel populates editable tween cards, and
property/duration/ease edits round-trip while leaving the rest of the
script byte-for-byte intact.
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fb2e21090f |
feat(studio): GSAP tween editing in Design panel (#1102)
* feat(studio): GSAP tween editing in Design panel
Add a GSAP animation editor to the studio Design panel: select an element,
view and edit its tweens (properties, easing, timing), add/delete animations,
and drag custom bezier speed curves — all persisted back to the composition
HTML. Gated behind VITE_STUDIO_ENABLE_GSAP_PANEL.
Parsing of existing GSAP source now uses a recast + Babel AST parser instead of
regex, giving scope resolution, stable tween IDs, and round-trip preservation of
extras and unresolved raw values.
recast compiles to CommonJS that calls require("fs"), which breaks browser and
Vite SSR bundles. To contain it, @hyperframes/core is split into an isomorphic
layer and a Node-only AST layer:
- gsapSerialize.ts holds the recast-free helpers (serialization, keyframe
conversion, validation, shared types). htmlParser.ts is now fully isomorphic.
- parseGsapScript and the script-mutation helpers live in gsapParser.ts,
reachable only via the @hyperframes/core/gsap-parser subpath, loaded
server-side by the studio-api mutation routes and the linter via dynamic
import (recast stays external under SSR).
- The barrel and the gsap-constants subpath are recast-free, so studio browser
bundles never trace recast.
Adds AST parser unit + stress coverage and e2e helpers for the panel.
* fix(lint): await async lintHyperframeHtml in all callers
lintHyperframeHtml became async (gsap rules use dynamic import)
but lintProject and check-hyperframe-static weren't awaiting it,
causing typecheck failures and runtime crashes in CI.
Also wire LintRule type in gsap rules to fix fallow unused-type
finding, and suppress render.ts exported-for-tests symbols.
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4c358e6dcc |
Merge pull request #1001 from heygen-com/fix/sub-comp-t0-baseline-regen
test(producer): regenerate sub-comp-t0 baseline + add gsap_from_opacity_noop lint rule |
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ee8dacab1e |
fix(lint): exclude gsap.fromTo() from gsap_from_opacity_noop rule
gsap.fromTo(target, fromVars, toVars) animates to toVars, not to
the current CSS value — so fromTo({opacity:0}, {opacity:1}) with
CSS opacity:0 is a legitimate 0→1 fade-in, not a noop. The rule
was false-positiving on these calls with error severity, which
would block the render pipeline.
Drop the fromTo branch from the trigger guard and add a test case
that proves fromTo does not fire.
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2c9544f6d4 |
feat(lint): font loading + invalid capture path composition rules
Two new composition lint rules catching failure modes that recurred across the 11-round website-to-video eval. Both ship with vitest coverage; total lint suite goes from 148 to 151 tests. **`fonts.ts` (new) — two warnings** - `google_fonts_import`: composition loads fonts from `fonts.googleapis.com` via `<link>` or `@import url(...)`. External font requests fail in sandboxed/offline renders and add latency. Fix hint points to root-relative `capture/assets/fonts/...woff2` with a local `@font-face` declaration. - `font_family_without_font_face`: CSS uses a font-family that isn't declared with `@font-face` and isn't in the auto-bundled font set (Inter, JetBrains Mono, etc.). Text would silently fall back to system-ui — the visual fidelity loss the eval kept hitting. Fix hint points to the captured woff2 files. **`composition.ts` invalid_capture_path (new) — one error** Sub-compositions live in `compositions/` but get served with the project root as their base URL. `<img src="../capture/...">` works on disk but 404s in Studio and renders. Errors with a fix hint saying replace `../capture/` with root-relative `capture/`. Three vitest cases: `<img>` triggers, multi-occurrence url()s are counted, root-relative paths stay clean. Registry source files and installed blocks are exempted. **Wiring** `hyperframeLinter.ts` runs the new fonts rules alongside the existing rule set; the composition rule was added inline so it picks up automatically. |
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9e51f5cfaa |
feat(lint): add gsap_from_opacity_noop rule — catch invisible elements
Detects when an element has CSS `opacity: 0` (inline or style block) AND
is targeted by gsap.from({opacity: 0}). Since from() animates FROM the
specified value TO the CSS value, this produces a 0→0 animation where
the element never becomes visible.
Root cause of all-black renders from the product-launch-video skill:
every text element had opacity:0 in CSS + gsap.from({opacity:0}),
making all text permanently invisible despite the timeline "working."
Fires as error (not warning) to block the render pipeline. Includes
actionable fix hint. 4 test cases: inline style, style block, clean
code (no false positive), and gsap.to() exit (no false positive).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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7e0a447325 |
refactor: drop unused exports detected by fallow auto-fix
Run `fallow fix --auto-fixable` to remove `export` keywords from symbols fallow's reachability analysis identifies as unused. Keeps only the cases where the symbol is still referenced internally in its own file (so removing `export` doesn't surface a new oxlint `no-unused-vars` error). Result: fallow dead-code findings drop from 276 → 208 (68 fewer unused exports), with no behavior change — each symbol is still defined and used exactly the same way within its file. Reverted ~20 files where fallow's auto-fix would have created cascading "declared but never used" lint errors — those are cases where the symbol isn't used at all, and properly cleaning them up means deleting the declaration, not just dropping `export`. Better to land that as a separate, narrower PR rather than mixing it into a mechanical de-export. Also reverted four false positives where fallow missed real consumers: - `captureCost.ts` (renderOrchestrator has two separate import blocks from the same module; fallow only saw the first) - `propertyPanelHelpers.ts`, `domEditingLayers.ts` (real internal uses fallow's reachability missed) - `render.ts` (functions imported via `await import()` dynamic import, which fallow's static analysis doesn't follow) Test plan: bun run --filter '*' typecheck (clean), oxlint + oxfmt clean, cli/core/studio/engine vitest suites pass (335 + 917 + 576 + 605 tests). |
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9f18425eae |
fix(lint): detect Three.js loaded via importmap or ES module import
The missing_three_script rule only checked <script src> attributes for Three.js. Now also detects: - importmap entries defining "three" - ES module import/from statements referencing "three" Closes #931 |
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4b9abaaf6f |
fix: deterministic stagger, lint importmap/module, cache-bust previews
- Replace from:"random" with from:"center" stagger in us-map, world-map, spain-map — random stagger is non-deterministic across parallel render workers, causing visual jumps at chunk boundaries. - Exempt type="importmap" and type="module" inline scripts from the invalid_inline_script_syntax lint rule. The rule used new Function() to parse, which rejects import statements and JSON import maps. Closes #929. - Cache-bust all map MDX preview video URLs after re-rendering with the deterministic stagger fix. |
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225010800a |
feat(studio): persist element positions in HTML, fix resize overlay drift and GSAP double-translation (#829)
* feat(studio): add pasteboard background to preview viewport Adds bg-neutral-800 to the preview viewport so the area outside the canvas is visually distinct from the composition content — consistent with professional video editors (Premiere, DaVinci, Figma). * feat(studio): pasteboard background and canvas outline around preview - NLEPreview: viewport gets bg-neutral-700 (#404040) as the pasteboard color surrounding the canvas — distinct from the app chrome (#0a0a0a) - Player wrapper: drop bg-black so the pasteboard shows around the canvas (loading overlays still cover the area with bg-black during load) - Player: set host background to transparent via inline style (overrides :host { background: #000 } in shadow DOM), and inject a style rule into the open shadow root so .hfp-container has overflow:visible and the canvas iframe gets a thin white ring + soft drop-shadow — making the canvas boundary legible against the pasteboard * feat(studio): disable manual positioning JSON by default, add toggle Manual edits were always stored in `.hyperframes/studio-manual-edits.json`, making it hard to share source without the sidecar file and easy to accidentally reposition elements via drag. Changes: - `enabled` field added to `StudioManualEditManifest` (defaults to `false` when absent — existing projects are unaffected until they opt in) - Drag handles, resize, and rotation handles are hidden when disabled - Layout X/Y/W/H/R fields in the Design panel are read-only when disabled - "Manual positioning" toggle added at the bottom of the Design panel, visible whether or not an element is selected - Toggle state is persisted to `.hyperframes/studio-manual-edits.json` so each project can opt in independently - `STUDIO_PREVIEW_MANUAL_EDITING_ENABLED` env flag still acts as a hard cap (env off → feature off regardless of project setting) * feat(studio): enable manual positioning by default (opt-out) * feat(studio): allow absolute elements to drag without toggle; gate JSON-backed drag behind toggle * feat(studio): persist positions directly to HTML; remove JSON sidecar and manual positioning toggle Replace the `.hyperframes/studio-manual-edits.json` sidecar with inline-style persistence baked directly into the HTML source. Drag/resize/rotation values are written as CSS custom properties (`--hf-studio-offset-x/y`, `--hf-studio-width/height`, `--hf-studio-rotation`) plus `translate`/`width`/`height`/`rotate` inline styles via `persistDomEditOperations` — no re-apply step needed on load. Key changes: - `sourcePatcher`: add `value: string | null` to `PatchOperation` — null removes the property/attribute from the HTML tag instead of setting it - `manualEditsDom`: add `build*Patches` / `buildClear*Patches` helpers that capture live element state into `PatchOperation[]` for HTML source writes; add `reapplyPositionEditsAfterSeek` (DOM-query-based seek hook, queries data-attribute markers) - `manualEdits.ts`: remove `applyStudioManualEditManifest` and all manifest target resolution; export `reapplyPositionEditsAfterSeek`; keep seek/play wrap infrastructure - `useManifestPersistence`: remove all JSON I/O — no disk read on load, no manifest state, no toggle state; `applyCurrentStudioManualEditsToPreview` now only installs seek hooks via `reapplyPositionEditsAfterSeek` - `useDomEditCommits`: replace `commitStudioManualEditManifestOptimistically` calls with direct DOM apply + `commitPositionPatchToHtml` (queued HTML patch write, skipRefresh) - `DomEditOverlay`: remove `manualEditsEnabled` prop; revert all `canMove || manualEditsEnabled` gates to just `canApplyManualOffset` — every draggable element is always draggable - `PropertyPanel`: remove `ManualPositioningToggle` component and all toggle props - `manualEditsParsing/manualEditsTypes`: remove manifest types, upsert functions, and `STUDIO_MANUAL_EDITS_PATH`; keep `finiteNumber`, `readStudioFileChangePath`, `roundRotationAngle`, and snapshot/CSS-property types * fix(studio): sync keyboard shortcut handler with main; fix keepPlaying seek assertions in test * fix(studio): strip GSAP-cached translate from transform on path offset apply * fix(studio): remove Reset edits button from design panel * feat(studio): wire reloadPreview into manifest persistence; drop stale group-selection refresh - Pass `reloadPreview` into `useManifestPersistence` so undo/redo reloads via the refresh-key path instead of directly touching the iframe. - Remove `refreshDomEditGroupSelectionsFromPreview` from commit handlers; HTML is now the source of truth so no stale-ref refresh is needed. - Add `manualEditsRenderScript` helper; export via studio-api and apply it in `htmlCompiler` during HTML compilation. * fix(studio): prevent root composition from being selected; correct overlay drift on resize - Guard `getDomLayerPatchTarget` against elements with `data-composition-id` so the root composition div is never returned as a visual selection target. - Apply the same guard to the raw `elementFromPoint` fallback in `getPreviewTargetFromPointer`, which was the actual escape path. - Thread `iframeRef` into gesture handler opts; after applying draft dimensions during resize, re-read the element BCR via `toOverlayRect` and update the overlay box position to compensate for visual drift on elements with centered transform-origin (e.g. GSAP scale tweens). * fix(studio): correct resize overlay for scaled elements; block invisible element selection - Resize: use BCR from `toOverlayRect` for both position and size after applying draft dimensions — GSAP scale makes visual size diverge from raw CSS size, BCR is the only accurate source during a gesture. - Click selection: add `isElementComputedVisible` guard to the `elementFromPoint` fallback so opacity-0 / autoAlpha-hidden elements cannot be selected even though the browser hit-test returns them. * fix(studio): reload preview on external file changes via SSE/HMR Share the app-level domEditSaveTimestampRef with useManifestPersistence so the SSE/HMR handler can suppress echoes from all studio saves (code tab, timeline, DOM edits), then call reloadPreview() for non-motion external changes that aren't echoes of our own saves. * fix(studio): suppress post-resize click to keep selection on resized element * fix(studio): serve registry blocks without index.html in preview Blocks ship as {id}.html + assets/ with no index.html. The preview route hard-coded index.html so these projects returned 404 and their assets (e.g. korea-map.png, map-nyc-paris.png) were never served. Add resolveProjectMainHtml() that falls back to {id}.html, thread the resolved compositionPath through transformPreviewHtml and injectStudioPreviewAugmentations, and update listProjects() in the vite adapter to surface block directories in the project list. * fix(render): preserve studio drag/resize/rotation offsets in rendered video Three issues caused studio-edited positions to be lost during rendering: 1. The seek-reapply script used setInterval to wrap window.__hf.seek, but Puppeteer's page.evaluate() calls don't yield the event loop for macrotasks — the interval never fired, so reapplyAll() never ran after GSAP seeks. Fix: use Object.defineProperty to trap writes to the seek property, wrapping it synchronously the instant the bridge assigns it. 2. MEDIA_VISUAL_STYLE_PROPERTIES (copied from <video> to proxy <img> during render) included "transform" but not "translate", "rotate", or "scale" — the CSS Transforms Level 2 individual properties used by studio drag/resize/rotation. The proxy was positioned at offsetLeft/ offsetTop without the translate offset. 3. getViewportMatrix (HDR compositor) only read cs.transform, missing individual transform properties entirely. Added composeIndividualTransforms to build the translate × rotate × scale matrix and compose it before the legacy transform matrix. * fix(studio): select elements with pointer-events: none in preview Compositions often set pointer-events: none on scenes, avatar wrappers, and decorative layers. elementsFromPoint() skips these elements entirely, making them unselectable in the Studio. Fix: temporarily inject a * { pointer-events: auto !important } stylesheet during hit-testing, then remove it immediately after. Also adds a pointer_events_none lint rule (info severity, visible with --verbose) so authors know which selectors may affect Studio selection. |
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38efe168e2 |
refactor(studio): contexts, PropertyPanel split, duration fix, perf (#748)
* feat(studio): add manual DOM editing inspector (#466) * fix: stabilize studio preview and runtime sync * fix: pass selector through timeline thumbnails * feat: add studio timeline editing * fix: disambiguate timeline edit targets * fix: stop timeline auto-scroll in fit mode * feat: use percentage-based timeline zoom * fix: sync timeline playhead on zoom changes * fix: reset timeline scroll when returning to fit * feat(studio): add manual DOM editing inspector * docs: update studio manual dom editing guide * feat(studio): add image asset picker for fills * feat(studio): add inline image uploads for fills * fix(studio): use real file input for image fill uploads * fix(studio): restore toast plumbing after rebase * fix(studio): explain in-app upload limitation * fix(studio): reuse asset-tab upload pattern in fills * feat(studio): refine manual design inspector * fix(studio): polish manual design inspector * fix(studio): keep color picker in viewport * fix(studio): clarify color picker selection * docs: update manual DOM editing guide * fix(studio): keep gradient color picker open * fix(studio): scope text color to text layers * fix(studio): add agent fallback for immovable layers * fix(studio): address manual editing review feedback * fix(studio): make local font selection reliable * fix(studio): improve dom picking and thumbnails * fix(studio): copy absolute paths in agent prompts * fix(studio): prevent timeline track cutoff * fix: copy Studio agent prompts in Safari * fix(studio): hold canvas movement from inspector * feat(studio): add persistent undo redo (#537) Studio manual editing and timeline editing mutate project files directly, but those edits had no reliable undo/redo path. Before releasing manual editing, users need a way to recover from visual property changes, source-editor saves, timeline moves/resizes/deletes, and timeline asset drops. The history also needs to survive a page refresh. A refresh should not erase the only way back from a bad manual edit. - Adds a persistent per-project edit-history model for file snapshots. - Stores undo/redo stacks in IndexedDB so history survives Studio refreshes. - Records source editor saves, manual DOM edits, and timeline mutations. - Adds toolbar undo/redo buttons with standard keyboard shortcuts: `Cmd/Ctrl+Z`, `Cmd/Ctrl+Shift+Z`, and `Ctrl+Y`. - Validates current file hashes before applying undo/redo so external file changes do not silently overwrite newer content. - Keeps history available in memory if IndexedDB persistence fails during a session. - Adds focused unit coverage for the pure history model, storage adapter, controller/hook behavior, and project-file save helper. Studio previously treated every editor mutation as an immediate file write. Manual DOM editing, timeline updates, and source-editor saves each had separate write paths, so there was no common transaction boundary where Studio could capture the file contents before and after an edit. Undo/redo needed to sit above those write paths as a file-level transaction system: capture changed files before saving, write the new contents, persist the history entry by project, then apply undo/redo only when the current file content still matches the expected snapshot. - `bun --filter @hyperframes/studio test src/utils/editHistory.test.ts src/utils/editHistoryStorage.test.ts src/hooks/usePersistentEditHistory.test.ts src/utils/studioFileHistory.test.ts` -> 4 files pass, 15 tests pass - `bun --filter @hyperframes/studio test` -> 26 files pass, 289 tests pass - `bun --filter @hyperframes/studio typecheck` - `bunx oxlint packages/studio/src/App.tsx packages/studio/src/icons/SystemIcons.tsx packages/studio/src/hooks/usePersistentEditHistory.ts packages/studio/src/hooks/usePersistentEditHistory.test.ts packages/studio/src/utils/editHistory.ts packages/studio/src/utils/editHistory.test.ts packages/studio/src/utils/editHistoryStorage.ts packages/studio/src/utils/editHistoryStorage.test.ts packages/studio/src/utils/studioFileHistory.ts packages/studio/src/utils/studioFileHistory.test.ts` -> 0 warnings, 0 errors - `bunx oxfmt --check packages/studio/src/App.tsx packages/studio/src/icons/SystemIcons.tsx packages/studio/src/hooks/usePersistentEditHistory.ts packages/studio/src/hooks/usePersistentEditHistory.test.ts packages/studio/src/utils/editHistory.ts packages/studio/src/utils/editHistory.test.ts packages/studio/src/utils/editHistoryStorage.ts packages/studio/src/utils/editHistoryStorage.test.ts packages/studio/src/utils/studioFileHistory.ts packages/studio/src/utils/studioFileHistory.test.ts` - `git diff --check` - `bun run --filter @hyperframes/core build:hyperframes-runtime` before commit hook, because the clean worktree needed the ignored runtime-inline artifact for typecheck - Lefthook pre-commit -> lint, format, typecheck pass - Lefthook commit-msg -> commitlint pass - Started Studio locally at `http://127.0.0.1:5190/#project/undo-redo-sample`. - Used `agent-browser` to select a preview element in the Inspector and change `#hero-card` from `left: 220px` to `left: 260px`. - Refreshed Studio and verified Undo stayed enabled. - Clicked Undo and verified the project file returned to `left: 220px`; clicked Redo and verified the inline `left: 260px` returned. - Used `agent-browser` to drag the `side-card` timeline clip, refreshed Studio, then verified Undo restored the previous timeline attributes and Redo reapplied the timeline move. - Recorded the tested undo/redo flow with `agent-browser`: `qa-artifacts/studio-undo-redo-2026-04-28/studio-undo-redo-flow.webm`. - Local screenshots and recordings are kept under `qa-artifacts/studio-undo-redo-2026-04-28/` and are intentionally not committed. - The scratch Studio project used for browser proof is local-only under `packages/studio/data/projects/undo-redo-sample/` and is intentionally not committed. - The PR intentionally excludes the earlier PRD/TDD planning notes under `docs/superpowers/`; those remain local-only per request. * fix: align Studio capture with preview (#595) Studio frame capture could fail for projects mounted outside the repo when the project id came from an encoded hash route. A project like `Notion Showcase` loaded as `#project/Notion%20Showcase`, but the capture URL encoded that already-encoded value again, producing `/api/projects/Notion%2520Showcase/...` and a 404. While validating the fix by seeking through the preview, capture also diverged from the visible player for nested compositions because the thumbnail route sought raw timelines instead of the same player seek path used by Studio preview. - Decodes project ids when reading Studio `#project/...` routes and centralizes project hash/API path construction. - Keeps API URLs encoded exactly once, including project names with spaces, literal `%`, reserved characters, and unicode. - Updates Studio thumbnail capture to prefer `window.__player.seek(t)` and only fall back to raw timeline seeking for standalone pages. - Preserves explicit `t=0` thumbnail requests instead of falling back to `0.5` seconds. - Adds preview-regression CI coverage for Studio routing, frame capture URL construction, thumbnail seeking, and core thumbnail seek parsing. Studio treated the hash route segment as the canonical project id even when the browser had already percent-encoded it. `buildFrameCaptureUrl` then encoded that string again, so a decoded project directory name and the capture API path no longer matched. The preview/capture mismatch was a separate seek-path issue: the visible Studio preview seeks through the HyperFrames player, which maps global time into nested composition time. The capture route bypassed that layer and paused all registered timelines at the same global time. The zero-second capture case came from parsing `t` with a truthiness fallback, so `parseFloat("0") || 0.5` became `0.5`. - `bun run --cwd packages/studio test -- vite.thumbnail.test.ts src/utils/projectRouting.test.ts src/utils/frameCapture.test.ts` - `bun run --cwd packages/core test -- src/studio-api/routes/thumbnail.test.ts` - `bunx oxfmt --check .github/workflows/preview-regression.yml packages/studio/vite.thumbnail.ts packages/studio/vite.thumbnail.test.ts packages/studio/vite.config.ts packages/studio/src/utils/projectRouting.ts packages/studio/src/utils/projectRouting.test.ts packages/studio/src/utils/frameCapture.ts packages/studio/src/App.tsx packages/core/src/studio-api/routes/thumbnail.ts packages/core/src/studio-api/routes/thumbnail.test.ts` - `bunx oxlint .github/workflows/preview-regression.yml packages/studio/vite.thumbnail.ts packages/studio/vite.thumbnail.test.ts packages/studio/vite.config.ts packages/studio/src/utils/projectRouting.ts packages/studio/src/utils/projectRouting.test.ts packages/studio/src/utils/frameCapture.ts packages/studio/src/App.tsx packages/core/src/studio-api/routes/thumbnail.ts packages/core/src/studio-api/routes/thumbnail.test.ts` - `bun run --cwd packages/studio typecheck` - `bun run --cwd packages/core build:hyperframes-runtime` - `bun run --cwd packages/core typecheck` - `git diff --check` Pre-commit also reran lint, format, and typecheck successfully for the committed files. Using `agent-browser`, I mounted `/Users/miguel07code/Downloads/Notion Showcase` into Studio's project data and opened: ```text http://127.0.0.1:5197/#project/Notion%20Showcase ``` Before the fix, Capture requested `/api/projects/Notion%2520Showcase/thumbnail/index.html?...` and Studio showed `Capture failed`. After the fix, I sought the preview to `0s`, `2s`, `10s`, and `18s`, captured each frame, and compared the visible preview crop against the capture output. The capture URLs all used `Notion%20Showcase`, not `Notion%2520Showcase`, and no failure toast appeared. Mean pixel diffs for preview vs capture were: - `0s`: `0.0` - `2s`: `0.8641` - `10s`: `0.3496` - `18s`: `0.2309` The small non-zero diffs are raster/antialias-level differences after resizing the capture to the preview crop dimensions. - Browser screenshots, comparison sheets, network logs, and the `agent-browser` recording are local-only under `qa-artifacts/capture-button/` and are not committed. - The local Notion Showcase project mount is an ignored symlink under `packages/studio/data/projects/` and is not committed. - Thumbnail cache versions were bumped so stale captures generated with the old seek behavior are not reused. * feat: persist studio manual edits via manifest * fix(studio): stabilize manual edit manifest rendering * fix(studio): allow master canvas layer selection * fix(studio): scale master edits in source coordinates * fix(studio): reapply manual edits during playback * fix(studio): keep rotation edit base stable * feat(studio): highlight hovered canvas target * fix(studio): drag hovered canvas targets immediately * fix(studio): rotate manual edits around center * fix(studio): keep rotate handle aligned while dragging * fix(studio): allow small rotation adjustments * fix(studio): match rotate handle size to resize handle * fix(studio): connect rotate handle line to selection * feat(studio): reset selected manual edits * fix(studio): route inspector geometry through manual edits * feat: add studio group repositioning * fix: preserve studio group selections * fix: seed additive studio selection groups * fix: select studio groups on pointerdown * fix: harden studio group overlay events * fix: address studio manual edit review feedback * fix: apply nested manual edits in drilled previews * fix: commit drag offsets from gesture math * fix: persist manual preview edits on refresh * fix: harden manual edit refresh apply * fix: share manual edit render runtime * chore: release v0.5.0-alpha.15 * feat(core): add studio animation preview APIs * feat(studio): add alpha editor layer inspector * chore: release v0.6.0-alpha.1 * feat(studio): enable inspector panels by default * fix(studio): keep motion panel opt-in * chore: release v0.6.0-alpha.2 * feat: auto-open timeline clip layers * feat: show composition loading in studio * feat: disable Studio timeline while composition loads * chore: ignore .claude directory * chore: release v0.6.0-alpha.3 * feat(studio): simplify inspector selection ux * fix(studio): keep notion preview playback moving * fix(studio): handle raster inspector clicks * fix(studio): stale selection, rotation control, design panel polish Fixes and improvements based on power-user testing feedback: 1. Fix stale selection after style edits — handleDomStyleCommit now calls refreshDomEditSelectionFromPreview after persisting, matching every other commit handler. Without this, the PropertyPanel showed frozen computedStyles after color/radius/shadow edits, making it look like editing "didn't work." Also adds error handling around the persist call. 2. Add rotation field to the Design panel Layout section — reads the current rotation angle from the manual edit manifest and commits via the existing handleDomRotationCommit handler. 3. Enable motion panel by default — STUDIO_MOTION_PANEL_ENABLED now defaults to true so the Motion tab is discoverable without env vars. 4. Color controls only when element has color — fill color section now only shows when the element has an explicit non-transparent background-color. Text color shows only when the element has a color style. Prevents showing color pickers on elements where color edits have no visible effect. 5. Exclude canvas from selection — added "canvas" to DOM_LAYER_IGNORED_TAGS so canvas elements are not selectable in the preview or listed in the layer panel. 6. Multi-selection feedback — shows "N elements selected" with guidance instead of the generic empty state when multiple elements are selected. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): prevent browser launch timeout from crashing dev server The shared Puppeteer browser pool in getSharedBrowser() could throw a 30s TimeoutError during launch. This error propagated as an uncaught rejection and killed the vite process, even though generateThumbnail had its own try/catch — the browser launch promise rejected outside that scope. Now getSharedBrowser itself catches launch failures and returns null, so thumbnails degrade gracefully instead of crashing. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): revert motion panel default to false Motion panel stays opt-in via env var per product direction. Only the Design panel is enabled by default. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): prevent read-only property crash in manual edit wrappers The seek/play/applyAfter wrapper functions in manualEdits.ts crashed with "Cannot set property X which has only a getter" when the player or timeline objects define seek/play as getter-only properties. This prevented ALL manual edits (position, rotation, size) from persisting to disk — the error thrown during applyCurrentStudioManualEditsToPreview aborted the save queue. Wrapped all three property assignments in try/catch so wrapping gracefully degrades when the target object is non-configurable. Verified: position edit (X=42px) now persists to .hyperframes/studio-manual-edits.json and survives page refresh. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: alpha preview e2e fixes — exports, init templates, EPIPE crash Three bugs found via automated e2e testing of the v0.6.0-alpha preview: 1. core: add missing package.json export specifiers for studio-api/manual-edits-render-script and studio-api/studio-motion-render-script — the alpha.3 npm publish failed because the studio build could not resolve these sub-paths. 2. cli: fix init --example creating empty projects — tsup leaves empty template directories in dist/ during the build, causing existsSync(templateDir) to return true and skip the remote fetch fallback. Now checks for index.html inside the dir instead. 3. engine: fix unhandled EPIPE crash in streaming encoder — ffmpeg stdin/stdout had no error handlers, so a write after the ffmpeg process exits throws an uncaught error that crashes the process. Verified with 8 consecutive e2e iterations (424 test runs, 0 flaky). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): thumbnail crash, feature defaults, multi-select UX, fps selector Power-user audit fixes for the alpha studio: - vite.config.ts: wrap thumbnail generation in try/catch so Puppeteer TimeoutError doesn't crash the entire vite dev server as an uncaught rejection. Close the page on error to prevent browser session leaks. - manualEditingAvailability.ts: enable motion panel and manual canvas drag editing by default (were both false, undiscoverable without knowing the env vars). - PropertyPanel.tsx: show "N elements selected" feedback when multiple elements are selected instead of the generic "Select an element" empty state. - RenderQueue.tsx + App.tsx: add FPS selector (24/30/60) to the render export bar instead of hardcoding 30fps. Pass the user's choice through to startRender. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * chore: release v0.6.0-alpha.4 * fix(runtime): update clock duration when root timeline is late-bound Compositions with external sub-compositions (like apple-presentation with 7 slides) load child compositions via fetch(). The root GSAP timeline is only bound after all external compositions finish loading, but the TransportClock duration was only set during initial setup. When bindRootTimelineIfAvailable runs after the external compositions load, it captures the root timeline but never updates the clock. player.getDuration() continues returning 0, so the player's probe interval never fires the 'ready' event, and the Studio shows "Loading composition" indefinitely. Now bindRootTimelineIfAvailable updates clock.setDuration when the root timeline is late-bound. Guarded with try/catch for the early call site where clock is not yet initialized (temporal dead zone). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): block element selection while composition is loading Prevent users from selecting elements in the preview while the composition is still loading (showing "Loading composition" overlay). Selection and hover highlighting are suppressed until the player fires the ready event. Also reverts motion panel and manual drag editing defaults to false — these were accidentally set to true during the PR #693 merge. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * chore: release v0.6.0-alpha.5 * chore: release v0.6.0-alpha.6 * fix(runtime): remove per-tick timeline.pause() that causes audio stutter The seekRuntimeTimeline helper added timeline.pause() before every totalTime() seek. During transport-driven playback, this runs 60 times per second, causing GSAP to cascade pause events to media elements on every frame. The result: audio plays/stops/plays/stops in a stutter pattern. The captured root timeline is already paused once in player.play() — the TransportClock drives it via totalTime(t) which keeps it paused. The extra per-tick pause() was redundant for the root timeline but actively harmful for media sync. Fix: restore the original inline seek for the captured timeline (totalTime without pause), keep seekRuntimeTimeline with pause() only for standalone child timelines where explicit pause control is needed. Also fixes rebase artifact: missing PropertyPanel props in App.tsx. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * chore: release v0.6.0-alpha.7 * fix(studio): restore text field handlers lost in rebase Restores handleDomAddTextField and handleDomRemoveTextField that were dropped when resolving App.tsx conflicts during the main→next rebase. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * chore: release v0.6.0-alpha.8 * fix(runtime): comprehensive audio stutter fix Three changes that together caused audio play/stop/play/stop stutter during transport-driven playback: 1. seekRuntimeTimeline called timeline.pause() before every totalTime() seek, 60x per second. GSAP cascades pause to media elements on every frame. Fix: restore original inline seek for the captured timeline (totalTime without pause). The timeline is already paused once in player.play(). seekRuntimeTimeline with pause() remains only for standalone child timelines. 2. player.play() removed the !tl guard, allowing play without a captured timeline. But getSafeTimelineDurationSeconds(null) returns 0, so the clock has no duration → immediately reaches end → stops → restarts. Fix: when no timeline provides duration, fall back to the root composition element's data-duration attribute. 3. Audio source attachment added networkState guard that could cause the clock to flicker between audio-source and monotonic timing on transient media states. Fix: keep !rawEl.error guard (prevents errored audio from freezing the clock) but drop the networkState check. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(runtime): skip drift corrections on playing video elements Seeking a playing video resets the browser's decoder pipeline, causing a ~150ms freeze while it re-buffers. During that freeze the monotonic clock advances, drift grows, and strict sync fires another seek — creating a perpetual stutter loop (176 seek events / 8s observed on the apple-presentation composition). Skip strict and force drift corrections for playing video elements; only hard sync (>0.5s catastrophic drift) warrants the decoder-reset cost. Audio elements are unaffected and retain the full correction tiers. Also propagate the asset-loading overlay state to the timeline so controls are disabled during "Preparing preview assets", matching the existing behavior for the initial composition loading overlay. * chore: release v0.6.0-alpha.9 * feat(studio): consolidate keyboard shortcuts into single handler Move all window-level keyboard shortcuts from 4 separate files into one `handleAppKeyDown` listener in App.tsx: - Shift+T: toggle timeline (was App.tsx, separate useMountEffect) - Cmd/Ctrl+Z: undo (was App.tsx, separate useEffect) - Cmd/Ctrl+Shift+Z: redo (was App.tsx, separate useEffect) - Cmd/Ctrl+1: sidebar Compositions tab (was LeftSidebar.tsx) - Cmd/Ctrl+2: sidebar Assets tab (was LeftSidebar.tsx) - Delete/Backspace: remove selected element (was Timeline.tsx) LeftSidebar exposes a ref handle for tab switching. Timeline watches selectedElement becoming null to clean up popover/range UI state. History hotkey kept as named function for iframe forwarding. Playback shortcuts (Space, J/K/L, arrows) and caption nudge remain in their component hooks — tightly coupled to component state. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): sidebar tab overflow + hot-reload double-refresh 1. Sidebar tabs: use equal 1fr columns, shorter "Comps" label, truncate on overflow, tighter padding. Fixes tabs clipping outside the rounded pill at narrow sidebar widths. 2. Hot reload: set domEditSaveTimestampRef before every save-then-refresh path (source editor, timeline move/resize/delete, asset drop). The file-change watcher already checks this timestamp and suppresses echoed events — but source editor saves and timeline operations weren't setting it, causing a double refreshKey increment that could leave the player in a non-playable state. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): delete key removes preview-selected elements The consolidated keyboard handler only checked selectedElementId (timeline clips). When a user selected a child element in the preview via the inspector, selectedElementId was null because the element didn't correspond to a top-level timeline clip, so Delete/Backspace did nothing. Add handleDomEditElementDelete that removes the element referenced by the current domEditSelection via the remove-element mutation API. The Delete key handler now falls through from timeline selection to DOM edit selection. * fix(studio): remove unused deleteInFlightRef from Timeline Leftover from moving Delete handling to the consolidated keyboard handler in App.tsx. Also suppress pre-existing exhaustive-deps warning on the intentional every-render selection-change watcher. * fix(studio): forward all keyboard shortcuts to preview iframe The consolidated handleAppKeyDown was only added to the parent window. When focus was inside the preview iframe (after clicking an element), keydown events didn't reach the parent, so Delete and other shortcuts didn't fire. Replace the per-function iframe forwarding (handleTimelineToggleHotkey only) with the full app-level handler via a ref-stable wrapper. All app shortcuts (Delete, Undo/Redo, Shift+T, Cmd+1/2) now work from within the preview iframe. * fix(core): search inside <template> content when removing elements linkedom's document.querySelectorAll does not traverse <template> content. Elements in template-based compositions (like .title-word, .bullet-text) were invisible to the removal logic, so delete returned changed: false and the element survived the reload. Fall back to template.querySelectorAll when the document-level query returns no matches. Uses template.querySelectorAll directly (not template.content.querySelectorAll) because removing from the content DocumentFragment doesn't update the serialized output. * fix(studio): suppress loading overlay on hot-reload Only show the composition loading overlay on the first iframe load. Hot-reloads (source editor save, timeline edits, element delete) no longer flash the full-screen loading state. * fix(studio): reorder design panel, fix stroke height, rename Blending - Move Text section to the top of the panel (before Layout) - Remove Selection Colors section - Rename "Blending" to "Transparency" - Fix stroke Width/Style height mismatch by making SelectField use inline label layout matching MetricField * fix(studio): prevent panel scroll when wheel-adjusting metric inputs React registers onWheel passively, so preventDefault had no effect on the parent scroll container. Replace with a native wheel listener (passive: false) that blocks both default scroll and propagation. * chore: release v0.6.0-alpha.10 * chore: release v0.6.0-alpha.11 * fix(studio): clean next alpha inspector artifacts * chore: release v0.6.0-alpha.12 * fix(studio,player,core): eliminate double audio and manifest polling loop (#722) Three bugs that compound in Studio preview: 1. **Double audio on pause/resume**: syncRuntimeMedia played audio through the HTML <audio> element while WebAudioTransport simultaneously played the same source through AudioBufferSourceNode. Fixed by passing webAudio.isActive() as outputMuted so HTML elements stay muted when Web Audio owns playback. Also removed the priorMuted restore in stopAll() which raced with the next play cycle. 2. **Manifest polling loop**: applyStudioManualEditsToPreview and applyStudioMotionToPreview unconditionally fetched from disk on every call, even without forceFromDisk. The runtime posts state messages every frame via postMessage, triggering React re-renders that re-invoked these functions ~60x/second. Fixed by returning early when no disk read is requested, and using refs instead of callbacks in useEffect deps. 3. **Parent proxy double-play**: the player web component created parent-frame audio proxies even when the runtime bridge was available, causing two audio sources on autoplay-blocked promotion. Fixed by skipping proxy creation when _hasRuntimeBridge returns true, and synchronously muting iframe media on promotion to close the async race window. Also fixes pre-existing ResolutionPreset type missing square variants. Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): improve font picker and text property controls (#736) - Line height and letter-spacing: convert from free-text to select with presets - Font style: remove oblique (browser falls back to italic), keep normal/italic - Font weight: detect available weights via document.fonts.check(), add labels - Font source: local fonts matching Google catalog tagged as Google - Font list: balanced per-source caps prevent any source from being cut off - Sort order: Google fonts rank before Local so curated fonts appear first Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): inspector visibility, undo/redo blinking, and preview caching Inspector picks invisible elements when an ancestor has GSAP-set opacity: 0 because CSS opacity is not inherited — getComputedStyle on the child still returns 1. Walk the ancestor chain in the picker, domEditing, and overlay visibility checks to catch this. Also: - Containers with all-invisible children are no longer selectable - Selection/hover overlay hides during playback and while loading - Undo/redo no longer double-refreshes (echo suppression for all file writes) - Undo/redo reloads iframe in-place instead of recreating the Player, preserving shader transition cache - Preview routes return ETag + Cache-Control headers; composition HTML uses project signature for conditional 304, binary assets use mtime+size - Loading overlay deferred 400ms so cached loads never flash it * fix(studio): remove timeline inspector buttons, enable manual dragging Remove the eye icon (inspector) and image icon (thumbnail toggle) from timeline clips. The timeline layer inspector feature and all supporting code is removed. Enable manual dragging in the preview by default. Add scrub-to-drag on X/Y/W/H fields in the design panel. Hide the Radius section when the element has no visible background. Fix pre-existing ResolutionPreset type for square presets. * chore: release v0.6.0-alpha.13 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): add rotation field, inline element drag, fix manifest load regression (#743) - Add rotation (R) field to geometry row (X, Y, W, H, R) in property panel. Goes through manifest via handleDomRotationCommit, resettable with Reset Edits. - Auto-promote display:inline elements to inline-block when dragged so translate works on inline spans. - Fix regression from polling fix: iframe load now passes readFromDiskFirst to load manifest from disk, so Reset Edits finds existing entries. Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * refactor(studio): decompose App.tsx monolith (4297 → 567 lines) (#741) * refactor(studio): decompose App.tsx from 4297 to 567 lines Break the monolithic StudioApp component into focused modules: Hooks (12 new): - usePanelLayout: resizable/collapsible panel state - useFileManager: file tree, CRUD, uploads, derived lists - useManifestPersistence: manual edit + motion manifest save queue - useTimelineEditing: clip move/resize/delete/drop handlers - useDomEditSession: DOM selection, style/text commits, preview interaction - useAppHotkeys: keyboard shortcuts, undo/redo, iframe hotkey sync - useCaptionDetection: auto-detect caption compositions - useRenderClipContent: timeline clip thumbnail rendering - useConsoleErrorCapture: preview iframe console error capture - useFrameCapture: frame capture download flow - useLintModal: lint execution and modal state - useCompositionDimensions: stage-size message listener Components (6 new): - AskAgentModal: agent prompt modal - StudioHeader: toolbar with undo/redo, capture, inspector toggle - StudioLeftSidebar: file tree + code editor (handles collapsed state) - StudioPreviewArea: NLELayout + overlays + caption timeline - StudioRightPanel: Design/Motion/Renders tab panel - TimelineToolbar: zoom controls + timeline toggle Utilities (4 new): - studioHelpers: types, path helpers, DOM utilities - studioPreviewHelpers: preview pointer/player interaction - domEditHelpers: selection group algebra - studioFontHelpers: font injection + @font-face management Also removes dead timeline layer inspector code (eye icon, thumbnail toggle, layer panel) that was disabled behind a feature flag. * feat(studio): add Layer (z-index) field to design panel Adds a scrub-enabled "Layer" field below the W/H inputs in the Layout section. Available for all elements regardless of style editing capability since z-index is fundamental to composition stacking order. * docs: architecture spec for studio domain contexts, hook split, and file-size lint * docs: implementation plan for studio contexts, hook split, and file-size lint * refactor(studio): consolidate duplicate helpers in useDomEditSession Remove ~370 lines of helper functions that were copied into the hook instead of imported. All removed functions already exist in the canonical utility files (studioHelpers, studioFontHelpers, studioPreviewHelpers, domEditHelpers). Also removes the duplicate local type definitions for RightPanelTab, AgentModalAnchorPoint, and PreviewLocalPointer, and drops now-unused imports (googleFontStylesheetUrl, importedFontFaceCss, resolveVisualDomEditSelectionTarget, DomEditViewport). Temporarily excludes useDomEditSession.ts from the 500 LOC file-size check until Tasks 3-5 split it into focused hooks. * refactor(studio): extract useDomSelection from useDomEditSession * refactor(studio): extract useAskAgentModal from useDomEditSession * refactor(studio): extract usePreviewInteraction from useDomEditSession * refactor(studio): extract useDomEditCommits, useDomEditSession now thin orchestrator Split the 897-line useDomEditSession into focused hooks: - useDomEditCommits (439 LOC): manifest commits (path offset, box size, rotation, manual edits reset, motion), persist operations, element delete, font asset resolution - useDomEditTextCommits (329 LOC): style/text/text-field commits - useDomEditSession (339 LOC): thin orchestrator wiring selection, agent modal, preview interaction, and commit hooks All files now under 500 LOC limit. Removed the temporary lefthook filesize exclusion for useDomEditSession. * feat(studio): add 4 domain contexts (PanelLayout, FileManager, DomEdit, Studio) Create context providers that wrap hook return values for prop-drilling elimination. Each context destructures and reconstructs the value inside useMemo so exhaustive-deps is satisfied and re-renders are minimized. Not yet wired into App.tsx — that comes in a follow-up. * refactor(studio): wire domain contexts, eliminate prop drilling in 4 components Wire StudioProvider, PanelLayoutProvider, FileManagerProvider, and DomEditProvider in App.tsx. Migrate StudioHeader, StudioLeftSidebar, StudioPreviewArea, and StudioRightPanel to consume contexts instead of props. Prop counts reduced: - StudioHeader: 13 -> 6 - StudioLeftSidebar: 19 -> 4 - StudioPreviewArea: 37 -> 11 - StudioRightPanel: 39 -> 3 Net: -118 lines, 108 props removed from call sites. * chore: upgrade to React 19 Upgrade react and react-dom from 18.3 to 19.2.6 across the workspace. Add resolutions/overrides in root package.json to prevent peer dependency pins (e.g. @phosphor-icons/react) from pulling React 18. Regenerate bun.lock. This enables the React 19 context syntax (<Context value={...}>) used by the new domain contexts. * fix(studio): refresh preview after z-index change so stacking updates visually * fix(studio): remove duplicate duration override causing oscillation The timeline message handler set the duration twice: once via processTimelineMessage and once via a raw durationInFrames override. When drilled into a sub-composition, these could disagree, causing the duration to oscillate after element deletion. * fix(studio): use in-place iframe reload after clip delete, remove confirm dialogs Two changes to fix duration oscillation after deleting a timeline clip: 1. Replace setRefreshKey (full Player remount) with in-place iframe.contentWindow.location.reload() after deleting a clip. The full remount triggered a chaotic re-probing cycle with multiple duration sources (adapter, manifest, postMessage) fighting each other, causing the timeline to oscillate between durations. In-place reload preserves the Player web component and its state. 2. Remove window.confirm dialogs from both timeline clip delete and DOM element delete. Undo is available so the confirmation adds friction without value. * chore: gitignore docs/superpowers * feat(studio): add favicon * perf(studio): skip no-op state updates in timeline sync syncTimelineElements was called 60+ times per page load, each time triggering setElements/setDuration/setTimelineReady even when nothing changed. This caused massive re-render churn and memory usage. Add early-return guards to skip updates when values haven't changed. Also fixes the duration oscillation after element delete. * refactor(studio): split PropertyPanel.tsx (3126 LOC) into 8 focused modules The monolithic PropertyPanel.tsx exceeded the 500 LOC filesize limit. Split into cohesive modules by responsibility: - propertyPanelHelpers.ts (401) — pure utility functions, shared types/constants - propertyPanelPrimitives.tsx (357) — CommitField, MetricField, DetailField, SliderControl, SegmentedControl, SelectField, Section - propertyPanelColor.tsx (371) — ColorField, ColorSlider - propertyPanelFill.tsx (421) — ImageFillField, GradientField, asset path helpers - propertyPanelFont.tsx (455) — FontFamilyField + font catalog helpers - propertyPanelSections.tsx (453) — TextSection, TextFieldEditor, text controls - propertyPanelStyleSections.tsx (411) — StyleSections (stroke, effects, clip, fill) - PropertyPanel.tsx (347) — main component, LayerTree, re-exports for consumers All re-exports from PropertyPanel.tsx preserved for backwards compatibility. No behavioral changes — pure structural split. * fix(studio): use in-place iframe reload for all timeline operations Replace setRefreshKey with in-place iframe reload for move, resize, and asset drop — matching delete which was already fixed. Prevents the Player remount probe cycle that causes duration oscillation. * perf(studio): replace 5s polling loop with event-driven adapter init The Player's onIframeLoad used a setInterval polling loop (25 attempts × 200ms = 5 seconds) to detect when the runtime's __player/__timeline globals appeared. Each poll that missed triggered wasted work, and multiple duration sources fighting during the probe cycle caused oscillation bugs. Replace with event-driven initialization: 1. Fast path: try initializeAdapter() immediately (works for in-place reloads where the adapter is already present) 2. If not ready, listen for the runtime's "state"/"timeline" postMessage signals and initialize on the first one 3. Single 5s timeout as safety net (replaces 25 interval ticks) This eliminates the polling overhead, reduces setDuration/setElements calls to exactly 1 per load, and makes the Player responsive within one frame of the runtime being ready instead of up to 200ms later. * fix(studio): prevent duration oscillation after element delete Two fixes for the duration display oscillating between sub-composition and master durations after deleting an element in the preview: 1. Clear store elements before iframe reload in handleDomEditElementDelete. Without this, stale pre-delete elements remain in the store and cause mergeTimelineElementsPreservingDowngrades to alternate between REPLACE and PRESERVE modes as the element count fluctuates. 2. Add 500ms cooldown on enrichMissingCompositions after timeline messages. The "state" handler was calling enrichMissingCompositions every ~80ms, which added extra elements from GSAP timelines. These fought with the authoritative element list from "timeline" messages (~333ms), creating a feedback loop where element count oscillated and triggered alternating merge strategies with different durations. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): single reloadPreview as source of truth for preview refresh Create reloadPreview() in App.tsx that encapsulates the correct behavior (in-place iframe reload with setRefreshKey fallback). Pass it as the sole refresh mechanism to hooks, removing direct setRefreshKey access from useTimelineEditing and useDomEditCommits. --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * refactor(studio): decompose App.tsx from 4297 to 567 lines Break the monolithic StudioApp component into focused modules: Hooks (12 new): - usePanelLayout: resizable/collapsible panel state - useFileManager: file tree, CRUD, uploads, derived lists - useManifestPersistence: manual edit + motion manifest save queue - useTimelineEditing: clip move/resize/delete/drop handlers - useDomEditSession: DOM selection, style/text commits, preview interaction - useAppHotkeys: keyboard shortcuts, undo/redo, iframe hotkey sync - useCaptionDetection: auto-detect caption compositions - useRenderClipContent: timeline clip thumbnail rendering - useConsoleErrorCapture: preview iframe console error capture - useFrameCapture: frame capture download flow - useLintModal: lint execution and modal state - useCompositionDimensions: stage-size message listener Components (6 new): - AskAgentModal: agent prompt modal - StudioHeader: toolbar with undo/redo, capture, inspector toggle - StudioLeftSidebar: file tree + code editor (handles collapsed state) - StudioPreviewArea: NLELayout + overlays + caption timeline - StudioRightPanel: Design/Motion/Renders tab panel - TimelineToolbar: zoom controls + timeline toggle Utilities (4 new): - studioHelpers: types, path helpers, DOM utilities - studioPreviewHelpers: preview pointer/player interaction - domEditHelpers: selection group algebra - studioFontHelpers: font injection + @font-face management Also removes dead timeline layer inspector code (eye icon, thumbnail toggle, layer panel) that was disabled behind a feature flag. * docs: architecture spec for studio domain contexts, hook split, and file-size lint * docs: implementation plan for studio contexts, hook split, and file-size lint * refactor(studio): consolidate duplicate helpers in useDomEditSession Remove ~370 lines of helper functions that were copied into the hook instead of imported. All removed functions already exist in the canonical utility files (studioHelpers, studioFontHelpers, studioPreviewHelpers, domEditHelpers). Also removes the duplicate local type definitions for RightPanelTab, AgentModalAnchorPoint, and PreviewLocalPointer, and drops now-unused imports (googleFontStylesheetUrl, importedFontFaceCss, resolveVisualDomEditSelectionTarget, DomEditViewport). Temporarily excludes useDomEditSession.ts from the 500 LOC file-size check until Tasks 3-5 split it into focused hooks. * refactor(studio): extract useDomSelection from useDomEditSession * refactor(studio): extract useAskAgentModal from useDomEditSession * refactor(studio): extract usePreviewInteraction from useDomEditSession * refactor(studio): extract useDomEditCommits, useDomEditSession now thin orchestrator Split the 897-line useDomEditSession into focused hooks: - useDomEditCommits (439 LOC): manifest commits (path offset, box size, rotation, manual edits reset, motion), persist operations, element delete, font asset resolution - useDomEditTextCommits (329 LOC): style/text/text-field commits - useDomEditSession (339 LOC): thin orchestrator wiring selection, agent modal, preview interaction, and commit hooks All files now under 500 LOC limit. Removed the temporary lefthook filesize exclusion for useDomEditSession. * refactor(studio): wire domain contexts, eliminate prop drilling in 4 components Wire StudioProvider, PanelLayoutProvider, FileManagerProvider, and DomEditProvider in App.tsx. Migrate StudioHeader, StudioLeftSidebar, StudioPreviewArea, and StudioRightPanel to consume contexts instead of props. Prop counts reduced: - StudioHeader: 13 -> 6 - StudioLeftSidebar: 19 -> 4 - StudioPreviewArea: 37 -> 11 - StudioRightPanel: 39 -> 3 Net: -118 lines, 108 props removed from call sites. * fix(studio): refresh preview after z-index change so stacking updates visually * fix(studio): remove duplicate duration override causing oscillation The timeline message handler set the duration twice: once via processTimelineMessage and once via a raw durationInFrames override. When drilled into a sub-composition, these could disagree, causing the duration to oscillate after element deletion. * fix(studio): use in-place iframe reload after clip delete, remove confirm dialogs Two changes to fix duration oscillation after deleting a timeline clip: 1. Replace setRefreshKey (full Player remount) with in-place iframe.contentWindow.location.reload() after deleting a clip. The full remount triggered a chaotic re-probing cycle with multiple duration sources (adapter, manifest, postMessage) fighting each other, causing the timeline to oscillate between durations. In-place reload preserves the Player web component and its state. 2. Remove window.confirm dialogs from both timeline clip delete and DOM element delete. Undo is available so the confirmation adds friction without value. * chore: gitignore docs/superpowers * perf(studio): skip no-op state updates in timeline sync syncTimelineElements was called 60+ times per page load, each time triggering setElements/setDuration/setTimelineReady even when nothing changed. This caused massive re-render churn and memory usage. Add early-return guards to skip updates when values haven't changed. Also fixes the duration oscillation after element delete. * refactor(studio): split PropertyPanel.tsx (3126 LOC) into 8 focused modules The monolithic PropertyPanel.tsx exceeded the 500 LOC filesize limit. Split into cohesive modules by responsibility: - propertyPanelHelpers.ts (401) — pure utility functions, shared types/constants - propertyPanelPrimitives.tsx (357) — CommitField, MetricField, DetailField, SliderControl, SegmentedControl, SelectField, Section - propertyPanelColor.tsx (371) — ColorField, ColorSlider - propertyPanelFill.tsx (421) — ImageFillField, GradientField, asset path helpers - propertyPanelFont.tsx (455) — FontFamilyField + font catalog helpers - propertyPanelSections.tsx (453) — TextSection, TextFieldEditor, text controls - propertyPanelStyleSections.tsx (411) — StyleSections (stroke, effects, clip, fill) - PropertyPanel.tsx (347) — main component, LayerTree, re-exports for consumers All re-exports from PropertyPanel.tsx preserved for backwards compatibility. No behavioral changes — pure structural split. * fix(studio): use in-place iframe reload for all timeline operations Replace setRefreshKey with in-place iframe reload for move, resize, and asset drop — matching delete which was already fixed. Prevents the Player remount probe cycle that causes duration oscillation. * perf(studio): replace 5s polling loop with event-driven adapter init The Player's onIframeLoad used a setInterval polling loop (25 attempts × 200ms = 5 seconds) to detect when the runtime's __player/__timeline globals appeared. Each poll that missed triggered wasted work, and multiple duration sources fighting during the probe cycle caused oscillation bugs. Replace with event-driven initialization: 1. Fast path: try initializeAdapter() immediately (works for in-place reloads where the adapter is already present) 2. If not ready, listen for the runtime's "state"/"timeline" postMessage signals and initialize on the first one 3. Single 5s timeout as safety net (replaces 25 interval ticks) This eliminates the polling overhead, reduces setDuration/setElements calls to exactly 1 per load, and makes the Player responsive within one frame of the runtime being ready instead of up to 200ms later. * fix(studio): prevent duration oscillation after element delete Two fixes for the duration display oscillating between sub-composition and master durations after deleting an element in the preview: 1. Clear store elements before iframe reload in handleDomEditElementDelete. Without this, stale pre-delete elements remain in the store and cause mergeTimelineElementsPreservingDowngrades to alternate between REPLACE and PRESERVE modes as the element count fluctuates. 2. Add 500ms cooldown on enrichMissingCompositions after timeline messages. The "state" handler was calling enrichMissingCompositions every ~80ms, which added extra elements from GSAP timelines. These fought with the authoritative element list from "timeline" messages (~333ms), creating a feedback loop where element count oscillated and triggered alternating merge strategies with different durations. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): single reloadPreview as source of truth for preview refresh Create reloadPreview() in App.tsx that encapsulates the correct behavior (in-place iframe reload with setRefreshKey fallback). Pass it as the sole refresh mechanism to hooks, removing direct setRefreshKey access from useTimelineEditing and useDomEditCommits. * fix: resolve lint errors from rebase (unused imports, duplicate declarations) * fix: prefix unused probeResult variable * fix: restore renderOrchestrator.ts from origin/next (rebase conflict artifact) * fix: resolve rebase conflicts by using main's producer and next's studio/player * fix: restore rebase-conflicted files from origin/next * fix: use 'load' instead of 'networkidle0' for Puppeteer waitUntil (type compatibility) * fix: restore webAudioTransport.ts from main (test compatibility) --------- Co-authored-by: Vance Ingalls <vance@heygen.com> Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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edac92b431 |
docs: add texture mask text catalog entry (#650)
* feat(registry): add texture mask PNGs for texture-mask-text component * feat(registry): add texture-mask-text CSS snippet * feat(registry): add registry-item.json for texture-mask-text * feat(registry): add texture-mask-text demo composition * feat(registry): register texture-mask-text component in manifest * style: format texture-mask-text files with oxfmt * fix: set mask-image directly on texture classes instead of via CSS custom property url() inside CSS custom properties doesn't resolve correctly with mask-image in some browsers. Move mask-image declarations to each texture class directly. * docs: add texture mask text catalog entry * test: lint texture mask text usage * fix: harden texture mask text docs and lint * fix: stabilize texture mask asset paths * fix: address texture catalog review feedback * fix: harden texture mask text instructions * docs: remove texture catalog intro copy * docs: use canonical texture preview URL * docs: use cdn texture mask assets * fix: escape catalog frontmatter safely * test: stabilize windows render cli test * test: pin texture catalog instructions |
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ea90bbe076 |
fix(runtime): clear play guard after hard seek to prevent audio desync on scrub (#639)
* fix(runtime): clear play guard after hard seek to prevent audio desync on scrub When scrubbing the timeline during playback, syncRuntimeMedia detects the offset jump and hard-seeks the media element. But the in-flight play() guard (playRequested WeakSet) from the previous play() call prevented the next sync tick from re-issuing play() — leaving the element paused at the new position for 50-150ms while the GSAP timeline continued advancing. This caused audible audio desync after every scrub. Fix: clear playRequested on the element after a hard seek so the very next sync tick can re-issue play(). Also adds a lint rule (video_audio_double_source) that catches compositions where an unmuted <video> and a separate <audio> point to the same source — a pattern that causes double playback at runtime. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(runtime): detect failed seeks past MP3 buffer and force full fetch Root cause: streaming MP3 with preload="metadata" only buffers the first ~15 seconds. Seeking past the buffered range silently fails — currentTime stays at 0 while the timeline advances, causing permanent audio desync that only a page refresh fixes. Three changes: 1. Move preload="auto" enforcement to run for ALL active elements on every sync tick (not just during play). This catches elements whose preload was overridden after init.ts set it. 2. After a hard seek, check if currentTime actually reached the target. If not (drift > 0.5s), call load() once to force the browser to fully fetch the media and build a complete seek index. 3. Clear the load-retry guard when the clip leaves its active window so re-entry can retry if needed. Reproduced on hyperframes.dev Hermes launch video: vo.mp3 buffered to 15.96s, seeking to 20s failed silently. bg-music.wav (fully buffered) was unaffected. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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8700826518 |
fix(lint): rephrase too-large composition warnings to give actionable reasoning
Both `composition_file_too_large` and `timeline_track_too_dense` previously
said "Agents produce better results when large scenes are split into smaller
sub-compositions." The audience-flavored framing ("Agents produce better
results") doesn't tell a reader (agent or human) WHY smaller is better.
Reframe to concrete properties of smaller compositions: easier to read,
iterate on, and diff. The fixHint already covers the inspect/revise/validate
detail; the message now leads with a tight reason.
Per Abhay in #C0ACCNHLG3U:
> "an agent reading 'Agents produce better results' sounds weird. We should
> give the agent an actual reason why smaller is better for them."
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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09da5db436 |
refactor(core): apply /simplify findings on validation PR
- core.types.ts: export COMPOSITION_VARIABLE_TYPES, a runtime tuple of every CompositionVariableType variant guarded by `as const satisfies readonly CompositionVariableType[]`. Adding a new variant to the union without also adding it to the tuple becomes a compile error rather than silent drift in callers that maintain their own list. - composition.ts (lint rule): the local `new Set(["string","number","color","boolean","enum"])` now derives from COMPOSITION_VARIABLE_TYPES instead of duplicating the list. - index.ts: export COMPOSITION_VARIABLE_TYPES alongside the rest of the variable type guards. Reuse + efficiency reviews otherwise clean. The other reuse finding (loadProjectHtml helper to dedupe readFileSync + ensureDOMParser across 3 callers) is real but reaches files outside this PR's scope; it's a better fit as a follow-up cleanup once the variable-feature stack lands. All 48 composition lint tests + 49 core suite tests still green. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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c1b6efd9c5 |
feat(core,cli): variable schema validation + lint rules
Two lint rules + render-time validation built on top of the existing
data-composition-variables schema.
Lint rules (packages/core/src/lint/rules/composition.ts):
- invalid_variable_values_json — host's data-variable-values must parse as
a JSON object. Today the runtime swallows parse failures silently and
falls back to declared defaults, masking typos.
- invalid_composition_variables_declaration — root <html>'s
data-composition-variables must parse as an array of objects with
`id` (string), `type` (one of string/number/color/boolean/enum), `label`
(string), and `default`. Per-entry findings report which fields are
missing or invalid.
Both rules read attributes via a new `readJsonAttr` helper in lint/utils.ts.
The existing `readAttr` regex `["']([^"']+)["']` truncates JSON-in-attribute
values at the first internal quote (e.g. `data-variable-values='{"x":"y"}'`
captures only `{`); `readJsonAttr` alternates double-vs-single-quoted
branches with quote-specific char classes so JSON values round-trip cleanly.
A second helper `findHtmlTag` returns the actual <html> open tag (where
data-composition-variables lives) — distinct from `findRootTag` which
returns the first in-body composition element.
Render-time validation (packages/core/src/runtime/validateVariables.ts):
- validateVariables(values, declarations) returns a structured array of
issues: undeclared keys, type mismatches, enum-out-of-range values.
Pure / sync; works in any environment.
- formatVariableValidationIssue(issue) renders a one-line user-facing
string for CLI output.
- Both exported from @hyperframes/core for studio/tooling reuse.
CLI integration (packages/cli/src/commands/render.ts):
- New --strict-variables flag. Default behavior: print warnings and
continue. With --strict-variables: print warnings then exit 1.
- New `validateVariablesAgainstProject(indexPath, values)` helper:
reads the project's index.html, runs extractCompositionMetadata to
pull the declared schema, validates the CLI's --variables payload
against it. ensureDOMParser polyfill for Node-side parsing (same
pattern as compositions.ts).
Tests:
- 11 new validateVariables unit tests covering happy path, undeclared
keys, type mismatches (string/number/boolean/color/enum), enum range,
multiple-issue aggregation, and formatter output.
- 11 new composition.test.ts cases for both lint rules: parse errors,
shape errors, per-entry validation, unknown types, missing fields,
positive cases.
- 5 new render.test.ts cases for validateVariablesAgainstProject:
no-declarations, happy path, undeclared, type-mismatch, missing-file.
- All 646 core tests + 213 cli tests still green.
Docs:
- docs/packages/cli.mdx — added --strict-variables flag row.
This is PR 3 of a 4-PR stack. PR 4 ships skill/scaffold distribution.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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26b8e2a985 |
Revert "feat: Persist Studio manual edits via manifest (#593)"
This reverts commit
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d0abe90a82 |
feat: Persist Studio manual edits via manifest (#593)
## Summary Studio manual geometry edits now persist as a project-local manifest instead of being baked into composition source on each gesture. The manifest lives at: ```text .hyperframes/studio-manual-edits.json ``` It is the source of truth for manual drag, resize, rotation, inspector geometry edits, group moves, and selected-layer reset. ## Architecture - **Manifest-backed edits**: each edit stores a kind (`path-offset`, `box-size`, `rotation`), a source-scoped target, and the edit values. - **Source-scoped resolution**: targets include `sourceFile`, `id`, `selector`, and `selectorIndex`, so duplicate selectors in nested compositions resolve against the owning source file. - **Additive CSS layer**: move uses CSS `translate`, resize writes stable dimensions/flex sizing, and rotation uses CSS `rotate` over the authored base. - **Shared replay runtime**: Studio preview, thumbnails, frame capture, producer renders, and CLI Studio renders/thumbnails all use the same core manual-edit render script. - **Animation-safe replay**: Studio reapplies the manual layer after load, refresh, timeline seeks, player operations, playback frames, thumbnail seeks, and render seeks instead of rewriting GSAP timelines. - **History and handoff**: the manifest is a normal project file, so undo/redo and agent edits can preserve, modify, or remove manual visual edits explicitly. ## User Impact Users can move, resize, rotate, group-move, and reset supported layers from the canvas or inspector, then refresh, capture thumbnails/screenshots, play animated compositions, and render videos without manual edits drifting away from the edited state. ## Main Files - `packages/studio/src/components/editor/manualEdits.ts` - `packages/studio/src/components/editor/DomEditOverlay.tsx` - `packages/studio/src/components/editor/PropertyPanel.tsx` - `packages/studio/src/App.tsx` - `packages/core/src/studio-api/helpers/manualEditsRenderScript.ts` - `packages/studio/vite.config.ts` - `packages/cli/src/server/studioServer.ts` - `packages/core/src/compiler/htmlBundler.ts` - `packages/producer/src/services/htmlCompiler.ts` - `packages/core/src/studio-api/routes/thumbnail.ts` - `packages/producer/src/services/fileServer.ts` - `packages/producer/src/services/renderOrchestrator.ts` ## Test Plan ```bash volta run --node 22.20.0 bun run build volta run --node 22.20.0 bun run --filter @hyperframes/core test -- src/studio-api/helpers/manualEditsRenderScript.test.ts volta run --node 22.20.0 bun run --filter @hyperframes/core typecheck volta run --node 22.20.0 bun run --filter @hyperframes/studio typecheck volta run --node 22.20.0 bun run --filter @hyperframes/cli typecheck volta run --node 22.20.0 bunx oxlint <changed files> volta run --node 22.20.0 bunx oxfmt --check <changed files> git diff --check ``` |
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15ee63c6e7 |
fix: harden CLI edge-case repros (#591)
## Problem I reproduced the selected open issue batch one by one and confirmed the reports were valid. The fixes all touch the CLI/runtime capture boundary, then the follow-up regression run exposed one over-broad runtime change in sub-composition host visibility and one CI-only baseline trap. Closes #590, #589, #588, #587, #586, and #584. ## What this fixes ### CLI/runtime edge cases - Makes the GSAP infinite-repeat lint rule ignore JavaScript comments, so literal `repeat:-1` text in comments is not flagged. - Lets the compositions CLI inspect `<template>` content, count visual-only template descendants, estimate simple GSAP durations, and suppress root `data-start` warnings in sub-composition lint mode. - Preserves runtime bootstrap scripts when body scripts are coalesced, and injects the runtime into a real `<head>` when source HTML has no head. - Keeps #589 fixed by loading and rendering template-wrapped sub-composition content, while restoring host visibility to the shorter of the authored parent clip window and the child composition live timeline. - Resolves snapshot/validate viewport size from root `data-width` / `data-height` instead of falling back to 1920x1080. - Skips fully off-frame text boxes during contrast sampling and bounds-checks ring samples so contrast output no longer emits `null:1` / `NaN:1`. - Marks muted videos as `data-has-audio="false"` in the core timing compiler, which fixes the same-src muted `<video>` + separate `<audio>` StaticGuard case. - Keeps user-authored `hf-seek` listeners reachable during capture by preventing author scripts from being merged into the runtime bootstrap path. ### Shared helper cleanup - Removes the stale producer-local timing compiler duplicate; producer compilation now consumes the core timing compiler. - Centralizes HTML document helpers in core: fragment parsing, embedded runtime stripping, head/body script injection, and early-head injection. - Centralizes the CLI layout/snapshot static HTML server. - Adds browser-safe core subpath helpers for Lottie readiness and CLI screenshot clip calculation; Studio's Vite config keeps the screenshot clip helper self-contained so clean-checkout test startup does not value-import core `.ts` source. - Replaces the engine parity-contract copy with a core re-export. - De-duplicates render-job cleanup and Studio static file-serving callbacks. ### Regression hardening - Replaces the embedded-runtime script stripping regex with a script-tag scanner that handles closing tags like `</script >`. - Escapes inline script bodies before wrapping them in `<script>` tags, so authored `</script` and `<!--` text cannot break out of the injected wrapper script. - Shares media-duration clamping between core and producer, with a 50 ms tolerance for ffprobe precision drift between local and CI media stacks. - Pins the affected style fixture SFX durations in source so style-1 and style-9 compile deterministically. - Restores the `vfr-screen-recording` video golden to the CI-stable baseline; the current CI failure showed the Linux render matches the old golden, while the locally refreshed macOS golden was the mismatch. ## Root cause The CLI paths had accumulated assumptions that held for simple direct-root landscape compositions but not for current composition patterns: DOM queries did not enter template content, snapshot/validate used a fixed viewport, runtime and author scripts shared a coalescing bucket, and timing compilation treated every video as audio-bearing unless authors manually overrode it. The style shard failures were not product regressions. Local and CI media probing disagreed on the short SFX clip duration by about 45 ms, and the compiler was clamping authored durations to the locally probed value. The shared clamp tolerance preserves explicit author/source durations for small probe precision differences while still clamping real overflows. The vfr fast-shard failure was a bad baseline refresh: CI actual frames matched the old `vfr-screen-recording` baseline at 40+ dB PSNR, but mismatched the macOS-refreshed golden at ~18-22 dB. The fix is to keep the Docker/Linux-stable video golden and only retain the deterministic compiled snapshot change. The sub-composition regression came from treating a host's authored parent window as the only visibility boundary. That made settled child overlays stay visible after their own live GSAP timeline ended. The corrected runtime behavior respects both contracts: parent clips still bound where the host can appear, and the child live timeline can end the host earlier. ## Verification ### Local checks - `bunx oxfmt --check packages/core/src/runtime/init.ts packages/core/src/runtime/init.test.ts` - `bunx oxlint packages/core/src/runtime/init.ts packages/core/src/runtime/init.test.ts` - `bun run --cwd packages/core test src/runtime/init.test.ts` - `bun run --cwd packages/cli test src/commands/compositions.test.ts src/utils/compositionViewport.test.ts` - `bun run build:hyperframes-runtime` - `bun run --cwd packages/producer test --keep-temp --sequential style-12-prod style-5-prod` - `bun run --cwd packages/producer test --sequential vfr-screen-recording hdr-hlg-regression style-7-prod` - `bun run --cwd packages/core test src/compiler/htmlCompiler.test.ts src/compiler/timingCompiler.test.ts src/index.test.ts` - `bunx oxfmt --check packages/core/src/compiler/timingCompiler.ts packages/core/src/compiler/htmlCompiler.ts packages/core/src/compiler/htmlCompiler.test.ts packages/core/src/compiler/index.ts packages/core/src/index.ts packages/core/src/index.test.ts packages/producer/src/services/htmlCompiler.ts` - `bunx oxlint packages/core/src/compiler/timingCompiler.ts packages/core/src/compiler/htmlCompiler.ts packages/core/src/compiler/htmlCompiler.test.ts packages/core/src/compiler/index.ts packages/core/src/index.ts packages/core/src/index.test.ts packages/producer/src/services/htmlCompiler.ts` - `bun run --cwd packages/core typecheck` - `bun run --cwd packages/producer typecheck` - `bun run --cwd packages/producer test --sequential style-1-prod style-9-prod` - `bun run --filter @hyperframes/studio test` with `packages/core/dist` temporarily hidden to simulate clean-checkout config loading - `git diff --check` ### CI artifact checks - Inspected failed run `25225854394` job `73969147096`: style-1 failed only on `click-sfx` `1.044898` vs `1` duration/end. - Inspected failed run `25225854394` job `73969147061`: style-9 failed only on SFX `1.044898`-based duration/end mismatches. - Inspected failed run `25225854394` job `73969147048`: `vfr-screen-recording` compilation/audio passed, visual failed after comparing against the macOS-refreshed golden. - Compared the first 10 uploaded CI vfr failure frames against the restored old baseline; minimum PSNR was `40.444705`, above the fixture threshold of `28`. ### Repro checks - `bun packages/cli/src/cli.ts lint /tmp/hf-590-repro` now passes without `gsap_infinite_repeat`. - `bun packages/cli/src/cli.ts snapshot /tmp/hf-587-repro --at 0.5 --timeout 1000` now writes a 1080x1920 PNG. - `bun packages/cli/src/cli.ts validate /tmp/hf-588-repro --timeout 500` no longer emits `null:1` / `NaN:1` contrast output. - `bun packages/cli/src/cli.ts validate /tmp/hf-586-repro --timeout 500 --contrast false` no longer emits the muted-video StaticGuard contract error. - `bun packages/cli/src/cli.ts compositions /tmp/hf-589-gsap-repro` now reports `foo 0.5s 1920x1080 1 element`. - `bun packages/cli/src/cli.ts snapshot /tmp/hf-589-gsap-repro --at 0.25 --timeout 2000` captures the expected template-backed red frame. - `bun packages/cli/src/cli.ts snapshot /tmp/hf-584-repro --at 0.5,1.5 --timeout 500` captures the expected post-seek green frame. ### Browser verification - Refreshed the local side-by-side comparison page at `qa-artifacts/pr-591-video-compare/index.html`. - Served the comparison page locally and used `agent-browser` to load `style-12-prod`, play both videos quickly to the failed window, pause, and inspect the side-by-side frame. - Browser proof screenshot: `qa-artifacts/pr-591-video-compare/browser-proof/fixed-style12-labeled.png`. - Browser proof recording: `qa-artifacts/pr-591-video-compare/browser-proof/fixed-style12.webm`. - Earlier Studio proof artifacts remain local-only: `qa-artifacts/dedupe-refactor-preview.png`, `qa-artifacts/dedupe-refactor-preview-after-play.png`, `qa-artifacts/dedupe-refactor-preview.webm`. ## Notes - Browser proof and CI diagnostic artifacts are intentionally local-only and not committed. - Studio's Vite config intentionally keeps the thumbnail clip helper inline because Vite/Vitest config startup runs through Node's loader before package source `.ts` imports are transformed. - The committed PR diff changes `vfr-screen-recording/output/compiled.html` but no longer changes `vfr-screen-recording/output/output.mp4` relative to `main`. - I attempted a local `linux/amd64` Docker validation to mirror CI, but the local Docker build was blocked by Debian package download failures. The arm64 Docker image also cannot launch the x64 Puppeteer headless shell under OrbStack. The vfr baseline decision is therefore based on the uploaded CI artifact comparison above. - I kept this validated issue batch in one PR because the fixes overlap the same CLI/runtime capture surfaces. |
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39b3997c78 |
fix(studio): warn on anonymous timeline clips (#533)
## Problem Studio timeline editing still had two rough edges that made the latest alpha feel less polished when testing it like a video editor would: - Timeline clips for anonymous DOM nodes could surface internal fallback identities like `__node__index_*`, which made the timeline look broken instead of authored. - Elements without a stable `id` could still appear in the timeline and canvas editor, but authors did not get direct lint guidance that those elements are weaker targets for Studio and agent edits. ## What this fixes - Adds a non-blocking `studio_missing_editable_id` lint warning for timeline-visible elements that do not have an `id`. - Makes the warning point to the exact element and recommend stable, human-readable ids such as `hero-title` or `scene-1-card`. - Stops using synthetic node-index ids as runtime clip identity for anonymous DOM nodes. - Gives anonymous clips readable labels from authored metadata, composition ids, DOM ids, class names, asset filenames, text content, or a simple ordinal fallback. - Keeps those labels display-only in Studio and uses key-first identity for matching, dragging, resizing, and manifest merge preservation. - Covers the duplicate-label case where two anonymous clips both render as `Card` but still stay separate timeline entries. ## Root cause The runtime manifest used synthetic node-index ids as both identity and display fallback for timeline nodes that had no stable author-provided id. Studio then treated those internal values as user-facing clip names. The first pass improved the display label, but it also risked using that friendly label as internal identity. Two anonymous clips with the same label could then collapse into the same logical timeline element. The fix separates display labels from internal identity and prefers the timeline key whenever Studio needs to match an element. The linter also had correctness checks for render and runtime behavior, but it did not teach authors when a timeline-visible element would be harder for Studio and agents to patch reliably. That left missing ids as a silent authoring quality issue instead of actionable guidance. ## Verification ### Local checks - `bun run --cwd packages/core test -- src/lint/rules/core.test.ts src/runtime/timeline.test.ts` -> 41 tests pass - `bun run --cwd packages/studio test -- src/player/hooks/useTimelinePlayer.test.ts src/player/components/timelineTheme.test.ts` -> 23 tests pass - `bun run --cwd packages/core typecheck` - `bun run --cwd packages/studio typecheck` - `bun run --cwd packages/studio build` -> passes with the existing Vite chunk-size warning - `bunx oxlint $(git diff --name-only origin/main...HEAD)` -> 0 warnings, 0 errors - `bunx oxfmt --check $(git diff --name-only origin/main...HEAD)` - `git diff --check origin/main...HEAD` ### Browser verification - Created a scratch project at `/tmp/hf-pr533-conflict-verify` with two timed anonymous `.card` clips that both label as `Card`. - Started the local Studio dev server for `pr-533-conflict-verify`. - Used `agent-browser` to verify the timeline renders two separate `Card` clips instead of collapsing duplicate anonymous labels. - Used `agent-browser` to open the Studio lint modal and verify it shows human-readable missing-id warnings, not internal node-index labels. - Used `agent-browser` to click Play after the lint pass and confirm the timeline remains usable. - Recorded the tested Studio flow with `agent-browser`. ## Notes - Rebased onto current `main`; conflict resolution preserved both the newer mainline Studio shortcut/lint behavior and this PR's anonymous-clip identity split. - GitHub Actions are running on the rebased head. - Scratch verification files are intentionally not committed. - Local screenshots and recording from this rebase pass are under `.codex-artifacts/pr-533-conflict-rebase-2026-04-29/`. |
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403c00eeae | fix: warn on self-scoped composition selectors (#562) | ||
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328bba0384 | fix: make registry blocks pass lint errors (#564) | ||
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e14ff9b485 | feat(lint): warn on dense compositions | ||
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84d58011f1 | ci: address CLI smoke review feedback | ||
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9c7983211a | fix: validate CLI smoke paths and warn on oversized compositions | ||
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c32db3ea0a | fix: isolate studio sub-composition previews | ||
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9b72a87c17 |
fix(lint): remove root_composition_missing_data_duration (#490)
* fix(lint): remove root_composition_missing_data_duration Lint cannot statically observe the runtime's true Infinity-emission condition: it requires a finite GSAP timeline duration AND a finite media/sub-comp window AND timeline > floor + 1, none of which are visible to the static linter. The looping shapes that drive the condition are already covered by `gsap_infinite_repeat` and `gsap_repeat_ceil_overshoot` (both from #243), which point at the real authoring mistake — flagging the missing duration separately was a noisy proxy for the same signal. Per #490 review discussion, deprecate the static rule and let those two GSAP rules carry the pre-render coverage. If perfect precision on `durationInFrames = Infinity` is needed, that belongs on the runtime/render path where `shouldEmitNonDeterministicInf` is actually known. Add regression tests pinning the removal: a docs-compliant root without `data-duration` no longer warns, and the canonical loop-inflated shape now surfaces only via `gsap_infinite_repeat` instead of two duplicate findings. * docs(skills): update step-6 build checklist after rule removal Drops the `root_composition_missing_data_duration` reference now that the rule is gone. Keeps the authoring recommendation (and explains the runtime Infinity case) but points authors at the GSAP rules that actually carry the lint signal: `gsap_infinite_repeat` and `gsap_repeat_ceil_overshoot`. |