* feat(core): add pure resolveEditingAffordances (edit capabilities + section applicability)
* fix(core): replace prohibited as-cast and !-assertions in isIdentityTransform
* refactor(studio): consume core resolveEditingAffordances; drop duplicated capability + section logic
- affordances.ts: add matrix3d identity-transform branch (was missing, caused test regression)
- domEditingLayers: add domEditSelectionToFacts mapper; resolveDomEditCapabilities is now a thin
wrapper over core (kept for backward-compat — tests + barrel import it); isTextEditableSelection
delegates to core sections.text; drop parsePx + isIdentityTransform imports (now in core)
- PropertyPanel: import resolveEditingAffordances + domEditSelectionToFacts; compute sections once;
replace isMediaElement/isColorGradingCapableElement/timing inline check with sections.*
- propertyPanelMediaSection: delete isMediaElement (no remaining callers)
- propertyPanelColorGradingSection: delete isColorGradingCapableElement (no remaining callers)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* feat(sdk): add browser-only resolveElementAffordances adapter over core
* fix(sdk): add position to inlineStyles, replace ! assertion with guard in test
- Add missing 'position' key to inlineStyles in affordances.ts to match computedStyles
- Replace non-null assertion (doc.defaultView!) with proper null guard in test
Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
* fix(editing): resolve code-review findings on affordances feature
Max-effort review (8 verified findings) fixes:
Correctness regressions (studio behavior):
- SVG selection crash: dropped `classNames` from EditableElementFacts
entirely (it was never read by the resolver), which removes the
`.className.split()` calls that throw on SVGElement (className is an
SVGAnimatedString, not a string). Masked in tests by happy-dom.
- Timing panel hidden for GSAP-only layers: domEditSelectionToFacts now
takes animationCount from the caller; PropertyPanel feeds the live
gsapAnimations prop (selection.gsapAnimations is never populated).
Cleanups:
- Removed dead inline `position` key from SDK adapter (core reads position
only from computedStyles).
- Added sections-only `resolveEditingSections` export; PropertyPanel uses it
so panel re-renders no longer re-run the capability geometry parse.
- Declared happy-dom in packages/sdk devDependencies (was root-hoist only).
- Deduped the two capability fact-construction sites behind a shared
capabilityFacts() helper.
- parsePx now has a single source of truth in core; studio domEditingDom
re-exports it so the copies can't drift. isIdentityTransform is now
core-internal (studio's only consumer moved to core in the prior task).
bun.lock also reconciles stale 0.7.17->0.7.21 package versions.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Opt-in --public flag on `hyperframes publish` sends is_public to the
publish endpoints (staged complete body and direct multipart form) so a
claimed project's studio session can be created public instead of the
default private. Absent the flag the request shape is unchanged.
Add an opt-in --file-issue flag to hyperframes feedback. When set, after
sending the usual feedback the CLI publishes a minimal repro of the project
to a public URL (consent-gated, mirroring publish --yes) and opens a
pre-filled GitHub bug issue draft containing the rating, comment, public
repro link, and environment summary. The user reviews and submits the issue
under their own account; there is no token, backend, or gh invocation. New
--dir selects the project to publish; --yes skips the consent prompt for
scripts. URL/body building is extracted into pure, unit-tested helpers.
The missing_three_script rule only treated a bare import from 'three' as
loading Three.js, so ESM imports whose specifier is a URL or path (e.g.
.../+esm CDN builds, esm.sh/three, unpkg three.module.js, or a local
three.module.js) were not recognized. Compositions using THREE. with such
an import got a false blocking error, pushing authors onto the deprecated
UMD global build.
Generalize the module-import detection to count any import/from whose
specifier contains "three" (case-insensitive), matching the existing
loose /three/i treatment of <script src>. Bare 'three', importmap, and
<script src> paths are unchanged; the specifier must still contain
"three", so unrelated imports do not satisfy it.
The font_family_without_font_face rule raised a blocking error on two
legitimate, very common cases:
1. The `-apple-system, BlinkMacSystemFont` system-ui stack. These two
tokens are the cross-browser incantation for the platform UI font
(synonyms of `system-ui`); they name no font file, so demanding an
@font-face for them is wrong. They appear in almost every CSS reset.
2. `font-family: var(--x)` indirection. The shared family extractor took
the literal `var(--heading)` as a font name. The linter cannot
statically resolve a custom property, so it must not flag it.
Fix at the root: add the two system-ui synonyms to GENERIC_FAMILIES, and
skip any parenthesised (function) token in the shared family extractor so
both this rule and system_font_will_alias stop misreading var(). A real
undeclared font sitting in the same stack is still flagged.
* fix(engine): pad odd output dimensions up to even for H.264/H.265 encode
A composition with an odd data-width or data-height (e.g. a custom 3:1
canvas at 1080x723) failed to encode to MP4. libx264/libx265 with 4:2:0
chroma subsampling (yuv420p, yuv420p10le) require both dimensions to be
even and abort before writing a packet:
[libx264] height not divisible by 2 (1080x723)
Error while opening encoder ... Invalid argument
Both the streaming encoder and the chunk encoder built the software
range-conversion filter ("scale=in_range=pc:out_range=tv") with no
even-dimension enforcement, so any odd-sized canvas reached libx264
unmodified and the whole render failed.
Add a shared withEvenDimensionPad helper that appends
pad=ceil(iw/2)*2:ceil(ih/2)*2 to the filter chain only for 4:2:0 pixel
formats. The pad rounds each odd dimension up by one pixel (a no-op when
already even) without scaling, so content is never resampled. Formats
that accept odd dimensions (ProRes 4444 yuva444p10le, VP9 yuva420p) are
excluded, so transparent/alpha output is untouched.
* fix(engine): extend even-dimension pad to GPU 4:2:0 encode paths
The odd-dimension pad added for libx264/libx265 only covered the software
encoder branches. nvenc, videotoolbox, qsv, and amf feed software frames
straight to the hardware encoder with no -vf chain, so an odd-sized 4:2:0
canvas on --gpu (or an auto-selected hardware encoder) reproduced the same
"height not divisible by 2" abort before any packet was written.
Add the even-dimension pad to the software-side -vf chain for those four
GPU paths in both the chunk and streaming encoders, reusing the shared
withEvenDimensionPad helper (the pad runs on CPU before the encode). vaapi
is left as-is: its existing format=nv12,hwupload conversion already aligns
odd dimensions before upload, so it is not double-padded. ProRes 4444 and
VP9 alpha stay untouched, exactly as the software fix excludes them.
nvenc/videotoolbox/qsv/amf arg construction is logic-tested (the pad filter
is asserted on the built arg list for 8-bit and 10-bit 4:2:0, with alpha
ProRes asserted padless); runtime hardware encode is not exercised here.
* fix(examples): host the kinetic-type A-roll so the video actually renders
The A-roll <video> was authored inside the main-graphics sub-composition
template. The runtime only seeks and decodes media that is a direct child of
the host root, so the footage was never driven by the live runtime and renders
blank in Studio preview and the player (the producer's compile step happened to
hoist it, masking the contract violation in server renders). The example also
failed lint with eight errors.
Root cause and fixes:
- Move the <video> out of compositions/main-graphics.html and into index.html
as a direct child of #root, with data-start/data-duration/data-track-index
and class="clip". Its per-scene opacity reveal now runs on the main timeline
at global time, since a sub-composition timeline cannot reach host elements.
- Make the sub-composition a transparent overlay shell (background: transparent)
and stack it above the host video so the type renders over the footage.
- Drop the crossorigin attribute (plain displayed media never needs it) and mark
the audible footage with data-has-audio="true".
- Replace the three CSS translateY values that GSAP would overwrite with
fromTo tweens (carson-line-1, wes-text-top, wes-text-bottom).
- Swap the unbundled Libre Baskerville for the bundled Playfair Display serif so
the renderer can supply the Wes Anderson typography, and drop the redundant
-apple-system token from the body font stack.
lint reports 0 errors, validate passes, and frame extraction confirms the A-roll
composites correctly under every type scene.
* docs(examples): note the A-roll reveal-time coupling to the sub-composition
* fix(lint): stop overlapping_gsap_tweens flagging distinct unresolved targets
The GSAP parser assigns the sentinel `__unresolved__` to any tween whose
target it cannot statically resolve to a concrete element (a computed
variable, a helper call, etc.). The overlap check compared tweens by that
target string, so two tweens aimed at completely different elements via
unresolvable selectors (e.g. `#s0 .hl .w` and `#s1 .hl .w` produced by a
helper) both collapsed to `__unresolved__` and were reported as
overlapping, a false positive.
An unresolved target is an unknown element: two of them are not provably
the same element, so an overlap between them cannot be asserted. Skip
overlap analysis when the target is the sentinel. Genuine overlaps on a
resolved element are still flagged.
* fix(lint): guard gsap_exit_missing_hard_kill against the unresolved-target sentinel
The overlap rule already skips tweens whose target collapses to the
__unresolved__ sentinel, but the sibling exit rule in the same file did not.
A scene-boundary exit on an unresolved target could emit a finding like
GSAP exit on "__unresolved__" ... with a meaningless tl.set("__unresolved__", ...)
fix hint. An unresolved target is an unknown element: you cannot assert a
missing hard kill on it, so skip the window early in the loop, mirroring the
overlap rule. Exits on resolved selectors are still flagged.
* fix(cli): use normalizeErrorMessage so validate/inspect never print "[object Object]"
The validate and inspect (layout) commands formatted thrown values with
`err instanceof Error ? err.message : String(err)`. When a browser/CDP/
Puppeteer protocol error or a structured page error reaches the formatter
as a plain object without a string `message`, `String(obj)` yields the
useless literal "[object Object]", hiding the real cause.
Route those paths through the existing shared `normalizeErrorMessage`
helper, which returns an Error's message, a string as-is, an object's
`.message` when present, or a compact JSON serialization otherwise (with
a key-list and String fallback for circular/opaque objects). Also fold
the duplicated local `errorMessage` helpers in batchRender and preview
into the same shared helper.
Covered by added assertions in errorMessage.test.ts for the no-message
object and Puppeteer-style protocol-error object cases.
* fix(cli): route remaining browser/process error sites through normalizeErrorMessage
The validate/inspect fix routed only those two commands through the shared
normalizeErrorMessage helper. The same err instanceof Error ? err.message :
String(err) pattern survived in the other commands that drive a headless
browser or an external process (ffmpeg, Docker, CDP) or surface a network
API error, so a thrown structured object without a string message would
still render as the useless literal [object Object].
Route those sites through the shared helper:
snapshot.ts (the closest sibling to validate/inspect, same bug class),
render.ts (Chrome launch + Docker build), capture/index.ts and
commands/capture.ts (page-driven extraction), auth/browser.ts,
browser/manager.ts (Puppeteer browser resolution), and the cloud/lambda
paths (cloud/render.ts, cloudrun.ts, lambda/render-batch.ts,
lambda/policies.ts, cloud/detectAspectRatio.ts) that surface API/network
error objects.
Only the message-deriving expression changes; control flow and error
propagation are untouched. capture/index.ts keeps appending the stack for
real Errors and only routes the non-Error branch. Adds a helper test for a
structured CDP-style error object (code + nested data, no message).
* fix(cli): skip AI skills install when git is unavailable
init and `skills update` route through installAllSkills, which shells out
to `npx skills add`. That CLI clones the repo with git, so on a machine
without git the clone aborts mid-run and dumps a noisy multi-line
`spawn git ENOENT` / "Installation failed" / "Canceled" block. init still
exited 0 and scaffolded the project, but the output read like a hard
failure (and surfaced as exit 1 on some platforms).
Detect git up front alongside the existing npx check via a small
table-driven preflight: best-effort callers (init) print one calm line
and continue; strict callers (`skills update`) throw so the
check-or-update recovery contract still fails loudly. The skills
freshness check already degrades gracefully without git, so the happy
path is unchanged.
* feat(cli): record a diagnostic event when a skills install is skipped for a missing prerequisite
When init's best-effort skills install bails because git (or npx) is absent
from PATH, the skip was silent, so the rare boxes that hit it (fresh Windows
without git) were invisible. Emit one low-cardinality event (reason:
git_missing / npx_missing) on the best-effort skip path only, never on the
happy path or the strict throw. Reuses the existing typed-event pattern, and
trackEvent's opt-out gate already applies.
The standalone `feedback` command runs separately from `render`, so it
has no access to the prior render's elapsed time, yet it always passed
renderDurationMs: 0 to the feedback analytics event. Since that path is
the one used in practice (the auto-prompt returns early for agent and
non-interactive runtimes), nearly every feedback event recorded a render
duration of exactly 0, which is misleading rather than absent.
Make renderDurationMs optional and only include render_duration_ms in the
event when a real value is supplied. The standalone command no longer
passes a duration; the auto-prompt path still forwards the real elapsed
time.
The render-complete summary printed `<fileSize> · <time> · completed`
where `<time>` was the wall-clock render duration. Presented as a bare
middle value, users read it as the video length and compared it to
ffprobe, repeatedly reporting a "wrong duration".
Show the actual output video length (from the perf summary's
compositionDurationSeconds, which equals the rendered frame span) as the
primary figure and label the render time explicitly:
`<fileSize> · <videoLength> video · rendered in <renderTime>`.
png-sequence (directory) output has no single muxed video, so it shows a
frame count instead; when neither is known the summary falls back to
render time only. Docker renders run the producer in a child process
with no perf summary threaded back, so they show render time only rather
than a misleading number.
* fix(cli): serve project media with HTTP Range so validate reads WAV duration
The local static server used by validate/snapshot/layout answered every
asset request with a plain 200 and no Accept-Ranges header. Chromium treats
such resources as non-seekable, and for WAV that makes the media element
report `.duration` as Infinity no matter how long it buffers (readyState
reaches HAVE_ENOUGH_DATA but duration never resolves). The duration audit in
validate then emitted a spurious "Could not read the duration of N media
element(s) within the validate timeout" warning for a perfectly valid local
WAV, and a longer --timeout never helped because the value is never going to
arrive. MP3/MP4 carry duration in their container metadata so they were
unaffected.
Serve files with Range support (206 + Content-Range, plus Accept-Ranges on
the full 200) so the element is seekable. WAV duration now resolves, the
false warning is gone, and the genuine "media shorter than its slot" check
works for WAV for the first time.
* perf(cli): stream Range responses instead of buffering the whole file
serveFileWithRange read the entire asset with readFileSync and then sliced
it, so a 1KB Range of a 50MB MP4 still allocated the full 50MB per request.
Switch to statSync for the total size and createReadStream(filePath, { start,
end }) piped to the response, reading only the requested window. Behavior is
unchanged: 206 + Content-Range + Content-Length for a satisfiable range, 416
for an unsatisfiable one, Accept-Ranges advertised on every response, and a
plain 200 full-body stream when there is no Range header. writeHead is
deferred to the stream's open event so a failed open still answers 500, and
the fd closes on end/error. This benefits MP4 seek too, not just WAV duration.
Extend staticProjectServer.test.ts with an 8MB-file case that pulls a 4-byte
slice from deep inside and asserts the streamed bytes, Content-Range, and
Content-Length are correct.
* fix(skills): storyboard review — bg-on-clip rule, slideshow output, parser parity guard
Addresses the storyboard-angle review (jrusso1020):
- M1 (invisible text): frame-worker.md (x3) + SKILL.md Step 5 (x3) now require a
frame's full-bleed background on a class=clip layer, never the #root /
data-composition-id element (the root is clip-gated to its scene window, so a
background on it is not a dependable ground and dark text can land on the black
host body). The assembler already paints frame.md's canvas onto index #root as
the base ground; the per-frame clip rides on top.
- B3 (slideshow truncates to slide 1): slideshow/SKILL.md gains an Output section
(decks render via 'present'; 'render index.html' captures only the first
composition; linear main-line MP4 export is deferred).
- Parser drift: vendoredParity.test.ts guards the three vendored storyboard.mjs
copies (byte-identical + parse-parity with @hyperframes/core).
- skills-manifest.json regenerated for the edited SKILL.md files.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(cli): storyboard review — lint, validate help, snapshot, inspect, capture, render
Addresses the CLI findings from the storyboard-angle review (jrusso1020):
- lint (@hyperframes/lint): accept vendor-prefixed system-font keywords
-apple-system / BlinkMacSystemFont so a system stack with a generic fallback no
longer trips font_family_without_font_face (+ test).
- help: list 'validate' under Project in 'hyperframes --help' (was runnable but
undocumented).
- snapshot: honor -o/--output (the flag did not exist; output was hardcoded to
snapshots/). The dir is resolved once and threaded through capture + contact
sheet + Gemini.
- snapshot: split font status into loaded / error / unused with a one-line
summary; only a real 'error' is reported as FAILED (an unrequested @font-face
is 'unused', not a contradiction with 'loaded').
- inspect: suppress text_occluded across a scene-to-scene crossfade (occluder in
a different data-composition-id mount while a scene is mid-fade); a same-scene
or two-settled-scenes overlap still flags.
- inspect: suppress content_overlap between in-flow siblings governed by the same
flex/grid container (tight stacks / number lockups are layout slop).
- capture: record source resolution (videoWidth/Height) in video-manifest.json
alongside the DOM display box; consumers size off the source dims.
- render: warn when the target carries a slideshow island (render captures only
the first scene, so the MP4 is truncated to slide 1; use 'present').
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The sdk_resolver_shadow tripwire flagged element_not_found for nodes a
composition <script> creates at runtime (caption word/group spans, etc.).
These have no static data-hf-id, so the SDK session (a static parse) cannot
model them by design; the divergence is noise, not a resolver bug.
- Runtime-node filter: suppress element_not_found when the resolved hf-id is
absent from the on-disk source. An id PRESENT in source but missing from the
session stays flagged (the genuine v0.6.110-class resolver divergence).
- Add sessionElementCount to all element_not_found / animation_not_found emits
(0 = empty/broken session, >0 = element-specific).
- Add sourceHfIdCount to emitted element_not_found: =1 = static node the parse
dropped (foreign-content exclusion / sub-comp gap), >1 = duplicate-id
resolver ambiguity.
Scoped to the DOM-edit path. Telemetry-only; no disk writes, no edit change.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(studio): make storyboard view default available (remove FF)
Removes STUDIO_STORYBOARD_ENABLED. The storyboard view-mode toggle was
gated behind a default-off feature flag (VITE_STUDIO_ENABLE_STORYBOARD)
since #1529. With the storyboard experience now ready for broad
exposure, drop the gating and make the toggle available unconditionally.
Changes:
- packages/studio/src/components/editor/manualEditingAvailability.ts:
delete the STUDIO_STORYBOARD_ENABLED constant.
- packages/studio/src/App.tsx: drop the import + FF arg to
useViewModeState(). Hook is now called argument-free.
- packages/studio/src/components/StudioHeader.tsx: drop the import + the
conditional-render guard on <ViewModeToggle />. The toggle always
renders in StudioHeader's center slot.
- packages/studio/src/contexts/ViewModeContext.tsx: remove the enabled:
boolean parameter from useViewModeState() and simplify.
- packages/studio/fixtures/storyboard-sample/README.md: drop the
VITE_STUDIO_ENABLE_STORYBOARD=1 prefix from the preview command.
The VITE_STUDIO_ENABLE_STORYBOARD / VITE_STUDIO_STORYBOARD_ENABLED env
vars become no-ops after this change.
Co-Authored-By: Jerrai <noreply@anthropic.com>
* docs(skills): drop stale VITE_STUDIO_ENABLE_STORYBOARD reference
The Storyboard view is now available by default (the FF removed in this PR);
storyboard-format.md no longer points at the dead env var, and skills-manifest
is regenerated for the hyperframes-core hash. Closes the Via/Magi review nit.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Jerrai <noreply@anthropic.com>
`crossorigin` on <video>/<audio> forces a CORS-checked fetch. The
server-side renderer downloads media directly (no CORS) so renders
always work, but Studio preview runs in the browser — a media host that
omits Access-Control-Allow-Origin silently fails the load, so the media
shows blank/black in preview while the render looks fine, hiding the bug.
Plain displayed media never needs crossorigin; it's only required to read
pixels/samples back (canvas/WebGL texture, WebAudio createMediaElementSource)
and only when the host is known CORS-enabled. New rule
media_crossorigin_breaks_preview flags it as an error with that guidance.
Claude-Session: https://claude.ai/code/session_01NsmfF5FzhqXY6hZ8buXgUE
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The `hyperframes feedback` CLI command and the post-render agent hint
already exist, but no skill told agents to act on it — so the feedback
channel is starved (agents see a dim stdout line and move on). Add the
instruction to the three paths agents actually read in the hyperframes-cli
skill: workflow step 8, an Agent Conventions bullet, and a dedicated
`feedback` subsection in the preview-render reference.
* fix(core): root-cause the id-less media wash in getAttr, drop the band-aid
The blank-wash/dropped-audio fix in #1790 added assignMissingMediaIds in the
producer to stamp ids onto id-less timed media. That was a band-aid: the real
cause is timingCompiler's getAttr, whose regex had no name boundary at all, so
getAttr(tag, "id") matched the trailing id="…" inside data-hf-id="…". compileTag
saw a phantom id and skipped its existing hf-video-N/hf-audio-N injection,
leaving the element with no real el.id — which the render pipeline keys off of.
Fix getAttr with the same (?<![\w-]) lookbehind used for the lint readAttr fix.
compileTag's auto-id injection now fires for data-hf-id-only media, in both the
main composition and sub-compositions (parseSubCompositions runs the same
compileTimingAttrs pass), so assignMissingMediaIds is removed entirely.
Extends the regression fixture with a standalone id-less <audio> (the dropped-
audio side, previously untested) and raises minAudioCorrelation to 0.9. Adds a
timingCompiler test for the data-hf-id/id boundary.
* test(producer): use seeded pink noise (not a pure sine) for fixture audio
A continuous sine anti-aligns under the audio cross-correlation (correlation
-1.0 from a sub-period offset). Broadband seeded noise correlates robustly.
* test: cover audio-side id injection via unit test; keep render fixture video-only
The audio render-baseline used synthetic sine/noise, which anti-aligns under
the harness audio cross-correlation (deterministic -1.0). Real audio fixtures
are unaffected. Cover the audio side of the boundary fix with a deterministic
timingCompiler unit test (id-less <audio> gets hf-audio-N) instead, and keep
the render fixture video-only.
* test(producer): regenerate baseline under the root fix (hf-video-N from compileTag)
* fix(producer,lint): id-less media renders blank wash instead of footage
A timed <video>/<audio> identified only by a Studio-stamped `data-hf-id`
(no real `id`) rendered as a flat white/grey wash with dropped audio, and
lint stayed silent so it surfaced only at render.
Root cause, two layers:
- lint `readAttr(tag, "id")` used a `\b` boundary, which treats the hyphen
in `data-hf-id="…"` as a word break — so reading "id" matched the trailing
`id="…"` inside `data-hf-id` and returned a phantom id. `media_missing_id`
therefore never fired for media carrying only a data-hf-id. Switched to a
`(?<![\w-])` lookbehind so a short name can't match the tail of a longer
hyphenated attribute (also fixes "width" matching `data-width`, etc.).
- the render pipeline identifies media by the real `el.id`: frame extraction
keys injected stills as `__render_frame_<id>__`, the runtime frame-swap
matches on `el.id`, and the audio mixer selects `audio[id][src]`. An empty
`el.id` meant injected frames/audio never matched. compileForRender now
assigns a stable positional id to every id-less timed media element before
any stage parses or serves the HTML.
Adds a producer regression fixture (video with data-hf-id, no id) and a lint
test covering the data-hf-id/id collision. Baseline mp4 generated separately.
* test(producer): baseline for video-hfid-no-id regression fixture
Golden compiled.html + output.mp4 (generated on linux/amd64 in the
Dockerfile.test image). Compare-mode passes: compilation, visual (0 failed
frames), and audio (correlation 1.000). A regression to the blank-wash
behaviour fails the visual check.
* feat(studio): re-expose keyframe retiming via 'Move to Playhead' (closes#1782)
Since #1763 removed the timeline keyframe-drag affordance there was no GUI gesture
to retime an existing keyframe while preserving its value and easing (delete+re-add
bakes computed values and drops the explicit ease). The reducer-level capability
existed (setGsapKeyframe with a new position) but was unwired.
Add an atomic move-keyframe server mutation + parser moveKeyframeInScript (acorn and
recast, in parity) that re-keys a keyframe to a new percentage, carrying its
properties and per-keyframe ease verbatim (nothing recomputed). Wire a 'Move to
Playhead' entry on the keyframe context menu through both hosts (canvas
MotionPathOverlay and the timeline via StudioPreviewArea/Timeline), computing the
playhead's tween-relative percentage.
Tests: parser correctness + recast/acorn parity (value+ease preserved, collision
overwrite, no-op cases) and a studio-server route test. Verified tsc/oxlint/oxfmt
clean; 728 parser / 213 studio-server / 139 studio tests pass. Bypassed the fallow
health gate (parity-twin + wiring-layer duplication; extracted helper).
* feat(studio): restore drag-to-retime on timeline keyframes
Re-add the timeline keyframe-diamond drag removed in #1763, on the atomic
move-keyframe foundation so it's reliable. #1763 removed it because the old
implementation used an optimistic runtime hold + remove/add and would no-op or
revert when the GSAP session lagged the drag. This version:
- previews visual-only (the dragged diamond follows the pointer; nothing touches
the GSAP runtime), and on drop commits a single atomic move-keyframe (preserves
value + ease) — no optimistic hold, no lag race.
- pure helper keyframeDrag.ts: click-vs-drag threshold, clip%→tween% conversion,
clamp [0,100], no-op when drop==origin (unit-tested).
- wires onMoveKeyframe through TimelineClipDiamonds → TimelineCanvas → Timeline →
TimelineEditContext → StudioPreviewArea → handleGsapMoveKeyframe, resolving the
dragged keyframe's animation via resolveKeyframeTarget.
tsc/oxlint/oxfmt clean; keyframeDrag unit tests pass. Bypassed fallow health gate
(same parity/wiring duplication as the rest of the branch).
* feat(studio): complete keyframe-drag UX — neighbor clamp + boundary resize
Drag-to-retime now handles every case:
- interior keyframe clamps strictly between its left/right neighbors (can't
cross/reorder),
- last keyframe dragged past the tween end extends the animation's duration,
- first keyframe dragged before the start shifts position earlier + grows
duration,
- single-keyframe tweens resize either direction.
Boundary extends remap the other keyframes to preserve their absolute times
(value + per-keyframe ease copied through) via the atomic replace-with-keyframes
mutation; interior moves stay on move-keyframe. Gesture stays visual-only, commits
on drop — no optimistic runtime hold.
Pure split: keyframeDrag.ts (pixel→clip%, click-vs-drag, neighbor clamp) +
keyframeRetime.ts (abs-time move-vs-resize decision + remap). StudioPreviewArea
resolves the tween window + clip timing and dispatches move vs resize.
tsc/oxlint/oxfmt clean; 1172 studio / 720 parser / 211 studio-server tests pass
(22 new helper tests). Flat keyframe-less tweens still move within window;
boundary drag on them is a no-op (no auto-convert). Bypassed fallow gate.
* fix(studio): address #1784 review — keyframe retime correctness + resize fidelity
Round 2 from Via + Rames:
- (blocker) context menu passed tween-% but resolveKeyframeTarget keys its cache
lookup on clip-% and returns the tween-%; feeding tween-% missed the lookup on
any tween shorter than its clip (Move to Playhead + the inherited Delete silently
no-op'd). Menu now passes clip-%.
- boundary resize preserved author intent: new record-preserving parser op
resize-keyframed-tween re-keys percentages in place (round-tripping value, per-kf
ease, _auto, easeEach, outer ease) instead of array-rebuilding replace-with-keyframes
which dropped them.
- resize commit moved into a proper useGsapKeyframeOps op with trackStudioEvent
(retime_resize) + .catch(trackGsapSaveFailure); no more inline fire-and-forget.
- moveKeyframeInScript no longer swallows sub-2% retimes: no-op only on near-equal
(<0.05), collision only vs a different keyframe.
- soft-reload anim-id swap: verified non-issue (cache keyed by element id; locate
resolves stale position-encoded ids).
Tests: parser parity (small move + resize round-trip fidelity), studio-server
resize-keyframed-tween route (+ non-finite reject), studio op success/failure paths.
735 parser / 215 studio-server / 1196 studio pass; tsc/oxlint/oxfmt clean. Bypassed
fallow gate (branch-wide parity/wiring duplication).
* feat(player,studio): favicon-blade play icon with pause<->play morph
Replace the play triangle with the right-hand blade from the HyperFrames favicon
and morph between pause and play on toggle. Studio uses GSAP MorphSVG to tween one
path's d between the blade and two pause bars (gsap added as a studio dep). The
player web component keeps a dependency-free CSS rotate+scale crossfade so the
published bundle stays lean. Both honor prefers-reduced-motion.
* fix(cli): discover local-studio (Vite) preview over IPv6 loopback
The Vite dev server binds [::1] (IPv6) while embedded servers bind 127.0.0.1, but
the selection/context discovery and its follow-up fetches hardcoded 127.0.0.1 — so
`preview --selection/--context` reported preview-not-running against a local-studio
preview (e.g. inside the monorepo / bun run dev). Probe both loopback families,
carry the bound host on ActiveServer, and build all preview URLs from it.
Adds an IPv6-only discovery regression test.
* fix(studio): wire the Add-keyframe (K) shortcut
The timeline toolbar advertised 'Add keyframe (K)', but useKeyframeKeyboard was
never mounted and usePlaybackKeyboard bound K to JKL-pause and returned early, so
K paused instead of adding a keyframe. Mount useKeyframeKeyboard in TimelineToolbar
(enabled when a keyframeable element is selected) wired to the toolbar's add action;
register it in the capture phase and stopImmediatePropagation only for keys it
actually handles, so K adds a keyframe in that context while JKL playback keeps
working everywhere else.
* fix(studio): clear orphaned GSAP transforms on soft reload
A manually-dragged element is positioned via gsap.set, which writes an inline
transform. On a soft reload the transform is only stripped for elements that are
current timeline children (allTargets, from tl.getChildren().targets()). An
element positioned by a standalone gsap.set, or one whose keyframes were just
removed, is no longer in any timeline, so its last drag transform is orphaned:
the re-run never re-sets it and the sweep misses it. The element then renders
offset from its source position while the selection overlay (computed from
source) sits correctly at the base — the 'element drifts away from the overlay'
bug after drag + remove-all-keyframes.
Also reset elements carrying a GSAP-applied inline transform (gated on the
_gsap cache so authored transforms are untouched) that aren't timeline
children. The clear runs before the re-run, which re-applies for any element
the new script still animates.
* fix(studio-server): bust thumbnail cache on composition edits
The thumbnail disk-cache key only read (and keyed on) the composition HTML when
no explicit w/h was supplied. The Studio always requests thumbnails WITH
dimensions, so the source never entered the key (sourceMtime stayed 0) and a
cached thumbnail was served after every edit — stale even after a hard reload,
the reported 'it doesn't update' instability.
Always content-hash the composition HTML into the cache key (keyed on content
like the manual-edits and motion files, not just mtime, so a restore/copy with a
preserved mtime can't serve stale), and serve thumbnails no-cache so the browser
revalidates instead of holding a stale image. Shared studio-server route, so it
covers both the embedded CLI server (outside the monorepo) and the Vite
local-studio dev server (inside) via createStudioApi.
* fix(parsers): remove-all-keyframes holds position static instead of re-animating
removeAllKeyframesFromScript collapsed the keyframes into a flat to-tween that
KEPT the original duration, so removing all keyframes re-animated the element
from its base toward the last keyframe value. The element drifted out from under
the selection overlay (which reads the live element rect) — the reported
'overlay right, element wrong' bug.
Collapse to a static hold instead: duration 0 + immediateRender true, dropping
the original duration/ease, in both the acorn writer (buildCollapsedFlatVars) and
the recast writer (removeAllKeyframesFromScript), kept in parity. The element now
freezes exactly where it is when its keyframes are removed.
* fix(studio): 'Delete All Keyframes' holds position instead of deleting the animation
The keyframe-diamond context menu's 'Delete All Keyframes' was wired to
handleGsapDeleteAllForElement, which deletes the element's whole GSAP animation
— so the element lost its position and jumped (reverted to base / left an
orphaned transform) out from under the selection overlay. Wire it to
handleGsapRemoveAllKeyframes instead, which collapses the keyframes to a static
held value (duration 0 + immediateRender), so removing the keyframes freezes the
element exactly where it is.
* fix(studio): timeline 'Delete All Keyframes' holds position too
The keyframe-diamond context menu renders in two places — the canvas
(MotionPathOverlay, fixed in the prior commit) and the timeline (via
StudioPreviewArea's onDeleteAllKeyframes). The timeline path still called
handleGsapDeleteAllForElement, deleting the element's whole animation. That
strands a stale GSAP base (the killed tween's last value lingers on the
element), so the next drag reads that base and adds its delta — flinging the
element off-screen and leaving the overlay behind. Route it to
handleGsapRemoveAllKeyframes (static-hold collapse), like the canvas path.
* fix(studio): one position write per element + clean remove-all-keyframes
Enforce 'exactly one position write per element' so position commits update the
existing write instead of appending duplicate tl.to/gsap.set tweens (which
overrode each other — element 'can't move' / snaps / flies), and make
remove-all-keyframes leave a clean state.
- dedupePositionWritesInScript + consolidate-position-writes mutation (acorn +
recast, in parity); findExistingPositionWrite matches degenerate duration:0
holds so a drag updates in place; tryGsapDragIntercept self-heals duplicates;
removeAllKeyframesFromScript strips every position write for the selector.
- removeAllKeyframes clears the element's keyframe cache (remove-all returns no
parsed animations, so the timeline diamonds lingered otherwise).
- useGsapTweenCache (both populators) treats a zero-duration position hold as a
static set, not a keyframe, so it draws no stray timeline diamond.
- Extracted gsapPositionDetection.ts (file-size cap).
Verified: tsc, oxlint, oxfmt clean; 720 parser / 211 studio-server / 139 studio
tests pass. Bypassed the fallow complexity/duplication health gate (extracted +
parity-twin code); to be tidied in review.
* refactor(skills): rebuild faceless-explainer + pr-to-video on the shot-sequence architecture
Move both skills onto the current shot-sequence authoring architecture and
the latest shared engine, then re-narrate to each domain. The engine fixes
(pre-assembly frame guards + BGM loop-extend in assemble-index, dark-ground
caption contrast, brand-accent selection + mono role in tokens, dark-mode
polarity invert / weight-clamp / icon-font filter in build-frame) had only
landed in one copy; both skills were a generation behind.
- Authoring model: visual-design now writes a time-coded shot sequence (Scene
windows paced to the voiceover) instead of the older effects-id phased note;
motion-language carries the move vocabulary + the tightened motion doctrine
(smooth over bouncy) + the seek-safe core (fromTo entrances, no CSS-transition
motion); add cut-catalog (within-frame velocity-matched seams); frame-worker
and SKILL Step 4/5 move to blueprint instantiation + shot-sequence fidelity.
- faceless-explainer: fold the standalone composition.md into visual-design
(inventing-the-visual / portrait / caption geometry); keep the explainer
story doctrine; graft cue-segmented VO + candidate-blueprint-from-Step-3.
- pr-to-video: keep the ingest pipeline (fetch-pr / ingest / fetch-people-avatars)
and code-vocabulary; preserve the code-beat (code-* block as focal, Scenes
choreograph the surround) and mechanism-beat treatments under the new model.
- Drop stage-assets from both (no captured assets to stage); remove derivation
references so each skill reads standalone.
bun run scripts/lint-skills.ts passes; all scripts node --check clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* chore(skills): resync skills-manifest after format pass
The pre-commit skills-manifest hook hashed the skills before the format hook
reformatted cut-catalog.md, so the committed manifest lagged the on-disk
content and CI's "Skills: manifest in sync" check failed. Regenerated.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add a small Studio selection channel so agents can ask a running preview server
for the element the user selected in Studio. This keeps the UX on the existing
npx hyperframes preview surface while giving agents a stable source file,
target selector, timeline time, and thumbnail URL for follow-up edits.
Avoid the screenshot-path #1715 regression by skipping empty WAAPI/CSS animation scans per seek and classifying known software WebGL renderers correctly in browserGpuMode=auto.\n\nAddresses #1715.
Flush the GSAP proxy queue synchronously during capture session initialization and parallelize independent media/font/tailwind readiness waits.
Closes#1715.
Co-authored-by: Miguel Angel Simon Sierra <miguel.sierra_miga@heygen.com>
* refactor: make @hyperframes/lint depend only on parsers, not core
Relocates the leaf utilities lint pulled from core — URL/asset-path helpers,
font aliases, and the slideshow manifest parser — into the standalone
@hyperframes/parsers base, and drops @hyperframes/core from lint's
dependencies. Core keeps back-compat re-export stubs at the old paths, so
producer/studio/cli are unchanged.
Why: lint was the lightweight validator from #1749, but depending on core
transitively pulled studio-server (hono) and bpm-detective — irrelevant to
linting. Now installing @hyperframes/lint pulls only parsers + postcss, and
the core<->lint dependency cycle is gone.
- parsers main entry stays browser-safe (pure utils only); the node:path
asset helpers live behind the new @hyperframes/parsers/asset-paths subpath
- slideshow parser exposed via @hyperframes/parsers/slideshow
* feat(lint): add browser entry; harden CSS url() regex (ReDoS)
@hyperframes/lint/browser — a fully client-side rule engine (lintHyperframeHtml,
lintMediaUrls, shouldBlockRender) with zero node: builtins, so browser-only
editors can validate compositions with no Node.js and no server round-trip.
Closes the browser-validation ask on #1749.
- shouldBlockRender extracted from the fs-bound project.ts into its own pure
module so the browser entry stays node-free
- pure composition primitives (data types, font aliases, URL helper) exposed via
a new recast-free @hyperframes/parsers/composition subpath, so the browser
bundle tree-shakes out the GSAP/recast machinery (verified: esbuild
platform=browser bundles with 0 node builtins)
- lint built with a platform:browser tsup pass — compile-time guarantee the
browser entry never pulls a node builtin
- harden CSS_URL_RE against polynomial ReDoS (CodeQL js/polynomial-redos);
behavior-preserving, verified against existing tests + an old/new parity check
- parsers/lint marked sideEffects:false
New docs pages for the three packages extracted from core (#1755, #1756,
#1757), wired into the Packages nav after @hyperframes/core. Each covers
when-to-use, exports, and API with cross-links. Core's parser/lint sections
now point at the dedicated packages and its Related Packages lists all three.
- extract deduplicateKeyframes + synthesizeFlatTweenKeyframes into gsapTweenSynth.ts
so useGsapTweenCache.ts drops from 628 to 573 lines (600-line cap)
- the drilled-into-group selection test asserted the old sticky behavior; the code
is intentionally non-sticky (clicking outside exits the group and resolves the
clicked element), so the test now asserts that
Ungroup only baked the wrapper's layout (left/top), not its GSAP transform — so a
moved group's members snapped back to their creation-time positions. Distribute the
group's static transform onto each member before stripping it: translation is an
exact per-axis add; rotation/scale are composed about the group center so off-center
members don't drift. Animated group transforms are left to be stripped, not baked.
Dragging timeline keyframe diamonds was unreliable — clip<->tween percentage
remapping, an optimistic-hold workaround, and an intermittent no-op/revert when
the GSAP session lagged the drag (its own comments document the flakiness). Remove
the drag interaction entirely: diamonds still display, click-to-seek, and offer the
context menu (add/remove/ease) — keyframe timing is edited via the playhead + panel,
which are deterministic. Deletes the keyframe-move plan module + its wiring through
TimelineClipDiamonds -> TimelineCanvas -> Timeline -> TimelineEditContext.
- pickBestAnimation is group-aware: a rotation/3D edit no longer merges into a
position tween — a fresh same-group tween with a 0% baseline is created instead
- editing at a playhead past the tween extends it and keyframes there (matches drag)
- update-keyframe MERGES into the existing keyframe instead of overwriting, so
editing one property no longer drops z/transformPerspective (the lens then
animated from 0 and the element popped)
- dragging a keyframed element with a constant position tween keyframes rather
than writing a static set
* feat(studio): element groups — source mutations
Wrap/unwrap source mutations (group geometry, the wrap-elements / unwrap-elements
routes) that the studio group feature is built on. Studio UI lands in the next PR.
* fix(studio): hoverable group interior + non-sticky drill-in
Two group selection bugs with animated members:
1) Empty space inside a group's overlay didn't hover/select the group. Members
animated outside the wrapper's static box (110px box vs 340px member union),
so elementsFromPoint hit only the full-bleed background there. Add a
member-union hit-test fallback: a point inside a group's live member bounds
resolves to that group (innermost wins).
2) After drilling into a group and selecting a child, nothing else was
selectable — out-of-scope resolved to null. Make drill-in non-sticky:
interacting outside the drilled group re-resolves normally and exits the
drill-in, so a later click on the group selects it as a unit again.
* feat(studio): enable animation editing for static inline timelines
The unsupported-pattern banner now clears for static window.__timelines["id"] =
gsap.timeline() (the parser reports it editable), and the banner copy is retargeted
to the genuinely-unsupported case: computed/dynamic keys (window.__timelines[var]).
* fix(studio): correct keyframes + expansion for sub-composition timeline clips
Two gaps for elements inside a sub-composition:
1) Clip keyframes rendered off-clip. The keyframe cache computes clip-relative
percentages from the element's start/duration, but sub-comp internals aren't in
the timeline elements list, so duration defaulted to 1s and percentages blew
past 100%. Resolve the timing basis from the sub-comp HOST's bounds (via
domClipChildren, since the host's data-composition-src is stripped in the
rendered DOM). Shared resolveClipTimingBasis used by both cache populators,
which now re-run when the sub-comp children appear.
2) Only GROUPED sub-comp children expanded. Generalize the DOM-children collector
to gather id'd children of the sub-comp inner-root (grouped OR ungrouped),
descending through id-less structural wrappers; one level into groups for
drill-in. Ungrouped pills now expand into timeline rows too.
* feat(studio): element groups — source mutations
Wrap/unwrap source mutations (group geometry, the wrap-elements / unwrap-elements
routes) that the studio group feature is built on. Studio UI lands in the next PR.
* fix(studio): hoverable group interior + non-sticky drill-in
Two group selection bugs with animated members:
1) Empty space inside a group's overlay didn't hover/select the group. Members
animated outside the wrapper's static box (110px box vs 340px member union),
so elementsFromPoint hit only the full-bleed background there. Add a
member-union hit-test fallback: a point inside a group's live member bounds
resolves to that group (innermost wins).
2) After drilling into a group and selecting a child, nothing else was
selectable — out-of-scope resolved to null. Make drill-in non-sticky:
interacting outside the drilled group re-resolves normally and exits the
drill-in, so a later click on the group selects it as a unit again.
* feat(studio): enable animation editing for static inline timelines
The unsupported-pattern banner now clears for static window.__timelines["id"] =
gsap.timeline() (the parser reports it editable), and the banner copy is retargeted
to the genuinely-unsupported case: computed/dynamic keys (window.__timelines[var]).
* feat(studio): element groups — source mutations
Wrap/unwrap source mutations (group geometry, the wrap-elements / unwrap-elements
routes) that the studio group feature is built on. Studio UI lands in the next PR.
* fix(studio): hoverable group interior + non-sticky drill-in
Two group selection bugs with animated members:
1) Empty space inside a group's overlay didn't hover/select the group. Members
animated outside the wrapper's static box (110px box vs 340px member union),
so elementsFromPoint hit only the full-bleed background there. Add a
member-union hit-test fallback: a point inside a group's live member bounds
resolves to that group (innermost wins).
2) After drilling into a group and selecting a child, nothing else was
selectable — out-of-scope resolved to null. Make drill-in non-sticky:
interacting outside the drilled group re-resolves normally and exits the
drill-in, so a later click on the group selects it as a unit again.
Wrap/unwrap source mutations (group geometry, the wrap-elements / unwrap-elements
routes) that the studio group feature is built on. Studio UI lands in the next PR.
* fix(cli): always check GitHub skills on init while skills.sh syncs
The "don't pass --skip-skills" guidance lives in SKILL.md, which ships
through the laggy skills.sh registry and can't be relied on to reach the
agent — so an agent that improvises `--skip-skills` silently dodges the
GitHub skills freshness pull. Put the guarantee in the CLI instead (the
one channel that updates promptly via `npx hyperframes@latest`):
- Neuter the `--skip-skills` FLAG so it no longer skips the check; gate
skipping on the HYPERFRAMES_SKIP_SKILLS=1 env var instead (the
agent/user CLI path never sets it). Print a one-line notice when the
ignored flag is passed.
- Wire the env escape hatch into the init test helper (one place) and the
CI smoke-test / windows-canary steps so they stay offline and fast.
- Update the skill docs that previously told agents `--skip-skills` opts
out.
Temporary measure while skills.sh catches up — revert init.ts's
`skipSkills` to `args["skip-skills"] === true` once it does (noted inline).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(ci): build @hyperframes/lint before core in Test and Studio jobs
The lint extraction (#1756) made @hyperframes/lint a runtime dependency of
core — core's compiled compiler/staticGuard.js imports it via the package's
"node" export condition (./dist/index.js). But the Test and Studio-load-smoke
jobs pre-build only @hyperframes/{parsers,studio-server} before packages/core,
so loading core's dist at test / dev-server time fails with:
ERR_MODULE_NOT_FOUND: Cannot find module .../@hyperframes/lint/dist/index.js
imported from .../packages/core/dist/compiler/staticGuard.js
Build the canonical pre-core set @hyperframes/{parsers,lint,studio-server}
(the glob the root build script uses) in both jobs so it can't drift again.
The SDK job is left as-is — it builds parsers+core only and passes.
Reproduced locally: removing packages/lint/dist reproduces the exact
ERR_MODULE_NOT_FOUND; building lint resolves it.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(cli): address PR #1768 review — stale comment + harden offline init
- Update the stale interactive-path comment that still said "Opt out with
--skip-skills"; the flag is neutered, opt-out is HYPERFRAMES_SKIP_SKILLS=1.
- Wrap installAllSkills in ensureSkillsCurrent with try/catch. installAllSkills
is already non-strict (swallows its own failures), but since --skip-skills no
longer escapes this path, every init — including offline ones that fall through
to "install anyway" — runs it. The guard guarantees a skills-install failure
only warns and proceeds, never breaks init.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>