Dragging a motion-path keyframe node committed correctly, but the soft
reload that refreshes the preview re-seeked the freshly rebuilt GSAP
timeline using the iframe's raw __player.getTime(), which can lag the
studio's authoritative currentTime right after a keyframe drag parks the
playhead. The stale seek left the element (and its selection/motion-path
overlay) rendered at an unrelated position after the edit.
applySoftReload now takes the caller's currentTime instead of trusting the
iframe's own clock, and the re-seek runs before __hfForceTimelineRebind so
its internal force-render picks up the correct time.
Follow-up to the render-reliability batch (#1841/#1842/#1843). Threads two capture-reliability counters through the existing observability → CLI-telemetry pipeline (no new PostHog wiring) so #1842's hardening is measurable on dashboard 1783183:
- transient-retry burn (CaptureAttemptSummary.reason gains "transient-retry"; counted into RenderCaptureObservability.transientRetries on BOTH the recovered and the still-failed paths via a shared helper).
- OOM classification (memoryExhaustionDetected set when describeMemoryExhaustion classifies the failure).
Surfaced as capture_transient_retries + capture_memory_exhaustion_detected render-event props. Tests cover the attempt tagging and the payload mapping.
Further follow-up (different subsystems): encoder-frame-0-exit signal, and P1-3 pre-flight-rejection / P1-4 cli_env_check counters.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
parseFloat('0.1') + parseFloat('0.2') = 0.30000000000000004, so authored
adjacencies whose sum is exact in decimal drift a few ulps and fire the
overlap rule under the strict compare.
Compare on end - start > 1e-6 instead — 11 orders above the worst observed
drift, 4 below one 60fps frame.
Renames the motion-surfacing tool from `hyperframes keyframes` to `hyperframes motion`,
renames the implementation from keyframes*.ts to motion*.ts (keeping the keyframe data
model name where still accurate), and renames the shipped skill from
hyperframes-keyframes to hyperframes-motion. Expands the skill from a command
reference into a full motion-design workflow: reading motion, 3D angle verification,
layered GSAP motion, one-shot reference reproduction, diagnostic checks, and
eval-derived craft guidance.
Reuses the same diamond outline as the Add-keyframe icon next to it, with a
small dot inside carrying the on/off state (filled = auto-recording, hollow
= manual edits won't be keyframed) — pairs the two icons visually instead of
an unrelated circle/slash glyph.
Users pick an --resolution preset whose orientation/aspect ratio (or alpha/HDR mode) conflicts with the composition; the render fails deep in the compiler with a cryptic message. ~8K err / ~1K users.
- New shared pure helper checkOutputResolutionCompatibility in @hyperframes/parsers — single source of truth for aspect/alpha/HDR/downsample/non-integer-scale constraints; suggests the matching-orientation, tier-preserving preset.
- CLI render pre-flight aborts early (before browser/ffmpeg) with an actionable, fix-suggesting message; resolveDeviceScaleFactor delegates to the same helper for identical defense-in-depth messages.
- Suggest (not auto-select); defers when dims can't be determined rather than guessing.
- suggestMatchingPreset keys tier off the -4k suffix so square-family swaps (square + landscape-4k -> square-4k) aren't downgraded to HD.
- render.js DOM polyfill made a lazy import; render.test cold-import beforeAll hooks given a 30s timeout to absorb CI contention.
Render-reliability workstream P1-3. Success measured on PostHog dashboard 1783183.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Adds a control-bar toggle (next to the Add Keyframe diamond) that, when off,
makes a manual drag/resize/rotate/panel edit on an already-keyframed element
shift the whole tween by the edit's delta instead of inserting or updating a
keyframe at the playhead. The animation's shape is preserved, just moved.
Wired into every path that can auto-record a keyframe:
- canvas drag-to-move (tryGsapDragIntercept, reuses the existing Alt-drag
"shift whole path" behavior)
- canvas resize/rotate (tryGsapResizeIntercept, tryGsapRotationIntercept)
- design-panel property edits (useAnimatedPropertyCommit)
- motion-path keyframe-node dragging (MotionPathOverlay), the path a plain
click-drag on a keyframed element's canvas shape actually takes, since the
element renders exactly at its current keyframe's position
The shared shift helper reuses synthesizeFlatTweenKeyframes for materializing
a flat tween instead of hand-rolling it, and lives in its own file
(gsapWholePropertyOffsetCommit.ts) to keep gsapDragCommit.ts under the
600-line cap, mirroring the existing gsapDragPositionCommit.ts split.
Fixes#1808
Four independent capture-infra hardening changes for the P2-5 failure bucket (~15K err / ~7K users):
- protocolTimeout auto-scales by device-scaled output area (applied before probe launch, since it's immutable post ppt.launch()).
- Single bounded transient retry (MAX_TRANSIENT_CAPTURE_RETRIES=1) on Target closed / Page crashed in the parallel disk-capture path; abort short-circuits before retry.
- Narrow OOM classification (Set maximum size exceeded etc., disjoint from transient) → actionable guidance naming output dims.
- StreamingEncoder.getExitError() threads FFmpeg's real exit reason into frame-0 encoder-death errors.
Render-reliability workstream P2-5. Success measured on PostHog dashboard 1783183.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
WSL first-render success (34.7%) is dominated by a downloaded chrome-headless-shell that launches into `libnss3.so: cannot open shared object file` — doctor/preflight only checked the binary exists, never that it can load its libraries.
- New linuxDeps.ts: /etc/os-release distro detection (Debian/Fedora/Arch/Alpine) + WSL detection, per-distro Chrome dep set, ldd-based shared-lib probe.
- preflight.checkChrome downgrades a found-but-unlaunchable Chrome to a render-blocking error with the exact per-distro install command.
- Distro-aware ffmpeg hints; launch failures converted to actionable guidance pointing at `hyperframes doctor` (skipped on ARM64).
- Detect + print remediation (no auto-install).
Render-reliability workstream P1-4. Success measured on PostHog dashboard 1783183.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- fs.watch's async 'error' event had no listener, crashing the preview
server on EMFILE (exhausted OS watch handles)
- moveKeyframeInScript/resizeKeyframedTweenInScript/removeAllKeyframesFromScript
required object-form keyframes: {"0%": {...}}, silently no-opping on
array-form keyframes: [{...}, {...}]
- a keyframe diamond click's auto-synthesized native click event bubbled
to the ancestor clip's onClick, which toggles selection off when the
clip is already selected (the state every diamond click happens in)
- the clip's trim-resize handles (z-index 4) visually and functionally
covered any keyframe diamond within their 14px edge strip
- synthesizeFlatTweenKeyframes didn't recognize a collapsed
duration:0 + immediateRender static hold (what remove-all-keyframes
produces) as non-animated, so it kept showing a phantom diamond after
Delete All Keyframes
- resolveMediaStartSeconds's fast path for elements with their own
data-start discarded the host composition's inherited start offset,
so a video nested inside a sub-composition played from the root
timeline's time instead of holding until its parent scene began
Fixes#1838
onRuntimeTimelineReady (the cross-origin ready signal for signed CDN
composition URLs) never called _rescale(), leaving the iframe unscaled
and untransformed if the runtime's stage-size postMessage was ever
skipped. Also adds a one-shot diagnostic warning when a rescale keeps
no-oping after ready, latched so a legitimately hidden/zero-size player
doesn't spam the console.
* fix(runtime): auto-infer composition duration for CSS/WAAPI/Lottie so data-duration is optional
The #2 render failure bucket ("Composition has zero duration") accounts for
~27K errors / ~7K affected users over 30 days (PostHog project 356858). Root
cause: only GSAP timelines got their duration auto-detected — CSS, WAAPI, and
Lottie compositions had no source of truth for total duration unless the
author remembered to set data-duration on the root element, and the render
engine hard-failed capture when neither was present.
Adds getInferredDurationSeconds() to the CSS, WAAPI, and Lottie runtime
adapters (packages/core/src/runtime/adapters/*.ts) — each reports the longest
finite end time it can discover from its own animations (CSS: computed
timing offset by data-start; WAAPI: effect.getComputedTiming().endTime;
Lottie: totalFrames/frameRate or the player's own duration). Infinite/
unbounded animations correctly return null and still require data-duration.
Wires this into the runtime's existing duration-floor resolution
(resolveAdapterDurationFloorSeconds in runtime/init.ts), alongside the
existing media-duration and authored-composition floors, so
window.__hf.duration becomes positive without any author action for
finite-duration non-GSAP compositions. Three.js is unchanged — no
AnimationClip/AnimationMixer inspection exists in that adapter, so
data-duration remains required there.
Tightens frameCapture.ts's zero-duration fast-fail gate to also check
hf.duration directly (not just the two authored signals), so a composition
mid-inference isn't fast-failed before its adapter-derived duration lands.
Adds a new lint rule (root_composition_missing_duration_source) that errors
only on genuinely non-inferable cases: no animation signal at all, Three.js
without data-duration, or an infinite/unbounded CSS or WAAPI animation
without data-duration. Deliberately silent on finite CSS/WAAPI/Lottie
animations, since the runtime now infers those — an autofix that "inserts
the inferred value" was considered and rejected: every case the rule flags
has no derivable value (an infinite spinner has no finite end time; a
duration-less Three.js scene has nothing to measure), so any autofix would
have to fabricate a placeholder, trading a loud correct failure for a silent
wrong-length render.
Updates the CSS/WAAPI/Lottie/Three adapter skill docs and the
hyperframes-core determinism-rules/data-attributes references to document
the new optionality and the runtime mechanism backing it.
Verified end-to-end against the real render pipeline (not just unit tests):
a CSS-only composition with a finite 3s animation, no GSAP timeline, and no
data-duration now renders a correct 3.000s MP4 via `hyperframes render`
(previously: "Composition has zero duration" failure). The infinite-CSS
negative control still fails fast with a clear diagnostic, matching the new
lint rule.
Adds a file-level fallow health exemption for lottie.ts's pre-existing
`seek` handler — unrelated to this change, but its line numbers shifted when
new functions were added earlier in the file, tripping fallow's
inherited-finding fingerprint (documented pattern already used elsewhere in
.fallowrc.jsonc for the same reason).
Known limitation: the static WAAPI usage detector in the lint rule
(/\.animate\(\s*[\[$A-Za-z_]/) can miss unusual call shapes; it only affects
whether the "no signal at all" branch fires, and errs toward NOT flagging
(reducing false positives) rather than over-flagging.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
* fix(lint): close 3 correctness gaps in root_composition_missing_duration_source
- Strip JS/CSS comments before scanning for GSAP/WAAPI/Three/Lottie/CSS
animation signals, so a commented-out `.animate()` call or a commented
`animation: ... infinite` rule can no longer satisfy the "has a duration
source" check and mask a real zero-duration render failure.
- Broaden the WAAPI detection regex to also match the object-literal
(PropertyIndexedKeyframes) form of `.animate()`, e.g.
`el.animate({ opacity: [0,1] }, { duration: 2000 })`, which the previous
character class silently missed. Corrected the adjacent comment that
incorrectly claimed this shape "can't be a false negative".
- Fix hasInfiniteCssAnimation to stop false-positiving on animation NAMEs
that merely contain the substring "infinite" (e.g. `infinite-spin`) by
anchoring the `infinite` keyword with hyphen-aware boundaries instead of
a bare `\b`. Also makes the longhand `animation-name` + separately
declared `animation-iteration-count: infinite` pattern detected
consistently.
Adds targeted unit tests for each fixed false-positive/false-negative.
* fix(runtime): keep finite duration signal when an unbounded animation coexists
getInferredDurationSeconds in the CSS and WAAPI adapters returned null
outright whenever any animation on the composition was unbounded
(infinite iteration count), even when other finite animations on the
same composition could still supply a valid duration. This disagreed
with the new root_composition_missing_duration_source lint rule, which
treats any animation-name as sufficient — so a composition mixing a
finite fadeIn with a decorative infinite spin passed lint but still
failed at render with "zero duration".
Unbounded animations are now skipped when computing the max end time
instead of short-circuiting the whole calculation. null is only
returned when every animation on the composition is unbounded, i.e.
there is no finite signal to fall back on at all.
Co-Authored-By: Claude <noreply@anthropic.com>
* docs(skills): fix table separator width in data-attributes.md
oxfmt flagged the merged Composition Root table from the post-rebase
merge of the auto-infer-duration docs onto main's reformatted table —
the separator row was one dash short of the header width.
* fix(lint): keep infinite-CSS duration rule strict but make its message honest
Post-review (Vance): after the finite+infinite adapter fix, the runtime infers
a length for a mixed finite+infinite CSS composition, but this lint rule still
(intentionally) errors on it — an unbounded animation makes the intended total
length ambiguous, so we require explicit data-duration. Keep that strictness
(lint is advisory by default; it only blocks under --strict, and data-duration
is the one duration signal guaranteed correct across every adapter, known and
future). But the message wrongly claimed the render "will fail" — false for the
mixed case, where the runtime falls back to the finite animation. Rewrite it to
describe the ambiguity honestly, correct the rule's block comment, and add a
mixed finite+infinite test asserting it still errors with an honest message.
---------
Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com>
* fix(core,producer,cli): pre-flight validation for empty/malformed sub-compositions
The #1 render failure bucket in production telemetry (PostHog project 356858,
dashboard 1783183 "HyperFrames — Bottom-Line & Activation"; ~65-69K
occurrences / ~27-28K affected users over 30 days, ~80% via AI-agent
authoring flows) is a `data-composition-src` reference pointing at a scene
file that is empty, malformed, or missing.
Root cause, traced end-to-end:
- The literal error "Composition HTML is empty or could not be parsed: <path>"
is real (not a PostHog paraphrase) — thrown by a since-reverted guard in
packages/core/src/compiler/inlineSubCompositions.ts (#1364), then changed to
a silent skip in #1678 to avoid aborting renders on partial content during
authoring. #1629 added per-assembler guards for 3 skill workflows
(product-launch-video, faceless-explainer, pr-to-video), but general-video
and hand-authored flows — where the dominant filename `scene-title.html`
(40K+/68K of the bucket) originates — have no assembler and thus no guard.
#1678 assumed the assembler guards from #1629 covered this pre-render; they
only covered 3 of the many authoring flows.
- On current `main`, an empty/malformed data-composition-src file no longer
crashes or throws during render — it's silently dropped by the tolerant
inliner. Reproduced locally: `hyperframes render` on a project with an
empty scene-title.html "succeeds" after ~93s (two 45s
pollSubCompositionTimelines timeouts) with the scene silently missing from
the output video. `hyperframes validate` also reports "No console errors"
for the same broken project.
- The raw `Cannot destructure property 'firstElementChild' of
'documentElement' as it is null` crash reproduces directly against
linkedom (the DOMParser polyfill packages/cli/src/utils/dom.ts installs in
the real CLI runtime) for empty and non-HTML input — confirmed with a
standalone repro script, not just inferred. jsdom/happy-dom (used in this
repo's own test environment) are spec-compliant and never produce a null
documentElement, which is why this needed a linkedom-specific test file.
Fix:
- New shared helper `checkSubCompositionUsability`
(packages/core/src/compiler/subCompositionValidity.ts) is the single
source of truth for "is this data-composition-src file usable" — mirrors
the inliner's own parse/template/body logic so all callers agree.
- `inlineSubCompositions.ts` (preview/studio bundling) now uses the shared
helper internally but keeps its #1678 tolerant skip-and-continue behavior
unchanged — mid-authoring iteration on a partial project must keep
working. `onMissingComposition` now also receives a human-readable reason.
- New render-only pre-flight (`assertSubCompositionsUsable` in
packages/producer/src/services/htmlCompiler.ts) walks every
data-composition-src reference (including nested ones, root-relative,
matching parseSubCompositions' own resolution) before any compilation
work starts, and throws naming every offending file at once. This is
unconditional — not gated behind --strict — because a render that
silently drops a scene is strictly worse than one that refuses to start.
Confirmed locally: render now fails in ~0.4s with an actionable message
instead of "succeeding" after 93s with a missing scene.
- New `hyperframes lint` rule `missing_or_empty_sub_composition`
(packages/cli/src/utils/lintProject.ts) surfaces the same check as a
file-scoped, actionable lint error (already unconditional — lint exits 1
on any error).
- `hyperframes validate` now also runs this check before launching a
browser, so it no longer reports "No console errors" for a project with a
broken sub-composition.
- `packages/core/src/parsers/htmlParser.ts`: guarded every
`documentElement`-may-be-null access (parseHtml, updateElementInHtml,
addElementToHtml, removeElementFromHtml, extractCompositionMetadata,
validateCompositionHtml) with a new typed `CompositionHtmlParseError` (or,
for validateCompositionHtml's collect-and-report contract, a typed
validation failure) instead of a raw crash.
Tests: empty file, whitespace-only, malformed/non-HTML, missing file, nested
sub-compositions (both happy path and broken-grandchild), and the happy path
— at the shared-helper, lint, and render pre-flight layers.
Not changed: the AI-agent authoring skills (skills/*). general-video and
hand-authored flows have no assemble-index.mjs equivalent to guard, so the
fix is at the CLI/render layer instead — flow-agnostic, covers every
authoring path, and the skills' existing "run lint/validate and stop on
failure" guidance now actually catches this class of mistake once run.
Not run in this environment: the producer package's full regression-harness
test suite (`bun test` in packages/producer) — it performs heavy real
rendering (S3 asset downloads, Google Fonts fetches, full video encodes) and
did not complete in a reasonable time in this sandbox. Verified instead via
the targeted test file for all touched code (76/76 passing), whole-repo
typecheck/build/oxlint, `fallow audit` (complexity/duplication/dead-code
gate, clean), and manual end-to-end CLI runs (render/lint/validate) against
reproduction projects, including a nested sub-composition scenario. CI
should run the full producer suite before merge.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
* refactor(parsers,lint): port empty-composition pre-flight to extracted packages
Rebased onto main, which extracted @hyperframes/lint from core (lint depends
only on parsers, not core). Relocate checkSubCompositionUsability from core to
@hyperframes/parsers so both core (inliner) and lint can consume it without a
core<->lint cycle; core keeps a @deprecated re-export shim.
Correctness fixes from code review:
- checkSubCompositionUsability now returns "no-composition-root" when the
<template>/<body> content has no [data-composition-id] element (previously
a marker-free placeholder body passed both guards).
- lint's missing/empty sub-composition rule now only checks files reachable
via data-composition-src from the root (matching render pre-flight), instead
of a raw filesystem walk that false-positived on orphaned files.
- drop `as string` cast in inlineSubCompositions in favor of an explicit
null guard (per CLAUDE.md).
Review-comment items:
- move EmptyCompositionError JSDoc above the class (was above the adapter fn).
- correct stale circular-ref comment to match actual silent-skip behavior.
- rewrite self-contradicting lint message ("silently drop") to describe the
new loud render-pre-flight abort.
- add the __PLACEHOLDER__ (/^__[A-Z_]+__$/) skip to the render pre-flight so
it agrees with lint.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com>
* feat(telemetry): unify CLI and Studio PostHog identity (Layer 1)
Seed the CLI's anonymous distinct_id into Studio at launch so a developer's
CLI and their Studio browser session resolve to the same PostHog person.
Also unifies Studio's two previously-independent anonymous ids into one
source of truth. Uses only the existing anonymous machine id (no new PII).
- cli: inject window.__HF_CLI_DISTINCT_ID into the served index.html <head>
(mirrors the existing __HF_STUDIO_ENV__ injection) + add a fallback
GET /api/telemetry-identity endpoint. Only seeds when CLI telemetry is
enabled; empty/no-op otherwise.
- studio: new telemetry/distinctId.ts single source of truth; adopts the
CLI-seeded id when present, else falls back to the existing per-browser
localStorage id. Both Studio clients (studio:* and studio_*/render) now
share this one id.
* fix(telemetry): keep Studio distinct_id resolver fail-silent on getItem
resolveStudioDistinctId read localStorage.getItem() outside a try/catch
while every other external access in the module is guarded. In a
storage-restricted context where the localStorage reference resolves but
getItem throws, the resolver threw — breaking the module's fail-silent
contract (telemetry must never break Studio). Guard the reads and treat a
throw as "no id". Also drop an unnecessary `as` cast in the test per the
repo CLAUDE.md convention (the optional global is already declared).
* refactor(telemetry): address review feedback on identity unification
- dedup safeLocalStorage/safeSessionStorage into utils/safeStorage.ts,
used by both telemetry/config.ts and telemetry/distinctId.ts (Miga #6)
- replace redundant `??=` with `=` in the no-storage branch; cachedId is
guaranteed null there (Miga #2)
- extract buildStudioHeadScripts() so the "identity script before env
script" head-injection ordering is a pure, tested invariant (Miga #5)
- add tests: head-script ordering + telemetry-off passthrough, and a
Studio memoization test proving an adopted CLI id survives a later
window.__HF_CLI_DISTINCT_ID reassignment (Rames)
- clarify the XSS-escaping comment (both < and / escaped so no </script>
sequence can form) (Miga #1)
Renders were failing outright with "[FrameCapture] Composition has zero
duration. Runtime ready: false, ..." whenever window.__renderReady didn't
flip true within playerReadyTimeout (45s) — most often under host
contention (e.g. several renders running concurrently), never from a
defect in the composition itself. Confirmed by re-running an affected
composition standalone: it succeeded immediately (initMs ~3.5-4.4s vs.
the 45s timeout it hit under concurrent load).
The probe stage already retries once with a fresh browser session for
exactly this class of "succeeds on retry" infra flakiness (frame
detachment, disconnects, navigation timeouts, launch failures), but
isTransientBrowserError didn't recognize this message, so it fell
through to an immediate, unretried failure.
Match "Composition has zero duration ... Runtime ready: false" as
transient. Left the "Runtime ready: true" case (pollHfReady's fast-fail:
no GSAP timeline and no data-duration) unmatched — that's a genuine
authoring bug, not a timing fluke, and should keep failing fast.
designStyleExtractor now also extracts chip/pill/badge/tag, stat/metric cells, and
tab components — by class-substring selector plus a shape fallback (small + fully
rounded + short text) so hashed/utility class names (Tailwind, CSS-modules) are
still caught. It also emits a "transparent" sentinel for fully-transparent
(rgba(...,0)) grounds instead of collapsing them to #000000, so a transparent
chip/tab/stat on a light-ground site no longer reads as solid black.
fontMetadataExtractor now flags icon fonts (isIcon) by glyph coverage: a font is an
icon font only when it BOTH lacks a real Latin alphabet (<26 of A-Za-z) AND is
mostly (>50%) Private-Use-Area glyphs. The Latin gate matters — some text fonts pack
thousands of PUA glyphs yet are plainly text (Apple SF Pro is ~81% PUA but ships a
full alphabet; Descript's Booton ~50%); flagging by PUA ratio alone would strip a
brand's real typeface. Measured icon fonts: "hushly" 63% PUA / 7 letters, Font
Awesome 95% / 0 letters. Names alone can't identify icon fonts ("hushly",
"swiper-icons"), hence the glyph-based test.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* fix(cli): keep doctor resilient to a corrupt browser cache
A partial or corrupt browser cache (a stub file where a version directory
is expected, a missing executable, or malformed metadata) makes
getInstalledBrowsers throw ENOTDIR. That throw propagated up through
findBrowser -> checkChrome -> runEnvironmentChecks, and since doctor.run
calls runEnvironmentChecks before any try/catch or the --json output, the
command crashed with exit 1.
doctor --json is documented to exit 0 even when checks fail, so it must
report a corrupt cache as "Chrome not found", not crash on it.
- checkChrome now catches any error from findBrowser and converts it to the
existing ok:false "Chrome not found" outcome with the browser ensure hint,
so runEnvironmentChecks never throws for a missing or corrupt browser.
- findFromCache treats a throwing getInstalledBrowsers as "no cached
browser", letting resolution fall through to system/download instead of
crashing every caller (render included), not just doctor.
A healthy browser still reports ok:true. Adds a preflight test asserting an
ok:false Chrome outcome when discovery throws, instead of propagating.
* fix(cli): warn on corrupt browser cache fallback
* fix(cli): exclude clip-path-hidden text from inspect layout and contrast audits
A clip-path can shrink an element's painted region to nothing (a typewriter
span pre-reveal at clip-path: inset(0 100% 0 0), or circle(0px)) while its
layout box, opacity, visibility and display all still read as present. Such
an element paints zero pixels, so the layout audit flagged the visible block
beneath it as a content_overlap, and the contrast auditor measured it as a
meaningless background-on-background ratio (~1:1) and reported a WCAG failure.
Both auditors already filtered opacity:0, visibility:hidden and display:none,
but neither accounted for clip-path. Add a shared check: when a non-none
clip-path is in effect on the element or an ancestor, probe a grid of points
across the element's box with elementFromPoint; if none resolve to the element
or a descendant, it is clipped to nothing and is skipped. The probe runs only
when a clip-path is present, so a genuinely occluded (but unclipped) element is
still measured and still flagged.
Wired at the in-page collection chokepoint so it covers content_overlap,
text_occluded and the contrast auditor consistently. Genuine overlaps between
visible elements remain flagged; data-layout-allow-overlap and
data-layout-ignore are honored unchanged. The two audit scripts and the
layout-audit test are added to the fallow ignore lists: their pre-existing
IIFE-level complexity and per-rule test scaffold re-flag under the line-shift
fingerprint when the small probe helpers are inserted.
* test(cli): cover clip-path audit edge cases
* fix(cli): satisfy clip audit test types
VP9-alpha detection (shouldUseVp9AlphaDecoder -> extractMediaMetadata)
spawns ffprobe with no timeout. For the new remote http(s) fallback that
ran before the bounded extractVideoFrameToBuffer, so a stalled remote host
could wedge `hyperframes snapshot` in ffprobe before the 30s extract timer
ever started. Probe only local files; for remote URLs skip it (pass false).
Local alpha behavior is unchanged.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
`hyperframes snapshot` works around Chrome-headless's inability to seek
`<video>` elements by extracting a frame via FFmpeg and injecting it as an
overlay. That path only resolved `<video src>` to a project-LOCAL file and
skipped everything else — so a composition whose embedded `<video>` points
at a remote http(s) URL (e.g. an S3-hosted clip embedded by an upstream
agent) rendered as a blank box in every snapshot, while `render` (which
plays the element in-browser) showed it fine.
Add a remote fallback: when the src doesn't resolve to a project-local file
but is an http(s) URL, pass the absolute URL straight to FFmpeg (it reads
http(s) input directly). Local-first is preserved (fast, sandboxed); the
existing 30s extract timeout bounds remote fetches.
Verified on a real composition: remote-src snapshot was blank, local-src
rendered; `ffmpeg -ss N -i <https-url> -frames:v 1` extracts in ~0.5s.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* feat(core): add pure resolveEditingAffordances (edit capabilities + section applicability)
* fix(core): replace prohibited as-cast and !-assertions in isIdentityTransform
* refactor(studio): consume core resolveEditingAffordances; drop duplicated capability + section logic
- affordances.ts: add matrix3d identity-transform branch (was missing, caused test regression)
- domEditingLayers: add domEditSelectionToFacts mapper; resolveDomEditCapabilities is now a thin
wrapper over core (kept for backward-compat — tests + barrel import it); isTextEditableSelection
delegates to core sections.text; drop parsePx + isIdentityTransform imports (now in core)
- PropertyPanel: import resolveEditingAffordances + domEditSelectionToFacts; compute sections once;
replace isMediaElement/isColorGradingCapableElement/timing inline check with sections.*
- propertyPanelMediaSection: delete isMediaElement (no remaining callers)
- propertyPanelColorGradingSection: delete isColorGradingCapableElement (no remaining callers)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* feat(sdk): add browser-only resolveElementAffordances adapter over core
* fix(sdk): add position to inlineStyles, replace ! assertion with guard in test
- Add missing 'position' key to inlineStyles in affordances.ts to match computedStyles
- Replace non-null assertion (doc.defaultView!) with proper null guard in test
Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
* fix(editing): resolve code-review findings on affordances feature
Max-effort review (8 verified findings) fixes:
Correctness regressions (studio behavior):
- SVG selection crash: dropped `classNames` from EditableElementFacts
entirely (it was never read by the resolver), which removes the
`.className.split()` calls that throw on SVGElement (className is an
SVGAnimatedString, not a string). Masked in tests by happy-dom.
- Timing panel hidden for GSAP-only layers: domEditSelectionToFacts now
takes animationCount from the caller; PropertyPanel feeds the live
gsapAnimations prop (selection.gsapAnimations is never populated).
Cleanups:
- Removed dead inline `position` key from SDK adapter (core reads position
only from computedStyles).
- Added sections-only `resolveEditingSections` export; PropertyPanel uses it
so panel re-renders no longer re-run the capability geometry parse.
- Declared happy-dom in packages/sdk devDependencies (was root-hoist only).
- Deduped the two capability fact-construction sites behind a shared
capabilityFacts() helper.
- parsePx now has a single source of truth in core; studio domEditingDom
re-exports it so the copies can't drift. isIdentityTransform is now
core-internal (studio's only consumer moved to core in the prior task).
bun.lock also reconciles stale 0.7.17->0.7.21 package versions.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Opt-in --public flag on `hyperframes publish` sends is_public to the
publish endpoints (staged complete body and direct multipart form) so a
claimed project's studio session can be created public instead of the
default private. Absent the flag the request shape is unchanged.
Add an opt-in --file-issue flag to hyperframes feedback. When set, after
sending the usual feedback the CLI publishes a minimal repro of the project
to a public URL (consent-gated, mirroring publish --yes) and opens a
pre-filled GitHub bug issue draft containing the rating, comment, public
repro link, and environment summary. The user reviews and submits the issue
under their own account; there is no token, backend, or gh invocation. New
--dir selects the project to publish; --yes skips the consent prompt for
scripts. URL/body building is extracted into pure, unit-tested helpers.
The missing_three_script rule only treated a bare import from 'three' as
loading Three.js, so ESM imports whose specifier is a URL or path (e.g.
.../+esm CDN builds, esm.sh/three, unpkg three.module.js, or a local
three.module.js) were not recognized. Compositions using THREE. with such
an import got a false blocking error, pushing authors onto the deprecated
UMD global build.
Generalize the module-import detection to count any import/from whose
specifier contains "three" (case-insensitive), matching the existing
loose /three/i treatment of <script src>. Bare 'three', importmap, and
<script src> paths are unchanged; the specifier must still contain
"three", so unrelated imports do not satisfy it.
The font_family_without_font_face rule raised a blocking error on two
legitimate, very common cases:
1. The `-apple-system, BlinkMacSystemFont` system-ui stack. These two
tokens are the cross-browser incantation for the platform UI font
(synonyms of `system-ui`); they name no font file, so demanding an
@font-face for them is wrong. They appear in almost every CSS reset.
2. `font-family: var(--x)` indirection. The shared family extractor took
the literal `var(--heading)` as a font name. The linter cannot
statically resolve a custom property, so it must not flag it.
Fix at the root: add the two system-ui synonyms to GENERIC_FAMILIES, and
skip any parenthesised (function) token in the shared family extractor so
both this rule and system_font_will_alias stop misreading var(). A real
undeclared font sitting in the same stack is still flagged.
* fix(engine): pad odd output dimensions up to even for H.264/H.265 encode
A composition with an odd data-width or data-height (e.g. a custom 3:1
canvas at 1080x723) failed to encode to MP4. libx264/libx265 with 4:2:0
chroma subsampling (yuv420p, yuv420p10le) require both dimensions to be
even and abort before writing a packet:
[libx264] height not divisible by 2 (1080x723)
Error while opening encoder ... Invalid argument
Both the streaming encoder and the chunk encoder built the software
range-conversion filter ("scale=in_range=pc:out_range=tv") with no
even-dimension enforcement, so any odd-sized canvas reached libx264
unmodified and the whole render failed.
Add a shared withEvenDimensionPad helper that appends
pad=ceil(iw/2)*2:ceil(ih/2)*2 to the filter chain only for 4:2:0 pixel
formats. The pad rounds each odd dimension up by one pixel (a no-op when
already even) without scaling, so content is never resampled. Formats
that accept odd dimensions (ProRes 4444 yuva444p10le, VP9 yuva420p) are
excluded, so transparent/alpha output is untouched.
* fix(engine): extend even-dimension pad to GPU 4:2:0 encode paths
The odd-dimension pad added for libx264/libx265 only covered the software
encoder branches. nvenc, videotoolbox, qsv, and amf feed software frames
straight to the hardware encoder with no -vf chain, so an odd-sized 4:2:0
canvas on --gpu (or an auto-selected hardware encoder) reproduced the same
"height not divisible by 2" abort before any packet was written.
Add the even-dimension pad to the software-side -vf chain for those four
GPU paths in both the chunk and streaming encoders, reusing the shared
withEvenDimensionPad helper (the pad runs on CPU before the encode). vaapi
is left as-is: its existing format=nv12,hwupload conversion already aligns
odd dimensions before upload, so it is not double-padded. ProRes 4444 and
VP9 alpha stay untouched, exactly as the software fix excludes them.
nvenc/videotoolbox/qsv/amf arg construction is logic-tested (the pad filter
is asserted on the built arg list for 8-bit and 10-bit 4:2:0, with alpha
ProRes asserted padless); runtime hardware encode is not exercised here.
* fix(lint): stop overlapping_gsap_tweens flagging distinct unresolved targets
The GSAP parser assigns the sentinel `__unresolved__` to any tween whose
target it cannot statically resolve to a concrete element (a computed
variable, a helper call, etc.). The overlap check compared tweens by that
target string, so two tweens aimed at completely different elements via
unresolvable selectors (e.g. `#s0 .hl .w` and `#s1 .hl .w` produced by a
helper) both collapsed to `__unresolved__` and were reported as
overlapping, a false positive.
An unresolved target is an unknown element: two of them are not provably
the same element, so an overlap between them cannot be asserted. Skip
overlap analysis when the target is the sentinel. Genuine overlaps on a
resolved element are still flagged.
* fix(lint): guard gsap_exit_missing_hard_kill against the unresolved-target sentinel
The overlap rule already skips tweens whose target collapses to the
__unresolved__ sentinel, but the sibling exit rule in the same file did not.
A scene-boundary exit on an unresolved target could emit a finding like
GSAP exit on "__unresolved__" ... with a meaningless tl.set("__unresolved__", ...)
fix hint. An unresolved target is an unknown element: you cannot assert a
missing hard kill on it, so skip the window early in the loop, mirroring the
overlap rule. Exits on resolved selectors are still flagged.
* fix(cli): use normalizeErrorMessage so validate/inspect never print "[object Object]"
The validate and inspect (layout) commands formatted thrown values with
`err instanceof Error ? err.message : String(err)`. When a browser/CDP/
Puppeteer protocol error or a structured page error reaches the formatter
as a plain object without a string `message`, `String(obj)` yields the
useless literal "[object Object]", hiding the real cause.
Route those paths through the existing shared `normalizeErrorMessage`
helper, which returns an Error's message, a string as-is, an object's
`.message` when present, or a compact JSON serialization otherwise (with
a key-list and String fallback for circular/opaque objects). Also fold
the duplicated local `errorMessage` helpers in batchRender and preview
into the same shared helper.
Covered by added assertions in errorMessage.test.ts for the no-message
object and Puppeteer-style protocol-error object cases.
* fix(cli): route remaining browser/process error sites through normalizeErrorMessage
The validate/inspect fix routed only those two commands through the shared
normalizeErrorMessage helper. The same err instanceof Error ? err.message :
String(err) pattern survived in the other commands that drive a headless
browser or an external process (ffmpeg, Docker, CDP) or surface a network
API error, so a thrown structured object without a string message would
still render as the useless literal [object Object].
Route those sites through the shared helper:
snapshot.ts (the closest sibling to validate/inspect, same bug class),
render.ts (Chrome launch + Docker build), capture/index.ts and
commands/capture.ts (page-driven extraction), auth/browser.ts,
browser/manager.ts (Puppeteer browser resolution), and the cloud/lambda
paths (cloud/render.ts, cloudrun.ts, lambda/render-batch.ts,
lambda/policies.ts, cloud/detectAspectRatio.ts) that surface API/network
error objects.
Only the message-deriving expression changes; control flow and error
propagation are untouched. capture/index.ts keeps appending the stack for
real Errors and only routes the non-Error branch. Adds a helper test for a
structured CDP-style error object (code + nested data, no message).
* fix(cli): skip AI skills install when git is unavailable
init and `skills update` route through installAllSkills, which shells out
to `npx skills add`. That CLI clones the repo with git, so on a machine
without git the clone aborts mid-run and dumps a noisy multi-line
`spawn git ENOENT` / "Installation failed" / "Canceled" block. init still
exited 0 and scaffolded the project, but the output read like a hard
failure (and surfaced as exit 1 on some platforms).
Detect git up front alongside the existing npx check via a small
table-driven preflight: best-effort callers (init) print one calm line
and continue; strict callers (`skills update`) throw so the
check-or-update recovery contract still fails loudly. The skills
freshness check already degrades gracefully without git, so the happy
path is unchanged.
* feat(cli): record a diagnostic event when a skills install is skipped for a missing prerequisite
When init's best-effort skills install bails because git (or npx) is absent
from PATH, the skip was silent, so the rare boxes that hit it (fresh Windows
without git) were invisible. Emit one low-cardinality event (reason:
git_missing / npx_missing) on the best-effort skip path only, never on the
happy path or the strict throw. Reuses the existing typed-event pattern, and
trackEvent's opt-out gate already applies.
The standalone `feedback` command runs separately from `render`, so it
has no access to the prior render's elapsed time, yet it always passed
renderDurationMs: 0 to the feedback analytics event. Since that path is
the one used in practice (the auto-prompt returns early for agent and
non-interactive runtimes), nearly every feedback event recorded a render
duration of exactly 0, which is misleading rather than absent.
Make renderDurationMs optional and only include render_duration_ms in the
event when a real value is supplied. The standalone command no longer
passes a duration; the auto-prompt path still forwards the real elapsed
time.
The render-complete summary printed `<fileSize> · <time> · completed`
where `<time>` was the wall-clock render duration. Presented as a bare
middle value, users read it as the video length and compared it to
ffprobe, repeatedly reporting a "wrong duration".
Show the actual output video length (from the perf summary's
compositionDurationSeconds, which equals the rendered frame span) as the
primary figure and label the render time explicitly:
`<fileSize> · <videoLength> video · rendered in <renderTime>`.
png-sequence (directory) output has no single muxed video, so it shows a
frame count instead; when neither is known the summary falls back to
render time only. Docker renders run the producer in a child process
with no perf summary threaded back, so they show render time only rather
than a misleading number.
* fix(cli): serve project media with HTTP Range so validate reads WAV duration
The local static server used by validate/snapshot/layout answered every
asset request with a plain 200 and no Accept-Ranges header. Chromium treats
such resources as non-seekable, and for WAV that makes the media element
report `.duration` as Infinity no matter how long it buffers (readyState
reaches HAVE_ENOUGH_DATA but duration never resolves). The duration audit in
validate then emitted a spurious "Could not read the duration of N media
element(s) within the validate timeout" warning for a perfectly valid local
WAV, and a longer --timeout never helped because the value is never going to
arrive. MP3/MP4 carry duration in their container metadata so they were
unaffected.
Serve files with Range support (206 + Content-Range, plus Accept-Ranges on
the full 200) so the element is seekable. WAV duration now resolves, the
false warning is gone, and the genuine "media shorter than its slot" check
works for WAV for the first time.
* perf(cli): stream Range responses instead of buffering the whole file
serveFileWithRange read the entire asset with readFileSync and then sliced
it, so a 1KB Range of a 50MB MP4 still allocated the full 50MB per request.
Switch to statSync for the total size and createReadStream(filePath, { start,
end }) piped to the response, reading only the requested window. Behavior is
unchanged: 206 + Content-Range + Content-Length for a satisfiable range, 416
for an unsatisfiable one, Accept-Ranges advertised on every response, and a
plain 200 full-body stream when there is no Range header. writeHead is
deferred to the stream's open event so a failed open still answers 500, and
the fd closes on end/error. This benefits MP4 seek too, not just WAV duration.
Extend staticProjectServer.test.ts with an 8MB-file case that pulls a 4-byte
slice from deep inside and asserts the streamed bytes, Content-Range, and
Content-Length are correct.
* fix(skills): storyboard review — bg-on-clip rule, slideshow output, parser parity guard
Addresses the storyboard-angle review (jrusso1020):
- M1 (invisible text): frame-worker.md (x3) + SKILL.md Step 5 (x3) now require a
frame's full-bleed background on a class=clip layer, never the #root /
data-composition-id element (the root is clip-gated to its scene window, so a
background on it is not a dependable ground and dark text can land on the black
host body). The assembler already paints frame.md's canvas onto index #root as
the base ground; the per-frame clip rides on top.
- B3 (slideshow truncates to slide 1): slideshow/SKILL.md gains an Output section
(decks render via 'present'; 'render index.html' captures only the first
composition; linear main-line MP4 export is deferred).
- Parser drift: vendoredParity.test.ts guards the three vendored storyboard.mjs
copies (byte-identical + parse-parity with @hyperframes/core).
- skills-manifest.json regenerated for the edited SKILL.md files.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(cli): storyboard review — lint, validate help, snapshot, inspect, capture, render
Addresses the CLI findings from the storyboard-angle review (jrusso1020):
- lint (@hyperframes/lint): accept vendor-prefixed system-font keywords
-apple-system / BlinkMacSystemFont so a system stack with a generic fallback no
longer trips font_family_without_font_face (+ test).
- help: list 'validate' under Project in 'hyperframes --help' (was runnable but
undocumented).
- snapshot: honor -o/--output (the flag did not exist; output was hardcoded to
snapshots/). The dir is resolved once and threaded through capture + contact
sheet + Gemini.
- snapshot: split font status into loaded / error / unused with a one-line
summary; only a real 'error' is reported as FAILED (an unrequested @font-face
is 'unused', not a contradiction with 'loaded').
- inspect: suppress text_occluded across a scene-to-scene crossfade (occluder in
a different data-composition-id mount while a scene is mid-fade); a same-scene
or two-settled-scenes overlap still flags.
- inspect: suppress content_overlap between in-flow siblings governed by the same
flex/grid container (tight stacks / number lockups are layout slop).
- capture: record source resolution (videoWidth/Height) in video-manifest.json
alongside the DOM display box; consumers size off the source dims.
- render: warn when the target carries a slideshow island (render captures only
the first scene, so the MP4 is truncated to slide 1; use 'present').
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The sdk_resolver_shadow tripwire flagged element_not_found for nodes a
composition <script> creates at runtime (caption word/group spans, etc.).
These have no static data-hf-id, so the SDK session (a static parse) cannot
model them by design; the divergence is noise, not a resolver bug.
- Runtime-node filter: suppress element_not_found when the resolved hf-id is
absent from the on-disk source. An id PRESENT in source but missing from the
session stays flagged (the genuine v0.6.110-class resolver divergence).
- Add sessionElementCount to all element_not_found / animation_not_found emits
(0 = empty/broken session, >0 = element-specific).
- Add sourceHfIdCount to emitted element_not_found: =1 = static node the parse
dropped (foreign-content exclusion / sub-comp gap), >1 = duplicate-id
resolver ambiguity.
Scoped to the DOM-edit path. Telemetry-only; no disk writes, no edit change.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(studio): make storyboard view default available (remove FF)
Removes STUDIO_STORYBOARD_ENABLED. The storyboard view-mode toggle was
gated behind a default-off feature flag (VITE_STUDIO_ENABLE_STORYBOARD)
since #1529. With the storyboard experience now ready for broad
exposure, drop the gating and make the toggle available unconditionally.
Changes:
- packages/studio/src/components/editor/manualEditingAvailability.ts:
delete the STUDIO_STORYBOARD_ENABLED constant.
- packages/studio/src/App.tsx: drop the import + FF arg to
useViewModeState(). Hook is now called argument-free.
- packages/studio/src/components/StudioHeader.tsx: drop the import + the
conditional-render guard on <ViewModeToggle />. The toggle always
renders in StudioHeader's center slot.
- packages/studio/src/contexts/ViewModeContext.tsx: remove the enabled:
boolean parameter from useViewModeState() and simplify.
- packages/studio/fixtures/storyboard-sample/README.md: drop the
VITE_STUDIO_ENABLE_STORYBOARD=1 prefix from the preview command.
The VITE_STUDIO_ENABLE_STORYBOARD / VITE_STUDIO_STORYBOARD_ENABLED env
vars become no-ops after this change.
Co-Authored-By: Jerrai <noreply@anthropic.com>
* docs(skills): drop stale VITE_STUDIO_ENABLE_STORYBOARD reference
The Storyboard view is now available by default (the FF removed in this PR);
storyboard-format.md no longer points at the dead env var, and skills-manifest
is regenerated for the hyperframes-core hash. Closes the Via/Magi review nit.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Jerrai <noreply@anthropic.com>
`crossorigin` on <video>/<audio> forces a CORS-checked fetch. The
server-side renderer downloads media directly (no CORS) so renders
always work, but Studio preview runs in the browser — a media host that
omits Access-Control-Allow-Origin silently fails the load, so the media
shows blank/black in preview while the render looks fine, hiding the bug.
Plain displayed media never needs crossorigin; it's only required to read
pixels/samples back (canvas/WebGL texture, WebAudio createMediaElementSource)
and only when the host is known CORS-enabled. New rule
media_crossorigin_breaks_preview flags it as an error with that guidance.
Claude-Session: https://claude.ai/code/session_01NsmfF5FzhqXY6hZ8buXgUE
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(core): root-cause the id-less media wash in getAttr, drop the band-aid
The blank-wash/dropped-audio fix in #1790 added assignMissingMediaIds in the
producer to stamp ids onto id-less timed media. That was a band-aid: the real
cause is timingCompiler's getAttr, whose regex had no name boundary at all, so
getAttr(tag, "id") matched the trailing id="…" inside data-hf-id="…". compileTag
saw a phantom id and skipped its existing hf-video-N/hf-audio-N injection,
leaving the element with no real el.id — which the render pipeline keys off of.
Fix getAttr with the same (?<![\w-]) lookbehind used for the lint readAttr fix.
compileTag's auto-id injection now fires for data-hf-id-only media, in both the
main composition and sub-compositions (parseSubCompositions runs the same
compileTimingAttrs pass), so assignMissingMediaIds is removed entirely.
Extends the regression fixture with a standalone id-less <audio> (the dropped-
audio side, previously untested) and raises minAudioCorrelation to 0.9. Adds a
timingCompiler test for the data-hf-id/id boundary.
* test(producer): use seeded pink noise (not a pure sine) for fixture audio
A continuous sine anti-aligns under the audio cross-correlation (correlation
-1.0 from a sub-period offset). Broadband seeded noise correlates robustly.
* test: cover audio-side id injection via unit test; keep render fixture video-only
The audio render-baseline used synthetic sine/noise, which anti-aligns under
the harness audio cross-correlation (deterministic -1.0). Real audio fixtures
are unaffected. Cover the audio side of the boundary fix with a deterministic
timingCompiler unit test (id-less <audio> gets hf-audio-N) instead, and keep
the render fixture video-only.
* test(producer): regenerate baseline under the root fix (hf-video-N from compileTag)