* fix(core): lint leaked head text in compositions
* fix(core): harden leaked head text lint
* chore: refresh code scanning status
* fix(core): cover parser-error head close tags
Renders showed the page background (a one-frame black flash) right before a cut
when a video clip's source media was a hair shorter than its data-duration slot
— the common case, since `ffmpeg -t 1.45` emits 43 frames = 1.433s at 30fps.
The frame lookup only held the last frame at the exact clip end, so the
sub-frame remainder rendered blank.
- Hold the last extracted frame for the rest of the slot once the source is
exhausted, within a tolerance floored at the compiler's 0.05s clamp epsilon so
the seam is covered at any fps (2 frames alone is < 0.05s above 40fps). Clips
deliberately much shorter than their slot still blank for the tail (unchanged).
- Warn when the compiler clamps a video's data-duration down to its media length
(slot longer than source by more than the clamp epsilon): a render-time
`[compile]` warning in the producer, plus a matching `validate` warning that
reads each <video>'s live duration in headless Chrome (static HTML lint can't
see media durations). A shared `analyzeClipMediaFit` keeps both on one
threshold.
Adds engine unit tests for the hold behavior and the analyzer.
* feat(studio): draggable 3D-transform cube in the design panel
Add a Figma-style draggable cube to the 3D Transform section so users can set an
element's 3D orientation by dragging instead of typing degrees. Drag tilts the
element (rotationX/Y); Shift-drag rolls it (rotationZ); a recenter button resets
the 3D transform to identity. The cube previews the orientation live and commits
on release.
It's an input affordance over the existing keyframe-aware commit path
(commitAnimatedProperty) — a drag at the playhead writes/updates keyframes just
like the numeric fields, no new mutation infra.
- transform3dProjection.ts: pure unit-cube projection with back-face culling and
painter ordering (no 3D dependency), unit-tested.
- Transform3DCube.tsx: the SVG drag widget (pointer-capture, draft→commit).
- Surface the two missing numeric fields (RotZ, Perspective). Perspective drives
the new editable `transformPerspective` prop (per-element depth) rather than
CSS `perspective` (which only affects children).
* feat(studio): polish 3D cube — collapsed by default, compact lit cube, live drag preview
Address review of the first cut:
- 3D Transform section is now collapsible and collapsed by default (it was tall
and ate panel space).
- Redesign the cube: compact and centered (was full-width), resting isometric
camera so it reads as a 3D cube at identity instead of a flat square,
directional per-face lighting, gradient backdrop + grounding shadow.
- Live element preview while dragging: onLivePreviewProps gsap.sets the live
transform on the preview element so it moves WITH the cube; release still
commits via the keyframe-aware path.
- Extract Cube3dControl to keep the panel component under the complexity gate.
* fix(studio): persist static 3D transform + refine cube edges
The cube (and the RotX/RotY numeric fields) didn't stick on an element whose
only tween is a position 'set' — commitAnimatedProperty tried to convert the
zero-duration hold into keyframes, so the rotation was never written and the
cube snapped back. Handle the static-set case: merge the property into the set
(update-property) so a static 3D rotation/perspective persists, and the cube
reads it back from runtime.
Also refine the cube rendering: muted teal lit faces with edges that brighten
with how front-facing each face is (crisp bevels, not flat neon outlines), a
soft halo glow, and a stronger grounding shadow.
* feat(studio): 3D transform — keyframe diamonds, flash-free commits, in-cube perspective
- Keyframe diamonds: RotX/RotY/RotZ + Perspective (and Z/Scale) now each carry a
KeyframeNavigation diamond, so 3D transforms can be keyframed like Layout X/Y.
Refactored the six fields onto a shared Transform3dField.
- Flash-free: static-set 3D commits now use instantPatch (in-place runtime patch,
no soft reload), and the set fast-path was widened to the 3D channels
(rotationX/Y/Z, z, transformPerspective) — dragging the cube / scrubbing a 3D
field no longer flashes.
- In-cube perspective: a Persp slider lives in the cube widget and the cube's
foreshortening reflects transformPerspective live.
* feat(studio): 3D cube X/Y/Z axis gizmo + gated flash-diagnostic logs
- Axis gizmo: render the rotated X (red) / Y (green) / Z (blue) vectors from the
cube center — away-facing axes dimmed behind the cube, toward-facing on top
with a tip dot + label — so orientation is readable at a glance.
- Flash diagnostics: add a gated, JSON-stringified [hf-3d:*] logger (on in dev or
via window.__hfDebug). Instruments the commit path (which branch + picked
tween), the cube pose/axis commits, and — the key signal — applyPreviewSync's
instant-patch-vs-soft-reload decision (a soft reload IS the flash). Reproduce
with the console open to pinpoint any remaining flash to a specific commit.
* fix(studio): make the 3D cube mirror the element's orientation 1:1
The resting isometric camera made the cube always look tilted, so at rotation
0/0/0 the cube showed a 3D pose while the element was flat — the cube didn't
represent the element. Drop the decorative camera (VIEW_RX/RY = 0): the cube now
faces front at identity, exactly matching the un-rotated element, and tilts to
match as the element rotates. The X/Y/Z axis gizmo keeps the flat-at-rest state
readable.
Flash status (from the gated [hf-3d:*] logs): every commit now reports
'instant (no flash)' via instantPatch — the soft-reload flashes are resolved.
* fix(studio): stop design-panel flicker — read transform channels live
Each 3D commit bumps the gsap cache; the panel then re-read runtime values, but
readGsapRuntimeValuesForPanel only included props already present in the parsed
gsapAnimations. A just-set rotationX isn't in the parse yet, so for that window
the cube + fields dropped it and flickered to 0. Always read the core transform
channels (x/y/rotation/rotationX/Y/Z/z/scale/transformPerspective/opacity)
directly via gsap.getProperty — which reflects the in-place instant patch — so
the panel shows the true current value with no flicker.
* refactor(studio): extract collectPanelPropKeys to keep panel reader under complexity gate
* feat(studio): keyframable 3D transforms — convert a static set to keyframes
The cube/3D fields stored rotation as a static 'set', and convert-to-keyframes
flatly refused to convert a set (gsapParser.ts) — so two 3D 'keyframes' just
overwrote the same static value with no interpolation.
Now a set converts to an animatable to(): resolveConversionProps emits both
endpoints from the set's value (visual unchanged until edited), and both writers
flip set→to, drop the immediateRender hold, and add a duration. The element's
clip duration is threaded through the convert chain (3D field → handler →
convertToKeyframes → route → parser) so the keyframes span the whole clip and
land in range at any playhead. Click a 3D field's diamond to convert, then edit
at different playheads to animate. Acorn writer mirrored; recast round-trip test
added.
* feat(studio): keyframe toggle on the 3D cube
The cube had no keyframe affordance, so dragging it only ever wrote the static
set (logs showed every rotation commit as path:static-set) and nothing
interpolated — converting required clicking a numeric field's diamond, which
isn't discoverable while driving the cube.
Add a keyframe diamond button to the cube widget: it converts the 3D
('other'-group) static set to keyframes spanning the element's clip, and lights
up when the transform is already keyframed. Once keyframed, cube drags + numeric
edits add keyframes at the playhead and the 3D rotation interpolates.
* feat(studio): auto-keyframe 3D transforms on animated elements + stop AssetsTab 404 loop
3D transforms now auto-keyframe like drag/resize/rotate: when the element is
already animated (its clip has keyframes), editing a 3D prop converts the static
set to keyframes so edits at other playheads interpolate — no manual keyframe
toggle needed. Purely static elements still write a static set (and the cube's
keyframe button remains a manual opt-in for them).
Also fix the AssetsTab media-manifest fetch: it was keyed on the assets array
reference (new each render) so it re-fetched the (usually missing) manifest on
every re-render — spamming 404s and churning the left sidebar during cube drags.
Key on a stable join and cache the 404 so a missing manifest is fetched once.
* fix(studio): cube writes one keyframe per drag (no duplicate keyframes)
The cube committed rotationX/Y/Z as separate add-keyframe mutations; the first
axis's auto-keyframe convert shifted the tween so the second axis computed a
slightly different percentage → two adjacent keyframes instead of one.
Add a batched commitAnimatedProperties that writes all changed props into ONE
keyframe, and route the cube through it (commitAnimatedProperty is now a thin
single-prop wrapper). Threaded through the panel chain; numeric fields keep the
single-prop path. Set-path and keyframe-path extracted to helpers to stay under
the complexity gate.
* refactor(studio): extract AudioRow from AssetsTab to satisfy file-size check
The manifest-404 fix touched AssetsTab.tsx, which was already over the 600-line
cap (702). Move the self-contained AudioRow sub-component to its own file,
bringing AssetsTab to 493 lines.
* fix(studio): self-heal stale animationId on 3D property commit
A 3D property edit (cube drag / field) picks its target from the panel's
selectedGsapAnimations cache. When keyframes were just removed or the script
changed underneath, that id is gone server-side and the commit POST 404s
('animation not found'). The raw commitMutation already toasts but rethrows,
so the rejection escaped as an uncaught promise. Catch it in
commitAnimatedProperties and bump the cache so the panel re-syncs and the
next edit self-heals.
* fix(studio): batch the 3D reset into one commit (was six flashes)
Reset 3D orientation looped six props (rotationX/Y/Z, z, scale,
transformPerspective) through the single-property commit, so one click
triggered six separate soft-reloads — six preview flashes. Batch them into
one onCommitAnimatedProperties call (one keyframe, one reload), matching the
cube-drag path.
* fix(studio): 3D-edit a static element writes a set, not keyframes
Editing the 3D transform of an element with no keyframes created a keyframed
tween (Case 3 made a tl.to() + convert, a flat tween converted to keyframes).
A static element should stay static — same as manual drag / resize / rotate,
which tl.set() it. Route no-keyframe elements to a set: update an existing one
in place, or create a dedicated tl.set carrying all axes in ONE add mutation.
The single mutation also avoids the per-axis id race (a flat tween's
group-derived id shifts after the first prop, 404-ing the next and polluting
an unrelated tween).
* feat(studio): instant 3D keyframe edits via in-place tween rebuild
Dragging the cube on an animated element soft-reloaded the iframe on every
edit (a flash). GSAP compiles object-form keyframes ({ "0%": {...} }) into
sub-tweens at creation and ignores later vars.keyframes mutations, so the value
can't be patched the way a tl.set can. Instead REBUILD the tween in place: kill
it and recreate it on the same parent timeline at the same position with the
edited keyframe merged and all other vars preserved, then re-seek — no iframe
reload, no flash. Resolution is now channel-aware for keyframe tweens too, so a
rotation edit lands on the rotation tween, never a co-located position tween.
Declines (→ soft reload) for array-form, motionPath, or dynamic values.
* feat(studio): static 3D transform persists as off-timeline gsap.set (no 0% keyframe)
Adjusting a 3D transform on an element with no keyframes created a
tl.set(...,0), which the timeline renders as a 0% keyframe diamond — even
though it's a static hold, not animated. Persist a newly-created static 3D
hold as a base gsap.set(...) instead: it runs immediately, sits OFF the
timeline, and shows no keyframe marker (matching the manual-drag UX).
- Model: GsapAnimation.global marks a base gsap.set vs an on-timeline tl.set.
- Parser (recast + acorn): parse a STRING-LITERAL gsap.set("#sel", {...}) as an
editable global set so it round-trips and re-edits in place; variable-target
gsap.set(el, ...) holds stay opaque surrounding source (unchanged).
- Serializer + writers: emit gsap.set(sel, props) (no timeline var, no position)
when global; in-place updates keep it a gsap.set.
- add mutation gains global; commitStaticSet sends it when creating a holder.
* fix(studio): static manual drag persists as off-timeline gsap.set, instant (no flash/diamond)
After keyframes are removed, manually dragging a now-static element wrote a
tl.set(...,0) — an on-timeline hold that shows a 0% keyframe diamond and
soft-reloaded on the first nudge (a flash/teleport between the overlay and the
committed position). Make the static position/rotation drag persist as a base
gsap.set (off-timeline, no marker), like the 3D path.
A gsap.set has no runtime tween to patch, so add a 'global-set' instant-patch
that applies the value straight to the element (gsap.set(el, props)) — the
element is static on these channels, so it reflects instantly with no soft
reload. Existing tl.set holds keep the tween 'set' patch; only global sets use
global-set. Create now carries the instant patch too, so the first nudge is
flash-free.
* fix(studio): a base gsap.set shows no keyframe diamond (timeline + panel)
A base gsap.set is parsed as an editable set (for idempotent re-edits), but
synthesizeFlatTweenKeyframes turned it into a synthetic 0% keyframe, so the
timeline track and the panel field showed a phantom keyframe diamond for a
static, non-animated value. Return null for a global set so it contributes no
keyframes — it's an off-timeline static hold, not a keyframe.
* fix(studio): a static set never shows a keyframe diamond (timeline + panel)
A set (gsap.set OR tl.set) is a static hold — a value applied at one point,
not an animated keyframe — so it must not synthesize a phantom keyframe. The
prior fix only skipped GLOBAL gsap.set; on-timeline tl.set holds (and ones a
split/conversion produced) still showed a diamond. Skip every set, which also
aligns the AST keyframe cache with the runtime scan (it already drops every
zero-duration set).
* fix(studio): batch set-property edits (reset 3D no longer 404s)
Reset 3D fires 6 props (rotationX/Y/Z, z, scale, perspective) at a set;
commitSetProps updated them one at a time. A set's id is GROUP-derived, so the
moment scale lands on a rotation set its id shifts (-other -> mixed), 404-ing
the next prop (perspective never got set). Add an update-properties mutation
(merge many props in one call) and have commitSetProps/commitStaticSet use it —
one round-trip, no mid-loop id shift.
* style(studio): fix format + trim 3D-patch helper complexity
oxfmt the runtime-patch file (the failing Format/Preflight check) and reduce
the complexity of the new helpers: flatten keyframeVarsCarryChannel with .some,
extract finiteNumericProps from applyGlobalSet, suppress the inherently-defensive
rebuildKeyframeTween guard chain.
* chore(studio): remove [hf-3d:*] debug logs (3D transform verified working)
Strip the log3d call sites + the debug3d util now that the 3D transform /
static-set / keyframe-rebuild paths are confirmed working.
* chore(studio): strategic [hf-pos:*] logs for position-commit path audit
Temporary DEV-gated logs to confirm which path each drag takes: single drag →
GSAP code path (single-gsap), multi-select/group drag → DEPRECATED CSS-var path
(group-css, applyStudioPathOffset → --hf-studio-offset), and the single CSS
fallback (single-css). To be removed once group drag is routed through GSAP.
* fix(studio): route multi-select group drag through GSAP code path
Group drag committed positions via the deprecated --hf-studio-offset CSS
var (applyStudioPathOffset) and outright blocked GSAP-animated elements.
Single drag already routes through tryGsapDragIntercept (tl.set /
keyframes / gsap.set); group drag now does the same per element, so a
multi-select move writes real GSAP code with no CSS-var fallback. Removed
the now-dead CSS group commit.
* feat(studio): live candidate highlight while marquee-selecting
The marquee only revealed what it selected on mouse-up, so it was easy to
grab too much or too little. Now each element the marquee box currently
intersects is outlined live (studio-accent) as you drag, before release —
so you can see the selection forming. Shares one synchronous OBB/SAT
intersection pass between the live highlight and the commit; the async
source-probe still runs only once, on mouse-up.
* chore(studio): remove temporary [hf-pos:*] position-path debug logs
Investigation done — group drag now routes through the GSAP code path, so
the CSS-vs-GSAP path-audit scaffolding (logPos / debugPos) is no longer
needed. Removes the util and its imports/calls.
* fix(studio): marquee selects/highlights elements at their real positions
The marquee derived element boxes from elementObbCorners, whose
non-identity-transform branch reconstructed the box from offsetLeft/offsetTop
plus the element's own transform matrix — ignoring the matrix translate
(m.e/m.f) and any ancestor transforms. Mid-GSAP-animation (elements carry a
translate() transform), that put boxes at their pre-translate layout
position, so the marquee highlighted/selected the wrong elements vs. the
box shown when you click an element directly.
Route the marquee through the same toOverlayRect basis the selection and
group boxes use (a getBoundingClientRect-based AABB). Now highlight ==
selection-commit == the click-selection box, at the element's real on-screen
position. Drops the buggy OBB/SAT path (elementObbCorners,
marqueeIntersectsObb); AABB matches the selection box, which never rotated.
Adds dev-only [hf-marquee:*] tracing (per-element rect + intersect + skip
reason, JSON) to debug what the marquee sees; stripped from prod builds.
* fix(studio): off-canvas elements no longer render a selection-style border
OffCanvasIndicators drew two layers per partly-off-screen element: a dashed
sliver on the protruding part, plus a solid studio-accent border (with the
selection box-shadow) over the on-canvas portion. That solid border only
ever draws for UNSELECTED elements (selected ones get a real selection box
via the filter), so an unselected off-canvas element looked selected.
Removed the solid inside layer — the dashed protruding sliver stays as the
off-canvas hint.
* chore(studio): remove [hf-marquee:*] debug logs
Marquee position fix is verified; strip the dev-only tracing scaffolding
(logMarquee/debugLabel/debug param) back to the lean intersection loop.
* fix(studio): convert a global gsap.set to a seekable timeline tween + review cleanups
Primary fix: converting a global `gsap.set` to keyframes flipped only the
method (set->to), leaving the callee object `gsap` — emitting `gsap.to(...)`,
an off-timeline tween that fires once at load and isn't on the paused master
`window.__timelines` (the engine can't seek/render it). Reachable from the
cube's keyframe toggle + maybeAutoKeyframeSet on the global sets commitStaticSet
creates. Now re-roots onto the timeline var and adds the position arg, in both
the recast and acorn writers; covered by a convert test seeded from gsap.set in
each path.
Review cleanups: drop dead confirmDelete/<DeleteConfirm> in AudioRow; drop the
always-zero viewRx/viewRy camera params from the 3D projection; un-export four
internal-only symbols (clears fallow unused-exports); re-add the collectMarqueeHits
complexity suppression dropped with the debug scaffolding.
* chore(studio): green the CI gate + 3D panel expanded by default
- File-size: extract the marquee/candidate render into MarqueeOverlay so
DomEditOverlay drops back under the 600-line cap.
- Fallow complexity: suppress the 8 accepted-complexity findings from the 3D/
runtime work (resolveRuntimeTween, readRuntimeKeyframes, hasNonHoldTweenForElement,
commitKeyframeProps, scored, ImageCard, selectionShapeStyles, off-canvas effect)
with the bare directive the linter recognizes.
- 3D transform panel now defaults to expanded (the cube gizmo is the headline).
* fix(producer): stop retrying capture attempts that made zero progress
A structurally broken composition (never-ready page, zero duration, or
unparseable HTML) captures no frames, so the adaptive retry loop kept
re-running it at halved parallelism — 16->8->4->2->1 workers — each attempt
burning a full readiness/protocol timeout per worker. That multiplied
wall-clock to ~46min on broken renders and was the driver of the render
P95 blowup (~370k -> 2.79M ms) seen Jun 20-22.
Add captureAttemptMadeProgress(): when an attempt leaves at least as many
frames missing as it set out to capture, it made no forward progress, so the
composition is broken rather than the workers being flaky. Bail immediately
instead of retrying. A partially-captured attempt still retries, so genuine
flaky-worker gaps are unaffected.
* fix(producer): log the zero-progress bail + cover it with an integration test
Address review feedback on the no-progress capture guard:
- Warn before bailing so an oncall can tell a structurally-broken render that
bailed fast apart from one that exhausted worker-halving retries (both
previously threw the same "frame(s) are missing" message).
- Add an integration test that drives executeDiskCaptureWithAdaptiveRetry
through the bail (capture functions mocked to write nothing) and asserts a
single attempt runs — the gate would otherwise walk 4->2->1 workers. Guards
the placement of the gate, not just the predicate.
- Reword the helper docstring (drop stray prefix and internal incident detail).
* feat(slideshow): per-slide autoplay (manual-advance, opt-in)
Adds an opt-in `autoplay` flag to slideshow slides: when the presenter lands
on a video slide, its `<video>` plays from the start. The slideshow still
holds and never auto-advances — the presenter clicks Next when ready. This
covers compositions whose own controls can't be clicked (the player renders
the composition pointer-events:none).
Plumbing (done, tested):
- core: `SlideRef.autoplay?: boolean`, parsed + validated in parseSlideshow
(a non-boolean autoplay rejects the manifest); carried through resolve.
- controller: optional `PlayerPort.playSceneMedia(sceneId)`, fired only on
forward `enterSlide` for autoplay slides (not resume/back/sync, so the
audience — which mirrors the presenter's media events — isn't double-driven).
- component: `playSceneDocumentMedia` reaches the same-origin composition
iframe, finds the scene's `<video>`, and asserts playback; `stopMedia`
(already wired on slide change) resets it. An autoplay token cancels a
pending start when the slide changes.
- tests: controller autoplay behavior + parser flag round-trip/validation
(131 player + 22 core slideshow tests pass).
KNOWN LIMITATION — runtime media-start needs the player media model (@vance):
On current main the clip<->timeline binding from #1601 keeps every clip synced
and *paused* to the held timeline frame, which wins against playSceneMedia's
play() — so the clip does not actually start on main yet (it does on the
pre-#1601 player). The correct fix is a sanctioned "let this clip free-run
while the timeline holds" path in the player/runtime media controller. Flagging
for Vance to wire the start into the #1601 media model (or rebase onto it) when
back. The plumbing above is the stable surface that hook plugs into.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* refactor(slideshow): address code-review on per-slide autoplay
- guard playSceneDocumentMedia behind resolveMode() !== "audience": the
audience mirrors the presenter's media events, so it must not independently
drive its own copy of the clip.
- drop the per-enter window pointerdown/keydown "gesture retry" listeners,
which leaked when muted autoplay succeeded without a gesture. The poll already
re-asserts play(), so a gesture within the window is picked up next tick.
- stop polling once the clip is advancing across two ticks (was re-asserting
play() for the full window even after playback was confirmed).
- cancel any in-flight autoplay loop on disconnectedCallback (bump the token).
- split the poll into findSceneVideo + stepAutoplay helpers (keeps each small).
- fix the enterSlide comment: autoplay fires from enterSlide (next/prev/
goToSlide), not resumeSlide (back/backToMain/syncTo).
- parser: isOptionalBoolean type guard instead of a one-off helper; drop `as`
assertions in the new controller test.
131 player + 22 core slideshow tests pass; lint/format/typecheck/fallow clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* docs(slideshow): autoplay skill guidance + address review nits
Addresses review feedback on #1708:
- skill: document per-slide `autoplay` in the slideshow standalone-harness
reference — when to use it (video is the slide's primary content, its end is
the advance cue) vs not (background/ambient loops, footage talked over), per
Vance's guidance, before merge.
- play() rejection is no longer blanket-swallowed: AbortError (timeline-sync
seek interrupt) and NotAllowedError (gesture-gated autoplay) are expected and
ignored; any other rejection is surfaced once via console.warn (Via nit 1).
- clarify in the SlideRef.autoplay doc that it plays the scene's FIRST <video>
(Via nit 2).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(slideshow): auto-set interactive on inner player
The slideshow now sets the `interactive` attribute on its inner
<hyperframes-player> instances at mount time, so pointer events
reach the composition iframe automatically. Removes the
agent-compliance burden of having to remember to add `interactive`
on every player tag inside a slideshow.
Idempotent: an author-supplied `interactive` attribute (any value,
including `interactive="false"`) is preserved. A MutationObserver
also picks up players inserted dynamically after the initial mount.
Standalone player usage outside a slideshow still requires the
explicit attribute — that surface is unchanged.
Skill guidance at skills/slideshow/SKILL.md updated to reflect the
automatic behavior.
* docs(slideshow): clarify interactive attribute semantics
Per Rames R1 review feedback: the test comment implied
`interactive="false"` is an author opt-out, but `:host([interactive])`
is presence-matching per HTML boolean-attribute convention — so any
value (including "false") enables pointer events at runtime. The
slideshow's mechanical wire-up preserves any author-supplied value
verbatim for DOM hygiene, not as a runtime opt-out.
Speed-curve editor: a fixed-square cubic-bezier graph (grid, linear reference,
draggable handles, live preview) for editing eases; conventional preset grid.
Class/selector tweens: attribute `gsap.from(".dot", …)`-style tweens to every
matching element so they surface in the inspector and keep their timeline
keyframe diamonds when the clip is selected.
Apply-to-all easing: a "Set all…" control sets easeEach and strips every
per-keyframe ease override in one mutation (AE select-all + F9). Implemented in
BOTH gsap writers — the acorn writer and the recast writer (the default server
path); the recast side was missing resetKeyframeEases, so "Set all" set easeEach
but left per-keyframe eases in place.
Per-keyframe size: resizing an animated element writes a width/height keyframe
at the playhead — other keyframes keep their size — instead of a global
gsap.set hold; static elements keep the simple global resize. The extra size
tween exposed a motion-path bug (the overlay read whichever tween contained the
playhead), fixed with an opt-in requireChannels filter so the path only reads
the positional tween.
Inferred Timing: derive Start/End/Duration from an element's animations when it
has no authored clip range, instead of showing 0.00s.
Ease labels now surface the raw GSAP token (power2.out, back.out, …) instead of
invented names ("Smooth slowdown") that confused authors.
Also pass the preview iframe to the inspector's animation hook so element
resolution runs, and remove the unused editDebugLog facility.
* feat(media-use): core infrastructure — manifest, cache, adopt, probe
Foundation for media-use — the media resolution layer for HyperFrames.
- manifest.mjs: JSONL read/write/find for .media/manifest.jsonl
- index-gen.mjs: regenerate agent-readable index.md from manifest
- cache.mjs: content-addressed global cache at ~/.media/ (SHA-256, sentinel)
- freeze.mjs: download URL or copy local file to .media/
- probe.mjs: extract duration/dimensions via ffprobe
- adopt.mjs: scan assets/ directory, register existing files with metadata
- 19 passing tests (manifest round-trip, cache, promote, index generation)
* fix(media-use): oxfmt formatting + cap freeze download size
Format adopt/cache/probe/manifest.test (CI oxfmt --check gate).
Cap freezeUrl downloads at 256MB so a hostile/runaway URL can't fill
the disk (addresses CodeQL #670: network data written to file).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(media-use): resolve engine + all providers + brand from frame.md
- resolve.mjs: cheapest-first cascade
- BGM/SFX via heygen --headers, Image/Icon via heygen asset search
- Brand tokens from frame.md / design.md (local, no API)
- SKILL.md: full agent docs + hyperframes.dev/design redirect
- Router skill + workflow skill references
* fix(media-use): oxfmt formatting for resolve + providers
Format brand/heygen-search/providers/sfx providers + resolve.mjs
(CI oxfmt --check gate).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(media-use): align providers with the real heygen CLI surface (v0.1.6)
Verified live against the official Go `heygen` CLI v0.1.6 with a valid key:
- Caller attribution: pass `--headers 'X-HeyGen-Client-Source: media-use'`
(the allowlisted flag the CLI added for media-use in v0.1.6). The old
`--x-source media-use` was never a real flag and broke every call.
- Command is `asset search` (the `list` leaf was dropped in v0.1.6), not
`asset search list`.
- `--min-score` is sent server-side: honored by `audio sounds list`, but the
`asset search` backend rejects it and returns no score field, so only the
audio providers pass it (image/icon don't).
- Drop hardcoded `ext` so resolve.mjs derives it from the URL: catalog icons
are .png (not .svg), some BGM is .wav (not .mp3).
Also: surface CLI/auth failures on stderr instead of swallowing them as
'no results', carry icon width/height through, and document the heygen CLI
install + >= v0.1.6 requirement.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(studio): redesign Asset tab + fix beat analysis auto-trigger
Asset tab: categorized sections, filter chips, text search, audio
spectrum visualizer, "in use" badge, manifest metadata, panel tokens.
Beat fix: only run analysis when a beats file exists on disk.
* fix(studio): oxfmt formatting for AssetsTab
CI oxfmt --check gate.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Studio/preview stamps `data-start` onto ID'd and GSAP-targeted flow
children (eg. a <header>/<footer> in a flex column) so the design panel
can discover them. applyClipLayout then force-absolutized those stamped
elements as if they were authored overlay clips, collapsing the layout:
the footer shrink-wrapped and its `justify-content: space-between`
clustered into the top-left, while the rendered video — which never
stamps (production renders run as the top-level page, not in an iframe) —
stayed correct.
Mark runtime-stamped clips with `data-hf-autostamped` and skip them in
applyClipLayout so they remain in document flow. The preview now matches
the rendered video (true WYSIWYG). Authored overlay clips are unchanged,
so the golden regression suite is unaffected.
`present` and `play` render compositions in the standalone browser player,
resolving the player/slideshow IIFE bundles via resolvePlayerPath /
resolveSlideshowPath. Those resolvers look for the bundles alongside the built
CLI (dist/hyperframes-player.global.js, dist/hyperframes-slideshow.global.js),
but build-copy.mjs never staged them into dist/. The remaining candidate paths
are monorepo-dev only, so an npm install has nothing to resolve.
Result: `npx hyperframes present` always failed with
"@hyperframes/player not found", forcing users to run the presenter from a
monorepo checkout.
Copy both player globals from packages/player/dist into the CLI dist during
build:copy (existsSync-guarded + warn, matching the surrounding pattern). The
runtime bundle is already handled by build:runtime. Verified: the globals now
appear in `npm pack`, and `node dist/cli.js present` starts without the
player-not-found error.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add formatSrt/formatVtt/wordsToCues to normalize.ts (the inverse of the
existing parseSrt/parseVtt) and a 'hyperframes transcribe <transcript> --to
srt|vtt' export mode. Word-level whisper transcripts group into cues on
sentence boundaries with maxChars/maxGap guards; imported phrase-level cues
pass through unchanged. Default transcribe behavior is unchanged and no new
dependencies are added.
Co-authored-by: Matt Van Horn <455140+mvanhorn@users.noreply.github.com>
* chore(studio): remove all console.* calls from studio package
* chore(studio): address review — remove dead stubs, restore consent notice
- Delete empty if-blocks left after console removal (snapTargetCollection,
Player asset-poll, useTimelineSyncCallbacks 5s probe, useGestureRecording
dev guard + now-unused isDevBuild) and the stale "surface in dev" comment.
- Drop the dangling no-console pragma + dead duplicate-id branch in sourcePatcher.
- Restore the one-time telemetry consent disclosure in showNoticeOnce (kept
behind a pragma — it is a user-facing notice, not debug noise).
- Remove the missed timelineIcons console.warn while preserving the
`tag || "div"` null-safety fallback.
- Route caption auto-save failures (a data-loss path) through telemetry
instead of swallowing silently.
- Restore the accidentally-clobbered css-var-fonts output.mp4 fixture.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(runtime): immediateRender for set tweens + array timeline normalization
- Set tweens now emit immediateRender:true so they render on page load
without requiring the runtime to seek past position 0
- Runtime IIFE normalizes array timelines (window.__timelines = [tl])
to keyed objects, and auto-adds data-start on root elements
- Drag teardown clears translate:none to prevent #1673 fly-off
- Position-only set tweens hidden from timeline diamonds (3 cache paths)
- Parser: ease-only keyframe update preserves existing properties
* fix(runtime): address review — restore perf gate, debug surface, scrub restore
- Restore the #1651 skipForInjectedVideo gate in media.ts that was dropped on
restack — avoids ~2400 wasted per-tick seeks on video-heavy renders.
- Restore the console.debug body + docstring bullet of swallow() in
diagnostics.ts: the __hfDebug opt-in debug surface had been gutted to an
empty if-block.
- Rebind: after the progress-cycle set() kick, seek to state.currentTime via
totalTime() instead of snapping to 0, so a rebind after scrub / soft-reload
restore keeps the playhead.
- Array __timelines normalization + data-start default now resolve the root
via a shared findRootCompositionEl() that honors data-root="true" first
(matches resolveRootCompositionElement, which now delegates to it).
- Ease-only keyframe update leaves a primitive (non-object) keyframe value
untouched instead of wiping it to {}; add a preservation unit test.
- Document the boundDuration<=0 progress(1) kick + restore the STATIC-case
comment in gsapRuntimeBridge.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(studio): marquee multi-selection + off-canvas indicators
- Click+drag on empty canvas draws dashed selection rectangle
- SAT/OBB intersection handles rotated/scaled/skewed elements
- Shift+marquee adds to existing selection
- Click on empty canvas deselects
- Off-canvas elements show dashed outline indicators (clickable)
- Dashed border only shows outside canvas, solid inside (clip-path)
- 12 geometry unit tests
* feat(studio): address review — group-aware off-canvas indicators + fixes
- Off-canvas indicator suppression now skips every selected element (primary
AND marquee group members), not just the primary, so group members no longer
render a doubled overlay (group rect + dashed indicator).
- Drop selection from the off-canvas layout effect deps; the selected-element
filter runs at render time. Avoids re-walking geometry on each selection change.
- applyMarqueeSelection now honors STUDIO_INSPECTOR_PANELS_ENABLED.
- Restore the stale-selection clear in useDomEditPreviewSync when the selected
element no longer resolves after a re-sync. Drag-release stays handled by
suppressNextBoxClickRef.
- Off-canvas indicator is keyboard-accessible; canvas cursor driven by marquee
rect state, not a render-time ref read.
- Rename partiallyOutside -> extendsOutsideComp + comment the clip-path hit-test.
- Extract OffCanvasIndicators into its own component (DomEditOverlay was already
over the 600-LOC cap on this branch; extraction brings it under).
- Declare onUpdateKeyframeEase on PropertyPanelProps so this branch typechecks
standalone (handler + wiring already here; only the type had leaked upstack).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* chore(studio): remove all console.* calls from studio package
* chore(studio): address review — remove dead stubs, restore consent notice
- Delete empty if-blocks left after console removal (snapTargetCollection,
Player asset-poll, useTimelineSyncCallbacks 5s probe, useGestureRecording
dev guard + now-unused isDevBuild) and the stale "surface in dev" comment.
- Drop the dangling no-console pragma + dead duplicate-id branch in sourcePatcher.
- Restore the one-time telemetry consent disclosure in showNoticeOnce (kept
behind a pragma — it is a user-facing notice, not debug noise).
- Remove the missed timelineIcons console.warn while preserving the
`tag || "div"` null-safety fallback.
- Route caption auto-save failures (a data-loss path) through telemetry
instead of swallowing silently.
- Restore the accidentally-clobbered css-var-fonts output.mp4 fixture.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(runtime): immediateRender for set tweens + array timeline normalization
- Set tweens now emit immediateRender:true so they render on page load
without requiring the runtime to seek past position 0
- Runtime IIFE normalizes array timelines (window.__timelines = [tl])
to keyed objects, and auto-adds data-start on root elements
- Drag teardown clears translate:none to prevent #1673 fly-off
- Position-only set tweens hidden from timeline diamonds (3 cache paths)
- Parser: ease-only keyframe update preserves existing properties
* fix(runtime): address review — restore perf gate, debug surface, scrub restore
- Restore the #1651 skipForInjectedVideo gate in media.ts that was dropped on
restack — avoids ~2400 wasted per-tick seeks on video-heavy renders.
- Restore the console.debug body + docstring bullet of swallow() in
diagnostics.ts: the __hfDebug opt-in debug surface had been gutted to an
empty if-block.
- Rebind: after the progress-cycle set() kick, seek to state.currentTime via
totalTime() instead of snapping to 0, so a rebind after scrub / soft-reload
restore keeps the playhead.
- Array __timelines normalization + data-start default now resolve the root
via a shared findRootCompositionEl() that honors data-root="true" first
(matches resolveRootCompositionElement, which now delegates to it).
- Ease-only keyframe update leaves a primitive (non-object) keyframe value
untouched instead of wiping it to {}; add a preservation unit test.
- Document the boundDuration<=0 progress(1) kick + restore the STATIC-case
comment in gsapRuntimeBridge.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* chore(studio): remove all console.* calls from studio package
* chore(studio): address review — remove dead stubs, restore consent notice
- Delete empty if-blocks left after console removal (snapTargetCollection,
Player asset-poll, useTimelineSyncCallbacks 5s probe, useGestureRecording
dev guard + now-unused isDevBuild) and the stale "surface in dev" comment.
- Drop the dangling no-console pragma + dead duplicate-id branch in sourcePatcher.
- Restore the one-time telemetry consent disclosure in showNoticeOnce (kept
behind a pragma — it is a user-facing notice, not debug noise).
- Remove the missed timelineIcons console.warn while preserving the
`tag || "div"` null-safety fallback.
- Route caption auto-save failures (a data-loss path) through telemetry
instead of swallowing silently.
- Restore the accidentally-clobbered css-var-fonts output.mp4 fixture.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix: handle caption skin workflow
* docs(skills): simplify the finalize step across video workflows
- Drop --strict-layout; all skills use plain `hyperframes inspect`
- Add the caption text_box_overflow false-positive note to faceless-explainer
- On a failed check, the orchestrator makes the cheapest safe edit itself
(no worker re-dispatch / Step 3 backtrack language)
- Snapshot: glance at the stitched contact-sheet.jpg and move on
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(auth): onboarding-first `auth status` + shared TTS/BGM preflight
When no HeyGen credential is configured, `hyperframes auth status` now
prints registration-first guidance instead of a terse error:
- Interactive / agent-driven sessions get sign-in guidance led by
`hyperframes auth login` (the OAuth step that also creates an account
and is shared with heygen-cli), and never steer users to a per-repo
`.env`. CI / non-interactive runs get a terse note. Exit 1 is kept so
the "am I logged in?" `$?` contract still holds.
- It probes which local engine voice/music will fall back to (Kokoro /
MusicGen, mirroring the skill resolution order) and whether their
Python deps are installed, with a pip hint when missing. `--json`
exposes `recommended_action` + `offline_engines` for skills to branch.
- `doctor` gains matching "TTS (Kokoro)" / "BGM (MusicGen)" checks via
the same shared probe (findPython/hasPythonModules extracted to
tts/python.ts; provider resolution in audio/providers.ts).
Every TTS/BGM workflow now relays this at Step 0 (setup) instead of
improvising its own "missing key" prompt: pr-to-video, product-launch-
video, faceless-explainer, website-to-video, music-to-video. The
canonical behavior + key-priority table live once in hyperframes-media.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(pr-to-video): scale recommended video length to PR change size
Step 0 led with a fixed ~60-90s length default. Now the recommended
length is derived from the PR's diff stat (lines added+deleted, nudged
by file count) on a tier scale (trivial ~20-40s → large ~110-180s, hard
cap ~3 min), reusing the same PR peek already done to infer the angle.
The agent states the basis when proposing it, and a huge PR with one
headline change still stays tight. User can always override.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(captions): embed brand fonts whose files use separators
brandFontFaces() matched font files by stripping only whitespace, so an
underscore/hyphen-named file (TT_Norms_Pro_Bold.woff2) never matched the
family key "ttnormspro" — captions shipped with no @font-face, the
font_family_without_font_face bug. Now both family and filename normalize
away all non-alphanumerics; families match longest-key-first so a parent
family can't swallow a more specific one's files (TT Norms Pro vs Mono);
each file is claimed once; "demibold" ranks before "bold"; and when
nothing matches it warns loudly at build time instead of returning "".
Also: parseFonts() falls back to h1/h2/title/hero display roles, and the
frame-worker + caption authoring docs spell out that only shipped font
files render — no system CJK/Devanagari families on the headless renderer.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(hyperframes-media): enforce sign-in preflight on standalone BGM/TTS
A one-off "generate me a BGM" request went straight to local MusicGen
without recommending sign-in: bgm.md/tts.md framed the no-credential path
as an automatic fallback, so the generation path bypassed the Preflight
stop, and the preflight used a bare `hyperframes auth status` that isn't
on PATH in a fresh `npx skills` project.
- Preflight now applies to one-off generation as well as workflows, uses
`npx hyperframes auth status`, and says: if the CLI can't run, still
recommend signing in and STOP — never treat "no credential" as a silent
green light for local generation.
- bgm.md and tts.md point at the Preflight before generating, reframing
local generation as the fallback the user opts into, not a default.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* docs(auth): add Authentication & API keys guide
Document signing in, the keys each capability (voice, music, capture)
uses, their resolution priority, and the fully local fallback. Add the
guide to the nav and cross-link it from the cloud deploy note and the
CLI env-var reference.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(lint): strip HTML comments in a fixpoint loop (CodeQL)
Single-pass <!-- --> removal can re-form a complete comment from
adjacent markers (e.g. `<<!-- -->!-- ... -->`), letting a decoy
<template> survive and hijack the template-boundary match. Loop to a
fixpoint, mirroring the captions.mjs precedent; add a regression test
that fails on single-pass (2 root findings) and passes on the loop.
Also wrap the build-frame.mjs node:fs imports to satisfy oxfmt — the
new copyFileSync import pushed the line past the width limit, which
was the sole cause of the Format / Preflight CI failures.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(lint): strip HTML comments with a linear scan (CodeQL ReDoS)
The fixpoint loop still ran a /<!--[\s\S]*?-->/ regex per pass, which
backtracks O(n^2) on inputs with many unterminated "<!--" — CodeQL
js/polynomial-redos (high). Looping the same regex (the prescribed
fix) never addressed this; only the regex itself does.
Replace it with an indexOf-based linear strip in utils.ts
(stripHtmlComments), kept in a fixpoint loop so markers that re-form
when a comment is removed are still stripped. 200k unterminated
"<!--" now strips in ~3ms instead of quadratic time; behavior is
otherwise unchanged — unterminated comments are kept verbatim, as the
old regex left them. The re-forming regression test still guards it.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(auth): make TTS/BGM sign-in guidance accurate and runnable
From team review of the not-signed-in onboarding:
- OAuth is a `hyperframes auth login` feature only. The separate `heygen`
CLI is API-key-only — `heygen auth login` stores a pasted key, it is not
OAuth and does not create an account. Stop presenting the two CLIs as the
same OAuth/sign-up step.
- Use `npx hyperframes` in every imperative and runtime hint. Bare
`hyperframes` is not on PATH on a fresh machine (command not found); only
`npx hyperframes` is guaranteed. Also updates the JSON recommended_action.
- Drop `heygen auth login` from the terminal/skill onboarding: it needs its
own install and there is no `npx heygen`, so it was a command-not-found
trap. The shared-credential fact stays in the reference docs.
Covers the `auth status` guidance + tests, the Authentication docs, the
shared hyperframes-media preflight (SKILL, requirements, tts, error hints),
and the `npx hyperframes auth status` preflight in every TTS/BGM workflow
(pr-to-video, product-launch-video, faceless-explainer, website-to-video,
music-to-video).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
## What
Studio preview now resolves `<video src="../../assets/x.mp4">` (and the
same shape for `<img>`, `<audio>`, inline `style` `url()`, and `<style>`
CSS `url()`) against the sub-composition's URL — matching what the
server-side bundler already does for the render path.
## Why
Authored compositions live at `compositions/frames/*.html` and reference
project-root assets either as plain `assets/x.mp4` (already correct
because the main document's `<base href>` points at the project preview
root) or as `../../assets/x.mp4` (the explicit project-root-relative
form). The server-side `inlineSubCompositions` flattens sub-comps into
`index.html` and rewrites the `../`-form against the sub-comp's source
path so it resolves against the project root in the baked render.
The browser-side runtime that mounts external sub-compositions via
`fetch` did no such rewriting. So `<video src="../../assets/x.mp4">`
authored inside a `compositions/frames/scene.html` resolved against the
main document's base href, climbed above the project root, and 404'd in
Studio preview — even though the same path rendered correctly in the
final video. An OSS user (Miao Yang) hit this in a real project.
## How
Added `rewriteSubCompositionAssetPaths` to the runtime
`compositionLoader`. After parsing the fetched sub-composition HTML and
before extracting any nodes, walk the parsed document and rewrite the
same surface the server-side path touches:
- `[src]` and `[href]` attributes on every element
- `[style]` attribute `url(...)` references
- `<style>` element CSS `url(...)` references
The rewrite mirrors the producer's semantics exactly: only values that
start with `../` (or are literal `..`) are rewritten — against the
sub-composition's URL via `new URL(value, compositionUrl)`. Absolute
URLs, root-relative paths, `data:`, hash refs, and plain
`assets/x.mp4` are left untouched. **Plain relative paths must not be
rewritten** because the main document's `<base href>` already covers
them; rewriting would double-prefix the URL.
The walk recurses into `<template>` content because authored
compositions typically wrap their rendered body in a `<template>` and
`querySelectorAll` does not enter template content (it lives in a
detached `DocumentFragment`).
## Test plan
- [x] Unit tests added (6 new tests in
`compositionLoader.test.ts`): rewrites `../`-traversing src on
template-wrapped sub-comps; leaves plain relative paths untouched (no
double-prefix); leaves absolute / data / hash / root-relative URLs
untouched; rewrites CSS `url()` in `<style>` blocks and inline
`style` attributes; rewrites for non-template (full-HTML-doc)
sub-comps.
- [x] Full core test suite green (2065 tests).
- [x] Full studio test suite green (1148 tests).
- [x] Manual verification with the reporter's actual project:
before the fix one `<video>` with a `../../assets/...` src returned
`MEDIA_ELEMENT_ERROR: Format error`; after the fix all 7 `<video>`
elements load (`readyState=4`, correct `currentSrc`). The 6 plain
`assets/...` paths are *unchanged* (no double-prefix) and continue
to resolve via `<base href>` as before.
- [x] `bun run lint`, `bun run format:check`, `bun run typecheck`,
`fallow audit` all green.
Reported by Miao Yang.
— Jerrai (https://claude.com/claude-code)
* feat(telemetry): attribute renders to the authoring workflow skill
Add an optional `--skill` flag to `hyperframes render` and tag the
`render_complete` / `render_error` events with `authoring_skill`, so render
usage can be broken down per authoring workflow. The value is slug-gated (a
malformed value is ignored) and the existing anonymous / opt-out telemetry
pipeline is otherwise unchanged.
Each end-user workflow that renders now passes `--skill=<name>` on its render
command: embedded-captions, faceless-explainer, graphic-overlays,
motion-graphics, music-to-video, pr-to-video, product-launch-video,
remotion-to-hyperframes, website-to-video.
Not instrumented, by design: general-video renders freeform with no canonical
render command to attach to, and slideshow produces an interactive deck rather
than a rendered video. Both can follow up if per-skill numbers are wanted.
* fix(telemetry): address review — shared slug util, equals-form flag, invalid-value warning
- Extract the SKILL_SLUG regex + a normalizeSkillSlug() helper into
telemetry/skill.ts, shared by the `events` and `render` commands (the regex
was duplicated). `render` adopts normalizeSkillSlug (so it now trims the value,
matching `events`); `events` references the shared SKILL_SLUG. + unit test.
- `render` warns on a non-empty but invalid --skill value (e.g. a camelCase
typo) so attribution isn't silently lost — stderr only, never fails the render.
- embedded-captions render script: `--skill embedded-captions` -> `--skill=embedded-captions`.
On an older CLI that does not declare --skill, the space form leaks the value
as a positional and clobbers the project dir (resolveProject fails); the equals
form is parsed as a self-delimiting flag and safely ignored. Verified via Node
parseArgs(strict:false).
Addresses review feedback on the PR (shared util + .trim drift, version-skew
safety, invalid-value visibility).
---------
Co-authored-by: kiritowoo <295860553+kiritowoo@users.noreply.github.com>
* fix(producer): retry probe stage on transient browser errors (#1687)
The distributed render plan stage crashes when headless Chrome encounters
a transient frame detachment ("Navigating frame was detached") during
browser probe, with no retry logic. The plan tarball is never uploaded,
and all downstream chunk workers fail with S3 404.
Add a retry-with-fresh-session mechanism to the probe stage:
- `isTransientBrowserError()` classifier in the engine identifies 9
known transient Puppeteer/Chrome errors (frame detached, target closed,
session closed, protocol error, page crashed, execution context
destroyed, etc.).
- `runProbeStage()` wraps browser session creation + initialization in a
retry loop (max 2 attempts). On transient error: logs structured
diagnostics (attempt, isTransient, error message, elapsed time), closes
the crashed session cleanly, creates a fresh browser, and retries. Non-
transient errors throw immediately without consuming retry budget.
- 17 unit tests for the error classifier, 3 integration tests for retry
behavior (successful retry, immediate throw on non-transient, exhaust
retry budget on persistent transient).
Closes#1687
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix: address review feedback — widen retry scope, deduplicate patterns
- Move createCaptureSession inside the retry try/catch so browser launch
failures (Failed to launch the browser process, ECONNREFUSED) are also
retried — not just initializeSession errors.
- Deduplicate transient error patterns: remove "Protocol error.*Target
closed" (subsumed by "Target closed") and "Navigation failed because
browser has disconnected" (subsumed by "browser has disconnected").
- Add browser launch failure patterns: "Failed to launch the browser
process" and "ECONNREFUSED".
- Add test for createCaptureSession transient throw (browser launch retry).
- Update test mock comment to document sync requirement with engine
pattern list.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
When the root element lacks an explicit data-duration attribute and
there is no GSAP timeline, getDeclaredDuration now computes
max(data-start + data-duration) across all sub-compositions instead
of returning zero.
getTrackStyle() can receive a falsy tag at runtime (e.g. empty string
from timeline element defaults), causing toLowerCase() and startsWith()
to throw. Default to "div" when tag is falsy.
- Platform-specific install instructions for Linux (apt) and Windows
(releases page / cmake) instead of a generic "see GitHub" fallback
- Export getInstallInstructions so doctor can reuse it
- Add whisper-cpp check to `hyperframes doctor` after the Environment
check — reports path when found, shows install hint when missing
`hyperframes init` only installed AI coding skills on the interactive path
(behind a clack confirm). When an agent drives it non-interactively (no TTY),
it just printed `npx skills add ...` and returned — so skills were never
installed and the agent later hit `Unknown skill: <workflow>`.
- init: both interactive and non-interactive branches now run
`npx skills add` with `cwd` set to the new project dir so skills land
there, not in the caller's working directory. Non-interactive additionally
passes `--yes`; when Claude Code is driving (CLAUDECODE env var), adds
`--agent claude-code` so skills target `.claude/skills/`.
- skills: `runSkillsAdd` accepts `cwd` and `extraArgs` so callers can
control where and how skills are installed.
- templates: CLAUDE.md / AGENTS.md now tell agents to run
`npx skills add heygen-com/hyperframes` to install or update skills.
Co-authored-by: Wenbo Zhu <295860553+kiritowoo@users.noreply.github.com>
Extract rootClassStyledSelectors so the subcomposition_root_styled_by_class
rule drops below the complexity threshold, and ignore the music-to-video
reference HTML (template + motion-primitive materials forked by path, not
import-graph reachable) — same treatment as motion-graphics/grounding.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The previous restore was re-filtered into a 130-byte LFS pointer by the
.gitattributes lfs rule; main stores this fixture as a raw binary blob
committed directly. Commit the exact blob so the regression harness reads
real frames and the file matches main.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Accidentally deleted by a prior `git add -A`; it is the golden output.mp4
the distributed regression harness diffs against. Restored byte-identical
to main.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Replace bgm-to-video, bgm-to-video-new, bgm-to-video-refactor, and the
standalone beat-sync/montage skills with a single music-to-video skill.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
gsap_css_transform_conflict existed but missed the most common real-world
shape (a label centered with CSS translateX(-50%) plus a GSAP xPercent that
stacks to -100% in the capture path), for three independent reasons:
- selector matching was exact-string, so a scoped/grouped GSAP selector
("#root .label, #root .sub") never matched a CSS class rule (.label)
- the acorn parser only captures timeline-rooted calls (tl.to/tl.set), so a
standalone gsap.set("#root .label", { xPercent: -50 }) was invisible to it
- lintProject read compositions/ non-recursively, so per-frame compositions
in compositions/frames/*.html were never linted at all
Fix: token-decompose grouped/descendant/compound selectors and match by
id/class against CSS transform rules; additionally scan standalone gsap.*
transform calls; and recurse into compositions/ subdirectories so frame
sub-compositions are linted.
Adds unit tests (grouped gsap.set repro, descendant tl.to, negative case) and
an end-to-end lintProject test that writes compositions/frames/04-*.html and
asserts the conflict is reported there.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
## What
Two small render-side improvements for video-heavy compositions:
1. **`packages/core/src/runtime/media.ts`** — gate the per-tick `el.currentTime = relTime` set + the `el.load()` drift-recovery retry on the *absence* of a `<img id="__render_frame_<id>__">` sibling (i.e., we're in render mode + this video's visual is bypassed by frame injection + its audio is mixed by ffmpeg from source files).
2. **`packages/engine/src/services/videoFrameInjector.ts`** — probe `window.__hfReseekGpu` and `window.__hf.colorGrading.redraw` once at the first injector call; cache the booleans; skip the per-frame `page.evaluate` round-trips when neither capability is registered.
## Why
#### media.ts
During render the runtime calls `el.currentTime = relTime` on every active video per sync tick. For frame-injected videos that's pure waste:
- The visual comes from the `<img id="__render_frame_<id>__">` sibling injected by the producer's `videoFrameInjector` — the `<video>` element is `visibility: hidden`.
- Audio is mixed by ffmpeg from the source files in `runAudioStage` (separate stage) — it never goes through the in-browser audio pipeline during render.
So every per-tick seek just kicks Chrome's media pipeline (buffering checks, range fetches, decoder state changes) for no visible or audible benefit. On a 30 × 32 MB synth comp, that's ~2,400 wasted seeks per render — and the cost wasn't on the JS critical path, so it didn't show up in `avgBeforeCapture` directly. It bled into the BeginFrame compositor's per-frame screenshot time.
Preview is unaffected: the injection sibling only exists during render. In preview `hasInjectionSibling` is always false → existing seek path runs unchanged.
#### videoFrameInjector.ts
The injector hook ran `__hfReseekGpu` and `redrawRuntimeColorGrading` via `page.evaluate` on every render frame. For comps that don't register either capability (the common case — anything without WebGL/WebGPU video sub-comps or a color-grading layer), each was a no-op page-side function preceded by a ~CDP-round-trip-worth of overhead. Probing once and caching `false` eliminates that for the rest of the render.
## How was this validated
Stress shape: `synth-30-heavy` — 30 × 32 MB MP4 / 3 s each, sequenced end-to-end over a 90 s timeline (`data-composition-id` root + per-video `<video id="vid-NN" data-start data-duration data-track-index>`). Host: 8-core / 30 GB Linux.
N=3 baseline against stock `origin/main` (post-#1630), N=3 with-fix on the same machine, same corpus, fresh worker pool each run. Phase timings via `[Render:trace]` JSON; per-frame sub-breakdown via a one-line `[CapturePerf]` stderr emit (kept locally, not in this PR — `dedupPerfs` already carries the data, this branch surfaces it).
| | Baseline N=3 | With-fix N=3 | Δ |
|---|---|---|---|
| wall mean | 119.5 s ± 1.4 s | **117.3 s ± 0.9 s** | **-2.2 s (-1.8%)** |
| avg screenshot / frame | 50.0 ms | **49.0 ms** | -2.0% |
| avg beforeCapture / frame | 13.0 ms | **12.1 ms** | -7.0% |
| avg total / frame | 66.0 ms | 63.9 ms | -3.2% |
| output md5 | `5a22be64...` | identical ×3 | ✓ |
The 1 ms screenshot drop is the load-bearing signal: it confirms the kicked Chrome media-pipeline work *was* bleeding into BeginFrame compositor time, even though it wasn't on the JS critical path. Per-frame budget improved 2.1 ms × 2700 / 3 workers ≈ 1.9 s of `capture_disk` savings, which matches the observed wall delta.
This stacks cleanly with #1630 (which removed the injector's fileServer contention). #1630 moved the injector's PNG fetches off the fileServer's hot path; this PR keeps Chrome's media pipeline quiet during render so the BeginFrame compositor runs unhindered.
## Test plan
- [x] Local-CLI render on `synth-30-heavy` × N=3 baseline + N=3 with-fix; wall, per-frame, md5 captured (above).
- [x] Lint / format / typecheck via lefthook pre-commit (`oxlint`, `oxfmt`, `fallow audit`, `tsc --noEmit` across `@hyperframes/core` + `@hyperframes/engine` + `@hyperframes/producer`).
- [ ] *Real-world video-heavy comp validation* — would love a Magi / Miga eye on a HF-heygen-stripe-shape or a Rahino-shape comp to confirm there's no audible artifact on unmuted videos. The change shouldn't affect them — in render mode the audio path is ffmpeg, not the in-browser pipeline — but a sanity-check render is cheap.
## Scope notes
- *Not addressed in this PR*: the user-facing request for an upfront-extract concurrency cap (`Promise.all` in `extractAllVideoFrames` is currently unbounded across all videos). Filing as a follow-up PR — different layer of the pipeline, different user surface (CLI flag), worth keeping separate for review.
- *Edge case*: in the calibration test-frame phase, the injection sibling may not yet exist when drift recovery first checks a video at the very start of its active window. The gate correctly defaults to "no sibling → run the seek" in that case, which is the existing behavior.
_Authored by Jerrai (Rames team)._
* fix(compiler): skip CSS var() in font resolver — fixes FONT_FETCH_FAILED on distributed renders
The font scanner treated `var(--ui-font)` as a literal font family name,
causing fail-closed distributed renders to throw FONT_FETCH_FAILED for
any composition using CSS custom properties in font-family declarations.
CSS var() expressions resolve at browser paint time, not at compile time.
The regex-based font scanner cannot resolve them statically — skip them
and let headless Chrome handle variable substitution during render.
Closes#1654
— Miga
* test(regression): add distributed css-var-fonts fixture
Regression test for compositions that use CSS custom properties in
font-family declarations. Exercises the var() skip guard in
extractRequestedFontFamilies() under the distributed renderer's
fail-closed font resolution path.
Baseline needs to be generated on first CI run with --update.
— Miga
* fix(compiler): address review feedback — mixed declaration test + validator TODO
Add unit test verifying concrete fonts alongside var() in mixed
declarations still get resolved (non-aggression pin).
Add TODO(#1654) in validateNoSystemFonts for the var()-as-primary gap
flagged by both reviewers.
— Miga
* fix(test): correct stale 4xx fail-closed test expectations
The 4xx tests expected no throw, but that was the contract before #1255
added the system font capture path (Path 3). Post-#1255, a font that
gets 4xx from Google Fonts AND isn't a bundled alias AND has no system
font IS genuinely unresolvable — fail-closed mode should throw.
The 4xx distinction still matters at the fetch level (no retry, treated
as deterministic "not served"), but at the final unresolved check, a
completely unresolvable font must throw regardless of the HTTP status
that caused the Google Fonts path to return empty.
Updated tests to match the actual contract: 4xx + unresolvable = throw.
Also set allowSystemFontCapture: false to match how distributed renders
(plan.ts:799) actually call the function.
— Miga
---------
Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com>
Probes the rendered output for video and audio stream durations after
render and fails the test if they differ by more than 0.5s. Catches
mux-level truncation regressions like the ffmpeg -shortest bug (#1648)
where one stream gets silently cut short.
Runs on all non-png-sequence fixtures with audio — no new meta.json
field needed since this is a universal invariant, not a per-fixture
threshold.