Extends the studio-preview fix to the render path and the asset-discovery
utilities, which share the same resolver and had the same defect.
`rewriteAssetPath` takes an optional `assetExists` probe. A plain relative ref
authored in a sub-composition (`_shared.css`, `clip.mp4`) is re-pointed at the
composition's own directory when that sibling exists on disk; project-root refs
with no sibling (the registry's `assets/logo.png` convention) stay as authored.
Callers that can see the filesystem supply the probe, so the module stays free
of node:fs.
Also fixes a second defect in the inliner: `<head>` <link> hrefs and external
script srcs are hoisted into the root document but never went through the
rewrite at all, so even the documented `../` form escaped the project and 404'd
at render time.
Wired into the preview bundler, the producer compiler, the studio preview
builder, the HEVC preview lint, the project lint's asset scans, publish proxy
baking, and media-treatment source resolution.
Fixes#2956
## What
A composition in a subdirectory that references a **sibling** file (`<link rel="stylesheet" href="_shared.css">`, not `../_shared.css`) is now resolved against the composition's own directory when building the standalone sub-composition preview page.
## Why
The preview page borrows the project-root `<base href="/api/projects/:id/preview/">`, but the path rewriter only rewrote `../`-prefixed paths. So `design/styleframes/frame-01.html` referencing `_shared.css` was served unrewritten and the browser requested `/preview/_shared.css` → **404**.
With its stylesheet missing, the frame renders unstyled: `body` has no background, and the thumbnail generator's transparent-body fallback paints it `#1c2028`. Result: dark navy thumbnail with unreadable dark text on every styleframe in the Board view.
The report attributed this to project scale (~21 sibling files). It is not scale-related: a 2-file project reproduces identically, and the same file moved to the project root renders correctly. The trigger is **composition-in-a-subdirectory + relative sibling asset ref**.
Reproduced before the fix (single `curl` against the thumbnail endpoint, plus a direct headless capture of the preview URL):
```
HTTP 404 http://localhost:5190/api/projects/big/preview/_shared.css
body bg: rgb(28, 32, 40)
```
## How
`resolvePreviewAssetPath` in `packages/studio-server/src/helpers/subComposition.ts`, applied through the single rewrite pass all three dispatch branches (template / full-doc / fragment) already share, so `src`, `href`, inline `style` urls, and `<style>` blocks all get the same rule:
1. `../` paths keep resolving against the composition dir (unchanged, shared with the producer's inliner so preview and render agree).
2. Any other relative path is re-pointed at the composition's directory **only when that sibling file exists on disk**.
The disk check is what keeps the two conventions apart: registry blocks are installed into a subdirectory but reference project-root assets (`assets/logo.png`), which are already correct under the root base and have no sibling on disk, so they are left untouched.
Not changed: the `#1c2028` transparent-body fallback in the thumbnail generator. It is correct for genuinely transparent compositions; the illegibility was a downstream symptom of the 404.
## Test plan
- [x] Unit tests added/updated — two tests in `subComposition.test.ts`: a red-first regression guard for the sibling `<link>` / `<img>` / `url()` case, and a guard that project-root-relative refs with no sibling on disk stay untouched.
- [x] Manual testing performed — reproduced the dark thumbnail on a generated project (21-file and 2-file variants both reproduce), then confirmed the same URL renders the white-to-lavender gradient with legible text after the fix, with no 404 in the network log.
- [x] `packages/studio-server` suite green: 29 files / 402 tests. Lint, format, typecheck clean.
- [ ] Documentation updated — n/a
mk-background and mk-clone-wall-transition tween the card's `top`/`left`.
Layout properties snap to integer device pixels, so the move stutters under
the seek-by-frame capture engine (lint: gsap_non_transform_motion). Both
cards sit at top:0/left:0 in CSS, so the values carry straight over to x/y,
and in clone-wall the later scale composes cleanly with the translate.
Re-rendered both and diffed frames against the previous output — identical,
as intended: this changes how the motion is computed, not how it looks.
Adds scripts/lint-registry-items.mjs (bun run lint:registry-items), which
mounts each item into a throwaway project and lints it. Registry items ship
as `<name>.html`, so `hyperframes lint <dir>` fails with "No composition
found" and these items had never actually been linted — which is how both
errors reached main. Verified the script reproduces the original failure on
the pre-fix source.
Left as a local command rather than a CI gate for now; wiring it up needs
two prior fixes, noted in the PR.
Beat-driven speed ramp, freeze-frame hit, and hard cut for music-led
promos and montages. Contributed as #2957; applied here as content so the
whole catalog set lands together.
Verified by rendering: 6s, clean, deterministic (the one Math.random hit
is a comment above a fixed pattern array). Opaque root, so no demo.html
is needed for its catalog preview.
Co-authored-by: akiyoshisan1218 <akiyoshisan1218@users.noreply.github.com>
The guide still described a 52-block registry, told contributors to run the
deprecated `validate` command, and listed gaps that have since shipped.
- Correct the counts: 113 blocks, 25 components
- `validate` -> `check` in the quick version
- Document the `demo.html` requirement for components (CI fails without it)
- Document `params` (drives the Studio customization panel) and the other
optional registry-item fields
- Add the monospace caption floor and `fitTextFontSize()` to the quality bar
- Add a motion-review checklist: rules paired with a self-check question
- Replace the manual preview-MP4 step with what catalog-previews CI does
- Rewrite "What's Needed Right Now" by the job a shot does in a video, and
drop the gaps that have shipped (karaoke, lower thirds, maps, news ticker)
Found by stepping through motion contact sheets rather than single frames.
- hw-pipeline: arrowheads were two asymmetric barbs (l -30 -14 / l -26 18)
fixed to horizontal, so they detached from a curve that arrives on a
descending tangent. Barbs now derive from the quadratic's end tangent
(end - control) with symmetric length and spread.
- hw-pipeline, hw-scribble-transition, hw-callout-circle: the family carried
two accents — #ffb020 in hw-frame/hw-title/hw-underline and #6d6dff here.
Unified on the warm marker accent; the blue read as a default UI colour.
- hw-callout-circle: the scribble hatch rendered as stacked bars over the
labelled subject. More rows so the zigzag reads as a scribble, lighter
weight and alpha so it sits behind the label.
- yt-camera-move: the stage grid was too faint to reveal the move, so the
preview of a camera-move component looked static. Stronger grid; zoom,
slide and tilt now read.
Demos resynced from source — demo.html is a plate-swapped copy, so a source
fix does not reach the catalog preview until it is regenerated.
The contributed HTML predates any oxfmt pass, so format:check failed for
42 files in both the Format and Preflight jobs. All 29 items re-rendered
after formatting and verified against frames — no visual change.
Adds three themed registry families contributed by @jbernard077:
- mk-* minimal presentation (7 blocks, 3 components)
- yt-* retro-broadcast creator (5 blocks, 4 components)
- hw-* hand-drawn scribble (6 blocks, 5 components)
Consolidates PRs #1933, #1992, #1993 and #1994, cuts 5 of the original 34
items, and fixes the defects that CI never got to report.
Cut (5), each covered by something we already ship or trivial to inline:
- yt-doc-lower-third — would be the 12th name/role lower third next to the
10 lt-* variants and lower-third-bild
- mk-logo-sting — logo-outro exists, and yt-logo-intro is the richer version
- mk-cta-button, mk-pill-callout, yt-avatar-pip — a styled button, a styled
chip and a masked circle
Fixes:
- hw-path-text rendered as a solid black blob. #hw-pt-path is the textPath
carrier and had no rule, so it inherited SVG's default black fill while
only #hw-pt-guide set fill:none.
- mk-line-graph value labels collided with their own dots and each other.
Series after the first now label downward, and the offset moved off a CSS
transform because the entrance tween animates y and GSAP rewrote it.
- Added demo.html for the 11 components and the 3 transparent-root blocks.
Without it generate-catalog-previews.ts skips components entirely, so the
catalog-previews job failed for every component in the original PRs.
- Tagged hw-title, hw-pipeline and hw-path-text as overlays.
Also registers all catalog pages in docs.json, which the original PRs left
orphaned, and picks up 4 pre-existing blocks that had no catalog page
(camcorder-hud, editorial-flash-overlay, freeze-frame-dressing,
organic-light-leak-overlay) because the regenerated nav now links them.
Every item was verified by rendering it and looking at the frames.
Co-authored-by: jbernard077 <jbernard077@users.noreply.github.com>
* perf(studio): define timeline viewport budgets and fixtures
* test(studio): gate timeline viewport performance in Chromium
* refactor(studio): isolate clip drag lifecycle
* refactor(studio): extract timeline render contracts
* perf(studio): centralize timeline viewport geometry
* perf(studio): follow playhead across virtualized rows
* perf(studio): add timeline clip-window index primitive
* perf(studio): virtualize timeline clip windows
* perf(studio): stop timeline scroll work when row virtualization is off
The row virtualization stack made the timeline publish a viewport snapshot
on every scroll frame and swap `renderClipContent` across every mounted clip
at gesture start and settle. Both are windowing concessions, and neither was
gated on the flag, so the build users actually run paid for them while
mounting all 1,000 clips anyway. Measured on a 3,000-clip project: median
scroll step 16.6ms to 76.9ms, p95 17.9ms to 189.4ms, 40 long tasks to 247.
Gate both on the row virtualization flag. The scroll path now stops at the
door when the flag is off, so `isScrolling` stays false and resize-driven
and programmatic syncs still publish through the immediate path.
The flag moves into its own module: the scroll-viewport hook needs to read
it, and the virtualization hook already imports the viewport snapshot type
back, which would have closed an import cycle.
Also release the perf fixture lease from the fixture rather than from the
test-hook effect. Loading a fixture writes player state, which changed that
effect's dependency identities and tore it down on the next frame, so the
lease was revoked moments after it was taken and live iframe discovery
overwrote the fixture before the gate could measure it.
The e2e gate gains a flag-off arm (`test:timeline-default`, 1,000 elements)
next to the existing flag-on one. It refuses the 50,000-element combination,
verifies from the mounted DOM that the server under test matches the
requested flag, and skips the DOM-size budgets for the unvirtualized build
rather than relaxing them, so a skipped budget never reads as a passed one.
Verified against a live Studio dev server on the fixture project:
flag off, before: interactionP95 303.1ms, longest task 194ms, 0/5 runs pass
flag off, after: interactionP95 33.6ms, longest task 0ms, 5/5 runs pass
flag on, after: interactionP95 33.2ms, 4/5 runs pass, exit 0
The flag-on arm's fourth run reproducibly reports a 55-58ms long task
against a 50ms budget. That is the residual tail of the window swap itself,
tracked separately and not addressed here.
* ci(studio): run the timeline viewport gate on studio changes
The gate has existed since the row virtualization stack landed but nothing
under `.github/` referenced it, so it only ever ran when someone ran it by
hand. That is how the flag-off scroll regression reached eight merged-ready
PRs without anything noticing.
Adds a `studio-timeline-viewport` job that boots two Studio dev servers, one
per flag state, and runs both arms of the gate against them. Two servers are
needed because row virtualization is read from `import.meta.env` at module
load, so one process cannot serve both builds.
Scoped to a new `studio` paths filter rather than the broad `code` one: the
gate only says anything about `packages/studio`, `packages/core` and
`packages/studio-server`.
Adds a `ci` tier. It applies the constrained budgets without any emulation,
because a hosted runner is already slower and noisier than the machine the
strict numbers were recorded on, while the existing `low-resource` tier would
throttle it a further 4x and measure the throttle rather than the build.
The fixture composition is tracked under `tests/e2e/fixtures` but Studio
resolves projects from the gitignored `data/projects`, so the job copies it
into place instead of a project directory being committed.
Both arms run in about 7 seconds each locally, so the job cost is almost
entirely dependency install and the workspace build it shares with
`studio-load-smoke`.
* fix(ci): preserve both timeline gate evidence arms
* ci(studio): report timeline gate arm statuses
* ci(studio): require timeline gate evidence artifacts
* fix(studio): keep dense keyframes readable
* fix(ci): resolve timeline stack audit findings
The credited repo (github.com/nicoch/mediabunny) doesn't exist. The
correct upstream is github.com/Vanilagy/mediabunny, which matches the
package's npm registry metadata (repository field) and the MPL-2.0
license already cited here.
Co-authored-by: millieyesstore-del <millieyesstore-del@users.noreply.github.com>
The Renders tab format popover rendered as an in-flow absolute panel inside
the right panel, which is overflow-hidden, so it was sliced at the panel
edge. Portal it to the body and position it with the shared floating-panel
helper instead.
The ui/Tooltip bubble clamped only its centre point to the viewport, so a
wide bubble near an edge still hung off-screen (the timeline Selection tool
tooltip lost 32px on the left). Clamp with the measured bubble width.
## What
Removes six Studio feature flags that have been default-`true` for 7+ weeks. Each is reachable under two env names, so this deletes **12 `VITE_STUDIO_*` env vars**:
| Flag constant | Env names removed | Default-on since |
|---|---|---|
| `STUDIO_PREVIEW_MANUAL_EDITING_ENABLED` | `VITE_STUDIO_ENABLE_PREVIEW_MANUAL_DRAGGING`, `VITE_STUDIO_PREVIEW_MANUAL_EDITING_ENABLED` | 2026-05-12 |
| `STUDIO_INSPECTOR_PANELS_ENABLED` (+ its `STUDIO_PREVIEW_SELECTION_ENABLED` alias) | `VITE_STUDIO_ENABLE_INSPECTOR_PANELS`, `VITE_STUDIO_INSPECTOR_PANELS_ENABLED` | 2026-05-12 |
| `STUDIO_BLOCKS_PANEL_ENABLED` | `VITE_STUDIO_ENABLE_BLOCKS_PANEL`, `VITE_STUDIO_BLOCKS_PANEL_ENABLED` | 2026-05-18 |
| `STUDIO_GSAP_PANEL_ENABLED` | `VITE_STUDIO_ENABLE_GSAP_PANEL`, `VITE_STUDIO_GSAP_PANEL_ENABLED` | 2026-05-28 |
| `STUDIO_KEYFRAMES_ENABLED` | `VITE_STUDIO_ENABLE_KEYFRAMES`, `VITE_STUDIO_KEYFRAMES_ENABLED` | 2026-06-05 |
| `STUDIO_RAZOR_TOOL_ENABLED` | `VITE_STUDIO_ENABLE_RAZOR_TOOL`, `VITE_STUDIO_RAZOR_TOOL_ENABLED` | 2026-06-10 |
## Why
Every one of these shipped as a rollout gate, went to `true`, and then stayed. Because none of them was ever flipped back, the `false` branch was unreachable in practice while still costing a real import, a real conditional, and a real "what happens if this is off?" question at ~90 call sites across 25 files.
The bigger cost is what the dead branch kept alive. Removing the flags also removes the disabled-Studio code paths that only existed to serve them:
- the greyed-out, `disabled`, "Manual editing is temporarily disabled" Inspector button in `StudioHeader` (and the `STUDIO_MANUAL_EDITING_DISABLED_TITLE` constant behind it)
- the inspector-off reset `useEffect` in `useDomSelection`, which force-cleared selection and redirected the right panel to Renders
- three selection kill-switch early-returns in `useDomSelection` (`applyDomSelection`, `handleTimelineElementSelect`, `applyMarqueeSelection`)
- the tab-redirect branch in `normalizeStudioUrlPanelTab`, whose `options.inspectorPanelsEnabled` parameter had no production caller at all (only tests passed it)
## How
No behavior change: every flag was removed by keeping its default-`true` side.
The call-site edits are three mechanical boolean shapes (`X && rest` → `rest`, `rest && X` → `rest`, `!X || rest` → `rest`), applied by script for uniformity. Everything else (ternaries, `if` guards, unreachable blocks, JSX wrappers that had no other condition) was done by hand and the whole diff was read line by line afterwards.
`resolveStudioBooleanEnvFlag` and the `import.meta.env` / `window.__HF_STUDIO_ENV__` plumbing stay: three flags still use them (`STUDIO_FLAT_INSPECTOR_ENABLED`, `STUDIO_SDK_CUTOVER_ENABLED`, `STUDIO_SDK_RESOLVER_SHADOW_ENABLED`). Its unit tests kept their coverage but now exercise a live flag pair instead of retired env names, so no dead `VITE_STUDIO_*` string is left in the repo.
Net **-191 lines** (236 insertions, 427 deletions across 25 files); most insertions are reindentation of JSX that lost a wrapper.
### Deliberately not in scope
Flags authored by other people are untouched, even where they look similarly settled:
- `VITE_STUDIO_ENABLE_FLAT_INSPECTOR` / `VITE_STUDIO_FLAT_INSPECTOR_ENABLED` (default true, but not mine)
- `VITE_STUDIO_SDK_CUTOVER_ENABLED`, `VITE_STUDIO_SDK_CUTOVER_FAMILIES`, `VITE_STUDIO_SDK_RESOLVER_SHADOW_ENABLED` (SDK cutover canary, still soaking)
- `VITE_HYPERFRAMES_NO_TELEMETRY`
Mine but genuinely long-lived configuration rather than rollout gates, so they stay: `VITE_STUDIO_DISCOVERY_PORTS`, `VITE_HYPERFRAMES_FEEDBACK_INTERVAL`, `VITE_HYPERFRAMES_NO_FEEDBACK` (a documented user opt-out), plus the `HYPERFRAMES_*` binary paths, API URLs, cache sizes, and timeouts.
`VITE_STUDIO_ENABLE_MOTION_PANEL` / `VITE_STUDIO_MOTION_PANEL_ENABLED` were already retired from production code before this PR; they only survived as placeholder names inside the resolver's unit tests, and this PR swaps those out.
## Test plan
- [x] Unit tests added/updated - dropped the two tests asserting removed flag defaults; retargeted the `resolveStudioBooleanEnvFlag` cases at a live flag pair; updated `studioUrlState` tests for the narrowed `normalizeStudioUrlPanelTab` signature (now also asserts an unknown tab returns `null`).
- [x] Manual testing performed - see below.
- [ ] Documentation updated (if applicable) - not needed; no removed name appears in `docs/`, `skills/`, or `registry/`. (`docs/changelog.mdx` has one historical entry naming `STUDIO_KEYFRAMES_ENABLED`; changelog history is left as written.)
```
packages/studio: bunx vitest run # 280 files, 3116 tests pass, 1 skipped
packages/studio: bunx tsc --noEmit # clean
bun run build # green (all packages)
bunx oxlint <25 changed files> # 0 warnings, 0 errors
bunx oxfmt --check <25 changed files> # clean
```
Two extra checks, because part of this diff was script-generated:
1. Zero references to any removed flag constant or env name remain anywhere outside `docs/changelog.mdx`.
2. Diffed every string literal in each changed non-test file against `origin/main`. The only differences are the intended removals: the 12 env names, `"Manual editing is temporarily disabled"`, the `"cursor-not-allowed …"` disabled class, the 3-column `"1fr 1fr 1fr"` grid, and the `"renders"` redirect literals. No user-facing label, tooltip, or class string changed by accident.
* fix(producer): keep large local fonts file-backed
* fix(producer): avoid local font file races
* fix(producer): bound local font stream reads
* fix(producer): cache large font file-backed decisions
## What
- Treat GIF as an alpha-capable output format and capture its frames as RGBA PNGs.
- Encode transparent GIFs with explicit FFmpeg palette semantics: `reserve_transparent=1` and `alpha_threshold=128`.
- Keep page-side shader compositing enabled for GIF while the resulting composite is captured through the RGBA disk-frame path.
- Extend the real render harness to verify decoded GIF alpha and compare a GIF shader-transition frame against the existing MP4 golden.
- Preserve the existing opaque encoder contract: `needsAlpha=false` continues to use JPEG frames without alpha-only palette filters.
## Why
Direct `--format gif` renders silently flattened transparent compositions when frames are captured as JPEG, because the palette encoder receives no alpha plane to preserve.
GIF also needs page-side shader compositing. A blanket `needsAlpha` exclusion disabled that path after enabling RGBA capture, while the layered compositor intentionally excludes GIF. That left shader GIFs on the DOM fallback and produced hard cuts instead of the authored WebGL blend.
## How
- Centralize output alpha detection in `outputNeedsAlpha`, shared by in-process and distributed planning.
- Select PNG or JPEG GIF frame input from the resolved alpha requirement.
- Make palette transparency flags explicit and conditional so the legacy opaque path retains its existing arguments.
- Add an explicit output-format capability for page-side shader compositing: MP4 keeps its opaque streaming path, GIF uses RGBA PNG disk frames, and WebM/MOV/PNG sequence retain their existing paths.
- Add `data-no-timeline` to the static transparency fixture so the artifact regression does not wait for a timeline it intentionally does not register.
## Test plan
- [x] RED on base: direct GIF decoded with an opaque corner instead of alpha 0.
- [x] RED on the previous PR head: the real GIF shader-transition frame scored 11.05 dB against the existing golden because neither shader compositor was active.
- [x] `bun test packages/producer/src/services/render/renderFormat.test.ts packages/producer/src/services/render/stages/encodeStage.test.ts packages/producer/src/services/render/capturePlan.test.ts` — 23 passed.
- [x] `bun run --filter @hyperframes/producer typecheck`
- [x] `bun run --filter @hyperframes/producer build`
- [x] `bun run --filter @hyperframes/producer test:transparency` — WebM, GIF, and PNG sequence alpha assertions passed; GIF shader control/transition frames scored 28.11/26.57 dB against the golden.
- [x] `bun run --cwd packages/producer tsx src/regression-harness.ts page-side-shader-compositor-render-compat --sequential` — all 100 visual checkpoints passed, stream parity passed, and audio correlation was 1.000.
- [x] Changed-file oxlint, oxfmt check, pre-commit checks, and `git diff --check`.
Two routing surfaces pointed agents at media "policies" and "contracts" without
naming a file. An agent that goes looking and finds nothing fills the gap with
an invented rule.
- skills/hyperframes/SKILL.md: "Load its media-treatment policy" now names
references/media-treatments.md and states the policy governs how footage is
treated, never whether media may be used.
- skills/general-video/SKILL.md: "adoption, resolution, provider, provenance,
and reuse contracts" now names references/resolve.md and
references/setup-providers.md. Drops "provenance", which is ledger
bookkeeping in operations.md, not a contract to follow.
- The scaffolded project templates carried the same unnamed pointer and ship to
every hyperframes init; both updated and kept byte-identical.
An expanded sub-composition child row is built from a manifest clip, which
carries none of the host element's attributes, so data-hidden never reached
it. The eye on that row therefore always reported the element visible: the
first click hid it, and every click after wrote data-hidden again instead of
removing it. The element could not be shown again, not even after a reload,
because the attribute was already in the source.
The flat store element for the same child is built with its host element, so
the child row inherits hidden, timelineLocked and timelineRole from it.
Right-clicking a motionPath waypoint in the preview overlay opened Chrome's
own context menu on top of the editor: the handler returned before
preventDefault for every node that was not an x/y keyframe. Both node kinds
now open Studio's menu. A waypoint has no percentage of its own, so Move to
Playhead is hidden and Delete acts on the path index, matching the hover x
badge; Delete is withheld entirely on a two-anchor arc, where the writer
refuses the removal and the entry would silently do nothing.
The codex image provider's fail-fast gate required an `imagegenext` row in
`codex features list`. Codex CLI 0.145 renamed that flag to `image_generation`
and dropped the old row, so the gate rejected every up-to-date CLI:
media-use: codex image upsell unavailable: codex imagegenext unavailable
(upgrade Codex CLI)
`resolve --type image --provider codex` returned that without ever attempting
a render, on hosts where image generation works fine. Codex itself now warns
`[features].imagegenext is deprecated. Use [features].image_generation`.
Resolve the flag name from the feature list instead of hardcoding it, and pass
whichever name the installed CLI exposes to `--enable`. The old name is
preferred when present, since CLIs that still list it reject the new one.
`codexUnavailableReason()` now returns `{ flag }` / `{ reason }` so the
resolved name reaches the exec.
Verified against codex-cli 0.145.0: `resolve --type image --provider codex`
generates and freezes an image. New unit tests pin both flag layouts so a
future rename fails loudly instead of silently disabling the provider.
The narrowing this branch adds missed the motion-path overlay, and every
caller that could not narrow fell back to the exact bare class the narrowing
exists to replace.
- motionPathSelection.selectorFor now goes through writeTargetSelector. It
feeds both the geometry read and the "set destination" write, so a class
sibling measured its home off the FIRST sibling and then authored
add-motion-path onto all of them. The toolbar toggle hides when no
one-element form exists rather than arming a press that is dropped.
- The five new-tween writers that fell back to the selection's own selector
now drop the commit instead. A gesture that does not persist reverts on the
next reload; a tween silently aimed at five elements does not.
- tweenTargetsElement only follows the DOM to a target that matches exactly
one element. A target the element merely shares with its siblings is a group
tween, and these callers mutate what they find, so an individual nudge was
rewriting the group's own tween and moving all five.
U3 fixed "add keyframe at playhead" widening a write to every sibling
sharing a class, but wired writeTargetSelector into only two paths. The
same bug was still reachable from the add-animation button, drag, resize,
rotate, gesture recording, and the property panel: each derived its target
from selectorFromSelection, which hands back a bare class for an id-less
element, so one edit authored a tween over all five siblings and the
timeline collapsed their rows into one.
Route every path that authors a NEW tween through the existing ladder:
- ensureElementAddressable now accepts selection.selector only when it
addresses exactly one element, so the id-minting fallback right below it
(previously unreachable whenever any selector was present) does the work.
- gsapDragCommit's five new-tween branches go through one newTweenTarget
helper; instant patches reuse the written target so the runtime moves the
element the source write names.
- useGestureCommit and useAnimatedPropertyCommit keep the existing selector
for matching/retargeting and author new tweens with a separate write
selector.
Retargets of an EXISTING tween are deliberately untouched: they keep
anim.targetSelector, so a tween aimed at a whole group stays aimed at it.
Narrowing the write alone regressed idempotency, verified by test: the
"is there already a write for this element" lookups matched targetSelector
by string, so the next nudge missed the write it had just made and appended
a second, conflicting one. The read half now falls back to the live DOM
(tweenTargetsElement, same contract as getAnimationsForElement), which also
still matches a deliberate group tween.
Tests reproduce each site through a real writer, re-parse with the real
parser, and resolve through resolveSelectorElementIds (what feeds the
keyframe cache and the lanes), plus pins for the new-tween vs
retarget-existing distinction so a future change cannot collapse the two.
Two latent defects in the announcement path this branch adds.
- lanesId was keyed by render row alone, so a second TimelineLanes on the
page (a mini-timeline beside the main one) would mint the same
timeline-lanes-track-0 and every caret's aria-controls would resolve to
whichever instance mounted first. The prefix now comes from useId, with the
colons stripped so the id stays a legal CSS selector.
- trackDisplayNumber returned trackOrder.length + 1 for a key it could not
find, which is indistinguishable from a real row: the label announced a row
the user can see is wrong and nothing upstream could tell it had guessed. It
returns null now, and trackDisplaySuffix drops the number from the label
rather than inventing one.
writeTargetSelector returned the selection's bare selector whenever the
structural walk failed, including when a live DOM was there to check
against. An element detached between selecting and committing takes that
path, so the add re-authored the exact `.group` string the function exists
to replace. Return null instead: a failed walk against a live DOM is
evidence, not absence of it. Callers that cannot drop a user edit opt back
in with `?? selectorFromSelection` where the trade is visible.
The replace-with-keyframes paths had the mirror defect. The server deletes
and re-adds the tween, so their target string is a full rewrite, and they
derived it from the selection: promoting a set on a tween already narrowed
to `#scene > div:nth-child(3)` widened it back onto every class sibling,
undoing the narrowing an earlier add had made. They now keep the tween's
own authored target, matching what eight sibling commit modules already do.
The timeline track key is a fractional z-order sort key: an expanded
sub-composition child gets `host.track + n / (siblings + 2)`. The undo
history entry for the eye toggle interpolated that key directly, so
hiding an expanded child recorded "Hide track 0.16666666666666666".
Give the key-to-display-row conversion a single owner
(timelineTrackDisplay.ts) and route both the track header labels and the
history label through it, so the two cannot drift apart again. The raw
key still routes the callbacks and lookups that need it.
Adds a regression test that toggles a track keyed 1 / 6; a test on track
0 formats cleanly and proves nothing.
"Add keyframe at playhead" on an element with no id authored the bare class
buildStableSelector hands back, so one add on a `.group` wrote
`tl.to(".group", ...)`: a tween that animates all five siblings and that
resolveSelectorElementIds reads back as all five, collapsing their timeline
rows into one. It survived a reload, so the written file stayed un-editable.
writeTargetSelector is the write-side counterpart to selectorFromSelection
(which must keep returning the exact string findTweenAtTime compares against).
It resolves the element's own identity to a selector that addresses exactly
one element: `#id`, else `[data-hf-id="..."]`, else the selection's selector
when it is already unique, else a `:nth-child` path anchored on the nearest
identifiable ancestor (the selector + selectorIndex pair, resolved through the
DOM the index was counted in).
Applied to the two paths that author a NEW tween: the no-animation branch of
useEnableKeyframes and commitKeyframeAtTimeImpl. replace-with-keyframes still
writes the selection's own selector, since retargeting a tween the author
aimed at a whole group is a different decision from adding a keyframe.
The timeline's track key is a fractional z-order sort value, and the header
built its visibility label straight from it, so screen readers announced
"Hide track 0.16666666666666666". A track's 1-based display row is now passed
alongside the key: the row number goes in every label, the key keeps routing
every callback (visibility toggle, lane context menu). The same fix covers the
`Track N` fallback used when a track holds no labelled element.
The layer disclosure caret's aria-controls named a div in the sticky label
column. That subtree is not empty, it holds the per-lane keyframe controls, but
its children are all absolutely positioned so the div computes to 0x0, and the
diamonds the caret visibly reveals live on the canvas instead. The caret expands
two disjoint subtrees and was naming the less useful one. TimelinePropertyLanes
now renders one static wrapper (static, not relative, so it establishes no
containing block and the absolutely-positioned lanes keep resolving against the
track-content div with identical geometry) and takes the id. TimelineLanes mints
that id, since it is the only place that sees both ends of the disclosure, and
mounts the wrapper for the track's keyframe clip in both disclosure states so
the reference still resolves while collapsed.
TimelineLaneBaseProps moves to its own module: it is the contract shared by
TimelineCanvas and TimelineLanes, and lifting it out keeps TimelineLanes.tsx
well under the 600-line cap instead of pushing past it.
animIdForProp matched on the parser's whole-tween propertyGroup, which is
undefined for a legacy mixed tween such as {x, opacity}. Such a tween never
matched, so an edit to either property fell through to the selection's
default animation, a different tween than the lane the user is editing.
Resolve through animationLaneGroups, the same per-keyframe helper the
rendered lanes and the reserved row heights already count groups with.
Two halves of one inversion in the expanded timeline lanes: the tweens
that should show were filtered out, and a tween that should not be there
was the only survivor.
Lane classification read the parser's whole-tween verdict, which is
undefined for anything spanning more than one property group. `{x,
opacity}` is the canonical HyperFrames entrance tween, so five of the
seven tweens in the swiss-grid graphics example had no caret, no
reserved row and no diamonds. Classify per property instead, through one
helper both the rendered lanes and the reserved row heights count
through so they cannot drift again.
Attribution matched an unanchored leading id, so `#stat3 .block` was
filed under `#stat3`. The child's diamonds landed on its ancestor and
collided with the ancestor's own tween at the shared percentage, which
the same-percentage merge then resolved by dropping the ease. Route
attribution through resolveSelectorElementIds, which anchors a
whole-selector id and otherwise resolves through the live preview DOM,
and anchor its no-DOM fallback so a descendant selector resolves to
nothing rather than to its ancestor. The merge rule is unchanged.
Also brings the last property-lane call site onto the shared clip timing
basis: an expanded sub-composition child's start is host-absolute while
its tweens are local to its own file.
Drilling two levels deep spared only the top-level row, so the middle host
lost its row and its keyframe lane with it. Spare every host between the
drilled one and the top, and anchor the children under the deepest host that
actually has a row.
Also stops resolveClipTimingBasis handing back a main-timeline start when a
clip names a parent composition that is absent from the element list. The
mount is unknowable there, so the child's own window is the only safe frame.
The sub-composition drill-in replaced the host row with its children. Since
expansion is also driven by the playhead alone (paused auto-expand), an
ordinary seek into a sub-composition made the host row disappear, taking its
keyframe lane with it: diamonds render per row from keyframeCache.get(
elementKey), so no row means no diamonds. Reproduced live with no drag at
all, seek 0 gave 3 diamonds, seek 7.68 gave 0, seek 0.2 gave 3.
Make the expansion additive instead. The host row stays and its children are
appended directly below it. The synthetic fractional lanes already used for
children sit strictly between the host's lane and the next integer, so the
host keeps its own row without colliding with anything.
The time-keyed auto-expand itself is unchanged.
buildExpandedElements synthesized DOM-only sub-composition children against
the top-level element rather than the parentHost it resolves immediately
after. Under two-level nesting every child row therefore inherited the
top-level window instead of its own host's, so the rows drew at the wrong
offset and duration.
A sub-composition tween's resolvedStart is composition-local, while the timeline
element resolved for it is the sub-comp HOST, whose start is main-timeline
absolute. toClipPercentage subtracted the two frames from each other, so a host
mounted at 1.5s cached its 0s tween at -12% and its last tween's end keyframe at
88% instead of 100%. A clip-relative percentage can never be negative.
resolveClipTimingBasis now returns the clip start in the frame the tween's own
times are measured in: the composition mount (expandedParentStart for an
expanded child, the parent composition clip's start otherwise, 0 for a
root-composition element) is subtracted, and a sub-comp inner element that falls
back to its host's window starts at 0 in that window. It moves to gsapShared so
the post-commit cache writer can share it instead of resolving its own basis,
which also gives that writer the sub-comp host fallback it was missing.
The gesture resolver gated on six digits while parseCssColor accepts both
lengths, so #F00 previewed as nothing and committed nothing. The old onBlur
path parsed it, making this a behavioural loss rather than a pre-existing gap.
Also asserts that an incomplete hex is restored on outside-click, not merely
left uncommitted.
The panel does not trap focus and leaves the rest of the editor operable,
so aria-modal would tell assistive tech the whole app is inert while it is
open. role=dialog plus aria-controls and Escape is the correct non-modal
disclosure shape.