* fix(engine): write the audio mix filter graph to a file, not the command line
mixAudioTracks built the ffmpeg -filter_complex argument as one inline
string scaling linearly with track count. Reported in the wild at 146
timed audio clips: the resulting command line exceeded the OS length
limit and spawn failed with ENAMETOOLONG, dropping audio entirely until
the user manually consolidated clips to reduce the count.
FFmpeg supports -filter_complex_script specifically for this - the same
filter graph read from a file instead of inlined as an argument. The -i
pairs for each track still scale with count but stay short and fixed-size
each, so the one component that actually grew unbounded (the filter
string) no longer sits on the command line at all. The temp file is
cleaned up immediately after ffmpeg exits, matching the existing sibling
temp-file convention in audioVolumeEnvelope.ts.
Verified end-to-end against a real ffmpeg binary (not just mocked): a
two-track mix produced correct output audio with no leftover temp files.
* fix(engine): create audio filter scripts safely
* fix(sdk): moveElement survives GSAP animation per-axis via runtime delta translate
A committed moveElement wrote data-x/data-y but nothing rendered them:
hosts shimmed CSS translate, which GSAP folds into the cached transform
at first parse and then discards on the animated axis at every seek —
dragging an animated element kept only the un-animated axis.
Spike-proven on GSAP 3.15: a translate set AFTER GSAP's first parse is
never read, folded, or cleared across seeks and composes natively with
the animated transform. So:
- moveElement captures the pre-edit baseline once (data-hf-edit-base-x/y)
- the runtime (new core runtime/positionEdits.ts, applied at timeline
bind — after GSAP parse) renders translate = (data-x − base), a pure
delta that composes with GSAP tweens, tl.set positions, and CSS alike
- applyDraft now drives the drag preview through the same translate
channel (the --hf-studio-dx/dy vars had no consumer outside authored
Studio bridges), and commitPreview mirrors the committed move onto
the live element so it holds without an srcdoc reload
Acceptance: packages/engine/scripts/test-runtime-position-edits-browser.ts
(real Chrome + GSAP + runtime IIFE, no Studio shell) — X-animated,
Y-animated, and static elements hold both edited axes across the full
seek range. New subpath export @hyperframes/core/runtime/position-edits.
Known limitation (documented): a tween created lazily at runtime that
first-parses a marked element after apply folds the edit.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(sdk): harden position-edit rendering and the drag draft channel
Fixes six issues from adversarial review of the moveElement stack:
- Runtime: apply position edits at init as well as at timeline bind, so
committed moves render in compositions with no usable GSAP timeline
(CSS/WAAPI-animated or fully static) — previously the apply was
unreachable outside the boundDuration > 0 bind branch and the edit
silently vanished from reloads and renders.
- Runtime: guard bind-path re-apply against post-fold double-apply — if
the previously written translate was consumed externally (a lazily
created tween folding it into GSAP's cached transform), skip instead
of re-setting it on top ({force} escape hatch for editor commits).
- Adapter: stop writing the --hf-studio-dx/dy custom properties during
drags — compositions with the documented var-consuming drag-bridge
CSS moved by twice the pointer delta (var transform + new inline
translate). The inline translate is now the only draft channel;
deltas accumulate in adapter fields. Docs updated to match.
- Adapter: switching applyDraft to a new id reverts the abandoned
element's draft translate instead of leaving it displaced with no op.
- Adapter: cancelPreview restores the raw inline translate (removing it
when there was none), so a stylesheet-authored translate is never
promoted to a permanent inline style.
- Adapter: commitPreview reverts the draft and clears state when
dispatch throws, instead of leaving the element shifted by an
uncommitted draft.
Cleanups: reuse readCurrentTranslate from the core module (was a
verbatim copy), drop the dead __hfApplyPositionEdits window hook.
Browser acceptance test now also covers the GSAP-free composition path.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(core): prime GSAP transform cache before position-edit apply; add fold-loss telemetry
Addresses PR #1875 review feedback (Rames, Miga):
- Prime the element's GSAP transform parse (gsap.getProperty) before the
first translate apply — positioned tl.set()s and tweens that first
RENDER after the apply now reuse the cache instead of folding the edit.
This closes the lazy-first-parse fold-loss for any page where GSAP is
loaded at apply time; the residual limitation is GSAP itself loading
after the apply. Proven by the extended browser acceptance test.
- Emit position_edit_fold_skipped analytics at the fold-guard skip site
so the residual degradation is observable instead of silent.
- Browser acceptance test: add a both-axis-animated element (the shape
that originated the per-axis loss) and a positioned tl.set() element,
asserted across the full seek range.
- Simplify the num() null guard (review nit).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
* perf(engine): superset extraction for overlapping trims of one source
Cache-missing trims of the same source that are frame-aligned and
overlapping decode their union window in ONE ffmpeg pass; each trim's
frames are materialized by hardlinking the superset frames with
renumbered names (copy fallback on EXDEV). Byte-identical to per-trim
extraction on CFR sources (verified by content hash in the A/B run),
~2x less decode+encode work for typical overlapping trims, and
sparse-keyframe sources pay the keyframe seek once instead of once per
trim. Disjoint or misaligned trims keep the direct path; any union
failure falls back to per-trim extraction.
Also: warm renders (zero cache misses) skip the extraction-cache GC
sweep instead of paying a full cache size scan.
* fix(engine): superset review hardening - clustering, abort, cache-fs temp, gc staleness
- Partition each source's trims into overlap-connected components before
the union check, so one disjoint outlier no longer collapses the whole
bucket to direct extraction (pinned by a 3-of-4-overlap test).
- On abort, the superset fallback no longer re-runs every member through
direct extraction (N doomed ffmpeg spawns); the cancellation surfaces
per member instead.
- The superset temp dir moves onto the cache filesystem when the cache
is active so member hardlinks into partial dirs cannot EXDEV-copy and
silently multiply disk usage; its .partial- name puts crashed
leftovers under the GC's aged-partial sweep.
- GC staleness fallback: a .hf-last-gc marker is stamped per sweep and
all-hit renders sweep anyway once it is older than 24h, so 100%-warm
workloads still reclaim space (pinned by a stale-marker test).
* perf(engine): one-pass SDR-to-HDR extraction with cache-key transform
Mixed-HDR compositions converted each SDR source with a full libx264
re-encode (convertSdrToHdr) before extraction. The BT.709 to BT.2020
colorspace remap now runs as a filter inside the extraction pass
itself; convertSdrToHdr and the _hdr_normalized intermediate are
deleted. Same shape as the earlier one-pass VFR change.
Also fixes a cache-poisoning bug this exposed: the HDR preflight
rewrote entry.videoPath AFTER the cache-key snapshot, so a mixed-HDR
render cached converted frames under the plain source key and a later
SDR render of the same trim would have served HDR-tinted frames. The
cache key now carries an optional transform discriminator; keys
without a transform stay byte-compatible with existing entries.
* fix(engine): attribute SDR-to-HDR extract failures, pin filter-order intent
Review hardening for one-pass SDR-to-HDR:
- ffmpeg failures now carry an 'SDR→HDR conversion failed (colorspace
filter in extract pass)' prefix when the remap is in the chain, so a
filter-less ffmpeg build fails loudly with attribution instead of a
generic extract error.
- Comments pin the fps-before-colorspace ordering intent and mark
sdrToHdrTransfers as the canonical read for both the cache key and
extraction options.
- Cross-render cache-poisoning regression test now compares frame
BYTES across the cache boundary: mixed-HDR render then plain-SDR
render of the same trim must produce different pixels, and a repeat
plain render must hit the plain entry with byte-identical frames.
* perf(engine): extraction cache on by default with atomic publish and LRU gc
Warm re-renders now skip source-video frame extraction entirely
(video_extract 400ms -> 13ms on a 4-video composition; outputs are
pixel-identical, PSNR inf). What made default-on safe:
- Atomic entry publish: frames extract into a unique .partial-<pid>-<uuid>
dir, the completion sentinel is written there, and the dir is renamed
into the final key atomically. Concurrent renders sharing a cache can
duplicate work but can never serve a torn entry (previously documented
as single-writer only).
- Size-capped LRU gc: best-effort sweep after extraction evicts
oldest-used entries past a 2 GiB default budget
(HYPERFRAMES_EXTRACT_CACHE_MAX_MB) and clears crashed writers'
partials. Entries younger than 60 min are never evicted so live
renders keep their frames.
- Default cache dir: <tmpdir>/hyperframes-extract-cache-<uid>. Opt out
with HYPERFRAMES_EXTRACT_CACHE_DIR=off (or none/false/0); a
non-writable dir degrades to uncached with a single warning instead
of failing the render.
* fix(engine): harden extraction cache publish and surface cache ops signals
Review hardening for the default-on extraction cache:
- Bypass the cache for HDR-converted intermediates: the key snapshot
describes the original source, so publishing converted frames under
it would poison later plain-SDR renders of the same trim. (The
follow-up transform-keyed change re-enables caching for these.)
- publishCacheEntry TOCTOU: adopt a concurrent writer's completed
entry both before removing an apparently-stale dir and after a
failed retry rename, so a winner's publish is never destroyed or
reported as a failure.
- Observability for the failure paths: cachePublishFailures,
cacheGcEvictions, cacheGcBytesFreed, and cacheAgedPartialsCleared on
ExtractionPhaseBreakdown; gcExtractionCache now returns sweep stats.
* fix(engine): sweep superseded cache generations in gc
After a SCHEMA_PREFIX bump, old-generation entries (hfcache-v2-*)
no longer matched the sweep's prefix filter and would orphan their
disk forever. The gc now matches any hfcache-v* generation; superseded
entries never receive sentinel touches, so the LRU evicts them first.
* perf(engine): write PNG frames at compression_level 1
Extracted video frames are render-scoped temp files read once during
capture, so zlib effort above level 1 buys nothing. Measured 3.3x
faster on 60s of 1080p H.264 to PNG (11.4s to 3.5s) and 5.4x on a 20s
vp9-alpha webm (4.3s to 0.79s), for ~14% larger temp files.
* perf(engine): one-pass VFR extraction with -fps_mode cfr
VFR sources (screen recordings, phone videos) were re-encoded to CFR
with libx264 and then extracted in a second ffmpeg pass. Extraction now
runs a single pass with -fps_mode cfr -r <fps>. Same frame counts on
the VFR regression fixtures (120/120 mid-seek, 297-303 full file), one
less x264 generation of quality loss, ~3.4x faster on VFR inputs.
convertVfrToCfr and the _vfr_normalized intermediate are deleted.
The full-VFR test's byte-identical duplicate-frame cap is retired with
cause: the fixture has no source frames for 40% of its timeline, so
held frames are correct; the two-pass path only scored under it because
x264 encoder noise made frozen frames hash differently. The freeze
regression (missing frames) stays pinned by the frame-count windows.
* docs(engine): pin vfrPreflightMs definition change after one-pass VFR
vfrPreflightMs used to time a per-source VFR-to-CFR re-encode; it now
times only the cached classification probe and collapses to ~0. Call
that out on ExtractionPhaseBreakdown so dashboards keyed on the old
threshold semantics migrate to vfrPreflightCount / extractMs.
* fix(engine): bump extraction cache schema to v3 for one-pass VFR frames
One-pass VFR extraction changes frame CONTENTS for VFR sources while
the cache key tuple (path, mtime, size, trim, fps, format) is
unchanged, so warm v2 entries holding two-pass frames would keep being
served across the deploy boundary. Bumping the schema prefix makes v2
entries inert; affected sources re-extract once.
* perf(engine): dedupe identical extractions within one render
N <video> elements sharing (resolved path, mediaStart, duration, fps,
format) extracted N times; they now share one extraction via an
in-flight promise map keyed on that tuple. Duplicate elements receive
the shared frame set under their own videoId. This also removes a race
where two identical clips on a cache miss wrote the same
extraction-cache entry dir concurrently. 3x duplicated 60s 1080p video:
4426ms to 1521ms in the A/B benchmark, one frame set on disk.
* fix(engine): attribute shared-extraction failures to the dedupe leader
When a deduped extraction fails, every follower reported the leader's
error verbatim under its own videoId, reading as N independent
failures in traces. Follower errors now carry a
'[shared extraction, leader <id>]' prefix so the fan-out is traceable
to one root failure.
* perf(engine): write PNG frames at compression_level 1
Extracted video frames are render-scoped temp files read once during
capture, so zlib effort above level 1 buys nothing. Measured 3.3x
faster on 60s of 1080p H.264 to PNG (11.4s to 3.5s) and 5.4x on a 20s
vp9-alpha webm (4.3s to 0.79s), for ~14% larger temp files.
* perf(engine): one-pass VFR extraction with -fps_mode cfr
VFR sources (screen recordings, phone videos) were re-encoded to CFR
with libx264 and then extracted in a second ffmpeg pass. Extraction now
runs a single pass with -fps_mode cfr -r <fps>. Same frame counts on
the VFR regression fixtures (120/120 mid-seek, 297-303 full file), one
less x264 generation of quality loss, ~3.4x faster on VFR inputs.
convertVfrToCfr and the _vfr_normalized intermediate are deleted.
The full-VFR test's byte-identical duplicate-frame cap is retired with
cause: the fixture has no source frames for 40% of its timeline, so
held frames are correct; the two-pass path only scored under it because
x264 encoder noise made frozen frames hash differently. The freeze
regression (missing frames) stays pinned by the frame-count windows.
* docs(engine): pin vfrPreflightMs definition change after one-pass VFR
vfrPreflightMs used to time a per-source VFR-to-CFR re-encode; it now
times only the cached classification probe and collapses to ~0. Call
that out on ExtractionPhaseBreakdown so dashboards keyed on the old
threshold semantics migrate to vfrPreflightCount / extractMs.
* fix(engine): bump extraction cache schema to v3 for one-pass VFR frames
One-pass VFR extraction changes frame CONTENTS for VFR sources while
the cache key tuple (path, mtime, size, trim, fps, format) is
unchanged, so warm v2 entries holding two-pass frames would keep being
served across the deploy boundary. Bumping the schema prefix makes v2
entries inert; affected sources re-extract once.
Extracted video frames are render-scoped temp files read once during
capture, so zlib effort above level 1 buys nothing. Measured 3.3x
faster on 60s of 1080p H.264 to PNG (11.4s to 3.5s) and 5.4x on a 20s
vp9-alpha webm (4.3s to 0.79s), for ~14% larger temp files.
* fix(engine): scale static-dedup verification density with run length
Reported symptom: a 10-scene template composition (shared card layout,
per-scene text/progress-bar content) rendered scene 1 correctly, but
every scene after that had its text/progress-bar card missing from
the final MP4 -- even though snapshot and validate showed correct
per-scene content when seeking directly to those timestamps. Setting
HF_STATIC_DEDUP=false fixed every scene. Render log showed a large,
mostly-reusable static-frame run engaging (2430 frames, 34% reusable).
verifyStaticFramesSafe already does a real, pixel-exact comparison
(anchor vs. candidate screenshot) before trusting a predicted-static
run -- the reuse mechanism itself is correct and already regression-
locked (frameCapture-staticDedupIndex.test.ts). The gap was sample
density: interior checks per run were capped at a flat
min(sampleCount, 8) points, so the stride between checks grew with
the run's span. A 2000+ frame run (plausible for a 10-scene comp
where computeStaticFrameSet's GSAP-tween-only interval walk can't see
whatever mechanism swaps each scene's text) could space checks ~285
frames apart, letting a real content change hide between two verified
points and get the whole run wrongly trusted as static.
Fix: extract the point-selection into a pure, exported
computeStaticVerificationPoints(a, b, sampleCount), and bound the
STRIDE by sampleCount (HF_STATIC_DEDUP_SAMPLES) instead of just the
point count, so density scales with run length. Short/typical runs
are unaffected (the two formulas agree there); long runs get
proportionally denser checks. The existing hardCap safety valve is
untouched -- if this makes verification too expensive for a
pathological composition, dedup still disarms entirely rather than
trusting a sparsely-checked set.
Test: new frameCapture-staticDedupVerifyDensity.test.ts asserts the
max gap between consecutive verification points never exceeds
sampleCount on long runs (would fail pre-fix at span=2000/10000),
matches the prior stride on short runs, and always includes both
run endpoints. Full engine suite (845 tests) passes.
* fix(engine): decouple verification density scaling from sampleCount polarity
Addresses review feedback on the static-dedup density fix (PR #1903):
1. The prior revision bounded the interior-check STRIDE by sampleCount
directly, which inverted HF_STATIC_DEDUP_SAMPLES' polarity: raising
it widened the allowed gap between checks instead of narrowing it,
and the "raise HF_STATIC_DEDUP_SAMPLES to verify more" log guidance
became backwards for exactly the long runs it's meant to help.
Fix: introduce a fixed STATIC_VERIFY_REFERENCE_STRIDE (24 frames,
independent of sampleCount) that drives the length-scaling behavior
-- this alone fixes the original bug (long runs going nearly
unverified) regardless of how sampleCount is configured. sampleCount
is now purely a per-run point-count FLOOR: raising it only ever
increases density, restoring correct, monotonic polarity.
2. hardCap wasn't re-tuned for the new cost model. The old flat 8-point
cap cost ~8 checks/run; the new density costs ~span/24 checks/run --
~103 for the reported 2430-frame run, ~417 for a 10k-frame run.
Sizing the budget only off sampleCount (which no longer drives
density for long runs) would make a genuinely-static long
composition spuriously disarm under the new, more thorough checking.
hardCap now also scales with the total predicted-static frame count,
with a 3x margin over the expected minimum verification cost.
Softened the budget-exhausted log message accordingly -- it no
longer prescribes raising sampleCount, which would often just add
cost without proportionally raising the now length-driven budget.
3. The 5 existing tests only asserted sample-point geometry (gaps,
endpoints, stride shape), not the actual point of the fix -- that a
real content change hiding between the OLD sample gaps now gets
caught. Added a behavior-level test: mocks pageScreenshotCapture to
simulate a transient content change at a frame the pre-fix formula
would have skipped (reconstructed locally in the test, commented as
historical-only) but the new formula samples, and asserts the real
verifyStaticFramesSafe (now exported) detects it via the real
computeStaticVerificationPoints -- not a reimplementation. Also
added a direct polarity regression test (raising sampleCount past
the length-scaled floor must strictly tighten the gap) and reworded
the short-run test to reflect the corrected formula.
Full engine suite (847 tests) passes.
Two independent post-release feedback reports of hitting
ffmpegEncodeTimeout (600000ms default) on long or high-frame-count
renders, both resolved by setting FFMPEG_ENCODE_TIMEOUT_MS to a higher
value and/or PRODUCER_ENABLE_CHUNKED_ENCODE=true — env vars that already
exist and already solve this, but that neither user found from the error
message itself.
appendEncodeTimeoutMessage only stated what happened ("FFmpeg killed after
exceeding ffmpegEncodeTimeout"), not what to do about it. Name both
existing knobs in the message so the fix is immediately visible at the
point of failure instead of requiring a source dive.
One function, six call sites, all fixed at once. Existing tests assert
with toContain, so the appended text doesn't break them; added two
assertions confirming both env var names appear in the message.
Four independent capture-infra hardening changes for the P2-5 failure bucket (~15K err / ~7K users):
- protocolTimeout auto-scales by device-scaled output area (applied before probe launch, since it's immutable post ppt.launch()).
- Single bounded transient retry (MAX_TRANSIENT_CAPTURE_RETRIES=1) on Target closed / Page crashed in the parallel disk-capture path; abort short-circuits before retry.
- Narrow OOM classification (Set maximum size exceeded etc., disjoint from transient) → actionable guidance naming output dims.
- StreamingEncoder.getExitError() threads FFmpeg's real exit reason into frame-0 encoder-death errors.
Render-reliability workstream P2-5. Success measured on PostHog dashboard 1783183.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(runtime): auto-infer composition duration for CSS/WAAPI/Lottie so data-duration is optional
The #2 render failure bucket ("Composition has zero duration") accounts for
~27K errors / ~7K affected users over 30 days (PostHog project 356858). Root
cause: only GSAP timelines got their duration auto-detected — CSS, WAAPI, and
Lottie compositions had no source of truth for total duration unless the
author remembered to set data-duration on the root element, and the render
engine hard-failed capture when neither was present.
Adds getInferredDurationSeconds() to the CSS, WAAPI, and Lottie runtime
adapters (packages/core/src/runtime/adapters/*.ts) — each reports the longest
finite end time it can discover from its own animations (CSS: computed
timing offset by data-start; WAAPI: effect.getComputedTiming().endTime;
Lottie: totalFrames/frameRate or the player's own duration). Infinite/
unbounded animations correctly return null and still require data-duration.
Wires this into the runtime's existing duration-floor resolution
(resolveAdapterDurationFloorSeconds in runtime/init.ts), alongside the
existing media-duration and authored-composition floors, so
window.__hf.duration becomes positive without any author action for
finite-duration non-GSAP compositions. Three.js is unchanged — no
AnimationClip/AnimationMixer inspection exists in that adapter, so
data-duration remains required there.
Tightens frameCapture.ts's zero-duration fast-fail gate to also check
hf.duration directly (not just the two authored signals), so a composition
mid-inference isn't fast-failed before its adapter-derived duration lands.
Adds a new lint rule (root_composition_missing_duration_source) that errors
only on genuinely non-inferable cases: no animation signal at all, Three.js
without data-duration, or an infinite/unbounded CSS or WAAPI animation
without data-duration. Deliberately silent on finite CSS/WAAPI/Lottie
animations, since the runtime now infers those — an autofix that "inserts
the inferred value" was considered and rejected: every case the rule flags
has no derivable value (an infinite spinner has no finite end time; a
duration-less Three.js scene has nothing to measure), so any autofix would
have to fabricate a placeholder, trading a loud correct failure for a silent
wrong-length render.
Updates the CSS/WAAPI/Lottie/Three adapter skill docs and the
hyperframes-core determinism-rules/data-attributes references to document
the new optionality and the runtime mechanism backing it.
Verified end-to-end against the real render pipeline (not just unit tests):
a CSS-only composition with a finite 3s animation, no GSAP timeline, and no
data-duration now renders a correct 3.000s MP4 via `hyperframes render`
(previously: "Composition has zero duration" failure). The infinite-CSS
negative control still fails fast with a clear diagnostic, matching the new
lint rule.
Adds a file-level fallow health exemption for lottie.ts's pre-existing
`seek` handler — unrelated to this change, but its line numbers shifted when
new functions were added earlier in the file, tripping fallow's
inherited-finding fingerprint (documented pattern already used elsewhere in
.fallowrc.jsonc for the same reason).
Known limitation: the static WAAPI usage detector in the lint rule
(/\.animate\(\s*[\[$A-Za-z_]/) can miss unusual call shapes; it only affects
whether the "no signal at all" branch fires, and errs toward NOT flagging
(reducing false positives) rather than over-flagging.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
* fix(lint): close 3 correctness gaps in root_composition_missing_duration_source
- Strip JS/CSS comments before scanning for GSAP/WAAPI/Three/Lottie/CSS
animation signals, so a commented-out `.animate()` call or a commented
`animation: ... infinite` rule can no longer satisfy the "has a duration
source" check and mask a real zero-duration render failure.
- Broaden the WAAPI detection regex to also match the object-literal
(PropertyIndexedKeyframes) form of `.animate()`, e.g.
`el.animate({ opacity: [0,1] }, { duration: 2000 })`, which the previous
character class silently missed. Corrected the adjacent comment that
incorrectly claimed this shape "can't be a false negative".
- Fix hasInfiniteCssAnimation to stop false-positiving on animation NAMEs
that merely contain the substring "infinite" (e.g. `infinite-spin`) by
anchoring the `infinite` keyword with hyphen-aware boundaries instead of
a bare `\b`. Also makes the longhand `animation-name` + separately
declared `animation-iteration-count: infinite` pattern detected
consistently.
Adds targeted unit tests for each fixed false-positive/false-negative.
* fix(runtime): keep finite duration signal when an unbounded animation coexists
getInferredDurationSeconds in the CSS and WAAPI adapters returned null
outright whenever any animation on the composition was unbounded
(infinite iteration count), even when other finite animations on the
same composition could still supply a valid duration. This disagreed
with the new root_composition_missing_duration_source lint rule, which
treats any animation-name as sufficient — so a composition mixing a
finite fadeIn with a decorative infinite spin passed lint but still
failed at render with "zero duration".
Unbounded animations are now skipped when computing the max end time
instead of short-circuiting the whole calculation. null is only
returned when every animation on the composition is unbounded, i.e.
there is no finite signal to fall back on at all.
Co-Authored-By: Claude <noreply@anthropic.com>
* docs(skills): fix table separator width in data-attributes.md
oxfmt flagged the merged Composition Root table from the post-rebase
merge of the auto-infer-duration docs onto main's reformatted table —
the separator row was one dash short of the header width.
* fix(lint): keep infinite-CSS duration rule strict but make its message honest
Post-review (Vance): after the finite+infinite adapter fix, the runtime infers
a length for a mixed finite+infinite CSS composition, but this lint rule still
(intentionally) errors on it — an unbounded animation makes the intended total
length ambiguous, so we require explicit data-duration. Keep that strictness
(lint is advisory by default; it only blocks under --strict, and data-duration
is the one duration signal guaranteed correct across every adapter, known and
future). But the message wrongly claimed the render "will fail" — false for the
mixed case, where the runtime falls back to the finite animation. Rewrite it to
describe the ambiguity honestly, correct the rule's block comment, and add a
mixed finite+infinite test asserting it still errors with an honest message.
---------
Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com>
Renders were failing outright with "[FrameCapture] Composition has zero
duration. Runtime ready: false, ..." whenever window.__renderReady didn't
flip true within playerReadyTimeout (45s) — most often under host
contention (e.g. several renders running concurrently), never from a
defect in the composition itself. Confirmed by re-running an affected
composition standalone: it succeeded immediately (initMs ~3.5-4.4s vs.
the 45s timeout it hit under concurrent load).
The probe stage already retries once with a fresh browser session for
exactly this class of "succeeds on retry" infra flakiness (frame
detachment, disconnects, navigation timeouts, launch failures), but
isTransientBrowserError didn't recognize this message, so it fell
through to an immediate, unretried failure.
Match "Composition has zero duration ... Runtime ready: false" as
transient. Left the "Runtime ready: true" case (pollHfReady's fast-fail:
no GSAP timeline and no data-duration) unmatched — that's a genuine
authoring bug, not a timing fluke, and should keep failing fast.
* fix(engine): pad odd output dimensions up to even for H.264/H.265 encode
A composition with an odd data-width or data-height (e.g. a custom 3:1
canvas at 1080x723) failed to encode to MP4. libx264/libx265 with 4:2:0
chroma subsampling (yuv420p, yuv420p10le) require both dimensions to be
even and abort before writing a packet:
[libx264] height not divisible by 2 (1080x723)
Error while opening encoder ... Invalid argument
Both the streaming encoder and the chunk encoder built the software
range-conversion filter ("scale=in_range=pc:out_range=tv") with no
even-dimension enforcement, so any odd-sized canvas reached libx264
unmodified and the whole render failed.
Add a shared withEvenDimensionPad helper that appends
pad=ceil(iw/2)*2:ceil(ih/2)*2 to the filter chain only for 4:2:0 pixel
formats. The pad rounds each odd dimension up by one pixel (a no-op when
already even) without scaling, so content is never resampled. Formats
that accept odd dimensions (ProRes 4444 yuva444p10le, VP9 yuva420p) are
excluded, so transparent/alpha output is untouched.
* fix(engine): extend even-dimension pad to GPU 4:2:0 encode paths
The odd-dimension pad added for libx264/libx265 only covered the software
encoder branches. nvenc, videotoolbox, qsv, and amf feed software frames
straight to the hardware encoder with no -vf chain, so an odd-sized 4:2:0
canvas on --gpu (or an auto-selected hardware encoder) reproduced the same
"height not divisible by 2" abort before any packet was written.
Add the even-dimension pad to the software-side -vf chain for those four
GPU paths in both the chunk and streaming encoders, reusing the shared
withEvenDimensionPad helper (the pad runs on CPU before the encode). vaapi
is left as-is: its existing format=nv12,hwupload conversion already aligns
odd dimensions before upload, so it is not double-padded. ProRes 4444 and
VP9 alpha stay untouched, exactly as the software fix excludes them.
nvenc/videotoolbox/qsv/amf arg construction is logic-tested (the pad filter
is asserted on the built arg list for 8-bit and 10-bit 4:2:0, with alpha
ProRes asserted padless); runtime hardware encode is not exercised here.
Avoid the screenshot-path #1715 regression by skipping empty WAAPI/CSS animation scans per seek and classifying known software WebGL renderers correctly in browserGpuMode=auto.\n\nAddresses #1715.
Flush the GSAP proxy queue synchronously during capture session initialization and parallelize independent media/font/tailwind readiness waits.
Closes#1715.
Co-authored-by: Miguel Angel Simon Sierra <miguel.sierra_miga@heygen.com>
Renders showed the page background (a one-frame black flash) right before a cut
when a video clip's source media was a hair shorter than its data-duration slot
— the common case, since `ffmpeg -t 1.45` emits 43 frames = 1.433s at 30fps.
The frame lookup only held the last frame at the exact clip end, so the
sub-frame remainder rendered blank.
- Hold the last extracted frame for the rest of the slot once the source is
exhausted, within a tolerance floored at the compiler's 0.05s clamp epsilon so
the seam is covered at any fps (2 frames alone is < 0.05s above 40fps). Clips
deliberately much shorter than their slot still blank for the tail (unchanged).
- Warn when the compiler clamps a video's data-duration down to its media length
(slot longer than source by more than the clamp epsilon): a render-time
`[compile]` warning in the producer, plus a matching `validate` warning that
reads each <video>'s live duration in headless Chrome (static HTML lint can't
see media durations). A shared `analyzeClipMediaFit` keeps both on one
threshold.
Adds engine unit tests for the hold behavior and the analyzer.
* fix(producer): retry probe stage on transient browser errors (#1687)
The distributed render plan stage crashes when headless Chrome encounters
a transient frame detachment ("Navigating frame was detached") during
browser probe, with no retry logic. The plan tarball is never uploaded,
and all downstream chunk workers fail with S3 404.
Add a retry-with-fresh-session mechanism to the probe stage:
- `isTransientBrowserError()` classifier in the engine identifies 9
known transient Puppeteer/Chrome errors (frame detached, target closed,
session closed, protocol error, page crashed, execution context
destroyed, etc.).
- `runProbeStage()` wraps browser session creation + initialization in a
retry loop (max 2 attempts). On transient error: logs structured
diagnostics (attempt, isTransient, error message, elapsed time), closes
the crashed session cleanly, creates a fresh browser, and retries. Non-
transient errors throw immediately without consuming retry budget.
- 17 unit tests for the error classifier, 3 integration tests for retry
behavior (successful retry, immediate throw on non-transient, exhaust
retry budget on persistent transient).
Closes#1687
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix: address review feedback — widen retry scope, deduplicate patterns
- Move createCaptureSession inside the retry try/catch so browser launch
failures (Failed to launch the browser process, ECONNREFUSED) are also
retried — not just initializeSession errors.
- Deduplicate transient error patterns: remove "Protocol error.*Target
closed" (subsumed by "Target closed") and "Navigation failed because
browser has disconnected" (subsumed by "browser has disconnected").
- Add browser launch failure patterns: "Failed to launch the browser
process" and "ECONNREFUSED".
- Add test for createCaptureSession transient throw (browser launch retry).
- Update test mock comment to document sync requirement with engine
pattern list.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>