* fix(producer): retry probe stage on transient browser errors (#1687)
The distributed render plan stage crashes when headless Chrome encounters
a transient frame detachment ("Navigating frame was detached") during
browser probe, with no retry logic. The plan tarball is never uploaded,
and all downstream chunk workers fail with S3 404.
Add a retry-with-fresh-session mechanism to the probe stage:
- `isTransientBrowserError()` classifier in the engine identifies 9
known transient Puppeteer/Chrome errors (frame detached, target closed,
session closed, protocol error, page crashed, execution context
destroyed, etc.).
- `runProbeStage()` wraps browser session creation + initialization in a
retry loop (max 2 attempts). On transient error: logs structured
diagnostics (attempt, isTransient, error message, elapsed time), closes
the crashed session cleanly, creates a fresh browser, and retries. Non-
transient errors throw immediately without consuming retry budget.
- 17 unit tests for the error classifier, 3 integration tests for retry
behavior (successful retry, immediate throw on non-transient, exhaust
retry budget on persistent transient).
Closes#1687
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix: address review feedback — widen retry scope, deduplicate patterns
- Move createCaptureSession inside the retry try/catch so browser launch
failures (Failed to launch the browser process, ECONNREFUSED) are also
retried — not just initializeSession errors.
- Deduplicate transient error patterns: remove "Protocol error.*Target
closed" (subsumed by "Target closed") and "Navigation failed because
browser has disconnected" (subsumed by "browser has disconnected").
- Add browser launch failure patterns: "Failed to launch the browser
process" and "ECONNREFUSED".
- Add test for createCaptureSession transient throw (browser launch retry).
- Update test mock comment to document sync requirement with engine
pattern list.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Probes the rendered output for video and audio stream durations after
render and fails the test if they differ by more than 0.5s. Catches
mux-level truncation regressions like the ffmpeg -shortest bug (#1648)
where one stream gets silently cut short.
Runs on all non-png-sequence fixtures with audio — no new meta.json
field needed since this is a universal invariant, not a per-fixture
threshold.
FFmpeg 6.0 (bundled by ffmpeg-static) has a regression where -shortest
combined with -c:v copy over-truncates the video stream while leaving
audio untouched. The flag is also redundant — the audio mixer already
pads/caps all tracks to totalDuration via apad=whole_dur and -t.
Closes#1648
* fix(engine): hold the last video frame at the inclusive clip end
The frame-lookup active set deactivated a video on an exclusive end-bound
(globalTime < end), while the runtime keeps an element visible through
currentTime <= end (core/runtime init.ts). The rendered frame landing
exactly on a clip's end went blank even though the runtime still showed
the element on its final frame: one blank frame at the end of every clip
whose end lands on a frame boundary.
Make the active window inclusive of the end to match the runtime, and at
t === end serve the last extracted frame (the runtime holds the element's
final frame there too). Mid-clip source exhaustion (t < end) stays blank,
unchanged.
* fix(engine): align getFrame boundary to match refreshActiveSet
Make getFrame's end-bound inclusive (> instead of >=) for consistency
with the refreshActiveSet changes. getFrame is currently unused
externally but should match the same contract.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Carlos Alcaraz <193642530+calcarazgre646@users.noreply.github.com>
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* feat(engine): static-frame dedup for screenshot capture (opt-in)
Skip re-seeking + re-screenshotting frames byte-identical to their predecessor. A
frame is dedupable iff no GSAP tween or clip cut is active in it or its predecessor
(predicted from window.__timelines + clip schedule) AND an empirical anchor-compare
confirms it. Opt-in HF_STATIC_DEDUP=true, default off.
Correctness (designed for the multi-worker / distributed render paths):
- Reuse is keyed by the ABSOLUTE composition frame (derived from the frame's time),
NOT the captureFrameCore frameIndex arg — chunked/parallel callers pass a chunk-
relative index. Validated lossless (PSNR=inf) on both single- and multi-worker
renders of a static-hold comp.
- verifyStaticFramesSafe checks EVERY run (no longest-first budget truncation that
left runs armed-but-unverified), and samples each run's FIRST reused frame, its END,
and interior points at a stride; a hard cap disables dedup rather than trust an
unverified set.
- Conservative arming: skipped when capture mode != screenshot (BeginFrame tick
semantics + the verifier's screenshot path wouldn't transfer), when a before-capture
hook is set (per-frame video injection), when page-side compositing is active (shader
/ drawElement composite the plain verification screenshot can't reproduce), and when
any data-start is a non-numeric reference expression the clip-boundary parser can't
protect, or duration is unknown/zero.
- Session reuse (prepareCaptureSessionForReuse) resets lastFrameBuffer + dedup counter
so a probe/prior-render buffer can't bleed into the first static frame; the armed set
is kept (same-composition reuse). Cost calibration bypasses dedup for its sparse,
non-contiguous sample sweep, then restores the armed set.
- HF_STATIC_DEDUP_SAMPLES is NaN-guarded.
Disqualifies on signals the GSAP predictor can't see: video, canvas/webgl, zero
tweens, running CSS/WAAPI animation. Pays on static-hold content (title cards,
slideshow/kiosk loops, data-viz pauses); no-op on continuously-animated comps.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(engine): static-frame dedup default-on + render telemetry
Flip dedup from opt-in (HF_STATIC_DEDUP=true) to default-on (opt-out
HF_STATIC_DEDUP=false). Verification (verifyStaticFramesSafe) is the
safety net that keeps reuse sound at scale.
Add end-to-end dedup observability. The capture session records
enabled / armed / skipReason / predicted; these surface via
CapturePerfSummary -> a dedupPerfs accumulator (disk sequential +
parallel AND streaming sequential + parallel) -> aggregated into
RenderPerfSummary.staticDedup (OR armed, SUM frames across workers) ->
render_complete props static_dedup_{enabled,armed,skip_reason,
predicted_frames,reused_frames}. skip_reason is a low-cardinality code:
capture_mode | video_injection | page_composite | ineligible |
verification_failed.
Distributed chunks run on Linux/beginframe where dedup never arms, so
they pass a throwaway dedupPerfs sink (no per-chunk reporting).
Tests: aggregation logic (OR/SUM/skip-reason) + opt-out passthrough.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(engine): address review on dedup default-on + telemetry
Review feedback (miga-heygen) + self-review fixes:
- Retry double-count: executeDiskCaptureWithAdaptiveRetry pushed worker
dedup perf inside the retry loop, so an adaptive retry counted frames
twice (reused/predicted could exceed totalFrames). Reset dedupPerfs at
the start of each attempt — retry now REPLACES rather than accumulates;
common no-retry path is unchanged.
- Opt-out parsing: HF_STATIC_DEDUP now disables on {false,0,off}
case/space-insensitive (was strict !== "false", so `False`/`0` silently
kept dedup on — the kill-switch could no-op).
- Verification budget vs drift: verifyStaticFramesSafe returns
{badFrame, budgetExhausted}; armStaticDedup reports a distinct
`verification_budget` skip reason so a telemetry spike means "raise
HF_STATIC_DEDUP_SAMPLES", not "compositions are non-static".
- Index idiom: captureFrameCore now uses Math.floor(time*fps + 1e-9)
(matches quantizeTimeToFrame) so the dedup lookup agrees with the frame
the seek lands on even for non-exact times.
- Stale "opt-in HF_STATIC_DEDUP=true" comments -> "opt-out
HF_STATIC_DEDUP=false" across frameCapture.ts + types.ts.
- Extract pushWorkerDedupPerfs helper (perfSummary.ts), used by the disk
and streaming parallel paths — removes the duplicated push loop and
drops captureStreamingStage back under the complexity threshold.
- dedupPerfs is now required (not optional) on
executeDiskCaptureWithAdaptiveRetry — a missing arg silently dropped
telemetry.
- Test: captureStreamingStage createInput() now provides the required
dedupPerfs field.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* refactor(engine): address deferred dedup-review items
- Derivable state: drop session.staticDedupArmed/staticDedupPredicted;
derive both from session.staticFrames in getCapturePerfSummary
(armed ⟺ non-empty set, predicted === size) so they can't desync.
- Config altitude: HF_STATIC_DEDUP now resolves into
EngineConfig.staticFrameDedup (resolveConfig, opt-out on {false,0,off}),
alongside forceScreenshot/browserGpuMode — armStaticDedup reads config
instead of process.env. Default-on preserved (missing config → enabled).
- Lossy aggregation: aggregateDedup now reports DISTINCT skip reasons
(sorted, `|`-joined) across diverging unarmed workers instead of just
the first.
- discardWarmupCapture: also snapshot/restore staticDedupCount and
lastFrameBuffer so a warmup capture can't leak a phantom reuse or a
stale buffer anchor into the real summary.
- Convention: perfSummary-dedup.test builds its job via createRenderJob
instead of `as unknown as RenderJob`.
- Docs: verification_budget added to skip-reason lists.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(engine): use ANGLE-EGL for Linux GPU path, bump NVENC probe size
Chrome 131+ rejects --use-gl=egl in headless shell; the GPU process
exits and the renderer silently falls back to SwiftShader. Switch to
(gl=angle, angle=gl-egl) which is on the headless-shell allowlist,
and add --ignore-gpu-blocklist + --disable-software-rasterizer so
data-center GPUs (L4/T4/A10) are not blocked.
Also bump the NVENC probe frame from 16×16 to 320×240 — NVIDIA
data-center cards require ≥257 on each dimension and reject the
smaller size with "Frame Dimension less than the minimum supported
value", causing the encoder probe to silently fall back to libx264.
Closes#1493
* fix(engine): address review feedback — probe test, observability, comments
- Export getProbeArgs and add test pinning 320×240 probe dimensions
across all 5 GPU encoder backends (nvenc/videotoolbox/vaapi/qsv/amf)
- Add driver/SKU rationale comment on the probe size constant with
context about NVIDIA data-center card behavior vs documented minimums
- Add rationale comment on --ignore-gpu-blocklist (operator opted into
hardware mode explicitly)
- Log resolved GL flags at browser launch for GPU fallback observability
* feat: add video frame format render option
* refactor: single source of truth for video-frame-format allow-list
Addresses PR review (Via) on #1481: the ["auto","jpg","png"] set was
declared three times — render.ts (VIDEO_FRAME_FORMATS), server.ts
(inline includes), and renderConfigValidation.ts
(ALLOWED_VIDEO_FRAME_FORMATS) — three boundaries to update when a new
extraction format lands.
Hoist the constant + a reusable `isVideoFrameFormat` type guard into
@hyperframes/engine (where VideoFrameFormat is defined) and route all
three call sites through them. Behavior unchanged; also drops two
`as RenderConfig[...]` casts in favor of the guard (narrowing over
assertion, per repo TS conventions).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Xuelong Mu <xuelongmu@gmail.com>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(render): make WebGL video textures deterministic in headless render
WebGL compositions that sample a `<video>` as a texture (e.g. a faceted
crystal with clips mapped onto its facets) rendered with flickering,
non-deterministic facets: a video would intermittently show a stale frame or
go black, and the same frame differed between two renders.
Two gaps caused this:
1. No WebGL analog of the WebGPU `patchVideoTextureCompat`. Chrome's headless
compositor can't feed decoded `<video>` frames to the GPU, so the engine
injects a decoded `<img class="__render_frame__">` sibling per video each
frame. The WebGPU `copyExternalImageToTexture` path substitutes it, but
`texImage2D` / `texSubImage2D` did not — so WebGL uploaded a stale/black
frame. Add `patchWebGLVideoTextureCompat()` mirroring the WebGPU patch
(shared `resolveRenderFrameImage` helper).
2. Capture ordering. Per frame the runtime seeks (GPU adapters render on
`hf-seek`) BEFORE the engine injects the decoded frames, so the GPU render
read a frame that didn't exist yet. After injecting, the engine now calls
`window.__hfReseekGpu(t)` — a force-dispatch (`forceDispatchSeekEvent`) that
bypasses the same-time `hf-seek` dedup — so GPU compositions re-upload their
textures from the freshly-injected, decoded frames, deterministically.
Tests: unit tests for the texImage2D/texSubImage2D substitution and the
force-dispatch, plus a videoFrameInjector regression test asserting the
post-injection GPU reseek fires only when frames were injected. Verified
end-to-end: a WebGL prism with 8 live <video> facets renders byte-identical
across independent runs with no facet flicker.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* test(render): add producer render-compat regression for WebGL video textures
A WebGL2 canvas samples a <video> as a texture every hf-seek (the natural
author pattern, distilled from the HeyGen prism). The render-compat harness
renders it and compares against the golden: with the video-texture fix the
render reproduces the decoded frames; revert the fix and the canvas renders
black, collapsing the comparison.
Golden verified to contain real, time-varying video content (not black), so a
regression is caught rather than passing vacuously.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
getSystemTotalMb returned os.totalmem() — the host's physical RAM — so a
4GB Docker container on a 32GB host never auto-flagged as low-memory and
the low-memory render profile didn't activate exactly where it's needed
most. Read the cgroup v2 limit (/sys/fs/cgroup/memory.max, with the v1
fallback and its no-limit sentinel handled) and use min(host, cgroup).
The probe is best-effort and non-Linux platforms never touch /sys.
Review follow-ups: worker sizing (calculateOptimalWorkers) and the
getSystemResources diagnostics previously read os.totalmem() directly
and now use getSystemTotalMb(), so container limits actually govern
parallel spawn decisions; CLI telemetry reports the effective total as
well. The cgroup probe result is cached for the process lifetime (the
limit is immutable per process) with a test reset hook; a detected limit
logs once so operators can see which source governs, and a
present-but-unreadable cgroup file warns once instead of failing
silently — absence stays silent. The root-path-vs-/proc/self/cgroup
trade-off is documented at the path constants. cli/tsconfig.json gains
the gcp-cloud-run/sdk source alias (matching the existing producer and
aws-lambda entries) so the cli typecheck resolves from source in a
fresh checkout.
Refs #1193, #1194, #1195, #1236
writeFrame returned the stdin.write boolean synchronously; when FFmpeg
encoded slower than workers captured, Node's writable buffer grew without
bound (multi-worker worst case ~80GB over a 1h render) until the kernel
OOM-killed the process. writeFrame is now async: a buffered write awaits
the drain event before resolving, so back-pressure propagates through the
frame reorder buffer to the capture loops and in-flight frames stay
bounded. Inactivity-timer semantics are preserved: no reset before drain,
so a hung FFmpeg still trips SIGTERM.
The drain wait races one-shot drain/close listeners (aborted in a
finally) rather than chaining onto the shared exit promise — V8 retains
reaction-list entries on unsettled promises, so per-frame .then chains
would accumulate ~108K closures over a 1h back-pressured render. An
exit-status re-check after listener attachment closes the
close-before-attach hang window. All five writeFrame call sites
(streaming stage and HDR loops) check the result via a shared
ensureFrameWritten guard and stop the render with a frame-indexed error
when the encoder is gone instead of discarding the boolean.
The MULTI_WORKER_MAX_DURATION_SECONDS cap can be relaxed in a follow-up
now that buffering is bounded.
Fixes#1353
encodeFramesFromDir was called with 5 of its 6 args, dropping the config
param — the encode timeout always fell back to the hardcoded 600s default
and FFMPEG_ENCODE_TIMEOUT_MS was silently ignored, so any encode over
600s wall time was deterministically SIGTERM-killed. Resolve the engine
config once in the encode stage and pass it to the non-chunked, chunked,
and GIF paths. The chunked per-chunk encodes previously had no timeout at
all; they now honor the same config value.
Review follow-ups: the chunked path's final concat spawn gains the same
config-driven timeout (it previously had none); every encode-timeout
kill now appends 'FFmpeg killed after exceeding ffmpegEncodeTimeout
(N ms)' to the failure instead of surfacing a bare exit-255; and the
orchestrator threads its already-resolved config into the encode stage
via an optional EncodeStageInput.engineConfig field (direct callers and
distributed chunks keep the producerConfig ?? resolveConfig() fallback).
The encode-timeout tests run against a mocked child_process spawn with
fake timers, removing the real-ffmpeg dependency that made the previous
default-timeout test environment-fragile in CI.
Fixes#1348