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9097d539b14260f4e23e0598ece57c9eb3ec6a2c
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9097d539b1 |
fix(cli): hide Windows child process consoles (#3529)
Rebase #3529 onto current main. Preserve all 16 issue-scoped Studio server, lint, and CLI child-process windowsHide options, including main's PowerShell null guards and stderr suppression in orphanCleanup. Regression tests continue to assert windowsHide at each scoped spawn site. #3476 and #3430 remain out of scope. Co-authored-by: heygengenesis[bot] <262951085+heygengenesis[bot]@users.noreply.github.com> Co-authored-by: miguel.sierra <229591595+miguel-heygen@users.noreply.github.com> |
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73aa71c9ec |
fix(cli): guard PowerShell process queries against exited PIDs (#3571)
## Summary
`processIdentity` and `processParentPid` call `Get-CimInstance Win32_Process` to look up process metadata on Windows. When the target process has already exited, `Get-CimInstance` returns null and calling `.CreationDate.ToFileTimeUtc()` or `.ParentProcessId` on it throws `InvokeMethodOnNull`. The try/catch handles it, but PowerShell writes the error to stderr, which pollutes the test runner's output and causes spurious exit code 1 on Windows CI.
Two fixes per call site:
- Null-check the CimInstance before accessing properties (`$p = ...; if ($p) { $p.Property }`)
- `-ErrorAction SilentlyContinue` + `stdio: ["pipe", "pipe", "ignore"]` to suppress any residual stderr
Fixes the recurring `Tests on windows-latest` flake on main.
## Test plan
- [x] All 196 CLI test files pass locally
- [ ] Windows CI should no longer exit 1 from PowerShell stderr noise
— Miga
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f3099dcb27 | chore: release v0.8.21 (#3570) v0.8.21 | ||
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2d6b055f31 |
feat(studio): let an agent author motion (#3520)
* feat(studio): let an agent drive Studio's selection and playhead
Adds `studio_select` and `studio_seek`, so an agent and the human are looking
at the same element and the same instant. Selecting reveals the inspector,
exactly as a click does, which is what makes the agent's move visible.
Selection is shared state, not a per-call argument, and that is forced rather
than chosen. Most of Studio's edit handlers read the ambient React selection,
and `applyDomSelection` only schedules a state update, so selecting and
committing inside ONE call would write to whatever was selected before. Two
tool calls are separated by a render, so the contract is select first, then
act. That is also how a human works: click, then type.
`studio_seek` uses `requestSeek`, not `setCurrentTime`. The latter only moves
the timeline's displayed number and leaves the composition where it was.
Two things the tools refuse to fake:
Seek does not clamp. `seek()` already clamps against the adapter's duration,
which can differ from the store's, and clamping again would give that
invariant two owners that can disagree. The tool reports where the playhead
actually landed instead, read back afterwards.
`requestSeek` is fire-and-forget, so it cannot report that no adapter was
mounted to receive it. The tool compares the playhead before and after and
fails rather than claiming a seek that never happened.
Select separates three failures that a single message would have merged: the
preview is not mounted yet (wait), no element matches the handle (re-read),
and the element cannot be selected (try a neighbour). The agent's next move
differs for each, so collapsing them would cost it a round trip or a retry
loop.
* feat(studio): give an agent eyes with studio_frame
Renders the composition to a PNG at a given time and returns the URL. This is
what turns the tool set from a remote control into a loop: author a change,
capture the instant it affects, look, adjust. No agent can judge motion from
source, because "what does this look like at 2.4 seconds" is not a question a
file answers.
Reuses Studio's existing capture endpoint via `buildFrameCaptureUrl` rather
than inventing a second one.
Two things this does not fake:
It reports the time the playhead LANDED on, not the time requested. The player
clamps, so those differ at the ends, and attaching the wrong time to a frame is
how an agent draws a confident wrong conclusion about motion.
It waits before capturing, by default 150ms. The frame is rendered from the
file on disk, and the render cache is cleared by a file watcher with a 40ms
write-stability threshold, so a capture that beats the watcher renders the
PRE-edit composition. That exact staleness was a real bug here once. An agent
reading a stale frame as "my edit failed" would thrash, so the wait is on by
default, `settleMs` makes it tunable, and the tool description names the
failure rather than leaving it to be rediscovered.
It probes with HEAD before returning, so a URL that 404s comes back as a
failure with a hint instead of as a link the agent cannot render.
* feat(studio): add studio_inspect, so an agent reads before it writes
Everything about one element in one call: resolved styles, text fields, box,
data attributes, GSAP animations, and what the element will and will not
accept.
The point is to prevent a failed write rather than to satisfy curiosity.
`can.reasonIfDisabled` is passed through verbatim from Studio's own
capabilities, so an agent that reads first should never attempt an edit the
element would refuse.
Three things it refuses to get wrong:
Animations are reported ONLY for the current selection, because that is the
only element Studio parses them for. Attributing them to any other element
would be reporting the wrong element's motion, which is worse than reporting
none. When a handle names something else the field is empty and
`animationEditingBlocked` says why.
`animationEditingBlocked` also carries the two states where animation editing
is off entirely, multiple timelines and an unsupported timeline pattern. Both
live on the selection context. Learning them from a read costs one call;
learning them from a failed write costs a retry loop.
Inspecting a handle does NOT change what is selected. It is a read, and
stealing the human's selection would be a side effect they did not ask for.
There is a test asserting `applySelection` is never called.
Nothing selected and no handle given is a failure, not an empty result. An
empty result would assert "this element has nothing", which is a different and
false claim.
* feat(studio): let an agent edit text and styles, guarded
The first tools that change the composition. Both act on the current
selection and take no handle, which is forced rather than chosen: the
handlers read the ambient React selection, and `applyDomSelection` only
schedules a state update, so selecting and committing inside one call would
write to whatever was selected before. Select first, then edit.
Also plumbs the write-blocked state, which was the blocker for shipping any
write at all. `domEditSaveQueuePaused` and the external-file conflict both
lived on App and were unreachable from the tool surface, so `canWrite` was
optimistic and a comment said so. They now derive into a single
`writeBlockedReason` on the shell context: one field, one owner, conflict
taking precedence because resolving it is what unblocks the queue.
That guard matters more than it looks. Both states are BANNERS in Studio with
no lock behind them, so nothing else was stopping a programmatic write from
landing on top of a conflict the user had been asked to adjudicate.
Three things the tools refuse to fake:
They check the outcome, not the absence of a throw. Studio has several paths
where a failed commit resolves anyway, so awaiting the handler proves nothing.
The tagged outcome added earlier is what proves the write landed.
A partial style result is reported as partial. `handleDomStyleCommit` is one
property per call, so N properties are N commits; the result carries `applied`
and `rejected` maps rather than a single boolean that would have to pick a
side.
Style commits run sequentially, never concurrently. Two commits racing through
Studio's client-side read-modify-write can record undo entries that both claim
the same starting content. There is a test that measures concurrency rather
than trusting the loop.
Every decline reason maps to a hint naming what to do instead, so a refusal
routes the agent rather than just stopping it.
* feat(studio): move, resize and rotate, verified by reading back
`studio_transform` does what a drag does, and then checks. The box in the
result is READ BACK after the write, never echoed from the request, and
`applied` lists what actually took effect.
That is not belt-and-braces. The plan for this unit said to re-derive the
geometry handlers' behaviour rather than trust any description of them, and
doing that turned up three different behaviours behind one interface.
The handlers on `DomEditActionsValue` are the GSAP-AWARE wrappers, aliased in
`useDomEditSession.ts:534-538`, not the CSS ones in `useDomGeometryCommits.ts`
that an earlier note in this workstream described.
`handleGsapAwarePathOffsetCommit` and `handleGsapAwareRotationCommit` are
`if (gsapCommitMutation) { ...intercept... }` with no else branch. Their own
comments say the absence is deliberate: position and rotation are written as
GSAP code and there is no CSS fallback to write to. So they can return having
done nothing.
`handleGsapAwareBoxSizeCommit` is not like the other two. It runs through
`runGestureTransaction` with separate scale and width/height routes, so resize
works more generally.
Reading back is what turns that middle case from a silent lie into a reported
one. A move that did nothing comes back in `unchanged` with a reason.
Three smaller decisions:
Operations re-read between each other, so a move is judged against the box
AFTER a resize in the same call. Comparing against the original would credit
the resize's change to the move.
Rotation is reported as dispatched, not verified. `rotate` is an individual
transform property and does not appear in the computed transform, so there is
no honest box-derived signal, and claiming one would be worse than saying so.
x pairs with y and width pairs with height. Accepting one alone would mean
inventing the other from the current value, which moves the element somewhere
the caller did not ask for. The pairing rule and its minimum live in one
`parsePair` helper rather than as four separate branches.
* feat(studio): let an agent author motion
Four tools: add an animation, change its duration/ease/position, add a
keyframe, delete it. This is the capability that makes the tool set worth
having, because motion is the one thing an agent cannot judge or author from
source.
These are deliberately less confident than the rest of the set, and the
reason is the handlers underneath them:
`handleGsapAddAnimation(method)` takes only a method. Its insert position
comes from the live playhead, not the caller, and the call is `void ...catch()`
so it returns nothing.
`handleGsapAddKeyframeBatch` returns a promise but catches its own failure, so
awaiting proves the call finished, not that it landed.
`handleGsapDeleteAnimation` discards its promise entirely.
`handleGsapUpdateMeta` is the one honest signal. It returns a boolean.
U8 handled the same problem by reading the result back. That does not work
here: the animation list comes from React state that only refreshes on a
render, and no render happens inside one tool call. Rather than fake a
verification with a frame-timer, these report what was DISPATCHED and the
descriptions tell the agent to call studio_inspect to see the result. Saying
"I asked for this" is honest; saying "this happened" would not be.
Three consequences worth stating:
`studio_add_animation` takes no position. The handler reads the playhead, so
accepting one would report a number that had no effect. It reports where the
playhead actually was and tells the agent to seek first.
`studio_update_animation` rules out the no-selection case BEFORE dispatch. The
handler answers `false` for both "nothing selected" and "the write failed", so
eliminating one is what makes the other legible.
Keyframe percent and properties are validated in the tool, because nothing in
the platform checks input against the declared schema.
* feat(studio): add studio_inspect, so an agent reads before it writes (#3517)
Everything about one element in one call: resolved styles, text fields, box,
data attributes, GSAP animations, and what the element will and will not
accept.
The point is to prevent a failed write rather than to satisfy curiosity.
`can.reasonIfDisabled` is passed through verbatim from Studio's own
capabilities, so an agent that reads first should never attempt an edit the
element would refuse.
Three things it refuses to get wrong:
Animations are reported ONLY for the current selection, because that is the
only element Studio parses them for. Attributing them to any other element
would be reporting the wrong element's motion, which is worse than reporting
none. When a handle names something else the field is empty and
`animationEditingBlocked` says why.
`animationEditingBlocked` also carries the two states where animation editing
is off entirely, multiple timelines and an unsupported timeline pattern. Both
live on the selection context. Learning them from a read costs one call;
learning them from a failed write costs a retry loop.
Inspecting a handle does NOT change what is selected. It is a read, and
stealing the human's selection would be a side effect they did not ask for.
There is a test asserting `applySelection` is never called.
Nothing selected and no handle given is a failure, not an empty result. An
empty result would assert "this element has nothing", which is a different and
false claim.
* feat(studio): move, resize and rotate, verified by reading back (#3519)
`studio_transform` does what a drag does, and then checks. The box in the
result is READ BACK after the write, never echoed from the request, and
`applied` lists what actually took effect.
That is not belt-and-braces. The plan for this unit said to re-derive the
geometry handlers' behaviour rather than trust any description of them, and
doing that turned up three different behaviours behind one interface.
The handlers on `DomEditActionsValue` are the GSAP-AWARE wrappers, aliased in
`useDomEditSession.ts:534-538`, not the CSS ones in `useDomGeometryCommits.ts`
that an earlier note in this workstream described.
`handleGsapAwarePathOffsetCommit` and `handleGsapAwareRotationCommit` are
`if (gsapCommitMutation) { ...intercept... }` with no else branch. Their own
comments say the absence is deliberate: position and rotation are written as
GSAP code and there is no CSS fallback to write to. So they can return having
done nothing.
`handleGsapAwareBoxSizeCommit` is not like the other two. It runs through
`runGestureTransaction` with separate scale and width/height routes, so resize
works more generally.
Reading back is what turns that middle case from a silent lie into a reported
one. A move that did nothing comes back in `unchanged` with a reason.
Three smaller decisions:
Operations re-read between each other, so a move is judged against the box
AFTER a resize in the same call. Comparing against the original would credit
the resize's change to the move.
Rotation is reported as dispatched, not verified. `rotate` is an individual
transform property and does not appear in the computed transform, so there is
no honest box-derived signal, and claiming one would be worse than saying so.
x pairs with y and width pairs with height. Accepting one alone would mean
inventing the other from the current value, which moves the element somewhere
the caller did not ask for. The pairing rule and its minimum live in one
`parsePair` helper rather than as four separate branches.
* docs: document Studio's WebMCP agent tools, proven end-to-end in a browser (#3521)
* docs: document Studio's WebMCP agent tools
Adds `guides/webmcp`, under Developers > Agent setup.
Its first job is to defuse a name collision. `guides/mcp` already exists and
covers HeyGen's HOSTED MCP connector, which builds a video from a chat. This
page is about an agent working inside Studio on a composition already open in
front of you. Different feature, confusingly similar name, so the page says
what it is not before it says what it is.
Written to DOCS_GUIDELINES: one-sentence intro, outcome before implementation,
real values rather than placeholders, and three callouts.
The three things a reader most needs are the ones easiest to get wrong:
The API is `document.modelContext`, not `navigator.modelContext`. Most
published examples use the second, which is a polyfill compatibility shim
rather than a spec member, so feature-detecting it misleads.
Select first, then edit. Most editing tools act on the current selection, and
an agent that skips it gets an error rather than a wrong-element write.
Leave Studio visible. Some of Studio's write paths report failure through a
toast rather than a return value, so the human is the one who sees it. That is
a real property of the co-pilot design, not a nicety, so the page says it
plainly.
Verified with `npx mint validate` and `npx mint broken-links --check-redirects`,
both passing.
* fix(studio): target the text field that exists, not one named self
Found by running the tools end to end in a browser, which is the only way it
could have been found: the unit tests mock `setText`, so they never crossed the
boundary where this breaks.
An element's text usually lives in a CHILD field, keyed like `self:0:h1` or
`child:0:h1`. `studio_set_text` passed no field key, so
`buildNextDomTextFields` planned zero operations, the request went out with an
empty patch, and the server answered:
POST /api/projects/<id>/file-mutations/patch-element
-> 400 {"error":"target and operations required"}
Which surfaced as `persist-failed`. The tool was telling the truth, so the
reporting work in the earlier PRs did its job, but the failure looked like a
server problem and was not.
The tool now resolves the field: the one the caller named, or the element's
single field when it has exactly one. An element with several fields is asked
to name one; an element with none is reported blocked. Naming a field the
element does not have is rejected with the list of the ones it does have,
rather than silently writing nowhere.
Four regression tests, including the exact `child:0:h1` shape that failed. One
existing assertion changed: it expected the field to be `undefined`, which is
precisely the bug, so it now expects the resolved key.
Also documents two things the browser run surfaced, both real and neither a
defect: registration is asynchronous, so a caller reading `getTools()` too
early sees a partial list; and the tools that act on the current selection need
a render between the select and the edit, which a real agent gets for free
because its calls arrive as separate messages.
* docs: give the agent-tools kill switch instructions that work
The page told readers to set agentToolsEnabled in Studio's preferences.
Nothing writes that flag: it is read in useStudioAgentTools and parsed in
studioUiPreferences, but there is no settings UI and no toggle, so the
instruction could not be followed. Replace it with the localStorage write
that actually flips it, and spell out the merge, since overwriting the key
drops every other stored preference.
* docs: do not promise a per-call permission prompt we have not verified
The page said the browser asks before any agent calls a tool. Prompt
granularity is browser-specific and unsettled during the origin trial, and
we have not observed it on the native path. Say what holds, that access is
gated, and name the part that is still moving.
* fix(studio): re-apply WebMCP test polyfill fix (#3532 regression)
The squash merge of #3518 re-introduced the old assertion that
document.modelContext is absent. The polyfill from #3514 installs it
as a fallback — that is expected behavior.
Same fix as #3532: remove the assertion, keep the boot-cleanly contract.
---------
Co-authored-by: miga-heygen <miguel.sierra_miga@heygen.com>
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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1cb3c749c8 |
docs(changelog): weekly digest 2026-08-24–2026-08-31 (#3563)
* docs(changelog): weekly digest 2026-08-24–2026-08-31 Rewrites the generated draft to publish quality: grouped by theme, commit and PR links kept, review marker removed. Generated and edited by Rames. * docs(changelog): embed the Aug 24-31 weekly video Adds the rendered weekly changelog video to the "Week of August 24, 2026" digest entry, matching the DocsVideo embed shape used by the six prior weeks. Video: 1080x1080, 50.0s, Annie VO, built with the changelog-video skill. Gates: hyperframes check 0 errors (contrast 82/82 WCAG AA), seam gate 0 fail across 6 seams, captions verified on rendered frames at every scene midpoint. Signed-off-by: Rames Jusso --------- Signed-off-by: Rames Jusso |
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44c90dd7ff |
fix(studio-server): revalidate preview assets on every request (#3565)
Project preview assets (images, videos) were served with Cache-Control: private, max-age=3600, must-revalidate. The 1-hour max-age let browsers serve stale images from their disk cache without revalidating, even after the file changed on disk. Hard refresh didn't recover because it doesn't bypass iframe sub-resource caches. Switch to `no-cache` so browsers always revalidate against the existing mtime+size ETag. Unchanged assets still get efficient 304 responses. Fixes #3564 |
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f18964de0c |
fix(studio): let a hidden sub-composition child be shown again (#3559)
The eye on an expanded sub-composition child always rendered as "Hide", whatever the source said. One click hid the element and every click after that rewrote the same attribute, so the row could never be shown again, not even after a reload, since data-hidden is in the file. buildChildElements synthesizes a child row from a manifest clip with no element to read, and compensated by inheriting hidden/timelineLocked/ timelineRole/fxChain/automation from the child's flat store twin. That twin does not exist for a real sub-composition: processTimelineMessage drops any clip whose parent composition is itself in the manifest before building the flat store, so the lookup always missed and the inheritance was dead code for the one case it was written for. It worked only for a phantom-wrapper parent, where the child does keep a store entry. Read the state off the live element instead. collectSubCompositionHostState walks each sub-composition host in the preview document and records the data-* state of every id'd descendant, keyed by dom id. The existing sibling walk cannot serve this: it defines which rows exist and writes parentMap, and it stops at the first id'd descendant, so scene footage sitting one level below an id'd region wrapper is never reached. The new walk descends the whole subtree and touches neither rows nor parentage. Reproduced on a 9-scene storyboard project where every scene is a sub-composition. Before: a scene video and title carrying data-hidden both announced "Hide track N", and clicking left the file byte-identical. After: both announce "Show track N", and hide/show round-trips the attribute. A top-level clip with the same attribute always announced "Show", which is what made the gap specific to expanded child rows. The existing regression test passed throughout because its fixture hands the child a flat twin with hidden: true and gives the host no compositionSrc, so the child key falls back to the index.html scope and a twin can exist. The added test models a real sub-composition instead. |
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f84b4c23dc |
feat(studio): let an agent edit text and styles, guarded (#3518)
* feat(studio): let an agent drive Studio's selection and playhead Adds `studio_select` and `studio_seek`, so an agent and the human are looking at the same element and the same instant. Selecting reveals the inspector, exactly as a click does, which is what makes the agent's move visible. Selection is shared state, not a per-call argument, and that is forced rather than chosen. Most of Studio's edit handlers read the ambient React selection, and `applyDomSelection` only schedules a state update, so selecting and committing inside ONE call would write to whatever was selected before. Two tool calls are separated by a render, so the contract is select first, then act. That is also how a human works: click, then type. `studio_seek` uses `requestSeek`, not `setCurrentTime`. The latter only moves the timeline's displayed number and leaves the composition where it was. Two things the tools refuse to fake: Seek does not clamp. `seek()` already clamps against the adapter's duration, which can differ from the store's, and clamping again would give that invariant two owners that can disagree. The tool reports where the playhead actually landed instead, read back afterwards. `requestSeek` is fire-and-forget, so it cannot report that no adapter was mounted to receive it. The tool compares the playhead before and after and fails rather than claiming a seek that never happened. Select separates three failures that a single message would have merged: the preview is not mounted yet (wait), no element matches the handle (re-read), and the element cannot be selected (try a neighbour). The agent's next move differs for each, so collapsing them would cost it a round trip or a retry loop. * feat(studio): give an agent eyes with studio_frame Renders the composition to a PNG at a given time and returns the URL. This is what turns the tool set from a remote control into a loop: author a change, capture the instant it affects, look, adjust. No agent can judge motion from source, because "what does this look like at 2.4 seconds" is not a question a file answers. Reuses Studio's existing capture endpoint via `buildFrameCaptureUrl` rather than inventing a second one. Two things this does not fake: It reports the time the playhead LANDED on, not the time requested. The player clamps, so those differ at the ends, and attaching the wrong time to a frame is how an agent draws a confident wrong conclusion about motion. It waits before capturing, by default 150ms. The frame is rendered from the file on disk, and the render cache is cleared by a file watcher with a 40ms write-stability threshold, so a capture that beats the watcher renders the PRE-edit composition. That exact staleness was a real bug here once. An agent reading a stale frame as "my edit failed" would thrash, so the wait is on by default, `settleMs` makes it tunable, and the tool description names the failure rather than leaving it to be rediscovered. It probes with HEAD before returning, so a URL that 404s comes back as a failure with a hint instead of as a link the agent cannot render. * feat(studio): add studio_inspect, so an agent reads before it writes Everything about one element in one call: resolved styles, text fields, box, data attributes, GSAP animations, and what the element will and will not accept. The point is to prevent a failed write rather than to satisfy curiosity. `can.reasonIfDisabled` is passed through verbatim from Studio's own capabilities, so an agent that reads first should never attempt an edit the element would refuse. Three things it refuses to get wrong: Animations are reported ONLY for the current selection, because that is the only element Studio parses them for. Attributing them to any other element would be reporting the wrong element's motion, which is worse than reporting none. When a handle names something else the field is empty and `animationEditingBlocked` says why. `animationEditingBlocked` also carries the two states where animation editing is off entirely, multiple timelines and an unsupported timeline pattern. Both live on the selection context. Learning them from a read costs one call; learning them from a failed write costs a retry loop. Inspecting a handle does NOT change what is selected. It is a read, and stealing the human's selection would be a side effect they did not ask for. There is a test asserting `applySelection` is never called. Nothing selected and no handle given is a failure, not an empty result. An empty result would assert "this element has nothing", which is a different and false claim. * feat(studio): let an agent edit text and styles, guarded The first tools that change the composition. Both act on the current selection and take no handle, which is forced rather than chosen: the handlers read the ambient React selection, and `applyDomSelection` only schedules a state update, so selecting and committing inside one call would write to whatever was selected before. Select first, then edit. Also plumbs the write-blocked state, which was the blocker for shipping any write at all. `domEditSaveQueuePaused` and the external-file conflict both lived on App and were unreachable from the tool surface, so `canWrite` was optimistic and a comment said so. They now derive into a single `writeBlockedReason` on the shell context: one field, one owner, conflict taking precedence because resolving it is what unblocks the queue. That guard matters more than it looks. Both states are BANNERS in Studio with no lock behind them, so nothing else was stopping a programmatic write from landing on top of a conflict the user had been asked to adjudicate. Three things the tools refuse to fake: They check the outcome, not the absence of a throw. Studio has several paths where a failed commit resolves anyway, so awaiting the handler proves nothing. The tagged outcome added earlier is what proves the write landed. A partial style result is reported as partial. `handleDomStyleCommit` is one property per call, so N properties are N commits; the result carries `applied` and `rejected` maps rather than a single boolean that would have to pick a side. Style commits run sequentially, never concurrently. Two commits racing through Studio's client-side read-modify-write can record undo entries that both claim the same starting content. There is a test that measures concurrency rather than trusting the loop. Every decline reason maps to a hint naming what to do instead, so a refusal routes the agent rather than just stopping it. * feat(studio): add studio_inspect, so an agent reads before it writes (#3517) Everything about one element in one call: resolved styles, text fields, box, data attributes, GSAP animations, and what the element will and will not accept. The point is to prevent a failed write rather than to satisfy curiosity. `can.reasonIfDisabled` is passed through verbatim from Studio's own capabilities, so an agent that reads first should never attempt an edit the element would refuse. Three things it refuses to get wrong: Animations are reported ONLY for the current selection, because that is the only element Studio parses them for. Attributing them to any other element would be reporting the wrong element's motion, which is worse than reporting none. When a handle names something else the field is empty and `animationEditingBlocked` says why. `animationEditingBlocked` also carries the two states where animation editing is off entirely, multiple timelines and an unsupported timeline pattern. Both live on the selection context. Learning them from a read costs one call; learning them from a failed write costs a retry loop. Inspecting a handle does NOT change what is selected. It is a read, and stealing the human's selection would be a side effect they did not ask for. There is a test asserting `applySelection` is never called. Nothing selected and no handle given is a failure, not an empty result. An empty result would assert "this element has nothing", which is a different and false claim. * feat(studio): move, resize and rotate, verified by reading back (#3519) `studio_transform` does what a drag does, and then checks. The box in the result is READ BACK after the write, never echoed from the request, and `applied` lists what actually took effect. That is not belt-and-braces. The plan for this unit said to re-derive the geometry handlers' behaviour rather than trust any description of them, and doing that turned up three different behaviours behind one interface. The handlers on `DomEditActionsValue` are the GSAP-AWARE wrappers, aliased in `useDomEditSession.ts:534-538`, not the CSS ones in `useDomGeometryCommits.ts` that an earlier note in this workstream described. `handleGsapAwarePathOffsetCommit` and `handleGsapAwareRotationCommit` are `if (gsapCommitMutation) { ...intercept... }` with no else branch. Their own comments say the absence is deliberate: position and rotation are written as GSAP code and there is no CSS fallback to write to. So they can return having done nothing. `handleGsapAwareBoxSizeCommit` is not like the other two. It runs through `runGestureTransaction` with separate scale and width/height routes, so resize works more generally. Reading back is what turns that middle case from a silent lie into a reported one. A move that did nothing comes back in `unchanged` with a reason. Three smaller decisions: Operations re-read between each other, so a move is judged against the box AFTER a resize in the same call. Comparing against the original would credit the resize's change to the move. Rotation is reported as dispatched, not verified. `rotate` is an individual transform property and does not appear in the computed transform, so there is no honest box-derived signal, and claiming one would be worse than saying so. x pairs with y and width pairs with height. Accepting one alone would mean inventing the other from the current value, which moves the element somewhere the caller did not ask for. The pairing rule and its minimum live in one `parsePair` helper rather than as four separate branches. --------- Co-authored-by: miga-heygen <miguel.sierra_miga@heygen.com> Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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5b45bcc16d |
feat(registry): hw write-on wave — hw-write-title block + control surfaces for the handwritten family (#3557)
* feat(registry): hw write-on wave — hw-write-title block + control surfaces for four hw components Adds hw-write-title (true glyph write-on: pen-traced Caveat via baked centerline masks, curvature-adaptive pen velocity, pen lifts, underline) and grows the handwritten family's four components with declared control surfaces (controls per the #3227 convention), the completed stroke-texture matrix (sharp + deterministic seeded spray — no feTurbulence), boil poses, and physically-derived arrival deformation (travel-aligned squash with volume preserved and spring recovery). Shipped single-path callers keep working unchanged (legacy helper bodies preserved; proven in a legacy wiring harness). Validated in one reference build: check clean, double-render framemd5 910/910 bit-identical, seek-shuffle 8/8, WCAG 2.3.1 flash-scan zero violations, physics burn-ins hand-recomputed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(catalog): index hw-write-title for meaning search --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com> Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com> |
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61ba800a5d |
fix(player/runtime): rebind timelines and bound paused seeks (#3489)
* fix(player): rebind replaced direct timelines * fix(runtime): rebind timelines after runtime data * fix(player): defer initial iframe navigation * fix(player): preserve runtime readiness through load * fix(runtime): publish rebound timeline before apply * fix(player): defer preconnect option reloads * fix(runtime): stop re-seeking paused timelines * fix(player): restrict runtime-src to trusted origins and reset readiness on reload |
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859ac622c2 |
fix(player): report and fail closed on runtime delivery errors (#3472)
* feat(player): report runtime data application * fix(player): fail closed on runtime data delivery * fix(player): close runtime delivery and sandbox gaps * fix(player): satisfy runtime contract and CodeQL * refactor(player): simplify runtime tag scanner * style(player): apply repository formatter * fix(player): type runtime tag boundaries * fix(core): mint guest-local runtime-data ids in a separate space from host ids |
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3337cc8990 |
feat(studio): give an agent eyes with studio_frame (#3516)
* feat(studio): let an agent drive Studio's selection and playhead Adds `studio_select` and `studio_seek`, so an agent and the human are looking at the same element and the same instant. Selecting reveals the inspector, exactly as a click does, which is what makes the agent's move visible. Selection is shared state, not a per-call argument, and that is forced rather than chosen. Most of Studio's edit handlers read the ambient React selection, and `applyDomSelection` only schedules a state update, so selecting and committing inside ONE call would write to whatever was selected before. Two tool calls are separated by a render, so the contract is select first, then act. That is also how a human works: click, then type. `studio_seek` uses `requestSeek`, not `setCurrentTime`. The latter only moves the timeline's displayed number and leaves the composition where it was. Two things the tools refuse to fake: Seek does not clamp. `seek()` already clamps against the adapter's duration, which can differ from the store's, and clamping again would give that invariant two owners that can disagree. The tool reports where the playhead actually landed instead, read back afterwards. `requestSeek` is fire-and-forget, so it cannot report that no adapter was mounted to receive it. The tool compares the playhead before and after and fails rather than claiming a seek that never happened. Select separates three failures that a single message would have merged: the preview is not mounted yet (wait), no element matches the handle (re-read), and the element cannot be selected (try a neighbour). The agent's next move differs for each, so collapsing them would cost it a round trip or a retry loop. * feat(studio): give an agent eyes with studio_frame Renders the composition to a PNG at a given time and returns the URL. This is what turns the tool set from a remote control into a loop: author a change, capture the instant it affects, look, adjust. No agent can judge motion from source, because "what does this look like at 2.4 seconds" is not a question a file answers. Reuses Studio's existing capture endpoint via `buildFrameCaptureUrl` rather than inventing a second one. Two things this does not fake: It reports the time the playhead LANDED on, not the time requested. The player clamps, so those differ at the ends, and attaching the wrong time to a frame is how an agent draws a confident wrong conclusion about motion. It waits before capturing, by default 150ms. The frame is rendered from the file on disk, and the render cache is cleared by a file watcher with a 40ms write-stability threshold, so a capture that beats the watcher renders the PRE-edit composition. That exact staleness was a real bug here once. An agent reading a stale frame as "my edit failed" would thrash, so the wait is on by default, `settleMs` makes it tunable, and the tool description names the failure rather than leaving it to be rediscovered. It probes with HEAD before returning, so a URL that 404s comes back as a failure with a hint instead of as a link the agent cannot render. * feat(studio): add studio_inspect, so an agent reads before it writes (#3517) Everything about one element in one call: resolved styles, text fields, box, data attributes, GSAP animations, and what the element will and will not accept. The point is to prevent a failed write rather than to satisfy curiosity. `can.reasonIfDisabled` is passed through verbatim from Studio's own capabilities, so an agent that reads first should never attempt an edit the element would refuse. Three things it refuses to get wrong: Animations are reported ONLY for the current selection, because that is the only element Studio parses them for. Attributing them to any other element would be reporting the wrong element's motion, which is worse than reporting none. When a handle names something else the field is empty and `animationEditingBlocked` says why. `animationEditingBlocked` also carries the two states where animation editing is off entirely, multiple timelines and an unsupported timeline pattern. Both live on the selection context. Learning them from a read costs one call; learning them from a failed write costs a retry loop. Inspecting a handle does NOT change what is selected. It is a read, and stealing the human's selection would be a side effect they did not ask for. There is a test asserting `applySelection` is never called. Nothing selected and no handle given is a failure, not an empty result. An empty result would assert "this element has nothing", which is a different and false claim. --------- Co-authored-by: miga-heygen <miguel.sierra_miga@heygen.com> Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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0e558d5916 |
feat(studio): let an agent drive Studio's selection and playhead (#3515)
Adds `studio_select` and `studio_seek`, so an agent and the human are looking at the same element and the same instant. Selecting reveals the inspector, exactly as a click does, which is what makes the agent's move visible. Selection is shared state, not a per-call argument, and that is forced rather than chosen. Most of Studio's edit handlers read the ambient React selection, and `applyDomSelection` only schedules a state update, so selecting and committing inside ONE call would write to whatever was selected before. Two tool calls are separated by a render, so the contract is select first, then act. That is also how a human works: click, then type. `studio_seek` uses `requestSeek`, not `setCurrentTime`. The latter only moves the timeline's displayed number and leaves the composition where it was. Two things the tools refuse to fake: Seek does not clamp. `seek()` already clamps against the adapter's duration, which can differ from the store's, and clamping again would give that invariant two owners that can disagree. The tool reports where the playhead actually landed instead, read back afterwards. `requestSeek` is fire-and-forget, so it cannot report that no adapter was mounted to receive it. The tool compares the playhead before and after and fails rather than claiming a seek that never happened. Select separates three failures that a single message would have merged: the preview is not mounted yet (wait), no element matches the handle (re-read), and the element cannot be selected (try a neighbour). The agent's next move differs for each, so collapsing them would cost it a round trip or a retry loop. |
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724796e2f0 | chore: release v0.8.20 (#3555) v0.8.20 | ||
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28be8dddfa | fix(studio): correct save failure telemetry (#3499) | ||
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0fd70b1d21 | chore: release v0.8.19 (#3551) v0.8.19 | ||
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b71f45981c |
fix(studio): export the composition the user has selected (#3550)
The header's Export button started renders with no options at all, so the request carried no `composition` and the server fell back to index.html. Selecting a sub-composition in the Comps panel showed its canvas and timeline but exported the root file instead. Studio starts renders from three controls, and the render target was owned by each of them separately: the Renders panel resolved it, the header omitted it, the sidebar's per-composition button named one explicitly. Give it one owner in `startRender`, which all three route through, defaulting to the active composition and leaving an explicit argument to win. Fixes #3549 |
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bddc9e9bba |
Merge pull request #3548 from heygen-com/release/v0.8.18
chore: release v0.8.18v0.8.18 |
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5cc2f1bef5 | chore: release v0.8.18 | ||
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7bd0782737 |
Merge pull request #3547 from rajanpanth/fix/studio-activate-comp-any-path
fix(studio): activate a composition at any path, not just compositions/ |
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adf9b0ccee |
fix(studio): activate a composition at any path, not just compositions/
The Comps panel sets activeCompositionPath to the selected file, but useCompositionStack's effect only pushed a stack level when that path started with compositions/. A project laying its comps out anywhere else, for example a generated multi-part build with parts/part-1.html next to the root index.html, matched no branch at all: the row highlighted and the URL hash updated while the stack silently kept the master mounted, so the canvas and timeline stayed on index.html and any edit landed in the root file instead of the part. Replaced the prefix test with a plain truthiness check, so the root stays on the master level and every other path pushes its own level. Label derivation is unchanged, matching CompositionsTab's own convention. |
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3dc1856232 |
fix(core): resolve long nested media in local time (#3535)
* fix(core): resolve long nested media in local time * test(core): cover nested media snapshot sweep |
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d99eeef0b2 | fix(cli): honor authored playback rate in snapshots (#3536) | ||
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e4dabf830c | fix(cli): prevent keyframe shots overwriting sources (#3534) | ||
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b28747df0f | fix(cli): respect timeline-free static compositions (#3533) | ||
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af1cb1c10d |
fix(studio): update WebMCP test for polyfill fallback (#3532)
## Summary - The `useStudioAgentTools` test "registers nothing when the browser has no WebMCP" asserted `document.modelContext` was absent after mount - Since #3514 added the `@mcp-b/global` polyfill, the hook installs `document.modelContext` even without native browser support — that's the polyfill's purpose - Updated the test to verify that mounting doesn't throw (the real contract), without asserting polyfill absence This fixes the `CI / Test` failure on `main`. ## Other main CI failures (not ours) - **Docs / Validate docs** — `npm error notarget No matching version found for mint@4.2.837` (docs tool dependency) - **Windows / Tests on windows-latest** — `ECONNREFUSED ::1:3000` (Windows network test infra) - **regression** — cancelled, not failing ## Test plan - [x] All 9 `useStudioAgentTools` tests pass with `NODE_ENV=development` - [x] Pre-commit hooks: lint, format, fallow, typecheck all green — Miga 🤖 Generated with [Claude Code](https://claude.com/claude-code) |
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da6514d458 |
fix(studio): update WebMCP test for polyfill fallback
The "registers nothing when the browser has no WebMCP" test asserted that document.modelContext was absent after mount. Since #3514 added the @mcp-b/global polyfill fallback, the hook now installs document.modelContext even when the browser has no native support — that is the polyfill's job. The real assertion is that mounting does not throw, which still holds. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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10a90688e7 |
Merge pull request #3531 from heygen-com/release/v0.8.17
chore: release v0.8.17v0.8.17 |
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f6de05efec | chore: release v0.8.17 | ||
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4d87f8bbae |
fix(producer): enforce video extraction failures by default (#3372) (#3526)
The extraction failure policy defaulted to "off", silently swallowing per-source errors. The plumbing to surface them (typed error, retryable classification, caller throw) was fully built but gated behind an env-var opt-in. Flip the default to "enforce" so extraction failures fail the render instead of producing misleading coverage aborts. Set HF_VIDEO_EXTRACTION_FAILURE_MODE=off to restore the old behavior. Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com> |
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9eb84c91b6 |
fix(core,producer): stamp render ids on empty-src media and pair the snapshot by them (#3513)
Residual of #3340: runtime-assigned src is skipped by the static parse, so the browser snapshot was still keying clips by author id. Colliding scenes collapsed onto one window. |
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e69be30e98 |
fix(engine): fail render on sub-composition script failures (#3352) (#3528)
When a composition script throws during execution, the GSAP timeline registration never arrives and pollSubCompositionTimelines times out. Previously the render continued with a degenerate 2-frame output and reported success — now it fails loudly. Two changes: 1. Detect composition script runtime errors in the browser console handler and feed them into scriptLoadFailures, triggering the existing fail-fast path (same as script load 404s). 2. Make sub_timeline_script_failure a fatal warning in applyRenderWarningPolicy, alongside audio_processing_failed. Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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05275c1e8c |
fix(producer): assert render artifact duration and frame count before commit (#3506)
* fix(producer): assert render artifact duration and frame count before commit Refuse to publish an artifact that is significantly shorter or has fewer frames than the capture pipeline just reported. Adds a duration/frame-count gate on top of the existing readable-non-empty check inside ArtifactTransaction.validate(), keyed off the values the orchestrator already carries. Closes #3395. * fix(producer): wire ffprobe frame count into the artifact duration probe The frame-count gate added in #3395 accepts an expectedFrames value from the orchestrator, but defaultArtifactDurationProbe was still returning only durationSeconds - so the wire was half-built and the assertion short-circuited on undefined for every real render. Forward meta.frames from ffprobe so the field-packet case the issue names (container duration correct, stream shorter) is actually caught by the frame-count check, not just the duration one. extractMediaMetadata now populates a new frames field from the video stream's nb_frames tag, returning undefined when the demuxer did not report one (fragmented MP4, malformed streams, muxes that require -count_packets). Callers that gate on the count must treat undefined as no answer; the assertion already does. The previous CI run (#32589981916) cancelled shard-6 at the 1h job timeout after bun install failed to extract the aws-cdk-lib tarball mid-Docker-build - a cache flake, not a code regression. Pushing a follow-up commit retriggers CI against the now-populated cache layer; the regression should clear without further code changes. --------- Co-authored-by: Santhi Prakash <b.santhiprakash@gmail.com> |
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e5c7dc75e8 |
fix(core): read CSS animation opacity through color grading's own hide (#3329) (#3507)
When a color-graded element has a CSS entrance animation (e.g. opacity: 0→1), the first drawEntry() copies the animation's initial opacity "0" to sourceOpacityForCanvas, then hideSourceElement() sets opacity:0 !important on the source. On subsequent frames the hiddenByColorGrading guard correctly prevents reading back grading's own hide — but also prevents updating the canvas opacity as the animation progresses, freezing both source and canvas at opacity 0 for the entire render. Fix: when the source is hidden by color grading, temporarily restore the authored inline opacity before reading getComputedStyle, so the CSS animation's current value shows through. The restore–read–rehide is synchronous, so no repaint occurs between the style writes. Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com> |
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097d901d70 |
feat(studio): fall back to a WebMCP polyfill where the browser has none (#3514)
* feat(studio): fall back to a WebMCP polyfill where the browser has none
WebMCP is an Origin Trial. Chrome 149 and Edge 150 have it behind a flag,
ChatGPT Desktop ships it, and everything else does not. Without a fallback the
tools registered in the previous change are invisible on stable Chrome, which
is exactly where a bridge extension would connect from.
Adds `@mcp-b/global` (MIT) as a DYNAMIC import, so a browser with native
support never fetches it. Verified in the build output rather than asserted:
the bundle keeps a bare `import("@mcp-b/global")` instead of inlining it.
Chosen over the smaller `@mcp-b/webmcp-polyfill` because that one only defines
`document.modelContext`. `@mcp-b/global` also stands up the in-page MCP server
a bridge extension attaches to, and serving that case is the only reason the
fallback exists at all.
The load is guarded by a module-level promise so two mounts racing share one
load, and an import failure is caught and logged rather than thrown: a missing
agent surface must never stop Studio booting. The registration path re-checks
the abort signal after the await, so unmounting mid-import registers nothing.
Two things the type checker forced, both worth keeping:
Installing the package brings its own global `Document.modelContext`
declaration, which collided with the local one. Studio now reads the property
through a type guard instead of augmenting `Document`, so there is only one
declaration of that global and it is the package's.
Studio keeps its own narrow tool types rather than importing the package's.
Theirs overload `registerTool` to infer argument types from a literal
`inputSchema`, which helps when registering one tool inline and fights a
uniform registration loop. The comment in `types.ts` says so, and names the
drift risk that choice accepts.
The polyfill test asserts promise identity rather than counting imports. The
ESM registry dedupes the import either way, so a call count would pass whether
or not the guard existed.
* fix(studio): observe and retry WebMCP fallback
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94da403d6d |
feat(studio): expose Studio's live state to an agentic browser (WebMCP) (#3511)
* feat(studio): expose Studio's live state to an agentic browser Registers a `studio_look` tool on `document.modelContext`, so an agent in a browser that supports it can read what Studio knows: the open project and composition, the playhead, the human's current selection with its capabilities, and the timeline's elements with a handle for each. The API is `document.modelContext`, not `navigator.modelContext`. The latter is a polyfill compatibility shim rather than a spec member, so feature detecting it is wrong even where a published sample appears to work. Three decisions worth knowing: Registration happens ONCE per mount, with the dependencies held in a ref that every render refreshes. Depending on the handlers instead re-runs on nearly every interaction, because the DomEdit actions object changes identity with the selection and the element list. Each re-run aborts the registration signal and unregisters everything, and the spec warns that a quick unregister-then- reregister can apply an old call's arguments against the new schema. The test for this is the important one in the unit; breaking the empty dependency array fails it and nothing else. Tools resolve with a tagged result, they never reject. That is forced by the spec: a rejected `execute` has its reason discarded and the caller sees a bare UnknownError, so rejecting would guarantee the agent cannot learn why an edit failed. Elements are addressed by a minted handle, not by `TimelineElement.id`. That id is a synthesised identity, so `getElementById` misses most elements; the handle carries `data-hf-id`, else the DOM id, else a selector plus occurrence. Mounted from `EditorShell` rather than `App`, because the DomEdit contexts are only readable below `DomEditProvider` and `App.tsx` is three lines under the 600-line cap. The undo signal is reported as the shell actually exposes it, `canUndo` and a label, rather than as a revision counter. The depth lives in component-local state and is not reachable without plumbing it through the shell context, so the field says what it is instead of implying precision it does not have. Writes are not in this change. `canWrite` is optimistic and the comment says so; the write tools need a real guard against the paused-save and external- conflict states, which are not on any context this component can reach yet. * fix(studio): bound WebMCP look filters * fix(studio): remove premature WebMCP write state * docs(studio): name WebMCP singleton assumption * fix(studio): surface WebMCP registration failures |
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21bcd5745c |
fix(studio): let a failed DOM edit report that it failed (#3510)
* fix(studio): let a failed text or style commit report itself `runDomEditCommit` catches a persist failure, reverts, fires `onError` and then resolves. That contract is deliberate and its docstring says so: the human path learns the write failed from the toast `onError` puts on screen, so a rejection would be redundant. It also means a caller awaiting `handleDomTextCommit` or `handleDomStyleCommit` cannot tell a landed write from a reverted one, because both resolve with `undefined`. The runner already offers `onSettled` as the way out. Text and style were the two commits that never got it wired. Add `runReportedDomEditCommit`, which owns `onSettled` (forwarding to a caller-supplied one rather than dropping it) and returns whether the write landed. Both handlers now return a tagged outcome, so the three preconditions that previously returned early and silently are each distinguishable: no selection, a manual-geometry property the style path refuses, and a selection that cannot edit styles. Same for text: no selection versus not text-editable. Human-facing behaviour is unchanged and the tests assert that: the toast still fires and the optimistic DOM change is still reverted. The callback props that carry these handlers ignore the result, so their declared type widens from `Promise<void>` to `Promise<unknown>`. That type is hand-copied in fourteen places; consolidating it is worth its own change. `useDomEditTextCommits.ts` is now 593 lines against the 600-line cap. The next change to it needs a split. * fix(studio): stop a paused save queue reporting a position edit as saved Two more commits that could not tell a caller they had failed. `useDomEditPositionPatchCommit` swallowed `DomEditSaveQueueOpenError` and resolved. The intent was right, a paused save queue already puts a banner on screen and one toast per blocked edit is noise, but swallowing it also skipped the caller's revert: `useDomGeometryCommits` only restores the optimistic offset, size or rotation from its `.catch`. So once the breaker opened, a drag left the element where the user dropped it while nothing reached the file, and the next reload snapped it back. It now rejects without toasting. The banner still does the telling; the caller gets to revert. `handleDomEditElementsDelete` caught everything and only toasted, so an unpatchable target and a completed delete were indistinguishable to a caller. It now returns an outcome, with `no-project` and `no-selection` separated from a failed write rather than all three sharing an early `return`. Adds the first test for `useDomEditPositionPatchCommit`, covering the paused queue, an ordinary failure, and success. * fix(studio): honor DOM edit failure outcomes * fix(studio): classify stale delete previews * fix(studio): enforce DOM edit outcome types |
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7170dc63ae |
Merge pull request #3522 from heygen-com/release/v0.8.16
chore: release v0.8.16v0.8.16 |
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720ff5ac9c | chore: release v0.8.16 | ||
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8392e84a18 |
fix(media-use): repoint the dead videogen tier, demote past unusable local models (#3509)
* fix(media-use): repoint the dead videogen tier, demote past unusable models
`LOCAL_MODELS.videogen`'s `large` tier named `dgrauet/ltx-2.3-mlx-bf16`, which
returns HTTP 401 and cannot be downloaded at all. It was not a dormant entry:
`rankedByPreference` sorts by descending `needs.ramMB` when no `rank` is set,
so the largest fitting tier is tried FIRST by design. Any machine clearing
32 GB *available* RAM selected the dead entry, `ltxVideoGenerate` caught the
failure and returned a bare `null`, and since `ltx.local` is last in
`["heygen.video", "ltx.local"]` and network providers are skipped under
`--local-only` (`registry.mjs:206`), local video generation failed outright
instead of falling back to the tier that works.
It survived review because the table landed with "live verification on a 24GB
M-series Mac" - and a 24 GB machine cannot select a 32 GB tier, so that entry
was unreachable on the only machine that validated it. The unit fixtures
inherit the same ceiling (`fittingSpecs` is 20000MB), so every existing test
exercised the medium tier alone.
Two changes:
1. Repoint to `dgrauet/ltx-2.3-mlx-q8` (reachable) and correct `sizeMB` from
45000 to 28800. Measured against the HF API: the q8 repo totals 87.5 GB,
and the registry's own targeted `--include` subset is 28.76 GB. That
matches the sibling q4 entry's convention (`sizeMB: 20000` vs a measured
19.48 GB subset), so 45000 was wrong under either reading. `--low-ram` is
added because the entry's own note calls it required at this tier's 32 GB
floor, and the invoke omitted it.
2. A repoint alone is one bad URL from a repeat, so add the missing recovery.
`selectModelLadder` returns every fitting model best-first;
`selectModel`'s pick is now defined as that list's head. All three sites
that previously selected exactly one model and failed terminally walk the
ladder instead, demoting past a tier that cannot run here - gated weights,
runner off PATH, an OOM at a tier that nominally fits:
- `ltx-video-provider.mjs` (videogen, the reported failure)
- `mflux-provider.mjs` (imagegen - same shape, and its 32 GB/64 GB tiers
are equally unverifiable on a 24 GB machine)
- `local-run.mjs` (tts/asr/upscale - `fish-speech` missing should still
get you Kokoro)
Every demotion is logged rather than silent, so a quietly smaller model is
never mistaken for the tier the machine nominally qualified for.
Also fixes the `install` string both videogen entries share: it ended at
`uv sync --all-extras`, which leaves the entry point in `.venv/bin`, so the
"`ltx-2-mlx` not on PATH" hint named a command that following the instruction
would not put on PATH.
The q8 tier is NOT live-verified - no 32 GB+ Apple Silicon machine was
available - and its notes say so. Shipping it unverified is safe precisely
because of change 2: a wrong tier now costs one failed attempt, not the whole
local path.
- Rames Jusso
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* fix(media-use): report the real videogen download size, disclose it, discard failed partials
Addresses review feedback on #3509 (CHANGES_REQUESTED at
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ee64c3b116 |
fix(engine): stop destroying the AAC priming edit list when muxing (#3505)
`muxVideoWithAudio` passed `-avoid_negative_ts make_zero` unless the caller
set `preserveAudioPrimingEditList`. In practice the dominant path is an AAC
sidecar copied into mp4, where that flag is actively harmful: ffmpeg's
default is `auto`, which the mp4/mov muxers (AVFMT_TS_NEGATIVE) already
resolve to `disabled`. Forcing `make_zero` overrides the correct default,
discards the priming edit list the sidecar encode created, shifts the video
start_time forward by one AAC frame and writes an empty video edit at t=0 —
which edit-list-honoring players (QuickTime/Safari) render as a black first
frame.
Verified with ffprobe on a copy mux of a 30fps h264 mp4 and an AAC sidecar:
with `make_zero` video start_time 0.066000, elst: [media time -1,
dur 5940] + [media time 6000, dur 180000]
audio start_time 0.042993, elst: [media time -1, ...]
without (this fix) video start_time 0.000000, elst: [media time 6000,
dur 180000]
audio start_time 0.000000, elst: [media time 1024, ...]
The empty leading edit and the offset both disappear, and the audio keeps
its 1024-sample priming edit.
The flag is now never passed for a mux, in any mode. `preserveAudioPrimingEditList`
is part of the exported engine API, so it stays on `MuxVideoWithAudioOptions`
as `@deprecated` and no-op rather than being removed; the two internal callers
that set it (`assembleStage`, distributed `assemble`) drop it.
`buildEncoderArgs` and `streamingEncoder` still pass the flag for video-only
output and are deliberately left alone — those chunks are consumed as
intermediates, not as a delivered mp4/mov.
Fixes #3487
Co-authored-by: Alexandru Mincu <alex@mountsoftware.ro>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
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18409c9f27 |
fix(cli): keep phrase-level CJK and Thai transcripts as separate cues (#3436)
* fix(cli): keep phrase-level CJK and Thai transcripts as separate cues wordsToCues inferred whether entries were already grouped into phrases by testing for internal whitespace. Chinese, Japanese, Thai and the other scripts written without inter-word spaces never satisfy that test, so their phrase-level transcripts were treated as word-level and re-grouped into a single cue covering the whole clip. A three-phrase Chinese transcript produced one cue; the same transcript in English produced three. The failure was silent: the export succeeded, and the user found out by watching the captions. For entries with no whitespace at all, fall back to entry length when they are in a spaceless script. Whisper emits word-level tokens for those scripts one or two characters at a time, while a phrase-level cue runs to several times that. The median is used so one long token cannot declare word-level input pre-grouped, and a couple of short cues cannot declare a real transcript word-level. --preserve-cues still forces the same thing, and behaviour for space-separated scripts is unchanged. Fixes #3353 * test(cli): pin the spaceless phrase length threshold |
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97991bbd35 |
fix(engine,producer,lint): resolve <source> children for media extract and localize (#3238)
Parent src-only scans skipped multi-format <video>/<audio> markup, so those elements were never extracted, downloaded, or mixed and rendered blank/silent. Lint now accepts a child <source src> as a resolvable media src. |
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c9f43ebcfb |
fix(engine): preserve source frame identity above 99,999 (#3503)
* fix(engine): preserve extracted frame identity * fix(producer): order legacy distributed frames numerically |
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4f00336c92 | feat(player): add retained runtime data channels (#3471) | ||
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9aaa7552fc | fix(studio): dedupe repeated selection telemetry (#3498) | ||
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dae5b7b90b |
fix(engine): treat a sentineled cache entry with no frames as a miss (#3434)
lookupCacheEntry reported a hit purely on the presence of the .hf-complete sentinel. The sentinel records that extraction finished, not that the frames survived, so any per-file cleanup that empties the directory leaves an entry that rehydrates with zero frames. rehydrateCacheEntry then returns totalFrames: 0, the clip reaches the coverage gate with nothing, and the render aborts with a message about capture coverage. Because the poison is on disk rather than in the composition, every later render of the project fails the same way with nothing the user can change to fix it. An entry now counts as a hit only when it carries the sentinel AND still holds at least one frame file, so an emptied entry re-extracts. The check is format-agnostic: a hit must be usable whatever extension the frames carry. Addresses the cache half of #3372. |
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f52ec1c25f |
fix(producer,core): honor relative data-start id-refs in render media scheduling (#3252)
compileTimingAttrs/injectDurations used parseFloat, so data-start="intro" wrote a NaN data-end and extract preferred that over duration; parseNumeric now skips the id-ref (parseVideoElements already resolves it). collectRenderMedia's resolveHostWindow likewise read host data-start with parseFloat, so chained sub-composition slots (data-start="hook") stacked at 0-2s and every scene after the first rendered black. It now resolves host starts through the shared resolveReferencedStart, matching the media parsers. Fixes #3361. |
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0c9d234bd8 |
Merge pull request #3481 from heygen-com/fix/web-audio-cross-origin-silence-v2
fix(core): prevent cross-origin Web Audio capture from silencing audio |
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a7e8674758 |
fix(producer): fall back to screenshot capture on drawElement canvas-not-initialized (#3480)
* fix(producer): fall back to screenshot capture on drawElement canvas-not-initialized The fast-capture drawElement path only special-cased the "No cached paint record" error to trigger a per-frame screenshot fallback; every other error (including "drawElement canvas not initialized", seen at frame 0 on some macOS/Chrome combinations) was rethrown, hard-failing the whole render even though the docs promise automatic fallback on incompatible compositions. Extend the existing fallback branch (in both captureFrameCore and captureFrameToBufferPipelined) to also catch canvas-not-initialized errors via a shared isRecoverableDrawElementError predicate, with a diagnostic message identifying which case triggered the fallback. Closes #3423 Co-Authored-By: Miga <noreply@anthropic.com> * fix(producer): address review — tighten error matching, audit batch path, add fallback-ratio guard * fix(engine): add prepareFrameForCapture to batch screenshot fallback loop * fix(engine): split canvas-not-initialized from composition-root-missing errors drawElementService threw the same HF_DE_CANVAS_NOT_INITIALIZED error for both !canvas and !root. Missing composition root (navigated/broken page) was classified recoverable and fell back to pageScreenshotCapture, which captured blank or wrong content silently. Now: - !root → HF_DE_COMPOSITION_ROOT_MISSING (not recoverable, hard fail) - !canvas → HF_DE_CANVAS_NOT_INITIALIZED (recoverable, screenshot fallback) Split applied at all 3 emit sites (serial, pipelined, batch). Co-Authored-By: miga-heygen <miguel.sierra_miga@heygen.com> --------- Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com> Co-authored-by: Miga <noreply@anthropic.com> |