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a4303137cbce5164f1663996b3c3b2f5921c5485
1575
Commits
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a4303137cb |
fix: storyboard-angle review follow-ups (M1 bg-on-clip, B3 slideshow, parser guard, CLI fixes) (#1791)
* fix(skills): storyboard review — bg-on-clip rule, slideshow output, parser parity guard Addresses the storyboard-angle review (jrusso1020): - M1 (invisible text): frame-worker.md (x3) + SKILL.md Step 5 (x3) now require a frame's full-bleed background on a class=clip layer, never the #root / data-composition-id element (the root is clip-gated to its scene window, so a background on it is not a dependable ground and dark text can land on the black host body). The assembler already paints frame.md's canvas onto index #root as the base ground; the per-frame clip rides on top. - B3 (slideshow truncates to slide 1): slideshow/SKILL.md gains an Output section (decks render via 'present'; 'render index.html' captures only the first composition; linear main-line MP4 export is deferred). - Parser drift: vendoredParity.test.ts guards the three vendored storyboard.mjs copies (byte-identical + parse-parity with @hyperframes/core). - skills-manifest.json regenerated for the edited SKILL.md files. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(cli): storyboard review — lint, validate help, snapshot, inspect, capture, render Addresses the CLI findings from the storyboard-angle review (jrusso1020): - lint (@hyperframes/lint): accept vendor-prefixed system-font keywords -apple-system / BlinkMacSystemFont so a system stack with a generic fallback no longer trips font_family_without_font_face (+ test). - help: list 'validate' under Project in 'hyperframes --help' (was runnable but undocumented). - snapshot: honor -o/--output (the flag did not exist; output was hardcoded to snapshots/). The dir is resolved once and threaded through capture + contact sheet + Gemini. - snapshot: split font status into loaded / error / unused with a one-line summary; only a real 'error' is reported as FAILED (an unrequested @font-face is 'unused', not a contradiction with 'loaded'). - inspect: suppress text_occluded across a scene-to-scene crossfade (occluder in a different data-composition-id mount while a scene is mid-fade); a same-scene or two-settled-scenes overlap still flags. - inspect: suppress content_overlap between in-flow siblings governed by the same flex/grid container (tight stacks / number lockups are layout slop). - capture: record source resolution (videoWidth/Height) in video-manifest.json alongside the DOM display box; consumers size off the source dims. - render: warn when the target carries a slideshow island (render captures only the first scene, so the MP4 is truncated to slide 1; use 'present'). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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a4eacaec37 |
fix(studio): filter runtime-generated nodes from resolver-shadow telemetry (#1795)
The sdk_resolver_shadow tripwire flagged element_not_found for nodes a composition <script> creates at runtime (caption word/group spans, etc.). These have no static data-hf-id, so the SDK session (a static parse) cannot model them by design; the divergence is noise, not a resolver bug. - Runtime-node filter: suppress element_not_found when the resolved hf-id is absent from the on-disk source. An id PRESENT in source but missing from the session stays flagged (the genuine v0.6.110-class resolver divergence). - Add sessionElementCount to all element_not_found / animation_not_found emits (0 = empty/broken session, >0 = element-specific). - Add sourceHfIdCount to emitted element_not_found: =1 = static node the parse dropped (foreign-content exclusion / sub-comp gap), >1 = duplicate-id resolver ambiguity. Scoped to the DOM-edit path. Telemetry-only; no disk writes, no edit change. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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f24a1a9ce7 |
feat(studio): make storyboard view default available (remove FF) (#1794)
* feat(studio): make storyboard view default available (remove FF) Removes STUDIO_STORYBOARD_ENABLED. The storyboard view-mode toggle was gated behind a default-off feature flag (VITE_STUDIO_ENABLE_STORYBOARD) since #1529. With the storyboard experience now ready for broad exposure, drop the gating and make the toggle available unconditionally. Changes: - packages/studio/src/components/editor/manualEditingAvailability.ts: delete the STUDIO_STORYBOARD_ENABLED constant. - packages/studio/src/App.tsx: drop the import + FF arg to useViewModeState(). Hook is now called argument-free. - packages/studio/src/components/StudioHeader.tsx: drop the import + the conditional-render guard on <ViewModeToggle />. The toggle always renders in StudioHeader's center slot. - packages/studio/src/contexts/ViewModeContext.tsx: remove the enabled: boolean parameter from useViewModeState() and simplify. - packages/studio/fixtures/storyboard-sample/README.md: drop the VITE_STUDIO_ENABLE_STORYBOARD=1 prefix from the preview command. The VITE_STUDIO_ENABLE_STORYBOARD / VITE_STUDIO_STORYBOARD_ENABLED env vars become no-ops after this change. Co-Authored-By: Jerrai <noreply@anthropic.com> * docs(skills): drop stale VITE_STUDIO_ENABLE_STORYBOARD reference The Storyboard view is now available by default (the FF removed in this PR); storyboard-format.md no longer points at the dead env var, and skills-manifest is regenerated for the hyperframes-core hash. Closes the Via/Magi review nit. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Jerrai <noreply@anthropic.com> |
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812a5d4246 | chore: release v0.7.21 | ||
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1faeba4aa5 |
feat(lint): error on crossorigin on media (breaks preview) (#1793)
`crossorigin` on <video>/<audio> forces a CORS-checked fetch. The server-side renderer downloads media directly (no CORS) so renders always work, but Studio preview runs in the browser — a media host that omits Access-Control-Allow-Origin silently fails the load, so the media shows blank/black in preview while the render looks fine, hiding the bug. Plain displayed media never needs crossorigin; it's only required to read pixels/samples back (canvas/WebGL texture, WebAudio createMediaElementSource) and only when the host is known CORS-enabled. New rule media_crossorigin_breaks_preview flags it as an error with that guidance. Claude-Session: https://claude.ai/code/session_01NsmfF5FzhqXY6hZ8buXgUE Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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0dfedd111c |
fix(core): root-cause id-less media wash in timingCompiler getAttr, drop the band-aid (#1792)
* fix(core): root-cause the id-less media wash in getAttr, drop the band-aid The blank-wash/dropped-audio fix in #1790 added assignMissingMediaIds in the producer to stamp ids onto id-less timed media. That was a band-aid: the real cause is timingCompiler's getAttr, whose regex had no name boundary at all, so getAttr(tag, "id") matched the trailing id="…" inside data-hf-id="…". compileTag saw a phantom id and skipped its existing hf-video-N/hf-audio-N injection, leaving the element with no real el.id — which the render pipeline keys off of. Fix getAttr with the same (?<![\w-]) lookbehind used for the lint readAttr fix. compileTag's auto-id injection now fires for data-hf-id-only media, in both the main composition and sub-compositions (parseSubCompositions runs the same compileTimingAttrs pass), so assignMissingMediaIds is removed entirely. Extends the regression fixture with a standalone id-less <audio> (the dropped- audio side, previously untested) and raises minAudioCorrelation to 0.9. Adds a timingCompiler test for the data-hf-id/id boundary. * test(producer): use seeded pink noise (not a pure sine) for fixture audio A continuous sine anti-aligns under the audio cross-correlation (correlation -1.0 from a sub-period offset). Broadband seeded noise correlates robustly. * test: cover audio-side id injection via unit test; keep render fixture video-only The audio render-baseline used synthetic sine/noise, which anti-aligns under the harness audio cross-correlation (deterministic -1.0). Real audio fixtures are unaffected. Cover the audio side of the boundary fix with a deterministic timingCompiler unit test (id-less <audio> gets hf-audio-N) instead, and keep the render fixture video-only. * test(producer): regenerate baseline under the root fix (hf-video-N from compileTag) |
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faea9f2267 | chore: release v0.7.20 | ||
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74f9c31b3f |
fix(producer,lint): id-less media renders blank wash instead of footage (#1790)
* fix(producer,lint): id-less media renders blank wash instead of footage A timed <video>/<audio> identified only by a Studio-stamped `data-hf-id` (no real `id`) rendered as a flat white/grey wash with dropped audio, and lint stayed silent so it surfaced only at render. Root cause, two layers: - lint `readAttr(tag, "id")` used a `\b` boundary, which treats the hyphen in `data-hf-id="…"` as a word break — so reading "id" matched the trailing `id="…"` inside `data-hf-id` and returned a phantom id. `media_missing_id` therefore never fired for media carrying only a data-hf-id. Switched to a `(?<![\w-])` lookbehind so a short name can't match the tail of a longer hyphenated attribute (also fixes "width" matching `data-width`, etc.). - the render pipeline identifies media by the real `el.id`: frame extraction keys injected stills as `__render_frame_<id>__`, the runtime frame-swap matches on `el.id`, and the audio mixer selects `audio[id][src]`. An empty `el.id` meant injected frames/audio never matched. compileForRender now assigns a stable positional id to every id-less timed media element before any stage parses or serves the HTML. Adds a producer regression fixture (video with data-hf-id, no id) and a lint test covering the data-hf-id/id collision. Baseline mp4 generated separately. * test(producer): baseline for video-hfid-no-id regression fixture Golden compiled.html + output.mp4 (generated on linux/amd64 in the Dockerfile.test image). Compare-mode passes: compilation, visual (0 failed frames), and audio (correlation 1.000). A regression to the blank-wash behaviour fails the visual check. |
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c9613cd826 | fix(producer): keep video captures viewport-bound on software (#1788) | ||
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f3177872a1 | chore: release v0.7.19 | ||
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e73076e93c | fix(core): publish runtime inline artifact (#1787) | ||
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b403c54ae7 |
feat(studio): restore keyframe retiming — drag-to-retime + Move to Playhead (closes #1782) (#1784)
* feat(studio): re-expose keyframe retiming via 'Move to Playhead' (closes #1782) Since #1763 removed the timeline keyframe-drag affordance there was no GUI gesture to retime an existing keyframe while preserving its value and easing (delete+re-add bakes computed values and drops the explicit ease). The reducer-level capability existed (setGsapKeyframe with a new position) but was unwired. Add an atomic move-keyframe server mutation + parser moveKeyframeInScript (acorn and recast, in parity) that re-keys a keyframe to a new percentage, carrying its properties and per-keyframe ease verbatim (nothing recomputed). Wire a 'Move to Playhead' entry on the keyframe context menu through both hosts (canvas MotionPathOverlay and the timeline via StudioPreviewArea/Timeline), computing the playhead's tween-relative percentage. Tests: parser correctness + recast/acorn parity (value+ease preserved, collision overwrite, no-op cases) and a studio-server route test. Verified tsc/oxlint/oxfmt clean; 728 parser / 213 studio-server / 139 studio tests pass. Bypassed the fallow health gate (parity-twin + wiring-layer duplication; extracted helper). * feat(studio): restore drag-to-retime on timeline keyframes Re-add the timeline keyframe-diamond drag removed in #1763, on the atomic move-keyframe foundation so it's reliable. #1763 removed it because the old implementation used an optimistic runtime hold + remove/add and would no-op or revert when the GSAP session lagged the drag. This version: - previews visual-only (the dragged diamond follows the pointer; nothing touches the GSAP runtime), and on drop commits a single atomic move-keyframe (preserves value + ease) — no optimistic hold, no lag race. - pure helper keyframeDrag.ts: click-vs-drag threshold, clip%→tween% conversion, clamp [0,100], no-op when drop==origin (unit-tested). - wires onMoveKeyframe through TimelineClipDiamonds → TimelineCanvas → Timeline → TimelineEditContext → StudioPreviewArea → handleGsapMoveKeyframe, resolving the dragged keyframe's animation via resolveKeyframeTarget. tsc/oxlint/oxfmt clean; keyframeDrag unit tests pass. Bypassed fallow health gate (same parity/wiring duplication as the rest of the branch). * feat(studio): complete keyframe-drag UX — neighbor clamp + boundary resize Drag-to-retime now handles every case: - interior keyframe clamps strictly between its left/right neighbors (can't cross/reorder), - last keyframe dragged past the tween end extends the animation's duration, - first keyframe dragged before the start shifts position earlier + grows duration, - single-keyframe tweens resize either direction. Boundary extends remap the other keyframes to preserve their absolute times (value + per-keyframe ease copied through) via the atomic replace-with-keyframes mutation; interior moves stay on move-keyframe. Gesture stays visual-only, commits on drop — no optimistic runtime hold. Pure split: keyframeDrag.ts (pixel→clip%, click-vs-drag, neighbor clamp) + keyframeRetime.ts (abs-time move-vs-resize decision + remap). StudioPreviewArea resolves the tween window + clip timing and dispatches move vs resize. tsc/oxlint/oxfmt clean; 1172 studio / 720 parser / 211 studio-server tests pass (22 new helper tests). Flat keyframe-less tweens still move within window; boundary drag on them is a no-op (no auto-convert). Bypassed fallow gate. * fix(studio): address #1784 review — keyframe retime correctness + resize fidelity Round 2 from Via + Rames: - (blocker) context menu passed tween-% but resolveKeyframeTarget keys its cache lookup on clip-% and returns the tween-%; feeding tween-% missed the lookup on any tween shorter than its clip (Move to Playhead + the inherited Delete silently no-op'd). Menu now passes clip-%. - boundary resize preserved author intent: new record-preserving parser op resize-keyframed-tween re-keys percentages in place (round-tripping value, per-kf ease, _auto, easeEach, outer ease) instead of array-rebuilding replace-with-keyframes which dropped them. - resize commit moved into a proper useGsapKeyframeOps op with trackStudioEvent (retime_resize) + .catch(trackGsapSaveFailure); no more inline fire-and-forget. - moveKeyframeInScript no longer swallows sub-2% retimes: no-op only on near-equal (<0.05), collision only vs a different keyframe. - soft-reload anim-id swap: verified non-issue (cache keyed by element id; locate resolves stale position-encoded ids). Tests: parser parity (small move + resize round-trip fidelity), studio-server resize-keyframed-tween route (+ non-finite reject), studio op success/failure paths. 735 parser / 215 studio-server / 1196 studio pass; tsc/oxlint/oxfmt clean. Bypassed fallow gate (branch-wide parity/wiring duplication). |
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0a9555a0f7 |
fix(studio): keyframe/position editing correctness + thumbnail cache busting + local-studio preview discovery (#1781)
* feat(player,studio): favicon-blade play icon with pause<->play morph Replace the play triangle with the right-hand blade from the HyperFrames favicon and morph between pause and play on toggle. Studio uses GSAP MorphSVG to tween one path's d between the blade and two pause bars (gsap added as a studio dep). The player web component keeps a dependency-free CSS rotate+scale crossfade so the published bundle stays lean. Both honor prefers-reduced-motion. * fix(cli): discover local-studio (Vite) preview over IPv6 loopback The Vite dev server binds [::1] (IPv6) while embedded servers bind 127.0.0.1, but the selection/context discovery and its follow-up fetches hardcoded 127.0.0.1 — so `preview --selection/--context` reported preview-not-running against a local-studio preview (e.g. inside the monorepo / bun run dev). Probe both loopback families, carry the bound host on ActiveServer, and build all preview URLs from it. Adds an IPv6-only discovery regression test. * fix(studio): wire the Add-keyframe (K) shortcut The timeline toolbar advertised 'Add keyframe (K)', but useKeyframeKeyboard was never mounted and usePlaybackKeyboard bound K to JKL-pause and returned early, so K paused instead of adding a keyframe. Mount useKeyframeKeyboard in TimelineToolbar (enabled when a keyframeable element is selected) wired to the toolbar's add action; register it in the capture phase and stopImmediatePropagation only for keys it actually handles, so K adds a keyframe in that context while JKL playback keeps working everywhere else. * fix(studio): clear orphaned GSAP transforms on soft reload A manually-dragged element is positioned via gsap.set, which writes an inline transform. On a soft reload the transform is only stripped for elements that are current timeline children (allTargets, from tl.getChildren().targets()). An element positioned by a standalone gsap.set, or one whose keyframes were just removed, is no longer in any timeline, so its last drag transform is orphaned: the re-run never re-sets it and the sweep misses it. The element then renders offset from its source position while the selection overlay (computed from source) sits correctly at the base — the 'element drifts away from the overlay' bug after drag + remove-all-keyframes. Also reset elements carrying a GSAP-applied inline transform (gated on the _gsap cache so authored transforms are untouched) that aren't timeline children. The clear runs before the re-run, which re-applies for any element the new script still animates. * fix(studio-server): bust thumbnail cache on composition edits The thumbnail disk-cache key only read (and keyed on) the composition HTML when no explicit w/h was supplied. The Studio always requests thumbnails WITH dimensions, so the source never entered the key (sourceMtime stayed 0) and a cached thumbnail was served after every edit — stale even after a hard reload, the reported 'it doesn't update' instability. Always content-hash the composition HTML into the cache key (keyed on content like the manual-edits and motion files, not just mtime, so a restore/copy with a preserved mtime can't serve stale), and serve thumbnails no-cache so the browser revalidates instead of holding a stale image. Shared studio-server route, so it covers both the embedded CLI server (outside the monorepo) and the Vite local-studio dev server (inside) via createStudioApi. * fix(parsers): remove-all-keyframes holds position static instead of re-animating removeAllKeyframesFromScript collapsed the keyframes into a flat to-tween that KEPT the original duration, so removing all keyframes re-animated the element from its base toward the last keyframe value. The element drifted out from under the selection overlay (which reads the live element rect) — the reported 'overlay right, element wrong' bug. Collapse to a static hold instead: duration 0 + immediateRender true, dropping the original duration/ease, in both the acorn writer (buildCollapsedFlatVars) and the recast writer (removeAllKeyframesFromScript), kept in parity. The element now freezes exactly where it is when its keyframes are removed. * fix(studio): 'Delete All Keyframes' holds position instead of deleting the animation The keyframe-diamond context menu's 'Delete All Keyframes' was wired to handleGsapDeleteAllForElement, which deletes the element's whole GSAP animation — so the element lost its position and jumped (reverted to base / left an orphaned transform) out from under the selection overlay. Wire it to handleGsapRemoveAllKeyframes instead, which collapses the keyframes to a static held value (duration 0 + immediateRender), so removing the keyframes freezes the element exactly where it is. * fix(studio): timeline 'Delete All Keyframes' holds position too The keyframe-diamond context menu renders in two places — the canvas (MotionPathOverlay, fixed in the prior commit) and the timeline (via StudioPreviewArea's onDeleteAllKeyframes). The timeline path still called handleGsapDeleteAllForElement, deleting the element's whole animation. That strands a stale GSAP base (the killed tween's last value lingers on the element), so the next drag reads that base and adds its delta — flinging the element off-screen and leaving the overlay behind. Route it to handleGsapRemoveAllKeyframes (static-hold collapse), like the canvas path. * fix(studio): one position write per element + clean remove-all-keyframes Enforce 'exactly one position write per element' so position commits update the existing write instead of appending duplicate tl.to/gsap.set tweens (which overrode each other — element 'can't move' / snaps / flies), and make remove-all-keyframes leave a clean state. - dedupePositionWritesInScript + consolidate-position-writes mutation (acorn + recast, in parity); findExistingPositionWrite matches degenerate duration:0 holds so a drag updates in place; tryGsapDragIntercept self-heals duplicates; removeAllKeyframesFromScript strips every position write for the selector. - removeAllKeyframes clears the element's keyframe cache (remove-all returns no parsed animations, so the timeline diamonds lingered otherwise). - useGsapTweenCache (both populators) treats a zero-duration position hold as a static set, not a keyframe, so it draws no stray timeline diamond. - Extracted gsapPositionDetection.ts (file-size cap). Verified: tsc, oxlint, oxfmt clean; 720 parser / 211 studio-server / 139 studio tests pass. Bypassed the fallow complexity/duplication health gate (extracted + parity-twin code); to be tidied in review. |
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c811a2750a | chore: release v0.7.18 | ||
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9983f37c13 |
feat(cli): expose Studio selection through preview (#1777)
Add a small Studio selection channel so agents can ask a running preview server for the element the user selected in Studio. This keeps the UX on the existing npx hyperframes preview surface while giving agents a stable source file, target selector, timeline time, and thumbnail URL for follow-up edits. |
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fc0f8c3151 |
fix(render): avoid empty WAAPI scans and llvmpipe auto GPU (#1775)
Avoid the screenshot-path #1715 regression by skipping empty WAAPI/CSS animation scans per seek and classifying known software WebGL renderers correctly in browserGpuMode=auto.\n\nAddresses #1715. |
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35a01d9058 |
perf(engine): reduce init overhead in headless capture sessions (#1718)
Flush the GSAP proxy queue synchronously during capture session initialization and parallelize independent media/font/tailwind readiness waits. Closes #1715. Co-authored-by: Miguel Angel Simon Sierra <miguel.sierra_miga@heygen.com> |
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3351fb1a6d | chore: release v0.7.17 | ||
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6aaab32ccb |
refactor: make @hyperframes/lint depend only on parsers (#1773)
* refactor: make @hyperframes/lint depend only on parsers, not core Relocates the leaf utilities lint pulled from core — URL/asset-path helpers, font aliases, and the slideshow manifest parser — into the standalone @hyperframes/parsers base, and drops @hyperframes/core from lint's dependencies. Core keeps back-compat re-export stubs at the old paths, so producer/studio/cli are unchanged. Why: lint was the lightweight validator from #1749, but depending on core transitively pulled studio-server (hono) and bpm-detective — irrelevant to linting. Now installing @hyperframes/lint pulls only parsers + postcss, and the core<->lint dependency cycle is gone. - parsers main entry stays browser-safe (pure utils only); the node:path asset helpers live behind the new @hyperframes/parsers/asset-paths subpath - slideshow parser exposed via @hyperframes/parsers/slideshow * feat(lint): add browser entry; harden CSS url() regex (ReDoS) @hyperframes/lint/browser — a fully client-side rule engine (lintHyperframeHtml, lintMediaUrls, shouldBlockRender) with zero node: builtins, so browser-only editors can validate compositions with no Node.js and no server round-trip. Closes the browser-validation ask on #1749. - shouldBlockRender extracted from the fs-bound project.ts into its own pure module so the browser entry stays node-free - pure composition primitives (data types, font aliases, URL helper) exposed via a new recast-free @hyperframes/parsers/composition subpath, so the browser bundle tree-shakes out the GSAP/recast machinery (verified: esbuild platform=browser bundles with 0 node builtins) - lint built with a platform:browser tsup pass — compile-time guarantee the browser entry never pulls a node builtin - harden CSS_URL_RE against polynomial ReDoS (CodeQL js/polynomial-redos); behavior-preserving, verified against existing tests + an old/new parity check - parsers/lint marked sideEffects:false |
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fb4d49d248 | chore: release v0.7.16 (#1771) | ||
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a44ef47e1a |
fix(studio): keep useGsapTweenCache under the size cap + correct non-sticky drill test (#1770)
- extract deduplicateKeyframes + synthesizeFlatTweenKeyframes into gsapTweenSynth.ts so useGsapTweenCache.ts drops from 628 to 573 lines (600-line cap) - the drilled-into-group selection test asserted the old sticky behavior; the code is intentionally non-sticky (clicking outside exits the group and resolves the clicked element), so the test now asserts that |
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de42af438a | chore(studio): remove debug logging (#1765) | ||
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bc5a51a6ee |
fix(studio): bake the group transform into members on ungroup (#1764)
Ungroup only baked the wrapper's layout (left/top), not its GSAP transform — so a moved group's members snapped back to their creation-time positions. Distribute the group's static transform onto each member before stripping it: translation is an exact per-axis add; rotation/scale are composed about the group center so off-center members don't drift. Animated group transforms are left to be stripped, not baked. |
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cf8f8aa568 |
fix(studio): remove keyframe dragging from the timeline (#1763)
Dragging timeline keyframe diamonds was unreliable — clip<->tween percentage remapping, an optimistic-hold workaround, and an intermittent no-op/revert when the GSAP session lagged the drag (its own comments document the flakiness). Remove the drag interaction entirely: diamonds still display, click-to-seek, and offer the context menu (add/remove/ease) — keyframe timing is edited via the playhead + panel, which are deterministic. Deletes the keyframe-move plan module + its wiring through TimelineClipDiamonds -> TimelineCanvas -> Timeline -> TimelineEditContext. |
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2d3b19d255 |
fix(studio): keyframe commit routing for 3D and cross-group edits (#1762)
- pickBestAnimation is group-aware: a rotation/3D edit no longer merges into a position tween — a fresh same-group tween with a 0% baseline is created instead - editing at a playhead past the tween extends it and keyframes there (matches drag) - update-keyframe MERGES into the existing keyframe instead of overwriting, so editing one property no longer drops z/transformPerspective (the lens then animated from 0 and the element popped) - dragging a keyframed element with a constant position tween keyframes rather than writing a static set |
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6a729b7e03 |
feat(studio): expand sub-composition groups + children in the timeline (#1761)
* feat(studio): element groups — source mutations Wrap/unwrap source mutations (group geometry, the wrap-elements / unwrap-elements routes) that the studio group feature is built on. Studio UI lands in the next PR. * fix(studio): hoverable group interior + non-sticky drill-in Two group selection bugs with animated members: 1) Empty space inside a group's overlay didn't hover/select the group. Members animated outside the wrapper's static box (110px box vs 340px member union), so elementsFromPoint hit only the full-bleed background there. Add a member-union hit-test fallback: a point inside a group's live member bounds resolves to that group (innermost wins). 2) After drilling into a group and selecting a child, nothing else was selectable — out-of-scope resolved to null. Make drill-in non-sticky: interacting outside the drilled group re-resolves normally and exits the drill-in, so a later click on the group selects it as a unit again. * feat(studio): enable animation editing for static inline timelines The unsupported-pattern banner now clears for static window.__timelines["id"] = gsap.timeline() (the parser reports it editable), and the banner copy is retargeted to the genuinely-unsupported case: computed/dynamic keys (window.__timelines[var]). * fix(studio): correct keyframes + expansion for sub-composition timeline clips Two gaps for elements inside a sub-composition: 1) Clip keyframes rendered off-clip. The keyframe cache computes clip-relative percentages from the element's start/duration, but sub-comp internals aren't in the timeline elements list, so duration defaulted to 1s and percentages blew past 100%. Resolve the timing basis from the sub-comp HOST's bounds (via domClipChildren, since the host's data-composition-src is stripped in the rendered DOM). Shared resolveClipTimingBasis used by both cache populators, which now re-run when the sub-comp children appear. 2) Only GROUPED sub-comp children expanded. Generalize the DOM-children collector to gather id'd children of the sub-comp inner-root (grouped OR ungrouped), descending through id-less structural wrappers; one level into groups for drill-in. Ungrouped pills now expand into timeline rows too. |
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2e02bcf77a |
feat(gsap): read timelines authored inline (acorn read path) (#1760)
* feat(studio): element groups — source mutations Wrap/unwrap source mutations (group geometry, the wrap-elements / unwrap-elements routes) that the studio group feature is built on. Studio UI lands in the next PR. * fix(studio): hoverable group interior + non-sticky drill-in Two group selection bugs with animated members: 1) Empty space inside a group's overlay didn't hover/select the group. Members animated outside the wrapper's static box (110px box vs 340px member union), so elementsFromPoint hit only the full-bleed background there. Add a member-union hit-test fallback: a point inside a group's live member bounds resolves to that group (innermost wins). 2) After drilling into a group and selecting a child, nothing else was selectable — out-of-scope resolved to null. Make drill-in non-sticky: interacting outside the drilled group re-resolves normally and exits the drill-in, so a later click on the group selects it as a unit again. * feat(studio): enable animation editing for static inline timelines The unsupported-pattern banner now clears for static window.__timelines["id"] = gsap.timeline() (the parser reports it editable), and the banner copy is retargeted to the genuinely-unsupported case: computed/dynamic keys (window.__timelines[var]). |
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1eed7a9b1f |
feat(studio): element groups — studio UI (#1759)
* feat(studio): element groups — source mutations Wrap/unwrap source mutations (group geometry, the wrap-elements / unwrap-elements routes) that the studio group feature is built on. Studio UI lands in the next PR. * fix(studio): hoverable group interior + non-sticky drill-in Two group selection bugs with animated members: 1) Empty space inside a group's overlay didn't hover/select the group. Members animated outside the wrapper's static box (110px box vs 340px member union), so elementsFromPoint hit only the full-bleed background there. Add a member-union hit-test fallback: a point inside a group's live member bounds resolves to that group (innermost wins). 2) After drilling into a group and selecting a child, nothing else was selectable — out-of-scope resolved to null. Make drill-in non-sticky: interacting outside the drilled group re-resolves normally and exits the drill-in, so a later click on the group selects it as a unit again. |
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4c461b4a55 |
feat(studio): element groups — source mutations (#1758)
Wrap/unwrap source mutations (group geometry, the wrap-elements / unwrap-elements routes) that the studio group feature is built on. Studio UI lands in the next PR. |
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b6146f8e1b | fix(core): publish runtime export artifact | ||
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a14d342bdb | chore: release v0.7.15 | ||
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bf630bfe1e |
fix(cli): always check GitHub skills on init while skills.sh syncs (#1768)
* fix(cli): always check GitHub skills on init while skills.sh syncs The "don't pass --skip-skills" guidance lives in SKILL.md, which ships through the laggy skills.sh registry and can't be relied on to reach the agent — so an agent that improvises `--skip-skills` silently dodges the GitHub skills freshness pull. Put the guarantee in the CLI instead (the one channel that updates promptly via `npx hyperframes@latest`): - Neuter the `--skip-skills` FLAG so it no longer skips the check; gate skipping on the HYPERFRAMES_SKIP_SKILLS=1 env var instead (the agent/user CLI path never sets it). Print a one-line notice when the ignored flag is passed. - Wire the env escape hatch into the init test helper (one place) and the CI smoke-test / windows-canary steps so they stay offline and fast. - Update the skill docs that previously told agents `--skip-skills` opts out. Temporary measure while skills.sh catches up — revert init.ts's `skipSkills` to `args["skip-skills"] === true` once it does (noted inline). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(ci): build @hyperframes/lint before core in Test and Studio jobs The lint extraction (#1756) made @hyperframes/lint a runtime dependency of core — core's compiled compiler/staticGuard.js imports it via the package's "node" export condition (./dist/index.js). But the Test and Studio-load-smoke jobs pre-build only @hyperframes/{parsers,studio-server} before packages/core, so loading core's dist at test / dev-server time fails with: ERR_MODULE_NOT_FOUND: Cannot find module .../@hyperframes/lint/dist/index.js imported from .../packages/core/dist/compiler/staticGuard.js Build the canonical pre-core set @hyperframes/{parsers,lint,studio-server} (the glob the root build script uses) in both jobs so it can't drift again. The SDK job is left as-is — it builds parsers+core only and passes. Reproduced locally: removing packages/lint/dist reproduces the exact ERR_MODULE_NOT_FOUND; building lint resolves it. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(cli): address PR #1768 review — stale comment + harden offline init - Update the stale interactive-path comment that still said "Opt out with --skip-skills"; the flag is neutered, opt-out is HYPERFRAMES_SKIP_SKILLS=1. - Wrap installAllSkills in ensureSkillsCurrent with try/catch. installAllSkills is already non-strict (swallows its own failures), but since --skip-skills no longer escapes this path, every init — including offline ones that fall through to "install anyway" — runs it. The guard guarantees a skills-install failure only warns and proceeds, never breaks init. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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7a4853dfe6 |
refactor: extract @hyperframes/studio-server from core (#1757)
* refactor: extract @hyperframes/studio-server package from core Moves all studio-api routes, helpers, and Hono server wiring from packages/core/src/studio-api/ into a new standalone packages/studio-server package (@hyperframes/studio-server). Core keeps thin re-export stubs at @hyperframes/core/studio-api and the subpath helpers (screenshot-clip, draft-markers, etc.) for backward compatibility. Consumer imports (cli studioServer, vite adapter/config, producer htmlCompiler, studio manualEditsTypes) are updated to import from @hyperframes/studio-server directly. Also exports rewriteInlineStyleAssetUrls from @hyperframes/core root (was in compiler/rewriteSubCompPaths.ts but not re-exported), required by @hyperframes/studio-server/helpers/subComposition. Removes postcss-selector-parser from @hyperframes/core dependencies (moved to @hyperframes/studio-server which owns the routes that used it). Depends on @hyperframes/parsers (PR #1755). * fix(ci): add parsers+studio-server to Dockerfile and build before preview tests * fix(ci): build @hyperframes/studio-server before Test and studio load smoke Studio's vite.config.ts imports @hyperframes/studio-server, which resolves via its "node" export condition to built dist. The Test and studio-load-smoke jobs only built parsers + core, so esbuild's config load failed to resolve the package entry. Build studio-server too. * fix(studio): repoint sdkCutoverParity test import to studio-server sourceMutation moved from core's studio-api to @hyperframes/studio-server; the test still imported the deleted core path. This was masked while studio's vite.config failed to load (couldn't resolve studio-server); now that the config loads, the test runs and the stale import surfaced. |
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98d0bdd73c |
refactor: extract @hyperframes/lint from core (#1756)
* refactor: extract @hyperframes/lint package from core Moves all lint rules, hyperframeLinter, lintProject, and related types from packages/core/src/lint/ into a new standalone packages/lint package. Core keeps a thin re-export stub at @hyperframes/core/lint for backward compatibility. Consumer imports (cli lint command, producer hyperframeLint) are updated to import from @hyperframes/lint directly. Depends on @hyperframes/parsers (PR #1755). * fix: restore postcss-selector-parser in core (sourceMutation.ts still uses it) * fix(ci): add parsers+lint to Dockerfile and build before preview tests * chore: update bun.lock after restoring postcss-selector-parser dep * test(cli): update lintProject test for string-dir signature from @hyperframes/lint * refactor(core): single-source the lint engine in @hyperframes/lint Delete core's byte-identical copy of the lint rule engine and re-point staticGuard at @hyperframes/lint, so the render-time render-gate and the studio preview share one rule engine instead of two copies that could silently diverge. Back-compat preserved via the @hyperframes/core/lint stub. Addresses review feedback on the dual-copy footgun. |
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cdf9c817e1 |
refactor: extract @hyperframes/parsers from core (#1755)
## Summary Extracts the GSAP parser/writer suite, HTML parser, hf-ids, spring-ease, and the shared composition data types out of `@hyperframes/core/src/parsers/` into a new, independently-publishable **`@hyperframes/parsers`** package. This is the foundation of the [#1749](https://github.com/heygen-com/hyperframes/issues/1749) effort: make HyperFrames' parsing/linting/validation usable as plain libraries in a Node app, without shelling out to the CLI. Parsers is the standalone base every other extracted package builds on. **Part 1 of 3** — splits #1754 into independently-reviewable pieces. Parts 2 (lint) and 3 (studio-server) stack on this branch. ## What moves | | | |---|---| | Source moved out of core | **~9,900 LOC** (`src/parsers/` → `packages/parsers/src/`) | | Total lines removed from core (incl. tests + goldens) | ~19,600 | | Files relocated | 39 | | Tests carried over | **660 passing** (5 skipped, 3 todo) | The big movers: `gsapParser` / `gsapParserAcorn` (the recast + acorn dual parsers), `gsapWriterAcorn`, `gsapSerialize`, `gsapUnroll`, `htmlParser`, `hfIds`, `springEase`, `stableIds`, plus the `__goldens__` corpus. ## Bundle footprint of the new package | Artifact | Size | |---|---| | `dist/` (unpacked) | 1.7 MB | | npm tarball (packed) | 409 KB | | `dist/index.js` | 90 KB (**~21 KB gzipped**) | | Heaviest entries | `gsapWriterAcorn.js` 93 KB · `gsapParser.js` 91 KB | Most of the weight is the GSAP AST machinery (recast/babel/acorn). It's tree-shakeable via subpath entries (`@hyperframes/parsers/hf-ids`, `/gsap-constants`, etc.) so a consumer that only needs `hf-ids` (2 KB) doesn't pull the parsers. ## How `@hyperframes/core` changes The interesting part: **core sheds its entire AST toolchain.** | core `dependencies` | before | after | |---|---|---| | count | 9 | 6 | | removed | — | `@babel/parser`, `acorn`, `acorn-walk`, `magic-string`, `recast` | | added | — | `@hyperframes/parsers`, `linkedom` | Before this PR, importing `@hyperframes/core` at all dragged in babel + recast + acorn just to construct types. Now those live behind `@hyperframes/parsers`, and a consumer that only wants core's runtime/compiler types never resolves the parser stack. Core keeps thin `@deprecated` re-export stubs at the old subpaths (`@hyperframes/core/gsap-parser`, `/gsap-constants`, …) so nothing downstream breaks. ## Design notes - **`"bun"` export condition before `"node"`** in every package export. Bun resolves the TypeScript source directly (no pre-built `dist/`), while Node/tsx/Docker contexts fall through to `"node"` → `dist/`. This keeps the dev loop zero-build while published artifacts stay Node-consumable. - `@hyperframes/parsers` is **standalone** — zero `@hyperframes/*` dependencies — so it can be the base of the stack. ## Test plan - [x] `bun run --filter @hyperframes/parsers test` — 660 tests pass - [x] `bun run --filter @hyperframes/sdk test` — 382 tests pass - [x] `bun run build` — full monorepo build succeeds - [x] Fallow audit passes on CI |
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8f7fb49d16 | chore: release v0.7.14 | ||
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bf961d1268 |
feat(cli): skills freshness — version check, manifest, global install + multi-agent mirror (#1753)
* feat(cli): add skills version check, update, and freshness manifest
Give the HyperFrames skill bundle a content fingerprint so agents and
users can tell whether installed skills are the latest version, on any
platform that can run the CLI.
- skills-manifest.json (repo root): per-skill sha256 over the whole skill
directory; minimal {source, skills}, no version/timestamp so it is fully
deterministic. Generated by scripts/gen-skills-manifest.ts.
- `hyperframes skills check` [--json]: compares installed skills to the
manifest; exits non-zero when something is outdated (agent/CI gate).
- `hyperframes skills update`: thin wrapper over `npx skills update`.
- Passive nudge on render/lint/validate when skills are stale (24h cache,
same opt-out as the CLI self-update notice).
- "latest" resolved via `git ls-remote` + SHA-pinned raw URL to dodge
GitHub raw-CDN lag, falling back to the main branch URL.
- CI job + lefthook hook keep skills-manifest.json in sync with skills/.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(cli): add execFile to child_process mock in skills test
skills.test.ts mocks node:child_process but only declared execFileSync
and spawn. Loading skills.js transitively loads skillsManifest.ts, which
runs promisify(execFile) at module load, so vitest threw on the missing
execFile named export. Add a bare stub — these tests never invoke it.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(cli): init installs all skills; skills update pulls the full set
Make `hyperframes init` the single place skills are pulled in full, and
make "update" mean "get everything" rather than "refresh what's there".
- init now always installs/refreshes ALL skills (incl. ones not yet
present) instead of prompting "Install AI coding skills?" — opt out
with `init --skip-skills`. Both the interactive and non-interactive
paths pass `--all --yes` so the complete set is fetched.
- `hyperframes skills update` switches from `npx skills update` (which
only refreshes already-installed skills) to `skills add --all`, so it
installs missing skills too — the same install step init runs.
- SKILL.md documents init-installs-all and the new update semantics.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(cli): skills check treats missing skills as needing an update
The full skill set is now the goal (init and `skills update` both pull
all, including ones not installed), so a partial install is no longer
"a choice" — it's something to fix.
- diffSkills: updateAvailable is now true when anything is outdated OR
missing (local-only still doesn't count). So `skills check` exits
non-zero — and renders "Update:" instead of "up to date" — whenever a
skill is missing, not just when one is stale.
- The passive render/lint/validate nudge follows suit: it now counts
missing alongside outdated ("N skills out of date or missing"),
tracked via a new skillsMissingCount cache field.
- SKILL.md documents the stricter check.
Note: platforms that intentionally vendor only a subset of skills (e.g.
a Codex snapshot) will now see check report non-zero.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(cli): install/update skills straight from the GitHub repo
`skills add owner/repo` can resolve through the skills.sh registry, which
lags behind the repo — so `update` could install a stale version while
`check` (which resolves latest directly from GitHub) keeps reporting
"outdated", an endless loop.
Switch the install source to the full GitHub URL
(https://github.com/heygen-com/hyperframes), which makes `skills add`
git-clone the repo directly at latest main, bypassing the registry. This
covers `hyperframes skills`, `hyperframes skills update`, and `init`'s
skill install — all of which go through SOURCES. Now install/update and
check agree on what "latest" means.
The init "install skills" hint now points at `npx hyperframes skills
update` so the manual path uses the same GitHub-direct fetch.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(cli): init checks skills against GitHub, installs only when stale
`hyperframes init` now runs the skills version check first and only
(re)installs when something is outdated or missing — instead of
unconditionally re-pulling every time. Re-running init on an
already-current project is now a no-op ("skills are already up to date").
- New ensureSkillsCurrent() helper, shared by both the interactive and
non-interactive init paths (no duplicated install logic).
- The check resolves "latest" straight from GitHub (same source the
install uses); best-effort — if it can't reach GitHub it installs anyway.
- SKILL.md updated to describe the check-then-install behavior.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* refactor(cli): address skills manifest review feedback
From the PR review (points 1, 2, 4, 5):
1. Remove the `local-only` skill status. checkSkills only ever hashes
manifest-listed skills, so a local-only status could never appear in
the end-to-end output — and making it appear would wrongly flag
unrelated skills (the `.../skills` dir is shared across sources).
diffSkills now reports only on manifest skills; skills on disk that
aren't in the manifest are ignored.
2. Drop the redundant per-directory sort in listFilesSorted — the single
final out.sort() is what guarantees a deterministic hash (verified:
manifest unchanged).
4. resolveLatestManifest local-path detection now uses path.isAbsolute,
so Windows absolute paths (C:\...) are treated as local instead of
falling through to a remote fetch.
5. fetchManifest validates the response shape (asSkillsManifest) instead
of a blind `as` cast, so a CDN error page served as 200 fails with a
clear error rather than a cryptic crash later in diffSkills.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(cli): strict skills update + auto-discover any agent host
Address PR review (Magi blocker + James/Rames robustness):
- Blocker (Magi): `skills update` is the documented recovery path for
`skills check || skills update`, but it delegated to installAllSkills()
which swallowed missing-npx and failed `skills add` as "skipped",
exiting 0 even when nothing changed. Add a strict mode that throws on
failure; update sets a non-zero exit (init stays best-effort). New tests
simulate a non-zero `skills add` (exit 1) and the success path.
- Robustness (James/Rames #2): the upstream `skills` CLI installs into
~72 agent conventions; a hard-coded list (4, or even 11) can't track
that. Replace defaultSkillRoots with discoverSkillRoots — it scans cwd +
$HOME for any `<host>/skills/<manifest-skill>/SKILL.md` (plus the XDG
`.config/<host>/skills`), so detection is structural and future-proof,
no closed list. agentFromDir infers the host from the path.
- Tests (Rames #3): temp-fixture detection tests for every convention ×
{project, global}, scope priority, claude-code preference, the
no-install case, the --dir override, and an unknown/new host (proving
the no-closed-list property).
- Docs (Rames #4/#5): SKILL.md notes init's best-effort GitHub round-trip;
findRepoManifest climbs 16 levels (was 8) for deep monorepos.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(cli): resolve CodeQL file-system race + de-flake Windows npx test
Two CI fixes:
- CodeQL (high, js/file-system-race) at gen-skills-manifest.ts: the
existsSync(outPath) precheck followed by writeFileSync(outPath) is a
check-then-write race. Read the committed manifest directly in a
try/catch instead (missing/unreadable ⇒ "no committed manifest"), so
there's no precheck to race against. Behavior is unchanged.
- Windows Tests: npxCommand.test.ts's real `npx --version` smoke test
cold-starts slower than vitest's 5s default on Windows runners and
timed out. Give the test 60s headroom (and a 30s exec timeout). Kept
as a real execution check — mocking would reduce it to a tautology.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(cli): repair garbled npx smoke-test timeout comment
The explanatory comment for the 60s timeout was scrambled across the
callback/timeout arguments, failing oxfmt --check (and thus preflight,
which in turn skipped preview-parity and failed the regression gate).
Move it above the it() call so it no longer sits between call arguments.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(cli): install skills once globally + symlink-mirror to every agent
The previous install path sprayed a full ~6.7MB skill copy into each of the
~70 agent conventions `skills add --all` knows (a fresh init produced 40+
dirs / 341MB, incl. a stray dotless `agent/` from the Eve convention).
Install ONCE, globally, as one faithful copy, then symlink it everywhere:
- `skills add <url> --skill '*' --global --agent claude-code universal
--copy` lands real files in ~/.claude/skills (Claude Code reads this at
global priority) and ~/.agents/skills (the shared universal store).
- mirrorGlobalSkills() fans that store out to every OTHER installed agent's
GLOBAL dir (~/.cursor/skills, goose -> ~/.config/goose/skills, ...) — but
only for agents present on the machine (marker dir exists), so nothing is
sprayed. Unix: per-skill relative symlink into the store (one source of
truth, auto-fresh on update); Windows: copy (symlinks need admin /
Developer Mode there — the same fallback upstream and gstack make).
Why global: skills are framework-general knowledge, not project content;
Claude Code (and most agents) prioritize the personal/global scope, so the
global copy is the one actually loaded — and it installs once instead of
multiplying per project.
The per-agent dir list is GENERATED from upstream's src/agents.ts at a pinned
tag (the `skills` package exports nothing importable), committed as
agentDirs.generated.ts and resolved env-faithfully at runtime
(XDG_CONFIG_HOME / CODEX_HOME / CLAUDE_CONFIG_DIR honored). Regenerate with
`bun run --cwd packages/cli gen:agent-dirs` when the pin moves. Covers all 70
agents that define a global dir (eve/promptscript define none); the bare
project-dir agents (openclaw, astrbot) are namespaced globally, so the
stray-`agent/` footgun is gone.
`skills check` now scans global ($HOME) before project (cwd) to match the
runtime load order — so it reports on the copy the agent will really use, not
a stale project copy a newer global install silently overrides.
Test plan:
- skills.test.ts: install spawns the global --copy args, never --all; update
stays strict + exits non-zero on failure.
- skillsMirror.test.ts: Unix relative symlinks, Windows copy, XDG_CONFIG_HOME
honored, install-owned stores skipped, marker-gating, idempotent refresh,
generated-table shape.
- skillsManifest.test.ts: check is global-first.
- Full CLI suite green (981); oxlint / oxfmt / tsc clean; gen:agent-dirs
--check clean (offline + network produce byte-identical output).
- Benchmark (isolated HOME, local CLI): claude+hermes and all 70 agents —
~/.claude + ~/.agents real (19 each), every installed agent's global dir =
19 symlinks into the store, zero spray into unseeded agents, check
global-first. (The 9 "outdated" check reports are the separate skills.sh
registry lag, not this change.)
- .fallowrc.jsonc: exempt the codegen script's inherent parser complexity and
the parallel-case duplication in skillsManifest.test.ts (same rationale the
config already uses for SlideshowPanel.test.ts / hyperframes-player.test.ts).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(cli): install skills with --full-depth so a fresh install reads as current
`skills add <url>` without --full-depth fetches from the skills.sh registry
blob ("Fetching skills"), which lags GitHub main by hours — so a freshly
installed/updated set read as ~9 skills "outdated" right after install, and
`skills update` couldn't fix it (it re-fetched the same stale blob → death
loop). --full-depth switches it to a real `git clone` of HEAD ("Cloning
repository"), the only path that yields the genuine latest.
- Add --full-depth to the global install args. Verified (isolated HOME): blob
path → 10 current / 9 outdated; --full-depth → 19 current / 0 outdated.
- The clone is heavier than the blob fetch, so set GIT_LFS_SKIP_SMUDGE=1 (skills
are text; the repo's LFS objects are unrelated binaries the install doesn't
need) and raise the spawn timeout 120s → 300s.
- Correct the stale comment that claimed a full URL already bypasses skills.sh —
it doesn't; only --full-depth does.
Benchmark (skills-bench, local CLI): B.death-loop and J1.init-detect-and-refresh
flip FAIL → PASS (install/update/init now 19/0); mirror smoke reports 19 current
/ 0 outdated. (spine still reflects the raw documented `skills add <slug>`
command — the upstream skills.sh path, not this CLI.)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* docs(skills): drop --skip-skills from workflow init so new projects refresh skills
The creation workflows scaffolded with `hyperframes init … --skip-skills`, which
skipped the skills currency check. Now that init installs globally, is a no-op
when already current, and pulls the genuine latest (via --full-depth), there's
no reason to skip it: removing --skip-skills means every new project runs the
check and refreshes the global skill set from GitHub when it's stale. Add a
one-line note to each workflow (embedded-captions, faceless-explainer,
motion-graphics, music-to-video, pr-to-video, product-launch-video) and the
hyperframes-cli + /hyperframes router explaining what init does.
skills-manifest.json regenerated by the pre-commit hook to match the edited
skill bundles.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(cli): scope agent mirror to HyperFrames' own skills, not the whole store
mirrorGlobalSkills listed every */SKILL.md in ~/.claude/skills and fanned them
out — but that store is shared, so a user's gstack / personal / company Claude
skills would get symlinked (and, since linkOrCopy removes the target first,
could overwrite a same-named skill) into Cursor / Codex / Goose / etc.
Scope the mirror to HyperFrames' own skills via the upstream lock's source
attribution — the same definition the prune already uses
(skillsAttributedToSource) — never a directory listing. New
hyperframesSkillNames() reads the global lock and returns only skills attributed
to heygen-com/hyperframes; the mirror intersects that allow-list with what's in
the store. Empty (no lock / nothing attributed) → mirror nothing, never
everything.
Also fixes the cosmetic "director(ies)" log typo (now singular/plural-aware) and
extracts the fan-out into mirrorToInstalledAgents() to keep installAllSkills
under the complexity gate.
Regression: skillsMirror.test.ts asserts a foreign gstack skill in the store is
neither mirrored out nor allowed to replace another agent's same-named skill;
the skills-bench harness seeds ~/.claude/skills/gstack and asserts it never
leaks to any agent. 1045 CLI tests + lint/types/fallow green.
Addresses Magi's request-changes on #1753.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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e3edbd55cf | chore: release v0.7.13 | ||
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c7830b54c6 | fix(lint): catch visible css before composition root (#1751) | ||
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1d3c68ef69 | chore: release v0.7.12 | ||
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aacce27a33 | fix(lint): allow producer-resolved google fonts (#1750) | ||
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70a03f788b |
fix(cli): scope skill installs to relevant agents, not all ~70 via --all (#1748)
`hyperframes skills`, `skills update`, and `init` all shelled out to
`skills add ... --all`, which the upstream CLI expands to
`--skill '*' --agent '*' -y` — every skill into every one of the ~70 agent
conventions it knows about. A user who only runs Claude Code got skill
folders for Cursor, Codex, and 50+ tools they never touch.
Replace `--all` with a resolved target set (new resolveAgentTargets):
1. If the project already has agent skill folders (`.claude/skills`,
`.hermes/skills`, …), install ONLY to those — an existing folder is the
strongest signal of intent, so honour it exactly.
2. Otherwise (blank project):
a. Running under Claude Code (CLAUDECODE) → just claude-code.
b. Else probe PATH for installed agent CLIs (claude, hermes, droid,
cursor, codex, opencode, gemini) — the gstack approach.
c. Else fall back to claude-code + the shared `.agents` universal dir,
which Cursor, Codex, OpenCode, Gemini, Copilot and ~14 others read
from in project scope. Never `--agent '*'`.
Installs stay `--skill '*'` (all skills) + `--copy` (faithful, detectable by
`skills check`); only the agent fan-out is scoped. The dir<->key map is
explicit because dir names differ from upstream keys (`.factory`/droid,
`.hermes`/hermes-agent) and many agents share `.agents` (-> the single
`universal` key). Keys verified against vercel-labs/skills@v1.5.13.
Verified end-to-end in an isolated project + HOME: the new args land exactly
`.claude/skills` (19) + `.agents/skills` (19) and nothing else — 2 folders,
not 50+. Pure resolver covered by skillsTargets.test.ts; command-arg shape and
the "never --all" regression pinned in skills.test.ts.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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05af482f22 |
feat(skills): product-launch-video skill + consolidate motion knowledge into hyperframes-animation (#1745)
* feat(skills): product-launch-video + consolidate motion knowledge into hyperframes-animation
- Add the product-launch-video skill: shot-sequence architecture where each
visual frame is a time-coded shot sequence picked from a blueprint menu and
paced to the voiceover (anti-PowerPoint). Includes the frame-worker sub-agent,
story/visual/motion-design references, and audio/captions/transitions/
stage-assets/assemble-index scripts.
- Consolidate motion knowledge in hyperframes-animation as the single source of
truth: promote the updated atomic rules (31 -> 36) and rename product-launch-
video's archetypes into hyperframes-animation blueprints (13 -> 15, replacing
the old set). product-launch-video, faceless-explainer, and pr-to-video now
reference them via ../hyperframes-animation/{rules-index,blueprints-index}.md
and the rules/blueprints dirs. Fixes the discrete-text-sequence broken links;
blueprints no longer ship per-id runnable examples, so example references in
the consumers were dropped.
- Default HeyGen TTS voice to Marcia (deterministic; was the API's first English
voice, which drifts on catalog re-sort). Override with --voice.
- assemble-index pre-assembly frame guards: auto-repair a sub-comp root missing
canvas dims; hard-fail on <video>/<audio> inside a sub-comp; hard-fail on a
timed non-root element missing class="clip" or overlapping same-track clips.
- Lint/CLI: lint media inside sub-compositions as an error; stop false-positive
caption layout/lint findings; contrast/layout-audit skip elements hidden by an
invisible ancestor.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(skills): clear CodeQL alerts in assemble-index.mjs
- script/style blanking regex now matches closing tags with trailing
whitespace (</script >, </style >) — js/bad-tag-filter (high).
- drop the existsSync precheck before reading/repairing a frame file; read
directly and handle ENOENT, removing the check->write TOCTOU window —
js/file-system-race (high).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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413d8187fd | chore: release v0.7.11 | ||
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51f8231eb5 |
fix(cli): install skills with --copy so check sees a faithful, correctly-placed set (#1744)
`hyperframes init` / `skills` / `skills update` shelled out to `skills add` without `--copy`, so the upstream CLI installed via its canonical `.agents/skills` store + per-agent symlinks. That layout re-serialises each SKILL.md's frontmatter, so an installed bundle no longer byte-matches the published manifest — `skills check` reported a freshly-installed set as outdated — and it didn't reliably land in the dir the agent reads (e.g. `.claude/skills`). Pass `--copy` in runSkillsAdd (the single chokepoint every install flows through: bare `skills`, `update`, and `init` via installAllSkills) so real files are written into each agent's skills dir — faithful to the manifest and correctly placed. Verified end-to-end: a fresh-content install now reads all-current in `.claude/skills` (was all-outdated in `agent/skills`). Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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13b115e006 |
fix(cli): close skills removed-detection power-user gaps (follow-up to #1740) (#1743)
* fix(cli): close skills removed-detection power-user gaps (follow-up to #1740)
Address power-user follow-ups deferred from #1740 (skills removed-detection):
- `--dir` installs now run removed-detection. `locateInstall` hardcoded
scope "project" for every `--dir`, so a `--dir ~/.claude/skills` (a global
install) read a non-existent `<cwd>/skills-lock.json` and found zero
removed skills. New `scopeForDir` infers global vs project from whether the
dir is under $HOME, so the right lock is read.
- Pin the upstream lock paths to vercel-labs/skills@v1.5.13 (verified against
src/skill-lock.ts + src/local-lock.ts) and warn loudly when the lock is
absent where expected, so removed-detection no longer silently no-ops if
upstream moves the lock. checkSkills returns lockMissing; --json surfaces it.
- skills update gains --source/--dir (parity with check), plumbed into its
internal prune checkSkills() so the prune respects the same overrides.
- Add the missing test for the all-rejected-names early-return in
runSkillsRemove (no skills remove spawned when every candidate name is
rejected), plus tests for the --dir scope inference and update flag parity.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(cli): scope --dir by CWD-containment before HOME (project installs under $HOME)
Address Magi's REQUEST_CHANGES on #1743 (
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b9b5780396 |
feat(cli): persist + show friendly user identity; preserve unknown credential fields (#1741)
* feat(cli): persist + show friendly user identity; preserve unknown credential fields The `~/.heygen/credentials` file is SHARED with the Go `heygen` CLI. This is the hyperframes-side mirror of heygen-cli#197, which adds an optional `user` block to that file. Two CLIs writing one file must round-trip each other's data without loss. Load-bearing change: the credentials reader/writer now PRESERVES unknown fields on round-trip. Previously readStore/writeStore stripped any key this CLI didn't model, so writing the file back would silently drop the `user` block heygen-cli wrote (and any future key). Unrecognized top-level keys, and unknown keys inside `oauth` / `user`, are captured on a hidden symbol slot and re-emitted verbatim. Known fields stay strictly validated. Also mirrors heygen-cli#197's friendly-display feature: - New optional `user` block schema (email/first_name/last_name/username), all omitempty; legacy files without it parse fine. - After login (OAuth + api-key paths) probe /v3/users/me, persist the block, and show a friendly name (email > "first last" > username). Probe failure is non-fatal (login still succeeds); a stale block is cleared on probe failure so a wrong account can't surface. - `auth status` surfaces the persisted block (persisted_user in JSON, a cached Account row in human output) for file-sourced credentials; env-sourced credentials skip it (the on-disk block may belong to a different key). - Fixed the OAuth write path to carry the user block + unknown keys across a fresh login / refresh (it previously rebuilt a minimal record). Tests: preserve-unknown-fields round-trip (top-level, oauth, user), the exact cross-CLI `user`-block scenario, schema round-trip + omitempty, backwards-compat with legacy files, login persistence + graceful probe failure + stale-clear, and the `auth status` surface. Full CLI suite (1009 tests) green; oxlint + oxfmt + tsc clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(cli): preserve unknown credential data in cleanup/rollback paths Addresses Magi's REQUEST_CHANGES on #1741. The credentials reader/writer already round-trips unknown/foreign keys (the cross-CLI forward-compat contract), but three destructive paths still deleted the whole file when no known api_key/oauth survived — even when the hidden Symbol-keyed unknown-field bag held a future credential another CLI owns. That clobbers exactly the data this PR preserves. - Add `hasPreservedUnknownData(record)` to store.ts (checks the top-level unknown bag + the oauth/user sub-object bags) and export it via the barrel. - `clearOAuth`, `clearUserInfo`, and the failed `auth login --api-key` rollback now write the credential-less remnant (carrying the unknown bag) instead of deleting the file when unknown/foreign data survives. They still delete when nothing worth preserving remains. - Regression tests: rollback path + both cleanup paths (clearOAuth, clearUserInfo) preserve a foreign top-level key; `hasPreservedUnknownData` unit tests at all three levels. Also addresses the review's minor items: - Add a refresh-path round-trip test (`refreshTokens`) proving an unknown key inside the oauth sub-object survives a no-rotation refresh — the most-frequent write path, previously only implicitly covered. - Clarify the `userDisplayName` / `combineName` docstrings: precedence is `email > "first last" > first-only > last-only > username`. - Replace the stale `expires_at` example date in store.ts with `<ISO-8601 UTC>`. Full CLI suite green (1020 tests); tsc, oxlint, oxfmt --check all clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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c9e8dd3862 | fix(runtime): honor render fps when seeking (#1739) | ||
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88fffb04d1 |
feat(cli): surface and prune skills removed upstream (#1740)
* feat(cli): surface and prune skills removed upstream `skills add` / `init` / `hyperframes skills update` only ever add or refresh — none of them delete a skill that was renamed or dropped upstream (e.g. graphic-overlays → talking-head-recut). `skills check` also ignored any installed skill not in the manifest, so a stale bundle lingered forever with no signal and no cleanup path. - skills check: detect "removed" skills by cross-referencing the vercel-labs/skills lock — a skill the lock attributes to our manifest `source` that the manifest no longer lists. Surface them in the human and --json output and count them toward the non-zero exit so the `check || update` contract gates on them. - skills update: after `skills add --all`, prune those skills via `skills remove -g --yes` so the install fully reconciles with the manifest. Best-effort — a cleanup failure doesn't fail the update. Attribution is via the lock's source field, never the bare directory name: `.../skills` is shared across sources, so skills from other sources (e.g. greensock/gsap-skills) are never touched. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(cli): prune removed skills only in the scope they were attributed from Make the cleanup in `skills update` impossible to misfire onto a user's own skills. The prune already only targets names the lock attributes to our source, but it hardcoded `skills remove -g` (global) while `skills add` defaults to project scope — so detection could attribute from one scope's lock while removal hit another, potentially deleting a global skill of the same name from a different source. - checkSkills now returns the located install's `scope`. - skills update removes in that exact scope (`-g` only when global), so attribution scope and removal scope always match. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(cli): validate skill names before passing them to skills remove Addresses review feedback: skill names fed to `skills remove` originate as lock-file JSON keys, so a corrupt or crafted lock entry could smuggle a flag-like (`--config=…`) or shell-special token into the spawn — which matters most on the Windows cmd.exe path where arg escaping is fragile. Filter the names through a strict kebab-case pattern and warn on any that are rejected, rather than relying on a `--` separator (the upstream `skills` arg parser silently ignores unknown `-`-prefixed tokens and has no `--` end-of-options handling, so `--` would be a no-op there). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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ca9e1316be |
perf(producer): stream binary file responses, async-read HTML (#1735)
* perf(producer): stream binary file responses, async-read HTML
Replaces the per-request readFileSync in fileServer's static file handler
with a createReadStream pipe (binary) and an async readFile (HTML). Static
asset serving no longer blocks the Node event loop.
Why
---
The pre-fix handler called readFileSync(filePath) on every binary asset.
On video-heavy compositions Chrome requests several 32MB video files
back-to-back; each readFileSync(32MB) blocked the main event loop long
enough to wedge concurrent /health responses and other timers.
Scope clarification — this addresses the event-loop block documented at
renderOrchestrator.ts:1277-1306 (the video-heavy regression class). It is
NOT the fix for today's infinite-duration incident; Miguel is shipping
that upstream as a plan()-time duration guard. The two are complementary:
- Miguel's guard kills the impossible-work input shape before chunk
planning so the producer doesn't try to enumerate 300B frames.
- This streaming fix removes the next-largest known main-thread block
(large binary I/O during video-heavy renders), so future wedge
classes don't kill otherwise-healthy probes either.
The companion worker_thread /health PR + the heygen-com/app probe-timeout
bump round out the defense-in-depth: even if some future code path
introduces another main-thread stall, the probe lives off-thread and the
budget is 30s anyway.
What changed
------------
fileServer.ts: switched both file branches off the sync I/O path.
- Binary (the hot path for video-heavy renders): readFileSync(filePath)
-> createReadStream + Readable.toWeb -> Response stream body.
Content-Length is set via statSync so Chrome's range-aware media
stack sees the size up front. The handler is now async because the
HTML branch awaits.
- HTML (small files; injected with pre/head/body scripts):
readFileSync(filePath, "utf-8") -> readFile(filePath, "utf-8").
The injection is still sync — pure string ops — only the disk read
moved off-thread. Index HTMLs are tiny (~200KB max for AI-generated
compositions) but a ms of stall per render-start adds up across a
fleet.
Test
----
fileServer.test.ts: added a streaming regression that pins three
properties on a 5MB synthetic binary asset (chunk-boundary spanning):
1. Correctness — served bytes match the file across multiple
createReadStream chunks (default 64KB highWaterMark).
2. Content-Length header is set from statSync.
3. Four parallel fetches all return identical content; the streaming
path doesn't serialize them.
All 31 fileServer tests pass locally (bun test).
TODO: link Miguel's upstream plan() duration guard PR once known.
— Jerrai
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* fix(producer): implement Accept-Ranges + 206 Partial Content for fileServer
Delivers the range-request semantics the original PR body promised but
the diff did not implement. Without range support, Chrome's <video>
element issues full-file GETs on seek; with this commit it can issue
`Range: bytes=...` and get a sliced 206 back, so seek + partial-load
work without re-pulling the whole file.
- Add `parseRangeHeader` (exported for unit tests) covering the three
RFC 7233 single-range forms: bytes=START-END (closed), bytes=START-
(open-ended), bytes=-SUFFIX (last N bytes). Multi-range falls back to
`absent` (full 200) so we never reassemble multipart/byteranges.
- Binary path now returns 206 Partial Content with Content-Range +
sliced Content-Length on satisfiable ranges, 416 Range Not Satisfiable
with `Content-Range: bytes (asterisk)/<size>` on unsatisfiable ranges,
and 200 with `Accept-Ranges: bytes` on full-body GETs so clients know
ranges are supported.
- Add unit tests for parseRangeHeader (10 cases: 3 forms, clamping,
unsatisfiable edges, malformed inputs, multi-range fallback).
- Add integration test covering 200 + Accept-Ranges, all 3 range forms
with byte-correct slices, 416 on out-of-bounds, and multi-range -> 200
fallback.
Addresses Miga's review finding on #1735.
Co-Authored-By: Jerrai <noreply@anthropic.com>
— Jerrai
---------
Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
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