* feat(cli): coordinate-frame layout findings in check
Four production compositions shipped with 100-600px layout drift, each a
different coordinate-frame confusion the check graded info or missed
entirely: viewport pixels written as container left/top, gsap x/y
treated as absolute position, a -350px margin fighting flex centering,
and stage-relative path coords drawn into a nested SVG.
Three new layout findings close the class:
- positioned_out_of_parent: an absolute/fixed element rendering mostly
outside its positioning ancestor (warning) — the parent needs no
overflow clipping, which is what let container_overflow miss it.
- box_out_of_canvas: a painted panel breaching the canvas (warning) —
text is canvas_overflow's, media is frame_out_of_frame's, painted
boxes were nobody's.
- connector_detached: a connector path whose endpoints land far from
every anchorable element (warning) — measured coordinates drawn into
an SVG with a different origin.
canvas_overflow additionally promotes from info to warning when held
across samples AND the breach exceeds 5% of the canvas.
All three are persistence-tiered and respect data-layout-allow-overflow.
Verified against the four incident compositions: every one now surfaces
its drift as held warnings (previously: info or silence).
* fix(cli): harden coordinate-frame findings against review false positives
Reworks all three findings after two-lens review (adversarial FP hunt in
real Chrome + maintainer pass):
- escaped_container (was positioned_out_of_parent): uses offsetParent
(transform-aware, skips fixed-as-canvas), exempts fully-detached
callouts within an attachment allowance while still flagging
touching-but-mostly-outside drift.
- panel_out_of_canvas (was box_out_of_canvas): paint alone qualifies
(flat solid panels were a false negative), fully off-canvas rects are
parked entrances and stay silent, pointer-events:none marks decorative
layers, hero-sized breaches warn while small bleeds stay info.
- connector_detached: endpoints via getPointAtLength + getScreenCTM
(viewBox, preserveAspectRatio, group transforms, every command type),
defs/marker/clipPath subtrees skipped, word-boundary connector naming,
containment tier limited to opaque non-ancestor targets (a text-bearing
wrapper contains its own diagram's endpoints).
- canvas_overflow promotion requires partial visibility — a fully
off-canvas rect is a parked entrance, not drift.
Verified: the four incident compositions still surface their drift as
held warnings; the review's false-positive repros (fixed HUD, callout,
parked entrance, corner bleed, marker arrowheads, g-transform and
viewBox-scaled connectors) are clean at warning level. Docs and the CLI
skill reference now describe the coordinate-frame findings.
* fix(cli): panel ownership is geometric — direct-text panels were a silent false negative
A painted panel whose direct text stays in-bounds while its box breaches
the canvas produced neither finding: canvas_overflow measures the text
range and panel_out_of_canvas skipped every own-text element. Skip the
panel finding only when the element's own text ALSO breaches (that
geometry belongs to canvas_overflow); pin the message/fixHint wording of
all three findings with positive assertions; document the SVG-internal
anchor blind spot.
* fix(cli): classify panel decoration by paint kind, not pointer-events
pointer-events:none exempted the framed-painting incident's gold frame
layers — hero content that happens to disable hit-testing. Decoration is
now gradient-only paint (spotlights, textures, vignettes); url() images,
solid fills and borders are content regardless of pointer-events.
* fix(cli): add fixHint to the test-local AuditIssue shape
* fix(cli): gradient stops decide content vs decoration; ownership matches canvas_overflow's tolerance
A gradient with any solid stop (alpha >= 0.6) is content — heroes and
cards painted with linear-gradient were invisible under the blanket
gradient exemption; all-translucent stops (spotlights, vignettes) stay
decoration. The text-ownership check now uses the audit tolerance that
canvas_overflow itself fires at, making the contract strict-mutex: any
text breach past that tolerance cedes the element, so a shallow 20px
text breach no longer double-reports.
* fix(cli): three occlusion-probe false-positive sources in text_occluded
- pointer-events:none text is invisible to elementFromPoint, so the probe
always hit whatever paints beneath and misread visible text as buried;
restore hit-testing on the element for the duration of the probe
- a backgroundImage counted as opaque regardless of alpha, so a 4%-alpha
grid/scrim gradient qualified as an occluder; gradients now occlude only
when their colours reach alpha > 0.6 (url() images unchanged)
- a visible container whose every text-bearing descendant is still at
opacity 0 (entrance not started) was probed anyway; skip when no text
ink is on screen
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(cli): address review — document-wide hit-testing restore, gradient compositing, whitespace ink
- restore hit-testing for ALL pointer-events:none elements during the text
audit pass (not just the probed text): an occluder that itself carries
pointer-events:none is invisible to elementFromPoint, which made truly
buried text read as clean once the text alone became hittable
- hasVisibleTextInk ignores whitespace-only text nodes (indented markup
defeated the gate) and uses a 0.05 floor so mid-fade text keeps its
persistence occurrences
- hasOpaqueBackground composites gradient alpha with background-color
(two 0.5-alpha layers paint at ~0.75); gradientMaxAlpha returns opaque
for any colour function it cannot score (oklch/lab/...); percentage
alpha values now parse as fractions
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(cli): walk the elementsFromPoint stack in occluderAt
A transparent layer that becomes hittable (pointer-events restored) must
not mask an opaque occluder painting beneath it — single-point
elementFromPoint returned the transparent top and dropped two genuinely
buried cases in the census acceptance run; the stack walk keeps 10/10.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(cli): composite stacked background-image layers when judging occluder opacity
Two 0.5-alpha gradient layers paint at 0.75 combined; taking the max
color-stop alpha across the whole declaration under-counted them and
suppressed real text_occluded findings. Split layers at top-level commas
(paren-aware), score each, composite as 1-prod(1-a_i). Also pins the
0.05 text-ink floor with a boundary test (review feedback on #2357).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(cli): keep walking the occlusion stack past pair-specific exemptions
sharedPreserve3d and isCrossSceneTransitionOverlap excuse one hit, not
the whole probe; returning null let a transparent decorative layer in
the text's 3D context mask a real occluder below it (review feedback).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
validate served the composition over a loopback origin and let headless
Chrome fetch remote <img crossorigin>/@font-face assets cross-origin, while
the render pipeline downloads them to disk first. Buckets whose CORS
allowlist omits the loopback origin then failed the CORS-mode request with a
false net::ERR_FAILED that never occurs in the real render, pushing authors
(and agent pipelines) to delete crossorigin — which disables WebGL
color-grading/shaders for that asset.
Reuse producer's localizeRemote{Media,Image,FontFace}Sources in validate,
downloading into a temp dir served as an extra static-server asset root
(project dir untouched, cleaned up after). validate now matches render.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
The design-style extractor now captures a site's signature color grounds
and materials that a flat background-color misses:
- Capture gradient background-image + backdrop-filter on buttons/cards/nav.
- backgrounds[]: dominant gradient / mesh washes ranked by on-screen area
(includes ::before/::after glow orbs), chroma-weighted so a small vivid
brand wash outranks a large neutral scrim.
- glass[]: frosted-glass panels (backdrop-filter blur) with their raw
translucent fill, border, radius, shadow — ranked by area.
- nav CTA capture: keep filled buttons inside <nav> (a page's primary
"Sign up" / "Start for free" CTA that the old nav-drop lost), including
gradient-filled CTAs whose background-COLOR is transparent.
- Dedup keys for buttons/cards now include gradient + glass so a
gradient/frosted variant is not collapsed into its flat sibling.
- Fix: a fully-transparent fill rgba(...,0) now reports "transparent"
instead of #000000 — the old bug turned every transparent wrapper into a
phantom black button/card.
types: ComponentStyle gains backgroundImage/backdropFilter; DesignStyles
gains backgrounds[] and glass[].
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
designStyleExtractor now also extracts chip/pill/badge/tag, stat/metric cells, and
tab components — by class-substring selector plus a shape fallback (small + fully
rounded + short text) so hashed/utility class names (Tailwind, CSS-modules) are
still caught. It also emits a "transparent" sentinel for fully-transparent
(rgba(...,0)) grounds instead of collapsing them to #000000, so a transparent
chip/tab/stat on a light-ground site no longer reads as solid black.
fontMetadataExtractor now flags icon fonts (isIcon) by glyph coverage: a font is an
icon font only when it BOTH lacks a real Latin alphabet (<26 of A-Za-z) AND is
mostly (>50%) Private-Use-Area glyphs. The Latin gate matters — some text fonts pack
thousands of PUA glyphs yet are plainly text (Apple SF Pro is ~81% PUA but ships a
full alphabet; Descript's Booton ~50%); flagging by PUA ratio alone would strip a
brand's real typeface. Measured icon fonts: "hushly" 63% PUA / 7 letters, Font
Awesome 95% / 0 letters. Names alone can't identify icon fonts ("hushly",
"swiper-icons"), hence the glyph-based test.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>