Swap the panel's hand-rolled bubble-phase mousedown listener for the
shared useContextMenuDismiss hook, which adds Escape support and fixes
outside-click dismissal when a canvas gesture (e.g. marquee start)
calls preventDefault on pointerdown, which otherwise suppresses the
mousedown compat event entirely. Also wires up dialog ARIA (role,
aria-modal, id/aria-controls) between the trigger and panel.
Split hex-draft ownership so the hex input is the sole author of its
own text while editing (updateColorDraft no longer stamps a canonical
hex back over every keystroke), fixing snap-back on backspace and the
silent wrong-colour clobber on non-repeating hex values. Route hex
typing through the shared gesture transaction so outside-click and
Escape settle/cancel it like the other inspector fields, instead of
relying on a private onBlur commit that never fires once the panel
unmounts on outside-click.
The 24x24 WCAG 2.5.8 overlay sits on a wrapper that outranks the diamonds,
so on a segment narrower than 24px it overhung them and won their hit test at
fit zoom. Gate the overlay on the clear span between the two diamonds and let
the button keep its 16x16 box below that.
Also renames the pointer target suite to say it asserts the classes that
produce the size, not the measured geometry, which happy-dom cannot see.
A ruler press with no pointer movement settled the playhead at t=0 instead
of the clicked time. handlePointerUp replays pendingClientXRef, which only
the pointermove path wrote, so a plain click fell back to the ref's initial
0 and overwrote the correct pointerdown seek. Seed the ref on pointerdown.
The keyframe retime move branch also returned the raw quotient while the
resize branch rounded to 3dp, so values like 74.81203007518799% landed in
the user's source and churned the diff on every drag. Round at the point of
computation so the no-op test and the written value agree.
* fix(cli): persist authoring skill in hyperframes.json for durable render attribution
authoring_skill was stamped only on the first render through a workflow
passing --skill, so re-renders, `npm run render`, --batch, existing-project
renders, and general-video lost it — leaving 77-96% of real-human render
volume un-attributed and the skills-penetration metric misleadingly low.
Persist the owning skill in hyperframes.json: `init --skill` stamps it at
creation, `render` resolves the flag then falls back to the stored value, and
an explicit --skill seeds it (seed-once, never overwriting the creating
workflow's identity). Activate all render-producing creation workflows to
declare their skill at init.
Forward-only: does not rewrite historical telemetry.
* fix(cli): patch hyperframes.json in place when seeding the authoring skill
seedProjectAuthoringSkill is the only writer that touches an already existing
hyperframes.json — every other writeProjectConfig call site is guarded to write
only when the file is absent, which made the whole-file overwrite safe by
construction. Round-tripping the seed through normalizeConfig broke that: it
rebuilds the object from a field whitelist with no rest-spread, so any key
outside the schema was silently dropped, a media block was materialized in
projects that never had one, and key order was rewritten. hyperframes.json is
normally committed, so a render introduced a diff the user never asked for, and
any field added to the schema later would be deleted by a render on an older
CLI.
Parse the raw JSON, set authoringSkill, write it back, reusing the file's own
indentation. Unknown keys and formatting survive; the only delta is the key
being added. A corrupt config is now left untouched instead of clobbered.
Seed-once semantics are unchanged, still normalized so a hand-edited garbage
slug neither reaches telemetry nor wedges the seed.
Reported independently by both reviewers on #2762.
* fix(cli): create the docker build context with mkdtempSync
The `--docker` build context was created at a guessable path derived from
`Date.now()` in the world-writable OS temp dir. Another local user can
pre-create or symlink that path and have the build read a Dockerfile they
control. mkdtempSync gets a random suffix and 0o700 from the kernel, and it
creates the directory itself, so the separate mkdirSync goes away.
Pre-existing on main (alert #432, 2026-06-04, packages/cli/src/commands/render.ts),
surfaced against this branch only because the seed commit shifted line numbers in
the same file. Fixed here to unblock the CodeQL gate on #2762 rather than left for
a follow-up; the remaining 10 js/insecure-temporary-file alerts elsewhere in the
repo are untouched and still want their own pass.
* fix(cli): drop the check-then-use race when seeding the authoring skill
The seed tested for the config with existsSync and then wrote, which is a
check-then-use race: the file can be created or swapped between the check and
the write (CodeQL js/file-system-race).
Read once and branch on the failure reason instead. Only ENOENT creates a
config from scratch; any other read failure (permissions, I/O) now leaves an
existing file alone rather than overwriting it with a default, so this is also
strictly safer than the version it replaces.
Also replaces the `as Record<string, unknown>` assertion with an isJsonObject
type guard, per the repo's no-assertion convention.
Behaviour unchanged: all 4 seed regression tests still pass, and the
create/preserve/seed-once/corrupt-untouched paths were re-verified end to end.
trackRenderComplete requires `gpu: boolean`; the two new opt-out test
calls omitted it, failing Typecheck in CI. The fix already existed on the
stacked branch, so only this base branch was broken.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Two review findings on the floor/telemetry PR:
1. powerStateFields() is spread into the properties object at the CALL SITE,
so it ran before trackEvent's own `if (!shouldTrack()) return` guard —
telemetry-disabled installs paid two blocking `pmset` subprocess spawns
per render for an event that was then discarded. Now short-circuits on
shouldTrack() (memoized, so no cost on the tracked path). Regression test
asserts pmset is not sampled when telemetry is off; fault-injection
verified it fails without the guard.
2. The DE parallel router pinned workerCount to 3 and skipped calibration
even when verified parallel DE STREAMING — the entire reason for the pin
— could not run for that render. The common case is a composition over
streamingEncodeMaxDurationSeconds (240 s default): the duration cap
disables streaming before the router's force flag is consulted, so the
render got a hard-coded 3 workers chosen by a benchmark for a path it was
not on, instead of the calibrated count. shouldPreferParallelDrawElement
now takes parallelStreamingAvailable and withholds the bet without it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Three review findings on the win32 drawElement PR:
1. gpu_renderer shipped the raw UNMASKED_RENDERER_WEBGL string — unbounded,
driver-authored, GPU-model-specific, and |-joined across parallel
sessions, i.e. high cardinality by construction, against this file's own
convention of sanitizing engine-sourced strings (deGateReason is a
bucket; error messages go through redactTelemetryString). Now bucketed at
the source by classifyGpuRenderer to <backend>/<vendor>
(metal/apple, d3d11/nvidia, swiftshader/other, ...), which is the whole
analytic signal the win32 rollout needs and nothing else. The raw string
never leaves the engine.
2. gpu_renderer reached render_complete only, so a crashed render — the
cohort the field exists to attribute — carried no backend. It now rides
RenderCaptureObservability (deGpuRenderer, sourced from the live probe
session like the de_* counters), so both render_complete and
render_error carry it and a hard failure still reports its GPU backend.
On render_complete the perfSummary value still wins by spread order.
3. Restore the fallow-ignore-next-line suppression above
__resetDeParallelRouterTrialStateForTests: CLI test files are not fallow
entry points, so removing it fails the CI dead-code audit (local
pre-commit passed only because of its changed-file scope).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
## What
- enforce a finite, validated `meta/videos.json` contract shared by Plan v1 and Plan v2
- preserve authored finite ends and source-derived trim-aware ends; bound any still-open end at the validated composition end
- fail distributed planning when any declared video source did not extract instead of publishing a blank-capable plan
- make the v1 chunk reader reject malformed/null video timing before frame injection
- route deterministic video-source/metadata failures as non-retryable in AWS and GCP while retaining retries for transient extraction failures
## Why
An open-ended video whose remote source could not be resolved retained `Infinity` through planning. Plan v2 correctly rejected that value, while Plan v1 serialized it as `null`; the v1 frame lookup could then suppress injected frames and silently produce incorrect output.
The invariant belongs at the shared metadata boundary. Both protocols must receive identical finite timing, and unavailable sources must fail closed before plan publication.
## Test plan
- [x] producer distributed planning, metadata, v1 chunk boundary, Plan v2 conversion/materialization, and public exports
- [x] core runtime media semantics (authored slots, natural duration, looping, non-looping hold)
- [x] engine video extraction and frame lookup
- [x] AWS Lambda/CDK/SAM and GCP Cloud Run error normalization/retry classification
- [x] producer, core, engine, AWS, and GCP typechecks/builds
- [x] formatting, oxlint, tracked-artifact, fallow, and commit hooks
- [x] exact incident composition replayed through the AWS Lambda handler's Lambda-local path in a Lambda-like container; Plan v1 and Plan v2 both fail closed as `VIDEO_SOURCE_UNRENDERABLE` during planning, before plan publication
- [x] full PR CI, including all nine regression shards and Windows render/tests
No production flags or deployment/release workflows are changed.
Widen the default-on drawElement clamp from darwin-only to darwin|win32
(still requiring a non-software-GPU browser). The darwin restriction was a
validation envelope, not an architectural limit — the CanvasDrawElement
Chrome flag ships on every platform, and every safety layer that made the
macOS default-on release (v0.7.38) survivable is platform-neutral:
compile-time gates, the SwiftShader init gate, per-render worker-encode
self-verification with screenshot fallback, and the blank guard. Worst case
on an unvalidated D3D11 backend is the same as on Metal: verify catches a
bad frame and the render re-runs on the screenshot baseline.
Why now: 30-day telemetry shows ~206k non-CI hardware-GPU Windows renders
(~78% of the win32 fleet, 18k installs) held on the slow screenshot path by
the clamp — the second-largest perf population after macOS, carrying ~1,550
capture-hours/month in the DE-eligible >=700-frame band alone at a measured
~2x speedup opportunity.
Instrumentation for the new cohort: drawElement session init now records the
raw WebGL UNMASKED_RENDERER_WEBGL string (detectSwiftShader generalized to
detectGpuBackend — same single evaluate, the string was previously read and
discarded) and threads it session -> CapturePerfSummary -> RenderPerfSummary
-> render_complete as `gpu_renderer`. drawElement damage proved
compositor-backend-specific throughout the macOS rollout, so D3D11-cohort
failures must cluster by ANGLE backend + GPU vendor (NVIDIA/AMD/Intel), not
just `os`.
The two DE clamp branches are extracted into a pure, unit-tested
`resolveDefaultDrawElement` (platform + GPU mode + worker-encode + explicit
opt-in), which also drops resolveConfig's cyclomatic complexity. The win32
streaming-encode compound tests collapse onto one shared helper.
Linux stays excluded: that fleet is headless/Docker SwiftShader, where DE
has no speedup and known rendering defects. Kill switches unchanged:
PRODUCER_EXPERIMENTAL_FAST_CAPTURE=false, --experimental-fast-capture=false.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
HF_DE_PARALLEL_MIN_FRAMES default 2000 -> 700, re-calibrated by a controlled
crossover sweep (fixed content-per-frame, three synthetic profiles x
{350..3000f} x {single,par2,par3} x 3 reps, resolved worker counts and capture
modes verified per run): par3 beats single at EVERY size in every profile —
+17-21% at 700f rising to +28-34% at 3000f. That includes a
24-sub-composition profile built specifically to reproduce the 'workers
re-pay init' failure the original 2000 floor guarded against (92k tweens,
~2.5s pollSubCompositionTimelines per worker): workers initialize
concurrently, so duplicated init costs CPU, not wall-clock, and the comp
still parallelizes +19% at 700f. Below ~700f the win thins toward +10%
while paying three hardware-GPU browsers, so a floor remains. par2 loses to
par3 in every cell of every profile — the router's existing 3-worker pin is
confirmed, not changed. Harness:
plans/drawelement-fast-capture/de-crossover-bench.sh (docs repo).
Also adds on_battery / low_power_mode to render_complete and render_error.
The DE fleet is macOS laptops, and bench sweeps on an M4 Pro caught the SAME
render flipping between ~9.6 and ~17.2 ms/frame power-management regimes
with no existing telemetry signal to segment by — the router soak reading
this change needs that dimension to interpret perf on the machines users
actually render on. Sampled per event (volatile), pmset-based, darwin-only,
null-safe on failure.
Router stays default-off behind HF_DE_PARALLEL_ROUTER; this tunes what it
will do when the soak clears it to flip.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
## What
Extracts the reliability-critical telemetry **delivery layer** — the in-memory event queue, async `flush()`, and the exit-time detached-child `flushSync()` — out of `packages/cli/src/telemetry/client.ts` into a new `transport.ts`.
`client.ts` stays the CLI-facing **policy** layer:
- `shouldTrack()` opt-out checks (dev mode, `DO_NOT_TRACK`, `HYPERFRAMES_NO_TELEMETRY`, config)
- `trackEvent()` system-metadata enrichment
- `showTelemetryNotice()` first-run disclosure
…and re-exports `flush` / `flushSync`, so `events.ts`, `index.ts`, and the `cli.ts` exit handlers keep importing from `./client.js` **unchanged**.
## Why
This is the code path that had the process-exit data-loss bug fixed in #2105 — render telemetry was ~6× undercounted and geographically US-skewed because the old drain-first flush emptied the queue before delivery confirmed, and the render command's `process.exit()` teardown killed the in-flight request. Isolating the delivery mechanism into its own focused, dependency-light module (only `./config` + node builtins) keeps that subtle, reliability-critical path in one place and reduces `client.ts` to just policy.
Follow-up to the render-telemetry-gap investigation. A delivery-health canary was also added to the [CLI Observability dashboard](https://us.posthog.com/project/356858/dashboard/1634055) — `render_complete ÷ successful render commands`, which should sit ~1.0 and would surface any regression of this class immediately.
## How
Pure code motion — **no behavior change, public API identical**. `transport.ts` owns the queue and stamps each event's dedup `uuid` + ISO timestamp in a new `enqueue()`; `trackEvent()` enriches with system metadata then calls `enqueue()`. `buildPayload`/`flush`/`flushSync` bodies are moved verbatim.
## Test plan
- [x] `vitest run src/telemetry/client.test.ts src/telemetry/events.test.ts` → **38/38 pass** (client.test.ts still validates queue-retention, uuid idempotency, and the detached-child flushSync path through the public API — unchanged)
- [x] `oxlint` clean, `oxfmt --check` clean
- [x] `tsc --noEmit` — no new type errors in `telemetry/`
- [x] `bun run build` succeeds
🤖 Generated with [Claude Code](https://claude.com/claude-code)
* feat(check): opt-in --layout proseCoverageFloor for text_occluded
Keep the default prose coverage floor at 0.15 for all callers, and allow
stricter agents (e.g. Zephyr) to lower it via --layout "proseCoverageFloor=0.05"
without changing other layout gates.
Co-authored-by: Cursor <cursoragent@cursor.com>
* style(check): collapse --layout comments and docs to one line
Co-authored-by: Cursor <cursoragent@cursor.com>
* fix(check): strict proseCoverageFloor parse + pin 0.07 floor tests
Reject trailing-garbage fractions that Number.parseFloat would accept, and
pin the existing ~0.07 coverage fixture for default vs floor=0.05 (atomic
labels unchanged) plus a collectLayout forwarding assertion.
Co-authored-by: Cursor <cursoragent@cursor.com>
* fix(check): share parseNumberStrict across layout and frame-check
Sweep the sibling --frame-check tol parser (and caption fractions) onto the
same strict Number() helper so trailing garbage cannot prefix-parse.
Co-authored-by: Cursor <cursoragent@cursor.com>
---------
Co-authored-by: Cursor <cursoragent@cursor.com>
Review follow-ups on the expanded keyframe lanes.
Writer:
- `onMoveKeyframe`'s flat-tween boundary branch answered `true` the moment it
dispatched update-meta, so a rejected write left the diamond parked at its drop
position. `observeGsapMutation` now resolves to whether the mutation landed and
the boundary branch returns it, matching the other branches.
- "Delete All Keyframes" cleared only the first keyframed tween on the layer, so
a layer with position AND opacity keyframes kept half of them. It now walks
every keyframed tween, serially, through the clicked element's selection.
- The post-convert lookup in `commitFlatViaKeyframes` matched by target selector,
which picks an arbitrary tween when a target carries several. Match by id first.
Interaction and a11y:
- A rejected retime whose commit settled after a newer drag reverted the
selection to its own source keyframe, undoing a retime the user could see. The
revert now only runs while it is still the lane's latest gesture.
- Diamonds key on the authored identity instead of index plus rendered clip-%, so
a neighbour's retime no longer remounts the button mid-drag.
- The disclosure caret gets `aria-controls` on an always-mounted lanes container,
and both it and the property-group toggle grow to the 24x24 WCAG 2.2 minimum.
- `LayerDisclosureRow` takes the same adaptive `columnWidth` as its sibling lane
rows instead of hardcoding LABEL_COL_W over the canvas.
Test locks:
- The timeline callbacks harness resolves a DISTINCT selection per element, so
the clicked-element writes are actually pinned; three assertions that passed
either way now name the clicked element's selection.
- New: null-selection aborts every mutation, delete-all covers both tweens, a
rejected boundary retime reports `false`, and a stale revert leaves selection.
- The playhead-percentage assertion checks 25, not `expect.any(Number)` (which
also accepts NaN); ease segments assert their label ORDER, not just that the
three curves differ; the collapsed-diamond callback asserts the whole target.
- Dropped a duplicate `selection override` describe left by a rebase.
An explicit null selection override now aborts the write instead of falling
back to domEditSelection: a caller that resolved a selection for its own
element and found none was committing onto whichever element happened to be
selected. Ease changes and the playhead keyframe toggle resolve the edited
element's animations and selection instead of the current selection's, and
lane header rows follow the real label-column width so a narrowed column no
longer hangs its value readout over the canvas.
Review follow-ups on the expanded-lanes tip:
- TimelinePropertyLanes.groupKeyframes re-derived the clip-relative
percentage inline and skipped toClipKeyframes' rounding, the one
precision every keyframe-cache writer has to agree on (selection keys
embed the number). It now loops the shared helper per animation with
the group filter and only overrides the lane's own group and ease.
- TimelineClipDiamonds rebuilt and re-sorted each tween's sibling row
inside the marker loop, so a row of N diamonds allocated N sorted
copies of itself on every playhead tick. Built once per render instead,
keyed by animation id.
- Add the missing symmetry test at the real callback boundary: the
diamond test mocks onMoveKeyframe, so nothing proved the rapid-second
retime resolves a pending clip-% the keyframe cache has not caught up
to. The new test asserts the identity-carrying target retimes and that
the same drag without identity fields cannot.
CONTRIBUTING.md allows `as unknown as T` with a justification, not a bare
`as T`; the gsapShared fixtures only carry the fields under test.
The fallow complexity gate flagged three functions on this branch. Each is
split at its natural seam rather than suppressed: the auto-expand scan moves
out of the effect, the four repeated attribute guards in
nodeMatchesManifestClip collapse into one table-driven check, and the
segment-% interpolation moves out of onPathDown.
Selector reads now go through one inverse of `idSelector`. Every writer emits
`[id="01-hook-hero"]` for an id a `#id` selector can't address, but the readers
still matched `#id` only, so the post-commit keyframe-cache refresh, the AST
load and the remove-all-keyframes clear all silently skipped exactly the ids
`idSelector` was added to support.
A keyframe merged from two tweens with different eases kept whichever ease
iterated last. Readers that don't check `easeAmbiguous` showed a curve from a
different animation than an edit would target, so the ambiguous flag now clears
`ease` instead of leaving an arbitrary one behind.
One tolerance for "the playhead is on this keyframe". The motion-path drag used
0.05% while the toolbar and the playhead apply used 1%, so a drag that landed a
fraction of a percent off an authored waypoint skipped the update-point branch
and appended a near-duplicate. `buildTemporalArcKeyframes` now owns the
invariant and replaces any keyframe inside the tolerance, rather than trusting
each caller's own pre-check.
The pending-retime bookkeeping matches on keyframe identity, not just on
"something is near that percentage" — an evenly spaced row cleared the entry off
an unrelated sibling. The neighbour clamp composes pending destinations in
before sorting, so a second drag can't cross a neighbour that already moved.
Also: `keyframeCache`/`gsapAnimations` setters return the same state for a write
that changes nothing (every no-op re-rendered every subscriber), the auto-expand
set drops clips that left the source so an undo/paste under the same id expands
again, `invalidateGsapCache` has a stable identity instead of re-creating the
whole timeline edit context each render, the studio test hook deletes its window
key rather than leaving it enumerable as undefined, and the past-last-row
extrapolation documents why it uses TRACK_H where the pre-first-row branch uses
row 0's own height.
Covers `idFromSelector` round-trips, the insert boundary band across plain,
expanded and unusable row heights, and the collapsed selection key for a
colon-bearing element id.
Two more regressions the QA triage attributed to this stack.
Dragging a flat tween's boundary diamond did nothing: the handler bailed on
`!anim.keyframes` even though resolveKeyframeRetime already resolves that case
to a position/duration resize. The empty remap now dispatches update-meta, which
moves the window without rewriting the authored flat tween into keyframes form
(what the keyframed-resize writer would do as a side effect).
The property panel's keyframe gutter guessed one animation per property group,
so clicking a keyframe authored by a sibling tween on a merged row named the
wrong tween and the writer silently removed nothing. The diamond now reports the
clicked keyframe's own animationId, with the group guess kept as the fallback for
cache rows that carry no identity.
The QA fleet's 295 findings were replayed against the merge-base. Most were
pre-existing, but these were caused by this stack:
Deleting one keyframe destroyed the whole tween. The lane-header remove toggle
escalated a flat tween to a whole-animation delete, which took the authored
`tl.to(...)` and its source comment with it on a single click. The base build
posts remove-keyframe and lets the writer refuse it; restore that.
A keyframed layer could not be hidden at all. The visibility eye had moved off
the always-mounted layer row onto a hover-gated property-group row, so it only
existed while the lanes were expanded AND the pointer was over that lane. A
keyboard-only user could reach no eye at all, and its label named a track its
row did not act on. It goes back on the layer row.
A drag from the centre of a clip bar did nothing, because the 16px inline ease
button sits exactly there and swallowed the press. It now lets the press through
to the clip and keeps only the click, dropped if the pointer travelled.
Dragging a diamond onto a neighbour silently discarded the retime. The clamp
bounded the dragged keyframe by the whole merged row, so two animations
colliding at one percentage pinned each other in place and the drag resolved
back to a click. Clamp against the dragged keyframe's own tween instead.
Also: floor the diamond hit box at 12px (the gap-derived size fell to ~7px at
the zoom floor), round the diamond tooltip percentage, and prune the keyframe
caches when a composition switch drops a file from the scan set — each file only
ever cleared its own entries, so the previous composition leaked every element
into both keyframeCache and gsapAnimations, with nothing to evict it.
Validate the parse response before reading `.animations` instead of casting
the JSON blind, and narrow the fetch's return type to the slice callers read.
Route the AST cache load through the shared clip-keyframe and cache-key
helpers so it can't drift from the other writer. Drop the unused numeric
track-count branches from `trackHeights`/`getTimelineCanvasHeight`, and pick
the widest keyframed clip with a reduce so there's no index assertion.
Carries the gsapAnimations/keyframeCache symmetry fix into the extracted
AST loader: an ungrouped tween now lands in both stores, so the collapsed
row and the expanded lanes agree on what a clip animates.
Auto-expansion picks the composition whose clip window contains the
playhead, and those windows are half-open. With the playhead parked on
the last clip's end - where playback stops - it sat inside nothing, so
every expanded sub-composition row and its keyframe lanes collapsed to a
single host row.
Accept the closing boundary, but only when the strict pass matched
nothing, so a playhead on the seam between two adjacent clips still
expands the one that is starting.
The keyframe cache was fetched for a single source file: the selected
element's, else the active composition. On open nothing is selected, so
a project whose clips live in sub-compositions loaded only index.html
and every property lane rendered empty until a clip was clicked.
Load the cache for each composition file the timeline has rows for, so
keyframed clips are expanded on open as intended. The AST load path
moves to keyframeCacheAstLoad.ts to keep useGsapTweenCache.ts under the
600-line cap.
- revert diamond selection when a rejected retime leaves the source in place
- clear project-local ease focus and expansion on player store reset
- share one static-position-hold predicate across the tween cache
- invalidate the GSAP cache even when a group timing rewrite throws
- stamp each lane keyframe's ease from its own source tween
- memoize property lanes and row offsets so memo'd diamond lanes hold
- use the editable tween duration for drag position commits
- restore the pre-t=0 pad in the all-collapsed content origin
- clamp the drag ghost and drop placeholder to the collapsed clip height
- aria-expanded on the layer disclosure, aria-pressed plus state-specific
labels on the keyframe toggle, 24px chevron targets, focus-visible parity
The diamond context menu still declared `onChangeEase` and `onCopyProperties`
props, and `TimelineOverlays` still threaded `onChangeKeyframeEase` plus a
`keyframeCache` it never read. Nothing on any timeline branch calls them, so
they are removed along with the `onChangeKeyframeEase` callback implementation.
Also from review:
- `deleteSelectedKeyframes` only falls back to the sole keyframed animation when
there is exactly one. A collapsed selection key carries no animation id, so
taking the first of several deleted an arbitrary tween's keyframe.
- The duration-less retime test asserts the real 87.601% instead of
`expect.any(Number)`, so a wrong timing basis fails it.
- `Timeline` wires the keyframe handlers' `onSelectSegment` through to the
diamonds; it was built and then dropped, so segment ease selection never fired.
- The flat text section arms auto-focus in state rather than reading and
clearing a ref during render, which Strict Mode's double render swallowed.
The context menu handed its actions loose positional arguments, so the
overlay adapters forwarded the percentage alone and dropped the property
group, tween percentage, and animation id the menu had resolved. The target
then fell back to first-match-by-percentage and deleted or retimed the wrong
animation whenever two collide at one percentage. Every action now carries a
TimelineKeyframeTarget, which leaves no adapter shape that can drop it.
TimelineClipDiamonds.tsx had grown past the 600-line studio file gate, and
its keyframe/props types were declared a second time next to the ones the
lanes already share. The types, the render constants, and the keyframe
identity helper move to timelineDiamondTypes.ts; the rendering stays put.
The collapsed clip row dropped a keyframe's property group and animation id
before handing it to a callback, so the same keyframe hashed to a different
selection key than the expanded property lane did. Selecting a diamond in one
view left it unselected in the other, and retime/delete on the collapsed row
lost the animation id they use to pick between two animations that collide at
one percentage.
Diamonds now always carry their full identity, the collapsed shim just curries
the element id, and Timeline reuses useTimelineKeyframeHandlers instead of its
own inline copy of the same three handlers.
Neighbour geometry moves into one marker record per diamond, which drops the
index-lookup non-null assertions the connector pass needed.
Two sibling call paths still answered from GSAP's 0.5s default while the
toggle path had moved to the clip-wide fallback.
isPlayheadWithinTween now takes the selection, so the toolbar stops
promising "extends animation" on a duration-less tween whose click actually
toggles an interior keyframe. The arc drag commit resolves its replacement
duration the same way its click-path sibling does, instead of authoring
duration 0.5 and collapsing the arc window.
The flat text section drops its two marker-clearing effects: the autofocus
marker is a ref now, read and cleared by the render that consumes it.
Each timeline keyframe callback now reads and writes through the SAME
element: the clicked element's animations resolve the target, its selection
commits the mutation, and its animation computes the playhead percentage.
onMoveKeyframeToPlayhead previously took the percentage from the clicked
element and the animation plus selection from the current one, so a context
menu on a non-selected diamond retimed against one tween and wrote into
another file. onChangeKeyframeEase and onToggleKeyframeAtPlayhead had the
same split. An explicit null selection override now aborts the write instead
of falling back to the current selection.
* docs(send-to-guide): enhance turns are free; render is the paid step
The shipped pricing model is import + enhance turns free, only the final
render charged (a monthly free-render credit, then per-minute). The guide
labeled enhance as 'the paid step', which misstates the model to the
authoring agent. Move the paid label to Render.
* docs(send-to-guide): state the tiered render billing contract + pin it in the guide test
Address review: the pricing line must teach Claude the real tiered contract,
not a single universal free render. Per heygen-server usage_limits.py: FREE
accounts get 3 renders/month (then blocked, not billed); paid plans are charged
20 credits per rendered minute at completion. Enhance turns are free.
Also pin the invariant in sendToGuideContract.test.ts: assert Enhance=free /
Render=paid + the tiered figures, and a negative assertion blocking the retired
'Enhance ... paid step' wording from returning.
The timeline-element animation lookup rebuilt the three cache-key variants
by hand. elementCacheKeys already owns that list for the writers, so this
reader takes it from there instead of drifting from it.
Drag-to-retime resolved the dragged diamond against the selected element's
animations and committed through the selected element's DOM selection, so
dragging a diamond on a non-selected clip retimed the wrong tween. It now
resolves against the clicked element's animations and commits through that
element's selection, matching the delete path.
The three diamond callbacks also take the TimelineKeyframeTarget they already
had instead of five positional fields, and the two copies of the
sourceFile#domId split share splitTimelineElementKey.
The lane-header keyframe toggle fires on whichever element owns the lane,
which need not be the selected one. The remove path looked the animation up
in the selected element's animations, so a non-selected element's flat tween
missed and silently took the remove-one-keyframe branch, stranding the tween
instead of deleting it.
Three review follow-ups on the editor-callback consolidation.
The keyframe-target resolve now takes the clicked element's key and reads
that element's keyframe cache. The diamond context menu and move-to-playhead
pass no explicit target, so they fell through to the cache of whatever
element happened to be selected: opening the menu on a non-selected
element's diamond resolved against the wrong keyframes.
PropertyPanelFlat opens the Motion group by adjusting state during render
instead of in an effect, so the AnimationCard mounts on the same commit the
focus request arrives on rather than a frame later.
Both animation sections pass a module-level focus consumer instead of a
fresh inline arrow, so AnimationCard's focus effect stops re-running on
every parent render.