What: the studio-server files route at its final NLE-stack form, with its
test suite (25 tests).
Why: standalone package seam — the server-side dependency of the studio
asset workflow, reviewable in isolation.
How: additive route behavior; existing route consumers unchanged.
Test plan: bunx vitest run src/routes/files.test.ts in packages/studio-server;
tsc --noEmit in packages/studio-server; fallow audit clean.
* feat(studio): timeline leaf helpers — audio inspector, zoom math, UI prefs
What: extends three leaf modules to their final NLE-stack form, tests in the
same change: timelineInspector (isAudioTimelineElement, resolveBeatSourceTrack),
timelineZoom (zoom/pps math incl. computePinnedZoomPercent), and
studioUiPreferences (persisted editor prefs).
Why: leaf dependencies of the NLE timeline stack; landing them first keeps
the later glue PRs to wiring.
How: additive from the consumer side — every export main already uses is
unchanged (typecheck against main's consumers passes untouched); every new
export is exercised by a test in this PR.
Test plan: bunx vitest run on the three test files; tsc --noEmit in
packages/studio; fallow audit --base origin/main clean.
* feat(studio): seek-restore contract for player reloads
What: useTimelineSyncCallbacks gains resolveReloadSeekTime and revealIframe —
the pure contract for where the playhead lands after a preview reload
(pending seek > deep-link seek > store playhead, clamped) and for undoing
refreshPlayer's iframe hide. Test suite included.
Why: the NLE editor reloads the preview on every committed edit; this
contract is the difference between "playhead restores" and "jumps to 0".
How: additive exports on an existing hook file; main's consumers unchanged.
Test plan: bunx vitest run useTimelineSyncCallbacks.test.ts; tsc --noEmit in
packages/studio; fallow audit clean.
What: extends three leaf modules to their final NLE-stack form, tests in the
same change: timelineInspector (isAudioTimelineElement, resolveBeatSourceTrack),
timelineZoom (zoom/pps math incl. computePinnedZoomPercent), and
studioUiPreferences (persisted editor prefs).
Why: leaf dependencies of the NLE timeline stack; landing them first keeps
the later glue PRs to wiring.
How: additive from the consumer side — every export main already uses is
unchanged (typecheck against main's consumers passes untouched); every new
export is exercised by a test in this PR.
Test plan: bunx vitest run on the three test files; tsc --noEmit in
packages/studio; fallow audit --base origin/main clean.
Addresses review on #2266: the gradient-text exclusion was too broad — any
background-clip:text skipped the invisible-text check, so a broken/missing
gradient (clip:text with no image and a transparent background, which paints
nothing) went unreported. Now exclude only when a real background fills the
glyphs (background-image != none, or an opaque background-color). Expands the
test suite to the reviewer's full case set: direct transparent fill, inherited
transparent fill over an opaque child color, color:transparent fallback, opaque
baseline, gradient-over-real-background exclusion, broken-gradient still flagged,
and empty-text no-op.
The layout-audit test mock returns computed styles as plain camelCase
properties (no getPropertyValue), so the invisible-text detector threw
'cs.getPropertyValue is not a function' and broke the whole audit in CI. Read
webkitTextFillColor/webkitBackgroundClip/backgroundClip by property to match
the rest of the script (works in a real browser too). Adds tests: flags
transparent -webkit-text-fill-color, ignores opaque color, ignores gradient
text (background-clip:text).
Wild report (5th in cluster, CLI 0.7.53): snapshots omitted all text while
check passed — text painting with a transparent -webkit-text-fill-color (which
overrides `color` for the glyph fill AND inherits, so a parent's transparent
fill silently blanks descendant text that has its own opaque `color`) renders
invisible, but every geometry/occlusion/contrast audit missed it. Contrast in
particular reads `color`, not the fill that actually paints, so white-`color`
+ transparent-fill text scored as high-contrast and passed.
Add an invisible-text detector to the layout audit: flag any text element whose
effective fill (computed -webkit-text-fill-color, which already resolves to
`color` when unset) is transparent. Gradient/clipped text (background-clip:text)
legitimately uses a transparent fill and is excluded. Verified: check now fails
on an inherited-transparent-fill fixture (text_not_painted) while gradient text,
body-inherited color, sub-composition color, and real registry examples stay
clean.
Addresses review on #2264: the localization helper had one broad catch around
both dynamic producer resolution and injector execution, so it couldn't tell a
benign 'producer not in this environment' from a real injector/fetch failure,
and emitted no diagnostic. Split into loadFontInjector() (returns null when the
module is absent — silent fail-open) and localizeWithProducer() (warns ONCE per
distinct message when the injector itself throws, then fails open). Per-family
resolution failures remain the injector's own responsibility (producer's
warnUnresolvedFonts). The localizer seam is injectable; tests now cover success,
producer-unavailable, injector-throw, warn dedup, and call-site integration.
The CLI test job builds with --filter '!@hyperframes/producer', and render.ts
imports producer only as a type — so a static import("@hyperframes/producer")
in the font-localization helper failed Vitest's transform-time module
resolution ("Failed to resolve entry for package"), breaking checkBrowser
tests and the helper's own test. Keep the specifier out of the static module
graph (@vite-ignore + variable specifier) so it resolves at runtime only:
production/installed CLI has producer in node_modules and localizes fonts;
the test env fail-opens to the plain bundle. Localizer is now injectable so
the helper's unit tests cover it without needing producer resolvable.
* fix(producer): render -c <scene> uses the scene's own duration, not the project's
When rendering a single sub-composition standalone (`hyperframes render -c
compositions/scene.html`), the producer extracts the scene's mount from
index.html and wraps it in a shallow clone of the master root. That clone
kept the master's `data-duration`, so the standalone composition advertised
the whole project's length instead of the scene's own: a 2s scene rendered
for the full 12s project, and a master that derives its length from sibling
mounts (now removed) produced "Composition has zero duration".
Re-point the extracted wrapper's `data-duration` at the scene's own, read
from the scene file's `<template>` root (the source of truth for that scene),
with a fallback to the mount's `data-duration`. Full-project renders are
unaffected — they never take the extraction branch.
Verified end-to-end via the pre-capture duration gate: a 2s scene now resolves
to 2s and a 10s scene to 10s (both were 12s), while the full index render stays
at 12s. Adds unit coverage for both the scene-file and mount-fallback paths.
* test(producer): distinguish scene and mount durations
* fix(hyperframes-media): surface the real reason a TTS line failed
synthesizeHeygen() swallowed every failure into a bare { ok:false }: a thrown
HTTP error (e.g. 402 plan_upgrade_required from heygenJSON) was caught and
discarded, a missing audio_url / failed audio fetch / failed transcode all
returned nothing. audio.mjs then logged 'TTS failed — omitted' for every line
with zero detail, so the actual cause took a hand-rolled repro to find.
Each failure path now returns an { error } string (the caught message, the HTTP
status, or the specific stage that failed), and audio.mjs appends it to the
anomaly. The subprocess providers (elevenlabs/kokoro) get the same treatment via
a shared synthResult() helper. synthesizeHeygen takes an injectable deps arg so
the failure paths are unit-tested (thrown 402, non-ok fetch, missing audio_url).
* fix(media-use): report wav transcode failures accurately
* chore: regenerate skills manifest
Addresses review feedback on #2254: the previous fix hardcoded every clone
to the full composition width/height regardless of the source scene's own
sizing, silently overriding any authored explicit width/height. Measuring
each scene's getBoundingClientRect() while still live in the document (its
inset:0 already resolves correctly against the real ancestor chain there)
and reapplying that exact box to the clone fixes the 0x0 collapse without
ever clobbering an author's own layout.
Addresses non-blocking review feedback on #2256: the previous shape used
err.message.includes(...) inside a catch to distinguish a real headroom
violation from a statfsSync failure — a future message tweak would silently
fail open (statfs-unsupported and headroom-violation would take the same
code path). Now statfsSync failure returns early (skip the gate) and the
headroom check/throw happens in plain control flow outside any try/catch.
## What
Two fixes from adversarial testing of the DE parallel router (10 hostile comps, routed vs screenshot-baseline PSNR). The router itself held — both bugs are in general drawElement fast capture, and one slipped past self-verify.
### 1. Compile gate: ancestor background-image (`producer`)
`drawElementService`'s per-frame ancestor fill replicates what lies behind the captured subtree by walking up the DOM for the nearest non-transparent **`backgroundColor`**. A background-**image** (`linear-gradient`, `url()`) on `body`/`html`/a wrapper reads as transparent in that scan, so a deeper ancestor's solid color paints instead wherever the subtree leaves pixels uncovered.
Measured repro: body `linear-gradient` + html solid color + an element shrinking late in the comp → DE paints the html purple instead of the body gradient. 30.9 dB min frame vs baseline, visually unmistakable. Identical damage single-worker and parallel — general DE bug, in every wild DE render matching this (very common) authoring pattern.
Fix: `detectAncestorBackgroundImage()` in the compiler (DOM-aware — inline styles on the root's ancestor chain + `<style>` rules resolved via `querySelectorAll`, so class-selected wrappers are covered; backgrounds *inside* the root are deliberately not matched). New compile gate `ancestor_background_image`, same shape as the 3D/mix-blend gates, bypass `HF_FAST_CAPTURE_ANCESTOR_BG=true`.
### 2. Self-verify tail sample (`engine`)
The verify grid sampled at `(i+1)/(k+1)` → [20/40/60/80]% of the timeline. The damage above starts at ~79% and peaks after the last sample — verification **passed** on output that bottomed at 30.9 dB (threshold 32 dB would have caught it, it just never looked there).
Fix: `computeDeVerifySampleFractions()` — first k−1 samples evenly spaced, last pinned at 95%. Default k=4 grid becomes [25/50/75/95]%. Kills the whole late-onset damage class, not just this repro.
## Validation
- Repro comp (body gradient + shrink reveal): now gates → baseline route, 54.7 dB avg vs ground truth (was 41.6 avg / 30.9 min with the purple surround)
- Control comp (nested stacked fades, routed): still routes, verify grid `[90, 180, 270, 342] of 360`, passes, 60.6 dB avg — unchanged
- Full adversarial matrix context: 6/10 comps routed clean (49–68 dB min), blend/3D gated correctly, animated-canvas damage caught by verify at 16.5 dB with clean revert, video comps route legitimately (frames pre-extracted)
- Tests: 7 new detection cases (`htmlCompiler.test.ts`), 5 new grid cases (`frameCapture-verifySampleFractions.test.ts`); `compileStage.test.ts` + `frameCapture.test.ts` suites green
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Selecting a rotated (cropped) element appeared to straighten it: the crop
dim and dashed window were drawn on the axis-aligned bounding box, so the
bright window was a straight rectangle and the element's rotated corners
were masked to near-black — while the DOM transform was untouched.
clip-path applies in the element's LOCAL frame, before its transform, so
the crop visualization now renders inside a container rotated with the
element: readElementCropFrame decomposes the computed 2D matrix into
angle + per-axis scale (element scale finally factored into the px
mapping too) and 3D/unparseable transforms keep the axis-aligned
presentation. Pointer deltas rotate into the element frame before the
inset resolvers, so edge/pan drags track the rotated handles correctly.
Review follow-ups (both reviewers, all findings):
- resize captures scope to the resize group: convert-to-keyframes
resolvedFromValues and the whole-offset backfill pass the group filter,
so an opacity-touching intro tween can't ride into a converted scale
tween (the rotation fix's contract, now uniform across intercepts)
- commitStaticSet resolves every group's target set BEFORE committing and
coalesces groups landing on the same legacy mixed set into one commit —
the second commit can no longer chase a stale group-derived id
- installAuthoredOpacityCapture also stamps an element the moment it GAINS
data-color-grading at runtime (attributeFilter), not just at insertion
- both writer twins now share the same emitted-set dedupe shape
- applySoftReload's positional tail becomes a SoftReloadOptions object
- readAllAnimatedProperties builds the group-filtered key set immutably
instead of deleting from the set mid-iteration
- applyAuthoredInlineOpacity documents the priority-lossy round-trip
- the marquee hit-test reads activeCompositionPathRef like its neighbors
New tests: resize intercept (scale route + group filter + non-uniform
longhands), after-write-HTML / stamp / empty-stamp opacity restore, the
no-op-commit-with-missed-instant-patch soft-reload contract, and the
runtime-gained-grading stamp.