Commit Graph
29 Commits
Author SHA1 Message Date
Miguel Angel Simon Sierra dd980697a2 feat(studio): unify timeline vertical reorder with z-index stacking
Timeline rows now order by scoped stacking (z-index per stacking context)
instead of data-track-index, and dragging a clip up/down commits a targeted
z-index change through the same shared path the layers panel uses. Both panels
stay consistent and moving a clip actually changes front/back. data-track-index
is demoted to time-overlap layout only; no bulk z-index injection (#958 intact).

Also restores beat-snapping on keyframe retiming (re-wires snapKeyframePctToBeat,
orphaned when keyframe dragging was removed) which surfaced while unifying the
model. Extracts pure track-ordering logic to timelineTrackOrder.ts, the stacking
reorder commit + deleteSelectedKeyframes to timelineEditingHelpers.ts, to keep
StudioApp / the timeline hook / Timeline under the studio 600-LOC cap.

U3: scoped stacking row order in the timeline
U4: vertical drag commits z-index via the shared reorder commit
U8: restore keyframe beat-snap on retime
2026-07-08 23:46:24 -04:00
Miguel Angel Simon Sierra 070ee91694 feat(studio): expose resolved z-index and stacking context on timeline clips 2026-07-08 23:46:24 -04:00
Miguel Angel Simon Sierra dae26e72b2 refactor(studio): extract shared layerOrdering module from LayersPanel 2026-07-08 23:46:24 -04:00
Miguel Ángel 037266e72b feat(studio): timeline revamp with active-clip highlighting and hide controls (#2017)
Timeline UI
- Highlight clips visible at the playhead in the primary color; others share one neutral color
- Minimalist rounded clips, single-color track rows, no gutter icons or superscript labels
- Per-track eye toggle and a per-element hide button in the design panel
- Ruler zoom fixes: sub-second tick intervals and correct label formatting at high zoom
- Sticky gutter so track controls stay visible while scrolling

WYSIWYG visibility (data-hidden)
- Runtime honors data-hidden (display:none), so hiding affects the render, not just the preview
- HTML stays the source of truth; hide state persists and round-trips on reload

Split several studio files to stay under the 600-line cap; pure relocations, no behavior change.
2026-07-07 04:26:56 -04:00
Miguel ÁngelandClaude Opus 4.8 adb40321d6 chore(studio): remove all console.* calls from studio package (#1691)
* chore(studio): remove all console.* calls from studio package

* chore(studio): address review — remove dead stubs, restore consent notice

- Delete empty if-blocks left after console removal (snapTargetCollection,
  Player asset-poll, useTimelineSyncCallbacks 5s probe, useGestureRecording
  dev guard + now-unused isDevBuild) and the stale "surface in dev" comment.
- Drop the dangling no-console pragma + dead duplicate-id branch in sourcePatcher.
- Restore the one-time telemetry consent disclosure in showNoticeOnce (kept
  behind a pragma — it is a user-facing notice, not debug noise).
- Remove the missed timelineIcons console.warn while preserving the
  `tag || "div"` null-safety fallback.
- Route caption auto-save failures (a data-loss path) through telemetry
  instead of swallowing silently.
- Restore the accidentally-clobbered css-var-fonts output.mp4 fixture.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 17:49:36 -04:00
Miguel Ángel d4aa5f93e1 fix(studio): guard against null tag in timeline track style (#1679)
getTrackStyle() can receive a falsy tag at runtime (e.g. empty string
from timeline element defaults), causing toLowerCase() and startsWith()
to throw. Default to "div" when tag is falsy.
2026-06-23 19:56:21 -04:00
Miguel Ángel 091137e3c3 feat(studio): instant, flicker-free manual editing (#1605)
* chore(producer): shim __filename/__dirname in the CJS banner

Bundled CJS deps like wawoff2 call __dirname; without the shim they throw
"__dirname is not defined in ES module" at render time. Also ignore .zed/.

* chore(producer): use a template literal for the CJS banner (review nit)

* feat(core): add GSAP keyframe + motion-path source mutations

Array-form keyframe removal in both the recast and acorn writers, plus
update/add/remove-motion-path-point and add-motion-path. Exclude _auto and
data from tween property-group classification.

* fix(core): address #1554 review — data-exclusion test, split-fix doc, motion-path sentinel, parity blocks

- Regression test for the `data` GSAP-key exclusion (parallel to _auto).
- splitAnimationsInScript: documented that .fromTo()/.to() correctly stay out of the
  from-branch (only .from() reverts) and the <= boundary; added mid-flight straddle tests.
- addMotionPathToScript failure path returns id: null (was empty-string sentinel); caller updated.
- Parity blocks for addKeyframeToScript array-form + updateKeyframeInScript (mirroring
  removeKeyframeFromScript). Surfaced a latent acorn array-form partial-props merge bug —
  documented as it.skip with a ready assertion (acorn cutover follow-up).

* feat(core): route motion-path mutations through studio-api + fix clip stamping

Wire the new mutations into the file save route. Only authored clips suppress
descendant stamping, so auto-stamped animated scenes can inline-expand.

Hide in-flow timed clips with `display:none` only when they are LEAF clips (no
nested timed clips). `display:none` on a container removes its whole subtree,
hiding descendants that are still inside their own visibility window — e.g. an
in-flow composition root whose effective window clamps to the timeline end would
black out a child video that should still show (the hdr-hlg regression).
Containers keep `visibility:hidden`, which a visible descendant can override; only
leaves leave the flow, which is all the split-overlap case needs.

* feat(core): strip legacy path-offset/rotation + drop obsolete studio lint rule

A position or rotation add/set mutation makes the GSAP timeline the single source of
truth for that channel, so any lingering --hf-studio-offset / --hf-studio-rotation CSS
var must be cleared to avoid double-applying. stripStudioEditsFromTarget now clears both
channels, and the add-strip fires for the position AND rotation property groups.

Also removes the obsolete `gsap_studio_edit_blocked` lint rule: it warned that Studio
cannot save drag/resize edits to elements in a registered timeline — the exact premise
the single-source work inverts (the timeline is now the edit target). Removed the rule,
its now-unused TIMELINE_REGISTRY_ASSIGN_PATTERN import, and its 5 tests.

* fix(core): address #1555 review — complete hold-sync, invalidate clip cache, strip rotation channel

- HOLD_SYNC_MUTATION_TYPES: add add-motion-path (load-bearing — addMotionPathToScript
  authors past t=0 → first-frame snap-to-(0,0) without the hold), update-meta,
  shift-positions, scale-positions, split-animations. (add stays out: flat tweens
  only, syncPositionHoldsBeforeKeyframes is a no-op for non-keyframed tweens.)
- init.ts: timedClip in-flow/leaf WeakMaps now invalidate on clipTreeSignature change;
  visible/hidden branches both go through isTimedClipInFlow (was .get() by accident).
- keyframesWriteRotation mirrors keyframesWritePosition so a rotation-only keyframe set
  strips the stale --hf-studio-rotation channel.

* feat(studio): GSAP runtime read layer + shared helpers

* fix(studio): address #1607 review — cold-parse vs fetch-error budgets, isZeroDurationSet, array-ease tests

- useGsapAnimationFetchFallback: discriminate resolved/fetch-error/cold; only the cold
  (warm-but-zero) race gets the full ~600ms retry budget — a hard fetch error retries once.
- Extract isZeroDurationSet (was !(duration>0) duplicated); rejects NaN, documents intent.
- parsePercentageKeyframes: cite GSAP even-index spread; tests that a per-entry/interior
  ease is stripped without shifting the other keyframes' percentages.

* feat(studio): GSAP drag/commit/bridge editing infra

* fix(studio): address #1608 review — facade awaits commit, strict stale-parse guard, clearProps restore

BLOCKER: useSafeGsapCommitMutation now RETURNS the (.catch-chained) commit promise and the
commitMutation facade awaits it — so await session.commitMutation(...) resolves AFTER the
server save, fixing both consumers (useEnableKeyframes + useGestureCommit's
showToast/requestSeek/idle, which were firing before the save landed). SafeGsapCommitMutation
return type widened void→Promise<void> (fire-and-forget consumers ignore it).
- stale-parse guard uses hasNonHoldTweenForElement (a leftover hold set no longer counts as live).
- commitFlatViaKeyframes snapshots dragged gsap values before clearProps + restores after seek,
  so a failed commit leaves the dropped pose, not a cleared element.

* feat(studio): motion-path geometry + commit helpers

* docs(studio): address #1609 review — document occlusion fade-in invariant, donut limit, nearestPointOnPath t-semantics

* feat(studio): on-canvas motion-path overlay

* fix(studio): address #1610 review — scope dblclick to pan-surface, kind-aware geometry guard, gate createMode, screen-space drag threshold

* feat(studio): keyframes flag, gesture recording + timeline/selection refinements

* fix(studio): address #1611 review — fetch-first keyframe path, gated hydration, dev-gated debug + gesture warn, per-group gesture tweens

- useEnableKeyframes: parse current source first (null-vs-[] distinction) so a delete-all's
  empty parse isn't overridden by a stale selectedGsapAnimations cache.
- useStudioUrlState: freeze the hydration effect's time dep once hydrated (was re-running every tick).
- useGestureRecording: dev-gated console.warn when the live-preview runtime throws (was silent).
- playerStore: gate window.__playerStore behind dev (guarded import.meta.env.DEV).
- useGestureCommit: partition recorded keyframes by property group → one add-with-keyframes per
  group, so a mixed gesture no longer yields an untagged legacy tween.

* feat(studio): single-source manual offset + rotation via the GSAP timeline

Dragging or rotating an element writes into the GSAP timeline (the single source of
truth) instead of a parallel --hf-studio-offset / --hf-studio-rotation CSS var: static
elements commit a tl.set (idempotent on re-edit), tweened elements edit keyframes, and
the live preview moves via gsap.set so what you see equals what is written and renders.
Removes the dual-channel CSS-var/transform reconciliation behind the
fling / disappear / runaway / double-stack / wrong-start bug class — for BOTH position
and rotation (gesture base read from the gsap transform, gsap.set live preview, tl.set/
keyframe commit, dropped the handleDom*Commit CSS fallbacks).

Subcompositions edit the same single-source way, which surfaced and fixes:
- resolve a subcomp element's source file via the composition-id map (the runtime drops
  the source linkage when inlining the subcomposition);
- a selected element's selection box AND motion path use basic visibility, not the
  occlusion heuristic (a backgroundless opacity-1 scene above it is not an opaque cover);
- soft reload rebuilds ONLY the committed composition's timeline, leaving other
  compositions' timelines intact (no cross-composition revert);
- read keyframes from the element's OWN composition timeline (scan all timelines, not
  the first unstable key);
- delete-all uses a soft reload too, so editing no longer hard-reloads the iframe.

* fix(studio): address #1567 review — drop drag-intercept flag, harden softReload onerror, tighten runtime ladder, per-group gestures

- DROP STUDIO_GSAP_DRAG_INTERCEPT_ENABLED: single-source GSAP intercept is the only
  position/rotation channel; the false branch silently killed drag+rotate (and let GSAP
  elements into the keyframe-corrupting CSS path). Removed flag + dead branch + env def + tests.
- gsapSoftReload: plugin onerror no longer fakes success — signals onAsyncFailure so the caller
  full-reloads; honors __hfMotionPathPluginLoading so a concurrent reload can't queue a dup script.
- gsapDragCommit: resolveDragRuntime narrows the as-any ladder; a mid-seek throw logs + drops
  partial reads (no phantom identity) and re-applies the drag override in finally.
- MotionPathOverlay: park-timer cleanup keyed on animId change.
- useGestureCommit: partitionKeyframesByGroup wraps the add-with-keyframes sites (per #1611 review).

* feat(studio): patchRuntimeTweenInPlace — update a tween's values in place

Defensive runtime helper: locate the element's tween in window.__timelines via the
shared resolveRuntimeTween scan, update its set/keyframe vars, invalidate, and re-seek
the playhead — without re-running the whole composition. Returns false (caller falls
back to soft reload) for any shape it can't safely patch (no tween, dynamic/computed
keyframes, motionPath arc, channel mismatch, or any error). Foundation for instant,
flicker-free manual edits.

* fix(studio): address #1612 review — channel-aware set resolution + decline dynamic-expression patches

- resolveRuntimeTween gains an optional channels[] hint; for kind:set it prefers the set whose
  vars carry one of the patched channels and never returns a disjoint-only set (e.g. won't write
  {x,y} into a co-located {rotation} set). patchRuntimeTweenInPlace derives channels from the props.
- patchSet declines (returns false → soft reload) when overwriting a string/dynamic vars[ch],
  instead of silently dropping the computed expression.

* feat(studio): instantPatch fast path in runCommit

A commit carrying an instantPatch option tries patchRuntimeTweenInPlace first; on
success the preview updates in place with NO reload (instant), on false it falls back
to the existing soft reload. Extracts the preview-sync tail into a testable
applyPreviewSync helper. No behavior change when instantPatch is absent.

* feat(studio): route static position/rotation set drags through instantPatch

Static-element position and rotation set commits now attach instantPatch{selector,
change:{kind:set}} so the drag updates in place with no reload. Structural ops (new
tween add, delete-all, convert/split/materialize) and keyframe edits deliberately omit
it and keep the soft reload — keyframe instant-patch needs object-form keyframe support
in patchRuntimeTweenInPlace (deferred).

* fix(studio): address #1613 review — derive instantPatch from the mutation, patch both coalesced commits, wire onAsyncFailure

- commitStaticGsapPosition/Rotation derive instantPatch.change.props from the actual
  update-property mutation(s) sent (one source of truth → findUnsafeMutationValues-validated
  values flow into the patch; can't drift).
- Coalesced x/y: the intermediate x commit also carries instantPatch{x}, the y commit {x,y},
  so a second-POST failure still leaves the preview patched for what persisted.
- applyPreviewSync passes reloadPreview as onAsyncFailure (plugin-CDN load error → full reload);
  per U4 the synchronous false still does NOT escalate.
- (channel disambiguation from #1612 verified end-to-end: {x,y}→position set, {rotation}→rotation set.)

* feat(studio): no full iframe remount for soft-reloadable edits

A softReload edit (and the SDK single-script refresh) no longer escalates to a full
reloadPreview() iframe remount when applySoftReload returns false — the live gsap.set
already shows the value, and a remount is the worst flash + re-inlines subcomps
(reverting their keyframes). verifyTimelinesPopulated now checks the expected target
keys the re-run registers, so a correct scoped re-run doesn't spuriously report empty.
Full reload stays only for the structural (no-softReload) and ambiguous-script paths.

* feat(studio): pre-load MotionPathPlugin so motion-path edits don't async-flash

ensureMotionPathPluginLoaded() runs once at the preview iframe-load seam (NLELayout
onIframeLoad), eagerly loading + registering MotionPathPlugin without killing the
timeline. So when a user adds a motion path to a composition that didn't originally
use one, the soft reload runs synchronously instead of taking the kill-then-await-CDN
async path (the flash). Idempotent + defensive; the existing async fallback stays for
genuine cold-start/CDN-failure.

* fix(studio): don't re-save + reload when source editor syncs externally

The SourceEditor's CodeMirror update listener fired onChange on ANY docChanged —
including the programmatic dispatch that syncs external content (e.g. a manual-edit
commit writing the source back into the open editor). That made the editor re-save the
file and bump refreshKey, fully reloading the preview iframe on every drag/keyframe
edit — defeating the in-place instant patch and causing the flash. Annotate the
programmatic sync (ExternalSync) and skip onChange for it, so only real keystrokes save.

* fix(core): inject MotionPathPlugin into preview when a composition uses motionPath

A studio-created motion path writes a gsap motionPath tween into the single-source
timeline, but the preview HTML only loaded gsap core — so the first render threw
"Invalid property motionPath ... Missing plugin?". Detect motionPath usage and inject
MotionPathPlugin right after the composition's gsap script, version-matched to it.

* fix(studio): dedup __hfMotionPathPluginLoading type decl (restack artifact)

* fix(studio): address #1605 review — distinguish soft-reload failure modes + observability, SourceEditor focus guard

BLOCKER: applySoftReload now returns SoftReloadResult ('applied' | 'verify-failed' |
'cannot-soft-reload') instead of a bare bool. applyPreviewSync + sdkRefresh escalate to a full
reloadPreview() on the PERMANENT 'cannot-soft-reload' (no gsap/rebind hook/scopable key/script,
or sync re-run threw) — fixing the silent-stale-preview U4 dropped — but still suppress the
TRANSIENT 'verify-failed' (live gsap.set is correct). Telemetry: gsap_soft_reload_outcome
(origin/result/escalated) + gsap_instant_patch_fallback, so the U4 invariant is enforced, not asserted.
- SourceEditor: skip the programmatic external-sync replace while the editor is focused, so an
  in-flight commit doesn't clobber the user's uncommitted keystrokes (ExternalSync kept for unfocused).
- Verified ensureMotionPathPluginLoaded already guards __hfMotionPathPluginLoading (no double-append).

* fix(core): align __clipTree and __clipManifest ids via stableClipId

Timeline inline expansion was dead for nested children inside index.html:
the tree keyed id-less elements by a synthetic __clip-N while the manifest
keyed them null, so parent<->child never joined. Both now resolve identity
through stableClipId (id || data-hf-id), which every generated element has.

* fix(core): strip baked runtime + tag comp root in preview assembly

Comps that ship a baked inline runtime were double-loaded (preview injects
its own) and the baked copy failed to parse inline (Unexpected token '<').
Strip it in buildSubCompositionHtml + the disk-fallback preview path. Also
tag the comp root with data-composition-file so the studio resolves a comp's
top-level elements to the right source file instead of defaulting to
index.html (which made the GSAP panel parse the wrong, multi-timeline file).

* feat(studio): set motion-path destination from a toolbar toggle

Replaces the double-click-on-canvas UX (which painted text over the preview)
with a 'Set motion destination' toggle next to Snap/Grid, shown only when the
selected element can take a path. While armed, one canvas press places the
destination. Also removes the dead TimelinePropertyRows component.

* fix(studio): center timeline keyframe diamonds on their percentage

Dropped clampDiamondLeft, which forced boundary keyframes fully inside the
clip so a 0% diamond sat half a diamond right of the 0% point. Each diamond's
midpoint now sits exactly on its % (the clip is overflow-visible).

* fix(studio): resize static elements via tl.set, not a single-stop keyframes tween

Resizing an element with no size animation wrote keyframes:{ <playhead%>:
{width,height} } — one mid-point stop GSAP can't interpolate, so it rendered
NaN/0 dimensions at every other frame and the element vanished (worst off 0%).
Added commitStaticGsapSize (mirrors commitStaticGsapPosition): a static resize
now writes tl.set({width,height}), held at all frames; re-resizing updates it
in place.

* fix(studio): negative-cache failed media probes

Only successful probes were cached, so CORS/404 cross-origin media was
re-probed every rAF-driven timeline re-derive, flooding the console. Remember
failed URLs and skip them.

* fix(studio): type window.setTimeout handle as number

ReturnType<typeof window.setTimeout> infers NodeJS.Timeout when @types/node is
present and clashes with the DOM number the call returns. Type it number.

* fix(studio): drag/resize disappearance, stale-ID duplicates, soft-reload clearProps

- Fix soft-reload clearProps destroying element inline styles — save cssText,
  clear, restore, strip only transform
- Fix resize no-op on re-resize: delete+add instead of two update-property
- Route set tweens through static resize path (convertToKeyframes skips sets)
- Re-fetch animation ID before drag commit to prevent stale-ID duplicates
- Guard editDebugLog for Node test environments
- Fix NLELayout setState-during-render (move reset to useEffect)
- Stop SnapToolbar pointer events propagating to canvas deselect handler
- Enable click-to-add waypoints on cubic motion paths
- Add whole-path drag offset (Alt+drag shifts all keyframes together)
- Add Canvas shortcuts section to ShortcutsPanel
- Extract useMotionPathData + commitGsapPositionFromDrag (filesize compliance)
- Delete dead code (getElementDepth, isElementVisibleInPreview, unused exports)
2026-06-22 01:21:18 -04:00
Miguel Ángel c0ffdc0fb0 fix(core,studio): escape user values in querySelector attribute selectors
Extract cssAttrSelector to packages/core/src/utils/cssSelector.ts and
use it (or CSS.escape for browser-side code) at all 12 sites that
previously interpolated raw user-authored values into querySelector
attribute selectors. A " in a composition ID, script src, or
data-start value would produce a malformed selector that throws.

Node-side (core compiler/parser): uses the shared cssAttrSelector.
Browser-side (runtime, studio): uses native CSS.escape().

Supersedes #1568 which fixed only the 3 bundler sites.
2026-06-19 15:47:28 -04:00
ukimsanov 8b92f37635 feat(studio): add color grading inspector controls 2026-06-16 13:41:41 -07:00
d9f69f61e7 feat(studio,cli): music beat detection with timeline guides + headless beats CLI (#1424)
* feat(studio,cli): music beat detection with timeline guides + headless beats CLI

Beat detection for music tracks: the Studio draws beat guides on the active
track, beats are user-editable and persist to a project file, and a new
`hyperframes beats` CLI generates that file headlessly before the Studio opens.

Detection lives in @hyperframes/core/beats (shared by Studio + CLI): an energy
onset detector cross-validated with bpm-detective, regularized to an octave-
aligned grid, silence-gated, with per-beat loudness. Music-only — an
<audio data-timeline-role="music"> is analyzed; voiceover is excluded.

Studio: green beat lines + draggable dots on the selected track; add at playhead,
drag to move, double-click to delete (audio scrubs); edits persist to
beats/<audio>.json and are undoable (interleaved with file history).

CLI: `hyperframes beats [dir]` runs the same detection in headless Chrome
(prebuilt browser bundle in dist) and writes the beat file.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>

* feat(studio): timeline beat-grid + zoom UX refinements

- Center-anchored magnify: zooming via the toolbar/slider keeps the time
  at the viewport center fixed instead of anchoring at the left. Pinch
  still anchors at the cursor.
- Move-snap to beats: dragging a clip snaps whichever edge (start or end)
  is nearest a beat, matching the existing resize-edge snapping.
- Beat lines on track backgrounds: faint full-height beat lines now paint
  behind the clips on every track lane (brightness scales with loudness);
  the green dots stay on the active track's top bar.
- Waveform follows zoom: bars fill the full clip width and resample the
  windowed peaks, so the waveform stretches with zoom instead of stopping
  partway across a widened clip.
- Beat dots centered in the top bar: align the dot band to the clip top
  (CLIP_Y) so the dots sit centered in the dark bar instead of being
  bisected by the clip's top border.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>

* fix(studio): preserve media sourceDuration across element re-derivation

Moving a non-music clip re-derived the timeline elements into fresh
objects whose sourceDuration the DOM scan hadn't loaded yet. The async
probe skips srcs already in its cache, so the value was silently
dropped — trimFractions then returned no window and the trimmed music
waveform reset to the full source pinned at the track start.

Re-apply the cached probe duration synchronously on every derivation
(applyCachedSourceDurations) and extract the async probe loop into
probeMissingSourceDurations to keep useTimelinePlayer within the file
size limit.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>

* feat(studio): skip beat-snap on the music track, highlight move-snap target

The music track defines the beats, so moving or trimming it no longer
snaps to its own beats (isMusicTrack guard on both the move and resize
snap paths).

Moving another clip snapped only on drop with no cue. snapMoveStartToBeat
now also returns the beat it will snap to; BeatBackgroundLines draws that
beat's line as a bright neon-green glow while the clip's edge is within
the snap region, so the target is visible before drop.

Also drops .commitmsg.tmp, accidentally committed via git add -A.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>

* feat(studio): hide playhead while dragging a beat; default beat dots to music track

- Dragging a beat dot now hides the playhead guideline (new beatDragging
  store flag set on beat pointer down/up) so its line doesn't track the
  scrub and clutter the beat being moved.
- Beat dots render on the selected track, falling back to the music track
  when nothing is selected.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>

* fix(core): remove polynomial-ReDoS regex from audioRelPathForSrc

CodeQL js/polynomial-redos: the lazy `.+?` followed by an optional
trailing `[?#].*$` backtracks polynomially on crafted `/preview/...`
inputs. Parse the preview-relative path with indexOf/slice instead, and
strip the query/hash with a single linear char-class search. Behavior is
unchanged for all preview/absolute/blob/data/bare inputs.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>

* fix(studio,core,cli): review hardening for beat detection + timeline UX

- playerStore.reset() now clears beat state (analysis, edits, undo/redo,
  persist) so a project switch can't apply the previous project's beats,
  undo stack, or file-writer to the new one.
- removeUserBeat returns the same reference on a no-op, and delete/move beat
  actions skip committing when nothing changed — no more phantom undo
  entries / debounced writes for no-op edits.
- regularizeBeats bails to raw onsets when the (octave-misread) tempo would
  produce a sub-125ms grid, avoiding a tens-of-thousands-of-beats freeze.
- parseBeats clamps strength to [0,1] and rejects non-finite time/strength,
  so a hand-edited file can't feed NaN into the gamma curve (Math.pow on a
  negative base) and blank out beat markers.
- Start-edge beat-snap now also requires duration >= minDuration, matching
  the end-edge guard, so a rightward snap can't collapse the clip.
- Center-anchor zoom effect always consumes its skip flag, so a pinch that
  produced no pps change can't leave it stranded and skip the next zoom.
- Headless beats analyzer projects to {beatTimes,beatStrengths,bpm,confidence}
  before returning, so page.evaluate no longer serializes the full decoded
  PCM (channelData) across the CDP boundary.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>

* fix(core): gate parseBeats on schema version

parseBeats accepted any object with a beats array, so a future v2 beat file
(with changed semantics) would be parsed silently as v1. Reject anything whose
version is not 1, treating an unknown version like an absent/invalid file.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>

---------

Co-authored-by: Miguel Ángel <miguel07alm@protonmail.com>
2026-06-14 17:17:13 -07:00
Vance IngallsandClaude Fable 5 7a99ccec6d fix(core): honor root data-duration when GSAP timeline ends short (#1378)
* fix(core): honor root data-duration when GSAP timeline ends short

The authored-duration floor only counted child composition clips, never
the root element's own data-duration. A composition whose GSAP timeline
ended even 0.1s short of its declared data-duration reported the shorter
timeline length from player.getDuration() — and the studio's adapter
selection (docDuration <= adapterDur) then silently rejected the
audio-capable runtime player, downgrading preview playback to the
seek-scrubbing adapter, which never starts media elements or WebAudio.
Result: total audio silence with zero errors anywhere.

- include the root's declared data-duration in
  resolveAuthoredCompositionDurationFloorSeconds, making data-duration
  the source of truth for playable length (per the documented contract)
- console.warn in the studio when playback falls back to the
  seek-driven adapter, since the downgrade loses audio invisibly

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(studio): release static-seek adapter on native win, warn once on downgrade

Review findings on the previous commit, all in the static-seek fallback
path of useTimelinePlayer.getAdapter:

- A cached static-seek adapter was never paused when adapter selection
  later resolved a native adapter (the early returns bypass the fallback
  branch entirely), leaving its private rAF loop seeking the player while
  the native transport also drives it. The core data-duration fix makes
  this switch path much more common. releaseStaticSeekCache() now runs
  at every native-adapter return and at unmount.
- The downgrade warning fired on every cache miss — and the cache key can
  never hold for __timelines compositions because wrapTimeline() returns
  a fresh object per call, so it fired every rAF tick. It now warns once
  per downgrade streak (re-armed when a native adapter takes over).
- The warning interpolated adapterDur (the native __player duration,
  0 when absent) instead of the selected adapter's duration, and used a
  one-off "[hyperframes-studio]" prefix instead of the file's
  "[useTimelinePlayer]" convention.

The fallback cache logic moved to playbackAdapter.ts (with unit tests for
warn-once, cache identity, and pause-on-replace/release), which also
keeps useTimelinePlayer.ts inside the studio 600-line limit. Also
corrected a stale "no DOM reads" comment on the runtime transport tick —
the duration floor has always queried the DOM per call, and now also
reads the root's declared data-duration.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-06-12 11:01:39 -07:00
Vance IngallsandClaude Sonnet 4.6 0923bc0787 feat(studio): carry hfId on TimelineElement, wire through buildPatchTarget (R7, T5b) (#1299)
* feat(studio): carry hfId on TimelineElement, wire through buildPatchTarget (R7, T5b)

* refactor(studio): extract readHfId helper, fix empty-string normalization, add comments (R7 review)

- Extract readHfId(el) to domEditingLayers.ts — centralizes `?.trim() || undefined`
  normalisation; guards against empty-string data-hf-id reaching findTagByTarget
- Wire readHfId into domEditingLayers.ts and useDomEditCommits.ts (the one site
  that still used `?? undefined` instead of `|| undefined`)
- Re-export readHfId through domEditing.ts public API
- Add readHfId unit tests: present, absent, empty-string, whitespace-only
- Add comment on PatchTarget: runtime validation lives in findTagByTarget, type is docs-only
- Suppress pre-existing unused re-exports in timelineDOM.ts (backward-compat re-exports
  brought into fallow scope by the T5b hfId changes)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix(core): clear data-hf-id on split clone to prevent dual-match (R7 review)

cloneNode(true) copies all attributes including data-hf-id. Without clearing it,
both halves of a split share the same hf-id; the server's findByHfId picks the first
match and silently patches the wrong clip. Remove the attribute from the clone so
write-back re-mints a fresh id on the next preview load.

Adds a test: splitElementInHtml — hfId clone isolation.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix(studio): add hfId to DomEditLayerItem + getDomLayerPatchTarget return type (R7 review)

- Add hfId to DomEditLayerItem interface (domEditingTypes.ts) so layer item
  construction in collectDomEditLayerItems compiles
- Widen getDomLayerPatchTarget return type to include hfId + populate it from
  data-hf-id attribute (domEditingElement.ts)
- Widen findDomEditSelectionTarget to check hfId-first when no id/selector
- Widen Pick types in domEditOverlayGeometry.ts and useGsapScriptCommits.ts
- Add hfId to buildMissingCompositionElements element construction
- Add hfId-targeted test coverage in domEditing.test.ts,
  domEditOverlayGeometry.test.ts, timelineIframeHelpers.test.ts
- Update hfIds.test.ts KNOWN LIMITATION labels — write-back landed in R7 T1-2

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 15:15:27 -07:00
Carlos Alcaraz GregorandCarlos Alcaraz 8ecef4b939 fix(studio): make static-seek adapter honor keepPlaying option (#1089)
createStaticSeekPlaybackAdapter.seek now accepts the same options as the
PlaybackAdapter contract and aligns the default-pause semantics with
wrapTimeline (hardened in 3e7b464b). Without keepPlaying the adapter
clears its `playing` flag and cancels the RAF ticker, so on non-GSAP
compositions a scrub during playback no longer leaves the iframe
silently advancing while the public seek wrapper marks isPlaying=false.

Follow-up to #863 review: jrusso called out the type drift and invited
a separate PR; this also closes the asymmetry with wrapTimeline.

Co-authored-by: Carlos Alcaraz <193642530+calcarazgre646@users.noreply.github.com>
2026-05-27 00:50:30 -04:00
Miguel Ángel 3a24aed9bc fix(studio): fit preview reset to composition dimensions (#1085)
* fix(studio): fit preview reset to composition dimensions

* fix(core): keep runtime root resolution explicit

* fix(studio): resume playback after keep-playing seek
2026-05-26 23:44:39 -04:00
Miguel Ángel 0cc012cc06 fix: update tests for double-pause seek and formatted insertion 2026-05-21 22:00:14 -04:00
Miguel Ángel 3e7b464b3b fix(studio): ensure GSAP timeline stays paused after seek
Call tl.pause() both before AND after tl.seek() in the adapter.
GSAP's seek() can reactivate a timeline depending on internal state;
the second pause() guarantees it stays frozen at the seeked position.
2026-05-21 21:26:32 -04:00
Miguel Ángel be9b61a8c9 Merge pull request #986 from heygen-com/fix/studio-edit-persistence-and-render-css
fix(studio): server-side DOM patching, render CSS scoping, and resilience
2026-05-21 05:53:32 +02:00
Miguel Ángel 45999226a3 fix(studio): server-side DOM patching, render CSS scoping, and resilience
Root-cause fix for edits being wiped after refresh: the studio's
inspector edits were patched client-side via regex matching in
sourcePatcher.ts, which silently failed for many compositions ("Unable
to patch" toast). Replaced with a server-side patch-element API endpoint
using linkedom for proper DOM parsing via querySelector.

Also fixes the WYSIWYG render bug where sub-composition CSS was not
applied. The CSS scoping generated descendant selectors when both
attributes coexist on the same host element. Fixed to use compound
selectors for the authored root.

Edit persistence:
- New POST /file-mutations/patch-element endpoint using linkedom
- persistDomEditOperations calls server instead of client regex
- 15 tests covering all patch operation types

Render CSS scoping:
- Compound selector for authored root on host element
- Regression test: wysiwyg-subcomp-css (baseline pending Docker)
- 3 unit tests + 1 integration test

GSAP CDN fallback:
- Preview: error-handler catches gsap 404 and loads from CDN
- Producer: rewrites missing local gsap paths to CDN before compile

Studio resilience:
- Error boundary with recoverable UI
- Lazy mediabunny import prevents crash cascade
- Hash routing listens for hashchange events
- Sub-composition duration reads data-hf-authored-duration fallback
- Save debounce 600ms to requestAnimationFrame

Observability:
- PostHog telemetry for crashes, save failures, tab switches, playback,
  toolbar actions, navigation, and render starts
2026-05-20 17:07:31 -04:00
Miguel Ángel 471b4efb4b feat: data-timeline-locked + fix font loss in sub-compositions
Timeline locking:
- Add data-timeline-locked attribute support — fully disables move,
  trim-start, and trim-end in Studio for clips that carry this attr
- Runtime propagates the attribute from inner composition root to host
  element so component authors control it from their HTML
- All 15 caption components in the registry now carry the attribute

Font fix:
- Extract <link rel="stylesheet"> and <link rel="preconnect"> from
  sub-composition <head> alongside existing <style>/<script> extraction
- Fixes caption components (and any sub-comp using Google Fonts via
  <link> tags) losing their font-family when loaded as sub-compositions
- Applied in both runtime (compositionLoader) and compiler
  (inlineSubCompositions) paths
2026-05-20 01:55:17 -04:00
Miguel Ángel 89f9ca196d fix(studio): enable timeline resize for all elements, improve perf and UX
Enable trim-start and trim-end for all authored timeline elements (divs,
sections, compositions) — not just video/audio/img. The deterministic-window
gate was overly restrictive since all non-implicit elements have authored
data-start/data-duration that define their timeline window.

Replace iframe reload after resize/move with direct DOM attribute patching
via patchIframeDomTiming(). This eliminates playhead-jump-to-zero, visual
blinking, and race conditions from file-watcher echoes. File persistence
runs in a serialized background queue (persistTimelineEdit + enqueueEdit)
so rapid edits don't overwrite each other.

Add mediabunny-based media probe service (mediaProbe.ts) for fast metadata
extraction from file headers. Timeline elements missing sourceDuration are
enriched asynchronously without waiting for DOM loadedmetadata events.

Tune the runtime media preloader: lower lazy threshold from 6 to 3 clips,
add 3s lookbehind window for reverse scrub, adaptive promoted-clip cap.

Deduplicate getTimelineEditCapabilities — computed once in TimelineCanvas
and passed as a prop to TimelineClip instead of recomputing per clip.

Remove dead PlaybackAdapter re-export from useTimelinePlayer — all consumers
import directly from playbackTypes.
2026-05-19 20:40:39 -04:00
James 7e0a447325 refactor: drop unused exports detected by fallow auto-fix
Run `fallow fix --auto-fixable` to remove `export` keywords from symbols
fallow's reachability analysis identifies as unused. Keeps only the cases
where the symbol is still referenced internally in its own file (so
removing `export` doesn't surface a new oxlint `no-unused-vars` error).

Result: fallow dead-code findings drop from 276 → 208 (68 fewer unused
exports), with no behavior change — each symbol is still defined and used
exactly the same way within its file.

Reverted ~20 files where fallow's auto-fix would have created cascading
"declared but never used" lint errors — those are cases where the symbol
isn't used at all, and properly cleaning them up means deleting the
declaration, not just dropping `export`. Better to land that as a
separate, narrower PR rather than mixing it into a mechanical de-export.

Also reverted four false positives where fallow missed real consumers:
- `captureCost.ts` (renderOrchestrator has two separate import blocks
  from the same module; fallow only saw the first)
- `propertyPanelHelpers.ts`, `domEditingLayers.ts` (real internal uses
  fallow's reachability missed)
- `render.ts` (functions imported via `await import()` dynamic import,
  which fallow's static analysis doesn't follow)

Test plan: bun run --filter '*' typecheck (clean), oxlint + oxfmt clean,
cli/core/studio/engine vitest suites pass (335 + 917 + 576 + 605 tests).
2026-05-19 00:51:56 +00:00
Miguel Ángel d1e5ac2939 fix(studio): add preview audio mute controls (#853) 2026-05-15 03:37:53 +02:00
Carlos Alcaraz GregorandCarlos Alcaraz 0f2a705259 fix(studio): preserve playback state on Jump-to-in/out shortcuts (#842)
When the user has the timeline playing and presses A (Jump to in-point)
or E (Jump to out-point), the seek seeks to the marker as expected but
also pauses the playback. The reporter (and the natural UX) expects
playback to keep going from the marker.

Root cause sits in two layers:

1. The `seek` callback in `useTimelinePlayer.ts` unconditionally calls
   `setIsPlaying(false)` and `stopRAFLoop()` whenever the store reports
   playing. That path is shared with timeline clicks, LayersPanel
   navigation, and frame stepping — flipping the default would change
   behavior the rest of the app expects.

2. `wrapTimeline` (the GSAP-timeline-backed adapter) calls `tl.pause()`
   before `tl.seek(t)`, so even if the callback above stopped pausing,
   GSAP-driven compositions would still get paused inside the adapter.

The fix is opt-in at both layers:

- Extend `PlaybackAdapter.seek` with `options?: { keepPlaying?: boolean }`.
  Default is omitted/false, preserving existing behavior for every
  caller that doesn't pass the option.
- `wrapTimeline.seek` skips the implicit `tl.pause()` when keepPlaying
  is set. `createStaticSeekPlaybackAdapter` accepts the new signature
  but is a no-op for the flag (it never paused internally).
- `useTimelinePlayer` seek callback grows the same option and forwards
  it to adapter.seek(time, options). The reset block (stopRAFLoop,
  setIsPlaying(false), shuttle refs) is gated behind !options.keepPlaying.
- Reverse shuttle is always stopped on seek (the RAF reverse tick
  cannot survive a seek), so keepPlaying is overridden when the
  shuttle was running backward. Documented with an inline comment.
- usePlaybackKeyboard updates its seek param type to match and passes
  { keepPlaying: true } on the A and E handlers only. Frame stepping
  (Arrow keys, J/L with K held) keeps the default.

Tests (happy-dom):

- useTimelinePlayer.seek.test.ts covers the callback in three cases:
  default seek clears isPlaying, seek with keepPlaying preserves
  isPlaying=true, and the option from paused state stays paused.
- playbackAdapter.test.ts (new) covers wrapTimeline: default seek
  pauses the GSAP timeline, keepPlaying: true skips the pause,
  keepPlaying: false is the explicit default.

Closes part of #834 (sub-bug #2). Sub-bug #1 (playhead should loop
to in-point when exceeding out-point) lives in the RAF tick and is
left for a follow-up PR.

Co-authored-by: Carlos Alcaraz <193642530+calcarazgre646@users.noreply.github.com>
2026-05-14 22:37:32 +02:00
Miguel Ángel 91bdffffe6 fix(ci): scope LOC check to studio, split useTimelinePlayer + hyperframes-player under 500 LOC (#750)
* refactor: split useTimelinePlayer.ts and hyperframes-player.ts into focused modules (<500 LOC each)

* fix(ci): scope 500 LOC check to packages/studio, add allowlist for grandfathered files

* feat(cli): Linux ARM64 support — auto-install Chromium on DGX Spark / GB10 / Jetson

Chrome Headless Shell has no Linux ARM64 binary. On arm64 Linux:
- Detects the platform automatically
- Tries to auto-install system Chromium via apt-get (works on Ubuntu/Debian ARM)
- Falls back to clear manual instructions with exact commands
- 'hyperframes browser ensure' guides through the setup interactively
- After setup, all render commands work without any flags

* fix(ci): disable Windows Defender real-time monitoring to prevent EPERM builds

Path exclusions are insufficient — Defender re-scans new files created
during bun install before the exclusion takes effect. Disable real-time
monitoring for the entire job duration instead (standard CI practice).

* refactor(studio): split all files >500 LOC + extract useToast, delete allowlist

All 11 large files split into focused modules under 500 LOC.
App.tsx extracted toast logic into useToast hook (493 LOC now).
.filesize-allowlist deleted — no longer needed.

* fix: remove unused imports from split files, extract useToast from App.tsx

App.tsx: 504 → 493 lines (toast logic extracted to useToast hook)
timelineDOM.ts: remove unused imports from re-export pattern
MotionPanel.tsx: remove unused clampStudioCustomEasePoints import
studioMotionOps.ts: remove unused StudioGsapMotionDirection import

* fix(ci): use Set-MpPreference to fully disable Windows Defender (both jobs)

* fix(producer): use node --experimental-strip-types instead of tsx for build:fonts

Eliminates the tsx binary dependency that Windows Defender locks during
bun install, causing EPERM errors. Node 22.6+ strips TypeScript types
natively with no external binary.

* chore: remove .filesize-allowlist — App.tsx is now 493 lines (<500)

* fix(ci): disable Windows Defender before checkout to prevent all EPERM races

* fix(producer): skip build:fonts if fontData.generated.ts already exists

The generated file is tracked in git, so CI doesn't need to regenerate
it. This avoids @fontsource/inter node_modules access on Windows which
triggers EPERM from Defender scanning during bun install.
2026-05-13 01:48:12 +02:00
Miguel Ángel 3f6907e807 fix: keep Studio frame stepping advancing (#573)
## Problem

Closes #568.

Studio preview-focused frame stepping could stop advancing after a couple of ArrowLeft/ArrowRight presses. The same integer-frame stepping path also affected the K-held J/L one-frame shuttle controls.

## What this fixes

- Adds a shared `stepFrameTime` helper that advances by integer frame index instead of adding fractional seconds.
- Uses that helper for preview-surface keyboard shortcuts and the focused seek slider.
- Adds regression coverage for truncated runtime times like `0.0333333`, which previously stepped back onto the same frame.

## Root cause

The runtime seek path quantizes requested times with `Math.floor(time * fps)`. Studio was deriving the next frame from the runtime's current seconds value, which can be a truncated decimal such as `0.0333333`. Adding `1 / 30` to that value can produce `1.999998...` frames, so floor-quantization lands back on the previous frame and repeated shortcuts appear to stop responding.

## Verification

### Local checks

- `bun run --filter @hyperframes/core build:hyperframes-runtime`
- `bun run --filter @hyperframes/studio test -- src/player/lib/time.test.ts src/player/hooks/useTimelinePlayer.test.ts src/player/components/PlayerControls.test.ts`
- `bunx oxfmt --check packages/studio/src/player/lib/time.ts packages/studio/src/player/lib/time.test.ts packages/studio/src/player/hooks/useTimelinePlayer.ts packages/studio/src/player/components/PlayerControls.tsx`
- `bunx oxlint packages/studio/src/player/lib/time.ts packages/studio/src/player/lib/time.test.ts packages/studio/src/player/hooks/useTimelinePlayer.ts packages/studio/src/player/components/PlayerControls.tsx`
- `bun run --filter @hyperframes/studio typecheck`
- `bun run --filter @hyperframes/studio build`
- `git diff --check`
- Lefthook pre-commit: lint, format, typecheck
- Lefthook commit-msg: commitlint

### Browser verification

- Created `/tmp/hf-studio-frame-step-repro` with a 10s GSAP animation.
- Started Studio preview at `http://localhost:5191/#project/hf-studio-frame-step-repro`.
- Used `agent-browser` to reproduce the original stuck behavior before the fix: repeated preview-focused `ArrowRight` keydowns were handled but runtime time stayed at `0.0333333`.
- Used `agent-browser` after the fix to verify preview-focused `ArrowRight` advances 10 frames to `0.3333333`.
- Used `agent-browser` to verify K-held L steps forward 5 frames to `0.1666667` and K-held J steps backward from 5 frames to `0`.
- Used actual Safari 18.6 with System Events key presses to verify 10 and then 20 preview-focused ArrowRight presses continue advancing visually.

## Notes

- Safari WebDriver was unavailable because Safari's "Allow remote automation" setting is disabled on this machine, so the Safari check used real Safari GUI key events instead.
- Local proof artifacts are intentionally not committed:
  - `qa-artifacts/studio-frame-step-issue-568/chrome-after-10-arrow-right.png`
  - `qa-artifacts/studio-frame-step-issue-568/chrome-frame-step-flow.webm`
  - `qa-artifacts/studio-frame-step-issue-568/safari-after-10-arrow-right.png`
  - `qa-artifacts/studio-frame-step-issue-568/safari-after-20-arrow-right.png`
2026-04-30 03:03:17 +02:00
Miguel Ángel a45f900af7 feat: add Studio NLE playback controls 2026-04-28 17:51:38 -04:00
Miguel Ángel 40bd159103 feat(studio): render queue, layout restructure, home page, hover preview (#95)
## Summary
- Add render queue panel with progress tracking, download, and delete actions
- Restructure App layout: home page with project picker, session-based routing
- Add ExpandOnHover component for preview-on-hover interactions (uses motion/react)
- CompositionsTab now supports hover preview with expanded iframe view
- Vite config: guard setInterval cleanup to dev-only (fixes CI build timeout)
- Add favicon and update studio package deps

## Test plan
- [x] Render queue shows progress, completes, and allows download
- [x] Home page lists projects and navigates to session view
- [x] ExpandOnHover shows expanded preview on mouse hover with spring animation
- [x] `vite build` exits cleanly (no hanging process from setInterval)

🤖 Generated with [Claude Code](https://claude.com/claude-code)
2026-03-28 21:28:43 +01:00
Miguel Ángel 0769678f46 refactor(studio): improve Timeline, PlayerControls, and player hook (#63)
## Summary
- **Timeline**: Refactored track rendering with zoom support, drag/resize interactions, and playhead scrubbing
- **PlayerControls**: Redesigned with seek bar, time display, playback rate selector
- **useTimelinePlayer**: Enhanced with iframe bridge communication, timeline message parsing, and deterministic seek
- Add Timeline unit tests (109 lines)

🤖 Generated with [Claude Code](https://claude.com/claude-code)
2026-03-28 20:39:35 +01:00
Vance IngallsandClaude Opus 4.6 9f8e5ba5a1 initial code (#2)
* feat: initial code port from hyperframes-internal

Port all OSS-ready packages from the internal monorepo:
- @hyperframes/core — shared types, HTML generation, GSAP utilities, runtime
- @hyperframes/cli — CLI for creating, previewing, and rendering compositions
- @hyperframes/engine — framework-agnostic rendering engine (BeginFrame + FFmpeg)
- @hyperframes/producer — video rendering pipeline (Puppeteer + FFmpeg)
- @hyperframes/ui-player — browser-based video player component
- @hyperframes/studio — composition editor (React frontend + Hono backend)

Includes regression test suite with Docker-based test harness.

All HeyGen-internal references, deployment infrastructure, and
proprietary assets have been removed. Package names migrated
from @app/* to @hyperframes/*.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: scrub internal codenames and stale references from OSS port

- Replace static.heygen.ai runtime URLs in test fixtures
- Remove internal CDN publish script (publish-hyperframe-runtime.ts)
- Replace sandbox-studio, sandbox-interceptor, __magicEditRuntime
  with neutral names (studio, hyperframe-runtime, __hyperframeRuntime)
- Fix stale Vault API / localhost references in docs
- Remove broken deprecated_studio link

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: remove remaining internal codenames and stale references

- Delete stale producer README.md and PIPELINE.md (referenced nonexistent files)
- Replace "Cerberus" codename with "HyperFrames" in test design reviews
- Replace magic-edit postMessage identifiers with hf-preview/hf-parent
- Rename debug-magic-edit-timeline.ts to debug-timeline.ts
- Replace "Motion Cut" with "HyperFrames" in Timeline comments
- Fix studio/CLI references to nonexistent archive package
  (use local data/projects/ dir, stub render proxy)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-21 22:43:56 -07:00