Commit Graph
830 Commits
Author SHA1 Message Date
James e221cb8d5c refactor(producer): snapshot cfg.forceScreenshot at compile time, stop mutating mid-pipeline
Resolve the compileStage TODO from PR #720. cfg.forceScreenshot is now
computed exactly once inside compileStage (after applyRenderModeHints)
and returned on CompileStageResult.forceScreenshot. The sequencer stores
it on a local captureForceScreenshot; downstream capture stages take
the value as an explicit parameter and derive their own engine config
rather than reading cfg.forceScreenshot.

Mid-pipeline mutations removed:
- renderOrchestrator.ts: the pre-compile alpha-output mutation moved
  into compileStage so the resolution is one operation in one place.
- captureHdrStage.ts: stopped mutating caller-owned cfg; the layered
  composite path now uses a local hdrCfg derived from cfg plus
  forceScreenshot=true. The stage throws if called with
  forceScreenshot=false to make the contract explicit.
- BeginFrame auto-worker calibration fallback: still flips capture mode
  on a timeout, but flips the local boolean instead of cfg. The
  screenshot-mode retry uses a derived cfg view.

captureStage / captureStreamingStage add a forceScreenshot input and
derive captureCfg (identity-equal to cfg when the values already
agree, so no extra allocation on the common path).

lefthook.yml: grandfather renderOrchestrator.ts and captureHdrStage.ts
in the new 500-line filesize hook (#748). Both pre-date the hook and
are actively being shrunk in the producer stages stack.

Unblocks Phase 3 chunked rendering: LockedRenderConfig.forceScreenshot
in the distributed plan is computed here and survives across processes
without depending on shared mutable state.
2026-05-12 22:19:49 +00:00
Miguel Ángel e25a3b3a4b chore: release v0.6.0 v0.6.0 2026-05-12 11:28:30 -07:00
38efe168e2 refactor(studio): contexts, PropertyPanel split, duration fix, perf (#748)
* feat(studio): add manual DOM editing inspector (#466)

* fix: stabilize studio preview and runtime sync

* fix: pass selector through timeline thumbnails

* feat: add studio timeline editing

* fix: disambiguate timeline edit targets

* fix: stop timeline auto-scroll in fit mode

* feat: use percentage-based timeline zoom

* fix: sync timeline playhead on zoom changes

* fix: reset timeline scroll when returning to fit

* feat(studio): add manual DOM editing inspector

* docs: update studio manual dom editing guide

* feat(studio): add image asset picker for fills

* feat(studio): add inline image uploads for fills

* fix(studio): use real file input for image fill uploads

* fix(studio): restore toast plumbing after rebase

* fix(studio): explain in-app upload limitation

* fix(studio): reuse asset-tab upload pattern in fills

* feat(studio): refine manual design inspector

* fix(studio): polish manual design inspector

* fix(studio): keep color picker in viewport

* fix(studio): clarify color picker selection

* docs: update manual DOM editing guide

* fix(studio): keep gradient color picker open

* fix(studio): scope text color to text layers

* fix(studio): add agent fallback for immovable layers

* fix(studio): address manual editing review feedback

* fix(studio): make local font selection reliable

* fix(studio): improve dom picking and thumbnails

* fix(studio): copy absolute paths in agent prompts

* fix(studio): prevent timeline track cutoff

* fix: copy Studio agent prompts in Safari

* fix(studio): hold canvas movement from inspector

* feat(studio): add persistent undo redo (#537)

Studio manual editing and timeline editing mutate project files directly, but those edits had no reliable undo/redo path. Before releasing manual editing, users need a way to recover from visual property changes, source-editor saves, timeline moves/resizes/deletes, and timeline asset drops.

The history also needs to survive a page refresh. A refresh should not erase the only way back from a bad manual edit.

- Adds a persistent per-project edit-history model for file snapshots.
- Stores undo/redo stacks in IndexedDB so history survives Studio refreshes.
- Records source editor saves, manual DOM edits, and timeline mutations.
- Adds toolbar undo/redo buttons with standard keyboard shortcuts: `Cmd/Ctrl+Z`, `Cmd/Ctrl+Shift+Z`, and `Ctrl+Y`.
- Validates current file hashes before applying undo/redo so external file changes do not silently overwrite newer content.
- Keeps history available in memory if IndexedDB persistence fails during a session.
- Adds focused unit coverage for the pure history model, storage adapter, controller/hook behavior, and project-file save helper.

Studio previously treated every editor mutation as an immediate file write. Manual DOM editing, timeline updates, and source-editor saves each had separate write paths, so there was no common transaction boundary where Studio could capture the file contents before and after an edit.

Undo/redo needed to sit above those write paths as a file-level transaction system: capture changed files before saving, write the new contents, persist the history entry by project, then apply undo/redo only when the current file content still matches the expected snapshot.

- `bun --filter @hyperframes/studio test src/utils/editHistory.test.ts src/utils/editHistoryStorage.test.ts src/hooks/usePersistentEditHistory.test.ts src/utils/studioFileHistory.test.ts` -> 4 files pass, 15 tests pass
- `bun --filter @hyperframes/studio test` -> 26 files pass, 289 tests pass
- `bun --filter @hyperframes/studio typecheck`
- `bunx oxlint packages/studio/src/App.tsx packages/studio/src/icons/SystemIcons.tsx packages/studio/src/hooks/usePersistentEditHistory.ts packages/studio/src/hooks/usePersistentEditHistory.test.ts packages/studio/src/utils/editHistory.ts packages/studio/src/utils/editHistory.test.ts packages/studio/src/utils/editHistoryStorage.ts packages/studio/src/utils/editHistoryStorage.test.ts packages/studio/src/utils/studioFileHistory.ts packages/studio/src/utils/studioFileHistory.test.ts` -> 0 warnings, 0 errors
- `bunx oxfmt --check packages/studio/src/App.tsx packages/studio/src/icons/SystemIcons.tsx packages/studio/src/hooks/usePersistentEditHistory.ts packages/studio/src/hooks/usePersistentEditHistory.test.ts packages/studio/src/utils/editHistory.ts packages/studio/src/utils/editHistory.test.ts packages/studio/src/utils/editHistoryStorage.ts packages/studio/src/utils/editHistoryStorage.test.ts packages/studio/src/utils/studioFileHistory.ts packages/studio/src/utils/studioFileHistory.test.ts`
- `git diff --check`
- `bun run --filter @hyperframes/core build:hyperframes-runtime` before commit hook, because the clean worktree needed the ignored runtime-inline artifact for typecheck
- Lefthook pre-commit -> lint, format, typecheck pass
- Lefthook commit-msg -> commitlint pass

- Started Studio locally at `http://127.0.0.1:5190/#project/undo-redo-sample`.
- Used `agent-browser` to select a preview element in the Inspector and change `#hero-card` from `left: 220px` to `left: 260px`.
- Refreshed Studio and verified Undo stayed enabled.
- Clicked Undo and verified the project file returned to `left: 220px`; clicked Redo and verified the inline `left: 260px` returned.
- Used `agent-browser` to drag the `side-card` timeline clip, refreshed Studio, then verified Undo restored the previous timeline attributes and Redo reapplied the timeline move.
- Recorded the tested undo/redo flow with `agent-browser`: `qa-artifacts/studio-undo-redo-2026-04-28/studio-undo-redo-flow.webm`.

- Local screenshots and recordings are kept under `qa-artifacts/studio-undo-redo-2026-04-28/` and are intentionally not committed.
- The scratch Studio project used for browser proof is local-only under `packages/studio/data/projects/undo-redo-sample/` and is intentionally not committed.
- The PR intentionally excludes the earlier PRD/TDD planning notes under `docs/superpowers/`; those remain local-only per request.

* fix: align Studio capture with preview (#595)

Studio frame capture could fail for projects mounted outside the repo when the project id came from an encoded hash route. A project like `Notion Showcase` loaded as `#project/Notion%20Showcase`, but the capture URL encoded that already-encoded value again, producing `/api/projects/Notion%2520Showcase/...` and a 404.

While validating the fix by seeking through the preview, capture also diverged from the visible player for nested compositions because the thumbnail route sought raw timelines instead of the same player seek path used by Studio preview.

- Decodes project ids when reading Studio `#project/...` routes and centralizes project hash/API path construction.
- Keeps API URLs encoded exactly once, including project names with spaces, literal `%`, reserved characters, and unicode.
- Updates Studio thumbnail capture to prefer `window.__player.seek(t)` and only fall back to raw timeline seeking for standalone pages.
- Preserves explicit `t=0` thumbnail requests instead of falling back to `0.5` seconds.
- Adds preview-regression CI coverage for Studio routing, frame capture URL construction, thumbnail seeking, and core thumbnail seek parsing.

Studio treated the hash route segment as the canonical project id even when the browser had already percent-encoded it. `buildFrameCaptureUrl` then encoded that string again, so a decoded project directory name and the capture API path no longer matched.

The preview/capture mismatch was a separate seek-path issue: the visible Studio preview seeks through the HyperFrames player, which maps global time into nested composition time. The capture route bypassed that layer and paused all registered timelines at the same global time.

The zero-second capture case came from parsing `t` with a truthiness fallback, so `parseFloat("0") || 0.5` became `0.5`.

- `bun run --cwd packages/studio test -- vite.thumbnail.test.ts src/utils/projectRouting.test.ts src/utils/frameCapture.test.ts`
- `bun run --cwd packages/core test -- src/studio-api/routes/thumbnail.test.ts`
- `bunx oxfmt --check .github/workflows/preview-regression.yml packages/studio/vite.thumbnail.ts packages/studio/vite.thumbnail.test.ts packages/studio/vite.config.ts packages/studio/src/utils/projectRouting.ts packages/studio/src/utils/projectRouting.test.ts packages/studio/src/utils/frameCapture.ts packages/studio/src/App.tsx packages/core/src/studio-api/routes/thumbnail.ts packages/core/src/studio-api/routes/thumbnail.test.ts`
- `bunx oxlint .github/workflows/preview-regression.yml packages/studio/vite.thumbnail.ts packages/studio/vite.thumbnail.test.ts packages/studio/vite.config.ts packages/studio/src/utils/projectRouting.ts packages/studio/src/utils/projectRouting.test.ts packages/studio/src/utils/frameCapture.ts packages/studio/src/App.tsx packages/core/src/studio-api/routes/thumbnail.ts packages/core/src/studio-api/routes/thumbnail.test.ts`
- `bun run --cwd packages/studio typecheck`
- `bun run --cwd packages/core build:hyperframes-runtime`
- `bun run --cwd packages/core typecheck`
- `git diff --check`

Pre-commit also reran lint, format, and typecheck successfully for the committed files.

Using `agent-browser`, I mounted `/Users/miguel07code/Downloads/Notion Showcase` into Studio's project data and opened:

```text
http://127.0.0.1:5197/#project/Notion%20Showcase
```

Before the fix, Capture requested `/api/projects/Notion%2520Showcase/thumbnail/index.html?...` and Studio showed `Capture failed`.

After the fix, I sought the preview to `0s`, `2s`, `10s`, and `18s`, captured each frame, and compared the visible preview crop against the capture output. The capture URLs all used `Notion%20Showcase`, not `Notion%2520Showcase`, and no failure toast appeared.

Mean pixel diffs for preview vs capture were:

- `0s`: `0.0`
- `2s`: `0.8641`
- `10s`: `0.3496`
- `18s`: `0.2309`

The small non-zero diffs are raster/antialias-level differences after resizing the capture to the preview crop dimensions.

- Browser screenshots, comparison sheets, network logs, and the `agent-browser` recording are local-only under `qa-artifacts/capture-button/` and are not committed.
- The local Notion Showcase project mount is an ignored symlink under `packages/studio/data/projects/` and is not committed.
- Thumbnail cache versions were bumped so stale captures generated with the old seek behavior are not reused.

* feat: persist studio manual edits via manifest

* fix(studio): stabilize manual edit manifest rendering

* fix(studio): allow master canvas layer selection

* fix(studio): scale master edits in source coordinates

* fix(studio): reapply manual edits during playback

* fix(studio): keep rotation edit base stable

* feat(studio): highlight hovered canvas target

* fix(studio): drag hovered canvas targets immediately

* fix(studio): rotate manual edits around center

* fix(studio): keep rotate handle aligned while dragging

* fix(studio): allow small rotation adjustments

* fix(studio): match rotate handle size to resize handle

* fix(studio): connect rotate handle line to selection

* feat(studio): reset selected manual edits

* fix(studio): route inspector geometry through manual edits

* feat: add studio group repositioning

* fix: preserve studio group selections

* fix: seed additive studio selection groups

* fix: select studio groups on pointerdown

* fix: harden studio group overlay events

* fix: address studio manual edit review feedback

* fix: apply nested manual edits in drilled previews

* fix: commit drag offsets from gesture math

* fix: persist manual preview edits on refresh

* fix: harden manual edit refresh apply

* fix: share manual edit render runtime

* chore: release v0.5.0-alpha.15

* feat(core): add studio animation preview APIs

* feat(studio): add alpha editor layer inspector

* chore: release v0.6.0-alpha.1

* feat(studio): enable inspector panels by default

* fix(studio): keep motion panel opt-in

* chore: release v0.6.0-alpha.2

* feat: auto-open timeline clip layers

* feat: show composition loading in studio

* feat: disable Studio timeline while composition loads

* chore: ignore .claude directory

* chore: release v0.6.0-alpha.3

* feat(studio): simplify inspector selection ux

* fix(studio): keep notion preview playback moving

* fix(studio): handle raster inspector clicks

* fix(studio): stale selection, rotation control, design panel polish

Fixes and improvements based on power-user testing feedback:

1. Fix stale selection after style edits — handleDomStyleCommit now
   calls refreshDomEditSelectionFromPreview after persisting, matching
   every other commit handler. Without this, the PropertyPanel showed
   frozen computedStyles after color/radius/shadow edits, making it
   look like editing "didn't work." Also adds error handling around
   the persist call.

2. Add rotation field to the Design panel Layout section — reads the
   current rotation angle from the manual edit manifest and commits
   via the existing handleDomRotationCommit handler.

3. Enable motion panel by default — STUDIO_MOTION_PANEL_ENABLED now
   defaults to true so the Motion tab is discoverable without env vars.

4. Color controls only when element has color — fill color section now
   only shows when the element has an explicit non-transparent
   background-color. Text color shows only when the element has a
   color style. Prevents showing color pickers on elements where
   color edits have no visible effect.

5. Exclude canvas from selection — added "canvas" to
   DOM_LAYER_IGNORED_TAGS so canvas elements are not selectable in the
   preview or listed in the layer panel.

6. Multi-selection feedback — shows "N elements selected" with
   guidance instead of the generic empty state when multiple elements
   are selected.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(studio): prevent browser launch timeout from crashing dev server

The shared Puppeteer browser pool in getSharedBrowser() could throw a
30s TimeoutError during launch. This error propagated as an uncaught
rejection and killed the vite process, even though generateThumbnail
had its own try/catch — the browser launch promise rejected outside
that scope. Now getSharedBrowser itself catches launch failures and
returns null, so thumbnails degrade gracefully instead of crashing.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(studio): revert motion panel default to false

Motion panel stays opt-in via env var per product direction. Only
the Design panel is enabled by default.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(studio): prevent read-only property crash in manual edit wrappers

The seek/play/applyAfter wrapper functions in manualEdits.ts crashed
with "Cannot set property X which has only a getter" when the player
or timeline objects define seek/play as getter-only properties. This
prevented ALL manual edits (position, rotation, size) from persisting
to disk — the error thrown during applyCurrentStudioManualEditsToPreview
aborted the save queue.

Wrapped all three property assignments in try/catch so wrapping
gracefully degrades when the target object is non-configurable.

Verified: position edit (X=42px) now persists to
.hyperframes/studio-manual-edits.json and survives page refresh.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: alpha preview e2e fixes — exports, init templates, EPIPE crash

Three bugs found via automated e2e testing of the v0.6.0-alpha preview:

1. core: add missing package.json export specifiers for
   studio-api/manual-edits-render-script and
   studio-api/studio-motion-render-script — the alpha.3 npm publish
   failed because the studio build could not resolve these sub-paths.

2. cli: fix init --example creating empty projects — tsup leaves empty
   template directories in dist/ during the build, causing
   existsSync(templateDir) to return true and skip the remote fetch
   fallback. Now checks for index.html inside the dir instead.

3. engine: fix unhandled EPIPE crash in streaming encoder — ffmpeg
   stdin/stdout had no error handlers, so a write after the ffmpeg
   process exits throws an uncaught error that crashes the process.

Verified with 8 consecutive e2e iterations (424 test runs, 0 flaky).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(studio): thumbnail crash, feature defaults, multi-select UX, fps selector

Power-user audit fixes for the alpha studio:

- vite.config.ts: wrap thumbnail generation in try/catch so Puppeteer
  TimeoutError doesn't crash the entire vite dev server as an uncaught
  rejection. Close the page on error to prevent browser session leaks.

- manualEditingAvailability.ts: enable motion panel and manual canvas
  drag editing by default (were both false, undiscoverable without
  knowing the env vars).

- PropertyPanel.tsx: show "N elements selected" feedback when multiple
  elements are selected instead of the generic "Select an element"
  empty state.

- RenderQueue.tsx + App.tsx: add FPS selector (24/30/60) to the render
  export bar instead of hardcoding 30fps. Pass the user's choice
  through to startRender.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* chore: release v0.6.0-alpha.4

* fix(runtime): update clock duration when root timeline is late-bound

Compositions with external sub-compositions (like apple-presentation
with 7 slides) load child compositions via fetch(). The root GSAP
timeline is only bound after all external compositions finish loading,
but the TransportClock duration was only set during initial setup.

When bindRootTimelineIfAvailable runs after the external compositions
load, it captures the root timeline but never updates the clock.
player.getDuration() continues returning 0, so the player's probe
interval never fires the 'ready' event, and the Studio shows "Loading
composition" indefinitely.

Now bindRootTimelineIfAvailable updates clock.setDuration when the
root timeline is late-bound. Guarded with try/catch for the early call
site where clock is not yet initialized (temporal dead zone).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(studio): block element selection while composition is loading

Prevent users from selecting elements in the preview while the
composition is still loading (showing "Loading composition" overlay).
Selection and hover highlighting are suppressed until the player fires
the ready event.

Also reverts motion panel and manual drag editing defaults to false —
these were accidentally set to true during the PR #693 merge.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* chore: release v0.6.0-alpha.5

* chore: release v0.6.0-alpha.6

* fix(runtime): remove per-tick timeline.pause() that causes audio stutter

The seekRuntimeTimeline helper added timeline.pause() before every
totalTime() seek. During transport-driven playback, this runs 60 times
per second, causing GSAP to cascade pause events to media elements on
every frame. The result: audio plays/stops/plays/stops in a stutter
pattern.

The captured root timeline is already paused once in player.play() —
the TransportClock drives it via totalTime(t) which keeps it paused.
The extra per-tick pause() was redundant for the root timeline but
actively harmful for media sync.

Fix: restore the original inline seek for the captured timeline
(totalTime without pause), keep seekRuntimeTimeline with pause() only
for standalone child timelines where explicit pause control is needed.

Also fixes rebase artifact: missing PropertyPanel props in App.tsx.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* chore: release v0.6.0-alpha.7

* fix(studio): restore text field handlers lost in rebase

Restores handleDomAddTextField and handleDomRemoveTextField that were
dropped when resolving App.tsx conflicts during the main→next rebase.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* chore: release v0.6.0-alpha.8

* fix(runtime): comprehensive audio stutter fix

Three changes that together caused audio play/stop/play/stop stutter
during transport-driven playback:

1. seekRuntimeTimeline called timeline.pause() before every totalTime()
   seek, 60x per second. GSAP cascades pause to media elements on every
   frame. Fix: restore original inline seek for the captured timeline
   (totalTime without pause). The timeline is already paused once in
   player.play(). seekRuntimeTimeline with pause() remains only for
   standalone child timelines.

2. player.play() removed the !tl guard, allowing play without a
   captured timeline. But getSafeTimelineDurationSeconds(null) returns
   0, so the clock has no duration → immediately reaches end → stops →
   restarts. Fix: when no timeline provides duration, fall back to the
   root composition element's data-duration attribute.

3. Audio source attachment added networkState guard that could cause
   the clock to flicker between audio-source and monotonic timing
   on transient media states. Fix: keep !rawEl.error guard (prevents
   errored audio from freezing the clock) but drop the networkState
   check.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(runtime): skip drift corrections on playing video elements

Seeking a playing video resets the browser's decoder pipeline, causing
a ~150ms freeze while it re-buffers. During that freeze the monotonic
clock advances, drift grows, and strict sync fires another seek —
creating a perpetual stutter loop (176 seek events / 8s observed on
the apple-presentation composition).

Skip strict and force drift corrections for playing video elements;
only hard sync (>0.5s catastrophic drift) warrants the decoder-reset
cost. Audio elements are unaffected and retain the full correction
tiers.

Also propagate the asset-loading overlay state to the timeline so
controls are disabled during "Preparing preview assets", matching the
existing behavior for the initial composition loading overlay.

* chore: release v0.6.0-alpha.9

* feat(studio): consolidate keyboard shortcuts into single handler

Move all window-level keyboard shortcuts from 4 separate files into
one `handleAppKeyDown` listener in App.tsx:

- Shift+T: toggle timeline (was App.tsx, separate useMountEffect)
- Cmd/Ctrl+Z: undo (was App.tsx, separate useEffect)
- Cmd/Ctrl+Shift+Z: redo (was App.tsx, separate useEffect)
- Cmd/Ctrl+1: sidebar Compositions tab (was LeftSidebar.tsx)
- Cmd/Ctrl+2: sidebar Assets tab (was LeftSidebar.tsx)
- Delete/Backspace: remove selected element (was Timeline.tsx)

LeftSidebar exposes a ref handle for tab switching. Timeline watches
selectedElement becoming null to clean up popover/range UI state.
History hotkey kept as named function for iframe forwarding.

Playback shortcuts (Space, J/K/L, arrows) and caption nudge remain
in their component hooks — tightly coupled to component state.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(studio): sidebar tab overflow + hot-reload double-refresh

1. Sidebar tabs: use equal 1fr columns, shorter "Comps" label, truncate
   on overflow, tighter padding. Fixes tabs clipping outside the rounded
   pill at narrow sidebar widths.

2. Hot reload: set domEditSaveTimestampRef before every save-then-refresh
   path (source editor, timeline move/resize/delete, asset drop). The
   file-change watcher already checks this timestamp and suppresses
   echoed events — but source editor saves and timeline operations
   weren't setting it, causing a double refreshKey increment that could
   leave the player in a non-playable state.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(studio): delete key removes preview-selected elements

The consolidated keyboard handler only checked selectedElementId
(timeline clips). When a user selected a child element in the
preview via the inspector, selectedElementId was null because
the element didn't correspond to a top-level timeline clip, so
Delete/Backspace did nothing.

Add handleDomEditElementDelete that removes the element referenced
by the current domEditSelection via the remove-element mutation
API. The Delete key handler now falls through from timeline
selection to DOM edit selection.

* fix(studio): remove unused deleteInFlightRef from Timeline

Leftover from moving Delete handling to the consolidated
keyboard handler in App.tsx. Also suppress pre-existing
exhaustive-deps warning on the intentional every-render
selection-change watcher.

* fix(studio): forward all keyboard shortcuts to preview iframe

The consolidated handleAppKeyDown was only added to the parent
window. When focus was inside the preview iframe (after clicking
an element), keydown events didn't reach the parent, so Delete
and other shortcuts didn't fire.

Replace the per-function iframe forwarding (handleTimelineToggleHotkey
only) with the full app-level handler via a ref-stable wrapper.
All app shortcuts (Delete, Undo/Redo, Shift+T, Cmd+1/2) now work
from within the preview iframe.

* fix(core): search inside <template> content when removing elements

linkedom's document.querySelectorAll does not traverse <template>
content. Elements in template-based compositions (like .title-word,
.bullet-text) were invisible to the removal logic, so delete
returned changed: false and the element survived the reload.

Fall back to template.querySelectorAll when the document-level
query returns no matches. Uses template.querySelectorAll directly
(not template.content.querySelectorAll) because removing from
the content DocumentFragment doesn't update the serialized output.

* fix(studio): suppress loading overlay on hot-reload

Only show the composition loading overlay on the first iframe load.
Hot-reloads (source editor save, timeline edits, element delete)
no longer flash the full-screen loading state.

* fix(studio): reorder design panel, fix stroke height, rename Blending

- Move Text section to the top of the panel (before Layout)
- Remove Selection Colors section
- Rename "Blending" to "Transparency"
- Fix stroke Width/Style height mismatch by making SelectField
  use inline label layout matching MetricField

* fix(studio): prevent panel scroll when wheel-adjusting metric inputs

React registers onWheel passively, so preventDefault had no effect
on the parent scroll container. Replace with a native wheel listener
(passive: false) that blocks both default scroll and propagation.

* chore: release v0.6.0-alpha.10

* chore: release v0.6.0-alpha.11

* fix(studio): clean next alpha inspector artifacts

* chore: release v0.6.0-alpha.12

* fix(studio,player,core): eliminate double audio and manifest polling loop (#722)

Three bugs that compound in Studio preview:

1. **Double audio on pause/resume**: syncRuntimeMedia played audio through
   the HTML <audio> element while WebAudioTransport simultaneously played
   the same source through AudioBufferSourceNode. Fixed by passing
   webAudio.isActive() as outputMuted so HTML elements stay muted when
   Web Audio owns playback. Also removed the priorMuted restore in
   stopAll() which raced with the next play cycle.

2. **Manifest polling loop**: applyStudioManualEditsToPreview and
   applyStudioMotionToPreview unconditionally fetched from disk on every
   call, even without forceFromDisk. The runtime posts state messages
   every frame via postMessage, triggering React re-renders that re-invoked
   these functions ~60x/second. Fixed by returning early when no disk read
   is requested, and using refs instead of callbacks in useEffect deps.

3. **Parent proxy double-play**: the player web component created parent-frame
   audio proxies even when the runtime bridge was available, causing two
   audio sources on autoplay-blocked promotion. Fixed by skipping proxy
   creation when _hasRuntimeBridge returns true, and synchronously muting
   iframe media on promotion to close the async race window.

Also fixes pre-existing ResolutionPreset type missing square variants.

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(studio): improve font picker and text property controls (#736)

- Line height and letter-spacing: convert from free-text to select with presets
- Font style: remove oblique (browser falls back to italic), keep normal/italic
- Font weight: detect available weights via document.fonts.check(), add labels
- Font source: local fonts matching Google catalog tagged as Google
- Font list: balanced per-source caps prevent any source from being cut off
- Sort order: Google fonts rank before Local so curated fonts appear first

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(studio): inspector visibility, undo/redo blinking, and preview caching

Inspector picks invisible elements when an ancestor has GSAP-set opacity: 0
because CSS opacity is not inherited — getComputedStyle on the child still
returns 1. Walk the ancestor chain in the picker, domEditing, and overlay
visibility checks to catch this.

Also:
- Containers with all-invisible children are no longer selectable
- Selection/hover overlay hides during playback and while loading
- Undo/redo no longer double-refreshes (echo suppression for all file writes)
- Undo/redo reloads iframe in-place instead of recreating the Player,
  preserving shader transition cache
- Preview routes return ETag + Cache-Control headers; composition HTML uses
  project signature for conditional 304, binary assets use mtime+size
- Loading overlay deferred 400ms so cached loads never flash it

* fix(studio): remove timeline inspector buttons, enable manual dragging

Remove the eye icon (inspector) and image icon (thumbnail toggle) from timeline
clips. The timeline layer inspector feature and all supporting code is removed.

Enable manual dragging in the preview by default. Add scrub-to-drag on X/Y/W/H
fields in the design panel. Hide the Radius section when the element has no
visible background. Fix pre-existing ResolutionPreset type for square presets.

* chore: release v0.6.0-alpha.13

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(studio): add rotation field, inline element drag, fix manifest load regression (#743)

- Add rotation (R) field to geometry row (X, Y, W, H, R) in property panel.
  Goes through manifest via handleDomRotationCommit, resettable with Reset Edits.
- Auto-promote display:inline elements to inline-block when dragged so
  translate works on inline spans.
- Fix regression from polling fix: iframe load now passes readFromDiskFirst
  to load manifest from disk, so Reset Edits finds existing entries.

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* refactor(studio): decompose App.tsx monolith (4297 → 567 lines) (#741)

* refactor(studio): decompose App.tsx from 4297 to 567 lines

Break the monolithic StudioApp component into focused modules:

Hooks (12 new):
- usePanelLayout: resizable/collapsible panel state
- useFileManager: file tree, CRUD, uploads, derived lists
- useManifestPersistence: manual edit + motion manifest save queue
- useTimelineEditing: clip move/resize/delete/drop handlers
- useDomEditSession: DOM selection, style/text commits, preview interaction
- useAppHotkeys: keyboard shortcuts, undo/redo, iframe hotkey sync
- useCaptionDetection: auto-detect caption compositions
- useRenderClipContent: timeline clip thumbnail rendering
- useConsoleErrorCapture: preview iframe console error capture
- useFrameCapture: frame capture download flow
- useLintModal: lint execution and modal state
- useCompositionDimensions: stage-size message listener

Components (6 new):
- AskAgentModal: agent prompt modal
- StudioHeader: toolbar with undo/redo, capture, inspector toggle
- StudioLeftSidebar: file tree + code editor (handles collapsed state)
- StudioPreviewArea: NLELayout + overlays + caption timeline
- StudioRightPanel: Design/Motion/Renders tab panel
- TimelineToolbar: zoom controls + timeline toggle

Utilities (4 new):
- studioHelpers: types, path helpers, DOM utilities
- studioPreviewHelpers: preview pointer/player interaction
- domEditHelpers: selection group algebra
- studioFontHelpers: font injection + @font-face management

Also removes dead timeline layer inspector code (eye icon, thumbnail
toggle, layer panel) that was disabled behind a feature flag.

* feat(studio): add Layer (z-index) field to design panel

Adds a scrub-enabled "Layer" field below the W/H inputs in the Layout
section. Available for all elements regardless of style editing
capability since z-index is fundamental to composition stacking order.

* docs: architecture spec for studio domain contexts, hook split, and file-size lint

* docs: implementation plan for studio contexts, hook split, and file-size lint

* refactor(studio): consolidate duplicate helpers in useDomEditSession

Remove ~370 lines of helper functions that were copied into the hook
instead of imported. All removed functions already exist in the
canonical utility files (studioHelpers, studioFontHelpers,
studioPreviewHelpers, domEditHelpers). Also removes the duplicate
local type definitions for RightPanelTab, AgentModalAnchorPoint, and
PreviewLocalPointer, and drops now-unused imports (googleFontStylesheetUrl,
importedFontFaceCss, resolveVisualDomEditSelectionTarget, DomEditViewport).

Temporarily excludes useDomEditSession.ts from the 500 LOC file-size
check until Tasks 3-5 split it into focused hooks.

* refactor(studio): extract useDomSelection from useDomEditSession

* refactor(studio): extract useAskAgentModal from useDomEditSession

* refactor(studio): extract usePreviewInteraction from useDomEditSession

* refactor(studio): extract useDomEditCommits, useDomEditSession now thin orchestrator

Split the 897-line useDomEditSession into focused hooks:
- useDomEditCommits (439 LOC): manifest commits (path offset, box size,
  rotation, manual edits reset, motion), persist operations, element delete,
  font asset resolution
- useDomEditTextCommits (329 LOC): style/text/text-field commits
- useDomEditSession (339 LOC): thin orchestrator wiring selection, agent
  modal, preview interaction, and commit hooks

All files now under 500 LOC limit. Removed the temporary lefthook
filesize exclusion for useDomEditSession.

* feat(studio): add 4 domain contexts (PanelLayout, FileManager, DomEdit, Studio)

Create context providers that wrap hook return values for prop-drilling
elimination. Each context destructures and reconstructs the value inside
useMemo so exhaustive-deps is satisfied and re-renders are minimized.

Not yet wired into App.tsx — that comes in a follow-up.

* refactor(studio): wire domain contexts, eliminate prop drilling in 4 components

Wire StudioProvider, PanelLayoutProvider, FileManagerProvider, and
DomEditProvider in App.tsx. Migrate StudioHeader, StudioLeftSidebar,
StudioPreviewArea, and StudioRightPanel to consume contexts instead
of props.

Prop counts reduced:
- StudioHeader: 13 -> 6
- StudioLeftSidebar: 19 -> 4
- StudioPreviewArea: 37 -> 11
- StudioRightPanel: 39 -> 3

Net: -118 lines, 108 props removed from call sites.

* chore: upgrade to React 19

Upgrade react and react-dom from 18.3 to 19.2.6 across the workspace.
Add resolutions/overrides in root package.json to prevent peer
dependency pins (e.g. @phosphor-icons/react) from pulling React 18.
Regenerate bun.lock.

This enables the React 19 context syntax (<Context value={...}>)
used by the new domain contexts.

* fix(studio): refresh preview after z-index change so stacking updates visually

* fix(studio): remove duplicate duration override causing oscillation

The timeline message handler set the duration twice: once via
processTimelineMessage and once via a raw durationInFrames override.
When drilled into a sub-composition, these could disagree, causing
the duration to oscillate after element deletion.

* fix(studio): use in-place iframe reload after clip delete, remove confirm dialogs

Two changes to fix duration oscillation after deleting a timeline clip:

1. Replace setRefreshKey (full Player remount) with in-place
   iframe.contentWindow.location.reload() after deleting a clip.
   The full remount triggered a chaotic re-probing cycle with multiple
   duration sources (adapter, manifest, postMessage) fighting each
   other, causing the timeline to oscillate between durations.
   In-place reload preserves the Player web component and its state.

2. Remove window.confirm dialogs from both timeline clip delete and
   DOM element delete. Undo is available so the confirmation adds
   friction without value.

* chore: gitignore docs/superpowers

* feat(studio): add favicon

* perf(studio): skip no-op state updates in timeline sync

syncTimelineElements was called 60+ times per page load, each time
triggering setElements/setDuration/setTimelineReady even when nothing
changed. This caused massive re-render churn and memory usage.

Add early-return guards to skip updates when values haven't changed.
Also fixes the duration oscillation after element delete.

* refactor(studio): split PropertyPanel.tsx (3126 LOC) into 8 focused modules

The monolithic PropertyPanel.tsx exceeded the 500 LOC filesize limit.
Split into cohesive modules by responsibility:

- propertyPanelHelpers.ts (401) — pure utility functions, shared types/constants
- propertyPanelPrimitives.tsx (357) — CommitField, MetricField, DetailField,
  SliderControl, SegmentedControl, SelectField, Section
- propertyPanelColor.tsx (371) — ColorField, ColorSlider
- propertyPanelFill.tsx (421) — ImageFillField, GradientField, asset path helpers
- propertyPanelFont.tsx (455) — FontFamilyField + font catalog helpers
- propertyPanelSections.tsx (453) — TextSection, TextFieldEditor, text controls
- propertyPanelStyleSections.tsx (411) — StyleSections (stroke, effects, clip, fill)
- PropertyPanel.tsx (347) — main component, LayerTree, re-exports for consumers

All re-exports from PropertyPanel.tsx preserved for backwards compatibility.
No behavioral changes — pure structural split.

* fix(studio): use in-place iframe reload for all timeline operations

Replace setRefreshKey with in-place iframe reload for move, resize,
and asset drop — matching delete which was already fixed. Prevents
the Player remount probe cycle that causes duration oscillation.

* perf(studio): replace 5s polling loop with event-driven adapter init

The Player's onIframeLoad used a setInterval polling loop (25 attempts
× 200ms = 5 seconds) to detect when the runtime's __player/__timeline
globals appeared. Each poll that missed triggered wasted work, and
multiple duration sources fighting during the probe cycle caused
oscillation bugs.

Replace with event-driven initialization:
1. Fast path: try initializeAdapter() immediately (works for in-place
   reloads where the adapter is already present)
2. If not ready, listen for the runtime's "state"/"timeline" postMessage
   signals and initialize on the first one
3. Single 5s timeout as safety net (replaces 25 interval ticks)

This eliminates the polling overhead, reduces setDuration/setElements
calls to exactly 1 per load, and makes the Player responsive within
one frame of the runtime being ready instead of up to 200ms later.

* fix(studio): prevent duration oscillation after element delete

Two fixes for the duration display oscillating between sub-composition
and master durations after deleting an element in the preview:

1. Clear store elements before iframe reload in handleDomEditElementDelete.
   Without this, stale pre-delete elements remain in the store and cause
   mergeTimelineElementsPreservingDowngrades to alternate between REPLACE
   and PRESERVE modes as the element count fluctuates.

2. Add 500ms cooldown on enrichMissingCompositions after timeline messages.
   The "state" handler was calling enrichMissingCompositions every ~80ms,
   which added extra elements from GSAP timelines. These fought with the
   authoritative element list from "timeline" messages (~333ms), creating
   a feedback loop where element count oscillated and triggered alternating
   merge strategies with different durations.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(studio): single reloadPreview as source of truth for preview refresh

Create reloadPreview() in App.tsx that encapsulates the correct
behavior (in-place iframe reload with setRefreshKey fallback). Pass it
as the sole refresh mechanism to hooks, removing direct setRefreshKey
access from useTimelineEditing and useDomEditCommits.

---------

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* refactor(studio): decompose App.tsx from 4297 to 567 lines

Break the monolithic StudioApp component into focused modules:

Hooks (12 new):
- usePanelLayout: resizable/collapsible panel state
- useFileManager: file tree, CRUD, uploads, derived lists
- useManifestPersistence: manual edit + motion manifest save queue
- useTimelineEditing: clip move/resize/delete/drop handlers
- useDomEditSession: DOM selection, style/text commits, preview interaction
- useAppHotkeys: keyboard shortcuts, undo/redo, iframe hotkey sync
- useCaptionDetection: auto-detect caption compositions
- useRenderClipContent: timeline clip thumbnail rendering
- useConsoleErrorCapture: preview iframe console error capture
- useFrameCapture: frame capture download flow
- useLintModal: lint execution and modal state
- useCompositionDimensions: stage-size message listener

Components (6 new):
- AskAgentModal: agent prompt modal
- StudioHeader: toolbar with undo/redo, capture, inspector toggle
- StudioLeftSidebar: file tree + code editor (handles collapsed state)
- StudioPreviewArea: NLELayout + overlays + caption timeline
- StudioRightPanel: Design/Motion/Renders tab panel
- TimelineToolbar: zoom controls + timeline toggle

Utilities (4 new):
- studioHelpers: types, path helpers, DOM utilities
- studioPreviewHelpers: preview pointer/player interaction
- domEditHelpers: selection group algebra
- studioFontHelpers: font injection + @font-face management

Also removes dead timeline layer inspector code (eye icon, thumbnail
toggle, layer panel) that was disabled behind a feature flag.

* docs: architecture spec for studio domain contexts, hook split, and file-size lint

* docs: implementation plan for studio contexts, hook split, and file-size lint

* refactor(studio): consolidate duplicate helpers in useDomEditSession

Remove ~370 lines of helper functions that were copied into the hook
instead of imported. All removed functions already exist in the
canonical utility files (studioHelpers, studioFontHelpers,
studioPreviewHelpers, domEditHelpers). Also removes the duplicate
local type definitions for RightPanelTab, AgentModalAnchorPoint, and
PreviewLocalPointer, and drops now-unused imports (googleFontStylesheetUrl,
importedFontFaceCss, resolveVisualDomEditSelectionTarget, DomEditViewport).

Temporarily excludes useDomEditSession.ts from the 500 LOC file-size
check until Tasks 3-5 split it into focused hooks.

* refactor(studio): extract useDomSelection from useDomEditSession

* refactor(studio): extract useAskAgentModal from useDomEditSession

* refactor(studio): extract usePreviewInteraction from useDomEditSession

* refactor(studio): extract useDomEditCommits, useDomEditSession now thin orchestrator

Split the 897-line useDomEditSession into focused hooks:
- useDomEditCommits (439 LOC): manifest commits (path offset, box size,
  rotation, manual edits reset, motion), persist operations, element delete,
  font asset resolution
- useDomEditTextCommits (329 LOC): style/text/text-field commits
- useDomEditSession (339 LOC): thin orchestrator wiring selection, agent
  modal, preview interaction, and commit hooks

All files now under 500 LOC limit. Removed the temporary lefthook
filesize exclusion for useDomEditSession.

* refactor(studio): wire domain contexts, eliminate prop drilling in 4 components

Wire StudioProvider, PanelLayoutProvider, FileManagerProvider, and
DomEditProvider in App.tsx. Migrate StudioHeader, StudioLeftSidebar,
StudioPreviewArea, and StudioRightPanel to consume contexts instead
of props.

Prop counts reduced:
- StudioHeader: 13 -> 6
- StudioLeftSidebar: 19 -> 4
- StudioPreviewArea: 37 -> 11
- StudioRightPanel: 39 -> 3

Net: -118 lines, 108 props removed from call sites.

* fix(studio): refresh preview after z-index change so stacking updates visually

* fix(studio): remove duplicate duration override causing oscillation

The timeline message handler set the duration twice: once via
processTimelineMessage and once via a raw durationInFrames override.
When drilled into a sub-composition, these could disagree, causing
the duration to oscillate after element deletion.

* fix(studio): use in-place iframe reload after clip delete, remove confirm dialogs

Two changes to fix duration oscillation after deleting a timeline clip:

1. Replace setRefreshKey (full Player remount) with in-place
   iframe.contentWindow.location.reload() after deleting a clip.
   The full remount triggered a chaotic re-probing cycle with multiple
   duration sources (adapter, manifest, postMessage) fighting each
   other, causing the timeline to oscillate between durations.
   In-place reload preserves the Player web component and its state.

2. Remove window.confirm dialogs from both timeline clip delete and
   DOM element delete. Undo is available so the confirmation adds
   friction without value.

* chore: gitignore docs/superpowers

* perf(studio): skip no-op state updates in timeline sync

syncTimelineElements was called 60+ times per page load, each time
triggering setElements/setDuration/setTimelineReady even when nothing
changed. This caused massive re-render churn and memory usage.

Add early-return guards to skip updates when values haven't changed.
Also fixes the duration oscillation after element delete.

* refactor(studio): split PropertyPanel.tsx (3126 LOC) into 8 focused modules

The monolithic PropertyPanel.tsx exceeded the 500 LOC filesize limit.
Split into cohesive modules by responsibility:

- propertyPanelHelpers.ts (401) — pure utility functions, shared types/constants
- propertyPanelPrimitives.tsx (357) — CommitField, MetricField, DetailField,
  SliderControl, SegmentedControl, SelectField, Section
- propertyPanelColor.tsx (371) — ColorField, ColorSlider
- propertyPanelFill.tsx (421) — ImageFillField, GradientField, asset path helpers
- propertyPanelFont.tsx (455) — FontFamilyField + font catalog helpers
- propertyPanelSections.tsx (453) — TextSection, TextFieldEditor, text controls
- propertyPanelStyleSections.tsx (411) — StyleSections (stroke, effects, clip, fill)
- PropertyPanel.tsx (347) — main component, LayerTree, re-exports for consumers

All re-exports from PropertyPanel.tsx preserved for backwards compatibility.
No behavioral changes — pure structural split.

* fix(studio): use in-place iframe reload for all timeline operations

Replace setRefreshKey with in-place iframe reload for move, resize,
and asset drop — matching delete which was already fixed. Prevents
the Player remount probe cycle that causes duration oscillation.

* perf(studio): replace 5s polling loop with event-driven adapter init

The Player's onIframeLoad used a setInterval polling loop (25 attempts
× 200ms = 5 seconds) to detect when the runtime's __player/__timeline
globals appeared. Each poll that missed triggered wasted work, and
multiple duration sources fighting during the probe cycle caused
oscillation bugs.

Replace with event-driven initialization:
1. Fast path: try initializeAdapter() immediately (works for in-place
   reloads where the adapter is already present)
2. If not ready, listen for the runtime's "state"/"timeline" postMessage
   signals and initialize on the first one
3. Single 5s timeout as safety net (replaces 25 interval ticks)

This eliminates the polling overhead, reduces setDuration/setElements
calls to exactly 1 per load, and makes the Player responsive within
one frame of the runtime being ready instead of up to 200ms later.

* fix(studio): prevent duration oscillation after element delete

Two fixes for the duration display oscillating between sub-composition
and master durations after deleting an element in the preview:

1. Clear store elements before iframe reload in handleDomEditElementDelete.
   Without this, stale pre-delete elements remain in the store and cause
   mergeTimelineElementsPreservingDowngrades to alternate between REPLACE
   and PRESERVE modes as the element count fluctuates.

2. Add 500ms cooldown on enrichMissingCompositions after timeline messages.
   The "state" handler was calling enrichMissingCompositions every ~80ms,
   which added extra elements from GSAP timelines. These fought with the
   authoritative element list from "timeline" messages (~333ms), creating
   a feedback loop where element count oscillated and triggered alternating
   merge strategies with different durations.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(studio): single reloadPreview as source of truth for preview refresh

Create reloadPreview() in App.tsx that encapsulates the correct
behavior (in-place iframe reload with setRefreshKey fallback). Pass it
as the sole refresh mechanism to hooks, removing direct setRefreshKey
access from useTimelineEditing and useDomEditCommits.

* fix: resolve lint errors from rebase (unused imports, duplicate declarations)

* fix: prefix unused probeResult variable

* fix: restore renderOrchestrator.ts from origin/next (rebase conflict artifact)

* fix: resolve rebase conflicts by using main's producer and next's studio/player

* fix: restore rebase-conflicted files from origin/next

* fix: use 'load' instead of 'networkidle0' for Puppeteer waitUntil (type compatibility)

* fix: restore webAudioTransport.ts from main (test compatibility)

---------

Co-authored-by: Vance Ingalls <vance@heygen.com>
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-05-12 20:18:52 +02:00
James Russo b8a2c48291 Merge pull request #737 from heygen-com/05-12-refactor_producer_move_updatejobstatus_to_render_shared.ts
refactor(producer): move updateJobStatus to render/shared.ts
2026-05-12 12:54:29 -04:00
James Russo 314e04b14b Merge pull request #735 from heygen-com/05-12-refactor_producer_document_executerenderjob_as_a_thin_sequencer
refactor(producer): document executeRenderJob as a thin sequencer
2026-05-12 06:59:02 -04:00
James Russo 35c536e129 Merge pull request #734 from heygen-com/05-12-refactor_producer_extract_encodestage_and_assemblestage
refactor(producer): extract encodeStage and assembleStage
2026-05-12 06:51:22 -04:00
James Russo bd49dd3fc6 Merge pull request #733 from heygen-com/05-12-refactor_producer_extract_capturehdrstage_hdr___shader-transition_path_
refactor(producer): extract captureHdrStage (HDR / shader-transition path)
2026-05-12 06:28:34 -04:00
James Russo 14eecdd143 Merge pull request #731 from heygen-com/05-12-refactor_producer_extract_capturestreamingstage_single-machine_fusion_
refactor(producer): extract captureStreamingStage (single-machine fusion)
2026-05-12 06:08:44 -04:00
James Russo d62048cfad Merge pull request #730 from heygen-com/05-12-refactor_producer_extract_capturestage_sdr_disk_path_
refactor(producer): extract captureStage (SDR disk path)
2026-05-12 05:57:58 -04:00
James Russo 725de329e4 Merge pull request #726 from heygen-com/05-12-refactor_producer_extract_audiostage_from_executerenderjob
refactor(producer): extract audioStage from executeRenderJob
2026-05-12 05:18:22 -04:00
Miguel Ángel 8986ab2739 fix(ci): harden GitHub Actions workflows against supply chain attacks (#740) 2026-05-12 07:06:06 +02:00
Miguel Ángel 224e588e88 Merge pull request #729 from heygen-com/feat/lazy-media-preloading
feat(core): lazy media preloading for heavy compositions
2026-05-12 06:48:29 +02:00
Miguel Ángel e704a33c69 fix(core): preserve per-element preload ordering in render mode
The lazy media preloading refactor split bindMediaMetadataListeners into
two loops: bind all listeners first, then preload all elements. This
changed when metadata listeners fire relative to .load(), shifting
timeline duration hydration and causing 3 transition frames to render at
a slightly different state in the style-9-prod regression test.

Move eager preload back inside the per-element binding loop so listener
attachment and .load() happen in the same iteration, matching the
original ordering. Lazy-mode demotion stays in a separate block after
mediaPreloader.refresh() since it needs the full clip list.
2026-05-11 21:21:35 -07:00
Miguel Ángel f13c30e1f2 fix(core): skip media preloader activation in render mode
mediaPreloader.refresh() was called unconditionally, setting lazy=true
for compositions with ≥6 clips even in render mode. player.seek then
called preloadAroundTime() which evicted clips via src clearing,
destroying buffered data needed for frame-accurate capture.

Skip refresh() when __HF_EXPORT_RENDER_SEEK_CONFIG is set so isLazy()
stays false and the preloader is completely inert during renders.
2026-05-11 20:56:47 -07:00
James Russo 34d732e6d8 Merge pull request #725 from heygen-com/05-12-refactor_producer_extract_extractvideosstage_add_materializesymlinks_param
refactor(producer): extract extractVideosStage + add materializeSymlinks param
2026-05-11 22:59:38 -04:00
Miguel Ángel 35eab94e69 fix(core): parent-frame proxy bypass, data-preload-eager opt-out, configurable threshold
- Player: _adoptIframeMedia now skips media with preload="metadata" or
  "none", preventing parent-frame proxies from bypassing the preloader.
  MutationObserver extended to watch preload attribute changes so proxies
  are created just-in-time when the preloader promotes a clip.

- init.ts: lazy-mode demotion loop skips elements with data-preload-eager,
  letting power users keep specific clips eagerly buffered.

- mediaPreloader: reads window.__HF_LAZY_PRELOAD_THRESHOLD as an override,
  falling back to the default 6.
2026-05-11 19:37:06 -07:00
JamesandClaude Opus 4.7 d351843ab8 refactor(producer): move updateJobStatus to render/shared.ts
First of several focused PRs that flatten the runtime cycle between
the capture stages and `renderOrchestrator.ts` (documented as a known
follow-up across PRs 1.6 / 1.7 / 1.8 / 1.9).

`updateJobStatus` was the most-imported orchestrator helper: 5 of the
6 capture / encode / assemble stages reach back into the orchestrator
for it. Moving it to `render/shared.ts` (where the other small
cross-cutting utilities already live) breaks the runtime cycle for
five stages in one move:

- captureStage
- captureStreamingStage
- captureHdrStage
- encodeStage
- assembleStage

Each of those stages now imports `updateJobStatus` from `../shared.js`
at runtime, and the only thing they pull from `renderOrchestrator.js`
is type-only (`RenderJob`, `ProgressCallback`, etc.) — type imports
are erased at runtime, so no cycle.

The orchestrator's own internal call sites (`updateJobStatus(...)` for
the inline progress updates and the `complete` / `failed` / `cancelled`
transitions) are unchanged in body; they now import the function from
the same shared module.

Follow-up PRs will move:
- `executeDiskCaptureWithAdaptiveRetry` + capture-retry helpers (breaks
  the captureStage cycle entirely)
- The six HDR helpers + `resolveCompositeTransfer` (breaks captureHdrStage)
- `collectVideoMetadataHints`, `collectVideoReadinessSkipIds`,
  `materializeExtractedFramesForCompiledDir` (breaks extractVideosStage)

No behavior change. Verified inside `Dockerfile.test`:
font-variant-numeric, many-cuts, gsap-letters-render-compat,
hdr-regression — 4/4 PASS with identical audio correlations.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 02:33:51 +00:00
Miguel Ángel a96d99680f fix(core): address staff review — diagnostics, comments, test coverage
- Add onActivation callback to MediaPreloadManager; wired to
  postRuntimeDiagnosticOnce in init.ts for observability
- Document LAZY_THRESHOLD rationale (why 6) and MAX_PROMOTED
  defense-in-depth semantics
- Add render-mode bypass contract test (isLazy with exactly 6 clips)
- Add onActivation tests: fires once on lazy activation, skips below
  threshold, deduplicates across refreshes
2026-05-11 19:26:18 -07:00
JamesandClaude Opus 4.7 513775e659 refactor(producer): /simplify cleanup pass across stage modules
Comment + interface cleanup driven by the /simplify review. No code
change beyond removing dead fields.

- audioStage: drop unused `job: RenderJob` from `AudioStageInput` (the
  stage destructures it but never references the value).
- encodeStage: drop unused `fps` + `useGpu` from `EncodeStageInput`;
  read both from `job.config.*` inside the stage (matches the pattern
  used by captureStage and captureStreamingStage).
- captureStreamingStage: drop the unused `captureDurationMs` field
  from `CaptureStreamingStageResult` (sequencer never reads it — it
  uses its own `Date.now() - stage4Start` for `perfStages.captureMs`).
  Also drops the now-dead `streamStart` local.
- captureStreamingStage: rewrite the "Known follow-up" header comment
  to drop the "PR 1.3.5" reference per `feedback_no_internal_track_names_in_source`.
- captureHdrStage: drop the "Lifted verbatim from `executeRenderJob`"
  refactor-narration sentence in the header doc (the "Hard constraints
  preserved verbatim" list below it is real long-term documentation
  and stays).
- Sequencer call sites updated to drop the now-removed fields.

Verified inside `Dockerfile.test`: 4/4 fixtures pass with PSNR / audio
correlations unchanged (font-variant-numeric, many-cuts, gsap-letters,
hdr-regression).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 02:19:45 +00:00
Miguel Ángel 15f9fb711a fix(studio): skip deferred media in hasUnloadedAssets check
Elements with preload!='auto' are intentionally deferred by the
media preloader and should not block the loading overlay.
2026-05-11 19:17:04 -07:00
Miguel Ángel b7438fa03d fix(core): add missing mediaPreloader import dropped during rebase 2026-05-11 19:13:27 -07:00
JamesandClaude Opus 4.7 46954b7f57 refactor(producer): document executeRenderJob as a thin sequencer
Final polish PR of the Phase 1 stack. Comment-only — zero code change.

After PRs #725, #726, #730, #731, #733, #734, the `executeRenderJob`
function now composes eight stage modules instead of inlining the
pipeline. Updates the file-level JSDoc to point at each stage module
and explains the orchestrator's residual responsibilities: shared
resource lifetime, perf counters, error diagnostics, and the
`try/finally` cleanup. Adds JSDoc on `executeRenderJob` itself
summarising what it returns and when it throws.

The function body is unchanged. The line count dropped from ~2,200
(pre-Phase-1) to ~880; the remainder is in-sequencer setup that doesn't
naturally compose into a stage (calibration, worker resolution, HDR
auto-detection, preset selection, final perf-summary assembly) plus
the orchestrator's `try/finally` resource ownership.

Verified inside `Dockerfile.test`: font-variant-numeric (1.000),
many-cuts (0.994), variables-prod (0.975), hdr-regression (1.000) —
4/4 PASS with audio correlations identical to every prior PR in the
Phase 1 stack.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 02:01:41 +00:00
JamesandClaude Opus 4.7 434539e99a refactor(producer): extract encodeStage and assembleStage
Move the final two stages of `executeRenderJob` into their own files:

- `services/render/stages/encodeStage.ts` (Stage 5): handles both the
  png-sequence path (rename + copy + audio sidecar) and the encoded path
  (`encodeFramesFromDir` or `encodeFramesChunkedConcat`).
- `services/render/stages/assembleStage.ts` (Stage 6): runs
  `muxVideoWithAudio` when `hasAudio`, otherwise `applyFaststart`.
  Skipped for png-sequence (sequencer gates the call).

Both stages are mechanical extractions of small, self-contained blocks.
The sequencer's call sites preserve the same conditions and the same
`perfStages.encodeMs` / `perfStages.assembleMs` assignments.

Hard constraints preserved verbatim:
- The `updateJobStatus` payloads ("Writing PNG sequence" / "Encoding
  video" at 75%; "Assembling final video" at 90%) fire from inside the
  stages at the same code points.
- The png-sequence "no PNGs were captured" error throws verbatim.
- The png-sequence audio sidecar is only written when
  `hasAudio && existsSync(audioOutputPath)`.
- `enableChunkedEncode` selects `encodeFramesChunkedConcat` vs.
  `encodeFramesFromDir` with the same args.
- The mux + faststart error messages (`Audio muxing failed: ...`,
  `Faststart failed: ...`) throw verbatim on `success: false`.

Removes the now-orphaned imports from the orchestrator:
`encodeFramesFromDir`, `encodeFramesChunkedConcat`, `muxVideoWithAudio`,
`applyFaststart`.

Verified inside `Dockerfile.test`:
- font-variant-numeric (1.000), many-cuts (0.994),
  sub-composition-video (0.947), gsap-letters-render-compat (1.000),
  hdr-regression (1.000) — 5/5 PASS, audio correlations identical to
  prior PRs in the stack. Exercises encoded mp4 + HDR (encode + assemble
  both run) and the streaming-fusion path (encode skipped by sequencer).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 01:53:13 +00:00
Miguel Ángel 0c6f438ae7 fix(core): add LRU eviction to media preloader, protect untimed media
Three root-cause fixes for the lazy media preloading feature:

1. Untimed media orphaned at preload="metadata": the else branch in
   bindMediaMetadataListeners demoted ALL media elements, but the
   mediaPreloader only manages timed clips (data-start). Untimed media
   (background audio, ambient loops) got stuck at metadata forever.
   Now only timed elements are demoted.

2. Monotonic promotion with no eviction: once promoted, clips stayed
   at preload="auto" forever. Scrubbing through the full timeline
   promoted everything, bringing back the OOM crash. Added LRU eviction
   with MAX_PROMOTED=5 — when clips leave the preload window, their src
   is cleared and load() called to release buffered data per MDN. On
   re-entry, the original src is restored.

3. Metadata preload without load(): setting preload="metadata" alone
   doesn't guarantee the metadata fetch in Chrome Lite mode or Firefox
   with media.preload.default=0. Now load() is called after demotion
   to ensure el.duration is populated for timeline computation.

Also adds exact-boundary tests for LAZY_THRESHOLD=6 and eviction
coverage (evict on scrub, src restoration, MAX_PROMOTED cap, load()
called on eviction).
2026-05-11 18:44:58 -07:00
Miguel Ángel 372da1cd28 feat(core): integrate media preloader into runtime and studio
Wire the MediaPreloadManager into init.ts:
- Detect render mode via __HF_EXPORT_RENDER_SEEK_CONFIG (keeps eager preload)
- Gate bindMediaMetadataListeners: lazy mode sets preload="metadata",
  eager mode keeps preload="auto" (unchanged for small compositions)
- Advance preload window in the timeline poll tick loop
- Call preloadAroundTime on seek for instant buffering at seek target

Studio Player.tsx: hasUnloadedAssets now skips elements with
preload!="auto" so deferred clips don't block the loading overlay.
2026-05-11 18:44:58 -07:00
Miguel Ángel 773c4261e2 feat(core): lazy media preloading for heavy compositions
Compositions with many large video files (e.g., 6GB across 20 clips) crash
the browser because the runtime eagerly sets preload="auto" + .load() on
every media element at startup. All files buffer simultaneously, exhausting
memory.

Add a MediaPreloadManager that gates preloading based on playhead position:

- Activates when a composition has ≥6 timed media elements
- Only preloads clips within a 10-second lookahead window (or next 2 clips)
- Far-away clips stay at preload="metadata" (resolves duration without
  downloading data)
- Advances the window on each transport tick and immediately on seek
- Render mode (window.__HF_EXPORT_RENDER_SEEK_CONFIG) keeps eager preload
  for deterministic frame capture
- Small compositions (<6 clips) keep eager preload — no behavior change

Studio's hasUnloadedAssets now skips elements with preload!="auto", so
deferred clips don't block the loading overlay.
2026-05-11 18:41:59 -07:00
JamesandClaude Opus 4.7 5e4641fb77 refactor(producer): extract captureHdrStage (HDR / shader-transition path)
Move the Z-ordered HDR / shader-transition layered composite branch
(`if (useLayeredComposite)`) out of `executeRenderJob` into
`services/render/stages/captureHdrStage.ts`. The largest extraction by
LOC (~745 lines of body lifted verbatim) and the riskiest by cleanup
invariants. Body is lifted byte-for-byte — only the surrounding scope
changes.

Cleanup invariants preserved verbatim (design doc §11 flagged these
explicitly):
- `hdrEncoderClosed` / `domSessionClosed` flags gate the
  defensive-close paths so they don't run twice when the success path
  already closed.
- `hdrVideoFrameSources` is drained + cleared in the outer `finally`
  regardless of how the body exited.
- `cfg.forceScreenshot = true` is set unconditionally inside the
  layered path because `captureAlphaPng` hangs under
  `--enable-begin-frame-control`.

Other invariants preserved:
- `hdrPerf` is created at the top of the stage and returned; the
  sequencer's `finalizeHdrPerf` consumes it for the perf summary.
- The `Layered compositing frame N/M` `updateJobStatus` payload fires
  at the same per-frame point with `25 + frameProgress * 55`.
- `composition` and `compiled` are read-only in the stage.
- `hdrDiagnostics` is mutated in place (counters incremented at the
  same code points).
- `nativeHdrIds` is recomputed inside the stage from
  `nativeHdrVideoIds` + `nativeHdrImageIds` (the sequencer's
  computation is unchanged; the stage just doesn't need it passed in).

To support the extraction, the following symbols are newly exported
from `renderOrchestrator.ts`:
- Helper functions: `createHdrPerfCollector`, `addHdrTiming`,
  `closeHdrVideoFrameSource`, `blitHdrVideoLayer`, `blitHdrImageLayer`,
  `compositeHdrFrame`.
- Types: `HdrPerfCollector`, `HdrPerfTimingKey`, `HdrVideoFrameSource`,
  `HdrImageBuffer`, `HdrCompositeContext`, `HdrTransitionMeta`,
  `TransitionRange`.

These are internal helpers — the stage is currently the only consumer,
and the cycle (orchestrator imports `runCaptureHdrStage`; stage imports
helpers back) is safe at runtime. A future PR will consolidate the
helpers into a shared module (same follow-up planned for the capture
helpers in PRs 1.6 and 1.7).

Removes the now-orphaned imports from the orchestrator:
`openSync`, `fpsToFfmpegArg`, `spawnStreamingEncoder`,
`StreamingEncoder` type, `runFfmpeg`, `initTransparentBackground`,
`decodePngToRgb48le`, `queryElementStacking`, `TRANSITIONS`,
`crossfade`, `resampleRgb48leObjectFit`, `normalizeObjectFit`,
`TransitionFn` type, `createHdrImageTransferCache`.

Verified inside `Dockerfile.test`:
- **HDR fixtures (3/3 PASS)**: hdr-regression, hdr-hlg-regression,
  vignelli-stacking — audio correlations 1.000 / 1.000 / 0.982.
- **Non-HDR fixtures (4/4 PASS)**: font-variant-numeric, many-cuts,
  sub-composition-video, gsap-letters-render-compat — audio
  correlations 1.000 / 0.994 / 0.947 / 1.000.
- 7/7 fixtures total pass with PSNR / audio correlations matching every
  prior PR in the stack.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 01:40:26 +00:00
JamesandClaude Opus 4.7 ba90b411ed refactor(producer): extract captureStreamingStage (single-machine fusion)
Move the streaming encode fusion path (`useStreamingEncode === true` with
successful encoder spawn) out of `executeRenderJob` into
`services/render/stages/captureStreamingStage.ts`. The stage owns:

- `spawnStreamingEncoder` invocation, including the abort-rethrow vs.
  graceful-fallback handling.
- Parallel + sequential capture-to-stdin loops (Stage 4 absorbs Stage 5
  for streaming renders).
- The streaming encoder's `close()` + result check.
- Defensive cleanup of the streaming encoder in the stage's own
  `try/finally`.

The stage returns either `{ success: true, ... }` (sequencer skips the
disk path AND inline Stage 5) or `{ success: false }` (sequencer falls
back to the disk path). The sequencer's `useStreamingEncode` flag is
no longer flipped imperatively — the result type makes the branch
selection explicit.

Hard constraints preserved verbatim:
- `probeSession` is closed at the same code points (parallel: after
  capture; sequential: in session finally). The local binding nulls
  via the returned result.
- `lastBrowserConsole` is set to the buffer of whichever session was
  active last (probe close path or sequential session finally).
- `job.framesRendered` is updated per-frame; `Streaming frame N/M
  [(K workers)]` `updateJobStatus` payloads fire at the same 30-frame
  and completion checkpoints (parallel) or every frame (sequential),
  with the same percentage math `25 + frameProgress * 55`.
- `Streaming encode failed: <err>` still throws on the encoder's
  `success: false` close result.
- The defensive `try/finally` close-on-throw is preserved, now inside
  the stage instead of the orchestrator.
- `perfStages.captureMs` is still set by the sequencer from
  `stage4Start`; the stage also returns `encodeMs` for the encoder's
  overlapped duration (assigned to `perfStages.encodeMs`).

Removes the orphaned `createFrameReorderBuffer` and
`prepareCaptureSessionForReuse` imports from the orchestrator after
the streaming code moved.

Verified inside `Dockerfile.test`:
- 5/5 fixtures PASS (font-variant-numeric, many-cuts, variables-prod,
  sub-composition-video, gsap-letters-render-compat).
- `gsap-letters-render-compat` (single-worker render, 4s duration)
  exercises the new streaming stage end-to-end —
  `streaming-encode gate enabled=true` confirmed in the log.
- The other 4 fixtures exercise the disk path (workerCount > 1).

Known follow-up: same runtime import cycle situation as captureStage —
the stage imports `updateJobStatus` and types from
`renderOrchestrator.ts`, which imports the stage back. Safe (deferred
to runtime); a future PR will flatten this once all 8 stages are
extracted.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 01:15:03 +00:00
JamesandClaude Opus 4.7 d39df2de6c refactor(producer): extract captureStage (SDR disk path)
Move the SDR / DOM-only-HDR disk-capture body out of `executeRenderJob`
into `services/render/stages/captureStage.ts`. Covers both branches of
the disk path: parallel capture via `executeDiskCaptureWithAdaptiveRetry`
(`workerCount > 1`) and sequential per-process capture (`workerCount === 1`,
reusing `probeSession` when available).

The HDR layered branch (`useLayeredComposite === true`) and the streaming
encode fusion path (`useStreamingEncode === true` with successful encoder
spawn) stay inline in the sequencer — they will be extracted by the next
two PRs in the stack.

Hard constraints preserved verbatim:
- `probeSession` is closed (and the sequencer's `let probeSession`
  nulled via the returned result) at the same points.
- `captureAttempts` is mutated in place — the parallel retry loop still
  pushes each attempt onto the array the sequencer owns.
- `workerCount` reassignment from adaptive retry survives via the
  returned result.
- `lastBrowserConsole` is set to the buffer of whichever session was
  active last (probe close path or sequential capture finally).
- `job.framesRendered` is updated at the same per-frame / per-progress
  points; `Capturing frame N/M [(K workers)]` `updateJobStatus` payloads
  fire at the same 30-frame and completion checkpoints.
- `perfStages.captureMs` is still computed by the sequencer from the
  outer `stage4Start` so its window covers both the in-sequencer setup
  (fileServer init, calibration, worker resolution, preset selection)
  AND the capture call.

Two small new exports on `renderOrchestrator.ts`:
- `executeDiskCaptureWithAdaptiveRetry` — was a private helper; the
  stage calls it directly.
- `updateJobStatus` — was a private helper; the stage uses it for the
  per-frame progress callbacks so the `completedAt` branch matches.

These re-introduce a small runtime cycle between the stage and the
orchestrator (orchestrator imports `runCaptureStage`; stage imports
helpers back). The cycle is safe (both modules finish loading before
any stage function is invoked at runtime) and will be flattened in a
follow-up PR that consolidates capture helpers into a shared module.
Removes the now-orphaned `captureFrame` import from the orchestrator.

Verified inside `Dockerfile.test`:
- `font-variant-numeric`: audio correlation 1.000
- `many-cuts`: 0 failed frames, audio correlation 0.994
- `variables-prod`: PSNR ~69 dB, audio correlation 0.975
- `sub-composition-video`: PSNR ~43-52 dB, audio correlation 0.947
  (exercises video extraction + capture end-to-end)
- `gsap-letters-render-compat`: PSNR ~53-55 dB, audio correlation 1.000
  (exercises the parallel capture path; 5/5 PASS overall)

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 01:05:31 +00:00
Vance IngallsandClaude Opus 4.6 a94ca4f5d3 fix(studio): adapt sidebar thumbnail container to composition aspect ratio (#728)
Portrait compositions (1080x1920) rendered pillarboxed inside a fixed 80x45px
landscape container, wasting space with black bars on both sides.

The thumbnail container now derives its dimensions from the composition's
stage size: landscape gets 80px wide, portrait gets 45px tall. The preview
scale calculation uses matching card dimensions so the iframe fills the
container without letterboxing.

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-05-11 18:04:07 -07:00
JamesandClaude Opus 4.7 aec29fe599 refactor(producer): extract audioStage from executeRenderJob
Move the audio mixing sub-stage of `executeRenderJob` into
`services/render/stages/audioStage.ts`. Trivial wrapper around
`processCompositionAudio` with the same skip-when-empty path.

No behavior change:
- `audioOutputPath` is still `join(workDir, "audio.aac")` regardless of
  whether the composition has audio.
- `hasAudio` still reflects `audioResult.success` (false when no audio
  elements or when the mixer returns success: false).
- `perfStages.audioProcessMs` is set at the same end-of-stage point
  whether or not the mixer ran.
- The "Processing audio tracks" progress callback fires at 20% at the
  same code point.

Removes the now-unused `processCompositionAudio` import from the
orchestrator (oxlint flagged it).

Verified inside `Dockerfile.test` against `font-variant-numeric`,
`many-cuts`, `variables-prod` — 3/3 pass with audio correlations
1.000 / 0.994 / 0.975 (identical to prior PRs in the stack).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 00:35:16 +00:00
JamesandClaude Opus 4.7 8951ed939c refactor(producer): extract extractVideosStage + add materializeSymlinks param
Move the video frame extraction sub-stage out of `executeRenderJob` into
`services/render/stages/extractVideosStage.ts`. The stage covers HDR
color-space pre-detection for videos and images, the
`extractAllVideoFrames` call, frame-lookup-table construction, video
readiness skip-id collection, video metadata hints, and the auto-detect
of audio tracks from video files.

Hard constraints preserved verbatim:
- `composition.audios` is still mutated in place to add audio entries
  auto-discovered from video files via ffprobe.
- `perfStages.videoExtractMs` is set at the same end-of-stage point.
- `materializeExtractedFramesForCompiledDir` is still called once when
  `extractionResult.extracted` is non-empty.
- `force-sdr` mode still skips ALL ffprobe overhead.

New for distributed mode (`materializeSymlinks: boolean`, default false):
- Plumbs through to `materializeExtractedFramesForCompiledDir` via a new
  option of the same name. When `true`, the helper invokes
  `cpSync(recursive)` instead of `symlinkSync` so the staged frames are
  real files inside `compiledDir`. Symlinks don't survive S3 / GCS
  round-trips, so distributed `plan()` will pass `true` once it lands.
  Default `false` preserves the in-process renderer's symlink behavior.
- New unit test covers the copy path and asserts `symlinkSync` is NOT
  invoked; the existing symlink test was updated with the parallel
  guard that `cpSync` is NOT invoked.

Removes the imports the orchestrator no longer needs after the
extraction: `extractAllVideoFrames`, `resolveProjectRelativeSrc`,
`createFrameLookupTable`, `FrameLookupTable`, `detectTransfer`,
`isHdrColorSpace`, `extractMediaMetadata`, `VideoColorSpace` (oxlint
flagged each).

Verified:
- `bunx oxlint` + `bunx oxfmt --check` clean
- `bun run --filter @hyperframes/producer typecheck` + `build` clean
- `bun test packages/producer/src/services/` — 176 pass, 1 pre-existing
  unrelated failure
- `docker run hyperframes-producer:test` against `font-variant-numeric`,
  `many-cuts`, `variables-prod`, `sub-composition-video` — 4/4 PASS with
  correlations 1.000 / 0.994 / 0.947 / 0.975 (sub-composition-video is
  the one that exercises video frame extraction end-to-end)

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 00:31:08 +00:00
James Russo 7b157dbc86 Merge pull request #720 from heygen-com/refactor/producer-stages-1.3.5-shared
refactor(producer): move shared render helpers to render/shared.ts
2026-05-11 17:04:52 -04:00
James Russo 70d3db4cf5 Merge pull request #719 from heygen-com/refactor/producer-stages-1.3-probe
refactor(producer): extract probeStage from executeRenderJob
2026-05-11 16:51:39 -04:00
James Russo 7134dd52d8 Merge pull request #718 from heygen-com/refactor/producer-stages-1.2-compile
refactor(producer): extract compileStage from executeRenderJob
2026-05-11 16:35:39 -04:00
James Russo fad8cb67ed Merge pull request #717 from heygen-com/refactor/producer-stages-1.1-scaffold-planhash
refactor(producer): scaffold services/render/stages/ + planHash utility
2026-05-11 16:27:08 -04:00
JamesandClaude Opus 4.7 89d83fbbee refactor(producer): migrate test imports to render/shared.ts, drop re-export
Three small follow-ups on the shared.ts extraction, addressing review
feedback on #720:

- Hoist `BROWSER_MEDIA_EPSILON` from `probeStage.ts` into `shared.ts`
  so any future stage that reconciles browser media (chunked rendering
  re-probe, for instance) doesn't have to redeclare it.
- Migrate `renderOrchestrator.test.ts` to import the five moved symbols
  (`applyRenderModeHints`, `projectBrowserEndToCompositionTimeline`,
  `resolveDeviceScaleFactor`, `writeCompiledArtifacts`,
  `CompositionMetadata`) directly from `./render/shared.js`. This is
  the clean end state — the back-compat re-export through
  `renderOrchestrator.ts` was a stepping-stone.
- Drop the back-compat re-export block from `renderOrchestrator.ts`.
  No remaining importers go through it (verified via grep across
  `packages/`). The five symbols now have exactly one path:
  `./render/shared.js`.

No behavior change. Renderer smoke-tested inside `Dockerfile.test`
against `font-variant-numeric`, `many-cuts`, and `variables-prod` —
audio correlations 1.000 / 0.994 / 0.975, matching every prior PR in
the stack.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 19:06:20 +00:00
JamesandClaude Opus 4.7 0a54078d25 refactor(producer): move shared render helpers to render/shared.ts
Breaks the runtime circular import between `renderOrchestrator.ts` and
the stage files under `services/render/stages/`. Before this change the
stages imported runtime helpers (`writeCompiledArtifacts`,
`applyRenderModeHints`, `resolveDeviceScaleFactor`,
`projectBrowserEndToCompositionTimeline`) and types (`CompositionMetadata`)
back from `renderOrchestrator.ts`, which itself imports the stage
functions. The cycle resolved at build time because both modules
finished initializing before any stage was invoked, but it was fragile
and would keep growing as more stages were extracted.

This PR:

- Adds `packages/producer/src/services/render/shared.ts` and moves the
  four functions plus the `CompositionMetadata` interface into it.
- Has `renderOrchestrator.ts` re-export everything from `shared.ts`, so
  external callers (the existing `renderOrchestrator.test.ts`, any code
  importing `applyRenderModeHints` etc. from the orchestrator) keep
  working with no churn on their side.
- Updates `compileStage.ts` and `probeStage.ts` to import the runtime
  helpers from `../shared.js`. The only remaining import from
  `renderOrchestrator.ts` in the stages is `import type { RenderJob }`,
  which is erased at runtime and creates no cycle.
- Removes the imports the orchestrator no longer needs after losing
  the four function definitions (`CANVAS_DIMENSIONS`, `VideoElement`,
  `AudioElement`, `ImageElement`).

No behavior change. Renderer smoke-tested inside `Dockerfile.test`
against `font-variant-numeric`, `many-cuts`, and `variables-prod` —
all PSNR / audio-correlation baselines match PR 1.3 exactly.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 19:03:10 +00:00
JamesandClaude Opus 4.7 20242515ec refactor(producer): make sequencer the sole writer of job.duration/totalFrames
The probe stage previously assigned `job.duration` and `job.totalFrames`
inside its body AND the sequencer re-asserted them after the call to
restore TS narrowing. Two writers for the same field is a maintenance
hazard — a future refactor could drop one and create a silent skew.

Move ownership: the stage computes `duration` and `totalFrames` and
returns them; the sequencer is the sole writer onto the `RenderJob`.
This also aligns with the eventual chunk-worker model where a chunk
running in a separate process cannot mutate the orchestrator's `job`.

No observable behavior change. `job.duration` / `job.totalFrames` end
up with the same values; the zero-duration `throw` still happens
inside the stage (now using the local `duration` constant) before any
sequencer-side assignment. Verified by:

- `bun run --filter @hyperframes/producer typecheck` clean
- `bun test packages/producer/src/services/` 175 pass / 1 pre-existing
  unrelated failure on `main`

Review feedback addressed: vanceingalls on #719.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 19:03:02 +00:00
JamesandClaude Opus 4.7 56ac52384f refactor(producer): drop internal PR/phase identifiers from stages doc
Comment-only cleanup. Removes "PR 1.x", "Phase 1 PR", and "Phase 3 PR 3.1"
references from JSDoc blocks in `compileStage.ts`, `probeStage.ts`,
`planHash.ts`, and `freezePlan.ts`. Track / PR identifiers rot quickly and
belong in PR descriptions, not in source. Design-doc section citations
(DISTRIBUTED-RENDERING-PLAN.md §X.Y) are kept — those reference a stable
external artifact.

Also tightens the `probeStage.ts` `browserProbeMs` doc string to say
"near-zero when `needsBrowser` was false" instead of "0" — the Date.now()
delta around the function body is sub-ms but not literally zero.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 19:01:08 +00:00
JamesandClaude Opus 4.7 90f14703b2 refactor(producer): extract probeStage from executeRenderJob
Move the browser probe / duration discovery / recompile / media
reconciliation block out of `executeRenderJob` into
`services/render/stages/probeStage.ts`. No behavior change. The sequencer
calls `runProbeStage` at the same code point with identical inputs and
outputs.

The probe stage owns the `FileServerHandle` and the `CaptureSession` it
creates and returns them to the sequencer. The sequencer still tracks
them in its `let fileServer` / `let probeSession` bindings and closes
them in its `finally` block — the resource lifetime is unchanged.

`recompileWithResolutions` lives inside this stage because it depends on
browser-resolved durations even though §2.1 of the distributed plan
lists recompile as a sibling phase.

Preserved invariants:

- `composition` is mutated in place (videos / audios / duration) so
  downstream stages see the reconciled view through the same reference.
- `job.duration` and `job.totalFrames` end up with the same values at
  the same code points. The result type carries `duration: number`
  alongside `totalFrames: number`, and the sequencer re-asserts the
  assignments after the call so TypeScript's control-flow narrowing
  works for the rest of `executeRenderJob`.
- `perfStages.browserProbeMs` and `perfStages.compileMs` are written at
  the same code points with the same values.
- The "Composition duration is 0" diagnostic builds the same hint string
  from the same console-buffer regex and `__timelines` probe.
- The post-probe "failed network requests" warning fires with the same
  regex, the same first-10/first-5 slicing, and the same `console.warn`
  prefix.

Renderer smoke-tested inside `Dockerfile.test` against `font-variant-numeric`,
`many-cuts`, and `variables-prod` — all PSNR / audio correlation baselines
match.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 19:01:08 +00:00
JamesandClaude Opus 4.7 d168397758 refactor(producer): flag cfg.forceScreenshot mutation as distributed-render TODO
Add a `TODO(distributed-render):` comment near the `applyRenderModeHints`
call documenting that this caller-owned-object mutation needs to move
into the result type before `freezePlan` wires up. The mutation pattern
works in-process but won't survive across processes / replays from a
frozen plan — the value belongs in `LockedRenderConfig`, not on a
mutated `EngineConfig`.

No behavior change. Comment-only.

Review feedback addressed: vanceingalls on #718.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 19:00:59 +00:00
JamesandClaude Opus 4.7 4f648c8122 refactor(producer): extract compileStage from executeRenderJob
Move the pure compile sub-stage (`compileForRender` + `applyRenderModeHints`
+ `writeCompiledArtifacts` + `CompositionMetadata` build + DPR resolution)
out of `executeRenderJob` into `services/render/stages/compileStage.ts`.

No behavior change. The sequencer calls `runCompileStage` at the same code
point with identical inputs and outputs. The following invariants are
preserved verbatim:

- `cfg.forceScreenshot` is still mutated by `applyRenderModeHints`.
- `perfStages.compileOnlyMs` is set to the same wall-clock interval (around
  the `compileForRender` call only).
- The "Compiled composition metadata" log line is emitted after artifact
  writes with the same payload shape.
- The "Supersampling composition via deviceScaleFactor" log line is emitted
  only when `deviceScaleFactor > 1`.
- `stage1Start`, `updateJobStatus(..., "Compiling composition", 5, ...)`,
  and `perfStages.compileMs` (set at the end of probe) remain at their
  current code points in the sequencer.

The probe sub-stage (`if (needsBrowser)`) is unchanged — it is extracted
separately in PR 1.3. `recompileWithResolutions` lives inside the probe
block because it depends on browser-resolved durations.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 18:59:24 +00:00
JamesandClaude Opus 4.7 426bd983c9 refactor(producer): address review feedback on planHash
- Add `PLAN_HASH_SCHEMA_PREFIX = "hyperframes-plan-hash-v1\x00"` mixed
  into every digest. Future framing changes must bump the trailing
  integer; this makes cross-version mismatches visible at the wire
  format instead of producing silent collisions. Impossible to backfill
  later, easy to bake in now.
- Hoist the `0x00` field delimiter to module scope (`FIELD_DELIMITER`).
- Document the UTF-8 encoding contract for all string-typed input
  fields in the file-level JSDoc, so external verifiers know the
  encoding without reading the implementation.
- Add a known-digest test for one fixed reference input
  (`995b4105...`). If the framing changes silently this test fails,
  forcing the developer to also bump the schema prefix.
- Add an explicit `canonicalJsonStringify(undefined) → TypeError` test
  to pin the contract.

No callers yet, so no behavior change in any code path.

Review feedback addressed: vanceingalls on #717.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 18:59:07 +00:00
JamesandClaude Opus 4.7 4e1926be74 refactor(producer): scaffold services/render/stages/ + planHash utility
Seed PR for the Phase 1 staged refactor of `executeRenderJob`. Creates the
new `packages/producer/src/services/render/stages/` directory and adds two
files that subsequent stage-extraction PRs build on:

- `planHash.ts`: a content-addressed sha256 helper plus a canonical-JSON
  serializer, with unit tests covering determinism, asset-order
  independence, sensitivity to each hashed component, and a delimiter-
  framing test against path/sha boundary collisions.
- `freezePlan.ts`: signature-only skeleton (throws "not implemented") for
  the eventual plan-freeze step. No callers; the body lands later when the
  distributed-render primitives compose the Phase 1 stages.

Zero behavior change. No code in `executeRenderJob` is touched and no
existing exports move. The new files are not yet referenced anywhere
outside the `stages/` directory.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 17:49:54 +00:00
James Russo a81bfb8278 Merge pull request #715 from heygen-com/studio/render-resolution-auto-orientation
feat(studio): collapse render resolution dropdown to Auto/1080p/4K + add square preset
2026-05-11 13:13:32 -04:00
James aa715ca8a0 feat(core,studio,cli): add square + square-4k canvas resolutions
The four existing presets only cover 16:9 (landscape) and 9:16 (portrait)
aspect ratios. A 1080×1080 square comp had nowhere to land at any scale:
"Auto" rendered at the comp's authored 1080×1080, and picking 1080p or 4K
mapped to a landscape/portrait preset whose aspect ratio mismatched, which
the producer's resolveDeviceScaleFactor validator rejects with
"does not match the aspect ratio of the composition".

Add `square` (1080×1080) and `square-4k` (2160×2160) to CANVAS_DIMENSIONS
in core. The existing `keyof typeof CANVAS_DIMENSIONS` derivation
extends the `CanvasResolution` union and `VALID_CANVAS_RESOLUTIONS` array
automatically, so the producer's validator, the render API route, and
the CLI `--resolution` flag pick the new presets up without further
changes.

- core: extend CANVAS_DIMENSIONS, RESOLUTION_ALIASES, and the
  htmlParser to recognize `data-resolution="square|square-4k"` and to
  infer square from equal width/height (vs. the prior "square defaults
  to portrait" tie-breaker).
- studio: extend the local ResolutionPreset / CANVAS_DIMENSIONS mirrors;
  collapse isPortraitComp into a 3-way `compAspect` helper so
  resolveResolution returns the square preset for square comps.
- cli: update --resolution help text on `init` and `render` to mention
  the new presets.
- tests: add square cases to renderOrchestrator's resolveDeviceScaleFactor
  suite (returns 1 for square→square, 2 for square→square-4k, rejects
  landscape preset on square comp), update the htmlParser test that
  previously pinned the "square→portrait" tiebreaker.
2026-05-11 16:48:54 +00:00
James 976ceabedc refactor(studio): simplify dropdown helpers + use stage-size message for dims
Cleanup from the /simplify pass on PR #715.

- App.tsx: subscribe to the runtime's `stage-size` message (which
  carries authoritative width/height post-applyCompositionSizing)
  instead of re-parsing data-width/data-height from the iframe DOM.
  Drops the cross-origin try/catch, querySelector, and parseInt logic,
  and fires once per comp load instead of on every state/timeline tick.
- App.tsx: import CompositionDimensions from RenderQueue instead of
  inlining the shape.
- RenderQueue.tsx: replace scaleLabel() with a SCALE_LABEL record,
  inline the one-call formatDims helper, and trim the type comment to
  the WHY.
2026-05-11 16:01:29 +00:00
James 534c70e308 fix(studio): keep dev server alive when puppeteer thumbnail launch fails
Two bugs in getSharedBrowser() could take down the entire Vite dev
server:

1. Unhandled rejection from puppeteer.launch() — the timeout error
   surfaces through puppeteer's internal RxJS chain, and any uncaught
   path crashes the Node process. The thumbnail route's try/catch
   doesn't always intercept it.
2. _browserLaunchPromise was never reset on failure, so subsequent
   thumbnail requests reused a stale rejected promise instead of
   retrying.

Wrap the IIFE in try/catch, return null on any failure (the thumbnail
route already handles a null adapter result with a 500), and reset
_browserLaunchPromise in a finally block so a transient launch failure
doesn't poison the singleton. Also drop the launch timeout from
puppeteer's 30s default to 10s so a wedged handshake fails fast instead
of stalling every pending thumbnail.

Verified locally: the dev server now logs
"[Studio] puppeteer launch failed — thumbnails disabled: ..." and
keeps serving the studio UI after a thumbnail request fails.
2026-05-11 15:55:38 +00:00
James b22252ee8b feat(studio): collapse render resolution dropdown to Auto / 1080p / 4K
Orientation is a property of the composition, not a user choice — the
backend's portrait/landscape presets are tied to the comp's authored
aspect ratio. Letting users pick "1080p portrait" for a landscape
composition just produces a wrong-aspect render.

The dropdown now exposes three scale choices (Auto / 1080p / 4K) and
maps to the correct portrait/landscape preset based on the active
composition's data-width / data-height. Native <select title> tooltips
are unreliable across browsers, so the resolved dimensions render
inline in each option label (e.g. "1080p · 1920×1080") — always
visible, no hover needed.

App.tsx tracks the active comp's dimensions by listening for the
existing hf-preview state/timeline postMessages (same source the
caption-detection logic uses) and passes them to RenderQueue. The
useRenderQueue / backend contract is unchanged: RenderQueue still emits
"landscape" | "portrait" | "landscape-4k" | "portrait-4k" | "auto".
2026-05-11 15:54:08 +00:00