## What
- publishes Plan v2 content-addressed artifacts directly from the Cloud Run planner's private staging directory to GCS
- commits the Plan v2 manifest only after every referenced artifact is durable
- removes the second local Plan v2 CAS directory and preserves the existing Cloud Workflows wire contract
- exports a reusable GCS publisher adapter
## Why
Cloud Run planner, chunk, and assembler requests are independent containers and do not share a filesystem. The distributed contract must contain only durable GCS locators.
This layer makes the Plan v2 publication path object-store-native. Like the AWS parent PR, it still relies on one planner-local frozen v1 tree inside the producer; eliminating that remaining staging tree requires direct Plan v2 emission in a later layer.
## Design invariants
- local paths never cross a request or worker boundary
- manifest and artifact locators derive from one validated GCS output prefix
- immutable objects use generation-zero conditional creation and exact digest/size verification
- retries may reuse exact objects but never overwrite conflicts
- the manifest is the final publication commit point
- chunk and assembler requests independently download and verify only their target artifacts
## Test plan
- [x] all 95 GCP Cloud Run package tests pass
- [x] package typecheck passes
- [x] package build passes
- [x] changed-file lint, format, fallow, and repository commit gates pass
- [x] end-to-end adapter test covers plan, target-scoped chunk, and assemble through Fake GCS with no shared local directory
## What
Normalize both padded and trimmed render audio on the decoded sample timeline, encode the result as AAC in M4A, and keep the no-op path on stream copy. Final video muxing remains stream-copy only.
## Why
AAC packet-copy operations cannot guarantee the requested presentation duration. Trimming could retain a packet-boundary tail, while padding by concatenating a separately encoded raw-ADTS silence segment could create a timestamp/bitrate discontinuity that surfaced as roughly 606 ms of apparent audio drift in the production-style regression.
## How
- Trim with `atrim` plus `asetpts`, then AAC-encode into M4A.
- Pad with `apad=whole_dur`, cap the output at the target duration, and AAC-encode the continuous sample timeline into M4A.
- Preserve the M4A encoder-delay edit list when the normalized audio is copied into the final MP4.
- Use the normalized M4A path in both local and distributed assembly; leave already-correct audio unchanged.
- Remove the obsolete raw-ADTS concat helpers and the disproven final-mux duration workaround.
## Test plan
- [x] 18 focused pad/trim unit tests
- [x] Real-media integration regression covering the packet-timeline boundary
- [x] Producer typecheck and repository commit hooks
- [x] Faithful Docker `style-3-prod` regression: video/audio approximately 16.07 s, 1 ms drift, zero visual failures
- [x] Exact-head required CI was green before the review-cleanup commit; fresh exact-head CI is running
- [ ] Documentation updated (not applicable)
The regression was reproduced before the fix with 0.563416 s of reported audio/video drift. The sample-timeline normalization removes the malformed tail while preserving stream-copy final muxing and preview behavior.
* feat(lint): dense motion re-sampling for content_overlap
Transient text-on-text collisions during continuous motion (e.g. an
orbiting label card crossing the center card) overlap for a fraction of
a second that the sparse 9-point layout grid seeks straight past. The
content_overlap detector is correct; it just never gets a sample at the
crossing moment. Rerun ONLY content_overlap on an 8fps grid (text-only,
cheap) when the composition animates; findings feed the existing
persistence tiering unchanged.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* fix(lint): unconditional dense content_overlap pass + honor 500ms floor
Round-1 blocker: the dense motion-overlap re-pass was gated on sparse-grid
geometry fingerprints changing, so an animation aliased to the sparse grid
(identical fingerprints, yet colliding between samples) bypassed the pass —
exactly the transient false-negative it was built to catch. Remove the gate:
the dense pass now runs unconditionally (bounded, text-only), driven by the
composition timeline rather than a fingerprint heuristic.
Round-2 follow-ups:
- Persistence-tier drift: at 8fps, occurrences>=2 spans only ~125ms, not the
~500ms the design intends, and it short-circuited before the ms floor.
content_overlap promotion now requires BOTH occurrences>=2 AND a literal
firstSeen..lastSeen span >= 500ms, so the wall-clock floor is honored at any
sampling density. Comment block updated to match.
- Sample cap scales to hold a true 8fps grid up to ~75s (raised 120 -> 600)
with an explicit note that longer comps degrade below 8fps to stay bounded.
Tests:
- Replaced the trivial "warning at every sample" test with a real between-grid
regression: a collision living only inside (3.5,4.5) — a gap the sparse grid
seeks past — is detected and, held ~750ms, promoted to error.
- Replaced the now-invalid "skips when static" test with one asserting the
dense pass runs even when sparse fingerprints are identical (aliased motion).
- Added a tiering regression: two dense occurrences spanning ~125ms stay a
warning (not error). Both new guards verified red before the fix.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* perf(lint): settle-free geometry seek for dense content_overlap pass
The dense overlap re-pass did up to OVERLAP_MAX_SAMPLES full-settle seeks
(120ms paint settle each, ~72s of pure sleep at the ceiling) even though
collectOverlap only reads getBoundingClientRect geometry, valid
synchronously after the timeline setTime. Add a settle-free
DENSE_GEOMETRY_SEEK_OPTIONS + driver.seekGeometry used only by the dense
loop; the base grid keeps full-settle driver.seek.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* test(lint): document + cover content_overlap 500ms boundary for sparse callers
The occurrences>=2 AND heldMs>=500 promotion rule is a semantics change for
sparse callers (--samples 20, --at, short comps) whose two samples can land
<500ms apart. Document the change in the tiering comment and add boundary
tests: 499ms span stays warning, 500ms span promotes to error.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* fix(lint): make dense content_overlap seek genuinely geometry-only
Per review: DENSE_GEOMETRY_SEEK_OPTIONS only overrode settleMs, still
inheriting animationFrameSettle:double + waitForFontsMs:500 → ~3 frame
waits + font wait per seek → ~30s at the 600-sample cap. Geometry
(getBoundingClientRect) is valid synchronously post-setTime, so drop all
post-seek waits (animationFrameSettle:none, waitForFontsMs:0, settleMs:0).
Add options-level regression locking the geometry-only contract. Also fix
a stale comment name (detectMotionTextOverlap → collectMotionOverlapSamples).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* style: collapse multi-line comments to single lines
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>