Commit Graph
36 Commits
Author SHA1 Message Date
Miguel Ángel 2cf3558f8e fix(studio): only expose front trim for offsettable clips (#413)
## Summary
- hide the leading trim handle for timeline clips that cannot offset their own content
- keep leading trim available for media clips backed by playback offset metadata or source duration
- map visual row priority like a normal timeline editor: top timeline rows render above lower rows

## Why This Is Needed
Generic GSAP/DOM timeline clips do not have a playback-offset model like media clips do.

That means a left trim affordance on those clips is misleading today:
- users reasonably expect front trim to remove the beginning of the animation
- the current model can only shorten the clip window, not start the motion halfway through

Instead of exposing a control that implies unsupported behavior, this PR keeps true front trim only on clips that can actually offset their content.

The PR also fixes the stacking convention so the timeline matches normal editor expectations:
- visually higher track row = higher render priority
- visually lower track row = lower render priority

## Current Flow By Element Type
### Generic motion / DOM clips
Examples: `section`, `div`, `aside`, GSAP-driven cards and overlays.

Current supported flow:
- drag the whole clip horizontally to change `data-start`
- right-trim to shorten the end of the clip window
- move between tracks to change `data-track-index`

Not supported yet:
- true front trim that removes the beginning of the animation itself

Behavior after this PR:
- no interactive left trim handle is shown
- right trim still works
- horizontal move still works

### Media clips
Examples: `video` / `audio` clips, or wrappers carrying `data-media-start` / `data-playback-start`.

Current supported flow:
- drag the whole clip horizontally to change `data-start`
- left trim advances clip start and playback offset together
- right trim shortens `data-duration`

Behavior after this PR:
- both left and right trim handles remain available
- left trim persists `data-start` plus `data-media-start` / `data-playback-start`
- right trim persists `data-duration`

## Z-Index Rule
This PR now follows the normal timeline-editor convention:
- top visual row on the timeline = highest `z-index`
- lower visual rows = lower `z-index`

Concretely, because Studio renders tracks in ascending numeric order from top to bottom, lower numeric track values now map to higher `z-index` values.

## Validation
### Automated
- `bun test packages/studio/src/player/components/timelineEditing.test.ts packages/studio/src/player/components/Timeline.test.ts packages/studio/src/player/store/playerStore.test.ts packages/studio/src/utils/sourcePatcher.test.ts`
- `bun run --filter @hyperframes/studio typecheck`

### Browser verification
Verified with `agent-browser` on `timeline-edit-playground`:
- generic motion clips no longer expose an interactive left trim handle
- media clips still expose both trim handles
- left trim on `media-card` persisted `data-start` and `data-media-start`
- right trim on `media-card` persisted `data-duration` only
- moving `title-card` from the bottom row to the top row persisted the highest `z-index` for the top-row clips
- recordings:
  - `/tmp/trim-fix-artifacts/trim-flow.webm`
  - `/tmp/trim-fix-artifacts/z-index-flow.webm`
2026-04-22 17:11:15 +02:00
Miguel Ángel 1aea1415c4 fix: smooth scrubber end seeking (#386)
* fix: smooth scrubber end seeking

* fix: stop timeline auto-scroll in fit mode

* feat: use percentage-based timeline zoom

* fix: sync timeline playhead on zoom changes

* fix: reset timeline scroll when returning to fit

* fix: keep timeline controls pinned
2026-04-22 01:51:41 +02:00
Miguel Ángel 0ba56f9187 feat: add studio timeline editing (#390)
## Summary

Add the actual Studio timeline editing layer on top of the preview/runtime foundation.

This PR includes:

- drag-to-move clips across time and tracks
- left/right resize handles with media-aware trim persistence
- edge auto-scroll and edge track creation while dragging
- selector-based source patching for `data-start`, `data-duration`, `data-track-index`, `z-index`, and media trim attributes
- timeline UI cleanup, theming, hover/drag states, and the `Copy Prompt` action

## Why This PR Is Separate

This is the user-facing editing behavior. It depends on the preview/runtime fixes in the base PR, but it is much easier to review once that plumbing is isolated.

## Verification

- `bun run --filter @hyperframes/studio test`
- `bun run --filter @hyperframes/studio typecheck`
- `bunx oxlint packages/studio/src/App.tsx packages/studio/src/components/nle/NLELayout.tsx packages/studio/src/player/components/EditModal.tsx packages/studio/src/player/components/Timeline.tsx packages/studio/src/player/components/TimelineClip.tsx packages/studio/src/player/components/timelineEditing.ts packages/studio/src/player/components/timelineEditing.test.ts packages/studio/src/player/components/timelineTheme.ts packages/studio/src/player/components/timelineTheme.test.ts packages/studio/src/utils/sourcePatcher.ts packages/studio/src/utils/sourcePatcher.test.ts`
- `bunx oxfmt --check packages/studio/src/App.tsx packages/studio/src/components/nle/NLELayout.tsx packages/studio/src/player/components/EditModal.tsx packages/studio/src/player/components/Timeline.tsx packages/studio/src/player/components/TimelineClip.tsx packages/studio/src/player/components/timelineEditing.ts packages/studio/src/player/components/timelineEditing.test.ts packages/studio/src/player/components/timelineTheme.ts packages/studio/src/player/components/timelineTheme.test.ts packages/studio/src/utils/sourcePatcher.ts packages/studio/src/utils/sourcePatcher.test.ts`

## Browser Proof

- verified timeline drag / resize / trim flows in Studio with `agent-browser`
- verified preview hot-refresh behavior without iframe remount flashes

## Stack

- depends on #389
- followed by `fix: smooth scrubber end seeking`

[result.mp4 <span class="graphite__hidden">(uploaded via Graphite)</span> <img class="graphite__hidden" src="https://app.graphite.com/user-attachments/thumbnails/ca71c177-5042-468d-906f-b353938f40f8.mp4" />](https://app.graphite.com/user-attachments/video/ca71c177-5042-468d-906f-b353938f40f8.mp4)
2026-04-22 01:48:14 +02:00
Miguel Ángel 158204343d fix: stabilize studio preview and runtime sync (#389)
## Summary
Stabilize the Studio preview/runtime path so timeline data, preview rendering, and thumbnails stay in sync.

This PR includes:
- preview hot-refresh without remounting the iframe
- runtime duration/timeline fixes so Studio stops drifting from playback state
- thumbnail and selector-based preview fixes
- local Studio runtime serving and player-resolution fixes so dev/CI do not depend on prebuilt player artifacts
- tests around preview identity and thumbnail/runtime behavior

## Why This PR Exists
This is the foundation layer for timeline editing. Without it, the editor was prone to:
- iframe remount flashes after saves
- duration mismatches between preview and timeline
- stale or incorrect thumbnails
- CI/test failures when `@hyperframes/player` artifacts were not prebuilt

## Verification
- `bun run --filter @hyperframes/studio test`
- `bun run --filter @hyperframes/studio typecheck`
- `bun run --filter @hyperframes/core typecheck`
- `bunx oxlint packages/cli/src/server/studioServer.ts packages/core/src/runtime/timeline.ts packages/core/src/runtime/timeline.test.ts packages/core/src/studio-api/routes/thumbnail.ts packages/core/src/studio-api/routes/thumbnail.test.ts packages/core/src/studio-api/types.ts packages/studio/src/components/nle/NLELayout.tsx packages/studio/src/components/nle/NLEPreview.tsx packages/studio/src/components/nle/NLEPreview.test.ts packages/studio/src/player/components/CompositionThumbnail.tsx packages/studio/src/player/components/Player.tsx packages/studio/src/player/hooks/useTimelinePlayer.ts packages/studio/src/player/store/playerStore.ts packages/studio/vite.config.ts`
- `bunx oxfmt --check packages/cli/src/server/studioServer.ts packages/core/src/runtime/timeline.ts packages/core/src/runtime/timeline.test.ts packages/core/src/studio-api/routes/thumbnail.ts packages/core/src/studio-api/routes/thumbnail.test.ts packages/core/src/studio-api/types.ts packages/studio/src/components/nle/NLELayout.tsx packages/studio/src/components/nle/NLEPreview.tsx packages/studio/src/components/nle/NLEPreview.test.ts packages/studio/src/player/components/CompositionThumbnail.tsx packages/studio/src/player/components/Player.tsx packages/studio/src/player/hooks/useTimelinePlayer.ts packages/studio/src/player/store/playerStore.ts packages/studio/vite.config.ts`

## Stack
- base of stack
- followed by `feat: add studio timeline editing`
- followed by `fix: smooth scrubber end seeking`
2026-04-22 01:42:48 +02:00
Miguel Ángel 42d39866ff fix(studio): iPhone Safari layout + touch-drag scrubber (#308)
Stacked on top of #307. Fixes three mobile UX bugs that made the studio unusable on iPhone Safari — discovered while testing the audio-ownership work from #307 on a physical device.

## Bugs fixed

### 1. Untappable Play button / bottom controls

`#root` was set to `100vh`. iOS Safari reports `100vh` as the **largest** viewport (toolbar hidden) and never shrinks it — so with the toolbar visible, the bottom of the layout sits under it. The Play button + timecode were fully occluded.

### 2. Scrubber not draggable by touch

The seek bar had only `onMouseDown`. Mouse events don't fire for touches on iOS Safari, so nothing responded. You could tap to jump but not drag.

### 3. Safari's horizontal swipe hijacked scrubber drags

Even when the seek bar caught `pointerdown`, `touch-action: manipulation` still let Safari consume horizontal edge-swipes for back-navigation — dragging the scrubber left was impossible.

## What changed

| File | Fix |
|---|---|
| `packages/studio/src/styles/studio.css` | `#root` → `height: 100dvh` with `100vh` fallback. Dynamic viewport height shrinks when the iOS toolbar is visible, so the bottom of `#root` lines up with the visible area. |
| `packages/studio/src/App.tsx` | Two `h-screen` containers → `h-full` so nested children fill the now-dynamic parent instead of asserting `100vh` and overflowing. |
| `packages/studio/index.html` | Added `viewport-fit=cover` so iOS exposes real `env(safe-area-inset-bottom)` values. |
| `packages/studio/src/player/components/PlayerControls.tsx` | Controls row gets `padding-bottom: calc(0.5rem + env(safe-area-inset-bottom))` so it clears the landscape home indicator. Scrubber replaced `onMouseDown` with `onPointerDown` + `setPointerCapture`, plus `touch-action: none` so Safari doesn't hijack horizontal swipes. Added `pointercancel` + window-level `pointerup` fallbacks. |

All desktop code paths are unchanged: `100dvh` falls back to `100vh`, `env(safe-area-inset-bottom)` is `0` off-iOS, Pointer Events subsume Mouse Events on desktop.

## Verified live

Via the `cloudflared` tunnel I ran during review on the factory-series-c-video project:

- iPhone Safari, portrait: Play button now fully visible and tappable. Bottom controls sit just above the URL bar.
- iPhone Safari, landscape: controls clear the home indicator.
- Finger-drag the scrubber left and right: tracks the touch smoothly, finger can leave the 6 px bar height without losing the drag.
- Desktop click-to-seek and click-drag: still work.
- Arrow-key seeking: still works.

## Stacked dependency

Base is `fix/player-audio-ownership-review` (PR #307). Once #307 merges, rebase this branch onto `main` — the changes are fully independent; the stacking is just to avoid waiting on the review for #307 before shipping pure UX wins.

## Test plan

- [x] `tsc --noEmit` on `packages/studio` — clean
- [x] `bun run --filter @hyperframes/studio build` — clean
- [x] Live repro on iPhone Safari via cloudflared tunnel: Play button tappable, scrubber drags with touch
- [ ] Android Chrome sanity pass before release (same Pointer Events code path, but worth eye-balling)
2026-04-18 01:44:46 +02:00
Miguel Ángel f1a37400b4 fix(runtime): silent-first-play + loading overlay for preview (#293)
## Summary

Fixes three audio-sync defects in the studio preview plus a small UX improvement. All four land in one commit so the PR stays aligned with one bug fix per commit.

### 1\. Silent / very-late first play on slow-loading audio (`packages/core/src/runtime/media.ts`)

`syncRuntimeMedia`'s old flow — when it hit `readyState < HAVE_FUTURE_DATA` — called `el.load()` and attached a `canplay` listener to retry `play()`. Two real problems, neither of which is "lost user activation" (the sync runs from a 50 ms `setInterval`, well outside any gesture window):

- `bindMediaMetadataListeners` already sets `preload="auto"` and calls `el.load()` at runtime init. The sync's duplicate `el.load()` aborts that in-flight fetch and restarts from zero — on slow networks this delayed playback by seconds, which users perceived as "silent until a second click."
- The `canplay` listener was racy: the event can fire between `load()` and `addEventListener`, leaving the element wedged.

`HTMLMediaElement.play()` is already spec'd to queue playback until data arrives, so we can unconditionally call it. Drop the `readyState` gate, the redundant `load()`, and the `canplay` listener. Also dedup in-flight `play()` calls with a `WeakSet` (cleared on `playing`/`pause`/`error`) — without it the 50 ms poll fires 20–40 spurious calls per element during buffer, each silencing real `AbortError`/`NotAllowedError` diagnostics in the `.catch`.

### 2\. Audible stutter on rapid pause/play (`packages/core/src/runtime/media.ts`)

The 0.3 s drift-seek threshold fired on nearly every toggle because pause/play ordering between timeline and media produces 0.1–0.4 s of transient drift. Each forced `el.currentTime = relTime` drops `readyState` and surfaces as a `waiting` event the user hears as a stutter. Threshold raised to 0.5 s.

### 3\. Skipped words on cold first play (`packages/core/src/runtime/media.ts`)

Even with 0.5 s, drift grew past 0.5 s during initial buffering while the audio element was stuck at `currentTime = 0`. The old logic would then force-seek audio forward and the user missed the opening of the narration.

Fix distinguishes drift that grows _gradually_ (buffer catch-up, ~16 ms/tick) from drift that _jumps_ in one tick (a scrub). Only jumps, first-tick clip activation, or catastrophic drift (>3 s) trigger a resync. Inline tradeoff note in code: strictly lip-synced dialogue would want a tighter threshold (~0.15 s) outside a 500 ms toggle window — deferred to a future PR.

### 4\. "Loading assets…" overlay in the studio preview (`packages/studio/src/player/components/Player.tsx`)

Spinner while every timed `<audio>`/`<video>` has enough buffered data and every Lottie animation is loaded. Preserves the previous overlay state on cross-origin / transient-DOM catches so a brief access failure doesn't flicker, and logs `console.debug` when the 10 s safety cap trips so a stuck asset is diagnosable. Lottie readiness handles both `lottie-web` (`isLoaded`) and `@dotlottie/player-component` (`totalFrames > 0`), with an inline `@see` pointing to `packages/core/src/runtime/adapters/lottie.ts` so the two sites stay in sync.

## Verification

- 456 core tests pass; 34 in `media.test.ts` cover synchronous play, preload nudge, play-request dedup, offset-jump vs gradual drift, first-tick hard-sync, catastrophic-drift safety valve, and inactive-clip baseline reset.
- Full monorepo build green (`bun run build`), typecheck clean, lint/format clean.
- End-to-end with agent-browser against a composition that uses a 50 s voiceover plus multiple sub-composition video clips. Four scenarios, all pass:

| Scenario | Metric | Result |
| --- | --- | --- |
| Normal first play | Audio plays from click, smooth progression |  |
| Cold play (forced unbuffered) | First `play` event fires at `ct: 0` — no word-skip |  |
| Rapid pause/play (12 toggles) | `waiting` events: 1 (was 40+ bursts) |  |
| Scrub mid-playback | Lands exactly at target frame |  |

## Files changed

- `packages/core/src/runtime/media.ts` — unconditional synchronous `play()`; play-request dedup WeakSet; offset-jump-only drift correction; 0.5 s threshold; first-tick hard-sync; catastrophic-drift safety valve.
- `packages/core/src/runtime/media.test.ts` — coverage for the above plus the gradual-drift cold-play case, scrub offset-jump, in-flight dedup, and inactive-clip baseline reset.
- `packages/core/src/runtime/adapters/lottie.ts` — exported `isLottieAnimationLoaded` helper documenting the two supported player shapes.
- `packages/studio/src/player/components/Player.tsx` — loading-assets overlay with cached-return catch, timeout debug log, and the Lottie readiness check.

## Follow-ups (deferred)

- Tight-threshold short-window drift correction for lip-synced dialogue.
- A perf-regression test that fails on `waiting`\-event resurgence.

## Test plan

- [x] `hyperframes preview` a composition with audio, `Cmd+Shift+R`, click play immediately — audio starts from the very beginning, no skipped words.
- [x] Rapidly pause/play the preview — audio stays smooth (no stutter, no `waiting` events).
- [x] Cold-load a composition — "Loading assets…" overlay appears and disappears once media buffers.
- [ ] Scrub the timeline mid-playback — audio follows the scrub, lands on frame.
2026-04-16 21:51:06 +02:00
James RussoandClaude Opus 4.6 ebc12f7dc9 feat(render): add CRF/bitrate controls and improve default quality (#292)
Raise default encoding quality to visually lossless at 1080p (CRF 18)
and expose fine-grained encoding controls for power users.

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-16 12:02:24 -07:00
Miguel Ángel a9428e0b02 feat(studio): format info tooltip on export selector (#257)
## Summary

- Adds a hover tooltip (?) next to the format dropdown in the render queue export bar
- Shows the selected format's details (codec, use case) plus a comparison with the other two formats
- Helps users pick between MP4 (general), MOV/ProRes 4444 (transparent video for editors), and WebM/VP9 (transparent for web)

## Test plan

- [x] Open studio, go to the render queue panel
- [x] Hover over the (?) icon next to the format dropdown — tooltip appears above
- [x] Switch format in the dropdown — tooltip content updates to show the selected format first
- [x] Move pointer away — tooltip dismisses
- [x] Verify tooltip doesn't clip or overflow the panel

<img width="420" height="263" alt="image" src="https://github.com/user-attachments/assets/f4bd8bf7-65ed-45ab-ac53-577b4985fa34" />
2026-04-14 03:37:40 +02:00
Miguel Ángel bf0d698858 fix(studio): SSR-safe player load, captions import cleanup (#248)
* fix(studio): load @hyperframes/player lazily to support SSR

Player.tsx had a bare `import "@hyperframes/player"` at module scope. The
player package registers a class that extends HTMLElement as a side effect,
and HTMLElement doesn't exist in a Node server runtime. Any consumer that
imported from @hyperframes/studio during server-side rendering (e.g. the
Next.js App Router evaluating a client component for SSR) threw
`HTMLElement is not defined`.

Move the import inside the mount effect via dynamic `import(...)` so it
only runs in the browser, and wire up a cancellation flag and deferred
cleanup so a fast unmount doesn't leak listeners or DOM nodes.

* fix(studio): remove .js extensions from captions-internal imports

The captions module imported sibling files as `./types.js` and
`./parser.js`. That's legal ESM TypeScript, but Turbopack (and other
bundlers) refuse to resolve those specifiers against .ts files when the
package is consumed from node_modules — the rest of @hyperframes/studio
uses extensionless imports for that reason.

Align captions with the rest of the codebase so the package builds
without bundler-specific configuration in consumers.

* chore: release @hyperframes/player@0.2.7 and @hyperframes/studio@0.2.9

Ships the root-timeline resolution fix (#247), the SSR-safe player load,
and the captions import cleanup.
2026-04-14 00:15:16 +02:00
Miguel Ángel f40447f2e8 fix(player,studio): resolve root timeline from DOM instead of last key (#247)
Bundled previews register a master composition alongside its sub-compositions
in `window.__timelines`, e.g. { main, intro, scene2, scene5 }. Both the
player's probe and studio's getAdapter() were using `keys[keys.length - 1]`
to pick the adapter, which returned whichever timeline was registered last.

That made the player report the final sub-composition's duration as the
video length (e.g. 3.2s instead of the master's 14s) and play/pause/seek
targeted that sub-composition instead of the full composition.

Look up the outermost `[data-composition-id]` element in the iframe DOM
and use its id to select the right timeline. Falls back to last-key when
no element is present (standalone sub-composition previews) so drill-down
views keep working.

Also restores `main`/`import` entry points on @hyperframes/player to
point at compiled dist output (the src/ paths broke workspace consumers
that only receive the published tarball).
2026-04-13 23:15:08 +02:00
Miguel Ángel 1149602bc9 fix(studio): support web-component refs in useTimelinePlayer (#245)
* fix(studio): support web-component refs in useTimelinePlayer

The studio's `useTimelinePlayer` hook returns an `iframeRef` that
consumers attach to an `<iframe>` element. When consumers wrap the
iframe in a custom element (e.g. `<hyperframes-player>`) that puts
the iframe inside its shadow DOM, every `iframeRef.current.contentWindow`
access returned `null` and `getAdapter()` silently failed — meaning
timeline seek, play, pause, and `refreshPlayer` all became no-ops.

Changes:
- Add `resolveIframe(el)` helper that returns the underlying iframe
  whether the host is the iframe itself, a custom element with a
  shadow-DOM iframe, or a wrapper with a descendant iframe.
- Export `resolveIframe` from the studio so consumers can pre-resolve
  the iframe before assigning it to `iframeRef`.
- Internal `useTimelinePlayer` keeps the strict `HTMLIFrameElement`
  ref type, so existing consumers attaching directly to an `<iframe>`
  are unaffected.

Also adds:
- JSDoc on the player's `iframeElement` getter.
- "Advanced: iframe access" docs section in `packages/player/README.md`
  and `docs/packages/player.mdx`.
- Type-safety lint rules in `.oxlintrc.json` and a "Type-safety
  conventions" section in `CONTRIBUTING.md`.

Backward compatible — App.tsx and NLELayout.tsx continue to work
unchanged.

* chore(lint): defer no-explicit-any rule; it broke existing codebase

The new rules added 37 errors across 32 existing files — mostly
legitimate `window as any` casts at browser-global and test-mock
boundaries. Enabling them without fixing all violations breaks CI.

Revert the `.oxlintrc.json` additions and soften the CONTRIBUTING.md
wording to describe the convention without claiming lint enforcement
(that enforcement will come in a follow-up PR that fixes all sites).
2026-04-13 17:53:01 +02:00
Miguel Ángel 3482441c9f feat(studio): use @hyperframes/player web component for preview (#238)
## Summary

- **Replaces the studio's hand-rolled iframe + scaling in** **`Player.tsx`** with the `<hyperframes-player>` web component, eliminating duplicated ResizeObserver, dimension detection, and stage-size message handling
- **Adds a public** **`iframeElement`** **getter** to the player web component so the studio's `useTimelinePlayer` can still access the inner iframe for clip manifest parsing, timeline probing, and DOM inspection
- **Updates player package exports** to resolve from source for workspace consumers (matching `@hyperframes/core` pattern), while npm-published consumers still get built `dist/` files

### Why a separate player package?

1. **Zero dependencies, any framework** — 12KB vanilla web component vs 940KB React+Zustand+CodeMirror studio
2. **CDN-ready** — single `<script>` tag, no build pipeline needed
3. **Embeddable by third parties** — users embed compositions in their own sites without the studio
4. **Single source of truth** — studio now uses the player instead of duplicating its scaling/detection logic

## Test plan

- [x] `pnpm --filter @hyperframes/player typecheck` passes
- [x] `pnpm --filter @hyperframes/studio typecheck` passes
- [x] `pnpm --filter @hyperframes/studio build` passes
- [x] `pnpm --filter @hyperframes/studio test` passes (2 pre-existing failures, unrelated)
- [x] E2E: Standalone player loads composition, detects 4s GSAP timeline, controls work, play/pause works
- [x] E2E: Studio preview renders via `<hyperframes-player>`, `iframeElement` bridge works, playback controls sync correctly
2026-04-10 03:00:54 +02:00
Miguel Ángel 43e9252065 feat: add MOV (ProRes 4444) as transparent video output format (#224)
## Summary

- Adds `--format mov` to the render CLI for ProRes 4444 transparent video output
- ProRes 4444 with alpha is the industry standard for transparent video overlays, supported by CapCut, Final Cut, Premiere, DaVinci, and After Effects
- WebM VP9 alpha technically works but is ignored by all major video editors — only browsers decode it
- Adds MOV to the studio export dropdown alongside MP4 and WebM

## Transparency format comparison

| Format | Codec | Alpha | Video editors | Browsers | File size |
| --- | --- | --- | --- | --- | --- |
| **MOV** | ProRes 4444 | Yes | CapCut, Final Cut, Premiere, DaVinci, After Effects | No (won't play in browser) | Large (~5-40 MB) |
| **WebM** | VP9 | Yes | None (shows black) | Chrome, Firefox | Small (~200 KB) |
| **MP4** | H.264 | No | All | All | Small |

> **Note:** ProRes MOV files do not play in Chromium browsers — they are an intermediate/editing format, not a delivery format. Use [rotato.app/tools/transparent-video](https://rotato.app/tools/transparent-video) to verify transparency works correctly.

## Changes

- **CLI**: Add `mov` to `--format` validation, examples, and output path logic
- **Engine**: `getEncoderPreset()` returns ProRes 4444 (`yuva444p10le`) for `mov` format; handle `.mov` in `applyFaststart` and `muxVideoWithAudio`; add `pix_fmt` to streaming encoder ProRes path
- **Producer**: Treat `mov` like `webm` for alpha capture (PNG frames, screenshot mode, `forceScreenshot`)
- **Studio**: Add MOV option to export format dropdown and render queue hook
- **Core**: Add `mov` to studio API types, render route, and mime helpers
- **Tests**: Add encoder preset tests for mov format (42 total, all passing)

## Usage

```bash
hyperframes render --format mov --output overlay.mov
```

## Test plan

- [x] `pnpm build` passes
- [x] `pnpm --filter @hyperframes/engine test` — 42 tests pass (2 new for MOV)
- [x] `oxlint` and `oxfmt` clean on all 12 changed files
- [x] End-to-end local render produces ProRes 4444 (`yuva444p12le`) with working alpha
- [x] Docker render with `--format mov` — ProRes 4444 confirmed via ffprobe
- [x] Studio dropdown shows MOV option in built JS
- [x] Transparency verified with [rotato.app/tools/transparent-video](https://rotato.app/tools/transparent-video)
2026-04-08 03:11:37 +02:00
Vance Ingalls cb0b17062a feat(skills): add marker-highlight skill for animated text highlighting (#190)
## Summary

- **New skill:** **`marker-highlight`** — integrates [MarkerHighlight.js](https://github.com/Robincodes-Sandbox/marker-highlight) into HyperFrames compositions. Canvas-based animated text highlighting with 5 drawing modes: marker pen, circle, burst, scribble, and sketchout.
- **Studio fix:** added missing `captionSync` to useEffect dependency array (oxlint exhaustive-deps)
- **Studio fix:** `loadOverrides` now checks `res.ok` before parsing, preventing 404 console noise on projects without captions

## Skill details

The skill documents the non-obvious GSAP integration pattern discovered during development:

1. **One highlighter per container** — the library clears ALL `.highlight` divs from the shared parent on init, so multiple instances on sibling marks conflict
2. **`data-color`** **\+** **`data-original-bgcolor`** — prevents the CSS background-color flash that occurs when the library reads and clears the mark's background
3. **Canvas pre-draw + clear + reanimate** — `animate: false` pre-draws statically, canvases are hidden, then cleared and shown with `reanimateMark()` at trigger time for clean animated reveals
4. **`onReverseComplete`** **for rewind** — hides highlight divs when the timeline seeks backward past the trigger point

## Test plan

- [ ] `npx hyperframes lint` passes on test-composition
- [ ] Studio preview shows marker highlight on "something" at 1s, circle on "love" at 2.2s
- [ ] Rewind past trigger points hides highlights
- [ ] No 404 console errors for caption-overrides.json on non-caption projects



[Screen Recording 2026-04-02 at 1.56.30 AM.mov <span class="graphite__hidden">(uploaded via Graphite)</span> <img class="graphite__hidden" src="https://app.graphite.com/user-attachments/thumbnails/53b03f4e-538e-477a-b738-7a033b99a84e.mov" />](https://app.graphite.com/user-attachments/video/53b03f4e-538e-477a-b738-7a033b99a84e.mov)



🤖 Generated with [Claude Code](https://claude.com/claude-code)
2026-04-02 13:48:24 -07:00
Vance IngallsandClaude Opus 4.6 5e2781b459 fix(studio): address caption designer PR feedback (#200)
* fix(studio): address caption designer PR feedback

Fixes from review comments on feature/caption-designer (#180):

- fix(generator): guard named colors in hexToRgba — "red", "transparent"
  no longer produce NaN rgba values
- fix(sync): log auto-save failures instead of silently swallowing them
- fix(sync): check res.ok before parsing caption-overrides response
- refactor(components): extract Section, Row, inputCls into shared.tsx
  to eliminate duplication between CaptionPropertyPanel and
  CaptionAnimationPanel
- fix(store): replace non-deterministic Date.now()+Math.random() ID with
  counter-based group IDs
- fix(store): read selectedGroupId from state param instead of get() to
  avoid stale reads in batched set() calls
- fix(overlay): remove cssScale multiplier from getBoundingClientRect
  coords — the browser already accounts for CSS transforms
- docs(parser): add comment explaining the lazy ];  regex assumption

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(studio): address remaining caption designer feedback

Overlay: handle both per-word spans (generator output) and grouped text
nodes (existing templates). Wraps text nodes into individual spans on
demand so the overlay can target words in any caption format.

Property panel: add Typography (font, size, weight, spacing) and Color
(color, active, dim, opacity) sections alongside existing Position and
Transform controls.

Timeline: move caption timeline into a dedicated flex-shrink-0 section
below the main timeline tracks instead of inside the scrollable area.
Gives it fixed 60px height that's always visible.

Caption overrides: classify color tweens by comparing target color to
the dim baseline instead of relying on timeline position order. This
handles compositions with custom color tweens correctly.

App.tsx: remove polling interval, rely on runtime postMessage events
for caption detection. Add clarifying comment on why useEffect is
appropriate (external event subscription).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(studio): restore cssScale in overlay coordinate conversion

getBoundingClientRect() on iframe-internal elements returns coordinates
in the iframe's native resolution (1920x1080), not the CSS-scaled
display size. The cssScale multiplier is needed to convert to parent
window coordinates. The earlier removal was incorrect — it only worked
at 1:1 scale.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(studio): fix reversed scaling on left-side corner handles

Scale interaction used horizontal dx from start position, which goes
negative when dragging left handles outward. Now uses distance from box
center — dragging away from center increases scale regardless of which
corner handle is used.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(studio): make rotation respond to horizontal drag only

Rotation handle sits directly above the word, so atan2-based rotation
barely responds to left/right movement. Replace with linear horizontal
mapping: drag right = clockwise, drag left = counter-clockwise,
200px = 90 degrees. Vertical movement is ignored.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(studio): remove animation tab and typography/color from property panel

Keep only Position (X, Y) and Transform (Scale, Rotation) controls.
Remove tab switcher UI since there's only one view now.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* style: fix oxfmt formatting in CLAUDE.md and captions skill docs

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 11:38:35 -07:00
Vance Ingalls d36c1785b9 feat(captions): energy-based technique selection and mandatory quality checks (#176)
## Summary

- Rewrite script-to-style mapping as an energy detection table (high → low) with mandatory animation requirements: karaoke baseline, 2+ highlight techniques, kinetic exits
- Replace `tl.call()` per-frame audio-reactive pattern with group-level GSAP tweens — read peak bass/treble for each group's time range and modulate entrance intensity at build time, no per-frame callbacks needed
- Add transcript quality check with automatic retry rules (>20% music tokens = retry with larger model)
- Add caption word structure lint rule (`.caption-group` + `<span>`) for studio editor compatibility
- Add multilingual model guidance and decision tree for model selection

## Test plan

- [ ] Skill files render correctly as markdown
- [ ] Cross-references between SKILL.md, dynamic-techniques.md, and transcript-guide.md resolve correctly
- [ ] `dynamic-techniques.md` audio-reactive section uses `tl.to()`/`tl.set()` only, no `tl.call()` loops

🤖 Generated with [Claude Code](https://claude.com/claude-code)
2026-04-02 00:47:43 -07:00
Miguel Ángel 5f3488e996 feat(studio): drag-drop assetfile/folder and asset import anywhere in the studio (#155)
## Summary

- Add `/api/projects/:id/upload` endpoint for multipart file uploads with automatic dedup naming
- Wire `onImportFiles` from Assets tab "Import media" button through to the upload API
- Add global drag-drop overlay — drop media files **anywhere** in the studio, not just the Assets panel
- Files that already exist get `(2)`, `(3)` suffixes instead of overwriting
- Support uploading into subdirectories via `?dir=` param — dropping on a folder imports there
- Make folders draggable in the file tree + support drop-to-root
- Add `bodyLimit` middleware for early rejection of oversized payloads
- Surface skipped/failed uploads via toast notification instead of console-only

Addresses feedback: _"Wish I could upload/drag-drop assets directly in the Studio (music, images, video) like a CapCut media panel"_

## Test plan

- [x] Open studio, drag an image/video/audio file onto any part of the UI
- [x] Verify the drop overlay appears with "Drop files to import" message
- [x] Drop the file — verify it appears in the Assets tab and file tree
- [x] Drop a file with the same name — verify it gets a `(2)` suffix
- [x] Click "Import media" button in Assets tab — verify file picker works
- [x] Import multiple files at once via drag-drop
- [x] Drop a file onto a nested folder in the file tree — verify it lands in that folder
- [x] Drag a folder in the file tree and drop it on another folder or root — verify it moves
- [x] Drop a file >500MB — verify toast notification appears
- [x] Verify drag overlay doesn't get stuck when dragging over nested UI elements
2026-04-01 00:21:34 +02:00
Miguel Ángel ecb590d444 feat(studio): full IDE-like file management (#147)
## Summary

- **API**: POST (create), DELETE (delete), PATCH (rename/move), POST duplicate endpoints with null-byte sanitization
- **FileTree**: right-click context menu with New File, New Folder, Rename, Duplicate, Delete
- **Drag-and-drop**: move files between folders with visual feedback and subtree guard
- **Inline editing**: rename/create inputs with filename validation
- **Header actions**: quick New File / New Folder buttons in the FILES header

Stacks on top of `feat/studio-code-quality`.

## Test plan

- [x] Right-click file → Rename, Delete, Duplicate all work
- [x] Right-click folder → New File, New Folder, Delete work
- [x] Drag file from one folder to another
- [x] Create file with invalid name (`../foo`, `a/b`) → rejected client-side
- [x] Delete currently-edited file → editor clears
- [x] Studio build succeeds
2026-03-31 20:03:05 +02:00
Miguel Ángel dac304ed9f refactor(studio): code quality — 22 findings, dead code removal, App.tsx split (#144)
## Summary

Full code quality review of the studio package, fixing 22 of 25 findings. Removes dead code, extracts modules from App.tsx, fixes accessibility and performance issues.

## Critical fixes (3)

- **`aria-valuenow`** on seek bar now updates imperatively via `liveTime.subscribe` — screen readers previously always reported position 0
- **Speed menu** closes on outside click (was permanently stuck open)
- **RenderQueue auto-scroll** moved from render phase to `useEffect` (was violating React render purity via `queueMicrotask` during render)

## Dead code removed (-331 lines)

| File | Lines | Why dead |
|---|---|---|
| `PreviewPanel.tsx` | 180 | Replaced by NLELayout + NLEPreview |
| `useCodeEditor.ts` | 80 | Exported but never imported |
| `formatTick` alias | 2 | Deprecated, unused |
| `onClipChange` prop | 5 | Declared, never used |
| `trackH` prop | 5 | Declared, never used |
| `editRange*` + updaters in store | 60 | Never read or written |

## App.tsx extraction

| Extracted to | Lines | What |
|---|---|---|
| `components/LintModal.tsx` | 130 | Lint results modal + LintFinding type |
| `components/MediaPreview.tsx` | 75 | Image/video/audio/font file previewer |
| `utils/mediaTypes.ts` | 15 | Shared regex constants (App.tsx and AssetsTab.tsx had diverged copies) |

## Performance fixes

- `useMemo` for `compositions`/`assets` derivation from `fileTree`
- `useMemo` for `buildTree(files)` in FileTree
- Debounced `handleContentChange` PUT (600ms — was firing on every keystroke)
- CompositionsTab iframe hover debounced (300ms — was mounting immediately)
- `VideoFrameThumbnail` re-extracts frame when `src` prop changes

## Not addressed (3 — low priority)

- #6: SystemIcons consolidation (large refactor across many files)
- #16-17: Overlay dismiss pattern standardization
- #18: Inline SVG → Phosphor replacement (gradual, per-PR)

🤖 Generated with [Claude Code](https://claude.com/claude-code)
2026-03-31 04:21:12 +02:00
Miguel Ángel 1bc83c62a5 feat(studio): timeline hidden by default with toggle in header + player (#142)
## Summary

The timeline is now hidden by default. A toggle button appears in both the header (alongside panel toggles) and the player controls bar. Both sync the same state and turn teal when the timeline is visible.

## Changes

- **`timelineVisible` state** in `App.tsx`, defaults to `false`
- **Header toggle**: icon button between sidebar toggle and Renders button
- **Player controls toggle**: icon button at the right end of the controls bar
- **NLELayout**: `timelineVisible` and `onToggleTimeline` props gate the timeline + resize divider
- **Player controls stay visible**: moved from inside the timeline section to inside the preview area, so hiding the timeline doesn't hide play/seek/timecode

## Behavior

| State | Preview | Player controls | Timeline |
|---|---|---|---|
| Timeline hidden (default) | Full height |  Visible | Hidden |
| Timeline visible | Shorter |  Visible | Shown with resize handle |

Both toggle buttons show identical teal active state (`#3CE6AC/10` bg + `#3CE6AC/30` border).

🤖 Generated with [Claude Code](https://claude.com/claude-code)
2026-03-31 04:01:01 +02:00
Miguel Ángel 7b18c0352e feat(studio): redesign left panel — Code tab, Renders header, Lint bottom (#141)
## Summary

Major layout redesign matching the Paper mockup. The Code editor moves to the left panel, Renders moves to the header, and interactions are simplified.

## Layout changes

| Before | After |
|---|---|
| Left: Compositions \| Assets | Left: **Code** \| Compositions \| Assets |
| Right: Code \| Renders tabs | Right: Renders-only (hidden by default) |
| Header: Projects ← / Lint / panel toggles | Header: title / sidebar toggle / **Renders button** |
| Lint: header button | Lint: **pinned to bottom** of left panel |

## Interaction changes

- **Renders panel** opens via a dedicated header button (teal when active), hidden by default
- **ExpandOnHover removed** — replaced with inline autoplay on thumbnails:
  - Compositions: hover shows a tiny iframe (1920px scaled to 80px, 300ms debounce)
  - Assets: hover shows `<video autoPlay muted loop>` in the thumbnail cell
- **Deleted** `ExpandOnHover.tsx` (194 lines) and `ExpandedVideoPreview.tsx` (35 lines)
- **Left panel max width**: 50% viewport, auto-expands to 50% when opening a file in Code tab

## Visual polish

- Equal-width tabs (Code \| Compositions \| Assets)
- Sidebar toggle button highlighted when panel is open
- Phosphor duotone file-type icons (`FileHtml`, `FileCss`, `FileJs`, `FileTs`, etc.)
- "FILES" header removed from file tree
- Redundant "RENDERS (N)" title removed from renders panel

🤖 Generated with [Claude Code](https://claude.com/claude-code)
2026-03-31 03:57:32 +02:00
Miguel Ángel 05a7b03841 feat(studio): remove home page, auto-select project (#145)
## Summary

Removes the `ProjectPicker` home screen entirely. The studio now boots directly into the editor by auto-selecting the first available project from `/api/projects`.

## Changes

- **Auto-select on load**: When no `#project/` hash is present, fetches the project list and navigates to the first one
- **Type narrowing**: Added `if (resolving || !projectId)` early return so TypeScript narrows `projectId` to `string` for all downstream props
- **Removed**: `ProjectPicker`, `ProjectCard`, `ExpandedPreviewIframe` components (~280 lines), `handleSelectProject` callback, `ProjectEntry` interface

## Why

The CLI studio always has exactly one project. The home page was an extra click with no value.

🤖 Generated with [Claude Code](https://claude.com/claude-code)
2026-03-31 03:51:55 +02:00
Miguel Ángel 1230657ed0 fix(studio,runtime,engine,compiler): 8 bug fixes — audio, render, timeline, Lottie, thumbnails, video render (#133)
## Summary

**Original 5 bugs fixed:**

- **Bug 1 — Audio silent after seek**: Added `Accept-Ranges` / `Content-Length` + `206 Partial Content` to the static asset server for byte-range seeking.
- **Bug 2 — Download 404 after restart**: Render list endpoint now registers on-disk renders into the in-memory job map.
- **Bug 3 — Timeline stops at GSAP end**: `resolveRootTimelineFromDocument` pads the GSAP timeline to match `data-duration` when the composition declares longer.
- **Bug 4 — Render stuck at 0%**: Store `jobState` reference (not spread copy) so async progress mutations reach the SSE stream.
- **Bug 5 — Lottie missing in preview/render**: Two fixes — (a) moved Lottie adapter before GSAP so `onUpdate` wins; (b) fixed bundler silently dropping external CDN `\<script src>` tags from sub-compositions (root cause: `$content(s).html()` returns `""` for external scripts).

**3 additional bugs fixed:**

- **Bug 6 — Blank thumbnails outside monorepo**: Implemented `generateThumbnail` in the CLI adapter using Puppeteer.
- **Bug 7 — Video empty in rendered sub-compositions**: Fixed `parseVideoElements` selector from `video[id][src]` to `video[src][data-start]` + auto-assign IDs.
- **Render errors**: Failed renders now show their error message in the renders panel.

## Commits

| Commit | Description |
| --- | --- |
| `3951c6f` | fix(studio): store render job reference instead of snapshot copy |
| `f331c30` | fix(studio): make previously-completed renders downloadable after restart |
| `a5e2d04` | fix(studio): add range request support for audio/video seeking in preview |
| `f24317a` | fix(runtime): pad GSAP timeline to data-duration when composition declares longer duration |
| `7cf38ca` | fix(runtime): fix Lottie adapter conflicting with GSAP-driven animations |
| `bc99209` | fix(studio): surface render error messages in the renders panel |
| `8fc9e8b` | fix(cli): implement generateThumbnail in studio adapter |
| `90277ea` | fix(engine): render videos inside sub-compositions that lack an explicit id |
| `f5bb579` | fix(compiler): preserve external CDN scripts from sub-compositions in bundle |

## Test plan

- [x] `golden-lyric-video`: seek → audio plays from seeked position
- [x] Any project: render → progress advances past 0%, reaches 100%
- [x] Any project: complete render, restart `hyperframes dev`, Download → works
- [x] `intro-vid`: play → runs full 5s (not stopping at 3s)
- [x] `hyperframe-build-up-demo`: play → rocket Lottie visible during 0-2s  verified
- [x] Outside monorepo: Compositions sidebar shows thumbnail images (not blank)
- [x] `bug.zip` project: render → video in polaroid sub-composition appears in output
- [x] Trigger a failed render → error message shown
2026-03-30 23:58:08 +02:00
Miguel Ángel 4d659064ef fix(studio): show clear error when render server is unreachable (#116)
## Summary

- Surfaces error message when render fails due to producer server not running
- Two cases covered: initial POST failure and SSE connection drop
- Failed jobs now show the error reason in red text in the Renders panel

## Test plan

- [x] Start studio without producer server
- [x] Click render → should show "Could not reach render server" in red
- [x] Start render then kill producer → should show "Connection lost"

🤖 Generated with [Claude Code](https://claude.com/claude-code)
2026-03-29 08:16:05 +02:00
Miguel Ángel 95d7dc0623 fix(cli): align render output naming and add WebM support to studioServer (#109)
## Summary

- CLI render: use timestamped filenames (`project_date_time.ext`) matching the studio's naming convention, preventing overwrites of previous renders
- studioServer: read `fps`/`quality`/`format` from POST body instead of hardcoding `fps:30`/`quality:standard`/`mp4`
- studioServer: use timestamped job IDs matching the studio pattern
- studioServer: fix download endpoint to serve correct content-type for WebM

## Test plan

- [x] `hyperframes render --format webm` outputs timestamped WebM file
- [x] `hyperframes render` outputs timestamped MP4 (no overwrite)
- [x] Studio embedded server (`hyperframes dev`) renders with correct format when selected in UI
- [x] Download endpoint serves correct MIME type for WebM renders
2026-03-28 21:49:10 +01:00
Miguel Ángel 40bd159103 feat(studio): render queue, layout restructure, home page, hover preview (#95)
## Summary
- Add render queue panel with progress tracking, download, and delete actions
- Restructure App layout: home page with project picker, session-based routing
- Add ExpandOnHover component for preview-on-hover interactions (uses motion/react)
- CompositionsTab now supports hover preview with expanded iframe view
- Vite config: guard setInterval cleanup to dev-only (fixes CI build timeout)
- Add favicon and update studio package deps

## Test plan
- [x] Render queue shows progress, completes, and allows download
- [x] Home page lists projects and navigates to session view
- [x] ExpandOnHover shows expanded preview on mouse hover with spring animation
- [x] `vite build` exits cleanly (no hanging process from setInterval)

🤖 Generated with [Claude Code](https://claude.com/claude-code)
2026-03-28 21:28:43 +01:00
Miguel Ángel 9ae239d177 feat(studio): add left sidebar with Compositions and Assets tabs (#94)
## Summary
- Add collapsible left sidebar with Compositions and Assets tabs
- Compositions tab lists all sub-compositions with thumbnail previews and navigation
- Clicking a composition opens it in the code editor AND navigates the preview to show that composition
- Assets tab categorizes project files by type (images, fonts, media)
- Race condition guard on composition fetch with functional state update
- Thumbnail error fallback shows name initial instead of empty box

## Test plan
- [x] Sidebar opens/closes with smooth transition
- [x] Compositions tab lists files from project API
- [x] Clicking a composition changes the preview iframe to that composition
- [x] Assets tab categorizes files by type

🤖 Generated with [Claude Code](https://claude.com/claude-code)
2026-03-28 20:55:15 +01:00
Miguel Ángel 0167e69374 feat(studio): add Edit Range toolbar with Copy to Agent (#65)
## Summary
- Replace Split/Delete buttons with Edit Range toolbar
- Edit button opens a time-range selection on the timeline
- "Copy to Agent" exports the selected range as a prompt-ready description
- Range selection shows start/end times with drag handles

🤖 Generated with [Claude Code](https://claude.com/claude-code)
2026-03-28 20:50:34 +01:00
Miguel Ángel 8c1ae77697 refactor(studio): update layout, config, and remove agent activity tracking (#64)
## Summary
- **NLELayout**: Add toolbar slot, composition breadcrumb navigation, improved responsive layout
- **Vite config**: Add full project API (preview, thumbnail, render, file CRUD) for standalone dev mode
- Remove AgentActivityTrack component (replaced by timeline clips)
- Add HTML editor utilities for composition source editing
- Guard setInterval cleanup to dev-only to prevent `vite build` from hanging in CI

🤖 Generated with [Claude Code](https://claude.com/claude-code)
2026-03-28 20:45:00 +01:00
Miguel Ángel 0769678f46 refactor(studio): improve Timeline, PlayerControls, and player hook (#63)
## Summary
- **Timeline**: Refactored track rendering with zoom support, drag/resize interactions, and playhead scrubbing
- **PlayerControls**: Redesigned with seek bar, time display, playback rate selector
- **useTimelinePlayer**: Enhanced with iframe bridge communication, timeline message parsing, and deterministic seek
- Add Timeline unit tests (109 lines)

🤖 Generated with [Claude Code](https://claude.com/claude-code)
2026-03-28 20:39:35 +01:00
Miguel Ángel 625b5131bd refactor(studio): improve player store with zoom and element updates (#61)
## Summary
- Add zoom state (zoomMode, pixelsPerSecond) to player store
- Add timeline element updates (setElements, clearElements)
- Remove unused/duplicate exports from player barrel file

🤖 Generated with [Claude Code](https://claude.com/claude-code)
2026-03-28 08:59:33 +01:00
Miguel ÁngelandClaude Opus 4.6 d52ea88df5 fix(cli): make blank template a full HTML document
The blank template was a bare `<div>` fragment without `<!DOCTYPE>`,
`<head>`, or `<body>`. This caused:
- Blank preview (bundler/runtime can't initialize from a fragment)
- "Failed to run lint" (parsing errors on the malformed document)

All other templates (swiss-grid, vignelli, warm-grain, play-mode) are
proper HTML documents — blank was the only outlier.

Also improves lint error reporting to show the actual error message
instead of the generic "Failed to run lint."

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 02:50:53 -04:00
JamesandClaude Opus 4.6 5ace89d634 feat(cli): implement embedded dev server for hyperframes dev
When installed via npx, `hyperframes dev` now starts a standalone
Hono HTTP server that serves the pre-built studio SPA and implements
the project API (file listing, read/write, preview bundling,
sub-composition rendering, runtime serving, SSE file watching).

Three modes are auto-detected:
1. Monorepo dev (running from .ts source) → spawn Vite (existing)
2. Local @hyperframes/studio installed → spawn Vite via package (new)
3. Default → embedded Hono server (new, zero extra deps needed)

Also patches the studio SPA to use EventSource SSE fallback when
Vite HMR is unavailable (production/embedded builds).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 23:34:00 +00:00
Vance Ingalls 20be2ea1c2 style: apply oxfmt baseline formatting across all source files (#25)
## Summary
- Run `oxfmt .` across the entire codebase to establish formatted baseline
- 299 files changed — mechanical formatting only, no logic changes
- Double quotes, semicolons, 2-space indent, trailing commas, 100 print width

Part 3/4 of [VA-851](https://linear.app/heygen/issue/VA-851/pre-migration-configure-eslint-prettier-and-conventional-commits)

## Test plan
- [x] `pnpm format:check` — all 426 files pass
- [x] `pnpm -r typecheck` — all packages pass
- [x] `pnpm build` — all packages build
- [x] All 348 tests pass
2026-03-23 17:15:14 -07:00
Vance Ingalls 323ff8f860 fix: resolve oxlint errors across codebase (#24)
## Summary
- Remove 5 unused `beforeEach` imports from test files
- Remove unused imports (`existsSync`, `TimelineCompositionElement`)
- Remove unused destructured variables (`options`, `width`, `height`, `goldenEl`)
- Remove dead `formatDuration` function
- Fix unused catch parameters (`catch (err)` → `catch`)
- Prefix unused `renderError` state with `_`
- Add `eslint-disable-next-line` for 2 React exhaustive-deps false positives (stable ref + zustand setter)

Part 2/4 of [VA-851](https://linear.app/heygen/issue/VA-851/pre-migration-configure-eslint-prettier-and-conventional-commits)

## Test plan
- [x] `pnpm lint` — 0 errors on 193 files
- [x] All 348 tests pass (core + engine)
2026-03-23 16:41:41 -07:00
Vance IngallsandClaude Opus 4.6 9f8e5ba5a1 initial code (#2)
* feat: initial code port from hyperframes-internal

Port all OSS-ready packages from the internal monorepo:
- @hyperframes/core — shared types, HTML generation, GSAP utilities, runtime
- @hyperframes/cli — CLI for creating, previewing, and rendering compositions
- @hyperframes/engine — framework-agnostic rendering engine (BeginFrame + FFmpeg)
- @hyperframes/producer — video rendering pipeline (Puppeteer + FFmpeg)
- @hyperframes/ui-player — browser-based video player component
- @hyperframes/studio — composition editor (React frontend + Hono backend)

Includes regression test suite with Docker-based test harness.

All HeyGen-internal references, deployment infrastructure, and
proprietary assets have been removed. Package names migrated
from @app/* to @hyperframes/*.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: scrub internal codenames and stale references from OSS port

- Replace static.heygen.ai runtime URLs in test fixtures
- Remove internal CDN publish script (publish-hyperframe-runtime.ts)
- Replace sandbox-studio, sandbox-interceptor, __magicEditRuntime
  with neutral names (studio, hyperframe-runtime, __hyperframeRuntime)
- Fix stale Vault API / localhost references in docs
- Remove broken deprecated_studio link

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: remove remaining internal codenames and stale references

- Delete stale producer README.md and PIPELINE.md (referenced nonexistent files)
- Replace "Cerberus" codename with "HyperFrames" in test design reviews
- Replace magic-edit postMessage identifiers with hf-preview/hf-parent
- Rename debug-magic-edit-timeline.ts to debug-timeline.ts
- Replace "Motion Cut" with "HyperFrames" in Timeline comments
- Fix studio/CLI references to nonexistent archive package
  (use local data/projects/ dir, stub render proxy)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

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Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-21 22:43:56 -07:00