Commit Graph
593 Commits
Author SHA1 Message Date
Miguel Ángel ed87fd57ec chore: release v0.6.0-alpha.4 2026-05-09 20:07:00 +00:00
Miguel Ángel 4730f1db4b chore: merge next into feat/studio-inspector-selection-ux 2026-05-09 20:06:25 +00:00
Miguel ÁngelandClaude Opus 4.6 45adf4805f fix(studio): prevent read-only property crash in manual edit wrappers
The seek/play/applyAfter wrapper functions in manualEdits.ts crashed
with "Cannot set property X which has only a getter" when the player
or timeline objects define seek/play as getter-only properties. This
prevented ALL manual edits (position, rotation, size) from persisting
to disk — the error thrown during applyCurrentStudioManualEditsToPreview
aborted the save queue.

Wrapped all three property assignments in try/catch so wrapping
gracefully degrades when the target object is non-configurable.

Verified: position edit (X=42px) now persists to
.hyperframes/studio-manual-edits.json and survives page refresh.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-05-09 20:01:43 +00:00
Miguel ÁngelandClaude Opus 4.6 75bc3b4925 fix(studio): revert motion panel default to false
Motion panel stays opt-in via env var per product direction. Only
the Design panel is enabled by default.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-05-09 19:44:52 +00:00
Miguel ÁngelandClaude Opus 4.6 c5dd7cae39 fix(studio): prevent browser launch timeout from crashing dev server
The shared Puppeteer browser pool in getSharedBrowser() could throw a
30s TimeoutError during launch. This error propagated as an uncaught
rejection and killed the vite process, even though generateThumbnail
had its own try/catch — the browser launch promise rejected outside
that scope. Now getSharedBrowser itself catches launch failures and
returns null, so thumbnails degrade gracefully instead of crashing.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-05-09 18:45:11 +00:00
Miguel ÁngelandClaude Opus 4.6 f3e2caf687 fix(studio): stale selection, rotation control, design panel polish
Fixes and improvements based on power-user testing feedback:

1. Fix stale selection after style edits — handleDomStyleCommit now
   calls refreshDomEditSelectionFromPreview after persisting, matching
   every other commit handler. Without this, the PropertyPanel showed
   frozen computedStyles after color/radius/shadow edits, making it
   look like editing "didn't work." Also adds error handling around
   the persist call.

2. Add rotation field to the Design panel Layout section — reads the
   current rotation angle from the manual edit manifest and commits
   via the existing handleDomRotationCommit handler.

3. Enable motion panel by default — STUDIO_MOTION_PANEL_ENABLED now
   defaults to true so the Motion tab is discoverable without env vars.

4. Color controls only when element has color — fill color section now
   only shows when the element has an explicit non-transparent
   background-color. Text color shows only when the element has a
   color style. Prevents showing color pickers on elements where
   color edits have no visible effect.

5. Exclude canvas from selection — added "canvas" to
   DOM_LAYER_IGNORED_TAGS so canvas elements are not selectable in the
   preview or listed in the layer panel.

6. Multi-selection feedback — shows "N elements selected" with
   guidance instead of the generic empty state when multiple elements
   are selected.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-05-09 18:41:58 +00:00
Miguel ÁngelandClaude Opus 4.6 1e0ca35fd6 fix(studio): thumbnail crash, feature defaults, multi-select UX, fps selector
Power-user audit fixes for the alpha studio:

- vite.config.ts: wrap thumbnail generation in try/catch so Puppeteer
  TimeoutError doesn't crash the entire vite dev server as an uncaught
  rejection. Close the page on error to prevent browser session leaks.

- manualEditingAvailability.ts: enable motion panel and manual canvas
  drag editing by default (were both false, undiscoverable without
  knowing the env vars).

- PropertyPanel.tsx: show "N elements selected" feedback when multiple
  elements are selected instead of the generic "Select an element"
  empty state.

- RenderQueue.tsx + App.tsx: add FPS selector (24/30/60) to the render
  export bar instead of hardcoding 30fps. Pass the user's choice
  through to startRender.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-05-09 18:08:45 +00:00
Miguel Ángel d34a5ed2cf fix(studio): handle raster inspector clicks 2026-05-09 02:24:35 -07:00
Miguel Ángel de876a4fcc fix(studio): keep notion preview playback moving 2026-05-09 00:34:43 -07:00
Miguel ÁngelandClaude Opus 4.6 7d0d903417 fix: alpha preview e2e fixes — exports, init templates, EPIPE crash
Three bugs found via automated e2e testing of the v0.6.0-alpha preview:

1. core: add missing package.json export specifiers for
   studio-api/manual-edits-render-script and
   studio-api/studio-motion-render-script — the alpha.3 npm publish
   failed because the studio build could not resolve these sub-paths.

2. cli: fix init --example creating empty projects — tsup leaves empty
   template directories in dist/ during the build, causing
   existsSync(templateDir) to return true and skip the remote fetch
   fallback. Now checks for index.html inside the dir instead.

3. engine: fix unhandled EPIPE crash in streaming encoder — ffmpeg
   stdin/stdout had no error handlers, so a write after the ffmpeg
   process exits throws an uncaught error that crashes the process.

Verified with 8 consecutive e2e iterations (424 test runs, 0 flaky).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-05-09 07:21:06 +00:00
Miguel Ángel 5ddf0285f5 feat(studio): simplify inspector selection ux 2026-05-08 21:40:12 -07:00
Miguel Ángel 1781f6bf1f chore: release v0.6.0-alpha.3 2026-05-09 02:56:37 +00:00
Miguel Ángel c29c159a1e chore: merge main into next 2026-05-09 02:56:24 +00:00
Miguel Ángel e47dad0dbf Merge pull request #687 from heygen-com/feat/studio-shader-loading-state
feat: show composition loading in Studio
2026-05-09 04:51:02 +02:00
Miguel Ángel ef79a2b14d feat: disable Studio timeline while composition loads 2026-05-08 19:40:49 -07:00
Miguel Ángel ba29781c56 feat: auto-open timeline clip layers 2026-05-08 18:23:49 -07:00
Miguel Ángel 48341aa776 feat: show composition loading in studio 2026-05-08 17:59:50 -07:00
Miguel Ángel c2738364aa chore: release v0.6.0-alpha.2 2026-05-08 17:34:24 -07:00
Miguel Ángel 7c9648a143 fix(studio): keep motion panel opt-in 2026-05-08 17:30:21 -07:00
Miguel Ángel 6eee626980 feat(studio): enable inspector panels by default 2026-05-08 17:27:08 -07:00
Miguel Ángel d6db60c26a chore: release v0.6.0-alpha.1 2026-05-08 16:37:50 -07:00
Miguel Ángel e51c11c6f9 feat(studio): add alpha editor layer inspector 2026-05-08 23:24:25 +00:00
Miguel Ángel 74d8025dcb feat(core): add studio animation preview APIs 2026-05-08 16:13:43 -07:00
Miguel ÁngelandClaude Opus 4.6 ae343bfdc8 chore: release v0.5.5
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-05-08 15:00:29 +00:00
Miguel ÁngelandClaude Opus 4.6 38522f996e fix(runtime): schedule future WebAudio clips with delay instead of playing immediately
Clips whose compositionStart is ahead of the current timeline position
were starting immediately because sourceNode.start() always received
when=0. Use the AudioContext scheduling API to defer future clips:
sourceNode.start(ctx.currentTime + delay, mediaStart).

Closes #674

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-05-08 14:56:33 +00:00
Miguel Ángel 8de7ad7f61 chore: release v0.5.4 2026-05-07 23:22:15 -07:00
Miguel Ángel f761ee2624 fix(player): drive src URL timelines without runtime (#673)
* fix(player): drive src URL timelines without runtime

* fix(player): pause direct timeline after seek
2026-05-08 08:19:29 +02:00
Miguel Ángel b009288df7 feat(runtime): single-clock transport — eliminate pause/play audio drift (#671)
Replace the two-clock architecture (GSAP rAF ticker + HTMLMediaElement
pipeline reconciled by a 50ms polling loop) with a single TransportClock.
GSAP is always paused and seeked to clock.now() on each rAF tick.
Drift between visual timeline and audio is structurally impossible.

Architecture:

  TransportClock.now() ──rAF──▶ timeline.seek(t) + el.currentTime
       ▲
  AudioContext.currentTime (~21µs)  ← WebAudio active
       OR
  audio.currentTime (~33ms)         ← HTMLMediaElement fallback
       OR
  performance.now() (~1ms)          ← no audio

Key changes:
- TransportClock class with monotonic + audio-master clock sources
- WebAudioTransport: routes audio through AudioBufferSourceNode for
  sample-accurate scheduling, falls back gracefully to HTMLMediaElement
- rAF tick loop replaces 50ms setInterval poll; GSAP always paused
- Strict sync (40ms threshold, consecutive-sample gated) + forceSync
  on play/pause/seek transitions for sub-frame media accuracy
- Buffer-stall: visuals freeze when audio is buffering instead of
  running ahead
- Frame quantization preserved in seek/renderSeek (parity contract)

Browser-verified: 0.0ms drift after 40 pause/play cycles (was 400ms+).

Also fixes: CDN script HTML error responses in validate (pre-existing).

54 tests across clock, clock-drift, webAudioTransport, and media.

Closes #668
2026-05-08 07:53:46 +02:00
James 453bd6e313 fix(engine,producer): reject alpha+supersample, unit-test clip plumbing 2026-05-07 16:58:26 +00:00
James 385917ea59 fix(engine): supersample screenshot capture to honor deviceScaleFactor 2026-05-07 16:58:26 +00:00
James 0eaa54e000 fix(core,engine): derive CanvasResolution from CANVAS_DIMENSIONS, snapshot eviction value 2026-05-07 16:58:26 +00:00
James 2b2281d490 refactor: dedupe resolution presets and clean up 4k stack 2026-05-07 16:58:26 +00:00
James bc02b8810c fix(studio): exhaustively type RESOLUTION_OPTIONS and document layout coupling 2026-05-07 16:58:26 +00:00
James 0c026bb0f6 fix(studio): forward outputResolution from vite dev adapter to producer 2026-05-07 16:58:26 +00:00
James 25edba803a feat(studio): add resolution selector to render export bar 2026-05-07 16:58:26 +00:00
James 1545763ea3 fix(cli,producer): cross-multiply aspect check, CLI HDR guard, honest banner 2026-05-07 16:58:25 +00:00
James e07aeba213 feat(cli): add --resolution flag to hyperframes render for one-line 4k 2026-05-07 16:58:25 +00:00
James Russo c1c7ba999a Merge pull request #661 from heygen-com/05-07-feat_cli_add_--resolution_flag_to_hyperframes_init_for_4k_scaffolding
feat(cli): add --resolution flag to hyperframes init for 4k scaffolding
2026-05-07 07:55:13 -07:00
Vance Ingalls edac92b431 docs: add texture mask text catalog entry (#650)
* feat(registry): add texture mask PNGs for texture-mask-text component

* feat(registry): add texture-mask-text CSS snippet

* feat(registry): add registry-item.json for texture-mask-text

* feat(registry): add texture-mask-text demo composition

* feat(registry): register texture-mask-text component in manifest

* style: format texture-mask-text files with oxfmt

* fix: set mask-image directly on texture classes instead of via CSS custom property

url() inside CSS custom properties doesn't resolve correctly with mask-image
in some browsers. Move mask-image declarations to each texture class directly.

* docs: add texture mask text catalog entry

* test: lint texture mask text usage

* fix: harden texture mask text docs and lint

* fix: stabilize texture mask asset paths

* fix: address texture catalog review feedback

* fix: harden texture mask text instructions

* docs: remove texture catalog intro copy

* docs: use canonical texture preview URL

* docs: use cdn texture mask assets

* fix: escape catalog frontmatter safely

* test: stabilize windows render cli test

* test: pin texture catalog instructions
2026-05-07 00:23:36 -07:00
James 8355b39ffc fix(engine): skip caching oversized frames + add eviction telemetry 2026-05-07 06:10:26 +00:00
James 8203005488 fix(engine): byte-budget the frame data uri cache to bound memory at 4k 2026-05-07 06:10:26 +00:00
James 9f0074e44a fix(cli): handle reverse-order CSS in applyResolutionPreset and document scope 2026-05-07 06:10:22 +00:00
James a4eea984d9 feat(cli): add --resolution flag to hyperframes init for 4k scaffolding 2026-05-07 06:09:44 +00:00
James 20f8318ee2 fix(core): tighten 4K threshold to 3840 and pin square=portrait convention 2026-05-07 05:08:12 +00:00
James 555c51fcf6 feat(core): add 4k canvas resolution presets 2026-05-07 02:36:16 +00:00
James a739be58b1 fix(cli): preload render.js once in renderLocal test suite to fix Windows CI
The first dynamic `await import("./render.js")` cold-load takes >5 s on
Windows runners — long enough to blow vitest's default 5 s timeout in
whichever test ran it first. Subsequent imports are <10 ms because the
module is now cached, so only test #1 ever times out.

The downstream failure is more subtle: when test #1 times out, vitest
moves on, but its leaked async function eventually hits the synchronous
`producer.createRenderJob(...)` line and pushes a stale config to
`producerState.createdJobs`. That push lands AFTER test #2's `beforeEach`
clears the array, so test #2's `createdJobs[0]` is the leaked test #1
entry instead of its own. That's why test #2 saw `browserGpuMode: 'software'`
when it expected `'auto'`.

Hoist the import into `beforeAll` (matching the pattern the existing
`parseVariablesArg` and `validateVariablesAgainstProject` describe blocks
in this file already use). Cold-load happens once outside any test's
timeout window, every test stays fast, no leaked promise can corrupt
state.

Failing run: https://github.com/heygen-com/hyperframes/actions/runs/25470257972/job/74732502915
Started failing on main with the merge of #642 (auto-detect-browser-gpu),
which added the "forwards browserGpuMode='auto'" test as test #2.
2026-05-07 02:06:03 +00:00
James Russo 31acf7fdec Merge pull request #654 from TheodorKleynhans/feat/cli-png-sequence-format
feat(cli): expose png-sequence format
2026-05-06 18:12:18 -07:00
James Russo 588639fc1a Merge pull request #657 from heygen-com/fix/runtime-swallow-helper
fix(runtime): swallow() helper replaces empty catches in inlined runtime
2026-05-06 18:11:38 -07:00
Miguel Ángel ea3f7273e7 fix(core): scope duplicate getElementById lookups (#655) 2026-05-07 02:49:30 +02:00
James Russo a327e13a1e Merge pull request #632 from kiyeonjeon21/fix/cli-bun-command-hints
fix(cli): use bun in command hints
2026-05-06 17:22:02 -07:00