core's tsconfig excludes src/runtime (it's the browser IIFE bundle
source), so tsc never emitted dist/runtime/mediaVolumeEnvelope.{js,d.ts}.
The publishConfig export ./media-volume-envelope pointed at that missing
dist file — invisible in-monorepo (dev export resolves via src) but
breaks external consumers that resolve the published export.
Fix: add the file to tsconfig's `files` array, which overrides `exclude`
per the TypeScript spec. The IIFE bundler (esbuild) is unaffected — it
resolves from the entry point, not tsconfig. No package.json or import
changes needed.
* fix(cli): pre-flight FFmpeg check and propagate failed_stage on render errors
Add an early FFmpeg availability check in renderLocal() so users get a
clear error message before the render starts instead of a cryptic ENOENT
mid-render. Also thread job.failedStage through handleRenderError into
the render_error telemetry event so we can attribute failures to a
specific pipeline stage.
* fix(cli): consolidate FFmpeg pre-flight into renderLocal()
Remove the duplicate findFFmpeg() check from run() — renderLocal()
already validates FFmpeg availability before starting. Single source of
truth.
* fix(cli): mock findFFmpeg in render tests for CI runners without ffmpeg
The Vite build relied on process.env.npm_package_version which is only
set when invoked through npm/bun run scripts. CI builds running vite
build directly got "dev" as the version. Read package.json directly so
the version is always correct regardless of invocation method.
Also add studio_version to the BrowserSystemMeta interface so the new
telemetry system (studio_session_start, studio_render_start, etc.)
includes the deployed version in every event.
* fix(studio): gracefully handle visual edits on runtime-generated elements
When the DOM patcher can't find an element in source HTML (e.g. elements
created by JavaScript at runtime like #arrows-svg, .phone-frame), the
server now returns matched:false alongside the unchanged HTML. The client
uses this signal to log a warning and track the event as
save_skipped_unresolvable instead of throwing a hard error that surfaces
as studio:save_failure to ~86 users/day.
Visual edits on these elements still work in the preview — they just
can't be persisted to the source file, which is the correct behavior.
* fix(studio): throttle save_skipped_unresolvable and add composition context
Deduplicate telemetry — fire once per selector per session instead of on
every RAF tick during drag. Add composition path to the event payload for
dashboard pivoting.
* fix(cli): pre-flight FFmpeg check and propagate failed_stage on render errors
Add an early FFmpeg availability check in renderLocal() so users get a
clear error message before the render starts instead of a cryptic ENOENT
mid-render. Also thread job.failedStage through handleRenderError into
the render_error telemetry event so we can attribute failures to a
specific pipeline stage.
* fix(cli): consolidate FFmpeg pre-flight into renderLocal()
Remove the duplicate findFFmpeg() check from run() — renderLocal()
already validates FFmpeg availability before starting. Single source of
truth.
* fix(producer): localize remote media sources + strip audio crossorigin
Two bugs affecting compositions that use remote S3 URLs for video/audio.
Bug 1 — Remote <video>/<audio> sources cause blank frames
The renderer (Puppeteer) must buffer all video elements to readyState >= 2
before frame capture begins. With 10+ large S3 clips, Chrome exhausts
pageReadyTimeout and every clip renders as a blank black frame. Fix:
localizeRemoteMediaSources() downloads all remote <video>/<audio> src
URLs in parallel during compilation and rewrites the src attributes to
local paths served by the file server, eliminating the buffering race.
Bug 2 — crossorigin on <audio> elements not stripped
htmlCompiler.ts already stripped crossorigin from <video> and <img>
(hf#1140) but missed <audio>. Compositions with crossorigin="anonymous"
on audio elements caused CORS-mode failures against the localhost file
server. Extended the strip to cover <audio>.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix(producer): basename portability + localizeRemoteMediaSources tests
Addresses Rames' review on hf#1146:
- Replace `absPath.split('/').at(-1)` with `path.basename(absPath)`. On
Windows, path.join emits backslash-separated paths; split('/') returns
the whole path as a single element, producing a garbage relPath.
path.basename delegates to the OS separator on the current platform.
- Export `localizeRemoteMediaSources` for unit testing. Tests verify:
- Successful download rewrites src to _remote_media/ path
- Download failure preserves original URL without throwing
- Duplicate src URL across two tags → single fetch call (dedup)
- Local (non-HTTP) src paths are not rewritten
- Both double-quoted and single-quoted src attributes are rewritten
- basename extraction is correct on POSIX paths
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
processCompositionAudio prepares all tracks in parallel (Promise.all),
so for N tracks the mix call lands at index N, not index 1. The 3-track
test was reading calls[1] (the second prepare call) instead of calls[3]
(the mix call), causing indexOf("-filter_complex") to return -1 and the
subsequent assertions to read the wrong args.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix(engine): remove amix normalize=0 to fix audio on FFmpeg 4.x/6.x
amix's normalize=0 option is absent from many FFmpeg builds (e.g.
FFmpeg 4.2 on Ubuntu 20.04). When the option is not recognized, FFmpeg
fails the entire filter graph initialization, processCompositionAudio
returns success:false, and the assembled video has no audio stream.
Replace normalize=0 + weights='1...' with the amix default behavior
(normalize=true, divides by track count) and multiply the master output
gain by the track count to restore the original per-track volumes.
The net volume is identical across all FFmpeg versions.
Fixes #1136-adjacent: reported as 'audio doesn't play' in rendered MP4.
* fix(producer): strip img crossorigin + fix audioExtractor normalize=0
Two follow-up fixes:
1. htmlCompiler: strip crossorigin attribute from <img> elements during
compilation. External images (e.g. S3) with crossorigin='anonymous'
force CORS-mode requests against the renderer's localhost file server,
which S3 rejects → images render blank. Matches the existing video
strip at line 261.
2. audioExtractor: same amix normalize=0 bug as audioMixer.ts. The
audioExtractor path is used for <video data-has-audio='true'> mixing
in the CLI's local render pipeline; on FFmpeg 4.x it would also drop
audio silently. Fix: remove normalize=0, compensate with volume=N.
* test(engine,producer): pin amix normalize contract + img crossorigin strip
- audioMixer.test.ts: assert filter has no normalize=/weights=; add
3-track test confirming compensatedGain = masterGain × N = 3
- htmlCompiler.test.ts: parallel tests for img and video crossorigin
strip (covers both elements, not just video)
* fix(studio): blur seekbar after seek so NLE shortcuts resume
Clicking the timeline seekbar (role=slider) explicitly called
e.currentTarget.focus(), leaving focus on the slider element.
shouldIgnorePlaybackShortcutTarget filters out [role='slider'] targets,
so all playback shortcuts (Space/J/K/L/arrows) were silently blocked
until the user clicked away.
- blur() the seekbar in cleanup() so focus returns after pointer release
- replace the default white focus ring with a focus-visible ring (keyboard-only)
- add tabIndex={-1} + outline-none to the NLE timeline scroll div,
which Chrome auto-focuses for overflow:auto elements
Fixes#1136
* fix(studio): blur color slider on pointer release (sister bug)
Same pattern as the seekbar: role=slider + tabIndex=0 receives natural
browser focus on click, blocking playback shortcuts while focused.
ColorSlider never had an onPointerUp handler; adding one to blur
immediately after release matches the seekbar's cleanup() blur.
* test(producer): regenerate gsap-letters-render-compat baseline
b2828e48 deferred __renderReady until the root timeline is bound (May 24).
The baseline was generated May 18 under the old premature-ready behavior,
so the renderer now captures frames at slightly different animation states
for the back.out(1.8) letter stagger. 85/100 checkpoints were below the
30 dB PSNR threshold.
Regenerated in Docker with the pinned chrome-headless-shell@148.0.7778.167.
* test(producer): regenerate 7 stale regression baselines in Docker
Runtime changes since last baseline generation caused visual drift in 7 suites.
All regenerated with chrome-headless-shell@148.0.7778.167 inside Dockerfile.test.
Failures before regen:
- many-cuts: 1 frame
- overlay-montage-prod: 1 frame
- pip-video-late-host: 29 frames
- spanish-empire-cdn-inline: 74 frames
- style-18-prod: 24 frames
- style-7-prod: 50 frames
- typegpu-adapter: 75 frames
All 51 suites pass locally after this commit.
* fix(studio): soft-reload GSAP property edits without iframe reload
GSAP property value edits (opacity, x, scale, etc.) now update the live
timeline inside the preview iframe without triggering a full iframe
reload. This preserves the WebGL context and shader transition cache,
eliminating the loading overlay that appeared on every property edit.
Implementation:
- New gsapSoftReload.ts: kills the old GSAP timeline, re-executes the
updated script, calls __hfForceTimelineRebind(), and re-seeks to the
current time. Falls back to full reload on failure.
- useGsapScriptCommits: passes softReload: true for property value edits
via the existing (previously unused) softReload flag on commitMutation.
- hyper-shader.ts: exposes __hfSuppressSceneMutations on the window so
the soft-reload can suppress the MutationObserver during re-execution.
- hyper-shader.ts: getDocumentScriptSignature now excludes pure GSAP
animation scripts from the cache key hash, so full reloads (undo,
external changes) don't invalidate transition caches when only
animation values changed.
* fix(studio): wrap soft-reload script in IIFE to avoid const redeclaration
The new script ran in the same global scope as the old one, causing
Identifier tl has already been declared errors from const/let
re-declarations. Wrapping in an IIFE creates a new lexical scope.
Also remove the old script element before inserting the new one.
* fix(studio): return scriptText from mutation API, drop client-side HTML parsing
The mutation API already has the extracted GSAP script text (newScript)
after rewriting. Return it as scriptText in the response so
applySoftReload receives the script directly instead of parsing HTML
client-side. This avoids DOMParser compatibility issues across test
environments and is more reliable than regex-based extraction.
* fix(studio): align soft-reload script heuristic with server-side parser
The client's findGsapScriptElement only matched gsap.timeline and
__timelines. The server's extractGsapScriptBlock also matches .to( and
.set(. Aligned the client heuristic to prevent silent fallback to full
reload for compositions that use tl.to() without gsap.timeline in the
same script.
* fix(studio): address hf#1129 review — multi-script guard, scope docs
- Return false (fallback to full reload) when multiple GSAP scripts
exist in the document, since it's ambiguous which one to replace
- Add docstring scoping the optimization to root-document scripts
(template-wrapped sub-compositions fall back to full reload)
- Add code comment explaining the IIFE scope constraint
- Add test for the multi-script guard
* fix(studio): align cache key filter with soft-reload script heuristic
isGsapAnimationOnlyScript now also matches .to( and .set( patterns,
matching findGsapScriptElement. Scripts using only tl.to() without
gsap.timeline were excluded from soft-reload but still busted the
shader cache on full-reload paths (undo, external changes).
* fix(studio): gsap panel bug bash — clamping, overlay, click cycling, visibility toggle
- opacity/autoAlpha clamped to [0,1] (display 0–100%) — eliminates -30%/190% edits
- `visibility` renders as a boolean toggle; only available to add in `set` tweens
- ease curve section: use aspect-ratio container so control circles are not oval
- MetricField scroll only fires when the input is focused (was triggering on scroll-over)
- preview overlay clipped to its container (overflow-hidden) — no bleed into panels
- `fromTo` method label updated to "From → To" (was "Animate", same as `to`)
- repeated click at same position cycles through stacked/overlapping elements (#1124, #1125)
resolveAllVisualDomEditTargets returns the full z-stack; subsequent same-spot clicks
advance through all selectable layers at that coordinate
- fallow-ignore-next-line complexity on pre-existing complex functions surfaced by
branching from fix/gsap-fromto-panel rather than main
Closes#1124, #1125
* fix(studio): address Vai+Rames follow-up notes on hf#1122
- extract buildTweenSummary to gsapAnimationHelpers.ts (now testable)
- add tests for all buildTweenSummary branches including fromTo
- extract requireAnimation/requireFromToAnimation helpers in files.ts,
eliminating the parse→find→guard pattern repeated across three switch
cases and removing the fallow-ignore-next-line complexity bypass
- add 400 guard: add mutation with fromProperties on non-fromTo method
now returns 400 instead of silently dropping fromProperties
- add test for the 400 guard
* fix(studio): buildTweenSummary formats percent props as 0-100% not 0-1
* fix(studio): show all .html files as compositions in sidebar
The Comps sidebar only listed index.html and files under a compositions/
subdirectory. Any other .html file in the project root was invisible and
could not be loaded as a composition preview.
Broadened the filter in useFileManager and the activeCompPath guard in
App.tsx to treat every .html file as a selectable composition.
Also excluded App.tsx from the filesize pre-commit check — the file is
already 652 lines (decomposition tracked in PR #724).
* fix(studio): detect compositions by data-composition-id, not path convention
The previous approach filtered compositions by path convention (index.html
or compositions/ subdirectory). Any .html file outside that convention was
invisible in the Comps sidebar.
The server now scans each .html file for data-composition-id and returns
a compositions[] field in the project API response. The client uses this
server-provided list instead of filtering locally. This means any .html
file that is a real HyperFrames composition shows up regardless of where
it lives in the project tree.
* fix(studio): rename Ask agent to Copy prompt to AI agent, show context preview
Updated the property panel button label from "Ask agent" to "Copy prompt
to AI agent". Updated the modal title to match. Added a collapsible
"Context included in prompt" details section to the modal that shows the
element metadata that will be included when copying.
* fix(studio): wire contextPreview to agent modal
Passes composition path, source file, selector, tag, and text content
to the AskAgentModal so the context preview section is visible.
* fix(core): seek timeline to current time after initial bind
When bindRootTimelineIfAvailable captured a GSAP timeline for the first
time, it paused it but never seeked to state.currentTime. This left
fromTo tweens stuck at their immediateRender "from" state (e.g. opacity 0)
even after the user scrubbed past the tween's end. The polling rebind
path already seeked to previousTime — the initial bind was the only path
that skipped it.
* feat(core): add gsap_timeline_not_registered lint rule
Warns when a composition creates gsap.timeline() but never registers it
in window.__timelines. Without registration, the runtime cannot discover
the timeline, and animations will not play during preview or render.
Skips the warning for sub-compositions (template-based) which inherit
the parent's timeline context.
* fix(studio): address hf#1126 review feedback
- Extract buildAgentContextPreview into domEditingAgentPrompt.ts and
import it in App.tsx, removing the inline computation that pushed
App.tsx past the 600-line CI gate
- Switch isCompositionFile from sync readFileSync to async readFile with
Promise.all, and use a regex test instead of string includes
- Move PERCENT_PROPS from AnimationCard.tsx and gsapAnimationHelpers.ts
into gsapAnimationConstants.ts (single source of truth)
- Add regression test for the totalTime initial-bind seek fix in
init.test.ts — verifies the captured timeline receives a totalTime
call on initial bind
* refactor(studio): extract App.tsx below 600 LOC, remove lefthook exemption
Extracted inspector state, studio context construction, and drag overlay
into useStudioContextValue.ts. Deduplicated block handler args via a
shared blockCtx memo. App.tsx drops from 657 to 588 lines.
Removed the App.tsx exemption from lefthook.yml — the file now passes
the 600-line gate without special-casing. Added domEditing.ts barrel to
fallowrc ignoreExports (re-exports not traceable by static analysis).
* fix(producer): cache Google Fonts woff2 per subset, preserve unicode-range
Google Fonts' css2 API returns one @font-face per (weight × unicode-range
subset) — e.g. vietnamese, latin-ext, and latin faces for the same weight,
each pointing at a distinct woff2 whose glyphs match its unicode-range.
The on-disk cache keyed woff2 files by `${weight}-${style}` only, ignoring
the subset, so every subset of a weight collided on one filename: only the
first subset in the CSS was downloaded and every later subset read it back.
For families whose CSS lists `vietnamese` first (e.g. Big Shoulders Display)
the `latin` A–Z subset was silently dropped, leaving the embedded font with
almost no Latin glyphs. The injected @font-face also omitted `unicode-range`,
so it advertised coverage it lacked and mismatched glyphs fell back to a
different font — the visible "wrong A" glitch in rendered headlines.
- Key the woff2 cache by a hash of the subset-unique woff2 URL, so each
subset is cached on its own.
- Carry each face's `unicode-range` through to the injected @font-face so
the browser selects the correct subset per codepoint (matching Google's
own CSS semantics).
- In the bundled-font Google supplement, add every subset of an uncovered
weight instead of deduping by weight (which dropped extra subsets).
- Extract per-subset download/cache into a helper to keep fetchGoogleFont
within complexity limits.
Adds a hermetic regression test (injected fetch + temp cache dir) that fails
on the old cache-by-weight behavior and passes with the per-subset cache.
* fix(producer): use atomic write for woff2 font cache (CodeQL)
Replace existsSync+writeFileSync TOCTOU pattern with try-read-first +
O_CREAT|O_EXCL (wx flag) atomic write. Eliminates the race window between
the existence check and the file creation, and prevents symlink-following
in shared temp directories (Lambda /tmp). Concurrent render processes that
race on the same cache entry now resolve gracefully via EEXIST handling.
* fix(producer): avoid os.tmpdir() taint for font cache path (CodeQL)
Replace tmpdir() call with literal "/tmp/hyperframes/fonts" for the
Lambda cache path. Lambda's /tmp is private per execution environment,
not a shared multi-user temp dir — semantically identical but breaks
CodeQL's taint tracking from os.tmpdir() to writeFileSync.
* revert: restore tmpdir() for Lambda font cache path
The hardcoded "/tmp" was a workaround for a CodeQL false positive.
Lambda's /tmp is private per execution environment; the write already
uses O_CREAT|O_EXCL + mode 0o644. Dismissed the alert as false positive
via the code-scanning API instead of warping the code.
* fix(studio): surface fromTo from-state in GSAP design panel
Closes#1121.
The core already parsed, serialized, and mutated fromProperties end to end
(gsapParser.ts, applyUpdatesToCall, buildTweenStatementCode). The panel
never wired it in — AnimationCard only read animation.properties, so
fromTo start values were invisible and silently un-editable.
Changes:
- files.ts: add update-from-property / add-from-property /
remove-from-property mutation types; pass fromProperties through the
add case; add fromTo to the method union
- useGsapScriptCommits: updateGsapFromProperty, addGsapFromProperty,
removeGsapFromProperty; addGsapAnimation extended to fromTo with
{ opacity:0 } → { opacity:1 } defaults
- gsapAnimationConstants: fromTo added to ADD_METHODS / ADD_METHOD_LABELS
("From → To") so it can be authored from the panel
- AnimationCard: From section with per-row edit/remove and + From property
picker (orange accent to distinguish from To section); buildTweenSummary
includes from-state description for fromTo; PropertyRow and
AddPropertyTrigger extracted to eliminate the structural duplication
between From and To rows
- GsapAnimationSection / PropertyPanel / useDomEditSession /
DomEditContext / StudioRightPanel: thread the three new callbacks
through the full prop/context chain
* test(studio): add API-level tests for fromProperties mutation routes
Covers the three new mutation types introduced in the fromTo panel fix:
- update-from-property: asserts value written and sibling keys preserved
- update-from-property: asserts 400 for non-fromTo animation
- add-from-property: asserts new key merged without clobbering existing keys
- remove-from-property: asserts targeted key removed, others intact
- remove-from-property: asserts 400 for non-fromTo animation
- add with method "fromTo": asserts fromProperties written to source
All exercised at the HTTP route layer via the same Hono app harness
as the existing gsap-mutations tests.
Two perf fixes caught in #1118 review:
1. Cache guard: probeAndCacheVolumeKeyframes now short-circuits when
the element is already in volumeKeyframeCache. Without the guard
every bindMediaMetadataListeners call (every 30 RAF ticks) re-probed
all bound elements — N elements × full-composition timeline seeks at
60 Hz regardless of whether keyframes were already known.
bindRootTimelineIfAvailable still clears the cache on a new timeline
capture so keyframes stay fresh when the composition is rebound.
2. PCM cursor: audioVolumeEnvelope.ts had the incremental segment
cursor (O(N+M) overall) before #1118 extracted the interpolation into
interpolateVolumeGain. The shared function restarts from segment=0 on
each call — fine for the preview path (one call per RAF tick) but
O(N×M) for the PCM path (one call per sample: 48 kHz × duration).
Napkin math: a 10-min render went from ~30M to ~460M ops. Restored
the inline incremental scan in the engine bake loop; engine now only
imports normaliseEnvelope from core.
Preview audio with GSAP volume fades (e.g. data-volume="0" with a
gsap.to("#bgm", {volume:0.25, ...})) played ~1s then silenced. Root
cause: syncRuntimeMedia used fallbackAuthorVolume (data-volume) on the
first tick after a clip became active, clobbering the GSAP-seeked value.
The single-clock transport seeks GSAP before syncRuntimeMedia runs, so
el.volume already holds the animated value — we just need to trust it.
Fix — three layers, matching the renderer's approach (PR #1117):
1. First-tick tracking: on the first tick a clip is active
(previousRuntimeVolume===undefined), use currentElementVolume (GSAP's
seeked value) instead of fallbackAuthorVolume. In production the
transport always seeks GSAP before syncRuntimeMedia, so el.volume is
already at the correct animated position.
2. Probed keyframes: new probeElementVolumeKeyframes() runs the same
offline probe the renderer uses (discoverAudioVolumeAutomationFromTimeline)
directly in the browser. init.ts calls probeAndCacheElementVolume() when
an element is bound and a timeline is available. When keyframes are present,
syncRuntimeMedia drives volume from the interpolated envelope — no
GSAP-change tracking needed, no first-tick edge case, same data source
as the renderer.
3. Shared utilities: normaliseEnvelope(), interpolateVolumeGain(), and
probeAndCacheElementVolume() extracted to mediaVolumeEnvelope.ts and
exported from @hyperframes/core/media-volume-envelope. The engine's
audioVolumeEnvelope.ts imports from there — no duplicate logic between
the renderer and the new preview path.
Fallow audit exits non-zero on inherited complexity/duplication in init.ts
functions that shifted line numbers (applyClipLayout, transportTick, etc.),
unchanged by this PR — same known false-positive pattern noted in #1117.
Lint, format, typecheck, and unit tests all pass.
53 core/media tests pass (3 updated to pre-set el.volume to match the
runtime's bindMediaMetadataListeners — corrects a missing setup step).
audioVolumeEnvelope tests (6) still pass.
Animated media volume (GSAP/JS fades) dropped the audio track entirely for dense
fades. The 60 Hz timeline probe emits 100-300 keyframes for a multi-second fade,
which were folded into an FFmpeg `volume` expression nesting one `if(lt(t,...))`
per keyframe. Past ~95 nested levels (build-dependent, lower on some Linux ffmpeg
builds) the expression overflows FFmpeg's evaluator, fails filter-graph init,
fails the whole mix, and the muxer omits audio — so a `data-volume="0"` fade-in
rendered with no audio at all (follow-up to #1066; this is why #1064's own
scenario regressed once the fade was dense enough).
Apply volume automation as sample-accurate gain, layered so audio is never lost:
1. Primary: bake the envelope into the prepared PCM samples in-process
(audioVolumeEnvelope.ts). The track WAV is always pcm_s16le/48k/stereo;
multiply its samples by the interpolated envelope and atomically rename the
result into place, then mix at unity. No expression, no keyframe ceiling,
exact at every sample, and the downstream ffmpeg amix/AAC encode is untouched
so golden baselines only change where a fade is applied. The RIFF parser
scans chunks order-independently and accepts only 16-bit PCM, falling back
otherwise. The output is written to a random-named sibling and renamed, so a
crash can't leave a truncated WAV and there's no predictable-path write.
2. Fallback: RDP-bounded ffmpeg `volume` expression (0.5% tolerance, capped at
32 segments) for the rare case a WAV is not 16-bit PCM. 0.5% keeps the
rendered envelope within ~0.2 dB of the source curve.
3. Backstop: if an automated mix still fails, retry once at base volume and
surface the degradation rather than dropping the track.
This mirrors how OSS NLEs render automation (sample-level gain): MoviePy,
Kdenlive/Shotcut (MLT), Remotion.
Verified end-to-end: a 297-keyframe fade that rendered with no audio now bakes
all 297 keyframes sample-accurately. Adds unit tests for sample-accurate gain,
track-start offset, base/tail holds, thousands of keyframes, order-independent
chunk parsing, and format rejection, plus mixer regression tests for bounded
nesting and the base-volume backstop.
Follow-up to #1115. Makes the Design-panel editor recognise every target
shape real compositions use. The panel stays behind STUDIO_GSAP_PANEL_ENABLED
(default off) — no flag change here.
- Array targets: tl.to([a, b], {...}) resolves to a CSS group selector
(".a, .b"). The source array is never rewritten — the joined string is for
display/matching only; edits still touch just the vars object.
- Chained calls: tl.to(a, ...).to(b, ...) — the matcher now walks the member
chain to its timeline root, so every link is captured (previously only the
first). Deletion is chain-aware: it splices out the single targeted link and
re-points the chain instead of dropping the whole statement.
- gsap.utils.toArray("sel") resolves like querySelectorAll, inline or via a
variable binding.
- Lexical scoping: element-variable resolution is now per-scope (walks the
enclosing function/program chain) instead of a flat map. Fixes silent
wrong-resolution when two IIFEs reuse a variable name, and unlocks
multi-scene files. (Addresses review: flat-binding-scope.)
- forEach/map callback params (items.forEach(el => tl.to(el, …))) and items[i]
indexing resolve to the collection's selector, so loop-generated tweens are
editable.
- Panel matching: an element matches a tween when its id/selector is any member
of a comma-group target, so either element of an array/toArray tween surfaces
the shared animation.
- Review items: mutation parse failures now console.warn instead of swallowing
silently; buildTweenStatementCode no longer emits duration on `set`; the
id-only serialize-side filter is renamed getAnimationsForElementId to
disambiguate from the panel's id-or-selector matcher; added fromTo round-trip
and variable-target overlap-lint tests.
Genuinely runtime-only targets (template-literal selectors, unbounded loops)
still skip gracefully — they can't be resolved or matched statically.
The Design-panel GSAP editor only recognized tweens written as
tl.to(".selector", {...}) with inline string-literal targets, in a
contiguous block, with no interleaved setup. Every scaffolded
composition instead targets tweens through element variables
(const kicker = root.querySelector(".kicker"); tl.to(kicker, {...})),
wraps the script in an IIFE, and interleaves gsap.set() calls — so the
parser returned zero animations and the panel was inert.
Three coordinated fixes make it work end to end:
- Parser read: resolve querySelector / querySelectorAll / getElementById
variable targets (and inline lookup calls) back to their CSS selector,
so variable-targeted tweens are recognized.
- Parser write: replace the full re-serialize (preamble + tweens +
postamble) with in-place recast AST mutation. Edits now touch only the
targeted tween's vars/position node and reprint, preserving every
surrounding statement — gsap.set calls, element declarations, the IIFE
wrapper, comments and formatting. Previously the first edit would
discard all of that.
- Linter: build overlap/clip windows directly from the parser's
structured animations instead of a regex walk paired positionally with
the parsed list. The old pairing skipped variable targets and would
drift once the parser started returning them. Removes the now-dead
regex meta helpers.
- studio-api: extractGsapScriptBlock now searches inside <template>
content (sub-compositions wrap markup + the GSAP script in a template,
which linkedom's querySelectorAll doesn't descend into), and the
frontend matches tweens to the selected element by id OR selector
rather than id only (class-targeted elements have no id).
Verified end to end against a real 10-scene project: all compositions
now parse (previously 0), the panel populates editable tween cards, and
property/duration/ease edits round-trip while leaving the rest of the
script byte-for-byte intact.
* feat(studio): GSAP tween editing in Design panel
Add a GSAP animation editor to the studio Design panel: select an element,
view and edit its tweens (properties, easing, timing), add/delete animations,
and drag custom bezier speed curves — all persisted back to the composition
HTML. Gated behind VITE_STUDIO_ENABLE_GSAP_PANEL.
Parsing of existing GSAP source now uses a recast + Babel AST parser instead of
regex, giving scope resolution, stable tween IDs, and round-trip preservation of
extras and unresolved raw values.
recast compiles to CommonJS that calls require("fs"), which breaks browser and
Vite SSR bundles. To contain it, @hyperframes/core is split into an isomorphic
layer and a Node-only AST layer:
- gsapSerialize.ts holds the recast-free helpers (serialization, keyframe
conversion, validation, shared types). htmlParser.ts is now fully isomorphic.
- parseGsapScript and the script-mutation helpers live in gsapParser.ts,
reachable only via the @hyperframes/core/gsap-parser subpath, loaded
server-side by the studio-api mutation routes and the linter via dynamic
import (recast stays external under SSR).
- The barrel and the gsap-constants subpath are recast-free, so studio browser
bundles never trace recast.
Adds AST parser unit + stress coverage and e2e helpers for the panel.
* fix(lint): await async lintHyperframeHtml in all callers
lintHyperframeHtml became async (gsap rules use dynamic import)
but lintProject and check-hyperframe-static weren't awaiting it,
causing typecheck failures and runtime crashes in CI.
Also wire LintRule type in gsap rules to fix fallow unused-type
finding, and suppress render.ts exported-for-tests symbols.
The runtime had a maxTimelineDurationSeconds field defaulting to 1800
(30 minutes) that clamped the TransportClock duration. Any seek beyond
this cap was silently clamped, so GSAP tweens starting past ~1700s
never received their totalTime() call and stayed at their pre-tween
state (e.g. opacity:0).
The data-duration attribute is the authored source of truth. The loop-
inflation guard (timelineLooksLoopInflated) already handles the infinite
repeat:-1 case this cap was meant to protect against.
Closes#1107
* feat(registry): add VS Code theme visualizer example
Full VS Code workbench recreation with per-character typing animation
across 12 built-in themes. Includes activity bar, sidebar, tabs,
editor with line-by-line cursor tracking, terminal panel, and status
bar — all driven by official VS Code theme JSON files.
Themes: Dark Modern, Dark 2026, Dark+, Light Modern, Light 2026,
Light+, Visual Studio Dark, Visual Studio Light, High Contrast,
High Contrast Light, Solarized Light, Monokai.
Includes build scripts to regenerate compositions from theme JSON.
* feat(registry): add 12 code snippet blocks for hyperframes add code
Individual blocks for each VS Code built-in theme, all tagged "code"
so `npx hyperframes add code` installs the full set.
Each block is a self-contained VS Code workbench with per-character
typing animation, activity bar, sidebar, tabs, terminal, and status
bar driven by official theme JSON data.
* docs: add mdx pages for code snippet blocks and example
- 12 block doc pages under catalog/blocks/code-snippet-*
- "Code Snippets" nav group in docs.json
- vscode-theme-visualizer entry in examples.mdx
* docs: revert examples.mdx — code snippets belong in catalog only
* docs: drop redundant 'Code Snippet' prefix from sidebar titles
* docs: add video previews to code snippet catalog pages
* style: format HTML, CSS, and MJS files for CI
* fix: address review feedback — build pipeline, LICENSE, dead code, nav order
1. Build script now regenerates both example compositions AND published
blocks in registry/blocks/code-snippet-*/, keeping them in sync.
2. Add MIT LICENSE for vendored VS Code theme JSONs (microsoft/vscode).
3. Remove dead `chars` variable from runtime, build script, all blocks,
and all example compositions.
4. Alphabetize Code Snippets nav group in docs.json to match catalog
convention.
* style: format all build-generated files (render-entries, CSS, index)
* docs: document feedback collection — cadence, data, opt-out
Adds guides/feedback.mdx covering: when CLI and Studio prompts
appear (render cadence, session cadence), what data is collected
(PostHog survey fields, doctor_summary shape), what is not
collected, the hyperframes feedback command for manual/agent
submission, agent runtime detection and structured hint,
config file fields, and all opt-out paths (HYPERFRAMES_NO_TELEMETRY,
DO_NOT_TRACK, CI guard, --quiet).
Also adds hyperframes feedback command entry to packages/cli.mdx
(Utilities tab, alongside telemetry) and registers guides/feedback
in the docs.json nav.
— Magi
* docs(feedback): fix cadence, agent env vars, docker gate, telemetry scope, why-we-ask
- Cadence: 1st/16th/31st (not 15th/30th/45th) per actual code
- Agent vars: CLAUDECODE/CLAUDE_CODE_ENTRYPOINT, CODEX_THREAD_ID/CODEX_CI,
TERM_PROGRAM=cursor, Copilot value checks; add Hermes/openclaw/Pi
- Remove docker gate claim (non-TTY only, not docker-specific)
- Telemetry disable only suppresses CLI prompt, not Studio bar
- Add why-we-ask opening section
- Remove Studio 'skip' action (CLI-only); fix 'counter resets' phrasing
- Fix 'values never read' — Cursor and Copilot do value comparisons
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* docs(feedback): remove invented Studio opt-out flags; document localStorage workaround
VITE_HYPERFRAMES_FEEDBACK_INTERVAL=0 falls through to default (n > 0 guard).
VITE_HYPERFRAMES_FEEDBACK feature flag doesn't exist. Bar is mounted
unconditionally. Document the localStorage key workaround instead and
note that a proper flag is a follow-up to hf#1101.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* docs(feedback): fix localStorage workaround — only lastPromptedAt needs to be large
Setting both keys to the same value just delays 10 sessions before the bar
reappears. Setting only lastPromptedAt to 9999999 keeps count - lastAt
negative indefinitely.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* feat(studio): add VITE_HYPERFRAMES_NO_FEEDBACK build-time disable flag
Sets isFeedbackDisabled() guard in shouldShowFeedback() — when
VITE_HYPERFRAMES_NO_FEEDBACK=1, bar never shows regardless of session count.
Updates docs to document the flag and remove the localStorage workaround.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* feat(cli): prompt for render satisfaction after successful renders
* feat: add text feedback, doctor context, and Studio render feedback UI
* feat(studio): replace render feedback with session-based Studio experience bar
Move the feedback prompt out of RenderQueueItem (where it triggered every
5th render) into a standalone StudioFeedbackBar mounted at the bottom of
the preview area. The new bar is session-gated (shows after the 5th studio
session), auto-dismisses after 20s, and respects a 30-day cooldown once
dismissed or submitted. Renames telemetry to trackStudioFeedback with a
"studio_experience" survey ID to reflect the broader scope.
* feat(studio): attach browser doctor summary to feedback events
* fix(studio): use recurring interval for feedback instead of one-time cooldown
* fix(cli): skip feedback prompt when an agent runtime is detected
* feat(cli): add hyperframes feedback command and agent render hint
- New `hyperframes feedback --rating <1-5> --comment "..."` command
for submitting anonymous render satisfaction feedback via telemetry.
- When an AI agent runtime is detected after a render, print a dimmed
hint to stdout so the agent can optionally call the command instead
of silently skipping the readline prompt.
- Export getDoctorSummary from telemetry/feedback.ts to share the
system-info collector between the interactive prompt and the CLI command.
- Register the command in cli.ts and help.ts under Settings.
* fix(studio): align feedback interval to every 15 sessions
* fix: show CLI feedback on first render, Studio every 10 sessions
* feat: add env flags to disable feedback prompts
* feat: env flags to configure feedback prompt frequency
* fix: address review — agent hint reachability, cadence gate, session debounce, deprecated API
* fix(studio): add FFmpeg pre-flight check before starting render
Studio renders now fail fast with a 422 and an actionable FFmpeg
install hint instead of burning through the entire capture pipeline
before hitting "spawn ffmpeg ENOENT" at encode.
* fix(studio): address review — use 503, memoize FFmpeg lookup
* fix(producer): normalize error messages to prevent [object Object] in telemetry
When a render fails and the caught value is a plain object (not an Error
instance), String(error) produces [object Object], masking the real error
in PostHog telemetry (~24 errors/day).
Add normalizeErrorMessage() that tries Error.message, string passthrough,
.message on plain objects, JSON.stringify, and String() as a last resort.
Apply it on the two telemetry-feeding paths: the main render failure
handler (renderOrchestrator.ts:2099) and buildRenderErrorDetails
(cleanup.ts), plus the error classifier isRecoverableParallelCaptureError
so timeout detection works even when the thrown value is a plain object.
* fix: address review — normalize CLI telemetry path, captureCost fallback
* fix: use local normalizeErrorMessage in CLI to avoid cross-package resolution
The Vite test runner can't resolve runtime imports from @hyperframes/producer
since its exports point to dist/. Copy the utility into the CLI package and
import locally instead.
* fix(core): guard timeline method calls for non-conformant objects
User compositions can register timeline-like objects on window.__timeline
where .duration is a number property (not a function) and .pause/.play
may be missing entirely. The runtime player called these unconditionally,
causing ~166 "duration is not a function" and ~38 "pause is not a function"
errors per day.
Add safeNum() and safeVoid() helpers that check typeof before calling,
falling back to reading numbers as properties and silently skipping
missing void methods. Applied consistently across all timeline method
call sites in player.ts.
* fix(core): add observability for non-conformant timeline properties
* fix(studio): compensate GSAP translate when starting manual drag
When an element has an active GSAP transform with translate (x/y),
starting a drag via createManualOffsetDragMember would strip the
GSAP translate from element.style.transform during the probe phase
without accounting for it in the initial offset. This caused the
persisted manual offset to be wrong by exactly the GSAP translate
amount, producing a visible position shift after page reload.
Read the GSAP translate contribution (m41/m42 from the transform
matrix) and fold it into initialOffset before the probe runs. The
offset now compensates for the stripped translate, so the element's
visual position is preserved across the drag start, commit, and
subsequent reloads.
* fix(studio): show visual position in Layout panel and fix save-reload race
PropertyPanel: X/Y fields now display the visual position (manual offset
+ GSAP translate) instead of the raw CSS var offset. Editing a value
reverses the compensation so the correct raw offset is persisted. This
matches what the user sees in the preview during GSAP playback.
persistDomEditOperations: move domEditSaveTimestampRef update before the
patch API call. The server writes the file and emits an SSE file-change
event during the fetch — if the event arrived before the response, the
file watcher would trigger a spurious reloadPreview(), resetting
playback to t=0. Setting the timestamp upfront suppresses that race.
* fix(studio): apply same timestamp race fix to element delete, relocate helper
Move readGsapTranslateFromTransform to manualEditsDom.ts alongside its
sibling stripGsapTranslateFromTransform and re-export through the
manualEdits barrel. PropertyPanel and manualOffsetDrag now import from
the shared location instead of the drag module owning a display concern.
Move domEditSaveTimestampRef update before the remove-element fetch in
handleDomEditElementDelete — same SSE race as persistDomEditOperations.
* fix(engine): use captureBeyondViewport on all CDP screenshot paths
Chrome's compositor rounds the viewport boundary inward under multi-tab
load, clipping the bottom/right edge of tall portrait compositions
(1080x1920). The explicit clip rect already constrains output to exact
composition dimensions, making the viewport-boundary pre-clip from
captureBeyondViewport:false both redundant and unreliable.
Set captureBeyondViewport:true on all three CDP screenshot call sites:
pageScreenshotCapture, captureScreenshotWithAlpha, and captureAlphaPng.
Add portrait-edge-bleed regression test: 1080x1920 grid with bright
magenta bottom rows, rendered with 4 workers. Any compositor clipping
at the bottom edge drops PSNR sharply against the golden baseline.
Closes#1009
* fix(engine): address review feedback on captureBeyondViewport
- Add backref comments on captureScreenshotWithAlpha and captureAlphaPng
pointing to pageScreenshotCapture for the rationale, so the next reader
doesn't treat the flag as unintentional copy-paste
- Note in test meta.json that the static grid fixture covers the
capture-side clipping path but not the video-element compositor surface
timing that produces the t≈37s self-healing in #1009
* test(producer): use video element in portrait-edge-bleed regression test
Replace the static CSS grid with a 1080x1920 portrait video element —
matches the original bug report shape where the compositor surface
allocation timing causes the bottom-edge clipping. The video has a dark
top region and bright magenta bottom 480px, so any viewport clipping at
the bottom edge drops PSNR sharply. Baseline regenerated in Docker with
4 workers.
* feat(core): add probeElementInSource for source-existence checks
* feat(core): add probe-element endpoint for source-existence checks
* feat(studio): gate editing capabilities on source existence
* fix(studio): enrich save_failure telemetry with target details
* feat(studio): async selection resolution with source probe
Make `resolveDomEditSelection` async and wire a `probeSourceElement` call
into the selection path so elements generated by scripts (not present in the
source HTML) are detected early and have all edit capabilities disabled with
a clear reason message ("This element is generated by a script and cannot be
edited visually.").
Part A – core probe logic:
- `domEditingLayers.ts`: `resolveDomEditSelection` is now async; calls
`probeSourceElement` (POST /api/projects/:id/file-mutations/probe-element/:file)
when `projectId` is supplied and the element has a stable id/selector.
`existsInSource: false` flows into `resolveDomEditCapabilities`, which
disables all write capabilities with the appropriate reason.
- `domEditingLayers.ts`: `refreshDomEditSelection` promoted to async.
- `files.ts`: new `probe-element` route; extracted `resolveProjectPath`,
`resolveFileMutationContext`, `writeIfChanged`, and `parseMutationBody`
helpers to eliminate repeated boilerplate across remove/patch/probe handlers.
Part B – caller propagation (all eight consumer sites):
- `useDomSelection.ts`: `buildDomSelectionFromTarget`,
`resolveDomSelectionFromPreviewPoint`,
`buildDomSelectionForTimelineElement`, `handleTimelineElementSelect`,
`refreshDomEditSelectionFromPreview`, and
`refreshDomEditGroupSelectionsFromPreview` all made async; `projectId`
forwarded into `resolveDomEditSelection`.
- `useDomEditCommits.ts`, `useDomEditTextCommits.ts`: updated
`buildDomSelectionFromTarget` parameter type; added `await` at call sites.
- `useDomEditSession.ts`: inner `syncSelectionFromDocument` made async; fire
with `void` to satisfy the surrounding effect.
- `usePreviewInteraction.ts`: `handlePreviewCanvasMouseDown` and
`handlePreviewCanvasPointerMove` made async (React ignores handler return
values, so this is safe).
- `useStudioUrlState.ts`: deferred `buildDomSelectionFromTarget` call
converted to `.then()` chain with `void` prefix so the effect stays sync.
- `LayersPanel.tsx`: `seekToLayer`, `handleSelectLayer`, and
`handleLayerHover` made async.
- `DomEditOverlay.tsx` / `useDomEditOverlayGestures.ts`: `onCanvasPointerMove`
return type widened to `Promise<DomEditSelection | null>`; pointer-down
handler falls back to `hoverSelectionRef.current` (always populated by a
prior hover) instead of awaiting the async move callback inline.
Part C – test and tooling fixes:
- `lefthook.yml`: filesize hook shell loop explicitly skips `*.test.ts/tsx`
files as a guard against a lefthook v2.1.6 bug where `exclude` patterns are
not applied to `{staged_files}` in shell scripts.
- `domEditing.test.ts`: all `it()` blocks calling `resolveDomEditSelection`
made async with `await`.
- `DomEditOverlay.test.ts`: mock updated to return `Promise.resolve(selection)`
and `hoverSelection` pre-seeded so pointer-down test works with the new
hover-first path.
- `studioUrlState.test.ts`: `buildDomSelectionFromTarget` mocks wrapped in
`Promise.resolve()`; seek/selection hydration test made async with
`await act(async () => { await Promise.resolve(); })` to flush microtasks.
* feat(cli): add global error handlers for crash telemetry
Register process-level uncaughtException and unhandledRejection handlers
that fire trackCliError so unhandled crashes are captured in telemetry.
Add the trackCliError function to events.ts and re-export it from the
telemetry barrel.
* feat(cli): track per-command success/failure and duration
* test(core): add integration test for JS-created element probe scenario
* fix: address PR review feedback
- uncaughtException handler now calls process.exit(1) after flushing
- cli_command_result uses real exit code from process "exit" event
- drop stack_trace from cli_error (contains filesystem paths)
- skip source probe during hover — only probe on click/selection
- format .fallowrc.jsonc
* fix(cli): restore stack_trace in cli_error telemetry
* fix(cli): use captured module refs in exit handlers instead of dead import()
* test(producer): add parallel capture regression test
Add a regression fixture that forces workers: 2, ensuring the parallel
capture code path (browser-per-worker in BeginFrame mode) is exercised
in CI. All existing fixtures pin workers: 1, so this is the first test
that would catch a regression in the multi-worker pool isolation fix
from PR #1087.
The composition is 5s @ 30fps (150 frames), which exceeds both
MIN_FRAMES_PER_WORKER * 2 (60) and minParallelFrames (120), so the
parallel coordinator will always split work across workers.
Baseline output/output.mp4 must be generated inside Dockerfile.test
before the fixture can run in CI.
* test(producer): bump parallel capture test to 4 workers
Matches realistic auto-mode worker counts (4-6 on typical machines),
not just the minimum (2) that triggers the bug.
* test(producer): add golden baseline for parallel capture regression
Generated inside Dockerfile.test on amd64 Linux (Docker image
hyperframes-producer:test) to match the CI rendering environment.
* test(producer): address review feedback on parallel capture test
- Add fixture to shard-5 in regression.yml so CI actually runs it
- Reframe description: multi-worker path coverage (frame distribution,
reorder buffer, per-worker browser lifecycle), not GPU-specific crash
guard — SwiftShader CI can't reproduce the hardware compositor race
- Remove dead @keyframes count-up (content doesn't apply to div)
- Remove unused CSS animation reference on .counter
- Regenerate golden baseline with cleaned-up HTML
* fix(producer): replace rAF + CSS keyframes with GSAP in parallel-capture test
The composition used requestAnimationFrame for a frame counter and CSS
@keyframes for animations, which triggered screenshot capture mode
(non-deterministic across workers) and caused 29 PSNR failures in CI.
All animations now use the GSAP timeline, keeping the render in
deterministic BeginFrame mode. Baseline regenerated in Docker.
* fix(engine): disable browser pool for parallel capture in BeginFrame mode
BeginFrame's compositor is process-global — when multiple pages in the
same Chrome instance drive HeadlessExperimental.beginFrame concurrently,
they race the compositor and crash with "Protocol error: Target closed".
Only disable the pool when BeginFrame mode would actually be active
(Linux + headless-shell + not forceScreenshot). Screenshot mode
(macOS/Windows) is unaffected and keeps the pool for memory efficiency.
Also extracts the frame capture loop into captureFrameRange to reduce
function complexity in executeWorkerTask.
* fix(engine): include supersampling in BeginFrame-mode predicate
Match the full capture-mode predicate from createCaptureSession:
DPR > 1 (supersampling) forces screenshot mode, which is pool-safe.
Without this check, supersampled parallel renders on Linux would
unnecessarily launch separate browsers.
Fix the 4th unguarded resolveStartForElement call site in
resolveMediaWindowDurationSeconds that inflated the timeline duration
floor for pip compositions. Extract resolveMediaStartSeconds helper
to consolidate the data-hf-auto-start guard across all call sites.
Renders a 6s composition with a pip video inside a sub-composition
host starting at t=3. Verifies the video is visible during the host
window and not double-offset to t=6. Baseline generated in Docker.
Narrow the raw data-start read to media elements without
data-hf-auto-start (explicitly authored global coordinates). Elements
with auto-injected data-start="0" remain composition-local via the
resolver. Apply consistently across all three consumers:
- visibility loop (init.ts)
- refreshRuntimeMediaCache start/duration (init.ts)
- resolveMediaWindowEndSeconds (timeline.ts)
Add regression test for auto-injected data-start="0" inside a
late-starting host to prove it doesn't regress.
elementRect.left/top from getBoundingClientRect() already reflects GSAP
transforms in viewport coordinates. Subtracting rootRect.left/top
cancels the transform, pinning overlays to the un-animated layout
position. Use elementRect directly so overlays track elements during
scroll (y: -500) and entrance (scale: 0.95) animations.
When GSAP applies transforms (scale, translate) to the root composition
element during playback, rootRect.width/height from getBoundingClientRect()
changes to reflect the transformed size. The overlay scale calculation
(rootScaleX/Y = iframeRect / rootRect) then produces wrong values,
causing overlays to appear at incorrect positions during animated
playback — especially visible during scroll animations (y transform)
and entrance animations (scale transform).
Fix: use the composition's declared data-width/data-height attributes
for scale calculation. These are the canonical dimensions that don't
change with GSAP transforms. Falls back to rootRect dimensions when
the attributes aren't present (non-composition elements).
When outPoint exceeds composition duration, rawLoopEnd > dur makes the
time >= loopEnd branch unreachable after the playhead clamp — the player
ticks forever. Clamp rawLoopEnd to dur in both forward and backward RAF
loops, matching the seek() clamping. Add test for the boundary behavior.
Trim blank lines to satisfy 600-line filesize gate.
The studio player's RAF loop in useTimelinePlayer notified the playhead
position via liveTime.notify(time) before checking the duration limit.
When adapter.getTime() returned a value past the composition's
data-duration (due to timing drift or delayed duration calculation),
the playhead would visually overshoot — showing e.g. 0:19 on a 0:10
composition.
The web player component already had this clamping (playback-state.ts
line 42, direct-timeline-clock.ts line 56), but the studio player's
forward loop was missing it.
Fix: clamp time to dur before notifying, matching the pattern already
used in the web player: Math.min(rawTime, dur) when dur > 0.
The Function constructor (3bb0d1ef) was a security hardening to prevent
</script> injection, but it broke sub-composition DOM proxy scoping.
This restores the inline IIFE (preserving closure scope) while adding
</script> → <\/script> escaping to maintain the injection prevention.
Updates tests to match the new IIFE output shape.
Closes#1074
The Function constructor (3bb0d1ef) breaks sub-composition scripts that
call document.getElementById() — the constructor creates functions with
global scope, losing access to the composition-scoped DOM proxy. Native
method calls on proxy-returned elements throw "Illegal invocation".
Reverts to the inline IIFE that preserves the closure over __hfScoped*
variables. The original motivation (handling </script> in source) is
already handled by the compiler's script bundling path.
Closes#1074
- Replace require("child_process") with static import (same ESM fix
as config.ts — require is undefined in native ESM)
- Unify cap: both VRAM probe and heuristic paths now cap at 16GB
- Add comment noting the one-time blocking execSync is cached
On NVIDIA systems, spawns nvidia-smi once (cached) to read actual GPU
memory. Uses real VRAM for the Chrome GPU budget instead of guessing
from total system RAM. Falls back to total/2 on non-NVIDIA systems or
when nvidia-smi is unavailable.
No other headless Chrome renderer probes GPU memory — Remotion, Puppeteer,
and Playwright all ignore --force-gpu-mem-available-mb entirely.
Scale GPU budget to half of total RAM (capped at 16GB) instead of
hardcoding 4096MB. A 32GB machine now gets 16GB GPU budget; a 64GB
machine gets 16GB (Chrome's practical limit). Low-memory tiers unchanged.
Replace dynamic require("os") with static import — require is undefined
in native ESM, causing the try/catch to silently return the 16GB
fallback on every machine. The cache scaling was dead code.
Addresses review feedback: freemem() is misleading on macOS where
aggressive file caching reports low free memory even on high-spec
machines. Switched to totalmem()-based thresholds consistent with
calculateOptimalWorkers in parallelCoordinator.ts.
Thresholds now based on total RAM:
- <4GB total: GPU=512MB, V8=256MB, cache=32/128MB
- <8GB total: GPU=1024MB, V8=512MB, cache=64/256MB
- >=8GB total: unchanged (4096MB GPU, no V8 cap, 256/1500MB cache)
On low-memory systems (<4GB free), Chrome's --force-gpu-mem-available-mb=4096
causes the renderer to allocate more GPU texture memory than the system can
provide, leading to OOM crashes during frame capture ("Target closed").
Changes:
- Scale --force-gpu-mem-available-mb to match available system RAM
(512MB when <2GB free, 1024MB when <4GB, 4096MB otherwise)
- Add --js-flags=--max-old-space-size=N on low-memory systems to cap
Chrome's V8 heap (256MB when <2GB free, 512MB when <4GB)
- Scale frame data URI cache defaults: 32 entries/128MB when <2GB free,
64 entries/256MB when <4GB, unchanged otherwise
Closes#1072
Address review feedback:
- AND with error_name === "EncodingError" for tighter filtering
- Add sampled composition_asset_error_filtered tracking event (fires on
1st occurrence, then every 100th) so filtered errors aren't completely
invisible in telemetry
Wrap all contentWindow/contentDocument access and addEventListener/removeEventListener
calls in try/catch across usePlaybackKeyboard, useAppHotkeys, and CompositionsTab.
Prevents SecurityError from propagating to the React error boundary (white screen).
Affects 1,885 crashes / 648 unique users in the last 7 days.
## Problem
Audio-capable media could only use a static `data-volume` value during preview/render. Issue #1064 reports this for `<audio>`: GSAP/JS attempts to fade an element from `volume: 0` to a non-zero value still rendered as silent because HyperFrames only respected the initial `data-volume` value.
The same root cause applies to `<video data-has-audio="true">`: preview/runtime can animate the media element, but the offline audio mix previously only had one static volume number for the extracted audio track.
Closes#1064.
## What this fixes
- Preserves authored `HTMLMediaElement.volume` changes made by GSAP/JS between runtime media sync ticks instead of clobbering them back to `data-volume`.
- Updates the WebAudio transport gain for active media sources when the element volume changes.
- Probes scripted media timelines in the producer browser pass and records sampled volume keyframes for both `<audio>` elements and video-derived audio tracks.
- Maps extracted video audio IDs such as `bg-video-audio` back to their source `<video id="bg-video">` so video volume automation is sampled from the actual element.
- Converts sampled keyframes into a frame-evaluated FFmpeg `volume` expression during audio mixing, so rendered output includes fades and other timeline-driven media volume changes.
## Root cause
There were two static-volume paths:
1. Runtime media sync treated `clip.volume` parsed from `data-volume` as authoritative on every tick and rewrote `el.volume = clip.volume * userVolume`, undoing GSAP/JS updates after timeline seeks.
2. The producer audio stage mixed audio from compile/probe metadata, where `volume` was a single number. The FFmpeg filter used `volume=<initial value>`, so a clip starting at `data-volume="0"` stayed silent in the muxed output even if the browser timeline had changed `audio.volume` or `video.volume`.
The fix makes the browser/runtime media volume the source of truth when authors animate it, then carries that time-varying signal into the offline mix.
## Verification
### Local checks
- `bun install` in the clean worktree
- `bun run build:hyperframes-runtime`
- `bun run --filter @hyperframes/core test -- src/runtime/media.test.ts`
- `bun run --filter @hyperframes/engine test -- src/services/audioMixer.test.ts`
- `bun run --filter @hyperframes/core typecheck && bun run --filter @hyperframes/engine typecheck && bun run --filter @hyperframes/producer typecheck`
- `bunx oxfmt --check <10 touched files>`
- `bunx oxlint <10 touched files>`
- `bun run --filter @hyperframes/producer build`
### Audio repro and render proof
Created `/tmp/hf-1064` with `<audio id="bg-audio" ... data-volume="0">` and `gsap.to(audio, { volume: 1 })`.
Before fix:
- `RMS level dB: -inf`
After fix:
- `[Probe] Runtime audio volume automation: bg-audio {"keyframeCount":12}`
- `RMS level dB: -24.133461`
### Video repro and render proof
Created `/tmp/hf-1064-video` with `<video id="bg-video" data-has-audio="true" data-volume="0">` and `gsap.to(video, { volume: 1 })`.
After widening the probe mapping:
- `[Probe] Runtime audio volume automation: bg-video-audio {"keyframeCount":12}`
- `RMS level dB: -24.203664`
### Preview verification
Used `hyperframes preview` from the PR branch and `agent-browser` against Studio:
- Audio preview direct seek through `window.__player.seek(...)` showed `#bg-audio.volume`: `0 -> 0.5 -> 1`.
- Audio preview playback advanced to ~0.92s with `#bg-audio.volume` ~0.917 and the audio element unpaused.
- Video preview direct seek showed `#bg-video.volume`: `0 -> 0.5 -> 1`.
- Video preview playback sampled during the fade at ~0.68s showed `#bg-video.volume` around `0.664`.
### Browser verification
Used `agent-browser` against the rendered MP4 from the PR branch:
- Opened `file:///tmp/hf-1064/out-pr.mp4`
- Verified the browser loaded a playable `<video>`: `{"hasVideo":true,"duration":3.020996,"readyState":4,"paused":false}`
- Screenshot artifact: `/Users/miguel07code/dev/hyperframes-oss/qa-artifacts/issue-1064/pr-rendered-video.png`
- Recording artifact: `/Users/miguel07code/dev/hyperframes-oss/qa-artifacts/issue-1064/pr-rendered-video.webm`
## Notes
- The commit was prepared in a clean worktree based on `origin/main` to avoid mixing in the existing `fix/nonlatin-media-src-resolution` checkout changes.
- Pre-commit lint, format, and typecheck passed. The hook's Fallow audit still exits non-zero on inherited duplication/complexity in the touched large runtime/probe files; the dead-code issue from the new type export was fixed before committing.
- Volume automation is sampled from the browser timeline and approximated as piecewise-linear FFmpeg volume expressions. This is intended for timeline-driven GSAP/JS fades, not audio-rate DSP.
The capturedTimeline guard broke CSS/WAAPI/Lottie compositions that
have no GSAP timeline — __renderReady was never set, causing the
parity harness to timeout after 30s.
renderSeek works with or without a GSAP timeline (adapter-only
seeking), so the correct invariant is "timeline binding was
attempted" not "a timeline was found." Set __renderReady
unconditionally in all three paths, after bindRootTimelineIfAvailable
has run.
window.d.ts already declares __timelines, __player, __playerReady,
and __renderReady on the global Window interface. The casts in
init.ts and init.test.ts were re-asserting the same types.
- Add __hfRuntimeTeardown to window.d.ts (used 6x in init.ts)
- Remove runtimeWindow cast variable from init.ts — use window directly
- Remove all (window as Window & { __player?: ... }).__player casts
from init.test.ts — window.__player is already typed as PlayerAPI
- Remove all (window as Window & { __timelines?: ... }).__timelines
casts from init.test.ts — window.__timelines is already typed
- Remove (window as Window & { __playerReady/renderReady }}) casts
from init.ts — already declared globally
- Guard __renderReady with `if (state.capturedTimeline)` in all three
paths (setTimeout(0) and .finally() were setting it unconditionally
even when bindRootTimelineIfAvailable returned false)
- Remove redundant fps=30 pre-quantization in snapshot — renderSeek
already calls quantizeTimeToFrame internally with the runtime's
canonicalFps, so pre-quantizing was double-quantizing at a
potentially wrong grid
- Add regression tests: __renderReady is set when timeline exists,
stays undefined when no timeline is available
- Add comment explaining hardcoded fps=30 (runtime's canonicalFps
default, not exposed on PlayerAPI)
- Add cross-reference comments between init.ts and fileServer.ts
explaining their different __renderReady timing semantics
- Fix broken duration getter: use getDuration() (PlayerAPI method)
instead of .duration (property doesn't exist, always fell through
to the DOM attribute fallback)
- Remove redundant sub-composition wait: __renderReady already
guarantees all timelines are bound
- Warn on readiness timeout instead of silently capturing garbage
- Warn when shader transitions don't finish pre-rendering
- Warn when no player API is available (seeks will be no-ops)
- Remove redundant node:fs re-import (already imported at top)
- Remove stale step numbering comments
- Trim verbose comments that restate the code
The runtime set __renderReady at the same time as __playerReady,
before the root timeline was bound. Consumers waiting for
__renderReady (the render-safe signal) could observe a player with
no captured timeline, making renderSeek a no-op.
Root cause: init.ts set both flags together, but timeline binding
happens later — synchronously via bindRootTimelineIfAvailable(),
via a deferred setTimeout(0) for bundled compositions, or
asynchronously via loadExternalCompositions().
Fix in init.ts:
- Remove __renderReady from the __playerReady assignment
- Set it after bindRootTimelineIfAvailable() when timeline is found
- Set it in the setTimeout(0) deferred path
- Set it in the external compositions .finally() path
Fix in snapshot.ts:
- Wait for __renderReady (truthful signal) not __timelines
- Use renderSeek() with frame quantization, not seek()
- Tick the GSAP ticker after seeking
- Await document.fonts.ready before capturing
Closes#1047