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* feat(cli): add website capture with AI-powered DESIGN.md generation Adds `hyperframes capture <url>` command that extracts a complete design system from any website, producing AI-agent-ready output: - Full-page screenshot (lazy-load aware, nav at top) - AI-generated DESIGN.md via Claude API (colors, typography, elevation, components, do's/don'ts) with programmatic asset catalog (136+ assets with HTML context annotations like img[src], css url(), link[rel=preload]) - CSS-purged compositions (87% size reduction via PurgeCSS) - HTML-prettified compositions (one-tag-per-line for AI readability) - CLAUDE.md + .cursorrules auto-generated for AI agent instructions - Asset deduplication (srcset variants) and tracking pixel filtering * feat(cli): add gemini 3.1 pro, playwright screenshots, replica refinement - switch to gemini 3.1 pro (gemini-3.1-pro-preview) with claude fallback - playwright for full-page screenshots (fixes puppeteer gradient/fixed bugs) - replica refinement loop: generate, screenshot, compare, fix - extract inline svgs (50 max, 10kb each) to assets/svgs/ - extract visible text in dom order for content accuracy - detect js libraries (gsap, three.js, scrolltrigger) via globals - improved asset catalog grouping and naming - reverse-engineered aura system prompt documentation - comprehensive session handoff doc Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * docs: update session handoff with slack research findings - key finding: team already wants DESIGN.md integration (James, Bin, Vance) - skills quality matters enormously - must invoke /hyperframes-compose - eval infrastructure exists (Abhay's dashboards, Teodora's 78-criteria guide) - templates at templates/ need study before finalizing skill - session handoff updated with critical next steps * refactor(cli): simplify capture pipeline, remove replica generator * feat(capture): add Lottie detection and WebGL shader extraction Captures Lottie animations via network interception and WebGL shader source via gl.shaderSource hooking during site crawl. Updates website-to-hyperframes skill with asset planning guidance, Lottie/shader reading instructions, and stronger creative direction for scene planning. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * refactor(capture): clean pipeline + shader-first creative workflow Capture pipeline: - Remove dead deps (puppeteer-extra, stealth plugin, duplicate devDeps) - Remove duplicate generateAgentPrompt() call (first lied about DESIGN.md) - Remove dead canvas-to-image code in htmlExtractor (post canvas removal) - Parallelize image downloads (batches of 5 via Promise.allSettled) - Fix pre-existing TS error (match[1] guard in font downloader) - Default capture output to captures/<hostname> Skill creative overhaul: - Add shader transition selection to creative director step (Step 4) - Add shader wiring instructions to engineer step (Step 5) - Replace 4-line energy modifiers with visual vocabulary table - Strip rigid scene-by-scene templates from video-recipes.md - Strip example fill data from scene plan tables - Add "read transition refs before planning" instruction - Add creative ambition language ("how the hell did they make this") Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * docs: add skill architecture redesign spec Comprehensive redesign of website-to-hyperframes skill and capture pipeline based on code review findings and Claude Code architecture research. Key changes: remove AI auto-generation, restructure skill into phases, embed shader boilerplate in scaffold, fix color format. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * docs: add implementation plan for skill architecture redesign 13-task plan covering: capture pipeline cleanup (remove AI generation, fix colors to HEX, add asset descriptions, shader-ready scaffold), skill restructuring (4 phases with artifact gates), and compose skill Visual Identity Gate upgrade. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * refactor(capture): remove AI auto-generation and SDK dependencies * fix(capture): convert extracted colors to HEX format * refactor(capture): remove AI key path, add asset descriptions generator * refactor(capture): update agent prompt, remove hasDesignMd, add asset descriptions * feat(capture): pre-wire shader transitions in index.html scaffold * chore: remove duplicate visual-styles.md (canonical is in hyperframes/) * refactor(skill): rewrite website-to-hyperframes as phase-based orchestrator * feat(skill): add Phase 1 understand reference * feat(skill): add Phase 2 design reference with full DESIGN.md schema * feat(skill): add Phase 3 creative direction reference * feat(skill): add Phase 4 build reference with inline shader example * feat(skill): upgrade Visual Identity Gate to produce full DESIGN.md * docs: update CLAUDE.md skill references for phase-based workflow * fix: address code review findings - Remove orphaned `false` argument in generateAgentPrompt call (critical: was shifting hasLottie, hasShaders, catalogedAssets parameters) - Add HSL color handling in rgbToHex via temp element resolution - Remove build artifact commit section from phase-4-build.md - Fix __GSAP_TIMELINE reference to __timelines Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(capture): regex double-escape + simplify scaffold + fix asset descriptions - Double-escape regex in tokenExtractor template literal (\s→\\s, \d→\\d, \(→\\() so browser receives valid regex patterns via page.evaluate() - Simplify index.html scaffold: scene slots + audio + timeline + comment pointing to shader-setup.md reference (no broken inline shader boilerplate) - Fix asset descriptions: use CatalogedAsset.contexts/notes instead of nonexistent htmlContext field Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: code review — 16 bugs, 7-step skill rewrite, cleanup Code fixes: - snapshot.ts: path traversal guard, browser leak (try/finally), div-by-zero for --frames 1, port bind error handling, rAF-based render settle - index.ts: remove invalid thinkingConfig for gemini-2.5-flash, fix Gemini batch/rate-limit comments, fix video preview viewport y-coordinate - tokenExtractor.ts: remove dead seen[si] dedup code - gsap.ts: index ALL classes for inline-style transform conflict detection Skill architecture rewrite (4-phase → 7-step): - Replace phase-1 through phase-4 with step-1 through step-7 - Add techniques.md (10 visual techniques with code patterns) - Fix /hyperframes-compose → /hyperframes (skill doesn't exist) - Fix captures/arc-browser reference → shader-setup.md (file doesn't exist) - Fix step-7 hardcoded captures/stripe path - Document Gemini API free/paid rate limits in step-1 Cleanup: - CLAUDE.md: restore from Stripe-capture overwrite, update 4-phase → 7-step - .gitignore: add PR #267 skills (hyperframes-animation-map, hyperframes-contrast) - Delete old phase-*.md, animation-recreation.md, tts-integration.md Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * chore: remove dev artifacts, research docs, wrong lockfiles Remove files that shouldn't ship in this PR: - docs/research/ (aura analysis, prompt catalogs) - docs/session-*.md, docs/SESSION-HANDOFF.md (dev notes) - docs/superpowers/ planning and spec docs - pnpm-lock.yaml at root and cli (repo uses bun, not pnpm) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(CLAUDE.md): align with main — slim format, add website-to-hyperframes mention Main PR #283 removed the full skills table from CLAUDE.md and moved it to AGENTS.md. Align with that decision: use main's slim dev-focused format, fix pnpm→bun references, add one-line /website-to-hyperframes pointer. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(cli): add capture command to help groups The capture command was registered in cli.ts but missing from the help groups, so it wouldn't appear in `hyperframes --help`. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * style: format skill reference files (oxfmt) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: regenerate bun.lock after rebase The lockfile was stale after rebasing onto main — bun install --frozen-lockfile failed in CI because new dependencies (google/genai, patchright, purgecss) weren't reflected in the lockfile. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: address PR review comments + improve capture quality Review fixes (16 comments from jrusso1020 + vanceingalls): - screenshotCapture: remove Playwright dep, use Puppeteer for all screenshots - screenshotCapture: dynamic screenshot count based on page height (30% overlap) - snapshot.ts: fix duration() function-vs-property bug, cross-platform path guard - htmlExtractor: fix code injection via parameterized evaluate - index.ts: video preview re-measures position after scroll, .env file loading - capture.ts: BLOCKED.md on timeout failures - gsap.ts: 5 inline-style lint tests added (all pass) - Remove Playwright, patchright deps; @google/genai to optionalDependencies - Gitignore: generic patterns instead of 20 hardcoded directories - Remove asset-sourcing.md, video-recipes.md (unused, duplicated guidance) Capture quality improvements (tested on 10+ websites): - Color extraction: canvas-based oklch/lab resolver, pixel sampling via elementFromPoint, broad sweep for accent colors, gradient/shadow extraction - Section detection: broadened selectors for div-based layouts, height cap to skip page-level wrappers, parent bg walkup for dark sites - Font downloads: cap 6 per family / 30 total (Cal.com: 306→30) - CTA detection: text pattern matching + nav context filtering - Heading text: innerText with whitespace normalization - Gemini captioning: maxOutputTokens 100→300, .env auto-loading - .env.example updated with GEMINI_API_KEY docs - TTS ranking: Kokoro first with Python 3.10+ note * fix: address PR review comments + improve capture quality Review round 2 fixes (jrusso1020 + vanceingalls): - verify/index.ts: add path traversal guard (relative + isAbsolute) - verify/index.ts: fix sections[i] undefined typecheck error (CI green) - index.ts: escape Lottie JSON with \u003c to prevent </script> breakout - step-4-storyboard: fix technique count contradiction (2-3 per beat, not across whole video) - step-6-build: perspective tilt uses gsap.set() instead of CSS transform (avoids GSAP overwrite conflict) - step-1-capture: reorder — command first, Gemini note after (zero-config is the default path, API key is optional enhancement) - step-7-validate: add tsx fallback for snapshot command - step-3-script: vary hook patterns, don't default to number every time - assetDownloader: exempt SVGs from 10KB minimum filter (company logos like Hubspot/Intel/DHL are 2-6KB; HeyGen capture: 13→75 assets) Note: adm-zip was NOT removed (reviewer #3) — it's still in packages/cli/package.json:30. The root package.json had patchright and purgecss removed, not adm-zip. Note: ANTHROPIC_API_KEY not restored in .env.example — grep confirms zero references in the entire codebase. The @anthropic-ai/sdk dependency was removed earlier in this branch. * refactor(capture): split index.ts (1175 to 566 lines) into modules Mechanical extraction, zero logic changes. New files: - mediaCapture.ts (345 lines): Lottie preview, video manifest/screenshots - contentExtractor.ts (314 lines): library detection, text, Gemini, asset descriptions - scaffolding.ts (135 lines): .env loading, project scaffold generation Also fixes false-positive BLOCKED.md with structural Cloudflare detection. Tested on 20 websites, pre/post output identical. * chore(capture): remove --split flow (splitter, verify, cssPurger, purgecss) The --split feature auto-generates compositions from captured HTML — a different approach from the /website-to-hyperframes skill workflow where agents build compositions from scratch using the storyboard. No skill file, no step reference, and no test session ever used --split. Removes 923 lines of unused code + purgecss dependency. Backed up to ~/Desktop/capture-split-backup/ for reference. * fix(security): add ssrf protection, lottie injection fix, oom guard - assetDownloader: add isPrivateUrl() guard blocking private IP ranges (127.x, 10.x, 172.16-31.x, 192.168.x, 169.254.x), cloud metadata endpoints, localhost, and non-HTTP schemes - mediaCapture: fix Lottie JSON injection by loading shell HTML first then passing animation data via parameterized page.evaluate() - index.ts: check Content-Length header before response.buffer() in Lottie network interception to avoid OOM on multi-GB responses * fix(capture): security fixes, timeout, sub-agent dispatch instructions Security (from miguel-heygen review): - assetDownloader: export isPrivateUrl() SSRF guard - htmlExtractor: add isPrivateUrl check before CSS fetch - mediaCapture: add isPrivateUrl check before Lottie fetch - mediaCapture: fix previewPage leak (try/finally) - mediaCapture: skip Lottie files > 2MB for preview (CDP limit) - contentExtractor: skip images > 4MB for Gemini captioning - index.ts: check Content-Length before response.buffer() (OOM guard) - snapshot.ts: register error handler before server.listen() Capture improvements: - Default timeout 30s to 120s (Shopify needs ~90s for Cloudflare) - step-6-build: sub-agent dispatch template with explicit rules: pass file PATHS not contents, use local fonts not Google Fonts, verify ../assets/ references after each beat * fix(capture): catalog before DOM mutation, networkidle2, faster Gemini Critical: asset cataloger now runs BEFORE extractHtml which converts img src to data URLs. Framer sites like heykuba.com went from 2 to 78 images. - networkidle2 instead of networkidle0 (unblocks SPAs with WebSockets) - Lazy-load wait: scroll to bottom, wait for img.complete - CSS background-image cataloging for Framer/Webflow - SVG naming: checks class, id, parent, inner text (not just aria-label) - Gemini batch 5->20, pause 12s->2s (paid tier: 2000 RPM, ~0.001/img) - maxOutputTokens 300->500, descriptions sorted captioned-first - Remove tsx fallback from step-1 (reviewer nit, published CLI has it) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
342 lines
8.9 KiB
Markdown
342 lines
8.9 KiB
Markdown
# Visual Techniques Reference
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10 proven techniques from production HyperFrames videos. Use these in your storyboard and compositions to create visually rich, professional output. Each technique includes a minimal code pattern you can adapt.
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These are NOT advanced — they're standard motion design patterns that every composition should use at least 2-3 of.
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---
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## 1. SVG Path Drawing
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A path draws itself in real-time, like someone tracing with a pen. Use for revealing diagrams, arrows, connector lines, or brand marks.
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```html
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<svg viewBox="0 0 400 200">
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<path
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class="draw-path"
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d="M 50 100 L 200 50 L 350 100"
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stroke="#c84f1c"
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stroke-width="4"
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fill="none"
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stroke-linecap="round"
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/>
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</svg>
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<style>
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.draw-path {
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stroke-dasharray: 280;
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stroke-dashoffset: 280;
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}
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</style>
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<script>
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tl.to(".draw-path", { strokeDashoffset: 0, duration: 0.7, ease: "power2.out" }, 0.5);
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</script>
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```
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Use `path.getTotalLength()` to calculate the dasharray value dynamically.
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---
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## 2. Canvas 2D Procedural Art
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Animated noise, particle fields, data visualizations — anything that evolves frame-by-frame. Drive it with a GSAP proxy.
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```html
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<canvas id="proc-canvas" width="1920" height="1080"></canvas>
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<script>
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var canvas = document.getElementById("proc-canvas");
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var ctx = canvas.getContext("2d");
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function hash(x, y) {
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var n = x * 374761393 + y * 668265263;
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n = (n ^ (n >> 13)) * 1274126177;
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return ((n ^ (n >> 16)) & 0x7fffffff) / 0x7fffffff;
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}
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function drawFrame(t) {
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ctx.fillStyle = "#0a0a0a";
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ctx.fillRect(0, 0, 1920, 1080);
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for (var i = 0; i < 200; i++) {
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var x = hash(i, 0) * 1920;
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var y = hash(i, 1) * 1080;
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var brightness = hash(i, Math.floor(t * 10)) * 255;
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ctx.fillStyle = "rgba(255, 255, 255, " + brightness / 255 + ")";
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ctx.beginPath();
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ctx.arc(x, y, 2, 0, Math.PI * 2);
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ctx.fill();
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}
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}
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var proxy = { time: 0 };
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tl.to(
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proxy,
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{
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time: 5,
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duration: 5,
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ease: "none",
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onUpdate: function () {
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drawFrame(proxy.time);
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},
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},
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0,
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);
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</script>
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```
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The `hash()` function is deterministic — same frame renders identically every time.
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---
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## 3. CSS 3D Transforms
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Perspective rotations create depth. Use for product showcases, card flips, architectural reveals.
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```html
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<div class="stage" style="perspective: 900px;">
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<div class="card-3d" style="transform-style: preserve-3d;">
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<div class="face front">Product</div>
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<div class="face back" style="transform: rotateY(180deg);">Details</div>
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</div>
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</div>
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<script>
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tl.to(".card-3d", { rotationY: 360, rotationX: 15, duration: 1.2, ease: "sine.inOut" }, 0);
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</script>
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```
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Always set `perspective` on the parent, `transform-style: preserve-3d` on the animated element.
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---
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## 4. Per-Word Kinetic Typography
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Words appear one-by-one, synced to transcript.json timestamps. The core technique for narration-driven videos.
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```html
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<div class="headline">
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<span class="word w-0">Anything</span>
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<span class="word w-1">a</span>
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<span class="word w-2">browser</span>
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<span class="word w-3">can</span>
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<span class="word w-4">render</span>
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</div>
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<style>
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.word {
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display: inline-block;
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opacity: 0;
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margin: 0 0.12em;
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}
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</style>
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<script>
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// Word onset times from transcript.json (seconds relative to beat start)
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var timings = [0.0, 0.23, 0.28, 0.63, 0.78];
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var slides = [80, 60, 50, 25, 12]; // horizontal slide decay (px)
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document.querySelectorAll(".word").forEach(function (word, i) {
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tl.from(
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word,
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{
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x: slides[i],
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y: 14,
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opacity: 0,
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duration: 0.35,
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ease: "power2.out",
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},
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timings[i],
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);
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});
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</script>
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```
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The slide distance DECAYS per word (80→12px) — mimics a camera settling.
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---
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## 5. Lottie Animation
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Vector animations that play inside a composition. Use for logos, character animations, icons.
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```html
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<script src="https://cdn.jsdelivr.net/npm/@dotlottie/player-component@2.7.12/dist/dotlottie-player.js"></script>
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<dotlottie-player
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class="lottie"
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src="../assets/lottie/animation-0.json"
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autoplay
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loop
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speed="1.5"
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style="width:500px;height:500px;"
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>
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</dotlottie-player>
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<script>
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gsap.set(".lottie", { scale: 0.3, opacity: 0 });
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tl.to(".lottie", { scale: 1, opacity: 1, duration: 0.35, ease: "back.out(1.6)" }, 0.2);
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</script>
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```
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Or use lottie-web for more control:
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```javascript
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var anim = lottie.loadAnimation({
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container: document.getElementById("anim"),
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renderer: "svg",
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loop: false,
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autoplay: false,
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path: "../assets/lottie/animation-0.json",
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});
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```
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---
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## 6. Video Compositing
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Embed real video footage inside compositions. Videos must be `muted` with `playsinline`.
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```html
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<div class="video-frame" style="width:680px;height:840px;border-radius:16px;overflow:hidden;">
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<video
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id="footage"
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src="../assets/videos/clip.mp4"
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muted
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playsinline
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style="width:100%;height:100%;object-fit:cover;"
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></video>
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</div>
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<script>
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// Video playback is controlled by the framework — don't call play() manually
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tl.from(".video-frame", { scale: 0.9, opacity: 0, duration: 0.3, ease: "power2.out" }, 0);
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</script>
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```
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The HyperFrames runtime handles video seeking and playback.
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---
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## 7. Character-by-Character Typing
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Terminal typing effect using `tl.call()` to update text content character by character.
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```html
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<div class="terminal-line">
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<span class="prompt">❯</span>
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<span class="typed" id="typed-text"></span>
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<span class="cursor" style="width:11px;height:22px;background:#333;display:inline-block;"></span>
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</div>
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<script>
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var CMD = "npx hyperframes init";
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var typed = document.getElementById("typed-text");
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// Cursor blinks
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tl.to(".cursor", { opacity: 0, duration: 0.12, yoyo: true, repeat: 20, ease: "steps(1)" }, 0);
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// Type each character
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for (var i = 0; i < CMD.length; i++) {
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(function (idx) {
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tl.call(
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function () {
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typed.textContent = CMD.substring(0, idx + 1);
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},
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null,
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(idx / CMD.length) * 0.9,
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);
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})(i);
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}
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</script>
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```
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Use `ease: "steps(1)"` for cursor blink — creates discrete on/off.
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---
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## 8. Variable Font Axis Animation
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Animate font-variation-settings to reshape glyphs in real-time. Works with variable fonts that have axes like optical size (opsz), weight (wght), softness (SOFT).
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```html
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<style>
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@import url("https://fonts.googleapis.com/css2?family=Fraunces:opsz,wght@9..144,100..900&display=block");
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.wordmark {
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--opsz: 144;
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--wght: 440;
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font-family: "Fraunces", serif;
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font-variation-settings:
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"opsz" var(--opsz),
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"wght" var(--wght);
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font-size: 200px;
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}
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</style>
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<script>
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tl.to(".wordmark", { "--opsz": 72, "--wght": 300, duration: 0.45, ease: "power2.out" }, 0);
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</script>
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```
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The glyph subtly reshapes as axes animate — optical size adjusts detail, weight changes thickness.
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---
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## 9. GSAP MotionPathPlugin
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Animate an element along an arbitrary SVG path. Use for sliders following curves, particles along trajectories, guided reveals.
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```html
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<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/MotionPathPlugin.min.js"></script>
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<div class="dot" style="width:20px;height:20px;background:#2a8a7c;border-radius:50%;"></div>
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<script>
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gsap.registerPlugin(MotionPathPlugin);
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tl.to(
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".dot",
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{
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motionPath: { path: "M 12 300 C 280 280 520 80 820 50 S 1200 48 1308 38" },
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duration: 1.5,
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ease: "power2.out",
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},
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0,
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);
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</script>
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```
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---
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## 10. Velocity-Matched Transitions
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Exit one beat and enter the next with matched velocities — creates perceived continuous motion.
|
||
|
||
```javascript
|
||
// EXIT (in outgoing composition): accelerating with blur
|
||
tl.to(
|
||
".content",
|
||
{
|
||
y: -150,
|
||
filter: "blur(30px)",
|
||
opacity: 0,
|
||
duration: 0.33,
|
||
ease: "power2.in", // accelerates
|
||
},
|
||
beatDuration - 0.33,
|
||
);
|
||
|
||
// ENTRY (in incoming composition): decelerating from blur
|
||
gsap.set(".content", { y: 150, filter: "blur(30px)" });
|
||
tl.to(
|
||
".content",
|
||
{
|
||
y: 0,
|
||
filter: "blur(0px)",
|
||
duration: 1.0,
|
||
ease: "power2.out", // decelerates
|
||
},
|
||
0,
|
||
);
|
||
```
|
||
|
||
The fastest point of both curves meets at the cut — the viewer perceives smooth camera motion. Match ease families: `.in` for exits, `.out` for entries.
|
||
|
||
---
|
||
|
||
## When to Use What
|
||
|
||
| Video energy | Techniques to combine |
|
||
| ------------------------------ | --------------------------------------------------------------- |
|
||
| High impact (launches, promos) | Per-word typography + velocity transitions + counter animations |
|
||
| Cinematic (tours, stories) | SVG path drawing + video compositing + 3D transforms |
|
||
| Technical (dev tools, APIs) | Character typing + Canvas 2D procedural + MotionPath |
|
||
| Premium (luxury, enterprise) | Variable font animation + Lottie + slow velocity transitions |
|
||
| Data-driven (stats, metrics) | Canvas 2D procedural + counter animations + SVG path drawing |
|