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* docs(audio): document the audio effects system The effects feature had no documentation at all — the only mentions anywhere in docs/ were changelog entries. This adds the three pages the color-grading feature already has, one per audience, and closes a gap in the existing audio guide. - prompting/audio-effects — a new Level 5 chapter on asking for a mix in symptoms rather than in filters, with the voiceover carve as the headline, the level-before-depth check, groups, and the three requests that have no honest answer (de-essing, noise removal, tone matching). - studio/audio-effects — the rack, presets by symptom, the carve module, groups, the deliberately asymmetric mute/solo, automation lanes, and troubleshooting. - reference/audio-effects — the contract: all four attributes, every effect and parameter range, why some parameters cannot be automated, the 19 presets, the five jobs and five one-knob profiles, carve semantics, the group model, the render bus, preview/render parity, and the three lint rules. Also points the existing "duck music under important speech" advice in guides/voice-and-audio at the carve, which does that properly and was never named there. Facts verified against source rather than the shipped skill prose: the panel section is "Audio FX" (the neighbouring "Effects" section is visual effects, and an earlier draft of this page named the wrong one), MAX_AUTOMATION_POINTS is 512, fromPreset carries a preset id rather than a boolean, the leveller targets the track's own 80th percentile, group mute reaches the render while solo never leaves Studio, and the CLI carve currently writes clip ids. No screenshots in this pass, and no placeholders for them either — the pages carry concrete markup and tables instead. Screenshots of the rack, the carve module, and a group row would each earn their place later. mint validate and mint broken-links both pass. * docs(audio): give audio its own Studio group, split by task Review feedback: the audio page did not belong in Studio / Edit. That group is already one task per page — canvas, timeline, animation, captions — and a single page covering the rack, the carve, groups, and automation lanes was four tasks bundled together and dropped in beside them. Studio now has an Audio group holding four task pages: - Effects and presets — the rack, presets by symptom, adding single effects in a working order, the one-knob controls, Even Out Levels - Voiceover carve — its own page, because it is the feature people come for - Groups, mute, and solo — including why mute reaches the export and solo cannot - Automation lanes — drawing envelopes, the shape menu, and which parameters cannot move at all Not a new top-level tab: the tabs here are audience-scoped (Guides, Studio, Catalog, Developers), so a feature tab would be the only one of its kind and would strand the prompting chapter out of its Level 5 sequence and the reference page out of Developers. Repointed the deep link in guides/voice-and-audio at the carve's own page. Lane interactions verified in source before documenting: the right-click menu offers Ramp up, Ramp down, Swell, Dip, and Simplify (which needs three points). Deliberately not documented: "clicking a lane label reveals it in the rack", which is not on main. mint validate and mint broken-links both pass. * docs(audio): fix the four review blockers All four verified in source before fixing; the review was right on every count. **The registry was incomplete.** `pitchshift` ships at `audioFx.ts:509-535` (`semitones` −12–12, `mix` 0–1, worklet-backed so neither automatable) and was missing entirely — sixteen effects, not fifteen. It also joins the worklet list, so five effects expose no automatable parameters rather than four. **Three presets were missing.** `chipmunk`, `giant`, and `monster` ship at `audioFxPresets.ts:336-357`, all built on `pitchshift`. Twenty-two presets, and Character holds ten. Fixed in both the reference table and the Studio list. **The copyable markup contradicted the warning above it.** The page said `carve.mjs` only finds double-quoted attributes and then gave three single-quoted examples — copying the chain example would make a later carve miss the existing chain and overwrite it. All three are now double-quoted with `"`, each followed by its unescaped reading so it stays legible. **The attribute table over-claimed.** `data-audio-group` is a plain id, not JSON, and is ignored on `<video>`; the other three also live on `<hf-audio-group>` for a group. The table now carries shape and valid host per attribute. **The automation contract was wrong on two axes.** A clip lane's `t` is clip-relative but a GROUP lane's is composition time, because a group has no `data-start` (`webAudioTransport.ts:337-342`, `audioMixer.ts:1311-1344`) — both pages now split the two clocks. And `volume` is not 0–1: the ceiling is `MAX_AUDIO_GAIN`, +12 dB or about 3.981 (`audioGain.ts:8-9`), so a boosting lane is valid and documented. **Current-main drift.** #3416 is merged, so the CLI now records the voices' shared group when it is safe and falls back to clip ids when that group contains the bed or a music/SFX member. Documented, including why neither refusal shows up on the run that writes it, and rebased onto main. mint validate and mint broken-links both pass. * docs(audio): name the real add-menu family, and finish propagating pitchshift Second review round. All three findings were my own incomplete propagation — I corrected the reference for `pitchshift` last round and left the reader-facing pages behind it. **The add-menu family is `Time`, not `Space`.** `propertyPanelFxAddMenu.tsx:22-28` labels the four groups Filters / Dynamics / Non-linear / Time, and the time group holds pitchshift, delay, chorus, phaser, and reverb. The Studio page sent readers looking for a group that does not exist. It is now a table naming the family and its contents, and the reference's "Time — space and width" heading is retitled, since that description stopped covering the family the moment pitch shift joined it. Also from the same file: the menu offers the named jobs in place of a bare `peaking`, because picking `peaking` is picking a machine and leaving the real decision — which range — for afterwards. Worth saying on the task page. **Pitch shift was missing from both no-automation lists** that a reader actually follows — `studio/audio-automation` and, unflagged but the same defect, the prompting chapter. Five worklet effects in all four places now. Called out explicitly on the Studio page, because a rising pitch is exactly the thing someone reaches for a lane to do, and the lane will not report that it cannot. **Narrowed the group-metadata sentence.** "The other three are JSON, and on a group they live on `<hf-audio-group>`" swept in `data-fx-carve`, contradicting the table directly above it. Only `data-fx-chain` and `data-automation` are group metadata. mint validate and mint broken-links both pass.
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473 lines
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---
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title: "Audio effects implementation"
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sidebarTitle: "Audio effects"
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description: "The four audio attributes, every effect and parameter, automation targets, the voiceover carve, audio groups, and how preview and render stay identical."
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---
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Use this reference when Studio controls are not enough: you need to write a mix
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into HTML, know a parameter's exact range, automate a knob, or understand why
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something behaves differently in the render than in preview. For everyday use
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start with [Mix audio and apply effects](/studio/audio-effects), and for what to
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ask an agent for, [Audio effects and mixing](/prompting/audio-effects).
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A composition carries its whole mix in the HTML. There is no session file and
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nothing to load beside the markup.
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## The four attributes
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| Attribute | Holds | Shape | Goes on | Read at playback |
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| --- | --- | --- | --- | --- |
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| `data-fx-chain` | The effects, in signal order | JSON | `<audio>`, `<video>`, `<hf-audio-group>` | Yes |
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| `data-automation` | Envelopes on volume or an effect parameter | JSON | `<audio>`, `<video>`, `<hf-audio-group>` | Yes |
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| `data-fx-carve` | A voiceover carve's own settings | JSON | `<audio>`, `<video>` | No — see [below](#data-fx-carve) |
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| `data-audio-group` | The id of the group this clip belongs to | A plain id, not JSON | `<audio>` only | Yes |
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`data-audio-group` is the odd one: a bare string, and **ignored on `<video>`**.
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The other three are JSON. Of those, only `data-fx-chain` and `data-automation`
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can also sit on an `<hf-audio-group>`, where they apply to the group's whole bus;
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`data-fx-carve` belongs to a clip.
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**Write the JSON attributes double-quoted, escaping the JSON's own quotes as
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`"` and `&` as `&`** — as every example on this page does. The browser
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reads them through `getAttribute` and does not mind either way, but
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`scripts/carve.mjs` finds them with a `name="..."` regex, so a single-quoted
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attribute is invisible to it: a carve reports no existing chain and overwrites
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work it could not see.
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Nothing static validates a chain. Preview plays an unreadable chain **dry** so
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the composition stays workable; the render **fails the whole mix** rather than
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shipping a dry track that sounds plausible and is wrong.
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### `data-fx-chain`
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```html
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<audio
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id="narration"
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src="assets/vo.wav"
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data-start="0"
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data-duration="12"
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data-fx-chain="{"version":1,"nodes":[
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{"type":"highpass","id":"n1","label":"Remove Rumble",
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"params":{"frequency":120,"q":0.707,"poles":"2"}},
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{"type":"peaking","id":"n2","label":"Reduce Mud",
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"params":{"frequency":250,"gain":-3,"q":1.2}},
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{"type":"limiter","id":"n3","enabled":false,
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"params":{"limit":-1,"attack":5,"release":50,"level_out":0}}
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]}"
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></audio>
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```
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Unescaped, that chain reads: a high-pass labelled Remove Rumble, a peaking cut
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labelled Reduce Mud, and a bypassed limiter.
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- **Order is signal order.** Each node processes what the one before produced.
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- `type` is an effect id from [the registry](#effect-registry). `params` are in
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the units a person thinks in — dB, ms, Hz. Out-of-range values are clamped on
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read, so a chain that parses is always safe to realise.
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- `id` is a stable handle. Automation addresses nodes by id, never by position,
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so reordering a chain cannot re-point a lane at a different effect. A node
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with no id loads fine but cannot be automated. Studio hands out the first free
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`n1`, `n2`, …
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- `label` replaces the effect's own name in the rack. Write one whenever a node
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is doing a named job — two `peaking` nodes otherwise show the same row twice
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and you cannot tell the mud cut from the clarity lift.
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- `enabled: false` is bypass: the node stays in the chain, out of the signal
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path. Absent means enabled.
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- `fromCarve: true` marks a node the carve analysis generated. `fromPreset`
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carries the id of the preset that wrote the node, which is how re-applying a
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preset replaces its own nodes in place. **Do not set `fromCarve` by hand** —
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the next carve deletes exactly those nodes.
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### `data-automation`
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```html
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data-automation="{"version":1,"lanes":[
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{"target":"volume","points":[{"t":0,"v":1},{"t":2.5,"v":0.4}]},
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{"target":"fx.n2.gain","points":[{"t":0,"v":0},{"t":1,"v":-6,"curve":0.4}]}
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]}"
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```
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That is two lanes: the track's volume dropping to 0.4 by 2.5 s, and node `n2`'s
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gain moving to −6 dB by 1 s along a bent segment.
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| Field | Meaning |
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| --- | --- |
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| `target` | `volume` for the track's own level, or `fx.<nodeId>.<param>` |
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| `t` | Seconds — on **which clock depends on where the lane lives**, see below |
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| `v` | The parameter's own unit — dB for a gain, Hz for a frequency, a linear multiplier for volume |
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| `curve` | −1 to 1, bends the segment *leaving* a point; positive holds low then rises late |
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| `viaX` / `viaY` | An interior point the segment passes through (progress 0–1, value travelled 0–1); supersedes `curve` when both are present |
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### Two clocks
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| Lane on | `t: 0` means |
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| --- | --- |
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| A clip (`<audio>` / `<video>`) | The start of **that clip**. A bed with `data-start="8"` has `t: 0` at composition time 8 |
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| A group (`<hf-audio-group>`) | **Composition time.** A group has no `data-start`, so its clock starts at zero |
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Getting this backwards is the most expensive mistake on the page: a group lane
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written in clip-relative time lands wherever the first member happens to start.
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Preview and render agree on both clocks.
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### Volume is not capped at 1
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`v` on a `volume` lane is a linear gain multiplier with a ceiling of **+12 dB**,
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which is about `3.981` — the same ceiling `data-volume` uses. A lane that boosts
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above unity is valid and will play; `1` is unity, not the maximum.
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A lane holds its first value backwards to the start of its clip and its last
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value forward to the end. **A bed that begins before the voice therefore needs an
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explicit "no cut" point at `t: 0`, or it starts out already ducked.** Maximum 512
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points per lane. A lane whose node is gone is pruned on read rather than
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erroring — so a mistyped `nodeId` costs you the envelope silently. Read ids back
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out of the chain rather than assuming what was minted.
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A `volume` lane and a GSAP tween on `volume` conflict: the lane wins and the
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tween is ignored. The linter reports that as `audio_volume_double_automation`.
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### `data-fx-carve`
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```html
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data-fx-carve="{"enabled":true,"sources":["voiceover"],"strength":0.25}"
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```
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Unescaped: `{"enabled":true,"sources":["voiceover"],"strength":0.25}`.
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- `sources` names **what this bed makes room for** — element ids, or a group id,
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which expands to its current members on every analysis.
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- `strength` is 0–1 and derives the whole mechanism.
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- `enabled: false` keeps the settings and stops the carve. It exists because a
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bed with exactly one candidate voice is carved by default; with "off" as an
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absent attribute, switching it off would read as never-configured and the
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default would put it back.
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This attribute is **not read at playback** — the chain and lanes it produced are
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what play. It exists so strength can be changed on an existing carve instead of
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being guessed back out of the filters.
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Older projects may carry six mechanism numbers (`maxCutDb`, `bands`, `q`,
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`intelligibilityBias`, `duckDb`, `headroomDb`) instead of `strength`. They still
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load: the depth maps back onto a strength and the rest is re-derived. A stored
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carve with no `enabled` reads as on, a single `source` reads as a one-voice
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`sources` list, and a stored `dynamic` is ignored — every carve follows the
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speech now.
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### `data-audio-group`
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```html
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<style>hf-audio-group { display: none !important; }</style>
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<hf-audio-group id="voiceover" data-label="Voiceover" data-volume="1"></hf-audio-group>
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<audio id="vo-intro" data-audio-group="voiceover" src="assets/vo1.wav" …></audio>
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<audio id="vo-middle" data-audio-group="voiceover" src="assets/vo2.wav" …></audio>
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```
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Membership is held by the **member**, not by the group nesting its members, so a
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deleted clip simply disappears from the group on the next resolve and nothing
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dangles.
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- `<hf-audio-group>` is optional metadata: `data-label`, `data-volume`,
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`data-hidden`, and its own `data-fx-chain` / `data-automation`. A group with
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members but no element still resolves, using its id as the label.
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- **Audio only.** `data-audio-group` on a `<video>` is ignored, and groups do
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not nest.
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- `data-audio-group=""` is no group at all.
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- The element must be inert. The runtime injects
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`hf-audio-group{display:none!important}` so an unknown custom element cannot
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take a flex gap or shift `:nth-child` — but author the rule yourself so a bare
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preview never lays it out.
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- Group ids and element ids share one namespace.
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## Effect registry
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Sixteen effects. Values outside a range are clamped on read. **AUTO** marks a
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parameter an automation lane can drive; anything unmarked cannot move over time.
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`HF_AUDIO_FX` in `@hyperframes/core/audio-fx` is the source of truth.
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### Filter — which frequencies a track may occupy
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| Effect | Parameters |
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| --- | --- |
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| `highpass` | `frequency` 20–20000 Hz (300, log) **AUTO** · `q` 0.1–20 (0.707, log) **AUTO** · `poles` `1`\|`2` (2) |
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| `lowpass` | `frequency` 100–20000 Hz (8000, log) **AUTO** · `q` 0.1–20 (0.707, log) **AUTO** · `poles` `1`\|`2` (2) |
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| `peaking` | `frequency` 20–20000 Hz (1000, log) **AUTO** · `gain` −40–40 dB (0) **AUTO** · `q` 0.1–20 (1, log) **AUTO** |
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| `lowshelf` | `frequency` 20–2000 Hz (200, log) **AUTO** · `gain` −40–40 dB (0) **AUTO** |
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| `highshelf` | `frequency` 500–20000 Hz (4000, log) **AUTO** · `gain` −40–40 dB (0) **AUTO** |
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`q` is bandwidth — higher is narrower. `poles` is the slope: `2` is the usual
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biquad (12 dB/oct), `1` is gentler (6 dB/oct). Shelving filters have no `q`; the
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Web Audio spec leaves it unused for them.
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### Dynamics — how level behaves over time
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| Effect | Parameters |
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| --- | --- |
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| `gain` | `gain` −60–12 dB (0) **AUTO** |
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| `compressor` | `threshold` −60–0 dB (−24) · `ratio` 1–20 (4) · `attack` 0.01–2000 ms (20, log) · `release` 0.01–9000 ms (250, log) · `knee` 1–8 (2.83) · `makeup` 0–36 dB (0) · `mix` 0–1 (1) |
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| `limiter` | `limit` −24–0 dB (−1) · `attack` 0.1–80 ms (5) · `release` 1–8000 ms (50, log) · `level_out` −24–24 dB (0) |
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| `gate` | `threshold` −80–0 dB (−35) · `range` −80–0 dB (−24) · `ratio` 1–20 (10) · `attack` 0.01–9000 ms (1, log) · `release` 0.01–9000 ms (100, log) · `knee` 1–8 (2.83) |
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Cuts on `gain` reach −60 dB, boosts stop at +12: it is a level stage for making
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room, and a chain that could add 40 dB would clip long before that was useful.
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`knee` of 1 is a hard corner. `mix` below 1 blends the dry signal back in
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(parallel compression). `range` is how far down the gate pulls when closed.
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### Nonlinear — changes the waveform's shape
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| Effect | Parameters |
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| --- | --- |
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| `saturate` | `type` `tanh`\|`atan`\|`cubic`\|`exp`\|`alg`\|`quintic`\|`sin`\|`erf`\|`hard` (tanh) · `threshold` −40–0 dB (−6) · `output` −24–24 dB (0) **AUTO** · `oversample` 1–8× (4) |
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| `bitcrush` | `bits` 1–32 (8) · `samples` 1–250× (1) · `mix` 0–1 (1) |
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`tanh` is the gentlest curve, `hard` is outright clipping. Higher `oversample`
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costs more CPU and keeps aliasing down. `samples` repeats each sample N times — a
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crude downsample, which is where the lo-fi character comes from.
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### Time — where a track sits, and how it moves
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| Effect | Parameters |
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| --- | --- |
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| `delay` | `time` 1–5000 ms (250, log) **AUTO** · `feedback` 0.01–0.95 (0.35) **AUTO** · `mix` 0–1 (0.4) **AUTO** |
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| `reverb` | `size` 0.05–1 (0.7) · `damping` 0–1 (0.5) · `wet` 0–1 (0.35) **AUTO** · `dry` 0–1 (0.7) **AUTO** |
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| `chorus` | `delay` 1–100 ms (7) **AUTO** · `depth` 0–10 ms (2) **AUTO** · `speed` 0.01–10 Hz (1) **AUTO** · `mix` 0–1 (0.5) **AUTO** |
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| `phaser` | `in_gain` 0–1 (0.4) **AUTO** · `out_gain` 0–2 (0.74) **AUTO** · `delay` 0.1–5 ms (3) · `decay` 0–0.99 (0.4) · `speed` 0.1–2 Hz (0.5) **AUTO** · `type` `0`\|`1` (0) |
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| `pitchshift` | `semitones` −12–12 st (0, whole steps) · `mix` 0–1 (1) |
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`pitchshift` moves pitch without changing playback speed, which is what
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separates it from a playback-rate change. Neither of its parameters can be
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automated — it is a worklet.
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Reverb convolves a *generated* impulse and both preview and render generate the
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same one, so a room is reproducible without shipping an impulse file. Higher
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`damping` rolls the top off the tail faster. `feedback` is bounded below 1
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because at 1 it never decays.
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## Why some parameters cannot be automated
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Automation is handed to the audio thread once, as native `AudioParam` ramps and
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curves — that is what keeps it sample-accurate and identical between preview and
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render. A parameter can therefore only be automated if an `AudioParam` backs it.
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Three kinds do not:
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| Kind | Effects | Consequence |
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| --- | --- | --- |
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| Worklet processor options | `compressor`, `limiter`, `gate`, `bitcrush`, `pitchshift` | **No parameter is automatable at all** |
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| A WaveShaper curve | `saturate`'s `type`, `threshold`, `oversample` | Only its `output` stage is a real param |
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| A convolution impulse | `reverb`'s `size`, `damping` | `wet` / `dry` are gain stages and automate fine |
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**A lane on a non-automatable parameter is silently inert.** To make one of those
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behave differently over time, automate a `gain` stage around it instead: a lane
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on a `gain` before a compressor changes how hard the compressor is driven, which
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is most of what automating its threshold would have done.
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## Presets, jobs, and one-knob profiles
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Every one of these is a shortcut to a chain you could have built by hand. Open
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any of them and you find ordinary effects with their parameters showing.
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### Presets
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Twenty-two, in four families. Applying one **appends**; re-applying one already
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present replaces its own nodes in place, because position is signal order.
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| Family | Ids |
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| --- | --- |
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| Voice | `voice-clean`, `voice-broadcast`, `voice-warm` |
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| Repair | `rumble-cut`, `room-gate`, `boom-tame`, `harsh-tame` |
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| Character | `telephone`, `radio-am`, `megaphone`, `lofi-tape`, `pa-system`, `intercom`, `doofus-worble`, `chipmunk`, `giant`, `monster` |
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| Space | `room-tight`, `room-natural`, `hall`, `slap-echo`, `dub-throw` |
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`chipmunk`, `giant`, and `monster` are built on `pitchshift`, so they change the
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speaker rather than the channel.
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`voice-clean` is Remove Rumble → Reduce Mud → Even Out Loudness → Add Clarity →
|
||
Peak Ceiling. `voice-broadcast` is denser and more forward; `voice-warm` adds
|
||
body rather than cutting it.
|
||
|
||
A preset's nodes are wrapped in a wet/dry blend, so `presetAmount` (0–1) fades
|
||
the whole thing, and `fx.preset.<id>` is an automation target that ramps it over
|
||
time. That is the only way to automate a preset as a unit — its nodes share no
|
||
common parameter.
|
||
|
||
### Jobs
|
||
|
||
Five named `peaking` filters with the frequency already chosen. Picking the job
|
||
is picking the range, which is what makes a single "how much" knob honest.
|
||
|
||
| Job | Symptom | Sets |
|
||
| --- | --- | --- |
|
||
| Tame Boominess | Too much chest — it booms | 200 Hz, −4 dB, Q 1.4 |
|
||
| Reduce Mud | Muffled, like it is behind cardboard | 250 Hz, −3 dB, Q 1.2 |
|
||
| Reduce Boxiness | Sounds like a small room, or a box | 400 Hz, −3 dB, Q 1.4 |
|
||
| Add Clarity | Words are hard to make out | 3 kHz, +2.5 dB, Q 1 |
|
||
| Soften Harshness | Harsh and tiring to listen to | 3.2 kHz, −3 dB, Q 1.6 |
|
||
|
||
Writing one by hand, carry the name in `label` — the parameters alone are not
|
||
the job.
|
||
|
||
**Every job also ships inside a preset at identical settings**, which is where
|
||
the five came from. So check what a preset already contains before adding a job
|
||
on top: `voice-clean` plus a Reduce Mud job is −6 dB at 250 Hz where −3 was
|
||
meant.
|
||
|
||
### One-knob profiles
|
||
|
||
Five effects have no single parameter that can honestly be their face — a
|
||
compressor's threshold means nothing without its ratio. They get a derived
|
||
control instead, 0–1, setting several parameters together.
|
||
|
||
| Effect | Knob | 0 → 1 | Sets |
|
||
| --- | --- | --- | --- |
|
||
| `compressor` | Evenness | Barely touched → very even, quite squashed | threshold, ratio, attack, release, makeup |
|
||
| `gate` | Tightness | Only true silence → cuts quiet words too | threshold, range, release |
|
||
| `saturate` | Warmth | Just a sheen → openly distorted | threshold, output |
|
||
| `reverb` | Space | A small tight room → a big open hall | size, wet, dry |
|
||
| `bitcrush` | Crush | Slightly gritty → destroyed | bits, samples, mix |
|
||
|
||
Evenness, Warmth, and Space are **level-matched**: the make-up gain, output trim,
|
||
and dry leg move with the drive, so turning the knob up does not also turn the
|
||
track up. Tightness and Crush are not, because neither has a trim to move.
|
||
|
||
The chain stores the mechanism values, not the knob position — the knob is read
|
||
back by inverting the curve, so hand-editing a parameter under a profile is
|
||
allowed and simply moves the knob.
|
||
|
||
## Voiceover carve
|
||
|
||
A carve is a **relationship, not an effect**. The settings live on the *bed* —
|
||
the track that gets processed — and name the voices to listen to, exactly as a
|
||
sidechain compressor does. Never put a carve on a voice track.
|
||
|
||
`strength` derives six numbers that move together in any real mix: how deep to
|
||
cut, how many bands, how wide, how far to favour intelligibility over raw voice
|
||
energy, how far the level may drop, and how far under the voice to aim.
|
||
|
||
| Strength | Result |
|
||
| --- | --- |
|
||
| `0` | Spectral only — one band, no level match at all |
|
||
| `0.25` (default) | A 6 dB dip in three bands with 6 dB of level room |
|
||
| `0.5` | The dip reaches 10 dB — where a carve starts being heard as an effect |
|
||
| Above `0.5` | Deliberate territory for a loud bed under a quiet voice |
|
||
|
||
Every value becomes an envelope of the speech's own level: silence leaves the bed
|
||
alone, a loud passage pushes the carve to full depth. There is no static mode.
|
||
|
||
Inside a carved bed the signal runs through the dips first, then the level match,
|
||
then anything you built yourself — which is why a limiter you add still acts as
|
||
the last ceiling.
|
||
|
||
Voices are summed onto the bed's clock before anything is measured, so one
|
||
analysis covers all of them. Voices that never play while the bed does are left
|
||
out; they cannot mask it.
|
||
|
||
**Name a group, not a run of clip ids.** A list of ids has to be exhaustively
|
||
right and stays right only until the next edit — a fourth narration clip added
|
||
later plays outside the carve's awareness and the bed silently fails to duck
|
||
under it. A `sources` list naming two or more plain clip ids is reported as
|
||
`audio_carve_ungrouped_sources`.
|
||
|
||
There are two arrangements where naming the group is **worse** than naming ids,
|
||
and both come from the group form resolving later and wider than the analysis
|
||
that wrote it:
|
||
|
||
| Arrangement | What would happen |
|
||
| --- | --- |
|
||
| The bed is itself a member of the voice group | The bed is handed to itself as a voice and carved against its own content |
|
||
| The group also holds a member classified music or SFX | That member enters the sidechain on a later analysis, ducking the bed under a whoosh |
|
||
|
||
Neither shows up on the run that writes it — the analysis sums the voices it
|
||
detected, so the first pass is correct however wrong the stored attribute is. It
|
||
surfaces on the next re-analysis, against a file the previous run declared good.
|
||
Keep the bed in its own group.
|
||
|
||
What a carve writes is an ordinary chain of `peaking` filters plus a `gain`
|
||
stage, tagged `fromCarve`, and one automation lane per carved parameter. That
|
||
tagging is the whole trick: a re-run replaces the previous carve and leaves every
|
||
effect and lane you built by hand exactly where it was.
|
||
|
||
### From the command line
|
||
|
||
```bash
|
||
node <SKILL_DIR>/scripts/carve.mjs --comp index.html
|
||
```
|
||
|
||
That is the whole command — it finds the voice and the bed itself and prints what
|
||
it decided:
|
||
|
||
```text
|
||
bed music-bed (name looks like music)
|
||
voice narration (only track left)
|
||
carve strength 0.25
|
||
bands 400Hz -6dB q1.4, 1000Hz -3dB q1.4, 1600Hz -3.17dB q1.4
|
||
level 216-point envelope, floor -6 dB
|
||
```
|
||
|
||
Name tracks with `--bed` / `--voice` (repeatable) when the automatic choice is
|
||
wrong, `--strength` to push it, `--dry-run` to see the report and write nothing.
|
||
It refuses when it cannot tell which track is the bed rather than carving the
|
||
wrong one.
|
||
|
||
**What it records in `sources`.** When every voice it analysed shares exactly one
|
||
group, and that group is safe to name, it writes the group id. It falls back to
|
||
the individual clip ids — and says so — when the group contains the bed or a
|
||
member classified music or SFX, for the reasons in the table above. A group
|
||
member classified voice or unknown that this run did not analyse is *not* a
|
||
reason to fall back: picking up a clip that starts playing later is the whole
|
||
point of naming the group.
|
||
|
||
Track choice is by name first, using the same classifier Studio's picker uses, so
|
||
the two cannot disagree: an id or filename that looks like music (`music`, `bgm`,
|
||
`bed`, `score`…) is the bed, and everything else playing over it that is not
|
||
SFX-shaped is a voice. Needs `ffmpeg` on `PATH` and `@hyperframes/core`
|
||
installed in the project.
|
||
|
||
## Groups, mute, and solo
|
||
|
||
A group sums its members through one bus, and the bus carries the group's own
|
||
volume, FX chain, and automation. In the render each group is sub-mixed into a
|
||
single track at full composition length before entering the main mix, so a
|
||
group-level effect hears the sum rather than each member separately.
|
||
|
||
**Mute and solo are not symmetric, on purpose.**
|
||
|
||
| Control | Where it lives | Reaches the export |
|
||
| --- | --- | --- |
|
||
| Mute | `data-hidden` on the group element or the clip | **Yes** — muted members are dropped from the rendered mix |
|
||
| Solo ("hear only this") | Studio session state | **No** — it never reaches the engine |
|
||
|
||
Solo is a listening tool. An element is audible while any solo is active only if
|
||
it is itself soloed or its own group is soloed; a group bus is never itself
|
||
attenuated by solo, so a soloed member's path out stays open. A group that is not
|
||
soloed while one of its members is shows as half-lit — the display-only signal
|
||
that some of what is under it still plays.
|
||
|
||
## Preview and render
|
||
|
||
Both read the same two attributes through the same builders, which is why
|
||
preview predicts the render:
|
||
|
||
| | Preview | Render |
|
||
| --- | --- | --- |
|
||
| Context | Live `AudioContext` | `OfflineAudioContext` in the headless browser |
|
||
| Unreadable chain | Plays **dry**, so the composition stays workable | **Fails the whole mix** |
|
||
| Volume lane | Scheduled on the graph | Baked into the PCM by the mixer |
|
||
| Editing an attribute mid-playback | Picked up by a `MutationObserver` | n/a |
|
||
|
||
Effects with a tail — `reverb`, `delay` — make the rendered track **longer** than
|
||
its source, and the mix is told how much. A bed with reverb therefore no longer
|
||
ends exactly at its `data-duration`. That is expected.
|
||
|
||
## What the linter checks
|
||
|
||
Almost no static gate covers a mix. Three rules exist:
|
||
|
||
| Rule | Reports |
|
||
| --- | --- |
|
||
| `audio_carve_ungrouped_sources` | A carve naming two or more plain clip ids instead of a group |
|
||
| `audio_volume_double_automation` | A `volume` lane on a track that also has a GSAP tween on `volume` — the lane wins, the tween is ignored |
|
||
| `audio_volume_tween_overrides_gain` | An authored `data-volume` on a track whose `volume` is tweened — the tween's values are absolute and replace that gain rather than scaling it |
|
||
|
||
Nothing validates the chain or the effect lanes at all. What enforces those is
|
||
the render. Beyond that, a mix is verified by rendering and listening.
|