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hyperframes/skills/hyperframes-animation/rules/stat-bars-and-fills.md
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WaterrrForeverandClaude Opus 4.8 05af482f22 feat(skills): product-launch-video skill + consolidate motion knowledge into hyperframes-animation (#1745)
* feat(skills): product-launch-video + consolidate motion knowledge into hyperframes-animation

- Add the product-launch-video skill: shot-sequence architecture where each
  visual frame is a time-coded shot sequence picked from a blueprint menu and
  paced to the voiceover (anti-PowerPoint). Includes the frame-worker sub-agent,
  story/visual/motion-design references, and audio/captions/transitions/
  stage-assets/assemble-index scripts.
- Consolidate motion knowledge in hyperframes-animation as the single source of
  truth: promote the updated atomic rules (31 -> 36) and rename product-launch-
  video's archetypes into hyperframes-animation blueprints (13 -> 15, replacing
  the old set). product-launch-video, faceless-explainer, and pr-to-video now
  reference them via ../hyperframes-animation/{rules-index,blueprints-index}.md
  and the rules/blueprints dirs. Fixes the discrete-text-sequence broken links;
  blueprints no longer ship per-id runnable examples, so example references in
  the consumers were dropped.
- Default HeyGen TTS voice to Marcia (deterministic; was the API's first English
  voice, which drifts on catalog re-sort). Override with --voice.
- assemble-index pre-assembly frame guards: auto-repair a sub-comp root missing
  canvas dims; hard-fail on <video>/<audio> inside a sub-comp; hard-fail on a
  timed non-root element missing class="clip" or overlapping same-track clips.
- Lint/CLI: lint media inside sub-compositions as an error; stop false-positive
  caption layout/lint findings; contrast/layout-audit skip elements hidden by an
  invisible ancestor.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(skills): clear CodeQL alerts in assemble-index.mjs

- script/style blanking regex now matches closing tags with trailing
  whitespace (</script >, </style >) — js/bad-tag-filter (high).
- drop the existsSync precheck before reading/repairing a frame file; read
  directly and handle ENOENT, removing the check->write TOCTOU window —
  js/file-system-race (high).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 02:51:35 +08:00

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---
name: stat-bars-and-fills
description: Data-viz primitives that pair a number with a graphic — growth bars (CSS scaleY stagger), a progress fill (bar or ring), and a partial star-rating wipe. Seek-safe, deterministic.
metadata:
tags: data, stats, chart, bars, progress, ring, stars, rating, infographic, number
---
# Stat Bars & Fills
The graphics that give a stat **visual weight** beside its number: a small bar chart, a progress bar/ring filling to a percentage, or a star row filling to a fractional rating. Pair these with [counting-dynamic-scale.md](counting-dynamic-scale.md) (the number) for a complete stat scene.
**Layout blueprint — pick ONE and hold it across all stats:**
- **Single-focus** — one centered frame, the number is the hero, a ring or bar sits under/around it. Cleanest for a sequential reveal (stat 1 → stat 2 → stat 3 in the same frame).
- **Split-frame** — big number on the left, paired graphic on the right. Better when stats are shown together or each needs a distinct visual.
Don't mix blueprints between stats in one piece — that reads as inconsistent.
## 1 — Growth Bars (CSS `scaleY` stagger)
Bars grow from the baseline with a stagger; the last bar is the accent.
```css
.bars {
display: flex;
align-items: flex-end;
gap: 14px;
height: 280px;
}
.bar {
width: 48px;
background: #3a4a64;
transform: scaleY(0);
transform-origin: bottom center; /* grow UP from the baseline, not from center */
}
.bar:last-child {
background: #ffc300;
} /* accent the final/current bar */
```
```js
// Heights are authored in CSS (e.g. inline height per bar); GSAP only reveals scaleY 0→1.
tl.to(".bar", { scaleY: 1, duration: 0.7, ease: "power3.out", stagger: 0.08 }, 0.3);
```
> Use `scaleY` (a transform), never animate `height` — height tweens are forbidden by the runtime. Set each bar's final height in CSS, scale from 0.
## 2 — Progress Fill
**Bar form**`scaleX` from a left origin:
```css
.track {
width: 520px;
height: 16px;
background: #1b263b;
border-radius: 8px;
overflow: hidden;
}
/* width:100% is REQUIRED — an absolutely-positioned fill with no width is 0px, and scaleX of 0 is
still 0 → the bar renders invisible (and no lint/inspect check catches a zero-width scaled element). */
.fill {
width: 100%;
height: 100%;
background: #ffc300;
transform: scaleX(0);
transform-origin: left center;
}
```
```js
const PCT = 0.92; // 92%
tl.to(".fill", { scaleX: PCT, duration: 1.0, ease: "power2.out" }, 0.3);
```
**Ring form** — measured stroke draw (delegates to [svg-path-draw.md](svg-path-draw.md)):
```js
const ring = document.querySelector("#ring");
const LEN = ring.getTotalLength(); // measure, don't hard-code the circumference
ring.style.strokeDasharray = LEN;
ring.style.strokeDashoffset = LEN; // empty
// rotate the <circle> -90deg in CSS so the fill starts at 12 o'clock
tl.to(ring, { strokeDashoffset: LEN * (1 - 0.92), duration: 1.1, ease: "power2.out" }, 0.3);
```
## 3 — Star-Rating Fill (fractional)
A gold star row revealed left-to-right to a fractional value (e.g. 4.6 / 5) via a clip wipe over a gold layer sitting on a gray layer.
```html
<div class="stars">
<div class="stars-gray">★★★★★</div>
<div class="stars-gold" id="goldStars">★★★★★</div>
</div>
```
```css
.stars {
position: relative;
font-size: 64px;
letter-spacing: 8px;
}
.stars-gray {
color: #2b3548;
}
.stars-gold {
position: absolute;
inset: 0;
color: #ffc300;
width: 100%;
clip-path: inset(0 100% 0 0);
}
```
```js
const RATING = 4.6,
MAX = 5;
tl.to(
"#goldStars",
{ clipPath: `inset(0 ${100 - (RATING / MAX) * 100}% 0 0)`, duration: 1.0, ease: "power2.out" },
0.3,
);
```
## How to Choose Values
- **Bar count** — 46 reads as "a trend" without clutter; the last bar is the current/accent value.
- **Fill duration** — 0.81.2s, matched to the paired count-up so number and graphic land together (share the ease).
- **Accent hue** — exactly one; bars/fill/stars all use the same accent, the rest is muted.
- **Stagger** — 0.060.1s on bars; larger feels sluggish, 0 loses the build.
## Key Principles
- **Transforms only** — `scaleY` / `scaleX` / `clipPath`, never `width`/`height` tweens (runtime-forbidden).
- **Match the number's timing** — the fill and the count-up should peak together (same start + ease), so the stat resolves as one beat, not two.
- **Measure, don't hard-code** — ring length via `getTotalLength()`; a hard-coded circumference breaks if the radius changes.
- **One accent hue, consistent blueprint** — see `hyperframes-creative/references/data-in-motion.md`.
## Critical Constraints
- **Timeline paused**; build synchronously; registry key = `data-composition-id`.
- **`onUpdate` (if pairing a counter) must be O(1)** — the runtime seeks frame-by-frame (see [counting-dynamic-scale.md](counting-dynamic-scale.md)).
- **No `height`/`width` tweens, no `repeat: -1`** — transforms + finite repeats only.
- **`transform-origin`** must be `bottom` (bars grow up) / `left` (bars/fills grow right) — default center origin scales from the middle and looks wrong.
## Combinations
- [counting-dynamic-scale.md](counting-dynamic-scale.md) — the number beside the graphic (pair them; same ease/duration)
- [svg-path-draw.md](svg-path-draw.md) — the progress-ring draw mechanics
## Pairs with HF skills
- `/hyperframes-animation` — timeline + transform tweens
- `/hyperframes-creative``references/data-in-motion.md` (stat layout + visual weight)
- `/hyperframes-core` — composition wiring; the no-`width`/`height`-tween rule