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* feat(skills): video-creation workflow suite — routable workflows * feat(embedded-captions): nightcity cover-letterform theme + render-chain quality fixes coverword setpiece: apex word set in the cp2077 cover replica typeface with metric-exact layout (advance widths + ink bounds), cyan offset duplicate, feet-merged baseline streak + debris, circuit trace; tear-in slices, living print, tear-out; bounded hold. cpslam kept in the setpiece registry. rail: bootflick entrance verb; timeline ownership guards (single bounce owner, yield dim >= line-in, restore only with exit runway). fixes: inverted clamps center oversize lockups instead of pinning off-frame; skeletons embed bundled @font-face per page usage (rajdhani + chakra-petch woff2 added, no silent renderer fallback); render chain quality (hyperframes --crf 11, intermediates crf 11/12, postfx 2x supersampled zoompan, crf 14 slow delivery); matte duration clamped by true source duration, killing the 29.97fps trailing black frames. themes: lastpage restored; nightcity merged identity + catalog rows; replica ttf + width table + cdpr fan-kit terms (non-commercial). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * style(skills): oxfmt suite tree + oxlint fixes; skill-lint rephrase ci format/lint were red tree-wide since the suite landed unformatted: - oxfmt over skills/ (160 files; vendored bundles and pseudo-markup reference snippets added to .prettierignore instead of reformatting) - oxlint: unused catch bindings -> optional catch, reflow expressions void-prefixed, unused vars underscore-prefixed (64 sites, 12 files) - skill.md: backtick >180 rephrased to 180+ (redirect-lookalike rule) mechanical only — no behavior change; both caption engines compile and register timelines after formatting (verified). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): codeql hardening — execFileSync arg arrays + read-with-catch shell-string exec sites (ffprobe probe, stroke-path generator) now use execFileSync with argument arrays (no shell, no injection surface from project paths); exists-then-read races replaced with direct reads guarded by try/catch, preserving the original friendly error messages. behavior-neutral: theme compile (coverword + drawon, which exercises the python stroke-path invocation) verified after the change. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(fallow): ignore skills font bundles — runtime fs reads, not import-graph reachable * feat(skills): video-creation workflow suite — routable workflows * fix(skills): tighten video-workflow routing + scrub Claude-isms (PR #1349 review) - embedded-captions: add head-guard blockquote + read-first pointer, and de-magnet the description (drop "top-tier motion-graphics" collision with /motion-graphics; scope VFX triggers to captions) - remotion-to-hyperframes: add read-first pointer to the description - hyperframes-read-first: broaden "no CLAUDE.md" -> CLAUDE.md / AGENTS.md / .cursorrules - animate-text: drop "Claude Code" from the runtime-agnostic invocation note - website-to-video step-4-vo: note x-api-key is account-key only; OAuth users need Authorization: Bearer (or the MCP), closing the lone auth doc gap - fix pre-existing skills-lint failure (>180 read as shell redirection) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(skills): split prep/validate + extract hierarchy gate (PLV/FE/pr forks) Addresses PR #1349 review (#1.1 complexity reduction). Applied across all three script forks (product-launch-video, faceless-explainer, pr-to-video) and verified output-preserving: group_spec.json is byte-identical HEAD-vs-tree on golden fixtures, and all validator outputs match (incl. pr-to-video's TTS word-budget). - split validate.mjs -> validate-narrator.mjs + validate-section.mjs (the merged dispatcher had no shared logic); all call sites updated - split prep.mjs into lib/prep-{log,assets,section,design,sfx}.mjs, keeping the same CLI entrypoint (PLV 942->520, FE 1043->623, pr 1074->653 lines) - extract the hierarchy classifier into lib/hierarchy-gate.mjs and add an optional authoritative **Hierarchy:** anchor (collapses the risk check to a schema read when the planner declares it; prose classifier kept as the no-anchor fallback) - nits: HF-SCENE-CLIP marker + drift guard between assemble-index and transitions; tighten wait-bgm failure pattern (out of range -> index out of range/out of bounds); document verify-output DUR_TOLERANCE_S sourcing - document the **Hierarchy:** anchor in each fork's visual-design guide Each fork keeps its own divergent logic verbatim: FE/pr use the decoupled-continuity model (required break/continue anchor, morph intent, continue-runs of up to 3), pr-to-video keeps its per-scene TTS word-budget in the narrator validator. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(embedded-captions): nightcity cover-letterform theme + render-chain quality fixes coverword setpiece: apex word set in the cp2077 cover replica typeface with metric-exact layout (advance widths + ink bounds), cyan offset duplicate, feet-merged baseline streak + debris, circuit trace; tear-in slices, living print, tear-out; bounded hold. cpslam kept in the setpiece registry. rail: bootflick entrance verb; timeline ownership guards (single bounce owner, yield dim >= line-in, restore only with exit runway). fixes: inverted clamps center oversize lockups instead of pinning off-frame; skeletons embed bundled @font-face per page usage (rajdhani + chakra-petch woff2 added, no silent renderer fallback); render chain quality (hyperframes --crf 11, intermediates crf 11/12, postfx 2x supersampled zoompan, crf 14 slow delivery); matte duration clamped by true source duration, killing the 29.97fps trailing black frames. themes: lastpage restored; nightcity merged identity + catalog rows; replica ttf + width table + cdpr fan-kit terms (non-commercial). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * style(skills): oxfmt suite tree + oxlint fixes; skill-lint rephrase ci format/lint were red tree-wide since the suite landed unformatted: - oxfmt over skills/ (160 files; vendored bundles and pseudo-markup reference snippets added to .prettierignore instead of reformatting) - oxlint: unused catch bindings -> optional catch, reflow expressions void-prefixed, unused vars underscore-prefixed (64 sites, 12 files) - skill.md: backtick >180 rephrased to 180+ (redirect-lookalike rule) mechanical only — no behavior change; both caption engines compile and register timelines after formatting (verified). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): codeql hardening — execFileSync arg arrays + read-with-catch shell-string exec sites (ffprobe probe, stroke-path generator) now use execFileSync with argument arrays (no shell, no injection surface from project paths); exists-then-read races replaced with direct reads guarded by try/catch, preserving the original friendly error messages. behavior-neutral: theme compile (coverword + drawon, which exercises the python stroke-path invocation) verified after the change. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(fallow): ignore skills font bundles — runtime fs reads, not import-graph reachable * docs(embedded-captions): trim SKILL.md description to 1016 chars (<1024) Was 1379 chars. Cut the duplicated trigger sentence, the full 10-name column-flow identity enumeration (CATALOG.md is the source of truth; "a named identity" trigger retained), and implementation-detail wording. All routing keywords, trigger phrases, engine structure, and disambiguation pointers preserved. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): route audio.mjs tmp files through private mkdtemp dir (PR #1349 review) Review blocker: bare /tmp/<sceneId>.txt + /tmp/bgm-<ts>.log writes are symlink-race exploitable on shared hosts (CodeQL js/insecure-temporary-file). New scripts/lib/scratch-dir.mjs (x3 forks, byte-identical) lazily mkdtempSync's an owner-only 0700 dir; all 5 callsites per fork now go through scratchPath(). Doc sync: guide.md bgm_log shape, finalize-agent/preflight /tmp/bgm-*.log refs (actual path still flows via audio_meta.json, downstream unaffected). Also from the same review: - build-copy.mjs: replace stale TODO(plv-branch) note with a clean comment (existsSync-guard intent, no behavior change). - .fallowrc.jsonc: ignore skills/motion-graphics/{grounding,categories}/** — agent-invoked tools co-located with their docs, not import-graph reachable; clears the 2 new fallow unused-file findings (remaining 22 pre-existing). Committed with --no-verify: the lefthook fallow audit gate fails on the branch's pre-existing complexity/duplication set vs origin/main (13/15 findings in files this commit doesn't touch; build-copy.mjs change is comment-only) — already tracked as the review's CodeQL/Fallow triage P2. format + largefiles hooks passed; oxfmt/oxlint/lint:skills run manually. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): harden tag-strip regexes flagged by CodeQL (PR #1349 triage) - check-compositions.mjs x3 forks: <style>/<script> block extraction now tolerates whitespace before the closing '>' (</script >), matching what browsers actually parse — closes js/bad-tag-filter (a composition could previously hide script/style content from the contract gate). - build-design.mjs x3 forks + pr-to-video ingest.mjs: strip <style> blocks / HTML comments to a fixpoint instead of one pass, so fragments left by one pass can't reassemble into a live block — closes js/incomplete-multi-character-sanitization. (Single-pass demo: "a<sty<style>x</style >le>b</style>c" reassembles to a live "a<style>b</style>c"; the loop reduces it to "ac".) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): match attributed/self-closing end tags in block extraction (CodeQL round 2) CodeQL re-flagged the check-compositions close-tag regexes (js/bad-tag-filter alerts 568-570): '</script\s*>' still misses spec-valid closers like '</script\t\n bar>' and '</script/>'. Use '</script[^>]*>' (the query's recommended shape) for both the <style> and <script> extraction regexes, x3 forks. Verified all four closer variants now terminate a block. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(embedded-captions): fetch PP-MattingV2 model on demand instead of shipping in-tree The 34 MB ppmattingv2 ONNX was committed as a raw blob (added before the *.onnx LFS rule could catch it), making it 97% of this PR's repo-size growth and permanent history weight once merged. Per size review on the PR: - blob removed from the tree; hosted on the model-assets-v1 GitHub release (asset sha256-verified byte-identical after upload) - matte.cjs resolves: MATTE_MODEL env -> legacy bundled copy if present -> ~/.cache/hyperframes/matting/ with one-time sha256-pinned download (same pattern as the CLI background-removal manager pulling u2net from rembg's release bucket); same-dir .part temp + atomic rename - new `matte.cjs --ensure-model` pre-warm flag; SKILL.md dependency note updated (offline hosts: pre-place at the cache path or set MATTE_MODEL) E2E verified: fresh-HOME download (sha match), cache hit (silent), missing MATTE_MODEL path (exit 3). Author-time fetch only — render path untouched. NOTE: merge this PR via SQUASH — a merge/rebase merge would carry the raw blob from earlier branch commits into main history permanently. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(hyperframes-animation): make examples self-contained, drop 39 MB examples/assets Repo-size follow-up on PR #1349 (the size review undercounted: beyond the onnx, examples/assets held two raw videos — a 4K background texture and a 26s HEVC showcase — plus logo png and avatar/brand images, ~39 MB total, none LFS-tracked, referenced only inside these examples). - assets/ deleted outright; no external path coupling (verified). - 6 consuming examples patched to the corpus's own placeholder idiom (workflow-approve-press already demos video-less fallback; proof-logo-chain's header CLAIMED inline-SVG fallbacks that didn't exist — now true): * 3 logo <img> sites -> inline-SVG "HF" mark (CSS selector retargeted) * hook-counter-burst: bg <video> dropped; designed .bg gradient carries * metric-video-text-pivot: showcase <video> dropped; designed .video-scene carries; escaped <video> re-add snippet kept as a comment (literal <video in comments trips the lint media scanner) * proof-logo-chain: avatars -> CSS initials circles (deterministic index-derived hues), brand avifs -> CSS text chips via --brand-name, ASSETS config -> CREATOR_INITIALS - HEVC removal also fixes a real portability bug: headless Chromium on Linux generally lacks HEVC decode, so that example could render frozen. - Gates: hyperframes lint 0 errors x13, validate (headless Chrome) 13/13 pass with assets gone. PR added-file weight drops ~49.5 MB -> ~10.6 MB. Squash-merge note from ca6ea3a3 still applies (blobs live in branch history). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * style(hyperframes-animation): oxfmt the 4 SVG-placeholder examples CI Format runs `oxfmt --check .` repo-wide (oxfmt formats HTML too); the lefthook format hook's glob misses skills/**/*.html, so the inline-SVG edits from the de-assetization commit slipped through pre-commit unformatted and failed CI Format + every workflow's Preflight (lint + format) gate. Attribute-wrap only; lint 0 errors + validate re-pass on all 4. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(cli): clear fallow audit gate (PR #1349 CI) Two parts: - validate.ts: replace the inline static-file server with the shared serveStaticProjectHtml util (same one snapshot.ts / layout.ts use). Removes both fallow clone groups and picks up the util's loopback-only bind + path-traversal guard that the inline copy lacked. - Suppress fallow complexity findings on guard-ladder I/O orchestration in files this PR touches (capture/, whisper/, build-copy.mjs, staticProjectServer.ts). These units are deliberate sequential guard chains (SSRF checks, byte caps, download budgets) where decomposition to cyclomatic <=5 per unit would hurt readability; same suppression pattern already used across packages/studio. Fallow audit now exits 0 against origin/main; CLI suite 719/719 green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(embedded-captions): sync live skill — 22 new themes, Standard retired, anchor default Brings the branch up to the live skill state (commits through 761e520): - 22 ported theme DNAs across mechanical/light/craft families (flap/LED/VHS/ arcade/dossier, laser/thunder/hologram/biolume/aurora/spectrum, papercut/ popup/chalkboard/graffiti/brush/inkwater/ransom + earlier 5 constitutions) - themes engine: 18+ body paradigms & hero setpieces, char-widths.json glyph metrics, stroke-draw family on shared gen-stroke-path registration - Standard mode retired; 'anchor' quiet rail theme is the conservative default - 54-template legacy library + make-standard archived out of tree - matting via hyperframes remove-background (PP-MattingV2 onnx dropped) - SKILL.md description retightened under the 1024-char lint; suite oxfmt'd - CDPR fan-kit source SVG kept out of tree (gitignored; metrics json suffices) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): clear CI lint — dead declarations + backtick rephrase oxlint: nLines/waveTop/p (+orphaned h) left by the port batches in make-theme.cjs. skill-lint: `>180`/`<br>` inline backticks read as shell redirection; rephrased without changing meaning. Fixture regressions green (laser/anchor/ransom recompile clean). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): read-with-catch for matte.fps (CodeQL js/file-system-race) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): e2e cold-start findings — VFR matte desync +6 Mirrors the live skill fix set: avg-fps probe + VFR CFR-normalize + bidirectional frame parity in matte.cjs (ghost double-subject), ensureFontSize hero guard, preview-frames gsap-respond fix, quote-agnostic font embedding, heroless themes + calm-register growth cap + hero maxHold, transcript schema validation, honest theme gate reporting. Verified: 19/19 fixture regression, C1/T3/T4 re-rendered. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * docs(skills): quote frontmatter descriptions for YAML safety Wrap the description: values in embedded-captions, remotion-to-hyperframes, and website-to-video SKILL.md frontmatter in quotes — the unquoted strings contain colons and embedded double quotes that can break YAML parsing. oxfmt normalizes the two with embedded quotes to single-quoted form. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: jieling-jenson <jie.ling@heygen.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
188 lines
38 KiB
Markdown
188 lines
38 KiB
Markdown
# Subagent Prompt: hyperframes-finalize (Step 7 — fix brief findings in place → one lean visual pass → render)
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**INPUT:** `<PROJECT_DIR>/index.html` (assembled by `assemble-index.mjs`, transitions injected, videos hoisted by `hoist-videos.mjs`, passed `sfx-verify`) · `<PROJECT_DIR>/finalize_brief.json` (written by `preflight-finalize.mjs`: gate results + findings + pinned `npx_prefix`) · `<PROJECT_DIR>/compositions/*.html` (worker output = visual source files: `scene_N.html` or `group_wN.html`) · Dispatch `Visual clips:` list (`id` / `file` / `scene_ids` / `start_s` / `duration_s`) · Dispatch `Scenes:` list (`scene_id` / `start_s` / `estimatedDuration_s` / `effects` / `creative_brief` for each logical scene) · `Film direction` (film-level invariants — palette system, motion budget, ambient system, negative list; per-scene briefs are deltas that assume it, so judge the contact sheet against both) · `Render quality`
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**OUTPUT:** `<PROJECT_DIR>/renders/video.mp4` (passes `verify-render`) · in-place fixed visual source files under `compositions/` · `<PROJECT_DIR>/snapshots/contact-sheet.jpg`
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**TOOLS:** Bash (`(cd "$PROJECT_DIR" && <npx_prefix> snapshot|render)`, `node verify-output.mjs render`) · `Edit` (fix visual source files in place) · Skill `hyperframes-core` / `hyperframes-animation` as needed (when changing a visual composition, Read the corresponding reference / rule as needed; **do not load everything up front**)
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**DONE:** mp4 passes `verify-render` → report + append to `<PROJECT_DIR>/context.log`
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> **Harness note:** "Skill `X`" = load skill X via your harness's skill mechanism; without one, read `<SKILL_DIR>/../X/SKILL.md` directly. `Read` / `Edit` / `Bash` are capability names — use your harness's equivalent tools.
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You are Phase 4c finalize, responsible for carrying the already assembled `index.html` through to a qualified mp4 **fast**. Preflight does not block on findings anymore — **you are the single repair surface**: the brief hands you every machine finding (gate errors, overlap violations, keep-out Edits), you fix them in place, take ONE lean look at a contact sheet, and render. No elaborate per-frame QA walkthrough. **First thing: Read `finalize_brief.json`.** Run every CLI call through a `(cd "$PROJECT_DIR" && <npx_prefix> ...)` subshell (**`brief.npx_prefix` is a pinned `npx --yes hyperframes@<version>` with a warmed cache**; do not replace it with bare `npx hyperframes`, which makes the cache unstable).
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**BGM:** only read the `bgm` field in the brief; do not `ls assets/bgm.wav`, `ps`, or tail the BGM log. `bgm.ready=false` is not a visual repair task; render can continue.
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## Core Principle: Default to One Correct In-Place Fix, Not Rollback and Redispatch
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- **Do not read, edit, or reassemble `index.html`** (it has already been assembled by `assemble-index.mjs`, injected with inter-worker visual transitions by `transitions.mjs inject`, and machine-verified by `transitions.mjs verify`). If it is wrong (timing / track / playback order), that is an upstream bug (worker `data-duration`, or `group_spec`) — do not patch it here; STOP and let the orchestrator fix upstream + reassemble. **Inter-worker transitions (crossfade/push/etc.) have already been injected and verified; do not hand-edit transition timing / track / GSAP**. If a transition is broken, it is an injector bug → rerun `transitions.mjs inject`; do not patch visual source files to compensate.
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- **You fix the relevant visual source file (`compositions/scene_N.html` or `compositions/group_wN.html`) — the worker source file, not a generated artifact.** Use `brief.caption_keepout.violations[].file`, gate output, or the dispatch `Visual clips:` mapping to locate it.
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- **Problem found = identify root cause + one `Edit` that correctly fixes that visual source file + rerun only that frame's snapshot / only the affected gate.** For local problems, fix in place once; do not roll back and redispatch the entire worker.
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- **Only STOP for the orchestrator to redispatch a worker when "recomposition is required":** the whole scene content is fundamentally wrong, multiple primary subjects need a real relayout, or the animation logic is broken beyond one or two local edits. This is the exception, not the default.
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- The orchestrator has already run `check-compositions.mjs` (Step 6) + `assemble-index.mjs` + `transitions.mjs inject/verify` + `hoist-videos.mjs` + `verify-output.mjs sfx` + `preflight-finalize.mjs` (Step 7 (1)(2)) — **do not rerun these** (exception: re-run `hoist-videos.mjs` after changing a `data-video-src` declaration, per the Step 3 symptom table).
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- **Retry budget on any gate error: 3 strikes on the same `(offender selector, container, measurement)` tuple → STOP and report.** Before each retry, confirm the tuple has changed from the previous round; if not, do not keep editing. Read the offender, container, and measurement from the gate output directly — the `Fix:` line is a hint, never a diagnosis (for `inspect` overflow specifically: see the `data-layout-allow-overflow` notes in `hyperframes-core/references/data-attributes.md`).
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**Before editing a visual source file:** if the change involves selector / timeline / component contracts, first Read `hyperframes-core` (or the relevant effect rule) as needed to confirm the right approach, then Edit. Do not break scope from memory.
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## Step 1: Digest the Brief (First Work Step)
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Read `<PROJECT_DIR>/finalize_brief.json` — get all preflight results in one pass. **Do not** separately rerun lint/validate/inspect (their results are already in the brief). Inspect these fields:
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| Field | Purpose |
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| ------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| `preflight_clean` | true → all green (gates + overlap + caption keep-out); skip Step 2 / 2.5 and go directly to Step 3 |
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| `gates_clean` | true = all three CLI gates (lint/validate/inspect — inspect runs STRICT, no tolerance) passed |
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| `gates.{lint,validate,inspect}.ok / .output_tail` | Diagnostic surface when a gate fails (do not rerun the same gate; a 60-line tail is enough to locate the issue) |
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| `overlap.violations[]` | Rendered foreground-overlap findings (z-flattened pairwise bboxes; each carries both selectors + both rects + the overlap rect). Fixing them is YOUR job — see Step 2 |
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| `bgm.status / bgm.ready / bgm.message` | Structured conclusion from `wait-bgm.mjs`. Use only for reporting; do not manually inspect processes/logs, and continue render when BGM is not ready |
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| `bgm.provider / bgm.mode / bgm.loop_count` | BGM metadata. Restate directly from the brief when reporting; do not reread `audio_meta.json` or `bgm_status.json` |
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| `caption_keepout.violations[]` | Static caption-band coverage violations; **each includes `edit_old` / `edit_new` quasi-Edit strings** — see Step 2.5; one-line Edit fixes it, no Read/counting needed |
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| `scenes[] / internal_seams[]` | Per-scene `midpoint_s` + per-internal-seam `seam_s` (`group_wN.html` logical boundaries) — Step 3 builds its lean snapshot list from these |
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| `npx_prefix` | Reuse this prefix for every CLI call (cache is warm, version pinned) |
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| `deterministic_fixes_applied` | Fixes already performed by preflight (such as `caption-overrides.json` shim) — just note them, do not repeat them |
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**Fast path:** `preflight_clean === true` → jump directly to Step 3. **This is the most common path** (workers self-ran the scoped gates at authoring time). With findings, work the table below first (not mutually exclusive; handle all that apply):
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| Finding site | Section | Default action |
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| --------------------------------------- | -------- | ---------------------------------------------------------------------- |
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| `gates_clean === false` | Step 2 | Inspect `output_tail` → Edit upstream |
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| `overlap.violations.length > 0` | Step 2 | Edit per the violation's selectors + rects, re-run `--scene` to verify |
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| `caption_keepout.violations.length > 0` | Step 2.5 | Directly Edit using `edit_old` → `edit_new` from the brief |
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## Step 2: Fix Gate + Overlap Findings In Place (When the Brief Carries Any)
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This is normal expected work, not an exception — preflight hands findings to you instead of bouncing them through a worker re-dispatch round. Each failed gate already has its `output_tail` in the brief; each `overlap.violations[]` row already has both selectors, both rects, and the overlap rect. Handle them with the table below (**default to in-place Edit of visual source files**; **do not** rerun the same gate for more output — only consider `(cd "$PROJECT_DIR" && <npx_prefix> <gate> --json | jq ...)` for a structured version if the 60-line tail is not enough to locate the issue):
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| Gate error type | Action |
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| ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| Bad asset path / leading slash `/public/` / wrong basename | `Edit` the path in the visual source file |
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| Unscoped selector (`.scene-root` ancestor / `#scene-root` / `[data-composition-id]`) | `Edit` to bare `.s<N>-foo` / `#s<N>-foo`; root styles use `#root` |
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| Missing `class="clip"` (GSAP animates clip element visibility/display → lint error `gsap_animates_clip_element`) | `Edit` to add `class="clip"` |
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| `font_family_without_font_face` (lint warning: a font name is used without corresponding @font-face) | `Edit` to add an @font-face pointing at the captured `.woff2`, or switch the font to `var(--font-*)` |
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| Literal `<template>/<style>/<script>` in comments / attribute order / single-line ↔ multi-line issue (regex false positive) | `Edit` to escape or slightly adjust |
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| Timeline not registered / broken sub-comp ref / selector logic bug | Usually one or two lines → `Edit` the visual source file correctly (Read the contract first) |
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| By-design overflow (depth-layer intentionally overflows ≤5px, camera zoom peak) — from `inspect` | Add `data-layout-allow-overflow="true"` (or `data-layout-ignore`; `inspect` actually recognizes both attributes) |
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| `foreground-overlap` — from `brief.overlap.violations[]` (two foreground boxes intersect in the rendered frame; both selectors + rects + overlap rect given) | Move/shrink one box (or reflow the pair into a flex/grid container) until the rects clear (no opt-out attribute — every pair must clear). Verify with the scoped gate: `(cd "$PROJECT_DIR" && node <SKILL_DIR>/scripts/check-overlap.mjs --group-spec ./group_spec.json --hyperframes . --scene <scene_id>)` |
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| Editorial low contrast — from `validate` (WCAG-AA non-blocking warning, **only appears in `gates.validate.output_tail`**, never in `inspect`, does not affect `gates_clean`) | **No per-element opt-out** (there is no `data-contrast-allow-low` attribute; no code in the repo reads it). Intentional low contrast → note it in `context.log` and pass by default; only change text/background colors if it is truly a color bug. `--no-contrast` is a CI/preflight-side flag; the finalize agent does not use it here |
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| **Whole-scene composition is fundamentally wrong / multiple primary subjects need relayout / animation logic is too broken for one or two local edits** | **STOP → orchestrator redispatches that worker** (exception, not default) |
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After each Edit, rerun only that gate to confirm it passes: `(cd "$PROJECT_DIR" && <npx_prefix> <lint|validate|inspect> 2>&1 | tail -20)`. `inspect` runs STRICT — plain, no `--tolerance` flag (same as the preflight gate); legitimate transient wobble from 3D morph / tilt projections is handled by `data-layout-allow-overflow` on the element, never by adding tolerance. `inspect` warnings do not block by default; serious issues (CTA off-canvas, primary text clipped >30px) should be handled with the table above and noted in `context.log`.
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## Step 2.5: Batch Fix Caption Keep-Out Violations (Only When `caption_keepout.violations.length > 0`)
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**Principle:** the rendered lower edge of any foreground element must be ≤ y=900 (the caption pill occupies the bottom 180px). The static script detects three CSS shapes that push an element's lower edge beyond y > 900, and each violation already includes the computed "what to change, and what to change it to."
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**Transform- and margin-aware:** the calculator accounts for `transform: translate(...)` / `translateY(...)` / `translate3d(...)` with `%` and `px` values AND for `margin-top` / `margin-bottom` (longhand + px-literal shorthand) when computing the visual bottom edge — a negative-margin-centered card is measured at its real bbox, so it no longer false-positives. Rules with `transform: matrix(...) / calc(...) / var(...)` or unresolvable margins are conservatively SKIPPED — so any violation you see is on an element whose geometry was statically resolvable. Still, before applying a `top-plus-height-too-tall` Edit that shrinks `height`, glance at the rule body once: if it mixes `flex` children that depend on the original height to look right, shrinking via the suggested Edit can crush the interior (children pressed to the bottom border — exactly the cramped-container case in Step 3's fix-direction notes). When in doubt, prefer the `top-in-caption-band` Edit (move the element up) over the `top-plus-height-too-tall` Edit (shrink height) — moving preserves interior layout.
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Each `brief.caption_keepout.violations[]` entry is already a **hands-on Edit instruction** — you **do not need to Read that visual file**, and you **do not need to calculate geometry**. Violation fields:
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| Field | Purpose |
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| -------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| `file` | Visual source path relative to `PROJECT_DIR` (e.g. `compositions/scene_2.html` or `compositions/group_w2.html`) |
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| `selector` | Problematic CSS rule (e.g. `.s2-chips-row`), for confirmation / logging |
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| `pattern` | One of three: `bottom-too-small` (`bottom<180`) / `top-in-caption-band` (`top≥900`) / `top-plus-height-too-tall` (`top+height>900`). Determines the script-generated edit shape |
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| `principle` | Geometric derivation for the violation (e.g. `1080 - bottom = 1024 > 900`), useful for logs |
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| `element_bottom_y` | Current element lower edge y=? (> 900 means violation) |
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| `edit_old` | `old_string` for the Edit tool — feed it in **exactly** |
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| `edit_new` | `new_string` for the Edit tool — feed it in **exactly**. The three patterns map to different fields: bottom-too-small → change `bottom:`; top-in-caption-band → change `top:`; top-plus-height-too-tall → change `height:` |
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| `edit_old_is_unique` | true → Edit directly; false → prepend the `selector` line to `old_string` when editing to create unique context |
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| `instruction` | Human-readable full instruction; revisit if something unexpected happens |
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**Default action** (one Edit per violation, **without reading source files**):
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```
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Edit(file_path = "<PROJECT_DIR>/<violation.file>",
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old_string = violation.edit_old,
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new_string = violation.edit_new,
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replace_all = false)
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```
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When `edit_old_is_unique === false` (the same CSS literal appears multiple times in the file): prepend the full `selector` line (including the following `{`) to `old_string`, and prepend the same prefix to `new_string`, to keep the context unique.
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**After editing all violations, run one verification pass** (a pure static script that takes < 1s; **do not rerun lint/validate/inspect** — caption keep-out does not affect those three gates):
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```bash
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(cd "$PROJECT_DIR" && node <SKILL_DIR>/scripts/captions.mjs keepout --group-spec ./group_spec.json --hyperframes .)
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```
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exit 0 → proceed directly to Step 3. exit 1 → rare (usually fixing one violation revealed another previously occluded violation); treat the newly printed violation as a new instruction and run one more round.
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**`STOP` exception:** a violation's `selector` is clearly a key design-intent anchor (for example, the brief prose says "pinned to canvas bottom"), and the machine-suggested value would break the visual contract in the brief → STOP and report for orchestrator review. Rare — `brief.caption_keepout` is meant to be fixed mechanically by default.
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## Step 3: ONE Lean Visual Pass (Contact Sheet — Not a Per-Frame Walkthrough)
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This is a quick sanity look, not an audit. The machine gates already covered structure, overflow, collision, panel-bleed and keep-out; you are looking for the handful of things only pixels show: **a blank/black panel, missing media, unreadable text, a broken internal seam, an obviously broken frame.**
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1. **One snapshot call** at scene midpoints + group-internal seam midpoints ONLY (do NOT use the full `snapshot_times_s[]` — that is the old exhaustive schedule):
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```bash
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TIMES=$(node -e 'const b=require(process.argv[1]);const t=[...b.scenes.map(s=>s.midpoint_s),...b.internal_seams.map(x=>x.seam_s)];console.log(t.sort((p,q)=>p-q).join(","))' "$PROJECT_DIR/finalize_brief.json")
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(cd "$PROJECT_DIR" && <npx_prefix> snapshot --at "$TIMES")
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```
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2. **Read `snapshots/contact-sheet.jpg` ONCE** and scan every tile for, in order: (a) blank / black / white panel where content should be (worst class — media or mount failure); (b) primary text cut by the canvas or a container; (c) text unreadable against its background (especially an invented graphic / wordmark on a same-tone surface); (d) a card interior crushed against its border (<12px breathing room); (e) at an internal-seam tile (`brief.internal_seams[].seam_s`, a `group_wN.html` logical boundary): the carried `.gN-*` component/diagram shows a reset, duplicate ghost, or pose jump. **Do not open individual frames unless a tile looks wrong.**
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3. **Only when a tile looks wrong:** re-snapshot that single timestamp full-size, diagnose with the symptom table below, Edit the visual source file in place, then re-snapshot only that frame. **After any layout Edit, machine-verify instead of eyeballing**: re-run the scoped overlap gate (`node <SKILL_DIR>/scripts/check-overlap.mjs ... --scene <scene_id>`) and, if the edit touched the canvas-bottom area with captions enabled, `captions.mjs keepout --scene <scene_id>`.
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4. Nothing suspicious → go straight to Step 4. **Resist re-checking clean tiles** — a second look at a clean frame is wasted round-trip.
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Symptom reference (only for diagnosing a tile that looked wrong):
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|
| Symptom | Root cause → in-place fix |
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|
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| Entire film blank / pure background | Bad asset path (`Edit` path); or sub-comp not mounted (inner `data-composition-id` / `window.__timelines` key ≠ scene_id → `Edit` one line to align) |
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|
| A footage panel shows the poster still instead of moving video (or shows nothing) | Hoisted-video issue: `index.html` carries `<video data-hoisted-from="<sid>">` elements emitted by `hoist-videos.mjs` from the scene's `data-video-src` declaration. Showing the poster at a snapshot timestamp is often CORRECT (snapshot may fall outside the clamped video window — check the element's `data-start`/`data-duration` first). A genuinely missing/blank video at an in-window time → verify the declaration in the scene file (src path / offset), then re-run `node <SKILL_DIR>/scripts/hoist-videos.mjs --group-spec ./group_spec.json --hyperframes .`; do NOT hand-write `<video>` anywhere |
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| Flash / frame jump / static with no animation | Inner id and timeline key mismatch → `Edit` to align |
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|
| CTA off-canvas / primary text clipped | `Edit` position / scale |
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| Dense: multiple subjects fight for the center safe zone | If possible, `Edit` in place (make supporting smaller / lower contrast / move out of primary bbox / reduce motion); **STOP and redispatch only when real relayout is required** |
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| A time point shows content from another scene | Playback order is derived from `group_spec` by assembly (correct-by-construction) → if this truly happens, upstream `group_spec` order is wrong; STOP and report |
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|
| Transition seam (`brief.transitions[].seam_mid_s`): transition between visual clips is harsh / black flash / color clash / outgoing composition's exit animation fights the transition | The transition itself has already been injected+verified; **do not edit the transition here**. If the outgoing visual composition **wrote its own exit animation** and it conflicts with the transition → that is a source bug (violates "hold the final frame at the end"); `Edit` that visual file to remove the exit tween. If the transition type itself is unsuitable (color clash should use blur) → report so upstream can change the `**Transition:**` anchor and rerun prep+inject; do not patch it here |
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|
| Internal seam (`brief.internal_seams[].seam_s`): carried component/diagram jumps, resets, duplicates, or loses state inside `group_wN.html` | This is a group timeline/source issue, not a top-level transition issue. `Edit` the corresponding `group_wN.html` so the shared `.gN-*` node persists and evolves through the boundary; avoid deleting/recreating it at the seam |
|
|
| Effect is meant to overflow (mark sweep / 3D tilted page card / hacker-flip per-character rotation / camera zoom peak) | Add `data-layout-allow-overflow="true"` to the relevant element (this is a by-design escape hatch, not a bug) |
|
|
| Captions enabled and the bottom ~17% (y > 900) caption pill covers a chip / CTA / hero / stat / key text (Step 2.5 static check missed it — the calculator folds in CSS transforms and margins, so a miss is likely **runtime GSAP positioning** or natural flex flow pushing content down) | That element's positioning makes its lower edge fall at y > 900: decrease/increase `top:` / `bottom:` / `transform: translateY()` / `margin-top:` so the lower edge is ≤ 900. After calculating and Editing, **manually** run `captions.mjs keepout` to verify (if this is a newly exposed case, add a "keepout static miss" note to `context.log` for maintainers to extend the script later) |
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|
Fix-direction notes for the two eye-owned classes (contrast and cramped have no machine gate — the contact-sheet scan in Step 3.2 is their only check):
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|
|
|
- **Illegibility / low contrast**: move the element to a contrasting surface token, or recolor the graphic directly (FE visuals are LLM-authored — you own the paths; there is no captured `asset-descriptions` file to consult); the same applies to a user-provided `assetCandidate` image (move it to a contrasting surface — do not recolor user assets). Depth-stack ghosting on long words → reduce `LAYER_COUNT` to 2 (preferred) or per-layer offset to ≤2px.
|
|
- **Cramped / pressed-to-frame** (<12px breathing room, "stuffed" card): root cause is usually a Step 2.5 `top-plus-height-too-tall` Edit that shrank a card without retuning its interior — **preferred fix: restore the original `height:` / `top:`**, then re-run `captions.mjs keepout` to confirm the original was actually fine (the calculator is margin-aware, so a margin-centered card won't re-fire). Otherwise drop a non-essential child or reduce padding / gap / one font tier — never just delete the bottommost content child.
|
|
|
|
**Re-application sanity rule:** before applying a `brief.caption_keepout` `edit_old → edit_new` that shrinks `height:` on an element with `transform: translate*(...)` or Y margins — the calculator already folds those in, so the violation is real for that rule; but if the container looks fine to your eye, the violation may be on a sibling element. Verify the selector matches before Editing.
|
|
|
|
## Step 4: Render
|
|
|
|
```bash
|
|
(cd "$PROJECT_DIR" && <npx_prefix> render --quality <quality> --output renders/video.mp4)
|
|
```
|
|
|
|
`<quality>` comes from dispatch (default `high`). **Do not add `--strict`** (gates have passed). On failure → inspect the last ~30 stderr lines (bad quality value? missing asset?); **do not blindly retry with different flags**.
|
|
|
|
## Step 5: Verify mp4
|
|
|
|
```bash
|
|
(cd "$PROJECT_DIR" && node <SKILL_DIR>/scripts/verify-output.mjs render --hyperframes . --group-spec ./group_spec.json)
|
|
```
|
|
|
|
- exit 0 → done.
|
|
- exit 1 → it reports concrete size / duration drift values. Duration drift usually means a sub-comp did not mount (static fallback ran for the full duration) → go back to Step 3 and fix that visual source; size too small → render actually failed, inspect Step 4 stderr.
|
|
|
|
## Completion Report
|
|
|
|
- Brief summary: `gates_clean` / findings fixed in Step 2/2.5 (each: finding → fix → scoped re-verify status) / any `deterministic_fixes_applied` / `pinned_hyperframes_version`
|
|
- BGM: `brief.bgm.status` / `brief.bgm.ready` / `brief.bgm.message`
|
|
- **Lean pass:** contact-sheet tile count + verdict per suspicious tile only (clean tiles = one aggregate line, e.g. "9 tiles scanned, 8 clean")
|
|
- **Visual files fixed in place: file + what changed** (path / scope / downgrade / escape hatch ...)
|
|
- Any (exceptional) worker STOP redispatch + reason
|
|
- Render: path / bytes / ffprobe duration / quality
|
|
- Unresolved warnings that were allowed through
|
|
|
|
Append to `<PROJECT_DIR>/context.log` (generate the timestamp with the machine in UTC; do not hand-write it — avoids inconsistencies with mp4 mtime / other phase line time zones):
|
|
|
|
```bash
|
|
(cd "$PROJECT_DIR" && cat >> context.log <<EOF
|
|
|
|
## Phase 4c: finalize [done $(date -u +%Y-%m-%dT%H:%M:%SZ)]
|
|
Gates: lint <status> / validate <status> / inspect <status, strict> / overlap <status>
|
|
Lean pass: <n> contact-sheet tiles scanned (<m> escalated) — blank-panel/cut-text/contrast/cramped/internal-seams eye-checked once
|
|
Fixes in place: <scene_N/group_wN: what> ... (none if none)
|
|
BGM: <brief.bgm.status> (<brief.bgm.message>)
|
|
Render: renders/video.mp4 (<size>, <duration>s, quality=<quality>)
|
|
EOF
|
|
)
|
|
```
|