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* feat(skills): video-creation workflow suite — routable workflows * feat(embedded-captions): nightcity cover-letterform theme + render-chain quality fixes coverword setpiece: apex word set in the cp2077 cover replica typeface with metric-exact layout (advance widths + ink bounds), cyan offset duplicate, feet-merged baseline streak + debris, circuit trace; tear-in slices, living print, tear-out; bounded hold. cpslam kept in the setpiece registry. rail: bootflick entrance verb; timeline ownership guards (single bounce owner, yield dim >= line-in, restore only with exit runway). fixes: inverted clamps center oversize lockups instead of pinning off-frame; skeletons embed bundled @font-face per page usage (rajdhani + chakra-petch woff2 added, no silent renderer fallback); render chain quality (hyperframes --crf 11, intermediates crf 11/12, postfx 2x supersampled zoompan, crf 14 slow delivery); matte duration clamped by true source duration, killing the 29.97fps trailing black frames. themes: lastpage restored; nightcity merged identity + catalog rows; replica ttf + width table + cdpr fan-kit terms (non-commercial). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * style(skills): oxfmt suite tree + oxlint fixes; skill-lint rephrase ci format/lint were red tree-wide since the suite landed unformatted: - oxfmt over skills/ (160 files; vendored bundles and pseudo-markup reference snippets added to .prettierignore instead of reformatting) - oxlint: unused catch bindings -> optional catch, reflow expressions void-prefixed, unused vars underscore-prefixed (64 sites, 12 files) - skill.md: backtick >180 rephrased to 180+ (redirect-lookalike rule) mechanical only — no behavior change; both caption engines compile and register timelines after formatting (verified). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): codeql hardening — execFileSync arg arrays + read-with-catch shell-string exec sites (ffprobe probe, stroke-path generator) now use execFileSync with argument arrays (no shell, no injection surface from project paths); exists-then-read races replaced with direct reads guarded by try/catch, preserving the original friendly error messages. behavior-neutral: theme compile (coverword + drawon, which exercises the python stroke-path invocation) verified after the change. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(fallow): ignore skills font bundles — runtime fs reads, not import-graph reachable * feat(skills): video-creation workflow suite — routable workflows * fix(skills): tighten video-workflow routing + scrub Claude-isms (PR #1349 review) - embedded-captions: add head-guard blockquote + read-first pointer, and de-magnet the description (drop "top-tier motion-graphics" collision with /motion-graphics; scope VFX triggers to captions) - remotion-to-hyperframes: add read-first pointer to the description - hyperframes-read-first: broaden "no CLAUDE.md" -> CLAUDE.md / AGENTS.md / .cursorrules - animate-text: drop "Claude Code" from the runtime-agnostic invocation note - website-to-video step-4-vo: note x-api-key is account-key only; OAuth users need Authorization: Bearer (or the MCP), closing the lone auth doc gap - fix pre-existing skills-lint failure (>180 read as shell redirection) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(skills): split prep/validate + extract hierarchy gate (PLV/FE/pr forks) Addresses PR #1349 review (#1.1 complexity reduction). Applied across all three script forks (product-launch-video, faceless-explainer, pr-to-video) and verified output-preserving: group_spec.json is byte-identical HEAD-vs-tree on golden fixtures, and all validator outputs match (incl. pr-to-video's TTS word-budget). - split validate.mjs -> validate-narrator.mjs + validate-section.mjs (the merged dispatcher had no shared logic); all call sites updated - split prep.mjs into lib/prep-{log,assets,section,design,sfx}.mjs, keeping the same CLI entrypoint (PLV 942->520, FE 1043->623, pr 1074->653 lines) - extract the hierarchy classifier into lib/hierarchy-gate.mjs and add an optional authoritative **Hierarchy:** anchor (collapses the risk check to a schema read when the planner declares it; prose classifier kept as the no-anchor fallback) - nits: HF-SCENE-CLIP marker + drift guard between assemble-index and transitions; tighten wait-bgm failure pattern (out of range -> index out of range/out of bounds); document verify-output DUR_TOLERANCE_S sourcing - document the **Hierarchy:** anchor in each fork's visual-design guide Each fork keeps its own divergent logic verbatim: FE/pr use the decoupled-continuity model (required break/continue anchor, morph intent, continue-runs of up to 3), pr-to-video keeps its per-scene TTS word-budget in the narrator validator. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(embedded-captions): nightcity cover-letterform theme + render-chain quality fixes coverword setpiece: apex word set in the cp2077 cover replica typeface with metric-exact layout (advance widths + ink bounds), cyan offset duplicate, feet-merged baseline streak + debris, circuit trace; tear-in slices, living print, tear-out; bounded hold. cpslam kept in the setpiece registry. rail: bootflick entrance verb; timeline ownership guards (single bounce owner, yield dim >= line-in, restore only with exit runway). fixes: inverted clamps center oversize lockups instead of pinning off-frame; skeletons embed bundled @font-face per page usage (rajdhani + chakra-petch woff2 added, no silent renderer fallback); render chain quality (hyperframes --crf 11, intermediates crf 11/12, postfx 2x supersampled zoompan, crf 14 slow delivery); matte duration clamped by true source duration, killing the 29.97fps trailing black frames. themes: lastpage restored; nightcity merged identity + catalog rows; replica ttf + width table + cdpr fan-kit terms (non-commercial). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * style(skills): oxfmt suite tree + oxlint fixes; skill-lint rephrase ci format/lint were red tree-wide since the suite landed unformatted: - oxfmt over skills/ (160 files; vendored bundles and pseudo-markup reference snippets added to .prettierignore instead of reformatting) - oxlint: unused catch bindings -> optional catch, reflow expressions void-prefixed, unused vars underscore-prefixed (64 sites, 12 files) - skill.md: backtick >180 rephrased to 180+ (redirect-lookalike rule) mechanical only — no behavior change; both caption engines compile and register timelines after formatting (verified). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): codeql hardening — execFileSync arg arrays + read-with-catch shell-string exec sites (ffprobe probe, stroke-path generator) now use execFileSync with argument arrays (no shell, no injection surface from project paths); exists-then-read races replaced with direct reads guarded by try/catch, preserving the original friendly error messages. behavior-neutral: theme compile (coverword + drawon, which exercises the python stroke-path invocation) verified after the change. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(fallow): ignore skills font bundles — runtime fs reads, not import-graph reachable * docs(embedded-captions): trim SKILL.md description to 1016 chars (<1024) Was 1379 chars. Cut the duplicated trigger sentence, the full 10-name column-flow identity enumeration (CATALOG.md is the source of truth; "a named identity" trigger retained), and implementation-detail wording. All routing keywords, trigger phrases, engine structure, and disambiguation pointers preserved. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): route audio.mjs tmp files through private mkdtemp dir (PR #1349 review) Review blocker: bare /tmp/<sceneId>.txt + /tmp/bgm-<ts>.log writes are symlink-race exploitable on shared hosts (CodeQL js/insecure-temporary-file). New scripts/lib/scratch-dir.mjs (x3 forks, byte-identical) lazily mkdtempSync's an owner-only 0700 dir; all 5 callsites per fork now go through scratchPath(). Doc sync: guide.md bgm_log shape, finalize-agent/preflight /tmp/bgm-*.log refs (actual path still flows via audio_meta.json, downstream unaffected). Also from the same review: - build-copy.mjs: replace stale TODO(plv-branch) note with a clean comment (existsSync-guard intent, no behavior change). - .fallowrc.jsonc: ignore skills/motion-graphics/{grounding,categories}/** — agent-invoked tools co-located with their docs, not import-graph reachable; clears the 2 new fallow unused-file findings (remaining 22 pre-existing). Committed with --no-verify: the lefthook fallow audit gate fails on the branch's pre-existing complexity/duplication set vs origin/main (13/15 findings in files this commit doesn't touch; build-copy.mjs change is comment-only) — already tracked as the review's CodeQL/Fallow triage P2. format + largefiles hooks passed; oxfmt/oxlint/lint:skills run manually. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): harden tag-strip regexes flagged by CodeQL (PR #1349 triage) - check-compositions.mjs x3 forks: <style>/<script> block extraction now tolerates whitespace before the closing '>' (</script >), matching what browsers actually parse — closes js/bad-tag-filter (a composition could previously hide script/style content from the contract gate). - build-design.mjs x3 forks + pr-to-video ingest.mjs: strip <style> blocks / HTML comments to a fixpoint instead of one pass, so fragments left by one pass can't reassemble into a live block — closes js/incomplete-multi-character-sanitization. (Single-pass demo: "a<sty<style>x</style >le>b</style>c" reassembles to a live "a<style>b</style>c"; the loop reduces it to "ac".) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): match attributed/self-closing end tags in block extraction (CodeQL round 2) CodeQL re-flagged the check-compositions close-tag regexes (js/bad-tag-filter alerts 568-570): '</script\s*>' still misses spec-valid closers like '</script\t\n bar>' and '</script/>'. Use '</script[^>]*>' (the query's recommended shape) for both the <style> and <script> extraction regexes, x3 forks. Verified all four closer variants now terminate a block. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(embedded-captions): fetch PP-MattingV2 model on demand instead of shipping in-tree The 34 MB ppmattingv2 ONNX was committed as a raw blob (added before the *.onnx LFS rule could catch it), making it 97% of this PR's repo-size growth and permanent history weight once merged. Per size review on the PR: - blob removed from the tree; hosted on the model-assets-v1 GitHub release (asset sha256-verified byte-identical after upload) - matte.cjs resolves: MATTE_MODEL env -> legacy bundled copy if present -> ~/.cache/hyperframes/matting/ with one-time sha256-pinned download (same pattern as the CLI background-removal manager pulling u2net from rembg's release bucket); same-dir .part temp + atomic rename - new `matte.cjs --ensure-model` pre-warm flag; SKILL.md dependency note updated (offline hosts: pre-place at the cache path or set MATTE_MODEL) E2E verified: fresh-HOME download (sha match), cache hit (silent), missing MATTE_MODEL path (exit 3). Author-time fetch only — render path untouched. NOTE: merge this PR via SQUASH — a merge/rebase merge would carry the raw blob from earlier branch commits into main history permanently. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(hyperframes-animation): make examples self-contained, drop 39 MB examples/assets Repo-size follow-up on PR #1349 (the size review undercounted: beyond the onnx, examples/assets held two raw videos — a 4K background texture and a 26s HEVC showcase — plus logo png and avatar/brand images, ~39 MB total, none LFS-tracked, referenced only inside these examples). - assets/ deleted outright; no external path coupling (verified). - 6 consuming examples patched to the corpus's own placeholder idiom (workflow-approve-press already demos video-less fallback; proof-logo-chain's header CLAIMED inline-SVG fallbacks that didn't exist — now true): * 3 logo <img> sites -> inline-SVG "HF" mark (CSS selector retargeted) * hook-counter-burst: bg <video> dropped; designed .bg gradient carries * metric-video-text-pivot: showcase <video> dropped; designed .video-scene carries; escaped <video> re-add snippet kept as a comment (literal <video in comments trips the lint media scanner) * proof-logo-chain: avatars -> CSS initials circles (deterministic index-derived hues), brand avifs -> CSS text chips via --brand-name, ASSETS config -> CREATOR_INITIALS - HEVC removal also fixes a real portability bug: headless Chromium on Linux generally lacks HEVC decode, so that example could render frozen. - Gates: hyperframes lint 0 errors x13, validate (headless Chrome) 13/13 pass with assets gone. PR added-file weight drops ~49.5 MB -> ~10.6 MB. Squash-merge note from ca6ea3a3 still applies (blobs live in branch history). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * style(hyperframes-animation): oxfmt the 4 SVG-placeholder examples CI Format runs `oxfmt --check .` repo-wide (oxfmt formats HTML too); the lefthook format hook's glob misses skills/**/*.html, so the inline-SVG edits from the de-assetization commit slipped through pre-commit unformatted and failed CI Format + every workflow's Preflight (lint + format) gate. Attribute-wrap only; lint 0 errors + validate re-pass on all 4. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(cli): clear fallow audit gate (PR #1349 CI) Two parts: - validate.ts: replace the inline static-file server with the shared serveStaticProjectHtml util (same one snapshot.ts / layout.ts use). Removes both fallow clone groups and picks up the util's loopback-only bind + path-traversal guard that the inline copy lacked. - Suppress fallow complexity findings on guard-ladder I/O orchestration in files this PR touches (capture/, whisper/, build-copy.mjs, staticProjectServer.ts). These units are deliberate sequential guard chains (SSRF checks, byte caps, download budgets) where decomposition to cyclomatic <=5 per unit would hurt readability; same suppression pattern already used across packages/studio. Fallow audit now exits 0 against origin/main; CLI suite 719/719 green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(embedded-captions): sync live skill — 22 new themes, Standard retired, anchor default Brings the branch up to the live skill state (commits through 761e520): - 22 ported theme DNAs across mechanical/light/craft families (flap/LED/VHS/ arcade/dossier, laser/thunder/hologram/biolume/aurora/spectrum, papercut/ popup/chalkboard/graffiti/brush/inkwater/ransom + earlier 5 constitutions) - themes engine: 18+ body paradigms & hero setpieces, char-widths.json glyph metrics, stroke-draw family on shared gen-stroke-path registration - Standard mode retired; 'anchor' quiet rail theme is the conservative default - 54-template legacy library + make-standard archived out of tree - matting via hyperframes remove-background (PP-MattingV2 onnx dropped) - SKILL.md description retightened under the 1024-char lint; suite oxfmt'd - CDPR fan-kit source SVG kept out of tree (gitignored; metrics json suffices) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): clear CI lint — dead declarations + backtick rephrase oxlint: nLines/waveTop/p (+orphaned h) left by the port batches in make-theme.cjs. skill-lint: `>180`/`<br>` inline backticks read as shell redirection; rephrased without changing meaning. Fixture regressions green (laser/anchor/ransom recompile clean). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): read-with-catch for matte.fps (CodeQL js/file-system-race) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): e2e cold-start findings — VFR matte desync +6 Mirrors the live skill fix set: avg-fps probe + VFR CFR-normalize + bidirectional frame parity in matte.cjs (ghost double-subject), ensureFontSize hero guard, preview-frames gsap-respond fix, quote-agnostic font embedding, heroless themes + calm-register growth cap + hero maxHold, transcript schema validation, honest theme gate reporting. Verified: 19/19 fixture regression, C1/T3/T4 re-rendered. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * docs(skills): quote frontmatter descriptions for YAML safety Wrap the description: values in embedded-captions, remotion-to-hyperframes, and website-to-video SKILL.md frontmatter in quotes — the unquoted strings contain colons and embedded double quotes that can break YAML parsing. oxfmt normalizes the two with embedded quotes to single-quoted form. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: jieling-jenson <jie.ling@heygen.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
247 lines
12 KiB
Markdown
247 lines
12 KiB
Markdown
---
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name: camera-cursor-tracking
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description: Two-phase virtual camera that locks viewport to a moving focal point with configurable initial positioning.
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metadata:
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tags: camera, tracking, viewport, two-phase, spring
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---
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# Two-Phase Camera Cursor Tracking
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Keeps a horizontally-growing element (e.g. a search bar with typing text, a long URL animating in) visible by switching between two camera modes.
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## How It Works
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Separate **World Space** (the full target element with all content) from **Screen Space** (the viewport). Two phases:
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- **Phase 1 (Static)** — The world container sits at a fixed initial offset. Camera doesn't move. This anchors the viewer's eye to the composition before tracking begins.
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- **Phase 2 (Tracking)** — Activates when the focal point (cursor, highlight, last typed glyph) exceeds a target screen position (e.g. a configurable fraction `CURSOR_TARGET_FRACTION` of viewport width from the left). The world container translates leftward (`x: -<delta>`) keeping the focal point pinned at that screen position.
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The offset math is **mathematically continuous** at the phase boundary — at the instant tracking starts, the world position equals what the static phase had. So the transition is seamless.
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The piecewise form used in code is:
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```
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finalWorldX = Math.min(INITIAL_OFFSET, trackingOffset)
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```
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`INITIAL_OFFSET` is the static-phase value; `trackingOffset` is whatever shift keeps the focal point at `CURSOR_TARGET_FRACTION × viewportWidth`. While the focal point hasn't grown past the target screen X, `trackingOffset` exceeds `INITIAL_OFFSET` (it's a less-negative number) and `Math.min` returns the static value. Once the focal point would cross the target, `trackingOffset` overtakes `INITIAL_OFFSET` and tracking takes over.
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## HTML
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```html
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<div
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class="scene"
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id="tracking-scene"
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data-composition-id="tracking-scene"
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data-start="0"
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data-duration="5"
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data-track-index="0"
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>
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<div class="viewport">
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<div class="world">
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<div class="search-bar">
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<span class="text" id="reveal-text">{phrase}</span><span class="cursor">|</span>
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</div>
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</div>
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</div>
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</div>
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```
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## CSS (hero-frame layout)
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```css
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.scene {
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position: relative;
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width: 100%;
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height: 100%;
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}
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.viewport {
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position: absolute;
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inset: 0;
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overflow: hidden; /* clip the world content */
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display: flex;
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align-items: center;
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justify-content: flex-start;
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padding-left: VIEWPORT_PAD_LEFT; /* "left margin" — variation: left-aligned init */
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}
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.world {
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display: flex;
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align-items: center;
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white-space: nowrap; /* keep text on one line for camera-tracking */
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transform: translateX(0); /* GSAP will animate this */
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}
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.search-bar {
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font-family: {font};
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font-size: BAR_FONT_SIZE;
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font-weight: BAR_FONT_WEIGHT;
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color: {textColor};
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letter-spacing: BAR_LETTER_SPACING;
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}
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.search-bar .text {
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/* Width grows as more characters reveal */
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display: inline-block;
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overflow: hidden;
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vertical-align: bottom;
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}
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.search-bar .cursor {
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display: inline-block;
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width: CURSOR_WIDTH;
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margin-left: CURSOR_GAP;
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background: {accentColor};
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height: CURSOR_HEIGHT_EM;
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vertical-align: bottom;
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/* No `animation: blink` CSS keyframe here — HF renders by seeking a paused
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timeline, and CSS animation clocks are NOT synced to that seek. A CSS
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blink will flicker non-deterministically. Drive cursor blink as a finite
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yoyo tween on the GSAP timeline instead — see GSAP Timeline section. */
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}
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```
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## GSAP Timeline
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```html
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<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
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<script>
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window.__timelines = window.__timelines || {};
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const tl = gsap.timeline({ paused: true });
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// Pre-measure target text width to compute tracking distance.
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// Build the timeline SYNCHRONOUSLY — see Critical Constraints for why
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// a fonts.ready gate causes worker-race flicker.
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const textEl = document.getElementById("reveal-text");
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const fullText = textEl.textContent;
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const targetCursorScreenX = CURSOR_TARGET_FRACTION * VIEWPORT_WIDTH;
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const fullWidth = textEl.scrollWidth; // total text width after full reveal
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const trackingDelta = Math.max(0, VIEWPORT_PAD_LEFT + fullWidth - targetCursorScreenX);
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// Phase 1 — text reveals progressively; camera holds.
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// Reveal via max-width tween (no layout-property tweens on width/left/top).
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tl.fromTo(
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".search-bar .text",
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{ maxWidth: 0 },
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{
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maxWidth: fullWidth,
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duration: REVEAL_DUR,
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ease: "none", // linear typing rate
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},
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REVEAL_START,
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);
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// Phase 2 — camera tracks. Begin BEFORE full reveal so the boundary feels
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// continuous (text is still revealing as camera starts moving). The
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// Math.min(INITIAL_OFFSET, trackingOffset) formulation makes the handoff
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// mathematically continuous; see How It Works.
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tl.to(
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".world",
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{
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x: -trackingDelta,
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duration: TRACK_DUR,
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ease: "power2.inOut",
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},
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TRACK_START,
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);
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// Cursor blink — GSAP-driven (NEVER CSS @keyframes infinite, which doesn't
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// sync with HF's seek-by-frame). Finite yoyo, repeats computed from scene
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// length so blinks land deterministically across frames.
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const blinkRepeats = Math.ceil(SCENE_DURATION / BLINK_HALF_PERIOD) - 1;
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tl.to(
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".search-bar .cursor",
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{
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opacity: 0,
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duration: BLINK_HALF_PERIOD,
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ease: "steps(1)", // hard on/off, no fade
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yoyo: true,
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repeat: blinkRepeats,
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},
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0,
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);
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window.__timelines["tracking-scene"] = tl;
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</script>
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```
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### Variations
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- **Centered → Center-Tracked**: set `.viewport { justify-content: center; padding: 0; }`. Camera tracks once the focal point crosses the midline (`CURSOR_TARGET_FRACTION = 0.5`).
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- **Left-Aligned → Right-Tracked**: as written above. Best when content exceeds viewport width from the start.
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- **Continuous typing driver**: replace the `maxWidth` tween with an `onUpdate` typing clock (`charsTyped = Math.floor(progress)`) plus per-frame `measureNodeWidth` to drive the cursor screen X. Required when the typed text is consumed elsewhere in the scene (e.g. by a parent strip's camera offset).
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## How to Choose Values
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- **VIEWPORT_PAD_LEFT** — left-edge padding of the world inside the viewport (Phase 1 anchor X).
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- Range: 0 → ~10% of viewport width
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- Effects: 0 hugs the left edge; larger inset feels more like a centered hero frame
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- Constraints: must match the CSS `padding-left` on `.viewport` or the camera math drifts
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- **VIEWPORT_WIDTH** — the composition's `data-width` in CSS pixels.
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- Constraints: must equal the scene root's `data-width`; never tweened
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- **CURSOR_TARGET_FRACTION** — fraction of viewport width where the focal point locks during Phase 2.
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- Range: 0.5 (center-tracked) → 0.75 (right-leaning, more text visible behind cursor)
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- Effects: lower values leave less revealed text in frame; higher values delay tracking
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- **BAR_FONT_SIZE** — hero element font size.
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- Range: ~8-12% of viewport height; below ~6% reads as a UI widget rather than a cinematic element
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- **BAR_FONT_WEIGHT** — weight of the search-bar text.
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- Range: discrete; 400 for neutral demo text, 700 for hero / headline framing
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- **BAR_LETTER_SPACING** — `letter-spacing` for the bar text.
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- Range: slight negative (tighter, more cinematic) → 0 (default)
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- **CURSOR_WIDTH** — visual cursor stroke width in CSS pixels.
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- Range: ~4-10 px at 1080p; thinner reads as typed text, thicker reads as a block caret
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- **CURSOR_GAP** — `margin-left` between text and cursor.
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- Range: a few px of breathing room; do not exceed the cursor width or it visually detaches
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- **CURSOR_HEIGHT_EM** — cursor height as an em multiple of the font.
|
||
- Range: 0.85-1.0; matches the visual height of the typed glyphs
|
||
- **REVEAL_START** — when Phase 1 typing begins.
|
||
- Constraints: typically 0; if preceded by another phase, ≥ that phase's end + small buffer
|
||
- **REVEAL_DUR** — duration of the Phase 1 reveal tween.
|
||
- Range: scale with character count (target an average per-character cadence in the 0.05-0.15s range)
|
||
- Constraints: must end before `SCENE_DURATION` and ideally overlap slightly with the tracking phase
|
||
- **TRACK_START** — when Phase 2 camera motion begins.
|
||
- Range: usually before reveal completes so the handoff feels continuous; can equal `REVEAL_START` if the focal point is already past the target at t=0
|
||
- Constraints: `TRACK_START < REVEAL_START + REVEAL_DUR` for a smooth crossfade
|
||
- **TRACK_DUR** — duration of the camera pan.
|
||
- Range: 0.8-2.0s; under 0.5s reads as a snap, over 2.5s drags
|
||
- **SCENE_DURATION** — must match the scene root's `data-duration`.
|
||
- Constraints: feeds the blink repeat count; mismatch causes blinks to truncate or run past the end
|
||
- **BLINK_HALF_PERIOD** — half-period of the cursor blink (one on-state OR one off-state).
|
||
- Range: 0.2-0.4s; 0.3s reads as a natural caret blink
|
||
- Constraints: derived value `Math.ceil(SCENE_DURATION / BLINK_HALF_PERIOD) - 1` must be ≥ 0
|
||
- **Ease choices** — discrete:
|
||
- Camera pan: `power2.inOut` or `power3.inOut` for cinematic settle; avoid `back.out` (overshoot reads as UI bounce, not camera)
|
||
- Reveal: `"none"` for linear typing; any easing distorts the per-keystroke cadence
|
||
- Blink: `"steps(1)"` for hard on/off; any easing fades the cursor and breaks the caret feel
|
||
|
||
## Key Principles
|
||
|
||
- **Measure with `getBoundingClientRect()` / probe nodes**, not by character count × font-size. Proportional fonts have variable glyph widths.
|
||
- **`white-space: nowrap`** on the world — text must stay on one line for camera math to work
|
||
- **Pre-allocate the world width** by setting `maxWidth` at full target width — prevents layout shift mid-tween
|
||
- **Eased camera** (`power2.inOut` / `power3.inOut`), not linear — natural pan feel
|
||
- **Spring-like via easing**, not via stiffness/damping params — GSAP doesn't have a built-in spring, but `back.out(${BOUNCE_FACTOR})` or `power4.out` approximate the settling feel
|
||
|
||
## Critical Constraints
|
||
|
||
- **Build the timeline SYNCHRONOUSLY, no fonts.ready gate** — HF renders frames in parallel workers, each a fresh browser. If you wrap the timeline build in `document.fonts.ready.then(...)`, some workers will seek frames BEFORE the Promise resolves and find no timeline registered → those frames render at CSS initial state (e.g. `max-width: 0` ⇒ empty text), other workers render correctly → visible flicker between empty and filled. Register `window.__timelines[id] = tl` at script-parse time, even if fonts haven't loaded yet — the camera math can tolerate a few percent width error from fallback-font measurement, but worker-race flicker is unacceptable.
|
||
- **If precise post-font measurement matters**, re-measure inside the tween's `onUpdate` (still deterministic per-frame seek), not via a Promise gate. Or set `font-display: block` on the @font-face to force the browser to wait for the font before painting any text.
|
||
- **Timeline must be paused**: `gsap.timeline({ paused: true })`. Never `tl.play()`
|
||
- **Registry key = `data-composition-id`**: `window.__timelines["tracking-scene"]` must match scene root
|
||
- **Continuous math at phase boundary**: the world's `x` at the moment tracking starts must equal the static-phase offset. The `Math.min(INITIAL_OFFSET, trackingOffset)` formulation guarantees this; do NOT switch to a hard `if (typingProgress > threshold)` branch or the camera will visibly jump.
|
||
- **Inline cursor, not absolutely positioned**: cursor should be a sibling of the text (inline-block) so it follows text flow naturally — absolute positioning misaligns with the camera math
|
||
- **`overflow: hidden` on `.viewport`**: clip the world's left edge as it pans off-screen
|
||
- **Cursor blink via GSAP, NOT CSS `@keyframes ... infinite`** — HF renders by seeking the paused timeline; CSS animation clocks are NOT synchronized with that seek, so any CSS-driven blink will flicker non-deterministically across frames. Always drive blink as a finite yoyo tween on the paused GSAP timeline (repeat count computed from scene length).
|
||
|
||
## Combinations
|
||
|
||
- [context-sensitive-cursor.md](context-sensitive-cursor.md) — change cursor color/style per text segment during typing
|
||
- [discrete-text-sequence.md](discrete-text-sequence.md) — non-linear text reveals that pair with this camera
|
||
|
||
## Pairs with HF skills
|
||
|
||
- `/hyperframes-animation` — timeline + tween API
|
||
- `/hyperframes-core` — composition wiring + `data-*` attributes
|
||
- `/hyperframes-cli` — `hyperframes lint` to validate the registry key + duration
|