Files
hyperframes/skills/hyperframes-animation/rules/motion-blur-streak.md
T
WaterrrForever b9be0b2625 feat(skills,studio,media-use): the intent layer, review loop, and user memory — BRIEF.md, companion mode, recipes; /website-to-video folds into /product-launch-video (#2133)
* feat(studio,cli): per-frame board comments, self-refreshing storyboard, status-aware preview landing

Per-frame comment boxes on the storyboard board batch into
.hyperframes/frame-comments.json (a resubmit wins per frame; unconsumed
comments on other frames are kept). Submitted-but-unconsumed comments
stay visible — a toolbar banner plus a per-tile echo — until the agent
consumes the file; the banner also says what to do next (reply anything
in the agent chat).

The board keeps itself current: GET /projects/:id/signature exposes the
watcher-cached project signature, the storyboard payload carries the
signature it was derived from, and the view polls at 2s (hidden tabs
skipped, re-checked on visibility), refetching in place with no loading
flash. Posters bake the signature into their URL so tiles fill in as
sketches land and a poster that failed mid-write retries on the next
version; the empty state upgrades itself when STORYBOARD.md appears,
and its handoff prompt now points the agent at the review loop and uses
the parser's real status vocabulary (outline, not planned).

preview lands the browser on the storyboard view while the board is the
review surface — any frame built, or pure planning (srcs declared, none
on disk yet) — and on the timeline once the video is assembled.

* feat(skills): the review loop — plan, sketch, build as one shared process

hyperframes-core/references/review-loop.md is the single source for the
three-pass collaborative review: the plan proposed on a live board
(§ 1), wireframe sketches marked built with one layout question (§ 2 —
real words on plain blocks, run no CLI; a confirmed board is itself a
valid deliverable when the user asked for a storyboard, not a video),
the build dressing confirmed layouts (§ 3, worker or inline), and the
final look (§ 4). Autonomous runs skip every gate and keep one question
before render.

The three narrative workflows' Steps 3/4/6 collapse to references plus
their sketch stand-ins (captured-asset blocks for product-launch-video,
plain code panels for pr-to-video); the confirmed-sketch handoff stays
in each frame-worker prompt. general-video plans on a board for
multi-scene narrative pieces in collaborative mode — its sketch pass is
layout-before-animation with the user watching. The router treats
"I want a storyboard" as a process request rather than a route, and
closes exploratory intake by recommending a route plus how the run will
review.

The supporting contracts land next door: the comments channel (silent
submit, one reply picks it up, check the file before the words) in
brief-contract § 1; the sidecar schema and the built status rung in
storyboard-format; the mode question asked first and alone in the three
workflows' Step 0.

* feat(media-use): user memory — remembered preferences and frozen recipes

Two tiers of memory on media-use's existing two-tier storage split.

Preferences (lightweight): confirmed brief answers — destination, aspect,
language, mode, voice, style preset — recorded to the project's
.media/preferences.json (committed, the team inherits it) and promoted
to the personal ~/.media/preferences.json once the same value is
confirmed in two different projects (a sightings ledger accumulates the
cross-project evidence user-side, since project files can't see each
other). prefs.mjs get/record; merge reads project-over-user; a changed
value restarts its provenance.

Recipes (heavyweight): one approved run frozen as a named, versioned
bundle — frame.md, the storyboard skeleton (structure kept: durations,
transitions, srcs, Video direction; statuses reset to outline; content
blanked to per-frame fill-ins naming the beat's role), and the confirmed
brief values. Named folders, not content hashes: re-freezing bumps
version and archives <name>@v<N>; a freeze is already confirmed, so it
promotes to the user tier immediately. recipe.mjs freeze/list/use, plus
resolve --type recipe --entity <name> delegating like grade/lut.

16 new node --test cases; the media-use lib suite is 168/168.

* feat(skills): wire user memory into the brief and the review loop

brief-contract § 2 gains Remembered defaults: read the merged
preferences before Round 2 and let a remembered value become the
recommended option with a receipt naming its source project. Memory
changes the default, never the question — every ask-marked field still
gets asked, and what the request says this time beats what was picked
last time. Record only what the user actually confirmed (a defaulted
voice nobody chose is not an answer; a "go" that accepts the
recommended defaults is). The first record announces itself once;
after that the receipts carry the reminder. In autonomous mode a
remembered value becomes the decided value, receipt included.

The three narrative workflows read the remembered defaults before
Round 2, record the confirmed answers at the Step 0 gate, record the
chosen preset at the Step 2 gate (pr-to-video excepted — its preset is
fixed), and fall back to the remembered voice when the request names
none. general-video's discovery reads the same defaults.

Recipes wire in at both ends: Step 0 checks for a matching recipe
before the mode question — one question, plural-aware, and adopting
one fills the brief, skips the design step, and drafts the storyboard
from the frozen skeleton while every review gate still runs. The
review loop's final look (§ 4) offers the freeze once after approval,
and the confirmation teaches the recall phrase — the name is something
the system reminds the user of, never something they must remember.
The router recognizes a named recipe or "like last time" as a route.

* docs(skills): the sketch pass names check, not the deprecated validate

* feat(skills): intent-layer references — process, route briefs, capability menu, BRIEF.md format

* feat(media-use): brief skeleton as the recipe's fourth artifact; flow/storyboard preference keys

* feat(skills): the intent layer conducts every brief — workflows execute BRIEF.md

* feat(skills): retire the mode preference key; sync catalog surfaces for intent layer

* refactor(skills): dedupe router vs intent-layer guidance — one owner per rule

* feat(skills): the design ask — own spec, pick by eye from showcases, or defer

* docs(skills): the design ask says the honest line on capture routes

* feat(skills): product-launch-video absorbs website-to-video as the tour angle

* refactor(skills): keep product-launch-video pristine — a tour is brief intent, not a pipeline branch

* feat(skills): production loop + genre lenses; general-video goes freeform (route yours, laws hold)

* refactor(skills): /hyperframes is the front door - route tables and scope lists leave the workflows

* docs(skills): review-loop pass across skill catalog

* fix(cli): pass project dir to openStudioBrowser in background-server path

* feat(skills): add pitch-round reference - verbalized sampling concept gate

* feat(skills): wire pitch round into intent layer - completeness triage + route eligibility

* feat(skills): editorial capability recommendations, handoff disciplines, menu-probe split

* feat(skills): pitches carry their machinery; source-only-formed requests pitch the telling

* feat(skills): companion goes director - ceiling treatment plus blueprint/rule citation discipline

* fix(scripts): sandbox npx-leak guard - private npm global prefix keeps npx on the branch CLI

* chore(skills): resync manifest hash after formatter pass reflowed general-video tables

* fix(skills): recipe freeze reads workflow from BRIEF.md; style_preset records require workflow scope

Two holes found by a live companion-run freeze: the agent-supplied --workflow
contradicted the run's actual workflow (recipe.json said faceless-explainer,
brief-skeleton said general-video), and the style_preset lookup missed because
the preference had been recorded under the bare key.

- freezeRecipe resolves the workflow from BRIEF.md frontmatter; the flag is a
  fallback for briefless projects and a contradicting flag is ignored (noted).
- recordPreference refuses a bare style_preset — the scoped key is the only
  writable shape; freeze tolerates legacy bare records via read fallback.
- review-loop § 4 / media-use SKILL / brief-format wording follow the machinery.
2026-07-15 21:19:14 +08:00

329 lines
18 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
---
name: motion-blur-streak
description: Fake directional velocity blur on a fast entrance or camera push-through — blur peaks at max speed and resolves to 0 at the settle, so the element streaks in then snaps sharp. Two paths — SVG feGaussianBlur on the motion axis, or an echo/ghost trail that collapses into the lead.
metadata:
tags: motion-blur, velocity, streak, entrance, fly-in, ghost, echo, svg-filter, kinetic, camera, snap
---
# Motion-Blur Streak
Real per-frame motion blur isn't available to a seeked renderer (it integrates over shutter time, which a paused timeline has no concept of), so this rule **fakes** it for a fast element fly-in or a hard camera push-through. The blur **peaks at maximum velocity and resolves to 0 at the settle** — the element reads as streaking in then snapping sharp on arrival. The whole point is the _coupling_: the blur envelope rides the same ease and window as the position tween, so peak-blur lands exactly on peak-speed, and the element is razor-sharp the instant it stops.
Two implementation paths, both finite, deterministic, and seek-safe:
- **(A) Directional SVG blur** — an inline `<filter>` with `<feGaussianBlur stdDeviation="X 0">` (X on the axis of motion, 0 across it). GSAP tweens `X` from high → 0 through a proxy that calls `setAttribute` each frame. Cleanest, one element, true directional smear.
- **(B) Echo / ghost trail** — 24 duplicate copies at decreasing opacity, offset backward along the motion vector, collapsing into the lead element as it settles. No filter cost; reads as a "speed-line" stutter trail. Better when you want the streak _colored_ or _stylized_ rather than a literal optical blur.
This is for **entrances and mid-shot moves only** — a fast arrival, a beat that zooms past camera, a card slamming into a grid slot, a logo punching through into a lockup. **Never an exit on a non-final frame** (a blurred element fleeing off-frame mid-composition reads as a glitch, and a hard exit between scenes is the transition's job, not a per-element blur).
## How It Works
A fast move has a velocity profile: it accelerates off the start, peaks, then decelerates into the settle. An `out` ease (`expo.out`, `power4.out`) front-loads that — velocity is highest right at the start and bleeds to zero at the end. The fake works by mapping a **blur (or echo) envelope onto that same curve**:
1. **Position tween** — the element travels from an off-frame / pushed-back start to its resting transform (`x`/`y` for a fly-in, `scale` for a push-through) on a fast `out` ease over `MOVE_DUR`.
2. **Blur envelope** — in lockstep over the **same window and ease**, the smear goes from `PEAK_BLUR``0`. Because the ease front-loads velocity and the envelope shares it, max blur coincides with max speed, and blur hits exactly `0` as the element lands.
3. **Settle is sharp** — by `MOVE_START + MOVE_DUR` the element is at its resting transform with blur `0` (path A) or all echoes collapsed onto the lead (path B). It then holds, fully crisp, for the climax dwell.
Path A tweens the filter's `stdDeviation` attribute (a non-DOM-style numeric attribute) via a **proxy object** — GSAP can't tween an SVG attribute directly, so you tween a plain `{ v: PEAK_BLUR }` and write it back with `setAttribute` in `onUpdate`. Path B places the ghosts at deterministic backward offsets (`i * ECHO_STEP_PX`) and fades/collapses them on the same envelope.
## HTML
### Path A — directional SVG blur (recommended default)
```html
<div
class="scene"
id="streak-scene"
data-composition-id="streak-scene"
data-start="0"
data-duration="DURATION"
data-track-index="0"
>
<!-- Inline filter: blur on the X axis only (stdDeviation="X 0"); 0 on Y keeps it a clean horizontal smear. -->
<svg width="0" height="0" aria-hidden="true" style="position: absolute">
<defs>
<filter id="streak" x="-50%" y="-50%" width="200%" height="200%">
<feGaussianBlur id="streak-blur" in="SourceGraphic" stdDeviation="0 0" />
</filter>
</defs>
</svg>
<div class="streak-stage">
<div class="streak-el" id="streak-el">{phrase}</div>
</div>
</div>
```
### Path B — echo / ghost trail
```html
<div
class="scene"
id="streak-scene"
data-composition-id="streak-scene"
data-start="0"
data-duration="DURATION"
data-track-index="0"
>
<div class="streak-stage">
<!-- N-1 ghosts BEHIND the lead, then the lead on top. Ghosts are aria-hidden duplicates. -->
<div class="streak-ghost" data-i="3" aria-hidden="true">{phrase}</div>
<div class="streak-ghost" data-i="2" aria-hidden="true">{phrase}</div>
<div class="streak-ghost" data-i="1" aria-hidden="true">{phrase}</div>
<div class="streak-el" id="streak-el">{phrase}</div>
</div>
</div>
```
## CSS
```css
.scene {
position: relative;
width: 100%;
height: 100%;
display: grid;
place-items: center;
background: {sceneBg};
font-family: {font};
overflow: hidden; /* the smear/echo extends past the resting position before settling */
}
.streak-stage {
position: relative;
display: grid;
place-items: center;
}
.streak-el {
position: relative;
z-index: 2;
font-size: EL_FONT_SIZE;
font-weight: 900;
letter-spacing: EL_TRACKING;
color: {textColor};
/* Path A only — reference the directional filter. (Omit for Path B.) */
filter: url(#streak);
will-change: transform, filter;
}
/* Path B ghosts — identical glyphs behind the lead, decreasing opacity */
.streak-ghost {
position: absolute;
inset: 0;
display: grid;
place-items: center;
z-index: 1;
font-size: EL_FONT_SIZE;
font-weight: 900;
letter-spacing: EL_TRACKING;
color: {textColor};
opacity: 0;
will-change: transform, opacity;
pointer-events: none;
}
```
## GSAP Timeline
### Path A — directional SVG blur
```html
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
<script>
window.__timelines = window.__timelines || {};
const tl = gsap.timeline({ paused: true });
// GSAP can't tween an SVG attribute directly — tween a proxy and write it back each frame.
const blurNode = document.getElementById("streak-blur");
const blurProxy = { v: PEAK_BLUR };
const writeBlur = () => blurNode.setAttribute("stdDeviation", `${blurProxy.v} 0`); // X-axis only
writeBlur(); // seed frame 0 so a seek to t=0 shows the streaked start, not a sharp pre-frame
// Position: travel from off-frame to rest on a fast `out` ease (velocity front-loaded).
tl.fromTo(
"#streak-el",
{ x: ENTER_FROM_X, opacity: 0 },
{ x: 0, opacity: 1, duration: MOVE_DUR, ease: MOVE_EASE },
MOVE_START,
);
// Blur envelope: SAME window + SAME ease so peak-blur == peak-speed, resolving to 0 at the settle.
tl.to(blurProxy, { v: 0, duration: MOVE_DUR, ease: MOVE_EASE, onUpdate: writeBlur }, MOVE_START);
window.__timelines["streak-scene"] = tl;
</script>
```
### Path B — echo / ghost trail
```html
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
<script>
window.__timelines = window.__timelines || {};
const tl = gsap.timeline({ paused: true });
// Lead element: same fast `out` move as Path A.
tl.fromTo(
"#streak-el",
{ x: ENTER_FROM_X, opacity: 0 },
{ x: 0, opacity: 1, duration: MOVE_DUR, ease: MOVE_EASE },
MOVE_START,
);
// Ghosts: each starts FURTHER back along the motion vector (deterministic, by index),
// dimmer, and collapses onto the lead — all on the SAME ease/window so they vanish at the settle.
const ghosts = gsap.utils.toArray(".streak-ghost");
ghosts.forEach((g) => {
const i = Number(g.dataset.i); // 1..N-1, set in HTML (no Math.random)
tl.fromTo(
g,
{ x: ENTER_FROM_X - i * ECHO_STEP_PX, opacity: GHOST_BASE_OPACITY / i },
{ x: 0, opacity: 0, duration: MOVE_DUR, ease: MOVE_EASE },
MOVE_START,
);
});
window.__timelines["streak-scene"] = tl;
</script>
```
## Variations
### Vertical streak (rise / drop-in)
Swap the motion axis: use `y` instead of `x` for the position tween, `stdDeviation="0 Y"` for Path A (blur on Y, 0 on X), and `ENTER_FROM_Y` / vertical echo offsets for Path B. A phrase that streaks _up_ into place pairs with `kinetic-type-beats`' rise-rotate beat.
### Camera push-through (scale streak into a lockup)
Instead of translating, the element rushes the camera: `scale: SCALE_FROM → 1` on the fast `out` ease, with a **radial / zoom blur** feel approximated by a symmetric `stdDeviation="B B"` envelope (blur on both axes since the smear is depth-wise, not directional). This is the `logo-assemble-lockup` push-through — the wordmark punches forward out of soft focus and snaps crisp at the lock.
```js
tl.fromTo(
"#streak-el",
{ scale: SCALE_FROM, opacity: 0 },
{ scale: 1, opacity: 1, duration: MOVE_DUR, ease: MOVE_EASE },
MOVE_START,
);
tl.to(
blurProxy,
{
v: 0,
duration: MOVE_DUR,
ease: MOVE_EASE,
onUpdate: () => blurNode.setAttribute("stdDeviation", `${blurProxy.v} ${blurProxy.v}`),
},
MOVE_START,
);
```
### Staggered grid streak-in (cards assemble)
For `grid-card-assemble`: each card streaks into its slot from its own backward offset, staggered. Drive every card off the same ease/window with a per-index delay; derive the entrance offset and start time from the card's index (no `Math.random`). Each card is sharp the instant it lands in its slot.
```js
gsap.utils.toArray(".grid-card").forEach((card, i) => {
const at = MOVE_START + i * CARD_STAGGER;
tl.fromTo(
card,
{ x: ENTER_FROM_X, opacity: 0 },
{ x: 0, opacity: 1, duration: MOVE_DUR, ease: MOVE_EASE },
at,
);
// + a per-card blur proxy tween at the same `at` (Path A), or per-card ghosts (Path B)
});
```
### Hold-the-streak (whip emphasis on a single beat)
For a single kinetic phrase that "zooms past," keep the streak slightly visible a frame or two longer by easing the blur on a marginally _slower_ curve than the position (e.g. position `expo.out`, blur `power3.out`) — the element arrives, then the last wisp of smear resolves. Use sparingly; the default is locked envelopes.
## How to Choose Values
### Motion
- **MOVE_EASE** — shared ease for position and blur/echo.
- Range: `expo.out` (hardest snap), `power4.out` (hard slam, default), `power3.out` (firm but softer)
- Effects: harder `out` → velocity more front-loaded → blur reads as a sharper streak that resolves later in the window
- Constraints: must be an `out`-family ease (velocity front-loaded). An `inOut` or `in` ease puts peak speed mid/late and the blur-speed coupling breaks. **Position and blur must use the SAME ease** (except the deliberate Hold-the-streak variation).
- **MOVE_DUR** — travel + blur-resolve duration.
- Range: 0.250.6 s
- Effects: shorter → more violent whip; longer → a glide, the streak loses punch
- Constraints: a streak is _fast_ — over ~0.7 s it stops reading as velocity blur and looks like a focus pull
- **MOVE_START** — timeline position of the entrance.
- Constraints: leave **≥1 s of dwell** after `MOVE_START + MOVE_DUR` before the composition ends (climax dwell — a streak that lands at `t = DURATION 0.2 s` reads as "flashed and gone")
- **ENTER_FROM_X / ENTER_FROM_Y** — off-frame start offset along the motion axis.
- Range: 40120% of the element's own dimension on that axis (far enough to read as "came from off-frame")
- Effects: larger → longer travel → the streak has more runway to read; too small and there's no sense of speed
### Path A — SVG blur
- **PEAK_BLUR** — `stdDeviation` at maximum velocity (start of the window).
- Range: 8 (subtle) → 18 (default) → 30 (extreme whip)
- Effects: higher → heavier smear at peak speed; too high erases the glyph entirely at the start frame
- Constraints: ≤ ~30 — beyond that the element is unreadable for the first several frames and reads as "missing then appearing"; the filter region (`x/y/width/height` on `<filter>`) must be large enough (≥`-50% … 200%`) or the smear clips at the box edge
- **SCALE_FROM** (push-through variation) — starting scale for a camera push.
- Range: 1.3 (gentle push) → 2.5 (aggressive punch-through)
### Path B — echo trail
- **N (ghost count)** — number of ghosts behind the lead (set by how many `.streak-ghost` you author).
- Range: 24
- Effects: more ghosts → a longer, smoother smear; >4 reads as a stutter / strobe rather than a streak
- **ECHO_STEP_PX** — backward offset per ghost along the motion vector.
- Range: 1240 px
- Effects: larger → a more spread-out, visible trail; smaller → a tight blur-like cluster
- Constraints: `(N) × ECHO_STEP_PX` should be ≲ `ENTER_FROM_X` so the furthest ghost still starts within the travel runway
- **GHOST_BASE_OPACITY** — opacity of the nearest ghost (`i = 1`); falls off as `BASE / i`.
- Range: 0.3 (faint) → 0.6 (pronounced)
- Constraints: ≤ ~0.6 — opaque ghosts read as duplicate elements, not a trail
### Layout & type
- **EL_FONT_SIZE / EL_TRACKING** — the streaking element's type weight (when it's a phrase).
- Constraints: heavy display weight (≥120 px at 1080p, ≥800 weight) so the smear has mass to streak; thin type smears into invisibility
- **CARD_STAGGER** (grid variation) — delay between consecutive cards.
- Range: 0.050.12 s — tight enough to read as one assembling wave, not separate arrivals
### Tokens
- **{sceneBg}** — background; a streak reads best against a solid / low-detail field (a busy bg fights the smear)
- **{font}** — typographic stack (embedded display face if the streaking element is text — see typography reference)
- **{textColor}** — element color; for Path B the ghosts inherit this, so a slightly desaturated trail can be had by tinting `.streak-ghost` separately
- **{phrase}** — the word / glyph / wordmark that streaks in
## Key Principles
- **Blur peaks at peak speed, resolves to 0 at the settle** — this is the whole rule. Share the ease and window between the position tween and the blur/echo envelope so they're locked. A blur that lingers after the element stops, or peaks after it's already slow, reads as a focus pull, not velocity.
- **`out`-family ease, always** — velocity must be front-loaded (fast off the start, decelerating in). `expo.out` / `power4.out` / `power3.out`. An `in` or `inOut` ease puts peak speed in the wrong place and the coupling falls apart.
- **Directional blur on the motion axis** (Path A) — `stdDeviation="X 0"` for horizontal, `"0 Y"` for vertical, `"B B"` only for a depth/scale push. A symmetric blur on a sideways move looks like defocus, not speed.
- **Tween a proxy, write the attribute** (Path A) — GSAP tweens the plain `{ v }` object; `onUpdate` calls `setAttribute("stdDeviation", …)`. You cannot tween the SVG attribute directly, and you must **seed it once at setup** so a seek to `t=0` shows the streaked start.
- **Ghosts are deterministic, by index** (Path B) — offset `i * ECHO_STEP_PX`, opacity `BASE / i`. Never `Math.random` for the trail; index drives all per-ghost variation so every seek is identical.
- **Entrances only, never a mid-composition exit** — a streak is an _arrival_. A blurred element leaving on a non-final frame reads as a glitch; scene-to-scene exits are the transition's job (see `../../transitions/overview.md`).
- **Earn the sharp hold** — after the snap, the crisp element must dwell ≥1 s. The contrast between the violent streak and the still, sharp settle _is_ the effect.
- **Heavy element, solid background** — thin type or a busy backdrop both swallow the smear. Big bold mass on a clean field reads.
## Critical Constraints
- **Timeline must be paused**: `gsap.timeline({ paused: true })`. Never `tl.play()`.
- **Registry key = `data-composition-id`** on the root.
- **No CSS `transition`** on the streaking element (or ghosts) — it interpolates independently of HF seek and causes flicker. Only GSAP drives the move and the blur.
- **No `repeat` / `yoyo` / infinite** — a streak is a single finite arrival. Finite tweens only.
- **No `Math.random` / `Date.now`** — ghost offsets/opacities and any stagger derive from the element index; deterministic every seek.
- **GSAP transform aliases only**: `x`, `y`, `scale`, `rotation`. Never tween `width` / `height` / `left` / `top`. Tweening `filter` (the proxy → `stdDeviation`) and `opacity` is seek-safe and fine.
- **Seed the SVG `stdDeviation` at setup** (Path A) — write it once before play so a seek to the first frame renders the streaked start, not a momentarily-sharp pre-frame.
- **Filter region must be generous** (Path A) — `<filter x="-50%" y="-50%" width="200%" height="200%">` so the smear doesn't clip at the element's box edge.
- **`overflow: hidden` on the scene** — the smear / furthest ghost extends past the resting position during travel; contain it so it doesn't bleed outside the frame.
## Combinations
- [kinetic-beat-slam.md](kinetic-beat-slam.md) — use this streak as the entrance for one phrase in a beat sequence (the scale-slam beat _is_ a motion-blur fly-in); reads its onset from the shared `BEATS[]` array
- [center-outward-expansion.md](center-outward-expansion.md) — the grid streak-in is center-expansion with a velocity-blur envelope on each element's travel
- [3d-text-depth-layers.md](3d-text-depth-layers.md) — extruded depth on the phrase that streaks in (depth layers ride the lead's transform)
- [scale-swap-transition.md](scale-swap-transition.md) — alternative for a SAME-footprint state swap (this rule is for a fast ARRIVAL from off-frame / depth, not a morph)
## Pairs with HF skills
- `/hyperframes-animation``out`-family easing, proxy-driven `onUpdate` attribute tweens, and locked-envelope coordination (`../../adapters/gsap-easing-and-stagger.md`)
- `/hyperframes-creative``references/typography.md` (embedded display face for a text streak), `references/video-composition.md` (solid field behind the smear)
- `/hyperframes-core` — composition wiring, determinism (finite tweens, no `Math.random`)
- `/hyperframes-cli``hyperframes lint` / `hyperframes check` (`check` catches a missing `#streak-blur` node or an unreferenced filter)