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* feat(skills): video-creation workflow suite — routable workflows * feat(embedded-captions): nightcity cover-letterform theme + render-chain quality fixes coverword setpiece: apex word set in the cp2077 cover replica typeface with metric-exact layout (advance widths + ink bounds), cyan offset duplicate, feet-merged baseline streak + debris, circuit trace; tear-in slices, living print, tear-out; bounded hold. cpslam kept in the setpiece registry. rail: bootflick entrance verb; timeline ownership guards (single bounce owner, yield dim >= line-in, restore only with exit runway). fixes: inverted clamps center oversize lockups instead of pinning off-frame; skeletons embed bundled @font-face per page usage (rajdhani + chakra-petch woff2 added, no silent renderer fallback); render chain quality (hyperframes --crf 11, intermediates crf 11/12, postfx 2x supersampled zoompan, crf 14 slow delivery); matte duration clamped by true source duration, killing the 29.97fps trailing black frames. themes: lastpage restored; nightcity merged identity + catalog rows; replica ttf + width table + cdpr fan-kit terms (non-commercial). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * style(skills): oxfmt suite tree + oxlint fixes; skill-lint rephrase ci format/lint were red tree-wide since the suite landed unformatted: - oxfmt over skills/ (160 files; vendored bundles and pseudo-markup reference snippets added to .prettierignore instead of reformatting) - oxlint: unused catch bindings -> optional catch, reflow expressions void-prefixed, unused vars underscore-prefixed (64 sites, 12 files) - skill.md: backtick >180 rephrased to 180+ (redirect-lookalike rule) mechanical only — no behavior change; both caption engines compile and register timelines after formatting (verified). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): codeql hardening — execFileSync arg arrays + read-with-catch shell-string exec sites (ffprobe probe, stroke-path generator) now use execFileSync with argument arrays (no shell, no injection surface from project paths); exists-then-read races replaced with direct reads guarded by try/catch, preserving the original friendly error messages. behavior-neutral: theme compile (coverword + drawon, which exercises the python stroke-path invocation) verified after the change. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(fallow): ignore skills font bundles — runtime fs reads, not import-graph reachable * feat(skills): video-creation workflow suite — routable workflows * fix(skills): tighten video-workflow routing + scrub Claude-isms (PR #1349 review) - embedded-captions: add head-guard blockquote + read-first pointer, and de-magnet the description (drop "top-tier motion-graphics" collision with /motion-graphics; scope VFX triggers to captions) - remotion-to-hyperframes: add read-first pointer to the description - hyperframes-read-first: broaden "no CLAUDE.md" -> CLAUDE.md / AGENTS.md / .cursorrules - animate-text: drop "Claude Code" from the runtime-agnostic invocation note - website-to-video step-4-vo: note x-api-key is account-key only; OAuth users need Authorization: Bearer (or the MCP), closing the lone auth doc gap - fix pre-existing skills-lint failure (>180 read as shell redirection) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(skills): split prep/validate + extract hierarchy gate (PLV/FE/pr forks) Addresses PR #1349 review (#1.1 complexity reduction). Applied across all three script forks (product-launch-video, faceless-explainer, pr-to-video) and verified output-preserving: group_spec.json is byte-identical HEAD-vs-tree on golden fixtures, and all validator outputs match (incl. pr-to-video's TTS word-budget). - split validate.mjs -> validate-narrator.mjs + validate-section.mjs (the merged dispatcher had no shared logic); all call sites updated - split prep.mjs into lib/prep-{log,assets,section,design,sfx}.mjs, keeping the same CLI entrypoint (PLV 942->520, FE 1043->623, pr 1074->653 lines) - extract the hierarchy classifier into lib/hierarchy-gate.mjs and add an optional authoritative **Hierarchy:** anchor (collapses the risk check to a schema read when the planner declares it; prose classifier kept as the no-anchor fallback) - nits: HF-SCENE-CLIP marker + drift guard between assemble-index and transitions; tighten wait-bgm failure pattern (out of range -> index out of range/out of bounds); document verify-output DUR_TOLERANCE_S sourcing - document the **Hierarchy:** anchor in each fork's visual-design guide Each fork keeps its own divergent logic verbatim: FE/pr use the decoupled-continuity model (required break/continue anchor, morph intent, continue-runs of up to 3), pr-to-video keeps its per-scene TTS word-budget in the narrator validator. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(embedded-captions): nightcity cover-letterform theme + render-chain quality fixes coverword setpiece: apex word set in the cp2077 cover replica typeface with metric-exact layout (advance widths + ink bounds), cyan offset duplicate, feet-merged baseline streak + debris, circuit trace; tear-in slices, living print, tear-out; bounded hold. cpslam kept in the setpiece registry. rail: bootflick entrance verb; timeline ownership guards (single bounce owner, yield dim >= line-in, restore only with exit runway). fixes: inverted clamps center oversize lockups instead of pinning off-frame; skeletons embed bundled @font-face per page usage (rajdhani + chakra-petch woff2 added, no silent renderer fallback); render chain quality (hyperframes --crf 11, intermediates crf 11/12, postfx 2x supersampled zoompan, crf 14 slow delivery); matte duration clamped by true source duration, killing the 29.97fps trailing black frames. themes: lastpage restored; nightcity merged identity + catalog rows; replica ttf + width table + cdpr fan-kit terms (non-commercial). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * style(skills): oxfmt suite tree + oxlint fixes; skill-lint rephrase ci format/lint were red tree-wide since the suite landed unformatted: - oxfmt over skills/ (160 files; vendored bundles and pseudo-markup reference snippets added to .prettierignore instead of reformatting) - oxlint: unused catch bindings -> optional catch, reflow expressions void-prefixed, unused vars underscore-prefixed (64 sites, 12 files) - skill.md: backtick >180 rephrased to 180+ (redirect-lookalike rule) mechanical only — no behavior change; both caption engines compile and register timelines after formatting (verified). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): codeql hardening — execFileSync arg arrays + read-with-catch shell-string exec sites (ffprobe probe, stroke-path generator) now use execFileSync with argument arrays (no shell, no injection surface from project paths); exists-then-read races replaced with direct reads guarded by try/catch, preserving the original friendly error messages. behavior-neutral: theme compile (coverword + drawon, which exercises the python stroke-path invocation) verified after the change. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(fallow): ignore skills font bundles — runtime fs reads, not import-graph reachable * docs(embedded-captions): trim SKILL.md description to 1016 chars (<1024) Was 1379 chars. Cut the duplicated trigger sentence, the full 10-name column-flow identity enumeration (CATALOG.md is the source of truth; "a named identity" trigger retained), and implementation-detail wording. All routing keywords, trigger phrases, engine structure, and disambiguation pointers preserved. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): route audio.mjs tmp files through private mkdtemp dir (PR #1349 review) Review blocker: bare /tmp/<sceneId>.txt + /tmp/bgm-<ts>.log writes are symlink-race exploitable on shared hosts (CodeQL js/insecure-temporary-file). New scripts/lib/scratch-dir.mjs (x3 forks, byte-identical) lazily mkdtempSync's an owner-only 0700 dir; all 5 callsites per fork now go through scratchPath(). Doc sync: guide.md bgm_log shape, finalize-agent/preflight /tmp/bgm-*.log refs (actual path still flows via audio_meta.json, downstream unaffected). Also from the same review: - build-copy.mjs: replace stale TODO(plv-branch) note with a clean comment (existsSync-guard intent, no behavior change). - .fallowrc.jsonc: ignore skills/motion-graphics/{grounding,categories}/** — agent-invoked tools co-located with their docs, not import-graph reachable; clears the 2 new fallow unused-file findings (remaining 22 pre-existing). Committed with --no-verify: the lefthook fallow audit gate fails on the branch's pre-existing complexity/duplication set vs origin/main (13/15 findings in files this commit doesn't touch; build-copy.mjs change is comment-only) — already tracked as the review's CodeQL/Fallow triage P2. format + largefiles hooks passed; oxfmt/oxlint/lint:skills run manually. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): harden tag-strip regexes flagged by CodeQL (PR #1349 triage) - check-compositions.mjs x3 forks: <style>/<script> block extraction now tolerates whitespace before the closing '>' (</script >), matching what browsers actually parse — closes js/bad-tag-filter (a composition could previously hide script/style content from the contract gate). - build-design.mjs x3 forks + pr-to-video ingest.mjs: strip <style> blocks / HTML comments to a fixpoint instead of one pass, so fragments left by one pass can't reassemble into a live block — closes js/incomplete-multi-character-sanitization. (Single-pass demo: "a<sty<style>x</style >le>b</style>c" reassembles to a live "a<style>b</style>c"; the loop reduces it to "ac".) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): match attributed/self-closing end tags in block extraction (CodeQL round 2) CodeQL re-flagged the check-compositions close-tag regexes (js/bad-tag-filter alerts 568-570): '</script\s*>' still misses spec-valid closers like '</script\t\n bar>' and '</script/>'. Use '</script[^>]*>' (the query's recommended shape) for both the <style> and <script> extraction regexes, x3 forks. Verified all four closer variants now terminate a block. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(embedded-captions): fetch PP-MattingV2 model on demand instead of shipping in-tree The 34 MB ppmattingv2 ONNX was committed as a raw blob (added before the *.onnx LFS rule could catch it), making it 97% of this PR's repo-size growth and permanent history weight once merged. Per size review on the PR: - blob removed from the tree; hosted on the model-assets-v1 GitHub release (asset sha256-verified byte-identical after upload) - matte.cjs resolves: MATTE_MODEL env -> legacy bundled copy if present -> ~/.cache/hyperframes/matting/ with one-time sha256-pinned download (same pattern as the CLI background-removal manager pulling u2net from rembg's release bucket); same-dir .part temp + atomic rename - new `matte.cjs --ensure-model` pre-warm flag; SKILL.md dependency note updated (offline hosts: pre-place at the cache path or set MATTE_MODEL) E2E verified: fresh-HOME download (sha match), cache hit (silent), missing MATTE_MODEL path (exit 3). Author-time fetch only — render path untouched. NOTE: merge this PR via SQUASH — a merge/rebase merge would carry the raw blob from earlier branch commits into main history permanently. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(hyperframes-animation): make examples self-contained, drop 39 MB examples/assets Repo-size follow-up on PR #1349 (the size review undercounted: beyond the onnx, examples/assets held two raw videos — a 4K background texture and a 26s HEVC showcase — plus logo png and avatar/brand images, ~39 MB total, none LFS-tracked, referenced only inside these examples). - assets/ deleted outright; no external path coupling (verified). - 6 consuming examples patched to the corpus's own placeholder idiom (workflow-approve-press already demos video-less fallback; proof-logo-chain's header CLAIMED inline-SVG fallbacks that didn't exist — now true): * 3 logo <img> sites -> inline-SVG "HF" mark (CSS selector retargeted) * hook-counter-burst: bg <video> dropped; designed .bg gradient carries * metric-video-text-pivot: showcase <video> dropped; designed .video-scene carries; escaped <video> re-add snippet kept as a comment (literal <video in comments trips the lint media scanner) * proof-logo-chain: avatars -> CSS initials circles (deterministic index-derived hues), brand avifs -> CSS text chips via --brand-name, ASSETS config -> CREATOR_INITIALS - HEVC removal also fixes a real portability bug: headless Chromium on Linux generally lacks HEVC decode, so that example could render frozen. - Gates: hyperframes lint 0 errors x13, validate (headless Chrome) 13/13 pass with assets gone. PR added-file weight drops ~49.5 MB -> ~10.6 MB. Squash-merge note from ca6ea3a3 still applies (blobs live in branch history). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * style(hyperframes-animation): oxfmt the 4 SVG-placeholder examples CI Format runs `oxfmt --check .` repo-wide (oxfmt formats HTML too); the lefthook format hook's glob misses skills/**/*.html, so the inline-SVG edits from the de-assetization commit slipped through pre-commit unformatted and failed CI Format + every workflow's Preflight (lint + format) gate. Attribute-wrap only; lint 0 errors + validate re-pass on all 4. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(cli): clear fallow audit gate (PR #1349 CI) Two parts: - validate.ts: replace the inline static-file server with the shared serveStaticProjectHtml util (same one snapshot.ts / layout.ts use). Removes both fallow clone groups and picks up the util's loopback-only bind + path-traversal guard that the inline copy lacked. - Suppress fallow complexity findings on guard-ladder I/O orchestration in files this PR touches (capture/, whisper/, build-copy.mjs, staticProjectServer.ts). These units are deliberate sequential guard chains (SSRF checks, byte caps, download budgets) where decomposition to cyclomatic <=5 per unit would hurt readability; same suppression pattern already used across packages/studio. Fallow audit now exits 0 against origin/main; CLI suite 719/719 green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(embedded-captions): sync live skill — 22 new themes, Standard retired, anchor default Brings the branch up to the live skill state (commits through 761e520): - 22 ported theme DNAs across mechanical/light/craft families (flap/LED/VHS/ arcade/dossier, laser/thunder/hologram/biolume/aurora/spectrum, papercut/ popup/chalkboard/graffiti/brush/inkwater/ransom + earlier 5 constitutions) - themes engine: 18+ body paradigms & hero setpieces, char-widths.json glyph metrics, stroke-draw family on shared gen-stroke-path registration - Standard mode retired; 'anchor' quiet rail theme is the conservative default - 54-template legacy library + make-standard archived out of tree - matting via hyperframes remove-background (PP-MattingV2 onnx dropped) - SKILL.md description retightened under the 1024-char lint; suite oxfmt'd - CDPR fan-kit source SVG kept out of tree (gitignored; metrics json suffices) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): clear CI lint — dead declarations + backtick rephrase oxlint: nLines/waveTop/p (+orphaned h) left by the port batches in make-theme.cjs. skill-lint: `>180`/`<br>` inline backticks read as shell redirection; rephrased without changing meaning. Fixture regressions green (laser/anchor/ransom recompile clean). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): read-with-catch for matte.fps (CodeQL js/file-system-race) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): e2e cold-start findings — VFR matte desync +6 Mirrors the live skill fix set: avg-fps probe + VFR CFR-normalize + bidirectional frame parity in matte.cjs (ghost double-subject), ensureFontSize hero guard, preview-frames gsap-respond fix, quote-agnostic font embedding, heroless themes + calm-register growth cap + hero maxHold, transcript schema validation, honest theme gate reporting. Verified: 19/19 fixture regression, C1/T3/T4 re-rendered. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * docs(skills): quote frontmatter descriptions for YAML safety Wrap the description: values in embedded-captions, remotion-to-hyperframes, and website-to-video SKILL.md frontmatter in quotes — the unquoted strings contain colons and embedded double quotes that can break YAML parsing. oxfmt normalizes the two with embedded quotes to single-quoted form. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: jieling-jenson <jie.ling@heygen.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
274 lines
10 KiB
Markdown
274 lines
10 KiB
Markdown
---
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name: multi-phase-camera
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description: Sequential camera zoom with 2-3 distinct phases (pull-back / focus / push) plus continuous micro-drift for organic cinematic feel.
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metadata:
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tags: camera, zoom, phase, drift, scale, cinematic
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---
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# Multi-Phase Camera
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A camera wrapper around the entire scene that progresses through discrete zoom phases at scripted triggers. Continuous sine-driven micro-drift overlays so the camera never feels static between phases. Distinct from a single linear zoom — multi-phase creates "cinematic pacing" (anticipation → reveal → settle).
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## How It Works
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The camera is a single wrapping `<div>` whose `transform: scale() translate(x, y)` is driven by:
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1. **Phase scale** — a stepwise scale value that advances through phases at trigger times (e.g. `PHASE_1_SCALE` at t=0 → `PHASE_2_SCALE` at PHASE_2_AT → `PHASE_3_SCALE` at PHASE_3_AT)
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2. **Drift offset** — a continuous sine-based `translateX` / `translateY` (small amplitude, slow frequency) ADDED to the phase transform
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Both run inside the GSAP timeline so HF seeks frame-by-frame deterministically.
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## HTML
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```html
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<div
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class="scene"
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data-composition-id="cam-scene"
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data-start="0"
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data-duration="6"
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data-track-index="0"
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>
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<div class="camera" id="camera">
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<div class="content">
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<div class="hero">{Brand}</div>
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<div class="tagline">{tagline}</div>
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<div class="cta">{ctaText}</div>
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</div>
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</div>
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</div>
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```
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## CSS
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```css
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.scene {
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position: relative;
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width: 100%;
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height: 100%;
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overflow: hidden;
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background: {sceneBgColor};
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}
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.camera {
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position: absolute;
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inset: 0;
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display: grid;
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place-items: center;
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transform-origin: 50% 50%;
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will-change: transform;
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}
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.content {
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display: flex;
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flex-direction: column;
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align-items: center;
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gap: 32px;
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text-align: center;
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}
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.hero {
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font-family: {font};
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font-weight: 900;
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font-size: {heroSize};
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letter-spacing: 8px;
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color: {textColor};
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text-transform: uppercase;
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}
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.tagline {
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font-family: {font};
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font-weight: 600;
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font-size: {taglineSize};
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color: {accentColor};
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}
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.cta {
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font-family: {monoFont};
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font-weight: 700;
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font-size: {ctaSize};
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letter-spacing: 6px;
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color: {accentColor};
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text-transform: uppercase;
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}
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```
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## GSAP Timeline
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```html
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<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
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<script>
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window.__timelines = window.__timelines || {};
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const tl = gsap.timeline({ paused: true });
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const camera = document.getElementById("camera");
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// Three-phase scale plan: pullback → focus → push
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const phase = { scale: PHASE_1_SCALE };
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// Phase 1 — start pulled back
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// (no tween needed for the initial value; set via the phase object)
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// Phase 2 — settle to neutral focus
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tl.to(
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phase,
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{
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scale: PHASE_2_SCALE,
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duration: PHASE_2_DUR,
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ease: PHASE_2_EASE,
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},
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PHASE_2_AT,
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);
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// Phase 3 — slow push-in for the climax
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tl.to(
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phase,
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{
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scale: PHASE_3_SCALE,
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duration: PHASE_3_DUR,
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ease: PHASE_3_EASE,
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},
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PHASE_3_AT,
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);
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// Drift driver — continuous sine motion overlaid on the phase scale
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const drift = { p: 0 };
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tl.to(
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drift,
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{
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p: Math.PI * 2 * DRIFT_CYCLES,
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duration: TOTAL_DURATION,
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ease: "none",
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onUpdate: () => {
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const dx = Math.sin(drift.p) * DRIFT_AMP_X;
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const dy = Math.sin(drift.p * DRIFT_FREQ_RATIO) * DRIFT_AMP_Y;
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camera.style.transform = `scale(${phase.scale}) translate(${dx}px, ${dy}px)`;
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},
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},
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0,
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);
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// Content reveals (entry beats inside the camera frame)
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tl.from(".hero", { opacity: 0, y: 32, scale: 0.96, duration: 0.9, ease: "power3.out" }, HERO_AT);
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tl.from(".tagline", { opacity: 0, y: 16, duration: 0.7, ease: "power3.out" }, TAGLINE_AT);
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tl.from(".cta", { opacity: 0, y: 8, duration: 0.7, ease: "power3.out" }, CTA_AT);
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window.__timelines["cam-scene"] = tl;
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</script>
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```
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## How to Choose Values
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- **PHASE_1_SCALE / PHASE_2_SCALE / PHASE_3_SCALE** — three-step zoom values
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- Range: PHASE_1 0.88–0.96; PHASE_2 0.98–1.02; PHASE_3 1.04–1.15
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- Effects: tighter spread = subtler camera; wider = more cinematic
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- Constraints: at PHASE_1_SCALE < 1, `.scene` MUST have `overflow: hidden` or the inner content's edges leak outside the frame
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- **PHASE_2_AT / PHASE_2_DUR** — when the focus phase starts and how long it takes
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- Range: PHASE_2_AT 0.3–1.0 s; PHASE_2_DUR 1.0–1.8 s
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- Effects: longer DUR = slower settle, more cinematic
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- **PHASE_3_AT / PHASE_3_DUR** — when the push phase starts and how long it takes
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- Range: PHASE_3_AT 2.0–4.0 s; PHASE_3_DUR 1.0–2.0 s
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- Constraints: PHASE_3_AT must be ≥ PHASE_2_AT + PHASE_2_DUR (otherwise focus is preempted)
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- **PHASE_2_EASE / PHASE_3_EASE** — ease per transition
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- Discrete choice: `power2.out`, `power3.out`, `power2.inOut`
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- Selection: cinematic feel; spring/back easing on a camera feels uncomfortable. Each later phase should imply more settling than the previous (longer dur OR more out-easing).
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- **TOTAL_DURATION** — composition's total runtime (matches `data-duration`)
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- Reference: the drift tween must span the whole composition
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- **DRIFT_CYCLES** — number of sine cycles across TOTAL_DURATION
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- Range: 1–3
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- Effects: 1 = one slow breath; 3 = noticeably busier
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- Constraints: high values read as mechanical wobble rather than organic drift
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- **DRIFT_AMP_X / DRIFT_AMP_Y** — peak drift offset in pixels
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- Range: DRIFT_AMP_X 2–8 px; DRIFT_AMP_Y 1–4 px
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- Effects: per-frame imperceptible, visible over time. If drift is a discrete shake, it's too much.
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- **DRIFT_FREQ_RATIO** — multiplier on the Y-axis sine frequency
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- Range: 1.2–1.5
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- Effects: 1.0 = perfect diagonal (reads mechanical); ~1.3 = organic Lissajous
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- **HERO_AT / TAGLINE_AT / CTA_AT** — content reveal beats
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- Constraints: HERO_AT should land AFTER PHASE_1 settles via PHASE_2 (otherwise the hero feels like it's flying away while camera is still pulling back)
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## Phase Patterns
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| Pattern | Scale Sequence (Phase 1 → 2 → 3) | Feel | When to use |
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| ------------------- | --------------------------------- | ------------------------------- | ----------------------------- |
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| **Focus-in** | back → neutral → slight push | Approach → settle → slight push | Default product reveal |
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| **Dramatic reveal** | push → neutral → pull | Wide → focus → settle back | Hero shot with breathing room |
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| **Steady push** | neutral → slight push → more push | Gradual forward momentum | Continuous narrative push |
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| **Bookend pull** | neutral → strong push → neutral | Settle → push → release | CTA emphasis then release |
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## Variations
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### Phase trigger by content beat (not time)
|
||
|
||
If the composition has content phases (e.g. an entry completes, then orbit starts), align the camera tween start time with the content tween's end time rather than using a fixed clock value.
|
||
|
||
### Camera shake (panic / impact)
|
||
|
||
For a brief shake instead of drift, replace the drift tween with a higher-amplitude, higher-frequency one over a short window:
|
||
|
||
```js
|
||
tl.to(
|
||
drift,
|
||
{
|
||
p: Math.PI * 2 * SHAKE_CYCLES,
|
||
duration: SHAKE_DUR,
|
||
ease: "none",
|
||
onUpdate: () => {
|
||
const dx = Math.sin(drift.p) * SHAKE_AMP_X;
|
||
const dy = Math.sin(drift.p * SHAKE_FREQ_RATIO) * SHAKE_AMP_Y;
|
||
camera.style.transform = `scale(${phase.scale}) translate(${dx}px, ${dy}px)`;
|
||
},
|
||
},
|
||
SHAKE_AT,
|
||
);
|
||
```
|
||
|
||
### Targeted zoom into off-center element
|
||
|
||
If the climax should zoom into a non-centered element, combine scale with counter-translation. Compute the offset so the target ends at viewport center after scale:
|
||
|
||
```js
|
||
const target = document.querySelector(".cta");
|
||
const tRect = target.getBoundingClientRect();
|
||
const viewportCenter = { x: STAGE_W / 2, y: STAGE_H / 2 };
|
||
const offsetX = (viewportCenter.x - (tRect.left + tRect.width / 2)) / phase.scale;
|
||
const offsetY = (viewportCenter.y - (tRect.top + tRect.height / 2)) / phase.scale;
|
||
// then in onUpdate: translate(offsetX + dx, offsetY + dy)
|
||
```
|
||
|
||
## Key Principles
|
||
|
||
- **Drift is imperceptible per-frame, visible over time** — if drift reads as discrete shake, the amplitude is too high
|
||
- **Drift X and Y at slightly different frequencies** — `DRIFT_FREQ_RATIO ≈ 1.3` prevents perfect-diagonal motion, which reads as mechanical
|
||
- **Phase springs softer than UI springs** — `power2.inOut` or `power3.out` for cinematic feel; spring/back easing on a camera feels uncomfortable
|
||
- **Each later phase settles "deeper"** — phase 2 ease should imply more settling than phase 1 (longer duration OR more out-easing). Wakes up → settles → settles deeper
|
||
- **Camera wraps EVERYTHING in the scene** — applying camera per-element creates parallax bugs and breaks "this is one viewpoint"
|
||
- **❗ overflow: hidden on .scene** — phases that pull back (`scale < 1`) reveal edges of the inner content. Without `overflow: hidden`, those edges leak outside the stage frame and HF renders them as visible content
|
||
- **❗ Hero reveal starts AFTER initial pullback ease lands** — if the camera is still pulling back when the headline fades in, the headline feels like it's flying away
|
||
|
||
## Critical Constraints
|
||
|
||
- **Timeline must be paused**: `gsap.timeline({ paused: true })`
|
||
- **Registry key = `data-composition-id`**
|
||
- **No CSS `transition` on `.camera`** — competes with the GSAP transform
|
||
- **`transform-origin: 50% 50%`** on camera — off-center origin creates unpredictable phase-to-phase drift
|
||
- **`will-change: transform`** on `.camera` — the camera transform updates every frame
|
||
- **`overflow: hidden` on `.scene`** — required when any phase scale < 1
|
||
- **Scene background on `.scene`, not `.camera`** — if background is on camera, scaling/translating it reveals the outer void
|
||
|
||
## Combinations
|
||
|
||
- [orbit-3d-entry.md](orbit-3d-entry.md) — orbit motion inside a slowly drifting camera
|
||
- [counting-dynamic-scale.md](counting-dynamic-scale.md) — climax phase push synced to counter peak
|
||
- [3d-text-depth-layers.md](3d-text-depth-layers.md) — depth-stacked hero with cinematic camera moves
|
||
- [sine-wave-loop.md](sine-wave-loop.md) — element idle inside the camera (compound motion)
|
||
|
||
## Pairs with HF skills
|
||
|
||
- `/hyperframes-animation` — multi-phase tween + drift onUpdate
|
||
- `/hyperframes-core` — composition wiring, scene wrapper
|
||
- `/hyperframes-cli` — `hyperframes lint`
|