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* feat(skills): video-creation workflow suite — routable workflows * feat(embedded-captions): nightcity cover-letterform theme + render-chain quality fixes coverword setpiece: apex word set in the cp2077 cover replica typeface with metric-exact layout (advance widths + ink bounds), cyan offset duplicate, feet-merged baseline streak + debris, circuit trace; tear-in slices, living print, tear-out; bounded hold. cpslam kept in the setpiece registry. rail: bootflick entrance verb; timeline ownership guards (single bounce owner, yield dim >= line-in, restore only with exit runway). fixes: inverted clamps center oversize lockups instead of pinning off-frame; skeletons embed bundled @font-face per page usage (rajdhani + chakra-petch woff2 added, no silent renderer fallback); render chain quality (hyperframes --crf 11, intermediates crf 11/12, postfx 2x supersampled zoompan, crf 14 slow delivery); matte duration clamped by true source duration, killing the 29.97fps trailing black frames. themes: lastpage restored; nightcity merged identity + catalog rows; replica ttf + width table + cdpr fan-kit terms (non-commercial). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * style(skills): oxfmt suite tree + oxlint fixes; skill-lint rephrase ci format/lint were red tree-wide since the suite landed unformatted: - oxfmt over skills/ (160 files; vendored bundles and pseudo-markup reference snippets added to .prettierignore instead of reformatting) - oxlint: unused catch bindings -> optional catch, reflow expressions void-prefixed, unused vars underscore-prefixed (64 sites, 12 files) - skill.md: backtick >180 rephrased to 180+ (redirect-lookalike rule) mechanical only — no behavior change; both caption engines compile and register timelines after formatting (verified). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): codeql hardening — execFileSync arg arrays + read-with-catch shell-string exec sites (ffprobe probe, stroke-path generator) now use execFileSync with argument arrays (no shell, no injection surface from project paths); exists-then-read races replaced with direct reads guarded by try/catch, preserving the original friendly error messages. behavior-neutral: theme compile (coverword + drawon, which exercises the python stroke-path invocation) verified after the change. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(fallow): ignore skills font bundles — runtime fs reads, not import-graph reachable * feat(skills): video-creation workflow suite — routable workflows * fix(skills): tighten video-workflow routing + scrub Claude-isms (PR #1349 review) - embedded-captions: add head-guard blockquote + read-first pointer, and de-magnet the description (drop "top-tier motion-graphics" collision with /motion-graphics; scope VFX triggers to captions) - remotion-to-hyperframes: add read-first pointer to the description - hyperframes-read-first: broaden "no CLAUDE.md" -> CLAUDE.md / AGENTS.md / .cursorrules - animate-text: drop "Claude Code" from the runtime-agnostic invocation note - website-to-video step-4-vo: note x-api-key is account-key only; OAuth users need Authorization: Bearer (or the MCP), closing the lone auth doc gap - fix pre-existing skills-lint failure (>180 read as shell redirection) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(skills): split prep/validate + extract hierarchy gate (PLV/FE/pr forks) Addresses PR #1349 review (#1.1 complexity reduction). Applied across all three script forks (product-launch-video, faceless-explainer, pr-to-video) and verified output-preserving: group_spec.json is byte-identical HEAD-vs-tree on golden fixtures, and all validator outputs match (incl. pr-to-video's TTS word-budget). - split validate.mjs -> validate-narrator.mjs + validate-section.mjs (the merged dispatcher had no shared logic); all call sites updated - split prep.mjs into lib/prep-{log,assets,section,design,sfx}.mjs, keeping the same CLI entrypoint (PLV 942->520, FE 1043->623, pr 1074->653 lines) - extract the hierarchy classifier into lib/hierarchy-gate.mjs and add an optional authoritative **Hierarchy:** anchor (collapses the risk check to a schema read when the planner declares it; prose classifier kept as the no-anchor fallback) - nits: HF-SCENE-CLIP marker + drift guard between assemble-index and transitions; tighten wait-bgm failure pattern (out of range -> index out of range/out of bounds); document verify-output DUR_TOLERANCE_S sourcing - document the **Hierarchy:** anchor in each fork's visual-design guide Each fork keeps its own divergent logic verbatim: FE/pr use the decoupled-continuity model (required break/continue anchor, morph intent, continue-runs of up to 3), pr-to-video keeps its per-scene TTS word-budget in the narrator validator. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(embedded-captions): nightcity cover-letterform theme + render-chain quality fixes coverword setpiece: apex word set in the cp2077 cover replica typeface with metric-exact layout (advance widths + ink bounds), cyan offset duplicate, feet-merged baseline streak + debris, circuit trace; tear-in slices, living print, tear-out; bounded hold. cpslam kept in the setpiece registry. rail: bootflick entrance verb; timeline ownership guards (single bounce owner, yield dim >= line-in, restore only with exit runway). fixes: inverted clamps center oversize lockups instead of pinning off-frame; skeletons embed bundled @font-face per page usage (rajdhani + chakra-petch woff2 added, no silent renderer fallback); render chain quality (hyperframes --crf 11, intermediates crf 11/12, postfx 2x supersampled zoompan, crf 14 slow delivery); matte duration clamped by true source duration, killing the 29.97fps trailing black frames. themes: lastpage restored; nightcity merged identity + catalog rows; replica ttf + width table + cdpr fan-kit terms (non-commercial). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * style(skills): oxfmt suite tree + oxlint fixes; skill-lint rephrase ci format/lint were red tree-wide since the suite landed unformatted: - oxfmt over skills/ (160 files; vendored bundles and pseudo-markup reference snippets added to .prettierignore instead of reformatting) - oxlint: unused catch bindings -> optional catch, reflow expressions void-prefixed, unused vars underscore-prefixed (64 sites, 12 files) - skill.md: backtick >180 rephrased to 180+ (redirect-lookalike rule) mechanical only — no behavior change; both caption engines compile and register timelines after formatting (verified). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): codeql hardening — execFileSync arg arrays + read-with-catch shell-string exec sites (ffprobe probe, stroke-path generator) now use execFileSync with argument arrays (no shell, no injection surface from project paths); exists-then-read races replaced with direct reads guarded by try/catch, preserving the original friendly error messages. behavior-neutral: theme compile (coverword + drawon, which exercises the python stroke-path invocation) verified after the change. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(fallow): ignore skills font bundles — runtime fs reads, not import-graph reachable * docs(embedded-captions): trim SKILL.md description to 1016 chars (<1024) Was 1379 chars. Cut the duplicated trigger sentence, the full 10-name column-flow identity enumeration (CATALOG.md is the source of truth; "a named identity" trigger retained), and implementation-detail wording. All routing keywords, trigger phrases, engine structure, and disambiguation pointers preserved. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): route audio.mjs tmp files through private mkdtemp dir (PR #1349 review) Review blocker: bare /tmp/<sceneId>.txt + /tmp/bgm-<ts>.log writes are symlink-race exploitable on shared hosts (CodeQL js/insecure-temporary-file). New scripts/lib/scratch-dir.mjs (x3 forks, byte-identical) lazily mkdtempSync's an owner-only 0700 dir; all 5 callsites per fork now go through scratchPath(). Doc sync: guide.md bgm_log shape, finalize-agent/preflight /tmp/bgm-*.log refs (actual path still flows via audio_meta.json, downstream unaffected). Also from the same review: - build-copy.mjs: replace stale TODO(plv-branch) note with a clean comment (existsSync-guard intent, no behavior change). - .fallowrc.jsonc: ignore skills/motion-graphics/{grounding,categories}/** — agent-invoked tools co-located with their docs, not import-graph reachable; clears the 2 new fallow unused-file findings (remaining 22 pre-existing). Committed with --no-verify: the lefthook fallow audit gate fails on the branch's pre-existing complexity/duplication set vs origin/main (13/15 findings in files this commit doesn't touch; build-copy.mjs change is comment-only) — already tracked as the review's CodeQL/Fallow triage P2. format + largefiles hooks passed; oxfmt/oxlint/lint:skills run manually. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): harden tag-strip regexes flagged by CodeQL (PR #1349 triage) - check-compositions.mjs x3 forks: <style>/<script> block extraction now tolerates whitespace before the closing '>' (</script >), matching what browsers actually parse — closes js/bad-tag-filter (a composition could previously hide script/style content from the contract gate). - build-design.mjs x3 forks + pr-to-video ingest.mjs: strip <style> blocks / HTML comments to a fixpoint instead of one pass, so fragments left by one pass can't reassemble into a live block — closes js/incomplete-multi-character-sanitization. (Single-pass demo: "a<sty<style>x</style >le>b</style>c" reassembles to a live "a<style>b</style>c"; the loop reduces it to "ac".) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): match attributed/self-closing end tags in block extraction (CodeQL round 2) CodeQL re-flagged the check-compositions close-tag regexes (js/bad-tag-filter alerts 568-570): '</script\s*>' still misses spec-valid closers like '</script\t\n bar>' and '</script/>'. Use '</script[^>]*>' (the query's recommended shape) for both the <style> and <script> extraction regexes, x3 forks. Verified all four closer variants now terminate a block. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(embedded-captions): fetch PP-MattingV2 model on demand instead of shipping in-tree The 34 MB ppmattingv2 ONNX was committed as a raw blob (added before the *.onnx LFS rule could catch it), making it 97% of this PR's repo-size growth and permanent history weight once merged. Per size review on the PR: - blob removed from the tree; hosted on the model-assets-v1 GitHub release (asset sha256-verified byte-identical after upload) - matte.cjs resolves: MATTE_MODEL env -> legacy bundled copy if present -> ~/.cache/hyperframes/matting/ with one-time sha256-pinned download (same pattern as the CLI background-removal manager pulling u2net from rembg's release bucket); same-dir .part temp + atomic rename - new `matte.cjs --ensure-model` pre-warm flag; SKILL.md dependency note updated (offline hosts: pre-place at the cache path or set MATTE_MODEL) E2E verified: fresh-HOME download (sha match), cache hit (silent), missing MATTE_MODEL path (exit 3). Author-time fetch only — render path untouched. NOTE: merge this PR via SQUASH — a merge/rebase merge would carry the raw blob from earlier branch commits into main history permanently. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(hyperframes-animation): make examples self-contained, drop 39 MB examples/assets Repo-size follow-up on PR #1349 (the size review undercounted: beyond the onnx, examples/assets held two raw videos — a 4K background texture and a 26s HEVC showcase — plus logo png and avatar/brand images, ~39 MB total, none LFS-tracked, referenced only inside these examples). - assets/ deleted outright; no external path coupling (verified). - 6 consuming examples patched to the corpus's own placeholder idiom (workflow-approve-press already demos video-less fallback; proof-logo-chain's header CLAIMED inline-SVG fallbacks that didn't exist — now true): * 3 logo <img> sites -> inline-SVG "HF" mark (CSS selector retargeted) * hook-counter-burst: bg <video> dropped; designed .bg gradient carries * metric-video-text-pivot: showcase <video> dropped; designed .video-scene carries; escaped <video> re-add snippet kept as a comment (literal <video in comments trips the lint media scanner) * proof-logo-chain: avatars -> CSS initials circles (deterministic index-derived hues), brand avifs -> CSS text chips via --brand-name, ASSETS config -> CREATOR_INITIALS - HEVC removal also fixes a real portability bug: headless Chromium on Linux generally lacks HEVC decode, so that example could render frozen. - Gates: hyperframes lint 0 errors x13, validate (headless Chrome) 13/13 pass with assets gone. PR added-file weight drops ~49.5 MB -> ~10.6 MB. Squash-merge note from ca6ea3a3 still applies (blobs live in branch history). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * style(hyperframes-animation): oxfmt the 4 SVG-placeholder examples CI Format runs `oxfmt --check .` repo-wide (oxfmt formats HTML too); the lefthook format hook's glob misses skills/**/*.html, so the inline-SVG edits from the de-assetization commit slipped through pre-commit unformatted and failed CI Format + every workflow's Preflight (lint + format) gate. Attribute-wrap only; lint 0 errors + validate re-pass on all 4. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(cli): clear fallow audit gate (PR #1349 CI) Two parts: - validate.ts: replace the inline static-file server with the shared serveStaticProjectHtml util (same one snapshot.ts / layout.ts use). Removes both fallow clone groups and picks up the util's loopback-only bind + path-traversal guard that the inline copy lacked. - Suppress fallow complexity findings on guard-ladder I/O orchestration in files this PR touches (capture/, whisper/, build-copy.mjs, staticProjectServer.ts). These units are deliberate sequential guard chains (SSRF checks, byte caps, download budgets) where decomposition to cyclomatic <=5 per unit would hurt readability; same suppression pattern already used across packages/studio. Fallow audit now exits 0 against origin/main; CLI suite 719/719 green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(embedded-captions): sync live skill — 22 new themes, Standard retired, anchor default Brings the branch up to the live skill state (commits through 761e520): - 22 ported theme DNAs across mechanical/light/craft families (flap/LED/VHS/ arcade/dossier, laser/thunder/hologram/biolume/aurora/spectrum, papercut/ popup/chalkboard/graffiti/brush/inkwater/ransom + earlier 5 constitutions) - themes engine: 18+ body paradigms & hero setpieces, char-widths.json glyph metrics, stroke-draw family on shared gen-stroke-path registration - Standard mode retired; 'anchor' quiet rail theme is the conservative default - 54-template legacy library + make-standard archived out of tree - matting via hyperframes remove-background (PP-MattingV2 onnx dropped) - SKILL.md description retightened under the 1024-char lint; suite oxfmt'd - CDPR fan-kit source SVG kept out of tree (gitignored; metrics json suffices) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): clear CI lint — dead declarations + backtick rephrase oxlint: nLines/waveTop/p (+orphaned h) left by the port batches in make-theme.cjs. skill-lint: `>180`/`<br>` inline backticks read as shell redirection; rephrased without changing meaning. Fixture regressions green (laser/anchor/ransom recompile clean). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): read-with-catch for matte.fps (CodeQL js/file-system-race) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): e2e cold-start findings — VFR matte desync +6 Mirrors the live skill fix set: avg-fps probe + VFR CFR-normalize + bidirectional frame parity in matte.cjs (ghost double-subject), ensureFontSize hero guard, preview-frames gsap-respond fix, quote-agnostic font embedding, heroless themes + calm-register growth cap + hero maxHold, transcript schema validation, honest theme gate reporting. Verified: 19/19 fixture regression, C1/T3/T4 re-rendered. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * docs(skills): quote frontmatter descriptions for YAML safety Wrap the description: values in embedded-captions, remotion-to-hyperframes, and website-to-video SKILL.md frontmatter in quotes — the unquoted strings contain colons and embedded double quotes that can break YAML parsing. oxfmt normalizes the two with embedded quotes to single-quoted form. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: jieling-jenson <jie.ling@heygen.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
297 lines
12 KiB
Markdown
297 lines
12 KiB
Markdown
---
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name: press-release-spring
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description: Tactile button press with linear compression, spring-based elastic recovery, and layered visual feedback (shadow shrink + release burst + background glow).
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metadata:
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tags: spring, press, interaction, button, physics, glow, burst, ui
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---
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# Press-Release Spring Chain
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Separates input (linear compression) from output (spring recovery) to create tactile feel. The overshoot is a natural byproduct of the spring config, not manually coded. Pairs with secondary motion (shadow shrink, release burst, background glow) layered on the same trigger frame.
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## How It Works
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Two distinct phases split at the **release** moment:
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1. **Press**: linear ease → compression (`scale: 1 → PRESS_SCALE`, shadow shrinks). Linear, not spring — the dip must read as instant/tactile, not squishy.
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2. **Release**: `back.out(${BOUNCE_FACTOR})` spring → elastic pop back to `1.0` (overshoot proportional to `BOUNCE_FACTOR`). Optional burst glow ring expands behind the button; optional background environmental glow fades in.
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State continuity is critical: the release tween's start value MUST equal the press tween's end value, or the spring snaps to a different position. GSAP threads this automatically when both tweens target the same property at adjacent positions on the same timeline.
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## HTML
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```html
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<div
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class="scene"
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id="press-scene"
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data-composition-id="press-scene"
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data-start="0"
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data-duration="DURATION"
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data-track-index="0"
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>
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<div class="press-stage">
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<div class="bg-glow" id="bg-glow"></div>
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<div class="burst" id="burst"></div>
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<button class="btn" id="btn">{buttonLabel}</button>
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</div>
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</div>
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```
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## CSS
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```css
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.scene {
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position: relative;
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width: 100%;
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height: 100%;
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display: grid;
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place-items: center;
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background: {bgColor};
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}
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.press-stage {
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position: relative;
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display: grid;
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place-items: center;
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}
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.btn {
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position: relative;
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z-index: 2;
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/* Visual weight: ≥4% of canvas for the press to read on a 1080p frame */
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width: BTN_WIDTH;
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height: BTN_HEIGHT;
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background: {btnBg};
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border: none;
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border-radius: BTN_RADIUS;
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font-family: {font};
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font-weight: 900;
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font-size: BTN_FONT_SIZE;
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letter-spacing: BTN_LETTER_SPACING;
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color: {btnTextColor};
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text-transform: uppercase;
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/* Anchor compression on the center — see Critical Constraints */
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transform-origin: 50% 50%;
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/* Initial floating shadow — large + diffuse */
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box-shadow: {btnRestShadow};
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}
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.burst {
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/* Sits BEHIND the button, same footprint */
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position: absolute;
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z-index: 1;
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inset: 0;
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width: BTN_WIDTH;
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height: BTN_HEIGHT;
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background: {burstGradient};
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filter: blur(BURST_BLUR);
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opacity: 0;
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transform: scale(1);
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pointer-events: none;
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}
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.bg-glow {
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/* Full-stage radial — extends beyond the stage with negative inset */
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position: absolute;
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inset: BG_GLOW_INSET;
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background: {bgGlowGradient};
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opacity: 0;
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pointer-events: none;
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}
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```
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## GSAP Timeline
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```html
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<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
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<script>
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window.__timelines = window.__timelines || {};
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const tl = gsap.timeline({ paused: true });
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// Phase 1 — press (linear compression)
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tl.to(
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"#btn",
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{
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scale: PRESS_SCALE,
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boxShadow: "{btnPressedShadow}",
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duration: PRESS_DUR,
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ease: "power1.in",
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},
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PRESS_START,
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);
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// Phase 2 — release (spring back with overshoot)
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// CRITICAL: start scale == end of phase 1 (PRESS_SCALE) to maintain state continuity.
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tl.to(
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"#btn",
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{
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scale: 1,
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boxShadow: "{btnRestShadow}",
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duration: RELEASE_DUR,
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ease: `back.out(${BOUNCE_FACTOR})`,
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},
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RELEASE_START,
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);
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// Phase 3 — burst glow (radial pop behind button), triggered with release
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tl.fromTo(
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"#burst",
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{ scale: 1, opacity: 0 },
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{
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scale: BURST_PEAK_SCALE,
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opacity: BURST_PEAK_OPACITY,
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duration: BURST_GROW_DUR,
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ease: "power2.out",
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},
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RELEASE_START,
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);
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// Burst then fades out
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tl.to("#burst", { opacity: 0, duration: BURST_FADE_DUR, ease: "power2.in" }, BURST_FADE_START);
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// Phase 4 — background environmental glow fades in after release
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tl.to(
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"#bg-glow",
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{
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opacity: BG_GLOW_PEAK_OPACITY,
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duration: BG_GLOW_FADE_DUR,
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ease: "power2.out",
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},
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RELEASE_START,
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);
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window.__timelines["press-scene"] = tl;
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</script>
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```
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## Variations
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### Subtle press (status save / muted CTA)
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Less compression, gentler overshoot, smaller burst. `PRESS_SCALE` toward the high end of its range (~0.96), `BOUNCE_FACTOR` toward the low end (~1.4), `BURST_PEAK_SCALE` and `BURST_PEAK_OPACITY` reduced.
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### Dramatic press (hero CTA / "ship it" moment)
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Deeper compression, more overshoot, larger burst. `PRESS_SCALE` toward the low end (~0.88), `BOUNCE_FACTOR` toward the high end (~2.5), `BURST_PEAK_SCALE` and `BURST_PEAK_OPACITY` maxed.
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### Color shift during press
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Darken the button mid-press, return on release. Same timeline positions as the scale tweens — interpolated `backgroundColor` on `#btn`. State continuity rule still applies: the release-color tween's start equals the press-color tween's end.
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```js
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tl.to("#btn", { backgroundColor: "{btnPressedColor}", duration: PRESS_DUR }, PRESS_START);
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tl.to("#btn", { backgroundColor: "{btnRestColor}", duration: RELEASE_DUR }, RELEASE_START);
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```
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### State change at release (approve / confirm pattern)
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When the press signals confirmation, swap the button's resting color to a success token at `RELEASE_START` (instead of returning to `{btnRestColor}`), then pop a checkmark via a separate `back.out(${CHECK_BOUNCE})` tween at the same position. The button is now in its terminal state — no further presses expected.
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```js
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tl.to("#btn", { backgroundColor: "{successColor}", duration: RELEASE_DUR }, RELEASE_START);
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tl.to(
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".btn-check",
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{ scale: 1, duration: CHECK_POP_DUR, ease: `back.out(${CHECK_BOUNCE})` },
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RELEASE_START,
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);
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```
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## How to Choose Values
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### Geometry
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- **BTN_WIDTH / BTN_HEIGHT** — button footprint.
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- Range: button area ≥ 3-5% of canvas (a 320×68 button at 1080p is ~1% and reads as visually insignificant)
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- Effects: smaller → press barely reads; larger → press dominates the frame
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- Constraints: `BTN_WIDTH × BTN_HEIGHT / (canvasW × canvasH) ≥ 0.03`
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- **BTN_RADIUS** — corner radius.
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- Range: `BTN_HEIGHT × 0.15` (sharp/modern) → `BTN_HEIGHT / 2` (pill)
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- **BTN_FONT_SIZE / BTN_LETTER_SPACING** — typographic weight.
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- Range: `BTN_FONT_SIZE ≈ BTN_HEIGHT × 0.4-0.5`; letter-spacing 4-10 px reads as "actionable label"
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### Press dynamics
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- **PRESS_SCALE** — compression depth.
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- Range: 0.88 (dramatic) → 0.92 (default) → 0.96 (subtle)
|
||
- Effects: lower → more tactile / weightier; higher → barely-there acknowledgment
|
||
- Constraints: never <0.85 (button feels broken) or >0.98 (no perceptible dip)
|
||
- **PRESS_DUR** — compression duration.
|
||
- Range: 0.10-0.30 s
|
||
- Effects: shorter → snappier / "instant-feeling"; longer → slow squish
|
||
- Constraints: shorter than `RELEASE_DUR` (input is faster than spring recovery)
|
||
- **RELEASE_DUR** — spring recovery duration.
|
||
- Range: 0.40-0.90 s
|
||
- Effects: shorter → tight pop; longer → loose, wobbly settle
|
||
- **BOUNCE_FACTOR** — `back.out(BOUNCE_FACTOR)` overshoot strength.
|
||
- Range: 1.4 (soft) → 2.0 (firm pop) → 2.8 (cartoony)
|
||
- Effects: low end barely overshoots; high end reads as cartoonish; tune by feel
|
||
- Alternative: switch to `elastic.out(amplitude, period)` for a rubbery oscillation instead of a single overshoot
|
||
- **PRESS_START / RELEASE_START** — timeline positions.
|
||
- Constraints: `RELEASE_START = PRESS_START + PRESS_DUR` (state continuity — see Critical Constraints)
|
||
|
||
### Burst glow
|
||
|
||
- **BURST_PEAK_SCALE** — radial pop max scale.
|
||
- Range: 3 (subtle) → 6 (default) → 8 (dramatic)
|
||
- Constraints: ≤ ~8 — beyond that the radial gradient pixelates visibly
|
||
- **BURST_PEAK_OPACITY** — burst max opacity.
|
||
- Range: 0.4 (subtle) → 0.8 (default) → 1.0 (dramatic)
|
||
- **BURST_GROW_DUR / BURST_FADE_DUR** — grow vs. fade timing.
|
||
- Range: 0.4-0.7 s each; default grow ≈ fade
|
||
- **BURST_BLUR** — gaussian blur on the burst layer.
|
||
- Range: 40-100 px; smaller reads as a hard ring, larger as ambient haze
|
||
|
||
### Background glow
|
||
|
||
- **BG_GLOW_PEAK_OPACITY** — peak environmental glow.
|
||
- Range: 0.1 (subtle) → 0.25 (default) → 0.45 (dramatic)
|
||
- Constraints: ≤ 0.45 — higher washes the whole composition
|
||
- **BG_GLOW_FADE_DUR** — fade-in duration.
|
||
- Range: 0.6-1.0 s
|
||
- **BG_GLOW_INSET** — negative inset so the radial extends past the stage edges.
|
||
- Range: typically `-300` to `-500` px on a 1920×1080 canvas
|
||
|
||
### Optional "approve" variation
|
||
|
||
- **CHECK_BOUNCE** — checkmark pop overshoot.
|
||
- Range: 1.4-2.0; firmer than the button's main `BOUNCE_FACTOR` to read as a punctuating "stamp"
|
||
- **CHECK_POP_DUR** — checkmark scale-up duration.
|
||
- Range: 0.3-0.6 s
|
||
|
||
### Tokens
|
||
|
||
- **{btnBg} / {btnRestColor} / {btnPressedColor}** — primary button surface; pressed darker than rest
|
||
- **{btnRestShadow} / {btnPressedShadow}** — rest shadow is large + diffuse; pressed is small + tight (the button "sinks toward the surface")
|
||
- **{burstGradient}** — radial; saturated near center, fading to transparent (color should be darker + more saturated than `{btnBg}` — same-color glow looks washed out)
|
||
- **{bgGlowGradient}** — full-stage radial, low-opacity tint of `{btnBg}`'s hue family
|
||
- **{successColor}** — confirmation green / brand-success for the approve variation
|
||
|
||
## Key Principles
|
||
|
||
- **State continuity** — release start value MUST exactly match press end value. With a GSAP timeline, the first tween's end value automatically becomes the second tween's start when they target the same property at adjacent times.
|
||
- **Visual weight** — button area should be **≥3-5% of canvas**. Smaller and the press reads as visually insignificant.
|
||
- **Linear press, spring release** — the compression is `power1.in/out`, the recovery is `back.out`. Both spring → squishy; both linear → mechanical / no overshoot punch.
|
||
- **Anchor compression on center** — `transform-origin: 50% 50%` (default). Otherwise the button collapses asymmetrically.
|
||
- **Burst behind, not in front** — burst `z-index: 1`, button `z-index: 2`. If burst sits in front, it occludes the button at peak opacity.
|
||
- **Glow color darker + more saturated than element** — bright surface → dark, saturated glow. Same-color glow looks washed out.
|
||
- **Don't tween `boxShadow` and `filter` together on the same element** — they compete in the layout pipeline; pick one. Shadow on the button, blur on a separate burst layer.
|
||
- **Climax beats need dwell time** — after the burst peak + label/wordmark reveal, the composition must run for **≥1s more** (≥2s for "dramatic" variants) before ending. A reveal at `t=DURATION−0.2s` reads as "flashed and gone."
|
||
|
||
## Critical Constraints
|
||
|
||
- **Timeline must be paused**: `gsap.timeline({ paused: true })`
|
||
- **Registry key = `data-composition-id`**
|
||
- **No CSS `transition`** on the button — those interpolate independently of HF seek and cause flicker
|
||
- **`will-change: transform`** if the button compounds with other animation layers
|
||
- **`RELEASE_START = PRESS_START + PRESS_DUR`** — adjacency on the same property is what makes state continuity automatic; gap or overlap breaks it
|
||
- **Burst max scale ≤ ~8** — beyond that the radial gradient pixelates visibly
|
||
- **Background glow `opacity ≤ 0.45`** — higher and it washes the whole composition
|
||
- **GSAP transform aliases only**: `x`, `y`, `scale`, `rotation`. Never tween `width` / `height` / `left` / `top`.
|
||
|
||
## Combinations
|
||
|
||
- [sine-wave-loop.md](sine-wave-loop.md) — idle micro-float on the button BEFORE the press (slight breathing, sells "ready")
|
||
- [center-outward-expansion.md](center-outward-expansion.md) — burst of badges outward synced to the press release
|
||
- [cursor-click-ripple.md](cursor-click-ripple.md) — cursor click that triggers the press
|
||
|
||
## Pairs with HF skills
|
||
|
||
- `/hyperframes-animation` — `back.out` ease + multi-tween coordination
|
||
- `/hyperframes-core` — composition wiring
|
||
- `/hyperframes-cli` — `hyperframes lint`
|