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* feat(media-use): core infrastructure — manifest, cache, adopt, probe Foundation for media-use — the media resolution layer for HyperFrames. - manifest.mjs: JSONL read/write/find for .media/manifest.jsonl - index-gen.mjs: regenerate agent-readable index.md from manifest - cache.mjs: content-addressed global cache at ~/.media/ (SHA-256, sentinel) - freeze.mjs: download URL or copy local file to .media/ - probe.mjs: extract duration/dimensions via ffprobe - adopt.mjs: scan assets/ directory, register existing files with metadata - 19 passing tests (manifest round-trip, cache, promote, index generation) * fix(media-use): oxfmt formatting + cap freeze download size Format adopt/cache/probe/manifest.test (CI oxfmt --check gate). Cap freezeUrl downloads at 256MB so a hostile/runaway URL can't fill the disk (addresses CodeQL #670: network data written to file). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(media-use): resolve engine + all providers + brand from frame.md - resolve.mjs: cheapest-first cascade - BGM/SFX via heygen --headers, Image/Icon via heygen asset search - Brand tokens from frame.md / design.md (local, no API) - SKILL.md: full agent docs + hyperframes.dev/design redirect - Router skill + workflow skill references * fix(media-use): oxfmt formatting for resolve + providers Format brand/heygen-search/providers/sfx providers + resolve.mjs (CI oxfmt --check gate). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(media-use): align providers with the real heygen CLI surface (v0.1.6) Verified live against the official Go `heygen` CLI v0.1.6 with a valid key: - Caller attribution: pass `--headers 'X-HeyGen-Client-Source: media-use'` (the allowlisted flag the CLI added for media-use in v0.1.6). The old `--x-source media-use` was never a real flag and broke every call. - Command is `asset search` (the `list` leaf was dropped in v0.1.6), not `asset search list`. - `--min-score` is sent server-side: honored by `audio sounds list`, but the `asset search` backend rejects it and returns no score field, so only the audio providers pass it (image/icon don't). - Drop hardcoded `ext` so resolve.mjs derives it from the URL: catalog icons are .png (not .svg), some BGM is .wav (not .mp3). Also: surface CLI/auth failures on stderr instead of swallowing them as 'no results', carry icon width/height through, and document the heygen CLI install + >= v0.1.6 requirement. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
146 lines
12 KiB
Markdown
146 lines
12 KiB
Markdown
---
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name: website-to-video
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description: "Capture a general website/URL and turn it into a HyperFrames video (site tour, showcase, or social clip from the site's own visuals). Uses headless Chrome screenshots + brand assets. Use when intent is general — portfolio/blog/landing-page showcase or social clip from the site. NOT for: product/SaaS launch or promo (→ /product-launch-video, even from a URL); topic explainer with no site (→ /faceless-explainer); GitHub PR (→ /pr-to-video); adding captions to existing video (→ /embedded-captions); short unnarrated page-highlight motion graphic (→ /motion-graphics). Unclear launch-vs-general-site? Ask one question or start at /hyperframes."
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---
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> **media-use**: Before sourcing audio/images, call `/media-use` to resolve BGM/SFX/images from the HeyGen catalog. Run `--adopt` first to register existing assets. See `/media-use` skill.
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# Website to HyperFrames
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Capture a website, then produce a professional video from it.
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> **Confirm the route before Step 0.** This skill makes a video _of / from a general site_. If the user is really **marketing / launching / promoting a product** (even from this URL, even "promo for our site") → `/product-launch-video`. A **topic explainer with no site** → `/faceless-explainer`; a **GitHub PR** → `/pr-to-video`; **re-cutting / recoloring / reordering an existing video file** → out of scope. Routed here on a vague "make a video", or unsure launch-vs-general-site? **Read `/hyperframes` first** (full routing table + § What HyperFrames cannot do).
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Users say things like:
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- "Turn this website into a 15-second social clip for Instagram"
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- "Make a 30-second site tour / showcase from https://..."
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- "Capture our homepage and build a video from its own visuals"
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The workflow has 7 steps. Each produces an artifact that gates the next. By default it's collaborative — gates marked 💬 stop and ask the user. If the user signals autonomous mode ("decide for me", "surprise me"), 💬 user-preference gates are skipped; see step-2-brief.md for how that propagates.
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**Autonomous mode is NOT "skip all gates."** Auto mode covers user-preference questions (TTS provider, voice, color emphasis, beat count, music yes/no, captions yes/no — where the agent decides on the user's behalf). It does NOT cover quality-verification gates. The following remain non-skippable in auto mode:
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- Asset Audit (Step 3) — viewing contact sheets and justifying USE/SKIP for each asset
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- Per-beat HTML read (Step 5) — structured evidence block per beat
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- DoD checklist (Step 6) — including animation-map, per-warning WCAG verification, audio/motion playback
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- Honest disclosure section (Step 6) — "What I did NOT verify" must appear in your final summary
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If you find yourself reasoning "auto mode says bias toward action, so I'll skip X" — and X is a verification gate, not a preference question — that reasoning is wrong. Bias toward action applies to deciding _what to build_, not to deciding _whether to verify_.
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---
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## Step 0: Capture & Understand the Brand
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**Read:** [references/step-0-capture.md](references/step-0-capture.md)
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Capture the site, then read the extracted data to understand the **brand and product** — what it does, who it's for, what voice it speaks in, what mood it lives in. The captured assets are a brand toolkit for later, not the building blocks the video is made from.
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**Show sign-in status before the brief** — run `npx hyperframes auth status` and **relay its output verbatim (don't paraphrase or rewrite it).** It reports whether voice/BGM will use HeyGen or local engines and, when not signed in, how to sign in. **If not signed in, STOP and wait for the user to choose — sign in, or say "go"/"offline" to continue with local engines — before asking the brief or anything else.** Treat it as a real decision point, not a passing note; don't fold the choice into the brief question, and don't write keys into a per-repo `.env`. (In autonomous mode, note the status and continue offline.) See `../hyperframes-media` → Preflight for the canonical guidance.
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**Gate:** Site summary printed — strategy-first (what the product does, who it's for, brand voice) before the asset / color / font inventory; sign-in status was shown (signed in, or continuing offline).
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---
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## Step 1: Brand Identity
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**Read:** [references/step-1-design.md](references/step-1-design.md)
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Write DESIGN.md — a brand cheat sheet covering the visual identity: colors, typography, component styles, layout principles. Use `design-styles.json` for exact computed values.
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**Speed option:** For fast-pacing videos (billboard-per-beat), DESIGN.md can be a 50-line summary of colors + fonts + do's/don'ts — not a 300-line document. The sub-agent prompt in Step 5 pastes brand values directly, so DESIGN.md depth only matters for complex compositions.
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**Gate:** `DESIGN.md` exists (any length) with at minimum: color palette, font choices, and do's/don'ts.
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---
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## Step 2: Strategy & Messaging
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**Read:** [references/step-2-brief.md](references/step-2-brief.md), [references/capabilities.md](references/capabilities.md) (scan the Table of Contents — deep-dive sections only as needed)
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Align with the user on **what the video must communicate** before talking visuals or assets. Parse the user's prompt — they probably already gave you the video type and style. Ask only what's missing: the ONE thing this video must say, the narrative arc, and the audience.
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**Gate:** Video type, duration, format, and — critically — the message and narrative arc are locked. Without those, Step 3 can't write a concept-first storyboard.
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---
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## Step 3: Storyboard + Script 💬
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**Read:** [references/step-3-storyboard.md](references/step-3-storyboard.md)
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Write the storyboard concept-first: message → narrative arc → beats that serve the arc → techniques per beat → brand accents pass at the end. Then write the narration script to match. Present both to the user with a beat-by-beat summary. Iterate until they approve.
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**Gate:** `STORYBOARD.md` + `SCRIPT.md` exist AND the user has approved the plan.
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---
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## Step 4: VO, Timing + Captions 💬
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**Read:** [references/step-4-vo.md](references/step-4-vo.md)
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If Step 2 said no narration — ask about background music, then skip to Step 5. Otherwise: ask the user which TTS provider (HeyGen TTS, ElevenLabs, or Kokoro), generate audio, transcribe, map timestamps to beats. Then ask about captions.
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**Gate:** Either (a) no narration was requested and storyboard has manual beat timings, or (b) `narration.wav` + `transcript.json` exist and beat timings updated with real durations.
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---
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## Step 5: Build Compositions
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**Read:** The `hyperframes` skill (load it — every rule matters)
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**Read:** [references/step-5-build.md](references/step-5-build.md)
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Build index.html and compositions following the architecture and pacing chosen in the storyboard (Step 3). Sub-agents run `hyperframes lint` and `hyperframes snapshot` on each beat before reporting back.
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**Gate:** Every `compositions/beat-N.html` has been read top-to-bottom by the main agent against DESIGN.md and STORYBOARD.md. The per-beat checklist lives in [step-5-build.md](references/step-5-build.md).
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---
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## Step 6: Validate & Deliver
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**Read:** [references/step-6-validate.md](references/step-6-validate.md)
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Lint, validate, take snapshots scaled to video length (formula: `max(beats × 3, ceil(duration_seconds / 2))`), and review each one. Fix issues before delivering. Deliver the localhost Studio project URL — only render to MP4 on explicit user request. Surface that Studio URL **only at handoff** — it is the final, stable preview; the build-phase snapshots are headless, so do not pop a preview mid-build.
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**Deliver something you're proud of.** Before handing off, ask yourself: would I post this on social media with my name on it? If not, fix what's wrong.
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**Gate:** `npx hyperframes lint` and `npx hyperframes validate` pass with zero errors, and the final response includes the active Studio project URL.
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---
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## Quick Reference
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### Video Types
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Typical constraints by video type — use as a starting point, not a formula. Beat count should follow from the content and the narration, not from a target range.
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| Type | Typical duration | Duration driver | Narration |
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| --------------------- | ---------------- | ------------------ | --------------------- |
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| Social ad (IG/TikTok) | 10–15s | Platform limit | Optional |
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| Product demo | 30–60s | Script length | Full narration |
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| Feature announcement | 15–30s | Feature complexity | Full narration |
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| Brand reel | 20–45s | Music track | Optional, music focus |
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| Launch teaser | 10–20s | Hook energy | Minimal |
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Beat count is not in this table intentionally — it should come from the storyboard, not from "social ad = 3-4 beats." A social ad for a complex product might need 5 well-timed beats. A brand reel with one strong visual thesis might need 3.
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### Format
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- **Landscape**: 1920x1080 (default)
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- **Portrait**: 1080x1920 (Instagram Stories, TikTok)
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- **Square**: 1080x1080 (Instagram feed)
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### Reference Files
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| File | When to read |
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| ---------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------- |
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| [step-0-capture.md](references/step-0-capture.md) | Step 0 — capture, understand the brand and product, write strategy-first site summary |
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| [step-1-design.md](references/step-1-design.md) | Step 1 — write DESIGN.md brand cheat sheet (5 sections, 250-350 lines; 50-line fast-path for billboard-style social ads) |
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| [step-2-brief.md](references/step-2-brief.md) | Step 2 — align on message, narrative arc, audience with user |
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| [capabilities.md](references/capabilities.md) | Steps 2 & 5 — full inventory of what HyperFrames can do (24 sections). Scan the TOC during the brief, deep-dive specific sections during build |
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| [step-3-storyboard.md](references/step-3-storyboard.md) | Step 3 — storyboard + script (combined) with user review gate |
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| [step-4-vo.md](references/step-4-vo.md) | Step 4 — TTS provider choice, generation, timing |
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| [step-5-build.md](references/step-5-build.md) | Step 5 — build index.html + compositions |
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| [step-6-validate.md](references/step-6-validate.md) | Step 6 — lint, validate, snapshots (scaled to video length), preview |
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| [techniques.md](../hyperframes/references/techniques.md) | Steps 3 & 5 — 13 primitive animation techniques with code patterns (adapt, don't copy-paste) |
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| [html-in-canvas-patterns.md](../hyperframes/references/html-in-canvas-patterns.md) | Step 5 — complete code patterns for HTML-in-Canvas effects (lives in the hyperframes skill) |
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