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97 lines
7.8 KiB
Markdown
97 lines
7.8 KiB
Markdown
---
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name: media-use
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description: Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Also use for vague feedback that real footage looks dark, flat, boring, should feel retro/camcorder/print/ASCII, needs privacy, or needs a media reveal.
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---
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# media-use
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The media OS for HyperFrames: resolve · generate · operate · remember — every media type, one skill, zero context noise.
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First run: install and sign in to the `heygen` CLI (the free-usage path), then verify with `node <SKILL_DIR>/scripts/resolve.mjs --doctor`. Setup and providers: `references/setup-providers.md`.
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## Resolve — the one verb
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```bash
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node <SKILL_DIR>/scripts/resolve.mjs --type <type> --intent "<description>" --project <dir>
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```
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Returns one line: `resolved <id> → <path> (<type>, <metadata>)`. All search noise stays on disk.
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| Type | One-line intent |
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| ------- | ----------------------------------------------------------------------------------- |
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| `bgm` | background music (HeyGen catalog, 10k+ tracks) |
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| `sfx` | sound effects (bundled 19-file library + catalog) |
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| `image` | photos, backgrounds (HeyGen asset search, 75k+ vectors) |
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| `icon` | icons, symbols (transparent) |
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| `logo` | official brand marks (svgl → simple-icons → GitHub avatar → favicon; never redrawn) |
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| `voice` | TTS voiceover (HeyGen free-usage path; optional local Kokoro) |
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| `grade` | measured correction candidate; broad polish/stylization follows Media Treatments |
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| `lut` | user-provided or explicitly chosen reusable validated `.cube` file |
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Before resolving fresh, list reusable candidates with `--candidates` and judge fit yourself — reuse rules, all flags, ingest (`--from`), and adopt are in `references/resolve.md`.
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## Treat broad visual feedback as media intent
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When a user explicitly asks to fix, polish, stylize, obscure, emphasize, or
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reveal photographic media, read `references/media-treatments.md` even if they
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do not name color grading or an effect. Inspect the real `<img>`/`<video>`,
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choose one primary intent, then use deterministic persistence and verification.
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Use a matching recipe as an optional tested seed, or inspect
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`hyperframes media-treatment --capabilities --json`, then request one relevant
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family/effect with `--capability <id>` and assemble a custom treatment from
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canonical controls. Never load `--all` for ordinary authoring. A treatment may
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compose correction, a preset, finishing, compatible shader effects, supported
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keyframes, and optional Registry overlays. Add only source-justified bounded
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tuning and compatible parts, never effects merely to make the result look more
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sophisticated. Persist the final combined payload with
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`hyperframes media-treatment`.
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Use one progressively escalating workflow. For video, inspect one labeled
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early/middle/late contact sheet rather than reading frames separately. Apply one
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candidate and inspect one after-sheet for ordinary correction or polish.
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Escalate to individual frames or moving draft evidence only when the result is
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ambiguous, temporal, stylized, LUT-based, HDR/LOG-sensitive, private, or
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brand-critical.
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For ordinary correction or polish, persist the final treatment's
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preset/adjustment JSON.
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Do not generate a `.cube` LUT merely to encode exposure, shadows, contrast, or
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warmth. Use a LUT only when the user supplies one or the selected treatment
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explicitly owns one. `resolve --type grade --for ... --analyze` is measurement
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evidence, not permission to replace the chosen treatment with a generated LUT.
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Do not recreate supported vignette, grain, blur, pixelate, color, or treatment
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effects with CSS/SVG overlays; that bypasses Studio controls and the canonical
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preview/render shader path.
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## Be proactive — run a media opportunity pass
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The human usually can't tell which media would lift the piece. You can. When you build or review a composition, do **one** grounded scan and then **ask once** — don't silently add, and don't nag per asset.
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Surface an opportunity only when a concrete signal is present:
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| Signal detected | Offer |
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| -------------------------------------------------------- | ------------------------------------------------------------------------------------------------------ |
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| On-screen text / a script with no voiceover | TTS voiceover (audio engine) |
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| Emoji or a `<div>` styled as an icon | resolve real `icon`s |
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| Image that is a placeholder, tiny, or upscaled-looking | a better `image` (and/or upscale — see `references/operations.md`) |
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| Hard scene cuts / transitions with no sound | transition `sfx` |
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| A piece over ~10s with no music bed | `bgm` |
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| Footage that reads under/over-exposed or color-cast | a corrective `grade` (inspect with `grade --for --analyze`, preview with `hyperframes grade-compare`) |
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| Photographic media that feels visually flat or off-topic | one specific source-appropriate preset or custom treatment, with the intended target named |
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| A meaningful media entrance/reveal that feels static | one supported seek-safe treatment animation; preserve color unless the request also justifies a preset |
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Rules that keep this a help, not nagware: **grounded, not generic** (no signal → no suggestion); **opinionated + concrete** (propose the specific fix with defaults chosen — the human approves **all / some / none**); **once per project** (one consolidated ask; respect "leave it"); **surface, never silently mutate** (color grades especially: propose and preview — a gray-world "correction" ruins an intentional sunset or neon look).
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## Where to look — read only the file your task needs
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| Task | Read |
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| ------------------------------------------------------------------------- | -------------------------------- |
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| resolve / reuse / adopt / ingest, flags, cascade, inventory | `references/resolve.md` |
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| color grading, LUTs, smart grade (`--for`), grade-compare | `references/grading.md` |
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| voiceover / TTS, music, SFX, captions, transcription (audio engine) | `references/audio.md` |
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| cut / reframe / transform existing media, exact error diffusion, HEVC | `references/operations.md` |
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| source-aware creative treatments, realtime effects, overlays, reveals | `references/media-treatments.md` |
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| install + auth, provider table, RAM ladders, `--local-only`, `--provider` | `references/setup-providers.md` |
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| remembered preferences + frozen recipes (user memory) | `references/memory.md` |
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| ownership matrix, usage stats, telemetry, privacy (maintainer-facing) | `references/meta.md` |
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