* feat(media-use): resolve official brand logos via a four-tier cascade Third-party brand logos (the meeting's 'credibility signals lost' gap) had no acquisition path: capture only grabs the product's own site assets, and HeyGen asset search returns generic look-alike icons for brand queries (0/3 in testing — an X-in-a-circle for LinkedIn). Workers could only fake a mark or drop it. New resolve type 'logo', four tiers verified by a 54-brand stress test (100% cascade hit across dev tools / big tech / non-tech / CN brands): - svgl — official full-color vector SVGs + wordmark variants (40/54 first-hits); search is substring-based, so entities pass through alias normalization (nextjs → 'next.js', aws → 'amazon web services') - simple-icons (pinned CDN build) — official monochrome glyphs; catches the long tail (nike, visa, toyota, wechat, bytedance) - github org avatar — known-org map only; a brand name is not a GitHub login, guessing risks same-named personal accounts - domain favicon (DuckDuckGo ip3) — small-raster last resort; sub-500B responses are DDG's placeholder and rejected; frozen with a low_res provenance flag (chip-size use only) logo joins the icon/image equivalence group (typesMatch) and the images/ subdir, so entity cache hits interop with figma-imported marks. A total miss falls through resolve's normal failure path — no special casing. HeyGen search stays the icon provider; it is deliberately absent from the logo cascade. Docs: media-use gap/types/providers tables + example; the five workflow banners now cover logos (catalog claim kept for media, 'from their official sources' added for logos); product-launch story-design and motion-graphics logo-reveal point at the new type; catalog surfaces (CLAUDE.md / README / docs) updated in lockstep. Verified: 19 unit tests + coverage row green; live smoke across all four tiers (linkedin→svgl, nike→simple-icons, heygen→github.avatar, amazon→favicon) plus a fabricated brand exiting 1 on the default miss path. oxlint + oxfmt clean. * test(media-use): sanction the four logo providers in the registry allowlist svgl / simple-icons / github.avatar / favicon.ddg join the sanctioned list — the logo cascade added in the previous commit. Full lib suite 95/95 green. * test(media-use): gate the logo cascade behavior in CI + single-fetch favicon tier Review follow-ups (miga-heygen, jrusso1020 on #2061): - Eight mocked-network tests pin what the manual 54-brand stress test only asserted: descriptor shape, alias retry (svgl non-array payload → next query, simple-icons 404 → next slug), network-error → null fallthrough, the sub-500B placeholder rejection, github's no-guessing (zero fetches for unmapped entities), and the real cascade order landing tier by tier under a mocked network. - faviconSearch now hands its verified bytes over as a local file, so the freeze step copies instead of re-downloading — one round-trip, and the size check is authoritative over what gets frozen. - The header's hit counts are labeled as a stress-test snapshot, not a live invariant. Full lib suite 103/103; live smoke re-verified (amazon → favicon.ddg, frozen .ico).
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name, description
| name | description |
|---|---|
| media-use | Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, or voice into a frozen local file + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Keeps search noise on disk, hands the agent a path. Use for any audio, image, icon, voiceover, caption, or media-asset need. |
media-use
The media OS for HyperFrames: resolve · generate · operate · remember, every media type, one skill, zero context noise.
What it owns (the gaps HyperFrames leaves)
HyperFrames owns media playback; media-use owns everything else. Each row is enforced by scripts/lib/coverage.test.mjs so the claim can't rot.
| HyperFrames gap | media-use owns it via |
|---|---|
| Audio-only, no image/icon | resolve --type image|icon (heygen asset search) |
| No third-party brand logos | resolve --type logo (svgl → simple-icons → GitHub org avatar → domain favicon) |
| No voice / audio generation | resolve --type voice + the audio engine (audio/scripts/audio.mjs) |
| Scattered/duplicated audio engine | one consolidated engine under audio/ (hyperframes-media retired) |
| No agent media-ops (cut/reframe/transform) | references/operations.md + resolve --from to register outputs |
| No transcript-driven cutting | scripts/transcript-cut.mjs compiles word-timestamp edits into cut lists |
| No auto-duck / publish loudness | scripts/audio-duck.mjs + references/operations.md loudnorm/sidechain recipes |
| No cross-project memory | global content-addressed cache + auto-promote (~/.media) |
| No image generation | RAM-graded local mflux (FLUX) via scripts/lib/mflux-provider.mjs, codex image_gen upsell (scripts/lib/codex-provider.mjs) |
| No video generation | spec-gated local LTX (videogen in scripts/lib/local-models.mjs); heygen video create avatar upsell |
| Weak local-model defaults | free-usage HeyGen first (TTS, bg-removal) via the heygen CLI; local open-source only as an opt-out fallback (scripts/lib/local-run.mjs) |
When to use
Call resolve whenever a composition needs media: background music, sound effects, images, icons, brand logos, or voice. For voiceover / TTS, music, SFX, and caption timing, use the audio engine (below); background removal is delegated to the hyperframes CLI; transcription defaults to Parakeet (better than whisper.cpp: 6.05% vs 7.44% WER, 5-10x faster) via scripts/transcribe.mjs, with whisper.cpp auto-fallback (see references/operations.md). For cutting / reframing / transforming existing media, see references/operations.md. media-use searches the HeyGen catalog first, freezes the best match locally, registers it in a manifest, and hands the agent one line; all search noise stays on disk.
Resolve
node <SKILL_DIR>/scripts/resolve.mjs --type <type> --intent "<description>" --project <dir>
Returns one line: resolved <id> → <path> (<type>, <metadata>)
Types
| Type | What it finds | Provider |
|---|---|---|
bgm |
Background music | HeyGen audio catalog (10k+ tracks) |
sfx |
Sound effects | Bundled 19-file library + HeyGen catalog |
image |
Photos, backgrounds | HeyGen asset search (75k+ vectors) |
icon |
Icons, symbols | HeyGen asset search (type=icon) |
logo |
Official brand marks | svgl → simple-icons → GitHub org avatar → domain favicon |
voice |
TTS voiceover | Local Kokoro (free); HeyGen TTS upsell |
Examples
# Background music
node <SKILL_DIR>/scripts/resolve.mjs --type bgm --intent "upbeat tech launch" --project .
# → resolved bgm_001 → .media/audio/bgm/bgm_001.mp3 (bgm, 25s)
# Sound effect
node <SKILL_DIR>/scripts/resolve.mjs --type sfx --intent "whoosh" --project .
# → resolved sfx_001 → .media/audio/sfx/sfx_001.mp3 (sfx, 0.57s)
# Image
node <SKILL_DIR>/scripts/resolve.mjs --type image --intent "gradient tech background" --project .
# → resolved image_001 → .media/images/image_001.jpg (image)
# Icon
node <SKILL_DIR>/scripts/resolve.mjs --type icon --intent "rocket" --project .
# → resolved icon_001 → .media/images/icon_001.png (icon, transparent)
# Brand logo (official mark — never redrawn by hand)
node <SKILL_DIR>/scripts/resolve.mjs --type logo --entity linkedin --intent "LinkedIn logo" --project .
# → resolved logo_001 → .media/images/logo_001.svg (logo, official mark)
Flags
| Flag | Description |
|---|---|
--type, -t |
Media type: bgm, sfx, image, icon, voice |
--intent, -i |
What you need (natural language) |
--entity, -e |
Entity name for cache matching (optional) |
--project, -p |
Project directory (default: .) |
--candidates |
List reusable assets (project + global cache) for --type; no download, no mutation |
--reuse <sha> |
Import a specific global-cache asset (by content sha/prefix, from --candidates) |
--from |
Freeze a local file or direct public URL (ingest) |
--local-only |
Offline: skip every network provider (cache + local only) |
--provider |
Force one generator (e.g. codex, mflux, kokoro, heygen) |
--adopt |
Bulk-import existing assets/ into manifest |
--json |
Output JSON instead of one-line result |
Reuse before you resolve
Before resolving bgm/sfx/image/icon, check what already exists and reuse it when it fits. media-use does not semantically match for you — you are the judge. It surfaces candidates; you decide.
node <SKILL_DIR>/scripts/resolve.mjs --type bgm --intent "upbeat tech launch" --candidates --project .
# [project] upbeat tech launch (25s, heygen.audio.sounds)
# .media/audio/bgm/bgm_001.wav
# [global] energetic tech intro (22s, heygen.audio.sounds)
# --reuse 06e052c075fd2b80
Read the list and judge semantic fit yourself — "upbeat tech launch" ≈ "energetic tech intro" is a call only you can make from the descriptions. Then:
- A project candidate fits → just reference its path in your composition. Nothing else to run.
- A global candidate fits →
resolve --type bgm --reuse <sha>copies it into this project (self-contained render) and records it. - Nothing fits → resolve fresh (
--type ... --intent ...).
Trust guardrail — when unsure, resolve fresh. A redundant download is cheap; shipping the wrong asset is not. Judge fit from description + prompt + type + duration/dims. For brand/entity assets, reuse a global candidate only when the entity matches exactly — the global cache aggregates every project you have worked on, so a --candidates list can surface another client's brand mark and its prompt text. Never reuse a cross-project brand asset on a loose match.
The deterministic floor still runs automatically: an identical (case/whitespace-insensitive) repeat auto-reuses with no --candidates step. --candidates is only for the semantic layer above that floor — and a fuzzy match is never auto-applied; reuse is always your explicit call. On a resolve that misses the floor and is about to fetch, media-use prints a one-line stderr hint when similar cached assets exist, pointing you back here.
Providers
media-use holds no keys; every external tool owns its auth. Generation is
local-first with a cloud upsell where one helps. resolve spec-checks
AVAILABLE RAM and auto-picks the best local model that fits (a RAM-graded
ladder, describeModelLadder); the agent can see the ladder and override.
| Type | Provider (in order) |
|---|---|
| bgm/sfx | heygen catalog (free) |
| image | heygen search, then local mflux (best FLUX for your RAM), then codex image_gen upsell |
| voice | local Kokoro (free, on-device), then heygen tts paid upsell |
| icon | heygen asset search |
| logo | svgl, then simple-icons, then GitHub org avatar, then domain favicon (all free) |
| video (local) | local LTX (videogen ladder); heygen video create avatar upsell |
Local Kokoro (voice), mflux (image), and LTX (video) run on-device (free,
private, offline once cached). Paid/cloud upsells sit behind them: HeyGen TTS
for voice, the codex CLI (ChatGPT sub) for a better image, the heygen CLI
for avatar video. Cost rule (X4): the agent confirms before an agent-initiated
paid call; a user-requested one just runs.
To force a specific generator (e.g. a user says "make this image with codex"),
pass --provider codex: it pins resolution to that provider and skips the
free-first default. See references/operations.md for the RAM ladders and
upsell recipes.
--local-only skips every network provider, including the free HeyGen ones,
leaving the project + global cache and any local provider.
How it works
resolve runs an automatic floor, then falls through to fetching:
- Check project
.media/manifest.jsonlfor a prompt match (case- and whitespace-insensitive) — auto-reuse - Scan existing
assets/directory for unregistered files that share a word with the need - Check global cache
~/.media/for a reusable asset matched on the same normalized prompt — auto-reuse - Search via provider (HeyGen audio catalog, HeyGen asset search), then generate
- Freeze file to
.media/<type>/, register in manifest, regenerateindex.md, auto-promote to~/.media/
Steps 1 and 3 are the deterministic floor: they only auto-reuse an exact-normalized match, never a fuzzy one. Semantic reuse ("close enough") is the agent's explicit call via Reuse before you resolve — it never happens automatically. The agent gets back one line; candidates, scores, provenance stay on disk.
Adopt existing projects
Most HyperFrames projects already have assets in assets/. media-use adopts them:
node <SKILL_DIR>/scripts/resolve.mjs --adopt --project .
# → adopted 9 assets from assets/
# bgm_001 → assets/bgm/mango-fizz.mp3 (bgm, 146.6s)
# image_001 → assets/images/avatar.jpg (image, 400×400)
ffprobe extracts real duration and dimensions. During resolve, unregistered files in assets/ matching the intent are adopted on the fly.
Reading the inventory
After resolve or adopt, read .media/index.md for the full inventory:
# .media · 4 assets
id type dur dims path description
bgm_001 bgm 25s - .media/audio/bgm/bgm_001.mp3 upbeat tech launch
sfx_001 sfx 0.6s - .media/audio/sfx/sfx_001.mp3 whoosh
image_001 image - 1920×1080 .media/images/image_001.jpg gradient tech background
icon_001 icon - 200×200 .media/images/icon_001.png rocket
Cross-project reuse
Assets are cached automatically on resolve. Every resolved/ingested asset is auto-promoted to the global cache at ~/.media/, so subsequent resolves for the same (or near-identical) prompt, in any project, hit the cache with no re-download and no provider call.
For a semantically similar (not identical) need in another project, the exact-match floor won't fire — use Reuse before you resolve: --candidates lists the global assets, and --reuse <sha> imports the one you pick. This is how a track resolved in one project gets reused in the next when the wording differs.
Files
.media/manifest.jsonl: machine SSOT, one JSON record per line.media/index.md: agent-readable table (id, type, dur, dims, path, description)~/.media/: global cross-project reuse cache (content-addressed, SHA-256)
Audio engine: voiceover, music, SFX, captions, transcription
For a full audio pass (TTS voiceover + background music + sound effects in one
shot), use the shared engine at audio/scripts/audio.mjs. It takes a neutral
audio_request.json and writes audio_meta.json plus assets under
.media/audio/{voice,bgm,sfx}:
node <SKILL_DIR>/audio/scripts/audio.mjs --request ./audio_request.json --out ./audio_meta.json
- Request
{ provider?, lang?, speed?, lines: [{ id, text, sfx?: [names] }], bgm: { mode?, query?, prompt? } }:idjoins each line back to your model;bgm.mode=retrieve | generate | none(omit for auto).--only tts,bgm,sfxruns a subset and merges into an existing--out. - Output
audio_meta.json(id-keyed):voices[].{path,duration_s,words[]}(word timestamps for captions),sfx[],bgm,total_duration_s. - Auto-degrades on one switch: HeyGen credential present → HeyGen TTS + music/SFX retrieval; absent → ElevenLabs/Kokoro TTS, Lyria/MusicGen BGM generation, and the bundled SFX library (no credential needed).
- If BGM took the generate path (
bgm_pending: true), runaudio/scripts/wait-bgm.mjsbefore final render.
Single-shot helpers: audio/scripts/heygen-tts.mjs (one voice file). Transcription / background removal / captions use the hyperframes CLI (transcribe, remove-background), see the per-topic guides in audio/references/ (tts.md, bgm.md, sfx.md, transcribe.md, remove-background.md, captions/).
Operating on media (cut, reframe, transform)
media-use resolves + remembers; for operating on assets see
references/operations.md: local-tool recipes (ffmpeg trim/reframe/montage,
auto-editor, scenedetect) and the local-vs-HeyGen transform table (background
removal, upscale, lipsync, translate). Run the tool, then register the output
with resolve --from <output> --type <type> so it joins the ledger + global
cache.
CLI tools used (what to run, and how to enable each)
resolve auto-cascades; each provider shells one CLI. Local tools are OPT-IN:
if a local tool is absent, resolve degrades gracefully to the free/cloud path,
so nothing here is strictly required except ffmpeg/ffprobe. Install a local
tool to unlock its free, private, on-device path. media-use holds no keys.
| Tool | Serves | Install |
|---|---|---|
ffmpeg/ffprobe |
adopt probing, cut, duck bake, loudnorm | system package (brew install ffmpeg) |
heygen |
catalog (bgm/sfx/image/icon), TTS + avatar upsell | curl -fsSL https://static.heygen.ai/cli/install.sh | bash then heygen auth login --key <key> (needs >= v0.1.6) |
mflux-generate |
local image gen (FLUX), best-for-RAM | uv venv ~/.venvs/mflux && VIRTUAL_ENV=~/.venvs/mflux uv pip install mflux==0.9.6 |
codex |
image gen upsell (ChatGPT sub) | Codex CLI, logged in via ChatGPT (owns its own auth) |
parakeet-mlx |
local transcription (default ASR, best) | uv venv ~/.venvs/parakeet && VIRTUAL_ENV=~/.venvs/parakeet uv pip install parakeet-mlx |
ltx-2-mlx |
local video gen | git clone https://github.com/dgrauet/ltx-2-mlx && cd ltx-2-mlx && uv sync --all-extras |
npx hyperframes |
Kokoro TTS (voice), whisper.cpp (transcribe fallback), remove-background | bundled with the hyperframes CLI |
The RAM-graded local-model shortlist + exact per-tier install/invoke lives in
scripts/lib/local-models.mjs (the agent can read describeModelLadder(cap, specs)
to see which model fits this machine). Without a tool on PATH, its provider
prints a one-line diagnostic to stderr and resolve falls through to the next
provider (e.g. no mflux -> codex image upsell; no parakeet-mlx -> whisper.cpp).
heygen asset search is a pre-launch command hidden from heygen --help, but it
runs; providers tag requests with the allowlisted X-HeyGen-Client-Source header
(v0.1.6+).
Telemetry
resolve and the edit tools (transcribe / transcript-cut / audio-duck) send an
anonymous usage event to PostHog (scripts/lib/telemetry.mjs), so we can see
which capabilities are actually used. It records only the media TYPE, the
resolution SOURCE, and the winning PROVIDER: never the intent text, file names,
or paths, and $ip:null so no IP is stored. Best-effort and non-blocking (a
resolve never waits on or fails from telemetry).
Opt out with DO_NOT_TRACK=1 or HYPERFRAMES_NO_TELEMETRY=1 (also off in CI and
dev). Same public PostHog project key and opt-outs as the hyperframes CLI.