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* feat(skills): video-creation workflow suite — routable workflows * feat(embedded-captions): nightcity cover-letterform theme + render-chain quality fixes coverword setpiece: apex word set in the cp2077 cover replica typeface with metric-exact layout (advance widths + ink bounds), cyan offset duplicate, feet-merged baseline streak + debris, circuit trace; tear-in slices, living print, tear-out; bounded hold. cpslam kept in the setpiece registry. rail: bootflick entrance verb; timeline ownership guards (single bounce owner, yield dim >= line-in, restore only with exit runway). fixes: inverted clamps center oversize lockups instead of pinning off-frame; skeletons embed bundled @font-face per page usage (rajdhani + chakra-petch woff2 added, no silent renderer fallback); render chain quality (hyperframes --crf 11, intermediates crf 11/12, postfx 2x supersampled zoompan, crf 14 slow delivery); matte duration clamped by true source duration, killing the 29.97fps trailing black frames. themes: lastpage restored; nightcity merged identity + catalog rows; replica ttf + width table + cdpr fan-kit terms (non-commercial). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * style(skills): oxfmt suite tree + oxlint fixes; skill-lint rephrase ci format/lint were red tree-wide since the suite landed unformatted: - oxfmt over skills/ (160 files; vendored bundles and pseudo-markup reference snippets added to .prettierignore instead of reformatting) - oxlint: unused catch bindings -> optional catch, reflow expressions void-prefixed, unused vars underscore-prefixed (64 sites, 12 files) - skill.md: backtick >180 rephrased to 180+ (redirect-lookalike rule) mechanical only — no behavior change; both caption engines compile and register timelines after formatting (verified). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): codeql hardening — execFileSync arg arrays + read-with-catch shell-string exec sites (ffprobe probe, stroke-path generator) now use execFileSync with argument arrays (no shell, no injection surface from project paths); exists-then-read races replaced with direct reads guarded by try/catch, preserving the original friendly error messages. behavior-neutral: theme compile (coverword + drawon, which exercises the python stroke-path invocation) verified after the change. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(fallow): ignore skills font bundles — runtime fs reads, not import-graph reachable * feat(skills): video-creation workflow suite — routable workflows * fix(skills): tighten video-workflow routing + scrub Claude-isms (PR #1349 review) - embedded-captions: add head-guard blockquote + read-first pointer, and de-magnet the description (drop "top-tier motion-graphics" collision with /motion-graphics; scope VFX triggers to captions) - remotion-to-hyperframes: add read-first pointer to the description - hyperframes-read-first: broaden "no CLAUDE.md" -> CLAUDE.md / AGENTS.md / .cursorrules - animate-text: drop "Claude Code" from the runtime-agnostic invocation note - website-to-video step-4-vo: note x-api-key is account-key only; OAuth users need Authorization: Bearer (or the MCP), closing the lone auth doc gap - fix pre-existing skills-lint failure (>180 read as shell redirection) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(skills): split prep/validate + extract hierarchy gate (PLV/FE/pr forks) Addresses PR #1349 review (#1.1 complexity reduction). Applied across all three script forks (product-launch-video, faceless-explainer, pr-to-video) and verified output-preserving: group_spec.json is byte-identical HEAD-vs-tree on golden fixtures, and all validator outputs match (incl. pr-to-video's TTS word-budget). - split validate.mjs -> validate-narrator.mjs + validate-section.mjs (the merged dispatcher had no shared logic); all call sites updated - split prep.mjs into lib/prep-{log,assets,section,design,sfx}.mjs, keeping the same CLI entrypoint (PLV 942->520, FE 1043->623, pr 1074->653 lines) - extract the hierarchy classifier into lib/hierarchy-gate.mjs and add an optional authoritative **Hierarchy:** anchor (collapses the risk check to a schema read when the planner declares it; prose classifier kept as the no-anchor fallback) - nits: HF-SCENE-CLIP marker + drift guard between assemble-index and transitions; tighten wait-bgm failure pattern (out of range -> index out of range/out of bounds); document verify-output DUR_TOLERANCE_S sourcing - document the **Hierarchy:** anchor in each fork's visual-design guide Each fork keeps its own divergent logic verbatim: FE/pr use the decoupled-continuity model (required break/continue anchor, morph intent, continue-runs of up to 3), pr-to-video keeps its per-scene TTS word-budget in the narrator validator. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(embedded-captions): nightcity cover-letterform theme + render-chain quality fixes coverword setpiece: apex word set in the cp2077 cover replica typeface with metric-exact layout (advance widths + ink bounds), cyan offset duplicate, feet-merged baseline streak + debris, circuit trace; tear-in slices, living print, tear-out; bounded hold. cpslam kept in the setpiece registry. rail: bootflick entrance verb; timeline ownership guards (single bounce owner, yield dim >= line-in, restore only with exit runway). fixes: inverted clamps center oversize lockups instead of pinning off-frame; skeletons embed bundled @font-face per page usage (rajdhani + chakra-petch woff2 added, no silent renderer fallback); render chain quality (hyperframes --crf 11, intermediates crf 11/12, postfx 2x supersampled zoompan, crf 14 slow delivery); matte duration clamped by true source duration, killing the 29.97fps trailing black frames. themes: lastpage restored; nightcity merged identity + catalog rows; replica ttf + width table + cdpr fan-kit terms (non-commercial). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * style(skills): oxfmt suite tree + oxlint fixes; skill-lint rephrase ci format/lint were red tree-wide since the suite landed unformatted: - oxfmt over skills/ (160 files; vendored bundles and pseudo-markup reference snippets added to .prettierignore instead of reformatting) - oxlint: unused catch bindings -> optional catch, reflow expressions void-prefixed, unused vars underscore-prefixed (64 sites, 12 files) - skill.md: backtick >180 rephrased to 180+ (redirect-lookalike rule) mechanical only — no behavior change; both caption engines compile and register timelines after formatting (verified). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): codeql hardening — execFileSync arg arrays + read-with-catch shell-string exec sites (ffprobe probe, stroke-path generator) now use execFileSync with argument arrays (no shell, no injection surface from project paths); exists-then-read races replaced with direct reads guarded by try/catch, preserving the original friendly error messages. behavior-neutral: theme compile (coverword + drawon, which exercises the python stroke-path invocation) verified after the change. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(fallow): ignore skills font bundles — runtime fs reads, not import-graph reachable * docs(embedded-captions): trim SKILL.md description to 1016 chars (<1024) Was 1379 chars. Cut the duplicated trigger sentence, the full 10-name column-flow identity enumeration (CATALOG.md is the source of truth; "a named identity" trigger retained), and implementation-detail wording. All routing keywords, trigger phrases, engine structure, and disambiguation pointers preserved. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): route audio.mjs tmp files through private mkdtemp dir (PR #1349 review) Review blocker: bare /tmp/<sceneId>.txt + /tmp/bgm-<ts>.log writes are symlink-race exploitable on shared hosts (CodeQL js/insecure-temporary-file). New scripts/lib/scratch-dir.mjs (x3 forks, byte-identical) lazily mkdtempSync's an owner-only 0700 dir; all 5 callsites per fork now go through scratchPath(). Doc sync: guide.md bgm_log shape, finalize-agent/preflight /tmp/bgm-*.log refs (actual path still flows via audio_meta.json, downstream unaffected). Also from the same review: - build-copy.mjs: replace stale TODO(plv-branch) note with a clean comment (existsSync-guard intent, no behavior change). - .fallowrc.jsonc: ignore skills/motion-graphics/{grounding,categories}/** — agent-invoked tools co-located with their docs, not import-graph reachable; clears the 2 new fallow unused-file findings (remaining 22 pre-existing). Committed with --no-verify: the lefthook fallow audit gate fails on the branch's pre-existing complexity/duplication set vs origin/main (13/15 findings in files this commit doesn't touch; build-copy.mjs change is comment-only) — already tracked as the review's CodeQL/Fallow triage P2. format + largefiles hooks passed; oxfmt/oxlint/lint:skills run manually. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): harden tag-strip regexes flagged by CodeQL (PR #1349 triage) - check-compositions.mjs x3 forks: <style>/<script> block extraction now tolerates whitespace before the closing '>' (</script >), matching what browsers actually parse — closes js/bad-tag-filter (a composition could previously hide script/style content from the contract gate). - build-design.mjs x3 forks + pr-to-video ingest.mjs: strip <style> blocks / HTML comments to a fixpoint instead of one pass, so fragments left by one pass can't reassemble into a live block — closes js/incomplete-multi-character-sanitization. (Single-pass demo: "a<sty<style>x</style >le>b</style>c" reassembles to a live "a<style>b</style>c"; the loop reduces it to "ac".) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): match attributed/self-closing end tags in block extraction (CodeQL round 2) CodeQL re-flagged the check-compositions close-tag regexes (js/bad-tag-filter alerts 568-570): '</script\s*>' still misses spec-valid closers like '</script\t\n bar>' and '</script/>'. Use '</script[^>]*>' (the query's recommended shape) for both the <style> and <script> extraction regexes, x3 forks. Verified all four closer variants now terminate a block. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(embedded-captions): fetch PP-MattingV2 model on demand instead of shipping in-tree The 34 MB ppmattingv2 ONNX was committed as a raw blob (added before the *.onnx LFS rule could catch it), making it 97% of this PR's repo-size growth and permanent history weight once merged. Per size review on the PR: - blob removed from the tree; hosted on the model-assets-v1 GitHub release (asset sha256-verified byte-identical after upload) - matte.cjs resolves: MATTE_MODEL env -> legacy bundled copy if present -> ~/.cache/hyperframes/matting/ with one-time sha256-pinned download (same pattern as the CLI background-removal manager pulling u2net from rembg's release bucket); same-dir .part temp + atomic rename - new `matte.cjs --ensure-model` pre-warm flag; SKILL.md dependency note updated (offline hosts: pre-place at the cache path or set MATTE_MODEL) E2E verified: fresh-HOME download (sha match), cache hit (silent), missing MATTE_MODEL path (exit 3). Author-time fetch only — render path untouched. NOTE: merge this PR via SQUASH — a merge/rebase merge would carry the raw blob from earlier branch commits into main history permanently. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(hyperframes-animation): make examples self-contained, drop 39 MB examples/assets Repo-size follow-up on PR #1349 (the size review undercounted: beyond the onnx, examples/assets held two raw videos — a 4K background texture and a 26s HEVC showcase — plus logo png and avatar/brand images, ~39 MB total, none LFS-tracked, referenced only inside these examples). - assets/ deleted outright; no external path coupling (verified). - 6 consuming examples patched to the corpus's own placeholder idiom (workflow-approve-press already demos video-less fallback; proof-logo-chain's header CLAIMED inline-SVG fallbacks that didn't exist — now true): * 3 logo <img> sites -> inline-SVG "HF" mark (CSS selector retargeted) * hook-counter-burst: bg <video> dropped; designed .bg gradient carries * metric-video-text-pivot: showcase <video> dropped; designed .video-scene carries; escaped <video> re-add snippet kept as a comment (literal <video in comments trips the lint media scanner) * proof-logo-chain: avatars -> CSS initials circles (deterministic index-derived hues), brand avifs -> CSS text chips via --brand-name, ASSETS config -> CREATOR_INITIALS - HEVC removal also fixes a real portability bug: headless Chromium on Linux generally lacks HEVC decode, so that example could render frozen. - Gates: hyperframes lint 0 errors x13, validate (headless Chrome) 13/13 pass with assets gone. PR added-file weight drops ~49.5 MB -> ~10.6 MB. Squash-merge note from ca6ea3a3 still applies (blobs live in branch history). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * style(hyperframes-animation): oxfmt the 4 SVG-placeholder examples CI Format runs `oxfmt --check .` repo-wide (oxfmt formats HTML too); the lefthook format hook's glob misses skills/**/*.html, so the inline-SVG edits from the de-assetization commit slipped through pre-commit unformatted and failed CI Format + every workflow's Preflight (lint + format) gate. Attribute-wrap only; lint 0 errors + validate re-pass on all 4. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(cli): clear fallow audit gate (PR #1349 CI) Two parts: - validate.ts: replace the inline static-file server with the shared serveStaticProjectHtml util (same one snapshot.ts / layout.ts use). Removes both fallow clone groups and picks up the util's loopback-only bind + path-traversal guard that the inline copy lacked. - Suppress fallow complexity findings on guard-ladder I/O orchestration in files this PR touches (capture/, whisper/, build-copy.mjs, staticProjectServer.ts). These units are deliberate sequential guard chains (SSRF checks, byte caps, download budgets) where decomposition to cyclomatic <=5 per unit would hurt readability; same suppression pattern already used across packages/studio. Fallow audit now exits 0 against origin/main; CLI suite 719/719 green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(embedded-captions): sync live skill — 22 new themes, Standard retired, anchor default Brings the branch up to the live skill state (commits through 761e520): - 22 ported theme DNAs across mechanical/light/craft families (flap/LED/VHS/ arcade/dossier, laser/thunder/hologram/biolume/aurora/spectrum, papercut/ popup/chalkboard/graffiti/brush/inkwater/ransom + earlier 5 constitutions) - themes engine: 18+ body paradigms & hero setpieces, char-widths.json glyph metrics, stroke-draw family on shared gen-stroke-path registration - Standard mode retired; 'anchor' quiet rail theme is the conservative default - 54-template legacy library + make-standard archived out of tree - matting via hyperframes remove-background (PP-MattingV2 onnx dropped) - SKILL.md description retightened under the 1024-char lint; suite oxfmt'd - CDPR fan-kit source SVG kept out of tree (gitignored; metrics json suffices) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): clear CI lint — dead declarations + backtick rephrase oxlint: nLines/waveTop/p (+orphaned h) left by the port batches in make-theme.cjs. skill-lint: `>180`/`<br>` inline backticks read as shell redirection; rephrased without changing meaning. Fixture regressions green (laser/anchor/ransom recompile clean). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): read-with-catch for matte.fps (CodeQL js/file-system-race) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): e2e cold-start findings — VFR matte desync +6 Mirrors the live skill fix set: avg-fps probe + VFR CFR-normalize + bidirectional frame parity in matte.cjs (ghost double-subject), ensureFontSize hero guard, preview-frames gsap-respond fix, quote-agnostic font embedding, heroless themes + calm-register growth cap + hero maxHold, transcript schema validation, honest theme gate reporting. Verified: 19/19 fixture regression, C1/T3/T4 re-rendered. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * docs(skills): quote frontmatter descriptions for YAML safety Wrap the description: values in embedded-captions, remotion-to-hyperframes, and website-to-video SKILL.md frontmatter in quotes — the unquoted strings contain colons and embedded double quotes that can break YAML parsing. oxfmt normalizes the two with embedded quotes to single-quoted form. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: jieling-jenson <jie.ling@heygen.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
334 lines
20 KiB
Markdown
334 lines
20 KiB
Markdown
# Step 1: Write DESIGN.md (the brand-truth cheat sheet)
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DESIGN.md is a **brand-truth cheat sheet** — colors and fonts you'll **weave into your composed builds**. It is NOT a layout spec, not a moodboard, not a 400-line design system audit.
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DESIGN.md is the brand inflection sub-agents apply when building each beat: which color is "primary," which font is for headlines, what tone the brand carries — the load-bearing knobs they flip while building.
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**Target length: 250–350 lines.** Step 5 sub-agents read DESIGN.md to brand each beat — the more precise the component CSS values you encode here, the more brand-faithful the result. Going under 200 lines tends to produce generic dark-cinematic output because sub-agents have no brand component DNA to work from; going over 350 means you're over-investing in prose.
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**Fast-pacing exception:** For billboard-per-beat videos (short social ads where each beat is a single hero element on full-bleed background), a 50-line DESIGN.md with just colors + fonts + 3-5 do's/don'ts is enough. The Step 5 sub-agent prompt pastes brand values inline, so DESIGN.md depth only matters when the beats render full UIs.
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**User preferences always override brand rules.** If the user says "make it bright even though the site is dark" or "use serif fonts even though the brand is sans" — follow the user. DESIGN.md describes the captured website. The video might deliberately break that.
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**Read these now** — they're the inputs DESIGN.md is built from. Don't guess colors or sizes from screenshots:
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- `capture/extracted/tokens.json` — top brand colors (HEX) and font families with weight ranges.
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- `capture/extracted/design-styles.json` — computed CSS values from the live DOM: typography hierarchy (font-size, weight, line-height, letter-spacing per text role), button variants (background, padding, radius, shadow), card/container/nav styles, spacing scale, border-radius scale, box-shadow values with usage counts. **Primary data source for Sections 3–6 below.**
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**Font availability check — do this before writing anything else.** Read `capture/extracted/fonts-manifest.json`. The capture pipeline reads the OpenType `name` table embedded in every downloaded font file, so even hash-renamed Next.js/Webpack fonts are identified by their real family name (Inter, JetBrains Mono, Geist Mono, etc.). No guessing required.
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The manifest gives you two views:
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- `families[]` — one entry per distinct family with the weights captured, whether it's a variable font, and the files belonging to it
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- `files[]` — one entry per downloaded font with family, subfamily, weight, style, and any variation axes
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**How to use it:**
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- For each family you'll reference in DESIGN.md, name it by what's in `families[].family` (e.g. "Inter", not "f266e704 hashed font"). The hashed filenames are the `@font-face src` paths — they stay as-is on disk; only the display name comes from the manifest.
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- If a family has `variable: true` and `variationAxes` includes `"wght"`, you can use any weight 100-900 via `font-variation-settings: 'wght' <value>` even if only one static weight appears in the captured files. Note this in DESIGN.md so sub-agents know they have the full weight range available.
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- If the manifest's `unidentified[]` is non-empty, those files failed name-table extraction (rare — heavily subset fonts that strip metadata). Flag them as `unknown` in DESIGN.md and suggest a fallback rather than guessing.
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- Commercial fonts hosted on brand CDNs (GT Walsheim, Söhne, Graphik, Canela) won't be in the manifest because they aren't downloaded. Detect this by checking what the site uses (from `design-styles.json`) against what's in the manifest — anything used but missing is a CDN-hosted font. Flag explicitly: "Söhne not in capture; use Inter 600 as substitute."
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Sub-agents try to use the fonts you list. The manifest tells you exactly what's available — there's no excuse for claiming "Charlie Display 700" when no such file exists.
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---
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## The 5 sections to write
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### `## 1. Visual Theme (one paragraph)`
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3–5 sentences describing the brand's visual personality. Cover: dark-first or light-first, contrast strategy, dominant visual elements (gradients, illustrations, photography, UI mockups), overall mood, what makes it distinctive vs. generic.
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This is the only prose section. Make it specific to _this_ brand — not template-filling. A sentence that could describe any well-designed website is not useful.
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**Example:**
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> Stripe's visual language is light-first and clean, with deep navy (`#061B31`) and pure white as the foundation. The accent stack — Stripe Purple (`#533AFD`) for CTAs, Vibrant Orange (`#FF6118`) for energetic emphasis — keeps interactive elements unmistakable. Type is sohne-var Light (300) for display, weight 400 for body; the brand achieves hierarchy through size and weight, never color shifts. The mood is confident financial-tech — premium without theatrical drama. Distinctive: gradient overlays at 135° between purple and orange appear as subtle washes over white backgrounds, never as bold focal elements.
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---
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### `## 2. Quick Reference`
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A flat lookup of the values sub-agents grab while composing beats. Two sub-sections — keep them tight.
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#### Colors
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List 8–12 colors with brand-specific names + HEX + role. Not generic ("Accent 1") but evocative ("Stripe Purple", "Deep Navy", "Slate Border"). The name carries meaning; "blue 4" doesn't.
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**For each text-on-surface combination the brand uses, compute the WCAG AA contrast ratio and flag failing pairings explicitly.** A real failure mode from prior runs: the brand's secondary-text color (`#68686A`) on its dark panel color (`#18191B`) = 3.16:1, which fails AA's 4.5:1 minimum. Sub-agents faithfully reproduced the brand's color choice and the result was unreadable. Encode the safe / unsafe pairings here so sub-agents pick text colors by surface context, not by "this is the brand's secondary text color." The `/hyperframes-contrast` skill audits ratios — run it before finalizing DESIGN.md.
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**Example:**
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```markdown
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#### Colors
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- **Stripe Purple** (`#533AFD`): Primary CTA, interactive elements, focus rings — the brand's action signal
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- On Pure White: 6.2:1 ✅ — On Deep Navy: 3.8:1 ⚠ AA-only-Large
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- **Deep Navy** (`#061B31`): Primary text on light surfaces, also a dark surface tier
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- As text on Pure White: 17.4:1 ✅ — As surface: see Slate-on-Navy pairings below
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- **Pure White** (`#FFFFFF`): Page background, card surfaces
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- **Light Gray** (`#F5F7FA`): Surface tier 2 (cards on white pages, alternating sections)
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- **Slate Blue** (`#273951`): Secondary text on LIGHT surfaces
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- On Pure White: 12.6:1 ✅ — On Light Gray: 11.8:1 ✅ — On Deep Navy: 1.4:1 ❌ DO NOT USE
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- **Light Slate** (`#64748D`): Metadata, captions on light surfaces only
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- On Pure White: 4.8:1 ✅ — On Light Gray: 4.5:1 ✅ — On Deep Navy: 3.0:1 ❌ — On Dark Panel: 2.9:1 ❌
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- **For dark-surface metadata, use `#9A9A9E` instead: 6.4:1 on Deep Navy ✅, 6.1:1 on Dark Panel ✅**
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- **Subtle Border** (`#D4DEE9`): Card borders, dividers (not text — borders don't need AA)
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- **Vibrant Orange** (`#FF6118`): Energy accent — gradient endpoints, highlight bursts (never primary text)
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- **Error Red** (`#FF0022`): Validation errors. On Pure White: 4.5:1 ✅
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- **Success Green** (`#4CD963`): Confirmation states. On Pure White: 1.7:1 ❌ — must be paired with a darker outline or use as accent on dark surfaces
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```
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**Where the brand's own palette fails WCAG**, document the substitute (like the `#9A9A9E` override above). Sub-agents pick the safe color by surface — and if the deviation matters to the brand identity, the user can revisit at Step 6.
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#### Fonts
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List font families with their role AND **the exact file path per family + weight** from `fonts-manifest.json`. Sub-agents will copy the `@font-face` block verbatim — if you only name the family without the path, sub-agents have to guess which `.woff2` file belongs to which family and get it wrong half the time (a real failure mode from prior runs: agents pointed `@font-face` for "ES Build Neutral" at the Inter `.woff2` files and the wordmark rendered in Inter).
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**Example:**
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````markdown
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#### Fonts
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- **Display:** `"ES Build Neutral"` — wordmarks, headlines
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- 600: `capture/assets/fonts/14d7ce3e41dcbb66-s.p.woff2`
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- 700: `capture/assets/fonts/e8b276476c0ac6fa-s.p.woff2`
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- **Body:** `"Inter"` (variable 100–900, captured ✓) — body, labels, UI
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- 400: `capture/assets/fonts/9a8d3f06c4e89f2b-s.p.woff2`
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- 600: `capture/assets/fonts/1b0b3615811be75b-s.p.woff2`
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- **Mono:** `"JetBrains Mono"` — code, metadata
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- 400: `capture/assets/fonts/c7d2e9f5a1b3c8d4-s.p.woff2`
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- **Fallback stack:** `-apple-system, BlinkMacSystemFont, "Segoe UI", sans-serif`
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**`@font-face` block to paste in every composition** (sub-agents copy this verbatim — do not invent file paths):
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```css
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@font-face {
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font-family: "ES Build Neutral";
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src: url("capture/assets/fonts/14d7ce3e41dcbb66-s.p.woff2") format("woff2");
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font-weight: 600;
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font-display: block;
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}
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@font-face {
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font-family: "Inter";
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src: url("capture/assets/fonts/9a8d3f06c4e89f2b-s.p.woff2") format("woff2");
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font-weight: 400;
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font-display: block;
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}
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/* + any other family/weight combinations the storyboard's beats need */
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```
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````
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The brand uses **size for hierarchy, weight for emphasis**. Display 1: 48px/600, Display 2: 32px/600, Body: 14px/400. (Adjust to the actual brand's hierarchy.)
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````
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The exact `@font-face` block lets sub-agents copy verbatim instead of constructing one from inference. If a beat needs a weight that isn't in the manifest, flag it explicitly here: e.g., "ES Build Neutral 900 NOT in capture; use ES Build Neutral 700 as substitute, or fall back to Inter 700."
|
||
|
||
That's the whole typography section. If sub-agents need exact line-heights or letter-spacing, they read `design-styles.json` directly.
|
||
|
||
---
|
||
|
||
### `## 3. Component Stylings` (the build-step's spec sheet)
|
||
|
||
This is the section sub-agents consult most when building beats in Step 5. **Without exact per-component CSS, sub-agents fall back to generic "dark bg + glow + centered text" patterns regardless of brand** — which is why every video starts looking the same. Encode the brand's actual component DNA here.
|
||
|
||
Target **6-12 distinct components**. Document what the site actually uses; skip categories the brand doesn't have. For each component, name it descriptively ("Stripe Primary Button" not "Button 1") and provide exact CSS-level properties: background, text color, padding, border-radius, border, font size/weight, height, box-shadow, and any hover/active/disabled states.
|
||
|
||
#### Buttons (always required)
|
||
|
||
Cover every variant the site uses — typically Primary, Secondary/Ghost, and Icon. **Example:**
|
||
|
||
```markdown
|
||
#### Primary Button (Stripe Purple)
|
||
|
||
- **Background:** `#533AFD`
|
||
- **Text color:** `#FFFFFF`
|
||
- **Font:** sohne-var 16px / 400
|
||
- **Padding:** `15.5px 24px 16.5px 24px`
|
||
- **Border radius:** `4px`
|
||
- **Border:** none
|
||
- **Height:** `48px` (with padding)
|
||
- **Box shadow:** none
|
||
- **Hover:** background `#4329E8`, opacity `0.95`
|
||
- **Active:** background `#3720D4`, scale `0.98`
|
||
- **Disabled:** background `#C9C3F0`, cursor `not-allowed`
|
||
|
||
#### Secondary Button (outline)
|
||
|
||
- **Background:** `#FFFFFF`
|
||
- **Text color:** `#533AFD`
|
||
- **Border:** `1px solid #533AFD`
|
||
- **Padding / radius / font:** same as Primary
|
||
- **Hover:** background `#F3F0FF`, border `#4329E8`
|
||
|
||
#### Ghost Button (text-only link)
|
||
|
||
- **Background:** transparent
|
||
- **Text color:** `#533AFD`
|
||
- **Font:** sohne-var 14px / 400
|
||
- **Padding:** `12px 0`
|
||
- **Hover:** background `rgba(83, 58, 253, 0.08)`, optional underline
|
||
````
|
||
|
||
#### Cards & Containers (always required if the site uses any)
|
||
|
||
Document each distinct card type — Standard, Feature Highlight, Glass, Pricing, Testimonial — whatever this brand actually uses. **Example:**
|
||
|
||
```markdown
|
||
#### Standard Card
|
||
|
||
- **Background:** `#FFFFFF`
|
||
- **Border:** `1px solid #D4DEE9`
|
||
- **Border radius:** `5px`
|
||
- **Padding:** `32px`
|
||
- **Box shadow:** `0 1px 2px rgba(0, 0, 0, 0.04)` (default), `0 4px 12px rgba(0, 0, 0, 0.08)` (hover)
|
||
- **Hover:** border `#B8CCDB`
|
||
|
||
#### Feature Highlight Card (gradient backdrop)
|
||
|
||
- **Background:** linear-gradient(180deg, rgba(83, 58, 253, 0.05) 0%, rgba(255, 97, 24, 0.03) 100%)
|
||
- **Border:** `1px solid #E5EDF5`
|
||
- **Padding:** `36px`
|
||
- **Box shadow:** none
|
||
```
|
||
|
||
#### Distinctive components (anything else the brand actually shows)
|
||
|
||
Logo marquees, testimonial carousels, pricing tables, gradient overlays, glassmorphism panels, bento grids, code blocks, terminal UIs, dashboard mockups — name and document anything visually distinctive. Sub-agents will reach for these specs when the storyboard calls for a beat featuring the X.
|
||
|
||
```markdown
|
||
#### Glass Container (frosted overlay)
|
||
|
||
- **Background:** `rgba(255, 255, 255, 0.9)`
|
||
- **Border:** `1px solid rgba(255, 255, 255, 0.2)`
|
||
- **Backdrop filter:** `blur(8px)`
|
||
- **Use:** floating chat widgets, modal overlays, hero callouts only — the only place transparent fills appear in the system
|
||
```
|
||
|
||
**The rule:** if a sub-agent in Step 5 has to invent CSS values for a component this brand actually uses, you under-documented this section. The values should be lookup-able, not guessable.
|
||
|
||
---
|
||
|
||
### `## 4. Spacing & Layout`
|
||
|
||
The brand's rhythm. Three sub-sections, kept tight.
|
||
|
||
#### Spacing scale
|
||
|
||
Identify the **base unit** (typically `4px` or `8px`) and the full scale with usage context. **Example:**
|
||
|
||
```markdown
|
||
**Base unit:** `4px`
|
||
|
||
| Token | Value | Used for |
|
||
| ----- | ------- | --------------------------------------------------------- |
|
||
| xs | `4px` | Inline icon gaps, tight badge padding |
|
||
| sm | `8px` | Button-group gaps, small component padding |
|
||
| md | `16px` | Card padding, form-field gaps, standard component spacing |
|
||
| lg | `32px` | Section vertical spacing, large card padding |
|
||
| xl | `60px` | Major section separation |
|
||
| 2xl | `100px` | Page-level rhythm, hero section padding |
|
||
|
||
Never use odd values (`13px`, `17px`) — the system only uses multiples of 4.
|
||
```
|
||
|
||
#### Border-radius scale
|
||
|
||
Every radius the site uses, with what uses it.
|
||
|
||
```markdown
|
||
- `0px`: Form labels, technical UI markers
|
||
- `4px`: Primary buttons, inputs, small badges
|
||
- `8px`: Standard cards, dropdowns
|
||
- `12px`: Feature cards, larger callouts
|
||
- `40px`: Icon buttons (square pill)
|
||
- `9999px`: Pill-shaped CTAs, status chips
|
||
```
|
||
|
||
#### Whitespace philosophy (one paragraph)
|
||
|
||
How does this brand use whitespace — generous and architectural? Tight and information-dense? Section gaps in the 60–100px range, or 20–40px? Document the brand's actual rhythm.
|
||
|
||
```markdown
|
||
Generous whitespace as confidence. Section gaps are always `60–100px`. Content never touches viewport edges — minimum `40px` horizontal padding on mobile, `80–160px` on desktop. The brand uses negative space as active design, not emptiness.
|
||
```
|
||
|
||
---
|
||
|
||
### `## 5. Iteration Guide` (the load-bearing section)
|
||
|
||
5–10 numbered rules that encode the most important brand decisions. Each rule is a **single actionable sentence stating what to do, with the specific values from this site.** These are the "if in doubt, do this" rules sub-agents consult while composing beats.
|
||
|
||
**The single most common failure mode is writing generic rules that could apply to any well-designed website.** A rule that doesn't name a specific value, a specific color, or a specific component this brand actually uses is doing nothing.
|
||
|
||
**Test for any rule you write:** can you swap this brand for a different brand and have the rule still make sense? If yes, it's too generic. If no, ship it.
|
||
|
||
#### ❌ Generic vs ✅ site-specific
|
||
|
||
| Generic (delete) | Site-specific (keep) |
|
||
| ------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
|
||
| Use the primary brand color for CTAs. | All primary CTAs use Stripe Purple (`#533AFD`). Secondary actions use white background with `#533AFD` border + text. **There is no third button color anywhere in the system.** |
|
||
| Maintain visual hierarchy through color contrast. | Body text is `#000000` on white, `#FFFFFF` on dark. Metadata uses `#64748D` on white only — never on dark. The brand has no mid-gray text on dark backgrounds. |
|
||
| Use clear typographic hierarchy. | All type is sohne-var. H1 `48px`/300, H2 `32px`/300, body `14px`/400. **Never use weights above 400** — this brand has no bold variant. |
|
||
| Use consistent spacing. | Spacing is from a fixed scale: `4, 8, 12, 16, 20, 24, 32, 40, 60` px. Section gaps are always `60–100px`. Card padding is always `32px`. No exceptions. |
|
||
| Buttons should have rounded corners. | Buttons are `40px` tall minimum, `4px` radius, `15.5px 24px` padding. Pill-shape `9999px` radius is reserved for the floating chat trigger only. |
|
||
|
||
#### One worked example (Framer — 5 rules)
|
||
|
||
```markdown
|
||
### Iteration Guide
|
||
|
||
1. **All interactive elements use Framer Blue (`#0000EE`)** — links, primary buttons, active states, focus indicators. Secondary uses `#0099FF` for hover. **No other interactive color exists in the system.**
|
||
|
||
2. **Typography: GT Walsheim Medium for headings, Inter for body.** Hierarchy enforced through size only, never color. H2 `62px`, H5 `85px`, body `14px`, labels `12px`/500. Text defaults to `#000000` on white, `#FFFFFF` on dark.
|
||
|
||
3. **Spacing is base-4** — every margin / padding / gap is a multiple of `4px`. Section gaps `60–100px`. **Never use odd values like `13px` or `17px`** — the system has no place for them.
|
||
|
||
4. **Cards: white (`#FFFFFF`), `1px` border `#EFEFEF`, `8px` radius, `16–20px` padding, no shadow by default.** Dark-mode cards swap to `#1A1A1A` background with `#242424` border. Shadow only appears on hover.
|
||
|
||
5. **Glass containers** use `rgba(255,255,255,0.9)` background, `1px` border `rgba(255,255,255,0.2)`, optional `backdrop-filter: blur(8px)`. **These are the only place transparent fills appear** — everywhere else uses solid color.
|
||
```
|
||
|
||
If your draft has a rule like "all interactive elements require visible focus states for accessibility" — delete it. Not wrong, just not load-bearing for _this_ brand.
|
||
|
||
---
|
||
|
||
## Rules
|
||
|
||
- Use **exact values** from `capture/extracted/tokens.json`. Cross-reference with screenshots when needed.
|
||
- Name colors and components descriptively — "Stripe Purple" not "Accent 1."
|
||
- When you can't extract exact values, estimate from visual inspection and note it.
|
||
- No "Assets" section — `capture/extracted/asset-descriptions.md` is the asset index.
|
||
- No "Motion" section — the storyboard specifies motion per-beat.
|
||
- No separate "Components" section — Quick Reference is where components live.
|
||
- No "Depth & Elevation" tables — shadow language is implied by the brand's mood (heavy shadows for premium, no shadows for flat/clean); sub-agents pick appropriate values without a table.
|
||
|
||
---
|
||
|
||
## Quick User Check (before moving to Step 2)
|
||
|
||
30-second sanity check before Step 2:
|
||
|
||
> "Here's what I extracted as [Brand Name]'s visual identity:
|
||
>
|
||
> - **Colors:** [primary], [accent], [2-3 others with roles]
|
||
> - **Fonts:** [headline font], [body font]
|
||
> - **Tone:** [1 sentence on the brand feel]
|
||
>
|
||
> Does this match how you want the video to feel? Any corrections or overrides before I start the storyboard?"
|
||
|
||
If the user has corrections ("use the blue, not the gray" / "ignore the dark mode" / "we just rebranded, use [these values] instead") — update DESIGN.md now. One minute here saves thirty minutes of rebuilding.
|
||
|
||
---
|
||
|
||
## What makes a useful DESIGN.md
|
||
|
||
A sub-agent reading just your Quick Reference + Iteration Guide should be able to:
|
||
|
||
1. Pick the right color for any primary action, secondary action, body text, error state
|
||
2. Pick the right font/weight/size for any headline, body, metadata
|
||
3. Know which 2-3 rules they cannot break without losing the brand
|
||
|
||
That's the test. If they can answer those three questions from a 60–120 line doc, you've nailed it. If they need to read 400 lines of mood-board prose to find a color, you've buried the signal.
|