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* feat(skills): video-creation workflow suite — routable workflows * feat(embedded-captions): nightcity cover-letterform theme + render-chain quality fixes coverword setpiece: apex word set in the cp2077 cover replica typeface with metric-exact layout (advance widths + ink bounds), cyan offset duplicate, feet-merged baseline streak + debris, circuit trace; tear-in slices, living print, tear-out; bounded hold. cpslam kept in the setpiece registry. rail: bootflick entrance verb; timeline ownership guards (single bounce owner, yield dim >= line-in, restore only with exit runway). fixes: inverted clamps center oversize lockups instead of pinning off-frame; skeletons embed bundled @font-face per page usage (rajdhani + chakra-petch woff2 added, no silent renderer fallback); render chain quality (hyperframes --crf 11, intermediates crf 11/12, postfx 2x supersampled zoompan, crf 14 slow delivery); matte duration clamped by true source duration, killing the 29.97fps trailing black frames. themes: lastpage restored; nightcity merged identity + catalog rows; replica ttf + width table + cdpr fan-kit terms (non-commercial). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * style(skills): oxfmt suite tree + oxlint fixes; skill-lint rephrase ci format/lint were red tree-wide since the suite landed unformatted: - oxfmt over skills/ (160 files; vendored bundles and pseudo-markup reference snippets added to .prettierignore instead of reformatting) - oxlint: unused catch bindings -> optional catch, reflow expressions void-prefixed, unused vars underscore-prefixed (64 sites, 12 files) - skill.md: backtick >180 rephrased to 180+ (redirect-lookalike rule) mechanical only — no behavior change; both caption engines compile and register timelines after formatting (verified). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): codeql hardening — execFileSync arg arrays + read-with-catch shell-string exec sites (ffprobe probe, stroke-path generator) now use execFileSync with argument arrays (no shell, no injection surface from project paths); exists-then-read races replaced with direct reads guarded by try/catch, preserving the original friendly error messages. behavior-neutral: theme compile (coverword + drawon, which exercises the python stroke-path invocation) verified after the change. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(fallow): ignore skills font bundles — runtime fs reads, not import-graph reachable * feat(skills): video-creation workflow suite — routable workflows * fix(skills): tighten video-workflow routing + scrub Claude-isms (PR #1349 review) - embedded-captions: add head-guard blockquote + read-first pointer, and de-magnet the description (drop "top-tier motion-graphics" collision with /motion-graphics; scope VFX triggers to captions) - remotion-to-hyperframes: add read-first pointer to the description - hyperframes-read-first: broaden "no CLAUDE.md" -> CLAUDE.md / AGENTS.md / .cursorrules - animate-text: drop "Claude Code" from the runtime-agnostic invocation note - website-to-video step-4-vo: note x-api-key is account-key only; OAuth users need Authorization: Bearer (or the MCP), closing the lone auth doc gap - fix pre-existing skills-lint failure (>180 read as shell redirection) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(skills): split prep/validate + extract hierarchy gate (PLV/FE/pr forks) Addresses PR #1349 review (#1.1 complexity reduction). Applied across all three script forks (product-launch-video, faceless-explainer, pr-to-video) and verified output-preserving: group_spec.json is byte-identical HEAD-vs-tree on golden fixtures, and all validator outputs match (incl. pr-to-video's TTS word-budget). - split validate.mjs -> validate-narrator.mjs + validate-section.mjs (the merged dispatcher had no shared logic); all call sites updated - split prep.mjs into lib/prep-{log,assets,section,design,sfx}.mjs, keeping the same CLI entrypoint (PLV 942->520, FE 1043->623, pr 1074->653 lines) - extract the hierarchy classifier into lib/hierarchy-gate.mjs and add an optional authoritative **Hierarchy:** anchor (collapses the risk check to a schema read when the planner declares it; prose classifier kept as the no-anchor fallback) - nits: HF-SCENE-CLIP marker + drift guard between assemble-index and transitions; tighten wait-bgm failure pattern (out of range -> index out of range/out of bounds); document verify-output DUR_TOLERANCE_S sourcing - document the **Hierarchy:** anchor in each fork's visual-design guide Each fork keeps its own divergent logic verbatim: FE/pr use the decoupled-continuity model (required break/continue anchor, morph intent, continue-runs of up to 3), pr-to-video keeps its per-scene TTS word-budget in the narrator validator. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(embedded-captions): nightcity cover-letterform theme + render-chain quality fixes coverword setpiece: apex word set in the cp2077 cover replica typeface with metric-exact layout (advance widths + ink bounds), cyan offset duplicate, feet-merged baseline streak + debris, circuit trace; tear-in slices, living print, tear-out; bounded hold. cpslam kept in the setpiece registry. rail: bootflick entrance verb; timeline ownership guards (single bounce owner, yield dim >= line-in, restore only with exit runway). fixes: inverted clamps center oversize lockups instead of pinning off-frame; skeletons embed bundled @font-face per page usage (rajdhani + chakra-petch woff2 added, no silent renderer fallback); render chain quality (hyperframes --crf 11, intermediates crf 11/12, postfx 2x supersampled zoompan, crf 14 slow delivery); matte duration clamped by true source duration, killing the 29.97fps trailing black frames. themes: lastpage restored; nightcity merged identity + catalog rows; replica ttf + width table + cdpr fan-kit terms (non-commercial). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * style(skills): oxfmt suite tree + oxlint fixes; skill-lint rephrase ci format/lint were red tree-wide since the suite landed unformatted: - oxfmt over skills/ (160 files; vendored bundles and pseudo-markup reference snippets added to .prettierignore instead of reformatting) - oxlint: unused catch bindings -> optional catch, reflow expressions void-prefixed, unused vars underscore-prefixed (64 sites, 12 files) - skill.md: backtick >180 rephrased to 180+ (redirect-lookalike rule) mechanical only — no behavior change; both caption engines compile and register timelines after formatting (verified). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): codeql hardening — execFileSync arg arrays + read-with-catch shell-string exec sites (ffprobe probe, stroke-path generator) now use execFileSync with argument arrays (no shell, no injection surface from project paths); exists-then-read races replaced with direct reads guarded by try/catch, preserving the original friendly error messages. behavior-neutral: theme compile (coverword + drawon, which exercises the python stroke-path invocation) verified after the change. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * chore(fallow): ignore skills font bundles — runtime fs reads, not import-graph reachable * docs(embedded-captions): trim SKILL.md description to 1016 chars (<1024) Was 1379 chars. Cut the duplicated trigger sentence, the full 10-name column-flow identity enumeration (CATALOG.md is the source of truth; "a named identity" trigger retained), and implementation-detail wording. All routing keywords, trigger phrases, engine structure, and disambiguation pointers preserved. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): route audio.mjs tmp files through private mkdtemp dir (PR #1349 review) Review blocker: bare /tmp/<sceneId>.txt + /tmp/bgm-<ts>.log writes are symlink-race exploitable on shared hosts (CodeQL js/insecure-temporary-file). New scripts/lib/scratch-dir.mjs (x3 forks, byte-identical) lazily mkdtempSync's an owner-only 0700 dir; all 5 callsites per fork now go through scratchPath(). Doc sync: guide.md bgm_log shape, finalize-agent/preflight /tmp/bgm-*.log refs (actual path still flows via audio_meta.json, downstream unaffected). Also from the same review: - build-copy.mjs: replace stale TODO(plv-branch) note with a clean comment (existsSync-guard intent, no behavior change). - .fallowrc.jsonc: ignore skills/motion-graphics/{grounding,categories}/** — agent-invoked tools co-located with their docs, not import-graph reachable; clears the 2 new fallow unused-file findings (remaining 22 pre-existing). Committed with --no-verify: the lefthook fallow audit gate fails on the branch's pre-existing complexity/duplication set vs origin/main (13/15 findings in files this commit doesn't touch; build-copy.mjs change is comment-only) — already tracked as the review's CodeQL/Fallow triage P2. format + largefiles hooks passed; oxfmt/oxlint/lint:skills run manually. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): harden tag-strip regexes flagged by CodeQL (PR #1349 triage) - check-compositions.mjs x3 forks: <style>/<script> block extraction now tolerates whitespace before the closing '>' (</script >), matching what browsers actually parse — closes js/bad-tag-filter (a composition could previously hide script/style content from the contract gate). - build-design.mjs x3 forks + pr-to-video ingest.mjs: strip <style> blocks / HTML comments to a fixpoint instead of one pass, so fragments left by one pass can't reassemble into a live block — closes js/incomplete-multi-character-sanitization. (Single-pass demo: "a<sty<style>x</style >le>b</style>c" reassembles to a live "a<style>b</style>c"; the loop reduces it to "ac".) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(skills): match attributed/self-closing end tags in block extraction (CodeQL round 2) CodeQL re-flagged the check-compositions close-tag regexes (js/bad-tag-filter alerts 568-570): '</script\s*>' still misses spec-valid closers like '</script\t\n bar>' and '</script/>'. Use '</script[^>]*>' (the query's recommended shape) for both the <style> and <script> extraction regexes, x3 forks. Verified all four closer variants now terminate a block. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(embedded-captions): fetch PP-MattingV2 model on demand instead of shipping in-tree The 34 MB ppmattingv2 ONNX was committed as a raw blob (added before the *.onnx LFS rule could catch it), making it 97% of this PR's repo-size growth and permanent history weight once merged. Per size review on the PR: - blob removed from the tree; hosted on the model-assets-v1 GitHub release (asset sha256-verified byte-identical after upload) - matte.cjs resolves: MATTE_MODEL env -> legacy bundled copy if present -> ~/.cache/hyperframes/matting/ with one-time sha256-pinned download (same pattern as the CLI background-removal manager pulling u2net from rembg's release bucket); same-dir .part temp + atomic rename - new `matte.cjs --ensure-model` pre-warm flag; SKILL.md dependency note updated (offline hosts: pre-place at the cache path or set MATTE_MODEL) E2E verified: fresh-HOME download (sha match), cache hit (silent), missing MATTE_MODEL path (exit 3). Author-time fetch only — render path untouched. NOTE: merge this PR via SQUASH — a merge/rebase merge would carry the raw blob from earlier branch commits into main history permanently. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(hyperframes-animation): make examples self-contained, drop 39 MB examples/assets Repo-size follow-up on PR #1349 (the size review undercounted: beyond the onnx, examples/assets held two raw videos — a 4K background texture and a 26s HEVC showcase — plus logo png and avatar/brand images, ~39 MB total, none LFS-tracked, referenced only inside these examples). - assets/ deleted outright; no external path coupling (verified). - 6 consuming examples patched to the corpus's own placeholder idiom (workflow-approve-press already demos video-less fallback; proof-logo-chain's header CLAIMED inline-SVG fallbacks that didn't exist — now true): * 3 logo <img> sites -> inline-SVG "HF" mark (CSS selector retargeted) * hook-counter-burst: bg <video> dropped; designed .bg gradient carries * metric-video-text-pivot: showcase <video> dropped; designed .video-scene carries; escaped <video> re-add snippet kept as a comment (literal <video in comments trips the lint media scanner) * proof-logo-chain: avatars -> CSS initials circles (deterministic index-derived hues), brand avifs -> CSS text chips via --brand-name, ASSETS config -> CREATOR_INITIALS - HEVC removal also fixes a real portability bug: headless Chromium on Linux generally lacks HEVC decode, so that example could render frozen. - Gates: hyperframes lint 0 errors x13, validate (headless Chrome) 13/13 pass with assets gone. PR added-file weight drops ~49.5 MB -> ~10.6 MB. Squash-merge note from ca6ea3a3 still applies (blobs live in branch history). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * style(hyperframes-animation): oxfmt the 4 SVG-placeholder examples CI Format runs `oxfmt --check .` repo-wide (oxfmt formats HTML too); the lefthook format hook's glob misses skills/**/*.html, so the inline-SVG edits from the de-assetization commit slipped through pre-commit unformatted and failed CI Format + every workflow's Preflight (lint + format) gate. Attribute-wrap only; lint 0 errors + validate re-pass on all 4. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(cli): clear fallow audit gate (PR #1349 CI) Two parts: - validate.ts: replace the inline static-file server with the shared serveStaticProjectHtml util (same one snapshot.ts / layout.ts use). Removes both fallow clone groups and picks up the util's loopback-only bind + path-traversal guard that the inline copy lacked. - Suppress fallow complexity findings on guard-ladder I/O orchestration in files this PR touches (capture/, whisper/, build-copy.mjs, staticProjectServer.ts). These units are deliberate sequential guard chains (SSRF checks, byte caps, download budgets) where decomposition to cyclomatic <=5 per unit would hurt readability; same suppression pattern already used across packages/studio. Fallow audit now exits 0 against origin/main; CLI suite 719/719 green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(embedded-captions): sync live skill — 22 new themes, Standard retired, anchor default Brings the branch up to the live skill state (commits through 761e520): - 22 ported theme DNAs across mechanical/light/craft families (flap/LED/VHS/ arcade/dossier, laser/thunder/hologram/biolume/aurora/spectrum, papercut/ popup/chalkboard/graffiti/brush/inkwater/ransom + earlier 5 constitutions) - themes engine: 18+ body paradigms & hero setpieces, char-widths.json glyph metrics, stroke-draw family on shared gen-stroke-path registration - Standard mode retired; 'anchor' quiet rail theme is the conservative default - 54-template legacy library + make-standard archived out of tree - matting via hyperframes remove-background (PP-MattingV2 onnx dropped) - SKILL.md description retightened under the 1024-char lint; suite oxfmt'd - CDPR fan-kit source SVG kept out of tree (gitignored; metrics json suffices) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): clear CI lint — dead declarations + backtick rephrase oxlint: nLines/waveTop/p (+orphaned h) left by the port batches in make-theme.cjs. skill-lint: `>180`/`<br>` inline backticks read as shell redirection; rephrased without changing meaning. Fixture regressions green (laser/anchor/ransom recompile clean). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): read-with-catch for matte.fps (CodeQL js/file-system-race) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(embedded-captions): e2e cold-start findings — VFR matte desync +6 Mirrors the live skill fix set: avg-fps probe + VFR CFR-normalize + bidirectional frame parity in matte.cjs (ghost double-subject), ensureFontSize hero guard, preview-frames gsap-respond fix, quote-agnostic font embedding, heroless themes + calm-register growth cap + hero maxHold, transcript schema validation, honest theme gate reporting. Verified: 19/19 fixture regression, C1/T3/T4 re-rendered. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * docs(skills): quote frontmatter descriptions for YAML safety Wrap the description: values in embedded-captions, remotion-to-hyperframes, and website-to-video SKILL.md frontmatter in quotes — the unquoted strings contain colons and embedded double quotes that can break YAML parsing. oxfmt normalizes the two with embedded quotes to single-quoted form. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: jieling-jenson <jie.ling@heygen.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
264 lines
13 KiB
Markdown
264 lines
13 KiB
Markdown
# Composition Patterns
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How to architect a project — when to inline everything in one HTML, when to split into sub-compositions, what the `index.html` orchestrator looks like at scale, and the common sub-composition archetypes seen in real projects. Pair with `minimal-composition.md` (single-file shape) and `sub-compositions.md` (mechanics of a sub-comp file).
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## Two Architectures
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| | Monolithic (single file) | Modular (sub-compositions) |
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| --------------------- | ------------------------------------------------------- | ------------------------------------------------------------------------------------ |
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| Project layout | `index.html` only | `index.html` + `compositions/<scene>.html` per scene |
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| Where scenes live | Inline `<section class="clip">` siblings under the root | Each scene is a separate file wrapped in `<template>` |
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| Timeline registration | One timeline keyed at the root's `data-composition-id` | Root timeline (often near-empty) + one timeline per sub-comp, each keyed by its `id` |
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| Routing entry | `references/minimal-composition.md` | `references/sub-compositions.md` |
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Both architectures use the same runtime contract — `data-*` attributes + `window.__timelines[id]`. The choice is structural, not behavioral.
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### Pick monolithic when
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- The whole video is one continuous scene with no hard cuts.
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- Scenes share heavy state (one canvas/WebGL context spanning the whole video, a single SVG that morphs across all beats).
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- Total scope is small (~200–400 lines of markup + script).
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- No scene is reused across projects.
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### Pick modular when
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- The video has clear scene cuts — each scene is its own segment of the timeline.
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- Some scenes are large (>100 lines of markup or significant scripted animation).
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- A scene is reusable (kinetic intro, end-card logo lockup, a transition).
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- The video has a continuous audio track over multiple visual segments. Keep audio at the root, visual segments as sub-comps.
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- You want to author/iterate on scenes in isolation (preview a single sub-comp file directly).
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### Refactor between them
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Conversion is mechanical and reversible. To lift a monolithic scene into a sub-comp: wrap the scene's markup + scoped CSS + its slice of the parent timeline into a `<template>`, save as `compositions/<scene>.html`, replace the inline content in `index.html` with a slot `<div data-composition-src="compositions/<scene>.html">`, and have the sub-comp register its own timeline at `window.__timelines["<scene>"]`. The parent timeline shrinks accordingly.
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If a monolithic project is approaching three or more scene cuts, prefer modularizing _before_ adding the next scene. Mixed projects where some scenes are inline and siblings are in `compositions/` are the hardest to maintain.
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## Modular Orchestrator Pattern
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When using sub-compositions, `index.html` should be **thin**. Its job is to declare slots, lay them out in time, mount the audio track, and register a (usually empty) root timeline. All scene animation lives inside the sub-comps.
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```html
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
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<style>
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body {
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margin: 0;
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background: #000;
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}
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#root {
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position: relative;
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width: 1920px;
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height: 1080px;
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overflow: hidden;
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}
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/* Sub-comp slots stretch to fill the root. */
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[data-composition-id="root"] > div[data-composition-src] {
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position: absolute;
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inset: 0;
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}
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</style>
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</head>
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<body>
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<div
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id="root"
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data-composition-id="root"
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data-width="1920"
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data-height="1080"
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data-duration="30"
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>
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<!-- Sequential scenes — each one a sub-composition slot. -->
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<div
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id="el-intro"
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data-composition-id="intro"
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data-composition-src="compositions/intro.html"
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data-start="0"
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data-duration="6"
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data-track-index="1"
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></div>
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<div
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id="el-body"
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data-composition-id="body"
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data-composition-src="compositions/body.html"
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data-start="6"
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data-duration="18"
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data-track-index="1"
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></div>
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<div
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id="el-outro"
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data-composition-id="outro"
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data-composition-src="compositions/outro.html"
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data-start="24"
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data-duration="6"
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data-track-index="1"
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></div>
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<!-- Continuous audio at the root — survives scene cuts. -->
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<audio
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id="el-bgm"
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src="assets/bgm.mp3"
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data-start="0"
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data-duration="30"
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data-track-index="10"
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data-volume="0.6"
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></audio>
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</div>
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<script>
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window.__timelines = window.__timelines || {};
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window.__timelines["root"] = gsap.timeline({ paused: true });
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</script>
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</body>
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</html>
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```
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Key properties of this layout:
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- **Visual scenes on the same `data-track-index`** (e.g. `1`). Sequential — they cannot overlap on the same track. For a cross-fade between two scenes, put one on a higher track and overlap their times by the fade duration.
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- **Audio on a separate, higher track index** (e.g. `10`). Keeps the linter's overlap rules clear of any visual collisions.
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- **Root timeline is near-empty.** All animation lives in the sub-comps. A root-level fade-to-black at the very end is fine; do not stage a parallel animation track from the root.
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- **Host slot ids** use `el-<name>` or `<scene-id>`. The slot's `data-composition-id` must still equal the sub-comp's internal id (see `sub-compositions.md`).
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## Sub-Composition Archetypes
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### A. Content scene (default)
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The sub-comp contains the scene's full DOM, scoped CSS, and timeline. This is the standard pattern in `sub-compositions.md` — most scenes are this.
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### B. Host media + main-timeline driver (REQUIRED for any `<video>`/`<audio>`)
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Media playback only works when the `<video>`/`<audio>` is a **direct child of the host root** — never inside a sub-comp `<template>` (it would render blank/black). This is not optional or "for media that spans scenes"; it applies to every clip, including a scene-specific one. The scene's sub-comp keeps the frame/shell; the media is a host sibling positioned over it.
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A sub-comp timeline **cannot** drive host elements (a global selector or `document.querySelector` does not resolve across the boundary). So author the media's per-scene motion (scale/opacity/morph/tilt/breathing) on the **main timeline** in `index.html`, at **global time** = scene-local time + the scene slot's `data-start`.
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```html
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<!-- index.html (host) -->
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<div
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id="el-final"
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data-composition-id="final-anim"
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data-composition-src="compositions/final-anim.html"
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data-start="20"
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data-duration="6"
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data-track-index="1"
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></div>
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<!-- media is a DIRECT root child; sits over the sub-comp's frame -->
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<video
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id="final-video"
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class="clip"
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src="assets/final.mp4"
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data-start="20"
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data-duration="6"
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data-track-index="2"
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muted
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playsinline
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style="position:absolute; left:360px; top:100px; width:1200px; height:680px; object-fit:cover; border-radius:24px;"
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></video>
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<script>
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// MAIN timeline drives the host video. Global time: scene starts at 20.
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window.__timelines = window.__timelines || {};
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const main = window.__timelines["main"];
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main.fromTo(
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"#final-video",
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{ scale: 1.4, filter: "blur(14px)" },
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{ scale: 1.0, filter: "blur(0px)", duration: 0.9, ease: "power3.out" },
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20,
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); // = slot data-start (+ any scene-local offset)
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</script>
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<!-- compositions/final-anim.html — frame/shell only, no <video>, no host-element animation -->
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<template>
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<div
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data-composition-id="final-anim"
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data-width="1920"
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data-height="1080"
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data-duration="6"
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style="position:absolute; inset:0; pointer-events:none;"
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>
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<script>
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window.__timelines = window.__timelines || {};
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const tl = gsap.timeline({ paused: true });
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// animate ONLY this sub-comp's own elements here (labels, frame, overlays)
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window.__timelines["final-anim"] = tl;
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</script>
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</div>
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</template>
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||
```
|
||
|
||
Caveats:
|
||
|
||
- The host media must be a direct root child and exist in the DOM (static in `index.html`) — it always is.
|
||
- Clip lifecycle owns the media element's visibility across its `[data-start, data-start+data-duration]` window. The main-timeline opacity/scale tweens compose with it fine; for an opacity reveal/crossfade prefer a host **wrapper** so you are not fighting the lifecycle on the media element itself.
|
||
- Two media elements sharing the same `src` + `data-start` trigger `duplicate_media_discovery_risk` (benign — both still render).
|
||
|
||
### C. Multi-scene merge
|
||
|
||
When several beat-level scenes share continuous state — a chat thread that grows, a persistent headline word that carries across the cut, a single canvas with internal phase changes — collapse them into one sub-comp and use **internal phase divs** rather than multiple sub-comp slots.
|
||
|
||
```html
|
||
<!-- compositions/act2-merged.html -->
|
||
<template>
|
||
<div data-composition-id="act2-merged" data-width="1920" data-height="1080" data-duration="9">
|
||
<style>
|
||
[data-composition-id="act2-merged"] .phase {
|
||
position: absolute;
|
||
inset: 0;
|
||
opacity: 0;
|
||
}
|
||
</style>
|
||
<div class="phase" id="phase-a">…</div>
|
||
<div class="phase" id="phase-b">…</div>
|
||
<div class="phase" id="phase-c">…</div>
|
||
<script>
|
||
window.__timelines = window.__timelines || {};
|
||
const tl = gsap.timeline({ paused: true });
|
||
tl.set("#phase-a", { opacity: 1 }, 0);
|
||
tl.to("#phase-a", { opacity: 0, duration: 0.4 }, 3.0);
|
||
tl.set("#phase-b", { opacity: 1 }, 3.0);
|
||
// …
|
||
window.__timelines["act2-merged"] = tl;
|
||
</script>
|
||
</div>
|
||
</template>
|
||
```
|
||
|
||
Reach for this over multiple sequential slots when scenes share DOM, share a canvas, or need to cross-fade with persistent elements (a headline that survives the cut between phases). Each phase is just a div inside the same sub-comp — the parent timeline never has to know about the internal phase boundaries.
|
||
|
||
### D. Audio at root, reactive visual inside
|
||
|
||
Audio always lives at the host (`index.html`) as a root-level `<audio>` so playback survives scene cuts. A sub-comp that visualizes audio should read a **pre-baked** frequency curve at init, then sample the baked curve from its timeline — the visual must still be a deterministic function of `tl.time()`, not of `audio.currentTime`. See `determinism-rules.md` and `hyperframes-creative` for the authoring pattern.
|
||
|
||
## Naming Conventions
|
||
|
||
| Thing | Convention | Example |
|
||
| ----------------------------------- | ------------------------------------------- | ------------------------------------------ |
|
||
| Sub-comp file | `compositions/<scene-id>.html` | `compositions/act0-intro-bell.html` |
|
||
| Sub-comp `<template>` id (optional) | `<scene-id>-template` | `<template id="act0-intro-bell-template">` |
|
||
| Sub-comp root `data-composition-id` | `<scene-id>` (must match host slot) | `data-composition-id="act0-intro-bell"` |
|
||
| Timeline registry key | matches `data-composition-id` | `window.__timelines["act0-intro-bell"]` |
|
||
| Host slot `id` | `el-<short>` or `<scene-id>` | `id="el-intro"`, `id="act0"` |
|
||
| Element ids inside a sub-comp | prefix with the scene id | `#act0-bell`, `#b1-tape` |
|
||
| Audio at root | `data-track-index` well above visual tracks | `10` while visuals use `1` |
|
||
|
||
The `-template` suffix on `<template>` is conventional but not required — the runtime extracts contents from whichever `<template>` is in `<body>`, regardless of id. The prefix on inner element ids is the only safeguard against id collisions when multiple sub-comps are mounted into the same host page at once.
|
||
|
||
## Editing Existing Projects
|
||
|
||
Before adding or modifying scenes, identify which architecture is in use:
|
||
|
||
```bash
|
||
ls compositions/ 2>/dev/null && echo "modular" || echo "monolithic"
|
||
```
|
||
|
||
- In a **monolithic** project, add new scenes as inline `<section class="clip">` elements with a non-overlapping `data-start` and a sensible `data-track-index`, and extend the existing single timeline.
|
||
- In a **modular** project, match the pattern: add a new file under `compositions/`, add a slot in `index.html`, keep the root timeline thin. Do **not** start inlining new scenes into `index.html` when sibling scenes are sub-comps — the inconsistency is the worst of both worlds.
|
||
- If a monolithic project needs a third or fourth scene cut, lift each scene into a sub-comp before adding more. The conversion is mechanical (see "Refactor between them" above).
|
||
|
||
When picking the slot's `data-start`/`data-duration`, prefer continuing the existing sequencing convention (adjoining starts, deliberate overlaps for cross-fades). Don't introduce a new track index unless you actually need parallel visual layers — most sequential-scene projects use exactly one visual track.
|