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Reframe the gsap "prefer transforms" guidance from a GPU-perf nicety to the real HyperFrames render-correctness reason: the seek-by-frame capture engine integer-snaps layout props, so slow tweens stutter. Add the CSS-rest + x/y offset conversion recipe, the parent-relative %/px note, and the one exception (html-in-canvas <canvas layoutsubtree> elements). Frames the gsap_non_transform_motion lint rule as the backstop, not the teacher, so agents reach for transforms up front instead of relying on lint to reject. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
113 lines
5.3 KiB
Markdown
113 lines
5.3 KiB
Markdown
# Transforms and Performance
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## Transform Aliases
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Prefer GSAP's transform aliases over raw `transform` strings:
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| GSAP property | Equivalent |
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| --------------------------- | --------------------- |
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| `x`, `y`, `z` | `translateX/Y/Z` (px) |
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| `xPercent`, `yPercent` | `translateX/Y` in `%` |
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| `scale`, `scaleX`, `scaleY` | `scale` |
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| `rotation` | `rotate` (deg) |
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| `rotationX`, `rotationY` | 3D rotate |
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| `skewX`, `skewY` | `skew` |
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| `transformOrigin` | `transform-origin` |
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Aliases let GSAP track and interpolate each axis independently, which prevents accidental overwrites between separate tweens on the same element.
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## autoAlpha
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Prefer `autoAlpha` over `opacity` for show/hide:
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```javascript
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gsap.to(".panel", { autoAlpha: 0, duration: 0.4 });
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```
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`autoAlpha: 0` sets both `opacity: 0` and `visibility: hidden`, which removes the element from hit-testing and accessibility tree at zero alpha — closer to "gone" than plain `opacity: 0`.
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## clearProps
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Removes inline styles set by GSAP when the tween completes:
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```javascript
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gsap.to(".item", { x: 100, rotation: 45, clearProps: "all" });
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gsap.to(".item", { x: 100, rotation: 45, clearProps: "rotation,x" });
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```
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Useful at the end of an animation segment to hand the element back to CSS.
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## CSS Variables
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```javascript
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gsap.to(".chart", { "--hue": 180, duration: 1 });
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```
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Animate any custom property. Works for color, length, number — anything CSS will interpolate.
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## Relative and Directional Values
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- Relative: `"+=20"`, `"-=10"`, `"*=2"`.
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- Directional rotation: `"360_cw"`, `"-170_short"`, `"90_ccw"` — controls which way the angle takes when going between two values.
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## SVG Specifics
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- `svgOrigin` sets transform origin in the SVG's global coordinate space (not the element's local box). **Do not** combine `svgOrigin` with `transformOrigin` on the same element — pick one.
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- Animate SVG transform attributes via the same alias names (`x`, `y`, `rotation`) — GSAP handles the SVG-specific quirks.
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## Performance Rules
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### Animate transforms, not layout properties
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Animate `x`, `y`, `scale`, `rotation`, `opacity`. Never animate `left`, `right`, `top`, `bottom`, `width`, `height`, `margin*` — and never `roundProps`.
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This is a **render-correctness** rule in HyperFrames, not just a GPU-performance nicety. The renderer seeks frame-by-frame and screenshots each frame, and the browser compositor snaps layout properties to whole device pixels. On a fast tween the per-frame step is several pixels, so the snap is invisible; on a slow tween or a long ease-out tail the value moves less than a pixel per frame — it holds the same pixel for several frames, then jumps a whole one. The result is motion that looks smooth when fast but visibly stutters when slow. Transforms interpolate sub-pixel and stay smooth at any speed. `roundProps` forces the same integer snap onto a transform — don't use it.
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**Convert a position animation to a transform** by leaving the element at its resting `left`/`top` in CSS and animating the _offset_ with `x`/`y`:
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```javascript
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// CSS: #card { left: 1340px; top: 540px } ← resting position stays in CSS
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tl.to("#card", { left: 1340, top: 540, duration: 1 }); // ✗ stutters
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tl.fromTo("#card", { x: 640, y: 0 }, { x: 0, y: 0, duration: 1 }); // ✓ x/y = delta from CSS rest (640 = startLeft − 1340)
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```
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For a parent-relative `left: "100%"` sweep, use `xPercent: 100` only when the element is the full width of its container; otherwise convert to pixels (`x: containerWidth`).
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**The one exception:** elements drawn through the html-in-canvas API — those under a `<canvas layoutsubtree>` ancestor, e.g. the `liquid-glass-*` blocks. The canvas rasterizes from sub-pixel `getComputedStyle`, so layout props don't snap there and those elements keep `left`/`top`. Everything the browser lays out (plain DOM) follows the rule.
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The `gsap_non_transform_motion` lint rule is the backstop, not the teacher — reach for transforms from the start instead of animating layout props and waiting for lint to reject them.
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### will-change (sparingly)
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```css
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.title {
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will-change: transform;
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}
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```
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Only on elements that _actually_ animate. Applied everywhere it becomes useless and burns memory.
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### gsap.quickTo for frequent updates (preview-only)
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For high-frequency updates driven by **events** — pointer move, scroll, audio scrub — `quickTo` reuses the same tween instead of creating a new one each frame:
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```javascript
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const xTo = gsap.quickTo("#cursor", "x", { duration: 0.4, ease: "power3" });
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const yTo = gsap.quickTo("#cursor", "y", { duration: 0.4, ease: "power3" });
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container.addEventListener("mousemove", (e) => {
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xTo(e.pageX);
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yTo(e.pageY);
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});
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```
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> **Render mode has no input events.** The renderer seeks frame-by-frame; `mousemove`, `scroll`, etc. never fire. `quickTo`'s main use case applies in **live preview** in the browser only. For audio-reactive motion in renders, pre-extract audio data and drive the timeline declaratively (see `../rules/gsap-effects.md`).
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### Stagger beats N tweens
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One tween with `stagger` beats N tweens with manual delays for both readability and runtime cost.
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### Cleanup
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In live preview, pause or `kill()` off-screen animations. Render mode is unaffected (the renderer drives time directly).
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