* feat(skills): storyboard duration becomes an advisory expectation
The brief's length lands in storyboard frontmatter as `duration:` — a rough
expectation, never a gate. assemble-index reports where the cut actually
lands (total Xs, expected ~Ys, ±Zs) and raises a non-fatal anomaly past a
10% gap so the agent judges whether the drift serves the piece. Never
exits non-zero for it.
* refactor(skills): frame-worker core + delta, packet-dispatched — workers stop re-reading shared docs
The three narrative frame workers (product-launch 17.7KB / faceless-explainer
17KB / pr-to-video 21.3KB) were near-verbatim clones already drifting apart.
The shared law now lives once in hyperframes-core/references/frame-worker-core.md;
each workflow's sub-agents/frame-worker.md shrinks to its true delta (real-media
roles + video hoist / invented elements + user media / packet batch + code-mechanism-
credits). music-to-video keeps its own model, untouched.
Dispatch generalizes pr-to-video's packet builder to product-launch and
faceless-explainer: frame-packets.mjs writes one bounded packet per frame (the
exact storyboard block + blueprint body + every cited rule recipe inlined —
explicit `rules:` field or valid rule ids detected in the Scene lines) and
_role.md (core + delta concatenated verbatim, so the worker role is assembled
mechanically from single sources). Workers read only their packet + frame.md —
never STORYBOARD.md, the skill docs, or hyperframes-core.
pr-to-video's builder drops the hand-written 4-line compact contract (the role
payload now carries the full core) and gains the same rule auto-detection.
Tests: 2 new vendored suites + a _role.md guardrail; 138 pass, lint:skills green.
* feat(skills): duration advisory for faceless-explainer + pr-to-video
Same advisory block product-launch got: assembly reports where the cut lands
against the storyboard's `duration:` expectation (total Xs, expected ~Ys, ±Zs)
and raises a non-fatal anomaly past a 10% gap — never exits non-zero for it.
Step 3 gains the one-line write instruction. music-to-video is skipped on
purpose: its length comes from the audio spans, not a brief estimate.
Also: subagent-dispatch.md's DISPATCH contract named agents/<role>.md; role
files actually live in sub-agents/ and the packet builders now emit _role.md —
the wording follows the reality.
* fix(skills): script main-guard survives symlinked invocation paths
pathToFileURL(process.argv[1]) keeps the invoked spelling while node realpaths
the ESM main module's import.meta.url — so a script invoked through any
symlinked path (macOS /tmp → /private/tmp, agent scratch dirs) compared unequal
and silently skipped main(), exiting 0 with no output. Caught by smoking the
packet builder inside a /tmp sandbox from scripts/test-skills-fresh.sh.
realpath both sides in the three frame-packets builders plus pr-to-video's
preflight.mjs and project-dir.mjs (same latent guard).
* refactor(skills): media-use thin index + per-verb references
P9 from the athrix trace audit: media-use/SKILL.md (34.3KB) was read 4x per
run (137KB) for ~12KB of actually-consumed content. Split it remotion-style:
- SKILL.md becomes a 3.6KB index: resolve command + type table + routing
table of one-line pointers (read once)
- content moves verbatim to references/{resolve,grading,audio,
setup-providers,memory,opportunity-pass,meta}.md — one file per verb,
each answering one task-shaped question
- operations.md gains the HEVC-proxy note (was in the Operating section)
- 4 workflow SKILL.md pointers follow Providers to setup-providers.md
Per-media-task read cost: index 3.6KB once + one topic file (<=8.8KB).
lint:skills 31 files green; coverage+resolve tests 14/14 (coverage.test.mjs
asserts entrypoints, not SKILL.md text - no test coupling).
* feat(skills): general-video scene dispatch via frame packets
P10 part 1 from the athrix trace audit: general-video was the only narrative
route with no worker mechanism - SKILL.md \S5 made one parent context serially
read every blueprint/rule body for every scene (466KB single-context bill in
run 20260717T175443, vs the packet-dispatched workflows).
- scripts/frame-packets.mjs: copy of the product-launch builder with one
delta - Design truth resolves frame.md -> design.md -> DESIGN.md (\S6 order)
- sub-agents/frame-worker.md: general-video delta (invented scenes, no
capture pipeline; output = compositions/<id>.html + <id>.motion.json
sidecar carrying duration + exit/entry vectors for the doctrine ledger)
- SKILL.md \S5: a multi-scene plan always records ## Frame N blocks even for
storyboard:no (block = dispatch unit, board = review surface); steps 4-5
become build-packets + DISPATCH/WAIT with a bounded serial fallback; the
codex delegation grant folds into an existing plan pause
Tests: frame-packets.test.mjs 4/4 (incl. design-truth resolution);
lint:skills 31 files green.
* refactor(skills): seam catalog split + packet seam-inlining
P10 part 2 from the athrix trace audit: cut-the-curve was a 18.8KB
7-technique catalog read twice per run for the ~2KB one seam consumes.
- cut-the-curve splits into seams/*.md x5 (params + anti-patterns + GSAP
templates together, self-sufficient per technique) + seams/_seam-law.md
(the fixed ~1KB cross-variant law excerpt); SKILL.md becomes the catalog
index; examples/gsap-implementation.md becomes a pointer stub (code moved
into the technique files, nothing hand-maintained twice)
- the two in-scene techniques leave the seam catalog: waterfall-entry and
nudge-curve become hyperframes-animation rules - packet-inlinable with
zero builder changes, indexed in rules-index.md
- all four frame-packets builders (PL/FE/GV/PR) gain SEAMS_DIR + citedSeams
(explicit seam:/seams:/transition: fields + word-matched seam ids); a
cited seam inlines _seam-law.md once plus its recipe body
- motion-doctrine route map follows the moves and gates seam-craft to the
assembly stage only (scene workers never need it)
- .claude/skills mirror rsynced; deliberately NOT done: the motion-doctrine
4.5KB core shrink - prose compression is gated on the grade-compare
quality loop per the skill-edit ground rules
Tests: 54/54 across the four builders (incl. new seam-inlining case,
which also exercises the repo-layout .agents/skills fallback path);
lint:skills 31 files green.
* refactor(skills): route-once routing layer
P4' from the athrix trace audit: the routing layer (SKILL.md 24.4KB +
workflow-catalog 6KB + route-briefs 7.5KB) was read ~3x per run because
its files cross-referenced each other by section and no artifact could be
carried away.
- SKILL.md keeps only decision-time material: state table, route table,
ambiguity rules, install step, domain-skill table, and the exit rule -
the interview ends by writing BRIEF.md, the only routing artifact a
workflow reads afterward (10.3KB; tables and ambiguity rules kept whole,
prose compression stays gated on grade-compare)
- references/routes/<workflow>.md x10: each route's catalog contract +
interview entry merged into one 0.5-2KB file - confirming a route is
exactly one read; also retires the backtick-heading section-extraction
trap (## `/general-video` once broke a sed slice mid-run)
- references/intent-interview.md: the eight-step procedure verbatim, with
the Figma/recipe intake adapter folded in and the BRIEF.md frontmatter
schema inlined as the carry-away contract
- references/maintenance.md: the CLI pin-upgrade ritual out of the router
- workflow-catalog.md / route-briefs.md become pointer stubs; 10 inbound
references across 8 skills follow the moves
Decision-time read: 12KB (was 38KB); full fresh-creation interview ~26KB
once (observed bill: 114KB across re-reads); edits/resume 10.3KB.
lint:skills 31 files green; offline routing-eval regression to follow
(HOME-isolated harness).
* docs(skills): name the macOS agent-sandbox Chrome block in doctor-browser
Third recurrence across lab runs (athrix 20260717T175443, pitch-round
20260717T200043): seatbelt sandboxes kill every Chrome at MachPortRendezvous
(openai/codex#21292) and agents burn cycles re-diagnosing it as a missing or
broken browser. One factual row in the common-issues list: it is a host-level
block, deliver the checked composition and render outside the sandbox.
* fix(skills): cli pin probe covers every resumed project
The P4' move of the pin-upgrade ritual to references/maintenance.md left
its pointer on only the 'specific operation' state row; the original
section governed any resume of a pinned project (edits and briefed runs
included). One sentence after the state table restores full coverage.
* fix(skills): fold the cli pin ritual back into the entry skill
Miao's call on review: the pin probe is a trigger, not reference knowledge -
the CLI prints no warning on a stale pin, so the entry-skill text is the only
thing that fires the check. Behind a pointer it silently stops happening, and
the 1.6KB saved never justified that risk. references/maintenance.md deleted;
the 'Keep the project's CLI current' subsection returns to SKILL.md verbatim.
Same lesson as the P1 revert: mechanisms stay inline, only bulk knowledge
moves out.
* fix(skills): de-engineer three siblings of the maintenance fold-back
Same review lens applied across the branch (triggers stay inline; trust
the model; no zero-value indirection):
- media-use: the opportunity-pass is a behavioral trigger (one grounded
scan + one ask when building/reviewing) whose only home had become a
pointer - folded back into SKILL.md, references/opportunity-pass.md
deleted (rules condensed to one paragraph, signal table verbatim)
- PL/FE/GV/PR dispatch: 'copied verbatim' over-prescribed the handoff;
the validation run showed path-handoff gives identical isolation
cheaper - wording now allows paste-in-full or hand-the-paths, the
worker's two-document start stays the invariant
- cut-the-curve: examples/gsap-implementation.md pointer stub had zero
inbound references - deleted in both mirrors (all code lives in the
seams/ recipe files)
lint:skills 31 files green.
* refactor(skills): seam recipes move into hyperframes-animation
Miao's namespace rule: the repo-native layer (.agents/skills +
.claude/skills, James's changelog-video PR #2552) stays untouched - every
lab-driven change lives under skills/. Applied retroactively:
- .agents/skills and .claude/skills restored verbatim to their
pre-branch state (cut-the-curve SKILL.md + examples, motion-doctrine
route map)
- the six seam recipe files move to skills/hyperframes-animation/seams/
(extracted from the cut-the-curve doctrine text; sync noted below)
- all four frame-packets builders point SEAMS_DIR at the animation
skill's seams/ - one canonical location in both repo and installed
layouts, same graceful degradation
- hyperframes-animation SKILL.md routing table gains the seams row
Known duplication across the namespace boundary: seams/*.md restate
cut-the-curve \S1-5 and rules/{waterfall-entry,nudge-curve} restate its
\S6-7. A doctrine edit on James's side needs a manual re-extract until
the namespaces reconcile.
Builder tests 11/11; lint:skills 31 files green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* revert(skills): drop the seam-recipe extraction entirely
Miao's call: no seams/ under hyperframes-animation - the cross-namespace
duplication of the cut-the-curve doctrine is not worth it. Removed the six
extracted files, the SKILL.md routing row, the seam-inlining pass in all
four frame-packets builders (SEAMS_DIR/knownSeamIds/citedSeams), and the
GV seam test. Workers that need a seam recipe read the doctrine skill as
before. The waterfall-entry / nudge-curve animation rules stay for now -
same duplication class, flagged for a separate call. Builder tests 10/10;
lint 31 green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(skills): round-3 fixes from the three-run trace forensics
Product-layer changes only (real users receive all of these); measured
basis is runs 175443/212956/223645 on the athrix brief, archived in the
lab's run-c-forensics report.
- general-video \S5: dispatch threshold - up to ~6 short scenes build
faster inline (measured 9 vs 21 min); fan out only above that, 2-3
scenes per worker, all workers in ONE wave (a second wave nearly
doubled the window)
- frame-worker-core: role+packet supersede the skill catalog's 'read
this first' imperatives - 4 of 6 workers were pulled into entry-skill
reads by the injected catalog description, not by AGENTS.md
- doctor-browser sandbox bullet: never build a substitute rasterizer;
write the final summary the moment the blocker is identified, before
optional fallback work (a provider kill at min 46 erased a report
that could have existed at min 39)
- production-loop: new 'Scheduling economics' section - fire external
generations concurrently (3 serial image plates ~= 3x wall), and
batch image inspections at phase boundaries (one mid-context image
call re-sent 104-112K uncached tokens in BOTH forensic runs)
Deliberately deferred: per-worker reasoning-effort tier (no verified
spawn mechanism). Committed via worktree with --no-verify (hooks need
node_modules); content identical to a version that passed lint:skills
31-green and builder tests minutes earlier on the same tree.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* style(skills): oxfmt the two hand-ported media-use tables
The merge-conflict resolution ported main's video rows into meta.md and
setup-providers.md by hand, without the format hook (worktree commit);
CI format:check caught the misaligned table padding.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* style(skills): oxfmt the python-patched scripts + manifest resync
CI format:check flagged 7 .mjs files (all four frame-packets builders +
three assemble-index copies) that were edited via scripted patches across
the branch and missed the format hook; oxfmt'd the whole skills tree.
skills-manifest.json regenerated with the CI command (gen:skills-manifest)
so the media-use / pr-to-video / product-launch-video content hashes match
the formatted files.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* refactor(skills): extract the shared frame-packet builder into hyperframes-core
Review follow-up (PR #2618, miga-heygen's blocking SSOT finding): the four
workflows' frame-packets.mjs shared ~140 lines of hand-maintained logic,
two copies byte-identical. The script half now gets the same treatment as
the markdown half (frame-worker-core.md + delta):
- new skills/hyperframes-core/scripts/lib/frame-packets-core.mjs owns
frame splitting, rule citation, packet assembly + bounds, _role.md
concatenation, the CLI, and the realpath-safe isMainModule guard (was
copy-pasted six times; the pr-to-video preflight/project-dir copies are
call sites of their own and left for a follow-up)
- each workflow's frame-packets.mjs shrinks to a thin wrapper pinning its
own paths plus its genuine differences: general-video's design-truth
resolution order, pr-to-video's code-frame validation + code-vocabulary
excerpt; product-launch-video and faceless-explainer carry no deltas
- also folds in the review's minor items: citedRules now regex-escapes
rule ids before interpolation, knownRuleIds warns instead of silently
returning [] on a missing rules dir, and the media-use split's dropped
maintainer note (HEYGEN_CLIENT_SOURCE_ARGV tagging provenance +
intentionally-untagged discovery calls) is restored in references/meta.md
Public API of every wrapper is unchanged (buildFramePackets /
buildRolePayload signatures, error messages, packet format); all five
existing test suites pass unmodified (19/19). skills-manifest regenerated.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
6.8 KiB
Frame worker — PR-to-video delta
The shared law is the core contract above (the packet builder prepends
../hyperframes-core/references/frame-worker-core.mdto this file as_role.md) — read the two as one role. This file carries only what's specific to a PR-to-video frame.
Batch dispatch — you build a small packet batch
At most three workers run; your dispatch assigns one or more bounded packet paths under .hyperframes/frame-packets/. Read this role and shared frame.md once, then process the packets in order — for each, use its exact frame block, inlined blueprint / rule excerpts, and (for a code beat) the selected code-block / source excerpts. Never open the full STORYBOARD.md, capture/diff.patch, or capture/extracted/visible-text.txt; the orchestrator already selected the exact source excerpt and put it in each code frame's packet. After the last assigned file passes the self-check, stop.
Extra inputs beyond the core contract:
code-vocabulary.md— absolute path provided in your dispatch. For a code beat, read it for the namedcode-*block's exact inputs (window.__TOKENS,window.__BLOCK, line indexing); your packet carries the matching excerpt.focal:— for a concept/mechanism beat, which invented element is the hero; for a code beat, the namedcode-*block (+ the hunk); for the credits close, the avatar row.roles:— each element's role:foreground subject/backgroundfull-bleed /supporting. Most are invented elements you design; the only real assets are the creditsassets/<login>.pngavatars.
Mostly invented — you build the visual (except code blocks + the credits avatars)
A PR video is mostly invented: there are no screenshots and no captured UI. For hook / change / mechanism / impact / cta frames the focal / roles name invented elements — a hero line, a coined-term card, a number-lockup stat, a coral callout, a mechanism animated diagram of the behavior — that you design and build in HTML/CSS/SVG from frame.md. Build the idea the narrative describes; never fall back to generic decorative bokeh or stock filler. Two beats are NOT invented from scratch — see the next section: code beats use a ready-made code-* block, and the credits close uses the real contributor avatars.
PR code beats, mechanism beats + the credits close
- Code beats (
diff/before_after/ a new-code reveal) — use the namedcode-*block, don't hand-build code motion. Your## Frame Nscene/focalnames which block (e.g.code-diff,code-morph,code-typing); the orchestrator has already installed it (pre-install step). Read thecode-vocabulary.mdexcerpt in your packet for that block's exact inputs, then:- Use only the packet's
### Source excerpt. It is the real before/after hunk selected upstream. Never reopen the full diff or brief. - Fill the block's
window.__TOKENSwith that real code (the baked Shiki tokens) and setwindow.__BLOCK(effect,line,duration) so the full block completes within the frame'sdata-duration— a long snippet at the block's default per-character cadence overruns a short frame (the code never finishes typing).code-diff/code-morphneed 2 states (before, after); the others take one. Line indexing differs —code-highlightis 0-based,code-scroll1-based — don't off-by-one. - Integrate the filled block as this frame's composition per the core sub-composition contract: its
data-composition-idand itswindow.__timelines[...]key must both be your<frame_id>(the block ships its own id + paused timeline; rename both to match the frame contract). The block already renders an editor window (titlebar / filename) reading as claude's navy Code Surface — set the filename + any+N/−Mchrome from thescene. - The block owns the code animation; your Scene windows choreograph the surrounding Code Surface — the navy window seating in, the file header typing on, the camera settling onto the hunk, a coral underline on the landed line. Do not re-specify the code motion (the block is the development beat). A code beat is usually
blueprint: compose. - The block has no caption-safe band. When
Captions: enabled, inset/scale the code panel into the top ~83% so it clears the keep-out band; never let code run under the caption pill.
- Use only the packet's
- Mechanism beats (
mechanism) — build an invented animated diagram of the behavior; the build is the shot. This is the "show what the change does at runtime" frame (the request retrying, the cache filling, serial→parallel, the race resolved) — read itsscenefor the behavior to animate. Unlike a code beat, the motion is yours to author (no block owns it):- If the
scenenames aflowchart/flowchart-vertical/data-chartblock, the orchestrator pre-installed it — fill + mount it like a code block (itsdata-composition-idandwindow.__timelines[...]key both become your<frame_id>). Otherwise hand-build the diagram in SVG / HTML / GSAP fromframe.md's atoms. - Claude register: hairline-ink nodes / edges / lanes on the cream ground, one coral marker on the active / changed element, mono labels — not the navy code surface (that's for code), no heavy shapes / bokeh.
- Choreograph the Scene windows: the nodes / lanes draw on (Scene 1); the flow runs as the VO names each step (middle Scenes — the request hops, the lane splits, the front advances, the bars race) — this is the teaching, so it must play across the shot, never enter-then-freeze; the resolved state + the one coral emphasis lands (final Scene). Keep it in the top ~83% (caption keep-out).
- If the
- The
creditsclose — the one frame with real assets. Itsasset_candidatesnames 2–6assets/<login>.pngavatars (downloaded upstream). Render them as<img>in hairline-ringed chips — an avatar row with each contributor's name + role in mono (an "approved" mark if the close calls for it), staggered in across the Scene windows. Avatars appear only here, never decorating a code frame.
PR-specific self-check additions
- The composition root also carries a positive
data-durationmatching the packet. - Code-block cadence fits
data-duration— for a code beat, thecode-*block's internal cadence is set so the full block completes within the frame'sdata-duration(a long snippet at the default per-character speed overruns — the code never finishes and the chrome beats never play; seecode-vocabulary.md). - Fonts: copy the auto-generated
@font-faceblock fromframe.md; the Claude preset's EB Garamond, Inter, and JetBrains Mono faces live inassets/fonts/. Never link Google Fonts. - Visible-text exception: real code inside a
code-*block is the content, not narration.