Files
hyperframes/skills/gsap/SKILL.md
T
Vance IngallsandClaude Opus 4.6 a262ad59f3 chore(skills): remove 1,685 lines of redundant skill content (#283)
* chore(skills): remove 1,685 lines of redundant and irrelevant skill content

- Remove 5 GSAP references irrelevant to HyperFrames (scrolltrigger,
  plugins, react, frameworks, utils) — no scroll, no frameworks, no
  interactive plugins in video compositions
- Remove shader-setup.md and shader-transitions.md — duplicated by
  @hyperframes/shader-transitions package (packages/shader-transitions/)
- Remove marker-highlight.md and examples.md — JS library docs superseded
  by css-patterns.md (deterministic, GSAP-driven, fully seekable)
- Trim CLAUDE.md to dev-only instructions — move product docs (transcription,
  TTS, player) to skills where they belong
- Deduplicate house-style.md typography/motion sections — point to
  dedicated references instead of repeating rules
- Clean up stale references to deleted files across SKILL.md and catalog.md
- Update gsap skill description to reflect HyperFrames-only scope

Skills: 5,230 → 3,714 lines (29% reduction)
CLAUDE.md: 204 → 50 lines (75% reduction)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(skills): update broken marker-highlight.md references in captions.md

Point to css-patterns.md instead of deleted marker-highlight.md.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(skills): update stale shader CSS rule to reference package API

BG_COLOR was from the old manual setup. Now it's bgColor in the
@hyperframes/shader-transitions init() config.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(skills): address 6 doc gaps surfaced by eval agents

P0: Document HyperShader as IIFE global name in shader-transitions README
P1: Replace async fetch() with sync XHR in effects.md audio data loading
    (fetch violates synchronous timeline construction rule in SKILL.md)
P1: Change <div> to <span> in css-patterns.md marker highlight patterns
    (<div> inside <p> is invalid HTML, breaks layout in inline contexts)
P2: Clarify bgColor as fallback color in shader-transitions README
P2: Add data-start to Composition Clips table in SKILL.md
    (root composition element needs data-start="0", linter enforces it)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(templates): update init templates to match trimmed skill scope

- Remove ScrollTrigger/plugins/React/Vue/Svelte from gsap skill description
- Replace class="clip" with accurate pattern examples in skill intro text
  (class="clip" is still in Key Rules where it belongs)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(skills): remove contradictory 5:1 contrast threshold from house-style

house-style.md said 5:1 minimum, but hyperframes validate enforces
WCAG AA (4.5:1 normal text, 3:1 large text). Now defers to validate
instead of stating a conflicting number.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-15 10:51:10 -07:00

212 lines
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This file contains ambiguous Unicode characters
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---
name: gsap
description: GSAP animation reference for HyperFrames. Covers gsap.to(), from(), fromTo(), easing, stagger, defaults, timelines (gsap.timeline(), position parameter, labels, nesting, playback), and performance (transforms, will-change, quickTo). Use when writing GSAP animations in HyperFrames compositions.
---
# GSAP
## Core Tween Methods
- **gsap.to(targets, vars)** — animate from current state to `vars`. Most common.
- **gsap.from(targets, vars)** — animate from `vars` to current state (entrances).
- **gsap.fromTo(targets, fromVars, toVars)** — explicit start and end.
- **gsap.set(targets, vars)** — apply immediately (duration 0).
Always use **camelCase** property names (e.g. `backgroundColor`, `rotationX`).
## Common vars
- **duration** — seconds (default 0.5).
- **delay** — seconds before start.
- **ease** — `"power1.out"` (default), `"power3.inOut"`, `"back.out(1.7)"`, `"elastic.out(1, 0.3)"`, `"none"`.
- **stagger** — number `0.1` or object: `{ amount: 0.3, from: "center" }`, `{ each: 0.1, from: "random" }`.
- **overwrite** — `false` (default), `true`, or `"auto"`.
- **repeat** — number or `-1` for infinite. **yoyo** — alternates direction with repeat.
- **onComplete**, **onStart**, **onUpdate** — callbacks.
- **immediateRender** — default `true` for from()/fromTo(). Set `false` on later tweens targeting the same property+element to avoid overwrite.
## Transforms and CSS
Prefer GSAP's **transform aliases** over raw `transform` string:
| GSAP property | Equivalent |
| --------------------------- | ------------------- |
| `x`, `y`, `z` | translateX/Y/Z (px) |
| `xPercent`, `yPercent` | translateX/Y in % |
| `scale`, `scaleX`, `scaleY` | scale |
| `rotation` | rotate (deg) |
| `rotationX`, `rotationY` | 3D rotate |
| `skewX`, `skewY` | skew |
| `transformOrigin` | transform-origin |
- **autoAlpha** — prefer over `opacity`. At 0: also sets `visibility: hidden`.
- **CSS variables** — `"--hue": 180`.
- **svgOrigin** _(SVG only)_ — global SVG coordinate space origin. Don't combine with `transformOrigin`.
- **Directional rotation** — `"360_cw"`, `"-170_short"`, `"90_ccw"`.
- **clearProps** — `"all"` or comma-separated; removes inline styles on complete.
- **Relative values** — `"+=20"`, `"-=10"`, `"*=2"`.
## Function-Based Values
```javascript
gsap.to(".item", {
x: (i, target, targets) => i * 50,
stagger: 0.1,
});
```
## Easing
Built-in eases: `power1``power4`, `back`, `bounce`, `circ`, `elastic`, `expo`, `sine`. Each has `.in`, `.out`, `.inOut`.
## Defaults
```javascript
gsap.defaults({ duration: 0.6, ease: "power2.out" });
```
## Controlling Tweens
```javascript
const tween = gsap.to(".box", { x: 100 });
tween.pause();
tween.play();
tween.reverse();
tween.kill();
tween.progress(0.5);
tween.time(0.2);
```
## gsap.matchMedia() (Responsive + Accessibility)
Runs setup only when a media query matches; auto-reverts when it stops matching.
```javascript
let mm = gsap.matchMedia();
mm.add(
{
isDesktop: "(min-width: 800px)",
reduceMotion: "(prefers-reduced-motion: reduce)",
},
(context) => {
const { isDesktop, reduceMotion } = context.conditions;
gsap.to(".box", {
rotation: isDesktop ? 360 : 180,
duration: reduceMotion ? 0 : 2,
});
},
);
```
---
## Timelines
### Creating a Timeline
```javascript
const tl = gsap.timeline({ defaults: { duration: 0.5, ease: "power2.out" } });
tl.to(".a", { x: 100 }).to(".b", { y: 50 }).to(".c", { opacity: 0 });
```
### Position Parameter
Third argument controls placement:
- **Absolute**: `1` — at 1s
- **Relative**: `"+=0.5"` — after end; `"-=0.2"` — before end
- **Label**: `"intro"`, `"intro+=0.3"`
- **Alignment**: `"<"` — same start as previous; `">"` — after previous ends; `"<0.2"` — 0.2s after previous starts
```javascript
tl.to(".a", { x: 100 }, 0);
tl.to(".b", { y: 50 }, "<"); // same start as .a
tl.to(".c", { opacity: 0 }, "<0.2"); // 0.2s after .b starts
```
### Labels
```javascript
tl.addLabel("intro", 0);
tl.to(".a", { x: 100 }, "intro");
tl.addLabel("outro", "+=0.5");
tl.play("outro");
tl.tweenFromTo("intro", "outro");
```
### Timeline Options
- **paused: true** — create paused; call `.play()` to start.
- **repeat**, **yoyo** — apply to whole timeline.
- **defaults** — vars merged into every child tween.
### Nesting Timelines
```javascript
const master = gsap.timeline();
const child = gsap.timeline();
child.to(".a", { x: 100 }).to(".b", { y: 50 });
master.add(child, 0);
```
### Playback Control
`tl.play()`, `tl.pause()`, `tl.reverse()`, `tl.restart()`, `tl.time(2)`, `tl.progress(0.5)`, `tl.kill()`.
---
## Performance
### Prefer Transform and Opacity
Animating `x`, `y`, `scale`, `rotation`, `opacity` stays on the compositor. Avoid `width`, `height`, `top`, `left` when transforms achieve the same effect.
### will-change
```css
will-change: transform;
```
Only on elements that actually animate.
### gsap.quickTo() for Frequent Updates
```javascript
let xTo = gsap.quickTo("#id", "x", { duration: 0.4, ease: "power3" }),
yTo = gsap.quickTo("#id", "y", { duration: 0.4, ease: "power3" });
container.addEventListener("mousemove", (e) => {
xTo(e.pageX);
yTo(e.pageY);
});
```
### Stagger > Many Tweens
Use `stagger` instead of separate tweens with manual delays.
### Cleanup
Pause or kill off-screen animations.
---
## References (loaded on demand)
- **[references/effects.md](references/effects.md)** — Drop-in effects: typewriter text, audio visualizer. Read when needing ready-made effect patterns for HyperFrames.
## Best Practices
- Use camelCase property names; prefer transform aliases and autoAlpha.
- Prefer timelines over chaining with delay; use the position parameter.
- Add labels with `addLabel()` for readable sequencing.
- Pass defaults into timeline constructor.
- Store tween/timeline return value when controlling playback.
## Do Not
- Animate layout properties (width/height/top/left) when transforms suffice.
- Use both svgOrigin and transformOrigin on the same SVG element.
- Chain animations with delay when a timeline can sequence them.
- Create tweens before the DOM exists.
- Skip cleanup — always kill tweens when no longer needed.